Guide - Guide for Prototype 2

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V 1.0 5/1/12
completed main story and uploaded to gamefaqs

for now, if you need help with a mission, just search for the misison name,
which you can pick up by pressing start, current mission is listed in the
bottom right corner.  Enjoy, and contact info is at the bottom if you have any
suggestions or questions.
when the intro scenes are over, simply follow the on screen prompts to move
towards your target.  After a few more scenes, the tutorial continues, showing
you how to dodge, when the behemoth appears, just run, trying to fight ends in
your untimely death.  After the suprise attack, a scene, and you wake up to a
group of infected, just kick and punch your way through them, they're no real

After the fire, a group of soilders will run up to you, when prompted, grab
and consume them to restore health.  Continue to consume the infected to keep
your health up as they try to burn you again.  After the room is clear, another
scene and you're prompted to chuck a table at the window, then jump in.  Another
scene and we learn about shapeshifting, just follow the prompts, escape the
alert, and then head to the church.

Another scene, and we learn about your hunting ability, "viral sonar" a brief
tutorial, after which you're free to devour the target.  Finish off the enemies
on the roof and follow the promts for more info on hunting.  Find and consume
your target by following the mission markers.  Afterwards, escape the alret to
finish up the mission, if you need to destroy the two choppers, and you likely
will, pick up a few cars and chuck them after locking on.  After you shapeshift
when prompted, you unlock a new mission and are in free roam mode.  There's a
lot you can do in free roam, but for now, focus on the next mission, just head
to the G icon on your map, this represents the preacher, and the start point
for your next mission.

Operation Flytrap
We learn about a group of blackwatch scientists releasing infected specimens on
innocents, get to the marker to stop them.  Defeat the first specimen, a good
maneuver is to jump into the air and hold down square, which will cause you to
fly at it and kick it.  Don't stay on the ground, it will tear you apart. If
you need health, grab and consume a nearby civilian to top off.  You can also
throw people at it, but it's more time consuming and risky.  When the circle
appears over the target's head, consume it to gain the claws ability.

Blackwatch panics and sends in another specimen, this time, stay on the ground
and focus on dodging it's attacks and countering with your claws.  if you time
it right, you can jump over the target and slice into it's back, when given the
chance, hold square to leap at the target for some decent damage, this can also
be used in midair, but now that the odds are a bit more even, feel free to
trade blows with him, and be aware you can consume him as well, though it only
gives you health, it's still advised.

After the second specimen is dead, a capture team arrives and a short tutorial
on bonuses, always try to complete the bonus for the mission, as it grants you
a lot of extra experience points.  in this case, just lock on to the target and
hold square to perform a pounce, bonus acquired.  Now proceed to wreck the rest
of the blackwatch team until the APC arrives, just pick up a rocket launcher
and fire it three times.  Exit the alert and return to Father Guerra for the
next part of the mission.

Operation: Orions Belt
After the scene, you'll level up.  Spend your point on health, as it's the
most useful in the early stages of the game.  At this point, you're directed
to a blackwatch terminal, these act as the "side quest" areas of the game,
but it's best to leave them alone for now.  Follow the prompts, hunt the target
and finish up Operation: orions belt, from the black watch dossiers.  Note that
after the target is consumed, you will notice a yellow diamond on your screen,
that indicates a consume target.  if you consume the target instead of killing
him outright, you'll get an upgrade to a power or ability.  You can stealth
consume him to avoid an alert.  Click your L3 button to initiate your hunting
skill, enemies will flash either red or white, white enemies can be devoured
with a stealth consume, because no one is watching them.  Work your way through
the targets until you can devour the one who has the icon, or just grab and eat
him, either way.  After gaining the missle launcher power up, head to the next
marked location.

Here we learn about hand scanners, you must be wearing a military form to enter
the building, but if you just took my advice and absorbed the missle launcher
fellow, you do, just shapeshift and walk up to the scanner.  If not, the guy
next to the scanner can be devoured too.  Now, just walk up to the commander
and devour. If he's not able to be devoured, devour the ones watching him, use
your hunting skill to determine.  After you have his form, enter the marked
door using the hand scanner.

After the scene, find the marked enemy, a scene triggers for a tutorial on if
you can devour enemies or not, I already explained that a moment ago, just be
sure to devour the white outlined enemies first to make your target vulnerable.
also, avoid your abilities, just walk normally, most foes won't care if you run
but jumping or wall running will trigger suspicion.  Once you've got his form,
open the marked door.  Now, to get the bonus, lock on to the target and press
your hunt button, it will show eyes above the people who are watching him. Wipe
them out stealthily and then move in on the doctor.

After you get him, you find out he's clueless, but has access to the network,
log into the nearby computer and watch the scene, James has no computer skills.
Head out of the facility and listen for the intercom announcement and James'
response.  After you're out, just walk through the gate to exit the facility
and complete the mission.  You will be granted a offensive mutation.  It's up
to you, really, match it to your combat style.  I personally choose Death from
above, as it increases damage, whereas melee expert doesnt, and I usually don't
throw things too much.

Back in free roam, you should see a few orange markers, one strong arm and one
that looks like a face.  The face marker unlocks more missions in the blacknet.

For now, grab the markers, but I prefer to wait until I'm more powerful before
I do the missions, be sure to grab the Strong arm marker as well, and I prefer
to be stealthy for the most part, but feel free to grab away, just be prepared
to handle a strike team or tanks, which become MUCH easier to handle later.

As you head to your next mission, you may notice a marker for blackboxes, these
are the collectibles of the game, one of three types.  For now, I usually ignore
them, as it's easier to get them when you can use a chopper, but feel free to
grab one if you happen to stumble upon it.
Brain Drain
We find out that brooks is holding a secret meeting, we'll need a miltary form
to get in, one happens to present itself as part of a short tutorial on alert
and suspicion, basically, if they see you acting like a superhero, there will
be trouble, though they don't mind you running, when you run you auto-jump over
things, which triggers a bit of suspicion, I reccomend keeping a low profile,
and just move to your destination.  Once you have the form, enter the base.

You'll be introduced to viral detectors, which will raise your suspicion level
gradually, even if you don't do anything at all to them.  Stay away from them
as you consume the commander then enter the building.  A short scene and we get
to waste a few doctors, no more sneaking, claws out and destroy all marked 
targets.  For the bonus, pounce grab a scientest, just jump in the air, lock on
to them, and press circle, bonus acquired, you can throw or consume them, either
way.  Just pounce grab the lot of them to quickly devour them.

Now its a matter of hunting down the next target, destroying the tank (rocket
launcher for the bonus) and exiting the alert.  Mission accomplished.

Head to the next marker

Project Long Shadow
After the scene, head to the marker and enter the base with the hand scanner.

You will notice two soldiers standing outside near the viral detector with a
dna symbol over them, you'll want to devour them, those symbols mean they carry
bonus experience, usually in the area of 1000,  stealth absorb both of them and
enter the base with the hand scanner.

After the scene, you run into a new foe, the hydra.  To kill this beast, there
are a few options, you can grab objects and throw them or you can engage with
claws drawn, there are also a few rocket launchers, which is a viable option
as well.  After it's down, consume to pick up the tendrils.

To be honest, The tendrils are my least favorite weapons in this game, but they
do have one shining star.  When the enemies rush in, I suggest consuming what
you can to restore any health the Hydra may have taken from you.  I also advise
using the claws to tear through them.  Make your way toward the marker for a
mini tutorial on the tendrils, hold triangle for the black hole attack, which I
will admit, is rather devestating, though limited.  Move to the scanner, before
you trigger it, I suggest shapeshifting to your military form.  When you arrive
a scene triggers where the soilders say "unknown tango has gone dark" and you
are free to leave.  Head to the marker to complete the mission.  You should once
again level up, I suggest health once again.

At this point, you will have two markers, A G (Guerra) and an R (Colonel Rooks)
Take either of them, though I will be completing the G first.

Feeding Time

After a brief intercepted message, head to the marker on your map.  When you
arrive, a brief scene and you're ordered to destroy the defenders.  I suggest
simply tearing into them with claws and tendrils, no point in subtlety at this
point.  When the commander appears, just jump, pounce and absorb.  Mop up the
rest or run away and shapeshift, then return and enter the base.

When you enter the base, you automatically transform into your combat form, I
suggest clearing the first room and then shapeshifting back to your military
form before entering the next room.  Stealth consume the DNA marked enemy and
the quest marked enemy.  Should that become a hassle, as they do run around a
good bit, just combat form and attack, but be sure to actually consume the two
marked ones.  Exit through the scanner when you're finished

Here we run into the Juggernaut, and my favorite upgrade.  I suggest going
combat form immediately and finding a rocket launcher on one of the walls, if
you shoot him with it, he will block the first one, so be sure to fire twice
in succession so the second one hits him.  it will take at least two launchers,
but focus more on dodging his attacks than trying to hit him.  After he goes
down, consume for the shields, also, if you wait for him to attack and fire
immediately, you can do it in one launcher, but it's riskier.  After you have
the shield, things get immensely easier from here on out.  Follow the short 
tutorial from the goons who wander in and then proceed to mop up.

When they're all dead, head out of the base.  Mission complete

You unlock a new G mission, but now that we have the shield, let's hit the
Rooks mission first.

The Lab Rat

After a call from Rooks, head to the staging area.  As you approach, a scene
and you get a notice to destroy the chopper, I suggest tossing something at it
to get it's attention, then bounce a few shots from it's rockets back at it
with your new shield.  When it goes down, we get a notice to destroy the convoy
that Bellamy is on.  Use the tendrils as they come past you to bounce them into
each other until they're destroyed.  Bounce back any lock on'd missles with the
shield... see why I wanted that first.

When they go down, consume Bellamy and shapeshift to finish the mission, another
level up, health again.

With that completed, the marker for your next "G" mission should be just around
the corner, head there.

Blackwatch is attacking the church where Guerra is holed up, destroy all marked
targets for another scene, claws and tendrils out, shield if needed.  We get a
new ability now, we can board tanks.  We can't take control of them, yet, but
we can rip off the weapons on board.  Hop onto the nearest tank and take off
it's Tow launcher.  use it in turn to wreck both tanks.

A chopper appears, while we can't take it's weapons, hit it with a rebounded
missle or any remaining ammo in the tow launcher or a few tendril black holes,
either way, mop up the soilders it drops, any way you choose, but be sure to
consume if you're low on health.  Two more choppers show up and drop off foes,
mop up as per usual and brace yourself.

A convoy of tanks come at you, pick up a tow launcher and wreck some havoc,
which is also the bonus for this mission.  After everything is mopped up,
head to the church to check up on the holy man.  Mission accomplished.

A new G mission appears, head to the next marker, pick up anything that looks
useful on the way.

The Mad Scientest

After a phone call, head to the marker, as per usual.  Shapeshift before you go
in and stealth consume the commander, pretty old hat by now.  I suggest going
straight into the base after you get him, as there are a lot of viral detectors
outside.  Inside, the bonus is no alert, so let's keep it sneaky.  Stealth
consume your way through the grunts in here until the path opens to the big guy
but be sure to pick up the marked enemies too.  I suggest clearing the room and
then releasing the specimens in the cages near the North wall, just to avoid an
alert.  IF you want the bonus exp, release both, but you only need to release
the marked one to get the bonus.  I also suggest destroying the detector before
releasing the specimens, but be sure all soilders are dead first.

These guys are cake now that we have the shield, just reflect their attacks to
stun them, then slice them up.  after you slice their arm off, you can still
bodyslam them for decent damage, one on one they stand no chance, and in small
groups they're not too dangerous, just an F.Y.I.  Also, the tendrils stun them
as well after you hit them, so there's a point in their favor.

After you wipe out the specimens and open the door, a scene and you are free to
leave, head to the marked location, this mission isn't over yet.  As you reach
your target, you're advised to destroy the com towers, just target with an
explosive weapon and wipe them out, if you don't have one, find an enemy on the
ground who does and stealth consume, then get out of enemy sight and take them
out... there's always the more direct approach as well.

After they all go down, you run into a supersoilder.  These guys are very
similar to the specimens, just tendril them or guard their attacks and use the
button inputs to deal heavy damage.  After he goes down, destroy the marked
targets to bring the base to it's knees and you get two more supers to play
with, easy enough to kill, just block and input your way to their end, they
also carry goodies, in the form of bonus exp.  After all's said and done, it's
mission complete.

Head to the only mission marker now availiable.  There is also a Blacknet mark
nearby, who unlocks Operation: Clean sweep, I suggest holding off on it, as its
much easier when you have higher movement abilities, but if you're itching for
some free roam, this isn't a bad one.  Regardless of whether you complete it now
or later, head to your next marked "K" mission.

Orion Phase Two

Head to your marker, a scene occurs as you arrive and you're shown your target.
A few ways to handle this, you can release the specimen to fight it out with
him, though there's no guarantee it will actually attack him, I suggest just an
up-front attack, go in swinging.  Be aware, the soilders in the base can cause
you some grief, if you get the chance to drop a few of them, take it.  After
he goes down, you pick up the devestator, and are taught to use it.  Afterwards,
it's a feeding frenzy, consume soilders as quickly as possible to fill the
new mass meter.

After it's full, some more specimens and a new phase one shows up, use your new
toy to wipe them all out at once or mop them up as they come, a few of them will
inevitably fight each other, so you should only have to deal with one or two at
a time, another strategy is to run from the base to escape all the other grunts,
who will make the fight a bit harder.

After all is said and done, absorb the good doctor and escape the alert, mission

Another level up, at this point, grab the last health upgrade.  Head to your
new K marker.

Natural Selection

You start in a bit of a situation, two choppers and two soilders are attacking
you, just kill the soilders and grab the rocket launcher that one of them has,
then use it to have done with the two choppers.  Nothing too complicated.

Afterwards, a tank and two phase one's attack.  if you ahve it, use a quick
devestator to mop up, if not, focus on the tank and rip off the tow, use it to
mop up the two tanks and then focus on consuming the commander when he gets
tossed, just block and throw the phase one's as needed.

After they're all consumed, head to the marker, if you have a spare tow nearby,
grab it and take it with you.  When you get there, the quest objective is to
wipe out some fuel tanks.  Use the tow to make short work of them, if you don't
have one, a nearby soilder will kindly provide a launcher, I'm sure, or there
are a few more tanks in the area, so rip the tow off it.

After all the fuel tanks are down, the good doctor comes at you with a chopper,
either bounce his rockets back or grab a launcher from nearby, after he goes
down, a scene, where the doctor sprouts some power arms of his own, and we get
a good fight.  As he comes at you, block his attack or dodge it, if he does a
blue-glowing overhead attack, be sure to dodge it, as his arms will get stuck
into the ground, and you can counter for big damage, otherwise, just bounce
him back with your shield and mop this poser up for good.  A particularly
effective attack is to jump and claw pounce, he rarely has an effective counter

After he falls, a quick scene it's mission accomplished, and we're done in the
yellow zone.  Head to your new "G" mission.  As you approach, you'll get a
notice about a "field op"  these are much easier to do at a later point, but
feel free to wipe this one out and any others that you find, we'll get them
all at some point anyway.

The Airbridge
Consume your target and then head to the marker, stealth is not necessary, but
will make things smoother.  After you press Circle to board the airbridge, move
to the only other viable target on the map, in the south east, an "H" Symbol.

A few notes about the airbridge, first, you can't use it unless you have a
military form, second, you can use it to travel to any other unlocked airbridge
location, and third, it's the only way to get from one zone to another, the
green zone, despite it's name, is actually one of the most dangerous, it swarms
with infected on the streets.  When you land, head to the marker for a scene,
after which you get another marker. Head to it for a scene and a significant
milestone.  We can now drive APC's.

Hop into the marked tank to get a call, after the call, head to your marker once
again, this time we get a bonus to just run over some infected, don't use your
guns at all here and just mow them down with the tank, keep doing that through
out this mission and you should be fine.

Move to the next marker and hit some of hte big infected specimens with your tow
launcher. Infinite ammo on the weapons while they're attached, so don't hold
back.  Try to avoid getting any blackwatch in the crossfire, as it can trigger
an alert, just mop up the three and move on.  A new set comes in, this time the
Juggernauts, just like the ones that gave us the shield, mow them down the same
way.  Before you move to the next marker, I suggest going ahead and mowing down
the infected to meet your quota of 60, after you get hte bonus, head to the next

Three more brawlers.  A single tow shot should drop them, just don't let them
get close, you work best at long range.  Another marker and then another, and
it's you versus some hydras, just keep moving back and forth to dodge their
throws and spray them with your gatling while you wait for your tow to re-fill.

when they go down, you get one more marker, drive to it and hop out of the tank
for job well done after a quick scene.  If you got the bonus, you should level
up here.

At this point, look at your play style, do you tend to use your devestators a
lot? Have trouble with tanks? not moving fast enough, match your upgrade to
your needs, if you want to keep following me, I'll be taking the first finisher

Back in free roam, we have two new missions, I suggest the "G" First

The White Light

This mission is one of my favorites, it starts with a hunt.  Head west and keep
tapping your hunt button to keep you on track.  When you try to grab him, he
pulls a good doctor, morphing with some weapon arms.  After him, and the chase
is on.  Just keep up with him and he'll eventually stop.  He hops into a copter
and turns it on you.  Jump on the chopper and rip the weapon off, just like the
APC's earlier.  After his chopper goes down, take him on, a simple guard and
counter strategy works fine.  After he goes down, we get the blade power, one
of the best ones, though I honestly prefer the claws in later missions.

After you're bladed up, it's mission completed


At this point, if you're low on health, I suggest absorbing some civilians or
a quick blackwatch base.  You get a notice about a lair on your way to the
next mission, I suggest you ignore it for now, it's much easier with a few more
powerups.  Feel free to do as you wish, however.  Next mission is the "R" on
your map, though I suggest full health and mass before you start it.

Taking the Castle
Our first task is to find a blackwatch soilder and absorb him, the easiest way
is to just find a nearby base and grab one there, but you can also cause a huge
fight and a group will get called in, either way, shapeshift and move to the
marker.  A short scene and a new marker, afterwards we get a consume target.

He's watched by a few soilders and a viral detector, most of the people on this
rooftop are marked in some way, so I suggest a stealth consume of all of them.
If you get the chance, grab a weapon and go to a nearby rooftop, sometimes you
can get a clean shot on the detector and wipe it out without an alert, you can
also just wreck them, and stealth be damned.

After they're all eaten, we get a new mission to take out some tanks.  If you
followed me earlier and got the finisher, this will be cake, though you should
hijack one of them and destroy another with it so you can get the bonus, just
methodically finish them off until you run into your consume target and then
politely devour him.  Escape the alert and it's mission complete.

Level up, I suggest Mass or Movement, I will be taking movement, makes it much
easier to keep up with the enhanced soilders for later on.  Your next mission
Doesn't really matter, either or, but I'll take the "S" next

A stranger Among Us

Meet Sabrina Galloway, your new contact, head to your new marker.  Grab one of
the marked soilders silently to take their place, it really doesn't matter, get
the one that's easiest for you, though one of them is usually unguarded.  Note
that for this mission you can't use your powers, it's all down to guns.  Just
move along with the team and kill anything that comes your way.  If you've got
a few upgrades to rockets or rifle, choose your poison accordingly, otherwise,
just make do with what you have.

After the first group of infected, you are advised to pick up a grenade
launcher, grab it and try to take out three with one shot, not too hard in all
honesty, just aim for a big group and wipe them, though if you don't get this
one, I don't blame you, it's a bit more random chance than others.  I had them
spread out too much to get it at this point.

Next, a rocket launcher and you get to fight a hydra, followed by another group
of infected, nothing to write home about, these guys aren't so tough, especially
when you have tons of guns lying around, just dodge the attacks and pour on the
fire, I got the bonus on the second group of infected, so try for that if you
missed it the first time.  After this part, there are some heavier weapons just
lying around.  Pick one of them up to see your squadmates flip out a bit,
maybe it's just me, but I find it a bit funny.  You get swarmed a bit here,
two hydras and a brawler or two, just stay focused, take the hydra first, and do
your best to avoid the brawler until you can take him safetly.  After all's said
and done, it's time to show yourself, wipe out all marked targets, one of them
will grab and throw you, that's our man.

He gets away, and you're left with your old teammates, wipe them out and shape
shift your way out of the alert, a new scene, and it's mission clear.


Next up is the "R" on your map

A Maze of Blood

Another of my favorites, I really like the power that comes from this mission.
A scene and a marker, you know what to do, after the quite interesting scene,
you're on the hunt.  Find your target, attempt to consume, and the fight is on,
watch for his bio bomb attack, and block whenever possible, now you've got the
bio bomb, and the single best ability in the game.  With this, you can set off
mini Devestators anywhere, just grab someone, bio bomb them, and toss them at
your target, massive damage to just about everything.

After that's over, move to the next objective, healing up on the way with some
snacks.  I do suggest if you consume anyone, you try to pick up a military form
afterwards, but you can always get one at your destination, after you've got
full health and mass, let's get down to it, You need to hunt your target, after
the brief scene, sneak behind the marked soilder and stealth attack him, instead
of consuming him, bio bomb him instead

Your target appears from the base, and a bonus appears, to hit him with a bio
bomb grenade, just as I explained above, grab a soilder, bio bomb, and toss it
at him, Bonus accomplished.  Wipe the floor with him through bio bombs or good
old fashioned claws or blade, either way, when he goes down, exit the alert and
hunt your new target.  As you approach him, he "mercer's" out and you get a
nice solid fight with you versus three of them.  I suggest taking the two
lackeys out first, just bounce the doctor off you with the shield and focus on
her two guards.  When all of them are down, it's mission complete.

Level up, I'm picking up regeneration, but by now it's up to you, take what is
most effective for your style of play.  Move on to the next S Mission

A nest of vipers

Move to the marker for a scene.  Now we have to take out a Hydra, a few options
present themselves.  My personal favorite is the Tow Launcher, if you happen to
have a tank nearby, otherwise, find a rocket launcher from a nearby soilder or,
if that presents a problem, toss bio-bomb infected at him until you win.  Either
way, head into the pit.  Our first marker is just to hunt roland down, once you
get the second, he'll send in a Juggernaut to keep you busy as well as a few

First off, the brawlers, use your tendrils and claws to fight them off, then I
suggest bio-bombing the juggernaut until he goes down, once you have him with a
circle over his head, consume to pick up the hammerfists, one of my favorite
arm powers.  Now, head outside for a little reunion.  Wipe out both tanks with
the hammers for the bonus, though I usually just use the finisher, it's easier.

The fight with roland is nothing special, same old same old, just wipe the floor
with him, jump pounce as well as the ground and air based charge moves with the
hamerfist work fantastically.  after he's consumed, you nab a nifty shield
upgrade, which makes it more in your favor to block, finish off the stragglers
and exit the alert for a mission complete.

Head to the next marker, an "R" mission

Alpha Wolf

To the marker, you know the drill, absorb marked enemy and enter the base. the
bonus here is to use the bio bomb 2 times from stealth.  just hit them one
after another to knock out the bonus, then just use your grabs and throws to
wipe out the rest of the scientists, no need for stealth.  When all's said and
done, Dr. Archer comes at you, standard fare for a while, but after you hurt her
a bit, she unleashes a brawler pack, wipe out the ones that come at you, I
suggest tendrils and claws, and it's back to her again, next time she summons
four, just use your shield and tendrils to wipe them out and then take out
the good doctor to pick up the ability to summon your own pack.

After the battle, you get a brief tutorial on the basics of the brawler pack,
and then it's mission complete.

Level up, I suggest Mass now, as it adds more brawlers to your pack at higher
levels.  When ready, move to the "G" on your map

Fall From Grace

The mission starts with a fight between three Evolved.  Hose them, summoning
your pack to assist for the bonus.  After they all fall, re-fill your mass
from nearby infected and civilians and then move to the marker.

Now we fight a Goliath, you may remember him from the opening scene.  Attack
with a claw swipe to get his attention, then get away.  He will attack, and
stun himself, opening his head to attack, attack his head to have him teeter
back on one leg, opening that to attack, cut off his leg and he'll try to
impale you with a claw, dodge that to have the claw stick in the ground,
opening it to attack, after the claw goes, he leaps high into the air to land
on you, block with your shield as he lands and then open up on him with your
claws or hammers to finish him off, just do your best to keep him from the
whitelight, and you should be fine.  Consume him, then escape the alert for a
call from the good preacher man.

Move to his marker for a scene, then it's an end to our time in the green zone,
time for the red zone.  Mission acomplished

Free roam again, and a level up.  I choose mass once again, your choices may
vary, now move to the "H" on your map

The Descent

This is my ABSOLUTE favorite mission in the game, the one where we learn to
fly choppers.  Hunt the target and then hop in his ride.  Here we fly support
for a tank that holds someone who knows Dana's location.  JUst move along with
your fellow pilots as the game guides you through the controls.  When you get
the call for support, hover over the landing site and hose anything that moves
and shows a red target.  Should the brawlers throw something at you, tap the
Triangle button to destroy it, though it can't be done while firing, it is a
significant improvement over having to dodge.

After the Goliath shows up, land quickly to pick up your target and then fly
to the mark on the map.  After landing, fly to the next mark to complete the
mission after hopping out of the chopper


Free roam, at this point, if you'd like to hunt some collectibles or do some
blackwatch missions, this is the earliest point to do it, though I suggest that
you finish off the remaining story missions to pick up the rest of the powers.

Head to the next mission mark if you want to continue, otherwise, if you want
to hunt collectibles, you simply open your map, click "collectibles" on the top
bar, and look for small sonar flashes on the map, place a marker as close to
the mark as you can and then fly there, the game will throw a pop-up to show
you how close you are if it's a black box, or will simply mark it if it's a
research team.  I will continue with the story, so just head to the "M" on the
map once you're with me.

Burned From Memory

Move to the marker.  Your mission this time is to help blackwatch, pick up the
barrels nearby and throw them into the incenerator, then mop up the infected
that show up.  Next up, we hunt the city for the marked barrels, then pick them
up and back to the incenerator, to make things easier, summon your pack, but
don't direct them, let them run free, they'll keep enemies busy while you spend
your time on the barrels.

After the last one goes in, leave the base, exit the alert... you know how it
goes by now, I suggest "borrowing" a chopper on the way out, travelling on land
in the red zone is a bit of a pain, as brawlers roam the streets, and while
they're not a real threat, they can be a pain in the ass if you're trying to
get somewhere.

After the mission, head to the "S" marker to start the next one.

Last Resort

You know the drill, move to the marker.  After the scene, hose some fuel tanks
to make the guy leave... didn't we do this earlier for the doctor... Yes, we
did.  Grab something explosive before you start and grab a bonus.  I suggest a
tank if you can find one, but a launcher will do.  As soon as you start hitting
the tanks, a group of phase ones and soilders come at you, just mop them up
and finish the tanks.  You get a few marked soilders, just slice and dice your
way through them, or fill up your mass and health by snacking on them, either
way, when they go down, cantrell appears to try to leave in a chopper, but he
chose a really shitty pilot, the guy crashes seven seconds out of the base.

Of course, we get to protect him while help arrives.  Tendrils and claws
for the Brawlers, hammerfist and blade for the bigger boys, and after they go
down, you get a girl with a whip arm attacking you,  Finish her off quick, with
help from the brawlers if needed, and get her power, the whipfist.  A bonus
will pop up to kill 30 infected with the whip.  Head into the nearby park and
use your swing attack with the whipfist to wipe out the thirty in about ten
seconds, then take out the copters and perform a long range grab on the big man
and eat him.  Mission acomplished

Level up, I chose mass once again, for the enhanced mass collection from all
consumes.  Two more missions to choose from, I'll be choosing our commander
Rooks next, move to the "R" on the map.  Also, congrats on all powers, I like
the new power best against evolved, it hits them hard and keeps them back.

Divine Intervention

This mission starts off with a hunt, which leads you to a chopper.  Don't take
it down, just follow it.  Once it lands, a group of Evolved take him hostage,
and the chase is on.  Don't stop for anything, you'll run past infected, hydras
and all manner of foes, ignore them one and all and keep up with the green mark
over the kidnapper.  If you get the oppurtunity and you're well caught up, grab
a chopper, you run right by a base at one point, just watch for the spinning
rotors on your map.  Not necessary, but makes the next part a cakewalk.  When
you get to the large stadium looking area, all three will land on top, either
follow them or just hover the chopper next to them to trigger a scene.  If you
are in a chopper, get distance immediately and bombard them with missle fire
until they go down, you do forfiet the bonus, which is to use multiple attack
types, but you can always wipe out two and then finish the third with each
arm weapon type.  Try to get the bonus, it's always worth it.  Mission complete
as soon as they go down.


If you wait on the rooftop a moment, a brawler should come running with a power
up for you.  If not, or after you take him down, head across to the nearby base
to pick up another bonus from a soilder just standing around and then grab a
chopper and fly to the "S" misison on your map.

Fly in the Ointment

Another decent mission, hunt your mark to the north, he's in the base we just
came from when you picked up the chopper, so it's a big circle.  Absorb the
mark, for once not an evolved.  If you have any, absorb any marked enemies in
the base, two for me, one for Launcher and another for armor, but either way,
hop in the chopper that becomes marked after you finish up.  The bonus for this
mission is to kill 2 infected with the missles and two with the guns, this will
be cake.  Just follow your mark until the flying infected show up, I used the
gatling gun on most of them and then popped two with the missles, bonus get.

Keep following your mark and take out the infected that come at the both of you
while he sings your praises.  You get a note to head to the base, fly to the
marker and wipe out the marked infected, missles preferred, that's why we got
the bonus on the bird things.  Once that's wrapped up, head back to your mark,
where he got shot down, Keep his chopper covered, take out the mobile foes
first, two marked enemies, and then work on the hydras one by one, if you fire
quickly at all three, they'll focus on you, and you can defend yourself, so it
is reccomended, after you get them all, your mark hops into a tank.

Now, it's run and gun, keep just over and behind the tank, flying low, and hose
anything marked that comes your way.  Leave any non-marked enemies to the tank,
to reduce friendly fire, and be sure to keep the hydras on you, you have the
triangle defend move, the tank doesn't.  A brief intermission where your target
mentions commanders needing to be present, after that, the shitstorm starts,
three hydras and several brawlers, ignore the brawlers at first, and just get
altitude, watch the tank, and take out the Hydras.  After they go down, focus
on the Brawlers and mop up.

After the target reaches the base, he'll note that you should recieve a
commendation.  Land at the marked point and then it's devouring time, but a
squadron of infected show up, brawlers, hydras, and everything in between, just
ignore them and consume the marked targets, then get out of there, though you
should keep an eye out for any marked targets.

After all four are down, exit the alert and it's mission clear.

Level up, once again, I go with Mass, the last of the four.  Your options are
your own, however.  Let's mop up the last few missions, shall we?  The next "S"
misison is really close, so pick it up next.

Operation Firehawk

This is another decent mission, we get a mark to head to, and a bonus to hijack
a thermobaric helicopter... should be easy, I would have done that anyway.

When you reach the mark, several choppers mark on your map, grab the first one
and take control of it.  Use it to wipe the other three marked ones.  A few
more become marked through the city.  If you have the finisher for choppers,
take them out on foot, we already got the bonus, if not, stay in the choppers
themselves and use the overpowered missles to wreck some devestation.

After about half the choppers go down, you get a call, a new location gets
marked, which is the thermobaric weapon depot, wipe it out with two shots from
a chopper.  After all marked targets are down, head to the marker on the map
for a scene, and it's mission complete.

Level up again, I picked up a regeneration, but again, up to you.  Head to the
next "M" mission, by air, preferably.

Lost in the System

As you start the mission, a marked enemy nearby, for a blacknet mission, devour
him, but leave the mission for now, just move on to the objective.  As you
approach your marker, a scene where Heller drops two soldiers and hits a
terminal, then another marker.  Move to it, I found a marked enemy on the top
of the base, but your results may vary.  Head in through the scanner using a
military form.  The bonus is to not enter alert, so keep it quiet, as you start
moving around, something big hits the base, and everyone scatters.  Take 
advantage of the situation to pick up your target, then hit the hand scanner to
find doctor carson under some rubble, consume him for a scene, then head out.

Outside you find a Goliath, and a new bonus, don't let the goliath hit you.  I
suggest the whipfist and the claws, use the whipfist to get his attention, then
avoid him from rooftop until he stuns himself, then whipfist his face and leg.
when he impales the ground, claw his hand to tear it off, then get away from
him while he belly flops the ground, it's not easy, but feel free to restart
from your last checkpoint to get the bonus, but it's not essential you grab it.

After the Goliath goes down, a few brawlers come in to play, you know the drill,
tendrils and claws.  After they go down, you hop into a chopper.  You get
swarmed by a group of evolved.  If you have a full three mass bars, a single
devestator will hose the three of them to absorbable levels, just devestate and
wrap up.  After all's said and done, you get a scene and it's mission clear.

Back in free roam, re-stock your mass and health if needed and then move to the
"M" marker, again, by air preferably.

A Labor of Love

This mission is good on a lot of levels. Head to the marker, as per usual, and
then hammerfist the gate.  After a bit, a new friend shows up, one who can hit
the door a lot harder than you, after it's over, all your powers are boosted,
your pack is now juggernauts, just let them hammer at the door while you get
one hit kills against just about everything.  Only kill marked enemies, some
of the infected are on your side.  If you feel the need for a bit more chaos,
call in your pack to help out, but it's not necessary.  After a bit, it wears
off and you have to pick up an alpha juggernaut, just bio bomb or use a chopper,
then consume him.  Call a new pack and have them hammer in the door.  When it
goes down, move in.  A scene and mission clear

Level up, I suggest another round of regeneration  Now, this is the last marker
and the last mission, if you want to hit any bonuses or any collectibles, this
is the time, otherwise, move to the marker and let's finish this.


As you approach, a scene, and the battle starts.  Mercer moves through all of
his arm powers, one by one.  I suggest keeping the whipfist and the claws on
you at all times.  Periodically, he'll trigger a short scene with a timed input
from you, if you do it right, he will become vulnerable to a throw, just follow
the button prompts, it's dodge for the blade and hammerfist, and block for the

Blade: Jump into the air and hit him with a charged whipfist, you can not use
the same power he's using or he'll auto-counter it for some heavy damage on

Whipfist: Whipfist attack is out, I suggest the claw pounce attack, but focus
heavily on dodging or blocking his attacks, nothing major, you can block
everything at this point, and he can't touch you.

Hammerfist: Same as blade, but be sure to jump into the air, the hammerfist
attack is brutal if you are on the ground.  Don't try to block his hammers,
you can't, just stay airborne and whipfist him.  After you take his third
health bar, a animation scene occurs, he hits you with what he has, and you
rip his arms off one by one, then press square to consume him.  I won't give
away the ending, but I, for one, was not impressed.  And for the last time,
mission complete.

After the game is all wrapped up and the final scenes are done, be sure to save
your game, you can continue on in free roam to pick up the collectibles and the
radnet and blacknet missions, I suggest keeping a good save where you finished
everything so you can play around if you want.  I realize this guide only covers
the main story so far, but I'm uploading it as is, I will continue to update as
time permits going forward.  Thanks for reading, and if you have any hints or
suggestions, I can be reached at seventhsage (at) Gmail (dot) com.

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