Fatal Frame 2: Crimson Butterfly

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Guide : Fatal Frame 2:Crimson Butterfly Full FAQ/Walkthrough

  This FAQ is Copyright 2006 by Sinister Jester.

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/|----------------------------------[]-----------------------------------|\
|| Game name : Fatal Frame 2 -      [] Guide : Fatal Frame 2             ||
||             Crimson Butterfly    []         full FAQ/Walkthrough      ||
|| Genre : Horror Adventure         [] Author : Phan Nguyen Khanh Dan    ||
||                                  []          "Mysticcat"              ||
|| Platform : Sony Playstation 2    [] Email : Sinister.Jester@yahoo.com ||
|| Developer : Tecmo                [] Version : 1.92                    ||
|| Publisher : Project Zero         [] Date of birth : January 6th 2004  ||
|| Released : December 2003         []                                   ||
\|----------------------------------[]-----------------------------------|/


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     \\    \\       T A B L E . O F . C O N T E N T S        //    //
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  1. Introduction...............................................Complete
  2. Legal Stuffs...............................................Complete
  3. Updates/Revision History...................................Complete
  4. Basic Terms................................................Complete
     A) Configurations
     B) Status guide
     C) Battle System
        a> Viewfinder Description
        b> Camera Obscura's functions
        c> Difficulty Settings
  5. Characters.................................................Complete
  6. Walkthrough
     A) General Tips............................................Complete
     B) Scenario Walkthrough
           Chapter One : The Lost Village.......................Complete
           Chapter Two : The Twin Shrine Maidens................Complete
           Chapter Three : The Repentance.......................Complete
           Chapter Four : The Forbidden Ritual..................Complete
           Chapter Five : The Sacrifice.........................Complete
           Chapter Six : The Remaining..........................Complete
           Chapter Seven : Sae..................................Complete
           Chapter Eight : The Half Moon........................Complete
           Final Chapter : Crimson Butterfly....................Complete
           Chapter Zero : Hellish Abyss.........................Complete
  7. Secrets....................................................Complete
  8. Mission Mode guide......................................Coming Soon
  9. File Transcript
     A) Notebooks...............................................Complete
     B) Scraps..................................................Complete
     C) Old Books...............................................Complete
     D) Photo list..............................................Complete
     E) Memo Transcript.........................................Complete
     F) Radio Spirit Stone records..............................Complete
 10. Item List................................................Incomplete
 11. Ghost List
     A) Vanishing Ghosts........................................Complete
        a> Normal/Reacting Ghosts
        b> Special/Non-reacting Ghosts
     B) Past Ghosts (Hidden Ghosts).............................Complete
     C) Attacking Ghosts........................................Complete
 12. Extras.....................................................Complete
     A) Frequently Asked Questions (FAQs)
     B) Review
     C) Contact Info
 13. Credits & Special Thanks...................................Complete



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     \\    \\   SECTION I : INTRODUCTION                     //    //
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  Hi everyone,
  This is really a busy year, and it's been a long since since I last wrote
a guide. A few days ago, at this time, I was extremely glad as I had just
been able to buy this game : "Fatal Frame II : Crimson Butterfly".

  Last year I played Fatal Frame I. Before that, I didn't count on Tecmo's
talent to create such a horror game, since their best masterpieces were
often 3D Fighting Games (Dead or Alive series) and Tecmo had also created a
pretty good Strategy series Deception which didn't get any popularity
regardless its quality. At that time, I heard that Fatal Frame might be
their first horror game which was done by the same creator of Deception
series. I suspected their ability to make it. However, I still decide to
buy the game as Survival Horror is one of my favourite game genres. And
what I realized from Fatal Frame was over my expectation : The game was
scary and miraculous, its quality was not lower than any popular classic
Horror series. But Fatal Frame's remarkable characteristic is that it based
on traditionally Eastern ghost story style (here the game took place in
Japan) which was a topic that hadn't been favoured in most games before.
Fatal Frame revived the tradition images of old Eastern horror legends
which the previous games of the same topic could hardly do. And it was
completely worthy for Tecmo to continue this series as well as make
journeys throughout the Eastern world.

  Here, this is Fatal Frame II full FAQ/Walkthrough. Like any other guide
writers, it's made for the purpose to help the players get through the game
more easily. I'll make this guide contain many things about Fatal Frame 2,
and especially, a good walkthrough. However, I still want to tell you that
playing this game (or any other games) without guides is always interesting
and you'll feel much more excited for what you've achieved by yourself than
by guides. Only use guides when you're really stuck.

  Well well, I've talked too much. I should stop now and begin my true
task. Hope you enjoy this game.


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     \\    \\   SECTION II : LEGAL STUFFS                    //    //
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<<<//<<\\//<<\\<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<//<<\\//<<\\<<<
~~//~~~~\\~~~~\\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//~~~~//~~~~\\~~

  I put this part in the first after Introduction for that people can see
and read it easily. I have done this with all of my previous FAQs.

  This is Fatal Frame 2 : Crimson Butterfly FAQ/Walkthrough, Copyright and
owned by the author Sinister Jester. As a guide posted on
Websites, you may easily download it from the clickable name, use it on your
sites, or sell, publish it in many ways. As the author of this guide, I
just have some Disclaimer if you want to do anything with my property :

- This guide can't be copied, altered or anything like that without having
the author's permission. If you want to use it in your websites or doing
anything on the guide, just email me at  Sinister.Jester@yahoo.com and wait for
my answer. I'm not a very mean guy, and I'm willing to let you use it if
you can obey this rule.

- Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as your
guide, gift, magazine and so on. The author has made this guide for NON-
PROFIT only, and so do you.

  Available sites, and only these sites can host my FAQ :

- Cheatcode's : Http://www.cheatcodes.com
  This is a very popular gaming site of the huge community of gamers. If
you want to find cheats and guides, this site ABSOLUTELY has all what you
need.

-*NOTES* ----------------------------------------------------------------
  Anybody or any sites who have used the guide with my permission, please
frequently check and get the latest updates at www.gamefaqs.com. I don't
have time to give the updates to all of you each time. Besides, GameFAQs is
the site which put the best display of my FAQ. So please check there and
get it. If you feel that you can't do this work, you shouldn't ask to
use the guide.
  Thank you.
--------------------------------------------------------------------------

  I have made this guide by all my heart and my efforts. So you can't earn
money for yourself on my work.

  Thank you for reading this. I really do not want to be rude. But I myself
have ever had my guide plagiarized or used illegally at least once. And I
don't want it to happen again.


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     \\    \\   SECTION III : UPDATES/REVISION HISTORY       //    //
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<<<//<<\\//<<\\<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<//<<\\//<<\\<<<
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  + Version 0.4
    Date : January 6th 2004
    Process : FAQ started.
    Notes : I'm playing this game the first time, writing this guide at the
same time. So the first versions of this guide will be not so complete,
even include missing info. So I'm glad if you can sympathize and notice me
about the missing or wrong info specifically. Thanks a lot.


  + Version 0.6
    Date : January 16th 2004
    Process : Some subordinate sections completed.
    Notes : I have just ended Chapter Seven. But my walkthrough is not that
fast, since it's not the only section I'm writing. Besides, as I told you,
my primary walkthrough may have some sucking info that I have to fix before
writing it in this official walkthrough. So please receive my apology.


  + Version 0.65
    Date : January 17th 2004
    Process : Chapter Seven has been basically completed.
    Notes : Today I was busy like hell and only spared a few hours writing
Chapter Seven til the end and adding some files.


  + Version 0.8
    Date : January 19th 2004
    Process : Final Chapter completed. Walkthrough has been available for
Easy and Normal mode, the first time playing.
    Notes : Now I begin to update the ghosts caught by "Sense" function
during the game. It'll be a long time until I finish Chapter Zero. I myself
am not free either, so I will try to make it as fast as I can do.


  + Version 0.85
    Date : January 22nd 2004
    Process : More "Sense" ghosts updated. "Notebooks", "Scraps", "Old
Books" and "Photo List" basically completed.
    Notes : My holidays are going to be ended soon. So I'm working very
hard now. The next updates should be slow, since I'll have some more
business trips next days. Thanks for your sympathy.


  + Version 0.87
    Date : January 23rd 2004
    Process : More "Sense" ghosts updated. Add more notes and methods for
catching tricky ghosts.
    Notes : I have tried to update all the ghosts I've found on the way.
Except a few ghosts in Chapter Zero which I haven't reached, I have just
been able to catch 96% of the Spirit List, so I extremely need specific
contributions about these ghosts. Thanks a lot.


  + Version 1.0
    Date : January 24th 2004
    Process : Scenario Walkthrough basically completed. Other incomplete
sections are in process.
    Notes : Geez, finally I have finished the walkthrough - the main part
of a game guide. Now I still have several incomplete sections to work on.
But I'm very glad !


  + Version 1.1
    Date : January 25th 2004
    Process : More capturing ghost strategies updated. All Spirits are 100%
updated.
    Notes : Finally my walkthrough has been able to help you make a 100%
completed Spirit List. Besides, the "Memo Transcript" has been finished,
too.


  + Version 1.2
    Date : January 27th 2004
    Process : Walkthrough checked and repaired. "Secrets" section is
proceeded. Some unnecessary sections deleted.
    Notes : There are still some secrets I haven't been able to get yet,
such as the Costume E or F or something like that.


  + Version 1.25
    Date : January 29th 2004
    Process : More useful info added to boss strategies. "Radio Spirit
Stone Records" proceeded.


  + Version 1.51
    Date : February 1st 2004
    Process : "Ghost List" and "Radio Spirit Stone Records" completed.
    Notes : Few... I can't believe I've finished such a tough section as
"Ghost List". But next time "Mission Mode" section should be much tougher.
I'm still on the way looking for good methods to clear those tricky
missions. But I'm very glad about this update, since making Ghost List is
truly fun.


  + Version 1.8
    Date : February 5th 2004
    Process : "Ghost List" repaired. "Basic Terms" section basically
completed. "Item List" proceeded.


  + Version 1.81
    Date : February 25th 2004
    Process : Fix mistakes.
    Notes : My computer has been attacked by MyDoom recently, and that's the
cause for this late update. It has taken me a pretty long time to make this
damn machine return to normal. I'm really sorry.


  + Version 1.82
    Date : June 11th 2004
    Process : Fix mistakes.
              Add readers' information.
    Notes : Continous virus disasters, my 2nd semester exams, arguments
in my home, etc what's next ? This is the latest (with both good and bad
meanings) I've ever made. A reader has submitted me some information about
the Project Zero or PAL version of this game which has some stuffs altered.
I think they may be useful for those who are playing these versions and
please inform me if there's anything wrong, since I don't play them.
Thanks.


  + Version 1.83
    Date : June 13th 2004
    Process : Fix more mistakes and add more info.
    Notes : Last time I forgot to inform you that this guide has been
transferred from .doc format into .txt because of some major problems. So
you'll find a few margin errors in the guide displayed at GameFAQs as well
as the other links. Here I just want to state this officially and send my
apology to all of you.


  + Version 1.85
    Date : June 15th 2004
    Process : Fix more mistakes and wipe all the margin errors.


  + Version 1.86
    Date : June 17th 2004
    Process : Fix more mistakes and wipe all the margin errors. Added
"Frequently Asked Questions" part in "Extra" section. This section will
features questions that are the most asked along with my answers. Here
you can also find some extra info about Fatal Frame 2 fan sites and the
main theme of the game.


  + Version 1.88
    Date : June 19th 2004
    Process : Added more questions to "Frequently Asked Questions" list.
Added more info on getting the Bloody Ring in the Scenario Walkthrough and
Q&A in "FAQs" list.


  + Version 1.90
    Date : June 20th 2004
    Process : Update the guide with the difference between Fatal Frame 2 :
Crimson Butterfly (normal version) and Project Zero 2 : Crimson Butterfly
(PAL version). Thanks again to Ulrike Meinhof for these precious info.
The obvious different here is that some hidden ghosts are changed in the
game and you can check them easily in "Ghost List" section, with the (*)
symbol standing for the Project Zero 2 version. I have also noticed about
these ghosts in the Scenario Walkthrough, too.


  + Version 1.91
    Date : June 23rd 2004
    Process : Added some missing and incomplete information.



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     \\    \\   SECTION IV : BASIC TERMS                     //    //
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===/\/\/|========================================================|\/\/\===
   \/\/\|   A) CONFIGURATIONS                                    |/\/\/
===/\/\/|========================================================|\/\/\===

  In order to select the Configurations of the game, you access "Options"
menu, then choose "Control Settings".

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   MOVEMENT STYLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  First, the game gives you two selections about the Movement styles :

  - 2D style : This is the default setting in which the player is the
"System of Reference" (in Physics), that means you control the character
following your direction. This style is easy for most players who get used
to 2D games, but pretty sucking when the camera changes, because angle
changing often makes the directions change also.
               The directional buttons in this style :
                    + Up button : Go north.
                    + Down button : Go south.
                    + Left button : Go west.
                    + Right button : Go east.

  - 3D style : This setting is which the character is the "System of
Reference" means you control her following HER directions. Anyone who have
played classic 3D adventure games like Resident Evil or Silent Hill should
get used to going following these directions. Although it's a little
trickier than the 2D setting because you have to imagine you are the
character to determine the right direction, it's very convenient,
especially in camera angle changing.
               The directional buttons in this style :
                    + Up button : Go forward.
                    + Down button : Go backward.
                    + Left button : Rotate to character's left.
                    + Right button : Rotate to character's right.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   LOOK STYLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This setting is for Viewfinder Mode (which we often call "Finder Mode"
for short).

 - Normal : The directions in Viewfinder Mode are controlled as usual :
               Up button : Move the camera up.
               Down button : Move the camera down.
               Left button : Move the camera left.
               Right button : Move the camera right.

 - Inverted :  Up button : Move the camera down.
               Down button : Move the camera up.
               Left button : Move the camera left.
               Right button : Move the camera right.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   SWITCH L/R ANALOG STICK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  As the name implies, you just use this setting to switch the role of Left
and Right Analog Sticks.

  The default setting is L/Look R/Move.

  - L/Look R/Move : Left Analog Stick - Move the character in normal mode.
                    Right Analog Stick - Move the character/camera in
                                         Finder Mode.

  - L/Move R/Look : Left Analog Stick - Move the character/camera in
                                        Finder Mode.
                    Right Analog Stick - Move the character in normal mode.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   BUTTON CONFIGURATIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|-------------------\
|  TYPE A (Default)  \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Triangle button : + Open Menu screen.                               |
|                      + Use Power-up Lens during Viewfinder Mode.       |
|  - Square button : + Run (kept alongside with directional button).     |
|                    + Faster Movement in Viewfinder Mode.               |
|  - Cross button : + Search/Action/OK.                                  |
|                   + Shutter in Viewfinder Mode.                        |
|  - Circle button : + Viewfinder ON.                                    |
|                    + Viewfinder OFF.                                   |
|  - L1 trigger : Switch Lens (Viewfinder Mode).                         |
|  - L2 trigger : Zoom In (Viewfinder Mode).                             |
|  - R1 trigger : Shutter in Viewfinder Mode.                            |
|  - R2 trigger : Zoom Out (Viewfinder Mode).                            |
|  - Select button : View Map.                                           |
|  - Start button : Pause.                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|  TYPE B            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Triangle button : + Open Menu screen.                               |
|                      + Use Power-up Lens during Viewfinder Mode.       |
|  - Square button : + Run (kept alongside with directional button).     |
|                    + Faster Movement in Viewfinder Mode.               |
|  - Cross button : + Search/Action/OK.                                  |
|                   + Shutter in Viewfinder Mode.                        |
|  - Circle button : Shutter in Viewfinder Mode.                         |
|  - L1 trigger : Switch Lens (Viewfinder Mode).                         |
|  - L2 trigger : Zoom In (Viewfinder Mode).                             |
|  - R1 trigger : + Viewfinder ON.                                       |
|                 + Viewfinder OFF.                                      |
|  - R2 trigger : Zoom Out (Viewfinder Mode).                            |
|  - Select button : View Map.                                           |
|  - Start button : Pause.                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|  TYPE C            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Triangle button : + Open Menu screen.                               |
|                      + Use Power-up Lens during Viewfinder Mode.       |
|  - Square button : + Run (kept alongside with directional button).     |
|                    + Switch Lens.                                      |
|  - Cross button : + Search/Action/OK.                                  |
|                   + Shutter in Viewfinder Mode.                        |
|  - Circle button : + Viewfinder ON.                                    |
|                    + Viewfinder OFF.                                   |
|  - L1 trigger : Faster Movement in Viewfinder Mode.                    |
|  - L2 trigger : Zoom In (Viewfinder Mode).                             |
|  - R1 trigger : Shutter.                                               |
|  - R2 trigger : Zoom Out (Viewfinder Mode).                            |
|  - Select button : View Map.                                           |
|  - Start button : Pause.                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|



===/\/\/|========================================================|\/\/\===
   \/\/\|   B) STATUS GUIDE                                      |/\/\/
===/\/\/|========================================================|\/\/\===

   If you have played Fatal Frame I, you don't have to read this so much.
But if not, just have some words for you.

~~~~~~~~~~~~~~~~~~~~~~~~~~
   HEALTH/LIFEBAR
~~~~~~~~~~~~~~~~~~~~~~~~~~
  In this game, the character's lifebar can only be shown in Viewfinder
Mode and during battles, when attacking ghosts are located in current area.
It's a blue vertical bar on the right of the screen. If the blue column in
the bar runs out, you'll die, as well as "Game Over". The lifebar is wiped
when you get attacked by the avenger ghosts. About how to treat them to
restrict getting hit, I've explained pretty carefully about each case in
the Scenario Walkthrough. In order to fulfill your health, you can use
healing items : Herbal Medicines and Sacred Waters anytime. You can't use
them when your lifebar has been completely full.


~~~~~~~~~~~~~~~~~~~~~~~~~~
   REVIVAL
~~~~~~~~~~~~~~~~~~~~~~~~~~
  The only way to save your life after the lifebar is wiped out is carrying
a Stone Mirror in your inventory. They are pretty rare compared to other
items and scattered around in the game. You are allowed to carry only one
Stone Mirror each time that means you can be saved once after dying. Stone
Mirrors work well in most of the situations, except scenes that are related
to the ultimate ghosts or the storyline. I'll warn you about these cases in
the Scenario Walkthrough when they come.


~~~~~~~~~~~~~~~~~~~~~~~~~~
   SAVING
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Like any other adventure game, in this game there's a certain object that
are scattered around which you can use to save. It's a crimson lantern with
dim light. Just press the Action button when you touch it. The Save Screen
will appear for you to make choice. Like Fatal Frame I, these Save Points
don't work when there are ghosts around. Normally is the lantern always lit
no matter how dark the area is. But when you see it become pale within the
other objects, it means you can't use it at that time, and there are ghosts
wandering in that area. At that time, there are two choices : Dispel all
the ghosts around to use that Save Point or run away for another Save Point
in locations with no ghost.


===/\/\/|========================================================|\/\/\===
   \/\/\|   C) BATTLE SYSTEM                                     |/\/\/
===/\/\/|========================================================|\/\/\===

  This section is written mostly for the Camera Obscura - your only
"weapon" in the whole. Here I'll tell you about all the functions you can
get for your camera as well as their describtions and locations. Read the
"Configurations" for the buttons.

  Additional Functions and Equipped Functions are automatically worn on
your camera when you obtain them. In the "Camera" menu screen, the
Additional Functions are shown on the upper right and the Equipped
Functions are on the lower right. The abilities are written as Japanese
letters in each section. If they are highlighted, that means they have been
equipped to your camera. If you want to take them out, select the section
and then function and press the Action button to turn it off.

  There's bigger section on the left : "Function Upgrades", including
"Basic Functions" and "Power-Up Lenses". Both "Basic Functions" and "Power-
Up Lenses" are strengthened by using the Spirit Points you've got to
upgrade them. You must add a Spirit Orb to their lots and have enough
Spirit Points in order to raise these functions. Spirit Orbs can be found
scattered in the game. More details will be written in below sections.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   VIEWFINDER DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  There are many things you need to know in the Viewfinder screen in order
to play the game, such as :

 - LIFEBAR : The most important thing for your character's survival. Refer
to part B "Status Guide" to know about it.

 - FILMS : The name of the films you are using is shown on the upper right
of the screen. The big number next to the text shows the number of
remaining films. The cut line under the text is the "Charging Bar" of the
film. When this bar is fulfilled (that has the same length as the films'
name), you can use the Shutter button to take a photo. After shooting, this
bar is lost and then gradually filled in the speed depending on what type
of films you are using. You can't shutter if this bar is still incomplete.

 - FILAMENT : It's the light on the top of the screen. In fact it replaces
for the bottom right filament in the normal screen to show you the ghosts'
state. Glows blue when facing Vanishing Ghosts and Hidden ghosts; glows
brown when reacting Attacking Ghosts.

 - FATAL FRAME SIGNAL : This is the very hole under the filament that is
lit when a Fatal Frame moment comes during a Shutter Chances. This light
only works when you have the "Instant" ability.

 - CAPTURE CIRCLE : It's the big circle in the centre of the screen, used
to aim at the enemy. When this Capture Circle glows, that means you can
take an available shot.
    + Glows blue when reacting Vanishing Ghosts and Hidden Ghosts.
    + Glows yellow when an attacking ghost is coming.
    + Glows orange when a Shutter Chance comes.
    + Doesn't glow when facing special ghosts.
   So what will you do with the special/non-reacting ghost ?

   ---> SPECIAL CAPTURE CIRCLE : This is a very small capture circle that
is ONLY SEEN when there are ghosts in frame. These small circles always
appear at every ghost you see and they may be even more trust-worthy than
the Capture one, cuz it automatically moves following the target that lets
you know it's time to catch the ghost. These circles will disappear when
the ghosts are no more or out of screen. It's very useful to catch far-away
non-reacting ghosts like Butterfly Chaser, 2nd Floor Mayu, Pulled Shadow,
etc.

 - CURRENTLY EQUIPPED FUNCTION : It's the elite Japanese symbol on the
bottom left of the screen, standing for the Power-Up Lense you are using.
If you turn on "Switch" function, you'll see two smaller symbols above
standing for the other lenses you equip, but can't be used until you move
them to the elite position. The elite ability will be highlighted when it
has enough Spirit Powers to be used.

 - SPIRIT POWER GAUGE : This gauge is the blue curve above the elite symbol
of the ability. Whenever you take an available damaging shot on the enemy,
you'll receive a number of Spirit Points that fill this gauge. If this
gauge is fulfilled, a Spirit Power is available.

 - SPIRIT POWER : They are the seeds right next to the elite ability. As
said above, when the Spirit Power Gauge is completely charged, a Spirit
Power seed here will be highlighted. Each Power-Up Lenses requires a number
of these Spirit Power seeds to be used. The maximum number of Spirit Power
seeds is 4.

 - SPIRIT POINTS : It's the number of Spirit Points you get after taking a
photo, only seen after you capture an available ghosts. Hidden Ghost is an
exception, cuz each of them always gives you 1000 pts.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   CAMERA OBSCURA FUNCTIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  Additional functions :
............................

|-------------------\
|   INSTANT          \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Kurosawa House, 1F Antechamber - Chapter 3.              |
|  - Description : With this function equipped, a light will flash to    |
|  indicate a "Fatal Frame" within a shutter chance.                     |
|  - My own take : As its name implied, during a Shutter Chance, when a  |
|  Fatal Frame moment appears, a signal will flash under the filament    |
|  along with a whistle sound (if you have "Alarm" function) and if you  |
|  press the Shutter button right then, you'll be able to make a combo of|
|  shots.                                                                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|-------------------\
|   EVADE            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Kurosawa House, 1F Courtyard Staircase - Chapter 3.      |
|  - Description : Press the Shutter button at just the right time to    |
|  escape a spirit when you are caught.                                  |
|  - My own take : Those who have played Fatal Frame 1 should know this  |
|  function. When you get heavy damaged by a ghost as a focusing scene   |
|  appears, if you press the Shutter button just before the ghost catches|
|  you, Mio will automatically dodge aside and the enemy is stunned for a|
|  while, leaving a moment for you to run away. This is very helpful in  |
|  battles and if you master this function, you can succeed in 40% of the|
|  hits.                                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   SAVE             \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Osaka House, 1F Fireplace Room, Chapter 8 (after doing   |
|  the "hide-and-seek" sidequest.                                        |
|  - Description : Increases the Spirit Power you get from capturing     |
|  spirits. You can use more Power-Up Lenses.                            |
|  - My own take : This useful function increases the number of Spirit   |
|  Points you get from a shot, making it faster for you to charge the    |
|  camera.                                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   SENSE            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Unlocked by beating the game once in any mode.           |
|  - Description : Allows you to see previously invisible spirits hidden |
|  in the village or mansion.                                            |
|  - My own take : Its description has told you everything. Simply equip |
|  it to catch those invisible ghosts who you couldn't catch in the first|
|  game. This is extremely required to complete the Spirit List.         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


  Equipped functions
..........................

|-------------------\
|   MEASURE          \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Osaka House, 1F Fireplace Room - Chapter 1.              |
|  - Description : When this function is equipped, it shows the remaining|
|  HP of the closest spirit in the Capture Circle in the Viewfinder's    |
|  upper-left corner.                                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   SWITCH           \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Kiryu House, 1F Hanging Doll Room - Chapter 6.           |
|  - Description : Allows you to equip up to three Power-Up Lenses at one|
|  time. Once these Power-Up Lenses are equipped, you can swap them in   |
|  Viewfinder mode with the L1 button.                                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   ALARM            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Osaka House, 1F Back Room - Chapter 5.                   |
|  - Description : When this function is equipped, it sounds a tone to   |
|  warn you of the exact Fatal Frame moment. Works along with the signal |
|  caused by additional "Instant" function.                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   ZOOM             \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Unlocked by beating the game in Normal mode.             |
|  - Description : When this function is equipped, it allows you to zoom |
|  in with the L2 button and zoom out with the R2 button.                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


  Basic Functions
........................
  These are the first things you must upgrade after storing a number of
Spirit Points when you first play this game, because you can survive the
game without the extra functions, but life will be harsh with a mossy
camera. The more important reason is that these basic functions are
available without any conditions.

  In order to upgrade these attributes, you must supply Spirit Orbs into
their slots. Each attribute has three slots. Once a slot is filled with
a Spirit Orb, you must have enough remaining Spirit Points to level it up.
Spirit Orbs can be found in certain locations or from battles. The required
Spirit Points for each level are written below.

 - RANGE : The size of Capture Circle. This helps you to target more ghosts
in frame.
           Level 1 - 6000 pts
           Level 2 - 20000 pts
           Level 3 - 30000 pts

 - ACCUMULATION : The maximum amount of Spirit Power that can be charged.
The ultimate number if 4.
                  Level 1 - 4000 pts
                  Level 2 - 10000 pts
                  Level 3 - 21000 pts

 - SENSITIVITY : Exorcismal power and shot range. Just like the nam
implies, levelling this function causes stronger shots and you can target
enemies in longer distance.
                  Level 1 - 7000 pts
                  Level 2 - 24000 pts
                  Level 3 - 38000 pts



  Power-Up Lenses
......................

  All Power-Up Lenses can be activated by the same manner : In Viewfinder
mode, press the Triangle button (in Default Settings) to inflict the
effect.

  In order to upgrade the Power-Up Lenses, you must supply Spirit Orbs into
their slots. Each lens has three slots standing for 3 levels. Once a slot
is filled with a Spirit Orb, you must have enough remaining Spirit Points
to level it up. Spirit Orbs can be found in certain locations or from
battles. The required Spirit Points for each level are written below.

|-------------------\
|   SLOW             \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Osaka House, 1F Fireplace Room - Chapter 1.              |
|  - Function : Slows down the movement of a spirit.                     |
|  - Spirit Power Required : 1                                           |
|  - Cost : Level 1 - 8000 pts                                           |
|           Level 2 - 17000 pts                                          |
|           Level 3 - 21000 pts                                          |
|  - My own take : Its description has let you know what it's used for.  |
|  With this lens equipped, the enemy who get this hit will have their   |
|  speed lowered so that you can take more advantages in the battle.     |
|  Works well against flexible and annoying enemies. Enemies affected by |
|  this lens can also give you longer Shutter or Fatal Frame moments.    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   STUN             \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Kiryu House, 2F Sliding Screen Room - Chapter 2 to 8.    |
|  - Function : Interminently stops the movement of a spirit.            |
|  - Spirit Power Required : 2                                           |
|  - Cost : Level 1 - 8000 pts                                           |
|           Level 2 - 19000 pts                                          |
|           Level 3 - 30000 pts                                          |
|  - My own take : This is the stronger form of "Slow" and affects more  |
|  ghosts. When you inflict this effect, the enemy will be stunned for   |
|  a while. Another way to dispel this effect is to attack the stunned   |
|  enemy with a shot.                                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   SEE              \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Kurosawa House, 2F Meditation Room - Chapter 4.          |
|  - Function : Finds the location of a spirit.                          |
|  - Spirit Power Required : 1                                           |
|  - Cost : Level 1 - 8000 pts                                           |
|           Level 2 - 18000 pts                                          |
|           Level 3 - 29000 pts                                          |
|  - My own take : When you inflict this ability on an enemy, he/she will|
|  be dyed with a bright colour helping you to spot him/her more easily. |
|  Levelling up this ability will increase the duration of the ability.  |
|  Useful against dark and creepy enemies like Limbo Woman.              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   TRACK            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Unlocked after beating the game once.                    |
|  - Function : Tracks a spirit automatically.                           |
|  - Spirit Power Required : 2                                           |
|  - Cost : Level 1 - 30000 pts                                          |
|           Level 2 - 44000 pts                                          |
|           Level 3 - 55000 pts                                          |
|  - My own take : While "See" function only helps you to spot the enemy |
|  more easily, this function makes your camera automatically follow the |
|  targeted ghost. You can use it for fast and flickering ghosts like the|
|  children playing tags. But it's just much more expensive than "See".  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   STOP             \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Unlocked by beating Hard mode.                           |
|  - Function : Freezes a spirit in place.                               |
|  - Spirit Power Required : 3                                           |
|  - Cost : Level 1 - 35000 pts                                          |
|           Level 2 - 50000 pts                                          |
|           Level 3 - 65000 pts                                          |
|  - My own take : It has stronger effect and longer duration than "Stun"|
|  lens, but can still be dispelled by another shot.                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   BLAST            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Kurosawa House, Bloodstained Room - Chapter 3.           |
|  - Function : Takes special shots with high exorcismal power.          |
|  - Spirit Power Required : 2                                           |
|  - Cost : Level 1 - 10000 pts                                          |
|           Level 2 - 20000 pts                                          |
|           Level 3 - 30000 pts                                          |
|  - My own take : With this lens equipped, you can inflict stronger shot|
|  on the enemy and cause him/her to be blasted back if during a Zero    |
|  shot. You can also cast it normal chance, but its effect is not very  |
|  worth counted. Levelling up this ability increases its power as well  |
|  the rewarded Spirit Points.                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   ZERO             \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Tachibana House, 2F Sliding Screen Room - Chapter 7.     |
|  - Function : Takes special shots with high exorcismal power.          |
|  - Spirit Power Required : 3                                           |
|  - Cost : Level 1 - 12000 pts                                          |
|           Level 2 - 25000 pts                                          |
|           Level 3 - 34000 pts                                          |
|  - My own take : The same as Blast lens, has much stronger damage and  |
|  more chances causing blast back during Shutter Chances.               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   CRUSH            \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Unlocked by beating the game in Hard mode.               |
|  - Function : Takes special shots with high exorcismal power.          |
|  - Spirit Power Required : 4                                           |
|  - Cost : Level 1 - 45000 pts                                          |
|           Level 2 - 70000 pts                                          |
|           Level 3 - 90000 pts                                          |
|  - My own take : The same as Zero lens, inflicts ultimate damage and   |
|  more chances causing Blast Backs as well as stunning the enemy. Normal|
|  enemies (in Normal and Hard mode) can get killed after one Crush shot.|
|  I really recommend this ability if you play Nightmare mode.           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   SERIAL           \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  - Location : Complete the "Spirit List".                              |
|  - Function : Takes special shots in rapid succession.                 |
|  - Spirit Power Required : 1                                           |
|  - Cost : Level 1 - 45000 pts                                          |
|           Level 2 - 70000 pts                                          |
|           Level 3 - 90000 pts                                          |
|  - My own take : While you have to charge up 2 to 4 Spirit Powers in   |
|  order to inflict a shot of Blast, Zero and Crush lense, you can catch |
|  the same numbers of Serial lens. Serial lens increases the damage of  |
|  each shot you cast with only 1 Spirit Power wasted, that means you can|
|  catch four stronger shots with 4 Spirit Powers fulfilled in rapid     |
|  succession. The disadvantage of this lens is that it reduces chances  |
|  of Shutter Moments as well as Fatal Frame moments.                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


===/\/\/|========================================================|\/\/\===
   \/\/\|   C) DIFFICULTY SETTINGS                               |/\/\/
===/\/\/|========================================================|\/\/\===

  Unlike Fatal Frame 1, this second game has given the players more choices
to play the game suiting their efforts. Two basic difficulties are Easy and
Normal mode. Higher are Hard and Nightmare mode.

  In fact, the difference between the difficulties focus on the camera
power, the effect of healing items and the enemies' damages on you and
their resistance against your shots.

------------------------
  EASY MODE
------------------------
  Unlock : Starting
  Description : The slightest difficulty of this game. Beginners can
completely play through the game with this mode. Enemies' damages are
pretty low compared to your vitality, and the camera shots inflict rather
strong damage on them even with the weakest film (Type-7 Films). In this
mode, each Herbal Medicine heals 2/3 your lifebar. Generally, I think this
mode is a piece of cake and you don't have to start this mode in the first
time if you don't want.

------------------------
  NORMAL MODE
------------------------
  Unlock : Starting
  Description : If you ask me which should be chosen first between Easy and
Normal mode when you first play this game, I think "Normal mode" is the
better answer. Although it's harder than Easy mode, it's fine or fairly
easy even for beginners. The enemies's damages and vitality are a little
stronger, but you still can rule them with either Type-7 and Type-14 Films
if you are a fairly good player, except the bosses in Final Stage. The
greatest damage the enemies can inflict you in this mode is 1/4 your
lifebar, and a Herbal Medicine can heal you a little more than 1/2 the
lifebar. Another reason to choose Normal mode in the first time playing is
that you'll be rewarded more stuffs after beating the game that quickly
satisfies your curiosity about its other secrets.


------------------------
  HARD MODE
------------------------
  Unlock : Beat the game in Normal mode.
  Description : This difficulty begins to be tough. You can use Type-7
Films against very few ghosts in the first time, but later Type-14 Films
and Type-61 Films will be your elite weapons. The damage you cause on the
enemies remains half compared to Normal mode. Most of enemies' hits now can
take out half of your lifebar which means two hits of them can kill you. Herbal
Medicine's effect is reduced a little. However, I think getting through Hard
mode is really not a problem if you have mastered Normal mode without so many
hardships.


------------------------
  NIGHTMARE MODE
------------------------
  Unlock : Conquer Hard mode.
  Description : One word : "Nightmarish". Type-7 Films become rubbish from
the beginning, Type-14 Films can be useless from Chapter 3 and later.
Compared to Normal and Hard mode, your main films here must be Type-61
Films and Type-90 Films. Although I say so, remember that you still have to
try to use Type-14 Films as much as you can, since they are given much more
than Type-61, while the number of given Type-61 Films is pretty limited. Every
single attack from ghosts can take out 9/10 your lifebar, so "Evade"
function must be extremely necessary now. As a result, you must always keep your
lifebar fulfilled throughout the whole scenario to avoid instant deaths.
Especially your enemies have got VERY STRONG DEFENSE against your shots. A
Type-61 Film shot in Nightmare mode is even much weaker than a Type-14 Film shot
in Normal mode. I was surprised when my shot only takes out VERY SMALL DAMAGE
from the ghosts. Herbal Medicine now can only heal 1/3 your lifebar, so it's a
MUST to always carry a Stone Mirror with you just in case. Enemies are improved
not only at strength and defense, but intelligence as well. They are wiser
enough to defeat your old repeated strategy, as some of them can disappear if
you have placed them in frame. Most of the times you should flee all the
attacking ghosts if those battles are not compulsory.

  In order to enter Nightmare mode, I'd like to give you some advices :

   - Accumulate TONS OF healings items, films and a Stone Mirror as many as
you can from previous modes you've passed. Nightmare mode is time for you
to waste them. So it's not good if you enter this mode as a without any stock
carried.

   - Try to complete every task you can do in previous mode : powering-up the
camera, complete the Spirit List, grabbing all the secret items, doing all
the extra quests, etc so that you will feel better to get in this
nightmarish mode. The important result of this advice is that since you
have to flee most of the battles in Nightmare mode, you don't have to worry
about the tasks you've done as they almost have the joining of ghosts. Of
course, this advice may not be necessary for those who love testing their
skills in challenge. Good luck to those players !

  My own experience : In the first time playing through Nightmare mode, I did
waste totally 5 Stone Mirrors, 40 Herbal Medicines and 3 Sacred Waters just
because I hadn't expected the difficulty to be that hard.



~~\\~~~~//~~~~//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\~~~~\\~~~~//~~
>>>\\>>//\\>>//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\\>>//\\>>//>>>
    \\//  \\//                                              \\//  \\//
     \\    \\   SECTION V : CHARACTERS                       //    //
    //\\  //\\                                              //\\  //\\
<<<//<<\\//<<\\<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<//<<\\//<<\\<<<
~~//~~~~\\~~~~\\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//~~~~//~~~~\\~~

|-------------------\
|   MIO AMAKURA      \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  A young girl who is gifted with a special ability : the sixth sense.  |
|  Once her twin sister and she were having a short walk, something wrong|
|  happened that made the other sister run into the dark forest. Mio     |
|  chased after her and they were taken to an empty village sinking in a |
|  dark atmosphere. Here their journey began. As Mio, you'll find out the|
|  truth about the village as well as her sister's strange reation.      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|-------------------\
|   MAYU AMAKURA     \---------------------------------------------------|
|---------------------\--------------------------------------------------|
|  Mio's twin sister. There was an accident in the past that disabled her|
|  left leg. Compared to Mio, Mayu was more quiet and innerly thoughtful.|
|  As a strange action, Mayu suddenly ran into the deep forest and       |
|  finally took the two of them to the mysterious All God's Village as if|
|  it were guided. What did happen to her ? Hm... I can't reveal here,   |
|  since her profile is pretty tight to the story so what I have to do is|
|  not to say anything more.                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|--------------------\
|   ITSUKI TACHIBANA  \--------------------------------------------------|
|----------------------\-------------------------------------------------|
|  This mysterious boy appeared early in the Fatal Frame 2 trailer at E3 |
|  2003 show. Mio found him confined in Tsuchihara Storehouse. Through   |
|  cell lattice, this boy helps Mio to search for her twin sister around |
|  the haunted village. But in fact who is he and why does he help Mio ? |
|  We haven't known yet.                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|



~~\\~~~~//~~~~//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\~~~~\\~~~~//~~
>>>\\>>//\\>>//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\\>>//\\>>//>>>
    \\//  \\//                                              \\//  \\//
     \\    \\   SECTION VI : WALKTHROUGH                     //    //
    //\\  //\\                                              //\\  //\\
<<<//<<\\//<<\\<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<//<<\\//<<\\<<<
~~//~~~~\\~~~~\\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//~~~~//~~~~\\~~


===/\/\/|========================================================|\/\/\===
   \/\/\|   A) GENERAL TIPS                                      |/\/\/
===/\/\/|========================================================|\/\/\===

  >> Whenever you are exploring a new place :
--------------------------------------------------
       + Examine everything in sight. In Fatal Frame games, not all the
usable objects are glowing, especially files and stock items (Films,
healing items, etc). So it's better for you to try checking everything that
you see. That won't be so useless as you think. You should know that
getting a big lack of stock items is a pretty popular problem to Fatal
Frame players, especially when they are playing difficult modes. Always
remember this to get through your game better.

       + You had better walk than run if you can. In fact, you should
always do this task everywhere, no matter old or new places, as the ghosts
can re-appear everywhere and every time. It may slow you down, but it's
effective whenever a new ghost appears, especially Vanishing Ghosts who
just show themselves for a limited moment. Walking will help you spot them
at the right time and take their photos promptly.


  >> Whenever you face Vanishing Ghosts :
--------------------------------------------------
       + Whenever a Vanishing Ghost shows himself/herself, you are noticed
by a noisy sound that vibrates your control pad (if "Vibration" is turned
ON). This is just a little detail, but very important since these noises
help you to spot the ghosts faster than usual even he/she is not on current
screen so you can take their photos promptly, because not all Vanishing
Ghosts stay longer enough for you to catch and not all of them let you snap
that easily.

       + As they can disappear very quickly, you should execute in a
moderate speed. But don't get confused ! Just be calm to turn on Finder
Mode and draw to the ghost. Except some Vanishing Ghosts who are wise
enough to hide in hard-to-see areas, Mio can automatically aim at the
object whenever you toggle Circle button. Aim until the central circle
glows, take a photo.

       + Some Vanishing Ghosts don't react your camera. Neither the
filament nor the capture circle glows when you face them. Fortunately, this
game also gives you chance to see them for a while before they disappear.
In order to recognize these ghosts, when you feel their existence, aim up
your camera to place them in frame (this time Mio won't act automatically).
Sometimes there's a sound (that looks like gong sound) to mark their
appearances. Then if the filament doesn't glow while you've seen the ghosts
by your eyes, just take them without waiting for the circle. If your photo
has them available, that's an available photo. Extremely pay attention to
FOCUSING CAMERA ANGLES. You don't often see these angles, but most of the
times when a non-reacting ghost appears there, they'll be shown for you to
catch the ghosts who only last for limited time. So be fast and flexible.


  >> Whenever you face attacking ghosts :
-----------------------------------------------
       + In most of the times you should fight them. Some of them are
obliged to fight. If you are a good camera user, fighting these ghosts not
only gives you many Spirit Points and Spirit Orbs to upgrade your camera,
but also helps you to practice the ghosts' patterns, as nearly none of them
appears just once. A few of them leaves Spirit Stones, which can be heard
in the radio to fulfill the storyline.

       + Sometimes if you feel you are too weak or you're having item
shortage, you can flee. Just simply pass the ghosts and run as far as you
can. At some limit, the ghosts will either stop chasing you or even
disappear. Remember that this doesn't work for obliged battles in which
every way out is locked.

       + Whenever you are hit by a ghost, a focusing camera angle often
appears and the screen glows inverted onto the scene. In this situation,
you had better smash the Shutter button continuously in order to dodge the
attack. There are 40% that you succeed if you do this. Of course, this
trick only works after you have got the "Evade" ability.

       + Here I have another advice. It can be unnecessary for those who
are ghost-lovers that can fight any ghosts on their ways. This advice is
useful for those who don't want to waste time fighting ghosts who drop
nothing in the end or because they don't want to. So DO NOT WANDER AROUND
TOO LONG IN A CERTAIN AREA. Some random ghosts that appear at the beginning
may be unavoidable, but the above ones can be avoided if you stay in an
area in a limited time. Most random ghosts are bound to certain areas, so
I'll mention them in my walkthrough due to my experience.


  >> Others :
------------------
       + ALWAYS SAVE ! Save as much as you like. Save whenever you've
finished a task. Save whenever you've been able to snap a tricky ghost. I
have to admit the environment in Fatal Frame is pretty complicated and some
ghosts are very tricky. Along with this, you can get sudden deaths by the
ghosts, or you miss some tricky ghosts etc. So saving frequently is
completely advised. DO NOT WORRY ABOUT YOUR RANKS !!! It's true that this
game has a ranking system after you finish the scenario, in which the
number of times you save is counted. But remember that High Ranking in
Story game has nothing to do with unlocking secret stuffs. So just play the
game as well as you can do and save whenever necessary. Besides, if you
don't want to cancel the game for long-lasting mistake (severe shortage of
films, healing items, etc), restrict overwriting.

      + Try to save both films (especially stronger films) and healing
items as much as you can. I admit that these items in Fatal Frame II are
given more generously than in Fatal Frame I, but it's not the right reason
to waste them more and more. It's always good to be economic. If you don't
receive this advice, just wait for your end, especially in Hard and
Nightmare mode.

      + Remember to check and upgrade your camera when you get enough
Spirit Points and Spirit Orbs, especially the basic functions (Range,
Accumulation, Sensitivity). The later battles are always harder the first
ones, so you shouldn't leave your camera "mossy" with time. Besides, don't
forget to equip new functions that you collect within the scenario. Here I
don't want to force you which function you must choose, since each of them
has certain use. Equip the one that you think to be the best.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
===/\/\/|========================================================|\/\/\===
   \/\/\|   B) SCENARIO WALKTHROUGH                              |/\/\/
===/\/\/|========================================================|\/\/\===

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


  %--- [Symbol Explanations] ------------------%
  |  _ pts : Spirit Points                     |
  |  _ [Name] : Titles of files/documents you  |
  |             collect during the game.       |
  |  _ [NAME] : Names of the items you find    |
  |             during the game.               |
  |  _ All the locations and directions within |
  |  this guide base on the Map. In order to   |
  |  understand this walkthrough, you can refer|
  |  to this map by opening the Menu Screen,   |
  |  then choose "Map".                        |
  |  _ The difficulties, recommended films in  |
  |  my boss strategies are relatively right in|
  |  Normal and Hard mode. If you play Night-  |
  |  -mare mode, just raise it up one time. For|
  |  example : A boss defeatable with Type-14  |
  |  films in Hard mode should be killed by    |
  |  Type-61 Films in Nightmare. But I emphas- |
  |  -ize again : These are just relative, NOT |
  |  absolutely accurate !                     |
  |  _ One thing I'd like to notice : In this  |
  |  walkthrough, I always make own frames     |
  |  about catching or fighting ghosts. Here I |
  |  mostly mention the number of Spirit Points|
  |  you receive for that ghost. In fact, I    |
  |  collected them from my first time playing |
  |  through the game. But how many pts you get|
  |  all depend on how fast you take the photos|
  |  and their qualities, so don't surprise if |
  |  you see my numbers are different from the |
  |  other guides or your game.                |
  %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%


  After a long cutscene, you start as Mio to find her twin sister who has
been running away...

-------------------
   FOREST PATH
-------------------
  Have Mio run along the forest path until she comes to a Shinto gate.
Watch a cutscene.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    CHAPTER ONE : THE LOST VILLAGE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--------------------------------------
  ALL GOD'S VILLAGE - MISONO HILL
--------------------------------------
  After finding Mayu, keep heading southeast. Just go along til you find
something glowing on the ground : a [BLACK BAG], [News Clipping], [Small News
Clipping] and [A Photo of Couple].

  Then run through the path until you see a ghost far away. Follow it and
then enter the house when it's just got in.

-----Notes----------------------------------------------------------------
  The wandering ghost that you see entering the house can be captured if
this is the second time you play the game in which Mio has got the camera
from the beginning. Capturing her will give you a bunch of points but she
won't be counted in the Spirit List.
--------------------------------------------------------------------------


-------------------------------------
   OSAKA HOUSE - 1F ENTRANCE
-------------------------------------
  As you are going...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    A female ghost will show up after you proceed a few steps. If this is|
|  your first time playing the game, you can't catch this ghost as you    |
|  haven't got a camera yet. If you have already had it, have Mio rotate  |
|  to the window and switch to Finder mode, placing the staring woman in  |
|  frame and try not to let the wooden bars block your view. Quickly      |
|  shutter to have a photo of the first ghost [Waiting Woman] for about   |
|  500 pts if you can.                                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


  Then enter the next door forward.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  When you first enter, head to Mio's left (the right side in the screen)
to get Women's Notebook 1. Then if you like, enter the slide door nearby.


----------------------------------------
   OSAKA HOUSE - 1F KIMONO ROOM
----------------------------------------
  Get inside. Grab the Women's Notebook 2 on the shelf. Do you see a
crimson dim light near the shelf ? It's your Save Point in this game. Come
to save if you need. Then head right to a room full of kimono chests.
Search the upper boxes for a [SACRED WATER]. That's all for this place. Get
out now.

--------------------------------------------------------
   OSAKA HOUSE - 2F SUNKEN FIREPLACE ROOM (Optional)
--------------------------------------------------------
  If you like to watch a cutscene with Mayu, get on the right staircase to
this corridor and try to open the door here. It's been locked. When you go
away, Mayu still keeps attention on it. If you try to talk to Mayu, she
will let you know that there's someone in the other side of the door.
However, at this time there's nothing here.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  Return here. First, you can try entering the slide door just under the
first staircase to see a ghost.


-------------------------------------------
   OSAKA HOUSE - 1F BIG TATAMI ROOM
-------------------------------------------
  Examine the kimono box right at the entrance door for a [HERBAL
MEDICINE]. As you are passing the window...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    A woman is going along outside. Quickly aim up your camera and draw  |
|  toward her. Adjust your frame to avoid the blocking bars til the       |
|  capture circle glows blue. Take a shot of [Atrium Woman] for about 600 |
|  pts.                                                                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Go deeper to the corridor..

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Again, you can catch this ghost :[Walks Inside].Wait until Replay Game.|
|  If you catch her, you'll receive about 500 pts.                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Run along the corridor and enter the door at the end.


------------------------------------
   OSAKA HOUSE - 1F BACK ROOM
------------------------------------
  Next to the braziel, grab the Woman's Notebook 3. Nothing unusual, so
exit this room.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  Make your way back to the turn corner of the corridor.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  She again : [Vanishes at Altar]. I'm sorry to tell you to miss her if  |
|  this is your first time playing this game. She'll give you 450 pts if  |
|  you catch her.                                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Follow the ghost to the remaining way of the corridor. Try entering the
slide door here (If you try to open this slide door before seeing the
walking ghost, it's locked).


----------------------------------------------------------------
   OSAKA HOUSE - 1F FAMILY ALTAR ROOM + DELUXE TATAMI ROOM
----------------------------------------------------------------
  Here are what you have to get : a [HERBAL MEDICINE] on the platform on
the right of the room ; searching the mess between the table and way to
Deluxe Tatami Room to obtain Woman's Notebook 5 if you like ; then a
[FLASHLIGHT], Camera Obscura Pointers on the centre table, and finally, the
cutscene gives you the [CAMERA OBSCURA].

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Well, a ghost is visiting us. Have Mio open the door first. As another |
|  cutscene ends, turn on Finder Mode, aim at the door until you see the  |
|  silhouette of a woman (as well as the Circle glows), shutter a photo of|
|  [Door Woman] for about 400 pts. This is your first catchable ghost, but|
|  won't be counted in the Spirit List later.                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  As Mayu wants to get out of the house, so exit.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  Make your way back to the exit door and try to open it. It's just no use.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  As soon as the cutscene ends, turn on Finder Mode and quickly take a   |
|  shot of [Vanishes at Door]. You can receive about 400 pts for snapping |
|  her.                                                                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Geez, this is a sealkeeper ghost, but she will be counted in "Files"   |
|  section instead of Spirit List. At the place where you saw the lady    |
|  vanishing, come close and draw your camera around the door til the     |
|  capture circle glows blue as you see an image of a demon woman. Take   |
|  that scene to see a photo of the coal braziel. Hm... know where to go ?|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Yes, it means you must go back to 1F Back Room now.


-------------------------------------------
   OSAKA HOUSE - 1F BACK ROOM
-------------------------------------------
  Stand at the braziel, draw your camera down at the dim blue wave on it.
As the circle glows, snap ! You'll see photo of an injured man. As soon as
the scene ends...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Quickly turn on Finder Mode again toward the atrium. Keep pressing the |
|  Shutter button until it flashes the ghost : [Man On Deck]. You'll      |
|  receive about 600 pts.                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  As the spirits dissolve in the braziel, the slide door in the Fireplace
Room has been open. Make your way back to that area.


-------------------------------------------
   OSAKA HOUSE - 1F BIG TATAMI ROOM
-------------------------------------------
  Enter the slide door where you saw the vanishing ghost. Here you see a
mosquito net and a "lump" in the bedding on the floor. First, check the
left desk on the left of the entrance for a [HERBAL MEDICINE]. You can
examine the window if you like, Mio will say that she can see a deck over.
Check the lump for Woman's Notebook 4, and then you can take a look at the
wrecked slide door and the faded flower painting on the right. After that,
exit the place.

  Well, as you try to go out, something new is shown. Go to the collapsed
slide door and take the glowing thing : the [GINGER KEY].


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  When the scene ends, immediately turn on Finder Mode and try to take a |
|  shot of a ghost going out : [Woman Behind Net]. Hey, about 300 pts for |
|  this lady.                                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Now get out.


-------------------------------------------
   OSAKA HOUSE - 1F FIREPLACE ROOM
-------------------------------------------

  Just step out. As soon as you hear the music sounds...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  If you do well, Mio will automatically aim at a ghost who is going     |
|  upstair : [Stair Climber] for about 600 pts.                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Follow the ghost. When you reach 2nd floor and go a few steps...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Quickly turn on Finder Mode and snap [Standing Woman] who is just      |
|  standing at the door for a very short moment. You'll get ~560 pts if   |
|  you succeed.                                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Use the Ginger Key to enter the door where the ghost was staying.


------------------------------------------------------------
   OSAKA HOUSE - 2F SERVANT'S ROOM + GUEST ROOM + STUDY
------------------------------------------------------------

  Slowly stepping inside.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  When you hear the strong sound, quick prepare your camera (since Mio   |
|  can automatically locate the ghost) and take a shot of [Beckoner] and  |
|  get about 384 pts.                                                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  First, have Mio go to the left section (direction in the map), examine
the boxes for a [HERBAL MEDICINE]. Then return to the main path a follow
the lady. Take the Woman's Notebook 6 on the table nearby. Head to the next
segment of the chamber (Guest Room) and grab the Woman's Notebook 7 under
the clothes you first see. Then go south... as slowly as you can...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  As soon as you step to the Study, the lady suddenly passes behind Mayu.|
|  In order to catch this ghost, when you hear the strong sound, turn on  |
|  Finder Mode ASAP. If Mio gets the right direction (which is her back), |
|  simply press the Shutter button to take this precious shot [Stands     |
|  behind] and about 400 pts.                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After that, make your choice here : Return to the Kimono Room to save or
to continue. It's your choice. Grab the final file of Miyako Sudo : The
Woman's Notebook 8. Then watch a cutscene and...


|~~~[MINI-BOSS FIGHT : WANDERER - MIYAKO SUDO]~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Easy                                                     |
|   Recommended Films : Type-7 Films                                      |
|-------------------------------------------------------------------------|
|  Hehe, after a long time guiding your way, now she's here to give you   |
|  the punishment. Don't try to escape because Miyako has sealed all the  |
|  ways out. If you have played Fatal Frame I, you won't need so many     |
|  strategies from me. But if you are new, so here it is : Just like      |
|  snapping the immobile ghosts, you turn on Finder Mode, aim at the enemy|
|  and when the Circle glows, press the Shutter button to damage. The     |
|  damage's strength depends on how long you charge up your shot. During  |
|  the time the circle glows, your camera is charging. Once the circle    |
|  glows dark red, it means it's reached the ultimate power and that's    |
|  your best time to deal a lovely damage on your enemy, unless you are   |
|  late or your shot is inaccurate, cuz that moment just exists for very  |
|  short duration. If you miss this chance, you'll have to recharge again.|
|  Generally, it isn't necessary to charge up so long. You can damage any-|
|  time when the circle glows. When the ghost tries to attack you, you can|
|  take a very short chance to deal a zero shot when thr circle glows red.|
|  For more details, refer to "Basic Terms" section.                      |
|    Here for Miyako Sudo, you don't have to fight so hard. She's pretty  |
|  slow and nearly inactive. Stay at the centre of the room, then whenever|
|  you spot her shadow, aim at her and flash her until she's defeated. She|
|  often changes position after getting hit. So then turn off Finder Mode |
|  and find her on ground (looking at the filament may be helpful). Then  |
|  damage her again when you see her. Just keep this up til the battle    |
|  ends. Protect Mayu also. Remember that Miyako can attack Mayu by the   |
|  same way (beating/touching). So when she does that, quickly give her a |
|  hit. This is not only to rescue Mayu, but also give you a chance to    |
|  inflict heavy damage by Zero Shot, because the boss is in attacking    |
|  state. You'll make it through easily and don't let Mayu die.           |
|    Say, there's one thing I want to notice : Don't think that the wall  |
|  can protect you from any ghost bosses. Because they are ghosts, they   |
|  can go through anything. So if you stand against a wall to fight them, |
|  you have given them a chance to treat you from the back. So take care. |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Chapter 1 ends.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 CHAPTER TWO : THE TWIN SHRINE MAIDENS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

  Miyako disappears, Mayu suddenly runs away...

------------------------------------------------------------
   OSAKA HOUSE - 2F SERVANT'S ROOM + GUEST ROOM + STUDY
------------------------------------------------------------
  As you wake, grab these items in the room : a [SPIRIT ORB]; [Aragonite]
stone and [SPIRIT STONE RADIO] as well as a [Spirit Stone Radio Pointer]
book.

  Before going out to find Mayu, I recommend you to stay here for a while
for some stuffs.

 - In the Guest Room, examine the blue kimono that stands against the wall.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  The filament glows when you stand in the either side. At that time,    |
|  draw your camera around it until you see the circle glow at a point at |
|  the floor. There it is : [Girl in Hiding] and 1000 pts for you.        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

 - In the left section of the Servant's Room (where you got a Herbal
Medicine), check the folding planks until you find some [TYPE 61-FILMS] if
you miss it before fighting Miyako. Cool !

  Get out of this room.


-------------------------------------------
   OSAKA HOUSE - 1F FIREPLACE ROOM
-------------------------------------------
  A cutscene shows you that Mayu has got out of the house.

    ** VILLAGE/OSAKA HOUSE FRONT - play as Mayu
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Mayu is being attracted by the "Crimson Butteflies". Have her follow the
butterflies. They'll take you along a long path until...
    **End of Mayu's scene**

  Now you are back to Mio. After climbing down the staircase, grab the
glowing things nearby : You'll get [Slow] and [Measure] function for your
camera and their tutorial files.

  Maybe you want to save now, right ? So go downstair and enter Kimono
Room.

  **From this time, you begin to upgrade your camera using the Spirit Orbs
and Spirit Points you've collected. It's really necessary as the later
enemies will be harder and tougher. At first, additional functions are not
very important now, so it's better for you to level up the camera's Range,
Accumulation and Sensitivity. I recommend Range and Sensitivity first, as
Accumulation nearly does no good at this time.**


-------------------------------------------
   OSAKA HOUSE - 1F KIMONO ROOM
-------------------------------------------

  Step in and grab a [HERBAL MEDICINE] on the floor, and here's what you
have to pay...


|~~~[MINI-BOSS FIGHT : WOMAN IN BOX]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-7 Films                                      |
|-------------------------------------------------------------------------|
|    I was startled ! This lady is a bit harder than Miyako. And I guess  |
|  that you can only kill her with Zero Shots, which means you have to    |
|  wait for a Shutter Chance. I did waste several useless films cuz I had |
|  not known that, so don't follow my mistakes. She's tough, but still    |
|  pretty easy once you get used to Zero Shots. Keep your camera frame at |
|  her. As she's getting closer to you, wait until the circle glows red...|
|  FLASH !!! A Lovely Zero Shot for my lady ! After getting damaged, Woman|
|  In Box doesn't often switch position. She usually still stays there,   |
|  not until she's cornered. So after hitting her, just continue to keep  |
|  the camera toward the old direction. If you still worry, turn off      |
|  Finder Mode and find her on ground. When you spot her, simply aim your |
|  camera and repeat the strategy. Although fighting Woman In Box is a    |
|  little tricky as you are forced to make Zero Shots, it's still pretty  |
|  easy since this lady is extremely low, and I think you are completely  |
|  able to make it. If you do well, you'll defeat her within 5 or 6 shots.|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  As Woman In Box is defeated, just like Miyako Sudo, she left the
[Moonstone] and a [SPIRIT ORB]. You can hear the Moonstone in the Radio
about this woman's story. Then I recommend you to save here. Go back to
Fireplace Room and enter Big Tatami Room if you like.


-------------------------------------------
   OSAKA HOUSE - 1F BIG TATAMI ROOM
-------------------------------------------
  Remember the strange lump in bedding where you got Woman's Notebook 4 ?
The filament will glow if you get close to it...


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Take a shot of the lump when you see the circle glowing. You'll get    |
|  1000 pts and a new spirit : [Frozen Woman].                            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Besides, there's nothing here. Get out.


-------------------------------------------
   OSAKA HOUSE - 1F FIREPLACE ROOM
-------------------------------------------

  Hm... you might face a random battle here. You can fight these ghosts to
get Spirit Points. But if you don't want, just try flee : Get out of the
house by the Entrance.


|~~~[MINI-BOSS FIGHT : TWO MEN IN DARK]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-7 Films                                      |
|-------------------------------------------------------------------------|
|    I was so confused since there were two of them that I got unworth    |
|  damage when I first met them. These men are not tough, but because they|
|  were double, you should get some troubles in the first time. Here's the|
|  strategy : Try to deceive the men to group together. When they go with |
|  each other, you can treat them like a single enemy. The best place to  |
|  keep this battle in this portion is to run around the Fireplace Room   |
|  ONLY (Do not wander in the corridor, because Men in Dark can ambush you|
|  from the walls, especially when you are at the turn corner).           |
|    If you've just gone out from Big Tatami Room, you'll see two men in  |
|  two different locations. This is not good, so it's good for you to     |
|  climb up the nearest staircase. Once you reach 2nd floor, I assure that|
|  the men will climb up TOGETHER to catch you. Yeah, they've become one. |
|  And now your task is to end them up. As you've been safe, turn back    |
|  and draw your camera at them, then flash. As they were in group, you   |
|  can even make Double Shots to damage both of them. When they have got  |
|  closed to you enough, quickly turn off Finder Mode and run away. As you|
|  have been far away enough, turn back and repeat the strategy. Try to   |
|  run within this order : climb up the staircase near Tatami Room - 2F   |
|  corridor - get down by other staircase - back to the centre of the room|
|  - climb up the staircase near Tatami Room... Just repeat until they're |
|  dead.                                                                  |
|    For the type of films used here, I just recommend you to use Type-7  |
|  in order to save the better. It's no problem to use stronger films if  |
|  you find them so hard.                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After defeating these two, you can temporarily feel safe that no ghost
will annoy you again within this house.


-------------------------------------------
   OSAKA HOUSE - 1F BACK ROOM
-------------------------------------------
  To go or not to go here, it's your choice ! What you can obtain is a
series of Village Reports from 1 to 4 (only the first page of each volume).
These files tell you about the other locations around this village. If you
observe carefully the position where you got the file, you can see a pale
mist. Then read the below frame :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Hm... I'm not sure if this ghost requires "Sense" function. Stand    |
|  behind the braziel, then aim your camera toward the atrium at the pale |
|  mist. You'll see another image of Miyako Sudo. She is harmless and     |
|  doesn't react your camera, so when the two locks are highlighted, take |
|  a photo of [Woman on Deck] to receive no point. She's still standing   |
|  there no matter what you have done unless you leave. You can only see  |
|  her in Finder Mode.                                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, nothing else can be found here. It's time to leave.


-------------------------------------------
   OSAKA HOUSE - 1F FIREPLACE ROOM
-------------------------------------------
  Head to the exit door.


----------------------------------
   OSAKA HOUSE - 1F ENTRANCE
----------------------------------

  Collect [Mayu's Charm] on the floor. You can hear what happened to her by
accessing the "Radio" menu. Leave the house now.



--------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
--------------------------------------------
  First, run south a little. On the right, look for a guardian stone statue
where you'll find a bunch of Type-14 Films.

  Just follow where Mayu had gone. When you reach the north fork road, I
recomend to turn right first. Your filament will glow blue...


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Rotate the camera to the right of the dead end screen until the circle |
|  glows in the rack of the house. You'll take a shot of [Frozen Man] and |
|  1000 pts.                                                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  If you keep going deeper to this right path, you'll reach a dead end with
a Save Point and a white house. You can even enter the small door next to
the white double-door. But now it's not time to go there. But if you like,
just try...


------------------------------------------------------
   ALL GOD'S VILLAGE - STOREHOUSE, BACK (Optional)
------------------------------------------------------

  Just step inside. Here you'll find a platinum-haired boy who is confined
in  the house. Try talking to him. He'll mistake Mio with one of the Twin
Shrine Maidens : Yae and Sae. He calls you Yae and tells you to stop Sae
(Mayu) who is in a ceremony chamber. That's all for now.

===========NOTES==========================================================
  From this moment, this trapped boy is your guide. Whenever you can, you
can return to this place to him. He helps you to solve your current task.
When your task ends, he shows you the next task and gives you hints. For
the fact who he is, I'm sorry I can't tell you now, since his profile is
involved in the story a lot. You'll find out eventually.
========================================END OF NOTES=======================


--------------------------------------------
   ALL GOD'S VILLAGE - TSUCHIHARA, FRONT
--------------------------------------------
  If you've gone out from the Storehouse, try turning right at a mess where
you see wrecked sliding door and a well. Examine the well, you'll receive
Village Report 2. Then leave.

  As you're running...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  You hear the thumping sound again. Quickly turn on Finder Mode. With a |
|  180-degree rotation, you'll catch a photo of [Well Checker] at the well|
|  and 1215 pts.                                                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


--------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
--------------------------------------------

  This time take the left path. If you really want to take a tricky photo
of Mayu which has important position in the Spirit List, please do as what
I tell you : When you go along the left path, please go close to the LEFT
side. As Mayu will appear in the Kiryu, Tachibana area on the right, you'll
make her appear faster if you are on the right side. Pass the fork road to
the next Save Point in front of a locked house. Save here so that you can
redo whenever failing. Now it's time to catch this tricky image.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Before entering the alley path, I recommend you to stay away and turn|
|  on Finder Mode for some observation. You can see a white old door on   |
|  the right of the alley. Then use the Right Analog Stick until Mio's    |
|  direction is straight along the path (you can use the map to check     |
|  this). Before running forward to trigger Mayu, I advise you to use the |
|  directional button (Up button), since you can easily lose the direction|
|  if you don't move the Left Analog Stick firmly. When you have prepared |
|  enough, run along the path. A mini cutscene appears to show you Mayu   |
|  who is crossing to the right. DO NOT CATCH HER NOW, as the distance    |
|  between you and her is still too long for the camera to reach. Instead,|
|  IMMEDIATELY run forward. When you are going to touch the white door    |
|  (make sure that Mayu can still be seen), you can stop at turn on Finder|
|  Mode. Pay attention to the smaller circle inside the capture circle    |
|  that moves follow Mayu. When this circle follows Mayu, PRESS THE       |
|  SHUTTER BUTTON soon, cuz you won't be able to get an available picture |
|  once she's disappeared behind the houses.                              |
|    When you succeed, you'll have the photo of [Butterfly Chaser] which  |
|  is worth no point but occupies about 1.5% in the Spirit List (while    |
|  most of the other ghosts are only worth about 0.5% each one).          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

--------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
--------------------------------------------

  As you come in, there's a cutscene of Mayu. After that, you'll be
attacked by two villagers :


|~~~[MINI-BOSS FIGHT : SEEKER + POLE BEARER]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-7 Films                                      |
|-------------------------------------------------------------------------|
|    Geez, you can repeat the strategy you used against Two Men in Dark.  |
|  This time the battle may be even easier since you are in a pretty large|
|  battlefield. First, run away from them to make them group together to  |
|  approach you. After that, stay away and aim at them. Charge up your    |
|  camera and deal some damage. You'll see, these ghosts are slower than  |
|  you expect. Remember that you can't snap the ghosts when there are     |
|  black waves around them, as they are in invisible state. In fact,      |
|  killing these guys just bring you some more Spirit Points from the     |
|  charged shots. Besides, there's nothing else.                          |
|    If you don't want to fight, there's a good way to avoid : Just run   |
|  out of the place to the street. When you have got far enough, all the  |
|  ghosts will disappear without leaving a trace. Most of the times you   |
|  can't find them again. So to fight or not is your choice.              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, try opening the double-door which Mayu has just entered. You are
told that the door requires 2 different keys to be unlocked. That means you
can't enter it now. Examine this place for stuff : Check the tree near the
lit lantern (on the right) and the weed on the left for two [HERBAL
MEDICINES]. There are two staircases that take you to the two doors of the
building. The right door seems to be locked. The left door is accessible,
and if you try entering it, you'll asked if you really want to go in or
not. You can say "Yes" for a mini quest here :


   KIRYU HOUSE - 1F SLIDING SCREEN ROOM
 -------------------------------------------
  When you first enter, you can try turn left for a scene of "some boxes
blocking your way" (I mean you can't access any further). So head straight
and enter the first door on the right.


   KIRYU HOUSE - 1F PROJECTOR ROOM
 ---------------------------------------
  As you get inside, you'll be supposed to see a projector movie on the
wall showing some unknown location. After the movie ends, examine the
Projector for [Film Reel 1]. There's another door here but you can't unlock
it. So get out.


   KIRYU HOUSE - 1F SLIDING SCREEN ROOM
 -------------------------------------------
  Now run left to a staircase, Climb up.


   KIRYU HOUSE - 2F SLIDING SCREEN ROOM
 -------------------------------------------
   Go to the centre of the room. Collect the [STUN ORB] and [TYPE-14
FILMS]. There are 70% that you'll be attacked by the Broken Neck ghost :


|~~~[MINI-BOSS FIGHT : BROKEN NECK WOMAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Anyone who have played Fatal Frame I should be familiar with her. But|
|  now she's been prettier. Broken Neck's attack is to dash into you in   |
|  lightning speed and cause a lovely damage. But anyway, she's still slow|
|  in normal state. So you can quickly defeat her with Zero Shots. When   |
|  she is ready to dash, there are a few moments in which the circle glows|
|  ultimately and those are your precious chances to deal Zero Shots on   |
|  her. With Type-14 Films, you can kill her within three Zero Shots.     |
|  However, you are not forced to try to make Zero Shots, since it's truly|
|  dangerous once you are a little slower. So if you feel it's too hard,  |
|  do your best with normal shots.                                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After the fight, you can examine the study corner of the room for
[Folklorist 2] file.

  Now you can go back to the door near the staircase. Get through it.


   KIRYU HOUSE - 2F CONNECTING CORRIDOR
 -------------------------------------------
  The next door has been locked and you can't go any further. Go to the
middle of the bridge and grab the [Chrysoberyl]. You can hear it in the
Radio. It's all for now. Get out of Kiryu House.


-------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
--------------------------------------------
  Follow the Crimson Butterflies. They will eventually take you to
Storehouse, where you met the platinum-haired boy.


-----------------------------------------------
   ALL GOD'S VILLAGE - STOREHOUSE, BACK
-----------------------------------------------
  Talk to the boy. This time he'll tell you about the two keys used to
unlock the ceremony chamber : They are hidden in the Two Diety Monuments.
He meant the similar mounts of the village guardians which you often see
around the village.

  After the talk, you find the butterflies flying around a mount in the
yard. Set up your camera and take a photo of [Statue Butterflies]. Finally,
get out of here.


--------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
--------------------------------------------
  Reach the fork road. Take the south and run back to Misoho Hill.


--------------------------------------------
   ALL GOD'S VILLAGE - MISONO HILL
--------------------------------------------
  This place has a circular shape. In the centre is some pentagon altar.
First, go northwest for a Save Point. From this point, head south until you
see a Shinto gate behind the weed. Examine it, Mio will find the remaining
pages of [Village Report 4]. Then leave that point slowly...


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Like the Well Checker, this ghost appears after you have left the      |
|  current location far enough. As the noise sounds, quickly turn back    |
|  with your camera prepared and take a shot of [Gate Checker] along with |
|  1215 pts.                                                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  From the Save Point, go right (If you look at the map, this is the west
side of the hill and you can see an incomplete drawn path). At this point,
you'll find a mount surrounded by the crimson butterflies. It's what you
have to get : the [LEFT TWIN STATUE KEY] is hidden here. After grabbing it,
you'll have to pass another battle :


|~~~[MINI-BOSS FIGHT : SEEKER + POLE BEARER + SICKLE BEARER]~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-7 Films                                      |
|-------------------------------------------------------------------------|
|    If you have performed well in the previous battle against Seeker and |
|  Pole Bearer, you'll make it through. Yes, there are 3 enemies, but they|
|  cause no problem since their manners are nearly the same : they come   |
|  very slowly. You can use the previous strategy I've shown you after    |
|  making them gather in a group. Besides, one of your advantages is that |
|  the hill is fairly large with circular design without obstacles. Try to|
|  snap them to death. If you use Type-14 Film, you can kill each of them |
|  with one Zero Shot.                                                    |
|     After winning, they will drop a [SPIRIT ORB] for you.               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Next to the mount you see a forest path. Go along the path, pass the
bridge til you end up in the next location. This area is dark and full of
plants, so use the map to support your going.


--------------------------------------------
   ALL GOD'S VILLAGE - CEMETARY
--------------------------------------------

  When you first come, you'll notice the glowing spots far away. Just run
around the graves, you'll find [SPIRIT ORB] and a [Glowing Blue Crystal].
But then you'll be attacked by the two villagers :


|~~~[MINI-BOSS FIGHT : SEEKER + SEEKER]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-7 Films                                      |
|-------------------------------------------------------------------------|
|    Same strategy as before. If there's something tough in this battle,  |
|  it must be the dark atmosphere and the complicated location. You are in|
|  a cemetary full of tombstones, so you have to run around to dodge the  |
|  ghosts. But don't forget that they can ambush you from the obstacles.  |
|  Like I said, deceive them gather in group, and it's better for you to  |
|  pull them out of the tombstones area and then end them in the free     |
|  spaces or the Old Tree area. If you want to fight them til the end, DO |
|  NOT reach the All God's Bridge, cuz the ghosts will disappear then. And|
|  if you need to flee, it's your destination.                            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After you have finished, you can go checking for a while. From the point
where you grab the [Glowing Blue Crystal], there's a focusing camera angle.

Look behind you, you'll see a passageway to shrine. But it's locked. If you
still keep wandering here for minutes, you can be attacked by a Man in Dark
or Woman in Dark. Go back to the Osaka House front. There's nothing else
you can do here.


--------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
--------------------------------------------

  When you get to the house, there'll be a cutscene showing the angry
villagers who were looking for someone. After that, you'll be attacked by
two of them :

|~~~[MINI-BOSS FIGHT : SEEKER + SEEKER]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-7 Films                                      |
|-------------------------------------------------------------------------|
|    You have known them very well. Fighting again now is not so hard. But|
|  it's okay if you want to run away. If you defeat them, on the right    |
|  path, you'll find the [Glowing Purple Crystal] as another clue about   |
|  the events here.                                                       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Take the left path to reach Kiryu, Tachibana area.


--------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
--------------------------------------------

  From this area, continue to head left. You'll find a house with locked
entrance and a Save Point. Use the Save Point if you need. Then keep
heading left.

  At the mount at the turn corner, examine for [TYPE-14 FILMS]. Turn right
and reach the next mount where many crimson butterflies are flying around.
Check it for the [RIGHT TWIN STATUE KEY]. Then...


|~~~[MINI-BOSS FIGHT : THREE MEN IN DARK]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    After you get the key, a Man in Dark suddenly comes out from the     |
|  mount to threat you. And if you retreat, you'll find that there have   |
|  been two other Men in Dark surrounded in the back. What should you do  |
|  now ?                                                                  |
|    Try to didge the first ghost and run left to the small bridge. If you|
|  want to skip battle, run past the bridge and all the ghosts will fade  |
|  away. If you want to battle, neither go to the other side of the bridge|
|  nor go so far away from them in the street. You have faced Men in Dark |
|  a few times before, so there's nothing I can tell you. As usual, the   |
|  best way to kill them effectively is to group them and fight them as a |
|  single enemy. Staying away from the ghosts can guarantee your health,  |
|  unless you want to make Zero Shots.                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  From this point, you can either continue going left for new places or go
back to Kiryu, Tachibana to chase after Mayu. I suggest you should explore
the new places, since you won't have a chance to return here during the
next chapter. So take the left bridge and go ahead. Maybe you'll face a
cutscene in which Mio's sixth sense recalls a pilgrimage of the priests.


-----------------------------------------
   ALL GOD'S VILLAGE - FORK IN ROAD
-----------------------------------------
  As the location name, this is a fork road. You've come from the right
path. The north staircase takes you to Kureha Shrine. The left path take
you back to the Old Tree which is unaccessible. Anyway, check the row of
stones which are just left from the staircase until you see a small
pinwheel moving with the wind. Examine its left side, you'll spot [Village
Report 1]. Like the previous reports, stay away from that point...


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  ...turn on Finder Mode as soon as you hear the noise. If you do well, a|
|  photo of [Statue Checker] and about 1300 pts will belong to you.       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  If you keep running back to the right path, a page of [Village Report 5]
will be stripped out. Now get on the staircase.


----------------------------------------------
   ALL GOD'S VILLAGE - KUREHA SHRINE PATH
----------------------------------------------
  There's nothing major during the stairs. Keep going up to the shrine
courtyard. Grab the glowing [SACRED WATER] on the ground. Then head
forward.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  First, draw your camera straight to the gate of Kureha shrine. As the  |
|  filament and the circle glow blue, grab a photo of [Shrine Shadow]     |
|  which "cost" 1000 pts.                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Examine the shrine gate. You'll obtain [Village Report 3]. Again, walk
toward the opposite direction...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  When the ghost appears, quickly rotate and take a shot of [Man at      |
|  Shrine] and about 1000 pts.                                            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Finally, enter the shrine.


------------------------------------------
   ALL GOD'S VILLAGE - KUREHA SHRINE
------------------------------------------

  In the first sight you see, there are two cages attached with several
talismans. The right cage (Mio's left) has nothing. Enter the left cage (on
Mio's right) whose the cover has been broken and you can grab a [HERBAL
MEDICINE]. Go straight to the altar and seek a [SPIRIT ORB] on the left.
You can examine the altar if you like. On the right, you'll see a broken
barrier. Get through it, head right for another [SACRED WATER].

  There's nothing else you can do now, so leave this place.


--------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
--------------------------------------------
  It's time to keep track of your twin sister. Reach this place and enter
the double door using the two Twin Statue Keys you've found.


--------------------------------------------
   ALL GOD'S VILLAGE - WHISPER BRIDGE
--------------------------------------------
  First, when you have entered this place, go to the right corner (Mio's
left) to grab a [HERBAL MEDICINE] on the bank.

  As you are passing the bridge...


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  In the middle of the bridge, as the filament glows, turn left and aim  |
|  up your camera, getting a photo of [Floating Woman]. If you do fast,   |
|  you'll receive all 300 pts.                                            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  She'll attack you...


|~~~[MINI-BOSS FIGHT : SUNKEN WOMAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Three or four Zero Shots of Type-14 films can defeat her. She's not  |
|  very tough once you read her pattern. She loves floating in the air,   |
|  sometimes teleporting to another location. Her attack is dashing in    |
|  incredible speed just like Broken Neck Woman. When you find her        |
|  floating in the air, keep her in your frame, charging up and then snap |
|  her when necessary. If she attacks you, her preparing time can give you|
|  a chance to cause a Zero Shot. But it won't be good if you are late.   |
|  As I said, Sunken Woman is pretty wise and sometimes disappears in the |
|  air. She may be teleport then. At that time, I suggest you should turn |
|  off Finder Mode and find her in normal mode. As you've located her, set|
|  up the camera again and repeat the strategy until she's defeated.      |
|   Don't forget to grab your prize after battle : a [SPIRIT ORB] and     |
|  [Green Crystal].                                                       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After this battle, you can also earn more spirit points from another
immobile ghost :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Turn on Finder Mode. Draw down at the cracked hole on the ground. When |
|  the circle glows, snap her the [Drown Woman] and 1000 pts if you are   |
|  fast.                                                                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Enter the faraway double-door to a new residential area.


-------------------------------------
   KUROSAWA HOUSE - 1F GROUNDS
-------------------------------------

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  As you've just got in, quickly aim your camera forward and take a shot |
|  of [Bloody Kimono] and obtain 300 pts.                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Go around this beautiful ground. Head to the top right corner for a
[SPIRIT ORB]. Now use the Save Point at the entrance. The single door has
been locked, so you undoubtedly enter the double door.


-------------------------------------
   KUROSAWA HOUSE - 1F ENTRANCE
-------------------------------------
  A long cutscene lets you know that you are in great trouble, also marks
the end of Chapter 2 to the beginning of Chapter 3.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      CHAPTER THREE : THE REPENTANCE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

  From now you'll work with no flashlight. Let's begin the "trip" soon.

-------------------------------------
   KUROSAWA HOUSE - 1F ENTRANCE
-------------------------------------
  Head on the stairs.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  While you are moving, [Priest Behind] shows himself in your back. He'll|
|  stand there for a moment, so quickly turn on Finder Mode and take a    |
|  shot for about 1000 pts.                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  And if this is your replay game in which the "Sense" function has been
unlocked, you can catch another ghost hiding here :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Stand at the curtain above the stairs, your filament must be glowing   |
|  now. Draw the camera upward and move right a little until the capture  |
|  circle glows. Take a shot of [Looking Down] and obtain 1000 pts.       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Move along the path. You'll find two doors at the end. The right door has
been stuck. So enter the left door.


--------------------------------------
   KUROSAWA HOUSE - 1F ANTECHAMBER
--------------------------------------

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Before getting in, I ask you to turn on Finder Mode. Do you see a ghost|
|  who is doing something behind the kimono ? He's one of the special ones|
|  that the camera can't read. Just simply place him in your frame and    |
|  press the Shutter button : [Terrified Man] for about 800 pts.          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  In this room, grab the glowing stuff : [Instant] function and its
tutorial file. Go to the back of the kimono, at the place where Terrified
Man was staying, examine the drawer for [TYPE-14 FILMS] and a [HERBAL
MEDICINE] nearby. After that, access the next door.


   KUROSAWA HOUSE - 1F DIRT-FLOOR PASSAGEWAY/MAYU'S SCENE
-------------------------------------------------------------
  Take Mayu along the corridor (the running spirits are harmless to her).
Enter the double door at the end and run forward the girl in kimono.

  Now we're back to Mio.


------------------------------------------------
   KUROSAWA HOUSE - 1F DIRT-FLOOR PASSAGEWAY
-------------------------------------------------
  Go along the corridor like Mayu did. After a few steps, you'll be
welcomed by a [Limbo Man](Here you can find the path to the left that
takes you to a locked door next to a blood-stained wall. Remember this
place, okay ?). When you turn right, [Limbo Woman] comes next.


|~~~[MINI-BOSS FIGHT : LIMBO MAN + LIMBO WOMAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Hard                                                     |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Hm... these may be the most annoying ghosts since the beginning.     |
|    You are not forced to fight them. If you want to flee, simply run    |
|  past them and open the double door where Mayu got in. They'll stop     |
|  chasing you then. If you want to fight, read this :                    |
|    Limbo Man seems less tough, as you can use my old strategy against   |
|  him somehow. What you have to watch out for is his movement. He often  |
|  hides himself during his coming (the camera doesn't charge) and then   |
|  suddenly shows up when approaching you. At this time, your "saviour"   |
|  must be a Shutter Chance as well as Zero Shot, and you'll get damage.  |
|  If you don't want to get troubled by both him and his "partner", try to|
|  defeat him before coming to the turn corner, where Limbo Woman shows   |
|  herself.                                                               |
|    Limbo Woman is not different, but tougher. She hardly stays on ground|
|  to let you annoy her. She gets through the walls and wrapping you like |
|  a tiger. That's why she becomes the true triumph if you let Limbo Man  |
|  "alive" with her. She gets out of the wall with moderate speed that is |
|  your chance to charge up shots and deal damage, as well as a possible  |
|  Zero Shots to end her quickly. Of course sometimes Limbo Woman fights  |
|  on ground, too, but she's pretty fast then. If she's ready to approach |
|  you, quickly make choice between a Zero Shot or a damaging hit.        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

---(Submitted by Ulrike Meinhof/Project Zero 2 version only)----------------
  As you face the double doors to Great Hall - in front of the left hand
door (as you face it) is a hole in the floor that blocks you from standing
up against this door. Go to the left side of the hole and turn toward the TV
screen (facing south, according to the map), press X to obtain the [Glowing
Green Crystal].
-----------------------------------------------------------------------------


  Enter the double door at the end.


-----------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL
-----------------------------------------

  Take the [Fluorite] Spirit Stone on the ground, and a [SPIRIT ORB]
sparkling at the southwest corner of this view. You can try entering the
northwest door to Storeroom for a view, because it hasn't got anything yet.
Now run down and go right along the border segment of this hall. You'll
watch a cutscene...

  Now this chamber has been ruled by a great ghost. You'll see the screen
turns to "black and white" colour with noise effect. This is similar to
Fatal Frame I when Miku Hinasaki is pursued by Kirie. Once the lord ghost
touches you, you'll die immediately no matter how strong you are even if
you're having a Stone Mirror (reviving item). When the cutscene ends, just
keep on your way to the northeast door. Before entering it, check the
shallow alcove on the left for [TYPE-90 FILMS]. Then exit through the door.


--------------------------------------------
   KUROSAWA HOUSE - COURTYARD STAIRCASE
--------------------------------------------

  First, run left (Mio's right) to the end of the corridor and grab a
[STONE MIRROR] - the reviving item in this game. At this point, I advise
you to examine a strange clothing object here by pressing the X button. You
need to remember it because it'll be related to your later task.

  Then go right. As soon as you pass the turn corner...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Someone is passing by above you. I think this ghost is really tricky to|
|  catch. Immediately turn on Finder Mode and move right until she's in   |
|  your frame and the circle glows. Use the Square button to accelerate.  |
|  You'll be able to snap [2nd Floor Mayu] and about 600 pts.             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Run along the staircase, climb up to 2nd floor. At the end, you'll
approach a Save Point. Save here if necessary.

  If you have "Sense" function, stand at the Save Point and prepare your
camera :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    The filament surely glows here. Turn Mio to the direction where it   |
|  glows the most (which is toward the garden). Then switch to Finder Mode|
|  and aim upward to the sky til the circle is highlighted. Capture       |
|  [Unrequited] and get 1000 pts from him.                                |
|                                                                         |
|    In the Project Zero version this ghost is listed as [Serial Teacher].|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Get in the door here.


----------------------------------------------
   KUROSAWA HOUSE - 2F GUEST ROOM HALLWAY
----------------------------------------------
  The first door you see is unaccessible. Head to the end of this hallway
to enter the remaining door.


---------------------------------------
   KUROSAWA HOUSE - 2F GUEST ROOM
---------------------------------------
  As you enter, check the drawer on the right (Mio's right) for [TYPE-61
FILMS]. Reach the bookshelf nearby, you'll find a door falling down. Grab
it the [Folklorist 3] file. Continue to the next door.


--------------------------------------------
   KUROSAWA HOUSE - 2F FLICKERING ROOM
--------------------------------------------
  In your first sight, you'll see a bamboo basket hanged on the back wall.
Examine it for a [HERBAL MEDICINE]. Run to the end of this room, you'll
see a locked door on the upper side and a chest drawer downside (within the
shadow). Check the chest for another [HERBAL MEDICINE]. Take a photo of the
door as the filament glows. You'll be shown to another area : a Bloody
Wall. This is very the passageway where you met Limbo couple ghosts. Let's
get there soon.


---------------------------------------
   KUROSAWA HOUSE - 2F GUEST ROOM
---------------------------------------
  Pass this room.


----------------------------------------------
   KUROSAWA HOUSE - 2F GUEST ROOM HALLWAY
----------------------------------------------
  Head outside.


--------------------------------------------
   KUROSAWA HOUSE - COURTYARD STAICASE
--------------------------------------------
  Go back to the chaotic Great Hall.


-----------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL
-----------------------------------------
  The lord ghost is still here, you must dodge him to reach your
destination. When you first enter, run to the main portion of the room. As
you come to the way in, it's time for the lord ghost to go out. Wait for him to
float out, leaving a pretty small distance. Then have Mio run through that
small space and reach the double door. Remember, just one touch of him can
kill you at all. The easiest way to get through this place when the lord ghost
is still around is using the border corridor of the Great Hall. You see, it
takes you directly from door to door.


------------------------------------------------
   KUROSAWA HOUSE - 1F DIRT-FLOOR PASSAGEWAY
------------------------------------------------
  Step along the corridor. As you are approaching the fork road...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  ...a runaway ghost appears. He's only available for one or a little    |
|  more second. So be quick to turn on Finder Mode and snap him -         |
|  [Fleeing Villager]. When I tried to catch him, the annoying thing is   |
|  that even when he'd been available in my frame, the moment I shuttered |
|  was valueless. It's really a pity since the highest prize you can get  |
|  from him is not very worthy : 600 pts.                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, and when you are going to approach the fork road...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  A focusing camera angle shows you the [Dragger] and a [Draggee] he is  |
|  dragging on the ground. It's too tough for you to catch both of them in|
|  a photo. So I have two suggesstions for you :                          |
|                                                                         |
|    1) If you want to snap both of them right now, before reaching them, |
|  equip the Type-90 Films which can be charged the fastest. Snap the     |
|  [Dragger] first as Mio will automatically aim at him, then draw the    |
|  camera down to catch [Draggee]. Remember that [Draggee] DOES NOT REACT |
|  YOUR CAMERA, so the capture circle won't glow if you aim at him. The   |
|  available time to catch him is when you see either the two locks or the|
|  ghost itself is highlighted. The time [Dragger] and [Draggee] shows up |
|  is just enough for you to catch them, so be fast.                      |
|                                                                         |
|   2) This method is much easier, in case you replay the game. Just use  |
|  whatever films you like. In the first game, snap one of them first (who|
|  is often [Dragger]. Then in the next game, snap the other. This is a   |
|  simple way if you want both of the ghosts to be counted in the Spirit  |
|  List.                                                                  |
|                                                                         |
|   About Spirit Points, [Dragger] will give you about 600 pts and        |
|  [Draggee] will give you about 400 pts if you succeed in collecting     |
|  their photos.                                                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Go along the path and reach the door the end. Now it's automatically open
for you (scary ?). You can see the filament glowing when you are coming,
but in fact the object is inside the room.


---------------------------------------------
   KUROSAWA HOUSE - 1F BLOODSTAINED ROOM
---------------------------------------------

   Grab the [Blast] equipment and its tutorial on the floor, then a [HERBAL
MEDICINE] on the chest. Have a look at the walls in this room, you'll find
a stripped one. As the filament glows, take its photo and then a battle
begins :


|~~~[MINI-BOSS FIGHT : LIMBO MAN + LIMBO WOMAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Hard                                                     |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    If you have defeated these familiar guys well in the Dirt-floor      |
|  passageway, this battle won't be so tough. But if you fled or fought   |
|  them with your lifebar damaged so much, this would be nightmarish, cuz |
|  you are battling in a very small room. You have learned Limbo Man's and|
|  Limbo Woman's attack pattern from the last encounter, so here just use |
|  the same strategy I said above. But beware, this room is narrow, as    |
|  many boxes - obstacles scatter on the ground, your space is so limited |
|  that you can be prevented from dodging the ghosts' approaching. I      |
|  suggest you kill Limbo Man first, as he's much easier and slower for   |
|  you to keep him in frame. But keep an eye on Limbo Woman at the same   |
|  time. When you are trying to damage Limbo Man but don't see Limbo Woman|
|  , be careful, she could be approaching your back. So whenever you want |
|  to hit one of the ghosts, you had better quickly locate the other if   |
|  you can in order to avoid sudden damage out of your sight. Don't       |
|  despise Limbo Man, since he sometimes can teleport also. After         |
|  defeating one of them, this battle will be much easier and I leave the |
|  rest for you. Use the strategy for each one that I've wrote in the     |
|  previous encounter. As I said, Zero Shots take an important role, not  |
|  only to help you end the ghosts quickly to reduce the difficulty of the|
|  battle but also become the best weapon against their sudden attacks.   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  The defeated ghosts will leave the [DIAMOND STACK KEY] on the floor. Take
it and make your way back to 2F Flickering Room.


------------------------------------------------
   KUROSAWA HOUSE - 1F DIRT-FLOOR PASSAGEWAY
------------------------------------------------
  When you've just come out, take the [Faintly Glowing Crystal] and a
[SPIRIT ORB] along. Enter the Great Hall.


=========NOTES=============================================================
  If you miss some items in Antechamber, you can enter it now. But remember
that both the Antechamber and the Entrance have been ruled by an invincible
ghost like the one on Great Hall (the screen is "black & white"). When you
come, the ghost is still wandering in Entrance, so grab the items quickly
before he reaches you. Then get back to Passageway.
==========================================END OF NOTES=====================

---------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL
---------------------------------------
  Mr. Lord still rules here. But it's easier now. Avoid him at the large
main portion of the room, then go along the border to Courtyard Staircase.


--------------------------------------------
   KUROSAWA HOUSE - COUNRTYARD STAIRCASE
--------------------------------------------
  Make your way to the 2F Guest Room.


--------------------------------------
   KUROSAWA HOUSE - 2F GUEST ROOM
--------------------------------------

  Approaching the bookshelf...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Seijiro Makabe is staying here for a while. As he appears at the book- |
|  shelf, take a photo of [Turns Head] and about 600 pts.                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Examine the place where the ghost stayed for a cutscene and [Folklorist
4]. There's nothing else. Reach the destination.


--------------------------------------------
   KUROSAWA HOUSE - 2F FLICKERING ROOM
--------------------------------------------

  Do you notice something new ? A woman body lying on the ground !!!
  It's okay. Currently she's harmless. Don't think that you can take her
photo now. Just use the [DIAMOND STACK KEY] to unlock the door at the end.



--------------------------------------------
   KUROSAWA HOUSE - 2F DOLL STAND ROOM
--------------------------------------------
  Only is there a cutscene here. You'll catch up with Mayu and this chapter
ends.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      CHAPTER FOUR : FORBIDDEN RITUAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--------------------------------------------
   KUROSAWA HOUSE - 2F DOLL STAND ROOM
--------------------------------------------
  First, examine the place where Mayu was. You'll find [Butterfly Diary 1]
and take a picture of [Warped Twins]. Check the doll shelves, you can also
take a photo here. Then get out of this room.


--------------------------------------------
   KUROSAWA HOUSE - 2F FLICKERING ROOM
--------------------------------------------
  Yeah, yeah, the lying woman has woken up, and she wants to ask you
something...


|~~~[MINI-BOSS FIGHT : WOMAN IN BOX]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|   Difficulty : Fairly                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    You've met her several times, so I have nothing say except the       |
|  familiar sentence : Use the same strategy. What makes the battles      |
|  against Women in Box easy is her slow speed. She often crawls so slowly|
|  that it takes a her a long moment to really touch you. During her      |
|  crawling, several Shutter Chances come. That's why it's good for you to|
|  keep your frame on her frequently until the Shutter Chances come. Then |
|  quickly shoot before it ends, as Women in Box can only be killed by    |
|  Zero Shots as well as Fatal Frames. If you do well, three or four Zero |
|  Shots are enough. Besides, if your camera's power have been upgraded,  |
|  it would be faster.                                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  The ghost will leave the [TWIN DOLL HEADS] on the floor. Take them and
get back to Doll Stand Room.


--------------------------------------------
   KUROSAWA HOUSE - 2F DOLL STAND ROOM
--------------------------------------------
  Press X at the doll shelves. As you've got the Twin Doll Heads, a puzzle
will start :


*******DOLL SHELVES PUZZLE*************************************************
  As you have placed the two heads to the twin dolls (the two red ones),
your object is to place them in the top row. There's an empty space in the
third row. What you have to do is to move the dolls with this only empty
space in a certain order so that the twin dolls will go to top. There are
many solutions for this puzzle to satisfy the challenge. Here is mine. Let
me number the dolls :

                              H   1   2   H
                              H   3   4   5
                              6   7[] 8   H
                              9  10  11  12

  > The numbers stand for the movable dolls.
  > "H" stand for the remaining headless/unmovable dolls.
  > "[]" is the empty space.
  You only contact the movable ones. The time limit is only 60 seconds. So
you may fail in the first time. But you can retry as much as you like until
the solution is finished.

  Here's the order : 7 -> 10 -> 9 -> 6 -> 7 -> 10 -> 11 -> 8 -> 4 -> 3 -> 7
-> 10 -> 11 -> 8 -> 4 -> 2 -> 1 -> 3 -> 7 -> 8 -> 7 -> 2 -> 1 -> 3.
**************************************END OF PUZZLE SOLUTION***************

  You'll get the [BUTTERFLY KEY] which is used to unlock the remaining door
in the Entrance. A new hidden ghost is shown here too :


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  As the filament glows, draw your camera frame to the dark area on the  |
|  right of the doll shelves. Snap [Doll Stand Shadow] and 1000 pts.      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After that, exit. Pass Flickering Room and enter Guest Room.


--------------------------------------
   KUROSAWA HOUSE - 2F GUEST ROOM
--------------------------------------
  Check the table for new stuffs : [Folklorist 6] file and [Kurosawa House
Map]. If this is the first time you play this game, there's nothing else
you can do here. Just leave.

  If you have "Sense" function, approach the circular window :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Keep a right distance from the window and turn on Finder Mode. You'll|
|  see a naked arm of woman hanged there. Aim at it and take a shot of    |
|  [Hanging Hand] for about 2000 pts.                                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then come close, touch the arm to trigger another "Sense" ghost :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    As you switch to Finder Mode at the arm, Limbo Woman suddenly falls  |
|  from above. Just simply turn on Finder Mode, aim at her face and take  |
|  a shot that is worth 4000 pts. Her new name is [No Escape].            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  It's time to leave.

---------------------------------------------
   KUROSAWA HOUSE - 2F GUEST ROOM HALLWAY
---------------------------------------------
  Run to the exit. As you come to the turn corner...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  ...a ghost appears next. You need to round completely in order to have |
|  a full view of him. Before he goes away, take a photo of [Talking Man] |
|  and about 800 pts if you do well.                                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


---------------------------------------------
   KUROSAWA HOUSE - COURTYARD STAIRCASE
---------------------------------------------
  Save here if you need. Then go down the stairs.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  He appears again, this time in your back. Quickly 180-degree rotate and|
|  snap him : the [Calling Man] and about 910 pts. Don't worry if Mayu is |
|  in your frame, since the photo is still available if you take it at the|
|  time the circle glows.                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  When you reach the door to the Great Hall, turn to the lantern in the
garden (You can see it as this is a focusing angle).


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  If you see the filament glow, that means you've stood at the right     |
|  position. Turn on Finder Mode and rotate around the dark scene until   |
|  the circle glows blue. Take a picture of [Garden Woman] and 1000 pts.  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then from the door, run to Mio's left to the other end of the corridor.
Grab the new function [Evade] and its tutorial file. Finally, enter the
door.


---------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL
---------------------------------------
  Hehehe, the invincible ghost has gone. You can now walk freely here
without any worry.

  When you head to the main portion of the room, a cutscene about Mayu
appears. But there's nothing major. Enter the northwest door which was
empty before.


--------------------------------------
   KUROSAWA HOUSE - 1F STOREROOM
--------------------------------------
  As you are examining this little room...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  A man suddenly appears against the back wall. He will stay for a little|
|  long moment that is enough for you to take a photo of him : [Exhausted |
|  Man] and a worthy prize : about 1200 pts.                              |
|                                                                         |
|  **Important Notes**                                                    |
|  [Exhausted Man] only appears if you have collected all the pages of his|
|  Village Reports in previous chapters. If you didn't, he won't show up  |
|  here.                                                                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After he disappears, grab the [BLOODY RING] that he left. Then exit this
room.


---------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL
---------------------------------------
  Exit to the passageway.



------------------------------------------------
   KUROSAWA HOUSE - 1F DIRT-FLOOR PASSAGEWAY
------------------------------------------------
  As usual, go along the path to Antechamber. But guess who will come
next...

|~~~[MINI-BOSS FIGHT : LIMBO MAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    One sentence : use the same strategy as before. But there's another  |
|  interesting here : Mayu may be your burden during the exploring. But in|
|  battles, sometimes she is your advantage. Whenever the ghosts approach |
|  Mayu, it's your very precious chance to take a Shutter Chance to make  |
|  a Zero Shot. No chance can be better than this one. So use this as your|
|  key to victory whenever Mayu is with you. After battle, Limbo Man will |
|  leave a [SPIRIT ORB] behind. Don't forget to grab it.                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Get in Antechamber.


----------------------------------------
   KUROSAWA HOUSE - 1F ANTECHAMBER
----------------------------------------
  No more invincible ghost either. Get through the exit door.


----------------------------------------
   KUROSAWA HOUSE - 1F ENTRANCE HALL
----------------------------------------
  Approach the opposite door.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Another guy annoys you again. When you are using the key to unlock the |
|  door, you hear his words. Quickly make a 90-degree to the right and    |
|  grab the man in the path : [Hopes for Ritual] and about 600 pts.       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  You should try go along this path toward the entrance curtain too,
because...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  ...you'll see someone's legs are moving by the curtain. Hey, the camera|
|  cannot read him. So within the time he's still shown, quickly have him |
|  in frame and snap him : [Curtain Shadow] and about 700 pts.            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, back to the new door, unlock it and enter it.

==================NOTES : ANOTHER VANISHING GHOST==========================
  If you don't check the locked door yet, you won't see [Hopes for Ritual].
Instead, you can catch another ghost. Just go along the path toward the
entrance door (Remember that [Curtain Shadow] is still available here).
Then try opening the door, Ryokan Kurosawa's ghost will appear right behind
you. Quickly 180-degree turn and snap a shot of [Behind Cloth] for about
800 pts.

  If you want to have both [Hopes for Ritual] and [Behind Cloth], simply
catch one of them in the first time. Then in your replay game, catch the
other. Then both of them can be listed in Spirit List.
=========================================END OF NOTES======================


----------------------------------------
   KUROSAWA HOUSE - 1F STORAGE ROOM
----------------------------------------
  Check the boxes on the left for a [SACRED WATER]. Then examine the bottom
of the staircase for a [HERBAL MEDICINE]. Slowly walk south. As you
approach the next door...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  The door has been opened a little. You see a kid move his hand through |
|  the door. Your photo is still valuable if you catch his arm, but the   |
|  number of pts you get will be low. So to get higher pts, wait for him  |
|  to show up a little, then snap before he disappears. Your ultimate     |
|  for this ghost [Child at Door] may be 600 pts or a bit more.           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Get on the staircase to...


------------------------------------------------
   KUROSAWA HOUSE - 2F PARTITION SCREEN ROOM
------------------------------------------------
  At the top of staircase, go left. You see two rows of the screens in the
room. As you are walking...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  The [Peeking Child] shows himself on the left, between the two screens.|
|  You can't see him in current angle. So walk to the distance between the|
|  two screens where the filament glows. This ghost will stay for little  |
|  long moment. So immediately snap him and ~800 pts.                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Examine the place where the child has just stayed. You find a hole in
which an item is stuck and now you can't get it. Check the boxes near the
screens for [TYPE-14 FILMS], and a [HERBAL MEDICINE] on the dresser on the
top side of the room. Nearby you can find an accessible door here, but now
it's not time to go there, as we'll return to it later. Now go downstairs
to Storage Room.


----------------------------------------
   KUROSAWA HOUSE - 1F STORAGE ROOM
----------------------------------------
  As you are coming down the the ground, a ball falls down from the
ceiling. Grab it (the [CRIMSON BALL]). Now you know what to do ?... You can
push it through the hole upstairs to make the item drop. So do it now.


--------------------------------------------------
   KUROSAWA HOUSE - 2F PARTITION SCREEN ROOM
--------------------------------------------------
  Get back to the hole. Examine it and press X button. Mio will push the
ball through the hole and the item drops down. Now please be glad to go
down again.


----------------------------------------
   KUROSAWA HOUSE - 1F STORAGE ROOM
----------------------------------------
  Grab the item that is glowing - the [DIAMOND LINK KEY]. It's time to
enter the door at which you are threatened by [Child at Door] ghost. Then
enter the second door here (it's in the shadowy area which is hard to see
or you can use the map to support your view).


----------------------------------------
   KUROSAWA HOUSE - 1F CLOTH HALLWAY
----------------------------------------
  After you have gone a few steps, be ware...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  This ghost is very hard to catch, I swear. If you have played Fatal    |
|  Frame I, remember the child ghosts in "Demon Tag" chapter who were all |
|  "lightning fast". Yeah, the ghost here is the same thing. He appears   |
|  then runs away through the curtain just less than a second. So you must|
|  be extremely fast. As he is ahead, quickly turn on Finder Mode and snap|
|  him - [Fading Child] and about 550 pts (too cheap for your effort !).  |
|  Don't forget to aim down a little, as he's very short.                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Go ahead until you reach a double-door which is locked. Before
continuing, I want to make some preparations here if you want to catch the
coming ghost who may be one of the trickiest in this game...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    I have just spotted a method with which I succeed in catching this   |
|  [Cut-in Child] ghost in the first time. First, I recommend you to have |
|  Mio stand AGAINST the north wall (the wall which has the double door)  |
|  and turn on Finder Mode. Now you work with the Right Analog Stick. Keep|
|  moving left til you see a child running across from the opposite wall. |
|  IMMEDIATELY AIM AT HIM AND SNAP !!! You don't have to wait for the     |
|  capture circle since you'll be late picking this ghost. Just adjust    |
|  the frame and press the Shutter button when you have got the child in  |
|  frame. If you do exactly what I've told you, there are 70% that the    |
|  moment you shutter coincides the moment of the circle's glowing so that|
|  you'll have an available photo of this ghost. About 600 pts may be your|
|  prize (stingy ?).                                                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Proceed to the end of the hallway. Get in the door here.


--------------------------------------
   KUROSAWA HOUSE - 1F WAREHOUSE
--------------------------------------

  When you have just entered, a Vanishing Ghost is walking away...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  He's pretty slow, so I don't think it's too troubling to snap him. The |
|  ghost is proceeding to the cell. Draw your camera right at once and    |
|  take his photo before he disappears behind the door - [Warehouse       |
|  Checker] and obtain more than 400 pts.                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Follow him to the cell.


--------------------------------
   KUROSAWA HOUSE - 1F CELL
--------------------------------
  Just like the previous ghost, when you have just entered...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  Turn on Finder Mode soon. Draw your camera to the cell, as you see a   |
|  man talking on phone. When the circle glows, take him the [Captive Man]|
|  and more than 750 pts if you do well. He should be talking for a while |
|  before disappearing, so do your best.                                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Check the door to the cell. You'll find it's locked by two keys : the
Light Key and the Shadow Key. Now it's time for you to search for those
things. Before leaving, examine the ground to find [Folklorist 8] book. Get
outside.


--------------------------------------
   KUROSAWA HOUSE - 1F WAREHOUSE
--------------------------------------
  Head to the path opposing the door to the cell.


---------------------------------------------
   KUROSAWA HOUSE - 1F WAREHOUSE HALLWAY
---------------------------------------------
  When you get in this area, you'll be welcomed very warmly...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    A [Clinging Shadow] suddenly dashes out from the mess on the left and|
|  grabs your sister Mayu. He will keep "hugging" her until receiving     |
|  your flashlight. So just be calm, switch to Finder Mode and aim at him.|
|  Shutter this bastard for about 1100 pts. Then he'll give up Mayu.      |
|                                                                         |
|    You can skip this ghost by NOT going through the Warehouse Hallway   |
|  WITH Mayu. Mayu is the motive for the ghost to appear, so even if you  |
|  pass this place without Mayu later, he won't show up either.           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Get in the alcove where Clinging Shadow came from, you may find some
[TYPE-61 FILMS]. Make your way through this hallway to the final staircase.
Get down it to the next room.


---------------------------------------------
   BELOW KUROSAWA - UNDERGROUND CELLAR
---------------------------------------------
  Wow, a pretty large room with several obstacles !!! There's another
staircase here with a Save Point nearby. On the top of the staircase you'll
see a door to outside. Hm... sorry to tell you that it's locked by a key
with Hammer shape. But before doing anything here, you should talk to the
"owner" here...

|~~~[MINI-BOSS FIGHT : VEILED PRIEST]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    He is similar to Wandering Monks in Fatal Frame I, but a bit easier. |
|  He has several kinds of attacks. But his frequent attack is to strike  |
|  you with his rod or cast three fireballs toward you. These fireballs   |
|  keep assaulting you within a limited time. So what you have to do is   |
|  to dodge and run until they disappear. However, no matter what attacks |
|  he uses, your best defense is to stop him before he does. This can be  |
|  done with a shot, especially Zero Shots. (Fortunately, damage caused by|
|  blue fireballs is not so big).                                         |
|    Veiled Priest has an attack pattern that is pretty easy to learn :   |
|  When he waves up his rod, that means he is going to cast an attack.    |
|  Regardless which attack he will cast, if you aim at him this time, you |
|  will be given a Shutter Chance to make a Zero Shot. So it's good for   |
|  to take all these opportunities to end him quickly. Once he gets       |
|  damaged, he's stunned for a while and then teleports (During this time |
|  you can't hit him). Veiled Priest wears black costume which is pretty  |
|  hard to spot him in Finder Mode, so whenever he disappears, I advise   |
|  you to turn it off and locate him by yourself. Use the filament to     |
|  help. Once the filament glows and you spot a distorted area, it's him. |
|  He repeats his action, so just do the same with him : Aim at him and   |
|  cast shots, until he's defeated. Four or five Zero Shots should help   |
|  you succeed.                                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Obtain the [SPIRIT ORB] he left. Save here if you feel necessary. As
there's nothing else you can do here, go back to Warehouse Hallway.


---------------------------------------------
   KUROSAWA HOUSE - 1F WAREHOUSE HALLWAY
---------------------------------------------
  Make all the way back to Cloth Hallway.


-----------------------------------------
   KUROSAWA HOUSE - 1F CLOTH HALLWAY
-----------------------------------------
  Now your destination is the double-door which was locked before. As you
approach it...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   The familiar man will appear ahead next to the double-door. He is     |
|  standing, watching you for a while. Just shutter him to have a photo of|
|  [Ritual Pusher] and about 700 pts.                                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Enter the door.


--------------------------------------------
   KUROSAWA HOUSE - 1F FAMILY ALTAR ROOM
--------------------------------------------
  ... ...
  Hello, Mr. Priest, what do we have here ?

|~~~[MINI-BOSS FIGHT : VEILED PRIEST]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    What now ? The same strategy as above. But this time, Family Altar   |
|  Room is a pretty complicated room to move and to spot the disappearing |
|  priest. So keep an eye on the filament and locate him as soon as       |
|  possible. Here you can often take fireballs but don't see the caster.  |
|  If you have upgraded the Blast lens, feel free to use it here.         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  This room is truly splendid. I love it !!! Look at the map to know the
directions I mention here : take the [Ceremony Master's Note 1] on the
altar at the centre of the room ; in the northeast path behind the altar,
try to spot and grab the [Ceremoney Master's Note 4] glowing partly in the
shelf ; a [HERBAL MEDICINE] at the northwest path. Finally, you can see
this room has three staircases : the two staircases at the bottom used to
go down and the remaining one heading up. First, take the southeast
staircase down.


----------------------------------------------
   BELOW KUROSAWA - CONNECTING CORRIDOR
----------------------------------------------
  Enter the door at the bottom. Go along this passageway to a staircase
leading up. Climb it. Here you see an opposite staircase going down and two
separated paths leading to two doors of the same room. Take either path and
reach its door. Mio will find down that there are two plates in front of
the two doors. They can unlock the doors by getting pressure at the same
time. Contact Mayu. She will accept to stay at the current plate. Then you
control Mio to go to the other and step on. The two doors will be opened
and the two of you will enter the room.


----------------------------------------
   KUROSAWA HOUSE - 1F LATTICE ROOM
----------------------------------------
  ... ...
  "Mr. Priest, is there anything I can help you ?"

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Don't worry ! This is just a harmless vanishing ghost. As you've just |
|  entered, aim up your camera, locate him and take a photo of [Waiting   |
|  Priest] and receive the prize of 900 pts.                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Examine the ground to get [SHADOW KEY]. Now you just need to find Light
Key. Here I advise you to save the game, as you'll have a long way next. If
you like, try entering the next door of this room.


----------------------------------------
   KUROSAWA HOUSE - 1F ROPE TEMPLE
----------------------------------------
  Check the hexagonal temple for [Ceremony Master's Note 5]. Try touching
the opposing door of the one you have just got through. It's locked with a
Butterfly key. Nothing can be found here anymore, so go back to Connecting
Corridor.


----------------------------------------------
   BELOW KUROSAWA - CONNECTING CORRIDOR
----------------------------------------------
  Take the remaining staircase to go back. Make a long way to the door at
the end of the passageway. Get through it. Grab the [SACRED WATER] on the
ground, then go upstairs.


--------------------------------------------
   KUROSAWA HOUSE - 1F FAMILY ALTAR ROOM
--------------------------------------------
  Now it's time for you to take the staircase leading up.


------------------------------------------
   KUROSAWA HOUSE - 2F MEDITATION ROOM
------------------------------------------
  Grab the glowing item the floor : the [See] lens and its tutorial file
plus [TYPE-14 FILMS]. Examine the table for [Butterfly Diary 3]. When you
pass the table by the right, you notice another plate used to unlock the
low door nearby. Push Mayu to the plate. She'll stay here to keep the door
unlocked. Have Mio enter it.


----------------------------------------
   KUROSAWA HOUSE - 2F MASTER'S ROOM
----------------------------------------
  First, take the [Butterfly Diary 2] on the floor. As you run forward...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   The familiar noise sounds again. Keep heading to the end of this small|
|  room. Switch to Finder Mode soon, then draw to the right until you see |
|  the ghost covered by the lattice window. Since he just appears for a   |
|  brief moment, the difficulty here is that you have to adjust your frame|
|  around the ghost over the lattice until the capture circle accepts the |
|  view. Try to smash the Shutter button as soon as the capture circle    |
|  glows cuz sometimes you can miss such a chance just a split second     |
|  after that. It took me about 8 tries to catch him successfully, and you|
|  can receive about 900 pts.                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After catching the ghost, don't leave so soon. Wait here until you hear a
cracking as something has been unlocked. Then exit. (If you keep wandering
here so long, you'll be attacked by Veiled Priest).


------------------------------------------
   KUROSAWA HOUSE - 2F MEDITATION ROOM
------------------------------------------
  Simply leave this place by the shortest way to the stairs. If you let
Mayu step on the plate again, she'll be stucked there until you examine the
Master's Room again.

  Make all the way to Cloth Hallway -> Storage Room -> 2F Partition Screen
Room.


------------------------------------------------
   KUROSAWA HOUSE - 2F PARTITION SCREEN ROOM
------------------------------------------------
  Enter the top right door you've seen before.


----------------------------------------
   KUROSAWA HOUSE - 2F MASTER'S ROOM
----------------------------------------
  Hmm... I was scared by the demon statue near the entrance door. Anyway,
Priests are very kind, right ?

|~~~[MINI-BOSS FIGHT : VEILED PRIEST]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Urh oh ! He is as old as the hill now. Use the same strategy against |
|  him. This room is even more complicated than the Family Altar Room, cuz|
|  it has so many focusing camera angles on each side of the hexagonal    |
|  pillar at the centre. So whenever Veiled Priest teleports, be patient  |
|  to round the pillar until you spot him by your eyes. Then just turn on |
|  Finder Mode, Mio can aim at him automatically once you spot him. Keep  |
|  up until he is defeated. A [SPIRIT ORB] is your reward.                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Search around the pillar for [Ceremoney's Master Note 2]. At this time
examine each time of the pillar for all these books : [CRIMSON WING TOME],
[TABOO TOME], [TWIN TOME], [DISASTER TOME] and [RITUAL TOME]. The remaining
side has a Buddha statue. Examine it, and you'll be given a puzzle :
placing the five books to the five holes following an order. The answer to
the puzzle is in the texts. Each book has a word written in red. And when
you examine the side with the Buddha statue, read the given red text
carefully and locate the words mentioned in the books. Then arrange the
book as the order of those words you found in the text. Pretty easy,
right ? Here it is (from left to right) :

  1. Crimson Wing Tome
  2. Taboo Tome
  3. Twin Tome
  4. Disaster Tome
  5. Ritual Tome

  When the puzzle is solved, you'll receive the [LIGHT KEY]. Guess your
destination ? Let's go back to 1F Cell now. Leave this room.


------------------------------------------------
   KUROSAWA HOUSE - 2F PARTITION SCREEN ROOM
------------------------------------------------
  As you are going out...

|~~~[MINI-BOSS FIGHT : MAN IN DARK]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    He came from the cracking hole where you found Peeking Child ghost.  |
|  You've been too familiar with him, so I have nothing much to say. Just |
|  be ware of the screens that can be annoying obstacles during your      |
|  fight. You can either beat him to collect Spirit Points or escape to   |
|  the Cloth Hallway until he stops chasing you. Remember that Mayu is    |
|  with you now and if you lure him to attack her, you'll have several    |
|  chances to make Zero Shots that bring you tons of Spirit Points. Hm... |
|  is that so harsh ?                                                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Go downstairs, leave to Cloth Hallway.

===================NOTES===================================================
  In fact you can avoid the Man in Dark in Partition Screen Room by
entering the second door in Master's Room, go through the Courtyard
Staircase and make all the way back to Storage Room straightly.
================================================END OF NOTES===============


-----------------------------------------
   KUROSAWA HOUSE - 1F CLOTH HALLWAY
-----------------------------------------
  Proceed to Warehouse at the end of the passageway. Another Man in Dark
attacks you on the way...

|~~~[MINI-BOSS FIGHT : MAN IN DARK]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Like the previous battle, you can use Mayu to support your battle.   |
|  If you just run around in front of the Warehouse door, you can be      |
|  annoyed by the curtain. So if you can, lure Man in Dark out of that    |
|  position to fight him better. But then you won't be able to make Mayu  |
|  help you cuz she'll stay at the same position until the battle ends.   |
|  If you are blocked by the curtain, the camera won't react and you      |
|  should pass it to make your shots available. No prize either.          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Get in Warehouse. Then enter 1F Cell soon.


-------------------------------
   KUROSAWA HOUSE - 1F CELL
-------------------------------
  Examine the cell door, unlocking it by using the two keys you have got.

  Firstly, approach the messy bookshelf on the top right side.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   The owner of those books will appear behind you when you touch his    |
|  books. Rotate 180-degree soon with Finder Mode prepared. Then catch the|
|  [Ritual Researcher] and about 600 pts.                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  The ghost left [Osaka House Map] and the [HAMMER KEY]. Examine the all
bookshelves in the cell for [Folklorist 9] and [Folklorist 10]. After
getting these books, you'll have some more interesting facts in "Memo"
section of the menu. Beside the cell door, search around for [TYPE-90
FILMS]. There's nothing else you can do here, so get out... ... ... I'm so
happy ! You've just escaped from your burden sister. And this marks the end
of Chapter 4.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       CHAPTER FIVE : THE SACRIFICE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


-------------------------------------
   KUROSAWA HOUSE - 1F WAREHOUSE
-------------------------------------
  After a long cutscene, I guess that butterfly ghost has just abused Mayu
again. Here you can take a lovely photo of your sister but no prize will be
given :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Switch to Finder Mode and aim at the cell window where you can see    |
|  Mayu inside. Just like the special vanishing ghost, Mayu doesn't react |
|  your camera. So look at the two curves on the two sides of the central |
|  circle. When they glow, you can take a picture of [Confined Mayu] and  |
|  0 pts.                                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Leave the cell.

------------------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL (Optional)
------------------------------------------------
  If you want to fulfill your Spirit List with the cursed ghost of Masumi
Makimura that requires "Sense" function, make a trip to 1F Great Hall. Then
open the top left door to 1F Storeroom (where you found [Exhausted Man] and
the Bloody Ring). Stand at the back wall...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   As the filament glows, draw your camera until the capture circle is   |
|  available. Snap [Masumi Makimura] for 1000 pts.                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


--------------------------------------------
   KUROSAWA HOUSE - 1F WAREHOUSE HALLWAY
--------------------------------------------
  Go to the end of the hallway. Climb down the stairs to Underground
Cellar.


------------------------------------------
   BELOW KUROSAWA - UNDERGROUND CELLAR
------------------------------------------
  As you have got the Hammer Key, approach the door upstairs. But when you
come...

|~~~[MINI-BOSS FIGHT : WOMAN IN BOX]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    ...A Woman in Box climbs up from the mouth to block the way out. You |
|  should defeat her now. Like the previous battles, do your best at your |
|  aiming, waiting for Shutter Chances and FLASH ! She is just as slow as |
|  usual, so I don't think you can get any trouble here if you've fought  |
|  her well. Just fix your capture circle on her and cast Zero Shots when |
|  Shutter Chances come. Three or Four shots can end her now.             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  She left a [SPIRIT ORB] behind and you can grab it. Now go upstairs, use
the Hammer Key to unlock the door. You'll be back to the Ground.


----------------------------------
   KUROSAWA HOUSE - 1F GROUND
----------------------------------
  You have got outside, with your Flashlight lit. This means your
Flashlight only loses its effect when you are inside the Kurosawa house.
Just reach the next door to go out.


------------------------------------------
   KUROSAWA HOUSE - WHISPER BRIDGE
------------------------------------------
  Just run past the bridge, make your way out of here. Get in the gate.


-------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
-------------------------------------------
  Just keep going out until you reach the turn. At this time, I advise you
to walk slowly if you really want to catch the next vanishing ghost who is
not reacting the camera.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   As you are going on the stairs, do you pay attention to a corridor    |
|  bridge above ? It must be the connecting corridor between Kiryu and    |
|  Tachibana, where the next ghost will show. When you are passing it...  |
|  there she is : She is overcoming the corridor. IGNORE HER ! Just run,  |
|  run and run. Try to run fast until you touch the next wall or nearby.  |
|  If you do well and fast enough, [Corridor Woman] is still available    |
|  near the end of the bridge. This time quickly 180-degree rotate, switch|
|  to Finder Mode soon and draw it up, making the ghost in the capture    |
|  circle (as the two locks on its sides are highlighted). Flash...before |
|  she goes in. If you do well, here the [Corridor Woman] picture. I don't|
|  know the exact prize, but I'm sure it is pretty high. In my first time |
|  succeeding in catching this ghost, I was rewarded 1325 pts.            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Keep going to the streets.


--------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
--------------------------------------------

  When you have just been out of Kiryu-Tachibana area, your filament glows
blue...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Turn to Mio's left. You will soon see a lady in kimono running to the |
|  Tsuchihara area. Just turn on Finder Mode and make her in frame, then  |
|  catch [Lured Woman] and about 200 pts. This one is easy to get. But if |
|  you fail although you have made the ghost correctly in the capture     |
|  circle, so it may be because of your range between you and her is still|
|  long. So to make sure, before catching this ghost, you had better      |
|  proceed a few steps to reduce the range.                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Follow the ghost to the fork road. Osaka House is your destination. But
you had better keep heading to the right - Tsuchihara Front.


--------------------------------------------
   ALL GOD'S VILLAGE - TSUCHIHARA FRONT
--------------------------------------------

  When you are going ahead, that woman in kimono shows up again...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Like the previous time, she's just ahead of you. Simply aim up your  |
|  camera and catch a screen of [Storehouse Bound] for about 200 pts. Do  |
|  not worry if you fail getting this photo, cuz you'll have another      |
|  chance to capture her in a later chapter. Just do your best.           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  As you go forward, you'll see that woman weeping in front of Tsuchihara
house.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   This ghost is damn easy to catch (and of course the prize won't be so |
|  satisfactory). She won't disappear until you reach there. Just stand at|
|  your current position (which is enough for you to see her), hold up the|
|  camera toward her, taking a photo of [Weeping Woman] and about 170 pts.|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Use the Save Point here if you need. Then use the small door to go to
Back of Storehouse.

--------------------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM (Optional)
--------------------------------------------------------
  Again this is another chance to complete your Spirit List. Remember that
these ghosts are only available until you meet the trapped boy in
Storehouse, Back. If you come here after meeting him, they won't be here
anymore.

  Pass the Entrance. As you are coming closer to hallway across the
entrance door...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Notes : This ghost requires "Sense" function and available ONLY in   |
|            HARD MODE.                                                   |
|    Turn on Finder Mode and aim at the small closet on the bottom right  |
|  of the hallway in your view. The smaller circle inside the capture     |
|  circle will move to the object : a person pulled from the closet. As   |
|  this is a non-reacting ghost, when the small circle comes exactly to   |
|  him, press the Shutter button to have a shot of [Pulled Shadow] for    |
|  about 900 pts.                                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  There's another ghost around here. Walk to Family Altar Room.

-----------------------------------------------------
   OSAKA HOUSE - 1F FAMILY ALTAR ROOM (Optional)
-----------------------------------------------------
  As you have just entered the Family Altar Room, go on a few steps...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Mr. Makabe will appear just on your right. Take up your camera and   |
|  pick him in your frame, then obtain a shot of [Man Facing Wall] for    |
|  about 1000 pts. I got 1040 pts in my first try.                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Just continue your task.

-------------------------------------------
   ALL GOD'S VILLAGE - STOREHOUSE BACK
-------------------------------------------

  Maybe the trapped boy (Itsuki ?) calls you again. Talk to him. He'll tell
you clues about a secret area in Osaka House. That's all. Then if you like
to have some fun, do this :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Just like how you did with Mayu, turn on Finder Mode and draw toward  |
|  the boy who is staying inside the jail. Take a picture of him - the    |
|  [Trapped Boy]. Well, no Spirit Points, okay ?                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  That's all for now. Leave this place soon.


-------------------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT (Optional)
-------------------------------------------------------
  This is optional, cuz you can catch this ghost in later task. But if
you're afraid you will forget, you can do it.

  From the fork road in front of Osaka House, take the left path that leads
to Kiryu-Tachibana. In the next camera angle, walk slowly beside the right
side of the street. Keep walking until you find a camera angle focusing a
house with fallen down. Inside, you see someone in red kimono...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Don't wait for your camera, since this is a non-reacting ghost. As    |
|  you see her, switch to Finder Mode and aim at her. As the locks are    |
|  highlighted, take a photo of [Crying Girl] and an amount of Spirit     |
|  Points. I got 1200 pts in my first time.                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  You can enter Osaka House anytime now. But if you still want to wander
for prize, go to this place...


---------------------------------------------
   ALL GOD'S VILLAGE - ALL GOD'S CEMETARY
---------------------------------------------
  When you have reached the main Cemetary (after passing Bridge and Old
Tree area), begin to walk slowly. The rows of tombstones here have divided
this place into many segments.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   If I assume the first way (with only one row of tombstones on the left|
|  )is the first segment, the ghost will show herself when you are going  |
|  along the second/middle segment. Assume you are in the second segment  |
|  and its focusing camera angle, the ghost will appear on the left. So   |
|  as you are going along this segment, when the filament sparks, aim up  |
|  and quickly turn left until you see her shadow waving behind the tomb- |
|  -stones, catch her the [Grave Girl]. You'll receive a great amount of  |
|  Spirit Points. In my first time catching her, I obtained 2759 pts.     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  If you still keep wandering so long, you will be surely attacked by two
villagers or Men/Women in Dark. So leave now and back to the village. It's
time to explore Osaka House now.


-----------------------------------
   OSAKA HOUSE - 1F ENTRANCE
-----------------------------------
  Nothing here. Just head to inside of the house.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  Nothing special here either. Maybe you want to save first. So turn left
to enter Kimono Room.


------------------------------------
   OSAKA HOUSE - 1F KIMONO ROOM

------------------------------------
  If you have got "Sense" function, there's a ghost you can catch here. But
if this is your first time playing this game and without the Sense
function, there's nothing you can do.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Your filament begins to glow when you enter this room. Go to the     |
|  storeage of this room and aim your camera at the opened kimono box.    |
|  There's a ghost being cursed here : [Woman in Box] and she will give   |
|  you 1000 pts after the shot.                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Save if you need. Then go out.

---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  Remember your trip in Kurosawa house. If you have got the Bloody Ring
from Masumi Makimura ([Exhausted Man] ghost), you will have something to do
in Back Room. So let's get there now.


---------------------------------
   OSAKA HOUSE - 1F BACK ROOM
---------------------------------
  If you hadn't got the Bloody Ring, the only thing you can find here is
the [Alarm] function for your camera left glowing on the right of the
braziel, that notices you whenever a Fatal Frame comes during battle. If
you had obtained the Bloody Ring, you'll see a cutscene of Masumi Makimura
and Miyako Sudo. At the position where they were brawling, grab the [Bloody
Memo] and the bloody [Sard] stone to be heard in Radio. After that, the
owners will come to you...


|~~~[MINI-BOSS FIGHT : WANDERER (MIYAKO SUDO)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                      UNREST IN PIECE (MASUMI MAKIMURA)                  |
|   Difficulty : Fairly Hard                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Urh oh, not only Miyako, but Masumi as well. You have fought Miyako  |
|  Sudo at least once before, so I don't think it's tough for you to kill |
|  her. But the trouble here is that there are two of them : Masumi and   |
|  Miyako have the same attack pattern : They wander in walls and suddenly|
|  ambushes you with high speed. Masumi is a little tougher, with higher  |
|  HP and higher intelligence. With these guys, shooting Zero Shots is the|
|  best choice. When you are still fighting both of them, alert is your   |
|  friend. As I told you, both ghosts can ambush you very suddenly. So it |
|  is better for you to keep an eye on the filament. When the filament    |
|  glows, try to determine the direction where it comes from as soon as   |
|  possible before the ghost can touch you. If you do fast and not run    |
|  around stupidly, you'll be able to aim at the ghost while he/she is    |
|  attacking you. It's usually a Shutter Chance this time so you shouldn't|
|  miss it. If you do well, each ghost can be killed within 3 Zero Shots  |
|  (This time the Accumulation and Sensitivity of your camera should be   |
|  Level 2. You can end this battle even faster if you can lure Masumi and|
|  Miyako to cause Double Shots, but it's harder to do Double Zero Shot   |
|  then. After you kill one of them, the remaining one (which is often    |
|  Masumi) won't be so hard. There's just one thing I notice : Masumi is  |
|  pretty wise. If you get used to the accuracy of the filament, you can  |
|  even locate Masumi when he's still within the wall. But most of the    |
|  times he's wise to know that and soon teleports to another location to |
|  redo his ambushing. This is really not good, so there's another tactic |
|  here (but you should be very careful) : Stand at one location and wait |
|  for Masumi. Try to locate by your eyes look at the screen. Whenever you|
|  an area whirling, that's Masumi and if you are fast enough, switch to  |
|  Finder Mode (Mio can automatically aim since Masumi has been visible)  |
|  and give him a Zero Shot. This strategy is more effective, but also    |
|  dangerous to do. Good luck !                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  The only new thing you get is a new memo. Open the Menu to read it. If
you still keep wandering here so long, you may get random attacking ghosts,
such as Women in Dark.

  In addition, if you have the "Sense" function given in Replay game,
you'll be able to grab the locked image of Miyako Sudo here :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Aim your camera toward the atrium. When the circle glows, simply     |
|  pick a shot of [Miyako Sudo] and 1000 pts.                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Leave now.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  Make your way back to the main portion and enter Big Tatami Room.


-----------------------------------------
   OSAKA HOUSE - 1F BIG TATAMI ROOM
-----------------------------------------
  Nothing here ? It's not. Try checking the mosquito net...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   ...Someone appears behind you. Quickly turn back, prepare your camera |
|  toward the window. In Finder Mode, take a quick shot of [Staring Woman]|
|  who is upset Miyako Sudo. She should stay for a while so it won't be   |
|  troubling to catch her. About 900 pts will belong to you if you succeed|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  It's really the time to exit.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  If you still feel like catching ghosts, go upstairs now and enter the
door here.


-----------------------------------------------------------
   OSAKA HOUSE - 2F SERVANT'S ROOM + GUEST ROOM + STUDY
-----------------------------------------------------------
  When you first enter, turn to the left door (really Mio's left) and keep
walking until the filament glows blue...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   ...Switch to Finder Mode. Then aim right for a bit and draw upward.   |
|  You should see a boy hanging himself upside. Catch a shot of [Peeking  |
|  Child] and about 1500 pts as the prize.                                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Go to the other room, you can find a [SPIRIT ORB] lying near the kimonos.
It's a pity there's nothing else you can find here. So leave now.


---------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
---------------------------------------------
  What is the room we haven't examined ? ...
  Surely Family Altar + Deluxe Tatami Room. Go to the back corridor and
head to this room.


--------------------------------------------------------------
   OSAKA HOUSE - 1F FAMILY ALTAR ROOM + DELUXE TATAMI ROOM
--------------------------------------------------------------
  Look at the map. Check the southwest corner for [TYPE-90 FILMS]. Examine
the northwest corner for a strange altar. Here you'll be challenged by a
puzzle :

****************OSAKA HOUSE : ALTAR PUZZLE*********************************
  Maybe it's not hard for you to recognize the solution of this puzzle :
You'll see five circular pieces arranged next to each other, each of which
is engraved with a decorating flower that has four petals painted in four
certain colours : red, dark yellow, green blue. A petal of this piece is
next to another petal of the next piece. Currently you see those pairs of
petals don't have a colour rule. So what you have to do is to rotate the
pieces to make each petal matches the other in colour : Red goes with red,
yellow goes with yellow, the same rule of green and blue. So here it is :
(no particular order)

  Rotate the upper left piece 3 times.
  Rotate the lower left piece 1 time.

  If you hear a sound, it means you've succeeded.
*************************************END OF PUZZLE SOLUTION****************

  Now leave the altar. Go a few steps to Mio's left til you see a blank
wooden wall. Press X button. Mio will discover the secret area soon. Have
her get down.


-----------------------------------
   BELOW OSAKA - 1B PASSAGEWAY
-----------------------------------
  When you reach the bottom...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Go on a few steps. A ghost will appear ahead. Simply turn on Finder   |
|  Mode fast and take his shot - [Searching Below] and get about 500 pts. |
|  Remember that he just shows himself for a pretty limited duration.     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  First, grab the glowing object on the right (Mio's left). It's a [STONE
MIRROR]. If you haven't got a Stone Mirror before, you can get it now. But
if you have already had one, you won't be allowed to carry it. Examine the
mask shelf beside for [TYPE-14 FILMS] and [Prehnite] stone. Go north and
search for the [FILM REEL 7]. On the bottom side of this angle you can find
another passage that gets blocked by the rocks, so you can't enter it now.
Finally, check the left kimono box on the left (Mio's right). A cutscene
appears and...

|~~~[MINI-BOSS FIGHT : THE MOURNER]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    A new type of enemy, right ? If you pay attention to the cutscene,   |
|  you see that the other Mourner has left something glowing on the       |
|  ground. You can get it during the battle or wait until the end of this |
|  battle. Back to your enemy now. The Mourners are kind of strong and    |
|  aggressive foes. He moves in pretty high speed compared to most of the |
|  attacking ghosts you've encountered (just a little slower than Unrest  |
|  in Piece ghost). In fact you can apply the normal strategy for him :   |
|  aim at him and flash when the camera is charged enough as well as      |
|  Shutter Chances. Now try to remember the previous ghosts : They are    |
|  often stunned for some seconds after your shot, much or less, no matter|
|  you've equipped "Stun" function or not. But Mourner can be an exception|
|  at least til this time. No matter if he's got a Zero Shot, he still    |
|  keeps coming to you after the hit and smashes you with his long arm.   |
|  This is also the Mourners' most-used attack. So after giving him a hit,|
|  first thing is to switch to normal state and stay away. When you feel  |
|  the distance has been long enough, turn to him and aim up your camera, |
|  continue the strategy until he's defeated. Shutter Chances will appear |
|  whenever he's tossing his arm to beat you, so do your best with these  |
|  opportunities to deal great damage on the enemy. You can end him with  |
|  three or four Zero Shots. Unlike Masumi Makimura, the Mourners are     |
|  pretty "fair" in battles as they rarely warp you suddenly from walls or|
|  solid objects. So it won't be so hard for you to locate them. "See"    |
|  ability can help you with this if it's too dark for you to spot him.   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  The glowing object left by the Mourner is very [RUSTY KEY] used to unlock
Mayu's cell. Grab it and now your task here ends. Get on Family Altar Room.


--------------------------------------------------------------
   OSAKA HOUSE - 1F FAMILY ALTAR ROOM + DELUXE TATAMI ROOM
--------------------------------------------------------------
  Nothing special. Open the door to get out... and there's something
"special" waiting for you...

|~~~[MINI-BOSS FIGHT : WANDERER (MIYAKO SUDO)]~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    What can I say here ? She has been so familiar with you. You can be  |
|  glad that she hasn't changed anything in her attacks. So reuse the way |
|  how you fought her in previous battles. If there's something troubling |
|  here, it must be the design of this room. There are odds and ends      |
|  around that may prevent you from dodging and become Miyako's advantage |
|  to dash out from walls, so don't forget this and keep an eye on the    |
|  ghost's moves. She's less intelligent than Masumi and you can easily   |
|  aim and shoot her once you have located where she is. As usual, Shutter|
|  Chances come when she's ready to warp you at close distance or during  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  So are you ready ? Leave this house now. Your task has been completed.
Before exitting, it's a good idea to save in Kimono Room if you like.
Return to Kurosawa house by the door to Underground Cellar.


------------------------------------------
   BELOW KUROSAWA - UNDERGROUND CELLAR
------------------------------------------
  You'll see that your Flashlight goes out again when you enter this place.
Just proceed to the next door. You'll have a warm meeting with your "new
friends"...


|~~~[MINI-BOSS FIGHT : THE MOURNER x 2]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    I'm afraid there's nothing to change here. You have fought one of    |
|  them before and now there are two. Just as I often told you, it's a    |
|  good to lure them in group, then fight them as a single enemy. This    |
|  time try to keep a safe distance, since the two Mourners don't always  |
|  have the same actions that you can anticipate. Besides, this room is a |
|  little dark and full of hidden obstacles, so be careful to move and use|
|  the "See" ability to support your view. Zero Shots are recommended, but|
|  your life is more important, so don't try to do it when the situation  |
|  is so dangerous : It'll be pretty confusing when two Mourners come     |
|  close to you and hit you at the same time. When one of them has gone,  |
|  things will be easier and you can fight as usual.                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Save here if you like. Then enter the door to Warehouse Hallway. Head to
Warehouse.


-------------------------------------
   KUROSAWA HOUSE - 1F WAREHOUSE
-------------------------------------
  Examine the left edge of the cell door. Mio will automatically use the
Rusty Key to unlock it. Get in now.


--------------------------------
   KUROSAWA HOUSE - 1F CELL
--------------------------------
  Sorry to tell you that Mayu has gone somehow. You can see a message
written by Mayu on the way. Below it you find [Mayu's Note] and a photo of
the trapped boy Itsuki. Mio's sixth sense will tell her many things more
than that : You'll see a scene of Yae, Sae and Itsuki. You are supposed to
switch to Mayu.

    KIRYU, TACHIBANA - Play as Mayu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Like the previous times, have Mayu run follow the crimson butterflies and
approach the small door to Kiryu house.

  Back to Mio now. You've known what to do : reach Kiryu house to find
Mayu. So leave this room, get out of Kurosawa House by the door in
Underground Cellar to the streets. If you still want to wander around
Kurosawa House, read the below Notes :

==========NOTES============================================================
  I can tell you that there's nothing to find here besides the... attacking
ghosts. So if you want to challenge them for a bunch of Spirit Points, go
to these places :

--------------------------------------------
   KUROSAWA HOUSE - 1F FAMILY ALTAR ROOM
--------------------------------------------
  There are a few child ghosts. In my encounter, I faced three : Two [Boys
playing Tag] and a [Girl playing Tag]. You can either stay to fight or flee
the battle by leaving this room. I'll tell you the strategy for each of
them :

|~~~[MINI-BOSS FIGHT : CHILDREN PLAYING TAG]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    (1) BOY PLAYING TAG :                                                |
|    Well, this one is truly annoying. As he is playing hide and seek, he |
|  can show himself for a while then disappear just in a split second.    |
|  Just remember Masumi Makimura (Unrest in Piece) to think of these boys.|
|  You can be often late whenever you locate them and aim at them, as they|
|  will disappear soon. Or maybe you can't see them because you have aimed|
|  to high compared to their small size. The general rule for fighting    |
|  child ghost is to lower your camera whenever switching to Finder Mode. |
|  First, stand at a fine position (I recommend the centre of this room,  |
|  in front of the altar). Rely on the filament to spot the ghost. Just be|
|  patient. If they show themselves just for threat and then disappear,   |
|  you won't see them clearly as your filament gradually goes out. Then   |
|  just turn to normal state and repeat that action. When the boys really |
|  attack you, you'll see them coming in your frame (Remember, be patient)|
|  . Lower your frame and try to give a shot to them before they rush you |
|  (their main attack). Don't try to make Zero Shots if you can't, or you |
|  will be the one who loses. Two Zero Shots can kill them. But it's not  |
|  easy to do.                                                            |
|                                                                         |
|   (2) GIRL PLAYING TAG :                                                |
|   The girls are pretty similar to the boys about moves, but slower. So  |
|  if you get used to the boys, these girl ghosts won't be so hard. Their |
|  attack is to get close to you and strangle Mio with their hands. They  |
|  move pretty slowly and only become dangerous when attacking alongside  |
|  with the boys. You can use the same strategy for boys against these    |
|  girls.                                                                 |
|                                                                         |
|   (3) BOTH GIRLS AND BOYS :                                             |
|   Just one thing : Be fast and flexible. These ghosts can sometime rush |
|  to you at the same time and give you continuous hits. "Evade" function |
|  should be helpful here and try to press the Shutter Button when you get|
|  attacked to reduce the chance of getting damage. As they can fought by |

|  the same strategy, just do whatever I told you above. You'll win       |
|  eventually. The sad truth is that no prize is left after such a tough  |
|  battle like this.                                                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After that, if you still have enthusiasm, reach the Entrance hall.


------------------------------------
   KUROSAWA HOUSE - 1F ENTRANCE
------------------------------------
  If you come here for a while, a Veiled Priest will approach you.

|~~~[MINI-BOSS FIGHT : VEILED PRIEST]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Compared to the fight against the children, this battle is still     |
|  easy. Just use the same strategy you did in previous battles with him. |
|  In fact, you can flee this battle if you change your mind. But Veiled  |
|  Priest is truly an expert chaser : you won't be able to escape him in  |
|  Kurosawa House, unless you leave the house.                            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Once you have wiped them out, you can leave now.
======================================END OF NOTES=========================


--------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
--------------------------------------------
  Just keep proceeding. A cutscene is triggered. As you see Broken Neck
going behind Mayu, after the scene...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   ...immediately aim your camera toward her on the bridge and press the |
|  Shutter button (she doesn't react your camera) when either the double  |
|  lock is lit or the smaller capture circle stays at her. You'll get     |
|  another photo of [Corridor Woman] and about 900 pts. I got 899 pts in  |
|  my first try.                                                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After that, head to the door to Kiryu House.



--------------------------------------------
   KIRYU HOUSE - 1F SLIDING SCREEN ROOM
--------------------------------------------
  You can enter the first door to Projector Room if you like.


---------------------------------------
   KIRYU HOUSE - 1F PROJECTOR ROOM
---------------------------------------
  You can use the projector in the room to watch the Film Reel 7 you have
got. Then leave. Make your way to the 2nd floor.


--------------------------------------------
   KIRYU HOUSE - 2F SLIDING SCREEN ROOM
--------------------------------------------
  If you haven't entered this house before, you can search around this room
for some stuffs. Then enter the first door you see after climbing the
stairs.


--------------------------------------------
   KIRYU HOUSE - 2F CONNECTING CORRIDOR
--------------------------------------------
  Pass the bridge and check the next door. It's still locked as usual, and
Mio will wonder how Mayu got in. As you are returning, Broken Neck shows
herself...

|~~~[MINI-BOSS FIGHT : BROKEN NECK WOMAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    This is an obliged battle no matter you have fought her before or not|
|  . If you have fought her well, there's nothing to worry and just use   |
|  the same strategy. If you haven't faced her before, I repeat here :    |
|  Broken Neck's weakness is very her slow speed. She just floats toward  |
|  you slowly like a zombie, and when the distance is short enough, she   |
|  suddenly rises to strangle you in moderate speed, not so fast. These   |
|  are very good Shutter Chances to cause Zero Shots on her. As you are   |
|  fighting on a narrow corridor, it'd be hard to run. After giving her a |
|  shot, you should try to run to other side to continue. Try to stay away|
|  as far as you can, if Broken Neck grabs you (as the camera focuses),   |
|  quickly press the Shutter button to evade. Keep this up until the fight|
|  ends. Two Zero Shots and a normal shot are enough to get rid of her.   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then get back to Sliding Screen Room.


--------------------------------------------
   KIRYU HOUSE - 2F SLIDING SCREEN ROOM
--------------------------------------------
  Alert ! A ghost is around...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   There's nothing around if you have just entered. But look at the      |
|  screen on Mio's left, it's torn a lot. Then proceed a few steps. The   |
|  filament will glow. As soon as it's lit, quickly turn on Finder Mode   |
|  and draw to the left at the screen. If you are close enough, you can   |
|  see someone's arms doing something. Press the Right Analog Stick to the|
|  left until the capture circle glows, and you see the man more clearly. |
|  Than quick snap him the [Man in Study]. If the photo has high quality, |
|  you can be rewarded more than 1000 pts.                                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  When he's gone, reach his study and search for [Folklorist 5] and
[Lazulite 1] stone. There's a new note in "Memo" section of Menu screen.
It's time to leave this house. Get out.


--------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
--------------------------------------------
  Make your way out to the streets.


---------------------------------------------
   ALL GOD'S VILLAGE - KIRYU HOUSE FRONT
---------------------------------------------
  As you turn to this direction, you'll see a ghost going through the
door...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   If you have been toward the house, the ghost is just ahead of you.    |
|  Switch to Finder Mode soon and catch him : [Entering Man] and obtain   |
|  about 500 pts.                                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  You can save here. Then examine the door. As the filament glows, draw
your camera toward the door and take a photo of a sealkeeper ghost. You'll
see an image of a well. You should remember where it is. Before seeking for
it, you can take a walk to the back of Kiryu House for another ghost.


---------------------------------------------
   ALL GOD'S VILLAGE - KIRYU HOUSE BACK
---------------------------------------------
  You can find the filament glow at the statue.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Draw your camera toward the cracked wall behind the statue. As the    |
|  capture circle glows, take a photo of [Man in Shadow] and 1000 pts.    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Now make all the way back to Osaka House front, then Tsuchihara area.


---------------------------------------------
   ALL GOD'S VILLAGE - TSUCHIHARA FRONT
---------------------------------------------

  Turn to the fallen door area for the well. Aim your camera at the well
and take its view. The sealkeeper will be dispelled, and now you can enter
Kiryu House from the door where the Entering Man was. You can go to the
Storehouse back to talk to Itsuki for clues if you like. Then go back to
Kiryu area.


---------------------------------------------
   ALL GOD'S VILLAGE - KIRYU HOUSE FRONT
---------------------------------------------
  I think it's really time to save here. Once you enter, you won't be able
to leave until your task is completed. As you enter the door, the end of
Chapter 5 is marked.



 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       CHAPTER SIX : THE REMAINING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

---------------------------------
   KIRYU HOUSE - 1F ENTRANCE
---------------------------------
  When you have just entered,...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   They are the two ghosts appearing at the same time : [Dazed Girl] and |
|  [Dazed Doll]. Now it's your choice about how to snap them. If you want |
|  them to be counted in your Spirit List in the replay game, you have to |
|  catch both of them with ONLY ONE photo, and receive 1126 pts. If you   |
|  are needing Spirit Points and want to double, choose to catch each of  |
|  them. If the photo of each one is high quality, you can have ~1126 pts |
|  for EACH pic. But they will be missing in the Spirit List.             |
|                                                                         |
|   *If you catch both of them in one photo :                             |
|    At your default position, draw your camera toward them. Try to aim at|
|  the space between them until the two locks unite with the central      |
|  capture circle. Then press the Shutter button. Although the photo name |
|  shows only one ghost, but when you check it in the "Photo" section, it |
|  will be given two names : [Dazed Girl] and [Dazed Doll].               |
|                                                                         |
|   *If you catch each of them :                                          |
|   This is easy. Just simply aim at each ghost and snap her when the     |
|  capture circle glows. If you want to receive above 1000 pts for each   |
|  photo, you should stand close  to the screen and aim at the girls from |
|  there.                                                                 |
|                                                                         |
|    Make choice between the two ideas. Remember that they are vanishing  |
|  ghosts who will disappear after a few seconds. So think fast.          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, this chamber has nothing to get. So go along the path (that has the
collapsed screen door) and enter the door at the end.


------------------------------------------
   KIRYU HOUSE - 1F HANGING DOLL ROOM
------------------------------------------
  Just as the name implies, the first things you see are some dolls hung on
the wall. Proceed a few steps across the room...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Just like the previous couple, you can either catch each of the ghosts|
|  or snap both of them at once. This time it's easier for you to make    |
|  them go in the same photo cuz the two ghosts themselves have been toge-|
|  -ther. Simply draw your camera toward them and shutter before they     |
|  disappear through the door. You'll get a photo of [Fleeing Twin] and   |
|  [Fleeing Doll] and about 2000 pts if you do well.                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  In this room, check the right drawer for a [HERBAL MEDICINE] and some
[TYPE-14 FILMS] nearby. Then go to the next room.


------------------------------------------
   KIRYU HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------
  What an awful area ! Go on a few steps...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    No different from the previous couple. You'll see the two girls      |
|  running ahead along the hallway. Quickly aim up your camera, place the |
|  capture circle exactly then take a photo of [Vanishing Twin] and       |
|  [Vanishing Doll]. About 1500 pts will belong to you if the photo is    |
|  good.                                                                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  This hallway has many opened areas and many doors, including a locked
door. Ignore the doors and go to Mio's right.


------------------------------------------
   KIRYU HOUSE - 1F REGULAR TATAMI ROOM
------------------------------------------
  Look at your map. Search around the northwest for a glowing [TYPE-61
FILMS]. Then proceed to the next room ahead.


------------------------------------------
   KIRYU HOUSE - 1F DELUXE TATAMI ROOM
------------------------------------------
  Search for a [HERBAL MEDICINE] around here. Get back to the hallway.


------------------------------------------
   KIRYU HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------
  Keep going to the east side, enter the door at the end.


-----------------------------------
   KIRYU HOUSE - 1F TWINS' ROOM
-----------------------------------
  Examine the dresser for [TYPE-90 FILMS] and the top drawer for a [HERBAL
MEDICINE]. You'll see a twin altar, but currently there's nothing unusual.
Try entering the next door...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  ... You see two girls kneeling at the mirror in the back of the room.  |
|  Quickly turn around, aim your camera toward them to take a photo of    |
|  [Sitting Doll] and [Sitting Twin] and receive ~1200 pts. When you      |
|  approach them, they disappear.                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Examine the right seat for [Violet Diary 2] and [Blue Crystal] stone. Now
you really get in the door.


--------------------------------------------
   KIRYU HOUSE - 1F HALLWAY OF CONTRASTS
--------------------------------------------
  As you approach the first fork road...

|~~~[MINI-BOSS FIGHT : TWIN'S SPIRIT + TWIN'S DOLL]~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Hard                                                     |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    When the battle begins, the two ghosts are surrounding you in two    |
|  ways. Here you can either aim at the girl on Mio's left and give her a |
|  normal shot (if you wait for Shutter Chances, you surely take damage   |
|  from the other girl) or run to either end of the hallway to avoid them |
|  first. After that, let me tell you a bit about this hated battle : This|
|  is a so-called copy of the couple Wanderer and Unrest in Piece : acting|
|  within walls and love rushing you suddenly. But this battle is much    |
|  harder, as your enemies now are children who are small and fast. So    |
|  don't forget to lower your frame when you aim at them. And there's one |
|  thing I just realized after the battle has ended : There was actually  |
|  only one damageable ghost. Why ? One of them is the girl's ghost and   |
|  the other is her doll. If you attack her doll, you won't cause any     |
|  damage on them. The "enemies" are only defeated when you wipe the      |
|  girl's HP. It's really hard to distinguish the girl to attack. In fact,|
|  what I can tell you is to be careful with both of them and try to      |
|  attack when you have chance, don't hesitate if your object is the doll |
|  or the girl, since you hardly have time to do that. There are always   |
|  about 50% chance that you attack the girl when either ghost shows up.  |
|  So try not to miss any chance to damage them, as they are too difficult|
|  to catch. Fortunately, the Twin's Spirit has a pretty low HP that can  |
|  be ended within two exact Zero Shots. So you'll defeat her eventually. |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

   Sorry, they leave no prize for you (^_~). Now it's time to explore this
hallway. First, approach the south end of the hallway for a curtain. Get in
the small alcove in the curtain to grab [FILM REEL 4]. If you press X
button, Mio says that there's a window here. There's an interesting
vanishing ghost you can catch here :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Turn on Finder Mode and aim at the window. You'll see the scene out- |
|  side. But after a while, a boy ghost show up his face just in front of |
|  you. Quickly take a shot of [Peeping Child] and about 3000 pts (I got  |
|  2999 pts in my first try). Be patient, this prize is completely worthy |
|  for you to do.                                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Back to the hallway (look at the map for the directions I mention). Head
to the east, then turn south and enter the first door you see.


----------------------------------
   KIRYU HOUSE - 1F DOLL ROOM
----------------------------------
  As you are in this room, the filament glows. Take the glowing file [Doll
Maker Note 3]. Then proceed deeper to the doll shelves. You'll find two
dolls standing equally. But the left one has lost its head and arms (I hate
headless things !!!). This is the thing you have to take a photo of
(Although this is not really a true ghost photo, you may have 1000 pts for
catching it). You see an image of some area shown after taking the photo.
Nothing else can be done here. So leave.


--------------------------------------------
   KIRYU HOUSE - 1F HALLWAY OF CONTRASTS
--------------------------------------------
  Make your way to the southwest end of the hallway and enter the door
here.


------------------------------------------
   KIRYU HOUSE - 1F STAIRCASE HALLWAY
------------------------------------------
  Proceed to the turn corner. There is a Save Point here. It's time you
should save after a long way from the last Save Point. There's no item
here. Just go along the hallway and enter the door at the end, opposing the
staircase.


------------------------------------------
   KIRYU HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------
  Go to the south path and enter the door on the west wall.


------------------------------------------
   KIRYU HOUSE - 1F FAMILY ALTAR ROOM
------------------------------------------
  First, head to the southwest corner where the altar is located. Then turn
on Finder Mode...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...Try to find a cracked hole on the left wall of the altar. As you  |
|  see a person over the other room, the capture circle glows. Take a shot|
|  of him - [Hidden Man]. This picture cost no point cuz he's a related   |
|  character (like Mayu or Itsuki). About the fact who he is, I let you   |
|  guess yourself.                                                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then examine the altar to get [Violet Diary 1]. Then check the opposite
drawer for a [HERBAL MEDICINE]. Get out for Tatami Room Hallway.


------------------------------------------
   KIRYU HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------
  The room where you saw the ghost is just beside. So its door is also next
to the one where you have just gone out.


------------------------------------
   KIRYU HOUSE - 1F SEALED ROOM
------------------------------------
  When you enter, the filament gradually glows. Examine the shelves (which
are placed the arms and legs of dolls) to find [TYPE-14 FILMS]. Search the
table at the back of the room for [Doll Maker's Note 4] and [Dolomite]
stone. After grabbing all these items,...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    A ghost will immediately appear next to you. In fact, after picking  |
|  up the items, just press the Circle button. Mio can automatically aim  |
|  at the ghost and snap [Doomed Girl] that can give you about 1000 pts.  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then there's nothing that can be done here anymore. Leave this room to
the hallway.


------------------------------------------
   KIRYU HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------
  When you return to this place, you may get random battle with Twin's
Spirit and Twin's Doll. From this time going on, this couple can approach
you anywhere for random battles. So be careful. The strategy is still the
same, but you can flee by running away as far as you can. Make your way
back to the Staircase Hallway.


------------------------------------------
   KIRYU HOUSE - 1F STAIRCASE HALLWAY
------------------------------------------
  You can save here if you need. Then go upstairs.


------------------------------------------
   KIRYU HOUSE - 2F STAIRCASE HALLWAY
------------------------------------------
  Go along the hallway to the end which has two opposing paths. First, get
in the right path which is blocked by the mess.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    You see the filament glow blue. Aim your camera around the mess until|
|  the capture circle glows. Then shutter the [Pinned Down] for 1000 pts. |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then go back to the fork road and take the left path. Before getting
through the only door here, turn left to Raised Tatami Room.


-------------------------------------------
   KIRYU HOUSE - 2F RAISED TATAMI ROOM
-------------------------------------------
  Hehehe... what do you think about the sitting figure ?

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Switch to Finder Mode and draw your camera at the covered sitting    |
|  figure. When the capture circle glows, take a shot of [Shivering Woman]|
|  and receive 1000 pts.                                                  |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then look around the room. The glowing object is a [SPIRIT ORB]. Examine
the shelves nearby for a [SACRED WATER]. Now go out and enter the last door
here.


---------------------------------------
   KIRYU HOUSE - 2F STAIRWAY ROOM
---------------------------------------
  This area is as confusing as a labyrinth, so use the map to support your
exploration. When you come to this place, the filament glows. Don't worry,
it's a hidden ghost. Just try to follow as the filament glows more and
more, until you find a turn corner with a window made from many connecting
wooden bars...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Yeah, the hidden ghost is hiding here. Draw your camera toward the   |
|  window. As the circle is highlighted, snap [Corner Woman] for 1000 pts.|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Go along the hallway, then make your way to find a dead end where you see
a kimono box and...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  ...a ghost of [Azami Kiryu]. Quickly take her shot to obtain about 1500|
|  pts. About me, I got 1379 pts in my first try.                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After that, you'll receive the [DOLL'S RIGHT ARM] and [Doll Maker's Note
2] from the leaving ghost.

  When you have finished, look for a staircase going down. Here you find a
Save Point. I recommend you to save here, since your next task will be a
battle. Now go down the stairs.


-----------------------------------
   KIRYU HOUSE - 1F CLOCK HALL
-----------------------------------
  When you are coming to the middle of the staircase, you have to witness a
cutscene which is ended by your battle against...

|~~~[MINI-BOSS FIGHT : FALLEN WOMAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    I guessed she must have died because of falling down so heavily. This|
|  ghost is not a problem if you master making Zero Shots and learn her   |
|  pattern. The truth was that I did defeat her with Type-7 Films (because|
|  I forgot to switch my films). The exorcismal power of the films doesn't|
|  decide your victory, but your skill. So just use whatever film you like|
|  . At the beginning, quickly turn on Finder Mode and draw down as much  |
|  as you can til you spot her. As her limbs have all been broken, she    |
|  moves by crawling. She attacks you by approaching you and snatching    |
|  your legs when you are close to her. You can either shoot her when the |
|  camera has charged enough or wait for a Shutter Chances. Shutter       |
|  Chances appear whenever Fallen Woman waves her arms (which means she's |
|  going to grab you). At that time quickly press the Shutter button to   |
|  deal a lovely damage on her. After receiving your hit, she can either  |
|  keep crawling toward you or disappear. No matter what she does, turn   |
|  off Finder Mode and stay away from her. If she keeps crawling to you,  |
|  the distance should be too close then so she can grab you before your  |
|  camera begins the charging. Secondly, if she disappears, that means    |
|  she's going to fall onto you from the ceiling, that's why I tell you to|
|  switch to normal mode and dodge her falling. Then when she shows her-  |
|  -self again, simply repeat the strategy until she's defeated. Use the  |
|  Blast ability to increase the damage if you like, since this ghost has |
|  pretty high vitality as well as HP.                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

   If you have got the "Sense" function, a non-reacting ghost will be
available here once you have defeated Fallen Woman. Search around the
balcony near the Save Point until you see a part of it is broken. Stand at
the hole caused by the the broken balcony, the filament will glow...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Turn on Finder Mode and aim down the ground until the capture circle |
|  glows. Press the Shutter button to have a scene of Fallen Woman's      |
|  cursed ghost : [Free Fall] and grab 1000 pts.                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  You may get random encounters with Broken Neck Woman if you wander here
so long. So go soon.

  Take the [FILM REEL 3] below the staircase. Examine the grandfather's
clock for [Spodumene] stone. Unlock the next door and get through it. From
this place, make all the way back to Hallway of Contrasts. Don't forget
that you may encounter random Akane ghost and her doll on the way.


--------------------------------------------
   KIRYU HOUSE - 1F HALLWAY OF CONTRASTS
--------------------------------------------
  The filament turns itself again when you approach this place. Try to find
the remaining door on the west and enter. You'll know it's smaller than a
"room".


----------------------------------
   KIRYU HOUSE - 1F STOREROOM
----------------------------------
  ...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    [Azami Kiryu] appears again. Snap her for about 2000 pts (I got 1919 |
|  pts when I first caught her). And the key prize will be...             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  ...the [DOLL'S HEAD] and [Doll Maker's Note 1]. Now you just need the
left arm of the doll to end this task. Remember another door next to the
Doll Room door ? Let's get all the way there and enter it.


--------------------------------------
   KIRYU HOUSE - 1F PROJECTOR ROOM
--------------------------------------
  Familiar, right ? Here you can use the projector to watch all the film
reels you've just got if you like. Then exit this room by the other door.


-------------------------------------------
   KIRYU HOUSE - 1F SLIDING SCREEN ROOM
-------------------------------------------
  You have been back to this place. Remember the pile of boxes on the right
of the entrance door ? Get there...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    This is the last time you encounter [Azami Kiryu] for key stuffs. Get|
|  her to receive about 1500 pts.                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Collect the [DOLL'S LEFT ARM] and [Violet Diary 3]. Now you have got all
the missing stuffs of the doll (except the eyes ?). So leave Sliding Screen
Room, pass Projector Room and get in the nearest door for Doll Room.


---------------------------------
   KIRYU HOUSE - 1F DOLL ROOM
---------------------------------
  Touch the incomplete doll and fix her body parts. Mio will say that
there's something missing. So now get out again and head to the doll
maker's workshop - the Sealed Room.


-----------------------------------
   KIRYU HOUSE - 1F SEALED ROOM
-----------------------------------
  The filament annoys you again. Approach the work table where you met
Doomed Girl ghost. Then aim up your camera, draw a bit to the right at the
corner, then aim downward to see a burnt hole. Press the Shutter button,
you'll receive a photo of [Facing Twins], [Charred Notes] and [Design
Plans]. Reading the Design Plans helps you to know the mechanism of the
doll so that you'll be able to solve a puzzle about them. So please take a
look. Now leave.


--------------------------------------------
   KIRYU HOUSE - 1F HALLWAY OF CONTRASTS
--------------------------------------------
  Reach the door at the shortest alcove on the south to return to Hanging
Doll Room.


-----------------------------------------
   KIRYU HOUSE - 1F HANGING DOLL ROOM
-----------------------------------------
  Just proceed a few steps, you'll have to talk to an "old man"...

|~~~[MINI-BOSS FIGHT : DOLL MAKER (YOSHITATSU KIRYU)]~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Hard                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    In fact, it's not very correct to describe this fight "hard", but    |
|  "annoying" may be a more suitable word. Mr. Kiryu doesn't attack you   |
|  directly, but he controls the hanging dolls to do it for him. What he  |
|  mostly does during the entire battle is to teleport and activate the   |
|  killer dolls to strike you. The first thing is to be careful with the  |
|  little dolls, as they are fast and can strike you anytime. Your camera |
|  won't work with them, and the only way to stop them is to give the Doll|
|  Maker a Zero Shot. Mr. Kiryu is pretty wise and he teleports everytime |
|  you locate him in Finder Mode. If you want to end the battle fast, just|
|  flash him whenever he's in frame and the circle glows. But that's not a|
|  good strategy since you have to deal with the little dolls at the same |
|  time. So it's better for you to run around to dodge the dolls until you|
|  locate Doll Maker in the screen. Then quickly switch to Finder Mode and|
|  aim at him. As he's controlling the dolls to attack you, Shutter Chance|
|  come and just quickly press it. You'll be able to stun him along with  |
|  his doll. Then there are 80% he disappears and then shows up for the   |
|  same joke. So keep doing the strategy til he's dispelled.              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then Mr. Kiryu leaves the [DOLL'S EYES] and [Doll Maker's Note 5].
Collect all these items and then don't forget to acquire a new camera
function on the ground "Switch" - very useful to equip many abilities at
the same time. So your destination must be the Doll Room.


---------------------------------
   KIRYU HOUSE - 1F DOLL ROOM
---------------------------------

  Touch the wounded doll and now attach her eyes. The system will be
operated and you are challenged by another puzzle :

****************KIRYU TWIN SHRINE MAIDENS PUZZLE***************************
  Remember what the [Design Plans] said. You have to make the twin dolls
look at each other in order to unlock the secret passageway underground by
rotating them. Each doll has a different mechanism that rotates in a
different degrees each time you press the Left/Right button. Keep rotating
them til they face each other. You have 6 turns to do the puzzle. Here is
the information in the Design Plans :

   The Kiryu Shrine Maidens
       Move right doll to 3 o'clock
        and  left doll to 9 o'clock.
   Right button : Right doll 1.5 hours forward.
                  Left doll 1.5 hours forward.
   Left button : Right doll 1.5 hours backward.
                 Left doll 3 hours backward.

  And this is the solution (no particular order):

  Left button : press 4 times.
  Right button : press 2 times.

  You'll be noticed when the puzzle is solved correctly.
**************************************END OF PUZZLE SOLUTION***************

  When the way down the underground is opened, it's time for you to fight
the last annoyer of this chapter :

|~~~[MINI-BOSS FIGHT : TWIN'S SPIRIT + TWIN'S DOLL]~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Hard                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Well, things are just the same as your first encounter with them. The|
|  ghosts play hide and seek with you. Normally they stay in the wall. But|
|  they can rush you with incredible speed anytime. Try to cause "See"    |
|  ability on them so that you can spot them more easily. About you, just |
|  stay in normal state and go around until you see them show up. As they |
|  are dashing pretty fast, quickly draw your camera and hit them, don't  |
|  mind if it's Akane or the doll. Zero Shot is always the best tool, but |
|  don't try to do if they grow so tough. Try to cause as much as damage  |
|  on them whenever you locate them, the real ghost will be defeated      |
|  eventually. Although this time she has a better strength, it's still   |
|  not really a problem compared to your skill. When they've gone, you can|
|  freely continue the journey.                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Grab the [Pale Purple Crystal] dropped by Akane Kiryu.
  Check the system that has just been opened and get down the ladder.

----------------------------------
   KIRYU HOUSE - B1 PASSAGEWAY
----------------------------------
  It's a little dark, right ? Nothing will harm you until the next chapter.
There are rock boulders just on Mio's right. You can check them if you
like. I think the other side must be the area under Osaka House where you
saw a Mourner went away. If you like to get another stone to be heard in
Radio, aim your camera toward the boulders, draw down a little til you see
some glowing object. Move the Right Analog Stick to make Mio get close to
the object as much as you can. Then turn off Finder Mode and press the
action button at that point. If you do rightly, Mio will collect the [Dimly
Glowing Crystal]. Now it's time to run along the other path to end your
chapter here.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           CHAPTER SEVEN : SAE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

----------------------------------
   BELOW KIRYU - B1 PASSAGEWAY
----------------------------------
  As you keep running, a cutscene is triggered...
  After that, you find yourself in...


-------------------------------------------
   TACHIBANA HOUSE - 1F LARGE STOREROOM
-------------------------------------------
  ... a large storeroom of Itsuki's house. Remember that your camera and
flashlight have been left behind, so you will completely be defenseless
against ghosts until you take them back. First, grab the glowing [HERBAL
MEDICINE] on the floor. Then I extremely recommend you to save here, as
you'll have a tough journey next without your dear "weapon". When you have
been ready, enter the door out.


------------------------------------------------
   TACHIBANA HOUSE - 1F HALLWAY OF CONTRASTS
------------------------------------------------
  You'll see the filament glow. Hey, don't follow it especially when you
don't have the camera. It's SAE ! Remember the Kusabi invincible ghost in
Chapter 3 ? Now Sae is the same : One touch of hers kill you immediately
regardless you have a Stone Mirror. When you first enter the area, turn to
Mio's left and run as far as you can, cuz Sae will begin chasing you from
the opposite direction. Ignore all the areas covered by curtains. When you
reach the end, you'll see another curtain alcove and a path. Turn to this
path and enter the door here.


----------------------------------------------
   TACHIBANA HOUSE - 1F STAIRCASE HALLWAY
----------------------------------------------
  Another Save Point here. Don't forget to use it since Sae hasn't stopped
her joke yet. Examine the odds and ends for [HERBAL MEDICINE]. Finally,
take the staircase to go up.


----------------------------------------------
   TACHIBANA HOUSE - 2F STAIRCASE HALLWAY
----------------------------------------------
  When you reach the top, proceed a few steps... Sae again !!!
  As you take control of Mio, quickly turn around and run away from her.
Anyone who uses the 2D control here may get some troubles because of angle
change, so be sure to move the analog firmly. If you do rightly, Mio will
automatically enter another door on the way.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS E
------------------------------------------------
  Geez, I hate this confusing area. Bunch of Tatami Rooms often joke you
with tons of doors. The game is not over yet, as Sae is still behind.
Quickly run to the other side to approach two doors. The left door has been
locked, so get in the right one.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS N
------------------------------------------------
  The next door just lies on the same wall, but hard to find. Use the map
to find it quickly and enter.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS S
------------------------------------------------
  Again, there are still hard-to-see doors here. The opposite door has been
locked by a Paulownia Key, so quickly turn around, find a small corner of
the room where you see a door to a store. Enter now.


--------------------------------------
   TACHIBANA HOUSE - 2F STOREROOM
--------------------------------------
  First, grab the [PAULOWNIA KEY] that is just behind the drawer. Along,
Mio will find a strange doll here, but she refuses to get it. So leave this
room...


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS S
------------------------------------------------
  ...and WATCH OUT ! Sae is very close to you now. What you have to do is
to be calm and run straight to the locked door. If you run fast and calmly
stay away from her, her waving arms will miss you. No one can tell you what
happens if you get confused. I repeat : Just be calm and dodge her like you
fled any attacking ghosts. When you have reached the door, press the Action
button to access it with the key.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS W
------------------------------------------------
  As you approach this place, Mio will automatically find a very good
"hideout" for temporary stay. It's not over yet. After the cutscene ends,
just open the closet door to go out. Sae may be around, so keep an eye.
Reach the other door of the room. Again, it's locked with a system behind :
Doesn't it look familiar, a missing doll ? Well well, make your way back to
the previous room soon.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS S
------------------------------------------------
  Quickly go straight to the Storeroom before Sae approaches. It's just
ahead.


--------------------------------------
   TACHIBANA HOUSE - 2F STOREROOM
--------------------------------------
  This time take the [RED CORD DOLL] without any hesitaion. Then exit.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS S
------------------------------------------------
  Again, Sae has taken over this place. Just like the previous time, run
straight to the destination door and keep away from Sae. Her attack is just
the same. And you'll make it through eventually.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS W
------------------------------------------------
  Approach the next door soon. Attach the Red Cord Doll to the device and
do another puzzle :


************TACHIBANA TWIN SHRINE MAIDENS PUZZLE***************************
  It's just the same puzzle as Kiryu's mentioned in Design Plans. This time
the dolls in Tachibana have a little different rotation. Just read the
small guide below extracted from the file. Use the Left/Right button to
rotate the dolls til they face each other. You also have 6 turns to do the
puzzle.

   The Tachibana Shrine Maidens
       Move right doll to 3 o'clock
        and  left doll to 9 o'clock.
   Right button : Right doll 1 hours forward.
                  Left doll 1.5 hours forward.
   Left button : Right doll 2 hours backward.
                 Left doll 4.5 hours backward.

  And this is the solution (no particular order):

  Left button : press 3 times.
  Right button : press 3 times.

  You'll be noticed when the puzzle is solved correctly.
**************************************END OF PUZZLE SOLUTION***************

  Then the door is unlocked. Get through it.


--------------------------------------------
   KIRYU HOUSE - 2F CONNECTING CORRIDOR
--------------------------------------------
  Hey, is this place familiar ? It's time to get back all your lost stuffs.
Enter the 2F Sliding Screen Room of Kiryu House, then go downstairs, pass
the Projector Room to Hallway of Contrasts.


--------------------------------------------
   KIRYU HOUSE - 1F HALLWAY OF CONTRASTS
--------------------------------------------
  As you haven't got the camera yet, if you encounter any ghosts on the way,
just pass them. A Man in Dark and a Woman in Dark may disturb you here. So be
ware and enter the Doll Room nearby.


----------------------------------
   KIRYU HOUSE - 1F DOLL ROOM
----------------------------------
  Climb down the ladder to B1 Passageway.


----------------------------------
   BELOW KIRYU - B1 PASSAGEWAY
----------------------------------
  Go on the old way where you have passed. Collect the glowing object that
is a bunch of your lost stuffs. There is a ghost who appears right before
you get the stuffs. I wonder whether I could catch this ghost if I got back
things faster, so I'll try this soon in my replay game. Then you'll have a
chance to catch the truly first ghost of this chapter soon :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    As you keep going, the filament gradually. You can turn on Finder    |
|  Mode and search for the ghost with the Right Analog stick. He's located|
|  within the huge boulders on the way. Take a shot of [Crushed Men] and  |
|  1000 pts.                                                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Now just head to the ladder and climb up to Tachibana house.


-------------------------------------------
   TACHIBANA HOUSE - 1F LARGE STOREROOM
-------------------------------------------
  Save here if you like. Then go out.


------------------------------------------------
   TACHIBANA HOUSE - 1F HALLWAY OF CONTRASTS
------------------------------------------------
  Sae isn't staying here now. So just feel free to go around. First, try to
find an opened door of the 1F Storeroom where you find many boxes. If you

search carefully, you can get a [HERBAL MEDICINE]. When you are in this
place, the filament glows. It will take you to a curtain alcove where a
door inside is sealed by a ghost. Aim up your camera and dispel it. You can
get 1000 pts for this shot. Then just enter the door.


-------------------------------------------
   TACHIBANA HOUSE - 1F PROJECTOR ROOM
-------------------------------------------
  Wow, Tachibana House truly has the pretty similar design to Kiryu House.
Here you can view any films you haven't checked yet. Don't forget to get
the [FILM REEL 2] that has already run by the projector. Then when you are
done, get in the next door.


-----------------------------------------------
   TACHIBANA HOUSE - 1F SLIDING SCREEN ROOM
-----------------------------------------------
  A strange hole on the ground may be the first thing impressing you. In
fact, you can only get a ghost here if you have the "Sense" function that
is only given in the Replay game.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|     Turn on Finder Mode and look at the hole. You'll see many arms      |
|  waving up. This is a non-reacting vanishing ghost, so you should catch |
|  it before it disappears. As the object is highlighted, snap [Evil Arms]|
|  for about 3500 pts.                                                    |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Like the Sliding Screen Room in Kiryu House, the next door you see must
be the entrance whose left side is staying a pile of boxes. Check the pile
for [FILM REEL 6]. Don't think that you can go out. Here just go upstairs.


-----------------------------------------------
   TACHIBANA HOUSE - 2F SLIDING SCREEN ROOM
-----------------------------------------------
  When you reach the top, grab the [TYPE-14 FILMS] on the right box. Then
run to the main portion of this room. Examine the table for [Zero] lens - a
powerful but "expensive" equipment for your camera. Search the bookshelves
for [Green Diary 4] and take a [SACRED WATER] at the closet at opposite
corner. You can't go any further now, so go back downstairs, pass the
Projector Room to Hallway of Contrasts.


------------------------------------------------
   TACHIBANA HOUSE - 1F HALLWAY OF CONTRASTS
------------------------------------------------
  Now go along the remaining path of the hallway which you haven't explored
yet. There's a door left here. As usual, the filament glows again. Draw
your camera and take a shot not only to unlock the door but to grab 1000
pts. Enter it.


----------------------------------------
   TACHIBANA HOUSE - 1F TWINS' ROOM
----------------------------------------
  In the centre of the room, search for the [Crimson Diary 3]. In the
northeast corner where you see a hanging cloth,...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...the filament glows. Aim your camera toward the cloth until the    |
|  capture circle glows. Then pick a photo of [Male Twin] (Mutsuki        |
|  Tachibana?) and receive 1000 pts.                                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Check the opposite drawers : What you see are a [STONE MIRROR] and a
mummy (scary?). Grab the Stone Mirror if you haven't got one. About the
mummy, if you have "Sense" function, check him with your camera.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|     In Finder Mode, adjust your view around the mummy until the capture |
|  circle glows blue. Take a picture of [Cleanser] and grab 1000 pts.     |
|                                                                         |
|     According to a reader, in Project Zero version this ghost is named  |
|  [Ghost Writer].                                                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  If not, leave her and get in the next room.


------------------------------------------------
   TACHIBANA HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------------
  Just like the Kiryu Tatami Room Hallway, it's a large hallway full of
smaller Tatami Rooms and doors of other chambers. You can enter the Deluxe
Tatami Room soon as its entrance door has fallen.


------------------------------------------------
   TACHIBANA HOUSE - 1F DELUXE TATAMI ROOM
------------------------------------------------
  In the Deluxe Tatami Room, find a [HERBAL MEDICINE] at the northeast
corner and a [Green Diary 2] near the closet.


------------------------------------------------
   TACHIBANA HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------------
  Now go along the west path of the hallway. You'll see two double doors
that lead to the same room : Regular Tatami Room.


------------------------------------------------
   TACHIBANA HOUSE - 1F REGULAR TATAMI ROOM
------------------------------------------------
  The drawer at the northeast corner has [TYPE-61 FILMS]. On the table you
can find [Crimson Diary 4]. There's a pretty big closet behind the table,
but it's a pity since nothing is inside. Besides, against the opposite
wall, you can also try opening a small double closet near the door, but
it's empty too. Now leave.


------------------------------------------------
   TACHIBANA HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------------
  Go all the way to the south path.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    As the filament glows, approach another door which is also sealed by |
|  a ghost. Take its shot to unlock the door as well as for the prize     |
|  1000 pts.                                                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


---------------------------------------
   TACHIBANA HOUSE - 1F CLOCK HALL
---------------------------------------
  Grab the glowing [SACRED WATER] below the staircase. This room is just
similar to the chamber where you fought Fallen Woman in Kiryu House. Go
upstairs soon.


-----------------------------------------
   TACHIBANA HOUSE - 2F STAIRWAY ROOM
-----------------------------------------
  When you reach this area, you can feel Mayu around. Go along the first
path and turn west. You can see Mayu in the other side of the wooden-bar
window. First, you can try drawing up your camera...


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Hey, it's not a ghost, just a fun pic of your dear sister which is   |
|  worth no point. The capture circle won't glow if the wooden bar covers |
|  your view. Try to find a full view of Mayu and take a shot of [Crying  |
|  Mayu].                                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then examine the door to Mayu's cell. It's locked by a key with bell
shape. As soon as you finish checking...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    A girl in crimson kimono appears just on your right. Just quickly    |
|  switch to Finder Mode, Mio will aim at her. Before she's gone to the   |
|  darkness, quickly take a pic of [Crimson Kimono]. Maybe you may get    |
|  about 1800 pts. I got 1609 pts in my first try.                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, if you like to find something new, don't follow the girl yet. Head
to the north path to the end, then enter the door nearby to a storeroom.


-------------------------------------
   TACHIBANA HOUSE - 2F STOREROOM
-------------------------------------
  The door is locked after you go in. Then you hear some pathetic cries
around. This room looks blank at first. But when you turn on Finder Mode,
you'll see some interesting thing : the entire walls of the room are
painted with some Japanese letters. But when you turn off, it returns to
normal. There's really nothing here. So after a while, the door will be
unlocked and just leave.


-----------------------------------------
   TACHIBANA HOUSE - 2F STAIRWAY ROOM
-----------------------------------------
  First, unlock the door at the northeast end but don't go through. It's
time to get down the small staircase and enter the door to Raised Tatami
Room.


----------------------------------------------
   TACHIBANA HOUSE - 2F RAISED TATAMI ROOM
----------------------------------------------
  The glowing objects are [Crimson Diary 2] and a photo. Examine the closet
around for [HERBAL MEDICINE] and the shelves for [TYPE-14 FILMS]. Nothing
can be found here, so leave.


------------------------------------------
   TACHIBANA HOUSE - 2F STAIRWAY ROOM
------------------------------------------
  Go down along the path next to Raised Tatami Room. You see several
closets under the screen looking to this room. Check them until one of them
is opened...

|~~~[MINI-BOSS FIGHT : CRIMSON KIMONO (CHITOSE TACHIBANA)]~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    She won't be a tough ghost if you know her pattern. Like any         |
|  attacking ghost, Chitose can ambush you from any position, not just    |
|  wall. She disappears for a while, then shows up and rush to you with   |
|  higher speed. Shutter Chances appear when Chitose is either rushing or |
|  getting stunned after your hit (but only a split second). Remember that|
|  the crimson kimono she wears on helps you to spot her easily even      |
|  without "See" ability. So just try to locate her in normal state. Then |
|  when she's spotted, you turn on Finder Mode, quickly aim at her and    |
|  you'll be given a Shutter Chance to cast Zero Shot, since rushing is   |
|  the only task Chitose does when she shows up. Her dangerous attack must|
|  be the "blinding attack" : She makes you blinded for a while and every-|
|  -thing you see is just darkness. This time the only thing you can do is|
|  running around to dodge Chitose as much as you can until the attack is |
|  dispelled. Fortunately, she doesn't have a good strength so that you   |
|  can end her fast with two Zero Shots of Type-14 Films. Remember not to |
|  feel afraid when you aim at her during her rushing. I can assure with  |
|  you that her rushing is not as fast as you expect. But also don't      |
|  forget to aim down a bit since she's a child.                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  You get [Crimson Diary 1] after the fight. At this time, the Row of
Tatami Rooms must have some stuffs for you to get. Look at the map and make
all the way there if you like to get stuffs. And follow my guide below.


---Notes-------------------------------------------------------------------
  In Tachibana house, you can fight Chitose totally 5 times. Three of them are
obliged battles. If you want to fight her all 5 times, search for her at the
locations written in "Ghost List" section.
-----------------------------------------End of Notes----------------------


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS E
------------------------------------------------
  Grab [TYPE-90 FILMS] on the shelf.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS N
------------------------------------------------
  Find [Green Diary 1] and [Green Diary 2] around in the room.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS S
------------------------------------------------
  A [SPIRIT ORB] is glowing on the floor.


------------------------------------------------
   TACHIBANA HOUSE - 2F ROW OF TATAMI ROOMS W
------------------------------------------------
  Examine the southwest corner for [TYPE-ZERO FILMS]. If you examine the
closet where Mio hid before, you'll face Chitose again :

|~~~[MINI-BOSS FIGHT : CRIMSON KIMONO (CHITOSE TACHIBANA)]~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    This enemy is not various enough for me to give many notes here. You |
|  can use the same strategy against her. It will be easier since this    |
|  battlefield is cooler. You can avoid this battle by not opening the    |
|  closet, because you get nothing after the fight. But if you can deal   |
|  her some Zero Shots, the number of Spirit Points you receive is not    |
|  small.                                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then use the map to go back to Staircase Hallway. You should save here.
From here go to Tatami Room Hallway.


------------------------------------------------
   TACHIBANA HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------------
  As you are proceeding...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    You see Chitose run away along the west path which is now on Mio's   |
|  left. Simply turn on Finder Mode, Mio will do the rest and just take a |
|  shot of [Fleeing Girl]. I got 1264 pts in my first try. I'm not sure of|
|  the ultimate pts you can get here.                                     |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Follow Chitose to the door at the end. Get through it.


---------------------------------------------
   TACHIBANA HOUSE - 1F ROOM WITH TATAMI
---------------------------------------------
  Grab [FILM REEL 5] at one of the corner. That's all. Just proceed to the
next door.


-------------------------------------
   TACHIBANA HOUSE - 1F ENTRANCE
-------------------------------------
  When you have just entered, try opening the closet just on Mio's right.
Chitose will ask you again...

|~~~[MINI-BOSS FIGHT : CRIMSON KIMONO (CHITOSE TACHIBANA)]~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    The same strategy ? Yeah. The trouble here is just the sucking       |
|  battlefield. But anyway its large surface will make your dodging       |
|  easier. Although the girl has stronger vitality now, it's still not    |
|  strong enough to deal with your camera. So just keep up til the end of |
|  the fight.                                                             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  In the little path to the right in front of the screen, search for a
[HERBAL MEDICINE]. Then go down to a big urn looking for a [STONE MIRROR]
if you haven't had one. If you like to have a battle here, approach the
entrance double door...


|~~~[MINI-BOSS FIGHT : SEEKER + POLE BEARER + SICKLE BEARER]~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    You have been very familiar with them in Chapter Two and Three. So I |
|  don't discuss about the fighting tactics here. But you can see that the|
|  Entrance is really small compared to these three guys. So try to run to|
|  an empty corner when they rush to you. Don't try to make Zero Shots as |
|  you can't really take over all of them at the same time. If you        |
|  concentrate on one of them so much, the other may attack you from some-|
|  -where. Just deal damage as much as you can, they will be ended before |
|  you can expect.                                                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


  After that, get back to Room with Tatami, then straight to Tatami Room
Hallway.


------------------------------------------------
   TACHIBANA HOUSE - 1F TATAMI ROOM HALLWAY
------------------------------------------------
  Enter the Deluxe Tatami Room.


-----------------------------------------------
   TACHIBANA HOUSE - 1F DELUXE TATAMI ROOM
-----------------------------------------------
  Enter the big closet here. It won't open. But when you walk away, Chitose
shows up...

|~~~[MINI-BOSS FIGHT : CRIMSON KIMONO (CHITOSE TACHIBANA)]~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Hm... nothing much to say. She just doesn't change anything. This is |
|  your final encounter with her, so do your best. This battlefield is a  |
|  little familiar now, so I leave the rest to you.                       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  In the end, she left to you the [Red Speckled Crystal] and especially the
[BELL KEY] - the key you have been searching for. You can return to the
Staircase Hallway to save if you like. Then make your way back to Stairway
Room and approach Mayu's cell, unlock it with the key item.


------------------------------------------
   TACHIBANA HOUSE - 2F ITSUKI'S ROOM
------------------------------------------
  Mayu's gone away. On the shelf right at the entrance, grab [Green Diary
5]. Examine the bookshelf for [Bound Diary 2]. Now you can check the "Memo"
section in Menu screen for some new entries. Finally, pick the items on the
table : [Fluorite], [Bound Diary 1] and [TACHIBANA CREST] to mark the end
of this chapter.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      CHAPTER EIGHT : THE HALF MOON
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

--------------------------------------------
   ALL GOD'S VILLAGE - KIRYU HOUSE FRONT
--------------------------------------------
  Mayu goes with you again. You can save here if you like. Head to the
Kiryu House Back, then make your way to the Fork in Road.


----------------------------------------
   ALL GOD'S VILLAGE - FORK IN ROAD
----------------------------------------
  Keep heading left til the Old Tree area.


----------------------------------------
   ALL GOD'S VILLAGE - THE OLD TREE
----------------------------------------
  The filament glows as you proceed. Get close to the cave, then take a
photo of an evil spirit that is ruling this place. You'll see an image of
the altar in Kureha Shrine. Come back to Fork in Road.


---------------------------------------
   ALL GOD'S VILLAGE - FORK IN ROAD
---------------------------------------
  Now climb up the stairs to the shrine.


---------------------------------------------
   ALL GOD'S VILLAGE - KUREHA SHRINE PATH
---------------------------------------------
  As you reach the top, the camera focuses ahead and...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...you see a man just in front him. He's pretty easy to catch. Just  |
|  set up your camera and catch him before he disappears since he just    |
|  shows himself for a brief moment. [Man at Shrine] will give you 1050pts|
|  if you succeed.                                                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then just enter the shrine.


----------------------------------------
   ALL GOD'S VILLAGE - KUREHA SHRINE
----------------------------------------
  Proceed to the altar in the centre of the chamber and take a photo as the
filament glows. You'll dispel the ghost that seals the cave in the Old
Tree. Head to the right hole to grab [Folklorist 7] file and then get
attacked by your "old friend"...


|~~~[MINI-BOSS FIGHT : VEILED PRIEST]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    You have fought him several times before, so I have nothing much to  |
|  say. This time remember that Mayu is your advantage. When the priest   |
|  keeps attacking Mayu, you'll be able to receive some Shutter Moments as|
|  well as Fatal Frames. In my experience, he's stuck to Mayu when you let|
|  her closer to him than yourself. If you really want to "abuse" Mayu,   |
|  just stay  away and let Mayu stand on the priest's way.                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After the fight you can collect [Glowing Yellow Crystal] and a [SPIRIT
ORB]. When you have finished, get out and return to the Old Tree.


---------------------------------------------
   ALL GOD'S VILLAGE - KUREHA SHRINE PATH
---------------------------------------------
  When you reach the bottom of the staircase, you'll get another sortie
from Veiled Priest...

|~~~[MINI-BOSS FIGHT : VEILED PRIEST]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    It's the same as previous battle : use the old strategy and Mayu is  |
|  your advantage. You receive nothing after the battle, so you can run   |
|  away if you don't like to fight him. Try to approach the Old Tree cave |
|  before he comes to strike you.                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Head left to the Old Tree.


----------------------------------------
   ALL GOD'S VILLAGE - THE OLD TREE
----------------------------------------
  Now you can enter the cave for a rest. Mayu wants to sleep for a while.
So if you want to have another photo of your sister...


|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...aim your camera at her and take a shot of [Fallen Mayu] which is  |
|  worth zero point.                                                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Grab the glowing object near the entrance : [Folklorist 12]. Search the
altar near Mayu for the [OCTAGON KEY] and you will realize this is another
puzzle. It looks like the puzzle you solved to open the Passageway in Osaka
House, but the four border circular pieces are missing. You have already
had the [Tachibana Crest], so you have three more to find. Take a picture
of the altar as the filament glows. Here you can photograph Mayu again to
see another image of Sae - Storehouse Woman. If you touch her, you'll see
another tragic image created by Mio's sixth sense. When you finish, you are
allowed to leave. Take the left entrance out. Make all the ways back to the
fork road in Osaka House Front.


-------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
-------------------------------------------
  Just keep heading. When you reach the border between Kiryu, Tachibana and
Osaka House front, you'll meet Sae...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|      Like the previous time, she's running toward the Storehouse where  |
|  Itsuki is confined. As she's just ahead, draw your camera and catch a  |
|  a screen of [Storehouse Bound] and a cheap prize : 303 pts.            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


--------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
--------------------------------------------
  When you reach the fork road, if you want to catch a non-reacting ghost
nearby, I recommend you to begin walking now, basing on the unknown house
opposing Osaka House. Just keep going near this house to Tsuchihara Front,
until the camera focuses on the fallen door of this house...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    You just have a second and half to catch this mysterious ghost.      |
|  Quickly turn on Finder Mode, move right to the fallen door where now   |
|  there is a curtain behind which is a pair of moving legs. Snap them the|
|  [Roaming Doll]. Your prize can alter from 1500 to ~3000 pts, depending |
|  on how fast you catch them and the quality of your photo. They look    |
|  like the [Curtain Shadow] that you saw in Kurosawa House.              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Head to the Storehouse and unlock it with the Octagon Key.



--------------------------------------
   ALL GOD'S VILLAGE - STOREHOUSE
--------------------------------------
  As you enter the door, you'll see a scene which explains to you the truth
about the trapped boy - Itsuki Tachibana. As soon as the scene ends...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...Aim your camera ahead through the cell lattice. Take a photo of   |
|  [Imprisoned Boy] and receive about 300 pts. He should stay speaking for|
|  a while, so it's not any difficult to catch him. Thank you so much,    |
|  Itsuki.                                                                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Pick some [TYPE-ZERO FILMS] on the floor. Then enter the cell through a
small door. Grab all the thingies here : [Bound Diary 4], [Crystal Ore];
[Bound Diary 3] and [Bound Diary 5] stay on a shelf. Finally, as the
filament keeps glowing, take a photo of the blurred map. You'll be able to
see the locations of the other three crests : Osaka House, Kiryu House and
Cemetary. When you leave the cell, you can try examining the little
staircase nearby if you like. But there's nothing there until the next
chapter. So make your way out and go to the nearest destination : Osaka
House.

---------------------------------------------
   ALL GOD'S VILLAGE - OSAKA HOUSE FRONT
---------------------------------------------
  If you have got the "Sense" function, reach the house opposing the Osaka
House. At the place where you can see the window of Storehouse (where
Itsuki used to stay), aim up the camera...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...at the window until the capture circle glows. Grab a screen of    |
|  [Window Woman] for 1000 pts.                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


---------------------------------
   OSAKA HOUSE - 1F ENTRANCE
---------------------------------
  If you look over the window, you see the Kimono Room with something
glowing on the floor. There's really nothing here, so get inside.


----------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
----------------------------------------------
  I think you need to save first. So enter the Kimono Room.


-----------------------------------
   OSAKA HOUSE - 1F KIMONO ROOM
-----------------------------------
  Use the Save Point. Then grab the glowing object on the floor - [TYPE-14
FILMS]. Go to the other half of the room and check the kimono box whose lid
is closed to meet your old guest...

|~~~[MINI-BOSS FIGHT : WOMAN IN BOX]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Fairly Easy                                              |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    How glad I am to meet you, Mrs. Box ! She really hasn't improved her |
|  speed after several times encountering you, so just freely redo the    |
|  same stratrgy against her like you often did. The only improvement here|
|  is that her lifebar as well as stamina have grown better. But it's no  |
|  problem compared to your experienced skill.                            |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After that, your prize is the [OSAKA CREST]. So... is it finished this
fast ? Yeah, it's true that your task here has been completed. But... if
you want to fulfill your Ghost List and get a very useful ability for your
camera, you should SAVE HERE first. Then return to Fireplace Room and deal
a short sidequest around Osaka House.


===============OPTIONAL : CHILDREN PLAYING TAG=============================
  Before leaving Kimono Room, be sure to save and switch your films to
Type-61 and Type-90. This is not a fight, but you need high-speed films to
get success.

----------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
----------------------------------------------

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    First, I think you should step to the nearest corner at the back so  |
|  that you can have a better view. Then when you have got ready, proceed |
|  right a few steps... Three [Running Children] will split in front of   |
|  you. The girl heads upstairs, the first boy proceeds to the Family     |
|  Altar Room while the second boy is running toward the Vack Room through|
|  the partition screen. They are so fast that Type-14 Films can hardly   |
|  finish loading before they disappear. That's why I tell you to use     |
|  strong films.                                                          |
|   *Type-61 Films : If you use this film, I recommend you to snap the    |
|  girl going upstairs first, since she's closer to you. Then quickly aim |
|  right to the first boy who stays a little longer. Shutter him before he|
|  disappears through the screen, and then immediately captured the       |
|  second boy who was the slowest running to the back room.               |
|   *Type-90 Films : I think using this strategy is easier. In my         |
|  experience, most of the times I press the Circle button, Mio often     |
|  automatically aims at one of the boys first. At this time, just snap   |
|  him, then quickly aim left to the girl (don't forget to keep the Square|
|  button to accelerate) and catch her before she's gone. Finally, capture|
|  the other boy. You should use Type-90 Films because the girl has gone  |
|  much faster than the boy.                                              |
|                                                                         |
|    If you can only snap one child, you'll get ~900 pts for each one.    |
|  Remember that you MUST GET ALL THREE OF THEM IF YOU WANT TO FULFILL THE|
|  SPIRIT LIST TO UNLOCK STUFFS. Although they have the same name "Running|
|  Child", they become THREE entries and take a bit of percentage in your |
|  list.                                                                  |
|                                                                         |
|   Finally, the easiest way to grab all these children is to replay this |
|  game several times, each time try to catch one until you have already  |
|  got all of them succesfully, as three "Running Child" entries appear in|
|  your Spirit List.                                                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Now your job is to find them, as they have split to everywhere of the
house. First, get in the Big Tatami Room under the stairs.

----------------------------------------
   OSAKA HOUSE - 1F BIG TATAMI ROOM
----------------------------------------
  The only thing you can get here is the glowing [HERBAL MEDICINE] on the
bedding near the window.


----------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
----------------------------------------------
  Go upstairs to find the girl. Enter the door.


------------------------------------------------------------
   OSAKA HOUSE - 2F SERVANT'S ROOM + GUEST ROOM + STUDY
------------------------------------------------------------
  Go to the left segment (on Mio's right). The filament begins to glow.
Quickly run to the hanging kimono area, then run to the back of the kimono
on the west wall.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   ...Draw your camera downward until you see the girl in red hiding.    |
|  Snap her the [Hiding Child] to get about 1500 pts. She'll disappear as |
|  soon as you get close to her.                                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  When she's gone, collect the [Garnet] she left behind. You can search for
a [SACRED WATER] around in the previous room. Then leave. As you saw, the
second child must be in the Family Altar Room. Head down the staircase to
reach that room.


--------------------------------------------------------------
   OSAKA HOUSE - 1F FAMILY ALTAR ROOM + DELUXE TATAMI ROOM
--------------------------------------------------------------
  There's no item here. So just head to the Deluxe Tatami Room...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Aim your camera at the corner where there is the folding curtain. The|
|  child is hiding behind it. Quickly use the Right Analog Stick to move  |
|  right until you see him more clearly. Then take that [Hiding Child],   |
|  you can even get about 1500 pts if you do fast.                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, the only remaining room must be Back Room.


----------------------------------
   OSAKA HOUSE - 1F BACK ROOM
----------------------------------
  Just like the hiding girl, this boy only disappears when you spot him.
Quickly run straight to the atrium, then head left.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...Aim the camera down until you see his butt. Try to catch this     |
|  [Hiding Child] before he turns back (which means he's realized your    |
|  appearance). The prize is about 1500 pts too.                          |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  At the same time, look at the atrium on the left, another non-reacting
spirit may show up soon...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|     This spirit is not very hard to catch, since "they" stay for a      |
|  pretty long moment. They are many arms waving at the window, called    |
|  [Lattice Arms]. You can get a pretty big prize which alters from 2500  |
|  to 3000 pts.                                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  If you still keep wandering here, Wanderer (Miyako Sudo) possibly
ambushes you. So leave soon and go back to Fireplace Room.


----------------------------------------------
   OSAKA HOUSE - 1F SUNKEN FIREPLACE ROOM
----------------------------------------------
  You'll encounter a tough fight with the three children you have found.
They only show up after you hunted them down. If you win, you're given a
new useful ability for your camera. And you can flee this battle by getting
out of the house, which means you left the prize either and everything you
did to find the children were all in vain.

|~~~[MINI-BOSS FIGHT : CHILDREN PLAYING TAG]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Medium                                                   |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|  If you have fought these children in Kurosawa - Family Altar Room      |
|  before, this battle is just no problem. But if you haven't fought them,|
|  it's time for you to be challenged.                                    |
|                                                                         |
|    (1) BOY PLAYING TAG :                                                |
|    Well, this one is truly annoying. As he is playing hide and seek, he |
|  can show himself for a while then disappear just in a split second.    |
|  Just remember Masumi Makimura (Unrest in Piece) to think of these boys.|
|  You can be often late whenever you locate them and aim at them, as they|
|  will disappear soon. Or maybe you can't see them because you have aimed|
|  to high compared to their small size. The general rule for fighting    |
|  child ghost is to lower your camera whenever switching to Finder Mode. |
|  First, stand at a fine position (I recommend the centre of this room,  |
|  in front of the altar). Rely on the filament to spot the ghost. Just be|
|  patient. If they show themselves just for threat and then disappear,   |
|  you won't see them clearly as your filament gradually goes out. Then   |
|  just turn to normal state and repeat that action. When the boys really |
|  attack you, you'll see them coming in your frame (Remember, be patient)|
|  or waving up their arms. Lower your frame and try to give a shot to    |
|  them before they rush you (their main attack). Don't try to make Zero  |
|  Shots if you can't, or you will be the one who loses. Two Zero Shots   |
|  can kill them. But it's not easy to do.                                |
|                                                                         |
|                                                                         |
|   (2) GIRL PLAYING TAG :                                                |
|   The girls are pretty similar to the boys about moves, but slower. So  |
|  if you get used to the boys, these girl ghosts won't be so hard. Their |
|  attack is to get close to you and strangle Mio with their hands. They  |
|  move pretty slowly and only become dangerous when attacking alongside  |
|  with the boys. You can use the same strategy for boys against these    |
|  girls.                                                                 |
|                                                                         |
|   (3) BOTH GIRLS AND BOYS :                                             |
|   Just one thing : Be fast and flexible. These ghosts can sometime rush |
|  to you at the same time and give you continuous hits. "Evade" function |
|  should be helpful here and try to press the Shutter Button when you get|
|  attacked to reduce the chance of getting damage. As they can fought by |
|  the same strategy, just do whatever I told you above. You'll win       |
|  eventually. The sad truth is that no prize is left after such a tough  |
|  battle like this.                                                      |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After you win, you'll be rewarded with the "Save" ability, its tutorial
file and tons of [TYPE-14 FILMS]. Now you can leave the house without any
more hesitation. Proceed to Kiryu House through the door in front.


---------------------------------
   KIRYU HOUSE - 1F ENTRANCE
---------------------------------
  One thing I want to notice : You can get random encounters with Akane
Kiryu (Twin's Spirit) and her doll (Twin's Doll) anytime. Refer to the
strategy in previous fights, and they chase you very well. So just try to
flee if you don't want to fight; because no matter how much you beat them,
you are still forced to have an obliged battle with them soon. Here I don't
want to show them details, since there's nearly nothing left, so use the
map to reach the destination I tell you. First place is 1F Sealed Room.


-----------------------------------
   KIRYU HOUSE - 1F SEALED ROOM
-----------------------------------
  Get in this room.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|     Head to the working table at the back of the room. Aim your camera  |
|  at the pile of doll body parts and move around until the circle glows. |
|  Grab a shot of [Yoshitatsu Kiryu] and 1000 pts.                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well, if you have the "Sense" function, make your way to the 1F Family
Altar Room next door to grab a hidden ghost there. If not, go all the way
to Hallway of Contrasts.


-----------------------------------------
   KIRYU HOUSE - 1F FAMILY ALTAR ROOM
-----------------------------------------
  With the "Sense" function...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|     Stand at the northeast corner of this room, your filament will glow.|
|  Switch to Finder Mode and draw upward to three big photos hanged on the|
|  wall. Take a shot of [Photo Woman] for 1000 pts.                       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


--------------------------------------------
   KIRYU HOUSE - 1F HALLWAY OF CONTRASTS
--------------------------------------------
  Go to the the door leading to the Storeroom where you met Azami Kiryu
before.


----------------------------------
   KIRYU HOUSE - 1F STOREROOM
----------------------------------
  As the filament glows...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Hey, the guys in Fatal Frame II staff must be funny. Just aim at the |
|  window on the right wall til the capture circle glows. Press the       |
|  Shutter button for a photo of [James Mielke] - one of the makers of    |
|  this game and receive 1000 pts.                                        |
|                                                                         |
|    According to a reader, this ghost is named [Ugly Caretaker] in       |
|  Project Zero 2 version.                                                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Please leave. From the Hallway of Contrasts, find the way to Twins' Room.


-----------------------------------
   KIRYU HOUSE - 1F TWINS' ROOM
-----------------------------------
  Come to the centre mirrow and grab the [SPIRIT ORB] nearby. Then leave
and make your way to Clock Hall, then to the Stairway Room.


--------------------------------------
   KIRYU HOUSE - 2F STAIRWAY ROOM
--------------------------------------
  Save here if you like. Run to the Sliding Screen Room.


-------------------------------------------
   KIRYU HOUSE - 2F SLIDING SCREEN ROOM
-------------------------------------------
  Azami is standing just ahead of you. Take a photo of her to see an image
of [Girl goes into Wall]. Don't expect her to disappear. Just ignore her
and go to the main portion. Grab the [TYPE-14 FILMS] glowing in the study.
Before going to find the crest, you should get another hidden ghost here
first. Make your way to the door that leads to 2F Connecting Corridor.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Stand at the door, turn on Finder Mode and aim right at the spotted  |
|  partition screen. Use the Right Analog Stick to move until the capture |
|  circle glows. Take a shot of [Dave Halverson]- another guy from the    |
|  maker staff. He gives you 1000 pts.                                    |
|                                                                         |
|    According to a reader, this spirit is called [Bloody Eyes] in Project|
|  Zero 2 version.                                                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

   Now examine the hanging kimono in the portion which seems vulgar at
first. Move the white wall on the right and press the Action button. Mio
will recognize it soon and get through it.


------------------------------------
   KIRYU HOUSE - 2F HIDDEN ROOM
------------------------------------
  The [KIRYU CREST] in right on the closet. Grab it soon, you'll be
attacked by Akane's doll...

|~~~[MINI-BOSS FIGHT : TWIN'S SPIRIT + TWIN'S DOLL]~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Hard                                                     |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    I hate them the most, so don't force me to say more. Just redo the   |
|  same strategy you did before. As this is an obliged fight, all your    |
|  escape ways are sealed and you won't be able to leave until they are   |
|  ended.                                                                 |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  You have got 3 crests until now. The remaining one shouldn't be so hard.
Get down to 1F Sliding Screen Room, use the door here to leave this house.


-------------------------------------------
   ALL GOD'S VILLAGE - KIRYU, TACHIBANA
-------------------------------------------
  If you want to have more 1000 Spirit Points, search for a ghost here.
Remember the Connecting Corridor where you approached Corridor Woman ghost.
Now just stand at the same position where you saw the bridge clearly...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Draw your camera upward, move left a little to something bright among|
|  the dark bridge. Adjust your frame until the circle glows, you'll have |
|  a photo of [Jumping Woman] and 1000 pts.                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  If you want to look for another playing guy from Fatal Frame 2 staff,
enter the double-door to Whisper Bridge.


------------------------------------------
   ALL GOD'S VILLAGE - WHISPER BRIDGE
------------------------------------------
  When you have just entered, go to the right (Mio's left) to southwest
bank of the lake.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Switch to Finder Mode and aim down to the water, at the edge of the  |
|  bridge. As the capture circle glows, snap [Joe Rybicki] to obtain 1000 |
|  points.                                                                |
|                                                                         |
|    According to a reader, this ghost is named [Ossobuco] in Project Zero|
|  version.                                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  It's not time to explore Kurosawa House, so exit this place. Make all the
way to Misono Hill.


--------------------------------------
   ALL GOD'S VILLAGE - MISONO HILL
--------------------------------------
  On the path to the hill, you can get random battles with the villagers
(Seeker, Pole Bearer, Sickle Bearer) or even Broken Neck Woman anytime. You
can flee them if you like by running as far as you can toward the Cemetary.
But if you want to use the Save Point at the hill, you must wipe them all.
When you are ready, take the path to Cemetary.


------------------------------------
   ALL GOD'S VILLAGE - CEMETARY
------------------------------------
  First, take the [HERBAL MEDICINE] covered by the plants. The filament is
highlighted when you enter the graveyard. Go to the the Tsuchihara Shrine
deep in a path and take its photo. You'll see an image of [Gravestone]. Now
search around the middle segment of the graveyard until you see the cursed
waving around a tombstone. Take a photo of that tombstone to view an image
of [Grave Shadow]. The Tsuchihara altar has been opened, but the ghost of a
member of this family doesn't let you solve things that easily...

|~~~[MINI-BOSS FIGHT : BROKEN NECK WOMAN]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Easy                                                     |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    She really bores me now, as she hasn't changed at all. Fight her as  |
|  usual. The trouble here is that she looks very pale among the confusing|
|  and dark graveyard. Keep an eye on her move and deal her with tons of  |
|  Zero Shots until she's gone.                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Get in the shrine path and take the [TSUCHIHARA CREST] from the altar.
Leave the graveyard and head to the Old Tree area here. Enter the cave by
this way.


---------------------------------------
   ALL GOD'S VILLAGE - THE OLD TREE
---------------------------------------
  Examine the altar and walkthrough this puzzle :

************************OLD TREE ALTAR PUZZLE******************************
  Just remember the puzzle where you solved in Osaka House - 1F Family
Altar Room. It's just the same, but a bit more confusing. Here's the
solution : (no particular order)

  Upper Left : rotate once.
  Upper Right : rotate twice.
  Lower Right : rotate three times.

  A cutscene is shown : The secret tunnel to escape the village placed in
Kureha Shrine has been opened.
***************************************END OF PUZZLE SOLUTION**************

  Wake up Mayu and leave now.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     FINAL CHAPTER : CRIMSON BUTTERFLY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

---------------------------------------------
   ALL GOD'S VILLAGE - KUREHA SHRINE PATH
---------------------------------------------
  Take Mayu to this place and head to the shrine. As you are in the middle
of the staircase, a cutscene appears... Then you are alone again.

|~~~[MINI-BOSS FIGHT : SEEKER + POLE BEARER + SICKLE BEARER]~~~~~~~~~~~~~~|
|   Difficulty : Easy                                                     |
|   Recommended Films : Type-14 Films                                     |
|-------------------------------------------------------------------------|
|    Hey, these guys are so easy now, so defeat them yourself. You can    |
|  fight them or flee by running away : to the shrine, or back to the     |
|  village to continue the journey searching for your sister.             |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

 *If you want to view the shortest but worst ending, simply run to the
shrine and head to the secret tunnel that has just been unlocked. You'll be
asked two questions about leaving or not, but if you still say "No", your
game ends here and you'll enjoy the unofficial ending, also considered a
kind of "Game Over". If you still want to get the official endings,
continue your trip by leaving the shrine and go back to the village, and
read the next part of my walkthrough.

  Go down the staircase. You'll be switched to Mayu again.

   *WHISPER BRIDGE - Play as Mayu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Simply control Mayu to follow the crimson butterflies. She's heading to
Kurosawa House, where the ceremony will be held. Just enter the gate.
You'll be back to Mio.


---------------------------------------
   ALL GOD'S VILLAGE - FORK IN ROAD
---------------------------------------
  When you have been ready, make your way to the village. If you like to
catch more extra ghosts, first place to go is the Storehouse. Get in it.


-------------------------------------
   ALL GOD'S VILLAGE - STOREHOUSE
-------------------------------------
  Now you have got something to do with the mini staircase next to the
cell. Climb up as far as you can...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    The filament must be glowing. Turn on Finder Mode and move left until|
|  you spot a headless doll. As you aim at it, the circle glows and then  |
|  you can capture [Trapped Girl] for 1000 pts.                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Well then, the next ghost is at Misono Hill.


--------------------------------------
   ALL GOD'S VILLAGE - MISONO HILL
--------------------------------------
  Go around to the Shinto gate where you got in in the beginning.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    The filament glows again. Try to draw your camera about the right    |
|  pillar of the Shinto gate. You'll be able to grab a photo of [Yae      |
|  Kurosawa] and 1000 pts.                                                |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  After that, take the nearby path and go straight to Cemetary.


------------------------------------
   ALL GOD'S VILLAGE - CEMETARY
------------------------------------
  Try to walk around the tombstones until the filament glows. The tombstone
you want to find must be on the top right from the path to Tsuchihara
Shrine.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    When you find that tombstone, aim around it until the capture circle |
|  glows, then shutter another joking guy [Bill Donohue] for 1000 pts.    |
|                                                                         |
|    According a reader, Bill Donohue is [Lady in the Night] in Project   |
|  Zero 2 version.                                                        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Don't forget that the ghosts of villagers can ambush you if you wander
here so long.

  It's time for you to chase after Mayu now. Return to Kurosawa House.


-----------------------------------------
   ALL GOD'S VILLAGE - WHISPER BRIDGE
-----------------------------------------
  As you are going over the bridge, a cutscene shows up...
  After that, you receive the [Butterfly Diary 5]. Get in the gate.


---------------------------------
   KUROSAWA HOUSE - 1F GROUND
---------------------------------
  It's not spare to save here. Then enter the house through the main
entrance door.

  Grab the [SACRED WATER] below the vase of dead flowers. If you want to
search for Mayu soon, enter the right door and make your way straight to
Family Altar Room. If you like to get some ghosts and earn spirit points,
enter the left door and read my below passage :

=============OPTIONAL : KUROSAWA HOUSE - FINAL CHAPTER=====================
   Make your way straight to the 1F Great Hall.

-------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL
-------------------------------------
  Hey, what's going on here ?

|~~~[MINI-BOSS FIGHT : THREE LIMBO MEN + LIMBO WOMAN]~~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Hard                                                     |
|   Recommended Films : Type-14 Films or Type-61 Films                    |
|-------------------------------------------------------------------------|
|    Arg... are they friendly ? If you have felt how nightmarish it was to|
|  defeat Limbo Man and Limbo Woman in previous fights, this battle is    |
|  worse. Limbo Men may not make a problem if you know how to treat them, |
|  but Limbo Woman is truly the dangerous triumph, since she distracts you|
|  from the back. As the Great Hall is pretty dark along with the dark    |
|  aura around the ghosts, you nearly can't determine the ghosts you are  |
|  fighting. So my advice is : Just beat them if you can and don't mind   |
|  who they are. Try to lure them into group, then flee. When you have got|
|  a safe distance, turn back and give them shots. Most of the time you   |
|  can get Shutter Moments for Zero Shots, as they are too crowded. But I |
|  don't request you to make Zero Shots since it's too dangerous. Just    |
|  keep damaging like hell by that strategy, they will be defeated event- |
|  -ually. The only one you can't take care of is the Limbo Woman, since  |
|  she shows herself on timer and often ambushes you from the back. So    |
|  after you damage the ghost with a shot, I advise you to leave your     |
|  current position soon, as Limbo Woman can be coming without your       |
|  realization.                                                           |
|    If you feel you don't have enough healing items and films to deal    |
|  this battle, it's better for you to leave by getting to the other rooms|
|  . I beg you NOT TO JOIN THIS BATTLE IN NIGHTMARE MODE. If you want to  |
|  get the [The Repentance] ghost below or any secret things here, I plead|
|  you to try to get them all in previous modes. This is not a very tricky|
|  battle, but an extreme waste of films since you are very weak in Night-|
|  -mare difficulty. Had better save it for the final boss fights.        |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  When it's calm, you can go to the folding screen on the right of the
fireplace :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Your filament should be vibrating now. Draw the camera around the    |
|  fireplace and the folding screen til the circle glows. Catch a lovely  |
|  shot of [The Repentance] - Sae Kurosawa and the Kusabi. 1000 pts will  |
|  be yours.                                                              |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Then enter the top left door if you like.


-------------------------------------
   KUROSAWA HOUSE - 1F STOREROOM
-------------------------------------
  Grab a [SPIRIT ORB] on the floor. Then leave.


-------------------------------------
   KUROSAWA HOUSE - 1F GREAT HALL
-------------------------------------
  Just enter the Courtyard Staircase through the other door. Then make all
the ways straight to Doll Stand Room.


------------------------------------------
   KUROSAWA HOUSE - 2F DOLL STAND ROOM
------------------------------------------
  Approach the partition screen where you found Mayu in Chapter Three. Get
to its back.

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Draw your camera around til the capture circle glows. Grab a pic of  |
|  [Sae Kurosawa] and 1000 pts.                                           |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  In order to get to the destination the fastest, leave Doll Stand Room and
reach the Guest Room Hallway, then enter the other door to 2F Master's
Room.


----------------------------------------
   KUROSAWA HOUSE - 2F MASTER'S ROOM
----------------------------------------
  Look around for a new object here : the [Chrysocolla] to be heard in the
Radio. Go through the next door to Partition Screen Room. Then go
downstairs.


----------------------------------------
   KUROSAWA HOUSE - 1F STORAGE ROOM
----------------------------------------
  Grab the [TYPE-14 FILMS] glowing on the box if you need. Then go out to
Cloth Hallway. Enter the door at the end to Warehouse, then go straight to
the cell.


-------------------------------
   KUROSAWA HOUSE - 1F CELL
-------------------------------
  While you are running into the cell, Mr. Makabe is still around in the
cell...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    In fact he's not difficult to catch. But you have to use the Right   |
|  Analog Stick to adjust the frame until your view is not blocked by the |
|  cell lattice. Be fast before he's gone, you'll receive a photo of      |
|  [Prisoner] and about 1200 pts.                                         |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Just get in the cell. You'll find [Lazulite] and the file [Folklorist 11]
from where he's just stayed. Your optional task is done here. Make your way
out to Cloth Hallway and enter Family Altar Room.
=======================================END OF OPTIONAL PART================


--------------------------------------------
   KUROSAWA HOUSE - 1F FAMILY ALTAR ROOM
--------------------------------------------
  As you enter this place, Mayu is recalled again...

   CONNECTING CORRIDOR - Play as Mayu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Just follow the crimson butterflies and enter the Lattice Room along with
Sae Kurosawa.

  Back to Mio. Grab the [Butterfly Diary 6] just next to you. If you have
got the "Sense" function, there's another hidden ghost available here :

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    Step to the altar. As the filament glows, draw the camera ahead and  |
|  take a screen of [Ryokan Kurosawa] for 1000 pts.                       |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  Take one of the staircase going down. Then go along til you reach the
Connecting Corridor.


--------------------------------------------
   KUROSAWA HOUSE - CONNECTING CORRIDOR
--------------------------------------------
  The crimson butterflies are still here. Take the path where they are
floating above. As you are going...

|~~~[Ghost Appearance]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    ...Sae Kurosawa shows up in the other path to Lattice Room. Quickly  |
|  turn on Finder Mode. Most of the times Mio will automatically aim at   |
|  her, then press the Shutter button. But if she doesn't, you move the   |
|  frame yourself. She is named [White Kimono] who can give you about 300 |
|  pts.                                                                   |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

  At the end, just stand on the plate. Sae will help you in.


---------------------------------------
   KUROSAWA HOUSE - 1F LATTICE ROOM
---------------------------------------
  Collect the [TYPE-61 FILMS] on the floor. Then SAVE HERE. When you've
been ready, enter the next door to Rope Temple.


--------------------------------------
   KUROSAWA HOUSE - 1F ROPE TEMPLE
--------------------------------------
  You'll be able to watch a pretty "interesting" cutscene, and then...

|~~~[MINI-BOSS FIGHT : MR. KUROSAWA (RYOKAN KUROSAWA)]~~~~~~~~~~~~~~~~~~~~|
|   Difficulty : Very Hard                                                |
|   Recommended Films : Type-14 Films                                     |
|                       Type-61 or Type-90 Films in Nightmare mode.       |
|-------------------------------------------------------------------------|
|    In the beginning, he often casts his physical attack on you : rushing|
|  through you. Just like the other ghosts' similar attacks, if you are in|
|  Finder Mode and the ghost gets close to you, you have a Shutter Chance |
|  to deal a Zero Shot on him. But remember that the Shutter Moment Mr.   |
|  Kurosawa gives you during this attack is very short, and you must take |
|  it at all or you'll get damaged heavily. You often get this attack when|
|  you are close to him. When you are at the centre of the chamber, Mr.   |
|  Kurosawa will circle you for a while. During this time, you can keep   |
|  track of him and give him normal shots if you like. Pay attention to   |
|  the pillars which may cover your view. When he stops, he can cast one  |
|  of these three attacks : rushing, throwing fireballs chasing after you |
|  or summoning two Veiled Priests. The first two attacks often give you  |
|  short Shutter Chances when you can deal heavy damage on him. Use the   |
|  "Blast" or "Zero" ability to increase the damage. About the fireballs, |
|  just like Veiled Priests', they will stop pursuing you after a while of|
|  your successful evasion. The third attack should be a problem if you   |
|  haven't prepared yet. After calling the Veiled Priests, he will go away|
|  for a while. During this time, the Veiled Priests keep attacking you as|
|  usual. You've been to familiar with

  ________
      / ______/                                       ~~~~
     / /__  _     _______  _       _                ~~~~~~~~
    / ___/ /_\   /__  __/ /_\     //              ~~~~~~~~~~~~
   / /    //_\\    / /   //_\\   //_             ~~~~~    ~~~~~
  /_/    /_/ \_\  /_/   /_/ \_\ /__/             ~~~~      ~~~~
          ________                                         ~~~~
         / ______/                                        ~~~~
        / /__                                           ~~~~
       / ___/ ###       #     #     #  #####         ~~~~~
      / /     #  #     # #    ### ###  #           ~~~~~
     /_/      ###     #####   # ### #  ###        ~~~~~
              # #    #     #  #  #  #  #         ~~~~~~~~~~~~~~
              #  #  #       # #     #  #####     ~~~~~~~~~~~~~~
                C R I M S O N     B U T T E R F L Y


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