Guide: Kayle - Guide for League of Legends: Clash of Fates
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1234567890123456789012345678901234567890123456789012345678901234567890123456789 KKK KKK AAA YYY YYY LLL EEEEEEEE KKK KKK AAA AAA YYY YYY LLL EEEEEEEE KKK KKK AAA AAA YYY YYY LLL EEE KKKK KKK AAA AAA YYY YYY LLL EEE KKKKKKK AAA AAA YYY YYY LLL EEEEEEEE KKKKKKK AAA AAA YYYYY LLL EEEEEEEE KKKKKKKK AAAAAAAAAAAAAAA YYY LLL EEE KKKK KKK AAAAAAAAAAAAAAA YYY LLL EEE KKK KKK AAA AAA YYY LLL EEE KKK KKK AAA AAA YYY LLLLLLLL EEEEEEEEEEEE KKK KKK AAA AAA YYY LLLLLLLL EEEEEEEEEEEE LLL LLL LLL LLL LLL LLL LLL LLL LLL LLL LLL LLL LLL LLL LLL OOOOO LLL LLL O O LLL LLLLLLLL .. O O LLLLLLLL .. LLLLLLLL .. OOOOO LLLLLLLL .. A Kayle Guide for the Game League of Legends By Riot Games By Deadlyaces777 Version: 1.0.1 Updated the Terminology Section & Edited some Spelling Errors. Last Updated: 8/24/2011 ====Table of Contents==== I. About A. This FAQ B. Copyright Info C. The Author II. Introduction A. League of Legends the Game 1. The Mechanics of LoL a. Terminology b. Key concepts to Know 2. How to play efficiently B. Your Summoner 1. Champions 2. Summoner Spells 3. Summoner Masteries 4. Summoner Runes III. General Things to Consider/Know about Kayle A. The Pros & Cons of Kayle B. The Hard Numbers C. The Skills IV. Playing the Game with Kayle A. Your first few Minutes of Battle 1. Early Game Scenarios B. The Items c. Mid Game Strategy D. Late Game 1. Final Push 2. Your Last Stand V. Conclusion ============================================================================= == :: :: :: I. About :: :: :: ============================================================================= == =========== A. This FAQ =========== Within a short period of time, the massively successful MOBA(Massive Online Battle Arena) Game known as League of Legends became a huge success becoming a rival to that of the DotA and other MOBA. One of these reasons is the vast amount of customization of champions to choose from and do battle with. Currently there are 79 champions to select ranging from powerful mages, to deadly warriors, to cunning assassins. This FAQ guide was written to help guide you and play with the champion Kayle. Kayle is a support melee champion who assists her allies through her angelic abilities. Mind you, this champion shouldn't be used to go out into the open and do battle against whatever she sees. Instead Kayle is best played as a champion who works with others to achieve a common goal. More of this will be explained within this guide. ================= B. Copyright Info ================= All of the contents within this guide was written and copyright (C) 2011 Robert Rago As known as DeadlyAces777. League of Legends and all other related material is copyright (C) Riot Games Inc. Additionally, anything quoted will be sourced and credited to their original owners. This guide may NOT be copied, reproduced, republished, or redistributed unless following this rules. o No profit can be directly made from reproducing this guide o You must provide proper credit to DeadlyAces777 o You do NOT call/claim this guide to be your own. ============= C. The Author ============= Hi, I'm Deadlyaces777, and this is currently my first guide ever for GameFAQS! I recently got into LoL, and fell in love with it. I'm the type of person who doesn't necessary love to do all the killing, either by Melee, or Ranged, therefore I chose the support class to try out. I Tried Vanna first, but sadly she was too fragile for my tastes, although I still can use her pretty darn well. I then chose Kayle to main. So far I have no regrets of it yet. I noticed there are no really up to date guides on Kayle, so I decided to make one. As of yet, I am not fully level 30, so this is a basic guide to start off using Kayle. Once I reach 30, I'll be sure to make an expert build/guide for her. I hope you enjoy playing and using Kayle as much as I do. ============================================================================= == :: :: :: II. Introduction :: :: :: ============================================================================= == ============================= A. League of Legends the Game ============================= As stated earlier, league of legends, aka LoL is a MOBA, and should be played as such. LoL is a 100% free to play game, however you can spend money to purchase more champions(explained later), skins, runes, or boosts. To start off, vist http://na.leagueoflegends.com/ and download the clinet. After, or during the download you can create your summoner account. This account serves as a "base" in which you can choose to select different champions to play with, upgrade them with runes or masteries as well. Once you Download and update the LoL clinet, you can immediately jump into a game and play other human players, or bots. However it is suggested to play the tutorials first. ======================= 1. The Mechanics of LoL ======================= LoL puts players against players, or players against bots in a designated arena to fight it out to defeat the opposing team's Nexus. To start off, you must select a champion to do battle with. Each Champion has 4 Active Skills that they can learn, and master and 1 Passive Skill that is always in play. Each Champion can cap out at 18 levels. Additionally, if getting the "killing Strike" on any minion, or monster that champion earns gold in which they can spend at the shop to purchase items to increase their Stats. Furthermore, earning the killing strike on an enemy champion/turret will earn that champion further gold. After every game, all players left playing will earn IP, and Exp Points. IP are used to purchase permanent champions, and runes. Exp Points raise your summoner level allowing for more Summoner spells, more powerful runes, and more masteries. ============== a. Terminology ============== AD- Attack Damage. You can increase this through Items, and leveling up AFK- Away From Keyboard. It's best to warn allies when you go afk. People assume you are AFK if you are idle for to long AP- Ability Power. Increases spell damage, or effects. B- Back, Recall, Retreat. Typically means to recall "B"ack to base. BG- Bad Game. Usually stated after post game if players feel like it was simply a bad game. Bot- Bot(computer), or Bottom. When used in context, it can mean bottom. Ie; Annie and Tratic will go bot. Brush- Area in which you become invisible until you leave it, or an enemy steps into it. It also reveals the whole brush to you when you enter it Care- Typically means to be careful, and don't act hasty. Enemys can be around CC- Crowd Control. Any ability that stuns, or prohibits enemy(s) from moving CDs- Cool Down. Time period in which you can not use spells CS- Creep Score. The amount of minions and monsters you have killed. DPS- Damage Per Second. The amount of Damage you do over 1 second feed- When a player constantly dies to an enemy, resulting in "feeding" them Gold and Exp. Gank- Ambush, usually an ally or enemy hides in the brush, to ambush a foe Resulting in a helpful kill, or assist. GG- Good Game. Usually stated after post game if player feel like it was a good game GJ- Good Job. Jungle- Area inbetween lanes that house Monsters. Usually a player is called Jungle because they can gain exp. and gold simply by staying in the jungle slaying the monsters on their own. Push- When the team attempts to destroy remaining turrets or inhibitors. SR- Summoners Rift. One of the current maps for LoL Top- Refers to the top, or leftmost lane in Summoners Rift Ult-Ultimate. The "last" ability for most champions. Usually the (R) Spell ======================= b. Key Concepts to Know ======================= To start off with, one should learn the hotkeys. Pressing the (Q) key will initially activate your first ability. Such as pressing the (W) key will initially activate your second ability, just as hitting the (E), and (R) Key. To instantly use your ability on yourself, simply hold the (alt) key + the key for the ability you want to use Another use for the (alt) key, is simply holding the key, and selecting anywhere on the map to "ping" that location. This is used to alert your teammates that you need help in a location, to be wary of enemies near that location, or to simply target an enemy. You can always "ping" anywhere on the map, by simply selecting the top left corner of the mini map, and selecting a location on the mini-map to "ping". Another concept is DPS. DPS works similar to area. Having high attack, and low attack speed creates low DPS. Just as having low attack, and high attack speed always creates low DPS. For example; say you can do 15 damage per second, or 1 damage per 1/15 of a second. You still do 1 damage per second regardless. However if you can do 6 damage per 1/6 of a second, you can do 36 total damage per second. A simple trick to this, is just to think of area. (Length(Attack))*(Width(Hits per Second))=(Area(DPS)) Example 1: 1 * 19 = 19 19 * 1 = 19 8 * 8 = 64 Notice that if I add both my length and width I obtain a total of 20 units (1+19=20). And if I multiply my length and width, I only yield 19 units (1*19=19). However, the last part of my example when I add both my length and width I get a total of 16 units (8+8=16). But once I multiply my length * Width, I get a much higher number. (8*8=64). I can spend less on my total units yet yield a much higher area as compared to "maxing out" one side over another. Example 2: 2 * 12 = 24 4 * 10 = 40 6 * 8 = 42 7 * 7 = 49 8 * 6 = 42 10 * 4 = 40 12 * 2 = 24 This example further demonstrates this formula. All my values add up to 14, however notice having two 7s yield in a much higher area than a 2 and a 12. Obviously as I come closer and closer to an equal match in Length, and Width my area becomes much larger. This is your typical DPS theory. Try to exploit this as much as possible. Therefore as we have learned from this two examples, it is always better to maintain an even balance and ratio between your Attack Damage, and your Attack Speed for your champions. Most beginners, fight until they die. Which is a risk unto itself. However, one expert and very beneficial technique/skill is using the recall, and knowing when to recall. Hitting recall stops all movement, and charges for 8 seconds before teleporting you back to your home base. If you are hit in any matter, recall immediately stops working. I can not stress enough to use/abuse your . recall. If you don't recall and stay in battle for too long you run into the risk of getting flanked, ganked, and raped. Obviously, this is a big no-no. Not only do you have a death timer you have to sit through before you can respawn on the map, but you just gave the enemy team a trifold advantage. First, they have one less champion to worry about, they score more gold, as well as a nice experience boost making them potentially stronger. It is never advised to fight to your death, unless you play as bait. And even then you shouldn't be dying to do that. Some tips to using your recall: -the hotkey for recall is the (b) key. -always recall behind your minions and turrets if possible -if in a heated battle, let your ally know so they are prepared to play more defensive -If out in the open, at least find some brush to recall in -it is not advised to recall within enemy line of sight Knowing when to recall is a user discretion, and is very conditional. If you are pushing through to enemy turrets, however you don't have enough Mana or health to make the final push, it is "acceptable" to recall. Chances are you'll regain your health and Mana and be able to make it back to the fight before the enemy can get a strong advantage over you. Also, if you are in an major uphill battle, and are struggling to keep enemy champions at bay, it could be advised to take a small hit; in the sense of running away, to regroup and possibly purchase new items to get a better edge. Obviously if the enemy is baiting you closer and closer to their turrets, they could be waiting for you to slip up and make a lethal mistake. In that situation, you have to assess how you are. There could be other enemy champions waiting in brush to gank you, or even barely out of line of sight. Maybe it is better to simply back off, and recall, or just simply stop taking the bait. Recall is a very simple skill to learn, and it can potentially save lives as well. ========================= 2. How to play efficiently ========================= There are always clear differences between good players, and bad players. It is known, that good players play efficiently, and use all their skills and shortcuts whenever possible. As compared to bad players simply don't understand what game mechanics are available to them, and never truly exploit the true power of those mechanics. One small tip I have learned over the years of playing RTS games, and even competitive games in general, is that the aggressive "cat" > the defensive cat. This is a small rule of thumb, but it has its many exceptions. Playing aggressively means you are doing damage. This means that the more you attack the less you have to defend, and the more time the enemy has to recover. Obviously, in RTS games, this means raids. And guerrilla warfare. Doing small annoying kills to weaken the enemyâs supplies, while your supplies remain unharmed give you the edge. In any game, and any real life battle, you can never will playing defensively. The only hope of winning, or even surviving is the enemy making a mistake, or slipping up, or stop attacking. The Americans could not have won their revolution if they constantly defended themselves. Instead, they had to make decisive and smart tactics to bring the British on the defensive. Only then did they have a chance of winning. The same can be applied to this game. You can not win the game simply by defending your nexus. The whole point of the game is to destroy your enemies. Therefore, don't be afraid to play aggressive and make the enemy turn around and defend themselves. This does not mean, however to simply waltz in their base and hoping you can do damage all by yourself. You will die and it will be pointless. It is known that a lot expert players LOVE to harass and toy with their enemies. This is an aggressive tactic that can result in wins. Always, always hot key your abilities. Dragging your mouse away from the battle can result in crucial seconds and the lose of your life. You have a second hand for a reason. Your left hand should be resting on the left side of the keyboard with your pinky/ring finger resting on the (Q) and (W) keys, while your middle and index finger resting on your (E), and (R) keys. You thumb should be hovering over your (alt) key. This might feel awkward at first, and it will result in a lot of mistakes at first. This is natural, but overtime your hand will adjust to that position and you'll become a much better player. Secondly, communicate. But sparingly. It's nice when you and your allies talk, and agree. If your ally is playing to risky, simply tell them to "b". Remember to "ping' if you need help, or if the enemy is missing. Attempt to be courteous to your teammates. Nothing is an easier win, that when a team that cooperates is facing a disorderly and broken team that argues with each other. Try not to let your anger get the best of you, because it is a proven fact that when you are angry, you are more careless and risk taking. As well, you might get your teammates angry at you and they might not help when you need them to. However, with every good comes a bad. In a middle of a heated fight, don't try to make small talk. If simple quick talk can send the message, don't try to type out the full message. Adjust your playing style if necessary. If there are 4/5 enemy champions that do a lot of physical damage, as compared to magic damage, chances are you might want to invest in some more armor. If you are jungle and your team is severely losing their own battles, it might be time to temporally stop jungle, and start helping them out in the battles. Don't be afraid to get some quick gold and experience by killing off the weaker monsters if an opportunity presents itself. Always aim for the final strike. You can damage all the enemies in the world, but if you never actually kill them chances are you'll be hurting for some gold. Let your minions soften up the other minions and wait for when they are very low on health to strike. Learning how to final strike with your champion can result in a lot of better items faster. Every champion has a different DPS, so try to learn when to hit the enemy. Try to avoid face checking. If you know an enemy is in the area, there are good chances that they could be hiding in the brush. Instead of waltz up to the brush unprepared to see if they are truly lurking there, shot a quick ranged ability into the brush. You could hit them, and give you the edge instead of the other way around. However, don't always use your abilities to do this, because you could be wasting precious Mana. If you know the area is clear, don't bother wasting the Mana. Finally, Use runes, and masteries. You might scoff at the misely .2% chance of bonus critical strike, or the wimpy bonus 3 health, but every bit adds up. Anything that can go into your favor, use it. The less you invest in your champion, the more the enemy has an edge over you to kill you. There is a reason why runes, and masteries exist. So don't be afraid to invest in them. ================ B. Your Summoner ================ Every player of LoL has a summoner which acts as an overall entity. This summoner can take forms of all the champions that are either apart of the "free champions of the week", or the champions that are currently purchased. Your summoner also has various spells, in which two can be selected during the battle. The Summoner also has 2 sets of masteries that are passive attributions that can slightly increase your champions stats, spells, or other attributes that can contribute to winning. Finally your summoner has 2 initial pages of runes to slight increase your Stats even more. ============ 1. Champions ============ There are 7 champions that are always free to play every week to give a basic feel for the game as well as experiment with that champion. Each champion is different, and have specific roles that they play. There are several "classes" or roles of each champion to break them down. +-----------------------------------------------------------------------------+ | Assassin | Usually have High DPS, and are known for their quick kills and | | | even quicker escapes | +------------+----------------------------------------------------------------+ | Fighter | These are your typical "sword in hand" champions that can deal | | | high amount of damage and like to be in and doing the action | +------------+----------------------------------------------------------------+ | Tank | Tanks, are champions that can walk in, soak up the damage and | | | dish it right back. The should be in the front lines ideally. | +------------+----------------------------------------------------------------+ | Mage | Contrary to the latter, mages love to cast spells and do magic | | | damage, typically from afar and away from harm. | +------------+----------------------------------------------------------------+ | Support | Support champions are a mixture of everything. They can heal, | | | do damage, generally support other champions in doing their job| +------------+----------------------------------------------------------------+ That is the typical break down, with further categories of, stealth, range, melee, pusher, and carry. League of Legends attributes "guideline stats" to each champion to give a feel of how they look. When selecting, or viewing a champion, LoL will list 4 characteristics: Health, Attack, Spells, Difficulty. Which range from: Weak, Average, and Strong; as well as Easy to Medium and Hard for the difficulties. Obviously it is best to try out the free to play summoners before going out and buying summoners because they do cost IP, and it is scaled. Ranging from 450 IP to 6300 IP. There is the alternative to purchasing them by using RP, but against it is not necessary. ================== 2. Summoner Spells ================== After selecting your champion before the game starts, you have the choice to Select two summoner spells to aid your champion in battle. There are 13 Summoner spells that can either make or break fights between other champions, or lethal monsters. That being said, some spells have long cool downs. So be cautious and smart when selecting your two summoner spells and using them. The summoner spells are as followed: +-----------------------------------------------------------------------------+ | Name | Summoner | Description | | | Lvl Needed | | +-------------+------------+--------------------------------------------------+ | Exhaust | 1 | Reduce Target's Movement by 40% and Damage by 70%| | | | and ability and item damage by 35% for 3 seconds | +-------------+------------+--------------------------------------------------+ | Ghost | 1 | Ignore Unit collision and move 27% faster for 10 | | | | seconds | +-------------+------------+--------------------------------------------------+ | Heal | 1 | Heal 140 + 20 x Level Health and 50% of that to | | | | other champions nearby | +-------------+------------+--------------------------------------------------+ | Revive | 1 | Instantly Revive Champion and gain a speed boost | | | | that decreases over time | +-------------+------------+--------------------------------------------------+ | Smite | 1 | deal 420 + 25 x Level True Damage to enemy minion| | | | or pet | +-------------+------------+--------------------------------------------------+ | Teleport | 1 | After 4 seconds teleport to any friendly minion | | | | or turret | +-------------+------------+--------------------------------------------------+ | Cleanse | 2 | Removes any Debuffs and decreases any new ones by| | | | 65% for 3 seconds | +-------------+------------+--------------------------------------------------+ | Fortify | 4 | Invulnerability to all ally turrets, grant 100% | | | | Attack Speed. You deal 9 bonus damage to minions | +-------------+------------+--------------------------------------------------+ | Clarity | 6 | Restores 160 + 30 x Level Mana and 50% of that | | | | to other champions nearby | +-------------+------------+--------------------------------------------------+ | Ignite | 8 | Deal 50 true damage + 20 Damage x Level over 5 | | | | seconds, and reduce healing by 50% | +-------------+------------+--------------------------------------------------+ | Rally | 8 | Summons a beacon with 200 + 25 x Level Health for| | | | for 15 seconds. Increase Attack Damage by 10-35 | +-------------+------------+--------------------------------------------------+ | Clairvoyance| 10 | Reveals an area of the map for 6 seconds, | | | | castable anywhere | +-------------+------------+--------------------------------------------------+ | Flash | 12 | Teleports your champion to cursor location | | | | | +-------------+------------+--------------------------------------------------+ ===================== 3. Summoner Masteries ===================== Summoner Masteries are passive skills that slightly increase your overall champion's stats, or other attributes. They might seem useless and weak, but they can be a game changer, or even a tie break between champions. There are three categories that break down the Masteries: Offense, Defense, and Ultilities. Ideally, once you have a Summoner Level of 30 you typically have 9 masteries in 1 category, and 21 in another. However, it is flexible and at lower levels you should focus on what you need. ================= 4. Summoner Runes ================= Summoner Runes have to be purchased by using your IP. They are broken down by four categories, and three different tiers. The four categories are; Marks, Seals, Glyphs, and Quintessences. Marks generally focus on Damage, Glyphs focus on Ability Points, and Mana, Seals focus on Replenishing, and other Stats, while Quintessences any of the above, but much more potent. The Three tiers, just refer to the potency of their increases. Obviously, a tier 3 rune is going to be stronger than a tier 1, but in the same respect it will cost more IP to purchase. Furthermore, you can not just go out and buy tier 2, or 3 unless you have a high enough summoner level. Tier 2 requires 10+ while tier 3 requires 20+. ============================================================================= == :: :: :: III. General Things to Consider/Know about Kayle :: :: :: ============================================================================= == This is the whole reason why you probably visited this guide in the first place. Why in the world would I consider to use the Judicator; Kayle. Well for starters, she is an excellent support melee champion that can become a ranged champion for a short duration. This alone, can create some interesting strategies to used coupled with other champions. Now before you continue, please notice: ============================================================================= == ============================================================================= == ===========================!!!!!!DISCLAIMER!!!!!!============================== ============================================================================= == ============================================================================= === kayle is a SUPPORT champion. I repeat, a Support Champion. Therefore she should Be played as such. Again, A SUPPORT. I have seen plenty of people play Kayle as an all out fighter and fail to do so. I seen plenty of people play Kayle as a jungle champion, and fail to do so. Be prepared to sit back, and heal your other champions and yourself. Be prepared to not have a high Kill Count. ============================================================================= == ============================================================================= == ============================================================================= == ============================================================================= == ============================================================================= == Now that is out of the way, We can continue on with the guide. =========================== A. The Pros & Cons of Kayle =========================== Pros: o Support Character that can heal herself and allies o Unique Ability to grant her 400 range of attack for 10 seconds with splash damage o Very easy support Character to play o Has relatively high Health o Average Attack and Spells (Can focus on either one, or do both easily) o Is very cheap to buy, only being 450IP, or 260RP o Can be a pseudo ranger for a small cost Cons: o shouldn't be left alone o Intervention is short and doesn't grant immunity to stuns. o Has a "slow" Start o Is not a pure ranger =================== B. The Hard Numbers =================== The following is Kayle's stats and abilities at Level 1, and her final stats and abilities at level 18. (Numbers in parenthesis' show per level) Health: 418 (+53) 2092 Damage: 53.3 (+3) 107.3 Mana: 255 (+40) 975 Armor: 17 (+3.5) 80 Movement: 310 (+0) 310 Spell Block: 30 (+.75) 43.5 Health Regen: 1.4 (+.15) 4.1 Mana Regen: 1.38 (.105) 3.27 Obviously, that Health is a nice amount to have, as well as that damage isn't to terribly low. The Mana although is nearly at 975, chances are, you won't be running low in to many instances if you play Kayle smart. Although I have run into times in which I invest another 100-200 Mana to just play it safe, and you will understand later as to why. ============= C. The Skills ============= Passive: This skill is always in play, and will never need to be activated to use. Holy Fervor: When Kayle attacks a champion, they lose 2% Armor and Magic Resistance for 5 seconds. This Stacks for 5 times. Now I know what you're thinking. What a useless passive. But remember what I imbedded into your head early. Kayle is a support champion, and so long as she hits another champion, your allies job becomes that much easier because your target takes more damage now. This can stack up to 5 times, which is a whole 10%. So long as you hit them within those 5 seconds. Active: How the Active skills are listed, is the letter before the skill name is the hotkey to press to instantly use, or select to use. Obviously, you are going to want your left hand hovering over these keys at all times, with the thumb resting near the alt key. Holding the alt key then pressing any key will instantly use the skill upon yourself, saving you precious seconds that can truly make and break a fight. Remember this. Additionally, the skills listed with #/#/#/#/# represents that skill level's number. Ie: Reckoning Blast at Level 3 will do 160 damage, have a 25% slow, and cost 90 Mana. The number in the parenthesis represents the bonus number per Ability Point your champion has. (Q) Reckoning: Blasts an enemy dealing 60/110/160/210/260 (+.8) magic damage and slowing movement speed by 25/25/25/25/25% for 4 seconds. Cost: 80/85/90/95/100 Mana Range: 525 Cool down Time: 8 seconds This ability not only damages, but slows your target for 4 seconds. You can pair this ability with Divine Blessing to get close and personal with your enemy champion, or have your ally get closer to them to do some serious damage to them. This ability, although fun, isnât one you are going to be using much. Even if it has a range of 650, it is still hard to hit running targets, or even ranged champions with, from safety. I personally usually get this ability when there is no other ability to level. (W) Divine Blessing: blesses a friendly target to heal them for +45/85/125/170/205 (+.5) Health, and increasing their speed for 15/17/19/21/23% for 2.5 seconds. Cost: 60/65/70/75/80 Mana Range: 1000 Cool down Time: 16 seconds This is a great skill to keep you, and your allies in the fight longer. Obviously you can choose to to heal, resulting in prolonging battles. Ontop of that, this skill increases movement speed to help get you closer to the battle, or enemy in which you need to slay. This should be the second skill you want to master because of the nice health bonus you get. This should be used over heal in almost all cases. Divine Blessing also is a nice ability to spam while trying to evade, or run away from enemy champions. Although, high chances are, they will be able to catch up through use of stuns and ranged attacks. So be wary of that. Furthermore, although 60-80 Mana is not "a lot", it will eat up your Mana quite quickly if you keep spamming it to heal yourself, while using righteous fury with it. Thus when I stated early that getting an item that gives 100-200 Mana is a nice thing to have. The last thing you want to happen is needing to heal yourself, but you are clear out of Mana to do it. Remember, you only start off with 255 Mana, which means after 2-3 Divine Blessings, or Righteous Fury's you will be out of Mana! (E) Righteous Fury: Kayle's sword is engulfed in flames and a flaming halo appears over her head. This grants Kayle ranged splash attack, bonus magic damage. Kayle's Attack range becomes 400 for 10 seconds granting her splash damage to nearby targets. Nearby units take 20/25/30/35/40% Damage plus magic damage. The total magic damage is 20/30/40/50/60 (+.3) Damage. Cost: 45 Mana Range 20 Cool down Time: 16 Seconds This skill is a godsend. Literally you want to max this skill ASAP. This allows you to battle ranged champions at a fair advantage for a short while. Additionally you do splash damage. This can be used to kill off several minions at once within 2-3 hits. I can not stress enough how amazing this skill is to have. Remember that one disclaimer I gave earlier about how Kayle is only a support? Well because of Righteous Fury, and Divine Blessing I was able to go 25/5/3, on my own. Only 3 times did my allies come and help me and that was during a team fight. I was able to handle 2v1 with ease because of this ability alone. I can not stress this enough. Learn to master using this ability, because it will make you fall in love with Kayle. The only downfall to this ability, is within the first 10 minutes of the game, in which the recharge time for this skill is a whomping 16 seconds, meaning, those 6 last seconds you lose the ability and have to be a normal melee champion. Be sure to get cool down items and whatnot to shorten it. But that will be explained later. One thing of note is that the splash damage, if your target is a turret, nexus, or what not, goes away. Meaning nearby enemies do not get harmed, only the turret, or nexus does. (R) Intervention: Kayle shields herself or an ally for 2/2.5/3 seconds. Grants all damage immunities Cost: 100/75/50 Mana Range: 1200 Cool down Time: 90/75/60 Seconds A very nice Skill to have in a quick pinch. Use this is the battle is going to be a close one, and you need a few more seconds to do that final hit. Obviously you can use this skill to run away, however this skill only stops damage, and not stuns, slowdowns, or other tactics the enemy has up their sleeves to kill you. ============================================================================= == :: :: :: IV. Playing the Game with Kayle :: :: :: ============================================================================= == =================================== A. Your first few Minutes of Battle =================================== First, assess your team members' champions, and your enemy champions. Are there more ranged, than melee? Who covers who/who goes where. Typically Kayle will not go Mid, nor be alone. She is support and needs to play her part. This decision of where to go should be made during the loading of the game, and the first 5 seconds of the game. Next, you should quick purchase either the Dorian Ring, or Dagger. Now when I say either, you have to make a commitment. Kayle can be used as a strong DPS as a normal melee, or ranged melee. But you have to commit to one. Purchase the ring if you are going to go melee, and then level up your Righteous Fury. If you are going to buy the Dagger, make a choice or Righteous Fury, or Divine Blessing. Usually you should do Righteous Fury, but if you'd rather have that option of health, go Divine Blessing. Once this has been done, head out to your outermost turret. If there is Brush, hide in it, and wait for the minions to spawn. Occasionally you can attack and do some damage to other champions prior to minions spawning, but you should never initiate the attack because Kayle doesn't have the strength alone to make a kill happen within the first minute or so. When the Minions have spawned, you should rely on Righteous Fury to hit them from afar insuring you don't take damage, while keeping the enemy champions at bay from you. That is Righteous Fury's selling point. You can damage enemy champions while killing minions. However, always, always remember to target your attacks on the weakest minion, aka the one with the lowest health. This can give you a better chance to score more gold and earn better items to help yourself. When you Hit level 2, make sure you level up Divine Blessing, then alternate between Divine Blessing, and Righteous Fury. Get Intervention if you feel like you are going to have a close call soon, but only select it over a Divine Blessing Level up. Some things to note, is there is a major difference of how you will fight based on the champions you will be going against in your lane. ======================= 1. Early Game scenarios ======================= ------------------------------------------------------------------------------- ======Scenario 1====== Kayle + Melee Vs 2 Melee In this situation. Simply harass their champions with Righteous Fury, and keep healing your ally champion when his health gets low. You can/should push them back to their turret while staying out of it's range. Additionally since you can play range, you'll be able to still farm gold/exp while keeping safe distance. But don't be afraid to head back to the your own turret if you get overrun. ======Scenario 2====== Kayle + Range Vs 2 Melee This scenario is very similar, but be warned, although you are ranged, you might be more defendant on your skills thus both your mana can deplete fast. Take turns returning back to base to recharge and buy items. Continue to harass their champions while netting kills on their minions. Always have an escape route ready though. ======Scenario 3====== Kayle + Melee Vs 2 Range This is going to somewhat of an uphill battle depending on champions. You can act as a range, harassing their range back to their turret, but you only have 10 seconds to do so. Always keep hitting E to ensure you don't go from ranged attack, to having to walk up to them to hit them, because they can easily out damage you that way. If worst comes to worst, hug your turret for safety and exp. It might be considered "nooby", but it's better to be alive and well than constantly feeding their champions easy kills. ======Scenario 4====== Kayle + Range Vs 2 Range This scenario, you'll need to play a lot of pseudo range to keep in the game for longer periods of time. But remember to watch out for when your Righteous Fury run's out of power. Those 6 seconds means you are vulnerable to getting hit while you have to move towards the enemy. Ideally, you should heal yourself or your ally during your downtime of Righteous Fury, and them go back into battle once you can. Never get too Cocky against 2 Rangers. ======Scenario 5====== Kayle + Melee Vs 1 Melee & 1 Range Make sure you target their Melee when they get too close to you, or your ally. A lot of the time, you will be healing your ally than yourself in this situation, so make sure you have plenty of mana/heal ready. However, don't be afraid to go after their ranged champion if they are scoring too many kills. ======Scenario 6====== Kayle + Range Vs 1 Melee & 1 Range It's ok to still act as a pseudo range in this scenario. Make sure you have plenty of health, and Divine Blessing on hand. Harass them until they are backed into their turret, then retreat a bit so the turret doesn't score easy kills for them to gain exp over you. But watch your range. The turret can hit you before you can hit it if you are not careful. ------------------------------------------------------------------------------- Depending on how to first 5 minutes play out ie; whether you slain an enemy champion, or got slain, make sure it's safe to recall back to base(hit b on your keyboard to recall) and purchase Ionian Boots of Lucidity; if you can not afford it, head out and find some quick kills from the monsters; killing the wraiths are easier and net more gold than the wolves. One Righteous Fury should do, and then Divine Blessing yourself to rid of the Damage. Chances are, as time goes on, you'll have to learn to macro the Alt+ W, E, R. Obviously, E doesn't need the alt prior to pressing, but get in the habit of using the keys over moving the mouse to select the spells. Many of times you'll be in the heat of battle and you'll have to constantly heal yourself and cast righteous Fury. Your Mana is going to run dry, and run dry fast. You have a max of 975 Base Mana at level 18. This isn't a lot for a battle that can last over 2 minutes. Thus, be sparing, but not too sparing. Using Intervention at the right time can save you unnecessary Divine Blessing use. ============ B. The Items ============ As for order of the items, it depends on how your build is made, and what job you want to do. But it is noted, that Ability Points should be a higher priority over damage. Usually I go (start)Dorrian Ring---Ionion Boots of Lucidity---Blasting Wand/ Stinger---Stinger/Blasting wand(Which either you didn't choose)--- Fiendish Codex--- Nashor's Tooth--- Sapphire Crystal--- Sheen--- Hextech Revolver Although, that is very dependent on how many kills you can score. This build allows for increased damage with Righteous Fury, and a slight boost in health regain in Divine Blessing. I have given a fairly basic build, do not be afraid to accommodate for change in strategy. Typically one shouldn't worry too much about getting a lot of armor, or magic resistance because Kayle shouldn't be played as a tank. But there are times in which it is beneficial to yourself and your allies if you go and grab a defensive item for yourself. Also, Keep in mind you Attack Speed. Righteous Fury hits like any normal attack. Therefore you can increase the amount of damage and splash by having a higher attack speed, which allows for more hits within the 10 second time frame. Some things to note, is you should have at least 2 items that reduce your cool down time for your abilities. Like stated earlier, there is always that awkward 6 seconds of non range for Righteous Fury to recharge, or even worse, not being able to heal quickly enough. Ideally, you want to be able to activate a Righteous Fury right after your first one wears out after 10 seconds. Having around 25%-35% Reduced cool time will take off 4-5.6 seconds of your 16 initial seconds. Leaving you a 2-.4 second gap, which is enough time to react and activate a new Righteous Fury. Therefore it is possible to have a 10% cool down reduction and a 25% cool down reduction. Some Ideal items of note for this, are the Fiendish Codex with 10%, Ionian Boots of Lucidity with 15%, Kindlegem with 10%, Nashor's Tooth with 25%, Spirit Visage with 10%, Stinger with 10%, The Brutalizer with 10%, and Youmuu's Ghostblade with 15% ==================== C. Mid Game Strategy ==================== Typically, depending on how things are going, you can start to help out other players where it is needed. Kayle is an strong champion for team battles through her various skills. Ideally, if low on gold, you can venture out and fight wraiths, golems, and wolves. Although don't spend too much time out alone. Always assume the enemy fights in packs and are ready to strike. Keep an eye out for where the enemies are, and if any are MIA(missing in action) aka not in their typical lane. You should be at the point of getting assists to help keep your gold flow high. Always remember your role as a support. If your team is under a lot of pressure don't be afraid to speak up and mention about fighting as a unit. There is a higher chance of winning a fight with the more allies around. Especially as a Kayle. Ideally, at 10-20 Minutes you should have 1-2 if not all the outmost enemy turrets destroyed. If not, keep pushing foward and wait for the minions to get in the way of the turret fire, hit E, and spam that turret with attacks. Another note, is Kayle can be excel in ganking IF DONE PROPERLY. This means makes sure you don't initiate the attack, and hide in the brush. Instantly invoke the Righteous Fury and hit them hard, then quickly cast the Divine Blessing on your ally to heal them and make them catch up to the enemy. ============ D. Late Game ============ As the game continue, there becomes a small rift between two teams. Usually the stronger team will make some highly beneficial strikes, and the rift will continue to widen. I will try to provide some tips to gain the final edge over your enemy, or help lessen the rift against the opposing team if you are losing. ============= 1. Final Push ============= DUring the end of the game, you should be nearing, or be at level 18. If you are not spend some time, participating in team fights or killing those minions or monsters. You should be having some strong items that boost your cool down reduction as well as ability points to strength your abilities. You should be cooridinating tactics and destroying your enemy's turrets as a team, making destroying them much easier and faster. This will put your enemies at a disadvantage because they will have to concentrate on defending more. Also, I can not stresss destroying atleast one inhibitor to gain super minions. Those guys have a huge 3900 health, and take a few seconds to destroy. They also can do serious damage on their own. Work as a team to destroy their last few turrets and nexus with the support of minions. Abuse righteous fury to target the weak minions that spawn in groups. This is very helpful for the team because minions provide excellent meat shields that your enemy can use to their advantage. Also try to stay behind your minions when striking the last 2 turrets. Nothing is more frustrating that dying to turret fire and having to wait a long time to respawn and walk back to their base. You should be at the point where you can simply alt (W), (E), and (R) yourself without having to worry about mana. Don't forget your (Q) which can lead to the final strike on weakened enemy champions. If the enemy is gaining an upper hand defending, retreat, and regroup. If you and your allies act alone, you can become easy targets to the enemy champions and their minions that spawn and can fight a lot quicker because of the relative distance to their own base. If attacking is becoming harder to do, simply do it in harassing waves. Destroy one turret and inhibitor, retreat, and repeat. This can be a much easier tactic than trying to do it all at one sitting within their base. Although it is nice to have a dead enemy champion, it is nice to not have an enemy turret that is constantly firing at you because the enemy champion is simply stalling, and baiting you to your death. Finally, you should be working as a team, or be with your team. Don't go out and try to farm kills against enemy minions or monsters while your team is fighting a team battle. You play a vital role within team battles because of your abilities. Working as a team grants you a much easier time in winning. Eventaully you'll scare off weaken enemies or score an ace, and begin to do serious hurt as they sit waiting to respawn. ================== 2. Your Last Stand ================== For one reason or another, you and your allies have your backs against the wall, and your enemy is at the gates, or worse, inside your base. This is a crucial time to pull out all the stops and do everything in your power to stay alive. Always confront the enemy within turret fire, and bait them further into your base. Have them earn their kills, and die trying. Always defend your inhibitors. If those things are destoryed, you will be seeing a lot of super minions watlz into your base and having them do serious damage to your base. Like I said earlier, these things are beasts, and take time to kill. This is also an instant in which you have to work as a team. Using Intervention at proper times can be a major game changer when you are fighting within your base. I played a game, where we were down one man, lost all of our inhibitors and struggling to stay alive. However we fought all the enemy champions, as a unit, dealing as much damage as we could, and making them second guess their attack. It took a lot of luck and skill to pull through, but we pushed their champions out of our base and simply had to defend against their minions/super minions. Shortly after we continued to push as I would constantly either Divine Blessinged my allies or used Intervention on them so they can score the kills. We eventually pushed them back to their base, and proceeded to win. Obviously, not all games will this happen. Like I said, a lot of luck and skill went into that match. Sometimes you and your allies can be playing your best, and still lose. Don't give up faith. Instead, learn from those mistakes and promise yourself you won't make them again. The only real advice that can be given is make sure to work as a team in the last moments of the battle. If they score an ace it is 99.9999% guaranteed that they have won the game. ============================================================================= == :: :: :: V. Conclusion :: :: :: ============================================================================= == The one thing to remember is that Kayle is a support character, can she can bring a lot to the table for your team. I hope you enjoyed reading this guide and pray that you can atleast apprerciate Kayle for who she is, and what she can do. Good luck gaming, and have fun when you play. Remember that this is only a game, and a fun one at that. Again, thank you for reading and I hope we can do some matches sometime. If you have any further infomation, ideas, suggestions, or questions, you can contact me on my email: ace60148(at)Hotmail.com. Replace the (at) with @ Just include within the Subject Title: Kayle Guide