Grouping FAQ - Guide for World of Warcraft

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World of Warcraft
Grouping FAQ


1. Intro
2. Version History
3. Basics of a Good Group
4. Finding a Group
	A. Quests
	B. Instances
5. Functioning Inside a Group
	A. Roles to Play
		a. Druid
		b. Hunter
		c. Priest
		d. Rogue
		e. Shaman
		f. Paladin
		g. Mage
		h. Warrior
		i. Warlock
	B. Players to Avoid
6. FAQ
7. Credits

1. Intro

Hello and welcome to my FAQ!  If you’re having trouble 
looking for a group or are always finding the worst 
people to group with, this is the FAQ for you!  Now 
you’ll have the knowledge you’ll need to group with the 
right people in a PUG (Pick-up group).  Read on to find 
out more about grouping.

Note: This is more for instance grouping than quest 

Version History

Version 1.0

First version of the FAQ.  I will add more versions if 

Version 1.2

Updated many sections of the guide that needed updating.  
Also updated the Players to Avoid List and the FAQ.  

2. Basics of a Good Group

All basic groups need to consist of a tank, healer, 
DPS(damage per sec.) and CC (crowd control) classes.

The Tank – This is the guy that will be taking the most 
damage in the group and keeping the mobs attacking him 
while the other classes pummel the unfortunate mob.  The 
tank is usually a warrior, since they have aggro gaining 
abilities, but a couple of other classes can tank as 
well.  Here are the classes that can be tanks:

- Warriors

- Protection Paladins

- Feral Druids

The Healer – This is the guy that is going to keep 
everyone in the group alive.  The tank will be the one he 
will be healing the most, as the tank will be taking the 
damage from almost all the attacks.  Most of the time the 
healer will be a priest if there is one in the group, but 
other classes can heal as well.  Here are the classes 
that can heal:

- Holy Priests

- Holy Paladins

- Restoration Shaman

- Restoration Druids  

DPS classes – All classes are capable of being this role.  
Their goal is to take down the mob as fast as possible 
while the tank is busy taking all the damage.

CC classes – These guys stun mobs for a certain period of 
time.  In certain fights, it’s extremely important to 
stun certain mobs so they won’t heal the mobs you’re 
killing or just to lighten up DPS on your tank.  The only 
problem is that some of these mobs are immune to certain 
stuns.  Here the classes capable of CC and what mobs 
they’re CCs affect:
- Warlock:  Seduce: Humanoids     Banish: 

- Mage:     Polymorph: Humanoids/Beasts

- Priest:   Shackle Undead: Undead (duh)

- Druid:    Hibernate: Beasts

- Rogue:    Sap: Humanoids

- Hunter:   Freezing Trap: All Enemies    

3. Finding a Group

A. Quests

So you’ve found a quest that is red or is labeled Group.  
What are you gonna do?  Simple.  Get a group.  The people 
that you would want to group with are people that are 
also on the quest you’re doing.  Some quests don’t 
require a full party to complete, but if you find that 
you and whoever is grouped with you are having troubles, 
feel free to find a full group.  

The one thing you should NOT do is to start a raid group.  
You won’t be able to collect quest items or register 
kills if you’re in a raid.
B. Instances

So you’re in the mood for an instance dungeon.  But 
what’s this?  There are elites!  It looks like it’s time 
to find a group.  

For instances, you’re going to want to find a full group.  
There is no way you could do an instance with 2, 3, or 4 
people (unless you’re a higher level than the instance, 
but why would you do that?).  

Finding a group shouldn’t be too hard as long as it’s 
around peak hours of play.  Simply go into the Looking 
For Group function on your toolbar, choose which instance 
you want to go to, and wait for people to join.  If 
you’re impatient, simply type in the Looking for Group 
channel “LFG ”, and hopefully someone will 
whisper you for a group.  

Your group needs to consist of the basic group members: 
the Tank, the Healer, and any DPS classes.  Once you have 
your group, head over to the instance, or if you’re there 
already, find something to do while you wait for those 

Most instances are 5-man, but there are some that are 10-
man, 20-man, and even 40-man (although now that Burning 
Crusade is out, it’s been reduced to 25-man)!  For those 
instances, you’ll need to start a raid group.  Every 
group of 5 in the raid must have a tank and a healer for 
each group of 5 to be most effective.  Move people around 
in-between the groups to create an effective group.

Note: 10-man and 25-man instances are the maximum level 
instances and big raiding guilds are usually the ones 
that do these (although 10-mans can be PuGed with good 
people), as they are very difficult.  

4. Functioning Inside a Group

Well you’ve gotten inside the instance and are now facing 
your first mob.  What do you do?  Here are two basic 
steps needed to take to bring down this mob:

Step 1. Pulling

Usually there will be groups of mobs in an instance that 
can range from 2-4 mobs.

With two mobs, you can have either a hunter or warrior 
pull.  If a hunter pulls, the hunter should feign death 
to erase any aggro on him and allow the warrior to gain 
aggro on the mobs while the rest of the group 
concentrates attacks on one of the mobs.  If the warrior 
pulls, simply allow him to build more aggro on them while 
the group concentrates on one of the mobs.

With 3 mobs, you’ll want to have either a mage sheep pull 
or a rogue sap stun and have the hunter or warrior pull 
the remaining two.  If the mob is hit while stunned, 
he’ll go to whoever is the highest on his aggro list.  If 
he was sheeped, the mage can simply re-sheep the mob 
until the other two are dead.  If he was sapped, then the 
tank is going to have an extra mob to tank, and it might 
cause a few problems for the tank trying to keep aggro.  

In the higher level instances, priests have a stun that 
only affects undead called Shackle Undead.  This can be 
an alternative to sheeping because mages aren’t able to 
sheep undead and the same with rogues and their sap 

With 4 mobs, you’ll need to have the tank on two mobs 
while one mob is stunned and the other is off-tanked by a 
class that has good armor and HP.  Not too hard to do if 
the group knows what it’s doing and classes know their 

Note: If there is only one mob to pull, have the warrior 
pull it to the group and pulverize it.

Step 2. Fighting

In a lot of fights, you’ll most likely have three to four 
mobs.  Usually one or two of the more powerful mobs are 
stunned while the group is concentrating attacks on a mob 
and the tank is keeping aggro on one or both of the mobs.  

Once the mobs are dead, obliterate the one that is 
stunned.  There isn’t much to fighting mobs, just know 
which mob does the most damage, and which mobs have the 
least and most amount of HP.

A. Roles to Play

a. Druid
These guys are a special type of class.  They have the 
ability to become three different forms.  In their 
regular form, they can be the main healer in a group.  
They can also put beasts to sleep whenever there are some 
in a group of mobs.  In some cases, a druid can turn into 
a bear and become an off-tank for a warrior.  
When the druid changes into bear form, mana changes into 
rage and armor increases, making it possible to tank.
The last form is cat form, which allows a druid to become 
like a rogue, replacing mana with energy.  This is 
obviously the DPS form of the druid and is usually used 
if there isn’t a need for a tank or healer.  They also 
have the ability to give a buff to all stats.  A Druid 
can be any of these roles:

- Tank
- Healer
- CC

b. Hunter
This class is sometimes the one considered to do the 
pulling.  They also have great ranged DPS and an off-
tanking pet to boot!  The pet, as I said before is good 
for off-tanking an extra mob that a tank can’t tank at 
that moment.
On occasion, a hunter will need to ‘kite’ something, or 
have the enemy chase after the hunter while their Aspect 
of the Cheetah is on, sometimes using Freezing Trap.  
Usually kiting is used if a hunter is soloing a mob or in 
the rare case it needs to be used on a mob so the group 
can take down any other mobs that would make it difficult 
fighting the boss.  A Hunter can be any of these roles: 

- CC  

c. Priest
This class is mainly used for healing and not for DPS 
(unless they’re in shadow form).  If they need to DPS at 
all, they can use any of their holy attacks and DOTs 
(damage over time) on the mob, OR, they can shift into 
shadow form and do some major DPS on the poor mob.  They 
can also be used to shackle anything Undead as a helpful 
stun.  They also have a talent called Mind Control which 
the priest mind controls a mob.  Other mobs see it as 
unfriendly to them and attack it.  This talent is usually 
used if there is a dangerous mob that could cause a wipe 
needs to be killed before the actual fighting begins.  
Lastly, they have the ability to give a stamina buff.  A 
Priest can be any of these roles:

- Healer
- CC

d. Rogue
This class is one of the best melee DPS classes in the 
game.  These guys are helpful in taking down mobs quickly 
and efficiently.  They can also stealth and sap mobs, 
taking one temporarily out of the fight.  The only thing 
is that rogues can’t re-sap, like a mage can re-sheep or 
a priest can re-shackle, so remember to take down the 
other mobs quickly before the sap on a mob wears off.  A 
Rogue can be any of these roles:

- CC

e. Shaman
This class can be an excellent main healer or secondary 
healer and can drop totems with various buffs.  Be wary, 
because sometimes mobs can destroy these totems.  
Although it may not seem like it, this class can also 
serve as an excellent off-tank to most mobs.  It also has 
some great melee DPS and spell-casting damage.  A Shaman 
can be any of these roles:

- Healer
- DPS    

f. Paladin
This class, like the shaman, is also an excellent main 
healer or secondary healer, but doesn’t drop totems.  
They can make excellent main tanks if they are Protection 
specced.  They also have great DPS and the ability to 
give a buff that increases armor to party members, along 
with various other buffs (especially the tank).  A 
Paladin can be any of these roles:

- Tank
- Healer
- DPS    

g. Mage
This class is, pretty much, THE best ranged DPS class in 
the game.  They cause excellent damage to the mob and 
also have the ability to polymorph (or sheep) a mob to 
temporarily put them out of the fight.  They have an AOE 
(Area of effect) attack that is very useful in taking 
down a crowd of non-elite mobs.  They can also reduce 
downtime by conjuring food and water.  There is also a 
buff they give that buffs intellect.  A Mage can be any 
of these roles:

- CC

h. Warrior
This class is going to be your guaranteed tank (unless 
you have a druid in bear form or a very skilled paladin).  
These guys have talents that can gain aggro and keep it 
on them while the rest of the group destroys the mob.  
Although this is really the only tanking class in the 
game, it’s possible for other classes with a lot of armor 
to tank, but that class will most likely have a harder 
time keeping all the aggro.  They are also capable of 
being a DPS class by dual wielding weapons.  A Warrior 
can be any of these roles:

- Tank

i. Warlock
This class is similar to a hunter since these guys have 
pets, but they are different because they have many 
talents that cause damage over time, which cause a lot of 
damage.  Warlocks can use their pets much like different 
classes.  They can use their voidwalker as an extra tank, 
an imp as an extra mage, or their succubus as a rogue.  
They also have a felhunter, which is kind of like a 
beast, but is good at disrupting casters.  They also have 
the ability to banish demons and elementals and use their 
succubus to seduce humanoids.  A Warlock can be any of 
these roles:

- CC

All these classes play a specific role and aren’t meant 
for other roles.  A priest isn’t meant to tank and a 
warrior isn’t meant to heal.  If you have trouble 
figuring that out, you are definitely not the person to 
group with, and should throw your computer out the window 
and get a worthwhile job.

B. Players to Avoid

It’s unavoidable, but you WILL group with people that 
have no idea what the word “teamwork” means.  These 
people need to be kicked by all means, even if it’s 
accidental (or seems accidental).  Even you may have 
experienced some of this (or are one of these people, get 
outta my FAQ. >:( ).  Here are some examples on players 
you should avoid

The Aggro-Master – This is the guy that will always be 
aggroing all the monsters around accidentally, usually 
because of carelessness.  Someone like this will almost 
always be the reason the group wipes.

The Whiner – This guy will be whining for all pieces of 
equipment, making up dumb excuses like “his guild needs 
it” or “his alt needs it badly.”  If he does it with all 
the items, simply kick him from the group.

Mr. Speedy – This person likes to finish instances fast 
and doesn’t know the meaning of health and mana 
regeneration.  He is always constantly pulling mobs to 
the group and always complains whenever the group wipes 
to either the healer or tank for not gaining aggro or 
healing people.

The Dragger – This guy basically pulls or “drags” 
monsters to the group either if he’s lagging behind or 
scouting ahead, most likely causing a wipe since the 
group may not be ready for the mobs or there are simply 
too many.  If you find that you pulled quite a few mobs 
and you are far from the group, simply die and ask the 
healer to rez you after you have died.

The Disenchanter – This guy insists on disenchanting 
everything the bosses drop in an instance and says he 
will give it back at the end of the instance, which he 
doesn’t and proceeds to hearth out as quickly as possible 
and “forget.”

The Treasure Hunter – This guy is always looking around 
for anything they can get in the instance.  If there is a 
treasure chest, they run to get it.  If there is a quest 
object, they run to get it.  If there is something that 
they can activate, well, you know what they do.  All of 
these things he does can result in a wipe because of 

The Complainer – This guy likes to complain that everyone 
in the group is doing everything wrong (when in fact 
everyone is doing everything right) and tells people how 
to play their class or how to do things in the instance 
the “right” way.

The Pretender - This guy is your friend.  Well it looks 
like it.  He pretends to be your friend and he "borrows" 
some of your items (like potions, bandages, etc.).  Even 
if you ask him to pay you back you’ll probably find 
yourself on his ignore list after he’s done grouping with 
you.  You’ll probably never here from that guy again and 
you’ll find yourself empty handed.

The Deserter - This guy goes AFK for extended periods of 
time or bails entirely partway (sometimes after a wipe) 
through the instance, leaving a group underpowered and 
losing progress made for having to find someone else to 
fill the spot.  A slightly-more tolerable version of this 
guy will hearth out for armor repairs, training, or 
something else and expect you to summon him back.

The Profession Pursuer – This guy begs for anything that 
will help his profession level go up.  If there are 
minerals, herbs or skin, he’ll beg the group to let him 
have it.  Same goes for all the random greens that drop 
to disenchant.

The Animal Tamer – Although rare, this is the hunter that 
goes into an instance to tame a certain kind of pet 
he/she wants.  Sometimes they will be petless, or they 
may have a pet.  If they are able to get that pet, 
they’ll probably hearth out, or they may be friendly and 
stay the whole time.  The ones you want to avoid are 
obviously the petless ones who will hearth after they 
have what the want.

Confused Druids- These are the type of druids who promise 
to play one role, then end up playing another. This 
happens more often in druids with the feral talent tree 
than the other class, since the tank and the melee DPS 
class are there. They promise to tank, then end up 
switching to cat form and losing aggro. The squishier a 
class is, the more they should avoid these kinds of 

The Ninja – This is the worst person you could ever group 
with.  Whenever there is a really awesome loot drop 
(everyone is going “ZOMG PHAT LEWT !!!!11one), this guy 
instantly need rolls it, receives the loot, and hearths 
out.  These people deserve no mercy whatsoever and should 
be put on your ignore list forevermore.  These guys can 
be anyone.  They can be very friendly and ninja, or be an 
ignorant person and ninja.  Anyone can be a ninja, so 
look for some sort of sign.

5. FAQ

Q. So, why do I need a group?

A. Because many things are just impossible to do on you 
own.  A group of people give you a better chance to do 
these things.

Q. But, I’m not a social person!  :(

A. Don’t worry, usually there are people that will be in 
your group who will be friendly, and maybe you’ll warm up 
to them.

Q. What if I don’t want to group?

A. Then you’re gonna have a hard time playing the game.

Q. I can’t find anyone that wants to group with me!

A. Keep searching!  You’ll eventually find someone who 
wants to do the same thing you’re doing.

Q. Help!  There’s someone in my group that’s on your 
Players to Avoid list!  What do I do!?

A. If they are reasonable people, reason with them about 
what they are doing.  If it’s not possible, simply kick 
them from the group.

Q. But he’s the group leader...

A. Then trick him into making you leader, or good luck 
with your group.

Q. My tank/healer/DPS/CC is doing a HORRIBLE job.  How 
should I tell them to do better?

A. Ask them politely to do a better job at what they’re 
doing.  If they continue to do horrible, you may have no 
choice but to kick them from the group and find someone 

Q. My group is doing really bad in .  Are the 
mobs just too hard?

A. Either you forgot to include a tank, healer, DPS, or 
CC, or you are simply undergeared or lower leveled.   

6. Contact Info

My e-mail is [email protected]

Only contact me if you want to:

Give me constructive criticism (good ones if possible)
Suggestions to add onto my FAQ
Ask me a question not already answered on this FAQ
Post this FAQ on your website

Don’t contact me if you want to:

Ask me personal information
Threaten me with a virus
Give me criticism that consists of “OMG UR FAQ SUXORS”
Anything else that you know would probably tick me off

I will most likely reply to the stuff that I want to be 
contacted from.  If I’m contacted from the stuff I don’t 
want to be contacted from, you will be blocked.

7. Credits

Tansa – For giving me a lot more info I needed on the 
Paladin class, and adding various other information to 
the other classes.

Orco – For adding The Pretender to the Players to Avoid 

Jet Tepton – For adding The Dragger to the Players to 
Avoid list.

Rexdestroyer – For giving me the info I needed for the 
paladin class.

Anonymous – added The Deserter to the Players to Avoid 

Anonymous – added The Profession Pursuer and The Animal 
Tamer to the Players to Avoid list. 

Ben – added Confused Druids to the Players to Avoid list.

WoWwiki – Thanks for the info for some of this FAQ!

Gamefaqs – For hosting my FAQ and being such a cool 

This FAQ is copyrighted omegachaos 2008.

THE END.  No seriously get outta here. Go find a group on 
World of Warcraft or something.

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