Kingdom Hearts II
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When you start the game, you come to a screen similar to the one of the first KH. Obviously, if this is your first time playing, select New Game. Otherwise, choose Load Game. It will ask you what difficulty level you want (Easy, Medium, or Hard; I chose Medium), whether you want vibrations on and off, and if you want sound to be sterio or mono. After you choose those, it will ask you to confirm your three choices. Confirm the screen changes. [5a] Prologue -=-=-=-=-=-=- Day One introduces the basics and controls of the game. You will learn (or in my case, relearn) how to move using the left analog stick and learn about the reaction button, which is triangle. This ability is important. You will use it to interact with people, examine objects, and for using reaction commands in battle. Reaction commands are unique attacks and techniques that are used while fighting when indicated. The final lesson you learn in Day One is using the lock-on feature Use the right analog stick to move around and press R1 when you see something to target. Locking on is also important in battle, as you'll soon find out. After the fight, a white creature appears and Roxas follows it into a strange forest. Follow the creature through the forest until a mansion comes in view. Once there, approach the creature, which is called a nobody. Target it and press triangle when told to do so. You're going to see a lot of these in this game, especially in the next few days. This battle introduces the reaction commands, in this case when you use it, you slide behind the Dusk and that puts you in a good position to attack. You can't damage the nobody with the weapon you have now. Just practice using the reaction command until the cutscene. Roxas's weapon mysteriously turns into the keyblade. When youg et back into battle, the Dusk can be defeated easily from just a few hits. Remember to use the reaction command when prompted to, you will avoid many attacks that way. Like I said, a few combos will defeat the nobody. Roxas has had a very strange dream about this kid named Sora. (We know him quite well, but he doesn't) Roxas finds himself back at The Usual Place, the name of the place where he hangs out, with his three friends. The four decide that they want to go to the beach, but they don't have enough munny for train ticket and pretzels. They all decide to do various odd jobs around town to earn money and meet up later on so they all will have enough money to go to the beach. You can choose a job from the Help Wanted bulletin board after the cutscene. Ideally, you should earn 800 munny, but you can get away with earning as little as 50 munny to continue the storyline. If you're an overachiever, try earning at least 1050 munny to recieve an AP bonus when you turn in your earnings. The maximum amount of munny that you can collect is 1850. When you reach that amount, the meeting at the train station will start automatically. Regardless of how much you earn, all of it will go towards getting train tickets and Roxas will end up with no munny of his own.When you meet at the train station, you are knocked over by a hooded man and apparantly robbed all of the munny. Although, Roxas's friends said they could see the man, the beach trip is canceled and Day Two comes to a close. Roxas has another night of dreams and flashbacks. Roxas heads to the Usual Place and finds a note from Hayner saying tho meet them at the Station Plaza for an actual trip to the beach. When you talk to Pence and Olette on Market Street, time is frozen and you meet Namine. You briefly speak with her and then she leaves and time continues where it left off. You will eventually go to the Sandlot where you fight another Dusk. Afterwards, Roxas is transferred to his own version of, "Dive To The Heart", the tutoral in the first Kingdom Hearts. You, just like last time, will choose between the sword, shield, and staff. Sword raises strength, shield raises defense, and staff raises magic.After you make your decision, you will have to fight three nobodys.Remember to use the reaction command you slide out of the way of attacks. After winning the battle, you recieve the ability, Aerial Recovery as a Get Bonus. Get Bonuses are rewards you get for completing specific things in the game. These rewards could be skills, abilities, items, or boosts in HP or MP. A treasure chest and save point appears. The chest gives you the ability to hold and use items. Use the save point and use the door to get to the next area. Follow the path up to the next platform.His first attack will imprison Roxas into the air. This sets off a chain of reactions; use the reaction command when told to. He will fall off the platform and then tip it over and unleash a huge lightning attack. Dodge? Easy. Use the reaction command to destroy it and you both will return to the platform and he will be dazed. Attack his head until he regains control. He will not release many lightning attacks. Continually press the reaction command to jump away from these and work your way up to his face where you can attack again. He will swim across the platform and release Dusks onto the battle field. Continue to focus on him and use the reaction command with an occasional combo to his head. The process will eventually repeat until he is defeated. Today is the day of the Struggle Battle Tournament so prepare to do a lot of fighting. Both Roxas and Hayner are competing seperatly. The rules are simple. Each opponent has 100 orbs, when you hit your opponent, they lose orbs. Pick them up if you lose them to prevent him from regaining them. If Roxas gets hit, he loses orbs as well so be careful. At the end of the match, the person with the more orbs in their possession wins. Talk to the guy near the chalkboard to be informed of the rules then talk to the Ring Master to begin Round One. What I did is I attack him until I had More then I ran around until time ran out (DO THE SAME FOR ALL OF THEM) After the fight with Vivi, a group of nobodys attack. Defeat them and then Axel will appear. After Axel disappers, you will now face Setzer to determine the real champion. They decide to ivestigate the mysteries of Twilight Town and see if the rumors or true, or if they can be easily explained. Most of the mysteries are caused by the Nobody interfearing. When you arrive at Sunset Station, talk to Pence to look at a map of the area to find the mysteries and what they mean. The stair mystery, it turns out, was bogus because Rai doesn't know how to count. Proceed into Sunset Terrance and into an alleyway, on the left to investigate the wall. Orbs will start coming out of it. Dodge them and head up to the wall to examine it. Continue passed the alleyway to the tunnel. Head in to investigate the moaning coming from it. You see someone who looks like Vivi, and then it splits into three. Defeat all 14 clones, which all die in 1 or 2 hits. Head out of the tunnel and accross the tram tracks to the fountain on the right. Olette is looking at it. Examine it and Shadow Roxas steps out. Defeat the shade to solve the mystery. This is an easy battle because Shadow Roxas is slow and tends to leave himself open and get himself cornered. The 5th and 6th Wonders take place on Sunset Hill. Continue up the path from the fountain, and to the left and you will see the entrance. Go up to teh hill and examine the bag. When it takes off, use the jump-on reaction command to ride it. Press triangle when told to jump over the objects on the hill until the stamina runs out. The 6th wonder is a ghost train that passes Sunset Hill. Head back to the hill and go to the top for a cutscene with Seifer. Then the train comes, but only Roxas sees it. They head back to the station where the train disappears. When they head back on the real train, Roxas learns the 7th and last mystery is a girl who apprantly, looks out the second floor window of the mansion in the forest. Roxas wants to see it but the other 3 refuse. Go back to the forest and to the mansion. Roxas will have more flashbacks and then Pence meets him and says all four of them, plus Seifer and his gang will go to the mansion tomorrow. That closes out Day Five, as Roxas has more dreams that night. This is the last day or the tutoral and the prologue. This time, you enter the mansion. But first, why are you invisible to your friends. When you exit The Usual Place, you meet Axel, who apprantly is supposed to be your best friend. Before the conflict is resolved, Nobodies attack. Kill them all or when your HP hits 30%, the next cutscene will trigger. The new Assassins are a bit harder to defeat than the Dusks. Wait for them to go above ground and then attack and avoid their swift motions. Head back to the Old Mansion through the woods. Nobodies will appear in the forest now in waves. You unlock the gate using your keyblade and leave behind three Dusks who were about to attack you. Inside the mansion, head up the stairs while defeating the Nobody and head left to the door. This is Namine's room. After another cutscene and more flashbacks, you get Namine's drawings and a map of the mansion. Now exit the room and head to the right door on the second floor. Roxas fills in the drawing on the desk to reveal the entrance to the Basement and Secret Computer Room, where DiZ and Ansem have been talking in his dreams. Use the save point here and enter the computer room. More flashbacks here and Roxas gets angry and destroys the computer with the keyblade. I don't think it will ever work again. Head back where you came from to save again and back into the computer room and through to the next door for a boss fight with Axel. This is your last fight with Roxas. Axel is much quicker in this one. But you get to use two keyblades! The Oathkeeper and Oblivion, to inflict double damage. Axel turns the floor to magma which will gradually hurt Roxas. When Axel exits the ring of fire, target lock him to locate him and use the reaction command when told to. The screen flashes and Axel is knocked out on the floor. Unleash some major damage to him here and the process with repeat. You should have no problem in this battle. Axel disappears here and he says to Roxas that he will see him in the next life. You see another scene of the city in Another Side, Another Story. Proceed back to save and then back here and into the next room labeled ???. In this room, Donald and Goofy's pods are present and Roxas reconizes them easly. In the next room, Sora's pod is present and DiZ is also there. Roxas gets mad at him and tries slashing him but Diz is a hologram. Roxas opens up Sora's pod. Roxas's story closes out saying "My summer break is now over." Very sad ending to Roxas's story. After more flashbacks, Goofy and Donalds wake up and they together wake up Sora. Sora greets them, with his now deeper voice since he is a year older now. Notice, he is still wearing his original Kingdom Hearts clothes. The three recall everything that has happened since their journey began. I guess Namine's plan worked. They look in Jiminy's journal and read one sentence. "Thank Namine" but they don't remember who she is. They were, afterall, supposed to lose all their memories of Castle Oblivion. Sora, Donald, and Goofy walk out of the mansion. There are a few chests here to open. Afterards, head to the woods and you will be warped to The Usual Place. You speak to Hayner, Pence, and Olette who ask who you are. After both sides introduce themselves, Hayner tells Sora that someone with big ears in a robe was looking for them. That fits the description of King Mickey! They say he is at the station. Will Sora, Donald, and Goofy finally reunite with the king. Be sure to use the save point here and head to the station. On the way there, stop in the Sandlot to make an encounter with Seifer and his gang. The three will be harsh on Sora, Donald , and Goofy. They're about to fight when the Ring Master encourages it to be a Struggle Battle. Talk to him after getting some practice. When you're done here, head to the Train Station. Once there, Sora is surrounded by a bunch of Nobodies. There are 10 dusks and then an unlimited amount of Creepers. If Sora's HP drops to 30% or the battle lasts more than 1.5 minutes, whatever comes first will trigger the cutscene. King Mickey jumps into the battle and destroys the rest of the Nobodies. He then tells Sora, Donald, and Goofy to take the train. The King hands Sora a bag with 5000 munny in it. Now your next destination is on the other side of Twilight Town, a mysterious tower. You say goodbye to Rayner, Pence, and Orelle, and Sora says he feels like he will never see Twilight Town or his new friends again. As the train leaves, Sora finds the missing blue gem that Roxas lost in his munny bag. When the train arrives at the tower, open the three chests that are along the way and walk up to the tower. You encounter Pete for the first time. He is trying to open the door to the tower, which happens to be Yen Sid's, Mickey's teacher, house. Pete says that he is going to take over the worlds with Maleficent. He then turns around and realizes he is talking to Donald and Goofy. The three tell him that they killed Maleficent. Pete grows angry with them and sends his Heartless group to attack. Remember them? Well they're still here. After you finish fighting them. Head into the tower and Pete gets left behind, mouth wide open. Be sure to save your game here on the first floor. While making your way up the tower, you will encounter many Heartless. The first few groups are only Shadows, which are, as you remember, the weakest kind. As you get closer to the Sorcerer's Loft, Soldiers will start to appear in the groups along with the Shadows. Continue knocking them out of your way and making your way up the spiral staircases until you reach the Sorcerer's Loft where Yen Sid is waiting. During the cutscene, Yen Sid explains to Sora the situation. He then tells you to read the book he puts in front of you. Read all three entries and talk to him again. He will then inform you about the Heartless, the Nobodies, and Organization XIII. You learn that Heartless are people who turn their hearts completely over to Darkness. The Nobody is the remaining shell of that person who lack hearts, but pretend to have them. After Yen Sid is done explaining, he sends you over to the next room for a change of clothes. Sora's a year older now and his clothes are becomming a bit too big. Use the save point here and head into the next room. Talk to the middle fairy to change clothes. After an argument about what color clothes he should get, the fairies give Sora a brand new costume. Say goodbye to the old clothes and hello to Sora's new black outfit. The Fairies also give Sora Valor Form. This allows you to transform temporarily into a red costume and combine with Goofy to wield two keyblades and boost speed and strength. As long as you have the 3 drive meter points required to activate it. Leave the room and you speak with Yen Sid again. He tells you about the gummi ship and how the worlds are connected again. When Sora and the gang depart, the fairies watch as a crow brings Maleficent's robe into the room and revives her. The fairies flee to tell Yen Sid that Maleficent is back. Back in the gummi ship, notice the map is highly upgraded. Drag the gummi ship to the only possible world to go to, Hollow Bastion. The trip is easy because it doesn't involve a mini game in it, but it will soon. There are many shops here, one of them sells new weapons for Donald and Goofy. Continue following the path passed all the shops and notice Donald's Uncle Scrooge. Speak to him and then take a look at the Moogle Shop. This is where you will synthesize items. If you drop off all the materials you have already collected, the Moogles will give you an elixer. When yo first enter the borough part of town, you will meet up with Yuffie. She explains what the shining beams of light are. It is the town's new Security System set up by the Hollow Bastion Restoration Committee. Your conversation is interrupted by a group os Dusks. This battle is made easier because the new security system's beams help you damage the Dusks. This feature is present through the whole Borough so it's a big help. Yuffie tells Sora, Donald, and Goofy to meet her at Merlin's House with the rest of the gang. She then gives Sora the Marketplace Map and runs off. Follow her. Follow the path into an opening where Heartless appear. Defeat them and go into the house right in front of you. After reuniting with Aerith, Cid, Leon, and Merlin, Sora says he has forgotten his magic so Merlin gives you the Blizzard Element and tells you how to use magic again. Hold L1 to access the magic shortcut. You can configure them in the main menu. Magic costs MP, as you know, but with the new outfit, Sora will gradually regain MP. Leon tells you to meet him at the Bailey. Before you go, Aerith presents Sora, Donalds, and Goofy with Hollow Bastion Restoration Committee membership cards. Follow Leon onto the path. You'll run into some Heartless here. Climb up the blocks and into the pathway to meet up with Leon and start a cutscene. Leon shows you all the work that needs to be done to fix up Hollow Bastion. Just then, a bunch of Nobodies attack. You will be defeating many waves of Nobody here. Your goal is to protect the gate so the rest of the Nobody don't infiltrate the town. You got, not only the security system on your side, but also Leon and his Gunblade. Leon will attack the Nobody in the rear. It is your job to protect the gate. You're without Donald and Goofy, but the Nobody are mainly composed of Dusks. The second wave of Nobody are Creeprs and Samurai. Samurai are tough, but are usually are a distraction. Focus completely on the foes at the gate and let Leon take care of the rest. Once you win, the Get Bonus for this battle is the Fire Element. Organization XIII shows up and taunts you then you make an encounter with one member of the Organization. This member is Axel, but Sora doesn't realize this and just thinks he is messing with his mind when he says, "You always used to give me that look." When Axel disappears, Sora holds up his membership card. It starts to glow and eventually reveals the keyhole, which Sora locks. He realizes what he is up against. He says goodbye to Leon and promises to return later on. As for now, Sora, Donald, and Goofy have more worlds to protect from the Heartless, Nobody, and Organization XIII, who seems to be the biggest threat out of all of them. Once you get the sign to leave from the keyblade, you will return to the gummi ship and two more worlds open up: Ancient China and Beast's Castle. I will cover Ancient China first, as I feel it is easier and it is what I did in the game. I suggest that you do the same. Take the Northern Route to Land of The Dragons. You will face a mini game in the gummi ship, similar, but much more advanced and upgraded than the one from the original game. After this, you will open up the gate to Land Of The Dragons. Head over there and disembark. Sora is walking through a bamboo forest when he comes to a huge shadow shown behind a cloth. Sora, Donald, and Goofy mistake it as a Heartless and try to attack. It turns out it's only Mushu and Mulan. Mushu eventually reconizes you and introduces you to Mulan, who says "his" name is actually Ping. She explains how she is disguising as a guy to get into the army and take her father's place in fighting. The three decide to accompany her to the training grounds. A bunch of heartless attack so defeat all of them. The Captain likes your fighting and says he wouldn't mind you joining the Chinese army, as they are currently in battle with Shan-Yu and the Huns. The Captain, however, is not too sure about Ping. Ping says that if he can prove himself to the Captain, he should get to join. The Captain agrees to give them 3 tests. (talk to him when you are ready to take them) The first two missions, entitled The Surprise Attack and The Ambush, take place at the Checkpoint and involve you defeating Heartless. Keep close watch on your party morale, that's the meter in the top left-hand corner. It will appear whenever you engage in a scripted battle. (Don't worry; it's only in this world) The meter not only goes down when you or your party members take damage, but it also goes down over time. If the guage runs empty, you get a game over. The meter can be refilled by picking up the orbs dropped by the Heartless when they are defeated. The first mission is against Shadows and Nightwalkers. To beat this mission, you must defeat all 15 Heartless and not have the Party Morale meter go empty. Try attacking many at a time to get this done quicker. Again, pick up the dropped orbs to refill the meter. The final mission is at the Encampment. You are looking for 8 Heartless invaders. Look around the entire camp to reveal them and destroy all 8. Be sure to pick up these orbs that they drop, so you can raise the meter back up. After successfully beating all three missions, the Captain gives you an AP Boost as a reward and tells you to clear a path through the mountains for the army to travel through. You're goal is to clear a path through the mountains for the army to get through before the Party Morale meter runs empty. You must break down rock walls and have Heartless on your back at the same time. I sugguest focusing completely on the walls and letting the party take care of the Heartless. Use the Rockshatter Reaction Command to tear down the large rock walls that are blocking the path. You will need to press triangle many times to destroy these walls. After you destroy the two walls, head to the next area. Don't worry about the treasure chests right now. You can open them all later. Go to the right at the start of the area and use the steps to get over to the next rock wall. Use the Rockshatter Reaction command again to knock it down. After that is done, you have successfully cleared the path for the army. At the Village, Mushu announces to you that he saw Shan-Yu in the cave just outside of the village. Instead of telling the Captain, Mushu persaudes Ping, Sora, Donald, and Goofy to head into the cave and defeat Shan-Yu themselves in order to prove to the Captain that Ping has what it takes. When in the cave, Shan-Yu blocks off Donald and Goofy from Ping and Sora and traps them (Ping anf Sora, that is) inside. A wave of Heartless appear, composed of Shadows and Assault Riders. Keep hacking away at the Shadows first, there are many of them. When the waves of Shadows stop, focus on the Assault Rider. Like I said before, they are tough opponents so be careful. The next wave is difficult: two Assault Riders at the same time. It's hard to get one of them away from the other. That's what makes this wave hard. Use magic from a distance, if you must. Try to get Ping to distract one of them while you attack another. Them double-team on the final one. The Get Bonuses for this battle are the Slide Dash and a max HP increase for Sora and Hyper Healing for Ping. When you return to the village, you see that like before, Shan-Yu has burned another village down. The Captain is injured. Sora tells him that they will go after Shan-Yu and tells the Captain to look for the rest of the army. Head back towards the cave but this time pass it and go up the mountain. Rapid Thrusters are the new type of Heartless on the ridge. These guys are small and fast but there are a few reaction commands you can use to destroy them. After an encounter with Shan-Yu, he sends a ton of Rapid Thrusters and Bolt Towers against Sora, who battles this alone. The goal here is to not beat all of them, but to survive only one minute in this battle. Use the Reaction Commands that become available. If the Bolt Towers shoot you with their beams, use the reaction command for an awesome-looking attack, Bolt Reversal. When the timer runs out, the battle is over. Just as Shan-Yu starts to charge you, the army come with a cannon that Ping attaches Mushu to and shoots him to the mountain. This starts an avalanche that comes crashing down over Shan-Yu and the army as well. Fortunatly, everyone is okay. Sadly, Shan-Yu survives, too. Mushu comes back and accidentally reveals Ping's identity as a woman named Mulan. The Captain is angry and dismisses Mulan, Sora, Donald, Goofy, and Mushu from the army. After the cutscene ends, they all decide to head to the Imperial City to save it from Shan-Yu. Head all the way back down to the Checkpoint where you took your first two missions. This time, instead of heading to the Encampment, head to the opposite exit, which heads to the Imperial City. When you get there, Mulan tries to warm the Captain that Shan-Yu is still alive. He doesn't believe you until he sees Shan-Yu himself. Defeat all the Heartless invaders, composed of Nightwalkers and Bolt Towers. Try out the Red Rocket Reaction Command to destroy them. When they are all defeated, head to the Palace for the showdown with Shan-Yu. He puts a sword to the Chinese Emperor but the Captain and the army save him and get him inside. As for you, it is up to you to defeat Shan-Yu. You're doing two different things in this fight. Not only are you fighting Shan-Yu, but you are also trying to defend the gate from the Heartless. The orbs dropped by the Heartless raise the meter representing the gate's defense. Start attacking Shan-Yu, feel free to enter Valor form here. Let the party defeaf the Heartless here and pick up the orbs to heal the gate's defense. Do the Reaction Command whenever possible because you can use Mulan's Limit move to not only damage Shan-Yu, but the Heartless as well. Shan-Yu's falcon will sometimes pick you up and drop you. When Shan-Yu glows, be careful because he shoots around the room at a very fast speed. You'll be promopted to do a Showdown reaction command which could send Shan-Yu to the wall if you do it right. The Get Bonuses for this fight are Aerial Sweep and an HP increase for Sora, an HP increase for Donald and Mulan, and Goofy learns Goofy Turbo. You also recieve the Hidden Dragon keyblade. The Emperor thanks Mulan for saving China and presents her with a sword. The sword, along with the keyblade, reveal the keyhole. Sora locks it and says goodbye to his new friends. He says he will return soon. (Which he will eventually) When Sora, Donald, and Goofy walk into the castle, they are not sure who lives here until they hear the Beast roar from a distance. They realize that if the Beast is here, Belle must be here, too. Head into the open door, into the Parlor. In the Parlor, you are surrounded by a number of Shadows. The key here is to manage to attack and defeat many at the same time. After a while, the Beast enters the room, looking very angry. He defeats the rest of the Shadows and pushes Sora out of the way. He takes a rose with a glass case over it out of the cupboard and exits the parlor as if you are invisible. After the scene is over, head back to the entrance hall and proceed up the stairs and to the right to enter the East Wing. There are bunches of Heartless on the way up to fight. At the end of the East Wing Hall, is the door to Belle's Room. Belle is glad to see you and tells you the Beast has been acting very strange lately. He has locked all the servants in the dungeon and has kept himself mostly isolated in his room. It's your job to rescue the servants. Before leaving the room, open the chest to get the Castle Map. The dungeon is located in the West Wing, which is to the left at the top of the stairs. At the end of the hallway, you encounter the Wardrobe, who is sleepings and guarding the door to the dungeon. Sora tries to move her but she wakes up and goes back to her original position. The Wardrobe is a deep sleeper so it's your job to try to move her again, but this time, not to wake her up. Push the reaction command button at a steady pace. Be careful not to press the button when the Waken Reaction Command is displayed. When you remove the Wardrobe out of the way, she wakes up again and you introduce yourselfs. She tells you that the whole castle is under a curse, as all the servants are appliances. She decides to save the story until later so you can look forward to something after you save the rest of the servants. Head into the dungeon when the conversation is over. The Thresholder can expand his arms out far to attack so watch your distance. Heartless appear whenever you approach the Thresholder. Let Donald and Goofy take care of them while you hack away at the Thresholder. Valor Form is a good thing to use right now. After you deplete his HP, use the Release Reaction Command to force out the Possessor. Attack the floating spirit, who has no attacks of it's own. In a bit, the Possessor will return into the Thresholder and the process will repeat. Attack the Thresholder and whe its HP is gone, finish off the Possessor for good. The Get Bonuses for this battle are Upper Slash for Sora, Donald Fire for Donald, and an HP boost for Goofy. Enter the doors that you fought to save Lumiere, Cogsworth, Mrs. Potts, and Chip. They explain the curse and the situation about what has gone on. They tell you to follow them to a shortcut to the Beast's Chambers. Get the Basement Map from the chest and save your game. Then exit the room. Follow Lumiere up the boxes and talk to Cogsworth, who will get the guarding statues out of the way. The Lanterns in this next area are burning with what looks like a shadowy, dark fire. To fix the four lanterns, you will need Mrs. Potts and Lumiere to relight the candle after you douse it with the Sprinkle Reaction Command. Cogsworth holds on to the lever to lower the lanterns. Watch his grip meter closely, or he will drop the lever and you will have to start over. When you see his meter running out, head back to him and revive him using the Reaction Command so he will regenerate his strength. Continue fixing all four lanterns. Remember to have Mrs. Potts and Lumiere with you, as you need them. Once all four lanterns are relit, the passage will be revealed. Follow the hallway, defeating the Heartless to reach the Beast's room. He's with one of the Organization XIII members, who seems to be making the Beast unleash all his rage. You will need to fight the Beast to make him come to his senses. This battle is quite simple. The objective is to make the Beast come to his senses. Use Cogsworth and the Wake Up Reaction Command. This makes Beast struggle with the spell that's is on him. Attack him with combos here. Continue this process. Every 4 or 5 cycles, Cogsworth needs to be recharged, so when the Recharge Reaction Command appears, use it. Continue combining Wake Up Reaction Commands with combos and the battle should be yours. The Get Bonuses for this battle is an extra armor slot for Sora, an HP increase for Donald, and the Defender ability for Goofy. The Beast is now back to normal. Put him in your party and head back to the East Wind to talk to Belle. When you reach her room, the Wardrobe says she went after Xaldin. Save here and head back to the Main Entrance and Belle will call and say she is in the Ballroom. The Ballroom, is the big door straight up the stairs between the paths leading to the East and West wings. After the cutscene here, the Ballroom goes under a huge transformation. Dark Energy complete takes over the room, changing it from elegant-looking to evil-looking. The pillars are now tenticles and the chandelier has changed to a dark form. A Heartless appears. A big one, which means it is time for another boss fight. The this the first of two forms of this Heartless. The Shadow Stalker possesses various objects on the field such as the pillars, chandelier, and windows and attacks with them. When the Shadow Stalker possesses the window, line yourself up to the window's frame to avoid the incoming attack. (You can tell what the Shadow Stalker is possessing as it stamps its appearance on the object) It's face appears on the window so you know when this attack is coming. It's important to keep track of where the Shadow Stalker is. Don't use Valor Form here, save it for the the boss's second form. The Shadow Stalker will sometimes go into the ground. Watch it's shadow or it will swallow Sora. It will also possess the pillars. Wait for the pillars to launch their attack and then attack the one that has the Shadow Stalker's complexsion on it. When the Chandelier falls down, wait for it to stop spinning and then attack. Then Use Release Action Command to take him out and attack. The battle is even harder than the last one. Dark Thorn is in a stealth mode when the fight begins. Attack him, (look for his shadow), to make him lose the invisiblity. This is a good time to use Valor Form so you can launch some strong attacks on the Dark Thorn. Use the Slingshot Reaction Command when possible, it's a good strategy. This three-stage command allows Sora to jump and attack the Dark Thorn with the chandelier. Keep in mind, Dark Thorn can use the chandelier as well. The Get Bonuses for this battle is Retalianting Slash ability for Sora, a new item slot for Goofy, and HP boosts for Donald and the Beast. When you leave the world, you are summoned by Merlin to return to Hollow Bastion. He tells you that he has recovered the book of the Hundred Acre Wood. Sora goes in to give Pooh a visit but that is cut short when he is blasted out of the book because of a Heartless attack. Defeat the Heartless to recover the book. Unfortunatly, the Heartless scattered the torn pages and you need to look for them. You check in with Pooh again but he doesn't know who you are. Maybe the torn pages will fix this problem. The next destination is Olympus Colliseum. Take the route over there. You arrive at a dark place, wondering how this can possibly be part of the Olympus Colliseum. You meet Megara, Hercules' girlfriend. She tells you that you are in the Underworld and she has decided to come down here to tell Hades to give Hercules a break because he has been getting tired from fighting all the monsters that Hades has sent after him. Sora offers to go in her place, because the journey to Hades is dangerous. The Drive Bar and summons are locked while down here until you get the Olympus Stone later on. Head into the Cave of the Dead. There are Heartless throughout this area; Rabid Dogs, Shadows, and Lance Soldiers make up the force this time. The experience always helps and there's a bunch of treasure earned from it. You can use the Limit Reaction Command, it helps out a bit when fighting. As you proceed through the cave, rocks will fall from the ceiling and damage you, so keep an eye out. When you reach the Inner Chamber, you will confront an Organization XIII member, who tells you to run away. Sora's response to this? "Okay...". The statement is ignored by Sora, Donald, and Goofy. In the Valley of the Dead, head up the long path here and into Hades' domain. Hades summons Auron to fight Hercules, but Auron refuses and joins you when you enter the room. You will fight Hades breifly here but you can't damage him, since heros don't have power over villains in the Underworld. When the cutscene triggers, follow Auron out of the room. The Escape ---------- You now have to run away from Hades while fighting a bunch of Heartless. This battle has 3 areas of fighting and the next one isn't opened until you defeated all the Heartless in the current one. The Limit Reaction Command is a big help here. Hook Bats and Shadows make up the first area. At the same time, Hades is right behind you shooting fireballs at you. Lance Soldiers and Shadows are the Heartless present in the second area. The Lance Tug Reaction Command works here. The last area is the hardest because the Heartless come in waves and Hades is right on top of you. Heal the party right after entering this area so you are ready. Use the Limit Reaction Command to defeat the first wave. Large Bodies join the force in the next wave. Keep a close eye on your health here. When all the Heartless are defeated, head out the door and you are safe from Hades. Back in his domain, Hades decides to send Cerberus after you. You will encounter him and have to fight him when you reach the other end of the Cave. Boss: Cerberus Health: 440 Strategy: There are many different ways to attack Cerberus, making this battle a lot easier. You're without Donald and Goofy in this fight, but Auron is. Cerberus, unlike last game, stays in the same position and only moves around by jumping, which also causes a shock wave. Cerberus shoots fireballs at you when you stay idle at a good distance, so try to keep moving. The Limit Reaction Command is a good strategy here. When attacking with combos, always try to hit the middle head. When the two outer heads draw back dramatically, go to the center head so the outer two can lock you between them. You can trigger a three stage Reaction Command here. It starts with Evade, Jump, and then Dog Paddle. This attack does massive damage to Cerberus and leaves it unconscious. This is the perfect opportunity to attack with all the combos you can get in before it regains consciousness. So always keep locked on to the middle head so you get more opportunities to perform that Reaction Command. The Get Bonuses for this battle is an HP Boost for Auron and the Dodge Slash ability for Sora. When you are safely back in the Underworld's main entrance, save your game and head up the stairs to get to the Olympus Colliseum. It hasn't changed too much since you left. When you meet Hercules, he tells you that you need the Olympus Stone to defeat Hades, while he goes to get it, Sora decides to recieve some training from Phil. Training 1 ---------- In the first training round, the goal is to break the urns that are floating around the field and collect 20 orbs within 1 and a half minutes. This shouldn't be a challenge for you. Training 2 ---------- The next round is a bit tougher, but it's a skill that will prove useful in the next boss battle. Now you msut collect 100 orbs within 1 and a half minutes. Keep in mind that the larger urns have more orbs inside. When the huge urn appears, break that one for some orbs, that are worth the value of 10 orbs each. The Get Bonus for this training is the Aerial Spiral ability. Return to the Underworld ------------------------ Hercules comes back and tells you that the Olympus Stone has been stolen. Suddenly, Hades appears and says that he took the stone and also kidnapped Megara. Unfortunatly, Hercules can't go rescue her because he has to fight the Hydra later on. Sora, Donald, and Goofy, decide to go back down to the Underworld to get back the Olympus Stone and rescue Megara. The door that was blocked by an electric wall before is now open. Head to that door and enter it to encounter the Oragnization XIII member that you saw earlier. He has the Olympus Stone and you defeat to fight for it. Boss: Demyx Health: N/A Strategy: To defeat Demyx, you need to defeat all 100 of his forms in 80 seconds. This is where the training comes in handy. It isn't possible to defeat all of them by killing each, one-by-one. Instead, use the Wild Dance Reaction Command to defeat many at once. Ignore Demyx and focus entirely on the forms. The Get Bonuses for this battle are HP increases for Sora and Goofy and MP Rage for Donald. Now that you got the Olympus Stone back, head into the next room and release Megara from the rock; the keyblade will do the job. Meanwhile, Hercules has defeated the Hydra and heads over to the Underworld to help you. Save your game here and head into the green light to encounter Pete. Boss: Pete Health: 264 Strategy: There are two parts in this battle. In part one, you have to protect Megara from Pete and his Hook Bats. Activate Valor Form at the start. Let Donald and Goofy focus on the Hook Bats and you worry about Pete. After a while, Hercules arrives and helps out. Pete sometimes activates a shield around him that protects him from all attacks. The Reaction Command Pinball can destroy this attack. You have to defeat Pete within 2 minutes before the Unerworld explodes. The Get Bonuses for this battle is the Trinity Limit ability for Sora, the Hyper Ability for Goofy, and an HP boost for Donald. After you escape the Unerworld, the group returns to the Olympus Colliseum to find that the Hydra has revived itself and has destroyed the entire area. Hercules is very upset over this and takes full responsibility. But Sora is determined; he tells everyone that the whole group will work as a team to defeat the Hydra. Boss: Hydra Health: 462 Strategy: This battle has many stages to it. It also is my favorite battle thus far. In the first stage, the Hydra has only one head. Wait for the Hydra to lower its head so you can attack. The Hydra will whip its tail around the field. It also attacks with summoned lightning bolts. When the Hydra is stunned, run up to it and use the Vanquish Reaction Command to cut its head off. But it is definetly not over. The Hydra sticks it's neck into the ground and stays frozen and three heads appear out of the ground a distance away. There are two ways you can defeat the three heads. You can defeat all three manually or listen to Phil's call to get onto the Hydra's back. When he throws a urn at you, use the Phil One-Two and Urninator Reaction Commands to knock all three heads unconscious. Keep in mind that the defeated heads will revive if you take too long, making you have to repeat the process. But this battle is still far from over! Once you defeat all three heads. the Hydra takes it's neck out of the ground, this time having all seven heads; it's true form of legend. Watch for a chance to activate the Pegasus Run Reaction Command. In this, you get on Pegasus' back and fly up into the air to attack the Hydra's heads. Kepp pressing triangle throughout the flight to do a great amount of damage. Anytime the Hydra lowers one of its seven heads, go in for the attack. Valor form works here. You can even jump onto the head and attack from there. When the Hydra's HP is gone, unleash another Vanquish Reaction Command to cut off all seven heads. Can you say decapatate?! The Get Bonuses for this battle are HP boosts for Sora and Goofy, an Armor Slot for Donald, and the Thunder Element for Sora, as well. You also get the Hero's Crest Keyblade. After saying goodbye to Hercules, Phil, and Megara, you leave the Olympus Colliseum, which is an absolute mess thanks to the Hydra. The Disney Castle appears on the map. Queen Minnie apparantly needs to see you. That is your next destination. -=-=-=-=-=-=-=-=-= [5h] Disney Castle -=-=-=-=-=-=-=-=-= Sora has heard so much about the Disney Castle, and finally you are here. You'd expect Donald and Goofy happy to be home, but there's something wrong. In King Mickey's absence, Heartless have taken over the castle. It's your job to get into the castle and protect Queen Minnie. Storming The Castle ------------------- You start off in the Courtyard. The area has many treasure chests to open, but it also packed with Heartless. Spend plently of time here leveling up and collecting the treasure. When you are ready, there's a door on the side of the courtyard to enter the castle. When inside, head up the stairs and to the left. Take the hall straight to the end, and go through the door at the end of the hall to enter the Library and meet Queen Minnie. After the cutscene, save your game and get the Castle Map from the chest. You have to escort Queen Minnie to the Audience Chamber and protect her from the Heartless. The Audience Chamber is the door that you passed in the hallway that was blocked off before. Escorting Minnie, Part One -------------------------- As you go down the hall, Heartless appear. Watch Minnie's damage bar. It will likely go up if you fight all the Heartless regularly, so use the Faith Reaction Command to damage them and send them flying. This process is very slow, but it's better to be safe than sorry. When the wave is clear, walk ahead and use the Call Over Reaction Command to get Minnie to follow you. More Heartless will appear, so repeat the process. There are about 4 or 5 waves between the Library and the door. Continue the process until you reach the door, use the Finish Reaction Command to access the Audience Chamber. Escorting Minnie, Part Two -------------------------- Minnie thought that she blocked off this room from Heartless, but when you enter, the room is completely filled with Bolt Towers. However, the strategy is easy, but long. The Bolt Towers all float towards Sora and Minnie so you can easily use the Faith Reaction Command when they get close enough and eventually defeat them all. You can, of course, attack them regularly, but you will eventually find them moving fast toward Queen Minnie, and it's too risky. Stick with the Faith Reaction Command. Your goal here is to escort Minnie to the throne on the other side of the room. When there, use the Finish Reaction Command to end the event. The Get Bonuses for this is an extra Accessory Slot and the Auto Summon ability. The Hall of the Cornerstone --------------------------- Minnie reveals the Hall of the Cornerstone underneith the throne. She says that this is the source of the castle's corruption and tells you to ask Merlin for help. After an encounter with Maleficent, use the Save Point and head to Hollow Bastion to get Merlin. He returns with you to the castle and reveals a door to the past. He tells you to enter it and fix the corruption. Your goal is to travel to Timeless River to stop the Heartless from attacking the castle. Head into the door when you are ready. -=-=-=-=-=-=-=-=-=- [5i] Timeless River -=-=-=-=-=-=-=-=-=- This world takes place in the past, along the Timeless River on Cornerstone Hill. This is before the Disney Castle was even constructed. When you step into the world, all the characters get a change of appearance to match the environment you're in. Pete or Not Pete? ----------------- When you run into Pete, who, of course, looks different but not only that, he seems to be acting strange. You will run into the Pete you are familiar with, later on. When talking to Pete, you get him angry and you fight him. The fight between this strange-looking and strange-acting Pete is quite easy. You simply hit him until he starts panicing and running around. When he does this, use the About-Face Reaction Command to get him under control. When the fight is done, Pete tells you that somebody stole his steamboat. The Mysterious Doors -------------------- When Sora, Donald, and Goofy return to Cornerstone Hill, they find that four doors are now floating in mid-air on the hill. Each one contains a mini-game with the same objective; clear the room of Heartless before they fill the Mayhem Guage. Between each one, you will watch a scene with the real Pete. In all four, King Mickey, in a different form as well, makes an appearance and shakes your hand and waves goodbye when you beat the area. The first door leads to a construction site. The area contains Hammer Frames and Minute Bomb Heartless. The Mayhem Guage goes up, the more damage the scaffolding recieves. The scaffolding eventually starts bouncing you and the Heartless into the air. You can use your aerial combos here to defeat them. The second door leads to a resized town where you need to defeat Aeroplane and Hammer Frame Heartless. The Mayhem Guage fills up, the more towers that are destroyed. The third door leads to a scene with a burning building. The Hot Rods and Shadows are trying to make the fire worse. The Hot Rods are fast and tough foes, but Valor Form helps out here. The fourth door is Mickey's House. You need to defeat the Shadows and Rapid Thrusters while protecting Mickey's furniture. They also get sucked into the vacuum, so be alert. The more furniture that is lost, the more the Mayhem Guage fills up. Reaction Commands help out here. After all four doors are cleared, Sora, Donald, and Goofy decide to check on Pete. Pete and the Steamboat ---------------------- The real Pete wants to to steal the steamboat, while taking the Cornerstone with him. The battle has two parts. The first part involves you using the Reaction Command to hit back the garbage Pete throws at you from the steamboat. After Pete gets hit several times, the steamboat goes out of control and goes back to the dock. Head down to where the boat is and go to the crane. Use the Hang On Reaction Command to swing over to the box with the Cornerstone in it. Slash the box with your keyblade and pay attention for the next opportunity to use the Hang On Reaction Command because the crane will swing back to its original position. Press it while it's moving back to make it go over the boat again so you can continue attacking the box. Repeat this process until you destroy the box and get back the Cornerstone. The Get Bonuses for this battle is Slapshot for Sora, Fantasia and Auto Limit for Donald, and an HP boost for Goofy. You're not done fighting Pete just yet. Follow him to the Wharf to find him fighting with the good Pete. Break up the fight to start a boss battle. Boss: Pete Health: 784 Strategy: The good Pete is fighting with you in this battle, making it a bit easier. This battle takes place in all four rooms that you battled in before. When you're in each room, the Heartless from the room are in the fight as well. The Wharf is the first area. Pete will throw bombs onto the battlefield and perform a shockwave attack. Good Pete can also go crazy here again, and you will need to use the About-Face Reaction Command to get him back to normal. The scenes go in this order: Burning Building, Mickey's House, City, and then the Construction Site. In the last two rooms, Pete will make a shield for yourself. Just defend yourself until it goes away. The Get Bonuses for this battle is the Reflect Element for Sora, Goofy Tornado for Goofy, and HP Boosts for both Sora and Donald. Now it's time to head back to the present to see if you saved Disney Castle. When you arrive, the Castle is back to normal and Daisy Duck confronts Donald for not returning to visit her. Before leaving for the next world, Sora recieves his second drive form; Wisdom Form. You msut have Donald in the party to use it. Wisdom Form is entirely magic based, as you will see when you use it. When you get back to the gummi ship, head to Port Royal; your next destination. -=-=-=-=-=-=-= 5j] Port Royal -=-=-=-=-=-=-= Sora, Donald, and Goofy arrive in Port Royal and encounter Pete, with a bunch of pirates, led by Captain Barbossa. You will fight the pirates here. You can't hurt them until the moon appears from behind the clouds. This reveals the pirates' true form. While they're skeletons, you can easily defeat them. Many battlefields in Port Royal are half dark, and half moonlight. Always get the pirates under the moonlight so they become their skeleton forms. Remember this while fighting them. Head to the Town after you finish fighting the pirates. After dealing with all the Heartless, you meet Will Turner. Sora agrees to help him get Elizabeth back from Barbossa and his pirates. Return to the harbor with Will and meet Captain Jack Sparrow. Jack tells you that Barbossa stole his ship, the Black Pearl, and he wants to get it back. Jack agrees to go with you on Will's ship. Talk to Will when you're ready to chase after the Black Pearl. The Journey ----------- After watching the cutscene between Captain Barbossa and Elizabeth on the Black Pearl, you find yourself on the Interceptor, Will's boat. Head down to the cargo hold to save your game. When you're done, talk to Jack, who is at the wheel, to set your destination for Isla de Muerta. Isle De Muerta -------------- Will and Jack tell you to keep guard of the Interceptor while they go save Elizabeth. After the cutscene, save your game and head onto the island. You'll be fighting some pirates and heartless on the way. When you run into Will, he has saved Elizabeth and heads to the ship and tells you to fight off the pirates until he can launch a signal from the boat. Fight off all the pirates and then when Will says that he's ready, head back to the Interceptor. Will decides to leave without Jack and tells you what happened as you watched the boat. Save your game in the cargo hold and then talk to Will to set your destination for Port Royal. Ship-to-Ship Battle ------------------- The Black Pearl seizes the Interceptor, and sends a bunch of pirates onto your ship. Your goal is to protect the medallion while fighting off the pirates. Sora has the medallion, but a pirate can steal it by attacking him. A medallion icon above the pirate's head indicates that he has the medallion. Defeat him and pick up the medallion to retrieve it. Between combos, head over to the cannons and use the Reaction Command to shoot the Black Pearl. This battle ends when all the pirates onboard the Interceptor are destroyed. The Get Bonuses are HP boosts for Sora and Goofy, and the Draw ability for Donald. Will reveals that he, not Elizabath, is the one needed to break the spell on Barbossa and his crew. The pirates take Will with them and tie Sora, Donald, Goofy, Elizabeth, and Jack up in the cargo hold. After breaking free, you got some trouble on the deck. Saving the Interceptor ---------------------- Barbossa's crew has left five burning barrels on deck. You have to dispose of all of them before they explode. Don't be distracted by the Cannon Guns and Air Pirates. To get rid of a barrel, go up to it and use the Launch Reaction Command. It shows on the top left-hand corner how many barrels you got rid of and how many are left onboard. The Get Bonuses are HP boosts for Donald and Jack, an Item Slot for Sora, and Second Chance for Goofy. Back to Isle De Muerta ---------------------- It's time to head back to Isle De Muerta to get Will. Get through the island, defeating all the pirates that get in your way. At the end of the path, you start the cutscene with Captain Barbossa, trying to start his ceremony again. When you interupt it, Barbossa calls Pete, who summons the Iluminator Heartless. Boss: Barbossa Health: 612 Strategy: The Illuminator Heartless absorbs all the light from the cave so Barbossa doesn't turn into a skeleton from the moonlight. While in the dark, look for the Illuminator's glowing eyes. It's defeated in only a few hits, and returns the light to the cave, making Barbossa turn into a skeleton. It's a good idea to use Wisdom or Valor Form here, although Valor Form is probably the better choice. Wait for perfect opportunities to launch combos. Reaction Commands appear for a split second to be sure to press triangle quickly to perform them. Barbossa's sword attacks are quick and powerful. He also throws bombs. Launch your own attacks after he's done with his. The Illuminator will return and absorb the light again. Like before, look for him, kill him, and get back to fighting Barbossa. This battlefield has both dark and light parts, so entice him into the light so you can damage him. The Get Bonuses for this battle are HP boosts for Donald and Jack, a Drive Guage upgrade and Aerial Finish ability for Sora, and the Teamwork and Auto Limit abilities for Goofy. After everything is over, Sora recieves the Follow the Wind keyblade. Back in the gummi ship, you will notice that two new worlds are now available; Agrabah and Holloween Town. Let's go to Agrabah first. -=-=-=-=-=-= [5k] Agrabah -=-=-=-=-=-= When you arrive in Agrabah, you encounter Iago, the red parrot, who insists that he is no longer on Jafar's side and wants to be good. He wants to get to Alladin and Jasmine at the palace and earn their trust back by apologizing. When a swarm of Heartless appear, defeat as many as you can for the experience until Iago comes to rescue you. After saving your game in this room, leave it and head outside. There are many chests throughout the streets of Agrabah. Be sure to get them all, while defeating the Heartless that are guarding it. Make your way to the Palace and talk to Jasmine. She tells you that Alladin has been leaving the palace a lot and acting strange. When she sees Iago, she panics and says she'll call the guards. Head back to the Agrabah streets to find a peddler who is chasing after Alladin who is chasing after Abu who has Jafar's lamp in his hands. After Alladin returns it to the peddler, Iago says that he is sorry to Alladin and insists that even though Alladin doubts it, that the lamp that Abu had is indeed the one that Jafar is in. After Alladin joins your party, your job is to look for the peddler so you can try to buy the lamp. The Peddler's shop is in the room you started in with the save point. When you get there, the peddler agrees to give you the lamp if you can find a peice of treasure with equal value. Cave of Wonders --------------- Looks like you're heading back to the Cave of Wonders. Look for city's exit and head through the desert to get to the Cave of Wonders. There are a bunch of Heartless outside the cave's entrance. Head through the Valley of Stone to get to the chamber you're looking for; the Stone Guardians Room. Examine the gem floating in mid-air and then the statue at the end of the hall to trigger the event. Your goal is to get Abu safely across the hall. Waves are coming your way, so use the Jump! Reaction Command to boost Abu over the wave's crest. The Get Bonuses for this battle are HP increases for Sora, Goofy, and Alladin, and Donald gets Donald Blizzard. The Chasm of Challenges ----------------------- You are faced with many challenges on the way out of the cave. The first challenge is to defeat a group of Heartless within 2 minutes while going down a series of platforms that disappear. Read the sign on the first platform to start the challenge. The Heartless you are fighting are Icy Cubes, Fiery Globes, Fat Bandits, and Fortunetellers. When you enter the treasure room, you encounter Pete and he sends more Heartless for you to defeat. You are fighting the same types of Heartless as you did in the previous challenge. The Get Bonuses for this battle are Max HP boosts for Sora, Donald, and Alladin, and Auto Healing for Goofy. Now it's time to head back to Agrabah. The Return ---------- You return to Agrabah to find that Pete has stolen the lamp this time. When Genie returns, Pete summons two enemies for you to fight. Boss: Volcanic Lord and Blizzard Lord Health: 351 (each) Strategy: In the beginning, lock onto the Volcanic Lord and use the Firagun Reaction Command whenever you can. Try to get in a combo or two whenever the Volcanic Lord is not jumping around. Attack him when he splits into Fiery Globes. Do the same thing for the Blizzard Lord; wait for the opportunity to use the Reaction Command, this time it's Blizzagun. When the Volcanic Lord is bouncing around, run under him to use a very strong Reaction Command that sends the Volcanic Lord crashing into the Blizzard Lord, damaging both. Alladin's Limit attack is effective here as well. It also doesn't hurt to use either Valor or Wisdom Form here. Also, try to alternate between the two bosses to win the battle. The Get Bonuses for this battle is the Explosion ability for Sora, HP boosts for Donald and Alladin, and an extra Armor slot for Goofy. When Pete takes off again, everyone locks Jafar's lamp into a stone case. Sora recieves the Lamp Charm, which allows you to summon Genie in battle. After you are back in the gummi ship, head for Holloween Town. -=-=-=-=-=-=-=-=-=- [5l] Halloween Town -=-=-=-=-=-=-=-=-=- Halloween Town is another one of those worlds where your appearance changes. You look the same as you did last time you visited this place. Upon your arrival, you meet up with Jack Skellington, who now has an obsession for Christmas. He has discovered the passage to Christmas Town and wants to go over there to meet Santa Claus. Sally, on the other hand, doesn't think it's a good idea and has a feeling that something bad is going to happen. Off to Christmas Town --------------------- There's plenty of Heartless to fight on the way to Christmas Town. Notice the Town Square has a bunch of things that can damage you. For instance, hitting the fountain results in it spraying a poison at you. Going through the guillotine results in it chopping through you. And finally, the air vents on the ground spray a poison at you, as well. Head for the graveyard that you started from, and head straight through to the woods. It is here that Jack reveals the entrance to Christmas Town. Christmas Town -------------- Once here, head forward to Candy Cane Lane. There's bunch of Heartless. Spinning the carousel could help here. Once you're finished here, head into Santa's workshop. Here, Santa tells you that Sora isn't on the good list, but Donald and Goofy are. While Santa is checking for Jack's name, there is an interuption and Santa heads into his factory to see what is going on. Turns out, Lock, Shock, and Barrel are up to no good again. Save your game when you get the chance and head outside. Follow the kids' footprints back to Halloween Town and onto Moonlight Hill, which is now called Curly Hill. Looks like Maleficent has revived Oogie Boogie and now has summoned the Prison Keeper for you to fight. Boss: Prison Keeper Health: 1140 Strategy: This guy has a lot of health, so expect a long battle. The Prison Keeper floats in the air so come into this battle prepared, with the Aerial Spiral and Aerial Finish abilities equipped. When the battle starts, jump right in and attack with aerial combos, don't even give the Prison Keeper a chance to counter attack. Use the Inside Combo Reaction Command when you can to knock the Prison Keeper unconscious. Wisdom Form also will work here, but Valor Form is the best choice. When the Prison Keeper gets far away, you can use magic from the top of the hill. When the Prison Keeper shoots big red spheres at you, hit them with the keyblade to send them right back at the Prison Keeper. The Get Bonuses for this battle are HP increases for Sora, Goofy, and Jack and the Hyper Healing ability for Donald. Now that the Prison Keeper is out of the way, head back to Christmas Town. Oogie and Maleficent have kidnapped Santa and now need to be stopped. When you're back in Christmas Town, head into Santa's Workshop. Save your game here and head into the factory to start the fight with Oogie Boogie. Boss: Oogie Boogie Health: 371 Strategy: Just like the last time, Oogie has a contraption that he is hiding behind. You are on one of three moving conveyor belts, leading to a block of spikes. Through the whole battle, you will have to be walking against these moving belts while damaging Oogie's lift to make him fall down. Notice the presents that continue to move down the belt. Use the Fore! Reaction Command to knock the presents onto Oogie's lift up above. Eventually by doing this, Oogie's lift will break knocking him unconscious on the moving belt. Throw in as many combos as you can to him, until he jumps back onto his lift and the process starts over. He will transfer the lift over to one of the other two conveyor belts. Head to the end of the belt and use the Reaction Command to go left or right to the belt underneith Oogie. Now purple presents appear on the belt which turn into Heartless. Continue to shoot the presents at him and watch for the lasers that are now shot down from him to the belt. A fist sometimes appears along the belt and punches down on certain points of the belt. Just make sure you're not standing where it's about to punch. Oogie will eventually fall down again, where yo can attack him more. Continue going along with the process and the battle is yours. The Get Bonuses for this battle is an item slot for Sora, HP boosts for Donald and Jack, and the Once More ability for Goofy. After Jack and Santa come to an agreement, Sora, Donald, and Goofy get the Magnet Element. Now that Halloween Town is done, your next destination is the Pride Lands. -=-=-=-=-=-=-=-= [5m] Pride Lands -=-=-=-=-=-=-=-= The Pride Lands is the home of Simba, who fought with you as a summon in the last game. Once again, this is another world where Sora, Donald, and Goofy have their appearances changed. This time, Sora is now a lion, Donald a bird (at least a different kind of bird), and Goofy is a turtle. Keep in mind while here, Sora's now walking on four legs and can't use drive forms or summons. When you arrive here, head to the Elephant Graveyard to find a lioness being attacked by a bunch of Heartless. After saving her, she introduces herself as Nala and explains to you ow Scar has taken over their kingdom at Pride Rock. Sora decides to head to Pride Rock to take a look at what has gone on. Head out of the Elephant Graveyard and into the Savannah. This is a big, wide open area and a perfect place to gain some experience by fighting Heartless. After you are done here, head straight across the Savannah to Pride Rock. When you arrive, Nala has informed you that Sora does not fit the position to save the Pride Lands from Scar and become the king. Nala decides to escort you out of the Pride Lands and tells you how Mufasa's son, Simba, could have become king, but died. Sora informs Nala that Simba is still alive and you all decide to go look for him. The Hunt For Simba ------------------ The journey to find Simba is a bit of a long one, but not a dangerous one, however. There are Heartless along your path and the experience is always good. From the Savannah, head to the Wildebeast Valley and walk through there into the Wastelands. Be sure to keep yours eyes open for treasure chests. Head along the path in the Wastelands and find the entrance to the jungle. In the jungle, there are more Heartless to fight. When you're done with that, find the entrance to the Oasis where you finally find Simba, who recognizes you. Back in the jungle, Nala is trying to hunt Timon and Puumba. After Simba reunites with Nala, he is doubtful that returning to Pride Rock would make a difference. When he speaks with the spirit of his father, Mufasa, Simba changes his mind and decides to head back to defeat Scar. Sora aquires the Circle of Life keyblade. Now it's time to head back to Pride Rock so Simba can regain his throne. Head all the way back to Pride Rock, where Simba encounters Scar and Scar admits that he killed Mufasa. Before following Scar into the Den, look for another entrance, near the way to the Savannah. The place is labeled Stone Hollow and there is a save point in here. Now it's time to head into the Den to face the hyenas. Boss: Banzai, Shenzi, and Ed Health: 305 each Strategy: In this battle, you are not only trying to defeat the hyenas, but youa re also trying to protect Timon and Puumba from the hyenas. This battle isn't to difficult, just keep your eye on Puumba's damage bar. Use the Call Over Reaction Command to get Puumba to follow you. Try to attack all three hyenas and once, and don't try to defeat them seperately. Keep in mind, they each have their own HP bar. Use the Call Over Reaction Command whenever you can to lead Puumba to a safe place so you can focus on attacking the hyenas. Magnet magic works here to get all three together. GET BONUSES: HP boosts for Sora and Donald, and the Lucky Lucky ability for Goofy. Head back to Stone Hollow, so you can save your game. Then, go back into the Den and head up to the peak to fight Scar. Boss: Scar Health: 915 Strategy: Scar is extremely fast and has some powerful attacks as well. It's best to jump right in and unleash several combos and keep pressure on Scar. Goofy's attacks can help here too. Simba's Limit is useful here. Use it whenever you can, and time it correctly when Scar isn't too far away. Keep a lookout for Scar's attacks which are preceded by a mist of dark energy or fire that surrounds him. The dark energy means that Scar is about to use his Dash attack. Try to avoid this by zig zagging around the battlefield. Continue your assault on Scar when he finishes with his attack. When Scar is surrounded by fire, wait for it to disappear before continuing any attacks. If you get pinned in an area, use the Counter Reaction Command to escape. Finally, keep your health up high and the battle should be yours. GET BONUSES: Sora, Goofy, and Simba - HP boosts, Donald - Fire Boost ability. Everyone recieves the Fire Element, which upgrades your Fire spell to Fira. Simba becomes king of the Pride Lands. After everything is done here and you are back in the gummi ship, head to Twilight Town for a short and brief visit. =-=-=-=-=-=-=-=-=-=-= [5n] Twilight Town II =-=-=-=-=-=-=-=-=-=-= Sora, Donald, and Goofy head to Twilight Town to check up on Hayner, Pence, and Olette. Head to the Sandlot, where you meet up with Seifer and his gang. Defeat all the Nobodies here and you speak with another Organization XIII member, this time it's Saix. Seifer gives you a trophy, one that looks just like the Twilight Town Struggle Trophy that Roxas one earlier in the game. When Pence shows up, he tells you Kairi is here and waiting at the station Rush over to Central Station to find that Axel has already taken her. You recieve the Oathkeeper keyblade. You're done here for now; head to Hollow Bastion. -=-=-=-=-=-=-=-=-=-=-=- [5o] Hollow Bastion III -=-=-=-=-=-=-=-=-=-=-=- The shop's inventory lists have been updated so take a look. Sora, Donald, and Goofy meet up with Cloud near the Borough where he tells you to keep an eye out for Sephiroth. Remember him from the last game? You'll be seeing him later. Head to Merlin's house now. Ansem's Computer ---------------- In Merlin's House, Cid has discovered Ansem's computer. Ansem's computer room is in the Postern of the Restoration Site. Cid sends you over there to talk to Leon. Making Your Way Through ----------------------- The trip to Leon is a long one, with a bunch of new Heartless, so be ready for it. Head through the Bailey and into the Restoration Site. Straight through here, you will meet Aerith near the entrance to the Postern. She tells you the King Mickey is inside with Leon. The three grow excited. Save your game here and open to chest to get the Castle Perimeter Map. Head inside by taking the ramp that goes around the Postern. Inside, there is a maze of hallways with Heartless at some of the corners. Follow the map until the maze empties out into a large room. Defeat all the Heartless here and follow and take the southern exit. You arrive in Ansem's Study and meet up with Leon. He shows you Ansem's computer room. Sora, Donald, and Goofy start messing around with the computer, makes it angry, and they are transported to another world - this one inside the computer!! =-=-=-=-=-=-=-=-=-=- [5p] Space Paranoids =-=-=-=-=-=-=-=-=-=- Notice Sora, Donald, and Goofy have gone under another transformation. After meeting Sark, you are put into a PIT cell, where you befriend Tron. He offers to help you out; but you got to unlock the door first. Slash away at the door and when you have collected enough orbs, then use the Freeze Reaction Command. Accessing the Energy Core ------------------------- Tron tells Sora that the only way to reactivate the transporter is to get the power from the energy core. Take the lift from the PIT cell to arrive in the canyon. Enter to the left here and examine the energy core. You must find the missing part to power up the core. You need to identify the red box from a group of identical boxes. The boxes spin around in a circle, making the red box fade to the same color as the other boxes. Rotate the camera around to keep your eye on the box that was red. When they stop, attack the box that was red, which will change red again before the boxes start spinning again. Success here clears the event. With the transporter powered up, Sora, Donald, and Goofy head back to Hollow Bastion to get the password for Ansem's files. You meet up with King Mickey here and he explains to you some things. Like for example, how the Ansem you defeated in the last game was an imposter. It turns out, the real Ansem's worker, Zienort, turned into a Heartless. You beat his Heartless, claiming to be Ansem, and his Nobody, Zemnas, is the leader to Organization XIII. After the cutscene, you got the password so it is time to head back to Space Paranoids. When you're back there, you eventually arrive in the game grid, where you play another mini game, or should I say games. Light Cycle ----------- You are on a motorcycle-type vehicle. You control the bike with the left analog stick, L2 to turn left around a corner, and R2 to turn right around a corner. Use X to Attack (Break An enemy's Charge), Square to Charge (Break an enemy's guard), and Guard (Break and enemy's attack). During the first part, you need to defeat five Heartless, which are also on bikes. Use the Attack command to defeat them. A hole is torn in the wall and now it's time to race to see who can get their first. This second part is a bit harder. Avoid taking as much damage as possible and pay close attention to the walls and to turn corners. They appear suddenly and you only have a few seconds to realize it. Defend against all enemy attacks. The long, straight path at the end leads to the hole, and the finish of this game. Database -------- When you are back in the PIT Cell, Tron tells you that he ahs to go and take care of another program. Head back to the canyon, this time past the energy core. Look for the red-lighted walls and head through there. Once inside, examine the terminal. Once Tron puts in the password, you need to defeat all the Heartless, gathering enough orbs to eventually freeze all three monitors on the walls of this room. GET BONUSES: Max HP boosts for Sora, Goofy, and Tron. Thunder Boost for Donald. Head to the I/O Tower, which is the entrance to the right, coming out of the database. When through here, head to the right and straight through. Save your game here and enter the next room for a boss battle. Boss: Hostile Program Health: 640 Strategy: The key to this battle is the Reaction Command. Whenever you hit the Hostile Program, it drops Cluster Orbs. By collecting these, you fill up a meter. Use the Freeze Reaction Command when it's filled to freeze the Hostile Program. Now you are free to continue attacking. Repeat the process when he comes back; that is your offensive strategy for this battle. The Hostile Program has many different attacks; but they aren't too powerful. If you're going to use a Drive Form here, use Valor Form; it's your best choice to hack away at him and collect the cluster orbs so you can freeze him again. GET BONUSES: Sora learns the Horizontal Slash ability, Donald and Tron get Max HP boosts, and Goofy learns Jackpot. Also, Sora's Drive Guage reaches level 5. Say goodbye to Tron for now; you'll be back later on in the game. Time to head back to Hollow Bastion to see whats going on. Looks like Hollow Bastion is under attack! -=-=-=-=-=-=-=-=-=-=-= And more as I progress through the game. BYE!