Guide - Guide for Rallisport Challenge

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Rallisport Challenge
  Platform: Xbox
  Players: 1-4
  Music Support: Yes

E-mail me with questions, comments or anything else about this FAQ or 
anything else of mine on this site at [email protected]. Thanks.

=============================================================================

I.     Version History/Introduction
II.    Basic Controls
III.   Co-Driver Pace Notes
IV.    Menus
	  Option Menu
	  Race Options Menu
	  Pause Menu
V.     Game Modes
VI.    Car List
VII.   Track List
VIII.  Credits

=============================================================================

---
I. Version History/Introduction

3/28/02 - FAQ Up hope to update with Car Descriptions, Class Descriptions 
and Race Type Descriptions. Version .90


Rallying Like Mother Nature Intended

Get Rallisport Challenge and experience the white-knuckle thrill of 
hard-driving, off-road rally action.  Test your nerve and skill against the 
worst Mother Nature can throw at you - as you compete for global domination 
in the machines you\'ve have always wanted to drive

Rallying means sliding into hard turns on loose surfaces, losing and 
regaining traction, and mastering terrain that no ordinary machine would 
dare attempt.  While a novice racer can slide into a tight turn, an 
experienced rally racer learns to drift the car sideways through a turn to 
shave precious milliseconds off the clock.

=============================================================================
II. Basic Controls

The controls stated here are the default settings but they can be adjusted 
between two other control setups through the Options Menu.

Driving Controls:

Left/Right		Moving Analog Stick Left/Right or D-pad
Accelerate*		Right Trigger
Brake*/Reverse*		Left Trigger
Emergency Brake		A Button
Down Shift		B Button (Only for selected manual transmission)
Up Shift		X Button (Only for selected manual transmission)

*=Pressure Sensitive (Harder hold better performance)

System Controls:

Change Camera View	Y Button
Look Back		Black Button
Reset Car on Track	White Button
Pause/Resume		Start Button
Cancel/Return		Black Button

---
III. Co-Driver Pace Notes

Bank		A wall of dirt.
Banks		The road leans to one side.
Bumps		A small but noticeable mound in the track.
Careful		General road conditions ahead require careful driving.
Caution		! Will be followed by a specific obstacle to carefully do.
Ditch		A trench in the ground, usually described as inside or out.
Don\'t Cut	A warning not to take a shortcut through terrain may be hazard.
Easy Turn	A mild turn to left or right. Very little or no braking.
Exposure	Road runs along the edge of a cliff or steep drop off.
Fence		Indicated as located inside of out.
Gravel		Road surface changes to gravel
Hairpin Turn	An extremely turn that requires expert braking to negotiate.
Hard Turn	A severe turn to the left or right that requires braking.
Inside		Located on the inside of a curve (rocks etc.)
Into		A turn that leads directly to another turn
Long		A Long: Turn, Straightway etc.
Medium Turn	A more difficult turn that may require braking or skidding.
Mud		Road surface changes to mud.
Narrows		Path in road will become narrow requiring precision driving.
Onto		A new road surface.
Opens		A curve that becomes less severe before straightening.
Outside		Located on the outside of a curve (rocks, people etc.)
Over Bride	Prepare to cross-upcoming bridge.
Over Crest	Incline in elevation like a hill.
Over finish	The finish line (Never stop accelerating)
Over Jump	A ramp or severe bump in road causing significant air.
Rocks		Indicated as inside or out of a curve.
Sand		Road surface changes to sand.
Square Turn	90-degree turn to left or right requires moderate braking.
Tarmac		Road surface changes to tarmac (asphalt, concrete?)
Tightens	Curve that becomes more severe before straightening.
Tight Hairpin Turn	Extremely difficult and the most severe turn.
Trees		Indicated as located inside or out of a curve.

=============================================================================
IV. Menus

-
Option Menu
-

Controller Settings - The controller setting menu lets you choose a 
preferred button configuration for your acceleration, brakes, gearshift, and 
steering.  However, no matter which you choose, navigating the menus will 
always use A/Start buttons to select and B/Back to backtrack through 
previously viewed menus. To scroll through your controller options, press 
right or left on your D-pad and then press A to accept your choice or B to 
back out of it.

You also have the option to turn off the controller vibration here.

Display Option - You can configure your HUD or select which camera angles 
are available during the game.

To configure your HUD - Select configure HUD from the Display Options menu 
and then press A.  To change the options, highlight the option you wish to 
alter, press a, and then press right or left on the D-pad to accept your 
choice.

	Gauge Type-Select an analog or digital display
	Driving Aids-Select, a map or pace notes as your preferred visual driving 
aid type or 		turn aids off.
	Speedometer-Select MPH or KPH.
	Reset To Default-Sets everything to factory defaults.

To configure your camera angles - Select camera options from the Display 
Options menu, and then press A.  Highlight the camera angle you wish to turn 
on or off and press A. Press A again to select your choice. You can toggle 
through your selected camera angles during a race by pressing the Y button.

Music Playlist

Add music to your list-Highlight your wanted song in the left column you 
want to add and press A to add the song to your playlist. Songs in right 
column are active songs.

Remove music from your list-Highlight that unwanted song in the right column 
and press A to remove the song from your playlist.

Sound Options

Master Volume	Adjust the overall volume of all sounds at once
Music		Music volume
Engine		Volume of this can be very helpful if using manual tranny.
Speech		Volume of co-drive to hear valuable navigational tips
Environment	Cheering crowds volume

View Records-View Records to reminisce over your best times.
Credits-Meet team behind Rallisport Challenge

-
Race Option Menu
-

This is available before every race and is very useful for different tracks 
of different surface and if it has many turns.

Transmission	Choose either automatic or manual
Tyres		Choose from tarmac, intermediate, gravel, snow, or ice tyres.
Car Settings	Tweak cars performance
-Suspension	Soft to avoid damage medium or hard for precision driving.
-Gear Radio	Short for quick acceleration medium or long for higher speed.
-Power Ratio	Where you want the power. Front more traction Middle or Rear.
-Brake Balance	Where you want the braking. Front, Middle or Rear
-Steering	Loose or Tight steering

-
Pause Menu
-

Most of the options here are found in the full options menu.

Continue Race	Return to exact place as where paused
Configure HUD	Select onscreen visuals
Camera Options	Select camera angels you want on or off
Sound Options	Adjust sound/volume of everything
Restart		Restart current race. Not available during career racing.
Retire		Quit current race.

=============================================================================
V. Game Modes

	Career-Everyone has to start somewhere.  You will start in the Pro 
circuit 
with a limited selection of cars.  From there, you will have to race to 
prove yourself and unlock new cars and tougher events. Each event consists 
of several stages, but you don\'t need to win every stage to win the event.  
Every time you finish a stage, you earn points to rank higher.  You also can 
earn points but achieving a high top speed, excellent lap time, and avoiding 
car damage.  After each event your points are totaled up and added to your 
overall total, bringing you closer to qualifying for anew event class and 
unlocking new cars. As you progress through the different race classes-Pro, 
Expert, Classic and Unlimited-you\'ll unlock groups of cars that help you 
stay competitive.  Consistently superior racers will be rewarded with 
special bonus cars.

	Single Race-Single Race Mode lets you compete simultaneously against 
three 
computer-controller opponents on any unlocked tracks. Tough these races will 
not contribute to your point total, you can use Sing Races to sharpen your 
skills against the computer, or to just get in a quick race without entering 
a Career Event.

	Time Attack-Time Attack Mode allows you to race, undistracted, on the 
unlocked track of your choice. Your co-drive will still be there to give you 
navigational cues (rally and Hill Climb races only), but no other racers 
will be present, and you won\'t gain any points to use for unlocking new cars 
and events. Time attack also gives you the opportunity to save your best 
runs in the form of a ghost, which you can race against to improve your 
skills and times. After completing a Time Attack, you can save your new 
ghost to the Xbox hard drive. You can load these ghosts later to race 
repeatedly. Track records will always be saved to The Xbox hard drive, but 
you can only create ghosts in Time Attack Mode.

	Multiplayer-Some race for glory. Some race for the money. However, for 
others, there\'s nothing like the sheer thrill of humiliating your friends. 
Up to four players can compete simultaneously in a multiplayer race. From 
the game menu select Multiplayer. RSC will automatically detect the number 
of controllers and make the same number of slots available for racing. 
Unused controller ports will be ignored and those slots will be close for 
the race. Once the race is joined, all players get the chance to optimize 
their car settings. The played who fist entered Multiplayer Mode from the 
game menu gets the added options of determining the number of laps in the 
race, and where or the Time Elimination option is enabled. With this option 
enabled anyone who drives more than 30 seconds behind the leader will e 
dropped from the race.

=============================================================================
VI. Car List

This is the list of cars available in the game. First 8 Cars are available 
in the beggining the rest you have to unlock in the Career Mode. Last three 
specifications are out of 12.

Ford Escort
        Hp: 312 HP
    Torque: 610 NM
    Weight: 1230 KG
Wheeldrive: 4WD
     Gears: 6
     Speed: 10 out of 12
  Handling: 9 out of 12
    Accele: 8 out of 12

Volkswagon Beetle
        Hp: 204 HP
    Torque: 271 NM
    Weight: 1000 KG
Wheeldrive: 4WD
     Gears: 6
     Speed: 10
  Handling: 9
    Accele: 7

Toyota Corolla
        Hp: 300 HP
    Torque: 510 NM
    Weight: 1230 KG
Wheeldrive: 4WD
     Gears: 6
     Speed: 10
  Handling: 10
    Accele: 7

Peugeot 306
        Hp: 275 HP
    Torque: 454 NM
    Weight: 960 KG
Wheeldrive: Front Wheel Drive
     Gears: 6
     Speed: 10
  Handling: 8
    Accele: 9

Mitsibishi Lance Evo VI
        Hp: 300 HP
    Torque: 691 NM
    Weight: 1230 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 10
    Accele: 8

Subaru Impreza
        Hp: 247 HP
    Torque: 331 NM
    Weight: 1340 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 9
    Accele: 7

Ford Focus
        Hp: 300 HP
    Torque: 549 NM
    Weight: 1230 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 9
    Accele: 8

Peugeto 206
        Hp: 300 HP
    Torque: 534 NM
    Weight: 1230 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 11
    Accele: 7

^Cars Above Are Available At The Beggining^

Saab 93
        Hp: 540 HP
    Torque: 630 NM
    Weight: 1100 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 12
    Accele: 9

Opel Astra
        Hp: 510 HP
    Torque: 658 NM
    Weight: 1120 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 12
    Accele: 9

Ford Focus
        Hp: 526 HP
    Torque: 728 NM
    Weight: 1120 KG
Wheeldrive: 4
     Gears: 5
     Speed: 10
  Handling: 11
    Accele: 9

Citroen Xsara
        Hp: 510 HP
    Torque: 681 NM
    Weight: 1120 KG
Wheeldrive: 4
     Gears: 5
     Speed: 10
  Handling: 11
    Accele: 8

Misibishi Lance Evo 65
        Hp: 330 HP
    Torque: 488 NM
    Weight: 1230 KG
Wheeldrive: 4
     Gears: 5
     Speed: 10
  Handling: 10
    Accele: 9

Subaru Impreza
        Hp: 300 HP
    Torque: 476 NM
    Weight: 1230 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 10
    Accele: 9

Lancia Delta
        Hp: 345 HP
    Torque: 450 NM
    Weight: 1149 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 8
    Accele: 9

Nissan Skyline
        Hp: 850 HP
    Torque: 1302 NM
    Weight: 1540 KG
Wheeldrive: 4
     Gears: 6
     Speed: 10
  Handling: 8
    Accele: 9

Metro GR4
        Hp: 410 HP
    Torque: 504 NM
    Weight: 1030 KG
Wheeldrive: 4
     Gears: 5
     Speed: 10
  Handling: 9
    Accele: 8

Peugeot 205
        Hp: 500 HP
    Torque: 499 NM
    Weight: 910 KG
Wheeldrive: 4
     Gears: 5
     Speed: 11
  Handling: 9
    Accele: 10

Audi Quattro
        Hp: 530 HP
    Torque: 790 NM
    Weight: 1298 KG
Wheeldrive: 4
     Gears: 5
     Speed: 11
  Handling: 8
    Accele: 10

Lancia Delta
        Hp: 550 HP
    Torque: 686 NM
    Weight: 970 KG
Wheeldrive: 4
     Gears: 5
     Speed: 11
  Handling: 8
    Accele: 10

Peugeot 405
        Hp: 520 HP
    Torque: 637 NM
    Weight: 880 KG
Wheeldrive: 4
     Gears: 6
     Speed: 12
  Handling: 10
    Accele: 11

Audi Quattro
        Hp: 600 HP
    Torque: 590 NM
    Weight: 1298 KG
Wheeldrive: 4
     Gears: 5
     Speed: 12
  Handling: 9
    Accele: 10

Suzuki Grand Vitara
        Hp: 981 HP
    Torque: 931 NM
    Weight: 800 KG
Wheeldrive: 4
     Gears: 6
     Speed: 12
  Handling: 10
    Accele: 11

Toyota Tacoma
        Hp: 850 HP
    Torque: 755 NM
    Weight: 885 KG
Wheeldrive: 4
     Gears: 5
     Speed: 12
  Handling: 9
    Accele: 11

=============================================================================
VII. Track List

Safari Tracks:

  SS-1
     Surface: 84% Sand 16% Tarmac
     Length: 5.6 Kilometers
     Elevation: 0 Meters

  SS-2
     Surface: 100% Sand
     Length: 5 Kilometes
     Elevation: 28 Meters

  SS-3
     Surface: 80% Tarmac 20% Sand
     Length: 4.2 Kilometers
     Elevation: 0 Meters

  SS-4
     Surface: 100% Sand
     Length: 5.4 Kilometes
     Elevation: -42 Meters

  SS-5
     Surface: 78% Sand 22% Tarmac
     Length: 3.9 Kilometers
     Elevation: -2 Meters

  SS-6
     Surface: 78% Sand 22% Tarmac
     Length: 3.9 Kilometers
     Elevation: 2 Meters

Pacific Tracks:

  SS-1
     Surface: 100% Mud
     Length: 3.7 Kilometers
     Elevation: 12 Meters

  SS-2
     Surface: 100% Mud
     Length: 5.3 Kilometers
     Elevation: -82 Meters

  SS-3
     Surface: 100% Mud
     Length:  4.2 Kilometers
     Elevation: -6 Meters

  SS-4
     Surface: 100% Mud
     Length: 3 Kilometers
     Elevation: .9 Meters

  SS-5
     Surface: 100% Mud
     Length: 4.6 Kilometers
     Elevation: 1 Meter

  SS-6
     Surface: 79% Mud 21% Tarmac
     Length: 3.9 Kilomters
     Elevation: -21 Meters

Mediterranean Tracks:

  SS-1
     Surface: 26% Gravel 74% Tarmac
     Length: 3.1 Kilometers
     Elevation: 93 Meters

  SS-2
     Surface: 16% Gravel 84% Tarmac
     Length: 4.9 Kilometers
     Elevation: -97 Meters

  SS-3
     Surface: 24% Gravel 76% Tarmac
     Length: 3.4 Kilometers
     Elevation: -148 Meters

  SS-4
     Surface: 18% Gravel 82% Tarmac
     Length: 4.4 Kilometers
     Elevation: 58 Meters

  SS-5
     Surface: 100% Tarmac
     Length: 3.4 Kilometers
     Elevation: -10 Meters

  SS-6
     Surface: 100% Tarmac
     Length: 3.4 Kilometers
     Elevation: 10 Meters

Hillclimb Tracks:

  Vista Peak Base
     Surface: 100% Gravel
     Length: 3.6 Kilometers
     Elevation: 299 Meters

  Vista Peak Ridge
     Surface: 100% Gravel
     Length: 4.1 Kilometers
     Elevation: 289 Meters

  Vista Peak Summit
     Surface: 100% Gravel
     Length: 3.2 Kilometers
     Elevation:  194 Meters

  Mt Kiwi Base
     Surface: 100% Gravel
     Length: 3.9 Kilometers
     Elevation: 293 Meters

  Mt Kiwi Ridge
     Surface: 100% Gravel
     Length: 3.8 Kilometers
     Elevation: 462 Meters

  Mt Kiwi Summit
     Surface: 100% Gravel
     Length: 3.3 Kilometers
     Elevation: 411 Meters

  Koeing Base
     Surface: 100% Icy Tarmac
     Length: 4.3 Kilometers
     Elevation: 306 Meters

  Koeing Ridge
     Surface: 100% Icy Tarmac
     Length: 3.9 Kilometers
     Elevation: 417 Meters

  Koeing Mt Summit
     Surface: 100% Icy Tarmac
     Length: 4.2 Kilometers
     Elevation: 284 Meters

Ice Racing:

  North Hill Circuit
     Surface: 100% Ice
     Length: 1.3 Kilometers
     Elevation: 0 Meters

  North Hill Speedway
     Surface: 100% Ice
     Length: 1.3 Kilometers
     Elevation: 0 Meters

  Frost Ridge 1
     Surface: 100% Ice
     Length: 1.1 Kilometers
     Elevation: 0 Meters

  Frost Ridge 2
     Surface: 100% Ice
     Length: .9 Kilometers
     Elevation: 0 Meters

  Lake Bauer Short
     Surface: 100% Ice
     Length: 1.2 Kilometers
     Elevation: 0 Meters

  Lake Bauer
     Surface: 100% Ice
     Length:  1.9 Kilometers
     Elevation: 0 Meters

Rallycross Tracks:

  Lake Point Ring
     Surface: 61% Gravel 39% Tarmac
     Length: 2.5 Kilometers
     Elevation: 0 Meters

  Lake Point Course
     Surface: 61% Gravel 39% Tarmac
     Length: 2.6 Kilometers
     Elevation: 0 Meters

  Deer Park
     Surface: 75% Gravel 25% Tarmac
     Length: 1.6 Kilometers
     Elevation: 0 Meters

  Deer Park Raceway
     Surface: 53% Gravel 47% Tarmac
     Length: 1.8 Kilometers
     Elevation: 0 Meters

  Petersfield
     Surface: 62% Mud 38% Tarmac
     Length: 1.9 Kilometers
     Elevation: 0 Meters

  Petersfield Circuit
     Surface: 46% Mud 54% Tarmac
     Length: 1.5 Kilometers
     Elevation: 0 Meters

=============================================================================
VIII. Credits

Thanks to:

Bill Gates making the Xbox.
Rallisport manual
CjayC for an awesome site.
In addition, me of course.

---
Please don\'t use the FAQ without e-mailing me for my permission at 
[email protected]. Also e-mail me with any questions, comments or 
anything else about this FAQ or anything of mine on gamefaqs.

Andy K / andy420 / GundamW420



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