Guide And Move List - Guide for Ultra Street Fighter IV

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   [ game title ]     ultra street fighter iv
   [ revision # ]     2.0 revision released on: august 20, 2014
   [   system   ]     playstation 3 / xbox 360
   [   author   ]     THE MCD   [ e-mail: [email protected] ]
   [ updates at ]     www.gamefaqs.com

 Unpublished work Copyright 2000-2014 THE MCD (a.k.a. Damon M. McDaniel)
   
 This FAQ and everything included within this file cannot be reproduced
 in any way, shape or form (physically, electronically, or otherwise) aside
 from being placed on a freely-accessible, non-commercial web page in
 it's original, unedited and unaltered format.  This FAQ cannot be used
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 .  All copyrights and trademarks are acknowledged
 and respected that are not specifically mentioned in this FAQ.

 To continue, this FAQ and everything included herein is protected by
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This FAQ can be found at:
---------------------------------------------------------------------
GameFAQs                          www.gamefaqs.com



=================
REVISION HISTORY
=================

v 2.0 (8/20/14) 
- Worked on GAMPLAY NOTES section.

v 1.5 (8/4/14) 
- Fixed up the move lists. Added move name translations. Added the methods 
  to fight Akuma, Gouken, Evil Ryu, and Oni.

v 1.0 (7/15/14) 
- Added character move lists.

v 0.5 (7/12/14) 
- Started this FAQ.


 =================
 TABLE OF CONTENTS
 =================

 1.  INTRODUCTION
 2.  HOW TO PLAY
 3.  CHARACTER MOVELISTS  
      - Abel
      - Adon
      - Akuma
      - Balrog
      - Blanka
      - C.Viper
      - Cammy
      - Chun-Li
      - Cody
      - Dan
      - Decapre
      - DeeJay
      - Dhalsim
      - Dudley
      - E.Honda
      - El Fuerte
      - Elena
      - Evil Ryu
      - Fei-Long
      - Gen
      - Gouken
      - Guile
      - Guy
      - Hakan
      - Hugo
      - Ibuki
      - Juri
      - Ken
      - M. Bison
      - Makoto
      - Oni
      - Poison
      - Rolento
      - Rose
      - Rufus
      - Ryu
      - Sagat
      - Sakura
      - Seth
      - T.Hawk
      - Vega
      - Yang
      - Yun
      - Zangief
 4.  SECRETS AND TRICKS
 5.  GAMEPLAY NOTES
 6.  MISCELLANEOUS
      - Translations
 7.  AUTHOR'S NOTE
      - Special Thanks


 ========================================================================
 1.  INTRODUCTION
 ========================================================================

 Back in the day, there was SF2. Then Champion Edition (Dash in JPN), 
 Turbo, Super, Super Turbo, and years later, Hyper...

 Now, fast forward to when SFIV came out. Then came Super, Arcade 
 Edition, Arcade Edition ver. 2012...

 And now, THIS.

 Ultra Street Fighter IV is yet ANOTHER update to Street Fighter IV. Let's 
 get right to the changes from the last upgrade, shall we?

 ------------------------------------------------------------------------
 CHANGES
 ------------------------------------------------------------------------

 - Balance tweaks all round to most characters to some degree.
 - An Edition select, which lets you play as different versions of most of the
   characters (This is a shout-out to something similar in Hyper SF2)
 - Every playable character from SFIV till Arcade Edition returns.
 - Five more characters were added:
   - Elena (SFIII), Hugo (SFIII), Poison, and Rolento (SFA2-3), all from 
     Street Fighter X TEKKEN.
   - A NEW character, Decapre.
 - Six more stages, also from Street Fighter X TEKKEN. (Pit Stop 109, 
   Mad Gear Hideout, Jurassic Era Research Facility, Blast Furance, 
   Cosmic Elevator, and Half-Pipe)
 - The new Red Focus Attack.
 - The Ultra Combo Double option, which lets you use BOTH of your Ultras. 
   There's a trade-off though - your Ultras do less damage.
 

 ========================================================================
 2.  HOW TO PLAY
 ========================================================================

 ------------------------------------------------------------------------
 BASIC CONTROLS
 ------------------------------------------------------------------------
                
 This section outlines the basic controls for all characters:

 (controller directions and results)

  ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
    \ | /
 b -- n -- f     Walk Back / Block       Neutral         Walk Forward
    / | \
  db  d  df      Crouch / Low Block      Crouch          Offensive Crouch

 Remember to reverse the commands if on the left side of the screen.


 (button layout and effect)

 LP  MP  HP      Light Punch (LP)    Medium Punch (MP)      Hard Punch (HP)

 LK  MK  HK      Light Kick (LK)     Medium Kick (MK)       Hard Kick (HK)


 (ps3 button layout and effect)

 SQUARE  TRIANGLE  L1  L2    LP   MP   HP   PPP

 X       CIRCLE    R1  R2    LK   MK   HK   KKK

 (xbox360 button layout and effect)

 X  Y  LB  LT    LP   MP   HP   PPP

 A  B  RB  RT    LK   MK   HK   KKK


 ------------------------------------------------------------------------
 FAQ NOTATION
 ------------------------------------------------------------------------
               
 qcf / hcf           -  Input (d,df,f) or (b,db,d,df) on the controller.
 qcb / hcb           -  Input (d,db,b) or (f,df,d,db) on the controller.
 Rotate 360 / 720    -  Rotate the controller in a full circle or two
                        full circles.  The shorthand method to do this
                        is to input (f,df,d,db,b,ub,u) or the reverse.
                        There is no shorthand method for a 720, though.
 Charge b,f / d,u    -  Hold in one direction for two seconds, then press
                        in the second direction and press the button
                        listed (P or K).
 PPP / KKK           -  All punches / kicks 
 EX                  -  The special move can be EX'ed.
 [AB]                -  Move has Armor Break properties.
 I / II              -  Ultra Combo I or II.

 ------------------------------------------------------------------------
 BASIC MOVES LIST
 ------------------------------------------------------------------------

 Standing Block                 Hold b when attacked
 Crouching Block                Hold db when attacked
 Dash / Backstep                Tap b,b / f,f
 High Jump                      Tap db,uf / d,u / df,ub
 Throws and Holds               When close, press b / f + LP + LK
 Focus Attack                   Press MP + MK
 Red Focus Attack               Press LP + MP + MK (uses 2 bars of SC gauge)
 Personal Action                Press HP + HK


 ========================================================================
 3.  CHARACTER MOVELISTS
 ========================================================================

 Characters are listed alphabetically.  Most move names are taken from the 
 in-game movelists.

 Moves are listed in this order; throws, special moves, command attacks, 
 your Super Combo, and then your Ultra Combos.  I will also 
 list Target Combos for those characters that have them.

 -------------------------------------------------------------------------
 ABEL
 -------------------------------------------------------------------------

     Drop Throw                      f + LP + LK
     Pincer Throw                    b + LP + LK

 EX  Change of Direction             qcf + P, then...
     - Second Mid                    - f + P
     - Second Low                    - f + K
     - Finish Mid                    - f + P after Second Mid / Second Low [AB]
     - Finish Low                    - f + K after Second Mid / Second Low [AB]
 EX  Wheel Kick                      qcb + K [AB]
 EX  Marselles Roll                  qcf + K
 EX  Falling Sky                     f,d,df + P
 EX  Tornado Throw                   hcb + P
    
     Forward Kick                    f + MK

     Heartless                       qcf,qcf + P [AB]

 I   Soulless                        qcf,qcf + PPP [AB]
 II  Breathless                      qcf,qcf + KKK
                                     (Hold KKK to change timing, cancel with P)


 -------------------------------------------------------------------------
 ADON
 -------------------------------------------------------------------------

     Jaguar Carry                    f + LP + LK
     Jaguar Slam                     b + LP + LK

 EX  Rising Jaguar                   f,d,df + K
 EX  Jaguar Kick                     b,d,db + K [AB]
 EX  Airborne Jaguar Kick            While jumping u / uf, qcb + K 
 EX  Jaguar Tooth                    hcb + K [AB]
    
     Jaguar Crunch                   f + MP

     Jaguar Varied Assault           qcf,qcf + P
     Thousand Jaguars                Tap P rapidly during Jaguar Varied Assault
     Jaguar Assassin                 Tap K during Jaguar Varied Assault

 I   Jaguar Revolver                 qcb,qcb + KKK [AB]
 II  Jaguar Avalanche                qcf,qcf + KKK [AB]


 -------------------------------------------------------------------------
 AKUMA                                                      (GOUKI in JPN)
 -------------------------------------------------------------------------

     Goshoha                         f + LP + LK
     Syuretto                        b + LP + LK

 EX  Go Hadouken                     qcf + P
 EX  Zankuu Hadouken                 In air, qcf + P
 EX  Shakunetsu Hadouken             hcb + P
 EX  Go Shoryuken                    f,d,df + P
 EX  Tatsumaki Zankuu Kyaku          qcb + K (air)
 EX  Hyakkishu                       f,d,df + K, then...
     - Hyakki Gozan                  - do nothing
     - Hyakki Gosho                  - P [AB]
     - Hyakki Gojin                  - K
     - Hyakki Gosai                  - LP + LK
     Ashura Senkuu                   f,d,df / b,d,db + PPP / KKK

     Zugai Hasatsu                   f + MP
     Tenma Kujin Kyaku               Jump forward, d + MK at apex

     Shun Goku Satsu                 LP,LP,f,LK,HP

 I   Wrath of the Raging Demon       LP,LP,b,LK,HP
 II  Demon Armaggedon                u,u + KKK [AB]

 - The Shun Goku Satsu and the Wrath of the Raging Demon are
   UNBLOCKABLE. (heh heh heh...! ^_^)
 - The easiest way to pull off the Demon Armaggedon is to input 
   the motion u,u + KKK while airborne. Once Akuma lands, here 
   comes the pain for your opponent.


 -------------------------------------------------------------------------
 BALROG                                                   (M.BISON in JPN)
 -------------------------------------------------------------------------

     Headbutt                        f + LP + LK
     Lever Break                     b + LP + LK

 EX  Dash Straight                   Charge b,f + P
 EX  Dash Upper                      Charge b,f + K
 EX  Dash Ground Straight            Charge b,df + P
 EX  Dash Ground Upper               Charge b,df + K [AB]
 EX  Dash Swing Blow                 Charge b,df + hold P [AB]
 EX  Buffalo Headbutt                Charge d,u + P  
     Turn Punch                      Hold and release PPP / KKK [AB]

     Crazy Buffalo                   Charge b,f,b,f + P [AB]

 I   Violent Buffalo                 Charge b,f,b,f + PPP [AB]
 II  Dirty Bull                      Close, rotate 720 + KKK

 - The longer you charge the Turn Punch, the more damage it does.


 -------------------------------------------------------------------------
 BLANKA
 -------------------------------------------------------------------------

     Wild Fang                       f + LP + LK
     Jungle Wheel                    b + LP + LK

 EX  Electric Attack                 Tap P rapidly
 EX  Rolling Attack                  Charge b,f + P [AB]
 EX  Verical Rolling Attack          Charge d,u + K
 EX  Backstep Rolling                Charge b,f + K
     Surprise Forward                f + KKK
     Surprise Backward               b + KKK
     Fear Down                       d + PPP

     Rock Crush                      Close, b/f + MP
     Amazon River Run                df + HP

     Grand Shave Rolling             Charge b,f,b,f + P

 I   Lightning Cannon Ball           Charge b,f,b,f + PPP
 II  Shout of Earth (Anti-air)       Charge db,df,db,uf + PPP [AB]
     Shout of Earth (Anti-ground)    Charge db,df,db,uf + KKK [AB]


 -------------------------------------------------------------------------
 C.VIPER
 -------------------------------------------------------------------------

     Ab Fitness                      f + LP + LK
     Temple Massage                  b + LP + LK

 EX  Thunder Knuckle                 qcb + P [AB]
 EX  Burning Kick                    qcb + K
 EX  Seismic Hammer                  f,d,df + P
     High Jump                       Tap d,u

     Viper Elbow                     f + MP
     Double Kick                     f + HK

     Emergency Combination           qcf,qcf + P

 I   Burst Time                      qcf,qcf + PPP [AB]
 II  Burning Dance                   In air, qcb,qcb + KKK [AB]


 -------------------------------------------------------------------------
 CAMMY
 -------------------------------------------------------------------------

     Hooligan Suplex                 f + LP + LK
     Frankensteiner                  b + LP + LK
     Flying Neck Breaker             In air, LP + LK

 EX  Cannon Spike                    f,d,df + K
 EX  Spiral Arrow                    qcf + K
 EX  Axle Spin Knuckle               hcb + P [AB]
 EX  Hooligan Combination            hcf,uf + P, then...
     - Razor Edge Slicer               Do nothing after H.C.
     - Fatal Leg Twister               f + LP + LK when close after H.C.
     - Cross Scissor Pressure          In air, f + LP + LK when close after H.C.
 EX  Cannon Strike                   Jump forward, qcb + K

     Spin Drive Smasher              qcf,qcf + K

 I   Gyro Drive Smasher              qcf,qcf + KKK
 II  CQC (Cammy Quick Combination)   qcb,qcb + PPP

 - EX Cannon Strike can be done at any point during a jump.
 
 

 -------------------------------------------------------------------------
 CHUN-LI
 -------------------------------------------------------------------------

     Koshuu Tou                      f + LP + LK
     Kirinshuu                       b + LP + LK
     Ryuusei Raku                    In air, LP + LK
 
 EX  Hyakuretsu Kyaku                Tap K rapidly
 EX  Kikou Ken                       Charge b,f + P
 EX  Hazan Shuu                      hcb + K
 EX  Spinning Bird Kick              Charge b,f + K [AB]

     Kaku Kyaku Raku                 df + HK
     Kouhou Kaiten Kyaku             df + LK
     Kakusenshuu                     f + MK
     Kintekishuu                     b + MK
     - Tenkukyaku                    - MK after Kintekishuu
       - Tenshou Kyaku                 - d,u + MK after Kintekishuu
     Yousou Kyaku                    In air, d + MK (up to 3x)
     Sankaku Tobi                    Jump against a wall, press f

     Senretsu Kyaku                  Charge b,f,b,f + K

 I   Housenka                        Charge b,f,b,f + KKK [AB]
 II  Kikou Shou                      qcf,qcf + PPP

     Target Combos:                  Jump b / f, HP, HP

 - EX Hazan Shuu can Armor Break.


 -------------------------------------------------------------------------
 CODY
 -------------------------------------------------------------------------

     Prisoner Throw                  f + LP + LK
     Bad Stomp                       b + LP + LK

 EX  Bad Stone                       qcf + P  (hold P to delay)
     Fake Bad Stone                  d + HP + HK
 EX  Ruffian Kick                    qcf + K [AB]
 EX  Criminal Upper                  qcb + P
 EX  Zonk Knuckle                    Hold P, then release [AB]
     Bad Spray                       During knockdown recovery, u + P
     Tokushu Koudou: Knife Hiroi     d + PPP when near a knife
     Tokushu Koudou: Knife Kougeki   When armed, press P  (air)
     Tokushu Koudou: Knife Nage      When armed, qcf + P

     Stomach Blow                    f + MP
     Crack Kick                      f + HK
     Jaw Crusher                     b + MP
     Hammer Hook                     f + HP

     Dead End Irony                  qcf,qcf + K

 I   Final Destruction               qcf,qcf + PPP [AB]
 II  Last Dread Dust                 qcb,qcb + PPP


 -------------------------------------------------------------------------
 DAN HIBIKI
 -------------------------------------------------------------------------

     Gadou Thrust                    f + LP + LK
     Saikyo Haraigoshi               b + LP + LK

 EX  Gadouken                        qcf + P
 EX  Koryuken                        f,d,df + P
 EX  Dankuu Kyaku                    qcb + K (air) [AB]
   
     Kuuchuu Chouhatsu               HP + HK while in air
     Shagami Chouhatsu               HP + HK while crouching
     Saikyo Kick                     b + HK

     Hisshou Buraiken                qcf,qcf + P
     Chouhatsu Densetsu              qcf,qcf + HP + HK

 I   Shisshou Buraiken               qcf,qcf + PPP
 II  Haou Gadouken                   qcf,qcf + KKK


 -------------------------------------------------------------------------
 DECAPRE
 -------------------------------------------------------------------------

     Shadow Suplex                   f + LP + LK
     Frankensteiner                  b + LP + LK
     Flying Neck Hunt                In air, LP + LK

 EX  Psycho Sting                    Charge d,u + P [AB]
 EX  Spiral Arrow                    In air, charge b,f + K
 EX  Rapid Dagger                    Tap P rapidly
 EX  Scramble                        Charge b,f + K, then...
     - Break                         - P [AB]
     - Razor Edge Slicer             - K (from LK Scramble) [AB]
     - Cannon Strike                 - K (from MK / HK Scramble)
     Fox Tail                        df + MK

     Strafe Dagger                   Charge b,f,b,f + P

 I   Psycho Stream                   Charge b,f,b,f + PPP
 II  DCM (Anti-ground)               Charge b,f,b,f + KKK [AB]
     DCM (Anti-air)                  Charge db,df,db,uf + KKK [AB]

     Target Combos:                  Close,MP,HK
                                     MP,HP

 - The Spiral Arrow seems awkward to use at first (A charge b,f motion 
   in air? REALLY, Capcom?), but it IS possible to use it on the ground 
   (no, really, it is!).  Charge b or db, then quickly tap ub,f + K.
 - The in-game movelist says you can perform the Break after any version 
   of the Scramble, but this is not so - it only works when you use 
   either the MK or HK Scramble.


 -------------------------------------------------------------------------
 DEE JAY
 -------------------------------------------------------------------------

     Swing Over Launch               f + LP + LK
     Flip Throw                      b + LP + LK

 EX  Air Slasher                     Charge b,f + P
 EX  Double Rolling Sobat            Charge b,f + K [AB]
 EX  Jackknife Maximum               Charge b,f + K
 EX  Machinegun Upper                Charge d,u + P, tap P rapidly [AB]

     Knee Shot                       Jump f/b, d + LK

     Sobat Carnival                  Charge b,f,b,f + K

 I   Sobat Festival                  Charge b,f,b,f + KKK
 II  Climax Beat                     Charge db,df,db,uf + PPP [AB]


 -------------------------------------------------------------------------
 DHALSIM
 -------------------------------------------------------------------------

     Yoga Smash                      f + LP + LK
     Yoga Throw                      b + LP + LK

 EX  Yoga Fire                       qcf + P
 EX  Yoga Flame                      hcb + P [AB]
 EX  Yoga Blast                      hcb + K
     Yoga Teleport                   f,d,df / b,d,db + PPP / KKK (air)

     Yoga Spear                      In air, d + K
     Yoga Mummy                      In air, d + HP
     Yoga Tower                      d + PPP

     Yoga Inferno                    qcf,qcf + P

 I   Yoga Catastrophe                qcf,qcf + PPP
 II  Yoga Shangri-La                 In air, qcf,qcf + KKK


 -------------------------------------------------------------------------
 DUDLEY
 -------------------------------------------------------------------------

     Kidney Crusher                  f + LP + LK
     Dynamite Throw                  b + LP + LK

 EX  Jet Upper                       f,d,df + P
 EX  Machine Gun Blow                hcf + P
 EX  Cross Counter                   hcb + P
 EX  Short Swing Blow                hcb + K
 EX  Ducking                         hcf + K
     Ducking Straight                Press P during Ducking [AB]
     Ducking Upper                   Press K during Ducking
 EX  Thunderbolt                     Charge d,u + K

     Slipping Jab                    f + LP
     Stomach Blow                    f + MP
     Kidney Blow                     f + MK
     Step Straight                   f + HP
     Dart Shot                       f + HK
     Victory Rose                    d + HP + HK

     Rocket Upper                    qcf,qcf + P

 I   Rolling Thunder                 qcf,qcf + KKK
 II  Corkscrew Cross                 qcf,qcf + PPP [AB]

     Target Combos:                  f + LP, MP
                                     crouching LK, standing MK 
                                     f + HK, MK
                                     LP, MP, MK
                                     MP or f + MK, MK, HP
                                     crouching LK, d + MP, d + HP
                                     MK, HK, HP
                                     LK, MK, MP, HP 


 -------------------------------------------------------------------------
 E.HONDA
 -------------------------------------------------------------------------
     
     Saba Ori                        f + LP + LK
     Tawara Nage                     b + LP + LK

 EX  Hyakuretsu Harite               Tap P rapidly
 EX  Super Zutsuki                   Charge b,f + P [AB]
 EX  Super Hyakkan Otoshi            Charge d,u + K
 EX  Ooichou Nage                    hcb + P

     Shikofumi                       df + HK
     
     Super Killer Head Ram           Charge b,f,b,f + P [AB]

 I   Ultimate Killer Head Ram        Charge b,f,b,f + PPP [AB]
 II  Orochi Kudaki                   Rotate 720 + PPP

     Target Combos:                  Close, MP, df + HK 


 -------------------------------------------------------------------------
 EL FUERTE
 -------------------------------------------------------------------------

     Tepache Bomb                    f + LP + LK
     Chili Mexicano                  b + LP + LK
     Sky Sorpressa Drop              In air, LP + LK

 EX  Habanero Dash                   qcf + P, then...
     - Sudden Stop                   - LP
     - Tostada Press                 - MP
     - Fajita Buster                 - HP
     - Back Step                     - LK
     - Gordita Sobat                 - MK
     - Calamari Slide                - HK
 EX  Habanero Back Dash              qcb + P, then...
     - Sudden Stop                   - LP
     - Tostada Press                 - MP
     - Propeller Tortilla            - HP
     - Picadillo Jump                - K
 EX  Quesadilla Bomb                Hold K, then release [AB]
 EX  Guacamole Leg Throw            f,d,df + K

     Shower Kick                    f + MK
     Wall Jump                      Jump against a wall, press f
     - Tostada Press                - MP after Wall Jump 
     - Fajita Buster                - HP after Wall Jump 

     El Fuerte Dynamite             qcf,qcf + K  
                    
 I   El Fuerte Flying Giga Buster   qcf,qcf + KKK                      
 II  El Fuerte Ultra Spark          qcb,qcb + KKK

     Target Combos:                 (far from opponent) MK, MK


 -------------------------------------------------------------------------
 ELENA
 -------------------------------------------------------------------------

     Leg Left Throw             f + LP + LK
     Leg Hook                   b + LP + LK
     
 EX  Mallet Smash               hcb + P
 EX  Scratch Wheel              f,d,df + K
 EX  Lynx Tail                  b,d,db + K
 EX  Spin Scythe                qcb + K  (perform 2x)
 EX  Rhino Horn                 hcf + K [AB]

     Handstand Kick             f + MP
     Handstand Whip             f + MK
     Round Arch                 b + HK
     Sliding                    df + HK

     Spinning Beat              qcf,qcf + K  
                    
 I   Brave Dance                qcf,qcf + KKK [AB]                     
 II  Healing                    qcf,qcf + PPP, then PPP to cancel

     Target Combos:             jumping LP, MK 
                                jumping MP, HP
                                HP, HK
                                MK, d + HP


 -------------------------------------------------------------------------
 EVIL RYU
 -------------------------------------------------------------------------

     Seoi Nage                       f + LP + LK
     Tomoe Nage                      b + LP + LK

 EX  Go Hadoken                      qcf + P 
 EX  Shakunetsu Hadouken             hcb + P
 EX  Go Shoryuken                    f,d,df + P
 EX  Tatsumaki Zankuu Kyaku          qcb + K (air)
 EX  Ryusokyaku                      hcf + K [AB]
     Ashura Senkuu                   f,d,df / b,d,db + PPP / KKK

     Zugai Hasatsu                   f + MP
     Senpukyaku                      f + MK
     Tenma Kujin Kyaku               Jump forward, d + MK at apex

     Shun Goku Satsu                 LP,LP,f,LK,HP

 I   Metsu Hadoken                   qcf,qcf + PPP [AB]
                                      (Hold PPP for more power)
 II  Messatsu Go Shoryu              qcf,qcf + KKK

     Target Combos:                  MP,HP


 -------------------------------------------------------------------------
 FEI LONG
 -------------------------------------------------------------------------

     Shushugai                       f + LP + LK
     Tenshou Tousaikyaku             b + LP + LK

 EX  Rekka Ken                       qcf + P (perform up to 3x)
 EX  Shienkyaku                      b,d,db + K
 EX  Rekkukyaku                      hcf,uf + K [AB]
 EX  Tenshin                         hcb + K

     Chokkarkusho                    f + MK
     Engekishu                       f + HK

     Rekka Shin Ken                  qcf,qcf + P

 I   Rekka Shingeki                  qcf,qcf + PPP
 II  Gekirinken                      qcf,qcf + KKK

 - The 1st hit of the Rekkukyaku (normal or EX) causes Armor Break. 
   The EX version can go through projectiles.
 - Gekinrinken's a counter - It won't activate unless your opponent 
   attacks.


 -------------------------------------------------------------------------
 GEN
 -------------------------------------------------------------------------

     Shuraku                         f + LP + LK
     Hozen                           b + LP + LK

     Ansatsu Ken: Sou-ryuu           Press PPP at any time  (air)
 EX  Hyakurenkou                     Tap P rapidly [AB]
 EX  Gekirou                         f,d,df + K, tap K

     Zan'ei                          qcf,qcf + P [AB]

 I   Zetsuei                         qcf,qcf + PPP [AB]
 II  Shitenketsu                     qcb,qcb + PPP [AB]

     Ansatsu Ken: Ki-ryuu            Press KKK at any time  (air)
 EX  Jasen                           Charge b,f + P
 EX  Ouga                            Charge d,u + K, then...
     - Sudden Stop                   - b
     - Close Kick                    - d or (N) [AB]
     - Far Kick                      - df or f [AB]
     - Ceiling Jump                  - ub~uf, then...
       - Falling Kick                  - d [AB]
       - Close Range Kick Right        - df or f [AB]
       - Close Range Kick Left         - db or b [AB]

     Shakudan                        In air, HK,HK

     Jakouha                         qcf,qcf + K

 I   Ryukoha                         qcf,qcf + KKK
 II  Teiga                           In air, qcf,qcf + KKK [AB]

     Target Combos:                  d + LK,d + MK (Sou-ryuu)
                                     HP (ist hit), MK (Sou-ryuu)

 - Gen has two different "styles" of play he can use by pressing PPP
   or KKK.  Once you've changed into a certain style, you can only
   use the moves in that style (for example, in Sou-ryuu style, you
   could use the Shitenketsu but not the Ouga).  Gen normally starts
   in his PPP style, but if you switch to his KKK style, he'll
   remain in it for the rest of the battle.  You can switch Gen's
   styles at any time, while jumping, blocking, attacking, when
   knocked down, while dizzy, and so on.


 -------------------------------------------------------------------------
 GOUKEN
 -------------------------------------------------------------------------

     Raikotokyaku                    f + LP + LK
     Amaoroshi                       b + LP + LK

 EX  Go Hadoken                      qcf + P (hold P to change level)
 EX  Senkuu Goshouha                 f,d,df + P [AB]
 EX  Tatsumaki Gou Rasen             qcb + K
 EX  Tatsumaki Senpuukyaku           In air, qcb + K
 EX  Hyakkishu                       f,d,df + K, then...
     - Hyakki Gozan                  - do nothing
     - Hyakki Goheki                 - P
     - Hyakki Gojin                  - K
     - Hyakki Gosai                  - LP + LK
 EX  Kongoushin                      b,d,db + P [AB]

     Sakotsu Kudaki                  f + MP
     Tenma Kujin Kyaku               Jump forward, d + MK at apex

     Kinjite Shoryuken               qcf,qcf + P [AB]

 I   Shin Shoryuken                  qcf,qcf + PPP [AB]
 II  Denjin Hadoken                  qcf,qcf + KKK 
                                      (hold KKK to change effects)


 -------------------------------------------------------------------------
 GUILE
 -------------------------------------------------------------------------

     Dragon Suplex                   f + LP + LK
     Judo Throw                      b + LP + LK
     Flying Mare                     In air, f + LP + LK
     Flying Buster Drop              In air, b + LP + LK

 EX  Sonic Boom                      Charge b,f + P
 EX  Flash Kick                      Charge d,u + K [AB]

     Straight Chop                   f + MP
     Spinning Back Knuckle           f + HP
     Knee Bazooka                    b / f + LK
     Rolling Sobat                   b / f + MK
     Reverse Spin Kick               Close, b / f + HK
     Guile High Kick                 df + HK
     Shades of Glory                 d + HP + HK

     Double Flash                    Charge db,df,db,uf + K

 I   Flash Explosion                 Charge db,df,db,uf + KKK
 II  Sonic Hurricane                 Charge b,f,b,f + PPP

     Target Combos:                  d + MP,f + MP


 -------------------------------------------------------------------------
 GUY
 -------------------------------------------------------------------------

     Tsukami Nage                    f + LP + LK
     Seoi Nage                       b + LP + LK

 EX  Houzantou                       qcb + P [AB]
 EX  Bushin Senpuu Kyaku             qcb + K
 EX  Bushin Izuna Otoshi             qcf + P,P when close
 EX  Izuna no Hiji Otoshi            qcf + P,P when far
 EX  Hayagake                        qcf + K, then...
     - Kyuuteishi                    - LK
     - Kage Sukui                    - MK
     - Kubikari                      - HK
 EX  Kaiten Izuna Otoshi             In air, qcf + P

     Hiji Otoshi                     In air, d + MP
     Kubi Kudaki                     f + MP
     Kamaitachi                      df + HK
     Bushin Gokusa Ken               When close, tap LP,MP,HP,HK
     Bushin-ryuu Seoi Nage           When close, tap LP,MP,HP,d + HK
     Sankaku Tobi                    Jump against a wall, press f

     Bushin Hassou Ken               qcf,qcf + P

 I   Bushin Gourai Senpujin          qcf,qcf + KKK [AB]
 II  Bushin Musou Renge              Close, hcb,hcb + PPP

     Target Combos:                  MP, HP


 -------------------------------------------------------------------------
 HAKAN
 -------------------------------------------------------------------------

     Hakan Throw                     f + LP + LK
     Hakan Reverse                   b + LP + LK
     Hakan Stomp                     In air, LP + LK

 EX  Oil Shower                      f,d,df + P
 EX  Oil Slide                       qcf + P [AB]
     - Body Press                    - Just before Oil Slide hits, P
     - Oil Shower                    - Just before Oil Slide hits, K
 EX  Oil Rocket                      Rotate 360 + P
 EX  Oil Dive                        Rotate 360 + K (hold K to change)

     Guard Position                  d + PPP 
                                     (continuously perform directional 
                                       input)
     Hakan Smash                     f + LP
     Hakan Tackle                    f + MP
     Hakan Spear                     f + HP
     Step Low                        f + LK
     Front Kick                      f + MK
     Step Knee                       f + HK

     Flying Oil Spin                 qcf,qcf + K when close 
                                      (hold K to change)

 I   Oil Coaster                     Rotate 720 + PPP
 II  Oil Combination Hold            d,d,d + KKK


 -------------------------------------------------------------------------
 HUGO
 -------------------------------------------------------------------------

     Neck Hanging Tree               f + LP + LK
     Body Slam                       b + LP + LK

 EX  Giant Palm Bomber               qcb + P
 EX  Moonsault Press                 Rotate 360 + P
 EX  Shootdown Backbreaker           f,d,df + K
 EX  Meat Squasher                   Rotate 360 + K
 EX  Ultra Throw                     hcb + K when close
 EX  Monster Lariat                  qcf + K [AB]

     Body Press                      In air, d + HP
     Hammer Hook                     f + HP
     Leap Attack                     d,d + MK     
            
     Hammer Mountain                 qcf,qcf + P (hold P to feint)
                    
 I   Gigas Breaker                   Rotate 720 + PPP
 II  Megaton Press                   qcf,qcf + KKK   

 - EX Monster Lariat has Super Armor. 


 -------------------------------------------------------------------------
 IBUKI
 -------------------------------------------------------------------------

     Yami Kazura                f + LP + LK
     Uki Yami                   b + LP + LK
     Tobizaru                   In air, LP + LK

 EX  Kunai                      In air, qcf + P
     Tsuiji Goe                 f,d,df + P
 EX  Kubi Ori                   hcf + P [AB]
 EX  Raida                      hcb + P when close [AB]
     Kasumi Gake                qcf + K
 EX  Kazakiri                   f,d,df + K
 EX  Tsumuji                    qcb + K, then same K or d + same K
 EX  Hien                       b,d,db + K

     Agemen                     b + MP
     Maki Geri                  f + LK 
     Rasen Chuu                 Press HP when standing from afar
     Oiura Ken                  Press HP during Rasen Chuu 
     Ura Maki Geri              b + MK
     Koube Kudaki               f + MK
     Sazan                      df + MK
     Bonshou Geri               f + HK
     High Jump                  d,ub~uf

     Kasumi Suzaku              In air, qcf,qcf + P

 I   Yoroi Dooshi               hcb,hcb + PPP
 II  Hashinsho                  qcf,qcf + KKK [AB]
               
 Target Combos:                 jumping HP, f+MK
                                jump diagonally LP, f+HP
                                jump diagonally LK, f+MK
                                Close, LP, MP, HP
                                Standing far, LP, MP, f+LK
                                Close, LP, MP, d + HK, HK
                                b + MK, f + MK
                                Close, HP, d + HK, HK
                                LK, MK, HK
                                Crouching HK, HK
 
 - Regarding Tsumuji, pressing K afterwards hits high, while d + K 
   hits low.
 - You can follow-up the Tsuiji Goe with the Kunai or Kasumi Suzaku.
 - Kasumi Suzaku can be used after throwing the Kunai.
 - The EX Kazakiri can be followed-up with Kunai.
 - Follow-up the Hien with Kunai or Kasumi Suzaku during the downward 
   arc after the attack.


 -------------------------------------------------------------------------
 JURI
 -------------------------------------------------------------------------

     Karen Kick                      f + LP + LK
     Assatsu Kick                    b + LP + LK

 EX  Fuhajin                         qcf + K
 EX  Shikusen                        In air, qcb + K [AB]
     - 2nd Impact                    - K
       - 3rd Strike                   - K
 EX  Senpuusha                       qcb + K
 EX  Kasatsushi                      qcb + P

     Sekku                           f + MK

     Fuharenjin                      qcb,qcb + K

 I   Feng Shui Engine                qcf,qcf + PPP
 II  Kaisen Dankairaku               qcf,qcf + KKK [AB]

 - The Kasatsushi only works against certain attacks.


 -------------------------------------------------------------------------
 KEN MASTERS
 -------------------------------------------------------------------------

     Seoi Nage                       f + LP + LK
     Jigoku Guruma                   b + LP + LK

 EX  Hadouken                        qcf + P
 EX  Shoryuken                       f,d,df + P
 EX  Tatsumaki Senpuu Kyaku          qcb + K (air) [AB]

     Inazuma Kick                    b + MK
     Forward Step Kick               f + MK
     Thunder Kick                    f + HK (hold HK to feint)

     Shoryureppa                     qcf,qcf + P

 I   Shinryuken                      qcf,qcf + PPP [AB]
 II  Guren Senpuukyaku               qcf,qcf + KKK [AB]

     Target Combos:                  Close,MP,HK


 -------------------------------------------------------------------------
 M.BISON                                                     (VEGA in JPN)
 -------------------------------------------------------------------------

     Deadly Throw                    f + LP + LK
     Death Tower                     b + LP + LK

 EX  Psycho Crusher                  Charge b,f + P [AB]
 EX  Double Knee Press               Charge b,f + K
 EX  Head Press                      Charge d,u + K
 EX  Somersault Skull Diver          Charge d,u + K, then P
 EX  Devil Reverse                   Charge d,u + P, then P
     Bison Warp                      f,d,df / b,d,db + PPP / KKK

     Hell Attack                     Jump ub / uf, MP, MP

     Knee Press Nightmare            Charge b,f,b,f + K

 I   Nightmare Booster               Charge b,f,b,f + KKK
 II  Psycho Punisher                 Charge b,f,b,f + PPP [AB]


 -------------------------------------------------------------------------
 MAKOTO
 -------------------------------------------------------------------------

     Hikiyose Zutsuki "Tacchuu"             f + LP + LK
     Hiji Otoshi Sanren Tsuki "Araiso"      b + LP + LK

 EX  Chokujou Seiken-zuki "Fukiage"         f,d,df + P
 EX  Tosshin Seiken-zuki "Hayate"           qcf + P  (hold P to charge)
 EX  Uchi Oroshi Shutou "Oroshi"            qcb + P [AB]
 EX  Tsurushi Nodowa "Karakusa"             hcb + K when close
 EX  Senkou Kakato Otoshi "Tsurugi"         Jump u or uf, qcb + K

     Fumikomi Seiken-zuki "Shimaki"         f + HP
     Fumikomi Seiken Sanren Tsuki "Yamase"  Press HP during "Shimaki"

     Tanden Renki: Seme no Kata             qcf,qcf + P

 I   Seichuusen Godan-zuki                  qcf,qcf + PPP [AB]
 II  Abare Tosanami Kudaki                  qcf,qcf + KKK [AB]

     Target Combos:                         LK, MK
                                            f + MK, HK

 - Tanden Renki gives you a temporary power boost. During this super,
   Makoto's attacks will inflict more damage.  
 - The EX Hayate can Armor Break.

 -------------------------------------------------------------------------
 ONI
 -------------------------------------------------------------------------

     Ragou Souha                     f + LP + LK
     Syuretto                        b + LP + LK

 EX  Go Hadouken                     qcf + P (hold P)
 EX  Gorai Hadouken                  hcb + P
 EX  Zankuu Hadousho                 In air, qcb + P
 EX  Go Shoryuken                    f,d,df + P
 EX  Tatsumaki Zankuu Kyaku          qcb + K (air) [AB]
 EX  Sekisei Jiraiken                f,d,df + K
 EX  Rakan Dantojin                  hcf + K [AB]

     Gankauchi                       f + MP

     Shun Goku Satsu                 LP,LP,f,LK,HP (air)

 I   Meido Gohadou                   qcf,qcf + PPP [AB]
     Messatsu Gozankuu               In air, qcf,qcf + PPP
     Messatsu Gotenha                qcf,qcf + KKK
 II  Tenchi Sokaigen                 hcb,hcb + PPP [AB]

     Target Combos:                  f + LP,MP
                                     b + MP,HP

 - The Shun Goku Satsu is unblockable. Oni can also do it in mid-air.


 -------------------------------------------------------------------------
 POISON
 -------------------------------------------------------------------------

     Slapshot                        f + LP + LK
     Frankensteiner                  b + LP + LK

 EX  Aeolus Edge                     qcf + P
 EX  Whip of Love                    qcb + P (up to 3x)
 EX  Kissed by a Goddess             f,d,df + K
 EX  Love Me Tender                  qcb + K, then... [AB]
     - (throw)                       - K
     Backflip                        KKK

     Elbow Drop                      f + MP

     Thunder Whip                    qcf,qcf + P

 I   Love Storm                      qcf,qcf + PPP [AB]
 II  Poison Kiss                     Close, hcb,hcb + PPP


 -------------------------------------------------------------------------
 ROLENTO
 -------------------------------------------------------------------------

     Colonel Carrier                 f + LP + LK
     Deadly Package                  b + LP + LK

 EX  Stinger                         f,d,df + K, then press P / K
 EX  Mekong Delta Attack             Press PPP, then P when you land [AB]
 EX  Mekong Delta Air Raid           qcb + P, then press P [AB]
 EX  Mekong Delta Escape             qcb + K, then move b / f + P / K
 EX  Patriot Circle                  qcf + P  (perform 3x)
     Trick Landing                   Just before you land, KKK

     Fake Rod                        f + MK
     Spike Rod                       In air, d + MK

     Mine Sweeper                    qcb,qcb + P

 I   Patriot Sweeper                 qcf,qcf + PPP [AB]
 II  Take No Prisoners               qcf,qcf + KKK [AB]


 -------------------------------------------------------------------------
 ROSE
 -------------------------------------------------------------------------

     Soul Fall                       f + LP + LK
     Soul Loop                       b + LP + LK

 EX  Soul Spark                      hcf + P
 EX  Soul Spiral                     qcf + K [AB]
 EX  Soul Reflect                    qcb + P
 EX  Soul Throw                      f,d,df + P

     Sliding                         df + MK
     Soul Piete                      f + HK

     Aura Soul Spark                 qcf,qcf + P

 I   Illusion Spark                  qcf,qcf + PPP [AB]
 II  Soul Satellite                  qcb,qcb + PPP [AB]


 -------------------------------------------------------------------------
 RUFUS
 -------------------------------------------------------------------------

     Head Bazooka                    f + LP + LK
     Hand Machine Gun                b + LP + LK

 EX  Messiah Kick                    qcf + K, then K
 EX  Galactic Tornado                qcf + P [AB]
 EX  Snake Strike                    f,d,df + P

     Vulture Kick                    f + MK
     Glory Kick                      df + MK
     Fragrance Palm                  f + HP
     Falcon Kick                     In air, df + MK

     Spectacle Romance               qcf,qcf + P

 I   Space Opera Symphony            qcf,qcf + PPP
 II  Big Bang Typhoon                qcb,qcb + PPP [AB]

     Target Combos:                  LK,HK

 - The LK Messiah Kick can Armor Break
 - Armor Break is added to the 2nd or 3rd hit of Spectacle Romance 
   and the upward roundhouse during Space Opera Symphony.

 -------------------------------------------------------------------------
 RYU
 -------------------------------------------------------------------------

     Seoi Nage                       f + LP + LK
     Tomoe Nage                      b + LP + LK

 EX  Hadouken                        qcf + P
 EX  Shakunetsu Hadouken             hcb + P
 EX  Shoryuken                       f,d,df + P
 EX  Tatsumaki Senpuu Kyaku          qcb + K (air) [AB]

     Sakotsu Wari                    f + MP
     Seichuu Nidan Tsuki             f + HP

     Shinkuu Hadoken                 qcf,qcf + P

 I   Metsu Hadouken                  qcf,qcf + PPP
 II  Metsu Shoryuken                 qcf,qcf + KKK [AB]


 -------------------------------------------------------------------------
 SAGAT
 -------------------------------------------------------------------------

     Tiger Rage                      f + LP + LK
     Tiger Carry                     b + LP + LK

 EX  High Tiger Shot                 qcf + P
 EX  Low Tiger Shot                  qcf + K
 EX  Tiger Uppercut                  f,d,df + P
 EX  Tiger Knee                      f,d,df + K [AB]
     Angry Charge                    qcb,qcb + K (uses 1 bar of SC gauge)

     Heavy Tiger Elbow               f + HP
     Low Step Kick                   f + LK
     High Step Kick                  f + HK
     Fake Kick                       HK,HK

     Tiger Genocide                  qcf,qcf + K

 I   Tiger Destruction               qcf,qcf + KKK
 II  Tiger Cannon                    qcf,qcf + PPP

 - Succesfully performing the Angry Charge powers up the Tiger Uppercut; 
   the next one that you perform will do increased damage if it hits.


 -------------------------------------------------------------------------
 SAKURA KASUGANO
 -------------------------------------------------------------------------

     Sailor Shoot                    f + LP + LK
     Choba Throw                     b + LP + LK

 EX  Hadouken                        qcf + P (hold P to change effects)
 EX  Shoryuken                       f,d,df + P
 EX  Shunpuu Kyaku                   qcb + K  (air) [AB]
 EX  Sakura Otoshi                   f,d,df + K, tap P,P,P

     Flower Kick                     f + MK

     Haru Ichiban                    qcb,qcb + K

 I   Haru Ranman                     qcb,qcb + KKK [AB]
 II  Shinkuu Hadoken                 qcf,qcf + PPP
     Shinkuu Tengyo Hadoken          qcf,qcf + KKK


 -------------------------------------------------------------------------
 SETH                                                         (Final Boss)
 -------------------------------------------------------------------------

     Genocide Shoot                  f + LP + LK
     Death Throw                     b + LP + LK

 EX  Sonic Boom                      qcf + P
 EX  Shoryuken                       f,d,df + P (up to 3x)
 EX  Hyakuretsukyaku                 qcb + K [AB]
 EX  Tanden Engine                   qcb + P (EX ver. costs 2 bars)
 EX  Screw Piledriver                Rotate 360 + P
     Yoga Teleport                   f,d,df / b,d,db + PPP / KKK
     Sankaku Tobi                    Jump against a wall, press f

     Yousou Kyaku                    In air, d + MK
     Tenma Kujin Kyaku               Jump forward, d + HK at apex

     Tandem Storm                    qcf,qcf + P

 I   Tandem Stream                   qcf,qcf + PPP [AB]
 II  Tandem Typhoon                  qcb,qcb + PPP [AB]

 - EX Tanden Engine can Armor Break.


 -------------------------------------------------------------------------
 T.HAWK
 -------------------------------------------------------------------------

     Neck Hanging Tree               f + LP + LK
     Mexican Throw                   b + LP + LK

 EX  Mexican Typhoon                 Rotate 360 + P
 EX  Tomahawk Buster                 f,d,df + P 
                                     - (press PPP at apex, uses 1 bar)
     Condor Dive                     Jump u or uf, press PPP [AB]
     EX Condor Dive                  In air, press KKK [AB]
 EX  Condor Spire                    f,d,df + K

     Heavy Body Press                Jump b / f, d + HP
     Heavy Shoulder                  Jump b / f, d + MP
     Thrust Peak                     df + LP

     Double Typhoon                  Rotate 720 + P

 I   Raging Typhoon                  Rotate 720 + PPP
 II  Raging Slash                    hcb,hcb + KKK


 -------------------------------------------------------------------------
 VEGA                                                      (BALROG in JPN)
 -------------------------------------------------------------------------

     Rainbow Suplex                  f + LP + LK
     Crescent Rain                   b + LP + LK
     Stardust Drop                   In air, f + LP + LK

 EX  Rolling Crystal Flash           Charge b,f + P
 EX  Scarlet Terror                  Charge db,f + K [AB]
 EX  Sky High Claw                   Charge d,u + P [AB]
     Wall Leap                       Charge d,u + K, then...
 EX  - Flying Barcelona Attack       - P
 EX  - Izuna Drop                    - f + P when close
     Backslash                       Press PPP
     Short Backslash                 Press KKK
     Sankaku Tobi                    Jump against a wall, press f
     Claw Throw                      f,d,df + P
     Mask Throw                      f,d,df + PP (uses 2 bars)

     Piece of Mercury                df + MK
     Cosmic Smart                    df + HK

     Super Wall Leap                 Charge db,df,db,uf + K, then...
     - Flying Barcelona Special      - P
     - Rolling Izuna Drop            - f + P when close

 I   Bloody High Claw                Charge db,df,db,uf + KKK [AB]
 II  Splendid Claw                   Charge db,f,b,f + KKK [AB]


 -------------------------------------------------------------------------
 YANG
 -------------------------------------------------------------------------

     Youhon Shiun                    f + LP + LK
     Ento Shugeki                    b + LP + LK

 EX  Byakko Soushouda                qcb + P  (press LP to feint) [AB]
 EX  Tourou Zan                      qcf + P  (perform 3 times)
 EX  Senkyuutai                      f,d,df + K
 EX  Zenpou Tenshin                  hcb + K when close
 EX  Kaihou                          qcf + K

     Raigeki Shuu                    Jump u or uf, then df + K
     Senpuu Kyaku                    f + MK
     Koushu                          When close, f + HP

     Sei'ei Enbu                     qcb,qcb + P

 I   Raishin Mahha Ken               qcf,qcf + PPP [AB]
 II  Tenshin Senkyuutai              qcf,qcf + KKK [AB]

     Target Combos:                  jumping MK, df + MK
                                     MP, HP, d + HP
                                     LK, MK, HK


 -------------------------------------------------------------------------
 YUN
 -------------------------------------------------------------------------

     Gekitei Futai                   f + LP + LK
     Ento Shugeki                    b + LP + LK

 EX  Kobokushi                       qcb + P  (press LP to feint) [AB]
 EX  Zesshou Hohou                   qcf + P [AB]
 EX  Tetsuzan Kou                    f,d,df + P
 EX  Nishou Kyaku                    f,d,df + K
 EX  Zenpou Tenshin                  hcb + K when close

     Senpuu Kyaku                    f + MK
     Dakai                           f + HP
     Raigeki Shuu                    Jump u or uf, then df + K

     Gen'ei Jin                      qcf,qcf + P

 I   Youhou                          qcf,qcf + PPP [AB]
 II  Sourai Rengeki                  qcf,qcf + KKK

     Target Combos:                  jumping LP, f + HP
                                     crouching MP, d + HP
                                     crouching HK, d + HK (can't do this 
                                      during Gen'ei Jin)
                                     MP, HP, d + HP (can't do this during 
                                      Gen'ei Jin)
                                     Far or close, LP, LK, MP


 -------------------------------------------------------------------------
 ZANGIEF
 -------------------------------------------------------------------------

     Body Slam                       f + LP + LK
     Brain Buster                    b + LP + LK

 EX  Spinning Piledriver             Rotate 360 + P
 EX  Banishing Flat                  f,d,df + P
     Double Lariat                   Press PPP, move b / f
     Quick Double Lariat             Press KKK, move b / f
 EX  Flying Powerbomb                Rotate 360 + K from afar
 EX  Atomic Suplex                   Rotate 360 + K

     Flying Body Attack              Jump b / f, d + HP
     Double Knee Drop                Jump b / f, d + LK
     Kuuchuu Headbutt                Jump up, u + MP / HP
     Long Kick                       df + HK

     Final Atomic Buster             Rotate 720 + P

 I   Ultimate Atomic Buster          Rotate 720 + PPP
 II  Siberian Blizzard               In air, rotate 720 + KK

 
 ========================================================================
 3.  SECRETS AND TRICKS
 ========================================================================
 
 ------------------------------------------------------------------------
 FIGHT AKUMA
 ------------------------------------------------------------------------

 You can fight Akuma if you fulfill the following requirements: 

        - Don't lose any rounds
        - Get at least 1 Perfect Victory


 ------------------------------------------------------------------------
 FIGHT GOUKEN
 ------------------------------------------------------------------------

 You can fight Gouken if you fulfill the following requirements: 

        - Don't lose any rounds
        - Get at least 1 Perfect Victory
        - Get 10 First Attacks
        - Get at least 5 Super or Ultra Combo Finishes 


 ------------------------------------------------------------------------
 FIGHT EVIL RYU
 ------------------------------------------------------------------------

 You can fight Evil Ryu if you fulfill the following requirements: 

        - Don't lose any rounds
        - Get at least 1 Perfect Victory
        - Defeat Seth with a Super or Ultra Combo Finish


 ------------------------------------------------------------------------
 FIGHT ONI
 ------------------------------------------------------------------------

 You can fight Oni if you fulfill the following requirements: 

        - Don't lose any rounds
        - Get at least 1 Perfect Victory
        - Get 10 First Attacks
        - Get 5 Super or Ultra finishes 
        - Defeat Seth with a Super or Ultra Combo Finish
      

 ------------------------------------------------------------------------
 EXTRA COSTUMES
 ------------------------------------------------------------------------

 If you have a STREET FIGHTER X TEKKEN save, you'll automatically unlock
 an extra costume for Elena, Poison, Rolento, Hugo, and Decapre.

 
 ========================================================================
 4.  GAMEPLAY NOTES
 ========================================================================
 
 ------------------------------------------------------------------------
 RULES OF THE GAME
 ------------------------------------------------------------------------

 The game consists of battles, which are broken into three round
 matches (by default).  The first person to win two rounds wins.  To
 'win' a round, you must empty your opponent's Life Gauge--this can be
 done by attacking them.

 It's possible to have a double K.O. (both characters kill each other at
 the same time), in which case both players are awarded a win, and
 whoever has more wins is the winner.  If they both have the same number
 of previous wins, another round is held.

 Another factor is the game timer, which is set to 99 (66 seconds), by
 default.  Once it reaches 00, whoever has more life is the winner. 

 There are various ways to kill your opponent, and these are noted by
 win signs:

  V for "Victory"
   - You killed your opponent with anything other than a Super.

  S for "Super Combo"
   - You killed your opponent with any Super.

  U for "Ultra Combo"
   - You killed your opponent with an Ultra.

  D for "Draw Game"
   - Both players killed each other at the same time; both of them get
     a victory for this match and whoever has more wins advances;
     otherwise another round is held.

  P for "Perfect"
   - This means you had full life (a yellow life gauge) when the round
     ended.  No matter how you finish the match, if you get a perfect
     win, you always get a "P".


 ------------------------------------------------------------------------
 BLOCKING
 ------------------------------------------------------------------------

 Blocking occurs when you hold back to block high attacks, or down to
 block low attacks.  You take no damage when you block, although
 blocking special moves, Super or Ultra Combos results in a minor amount 
 of damage per hit, even though you're in a defensive posture.  


 ------------------------------------------------------------------------
 SUPER AND ULTRA COMBOS
 ------------------------------------------------------------------------

 Super Combos, as in other SF games, generally do more damage than any 
 other attack, have better invulnerability, and they can only be used 
 with a full SC gauge.

 When you absorb attacks with Focus or take damage you will fill up 
 your Revenge Gauge. When it fills up at least half way you can then 
 execute an Ultra Combo. Furthermore, filling up the Revenge Gauge 
 beyond 50% (it maxes out at 100%) increases the damage the Ultra
 does to your opponent. 


 ------------------------------------------------------------------------
 THE SUPER COMBO GAUGE
 ------------------------------------------------------------------------

 The Super Combo Gauge is located at the bottom of the screen. As a 
 match continues forth, certain actions performed by the characters will 
 start filling up the gauge. 

 You'll start each fight with an empty gauge. However, between rounds, 
 you retain whatever amount of gauge you had at the end of the Round. So 
 if you have a full SC gauge at the end of Round 1, you'll start Round 2 
 with a full SC gauge. 
 
 The SC gauge is divided into four equal bars. As soon as a bar 
 fills up, it begins glowing blue, which means it's ready for use. 

 Here what you can do to build up the Super Combo Gauge:

 - Hitting your opponent with a normal move
 - Getting your opponent to block a normal move
 - Performing a Special Move
 - Hitting your opponent with a Special Move
 - Getting your opponent to Block a Special Move Attack 
 - Hitting your opponent with a Focus Attack 
 - Getting your opponent to Block a Focus Attack 
 - Getting hit by your opponent's attack 
 - Blocking an opponent's attack 
 - Focus-Absorbing an opponent's attack 
 - Throwing the opponent 

 There's other ways of building up the SC gauge, but they're 
 character specific, such as Rose's LP Soul Reflect, which 
 can absorb projectiles and convert them to SC energy. 

 There are a set number of actions that cost bars of the gauge
 to perform. As soon as you perform any of these actions, you'll drain 
 the appropriate number of bars from the gauge and have to fill 
 it up again. 

 The following actions drain the gauge, along with the number 
 of bars their cost: 

 - Performing an EX Special Move (1 bar) 
 - Canceling a normal move into a Focus Attack (2 bars) 
 - Canceling a Special Move into a Focus Attack (2 bars) 
 - Using a Red Focus Attack (2 bars) 
 - Performing a Super Combo (4 bars) 

 There is one exception to the EX rule listed: Seth's EX 
 Tandem Engine costs 2 bars of the SC gauge. 


 ------------------------------------------------------------------------
 THE REVENGE GAUGE
 ------------------------------------------------------------------------

 The Revenge Gauge is the name given to a second combo gauge, separate 
 from your Super Combo Gauge. It fills as your fighter takes damage or 
 absorbs attacks via Focus. When the Revenge Gauge is at least 50% full, 
 you can activate your Ultra Combo. The fuller the Revenge Gauge when 
 the Ultra Combo is activated, the more damage a successful Ultra Combo 
 will inflict. 

 You start every Round with an empty Revenge Gauge. The energy does not 
 carry over to the next Round. So if you end a Round with 50% of your 
 gauge filled up, you will lose all of that and start the next Round 
 with nothing in it. 

 However, it should be noted that specific characters' Revenge gauge 
 rises quicker than others due to their low health. This includes 
 characters like Akuma and Seth (Seth's health is a little lower than 
 Akuma's so his Revenge Gauge would increase a little faster upon taking 
 damage). 

 For certain Ultra Combos (such as Juri's Feng Shui Engine), once it's 
 activated, a timer will appear and will slowly deplete, with the move
 ending once the gauge is fully depleted. 

 The color of the Revenge Gauge also differs depending on which Ultra 
 is chosen: green for Ultra 1(I), purple for Ultra 2(II), or red for 
 the Ultra Double.


 ------------------------------------------------------------------------
 EX SPECIAL MOVES
 ------------------------------------------------------------------------

 This concept carries over from SFIII.  The idea is basically this; that 
 every character has certain moves that, when performed with two buttons, 
 hit more times and do more damage.  For example, Yun's Zesshou Hohou is 
 done with qcf + P. Since the Zesshou Hohou is EX'able, if you perform it 
 with qcf + PP, the move will go further, hit twice and do more damage 
 than normal. You can always tell when you're EX'ing a move because 
 your character will flash yellow.

 The drawback with EX moves is that they cost Super Combo gauge to use.
 The amount is the same for all EX'able moves, except those that require
 two blocks of the SC gauge. Do want to save your SC power for Super 
 Combos or use it for EX moves? It's up to you.


 ------------------------------------------------------------------------
 FOCUS ATTACKS
 ------------------------------------------------------------------------

 The Focus Attack is performed by pressing MP + MK. Holding the buttons 
 allows you to charge the move; while charging, you have temporary
 "Hyper Armor"which lets you absorb a hit from your opponent without 
 being knocked down.

 There are three levels of charge:

 Lv. 1 - Does the least damage of the three. Knocks down only on a counter 
         hit. Can be blocked.

 Lv. 2 - Your character will flash white. Knocks down on any succesful hit, 
         and can be blocked.

 Lv. 3 - Easily recognized by the "ink splatter" that appears on-screen.
         Fully charged, this ALWAYS knocks the opponent down. Unblockable.

 Absorbing a hit while using Focus also builds up the Revenge Guage, so 
 you can use your Ultra. Furthermore, the damage you took from absorbing 
 the hit will gradually recover aftewards.

 Beware, though; your character is vulnerable to Armor Break while 
 performing Focus.

 New to Ultra SFIV is the Red Focus Attack, which uses 2 bars of the 
 Super Combo Gauge. You can always tell when you're performing this 
 move because your character will flash red. The animation for a Red 
 Focus is similar to the Lv. 3 charged Focus Attack.

 The Red Focus allows a character to absorb more than one attack, 
 making it useful against multi-hit moves or attacks done quickly 
 in succession, such as Target Combos).


 ------------------------------------------------------------------------
 SUPER ARMOR
 ------------------------------------------------------------------------

 Super Armor grants the ability to absorb a single attack without being 
 hurt or even being stunned. Such an ability is bestowed by certain EX 
 Special attacks and Focus Attacks (where the game manual refers to 
 it as Hyper Armor). 

 When struck while employing Super Armor, the armor disappears, and a 
 portion of the user's Health Meter is greyed out as provisional damage, 
 instead of losing it outright. The health meter recovers gradually to 
 what it was, with health slowly filling the grey segment if the player 
 is not hit again; however, if the player is hit and suffers damage, the 
 amount of health represented by the grey segment which has not yet 
 recovered is permanently lost, as well as whatever other damage the 
 second attack inflicts. 

 One advantage of Super Armor is that getting hit once does not interrupt 
 whatever attack the armored character is performing. However, in addition 
 to having the armor broken by a series of repeated jabs or the like, you 
 must also beware of throws (which don't strike, and thus bypass the armor) 
 and certain special attacks which possess the Armor Break property. 


 ------------------------------------------------------------------------
 ARMOR BREAK
 ------------------------------------------------------------------------

 Each character has at least one attack (such as Guile's Flash Kick or 
 M. Bison's Psycho Crusher) with which they can bypass a character's 
 Super Armor; each character will also have an Armor Breaking Ultra 
 Combo as well. When a character with Super Armor is struck by an 
 armor-breaking attack, there is a sound and a visual effect of glass 
 shattering, while the attack itself proceeds as normal. Any reversal 
 special move performed after a knockdown will break Super Armor. 

 Though not given the property itself, multi-hitting moves such as the 
 Hyakuretsukyaku or repeated light punches can also penetrate Super Armor 
 in all games, although these will not work on the Red Focus Attack 
 and Hugo's EX Monster Lariat. Throws also ignore armor, and many Super 
 Combos/Super Arts can deliver multiple hits quick enough to negate 
 armor, or else circumvent them by design. 


 ------------------------------------------------------------------------
 THROWS, HOLDS, AND ESCAPES
 ------------------------------------------------------------------------

 Every character can throw someone by getting close and pressing LP + LK
 (no directional press is needed).  You can also throw by pressing back
 or forward + LP + LK, and this may result in different throws for
 certain characters.  Some characters also have air throws, which are 
 performed by pressing LP + LK while in air.  If you're not close 
 enough to your opponent when you attempt a throw, your character will 
 do a short 'miss animation', during which time they are vulnerable.
 
 The nice thing about throws and holds is that they are unblockable.
 However, they are escapable; what you do is press LP + LK just as 
 you are thrown.  This even works on air throws.  If you did it 
 correctly both fighters will be pushed back an equal distance, and a 
 certain amount of frames(*) depending on the timing. If one player's 
 throw was executed before the other, they gain a frame advantage and 
 come out of the 'pushed' state faster. 

 A weird feature of all holds is that you can wiggle the controller
 during the hold to make it animate faster. 

 *Frame - The smallest unit of graphics display, displayed for 1/60 
           of one second. Used as unit of time for move executions 
            and recovery. 


 ------------------------------------------------------------------------
 QUICK STAND
 ------------------------------------------------------------------------

 A quick stand is when a character stands up immediately after knockdown. 
 It is usually executed by quickly tapping buttons or moving the joystick 
 in a certain direction repeatedly before the character lands. With the 
 exception of KOs, throws, and other attacks that inflict untechable 
 knockdown, the quick stand can be done anytime the player is knocked down.


 ------------------------------------------------------------------------
 REVERSALS
 ------------------------------------------------------------------------

 Reversals are performed by inputting the desired attack (anything from 
 a special attack to a Super/Ultra Combo) so that it's performed the 
 very moment your character recovers. This can only occur in the 
 following situations: 

 - Getting up or quick standing after knockdown. (Also known as a"wake-up")
 - Exiting the blocking or hit stunned state. 
 - Landing after being hit in mid-air by non-knockdown attacks. 
 - Exiting the stunned state. 

 The window for performing reversals is generally small, and opponents 
 will often try to attack a downed player the moment they get up. As such, 
 reversals are best performed with moves that possess invincibility frames, 
 such as the Shoryuken. 

 In order to perform a reversal with a charge motion move, such as the Flash 
 Kick, after a quick stand, the quick stand must be performed by quickly 
 tapping buttons instead of moving the joystick, so as not to interrupt 
 the charging. 

 In addition, reversal attacks also have Armor Breaking properties. This is
 good, in case the opponent attempts to follow up with a charged Focus 
 Attack, for example. 

 
 ========================================================================
 5.  MISCELLLANEOUS
 ========================================================================
 
 ------------------------------------------------------------------------
 TRANSLATIONS
 ------------------------------------------------------------------------

 - I'm missing a few moves here. If you have the translations for them 
    contact me, and I'll give you credit in the THANKS section.

 [ AKUMA ]----------------------------------------------------------------

 Goshoha                        Strong Palm Wave
 Syuretto                       
 Gou Hadouken                   Great Surge Fist
 Zankuu Hadouken                Sky-Slashing Surge Fist
 Shakunetsu Hadouken            Scorching Heat Surge Fist
 Gou Shouryuu Ken               Great Rising Dragon Fist
 Tatsumaki Zankuu Kyaku         Sky Slashing Tornado Kick
 Ashura Senkuu                  (demonic warrior) Air Flash
 Hyakki Shuu                    Evil Pandemonium Attack
 Hyakki Gouzan                  Evil Pandemonium Great Slash
 Hyakki Goushou                 Evil Pandemonium Great Thrust
 Hyakki Goujin                  Evil Pandemonium Great Blade
 Hyakki Gousai                  Evil Pandemonium Great Smash
 Tenma Kuujin Kyaku             Demonic Air Blade Kick
 Zugai Hasatsu                  Skull Destroyer
 Messatsu Gou Hadou             Great Surge Deadly Attack
 Tenma Gou Zankuu               Great Demonic Sky Slasher
 Messatsu Gou Shouryuu          Great Rising Dragon Deadly Attack
 Messatsu Gou Rasen             Great Spiralling Deadly Attack
 Messatsu Gou Senpuu            Great Whirlwind Deadly Attack
 Shun Goku Satsu                Imprisoning Death Flash

 Shin Shun Goku Satsu           True Imprisoning Death Flash
                                (a.k.a. Wrath of the Raging Demon)

 Tenshou Kaireki Jin            Sky-Thrusting Ocean-Trampling Blade
                                (a.k.a. Demon Armageddon)

 - There are two spellings of 'shakunetsu'; one (also 'sekinetsu')
   means "red hot", while the other 'shakunetsu' means "scorching
   heat".
 - The literal meaning of 'hyakki' is 'one hundred demons'.  What this
   actually refers to is a 'large host of evil-doers'.
 * I've included the Japanese names for Akuma's Ultra Combos just
   for completeness' sake.


 [ CHUN-LI ]--------------------------------------------------------------

 Koshuu Tou                      Attacking Tiger Overthrow
 Kirinshuu                       Griffin Kick
 Ryuusei Raku                    Shooting Star Drop
 Hyakuretsu Kyaku                Hundred Rending Kicks
 Kikou Ken                       Chi Fist
 Hazan Shuu                      Supreme Mountain Kick
 Kaku Kyaku Raku                 Crane Leg Drop
 Kouhou Kaiten Kyaku             Backward Spinning Leg
 Kakusenshuu                     
 Kintekishuu                     
 Tenkukyaku                      
 Tenshou Kyaku                   Heavenly Ascention Kick
 Yousou Kyaku                    Eagle Talon Kick
 Sankaku Tobi                    Triangle Hop
 Senretsu Kyaku                  Thousand Rending Kicks
 Housenka                        Phoenix Fan Petal
 Kikou Shou                      Chi (Internal Energy) Palm


 [ CODY ]-----------------------------------------------------------------

 Tokushu Koudou: Knife Hiroi     Special Ability: Knife Pick-Up
 Tokushu Koudou: Knife Kougeki   Special Ability: Knife Attack
 Tokushu Koudou: Knife Nage      Special Ability: Knife Throw


 [ DAN HIBIKI ]-----------------------------------------------------------

 Gadou Thrust                    Self-Taught Thrust
 Saikyo Haraigoshi               
 Gadouken                        Self-Taught Fist
 Koryuken                        Shiny Dragon Fist
 Dankuu Kyaku                    Sky Cutting Kick  
 Kuuchuu Chouhatsu               Mid-Air Taunt
 Shagami Chouhatsu               Crouching Taunt
 Saikyo Kick                     Strongest Kick
 Hisshou Buraiken                Certain Victory Trustless Fist
 Chouhatsu Densetsu              Legendary Taunt
 Shisshou Buraiken               Divine Victory Trustless Fist
 Haou Gadouken                   Champion King Self-Taught Fist


 [ E.HONDA ]--------------------------------------------------------------
     
 Saba Ori                        Mackerel Snapping
 Tawara Nage                     Straw Bag Throw
 Hyakuretsu Harite               One Hundred Rending Stretched Hands
 Super Zutsuki                   Super Headbutt
 Super Hyakkan Otoshi            Super Hundredweight Drop
 Ooichou Nage                    Gingko Tree Throw
 Shikofumi                       
 Orochi Kudaki                   Great Serpent Smasher


 [ EVIL RYU ]-------------------------------------------------------------

 Seoi Nage                       Over-the-Shoulder Throw
 Tomoe Nage                      Overhead Judo Throw
 Gou Hadoken                     Great Surge Fist
 Shakunetsu Hadouken             Scorching Heat Surge Fist
 Gou Shoryuken                   Great Rising Dragon Fist
 Tatsumaki Zankuu Kyaku          Sky Slashing Tornado Kick
 Ryusokyaku                      Dragon Claw Kick
 Ashura Senkuu                   (demonic warrior) Air Flash
 Zugai Hasatsu                   Skull Destroyer
 Senpukyaku                      Whirlwind Kick
 Tenma Kujin Kyaku               Demonic Air Blade Kick
 Shun Goku Satsu                 Imprisoning Death Flash
 Metsu Hadoken                   Destruction Surge Fist
 Messatsu Gou Shoryu             Great Rising Dragon Deadly Attack


 [ FEI LONG ]-------------------------------------------------------------

 Shushugai                       
 Tenshou Tousaikyaku             
 Rekka Ken                       Conflageration Fist
 Shienkyaku                      Kindling Blaze Kick
 Rekkukyaku                      Violent Air Kick
 Tenshin                         
 Chokkarkusho                    Falling Underneath Heel
 Engekishu                       Distant Attack Kick
 Rekka Shinken                   True Conflageration Fist
 Rekka Shingeki                  True Conflageration Attack
 Gekirinken                      Fierce Wheel Fist
        

 [ GEN ]------------------------------------------------------------------

 Shuraku                         
 Hozen                           Sealing Front
 Ansatsu Ken: Sou-ryuu           Assassin Fist: Mourning Style
 Hyakurenkou                     Hundred Rapid Capture
 Gekirou                         Reverse Cascade
 Zan'ei                          Cruel Phantom
 Zetsuei                         Severing Phantom
 Shitenketsu                     Deadly Pressure Point
 Ansatsu Ken: Ki-ryuu            Assassin Fist: Detestable Style
 Jasen                           Serpent Drill
 Ouga                            Wandering Fang
 Shakudan                        Stature Cutter
 Jakouha                         Snake Bite Opening
 Ryukoha                         Dragon Bite Opening
 Teiga                           Crying Fang


 [ GOUKEN ]---------------------------------------------------------------

 Raikotokyaku                    
 Amaoroshi                       
 Go Hadoken                      Great Surge Fist
 Senkuu Goshouha                 Flashing Air Strong Piercing Wave
 Tatsumaki Gou Rasen             Tornado Strong Spiral
 Tatsumaki Senpuukyaku           Tornado Whirlwind Kick
 Hyakkishu                       Evil Pandemonium Attack
 Hyakki Gozan                    Evil Pandemonium Great Slash
 Hyakki Goheki                   Evil Pandemonium Great Wall
 Hyakki Gojin                    Evil Pandemonium Great Blade
 Hyakki Gosai                    Evil Pandemonium Great Smash
 Kongoushin                      Diamond Body
 Sakotsu Kudaki                  Collarbone Smasher
 Tenma Kujin Kyaku               Demonic Air Blade Kick
 Kinjite Shoryuken               Forbidden Hand Rising Dragon Fist
 Shin Shoryuken                  True Rising Dragon Fist
 Denjin Hadoken                  Electric Blade Surge Fist


 [ GUY ]------------------------------------------------------------------

 Tsukami Nage                    Holding Throw
 Seoi Nage                       Over-the-Shoulder Throw
 Houzantou                       Mountain Demolishing Dipper
 Bushin Senpuu Kyaku             Bushin Whirlwind Kick
 Bushin Izuna Otoshi             Bushin Izuna Drop
 Izuna no Hiji Otoshi            Izuna Elbow Drop
 Hayagake                        Rapid Running
 Kyuuteishi                      Quick Stop
 Kage Sukui                      Shadow Scoop
 Kubikari                        Neck Cutter
 Kaiten Izuna Otoshi             Revolving Izuna Drop
 Hiji Otoshi                     Elbow Drop
 Kubi Kudaki                     Neck Breaker
 Kamaitachi                      (a type of weapon)
 Bushin Gokusa Ken               Bushin Imprisoning Fist Chain
 Bushin-ryuu Seoi Nage           Bushin-style Shoulder Throw
 Sankaku Tobi                    Triangle Hop
 Bushin Hassou Ken               Bushin Eight Paired Fist
 Bushin Gourai Senpujin          Bushin Strong Lightning Whirlwind Formation
 Bushin Musou Renge              Bushin Unparallelled Rapid Reap


 [ IBUKI ]----------------------------------------------------------------

 Yami Kazura                     Dark Arrowroot
 Uki Yami                   
 Tobizaru                        Leaping Monkey
 Kunai                           (a type of weapon)
 Tsuiji Goe                      (a proper name) Pass
 Kubi Ori                        Neck Breaker
 Raida                           Lightning Strike
 Kasumi Gake                     Running Mist
 Kazakiri                        Cutting Wind
 Tsumuji                         Whirlwind
 Hien                            Flying (Swallow)
 Agemen                          "blow to the face"
 Maki Geri                       Winding Kick
 Rasen Chuu                      Spiral Elbow
 Oiura Ken                       Reverse Pursuit Fist
 Ura Maki Geri                   Reverse Winding Kick
 Koube Kudaki                    Head Smasher
 Sazan                           Sand Slash
 Bonshou Geri                    Temple Bell Kick
 Kasumi Suzaku                   Crimson Phoenix Mist
 Yoroi Dooshi                    Armor Piercer
 Hashinsho                       Heartbreaker Thrust


 [ JURI ]-----------------------------------------------------------------

 Karen Kick                      
 Assatsu Kick                    
 Fuhajin                         Wind Breaking Blade
 Shikusen                        Flash of Suffering
 Senpuusha                       Piercing Windmill
 Kasatsushi                      Deathly Killing Stare
 Sekku                           
 Fuharenjin                      Wind Breaking Chain Blades
 Kaisen Dankairaku               Spinning World-Ending Descent


 [ KEN MASTERS ]----------------------------------------------------------

 Seoi Nage                       Over-the-Shoulder Throw
 Jigoku Guruma                   Hell Wheel
 Hadouken                        Surge Fist
 Shoryuken                       Rising Dragon Fist
 Tatsumaki Senpuu Kyaku          Tornado Whirlwind Kick
 Inazuma Kick                    Lightning Flash Kick
 Shoryureppa                     Rising Dragon Renderer
 Shinryuken                      Divine Dragon Fist
 Guren Senpuukyaku               Crimson Lotus Whirlwind Kick


 [ MAKOTO ]---------------------------------------------------------------

 Hikiyose Zutsuki "Tacchuu"
 Drawing Up Headbutt "Pagoda Head"

 Hiji Otoshi Sanren Tsuki "Araiso"
 Elbow Drop: Three Continuous Thrusts "Wind-swept and wave-beaten shore"

 Chokujou Seiken-zuki "Fukiage"
 Steadily Rising Justice Fist Thrust "Rising Wind"

 Tosshin Seiken-zuki "Hayate"
 Rushing Justice Fist Thrust "Fast Gale"

 Uchi Oroshi Shutou "Oroshi"
 Falling Hand Blade Strike "Mountain Wind"

 Tsurushi Nodowa "Karakusa"
 Neck Hanging Ring "Arabesque"

 Senkou Kakato Otoshi "Tsurugi"
 Flashing Heel Drop "Sword"

 Fumikomi Seiken-zuki "Shimaki"
 Advancing Justice Fist Thrust "Winding Wind"

 Fumikomi Seiken Sanren Tsuki "Yamase"
 Advancing Justice Fist Triple Continuous Thrusts "Mountain Heights"

 Tanden Renki: Seme no Kata
 Refined Spirit in the Point Above the Navel: Offensive Style

 Seichuusen Godan-zuki
 Median Line Five-Part Thrust

 Abare Tosanami Kudaki
 Violent Tosa Wave Crusher


 [ ONI ]------------------------------------------------------------------

 Ragou Souha                     
 Syuretto                        
 Gou Hadouken                    Great Surge Fist
 Gorai Hadouken                  Roaring Thunder Surge Fist
 Zankuu Hadousho                 Air Slash Surge Palm
 Gou Shoryuken                   Great Rising Dragon Fist
 Tatsumaki Zankuu Kyaku          Sky Slashing Tornado Kick
 Sekisei Jiraiken                Red Star Landmine Fist
 Rakan Dantojin                  Arhat Severing Tower Blade
 Gankauchi                       
 Shun Goku Satsu                 Imprisoning Death Flash
 Meido Gohadou                   Dark Painful Great Surge
 Messatsu Gozankuu               Great Sky Slashing Deadly Attack
 Messatsu Gotenha                Great Heaven Breaking Deadly Attack
 Tenchi Sokaigen                 Heaven and Earth Twin Crushing Raise


 [ RYU ]------------------------------------------------------------------

 Seoi Nage                       Over-the-Shoulder Throw
 Tomoe Nage                      Overhead Judo Throw
 Hadouken                        Surge Fist
 Shakunetsu Hadouken             Scorching Heat Surge Fist
 Shoryuken                       Rising Dragon Fist
 Tatsumaki Senpuu Kyaku          Tornado Whirlwind Kick
 Sakotsu Wari                    Collarbone Splitter
 Seichuu Nidan Tsuki             Mid-Level Two-Part Thrust
 Shinkuu Hadoken                 Vacuum Surge Fist
 Metsu Hadouken                  Destruction Surge Fist
 Metsu Shoryuken                 Destruction Rising Dragon Fist


 [ SAKURA KASUGANO ]------------------------------------------------------

 Choba Throw                     
 Hadouken                        Surge Fist
 Sho'ouken                       Cherry Blossom Fist
 Shunpuu Kyaku                   Spring Breeze Kick
 Sakura Otoshi                   Sakura's Drop
 Haru Ichiban                    First Storm of Spring
 Haru Ranman                     Glorious Spring
 Shinkuu Hadoken                 Vacuum Surge Fist
 Shinkuu Tengyo Hadoken          Vacuum Heavenly Command Surge Fist


 [ SETH ]-----------------------------------------------------------------

 Shoryuken                       Rising Dragon Fist
 Hyakuretsukyaku                 Hundred Rending Kicks
 Yousou Kyaku                    Hawk's Talon Kick
 Tenma Kujin Kyaku               Demonic Air Blade Kick


 [ VEGA ]----------------------------------------------------------------- 

 Sankaku Tobi                    Triangle Hop


 [ YANG ]-----------------------------------------------------------------

 Youhon Shiun                    Flying Hawk Cloud Flip
 Ento Shugeki                    
 Byakko Soushouda                White Tiger Paired Palm Strike
 Tourou Zan                      Mantis-style Slash
 Senkyuutai                      Arcing Thigh Drill
 Zenpou Tenshin                  Roll Body Forward (over opponent)
 Kaihou                          Pleasant Kneel  (Concealed Tracks) 
 Raigeki Shuu                    Lightning Attack Kick
 Senpuu Kyaku                    Whirlwind Kick
 Koushu                          Bent Hand
 Sei'ei Enbu                     Phantom Point Waltz
 Raishin Mahha Ken               Quaking Thunder Demonic Break Fist
 Tenshin Senkyuutai              Rolling Arced Thigh Drill


 [ YUN ]------------------------------------------------------------------

 Gekitei Futai                   
 Ento Shugeki                    
 Kobokushi                       Tiger Strike
 Zesshou Hohou                   Technique to Move without Stepping
 Tetsuzan Kou                    Iron Mountain Lean
 Nishou Kyaku                    Leaping Double Kick
 Zenpou Tenshin                  Roll Body Forward (over opponent)
 Senpuu Kyaku                    Whirlwind Kick
 Dakai                           Break in the Deadlock
 Raigeki Shuu                    Lightning Attack Kick
 Gen'ei Jin                      Phantom Formation
 Youhou                          Frying Roast
 Sourai Rengeki                  Rapid Thunder Spear Attack


 [ ZANGIEF ]--------------------------------------------------------------

 Kuuchuu Headbutt               Mid-Air Headbutt


 ========================================================================
 7.  AUTHOR'S NOTE
 ========================================================================

 ------------------------------------------------------------------------
 SPECIAL THANKS
 ------------------------------------------------------------------------

 I couldn't have written this FAQ without help from the following sources:

 Capcom                                                
  - Of course.

 GameFAQs                                              

 Kao Megura                                           
 - Most of the move name translations I got from his older FAQs, in 
   particular his SFII 3rd Strike and SFA3 FAQs.

 Jeff "CJayC" Veasey                                 

 The Street Fighter Wiki                        
 - For the move name and Ultra Combo translations for some characters.

 You
 - For reading this FAQ


Copyright 2000-2014 THE MCD (a.k.a Damon M. McDaniel)

Comments, Contributions, Suggestions, and Corrections welcomed!

END OF DOCUMENT

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