Guide And Move List - Guide for Ultra Street Fighter IV
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Mi22r M :Si M 7M 8rrZM :Z2B8XiX8@8BMB M77, ir aX.2 @M;S2SXM MrS22 M.:.:8:M XM .;W8M ;a222S7;Z M .X ZMMMMMaBZ7 M MWS2SSaM MSX;2 0,;;2 rM XMX 0M rZa2SSMW0 ;M 2 M2r Mr22ZrM M:r.2XXW M a2X;.MX a2:iM 7BS2Z W S7aXX7MM XWM Mr M:SZ22Br Ma2:S7SXBW Xr7aiM r7Z;M X@;X iM Mr02a:M W 2Wa0MrM 2 MX80Z0MM WMBB0002S;a@0WM 0@0.:2MMMMMMMMMX@MB 0 XMXM8S:M MM8 S0M2M MWMS@WMaM @ MBWBB0BWW000B0:MB0BMWB088BWMMMM0WWMMr M, riMM 8M0B.iMMM M@MXMMS iXi2 MMM@@M@M@M@BM@27M@MMMMMMMMMMM8@MMMMM MMi MMMM XMMMMB MW M0WMMMMMMMMX MMM@@W@WBMMMM MM@MMMMMX MMMMM MMMMMMMM .MMMMMMMMM. iMMMMMr;B XMMMMMMMMM MMMMWaMM rMM MMM0MM MMMMMMMMMMM BMM,SM @W8 7M iX. ,i2WMZ [ game title ] ultra street fighter iv [ revision # ] 2.0 revision released on: august 20, 2014 [ system ] playstation 3 / xbox 360 [ author ] THE MCD [ e-mail: [email protected] ] [ updates at ] www.gamefaqs.com Unpublished work Copyright 2000-2014 THE MCD (a.k.a. Damon M. McDaniel) This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physically, electronically, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, THE MCD. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by International Copyright Law. Failure to adhere to any of the above will result in violation of the aforementioned law, and consequently, may be the cause of legal action against perpetrators. Remember that breach of copyright (not to mention plagiarism) is a crime. If you disagree with any part of this disclaimer, you must promptly delete / destroy this FAQ. To put it simply, don't try and make a living off of my work, since I have every right to take legal action against you if you do so. FAQ ripping, plagiarism and misuse is sadly blatant in today's world. However, if it happens to you, remember that anything you create is automatically protected by copyright, and that gives you the right to take legal action, assert your rights, and punish transgressors to the fullest extent of the law. The Street Fighter series is (c) Capcom Co., Ltd. This FAQ can be found at: --------------------------------------------------------------------- GameFAQs www.gamefaqs.com ================= REVISION HISTORY ================= v 2.0 (8/20/14) - Worked on GAMPLAY NOTES section. v 1.5 (8/4/14) - Fixed up the move lists. Added move name translations. Added the methods to fight Akuma, Gouken, Evil Ryu, and Oni. v 1.0 (7/15/14) - Added character move lists. v 0.5 (7/12/14) - Started this FAQ. ================= TABLE OF CONTENTS ================= 1. INTRODUCTION 2. HOW TO PLAY 3. CHARACTER MOVELISTS - Abel - Adon - Akuma - Balrog - Blanka - C.Viper - Cammy - Chun-Li - Cody - Dan - Decapre - DeeJay - Dhalsim - Dudley - E.Honda - El Fuerte - Elena - Evil Ryu - Fei-Long - Gen - Gouken - Guile - Guy - Hakan - Hugo - Ibuki - Juri - Ken - M. Bison - Makoto - Oni - Poison - Rolento - Rose - Rufus - Ryu - Sagat - Sakura - Seth - T.Hawk - Vega - Yang - Yun - Zangief 4. SECRETS AND TRICKS 5. GAMEPLAY NOTES 6. MISCELLANEOUS - Translations 7. AUTHOR'S NOTE - Special Thanks ======================================================================== 1. INTRODUCTION ======================================================================== Back in the day, there was SF2. Then Champion Edition (Dash in JPN), Turbo, Super, Super Turbo, and years later, Hyper... Now, fast forward to when SFIV came out. Then came Super, Arcade Edition, Arcade Edition ver. 2012... And now, THIS. Ultra Street Fighter IV is yet ANOTHER update to Street Fighter IV. Let's get right to the changes from the last upgrade, shall we? ------------------------------------------------------------------------ CHANGES ------------------------------------------------------------------------ - Balance tweaks all round to most characters to some degree. - An Edition select, which lets you play as different versions of most of the characters (This is a shout-out to something similar in Hyper SF2) - Every playable character from SFIV till Arcade Edition returns. - Five more characters were added: - Elena (SFIII), Hugo (SFIII), Poison, and Rolento (SFA2-3), all from Street Fighter X TEKKEN. - A NEW character, Decapre. - Six more stages, also from Street Fighter X TEKKEN. (Pit Stop 109, Mad Gear Hideout, Jurassic Era Research Facility, Blast Furance, Cosmic Elevator, and Half-Pipe) - The new Red Focus Attack. - The Ultra Combo Double option, which lets you use BOTH of your Ultras. There's a trade-off though - your Ultras do less damage. ======================================================================== 2. HOW TO PLAY ======================================================================== ------------------------------------------------------------------------ BASIC CONTROLS ------------------------------------------------------------------------ This section outlines the basic controls for all characters: (controller directions and results) ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back / Block Neutral Walk Forward / | \ db d df Crouch / Low Block Crouch Offensive Crouch Remember to reverse the commands if on the left side of the screen. (button layout and effect) LP MP HP Light Punch (LP) Medium Punch (MP) Hard Punch (HP) LK MK HK Light Kick (LK) Medium Kick (MK) Hard Kick (HK) (ps3 button layout and effect) SQUARE TRIANGLE L1 L2 LP MP HP PPP X CIRCLE R1 R2 LK MK HK KKK (xbox360 button layout and effect) X Y LB LT LP MP HP PPP A B RB RT LK MK HK KKK ------------------------------------------------------------------------ FAQ NOTATION ------------------------------------------------------------------------ qcf / hcf - Input (d,df,f) or (b,db,d,df) on the controller. qcb / hcb - Input (d,db,b) or (f,df,d,db) on the controller. Rotate 360 / 720 - Rotate the controller in a full circle or two full circles. The shorthand method to do this is to input (f,df,d,db,b,ub,u) or the reverse. There is no shorthand method for a 720, though. Charge b,f / d,u - Hold in one direction for two seconds, then press in the second direction and press the button listed (P or K). PPP / KKK - All punches / kicks EX - The special move can be EX'ed. [AB] - Move has Armor Break properties. I / II - Ultra Combo I or II. ------------------------------------------------------------------------ BASIC MOVES LIST ------------------------------------------------------------------------ Standing Block Hold b when attacked Crouching Block Hold db when attacked Dash / Backstep Tap b,b / f,f High Jump Tap db,uf / d,u / df,ub Throws and Holds When close, press b / f + LP + LK Focus Attack Press MP + MK Red Focus Attack Press LP + MP + MK (uses 2 bars of SC gauge) Personal Action Press HP + HK ======================================================================== 3. CHARACTER MOVELISTS ======================================================================== Characters are listed alphabetically. Most move names are taken from the in-game movelists. Moves are listed in this order; throws, special moves, command attacks, your Super Combo, and then your Ultra Combos. I will also list Target Combos for those characters that have them. ------------------------------------------------------------------------- ABEL ------------------------------------------------------------------------- Drop Throw f + LP + LK Pincer Throw b + LP + LK EX Change of Direction qcf + P, then... - Second Mid - f + P - Second Low - f + K - Finish Mid - f + P after Second Mid / Second Low [AB] - Finish Low - f + K after Second Mid / Second Low [AB] EX Wheel Kick qcb + K [AB] EX Marselles Roll qcf + K EX Falling Sky f,d,df + P EX Tornado Throw hcb + P Forward Kick f + MK Heartless qcf,qcf + P [AB] I Soulless qcf,qcf + PPP [AB] II Breathless qcf,qcf + KKK (Hold KKK to change timing, cancel with P) ------------------------------------------------------------------------- ADON ------------------------------------------------------------------------- Jaguar Carry f + LP + LK Jaguar Slam b + LP + LK EX Rising Jaguar f,d,df + K EX Jaguar Kick b,d,db + K [AB] EX Airborne Jaguar Kick While jumping u / uf, qcb + K EX Jaguar Tooth hcb + K [AB] Jaguar Crunch f + MP Jaguar Varied Assault qcf,qcf + P Thousand Jaguars Tap P rapidly during Jaguar Varied Assault Jaguar Assassin Tap K during Jaguar Varied Assault I Jaguar Revolver qcb,qcb + KKK [AB] II Jaguar Avalanche qcf,qcf + KKK [AB] ------------------------------------------------------------------------- AKUMA (GOUKI in JPN) ------------------------------------------------------------------------- Goshoha f + LP + LK Syuretto b + LP + LK EX Go Hadouken qcf + P EX Zankuu Hadouken In air, qcf + P EX Shakunetsu Hadouken hcb + P EX Go Shoryuken f,d,df + P EX Tatsumaki Zankuu Kyaku qcb + K (air) EX Hyakkishu f,d,df + K, then... - Hyakki Gozan - do nothing - Hyakki Gosho - P [AB] - Hyakki Gojin - K - Hyakki Gosai - LP + LK Ashura Senkuu f,d,df / b,d,db + PPP / KKK Zugai Hasatsu f + MP Tenma Kujin Kyaku Jump forward, d + MK at apex Shun Goku Satsu LP,LP,f,LK,HP I Wrath of the Raging Demon LP,LP,b,LK,HP II Demon Armaggedon u,u + KKK [AB] - The Shun Goku Satsu and the Wrath of the Raging Demon are UNBLOCKABLE. (heh heh heh...! ^_^) - The easiest way to pull off the Demon Armaggedon is to input the motion u,u + KKK while airborne. Once Akuma lands, here comes the pain for your opponent. ------------------------------------------------------------------------- BALROG (M.BISON in JPN) ------------------------------------------------------------------------- Headbutt f + LP + LK Lever Break b + LP + LK EX Dash Straight Charge b,f + P EX Dash Upper Charge b,f + K EX Dash Ground Straight Charge b,df + P EX Dash Ground Upper Charge b,df + K [AB] EX Dash Swing Blow Charge b,df + hold P [AB] EX Buffalo Headbutt Charge d,u + P Turn Punch Hold and release PPP / KKK [AB] Crazy Buffalo Charge b,f,b,f + P [AB] I Violent Buffalo Charge b,f,b,f + PPP [AB] II Dirty Bull Close, rotate 720 + KKK - The longer you charge the Turn Punch, the more damage it does. ------------------------------------------------------------------------- BLANKA ------------------------------------------------------------------------- Wild Fang f + LP + LK Jungle Wheel b + LP + LK EX Electric Attack Tap P rapidly EX Rolling Attack Charge b,f + P [AB] EX Verical Rolling Attack Charge d,u + K EX Backstep Rolling Charge b,f + K Surprise Forward f + KKK Surprise Backward b + KKK Fear Down d + PPP Rock Crush Close, b/f + MP Amazon River Run df + HP Grand Shave Rolling Charge b,f,b,f + P I Lightning Cannon Ball Charge b,f,b,f + PPP II Shout of Earth (Anti-air) Charge db,df,db,uf + PPP [AB] Shout of Earth (Anti-ground) Charge db,df,db,uf + KKK [AB] ------------------------------------------------------------------------- C.VIPER ------------------------------------------------------------------------- Ab Fitness f + LP + LK Temple Massage b + LP + LK EX Thunder Knuckle qcb + P [AB] EX Burning Kick qcb + K EX Seismic Hammer f,d,df + P High Jump Tap d,u Viper Elbow f + MP Double Kick f + HK Emergency Combination qcf,qcf + P I Burst Time qcf,qcf + PPP [AB] II Burning Dance In air, qcb,qcb + KKK [AB] ------------------------------------------------------------------------- CAMMY ------------------------------------------------------------------------- Hooligan Suplex f + LP + LK Frankensteiner b + LP + LK Flying Neck Breaker In air, LP + LK EX Cannon Spike f,d,df + K EX Spiral Arrow qcf + K EX Axle Spin Knuckle hcb + P [AB] EX Hooligan Combination hcf,uf + P, then... - Razor Edge Slicer Do nothing after H.C. - Fatal Leg Twister f + LP + LK when close after H.C. - Cross Scissor Pressure In air, f + LP + LK when close after H.C. EX Cannon Strike Jump forward, qcb + K Spin Drive Smasher qcf,qcf + K I Gyro Drive Smasher qcf,qcf + KKK II CQC (Cammy Quick Combination) qcb,qcb + PPP - EX Cannon Strike can be done at any point during a jump. ------------------------------------------------------------------------- CHUN-LI ------------------------------------------------------------------------- Koshuu Tou f + LP + LK Kirinshuu b + LP + LK Ryuusei Raku In air, LP + LK EX Hyakuretsu Kyaku Tap K rapidly EX Kikou Ken Charge b,f + P EX Hazan Shuu hcb + K EX Spinning Bird Kick Charge b,f + K [AB] Kaku Kyaku Raku df + HK Kouhou Kaiten Kyaku df + LK Kakusenshuu f + MK Kintekishuu b + MK - Tenkukyaku - MK after Kintekishuu - Tenshou Kyaku - d,u + MK after Kintekishuu Yousou Kyaku In air, d + MK (up to 3x) Sankaku Tobi Jump against a wall, press f Senretsu Kyaku Charge b,f,b,f + K I Housenka Charge b,f,b,f + KKK [AB] II Kikou Shou qcf,qcf + PPP Target Combos: Jump b / f, HP, HP - EX Hazan Shuu can Armor Break. ------------------------------------------------------------------------- CODY ------------------------------------------------------------------------- Prisoner Throw f + LP + LK Bad Stomp b + LP + LK EX Bad Stone qcf + P (hold P to delay) Fake Bad Stone d + HP + HK EX Ruffian Kick qcf + K [AB] EX Criminal Upper qcb + P EX Zonk Knuckle Hold P, then release [AB] Bad Spray During knockdown recovery, u + P Tokushu Koudou: Knife Hiroi d + PPP when near a knife Tokushu Koudou: Knife Kougeki When armed, press P (air) Tokushu Koudou: Knife Nage When armed, qcf + P Stomach Blow f + MP Crack Kick f + HK Jaw Crusher b + MP Hammer Hook f + HP Dead End Irony qcf,qcf + K I Final Destruction qcf,qcf + PPP [AB] II Last Dread Dust qcb,qcb + PPP ------------------------------------------------------------------------- DAN HIBIKI ------------------------------------------------------------------------- Gadou Thrust f + LP + LK Saikyo Haraigoshi b + LP + LK EX Gadouken qcf + P EX Koryuken f,d,df + P EX Dankuu Kyaku qcb + K (air) [AB] Kuuchuu Chouhatsu HP + HK while in air Shagami Chouhatsu HP + HK while crouching Saikyo Kick b + HK Hisshou Buraiken qcf,qcf + P Chouhatsu Densetsu qcf,qcf + HP + HK I Shisshou Buraiken qcf,qcf + PPP II Haou Gadouken qcf,qcf + KKK ------------------------------------------------------------------------- DECAPRE ------------------------------------------------------------------------- Shadow Suplex f + LP + LK Frankensteiner b + LP + LK Flying Neck Hunt In air, LP + LK EX Psycho Sting Charge d,u + P [AB] EX Spiral Arrow In air, charge b,f + K EX Rapid Dagger Tap P rapidly EX Scramble Charge b,f + K, then... - Break - P [AB] - Razor Edge Slicer - K (from LK Scramble) [AB] - Cannon Strike - K (from MK / HK Scramble) Fox Tail df + MK Strafe Dagger Charge b,f,b,f + P I Psycho Stream Charge b,f,b,f + PPP II DCM (Anti-ground) Charge b,f,b,f + KKK [AB] DCM (Anti-air) Charge db,df,db,uf + KKK [AB] Target Combos: Close,MP,HK MP,HP - The Spiral Arrow seems awkward to use at first (A charge b,f motion in air? REALLY, Capcom?), but it IS possible to use it on the ground (no, really, it is!). Charge b or db, then quickly tap ub,f + K. - The in-game movelist says you can perform the Break after any version of the Scramble, but this is not so - it only works when you use either the MK or HK Scramble. ------------------------------------------------------------------------- DEE JAY ------------------------------------------------------------------------- Swing Over Launch f + LP + LK Flip Throw b + LP + LK EX Air Slasher Charge b,f + P EX Double Rolling Sobat Charge b,f + K [AB] EX Jackknife Maximum Charge b,f + K EX Machinegun Upper Charge d,u + P, tap P rapidly [AB] Knee Shot Jump f/b, d + LK Sobat Carnival Charge b,f,b,f + K I Sobat Festival Charge b,f,b,f + KKK II Climax Beat Charge db,df,db,uf + PPP [AB] ------------------------------------------------------------------------- DHALSIM ------------------------------------------------------------------------- Yoga Smash f + LP + LK Yoga Throw b + LP + LK EX Yoga Fire qcf + P EX Yoga Flame hcb + P [AB] EX Yoga Blast hcb + K Yoga Teleport f,d,df / b,d,db + PPP / KKK (air) Yoga Spear In air, d + K Yoga Mummy In air, d + HP Yoga Tower d + PPP Yoga Inferno qcf,qcf + P I Yoga Catastrophe qcf,qcf + PPP II Yoga Shangri-La In air, qcf,qcf + KKK ------------------------------------------------------------------------- DUDLEY ------------------------------------------------------------------------- Kidney Crusher f + LP + LK Dynamite Throw b + LP + LK EX Jet Upper f,d,df + P EX Machine Gun Blow hcf + P EX Cross Counter hcb + P EX Short Swing Blow hcb + K EX Ducking hcf + K Ducking Straight Press P during Ducking [AB] Ducking Upper Press K during Ducking EX Thunderbolt Charge d,u + K Slipping Jab f + LP Stomach Blow f + MP Kidney Blow f + MK Step Straight f + HP Dart Shot f + HK Victory Rose d + HP + HK Rocket Upper qcf,qcf + P I Rolling Thunder qcf,qcf + KKK II Corkscrew Cross qcf,qcf + PPP [AB] Target Combos: f + LP, MP crouching LK, standing MK f + HK, MK LP, MP, MK MP or f + MK, MK, HP crouching LK, d + MP, d + HP MK, HK, HP LK, MK, MP, HP ------------------------------------------------------------------------- E.HONDA ------------------------------------------------------------------------- Saba Ori f + LP + LK Tawara Nage b + LP + LK EX Hyakuretsu Harite Tap P rapidly EX Super Zutsuki Charge b,f + P [AB] EX Super Hyakkan Otoshi Charge d,u + K EX Ooichou Nage hcb + P Shikofumi df + HK Super Killer Head Ram Charge b,f,b,f + P [AB] I Ultimate Killer Head Ram Charge b,f,b,f + PPP [AB] II Orochi Kudaki Rotate 720 + PPP Target Combos: Close, MP, df + HK ------------------------------------------------------------------------- EL FUERTE ------------------------------------------------------------------------- Tepache Bomb f + LP + LK Chili Mexicano b + LP + LK Sky Sorpressa Drop In air, LP + LK EX Habanero Dash qcf + P, then... - Sudden Stop - LP - Tostada Press - MP - Fajita Buster - HP - Back Step - LK - Gordita Sobat - MK - Calamari Slide - HK EX Habanero Back Dash qcb + P, then... - Sudden Stop - LP - Tostada Press - MP - Propeller Tortilla - HP - Picadillo Jump - K EX Quesadilla Bomb Hold K, then release [AB] EX Guacamole Leg Throw f,d,df + K Shower Kick f + MK Wall Jump Jump against a wall, press f - Tostada Press - MP after Wall Jump - Fajita Buster - HP after Wall Jump El Fuerte Dynamite qcf,qcf + K I El Fuerte Flying Giga Buster qcf,qcf + KKK II El Fuerte Ultra Spark qcb,qcb + KKK Target Combos: (far from opponent) MK, MK ------------------------------------------------------------------------- ELENA ------------------------------------------------------------------------- Leg Left Throw f + LP + LK Leg Hook b + LP + LK EX Mallet Smash hcb + P EX Scratch Wheel f,d,df + K EX Lynx Tail b,d,db + K EX Spin Scythe qcb + K (perform 2x) EX Rhino Horn hcf + K [AB] Handstand Kick f + MP Handstand Whip f + MK Round Arch b + HK Sliding df + HK Spinning Beat qcf,qcf + K I Brave Dance qcf,qcf + KKK [AB] II Healing qcf,qcf + PPP, then PPP to cancel Target Combos: jumping LP, MK jumping MP, HP HP, HK MK, d + HP ------------------------------------------------------------------------- EVIL RYU ------------------------------------------------------------------------- Seoi Nage f + LP + LK Tomoe Nage b + LP + LK EX Go Hadoken qcf + P EX Shakunetsu Hadouken hcb + P EX Go Shoryuken f,d,df + P EX Tatsumaki Zankuu Kyaku qcb + K (air) EX Ryusokyaku hcf + K [AB] Ashura Senkuu f,d,df / b,d,db + PPP / KKK Zugai Hasatsu f + MP Senpukyaku f + MK Tenma Kujin Kyaku Jump forward, d + MK at apex Shun Goku Satsu LP,LP,f,LK,HP I Metsu Hadoken qcf,qcf + PPP [AB] (Hold PPP for more power) II Messatsu Go Shoryu qcf,qcf + KKK Target Combos: MP,HP ------------------------------------------------------------------------- FEI LONG ------------------------------------------------------------------------- Shushugai f + LP + LK Tenshou Tousaikyaku b + LP + LK EX Rekka Ken qcf + P (perform up to 3x) EX Shienkyaku b,d,db + K EX Rekkukyaku hcf,uf + K [AB] EX Tenshin hcb + K Chokkarkusho f + MK Engekishu f + HK Rekka Shin Ken qcf,qcf + P I Rekka Shingeki qcf,qcf + PPP II Gekirinken qcf,qcf + KKK - The 1st hit of the Rekkukyaku (normal or EX) causes Armor Break. The EX version can go through projectiles. - Gekinrinken's a counter - It won't activate unless your opponent attacks. ------------------------------------------------------------------------- GEN ------------------------------------------------------------------------- Shuraku f + LP + LK Hozen b + LP + LK Ansatsu Ken: Sou-ryuu Press PPP at any time (air) EX Hyakurenkou Tap P rapidly [AB] EX Gekirou f,d,df + K, tap K Zan'ei qcf,qcf + P [AB] I Zetsuei qcf,qcf + PPP [AB] II Shitenketsu qcb,qcb + PPP [AB] Ansatsu Ken: Ki-ryuu Press KKK at any time (air) EX Jasen Charge b,f + P EX Ouga Charge d,u + K, then... - Sudden Stop - b - Close Kick - d or (N) [AB] - Far Kick - df or f [AB] - Ceiling Jump - ub~uf, then... - Falling Kick - d [AB] - Close Range Kick Right - df or f [AB] - Close Range Kick Left - db or b [AB] Shakudan In air, HK,HK Jakouha qcf,qcf + K I Ryukoha qcf,qcf + KKK II Teiga In air, qcf,qcf + KKK [AB] Target Combos: d + LK,d + MK (Sou-ryuu) HP (ist hit), MK (Sou-ryuu) - Gen has two different "styles" of play he can use by pressing PPP or KKK. Once you've changed into a certain style, you can only use the moves in that style (for example, in Sou-ryuu style, you could use the Shitenketsu but not the Ouga). Gen normally starts in his PPP style, but if you switch to his KKK style, he'll remain in it for the rest of the battle. You can switch Gen's styles at any time, while jumping, blocking, attacking, when knocked down, while dizzy, and so on. ------------------------------------------------------------------------- GOUKEN ------------------------------------------------------------------------- Raikotokyaku f + LP + LK Amaoroshi b + LP + LK EX Go Hadoken qcf + P (hold P to change level) EX Senkuu Goshouha f,d,df + P [AB] EX Tatsumaki Gou Rasen qcb + K EX Tatsumaki Senpuukyaku In air, qcb + K EX Hyakkishu f,d,df + K, then... - Hyakki Gozan - do nothing - Hyakki Goheki - P - Hyakki Gojin - K - Hyakki Gosai - LP + LK EX Kongoushin b,d,db + P [AB] Sakotsu Kudaki f + MP Tenma Kujin Kyaku Jump forward, d + MK at apex Kinjite Shoryuken qcf,qcf + P [AB] I Shin Shoryuken qcf,qcf + PPP [AB] II Denjin Hadoken qcf,qcf + KKK (hold KKK to change effects) ------------------------------------------------------------------------- GUILE ------------------------------------------------------------------------- Dragon Suplex f + LP + LK Judo Throw b + LP + LK Flying Mare In air, f + LP + LK Flying Buster Drop In air, b + LP + LK EX Sonic Boom Charge b,f + P EX Flash Kick Charge d,u + K [AB] Straight Chop f + MP Spinning Back Knuckle f + HP Knee Bazooka b / f + LK Rolling Sobat b / f + MK Reverse Spin Kick Close, b / f + HK Guile High Kick df + HK Shades of Glory d + HP + HK Double Flash Charge db,df,db,uf + K I Flash Explosion Charge db,df,db,uf + KKK II Sonic Hurricane Charge b,f,b,f + PPP Target Combos: d + MP,f + MP ------------------------------------------------------------------------- GUY ------------------------------------------------------------------------- Tsukami Nage f + LP + LK Seoi Nage b + LP + LK EX Houzantou qcb + P [AB] EX Bushin Senpuu Kyaku qcb + K EX Bushin Izuna Otoshi qcf + P,P when close EX Izuna no Hiji Otoshi qcf + P,P when far EX Hayagake qcf + K, then... - Kyuuteishi - LK - Kage Sukui - MK - Kubikari - HK EX Kaiten Izuna Otoshi In air, qcf + P Hiji Otoshi In air, d + MP Kubi Kudaki f + MP Kamaitachi df + HK Bushin Gokusa Ken When close, tap LP,MP,HP,HK Bushin-ryuu Seoi Nage When close, tap LP,MP,HP,d + HK Sankaku Tobi Jump against a wall, press f Bushin Hassou Ken qcf,qcf + P I Bushin Gourai Senpujin qcf,qcf + KKK [AB] II Bushin Musou Renge Close, hcb,hcb + PPP Target Combos: MP, HP ------------------------------------------------------------------------- HAKAN ------------------------------------------------------------------------- Hakan Throw f + LP + LK Hakan Reverse b + LP + LK Hakan Stomp In air, LP + LK EX Oil Shower f,d,df + P EX Oil Slide qcf + P [AB] - Body Press - Just before Oil Slide hits, P - Oil Shower - Just before Oil Slide hits, K EX Oil Rocket Rotate 360 + P EX Oil Dive Rotate 360 + K (hold K to change) Guard Position d + PPP (continuously perform directional input) Hakan Smash f + LP Hakan Tackle f + MP Hakan Spear f + HP Step Low f + LK Front Kick f + MK Step Knee f + HK Flying Oil Spin qcf,qcf + K when close (hold K to change) I Oil Coaster Rotate 720 + PPP II Oil Combination Hold d,d,d + KKK ------------------------------------------------------------------------- HUGO ------------------------------------------------------------------------- Neck Hanging Tree f + LP + LK Body Slam b + LP + LK EX Giant Palm Bomber qcb + P EX Moonsault Press Rotate 360 + P EX Shootdown Backbreaker f,d,df + K EX Meat Squasher Rotate 360 + K EX Ultra Throw hcb + K when close EX Monster Lariat qcf + K [AB] Body Press In air, d + HP Hammer Hook f + HP Leap Attack d,d + MK Hammer Mountain qcf,qcf + P (hold P to feint) I Gigas Breaker Rotate 720 + PPP II Megaton Press qcf,qcf + KKK - EX Monster Lariat has Super Armor. ------------------------------------------------------------------------- IBUKI ------------------------------------------------------------------------- Yami Kazura f + LP + LK Uki Yami b + LP + LK Tobizaru In air, LP + LK EX Kunai In air, qcf + P Tsuiji Goe f,d,df + P EX Kubi Ori hcf + P [AB] EX Raida hcb + P when close [AB] Kasumi Gake qcf + K EX Kazakiri f,d,df + K EX Tsumuji qcb + K, then same K or d + same K EX Hien b,d,db + K Agemen b + MP Maki Geri f + LK Rasen Chuu Press HP when standing from afar Oiura Ken Press HP during Rasen Chuu Ura Maki Geri b + MK Koube Kudaki f + MK Sazan df + MK Bonshou Geri f + HK High Jump d,ub~uf Kasumi Suzaku In air, qcf,qcf + P I Yoroi Dooshi hcb,hcb + PPP II Hashinsho qcf,qcf + KKK [AB] Target Combos: jumping HP, f+MK jump diagonally LP, f+HP jump diagonally LK, f+MK Close, LP, MP, HP Standing far, LP, MP, f+LK Close, LP, MP, d + HK, HK b + MK, f + MK Close, HP, d + HK, HK LK, MK, HK Crouching HK, HK - Regarding Tsumuji, pressing K afterwards hits high, while d + K hits low. - You can follow-up the Tsuiji Goe with the Kunai or Kasumi Suzaku. - Kasumi Suzaku can be used after throwing the Kunai. - The EX Kazakiri can be followed-up with Kunai. - Follow-up the Hien with Kunai or Kasumi Suzaku during the downward arc after the attack. ------------------------------------------------------------------------- JURI ------------------------------------------------------------------------- Karen Kick f + LP + LK Assatsu Kick b + LP + LK EX Fuhajin qcf + K EX Shikusen In air, qcb + K [AB] - 2nd Impact - K - 3rd Strike - K EX Senpuusha qcb + K EX Kasatsushi qcb + P Sekku f + MK Fuharenjin qcb,qcb + K I Feng Shui Engine qcf,qcf + PPP II Kaisen Dankairaku qcf,qcf + KKK [AB] - The Kasatsushi only works against certain attacks. ------------------------------------------------------------------------- KEN MASTERS ------------------------------------------------------------------------- Seoi Nage f + LP + LK Jigoku Guruma b + LP + LK EX Hadouken qcf + P EX Shoryuken f,d,df + P EX Tatsumaki Senpuu Kyaku qcb + K (air) [AB] Inazuma Kick b + MK Forward Step Kick f + MK Thunder Kick f + HK (hold HK to feint) Shoryureppa qcf,qcf + P I Shinryuken qcf,qcf + PPP [AB] II Guren Senpuukyaku qcf,qcf + KKK [AB] Target Combos: Close,MP,HK ------------------------------------------------------------------------- M.BISON (VEGA in JPN) ------------------------------------------------------------------------- Deadly Throw f + LP + LK Death Tower b + LP + LK EX Psycho Crusher Charge b,f + P [AB] EX Double Knee Press Charge b,f + K EX Head Press Charge d,u + K EX Somersault Skull Diver Charge d,u + K, then P EX Devil Reverse Charge d,u + P, then P Bison Warp f,d,df / b,d,db + PPP / KKK Hell Attack Jump ub / uf, MP, MP Knee Press Nightmare Charge b,f,b,f + K I Nightmare Booster Charge b,f,b,f + KKK II Psycho Punisher Charge b,f,b,f + PPP [AB] ------------------------------------------------------------------------- MAKOTO ------------------------------------------------------------------------- Hikiyose Zutsuki "Tacchuu" f + LP + LK Hiji Otoshi Sanren Tsuki "Araiso" b + LP + LK EX Chokujou Seiken-zuki "Fukiage" f,d,df + P EX Tosshin Seiken-zuki "Hayate" qcf + P (hold P to charge) EX Uchi Oroshi Shutou "Oroshi" qcb + P [AB] EX Tsurushi Nodowa "Karakusa" hcb + K when close EX Senkou Kakato Otoshi "Tsurugi" Jump u or uf, qcb + K Fumikomi Seiken-zuki "Shimaki" f + HP Fumikomi Seiken Sanren Tsuki "Yamase" Press HP during "Shimaki" Tanden Renki: Seme no Kata qcf,qcf + P I Seichuusen Godan-zuki qcf,qcf + PPP [AB] II Abare Tosanami Kudaki qcf,qcf + KKK [AB] Target Combos: LK, MK f + MK, HK - Tanden Renki gives you a temporary power boost. During this super, Makoto's attacks will inflict more damage. - The EX Hayate can Armor Break. ------------------------------------------------------------------------- ONI ------------------------------------------------------------------------- Ragou Souha f + LP + LK Syuretto b + LP + LK EX Go Hadouken qcf + P (hold P) EX Gorai Hadouken hcb + P EX Zankuu Hadousho In air, qcb + P EX Go Shoryuken f,d,df + P EX Tatsumaki Zankuu Kyaku qcb + K (air) [AB] EX Sekisei Jiraiken f,d,df + K EX Rakan Dantojin hcf + K [AB] Gankauchi f + MP Shun Goku Satsu LP,LP,f,LK,HP (air) I Meido Gohadou qcf,qcf + PPP [AB] Messatsu Gozankuu In air, qcf,qcf + PPP Messatsu Gotenha qcf,qcf + KKK II Tenchi Sokaigen hcb,hcb + PPP [AB] Target Combos: f + LP,MP b + MP,HP - The Shun Goku Satsu is unblockable. Oni can also do it in mid-air. ------------------------------------------------------------------------- POISON ------------------------------------------------------------------------- Slapshot f + LP + LK Frankensteiner b + LP + LK EX Aeolus Edge qcf + P EX Whip of Love qcb + P (up to 3x) EX Kissed by a Goddess f,d,df + K EX Love Me Tender qcb + K, then... [AB] - (throw) - K Backflip KKK Elbow Drop f + MP Thunder Whip qcf,qcf + P I Love Storm qcf,qcf + PPP [AB] II Poison Kiss Close, hcb,hcb + PPP ------------------------------------------------------------------------- ROLENTO ------------------------------------------------------------------------- Colonel Carrier f + LP + LK Deadly Package b + LP + LK EX Stinger f,d,df + K, then press P / K EX Mekong Delta Attack Press PPP, then P when you land [AB] EX Mekong Delta Air Raid qcb + P, then press P [AB] EX Mekong Delta Escape qcb + K, then move b / f + P / K EX Patriot Circle qcf + P (perform 3x) Trick Landing Just before you land, KKK Fake Rod f + MK Spike Rod In air, d + MK Mine Sweeper qcb,qcb + P I Patriot Sweeper qcf,qcf + PPP [AB] II Take No Prisoners qcf,qcf + KKK [AB] ------------------------------------------------------------------------- ROSE ------------------------------------------------------------------------- Soul Fall f + LP + LK Soul Loop b + LP + LK EX Soul Spark hcf + P EX Soul Spiral qcf + K [AB] EX Soul Reflect qcb + P EX Soul Throw f,d,df + P Sliding df + MK Soul Piete f + HK Aura Soul Spark qcf,qcf + P I Illusion Spark qcf,qcf + PPP [AB] II Soul Satellite qcb,qcb + PPP [AB] ------------------------------------------------------------------------- RUFUS ------------------------------------------------------------------------- Head Bazooka f + LP + LK Hand Machine Gun b + LP + LK EX Messiah Kick qcf + K, then K EX Galactic Tornado qcf + P [AB] EX Snake Strike f,d,df + P Vulture Kick f + MK Glory Kick df + MK Fragrance Palm f + HP Falcon Kick In air, df + MK Spectacle Romance qcf,qcf + P I Space Opera Symphony qcf,qcf + PPP II Big Bang Typhoon qcb,qcb + PPP [AB] Target Combos: LK,HK - The LK Messiah Kick can Armor Break - Armor Break is added to the 2nd or 3rd hit of Spectacle Romance and the upward roundhouse during Space Opera Symphony. ------------------------------------------------------------------------- RYU ------------------------------------------------------------------------- Seoi Nage f + LP + LK Tomoe Nage b + LP + LK EX Hadouken qcf + P EX Shakunetsu Hadouken hcb + P EX Shoryuken f,d,df + P EX Tatsumaki Senpuu Kyaku qcb + K (air) [AB] Sakotsu Wari f + MP Seichuu Nidan Tsuki f + HP Shinkuu Hadoken qcf,qcf + P I Metsu Hadouken qcf,qcf + PPP II Metsu Shoryuken qcf,qcf + KKK [AB] ------------------------------------------------------------------------- SAGAT ------------------------------------------------------------------------- Tiger Rage f + LP + LK Tiger Carry b + LP + LK EX High Tiger Shot qcf + P EX Low Tiger Shot qcf + K EX Tiger Uppercut f,d,df + P EX Tiger Knee f,d,df + K [AB] Angry Charge qcb,qcb + K (uses 1 bar of SC gauge) Heavy Tiger Elbow f + HP Low Step Kick f + LK High Step Kick f + HK Fake Kick HK,HK Tiger Genocide qcf,qcf + K I Tiger Destruction qcf,qcf + KKK II Tiger Cannon qcf,qcf + PPP - Succesfully performing the Angry Charge powers up the Tiger Uppercut; the next one that you perform will do increased damage if it hits. ------------------------------------------------------------------------- SAKURA KASUGANO ------------------------------------------------------------------------- Sailor Shoot f + LP + LK Choba Throw b + LP + LK EX Hadouken qcf + P (hold P to change effects) EX Shoryuken f,d,df + P EX Shunpuu Kyaku qcb + K (air) [AB] EX Sakura Otoshi f,d,df + K, tap P,P,P Flower Kick f + MK Haru Ichiban qcb,qcb + K I Haru Ranman qcb,qcb + KKK [AB] II Shinkuu Hadoken qcf,qcf + PPP Shinkuu Tengyo Hadoken qcf,qcf + KKK ------------------------------------------------------------------------- SETH (Final Boss) ------------------------------------------------------------------------- Genocide Shoot f + LP + LK Death Throw b + LP + LK EX Sonic Boom qcf + P EX Shoryuken f,d,df + P (up to 3x) EX Hyakuretsukyaku qcb + K [AB] EX Tanden Engine qcb + P (EX ver. costs 2 bars) EX Screw Piledriver Rotate 360 + P Yoga Teleport f,d,df / b,d,db + PPP / KKK Sankaku Tobi Jump against a wall, press f Yousou Kyaku In air, d + MK Tenma Kujin Kyaku Jump forward, d + HK at apex Tandem Storm qcf,qcf + P I Tandem Stream qcf,qcf + PPP [AB] II Tandem Typhoon qcb,qcb + PPP [AB] - EX Tanden Engine can Armor Break. ------------------------------------------------------------------------- T.HAWK ------------------------------------------------------------------------- Neck Hanging Tree f + LP + LK Mexican Throw b + LP + LK EX Mexican Typhoon Rotate 360 + P EX Tomahawk Buster f,d,df + P - (press PPP at apex, uses 1 bar) Condor Dive Jump u or uf, press PPP [AB] EX Condor Dive In air, press KKK [AB] EX Condor Spire f,d,df + K Heavy Body Press Jump b / f, d + HP Heavy Shoulder Jump b / f, d + MP Thrust Peak df + LP Double Typhoon Rotate 720 + P I Raging Typhoon Rotate 720 + PPP II Raging Slash hcb,hcb + KKK ------------------------------------------------------------------------- VEGA (BALROG in JPN) ------------------------------------------------------------------------- Rainbow Suplex f + LP + LK Crescent Rain b + LP + LK Stardust Drop In air, f + LP + LK EX Rolling Crystal Flash Charge b,f + P EX Scarlet Terror Charge db,f + K [AB] EX Sky High Claw Charge d,u + P [AB] Wall Leap Charge d,u + K, then... EX - Flying Barcelona Attack - P EX - Izuna Drop - f + P when close Backslash Press PPP Short Backslash Press KKK Sankaku Tobi Jump against a wall, press f Claw Throw f,d,df + P Mask Throw f,d,df + PP (uses 2 bars) Piece of Mercury df + MK Cosmic Smart df + HK Super Wall Leap Charge db,df,db,uf + K, then... - Flying Barcelona Special - P - Rolling Izuna Drop - f + P when close I Bloody High Claw Charge db,df,db,uf + KKK [AB] II Splendid Claw Charge db,f,b,f + KKK [AB] ------------------------------------------------------------------------- YANG ------------------------------------------------------------------------- Youhon Shiun f + LP + LK Ento Shugeki b + LP + LK EX Byakko Soushouda qcb + P (press LP to feint) [AB] EX Tourou Zan qcf + P (perform 3 times) EX Senkyuutai f,d,df + K EX Zenpou Tenshin hcb + K when close EX Kaihou qcf + K Raigeki Shuu Jump u or uf, then df + K Senpuu Kyaku f + MK Koushu When close, f + HP Sei'ei Enbu qcb,qcb + P I Raishin Mahha Ken qcf,qcf + PPP [AB] II Tenshin Senkyuutai qcf,qcf + KKK [AB] Target Combos: jumping MK, df + MK MP, HP, d + HP LK, MK, HK ------------------------------------------------------------------------- YUN ------------------------------------------------------------------------- Gekitei Futai f + LP + LK Ento Shugeki b + LP + LK EX Kobokushi qcb + P (press LP to feint) [AB] EX Zesshou Hohou qcf + P [AB] EX Tetsuzan Kou f,d,df + P EX Nishou Kyaku f,d,df + K EX Zenpou Tenshin hcb + K when close Senpuu Kyaku f + MK Dakai f + HP Raigeki Shuu Jump u or uf, then df + K Gen'ei Jin qcf,qcf + P I Youhou qcf,qcf + PPP [AB] II Sourai Rengeki qcf,qcf + KKK Target Combos: jumping LP, f + HP crouching MP, d + HP crouching HK, d + HK (can't do this during Gen'ei Jin) MP, HP, d + HP (can't do this during Gen'ei Jin) Far or close, LP, LK, MP ------------------------------------------------------------------------- ZANGIEF ------------------------------------------------------------------------- Body Slam f + LP + LK Brain Buster b + LP + LK EX Spinning Piledriver Rotate 360 + P EX Banishing Flat f,d,df + P Double Lariat Press PPP, move b / f Quick Double Lariat Press KKK, move b / f EX Flying Powerbomb Rotate 360 + K from afar EX Atomic Suplex Rotate 360 + K Flying Body Attack Jump b / f, d + HP Double Knee Drop Jump b / f, d + LK Kuuchuu Headbutt Jump up, u + MP / HP Long Kick df + HK Final Atomic Buster Rotate 720 + P I Ultimate Atomic Buster Rotate 720 + PPP II Siberian Blizzard In air, rotate 720 + KK ======================================================================== 3. SECRETS AND TRICKS ======================================================================== ------------------------------------------------------------------------ FIGHT AKUMA ------------------------------------------------------------------------ You can fight Akuma if you fulfill the following requirements: - Don't lose any rounds - Get at least 1 Perfect Victory ------------------------------------------------------------------------ FIGHT GOUKEN ------------------------------------------------------------------------ You can fight Gouken if you fulfill the following requirements: - Don't lose any rounds - Get at least 1 Perfect Victory - Get 10 First Attacks - Get at least 5 Super or Ultra Combo Finishes ------------------------------------------------------------------------ FIGHT EVIL RYU ------------------------------------------------------------------------ You can fight Evil Ryu if you fulfill the following requirements: - Don't lose any rounds - Get at least 1 Perfect Victory - Defeat Seth with a Super or Ultra Combo Finish ------------------------------------------------------------------------ FIGHT ONI ------------------------------------------------------------------------ You can fight Oni if you fulfill the following requirements: - Don't lose any rounds - Get at least 1 Perfect Victory - Get 10 First Attacks - Get 5 Super or Ultra finishes - Defeat Seth with a Super or Ultra Combo Finish ------------------------------------------------------------------------ EXTRA COSTUMES ------------------------------------------------------------------------ If you have a STREET FIGHTER X TEKKEN save, you'll automatically unlock an extra costume for Elena, Poison, Rolento, Hugo, and Decapre. ======================================================================== 4. GAMEPLAY NOTES ======================================================================== ------------------------------------------------------------------------ RULES OF THE GAME ------------------------------------------------------------------------ The game consists of battles, which are broken into three round matches (by default). The first person to win two rounds wins. To 'win' a round, you must empty your opponent's Life Gauge--this can be done by attacking them. It's possible to have a double K.O. (both characters kill each other at the same time), in which case both players are awarded a win, and whoever has more wins is the winner. If they both have the same number of previous wins, another round is held. Another factor is the game timer, which is set to 99 (66 seconds), by default. Once it reaches 00, whoever has more life is the winner. There are various ways to kill your opponent, and these are noted by win signs: V for "Victory" - You killed your opponent with anything other than a Super. S for "Super Combo" - You killed your opponent with any Super. U for "Ultra Combo" - You killed your opponent with an Ultra. D for "Draw Game" - Both players killed each other at the same time; both of them get a victory for this match and whoever has more wins advances; otherwise another round is held. P for "Perfect" - This means you had full life (a yellow life gauge) when the round ended. No matter how you finish the match, if you get a perfect win, you always get a "P". ------------------------------------------------------------------------ BLOCKING ------------------------------------------------------------------------ Blocking occurs when you hold back to block high attacks, or down to block low attacks. You take no damage when you block, although blocking special moves, Super or Ultra Combos results in a minor amount of damage per hit, even though you're in a defensive posture. ------------------------------------------------------------------------ SUPER AND ULTRA COMBOS ------------------------------------------------------------------------ Super Combos, as in other SF games, generally do more damage than any other attack, have better invulnerability, and they can only be used with a full SC gauge. When you absorb attacks with Focus or take damage you will fill up your Revenge Gauge. When it fills up at least half way you can then execute an Ultra Combo. Furthermore, filling up the Revenge Gauge beyond 50% (it maxes out at 100%) increases the damage the Ultra does to your opponent. ------------------------------------------------------------------------ THE SUPER COMBO GAUGE ------------------------------------------------------------------------ The Super Combo Gauge is located at the bottom of the screen. As a match continues forth, certain actions performed by the characters will start filling up the gauge. You'll start each fight with an empty gauge. However, between rounds, you retain whatever amount of gauge you had at the end of the Round. So if you have a full SC gauge at the end of Round 1, you'll start Round 2 with a full SC gauge. The SC gauge is divided into four equal bars. As soon as a bar fills up, it begins glowing blue, which means it's ready for use. Here what you can do to build up the Super Combo Gauge: - Hitting your opponent with a normal move - Getting your opponent to block a normal move - Performing a Special Move - Hitting your opponent with a Special Move - Getting your opponent to Block a Special Move Attack - Hitting your opponent with a Focus Attack - Getting your opponent to Block a Focus Attack - Getting hit by your opponent's attack - Blocking an opponent's attack - Focus-Absorbing an opponent's attack - Throwing the opponent There's other ways of building up the SC gauge, but they're character specific, such as Rose's LP Soul Reflect, which can absorb projectiles and convert them to SC energy. There are a set number of actions that cost bars of the gauge to perform. As soon as you perform any of these actions, you'll drain the appropriate number of bars from the gauge and have to fill it up again. The following actions drain the gauge, along with the number of bars their cost: - Performing an EX Special Move (1 bar) - Canceling a normal move into a Focus Attack (2 bars) - Canceling a Special Move into a Focus Attack (2 bars) - Using a Red Focus Attack (2 bars) - Performing a Super Combo (4 bars) There is one exception to the EX rule listed: Seth's EX Tandem Engine costs 2 bars of the SC gauge. ------------------------------------------------------------------------ THE REVENGE GAUGE ------------------------------------------------------------------------ The Revenge Gauge is the name given to a second combo gauge, separate from your Super Combo Gauge. It fills as your fighter takes damage or absorbs attacks via Focus. When the Revenge Gauge is at least 50% full, you can activate your Ultra Combo. The fuller the Revenge Gauge when the Ultra Combo is activated, the more damage a successful Ultra Combo will inflict. You start every Round with an empty Revenge Gauge. The energy does not carry over to the next Round. So if you end a Round with 50% of your gauge filled up, you will lose all of that and start the next Round with nothing in it. However, it should be noted that specific characters' Revenge gauge rises quicker than others due to their low health. This includes characters like Akuma and Seth (Seth's health is a little lower than Akuma's so his Revenge Gauge would increase a little faster upon taking damage). For certain Ultra Combos (such as Juri's Feng Shui Engine), once it's activated, a timer will appear and will slowly deplete, with the move ending once the gauge is fully depleted. The color of the Revenge Gauge also differs depending on which Ultra is chosen: green for Ultra 1(I), purple for Ultra 2(II), or red for the Ultra Double. ------------------------------------------------------------------------ EX SPECIAL MOVES ------------------------------------------------------------------------ This concept carries over from SFIII. The idea is basically this; that every character has certain moves that, when performed with two buttons, hit more times and do more damage. For example, Yun's Zesshou Hohou is done with qcf + P. Since the Zesshou Hohou is EX'able, if you perform it with qcf + PP, the move will go further, hit twice and do more damage than normal. You can always tell when you're EX'ing a move because your character will flash yellow. The drawback with EX moves is that they cost Super Combo gauge to use. The amount is the same for all EX'able moves, except those that require two blocks of the SC gauge. Do want to save your SC power for Super Combos or use it for EX moves? It's up to you. ------------------------------------------------------------------------ FOCUS ATTACKS ------------------------------------------------------------------------ The Focus Attack is performed by pressing MP + MK. Holding the buttons allows you to charge the move; while charging, you have temporary "Hyper Armor"which lets you absorb a hit from your opponent without being knocked down. There are three levels of charge: Lv. 1 - Does the least damage of the three. Knocks down only on a counter hit. Can be blocked. Lv. 2 - Your character will flash white. Knocks down on any succesful hit, and can be blocked. Lv. 3 - Easily recognized by the "ink splatter" that appears on-screen. Fully charged, this ALWAYS knocks the opponent down. Unblockable. Absorbing a hit while using Focus also builds up the Revenge Guage, so you can use your Ultra. Furthermore, the damage you took from absorbing the hit will gradually recover aftewards. Beware, though; your character is vulnerable to Armor Break while performing Focus. New to Ultra SFIV is the Red Focus Attack, which uses 2 bars of the Super Combo Gauge. You can always tell when you're performing this move because your character will flash red. The animation for a Red Focus is similar to the Lv. 3 charged Focus Attack. The Red Focus allows a character to absorb more than one attack, making it useful against multi-hit moves or attacks done quickly in succession, such as Target Combos). ------------------------------------------------------------------------ SUPER ARMOR ------------------------------------------------------------------------ Super Armor grants the ability to absorb a single attack without being hurt or even being stunned. Such an ability is bestowed by certain EX Special attacks and Focus Attacks (where the game manual refers to it as Hyper Armor). When struck while employing Super Armor, the armor disappears, and a portion of the user's Health Meter is greyed out as provisional damage, instead of losing it outright. The health meter recovers gradually to what it was, with health slowly filling the grey segment if the player is not hit again; however, if the player is hit and suffers damage, the amount of health represented by the grey segment which has not yet recovered is permanently lost, as well as whatever other damage the second attack inflicts. One advantage of Super Armor is that getting hit once does not interrupt whatever attack the armored character is performing. However, in addition to having the armor broken by a series of repeated jabs or the like, you must also beware of throws (which don't strike, and thus bypass the armor) and certain special attacks which possess the Armor Break property. ------------------------------------------------------------------------ ARMOR BREAK ------------------------------------------------------------------------ Each character has at least one attack (such as Guile's Flash Kick or M. Bison's Psycho Crusher) with which they can bypass a character's Super Armor; each character will also have an Armor Breaking Ultra Combo as well. When a character with Super Armor is struck by an armor-breaking attack, there is a sound and a visual effect of glass shattering, while the attack itself proceeds as normal. Any reversal special move performed after a knockdown will break Super Armor. Though not given the property itself, multi-hitting moves such as the Hyakuretsukyaku or repeated light punches can also penetrate Super Armor in all games, although these will not work on the Red Focus Attack and Hugo's EX Monster Lariat. Throws also ignore armor, and many Super Combos/Super Arts can deliver multiple hits quick enough to negate armor, or else circumvent them by design. ------------------------------------------------------------------------ THROWS, HOLDS, AND ESCAPES ------------------------------------------------------------------------ Every character can throw someone by getting close and pressing LP + LK (no directional press is needed). You can also throw by pressing back or forward + LP + LK, and this may result in different throws for certain characters. Some characters also have air throws, which are performed by pressing LP + LK while in air. If you're not close enough to your opponent when you attempt a throw, your character will do a short 'miss animation', during which time they are vulnerable. The nice thing about throws and holds is that they are unblockable. However, they are escapable; what you do is press LP + LK just as you are thrown. This even works on air throws. If you did it correctly both fighters will be pushed back an equal distance, and a certain amount of frames(*) depending on the timing. If one player's throw was executed before the other, they gain a frame advantage and come out of the 'pushed' state faster. A weird feature of all holds is that you can wiggle the controller during the hold to make it animate faster. *Frame - The smallest unit of graphics display, displayed for 1/60 of one second. Used as unit of time for move executions and recovery. ------------------------------------------------------------------------ QUICK STAND ------------------------------------------------------------------------ A quick stand is when a character stands up immediately after knockdown. It is usually executed by quickly tapping buttons or moving the joystick in a certain direction repeatedly before the character lands. With the exception of KOs, throws, and other attacks that inflict untechable knockdown, the quick stand can be done anytime the player is knocked down. ------------------------------------------------------------------------ REVERSALS ------------------------------------------------------------------------ Reversals are performed by inputting the desired attack (anything from a special attack to a Super/Ultra Combo) so that it's performed the very moment your character recovers. This can only occur in the following situations: - Getting up or quick standing after knockdown. (Also known as a"wake-up") - Exiting the blocking or hit stunned state. - Landing after being hit in mid-air by non-knockdown attacks. - Exiting the stunned state. The window for performing reversals is generally small, and opponents will often try to attack a downed player the moment they get up. As such, reversals are best performed with moves that possess invincibility frames, such as the Shoryuken. In order to perform a reversal with a charge motion move, such as the Flash Kick, after a quick stand, the quick stand must be performed by quickly tapping buttons instead of moving the joystick, so as not to interrupt the charging. In addition, reversal attacks also have Armor Breaking properties. This is good, in case the opponent attempts to follow up with a charged Focus Attack, for example. ======================================================================== 5. MISCELLLANEOUS ======================================================================== ------------------------------------------------------------------------ TRANSLATIONS ------------------------------------------------------------------------ - I'm missing a few moves here. If you have the translations for them contact me, and I'll give you credit in the THANKS section. [ AKUMA ]---------------------------------------------------------------- Goshoha Strong Palm Wave Syuretto Gou Hadouken Great Surge Fist Zankuu Hadouken Sky-Slashing Surge Fist Shakunetsu Hadouken Scorching Heat Surge Fist Gou Shouryuu Ken Great Rising Dragon Fist Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick Ashura Senkuu (demonic warrior) Air Flash Hyakki Shuu Evil Pandemonium Attack Hyakki Gouzan Evil Pandemonium Great Slash Hyakki Goushou Evil Pandemonium Great Thrust Hyakki Goujin Evil Pandemonium Great Blade Hyakki Gousai Evil Pandemonium Great Smash Tenma Kuujin Kyaku Demonic Air Blade Kick Zugai Hasatsu Skull Destroyer Messatsu Gou Hadou Great Surge Deadly Attack Tenma Gou Zankuu Great Demonic Sky Slasher Messatsu Gou Shouryuu Great Rising Dragon Deadly Attack Messatsu Gou Rasen Great Spiralling Deadly Attack Messatsu Gou Senpuu Great Whirlwind Deadly Attack Shun Goku Satsu Imprisoning Death Flash Shin Shun Goku Satsu True Imprisoning Death Flash (a.k.a. Wrath of the Raging Demon) Tenshou Kaireki Jin Sky-Thrusting Ocean-Trampling Blade (a.k.a. Demon Armageddon) - There are two spellings of 'shakunetsu'; one (also 'sekinetsu') means "red hot", while the other 'shakunetsu' means "scorching heat". - The literal meaning of 'hyakki' is 'one hundred demons'. What this actually refers to is a 'large host of evil-doers'. * I've included the Japanese names for Akuma's Ultra Combos just for completeness' sake. [ CHUN-LI ]-------------------------------------------------------------- Koshuu Tou Attacking Tiger Overthrow Kirinshuu Griffin Kick Ryuusei Raku Shooting Star Drop Hyakuretsu Kyaku Hundred Rending Kicks Kikou Ken Chi Fist Hazan Shuu Supreme Mountain Kick Kaku Kyaku Raku Crane Leg Drop Kouhou Kaiten Kyaku Backward Spinning Leg Kakusenshuu Kintekishuu Tenkukyaku Tenshou Kyaku Heavenly Ascention Kick Yousou Kyaku Eagle Talon Kick Sankaku Tobi Triangle Hop Senretsu Kyaku Thousand Rending Kicks Housenka Phoenix Fan Petal Kikou Shou Chi (Internal Energy) Palm [ CODY ]----------------------------------------------------------------- Tokushu Koudou: Knife Hiroi Special Ability: Knife Pick-Up Tokushu Koudou: Knife Kougeki Special Ability: Knife Attack Tokushu Koudou: Knife Nage Special Ability: Knife Throw [ DAN HIBIKI ]----------------------------------------------------------- Gadou Thrust Self-Taught Thrust Saikyo Haraigoshi Gadouken Self-Taught Fist Koryuken Shiny Dragon Fist Dankuu Kyaku Sky Cutting Kick Kuuchuu Chouhatsu Mid-Air Taunt Shagami Chouhatsu Crouching Taunt Saikyo Kick Strongest Kick Hisshou Buraiken Certain Victory Trustless Fist Chouhatsu Densetsu Legendary Taunt Shisshou Buraiken Divine Victory Trustless Fist Haou Gadouken Champion King Self-Taught Fist [ E.HONDA ]-------------------------------------------------------------- Saba Ori Mackerel Snapping Tawara Nage Straw Bag Throw Hyakuretsu Harite One Hundred Rending Stretched Hands Super Zutsuki Super Headbutt Super Hyakkan Otoshi Super Hundredweight Drop Ooichou Nage Gingko Tree Throw Shikofumi Orochi Kudaki Great Serpent Smasher [ EVIL RYU ]------------------------------------------------------------- Seoi Nage Over-the-Shoulder Throw Tomoe Nage Overhead Judo Throw Gou Hadoken Great Surge Fist Shakunetsu Hadouken Scorching Heat Surge Fist Gou Shoryuken Great Rising Dragon Fist Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick Ryusokyaku Dragon Claw Kick Ashura Senkuu (demonic warrior) Air Flash Zugai Hasatsu Skull Destroyer Senpukyaku Whirlwind Kick Tenma Kujin Kyaku Demonic Air Blade Kick Shun Goku Satsu Imprisoning Death Flash Metsu Hadoken Destruction Surge Fist Messatsu Gou Shoryu Great Rising Dragon Deadly Attack [ FEI LONG ]------------------------------------------------------------- Shushugai Tenshou Tousaikyaku Rekka Ken Conflageration Fist Shienkyaku Kindling Blaze Kick Rekkukyaku Violent Air Kick Tenshin Chokkarkusho Falling Underneath Heel Engekishu Distant Attack Kick Rekka Shinken True Conflageration Fist Rekka Shingeki True Conflageration Attack Gekirinken Fierce Wheel Fist [ GEN ]------------------------------------------------------------------ Shuraku Hozen Sealing Front Ansatsu Ken: Sou-ryuu Assassin Fist: Mourning Style Hyakurenkou Hundred Rapid Capture Gekirou Reverse Cascade Zan'ei Cruel Phantom Zetsuei Severing Phantom Shitenketsu Deadly Pressure Point Ansatsu Ken: Ki-ryuu Assassin Fist: Detestable Style Jasen Serpent Drill Ouga Wandering Fang Shakudan Stature Cutter Jakouha Snake Bite Opening Ryukoha Dragon Bite Opening Teiga Crying Fang [ GOUKEN ]--------------------------------------------------------------- Raikotokyaku Amaoroshi Go Hadoken Great Surge Fist Senkuu Goshouha Flashing Air Strong Piercing Wave Tatsumaki Gou Rasen Tornado Strong Spiral Tatsumaki Senpuukyaku Tornado Whirlwind Kick Hyakkishu Evil Pandemonium Attack Hyakki Gozan Evil Pandemonium Great Slash Hyakki Goheki Evil Pandemonium Great Wall Hyakki Gojin Evil Pandemonium Great Blade Hyakki Gosai Evil Pandemonium Great Smash Kongoushin Diamond Body Sakotsu Kudaki Collarbone Smasher Tenma Kujin Kyaku Demonic Air Blade Kick Kinjite Shoryuken Forbidden Hand Rising Dragon Fist Shin Shoryuken True Rising Dragon Fist Denjin Hadoken Electric Blade Surge Fist [ GUY ]------------------------------------------------------------------ Tsukami Nage Holding Throw Seoi Nage Over-the-Shoulder Throw Houzantou Mountain Demolishing Dipper Bushin Senpuu Kyaku Bushin Whirlwind Kick Bushin Izuna Otoshi Bushin Izuna Drop Izuna no Hiji Otoshi Izuna Elbow Drop Hayagake Rapid Running Kyuuteishi Quick Stop Kage Sukui Shadow Scoop Kubikari Neck Cutter Kaiten Izuna Otoshi Revolving Izuna Drop Hiji Otoshi Elbow Drop Kubi Kudaki Neck Breaker Kamaitachi (a type of weapon) Bushin Gokusa Ken Bushin Imprisoning Fist Chain Bushin-ryuu Seoi Nage Bushin-style Shoulder Throw Sankaku Tobi Triangle Hop Bushin Hassou Ken Bushin Eight Paired Fist Bushin Gourai Senpujin Bushin Strong Lightning Whirlwind Formation Bushin Musou Renge Bushin Unparallelled Rapid Reap [ IBUKI ]---------------------------------------------------------------- Yami Kazura Dark Arrowroot Uki Yami Tobizaru Leaping Monkey Kunai (a type of weapon) Tsuiji Goe (a proper name) Pass Kubi Ori Neck Breaker Raida Lightning Strike Kasumi Gake Running Mist Kazakiri Cutting Wind Tsumuji Whirlwind Hien Flying (Swallow) Agemen "blow to the face" Maki Geri Winding Kick Rasen Chuu Spiral Elbow Oiura Ken Reverse Pursuit Fist Ura Maki Geri Reverse Winding Kick Koube Kudaki Head Smasher Sazan Sand Slash Bonshou Geri Temple Bell Kick Kasumi Suzaku Crimson Phoenix Mist Yoroi Dooshi Armor Piercer Hashinsho Heartbreaker Thrust [ JURI ]----------------------------------------------------------------- Karen Kick Assatsu Kick Fuhajin Wind Breaking Blade Shikusen Flash of Suffering Senpuusha Piercing Windmill Kasatsushi Deathly Killing Stare Sekku Fuharenjin Wind Breaking Chain Blades Kaisen Dankairaku Spinning World-Ending Descent [ KEN MASTERS ]---------------------------------------------------------- Seoi Nage Over-the-Shoulder Throw Jigoku Guruma Hell Wheel Hadouken Surge Fist Shoryuken Rising Dragon Fist Tatsumaki Senpuu Kyaku Tornado Whirlwind Kick Inazuma Kick Lightning Flash Kick Shoryureppa Rising Dragon Renderer Shinryuken Divine Dragon Fist Guren Senpuukyaku Crimson Lotus Whirlwind Kick [ MAKOTO ]--------------------------------------------------------------- Hikiyose Zutsuki "Tacchuu" Drawing Up Headbutt "Pagoda Head" Hiji Otoshi Sanren Tsuki "Araiso" Elbow Drop: Three Continuous Thrusts "Wind-swept and wave-beaten shore" Chokujou Seiken-zuki "Fukiage" Steadily Rising Justice Fist Thrust "Rising Wind" Tosshin Seiken-zuki "Hayate" Rushing Justice Fist Thrust "Fast Gale" Uchi Oroshi Shutou "Oroshi" Falling Hand Blade Strike "Mountain Wind" Tsurushi Nodowa "Karakusa" Neck Hanging Ring "Arabesque" Senkou Kakato Otoshi "Tsurugi" Flashing Heel Drop "Sword" Fumikomi Seiken-zuki "Shimaki" Advancing Justice Fist Thrust "Winding Wind" Fumikomi Seiken Sanren Tsuki "Yamase" Advancing Justice Fist Triple Continuous Thrusts "Mountain Heights" Tanden Renki: Seme no Kata Refined Spirit in the Point Above the Navel: Offensive Style Seichuusen Godan-zuki Median Line Five-Part Thrust Abare Tosanami Kudaki Violent Tosa Wave Crusher [ ONI ]------------------------------------------------------------------ Ragou Souha Syuretto Gou Hadouken Great Surge Fist Gorai Hadouken Roaring Thunder Surge Fist Zankuu Hadousho Air Slash Surge Palm Gou Shoryuken Great Rising Dragon Fist Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick Sekisei Jiraiken Red Star Landmine Fist Rakan Dantojin Arhat Severing Tower Blade Gankauchi Shun Goku Satsu Imprisoning Death Flash Meido Gohadou Dark Painful Great Surge Messatsu Gozankuu Great Sky Slashing Deadly Attack Messatsu Gotenha Great Heaven Breaking Deadly Attack Tenchi Sokaigen Heaven and Earth Twin Crushing Raise [ RYU ]------------------------------------------------------------------ Seoi Nage Over-the-Shoulder Throw Tomoe Nage Overhead Judo Throw Hadouken Surge Fist Shakunetsu Hadouken Scorching Heat Surge Fist Shoryuken Rising Dragon Fist Tatsumaki Senpuu Kyaku Tornado Whirlwind Kick Sakotsu Wari Collarbone Splitter Seichuu Nidan Tsuki Mid-Level Two-Part Thrust Shinkuu Hadoken Vacuum Surge Fist Metsu Hadouken Destruction Surge Fist Metsu Shoryuken Destruction Rising Dragon Fist [ SAKURA KASUGANO ]------------------------------------------------------ Choba Throw Hadouken Surge Fist Sho'ouken Cherry Blossom Fist Shunpuu Kyaku Spring Breeze Kick Sakura Otoshi Sakura's Drop Haru Ichiban First Storm of Spring Haru Ranman Glorious Spring Shinkuu Hadoken Vacuum Surge Fist Shinkuu Tengyo Hadoken Vacuum Heavenly Command Surge Fist [ SETH ]----------------------------------------------------------------- Shoryuken Rising Dragon Fist Hyakuretsukyaku Hundred Rending Kicks Yousou Kyaku Hawk's Talon Kick Tenma Kujin Kyaku Demonic Air Blade Kick [ VEGA ]----------------------------------------------------------------- Sankaku Tobi Triangle Hop [ YANG ]----------------------------------------------------------------- Youhon Shiun Flying Hawk Cloud Flip Ento Shugeki Byakko Soushouda White Tiger Paired Palm Strike Tourou Zan Mantis-style Slash Senkyuutai Arcing Thigh Drill Zenpou Tenshin Roll Body Forward (over opponent) Kaihou Pleasant Kneel (Concealed Tracks) Raigeki Shuu Lightning Attack Kick Senpuu Kyaku Whirlwind Kick Koushu Bent Hand Sei'ei Enbu Phantom Point Waltz Raishin Mahha Ken Quaking Thunder Demonic Break Fist Tenshin Senkyuutai Rolling Arced Thigh Drill [ YUN ]------------------------------------------------------------------ Gekitei Futai Ento Shugeki Kobokushi Tiger Strike Zesshou Hohou Technique to Move without Stepping Tetsuzan Kou Iron Mountain Lean Nishou Kyaku Leaping Double Kick Zenpou Tenshin Roll Body Forward (over opponent) Senpuu Kyaku Whirlwind Kick Dakai Break in the Deadlock Raigeki Shuu Lightning Attack Kick Gen'ei Jin Phantom Formation Youhou Frying Roast Sourai Rengeki Rapid Thunder Spear Attack [ ZANGIEF ]-------------------------------------------------------------- Kuuchuu Headbutt Mid-Air Headbutt ======================================================================== 7. AUTHOR'S NOTE ======================================================================== ------------------------------------------------------------------------ SPECIAL THANKS ------------------------------------------------------------------------ I couldn't have written this FAQ without help from the following sources: Capcom - Of course. GameFAQs Kao Megura - Most of the move name translations I got from his older FAQs, in particular his SFII 3rd Strike and SFA3 FAQs. Jeff "CJayC" Veasey The Street Fighter Wiki - For the move name and Ultra Combo translations for some characters. You - For reading this FAQ Copyright 2000-2014 THE MCD (a.k.a Damon M. McDaniel) Comments, Contributions, Suggestions, and Corrections welcomed! END OF DOCUMENT 08/20/2014