Guide - Guide for Rallisport Challenge
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Rallisport Challenge Platform: Xbox Players: 1-4 Music Support: Yes E-mail me with questions, comments or anything else about this FAQ or anything else of mine on this site at email@example.com. Thanks. ============================================================================= I. Version History/Introduction II. Basic Controls III. Co-Driver Pace Notes IV. Menus Option Menu Race Options Menu Pause Menu V. Game Modes VI. Car List VII. Track List VIII. Credits ============================================================================= --- I. Version History/Introduction 3/28/02 - FAQ Up hope to update with Car Descriptions, Class Descriptions and Race Type Descriptions. Version .90 Rallying Like Mother Nature Intended Get Rallisport Challenge and experience the white-knuckle thrill of hard-driving, off-road rally action. Test your nerve and skill against the worst Mother Nature can throw at you - as you compete for global domination in the machines you\'ve have always wanted to drive Rallying means sliding into hard turns on loose surfaces, losing and regaining traction, and mastering terrain that no ordinary machine would dare attempt. While a novice racer can slide into a tight turn, an experienced rally racer learns to drift the car sideways through a turn to shave precious milliseconds off the clock. ============================================================================= II. Basic Controls The controls stated here are the default settings but they can be adjusted between two other control setups through the Options Menu. Driving Controls: Left/Right Moving Analog Stick Left/Right or D-pad Accelerate* Right Trigger Brake*/Reverse* Left Trigger Emergency Brake A Button Down Shift B Button (Only for selected manual transmission) Up Shift X Button (Only for selected manual transmission) *=Pressure Sensitive (Harder hold better performance) System Controls: Change Camera View Y Button Look Back Black Button Reset Car on Track White Button Pause/Resume Start Button Cancel/Return Black Button --- III. Co-Driver Pace Notes Bank A wall of dirt. Banks The road leans to one side. Bumps A small but noticeable mound in the track. Careful General road conditions ahead require careful driving. Caution ! Will be followed by a specific obstacle to carefully do. Ditch A trench in the ground, usually described as inside or out. Don\'t Cut A warning not to take a shortcut through terrain may be hazard. Easy Turn A mild turn to left or right. Very little or no braking. Exposure Road runs along the edge of a cliff or steep drop off. Fence Indicated as located inside of out. Gravel Road surface changes to gravel Hairpin Turn An extremely turn that requires expert braking to negotiate. Hard Turn A severe turn to the left or right that requires braking. Inside Located on the inside of a curve (rocks etc.) Into A turn that leads directly to another turn Long A Long: Turn, Straightway etc. Medium Turn A more difficult turn that may require braking or skidding. Mud Road surface changes to mud. Narrows Path in road will become narrow requiring precision driving. Onto A new road surface. Opens A curve that becomes less severe before straightening. Outside Located on the outside of a curve (rocks, people etc.) Over Bride Prepare to cross-upcoming bridge. Over Crest Incline in elevation like a hill. Over finish The finish line (Never stop accelerating) Over Jump A ramp or severe bump in road causing significant air. Rocks Indicated as inside or out of a curve. Sand Road surface changes to sand. Square Turn 90-degree turn to left or right requires moderate braking. Tarmac Road surface changes to tarmac (asphalt, concrete?) Tightens Curve that becomes more severe before straightening. Tight Hairpin Turn Extremely difficult and the most severe turn. Trees Indicated as located inside or out of a curve. ============================================================================= IV. Menus - Option Menu - Controller Settings - The controller setting menu lets you choose a preferred button configuration for your acceleration, brakes, gearshift, and steering. However, no matter which you choose, navigating the menus will always use A/Start buttons to select and B/Back to backtrack through previously viewed menus. To scroll through your controller options, press right or left on your D-pad and then press A to accept your choice or B to back out of it. You also have the option to turn off the controller vibration here. Display Option - You can configure your HUD or select which camera angles are available during the game. To configure your HUD - Select configure HUD from the Display Options menu and then press A. To change the options, highlight the option you wish to alter, press a, and then press right or left on the D-pad to accept your choice. Gauge Type-Select an analog or digital display Driving Aids-Select, a map or pace notes as your preferred visual driving aid type or turn aids off. Speedometer-Select MPH or KPH. Reset To Default-Sets everything to factory defaults. To configure your camera angles - Select camera options from the Display Options menu, and then press A. Highlight the camera angle you wish to turn on or off and press A. Press A again to select your choice. You can toggle through your selected camera angles during a race by pressing the Y button. Music Playlist Add music to your list-Highlight your wanted song in the left column you want to add and press A to add the song to your playlist. Songs in right column are active songs. Remove music from your list-Highlight that unwanted song in the right column and press A to remove the song from your playlist. Sound Options Master Volume Adjust the overall volume of all sounds at once Music Music volume Engine Volume of this can be very helpful if using manual tranny. Speech Volume of co-drive to hear valuable navigational tips Environment Cheering crowds volume View Records-View Records to reminisce over your best times. Credits-Meet team behind Rallisport Challenge - Race Option Menu - This is available before every race and is very useful for different tracks of different surface and if it has many turns. Transmission Choose either automatic or manual Tyres Choose from tarmac, intermediate, gravel, snow, or ice tyres. Car Settings Tweak cars performance -Suspension Soft to avoid damage medium or hard for precision driving. -Gear Radio Short for quick acceleration medium or long for higher speed. -Power Ratio Where you want the power. Front more traction Middle or Rear. -Brake Balance Where you want the braking. Front, Middle or Rear -Steering Loose or Tight steering - Pause Menu - Most of the options here are found in the full options menu. Continue Race Return to exact place as where paused Configure HUD Select onscreen visuals Camera Options Select camera angels you want on or off Sound Options Adjust sound/volume of everything Restart Restart current race. Not available during career racing. Retire Quit current race. ============================================================================= V. Game Modes Career-Everyone has to start somewhere. You will start in the Pro circuit with a limited selection of cars. From there, you will have to race to prove yourself and unlock new cars and tougher events. Each event consists of several stages, but you don\'t need to win every stage to win the event. Every time you finish a stage, you earn points to rank higher. You also can earn points but achieving a high top speed, excellent lap time, and avoiding car damage. After each event your points are totaled up and added to your overall total, bringing you closer to qualifying for anew event class and unlocking new cars. As you progress through the different race classes-Pro, Expert, Classic and Unlimited-you\'ll unlock groups of cars that help you stay competitive. Consistently superior racers will be rewarded with special bonus cars. Single Race-Single Race Mode lets you compete simultaneously against three computer-controller opponents on any unlocked tracks. Tough these races will not contribute to your point total, you can use Sing Races to sharpen your skills against the computer, or to just get in a quick race without entering a Career Event. Time Attack-Time Attack Mode allows you to race, undistracted, on the unlocked track of your choice. Your co-drive will still be there to give you navigational cues (rally and Hill Climb races only), but no other racers will be present, and you won\'t gain any points to use for unlocking new cars and events. Time attack also gives you the opportunity to save your best runs in the form of a ghost, which you can race against to improve your skills and times. After completing a Time Attack, you can save your new ghost to the Xbox hard drive. You can load these ghosts later to race repeatedly. Track records will always be saved to The Xbox hard drive, but you can only create ghosts in Time Attack Mode. Multiplayer-Some race for glory. Some race for the money. However, for others, there\'s nothing like the sheer thrill of humiliating your friends. Up to four players can compete simultaneously in a multiplayer race. From the game menu select Multiplayer. RSC will automatically detect the number of controllers and make the same number of slots available for racing. Unused controller ports will be ignored and those slots will be close for the race. Once the race is joined, all players get the chance to optimize their car settings. The played who fist entered Multiplayer Mode from the game menu gets the added options of determining the number of laps in the race, and where or the Time Elimination option is enabled. With this option enabled anyone who drives more than 30 seconds behind the leader will e dropped from the race. ============================================================================= VI. Car List This is the list of cars available in the game. First 8 Cars are available in the beggining the rest you have to unlock in the Career Mode. Last three specifications are out of 12. Ford Escort Hp: 312 HP Torque: 610 NM Weight: 1230 KG Wheeldrive: 4WD Gears: 6 Speed: 10 out of 12 Handling: 9 out of 12 Accele: 8 out of 12 Volkswagon Beetle Hp: 204 HP Torque: 271 NM Weight: 1000 KG Wheeldrive: 4WD Gears: 6 Speed: 10 Handling: 9 Accele: 7 Toyota Corolla Hp: 300 HP Torque: 510 NM Weight: 1230 KG Wheeldrive: 4WD Gears: 6 Speed: 10 Handling: 10 Accele: 7 Peugeot 306 Hp: 275 HP Torque: 454 NM Weight: 960 KG Wheeldrive: Front Wheel Drive Gears: 6 Speed: 10 Handling: 8 Accele: 9 Mitsibishi Lance Evo VI Hp: 300 HP Torque: 691 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 10 Accele: 8 Subaru Impreza Hp: 247 HP Torque: 331 NM Weight: 1340 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 9 Accele: 7 Ford Focus Hp: 300 HP Torque: 549 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 9 Accele: 8 Peugeto 206 Hp: 300 HP Torque: 534 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 11 Accele: 7 ^Cars Above Are Available At The Beggining^ Saab 93 Hp: 540 HP Torque: 630 NM Weight: 1100 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 12 Accele: 9 Opel Astra Hp: 510 HP Torque: 658 NM Weight: 1120 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 12 Accele: 9 Ford Focus Hp: 526 HP Torque: 728 NM Weight: 1120 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 11 Accele: 9 Citroen Xsara Hp: 510 HP Torque: 681 NM Weight: 1120 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 11 Accele: 8 Misibishi Lance Evo 65 Hp: 330 HP Torque: 488 NM Weight: 1230 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 10 Accele: 9 Subaru Impreza Hp: 300 HP Torque: 476 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 10 Accele: 9 Lancia Delta Hp: 345 HP Torque: 450 NM Weight: 1149 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 8 Accele: 9 Nissan Skyline Hp: 850 HP Torque: 1302 NM Weight: 1540 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 8 Accele: 9 Metro GR4 Hp: 410 HP Torque: 504 NM Weight: 1030 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 9 Accele: 8 Peugeot 205 Hp: 500 HP Torque: 499 NM Weight: 910 KG Wheeldrive: 4 Gears: 5 Speed: 11 Handling: 9 Accele: 10 Audi Quattro Hp: 530 HP Torque: 790 NM Weight: 1298 KG Wheeldrive: 4 Gears: 5 Speed: 11 Handling: 8 Accele: 10 Lancia Delta Hp: 550 HP Torque: 686 NM Weight: 970 KG Wheeldrive: 4 Gears: 5 Speed: 11 Handling: 8 Accele: 10 Peugeot 405 Hp: 520 HP Torque: 637 NM Weight: 880 KG Wheeldrive: 4 Gears: 6 Speed: 12 Handling: 10 Accele: 11 Audi Quattro Hp: 600 HP Torque: 590 NM Weight: 1298 KG Wheeldrive: 4 Gears: 5 Speed: 12 Handling: 9 Accele: 10 Suzuki Grand Vitara Hp: 981 HP Torque: 931 NM Weight: 800 KG Wheeldrive: 4 Gears: 6 Speed: 12 Handling: 10 Accele: 11 Toyota Tacoma Hp: 850 HP Torque: 755 NM Weight: 885 KG Wheeldrive: 4 Gears: 5 Speed: 12 Handling: 9 Accele: 11 ============================================================================= VII. Track List Safari Tracks: SS-1 Surface: 84% Sand 16% Tarmac Length: 5.6 Kilometers Elevation: 0 Meters SS-2 Surface: 100% Sand Length: 5 Kilometes Elevation: 28 Meters SS-3 Surface: 80% Tarmac 20% Sand Length: 4.2 Kilometers Elevation: 0 Meters SS-4 Surface: 100% Sand Length: 5.4 Kilometes Elevation: -42 Meters SS-5 Surface: 78% Sand 22% Tarmac Length: 3.9 Kilometers Elevation: -2 Meters SS-6 Surface: 78% Sand 22% Tarmac Length: 3.9 Kilometers Elevation: 2 Meters Pacific Tracks: SS-1 Surface: 100% Mud Length: 3.7 Kilometers Elevation: 12 Meters SS-2 Surface: 100% Mud Length: 5.3 Kilometers Elevation: -82 Meters SS-3 Surface: 100% Mud Length: 4.2 Kilometers Elevation: -6 Meters SS-4 Surface: 100% Mud Length: 3 Kilometers Elevation: .9 Meters SS-5 Surface: 100% Mud Length: 4.6 Kilometers Elevation: 1 Meter SS-6 Surface: 79% Mud 21% Tarmac Length: 3.9 Kilomters Elevation: -21 Meters Mediterranean Tracks: SS-1 Surface: 26% Gravel 74% Tarmac Length: 3.1 Kilometers Elevation: 93 Meters SS-2 Surface: 16% Gravel 84% Tarmac Length: 4.9 Kilometers Elevation: -97 Meters SS-3 Surface: 24% Gravel 76% Tarmac Length: 3.4 Kilometers Elevation: -148 Meters SS-4 Surface: 18% Gravel 82% Tarmac Length: 4.4 Kilometers Elevation: 58 Meters SS-5 Surface: 100% Tarmac Length: 3.4 Kilometers Elevation: -10 Meters SS-6 Surface: 100% Tarmac Length: 3.4 Kilometers Elevation: 10 Meters Hillclimb Tracks: Vista Peak Base Surface: 100% Gravel Length: 3.6 Kilometers Elevation: 299 Meters Vista Peak Ridge Surface: 100% Gravel Length: 4.1 Kilometers Elevation: 289 Meters Vista Peak Summit Surface: 100% Gravel Length: 3.2 Kilometers Elevation: 194 Meters Mt Kiwi Base Surface: 100% Gravel Length: 3.9 Kilometers Elevation: 293 Meters Mt Kiwi Ridge Surface: 100% Gravel Length: 3.8 Kilometers Elevation: 462 Meters Mt Kiwi Summit Surface: 100% Gravel Length: 3.3 Kilometers Elevation: 411 Meters Koeing Base Surface: 100% Icy Tarmac Length: 4.3 Kilometers Elevation: 306 Meters Koeing Ridge Surface: 100% Icy Tarmac Length: 3.9 Kilometers Elevation: 417 Meters Koeing Mt Summit Surface: 100% Icy Tarmac Length: 4.2 Kilometers Elevation: 284 Meters Ice Racing: North Hill Circuit Surface: 100% Ice Length: 1.3 Kilometers Elevation: 0 Meters North Hill Speedway Surface: 100% Ice Length: 1.3 Kilometers Elevation: 0 Meters Frost Ridge 1 Surface: 100% Ice Length: 1.1 Kilometers Elevation: 0 Meters Frost Ridge 2 Surface: 100% Ice Length: .9 Kilometers Elevation: 0 Meters Lake Bauer Short Surface: 100% Ice Length: 1.2 Kilometers Elevation: 0 Meters Lake Bauer Surface: 100% Ice Length: 1.9 Kilometers Elevation: 0 Meters Rallycross Tracks: Lake Point Ring Surface: 61% Gravel 39% Tarmac Length: 2.5 Kilometers Elevation: 0 Meters Lake Point Course Surface: 61% Gravel 39% Tarmac Length: 2.6 Kilometers Elevation: 0 Meters Deer Park Surface: 75% Gravel 25% Tarmac Length: 1.6 Kilometers Elevation: 0 Meters Deer Park Raceway Surface: 53% Gravel 47% Tarmac Length: 1.8 Kilometers Elevation: 0 Meters Petersfield Surface: 62% Mud 38% Tarmac Length: 1.9 Kilometers Elevation: 0 Meters Petersfield Circuit Surface: 46% Mud 54% Tarmac Length: 1.5 Kilometers Elevation: 0 Meters ============================================================================= VIII. Credits Thanks to: Bill Gates making the Xbox. Rallisport manual CjayC for an awesome site. In addition, me of course. --- Please don\'t use the FAQ without e-mailing me for my permission at firstname.lastname@example.org. Also e-mail me with any questions, comments or anything else about this FAQ or anything of mine on gamefaqs. Andy K / andy420 / GundamW420