Guide - Guide for Resident Evil: Revelations 2
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_________________________________________________________________________/\___ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ \¯ Please click the link above to recommend this FAQ to other users. / \ For continual updates about new guides, feel free to visit our ¯¯||¯¯ facebook: facebook.com/vinh3im -- twitter: @vinheim || facebook.com/Bkstunt Thanks a ton! || __________________________________________________________________________||__ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,-------------. | `. _____ ______ ____ ___ ____ ___|__ _ ,----._____' ________ _____ _ \ _ \\ ____/ ___|_ _| _ \\ ____| \ | || _ _ | \ ____\ \ / /_ _| | | |_) | _| \___ \| || | | | _| | \| ||/|| | \| | _| \ \ / / | || | | _ <| |__/|\__) | || |_| | |__/| |\ | || | | | |__/| \ V / | || |__/| |_| \ \_____|____/___|____/|_____|_| \_|--'|_| / |_____| \_/ |___|_____| \ \ ,---' ,' `.\ ____ ________ ____,'_ _ ,-'_ _______ ___ ___ _ _ ____ | _ \\ ____\ \ / \ ____| |---' / \| _ _ |_ _/ _ \| \ | / ___| | |_) | _| \ \ / /| _| | | / _ |/ | | \|| | | | | \| \___ \ | _ <| |__/| \ V / | |__/| |__/|/ ___ \ | | | | |_| | |\ |\__) | |_| \_\_____| \_/ |_____|_____|_/ \_\|_| |___\___/|_| \_|____/ | `-----' | | | `-----------------' (_____________________________________________________________________________) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Resident Evil: Revelations 2 . Platform: PlayStation 4 Capcom: Developer | Guide Started: 03/02/15 Capcom: Publisher | Last Updated: 03/20/15 02/24/15: Release | Latest Version: 1.00 Emails: vinheim[at]gmail[do_]com | faqs[at]bkstunt[dot]com Homepages: vinheim.com ' bkstunt.com ___________________________________________________________________________ (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯) This document Copyright 2015 Alexander Paul Kleinheider This document Copyright 2015 Gregory Michael Wright ( Resident Evil: Revelations 2 Copyright 2015 Capcom ) (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯) This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Table of Contents _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To navigate much easier through this guide, I added the search system, which works just by following these simple steps: - Highlight the "Section Code" of the section which you wish to go and copy it (CTRL+C). - Press CTRL+F to bring up the search sub-menu. - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you wanted to be. Just like magic! My Section Codes were made as precise as possible, and I also prefer this method instead of having you scroll 30 min through this huge guide looking for the section you want to go. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~ --- Introduction ...................................................... [sx100] -- Contact Rules . . . . . . . . . . . . . . . . . . . . . . . [sx101] -- Donations . . . . . . . . . . . . . . . . . . . . . . . . . [sx102] --- Game Basics ....................................................... [sx200] -- Story . . . . . . . . . . . . . . . . . . . . . . . . . . . [sx201] -- Controls . . . . . . . . . . . . . . . . . . . . . . . . . [sx202] -- Characters . . . . . . . . . . . . . . . . . . . . . . . . [sx203] --- MAIN WALKTHROUGH ............................................ [sx300] EP. 1: PENAL COLONY (CLAIRE & MOIRA) -- Experimental Block . . . . . . . . . . . . . . . . . . . . [sx301] -- The Penal Colony . . . . . . . . . . . . . . . . . . . . . [sx302] -- Is anyone out there? . . . . . . . . . . . . . . . . . . . [sx303] EP. 1: PENAL COLONY (BARRY & NATALIA) -- The Penal Colony . . . . . . . . . . . . . . . . . . . . . [sx304] -- The Forest . . . . . . . . . . . . . . . . . . . . . . . . [sx305] EP. 2: CONTEMPLATION (CLAIRE & MOIRA) -- A Chance, Perhaps? . . . . . . . . . . . . . . . . . . . . [sx401] -- Heading to the Tower . . . . . . . . . . . . . . . . . . . [sx402] EP. 2: CONTEMPLATION (BARRY & NATALIA) -- Going deeper in the forest . . . . . . . . . . . . . . . . [sx403] -- Following the Trail . . . . . . . . . . . . . . . . . . . . [sx404] -- Going to the Tower . . . . . . . . . . . . . . . . . . . . [sx405] EP. 3: JUDGMENT (CLAIRE & MOIRA) -- The Processing Plant . . . . . . . . . . . . . . . . . . . [sx501] -- The Slaughterhouse . . . . . . . . . . . . . . . . . . . . [sx502] -- The Sewers . . . . . . . . . . . . . . . . . . . . . . . . [sx503] -- The Tower . . . . . . . . . . . . . . . . . . . . . . . . . [sx504] EP. 3: JUDGMENT (BARRY & NATALIA) -- The Sewers . . . . . . . . . . . . . . . . . . . . . . . . [sx505] -- The Sewage Treatment Plant . . . . . . . . . . . . . . . . [sx506] -- Arriving at the Mining Town . . . . . . . . . . . . . . . . [sx507] EP. 4: METAMORPHOSIS (CLAIRE & MOIRA) -- Meeting the Overseer . . . . . . . . . . . . . . . . . . . [sx601] -- Desperate Escape . . . . . . . . . . . . . . . . . . . . . [sx602] EP. 4: METAMORPHOSIS (BARRY & NATALIA) -- The Sluices . . . . . . . . . . . . . . . . . . . . . . . . [sx603] -- The Mines . . . . . . . . . . . . . . . . . . . . . . . . . [sx604] -- The Research Facility . . . . . . . . . . . . . . . . . . . [sx605] -- Finale . . . . . . . . . . . . . . . . . . . . . . . . . . [sx606] --- Document Transcripts .............................................. [sx700] --- Trophy List ....................................................... [sx800] --- Closure ........................................................... [sx900] -- Version History . . . . . . . . . . . . . . . . . . . . . . [sx901] -- Credits . . . . . . . . . . . . . . . . . . . . . . . . . . [sx902] -- Last Words . . . . . . . . . . . . . . . . . . . . . . . . [sx903] ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / I N T R O D U C T I O N | sx100 |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .~ vinheim ~. ¯¯¯¯¯¯¯¯¯¯¯¯¯ How's it going everyone! vinheim here and I'm back with none other than Bkstunt! After finishing our project for The Order: 1886 together, we saw that Resident Evil: Revelations 2 had no guides for it. Its weird being a really popular series, but that's when Bk and myself appear. After working on several projects together, Bk asked me if I'd like to take part in this project, which I could only say YES! To be honest I wasn't going to buy the game, but I was going to wait some time but I'm so glad I didn't wait. .~ Bkstunt ~. ¯¯¯¯¯¯¯¯¯¯¯¯¯ Hello everyone! BK is back with another guide. Who would have guessed? I'm a huge Resident Evil fan despite the shift over time to an action series. I've actually written for Resident Evil 6, so this is technically my second FAQ for a Resident Evil game. Revelations 2 goes episodic! Heh, it seems everyone is catching the "episodic bug" that is going around. Still, after playing the first episode and seeing that no one was working on a guide (that I knew of, anyways... I'm surprised Berserker hasn't posted one already), I talked my good friend Alex into splitting the work with me. Heh. This game is perfect for co-operation after all, so why shouldn't the guide be as well!? Thanks for hanging out with me yet again! I hope you all find everything you need to know with this guide! SPECIAL NOTE: This guide covers all of the episodes in one guide. Now that they are all released, no reason not to have this guide (plus, GameFAQs doesn't count anything we did before as a "guide" for the game... so... y'know... _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- C O N T A C T R U L E S | sx101 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Like us on Facebook for easy access for continual updates about our respective progress, upcoming guides, and updates! www.facebook.com/vinh3im |&| www.facebook.com/Bkstunt If you would like to use other means of communication, see the following table: __________________________________________________________________ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Contact Means | vinheim | Bkstunt | |_________________|________________________|________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Email | vinheim @ gmail | gregorio31 @ gmail | |-----------------|------------------------|------------------------| | Facebook | facebook.com/vinh3im | facebook.com/Bkstunt | |-----------------|------------------------|------------------------| | Twitter | @vinheim | facebook.com/Bkstunt | |-----------------|------------------------|------------------------| | Website | www.vinheim.com | www.bkstunt.com | |-----------------|------------------------|------------------------| | YouTube | thevinh3im | TheBlitzKnight | |_________________|________________________|________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- D O N A T I O N S | sx102 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .~ vinheim ~. ¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a little experiment of mine and I just wanna see how it goes. Well, if you found this guide to be at least somewhat useful, think about donating some money. I mean, I'm a student who pays his own school, and it's gastronomy and it consumes all the money I get at home. I'm not asking for 10-20 bucks. Whatever your heart wants to give is fine, be it 1 buck, 50 cents. Whatever the amount you can donate, I'd truly, TRULY appreciate it and your help would be greatly appreciated. Well, you can only donate through PayPal at the moment, which the account is: [email protected] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Instead of buying the official guides which cost around 20 dls., better donate half or a quarter or whatever amount to yours truly. To those who support me, thanks. - Alexander Paul Kleinheider aka vinheim .~ Bkstunt ~. ¯¯¯¯¯¯¯¯¯¯¯¯¯ First of all, let me say that my primary motivation for writing guides is, and always will be, for the gamer. However, as I've learned by writing just a few guides on new games, it can hit your pocket book! I wish they'd give me these games so I could crank out great guides, but they don't! Ah, maybe one day! Until then, if you've found this guide helpful please consider donating to help me offset my costs. You can donate to my paypal account below: Paypal ID: gregorio31 @ gmail . com ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hey, it's WAY better than paying $20 for a guide, right? Even the smallest amount will be appreciated. ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me out by shopping through me! It doesn't cost you a SINGLE CENT either, which is kick-ass. All you do is visit my webpage's donation page below: Amazon: bkstunt.com/donations.html ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you are there, you can click on the AMAZON link at the top and shop as normal. 4% of what you buy will then be sent to me. Please be sure to send me an email so I can thank you personally as well! Or just send me an email to say "Thanks!" Every one of those I read makes my day! ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / G A M E B A S I C S | sx200 |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- S T O R Y | sx201 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bioterror. The world lives with it. You live with it. Viruses are stolen, re-engineered, misused with tragic results. And who are you supposed to trust? Politicians who sell their souls for a few votes? CEOs who betray consumers for a quick buck? Count on us instead. We're above the politics. Always watching. Always ready to face the threat head on. We are the unflinching mop that sops up the evils of bioterrorism and chemical warfare. The call us... TerraSave. Because "Terr" doesn't have to end with "rist." ~ TerraSave TV Promo _______________________________________________________________________________ Resident Evil Revelations 2 takes place after the first Resident Evil Revelations game. While it isn't necessary to play the first one, we would recommend considering it as the characters here do talk about the events that occurred in it (plus, it is just a really good game in its own right). Set between Resident Evil 5 and Resident Evil 6, Revelations 2 continues the theme of bio-terrorism being a world-wide epidemic which companies and governments are trying to face. This introduces us to "TerraSave", who in their promo video appear to be doing clean-up work after Resident Evil 5. Claire Redfield and Moira Burton are then introduced as two members of TerraSave during a welcoming mixer. Things quickly take a turn for the worse, however. It seems TerraSave does indeed have their enemies... _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- C O N T R O L S | sx202 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _,.--.,_ _,.--.,_ | _____ | | _____ | |-' `'.____________________________,'` `-| ,' __ `. _ | | _ ,' .,. `. / | | \ | | | | | | / (/_\) \ ! __ \/ __ | ¯ | | ¯ ! ,-. `-' ,-. | | |__ > < __| !__ '----------' __| ([_ _]) ( O ) ! ! /\ ___`-. :::::: ,-' `-' ,-. `-' | |\ |__| ,' `. \ :::: / ,' `. ( X ) /| | `. / \ | SONY | / \ `-' ,' | | `-.____,-. \ / |______| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' (-NOTE-) You can change the control scheme from the options menu. This is the default control scheme, as seen in the in-game manual. o------------+----------------------------------------------------------------o |- L1 button | = Aim Sub-Weapon (Hold) | |============+================================================================| |- L2 button | = Ready Weapon | |============+================================================================| |- L3 button | = Crouch/Stand | |============+================================================================| |- R1 button | = Use Herbs (Hold) | |============+================================================================| |- R2 button | = Melee Attack (Fire Weapon w/L2 Held) | |============+================================================================| |- R3 button | = Light on/off. Adjust scope. | |============+================================================================| |- D-pad | = Select Weapon | | | Select Sub-Weapon (With L1 Held) | |============+================================================================| |- L analog | = Moves player | |============+================================================================| |- R analog | = Moves camera | |============+================================================================| |- Options | = Pause Menu | |============+================================================================| |- Touchpad | = Status Screen | |============+================================================================| |- X button | = Examine / Perform Action | | | Run (Hold down while moving) | | | Perform Quick Turn (Press while moving backwards) | |============+================================================================| |- [] button | = Pick Up / Reload | |============+================================================================| |- /\ button | = Switch Character | | | /\ + UP: AI Go | | | /\ + DOWN: AI Stay | |============+================================================================| |- O button | = Evade (Requires Directional Input) | o------------'----------------------------------------------------------------o ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 1 | C L A I R E & M O I R A | sx300 |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here is the meat of the guide: the walkthrough. It is our goal to guide you to ALL of the game's items. We especially focus on the collectables of the game, which include Tower Emblems, Kafka Drawings, and Insect Larva. We will also point out other items including ammo, boxes, documents and sparkle items (Items that only Moira and Natalie can see and point out). This game is also PERFECT for co-op. That goes for writing this guide, too! Haha! Bkstunt is writing for Claire and Moira while Vinheim is writing for Barry and Natalie. Now if only they can add online-play for Co-op on the Campaign. They really should! With all of that said let's get underway! Enjoy the guide everyone! _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE EXPERIMENTAL BLOCK | sx301 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Fear of night, fear of not-night." ~ Franz Kafka After the intro scenes, we'll finally gain control of Claire inside of a prison cell, with a weird bracelet on our wrist... well damn. This isn't good. At least someone opened the cell... Head out and down the hallway. Up ahead you'll hear someone shouting. Head forward to see Moira. Go interact with her and someone will let her out of her cell as well. We're clearly being toyed with here... Keep pressing forwards and open the cell door at the end of the hallway to enter a circular shaft. Bodies hanging everywhere... lovely. Head left and up the slope. Jump the gap and head up the ladder. We'll have to shimmy here to continue. Take a left after that and up the next slope. You'll hear a scream in the distance. Head forward and ignore the door to the left for now. In the back check the first alcove for a [_KNIFE_] for Claire and a [_FLASHLIGHT_] for Moira. Yes, she gets a flashlight. We can only control Claire for now, so swing the knife a bit and head back to that door. Open it up and... it's disgusting. Go break the window with your knife and jump over to the next room. The [_RULES FOR MONITORING TEST SUBJECTS_] document is in here to the left. Exit the door now and head left to the next door. In here go forward and interact with the trash blocking the hallway. The game teaches you to crouch with L3 here. Do so to get by. We now have to push the bookcase out of the way. Push if forwards and you'll be jumped by the first "Afflicted" enemy! Slash away at him until he leaves. We get slightly hurt here, but there's nothing we can do about it. Wow, it sounds like he's making someone pay in the distance... keep pushing the bookcase out of the way to get by. Keep going to catch up to the monster and a woman. Follow them as they run off (we can't stop it, by the way) and pick up the [_GREEN HERB_] you come to. The game teaches us how to open the inventory and use herbs (Touchpad and R1, respectively), but I'd recommend holding onto it for now... Keep going into a bigger room and crouch when you need to to go onwards. We'll be in a small hallway. Interact with the shutter to continue. You'll run into Gina here. Oh man... nothing we can do, unfortunately. Nearby is the exit door, but we need the "Experiment Block Key". Grr... Continue on to the stairwell and you'll see a dead guard hanging up down the stairs. He has keys on him too! Try to interact with him and he'll end up falling down to the floor below. This makes the door nearby open up. Someone is DEFINITELY playing with us at this point... Enter the door to find yourself in a hallway. Note all the doors to the right we can't enter (you know that later on they'll open these!). Continue on to a surgery room. Near the back, search the two desks for a [_RUBY_] and a [_SAPPHIRE_], two items that give us "Battle Points" that we can use later. Exit through the door here and out into the lower floor. Here inspect the guard to obtain the [_HANDGUN_] for Claire. She takes his belt as well. The key isn't here though... switch to Moira with the /\ button and search for it. It is actually ABOVE the body, hanging on a beam. Switch back to Claire to shoot it down. Be ready for an attack once you pick it up! Pick up the [_EXPERIMENTAL BLOCK KEY_] and head to the ladder. An enemy will burst out the nearby door. Put a bullet in his head and then, when he is stunned, melee attack him to kick him down. Follow up with knife attacks to finish him off. Now, the SMART thing to do here is run, but there's a collectable nearby so let's kill off the ambush. THREE more enemies will drop down. It's rough to fight them off, but one shot to the head, a quick kick, and some knife slashes will kill them all. You may need to use that herb while you take on these three foes, but it is worth it. Once they are dead, explore the room that opened up by the ladder for some [_HANDGUN AMMO_] and then bring Moira in here. Shine the light on the walls in here to find [_KAFKA DRAWING 1/6_]. Head back up the ladder back to the surgery room. An afflicted will attack here, so once more stun him in the face with a shot and take him out. We also learn how to EVADE in here with the left stick and O, so that will help out quite a bit! The hallway has a door open to the right that allows us to grab the [_GREEN HERB_] and [_HANDGUN AMMO_] finally, so grab it and wait out in the hallway for the enemy to come, then take him out. Continue on to the hallway of doors. At the start an enemy will bust out, so take him down quick. There's two more foes to the exit as well. Pause at each door to see if they attack (they may attack while you pan the camera, so avoid doing that). Beware of their jumps and lunges (evade backwards) and take both of them out, then check the cells for another [_GREEN HERB_] before going back to the staircase. Out on the staircase, head to where the cop was strung up and look down for an emblem to shoot. This is [_TOWER EMBLEM 1/8_] and is definitely worth a bullet. Take it out and then head up to the door. Use the key and escape the Experimental Block. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE PENAL COLONY | sx302 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For our efforts, we will find another dead guard with a [_SHOTGUN M147S_] on him. For Claire. Up ahead break the [_BOX_] blocking the room for a random item and then the [_BOX x2_] in the corner. Claire and Moira have a talk about Moira not liking firearms and then you'll switch to her. Use her flashlight to point out the [_SPARKLE ITEM x3_] in the shelves here and pick them up. One of them is the [_CROWBAR_] for Moira, which is her main method of attack. Use it like you would the knife. You can also now focus the flashlight, which lets you blind enemies and put them into a stunned state. Very useful! Head to the door here now and look at the wall to the right with Moira's flashlight to discover [_KAFKA DRAWING 2/6_]. Then use the crowbar on the door to continue on. You'll see someone dash off in the distance. Creepy. Continue to the open area and search with Moira for [_SPARKLE ITEM x2_] and break the [_BOX_] that is nearby. Use the shutter after you gather up the items. Head up the stairs and search the rooms behind you to find one open with a [_BOX_] inside. So many rooms in this area... you just KNOW they are going to open them on us... head forward for a quick scene with whoever is monitoring us. Continue forward after that. Note there is a staircase up to a second level with a locked door and even more doors. This is the "Control Room" and it needs a key, but let me just say that we won't be exploring it during our half of the story (That is left for Vinheim and Barry!). Continue to the foyer area instead and look straight up to find [_TOWER EMBLEM 2/8_]. Heh. We can also find the [_IMPROVING SECURITY MEASURES_] document to the right. Read this one for sure and note the flame bust. That will be important later. Next grab the [_DETENTION CENTER MAP_] from the left table. After that, go ahead and examine the door in front of us to see it is missing a Gear Kog. Finding this thing is our next goal, really. Note the two alcoves in the hallways here with traps in them. These are important later as well. Let's head right first, down a short hallway to a door. Past this door is a dead-end on the left, but this dead end has the [_EXCERPT FROM KAFKA'S "IN THE PENAL COLONY"_] document down it, on a chair. Check it out and head back. Break the [_BOX_] at the end of the hallway and enter the room. This room has a torture device in it, but our Gear happens to be stuck in here! The device has no power though, which makes "Turning the power on" our next goal. You can find a [_SPARKLE ITEM_] in this room if you search with Moira. The next room also has a [_TOURNIQUET_] and a [_PARTS BOX_]. Pick that box up with Claire and use the WORKBENCH to see what all you can do. You can use this part box to upgrade one of your weapons. Go ahead and put the upgrade on if you wish. Your call. Head back to the previous room and interact with the broken ladder to send Moira on up. There is a [_MILITARY BOX_] up here. Open it with Moira. You will get a brief tutorial on how to do it. It's all really trial-and-error, but the key is keeping your circle ORANGE as you hold down the button. Remember that you can let go to try again, with no consequence. Once you do open this box you will get the [_HANDGUN AMMO CASE_], which lets Claire carry more Handgun Ammo without using up inventory slots! Head down the hallway and take a left, unlocking the door you find. This lets the two meet back up. As Claire, head back to the Military Box and the broken ladder. Look up into the room here to find and shoot [_TOWER EMBLEM 3/8_]. Easy! Head back to the door at the end of the hallway to continue. Search nearby for a [_SPARKLE ITEM_] and continue past the door (which is locked - this is the back of the Control Room) to another door. In here check to the right for a [_BOX_] then have Claire ready. An afflicted jumps out of the first room. Put him down. The center room should have another [_SPARKLE ITEM_] and the last cell has the [_PRISONER'S LETTER_] document. Written in Russian. Interesting... Note that there is also a [_SPARKLE ITEM_] in a box in the hallway (travel down it from the opposite direction to find it much easier). Head into the next room and two enemies will burst out of the door on the right. Take them both out (Claire's Shotgun helps a ton here). There's also an enemy in the hallway that jumps out of the window, so take him out too. Pick up the [_TOURNIQUET_] here and examine the room the enemies came from for a [_SPARKLE ITEM_] and the [_CAUTION FOR EXPERIMENT HANDLING_] document. Note the colors they list here. Also important and perhaps even prophetic? Only time will tell! Let's head right first, down the hallway. There is a [_SPARKLE ITEM_] where the junk is. Turn right into a large room. Inside search for one more [_SPARKLE ITEM_] and then the shelves for an [_EXPLODING BOTTLE_]. This is a sub-weapon which I recommend giving to Moira, especially if you are playing co-op (Be Nice!). There is also the [_EXCERPT FROM KAFKA'S "THE TRIAL"_] on one of the center shelves and a [_MILITARY BOX_] in here you can open with a [_PARTS BOX_] inside for Claire. One last thing: from the exit door look to the right wall and up with Moira's Flashlight to find [_KAFKA DRAWING 3/6_]. With all of that in hand, head out the door and downstairs. Down here there are two afflicted and one BIG one with a shielded face. He seems to be at least partially inspired from Pyramid Head. Heh. We need to kill all of them. Use Claire to shoot with the handgun and once they get close, have Moira (or whoever) throw the exploding bottle at them all. Follow up with the shotgun after that. The nearby door needs a Rusty Key and the way forward leads back upstairs to where the enemies busted down the door. Take the door on the left here instead to find another [_EXPLODING BOTTLE_] and the [_RUSTY KEY_] in the short hallway. You may as well push the box of junk out of the way here to open up the other door by the exit foyer while we are here. Head back to the previous room and unlock the door with the Rusty Key. Head inside to see a trash compactor. There are several bus here you can kill, but use your knife and crowbar. Jump down into the compactor and at the far end Moira can climb up. The game gives you commands here if you are playing by yourself: o /\ + UP: Follow o /\ + DOWN: Wait Send Moira up and into the hallway. Note the door here: an enemy will barge out of it eventually. In the back you can find a panel to turn the power on, but as soon as you do the trap nearby will come at you. Quickly move out of the way and face the enemy that barges out. The game teaches you about IMPAIRMENT here: Moira can blind enemies and stun them. Use this time to do Melee attacks on the with Claire or beat them up with Moira's Crowbar. It is very handy. Beat the enemy up and check out the room he was in. The back wall here has a [_KAFKA DRAWING 4/6_] on it and there is a [_SPARKLE ITEM_] in here. Head back to Claire now and the compactor will have turned on. Quickly look at the teeth to find a set missing, then climb up the wall moving at you. Be quick before you are a Claire Sandwich... yes, that line is gold! I regret nothing! Head back the way we came now, but watch out for enemies near all of the cell doors. Three, in total, by the time we get to the Control Room hallway. Look out for a trap on the floor on your way! Once you get back to the Control Room hallway, head down to the workbench and spend the Parts Box you got if you wish, then power up the torture machine to recover the [_GEAR KOG_]. Very nice! Keep backtracking now to the foyer. Kill the enemy waiting for you and note the moving traps. You can lure the big guy near the cells to the traps to help defeat him (worth doing). After that, replace the cog and enter the room. QUICKLY turn the wheel to the right and then spin the fire bust around to the entrance. Use the fire bust to burn any enemies stuck in the room with you (which will be a few, including TWO big enemies). Once you have the room cleared, face it at the door to protect your back and sick Moira on the exit door to tear down the boards blocking our way out of here. Once you can, exit the facility... (-NOTE-) To the best of my knowledge, I think the afflicted KEEP COMING AT YOU at this point. I wanted to search the rooms they opened up to see if there are any goodies, but it isn't worth it since there are no collectibles. I watched dozens of foes burn themselves to death though, which was fun. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- IS ANYONE OUT THERE? | sx303 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now that we are outside, switch to Moira and shine the light above the exit, on the concrete, to reveal [_KAFKA DRAWING 5/6_]. Almost done! Head forward for a scene with the Overseer. Seems like we're being tested. On your way up the hill, check near the left tree for a [_GREEN HERB_]. At the top of the hill we'll pass a gate and get another scene. A radio tower! That would help. Up here to the left is a shack that we can't do anything with (again, that is for someone else...) but there is a [_MILITARY BOX_] nearby. Open it up for a [_PARTS BOX_] for Claire. Also, from that box look out to the right over to the bridge for [_TOWER EMBLEM 4/8_] which you can shoot easily from here. Well-hidden, in my opinion. Time to cross the bridge. Jump over it with Claire for a quick scene. Heh. Once you regain control, switch to Moira and at the end of the bridge, head to your immediate left and back to the side of the bridge. Use your flashlight here to find [_KAFKA DRAWING 6/6_] on the side. Finally got them all! Head inside now and use the workbench if you wish. We have another parts box after all. Further in is a [_BOX_] you can crack open. After that, inspect the control panel for a scene. ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 1 | B A R R Y & N A T A L I A | |_|_\___|_|_\/___|________________________________________________'____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE PENAL COLONY | sx304 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the events of Claire and Moira, it is time to play with Barry, who comes to the island on a boat, Locked & Loaded and ready to kick some ass. Unlike Claire, Barry comes with a Magnum Python, a fully automatic Assault Rilfe NSR47 and a Handgun Samurai Edge. Watch the scenes with Natalia and it'll time to head on to the Radio Tower. The path is blocked and the stairs are destroyed so we gotta find another way. Head down to the "beach" and you'll find a BARREL. Jump up the little edge to find a CRATE. A couple steps forward and you'll find some bugs. Nasty little things. They try to hide among the bushes so try to kill them before they hide (use the knife obviously). Continue and you're told about your flashlight. Continue along the edge and more bugs come out. Kill them and we'll finally get to the top. Make a right right as you enter and follow the wall to find a [_TOWER EMBLEM 5/8_]. There will be some bugs coming after you (if you haven't killed them already) and proceed to the end of the path where you'll open up an iron curtain similar to the one Claire and Moira opened to get out of the Penal Colony (oh Goodness...). We are back in this nightmare. Enter the room on your left as you enter to find a [_RED HERB_] and check the desk for [_ASSAULT RIFLE AMMO_]. Check right outside the room to find a [_GREEN HERB_] as well. You'll be told about Combining Items: o Green Herb + Red Herb = 3 Green Herbs That's nice. Follow the path into the next room where there will be a Zombie here that creeps up on you and 3 more come from the hallway. Unlike those in Claire's side, these are slow walking Zombies so its easy to headshot them. Check out the small area where the first Zombie appeared to find a CRATE. Now follow the path, jump across some fallen lockers and enter the door to the next area. In here you'll find out about Natalia's Awareness & Pointing. She can sense the location of enemies, which comes in handy throughout most of the chapter. Use the ability now and you'll be able to spot 3 enemies in the room right next to you but ignore it. Instead crouch and move along the hallway to find a [_SPARKLE ITEM_] underneath the medical bed and another [_SPARKLE ITEM_] at the end of the hallway. Now return to the to find an entrance to the same room with a Zombie giving you his back. Sneak attack the standing Zombie (press R2 while crouching). Check the desk in front of him for a [_DETENTION CENTER MAP_]. Search the entrance of this area to find another [_SPARKLE ITEM_] and now proceed a little bit to the right towards the Zombies and you'll find the 3 zombies. 2 of them don't move while there's one moving back and forth from these two. Wait for the zombie walking around to give you his back (timing is crucial in order to sneak kill all three of them). Once you kill the third one look to your right to find a [_TOWER EMBLEM 6/8_]. There's a [_SPARKLE ITEM_] in between the shelves and there is also a CRATE in the corner to loot that as well. Go up the stairs, kill the lone zombie here and look to your left to find a little item on a shelf. Wait for the enemies to look away from you and sneak to get [_CLOTH_]. There are many enemies here and the good thing is that when one of them spots you, it turns red (when you're using Natalia's ability of course) so you can run downstairs and it'll completely ignore you and return doing nothing. You CAN use this to your advantage and lure them downstairs and hide until they decide to go back upstairs so you can sneak up to them and kill 'em. In the lower right corner of the map you can find a [_SPARKLE ITEM_]. In the little hall opposite to the stairs is a desk with [_HANDGUN AMMO_] in it. Note that there are 2 zombies laying on the floor. I recommend approaching them and knifing them to death. There's a [_SPARKLE ITEM_] next to the northern zombie and another [_SPARKLE ITEM_] in the corredor next to it. Grab the wire box next to the zombie and put it near the run-down stairs to climb up and go through the iron curtain to the next area. Nab the [_CONTROL ROOM KEY_] in here and examine behind the shelf to find a [_SPARKLE ITEM_]. Now go through the hole as Natalia and there's a zombie laying on the floor. Use the bricks to kill him and nab the [_GUNPOWDER x2_]. Open up the door and switch over to Barry. Outside the room push the obstacle and enter the room to the right. Remember this room? In the room with the spiked bed there's a [_SPARKLE ITEM_] in the corner. Head outside and check the left side for a dead end... only that there's a brick here and a little thing on the wall with a redish aura. Use the brick to kill it. This is an [_INSECT LARVAE 1/6_]. Kill the zombie laying down and read [_EXCERPT FROM KAFKA'S "IN THE PENAL COLONY"_] from the chair. Now return to the Workbench and up the ladder. Now go outside and go through the door. Grab the [_SPARKLE ITEM_] from the corner and you'll be right outside the Control Room, only that the door is locked and we'll have to go through the other side. Go through the next door and take control of Natalia. You'll see enemies, but they aren't zombies this time. They are blobs hidden in the ground. You can barely see them and fluff up when you approach them so nab the brick nearby and toss it at them to have them explode on their own. There's nothing in the first cell but right outside is a [_SPARKLE ITEM_] inside a cabinet so get that and locate the zombie around the corner and another one inside the second cell. They'll come at you so toss your brick at them and shoot them until they die... or use your knife :). There's a [_SPARKLE ITEM_] in the second room and in the last cell there's a [_PRISONER'S LETTER_]. Read it and go through the next door. There's a zombie laying on the ground that doesn't stand up so ignore him and focus on the guy inside. Lure him out and get rid of him. There's also a [_CAUTION FOR EXPERIMENT HANDLING_] document here. Now instead of going down the stairs, continue along the hallway to the north and there will be a zombie in this next room, but you can go around it using the bookshelf as cover and stealth kill it. There is also a document [_EXCERPT FROM KAFKA'S "THE TRIAL"_]. Continue along the hallway and go down the stairs at the end. This is the hallway with the spinning traps moving around. Time your crossing, ignore the zombie on the floor and ignore the room with the garbage compactor room as well and stealth kill the lone zombie on the other end of the hallway. Have Natalia go through the hole in the wall (you can see the cyan footsteps) and shut off the power. Now enter the room leading south and there will be 2 zombies laying on the ground and will get up once you approach them. There's also a [_SPARKLE ITEM_] on the ground in the corner. Go through the door and enter the little room on your right to find a [_PARTS BOX_]. Nab it and go south to the crossroad section where the flamethrower is blowing. There's a [_SPARKLE ITEM_] under the table and a document, [_IMPROVING SECURITY MEASURES_] on the other table. Go to the far south corner (past the spinning trap) to find another [_SPARKLE ITEM). Now into the cell block. There is only one zombie in the first floor but there's one overlooking from the stairs so throw a brick towards him and lure him out. Kill him however you want and grab the [_SPARKLE ITEM_] from one of the cells on the right. There's a CRATE in the far left cell so break it, kill the zombie up the stairs and go inside the Control Room. In here check out the document [_ESCAPE REPORT_]. This gives us a hint. Now open up the [_GIMMICK BOX_] using Natalia that has [_PARTS BOX_] inside. Now activate the lever to open up all the cells on the second level of the block. The zombies come running towards you but they are killed very easy, more if you use the Assault Rifle. Now that the cells are open, time to check them out. There's a [_SPARLE ITEM_] in the first upper cell, you can find a [_INSECT LARVAE 2/6_] in the second cell while the third one has a Document [_PRISONER'S JOURNAL_]. The last cell as a [_SPARKLE ITEM_]. Now its time to check out the lower end of the block. From left to right, the first three have nothing so check out the fourth one for a CRATE and the last one for a hole in the wall (from the Escape Report we just read). Go through the hole and jump down once. Turn around and you'll see [_INSECT LARVAE 3/6_]. We need a brick though so jump down a second time and go to the end of the hallway to find one. Just return and kill the larva. Continue onwards and you'll end up on the other side of the fire-breathing contraption. Turn it to have Barry come in and turn it again so you can leave the Penal Colony. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE FOREST | sx305 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This place got really dark but there are no enemies nor items in the area. Once you cross the fence, check under the steps at the bridge to find a [_SPARKLE ITEM_]. Now get on the bridge and Barry will note that its broken (thanks Moira haha). Go to the little shack and pick up the [_SPARKLE ITEM_] that's next to the crack in the wall. Go through it and look for a brick nearby to break the lock on the door. Break the CRATE next to the door and now its time to proceed through the woods and right at the beginning you'll find a fork. Stick to the left side of the area, break the CRATE and in the upcoming tree you'll find an [_INSECT LARVAE 4/6_]. At the end of the road you'll climb down a little. Do so and proceed to trigger a little scene with a new enemy. It disappears so move to the right and enter the little shack to find a [_CRATE_]. Now enter the shack in front of you and in this first room grab the brick and a [_GREEN HERB_]. In the next room grab [_ASSAULT RIFLE AMMO_] and the [_SPARKLE ITEM_] and have Barry open up the doors. Before he opens them look behind and up in the ceiling to find this new enemy, the Revenant. You have to use Natalia's ability to check out where this enemy's weakness is. Its marked with a green glow. Shoot it and a large blob pops out. If you need to run back outside and shoot it over and over until you destroy it. They are really slow, which is really good for you. Now go through the doors and approach the thicker part of the woods. You can see a light in the middle of it and this is where we need to go. Make sure you're controlling Natalia throughout this area to locate the enemies. Break the [_CRATE_] that you find here and move forward to find another one of these annoying enemies. Kill this one as well (looks like it takes less bullets to kill this one) and locate another source of light. As you approach this light you should spot another enemy. Take him out break the [_CRATE_] where the light's pointing. Check behind the rubble here to find another [_TOWER EMBLEM 7/8_]. From here, while controlling Natalia, move towards where the light is pointing (on the other side of the rock) to find some cyan footsteps. Next to these footsteps is a [_SPARKLE ITEM_]. Nab it and follow the footsteps to find another [_GIMMICK BOX_] with a [_RUBY_] inside. From here you'll find another source of light uphill. Go to it and check the inside for another [_INSECT LARVAE 5/6_]. Just one more guys! There's a [_BARREL_] in here as well. Proceed through the door at the end of the path. Barry mentions the Uroboro virus from Resident Evil 5. Enter the house (there are no enemies) and pick up the [_ASSAULT RIFLE AMMO_], two [_SPARKLE ITEMS_] and a Document [_ESCAPEE'S NOTE_]. Return outside, grab a brick and locate the fence on the left of the house. Break the lock and break the crate behind the lock. Go down the slope and you'll find two more crazy enemies. There is a little red arrow pointing to a [_FIREBOMB BOTTLE_] so grab it while crouching and kill both of them with it. Before heading through the double doors, go left following the cyan footprints to find a little shack. In here move the wired crate and crawl through to find a [_GREEN HERB_]. Open up the door and go inside with the wired crate to find [_PARTS BOX_]. Now return and head through the double doors. In here grab the [_SPARKLE ITEM_] from under the steps and another [_SPARKLE ITEM_] from on top. You can also find an [_EMPTY BOTTLE_] and [_ALCOHOL_]. You're also told about sub-weapons. You can make one of the following: o Exploding Bottle: Gunpowder + Empty Bottle o Firebomb Bottle: Alcohol + Empty Bottle I recommend doing a Firebomb Bottle. You MIGHT needed in the last area. Heh. There's also the [_FOREST MAP_] on the wall so make sure to get it (very helpful IF you plan on replaying the chapter). Inside the room you can find [_HANDGUN AMMO_], [_TORNIQUET_] and a Workbench. Use all those Parts Boxes we've been gathering. Return outside and now go down to the main area. There are no enemies so proceed to the left side of the map where you'll find a shack. Don't go in. In front of this shack is a lone tree. North of this tree are THREE barrels. Behind them is [_TOWER EMBLEM 8/8_] (you're going to have to shoot it from behind the tree). Now enter the shack to the southwest and there are 2 of those crazy enemies. There are not together which is good and you can take them out with stealth attacks. In this first room there's [_HANDGUN AMMO_]. In the room where the second one is, he's looking south (I really don't know if he turns around) so open the door from the north and stealth kill him... or you can leave him alone as there's nothing of value inside. Now go outside through the lower right door and locate the [_INSECT LARVAE 6/6_] on the lower end of the fenced area. There's also a [_CRATE_]. Now go up the structure here and before jumping down, locate the [_SPARKLE ITEM_] in front of you, right in front of the barrels. Now go to the locked gate and when you examine it a ton of Revenants come at you, running at full speed. We need to activate the switch on the left side, where the last Insect Larvae was, but we need to head to the house on the right (yeah, right where the enemies are coming from) in order to activate the power. DON'T FIGHT THESE GUYS! You got to make a run for it. They just keep appearing. Head to the little shack on the right to activate the power and now run through the house on the left to activate the crate itself when you get to it. Now proceed through the gate to trigger a scene. These Revenants run REALLY fast, faster than you actually and usually run in front of you and grab you. Run away from them if this happens and don't let them grab you. If needed, use the Firebomb Bottle you previously made if you want to gain some time. Or you could easily empty an Assault Rifle clip on them, at least to stagger them. Now move downhill to finally reach the Radio Tower. Enter the Radio Tower and use the Workbench if you want to / need to. Examine the control panel to trigger a scene and end this chapter. ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 2 | C L A I R E & M O I R A | |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "The onlooker is, in a sense, a sharer in life [who] hangs on to the living..." ~ Franz Kafka _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- A CHANCE, PERHAPS? | sx401 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll get a re-cap of what happened in the previous episode before starting this episode. Always good to re-cap things! We'll then see an opening scene of more TerraSave employees. Seems like we aren't along by a long stretch. Claire and Moira will stumble upon two other survivors: Gabe and Pedro. It seems we've made it to the Wossek. (_NOTE-) Is it just me, or does the song at the end of the opening cut-scenes sound almost similar to the "Theme of Laura" from Silent Hill 2? Heh. That's what I thought of anyway. Man I love that game... o https://www.youtube.com/watch?v=6LB7LZZGpkw OK, nostalgia out of the way we can explore the bar for a bit but soon the Overseer will talk to us. After this chat, Gabe will open the door he was blocking and beckon us to follow him. Let's explore the bar together first, though. There is the obvious workbench here. This bar is the "hub area" of sorts for a short while, so use it when you need it. Upstairs is the [_FISHING VILLAGE MAP_]. There is a [_BARREL_] up here too. Downstairs behind the bar on the shelf is some [_ODOROUS CHEMICAL_], a mixing agent. Behind Pedro and the workstation is some [_CLOTH_] and in the small room a [_BARREL_], [_EMPTY BOTTLE_], and [_DECOY BOTTLE x2_]. Decoy bottles are.. kinda like the pipe bombs from Left 4 Dead. They attract zombies and then blow up after a short time. Check underneath the bar to find a [_SPARKLE ITEM_]. Once you have all these things head outside. Before we go follow Gabe, switch to Moira and her all-powerful flashlight (seriously...) to focus on the Wossek sign and find [_KAFKA DRAWING 1/6_]. We could go explore a ton right now, but let's just get a few items nearby and then follow Gabe. Head BEHIND the bar (avoid the steps here, but do note that there is a chest back here for Natalia later) and in the back you can find some [_GUNPOWDER_] and [_TOWER EMBLEM 1/9_]. Head to the front again and go ahead and follow Gabe. It's just to pick up our objective in this area, and some goodies around where he is taking us. Follow him as he heads off to a steel door to the right. Note that the shed to the left before the door has some more [_GUNPOWDER_]. Nab it and enter the door. And... he's leading us to a helicopter!? Are you kidding me!? Heh, but it can't run without fuel and a battery. Finding these two things is our next chore! First though is a [_MILITARY BOX_] to the left of the chopper. Get it open for a [_PARTS BOX_]. Also, check the back side of the chopper for a blue mark, which when combined with the flashlight is [_KAFKA DRAWING 2/6_]. Head back to the door and hang left. There's a shack back here. There is a [_CRATE_] out in front of it and some [_ODOROUS CHEMICAL_] and an [_EMPTY BOTTLE_] inside. There's also a [_MILITARY BOX_] here that you can crack open for another [_PARTS BOX_]. This should give you some options on new things to attach to your weapons for sure. Beware: we are getting two new weapons with Claire in this episode: another Shotgun (newer, more capacity) as well as a sub-machine gun, so think of how you want to upgrade things before slapping these on! Head back to the bar now. We'll get a comment from Claire on how we are not alone. Naturally... can't be a DESERTED village after all! Head past the bar now and there's an open shed just past it. There is a [_SPARKLE ITEM_] in here if you search and an [_EMPTY BOTTLE_]. Head past the shed to see a slope up on your left. This slope, if you ran up it, leads to a locked gate. We'll play with that gate later of course. More importantly, the house at the start of the slope is let up! From the door, head to the cubby on the left to find a godly [_RED HERB_]! BK totally missed this his first time through... what a find! The door here is locked, of course, but we can head around to the back. There is a [_CRATE_] back here and a broken ladder. Use it to send Moira alone into the house. NO WAY THIS CAN GO BADLY! Yeah, it's going to go badly. There is [_GUNPOWDER_] to the left on the shelf. Let's go ahead and get the bad out of the way first: go ahead and open the main door from this side to let Claire have access to the house as well, but also drops a big afflicted into the house. One of the face-shielded ones. Take him out with some shotgun blasts and beware of these tight hallways. Once he's dead we can explore in piece. In the corner past the entrance door is a [_SPARKLE ITEM_] in a cabinet. Open the other door here to see another [_MILITARY BOX_]. Open it up for the [_EXPANSION BAG (MOIRA)_]. This let's dear Moira FINALLY carry 10 items like Claire. About time. Also found in this room is an [_EMPTY BOTTLE_] and a [_BATTERY_], one of the two items we need to repair the helicopter! Now all we need is some fuel! OK, more exploring. Exit the house and head right, going down into the village some more (avoid the slope to your far left). Head down to the telephone down here (the one with the light on) and you'll see Pedro! He's done tinkering with the bracelet for now and has found a drill... I'll be damned, a NPC is actually being useful! He'll go on to break down the door of this house, which was blocked by a weak wall. BEFORE you go inside, check out the blue house behind us. Up on the roof is a chimney which has [_TOWER EMBLEM 2/9_]. Shoot it down. Also, go around the house for a [_CRATE_]. It leads to the beach. There is another enemy out here, a big afflicted, take him out. You can explore the far end of the beach for one more [_CRATE_]. Head back to the weak wall after that. Follow Pedro inside to find a [_SPARKLE ITEM x2_], one in a corner and one under the stove. Also on a shelf is the [_TRAVELER'S DIARY_]. This guy... is dumb. Heh. More importantly, Claire can find the [_MP-AB50_] by the corpse, the sub-machine gun we talked about earlier. Oh yeah! From this house, exit and hang a right. Note the small open barn to the right and continue to the left, which leads to a dead end (which I believe is where we came from in the last episode), which has a [_MILITARY BOX_]. Open it up with Moira for a [_PARTS BOX_], then head back to the shed we passed on the way to the dead end. Follow it to find another weak wall. We need to go get Pedro though. Before you do, head north a bit and kill the Afflicted hiding inbetween the buildings. The shed to the north has a [_CRATE_] and an [_EXPLODING BOTTLE_]. Head outside the shed and go around the blue building in front of you as the fences back here are hiding one last [_CRATE_]. Go get Pedro now and lead him to the weak wall. Get ready to fight though, as his drilling is going to call in enemies! You will face about five afflicted here and one big one. They usually drop down from the roof behind you, so get ready. There's no need to really protect Pedro, but they will stop his drilling if they get near him. Still, exploding bottles are gold in this cramped area, as is the shotgun. Once Pedro breaks through you can explore the building. Nab the [_HANDGUN AMMO_] from the barrels near the front and to the right in a corner are some [_BARRELS x2_]. There's also some [_SHOTGUN AMMO_] on top of the barrels up ahead. In the back room is the [_FUEL_], but there is an afflicted back there so be ready to take him out. Now that we have the fuel it is time to head back to Gabe. Go ahead and do do for a cut-scene. The siren above the bar is going off, and we have to stop it. Head back that way with Pedro. Fight your way to the bar taking out the afflicted one by one. Do it safely right now: no need to rush. Turn off the siren with Claire by entering the bar and going upstairs to the panel. We now have to survive in the bar. Think of this like the house section from Resident Evil 4. Afflicted will assault our position, but will have to break through the windows. What you need to do is, as Claire, headshot them as they try to break in. This is fairly easy as they are, for the most part, just standing still. Moira players can help by blinding and stunning the enemies that Claire isn't getting to (a little underwhelming, I know). Do your best not to let any in. As you are fighting, you may notice Pedro is... freaking out. This will result in a cutscene after a few minutes of holding out, where the Overseer will announce what is happening. Pedro is... gone... and in his place is a hulking behemoth with a drill... Your first time through the game (or this episode), you will want to avoid Pedro at all costs. Don't waste your ammo. After a few minutes, some afflicted will break down the door and you can escape. If this isn't your first time, take note of the note below for a special trophy that's available now, but only if you can afford to waste the ammo. You could also get the trophy and then die on purpose to hang on to all of the ammo that it cost you... (-NOTE-) If you stick around and kill Pedro (head shots and shots to the weak eyes on his body help), you can get the "Pedro, I'm Sorry..." Silver Trophy. Once you are out in the village, the next step is to evade some more! We have to survive out here for a few minutes and we can't go running to Gabe either (for some reason...). However, after you last for a few minutes (just run around and/or use Decoy Bottles), Fisher will show up and drop a ladder near the bar. Go use it and take a right (follow him) to a narrow cliff-side path. This leads to the gate past the house we found the battery in, which he will open up for us to escape past. (-NOTE-) DO NOT worry about your AI partner if they don't follow you here, the key is getting Fisher to open that gate. Once you go through, your AI partner will automatically join in the cutscene. This is actually a life-saver as the AI isn't too smart and can fall off the roof fairly easily. SAFE! For now... there is a [_GREEN HERB_] back here you can pick up, then follow Fisher to the weak wall and have Claire interact with it. We'll end up in a tunnel system from here. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- HEADING TO THE TOWER | sx402 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well... that was a dramatic exit. No idea if Gabe is OK or not... Head down the slope and grab the [_TOWN MAP_] here. You'll get some dialog as Moira meets Neil for the first time, officially. In the open room, check the left corner for an [_EMPTY BOTTLE_] and the crate nearby for some [_ODOURUS CHEMICAL_]. Up the slope are [_BARRELS x2_] and behind them on the wall to the right is a GIANT [_KAFKA DRAWING 3/6_]. Very hard to miss this one at least! Exit the tunnels now. Once you get outside you'll see the tower. Claire will push to head there now vice waiting for dawn, since we have no idea what was injected into us. Fair point. There is a WELL HIDDEN emblem nearby: with Claire, look to the left past the wooden fence to the building in the background. Resting on one of the walls is [_TOWER EMBLEM 3/9_], which you can shoot with a well-placed shot. Very well hidden! Head onward on the right side of the area (check behind you to see a [_CRATE_] near the closed-off tunnel). See the car on the left? The last one? There is a DOG hidden behind it. It is the newest enemy type and appears to have been blinded and tortured. Poor thing... but it is evil and must die! You can actually surprise this one and shoot it to kill it but another one will come soon. If you have the PARTNER AI shooting skill, I would use Moira here and have Claire shoot it (which stuns it), then beat it to death. Neil helps out as well. Near the end of the area is the exit door, but two more dogs come out to play. Take care of them as well, but note to the right of the door is [_KAFKA DRAWING 4/6_]. There is a [_SPARKLE ITEM_] in the right corner as well. Note that as you break down the door with Moira, two more dogs come out to play, so be ready. Break the final door barrier and proceed. In this next area break the [_CRATE_] in front of you and note the afflicted in the small area to the right. No point in shooting them here, so save your ammo. To the right is a broken ladder and right of that is a bunch of scrap metal with a [_SPARKLE ITEM_]. Grab it and use the ladder for a short scene. Well... hope he'll do OK. Up here is a [_TOPAZ_] in the corner. Head inside once you grab it. Head into the next room and straight ahead is some [_ALCOHOL_]. The desk nearby has some [_CLOTH_] in it as well. You can actually make some disinfectant with this combination if you wish (it wipes gunk away from the screen, which is handy if you can't see anything). Head out the door and check near the railing for a [_MILITARY BOX_]. This one has a [_PARTS BOX_] inside it. You undoubtedly hear the grunting down below. Yes, there are enemies. Head down the stairs and while half-way down you can actually see an armored afflicted in the kitchen area to the lower left. Shoot him now if you wish to fight just him by the stairs (there are two more afflicted in the back). Take him out and then the two other afflicted in the area. Once they are dead, explore the bottom floor for a [_CRATE_] in the back and a [_SPARKLE ITEM_] by the stack of chairs. The kitchen has a moveable box in it you can move just to the right for some [_SHOTGUN AMMO_], then bring it out into the dining room to get the [_SHOTGUN TAP194_] from the wall, a new weapon for Claire. It holds more shots than the one you have and is overall just an updated model... without any upgrades, of course (unless you saved them from earlier). Use the metal gate here to continue on. Out here, head south for a [_CRATE_], then lure the big afflicted down here and kill him. Be sure to keep him in the south so you don't get noticed by anything else. Now, to the north is a dog sleeping in the street. Take him out with Claire. To the left is a playground. There is a dog down here as well sleeping, along with an afflicted. Take them both out. Check the south side of the playground for an almighty [_RED HERB_] and under the benches you can find a [_SPARKLE ITEM_]. To the north is one last armored afflicted, so take him out to make the area safe. To continue, push the crates by the bus (note that the southern one gets pushed before the northern one can be). Head through the bus and check the back for a [_TOPAX_]. You KNEW they were hiding something back here! Just outside the bus under the metal beam in front of it is a [_SPARKLE ITEM_]. Continue on past the gate up here to see the mysterious girl (well... we know who this is!) run away. Nab the [_EMPTY BOTTLE_] nearby and head up the staircase after her, entering the building. The path straight ahead is blocked. There's a hole where she probably went through. Head right and take a left. The door is locked here but ahead in the room is a [_SPARKLE ITEM_]. Go back and down the stairs now. To the left under the sink is another [_SPARKLE ITEM_]. Nab it and open the doors with Claire, shotgun in hand. Straight ahead is a Boomer. BK has no idea what to call these enemies, so "Boomer" it is... they try to get near you and explode. If you have to, retreat up the stairs and kill him from a distance. There is another enemy inside the room: an armored afflicted. Take him out carefully before we go explore. Once he's dead, check the left corner past the entrance for a [_MILITARY BOX_]. They love giving us these things! Inside is a [_SHOTGUN AMMO CASE_] for Claire, which is nice. There is a [_SPARKLE ITEM_] under the nearby sink here as well. Head for the stairs at the end of the room and kill the afflicted that comes down them. Up in the upper room is another Boomer, so be careful there. In the upper room, on a shelf to the left is the [_MOCK EXPERIMENT RESULTS_], right next to some [_ALCOHOL_]. There's [_SPARKLE ITEM x2_] in the room as well: one to the right of the alcohol, down in the cubby near the floor, and another under a bed by the Natalia box. Also, be sure to check the desk on the right side of the room for some [_HANDGUN AMMO_]. On the wall to the right of the desk is [_KAFKA DRAWING 5/6_] as well. Once we have all of these goodies we can exit via the door. We're in the control room from the start of this building. Check the desk here for some [_CLOTH_] and unlock the door to the left. To the right is a door switch, but we need to split up as the door will close after you use the switch. If you have an AI partner, have them stay here ( /\ + Down) and head to the door. Pull the lever with whoever stayed, switch partners, and go through. You can push the box in the doorway to keep it open, but it will likely take another time opening the door. The door on the left here has a Boomer in it. We should take him out though, as there's also a [_CRATE_] and a [_SPARKLE ITEM_]. Up to you whether it's worth it I suppose. There's a hole in the floor as well, but it just leads down to the basement, and we've already got everything down there. Exit through the other door to get outside again. Go past the walkway and you'll see Natalia in the distance. Still running from us it seems. Go down the stairs and turn around at the bottom, as we can see [_TOWER EMBLEM 4/9_] here. Pretty easy to find naturally, actually, unlike the last one! There is an afflicted out here, so deal with him (he's lying down past the middle car). There's also a [_CRATE_] to the left. Nab it and continue to the next building. There's a workshop here you can use if you need to. Head to the right and you'll see a hallway to the left. Head straight for now and check the post boxes here for a [_RUBY_]. You can call down the elevator if you wish, but two afflicted will pop out (easy to take care of with a shotgun blast or two since they are so cramped up). Head back to the hallway now and enter the right door. On the shelf in here is the [_TOWN RESIDENT'S MEMO_]. There's a [_SPARKLE ITEM_] in the bathroom next to you. Back in the hallway the door straight ahead is locked (this is for Barry...), but we can break down the left door. Open it up and check the room inside for a Natalia chest and a [_PARTS BOX_]. Good thing we have a workshop nearby! Now from here we MUST go use the elevator. Be ready for those two afflicted I mentioned earlier! Once they are dead, enter and head up. We skip the second floor. In the left corner up here is an [_EMPTY BOTTLE_], and across the gap Natalia will see us and run off. Again. BEFORE you cross the gap, have Claire go up to it and look down. To the left is [_TOWER EMBLEM 5/9_]. Easy to miss if you aren't going slow! Cross the gap now and Claire will have to open the door, but we'll get a very neat scene here. Very cool. Once you regain control, go down the hallway while listening to the dialog. A shelf on the right has some [_CLOTH_]. Enter the next room and break the [_CRATE_] to the left. Check the desks in here next for some [_GUNPOWDER_] and a [_RUBY_]. You can find [_SPARKLE ITEM x2_] under the desks as well, and an [_EMPTY BOTTLE_] right of the workshop. Continue on through the door and around the corner. STOP at the top of the stairs though. Use Moira here to look at the ceiling for [_KAFKA DRAWING 6/6_] before moving on. You'll have to jump down some rubble soon and a short scene will start, followed by an intense battle. Well... the intense battle is coming. Lure the armored afflicted and the normal one to fight by the stairs and take them out. Now... get ready! If you are playing with an AI, then I recommend giving Claire all the sub-weapons at this point. When you walk into the middle area, a huge fire-spitting zombie will drop down! GAH! Let's call him Dave! Dave is, uh... dangerous as hell. He has a ton of health and will spit his fireballs at you, causing flame to engulf whatever area it hits. He can also charge at you (which will likely knock you over). As soon as he comes down, start chucking explosive bottles at him. Ideally a partner does this while you pump Shotgun Shells in him. He will actually fall with about four explosive bottles and 12-13 shotgun blasts. Don't try to just stand there though: he WILL spit fire at you, so stay on the move when he gets the fire on his stick! What really makes this fight hard is the fact that normal afflicted will keep pouring in as long as he lives. Them chasing you is not good times. If you have them, use the decoy bottles. These bottles even make Dave distracted, and make him spit at the bottle (which may kill other zombies). This is one reason why killing Dave fast is so important: it limits the enemies you face. If that fails, run around and take potshots with your handgun at his head, adopting a hit and run strategy. Use bottles when you can. The game is also programmed to drop ammo from enemies here, to make sure you don't COMPLETELY run out of ammo. Note that the left and right walls of this long room each have a [_CRATE_] on them (this is TWO crates), and one of the shelves in the middle has a [_GREEN HERB_] if you climb up it. There's also a [_SPARKLE ITEM_] next to the green desks near the stairs. Try and save all of your heavy hitting weapons and ammo for the fire-breathing behemoth until he falls, then clean up with the handgun and flashlight afterwards. Once he is down, go get Natalia and examine the door here. There's one of her holes off to the lower right. Examine it and she'll open the door for us! What service, indeed! Head outside and go SOUTH first. Check your left as you go for [_SPARKLE ITEM x2_], one behind the first outcrop of junk and one to the very south. Check behind the cars back here too for a [_RUBY_]. After that, head north until you see a scene... ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 2 | B A R R Y & N A T A L I A | |_|_\___|_|_\/___|________________________________________________'____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- GOING DEEPER IN THE ISLAND | sx403 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Time to take up where we left in Episode 1. Right after the events with Claire and the small scene between Natalia and Barry, backtrack a little bit (until you're on the other side of the radio tower), grab a brick and destroy the [_INSECT LARVAE 1/6_] near the cliff and the radio tower (where the fence is). Return and check behind the radio tower (where the fence is) to find [_CRATE_]. Also check the corner left of the door (between the wall and the stone wall) to find [_RUBY_]. Start moving forward and go inside the tunnel. There's a little shack on the other side of it that has [_GABE'S NOTE]. There's a [_BARREL_] outside too. Continue along the path and Natalia spots a corpse. Examine it with Barry and continue, jumping down the sloppy path. Move forward a little bit and Natalia spots a Revenant (damn these things). Crouch and approach it with Barry to kill it. Now check behind the little house here to find a [_BARREL_]. Continue and grab the [_SPARKLE ITEM_] right before reaching the wooden fence. Move alongside it, grab the brick and break the [_BARREL_] inside. Before jumping down look at the area. There's a house that's "complete" and two broken down ones. Jump down and check inside the one on the left to find [_TOWER EMBLEM 6/9_]. There are two Revenants here patrolling the full house. They go around it in a way where you can approach both of them from behind (use the lower right broken down house as cover). Now get the Tower Emblem. Near the entrance of the area (from where you jumped down) there's a [_CRATE_] hidden in the bushes. There's also a [_BARREL_] near the metal gate on the back, which is locked. Time to move left and up the path to the next area where you'll find 3 Revenants and a new item near the entrance, the [_SMOKESCREEN BOTTLE_]. You can also see the key we need right above you. The right most Revenant won't move and its looking towards the wall so there's no way we're going this way. The other two are patrolling the central area. There's also a [_GIMMICK BOX_] to the left of the entrance with [_HANDGUN AMMO CASE_] so nab it. The middle Revenant goes up and down while the one on the left moves in a circle esque movement. Wait for it to start going left and for the middle one to go up. Approach the middle one, stealth kill it and retreat. Wait until you have another opportunity at the one on the left. Now take out the last Revenant (the immobile one) and from here look at the stone wall the Revenant was looking at. A little bit to the right and a little bit up is [_TOWER EMBLEM 7/9_]. Now check the left side of the area for [_BARREL x2_]. There's a metal crate on this side as well so grab it and take it near the last Revenant you killed. Put it underneath the red ladder and cross the rooftop to the second house. Once you drop down in here, grab the new weapon, the [_RIFLE M1891/30_] which is a sniper. Now open up the [_GIMMICK BOX_] that has [_PARTS BOX_] in it. Now grab the [_BACK GATE KEY_]. Return now and use the key to open the gate. Proceed and break the [_BARREL_] inside the little shack when you get to it. Continue and jump down the sloppy path to get to the fishing village from the start of Claire's start. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- FOLLOWING THE TRAIL | sx404 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There will be an invisible enemy around here called Glasp, but you can only "see" it (or the "aura" at least) when you're Natalia. Don't pay attention to it just yet. As you go around the corner this same enemy knocks down a pole. Spot the large blue house here. It has a hole in which Natalia can go underneath it. In here grab the [_EMPTY BOTTLE_], [_ALCOHOL_], [_SMOKE POWDER_] and open up the [_GIMMICK BOX_] for an [_EMERALD_]. You can also find here the [_FISHING VILLAGE MAP_]. Make sure to read the [_FEMALE VILLAGER'S LETTER_] as well. Leave the house and go to the far south end of the beach to find a [_CRATE_]. Continue and a scene triggers where we now have to fight this Glasp. Switch to Natalia to have a rough idea where it is, then switch back to Barry and start shooting at it. Shoot one bullet at a time and Natalia will give you pointers of where it is. You can follow these and shoot it until you kill it. It takes around 3 Handgun shots to kill it. Go south from this fork and enter the house at the corner. There's only a [_CRATE_] in here so get it, head back to the fork and go left to find a [_CRATE_] in the little dead end. Go south from here and as you move down the corner there will be a couple of those things that pop up from the ground and explode. Natalia can actually see them so approach them, turn around and quickly get away to make 'em explode. Go inside this house in the corner to find [_INSECT LARVAE 2/6_]. Exit and proceed north to the open area right next to the bar "Vossek". As you can see there's another Glasp here but its not looking your way. You can easily pop out your Sniper and shoot it down in one shot. Go inside Vossek and Barry will notice how trashed it is. In here there's [_SPARKLE ITEMS x2_], an [_EMPTY BOTTLE_] on the bar and a [_DOCUMENT_]... [_PEDRO'S NOTE ON THE BRACELET_]. There's a [_CRATE_] in the little room behind the bar and one on the second floor so grab them both. Go behind the building (from the left side) and up the stairs to find a [_GIMMICK BOX_] with [_RARE PARTS BOX_]. Go northwest towards the helicoper (or rather where it was) and check the shack on the left to find a [_CRATE_] and a [_SPARKLE ITEM_] behind it. Now go northeast and you'll find another Glasp. Kill it and enter the last house here. There's a [_SPARKLE ITEM_] as soon as you enter. Continue up the hill and cross the gate. Go north here to find a [_INSECT LARVAE 3/6_]. Now go inside the cave and jump down. Move forward and you'll find a dog laying down in a corner. Shoot it from afar with your handgun and as you move up the path, two more dogs come down towards you. Use some precise handgun shots or use your Assault Rifle if needed. In this open area, there's a [_SPARKLE ITEM_] in the corner. Now go up the stairs and back outside. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- GOING TO THE TOWER | sx405 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Listen to their conversation and move to the dead end to the right to find a [_CRATE_]. Move forward and past the second car is an [_EMPTY BOTTLE_]. Move towards the door and hug the right wall to find [_SMOKE POWDER_]. Now go through the door and watch the little scene. Just who is watching us? There are two Revenants in the small alley. One immobile and the other one moving left and right. Don't approach the alley. Wait for the Revenant to go left to go in and stealth kill it. Now kill the second one, break the [_CRATE_] near the door and go through them. There are many Revenants in here. Ugh. Go to the top and break the weak wall (if you got the Drill in the Fishing Village by killing Pedro in Claire's campaign) to find [_INSECT LARVAE 4/6_]. You can jump across the gap in the buildings to find a Revenant (easy kill) and another [_GIMMICK BOX_]. Go to the bottom of the stairs and, as Natalia, check out the Revenant's moving pattern. You can see it moves in a circular way. Wait for it to go left to open the door and move behind it, stealth killing it. There's another Revenant on top but let's loot this little room first. At the entrance there's a [_TOWN MAP_]. Really helpful. There's a [_CLOTH_] on the right side and a [_SPARKLE ITEM_] in the corner near the stairs. Now go up the stairs and wait for the Revenant to start moving away from you and stealth kill it. There's another Revenant near this one but it moves just a little bit. Barely enough for you to approach him from behind and kill it. Note that you have to be behind the metal crates and not near the wall. Now open up the door and go inside to have a new enemy appear. It doesn't move but it throws some nasty stuff at you. Return behind the door and shoot at the red bulb on its side with the sniper to bring it down. As you do that a couple Revenants appear. Make a right inside and grab the brick, but also make sure to hide behind the metal crate. One of the Revenants approaches it but turns around. Use this opportunity to stealth kill it. Now go around the trailers on the left and stealth kill the second one. In this room you can find a [_CRATE_] in the lower left corner (on top of the trailer) and a [_GIMMICK BOX_] in the upper left corner that has [_EXPANSION BAG_] for Natalia. She can finally carry 10 items as well. Prepare and go behind the iron curtain. There are 3 blobs here. Approach one and as it raises back up and have them explode on their own. Break up the [_CRATE_] near them and grab an [_EMPTY BOTTLE_] on a bench in the park. Check out the slide in the center of the park to find an [_INSECT LARVAE 5/6_]. There's also a [_SPARKLE ITEM_] in the northeast corner so make sure to grab it as well. There's another [_SPARKLE ITEM_] near the first car (near the other Sparkle). Go inside the bus now and grab the [_GREEN HERB_]. There's a Revenant which you can easily approach from behind but as you do you'll "wake up" another Revenant and another one of those large immobile enemies. Run back past the bus and wait for the Revenant. Take it out and then take out the other enemy. Go up the stairs and enter the building. Remember this place? Go right at the start and down the stairs. There's a Glasp in this large room and as you fight it another one appears behind us out of nowhere so be extremely careful. I recommend heading inside this large room and using the bricks to stun the enemies. Once you've dealt with them, check under the sink on the south to find a [_SPARKLE ITEM_]. Go north and at these stairs is another Glasp. I hate these things so much! Kill it and go up the stairs to find a room with a [_GIMMICK BOX_], which contains [_PARTS BOX_]. Check the desk to find [_GUNPOWDER_]. Return to the entrance of the building, go up across the crate keeping the gate open and exit through the upper door. Out here, simple go down the stairs and enter the next building to trigger a little scene. Inside use the workbench if you want/need to and enter the hallway. Go south and enter the door to your left to find another [_GIMMICK BOX_] to find [_PARTS BOX_]. Return and use it at the workbench to free the space in your inventory. Now move to where the elevator is to find an [_ODOROUS CHEMICAL_]. In the hallway enter the room on the left and go through the hole to open up the door that was locked as Claire. On top of the crate you can find [_ASSAULT RIFLE AMMO_]. At the third floor of the stairs you'll find a Glasp so I recommend taking it out before doing anything else. Return to the second floor and enter the first room on your right to find [_ALCOHOL_]. Now enter the first left room and left into the bathroom to find a [_CRATE_]. Go inside the room on the left, pick up the [_SPARKLE ITEM_] near the couch and read [_TOWN RESIDENT'S NOTE_] in the corner.Just what the hell is going on with these people? :o Move on to the upper left corner of the floor, break the [_CRATE_] and go through the hole in the elevator. There's a Glasp in here but I recommend opening up the door and have Barry take care of it. Time to loot everyone. You can find in this room [_SMOKE POWDER_], [_CRATE_], [_RED HERB_] and a collectible, [_TOWER EMBLEM 8/9_]. Return to the stairs and go to the top, the fourth floor. Enter the room on the left to find [_HANDGUN AMMO_] before entering the left room (where the crashed helicopter is) and you can find a [_SPARKLE ITEM_] in the corner. Have Barry push down the helicopter and pick up the [_EMPTY BOTTLE_] on the other side. Prepare yourself (load your guns and create some bottles), have Natalia wait near the entrance of the floor and enter the room on the right. Approach the lower wall and PEDRO comes bursting out the wall. Yes, the same exact Pedro from Claire's episode. He is somewhat easy as he charges at you with his Drill. He sometimes gets stuck on the wall as well. He likes to target Natalia so having her stay near the entrance is the best thing you can do. Lure him out to where the helicopter was so you can have more space to fight him. When he gets stuck he tells you to shoot his balls... not those your perv ;). He has little eyeballs/blobs around his body and these are, of course, the weak point. Make sure to shoot him at these only, specially when he gets stuck. You don't need to destroy them all. I recommend just using the Handgun as the Assault Rifle has a lot of recoil and what he need here is precise aim. Bottles don't do much either so don't even bother with them, besides the Exploding Bottles. Time them correctly to deal a ton of damage to each blob. When he goes down you'll get the [_DRILL_]. There's also two [_CRATES_] in this room where Pedro was so get them and return to the first floor. Go to where the elevator is and break down the wall, then go outside. There's a [_SPARKLE ITEM_] next to the corpse right in front of you and a [_CRATE_] next to it. Start moving towards the tower and hug the left side to find a [_SPARKLE ITEM_]. Now head to the tower (there's nothing at the end of the road) and inside move forward and from the wall with the painting, look to your right and to the back to find the last [_TOWER EMBLEM 9/9_] sitting on top of the rubble. Enter the next room and read the document [_CLINICAL EXPERIMENT NOTES_]. Don't go up the stairs yet. Go inside the room on the right, break the [_CRATE_] and open up the [_GIMMICK BOX_] for an [_EMERALD_]. Now go up the stairs on the left to find another document, [_PARTING WORDS TO MY DEAR FATHER_]. Go up the stairs and you'll see [_INSECT LARVAE 6/6_] behind the pillar to the right. You have to aim at it from the stairs. There are many bricks around so make sure to get it. There's also a [_CRATE_] down the stairs. Now follow the path up the stairs to trigger a scene at the end of it, ending Barry's chapter for episode 2. ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 3 | C L A I R E & M O I R A | |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Confessions and lies are the same. To confess, one must tell lies." ~ Franz Kafka _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE PROCESSING PLANT | sx501 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll get a re-cap of what happened in the previous episode before starting this episode. Always good to re-cap things! We start off with Claire and Moira discovering a note that Neil left. Well, at least he's still OK. No Natalia though... Head down the stairs and go right. No point in going left really: it's where we came from last episode and has nothing on note. When you head right though there is a metal gate we can go through but BEFORE you do that check to the right for [_KAFKA DRAWING 1/6_], then feel free to continue. Looks like lots of junk. Head forwards past the sign but look up. See the light blue shimmer in the window up ahead of you? It takes a steady hand but you can shoot it for [_TOWER EMBLEM 1/11_]. Or just wait... there is an easier shot coming up. Yikes, 11 this time!? Wow. Keep going for a [_CRATE_] on the left, then enter the door at the end. We're in a courtyard now. A short scene shows us being locked in. If you didn't get the emblem earlier, you can get it now by heading left and then looking up to the right. There's a [_CRATE_] over here as well. Head to the right now and check the sheet metal by the fence for a [_SPARKLE ITEM_]. As you continue the Overseer will welcome you, which is always a good sign. .------------------------------. Under the truck here you can find a |PROMETHEUS: ETERNAL PUNISHMENT| [_SPARKLE ITEM_]. It is interesting that we |------------------------------| can climb on the boxes out here but not in | Prometheus is best known in | the back of the truck. Go examine the statue | Greek legend as the Titan who| to the right now (note the info box here if | gave fire to mankind, against| you've never heard of Prometheus) and the | the wishes of Zeus. To punish| Overseer will taunt us about Neil. Grrr... | him, Prometheus was bound to | Check to the north now for some [_ALCOHOL_] | a mountain and had his liver | on a box, and note the nearby retinal | devoured by an eagle daily, | scanner. We need someone's eye!? To the left | as he was immortal. Notice | out here is a [_MILITARY BOX_]. Have Moira | the missing piece on the | open it for the [_MACHINE PISTOL AMMO CASE_] | statue here... | for Claire. Very nice. That's it for out '------------------------------' here, so go enter the door across from the statue. Note that it only opens up once you examine the Prometheus statue though (just in case you didn't bother to earlier...). Also make sure to shoot down the [_RUBY_] from the arch on top of Prometheus. Inside the building you can get a [_SPARKLE ITEM_] from the desk and even use the Workbench nearby if you need to. Continue to the next door to be in a hallway. This place is pretty big. To the right up ahead is a door that is locked. We need the "Processing Plant Key". There's some [_ALCOHOL_] nearby and across from the door in the ruined lobby is another [_SPARKLE ITEM_] between the couch and a chair. The room to the right, past the stairs, is the first floor bathroom. It seems like a perfect ambush spot, but there's no enemies in here. Do check the first stall for some [_CLOTH_]. Head back to the hallway and go up the stairs now. There's another retina-scanner here leading to a room with a dead guy inside. Hang a right and pause here. See the flag in the lighted room up ahead? Just above it is [_TOWER EMBLEM 2/11_]. Shoot it down. Up ahead is the second floor bathroom. To the right is a small area that has a [_SPARKLE ITEM_] though. Use Claire to explore this bathroom as there is an afflicted in here. Take him out. He may turn into a bomber as well, so be very careful. Use Moira to examine the stall he was in for [_KAFKA DRAWING 2/6_], and grab the [_GREEN HERB_] in here. Head back to the barred-up room near the stairs and go down the straight hallway now. To the left is a locked door, but you can bash the windows open to jump in. Note that BOTH of these afflicted come to life when you get near them. Take them out. If they turn into a bomb, jump the window again. Once it is safe, check the sides of the room for [_SPARKLE ITEM x2_], one on each side by the desks, and open the lockers at the end for [_HANDGUN AMMO_] and some [_GUNPOWDER_]. Open up the desk in the center to find [_SUBMACHINE GUN AMMO_]. Continue down the hallway to an opening. A large set of doors is back here. Note that to the left, in the corner by the blue tanks, is a [_SPARKLE ITEM_]. There's another [_SPARKLE ITEM_] by the doors, to the right in the cabinet. The hallway to the right leads to the bathroom area and a blue door that is currently locked. Go ahead and enter the star doors now. Yeah... check out the ceiling in here! Yikes! Note the key, which we can't take, and the eye. Also note the writing on the wall: "You should just accept your death - quietly. Like a grown up." Ha! Good thing BK is really a kid at heart! What we need to do here is take the eye and DUCK. This causes the ceiling to lower, which in turn will break the eagle statue. REPLACE THE EYE once the key is free, then take the [_PROCESSING PLANT KEY_] and exit the room. As you exit more music starts playing and a few moments later you'll hear some crashing. Enemies are coming! Two afflicted and one armored afflicted, from the left. Utilize the narrow hallways if you can and take them out. We can enter that blue door I mentioned earlier now! The one by the bathroom. Inside is some [_ODOROUS CHEMICAL_], an [_EMPTY BOTTLE_] and on the desk some [_MACHINE PISTOL AMMO_]. You can also read the first document here: the [_FACTORY CHIEF'S JOURNAL 1_]. Check the lockers here for some [_SHOTGUN AMMO_] and some [_GUNPOWDER_]. There's also a [_MILITARY BOX_] in here with another [_PARTS BOX_]. Overall, this room is great for us! Heh. Beware of the two afflicted we killed turning into bombs (they got me in this room! heh!). With the key in hand, go down the stairs near the star door and open the door at the bottom. Kill the two afflicted down here (make them come to you in this hallway) and pick up the [_EMPTY BOTTLE_] by the door. We are of course back on the first floor. Enter the yellow door to the right and kill the enemy in here. He turns into a bomb fast! Still, you can find some more [_ODOROUS CHEMICAL_] in here and the lockers in the back have [_HANDGUN AMMO_]. Nothing left now except the star door on the first floor. Enter and head down the left stairs. Nab the [_GREEN HERB_] here and note the writing on the wall: "Lost in the dark? Shed some light on your situation.". This is a hint of course to use Moira as she can see blue footprints on the floor. If playing with an AI (or even in co-op, really), we recommend you have Moira alone go fetch the item. By taking it slow she can simply follow the footprints and make it safely. For your work you get a [_GLASS EYE_] and the lasers all shut off automatically. Now, with this eye, head back to the second floor star room and swap it with the eye there for the [_ARTIFICIAL EYE_]. This will let us use the Retina Scanners! Let's try it out: head to the Retina Scanner by the stairs and use it. Bingo! Inside on the desk is the [_MAGNUM MODEL 329_]. WHEE! Note that you do have to swap out a weapon, but surplus weapons are sent to the workbench automatically. Break the vase for some [_HANDGUN AMMO_] as well (or perhaps a random item?). The corpse has a [_REPLICA LIVER (RIGHT)_] for us. Ugh. We also get the [_FOOD PROCESSING PLANT MAP_] here as Moira gets a history lesson. Heh. Return to the courtyard now and give the statue the liver. One more to go, it seems. With the eye, we can now head to the other building, so let's go! _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE SLAUGHTERHOUSE | sx502 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Back on our liver-hunt. We're now in the slaughterhouse. Nothing bad can happen here! Grab the [_EMPTY BOTTLE_] on the left and the [_CRATE_] on the right as you head to the next room. Here break the [_CRATE_] up ahead and note the body behind the far column. It is playing dead. Kill it for real and be ready for an afflicted to come from the hallway (even well after the fact). You can also find the [_FACTORY CHIEF'S JOURNAL 2_] in the back here. On the left side of the room, near the sinks is some [_ODOROUS CHEMICAL_] and in the corner with the blue crates is a [_SPARKLE ITEM_]. Head down the hallway and at the path split look to the left for another [_SPARKLE ITEM_] near the crates and then head left. This leads to the pen room, but more importantly a [_RED HERB_] in one of the corners! On the wall near the herb, look with Moira's flashlight for [_KAFKA DRAWING 3/6_]. Open the doors here if you wish, then head back to the split in the hallway and take the other path. And it's a bloodbath... because of course it is. Hand a left and grab the [_CLOTH_]. Across from that shelf is a [_SPARKLE ITEM_] near the crate on the floor. Around the corner note the locked door. It of course needs the "Slaughterhouse Key". Now, wait for a bit because an enemy is about to come out. Note the walkways and pillars here, and the explosive barrel. Soon, another one of those Fire-Breathing infected will show up! Time to fight! This is much easier than Episode 2 as he is alone here. You can also hide behind the pillars and move around the room in circles if needed. The pillars in particular will keep you safe. I killed him with pure handgun headshots thanks to the pillars stopping his flames and charges! Once he is dead we can explore. I suppose I HAVE TO wade in the blood... and so do you if you want the [_CRATE x2_] in there. One is in the first blood pool and the other is past the metal walkway in a second. After that, go explore the area that the fire breather came from to find a [_CRATE_], some [_GUNPOWDER_] on the left, and a [_MILITARY BOX_]. This one has the [_EXPANSION BAG_] for Claire in it, giving her FIVE more item slots! Wow. Head down the hallway in front of you and have Moira find the [_SPARKLE ITEM_] that is on the right once the hallway ends. The blue bin here also has a surprise: [_TOWER EMBLEM 3/11_]. Have Moira free the door now so we can enter the next room. This next room is a trap. Here you want to have someone stay at the lever and another person enter the room. Note the close traps can be ducked under! Head to the back and take the [_SLAUGHTERHOUSE KEY_], then return to the start and duck under the traps. The person who stayed behind needs to open the door, so hopefully your friend likes you if you are playing co-op! Head back to the star door with your new key and enter. Another bloodbath. Naturally. The liver appears to be in the machine down here though, so we are getting somewhere. Climb the right box for a [_SAPPHIRE_], then go break the [_CRATE x2_] in the back. Open the door to the next room and look for a [_SPARKLE ITEM_] here. Break the [_CRATE x2_] and check in the back for another [_MILITARY BOX_], this one with a [_PARTS BOX_]. What we need to do here is have someone stay at the switch in the second room (by someone I mean Moira), and another shoot the meat as it passes over the grinder. You need to shoot the hooks holding the meat, in particular. This fills the tube with blood and will get the liver out. After THREE meat drops you'll be attacked though, so be ready. A bomb corpse will be near Claire and two afflicted by Moira. Take them out and drop one more piece of meat to be able to claim the [_REPLICA LIVER (LEFT)_]. Once you claim it, a siren will go off. Ugh, we gotta get out of this damn building ASAP! Head back to the previous room with the pigs and you'll see Mr. Fire is alive and well. Coming down the stairs are three bomb corpses so DO NOT rush the stairs unless you want to dodge backwards and very likely use an herb. Kite them all down below and go up when it's safe. In the hallway up here DO NOT take the left path (the short path) back to the main room. They bar us if you try. Go straight instead and use the corral area to jump over the fences to the door (vice heading for the bomb guy in the small walking area here). From there it is smooth sailing to the building exit and safety. Give the statue the other liver and stand back. He'll dispose of himself for us and let us continue on. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE SEWERS | sx503 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Enter the door on the left here and find the [_SPARKLE ITEM_] in the barrels. There is also a [_CRATE_] here, a [_GREEN HERB_] and on the center barrels the [_HANDGUN P10_] for Claire. You're other weapon will go to the workbench, so be sure to pick it up! Continue on to the next room and the door will shut on us. Lovely. The place shakes violently after that. Continue on to a metal door and you'll soon find the feakin' place is on fire! We have FIVE MINUTES to complete this! Head down the left path and use the ladder on the end to send Moira up. Have Claire use the valve here and then have Moira continue past the flames and turn the next valve. Claire can then head back and continue to a [_CRATE_]. Head up the ladder you find and turn the valve for Moira again. BEFORE SWITCHING BACK, look to the right as Claire and you'll see [_TOWER EMBLEM 4/11_] in the distance (you can find this as Moira but can't do anything about it), so shoot it. Next, as Moira, head past the armored afflicted and bust the [_CRATE_]. He comes alive of course, so kill him with Claire's help. He actually has very reduced health, likely to being burnt ahead of time. Use the crate here and move it to the back right corner so you can climb up. Use the valve here to open the way for Claire. As Claire, two afflicted are coming for you. Take them out. There are also [_CRATE x2_] as you go (one means spending a few extra seconds going down to a lower walkway. Continue on and you and Moira will meet up. Near the area with the faces, you can find the [_THE FOUR GATES_] document across from them, which gives you a hint. Now, we have to open one of the four doors, but three of them are trapped and the game randomizes the right one. Great, right? Well, there's a way to do this of course. To the left of the note you can send Moira up to a walkway. As Moira drop down to the walkway and note the path up to the left. This leads to a [_MILITARY BOX_] with FOUR locks. The right areas on this are extra small, too, as if they are daring you to go for it. If you do it though you get a [_PARTS BOX_], so do your best to nab it. For reference, this is a "Damage 4" part, so really do try and nab it. Continue on to the area behind the doors, where you can instantly see which one of them is trapped. Have Claire pull the right door and then escape by the metal gate for a cut-scene. Was it good for you, too? Heh. We're in the sewer area now. There's some dialog here as we regain control. Head to the arch but look to the left of it for [_KAFKA DRAWING 4/6_]. Continue to a new area. Here, move forward and examine the gate with Claire to trigger a short scene. Holy... crap! And yet no cooperation! Well, you can use the workbench past the gate here but then head into the water. BEFORE you go forward though, go back to the tunnel and shoot [_TOWER EMBLEM 5/11_] that is chilling back here. Press forward now and in the next tunnel get on the concrete to the right for the [_SEWERS MAP_]. There is a split in the path soon. Up ahead is a [_CRATE_] and, if you head to the left and pull yourself up once more, a [_MILITARY BOX_] with a [_PARTS BOX_] inside. Nice. Head back to the split and go the other way now. You'll come to a new tunnel. To the right is a waterfall. Go underneath it and shine the flashlight above the gate for [_KAFKA DRAWING 5/6_]. This one is huge! We can also climb up the boxes back here to get up to a [_CRATE_] and a valve. Note the [_SPARKLE ITEM_] by the valve. You can open the gate here but for this actually does NOTHING for us... yet. For Barry it will open a path though, so it must be done! You are welcome, Vinheim! Heh. Head left now and go break the [_CRATE_] on the walkway. At the path split, head right and at the dead end, crawl up the rubble on the left for some [_SHOTGUN AMMO_]. Head to the walkway nearby now and send Moira up. She can drop down a box for Claire from up here, which Claire should use. Up here you can find some [_HANDGUN AMMO_], [_ALCOHOL_], a [_CLOTH_] and a [_MILITARY BOX_] with a [_RARE PARTS BOX_]. Very nice! While you are up here, look across the way and you'll see more goodies. These aren't for us, however. You CAN see a sparkle on the ground, behind the boxes though. Go ahead and shoot it for [_TOWER EMBLEM 6/11_]. Get down now and press on. Around the bend be prepared to fight! Another fire-breathing afflicted shows up with about three normal afflicted! Use the tunnels here for cover and aim for the head! One of the normals turns into a bomb, so be prepared. The tunnel corners make a good refuge from the fire shots and let you take them out fairly easily. Once they are dead, head back and break the [_CRATE_] near the corner. Go up the stairs now and jump across to the walkway at the top. Follow this path to drop down to a [_CRATE_] and a valve. Turn the valve to open the way out, then drop down and look to the RIGHT for a ladder. Up here is an all-powerful [_RED HERB_] and a [_SAPPHIRE_]. Very nice! Go ahead and break the bars off the door up the staircase now to continue. Grab the [_HANDGUN AMMO_] here and continue to a VERY large area. There is an [_EMPTY BOTTLE_] at the start of the area, to the left. Head into the water now and avoid the ladder. Go under the bridge and kill the afflicted to the left. Also, look for a [_SPARKLE ITEM_] with Moira in this area, on top of a nearby barrel. Continue to a walkway with a switch and turn it on. This lowers the bridge but is VERY noisy. Noisy means enemies. Stay where you are and two afflicted will come to us. Take care of them and note the armored afflicted by the bridge. Take him out as well (easy from the switch area), then go to the stairs and past the bridge you made. Break the [_CRATE_] and jump the gap to come to yet another large area. Fear not, there's no enemies here. Wade in to the island out in the center and to the left, near the destroyed walkway, is a [_SPARKLE ITEM_]. Head to the slope and the [_CRATE_] now and head up. At the top near the barrel is another [_SPARKLE ITEM_]. Hang a left here and duck under the wall for another [_CRATE_]. You can also shoot down a [_RUBY_] that is embedded INTO the wall behind you. Heh, starting to remind me of Resident Evil 5 with that nonsense! Head back and take the other path now. It is walkway city over here! Grab the [_GREEN HERB_] and [_ALCOHOL_] here and go into the water. BEFORE you go up the stairs, head to the far end for a [_CRATE_] and then to the far end on the left for a [_RARE PARTS BOX_] at the end. Very nice! Head back to the stairs now and go up. As soon as you set foot on the pipe, three afflicted will rise up. Take them down with headshots from above. Continue on and at the split, go RIGHT and drop down the ladder. Break the [_CRATE_] here and use the ladder behind you to go further up, dropping down to the platform below (the plank down here would have broke on you). Nab the [_ALCOHOL_] as well. Continuing on means more infected. Of note is the bomb guy walking towards you from above. Take him out ASAP, then worry about the two afflicted and the armored afflicted. If you are quick you can kill them all off, but use the planks to get away from the big guy's swings. Continue on to drop past the sewer divider and head up the ladder you find. Up here is an [_EMPTY BOTTLE_] and in one of the corners, a [_SPARKLE ITEM_]. Use the gate here to leave the sewer area behind for good. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE TOWER | sx504 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head forward and then left to enter a HUGE room with a ton of graves. Jeez. In here, head right first and past the small bridge take a left. Use Claire here and look down into the water area. Underneath the small bridge area you just crossed is [_TOWER EMBLEM 7/11_]. Well-hidden. Grab the [_EMPTY BOTTLE_] behind you as well. Head back across the bridge and examine the huge, bloody grave in the center for the [_A EULOGY FOR MY BRETHREN_] document. Break the [_CRATE_] to the left here and check behind the center grave for a [_SPARKLE ITEM_]. Now, head forward to a hallway. To the left is the [_RELEASE OUR SWORN COMRADES_] document. This is a clue to the order of the puzzle in here, so it is worth noting: If you wish to know the truth, swear your allegiance in order. Only then can you cast away your shackles of sin! To the first, you were always foolish, so you will have no grave. To the second, you shall bear your visage upon your back. To the third, you shall neighbor the fourth by three, but one row behind. To the fourth, you shall lose your head. Before we get to it though, to the left is some [_GUNPOWDER_] and between the boxes on the right is a [_SPARKLE ITEM_]. Head to the dead end and then search the right wall for [_KAFKA DRAWING 6/6_]. Head down the other path now for some [_ALCOHOL_] and in the far bottom room an [_EMPTY BOTTLE_]. Time to solve the graves puzzle now. Head to the center grave to start. Now let's do this: 1: Head to the top row of graves and look to the left. One pillar is missing. Interact with the star on the ground. 2: Head to the very back (past the bridge) and check out the left graves. One has its star on the back. Interact with it. 3: The third one is found by finding the fourth. Look past the bridge on the right side. Second row of graves has the last one's "head" missing, so go to the row behind it (towards the bridge) and interact with the grave that is second from the left. 4: This one is easy, go up a row and to the far right and interact with the headless grave to finish this puzzle. Solving the puzzle opens the door in the hallway for us. Inside is a new weapon for Claire, the [_MP-AF_]. You also have a [_PARTS BOX_] and under that a [_SPARKLE ITEM_]. With all of that gained, head left at the hallway and then follow the stairs up to a door to continue. Follow the paths to come to a HUGE industrial-looking room. Here take the staircase on the right up to a door. Open it to an office. Heh, wonder how long that guy has been there. To the left is a [_RED HERB_] and on the desk nearby is the [_INSTRUCTIONS FOR STUART_] document. In the bookcase by the body is the [_STUART'S VALEDICTION_] document. This is one you must read, for sure. Grab the [_SPARKLE ITEM_] from the corner as well. Head out and down the stairs. Follow the right wall of this area to under the room you were in to find [_CRATE x2_]. There is another [_CRATE_] around the center column as well. Keep going to the staircase in the back. As you climb it, some interesting dialog will play. Hmmm... up here in the alcove is a [_GREEN HERB_] and a [_CRATE_]. Gather them up and follow this path to a door at the end. In this room there is [_SPARKLE ITEM x2_]: one to your immediate left and another under the desk to the right. There is some [_MACHINE PISTOL AMMO_] by the computers and across from that the [_A LETTER TO MY COMPATRIOTS_] document on the desk. There's also some [_MACHINE PISTOL AMMO_] in the far desk and a [_GREEN HERB_] in the corner. Use the workbench if you need to (we have enough new stuff!), then go view the monitors to see a cutscene. After the scene, view the monitors again for [_NEIL'S CANDIDATE LIST_] document. Wow... just, wow. Get ready for a fight as you leave here... Sure enough, an elevator comes down. Once you go inspect, it will be time for a boss... ,---'\____________________________________________________________________/`---. --- BOSS: NEIL-UROBOROS --- `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' Neil has undergone a monstrous change and now we have to face him. There isn't any particular key to this fight, but there's some tricks worth knowing. First of all, the crates filled with explosives are definitely our friends. Get Neil to run into each crate and engulf himself in fire, all while taking pot-shots at his head. Try your best to get him to run into one at a time, which can be hard for some of them. He will in the meantime try to run up at you and punch, so keep your distance. Also worth noting is that you will get random drops of items during the fight. Ammo and even a Green Herb, so be on the lookout. Once he's caught on fire 2-3 times, he'll shout out "I'm Burning!" and then run to one of the pillars in the area. This is EXTREMELY notable as this means his vulnerable heart is exposed! Run after him and pump whatever you can into him. This is your time to use that Magnum or Shotgun. After that it is time to repeat the process, using the rest of the crates in this area. Neil will start to jump to the bridge and try to use his arm to reach out and grab you. This results in getting slammed into a nearby wall, but doesn't hurt nearly as bad as his punch. He'll also try to jump on us from above if he can (he can land on the crates still, just FYI). Keep getting him to hit the crates and set himself on fire again. He'll run to a pillar and his heart will be exposed. Hit him hard here again. If you can, aim to do this entire process one more time. This time, try to use any Firebombs you have saved up, as well as Explosive Bottles. I ended up using about 3-4 Firebombs and he was looking for a pillar again. Around now you are likely out of explosive crates and Firebombs. We don't NEED to burn him though, thankfully. He is likely dead if you managed three burnings though, so hit him with some Shotgun blasts and whatever you can until he falls. Once he is down, gather up whatever items you can and head to the elevator. Use the button and wait for it to stop, then interact with the door to see a cutscene. After the scene, if you are playing with an AI, you'll need to switch to Moira. Press the button to struggle forwards and watch what happens. I must say that they did this scene PARTICULARLY WELL. Very cinematic with a touch of emotion thrown in... which isn't something Resident Evil is usually very good at... After Moira has succeeded, you'll be at the end of Claire's Chapter. ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 3 | B A R R Y & N A T A L I A | |_|_\___|_|_\/___|________________________________________________'____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "With the strongest of lights, one is able to dispel the world" ~ Franz Kafka _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE SEWERS | sx505 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Watch the amazing intro to Barry's chapter and we'll regain control, but Natalia is hurt and we'll have to carry her on our back. Go down the stairs and go right to find [_SAPPHIRE_] in the corner. Walk along the path while listening to the conversation between Barry and Natalia. Now we get to hear, at least a little bit, of why the resentment from Moira to Barry. You'll come across the [_SEWER MAP_] so make sure to take it. As soon as we hear a growling, Natalia is fine (I wonder why >_>). Grab the [_TOPAZ_] in the corner and go up the stairs. Remember this area? Up here you can find a [_CLOTH_] and a [_SPARKLE ITEM x2_]: one behind the barrels and one as you exit the small alcove. Proceed and go forward where the rockslide is to find [_ODOROUS CHEMICAL_]. Now go down the path and you'll find a [_SPARKLE ITEM_] at the bottom. In this large room check the lower right corner to find [_TOPAZ_]. That's it for this area so proceed north up the stairs and up here you'll hear some more growling, and you can see a [_SPARKLE ITEM_] on the left behind the rubble. You can see right in front of you [_INSECT LARVAE 1/6_] under the bridge and a brick on top of it. Go around to get it. You'll also see a couple Afflicted on the other side of the gate and a [_SPARKLE ITEM_] on top of the stairs, among the barrels. You can toss the brick at them or go down with Barry and headshot them. Easy. Grab the Sparkle Item mentioned before and there will be 3 more afflicted at the end of the hall. One of them comes running at you so be careful. As you move a little bit forward the other two come running as well. Take care of them, grab the [_SPARKLE ITEM_] near the crates and proceed through the door. There's a [_SPARKLE ITEM_] to your left as you enter so get it. There will also be a ton of bugs coming at you. Use your knife to get rid of them. You have to get down the stairs or they will keep respawning. As you go down the stairs make a quick left and you'll find a [_GIMMICK BOX_] at the end of it with [_ASSAULT RIFLE AMMO CASE_] inside. There's also a [_GREEN HERB_] and a [_TOWER EMBLEM 8/11_]. (-NOTE-) This little room is ONLY available IF you opened it up when playing as Claire and Moira. If you didn't then you'll have to replay the whole chapter. Getting this Ammo Case will net you a trophy. o---------------------( I N C O M I N G T R O P H Y )---------------------o | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | Obtain the item that lies beyond the gate in the sewers in Barry's | | Episode Three. | | | | !!A RIPPLE IN TIME!! ~~ Bronze Trophy | o-----------------------------------------------------------------------------o Now in the main area there are 3 afflicted walking around and there are 2 more on the upper left ledge. The ones laying around don't do anything, BUT there's one that's gonna crawl and try to bite you (its located in the large bunch). Now use the metal crate to go up the ledge on the right (where we couldn't reach in the previous chapter) to find [_PARTS BOX_] and [_CRATE x2_]. As you jump down one of the afflicted comes back to life. Ugh. Kill it, grab the brick and from here you can look south and spot a red spot down the hall on the right side (inside a concrete cylinder). There are 2 bricks around in the area so make sure to get this [_INSECT LARVAE 2/6_]. Now proceed down the hall all the way to the end to find a weapon for Barry, the [_AK-7_]. You know what to do. Continue down the path and make a right at the fork. You can find here a [_CRATE_] and a [_SPARKLE ITEM_]. Return and go left this time. There's a [_SPARKLE ITEM_] where the barrel and shelf are right next to the corner. Around the corner though is a Glasp so move back a little bit and get rid of it. We're now at the place where the old man was. Before going up, continue along the sewer to find [_ODOROUS CHEMICAL_] near the rubble. The workbench has been moved inside, and the old man is dead. Sucks to be him. Such a sentimental scene. Right in the feels man! Let's man up (or woman up (?) if you're a gal) and let's loot the area for [_ALCOHOL x2_], [_EMPTY BOTTLE_], [_GUNPOWDER_], the [_SEWER PASSAGE KEY_] and check the corpse of the old man to find a [_SPARKLE ITEM_]... why here of all places? You can also read the document [_THE OLD MAN'S JOURNAL_]. Man was this a long read (and typed haha). That's it for this room. The little alcove at the end of the sewers has a [_SMOKE POWDER_] so get it before proceeding through the door and under the iron curtain. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE SEWAGE TREATMENT PLANT | sx506 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Descend the stairs and as you enter the room, cross the bridge and go down the ladder. If you check behind the bars you'll find [_INSECT LARVAE 3/6_] and behind an afflicted a [_SPARKLE ITEM_]. Locate the cyan footprints and crawl through the hole. Go up the ladder and cross the bridge to the right. Collect the [_SEWAGE TREATMENT PLANT MAP_] and use the valve to open up a path for Barry. Proceed down the catwalk as Natalia and when you get to a second valve an afflicted raises. Have Barry shoot him from down here and proceed to use the valve. Before returning to Barry, push the explosive container from the bridge and when you approach as Barry, most of the afflicted will raise up and attack. SHOOT this container to get rid of all of them. Now, as Natalia, grab the [_GREEN HERB_] from this circular catwalk and drop down both explosive containers. You'll have to shoot the wooden thing that block Natalia's path so do so and use the valve. Do you see how it has a big red number 2 on it? Loot the area (as Barry) to find [_GUNPOWDER_], [_SMOKE POWDER_] and a [_CRATE x2_]. Just as you pass the #2 gate, look to your left and up to find [_TOWER EMBLEM 9/11_]. You'll see an afflicted walking on the top part of the area. Take this one out with the sniper and when you shoot the dog 2 more will come (3 total). Kill them and shoot the wooden thing blocking Natalia's path. Cross it and you'll find an [_EMPTY BOTTLE_] on one side and a [_GIMMICK BOX_] with [_RARE PARTS BOX_] on the other. BE CAREFUL because as you approach it one of the afflicted nearby will raise. Continue as Natalia and when you reach an explosive container, an afflicted comes our of the small room. Run back and have Barry take care of it. Go inside this room to find a [_SPARKLE ITEM_] and [_GUNPOWDER_]. Drop down the explosive container as well and use it with Barry to take out the afflicted nearby. Shoot the fire extinguishers to create smoke screens and kill the remaining afflicted. Kill the afflicted at the end of Natalia's pathway as well (near the explosive container). Grab the [_ALCOHOL_] and break the [_CRATE_] on the left and jump over the obstacle on the right. Hop on the pipe (as Natalia) and look down and to the right side of the map to find a [_SPARKLE ITEM_] (pick it up with Barry). When you reach the other side, spot another [_SPARKLE ITEM_] down here and one in front of you (on Natalia's level). There's also a Glasp here, but you can use the fire extinguisher to create a smoke screen and be able to see it (kinda). Now have Natalia follow the path and at the end of the "pipe road" you'll find a [_SPARKLE ITEM_] right next to an afflicted's head. Before heading to the valve, have Barry slice open the [_CRATE x2_] nearby and an afflicted will raise near the valve (on the upper level). Shoot it down from here and now have Natalia use the valve. Move her towards the back and drop down the ladder, then grab the [_SPARKLE ITEM_]. Don't crawl in just yet. As Barry, proceed to the open area, open up the [_CRATE_] before going in and the afflicted will raise. Kill them ASAP and TWO Glasps appear as well. Use the fire extinguisher nearby to see them, allowing you to kill them really easy. Open up the [_CRATE_] nearby and go back to Natalia. Crawl into the room and the afflicted will come up. Crawl back out and have Barry take care of them. There's a [_SPARKLE ITEM_] in the corner in here so make sure to get it as well. Use the valve once its safe and another Glasp appears near the [_GIMMICK BOX_] outside. Kill it and open it up to find [_EXPANSION BAG (BARRY)_]. He can finally carry 15 items, just like Claire. Proceed through the double doors. There's a large structure to the north and we'll be going to the top. Grab the brick nearby and jump down. Follow the path, jump across the gap and go down for a [_CRATE_]. Cross the next catwalk to the right and another Glasp will be here. Use any Smoke Bottles you've got and get rid of it then check to the left of the ladder for a [_TOPAZ_]. Now climb the ladder for a [_GIMMICK BOX_] with [_RIFLE AMMO CASE_]. Now go up the left side of the rubble (make sure to throw a brick up here) and destroy the [_INSECT LARVAE 4/6_] among the rubble. Now leave this area for good. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- ARRIVING AT THE MINING TOWN | sx507 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Listen to the conversation between them and move up the road. Break the lock cross the fence. Look directly in front of you over a rooftop to find [_TOWER EMBLEM 10/11_]. Move along the cliff side, walk over the rail and go down three ladders. As you reach the bottom, look to your right to find a [_SPARKLE ITEM_] near a beam. Now go inside the house. Check the desk on the left to find [_QUARRY MAP_]. Check INSIDE the same desk to find [_GUNPOWDER_]. Open up the lockers on the other side of the room to find [_SMOKE POWDER_] and examine the monitor in the center of the room. Now open up the desk in the corner to find [_HANDGUN AMMO_] and check the fallen locker for a [_SPARKLE ITEM_]. There's a Revenant right outside the building and its moving in a circular pattern so sneak behind it and kill it. Go northeast from here to find a [_CRATE_]. Go up the ladder this time and up here check the upper right corner to find an [_ALCOHOL_]. Now go up another ladder and read the document [_GENERATOR GUIDE_] right next to the [_GREEN HERB_]. Go up the ladder next to these to find a [_CRATE_]. Jump back down and go left this time. Before jumping down, from the bottom of the stairs look at the floor in front of you for a [_SPARKLE ITEM_]. On the ground, check the piles of metal to the south to find another [_SPARKLE ITEM_], and [_GUNPOWDER_] right next to it. There's a hole we can crawl through so do so to get an [_EMPTY BOTTLE_] and a [_CRATE_]. Now go left, jump down once again and move south. Between the building with the conveyor belt and the wall you'll find [_INSECT LARVAE 5/6_] behind the fence. This is the toughest one yet so make sure to do your best. There are a ton of bricks nearby for you to use. Grab the nearby [_EMPTY BOTTLE_] as well. If you look west you can see a "tentacle" coming out of a hole and as you approach it, it goes back in pulling a corpse. Run past this building and you'll see another one with a workbench in it. Just outside it, near the boxes is a [_SPARKLE ITEM_]. Use the workbench if needed and read the document [_IRINA'S LAST WORDS_]. And we just learnt about the Old Man and Irina :(. Open up the lockers in here to find [_ALCOHOL_]. Now jump out the window on the left to find a [_BARREL_], a [_GREEN HERB_] and a [_SPARKLE ITEM_]. Jump back inside and as you do look left to see another [_SPARKLE ITEM_] hidden among the bushes. Now enter the building to the right, break the [_CRATE_] and start the generator. This gets the conveyor belts going. Back outside there will be 2 Revenants on the right side of the map. Kill them and enter now the building where the tentacle was. Such a nasty room. Break the [_CRATE_] on top and jump down. Break a second [_CRATE_], grab the [_SPARKLE ITEM_] on the left side (other side of the bars) and a [_CLOTH_] near the end of the room. Now pick up the metal crate, which is a power source and roll it out using the conveyor belt. As you try to leave, this "tentacle" monster appears and has a huge orange blob in its center. Holy **** WTF is that??? The weak point is really open and Firebomb Bottles are your best friend here. You won't be killing it but you need to wear it down as much as you can. Shoot it with your AK-7 while its on fire and use your sniper rifle. If you have the ammo and want to use it, use your Python to deal massive damage. It charges at you spinning the limb on its head, dealing massive damage. If you see it start spinning it, quickly stop shooting and make a run. Also jumping near the entrance is a good idea. After some time and shots, it'll flee... its head is formed of several heads... :o. Climb the boxes near the window to get out. Outside move the metal crate near the trailer and climb it to find [_ASSAULT RIFLE AMMO_]. Now move the metal crate to the conveyor belt on the upper left side of the area (up the stairs) and go to the end of it. Move the metal crate where the fallen ladder is (you can see cyan footprints on the floor) and climb up. Break the [_CRATE_] and go up once again. Grab the [_RIFLE AMMO_] and from here look south and up to see a corpse hanging. Shoot it and collect the [_RIFLE SVD_] from it. Return down to the floor and now move the metal crate south to where the tower structure is (has a ripped green cloth hanging). Climb to the top to find a [_GIMMICK BOX_] with [_RARE PARTS BOX_]. Climb down and place the power source on the metal square near the generator. Now have Barry stay where the switch it on the other side of the fence and have Natalia crawl through the hole and use the second switch. You got to do it one after the other to open the gate, which creates a loud sound but no enemies come. Now move to the building on the right with the power source but use it to reach a higher ledge that has a [_CRATE_] and an entrance to the building. Approach the Revenant from behind and break a second [_CRATE_]. Now open the locked door and take the power source to the top, onto the conveyor belt and grab the [_EMPTY BOTTLE_] that sits up here. Go outside, up the ladder and put the power source on the next conveyor belt. There's a Revenant on top of the elevator but you can't kill it. Place the power source where it goes and quickly kill the Revenant when it goes wild. Now go up the elevator and it just stops. Dammit. Follow the outer path, break the [_CRATE_] on the left when you get to it and continue up the stairs. There are 2 Revenants up here really easy to kill so do so and go south along the broken bridge. Break the [_CRATE_] along the bridge and when you get to the edge you'll be able to see [_TOWER EMBLEM 11/11_] on top of the tower to the south. I REALLY REALLY recommend having Natalia stay at the end of the bridge. You'll see why in a second. Return and check the right side of the area for a document, [_NOTE ON CORPSE DISPOSAL_]. Break the [_CRATE x3_] around the area and check up the lower left corner area for a [_RUBY_]. Now as you start moving the power source you'll be attacked by the tentacle monster... ALONG with a Revenant AND a blob-throwing enemy. Oh dear God. First of all let go of the power source and take our your SVD. Take out the throwing enemy as fast as possible then locate the Revenants weak spot and take it down while you evade Tenty (tentacle enemy). When Tenty is by itself it becomes a little easier but its still hard. DON'T use your Firebomb Bottles. You don't want to destroy the Tenty's outer shell because it becomes too fast. Tenty? Really? Oh vin... trying to steal my "Dave" thunder I see! Heh! Shoot the weak spot with your Assault Rifle and move as far away as possible and use your SVD to snipe it. This is an excellect opportunity to use your Python too. This is the first time I've ever used it and had over 20 bullets. The one thing to be careful about is when it shrieks, its about to run at you and try to grab you. IF it grabs you its game over so be extremely careful. Use your surroundings to keep Tenty at bay. Have Natalia come to you and now you can move the power source to where it belongs. Cross these gates and in this bushy area pick up a brick and toss it at the [_INSECT LARVAE 6/6_] on the right side and proceed up the ledge. Now simply follow the path to trigger a scene and the end of this amazing episode! ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 4 | C L A I R E & M O I R A | |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Our deliverance is death, but not this one." ~ Franz Kafka _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- MEETING THE OVERSEER | sx601 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ We'll get control right where we left off after Episode 3 with Claire. This place is very futuristic looking. Head forward and STOP before the door. Look up with Moira's flashlight to find [_KAFKA DRAWING 1/6_] on the metal roof above the door. Through the door is a monitoring room. Looks like there are camera feeds everywhere. On the left side is a console you can use to change a sluice gate. Go ahead and use it, then take the doorway nearby. Go AROUND the stairs to the back to find a [_SAPPHIRE_], then go up the stairs into the next room. On the table in here is the [_NOTES ON THE TRANSFER PROCEDURE_] document. Very telling info here. To the left is [_NEIL'S REPORT_]. Keep going left and on the stand by the bed is the [_THOUGTS ON KAFKA_] document. There's just a ton of documents here! Look to the left of that book now, on the painting. Use Moira's light here to find [_KAFKA DRAWING 2/6_]. After that break the [_JAR x3_] in this room for some random items and then check out the fish tank by the door. You can break it if you wish, but you can also push it to the left. Doing so reveals a lever, but also shine your light on the ground it was covering to find the hidden [_KAFKA DRAWING 3/6_]. Tricky! Hit the lever now. Follow the path up several sets of stairs and enter the door at the end. STOP here and look to the right to see [_TOWER EMBLEM 1/10_] on a machine nearby. Head forward now and you'll be stuck in a small area with a view of the person you came to see. A scene will start here that is... truly just unbelievable. WOW... well, time to leave! Head back the way you came, back to the elevator but as you get near a large pipe will drop. Head down it and slide down the walkway to another one below. Follow this path until it splits. To the left is a [_CRATE_] and a workbench. Get it and head right, but have Moira shine her light on the wall here to find [_KAFKA DRAWING 4/6_]. Past that is a door with two locks on it, on the left and right. Shoot them off and have Moira open the [_MILITARY BOX_] just past it for a [_MAGNUM AMMO CASE_] for Claire. Head down the ladder now. On this next walkway, go get the [_CRATE_] nearby and then head forward. Here there are actually TWO INVISIBLE flying bugs, just like from Barry's episode. They warn you with the first one as boxes move nearby, so use those as a clue and kill it. Now, the second is almost always to the left, so we can just go right, nab the [_CRATE_] in the corner, and go down the next set of stairs. (-NOTE-) If you are playing with an AI partner, send Moira ahead of you and let the bugs kill her. You can then take them out easily with Claire and go pick Moira up afterwards. Since she regains health with time this is super-easy (and super cheap!). On this lower walkway there are two more bugs. One is to the left past the stacked-up boxes and the other is to the right past more boxes. You only need to kill one of them really, then follow the path to a door. Open it with Claire for a quick scene. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- DESPERATE ESCAPE | sx602 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ We are now on the outside of the tower. To make things worse, we have a timer here to warn us of the impending explosion. To the right on the wall is [_KAFKA DRAWING 5/6_], so have Moira shine her light on it as you descend to get it. You'll need to jump down past the drawing to the walkway below. Switch to Claire here and head right, looking up at the area you just walked down to find [_TOWER EMBLEM 2/10_]. Cleverly hidden. Head down the path now and we'll need to shimmy for a bit. Once you have gotten past the shimmy part, switch to Moira and drop down to the platform directly below you to find a [_MILITARY BOX_]. Open it up quickly for a [_DIAMOND_], worth a whopping 2,000 BP! Keep following the path and stick to the right wall when you need to jump down (the left HURTS, but you'd survive). Jump down to the bottom area and look around quickly for a [_CRATE_] and a box you can carry. Carry this box all the way to the end, past the area you jumped down from, and put it up against the stacked boxes in the corner. Use it to climb up and get past the fence and continue. Keep going down the path and short shimmy area, dropping down when you need to until you come to an area with only slim poles poking out. Here have Claire boos Moira up on the right side, then as Moira look for places on the left to use your crowbar on and drop sheet metal down. This let's Claire get across the gap safely. As Claire, jump the gaps and at the end push the only metal box you can to the right. Switch to Moira and have her push the box out of the way from her end and go through the door. Lift the metal grate here and then smash the [_CRATE_] you find. Run down the pathway and duck past the debris. You'll have to move diagonally on some ladders and at the end quickly have Moira examine the tower wall on the left to find [_KAFKA DRAWING 6/6_]. Last one! No time to celebrate, run quickly to the right and stay on the right. At the first ladder you can jump off safely. Keep going and at the second ladder make sure you are controlling Claire. Go down quickly and at the bend in the walkway look down the catwalk to the right to see [_TOWER EMBLEM 3/10_] down there. Shoot it and continue. Coming up there are two invisible enemies, so either send Moira ahead if you are playing solo or be ready to kill them quickly. Keep racing ahead and soon you'll see a scene... Gah! Well... damn. We can't stick around too long here. We HAVE to go, or the place will blow and kill us. The exit is a short ways away. As much as you may want to stay... there is nothing you can do. Head to the exit and the end of Claire and Moira's half of the episode. ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / E P. 4 | B A R R Y & N A T A L I A | |_|_\___|_|_\/___|________________________________________________'____________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "Not everyone can see the truth, but anyone can be the truth." ~ Franz Kafka _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE SLUICES | sx603 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the events in Episode 3 AND the events at the end of Claire's Episode 4, we get control of Barry and Natalia right outside a water treatment plant. As you go through the ripped fence, stay there and look all the way to where the light is in the background to find the very first [_TOWER EMBLEM 4/10_]. Now check to your right to find a trailer with a breakable lock. Break it and go in to find a workbench, [_GUNPOWDER_] and [_HANDGUN AMMO_]. Now as you can tell this is the sluice where we changed the flow of water while playing as Claire. Cross it via the fallen beams on the left and you'll see some Afflicted outside a trailer. These are easy to stealth kill so do so and inside this trailer you'll find another afflicted. You have to lure it out so be careful. You only get a [_CLOTH_] in here so you may as well just skip it. Now head to the ladder of the empty sluice and straight across you can find [_SPARKLE ITEM_] on top. There are several afflicted down the sluice and some of them come back up so have Natalia wait on top while Barry comes down here, lures them and climbs back up the ladder, then headshoot them. Our goal is to go up the ladder to get that Sparkle Item, but before that make sure to throw a couple bricks up here. Break the [_CRATE x2_] at the end and behind them you'll find [_INSECT LARVAE 1/6_]. !!!IMPORTANT!!! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You need to replay through Claire's episode 4 and this time NOT activate the switch to LEAVE the sluices as they are. Then you need to go down the other sluice (the one that's currently full) and go to the end of it to find [_INSECT LARVAE 2/6_]. And yes... as far as I know you need 2 playthroughs of this episode. _______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jump back down and proceed through the sluice. There will be a couple of afflicted coming back up and some bugs will come out as well to play. You know what to do. At the end of the sluice you'll find a [_SPARKLE ITEM_] on the left side. Now go up the ladder, cross the sluice and as you get off the beams you'll find [_SPARKLE ITEM_]. Now before going up the stairs, check the bushes next to them to find the almighty [_RED HERB_]... At this point, Barry is carrying 6 Green Herbs while Natalia is carrying 5 Green Herbs + the Red Herb. So many herbs... Go up the stairs, grab the [_EMPTY BOTTLE_] and enter the building. There will be an Afflicted that will most likely spot you. Kill it and stealth kill the other one. Grab [_ALCOHOL_] from the shelf and you'll see another afflicted inside the small room. It raises itself back up so go through and quickly get back. Shoot it in the feet through the ventilation vent where Natalia crossed to kill it and open up the [_GIMMICK BOX_] which contains [_PARTS BOX_]. Open up the desk now for [_ASSAULT RIFLE AMMO_]. Also examine the shelf for some [_GUNPOWDER_]. Return and go outside now. There's an [_EMPTY BOTTLE_] near the bush and the fence. You can also break the lock to get that [_CRATE_] if so desired. You can also get a [_SPARKLE ITEM_] from behind the barrels if you come get it. Now proceed and slide down the slope and looks like an area where you'll fight a boss... but nothing happens don't worry ;). Now proceed to the ladder but before going up, turn around and you'll see a trailer. There's [_CRATE x2_] behind these so get them. Time to go up the longest ladder in the game thus far. On top read what the construction man thingy has written, [_CRANE OPERATIONS REPORT 1_]. You'll notice the pillars have switches on them. This moves a small platform to where you pressed it. Be careful because you CAN fall like the report says. Start by heading to the end and breaking the [_CRATE_]. Now go to stop 3 and call the platform. Have Barry stand on it and use the switch on #3 again to move the platform to the other side. Break the [_CRATE_] here and look left to find [_TOWER EMBLEM 5/10_] under the walkway. Now return and cross to the other side at switch #2. Go up the ladder, go around and drop down the other ladder. Have Natalia climb up here and have her stand in the middle of the bridge up here. Now have Barry use switch #3 to move the whole bridge and now Natalia and move to the other side. Have Barry wait on the platform and now go down the ladder. You'll be at #4. Move forward a little bit and you'll find [_SPARKLE ITEM_] on the right side under some rubble. Now read [_CRANE OPERATIONS REPORT 2_] and press switch #5. QUICKLY switch to Barry and as you pass the #4 wait for the right moment to get off at #5 to get a new weapon, the [_SHOTGUN TAP194_] and read [_THE SLUICE OPERATOR'S LAST WORDS_]. To get back, use switch #4 twice to have it on the same side as Barry and lower switch #5, quickly switching to Barry and have him climb on top. Once reunited, have Natalia stay here and as Barry press switch #4. Climb up the ladder and stand in the center of the bridge. Change to Natalia and press switch #5. NOW you can drop down the ladder as Barry and get out of here. Go up the steps and an afflicted pops out of the window. Kill it alongside a couple others and go down the other set of stairs to break a [_CRATE_]. Now go inside, grab the [_SPARKLE ITEM_] from the shelf on the second level and pass underneath the iron curtain. Follow the hallway until you're back outside. Listen to the convo between Natalia and Barry and its time to explore. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE MINES | sx604 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pick up the brick nearby and break the [_CRATE_] behind the broken pillar. Go up the steps on the right side to find [_SPARKLE ITEM x2_]: one under the desk at the entrance and the other between the barrels at the other corner. Now go up the stairs at the back the area and enter the room on the right, where you can find a [_SPARKLE ITEM_] in the corner where the barrels are, [_SMOKE POWDER_] and a [_CRATE_] at the end of the room. Leave the room and from the stairs, lets go up first. Jump across the gap onto the railtracks. Start following them and you'll find a [_CRATE_] on the left side with a ladder you use. Ignore this for now and follow the railtracks all the way to the end to find [_TOWER EMBLEM 6/10_] on a mine cart. Now return, jump across the gap to get the crate and lower the ladder. Right as you descend grab the [_SPARKLE ITEM_] from the barrels near the stairs. You can also find a [_CRATE_] and next to the it you can find [_INSECT LARVAE 3/6_]. Near the elevator shaft you can find an [_EMPTY BOTTLE_], which I recommend you doing some Smokescreen Bottles if you don't have any. Now proceed down the elevator. Down here enter the first room on the left to find [_MINES MAP_], finally we get it. You can also find [_RIFLE AMMO_] in here. Leave the room and check the barrel at the dead end to find a [_SPARKLE ITEM_]. Proceed, grab another [_SPARKLE ITEM_] from next to the door and go through them. There will be gas down here, which gives you a certain amount of time to be down here so we'll have to be quick. Grab the [_HANDGUN AMMO_] from the desk before proceeding. Move forward from the fork to find [_ASSAULT RIFLE AMMO_]. Return and go left now, grabbing the brick while you're at it. Once you exit the gas area, grab [_SPARKLE ITEM_] from right in front of you and its time to venture into the gas again. From the fork go south first to find a [_TOPAZ_] at the end. Return to the fork and go left. Many afflicted will come at you, but this time return outside the gas and more afflicted will raise up. Safe from the gas, take out the afflicted that followed you and we'll have to venture into the gas to make sure the other follow us. Once the area is clear head north from this area to another safe zone. Grab the [_ASSAULT RIFLE AMMO_] here and activate the switch to open up the electromagnetic lock in the previous area (with all the afflicted). Grab the [_SPARKLE ITEM_] before leaving the safe zone though. Open the door and many afflicted will raise up so quickly return to the safe zone, kill these guys as well as the rest that didn't follow. Now proceed through the gate and through the door at the end. Watch the scene as you enter and grab [_DISINFECTANT_] from the right when you regain control and use the workbench. From the little passage before this area where the workbench is, go north to find [_ASSAULT RIFLE AMMO_] and then south for a [_CRATE_]. Now go up the stairs and up the ladder as well. You can go either through the large double doors in front of you or you can move to the back and enter the single door. Enter the single door at the back and you'll find many afflicted in the gassy area so shoot them from up here and most of the ones laying down are alive so you may shoot them as well. Don't do the same thing I did having Natalia wait on top before jumping down. She jumps down either way so you gotta be careful about that. Climb the upper ledge here in the middle of the room (which serves as a safe zone) to find a [_CRATE_]. Underneath it is a [_SPARKLE ITEM_] where the barrels are. There's another [_SPARKLE ITEM_] underneath the platform at the entrance (from where you jumped off from), next to the wooden pallet. You can see it from this central safe zone. Start by going to the right. Push the mining cart all the way to the end and you'll be able to go up the stairs to the north for a safe zone with a [_CRATE_] and a [_SPARKLE ITEM_]. Now go south into the little room to find a [_GIMMICK BOX_] with [_PARTS BOX_] inside. Return to the central safe zone and enter the small room in the area (lower left side) to find an [_EMPTY BOTTLE_] and read [_MINE WORKER'S DAIRY 2_]. From here go left and you'll find a mining cart that you can push. PUSH IT ONLY 3 TIMES! Behind it is [_INSECT LARVAE 4/6_]. There's a Revenant in the tunnel but you can easily stealth kill it. Proceed north from the fork to the end to find a safe zone and a new weapon, [_MAGNUM 2005M_]. Take it and spot the [_SPARKLE ITEM_] underneath you. Nab it, return to the fork and go south this time, following the path to find a set of double doors on top of a staircase. Check the area before the door to find [_RIFLE AMMO_], [_ASSAULT RIFLE AMMO_] and a [_SPARKLE ITEM_]. Go through the doors. HAVE NATALIA STAY HERE! You'll have to fight Tenty again... or rather another one, and in an even more enclosed area. There are 2 blob-throwing enemies around so take care of them first ASAP. Now the same rules apply to this Tenty. Stay away from it don't use your bottles as it'll break its outer shell and make it even more deadly. If you have the Shotgun on you, it'll work wonders against Tenty. Once the core is fully exposed, take out your Magnum and blast it until it dies. Move to the end of the room to find a [_CRATE_] and a [_RED HERB_]. Activate the switch and as you leave you'll find another blob-throwing enemy. Kill it if you want and return to the main area, where you'll find a Revenant lurking around. If you can still breath, stealth kill it. Otherwise get into the safe zone and kill it normally. Now go through the door with the opened lock, kill the 5-6 afflicted that appear and head through the door at the end. Activate the lever and it'll activate the ventilation system. Nice. Go down the ladder, use the workbench if you need to, go up the other ladder and go through the double doors this time around. In here you'll find a Revenant patrolling the lower gassy area while there's a blob-throwing enemy on a safe zone. Wait for the Revenant to go away from you to stealth kill it. The blob-throwing enemy cannot be stealth killed, but you CAN hit it from behind and have him fall from the safe zone. Quickly kill it and there will be yet another Revenant just laying down. Locate the weak point and kill it. There will be a metal crate you can push as Barry to have Natalia cross through. Do so and climb to the safe zone to find [_CRATE x2_] and a metal crate. Drop it, open up the door and quickly run to safety as a Revenant wakes up and chases you. After Barry kills it, return in here, grab [_PARTS BOX_] and move the metal crate towards the broken steps. In this room grab [_ODOROUS CHEMICAL_], [_RIFLE AMMO_], read [_MINE WORKER'S DIARY 1_] and make sure to grab the [_LIFT ACTIVATION KEY_]. Return to the main room, use the workbench to get rid of that Parts Box you got and now use the Lift Activation Key to go down. Keep your camera looking north and as you go down you'll see [_TOWER EMBLEM 7/10_] on a pillar. Follow the hallway and examine the panel with Natalia to proceed. Go down the ramp, enter the door to the next larger area and go inside the room on the left to read [_SPECIEN TRANSFER LOG_]. Break the crate on the other side of the room and enter the next area. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- THE RESEARCH FACILITY | sx605 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you start... just who would like to live here Natalia?? Anyway, enter the room on your right to find [_HANDGUN AMMO_]. There's a locked door that needs the emblem key. Return to the hallway and move to the end of it to find a [_TORNIQUET_]. From here, look left to find a corpse with a [_SPARKLE ITEM_] on it. Get it and Natalia will spot a couple Revenants. The first one walk right in front of you into the restroom. Wait for the right moment and kill it. You can also find [_ALCOHOL_] in here. The next restroom has nothing so its time to kill the second Revenant. There's no way to stealth kill it so locate its weak spot as Natalia, then shoot it with Barry (Handgun then Shotty works really good). Examine this room to find [_SPARKLE ITEM x2_]: one near the couch and the other on the shelf. Go through the door on the other side to find another locked door that needs the emblem key. Enter the other door to go downstairs. Down the stairs check underneath them to find [_ODOROUS CHEMICAL_] in the back and you'll also find [_TOWER EMBLEM 8/10_] in between the stairs and the crates. Now move down the hallway and enter the showers on the left side (midway through the hallway). Grab [_EMPTY BOTTLE_] and [_CLOTH_] in here, return and proceed through the double doors. You'll find a ton of Revenants in capsules. Hopefully they don't wake up. Grab the [_SMOKE POWDER_] from one of the shelves and you'll see [_INSECT LARVAE 5/6_] on top of one of the containers (the back one). It also breaks it open, leaving you with a Revenant to kill. Kill it and grab the [_SPARKLE ITEM_] also from the back. There are two ways to go from here. Go left first, down the stairs and into the room. There's a Revenant patrolling the next room and another one laying down. As you approach the one patrolling the other ones wakes up. You can still kill the other one so do so and kill the Revenant that just woke up. In here open up the [_GIMMICK BOX_] that contains [_MAGNUM AMMO CASE_]. There's also a [_SPARKLE ITEM_] in the room. You need Security Card lv.1 to enter the next hallway, so we'll come back. Return and go right this time. Go through the hallway, grab the [_SPARKLE ITEM_] midway through the hallway and you'll reach a large area where you can read [_REPORT ON THE UROBOROS VIRUS_] and grab the [_UNDERGROUND RESEARC FACILITY MAP_]. There's a [_SPARKLE ITEM_] in the northeastern corner so grab it. Go down the stairs (break the [_CRATE_] before doing so) and use the workbench if you need to. The door to the right needs a Security Card lv.2, so we won't be going that way. Read [_RESEARCHER'S JOURNAL_] nearby and enter the other room and check near the corpse to find [_SECURITY CARD LV.1_]. Go up the steps to find the document [_SPECIMEN DISPOSAL LOG_] and a [_CRATE_] at the top. Now return to where you needed the key (to the left from the sleeping Revenants) but be careful because a Glasp appears from where you need to go. After taking it out use the key to get into the hallway and inspect the first room to the right to find [_ALCOHOL_]. Open the green door (on the same side) to find [_RESEARCHER'S MEMO_]. Now enter the room on the bottom, grab the [_SMOKE POWDER_] and you'll see a couple Revenants here. Kill the only one that's available and head into the morgue. Check the right side to find a [_SPARKLE ITEM_] inside one of the already open compartments. There is a compartment with a Revenant inside. Don't open it. Open the one next to it to find [_HANDGUN BULLETS_] and open up the others to finally find the [_EMBLEM KEY_]. Return to the staircase where you got the Security Card Lv1 and use the Emblem Key at the top to return to the entrance of the mansion. Go right from the fork this time and kill the Revenant here. Read [_RESEARCH FACILITY CHIEF'S JOURNAL 1_] from the desk and the [_MAGNUM AMMO_] from the shelf. Now open the Emblem door, break the vase on your right as you come in and nab the [_SPARKLE ITEM_] next to it. Also make sure to read [_RESEARCH FACILITY CHIEF'S JOURNAL 2_] and open the [_GIMMICK BOX_] with [_RARE PARTS BOX_] from behind the desk before proceeding to the next room. In here, you'll find [_HANDGUN AMMO_], [_ASSAULT RIFLE AMMO_] and [_SECURITY CARD LV.2_]. Leave this room and the room before and as you try to leave a Revenant falls from the ceiling right in front of you. Kill this bastard and its time to head to the southern side of this hallway. Remember there was an Emblem Key-locked door? There's a Revenant around here so kill it and go inside this room to find [_TORNIQUET_], [_SPARKLE ITEM_], [_RIFLE AMMO_] and [_RARE PARTS BOX_] inside the locker. Run back to where the workbench is and go through the Security Lv2 door is. Go through it, pick up [_ALCOHOL_] and [_EMPTY BOTTLE x2_]. Now go through the fence and jump down. Grab the [_FIREBOMB BOTTLE_] in front of you (and a [_SPARKLE ITEM_] behind it under the rubble), break the [_CRATE_] to your right, then make a u-turn around the pipes to find [_EMPTY BOTTLE_] and a [_CRATE_]. The's a Revenant next to us... ugh... They are giving us too many Empty Bottles all of a sudden. Are we going to have a boss fight soon? Or a skirmish against a ton of Revenants like at the end of Episode 1? Grab the [_GREEN HERB_] from behind the Revenants and check the door on the left side of the map to find [_SPARKLE ITEM_]. I REALLY RECOMMEND killing off the 3 Revenants here one by one. It'll make your life easier ;). There's a blue [_CRATE_] on top of the platform in the upper left corner so break it and make a mental note of the explosive barrel that's there. Check the upper right corner of the map to find another [_CRATE_] and some [_ASSAULT RIFLE AMMO_] nearby. Look south from here to find a lone [_TORNIQUETE_] (there's a [_SPARKLE ITEM_] to the left). DON'T MOVE FROM HERE! Look to your right and down to find a hidden [_TOWER EMBLEM 9/10_]. Now approach the elevator on the left side of the map and DON'T activate it yet. Instead, turn around and locate the upper left and upper right corner of the right wall. We'll be fighting many enemies once you activate the elevator and a blob-throwing enemy appears from the upper left corner. Afterwards the three Revenants next to the elevator wake up so take care of them afterwards. Then a couple more Revenants appear (2 rows of 3) from the upper right corner of the right wall (along with another blob-throwing enemy) and some Glasps with them. Oh boy. AFTERWARDS, another blob-throwing enemy appears with a TENTY! Yes, another Tenty comes out. Have Natalia wait in a corner and kill it like you killed the other 3. Now go down the elevator into a crypt. _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- FINALE! | sx606 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Move along the tunnel, break the [_CRATE_] on the left side and proceed further in. Barry's light goes off... great. Grab the [_GREEN HERB_] from the right side when you get to it and immediately a [_SPARKLE ITEM_] on the left side. Soon enough you'll find Lottie ripped up and against a wall. Damn you Alex! Read [_HATRED OF NATALIA_] from here and move deeper inside. You'll find a workbench, [_BARREL x2_] and [_GREEN HERB_] on the right; and a [_BARREL_], [_CRATE_] and a [_SPARKLE ITEM_] under the table on the left. On this left side you'll also be able to find [_INSECT LARVAE 6/6_]. Finally the last one. Proceed through the passage into the double doors at the end to trigger a scene and a fight against you know who ;). ,---'\____________________________________________________________________/`---. --- BOSS: ALEXA WESKER --- `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' Yeah, it's time to fight her. In this area there are crates all over the place, as well as ammo and a couple of [_SPARKLE ITEMS_]... I won't be listing them with [__] simply because it'll be a cluster**** here. The shelves around the area drop ammo when destroyed. First of all note that Natalia can spot her, and this is very important because when damaged, Alex (that's me haha :) runs into the vents and then comes out another one. Avoid being surprised the best you can. Her attacks, although damage you a lot are really easy to evade. She mostly has close-quarter smacks with her hands (paws?) so if you see her coming at you, quickly run to a side while she smacks the air and you reload. She likes to stand on two feet and run towards you, slamming herself into the ground. When she's on top of the ventilation system, she likes to throw smoke bombs down, which act just like the gas from the mines. Quickly run to the upper area (where the fire is) to avoid it. Also, when she's on the ground she likes to throw gunk at you and focus on Natalia so protect her at all cost. This is the time where you'll want to use all those bottles we've been creating (at least I had 9 Firebomb, 6 Explosive, 4 Smokescreen and 5 Decoy). Once you deal enough damage, she likes to stand on two feet and extending her neck. This is her weak point, as well as the chest. Shoot it over and over and repeat this until she falls on her back, fully exposing the neck. Approach her and shoot with your Magnum as many times as you can. Continue this until she dies. A scene triggers afterwards. !!!IMPORTANT!!! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ During this scene you'll get either the Good or Bad ending. The Bad ending ends with this scene, which is off the hook. To get the good ending, you need to defeat Neil in Claire's Episode 3 with Moira. Moira has to deal the finishing blow. If you did it and you got the good ending, then proceed reading. Watch the scenes as you leave the area and when you're controlling Claire on the helicopter, quickly look in front of you on top of the cliff to find the last [_TOWER EMBLEM 10/10_]. This one was tricky so restart your checkpoint if you didn't get it. This whole fight is really simple. When controlling Claire shoot Alex over and over with the SVD while she's chasing Barry. Once Barry goes inside a cave, you'll control him. There are a couple Barrels, crates and items in here, as well as exploding barrels. Grab whatever you can and explode the barrels when Alex passes on top of them then leave the cave to return to Claire. Keep on shooting her until Barry tells you to ditch that s*** and take out the big guns... an RPG baby. Infinite ammo too! The strategy is the same. Keep shooting at Alex while exiting the cave as Barry until a scene triggers, killing Alex for good. ________________________________________________________________________________ `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' This is the end of the main campaign in Resident Evil: Revelations 2. Thank you so much for joining Bkstunt and myself walking through the game along side you guys collecting all the things you might have missed, and helping you out in some really tight situations. I hope you enjoyed the guide as much as we enjoyed writing for it. This is not good bye yet as we still have a couple of bonus Episodes and raid mode... countdown mode and invisible mode. Stay tunned for more :). ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / D O C U M E N T A R C H I V E S | sx700 |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here you can find the documents from the game written down, because BK is just that big of a nerd. It's very true, haha! Still, it's cool to look at these after the fact. ______ _ _ _ \ ____|_ __ (_)___ ___ __| | ___ / | | _| \ '_ \| / __|/ _ \ / _` |/ _ \ | | | |__/| |_) | \__ \ (_) ) (_| | __/ | | |_____| .__/|_|___/\___/ \__,_|\___| |_| |_| o Rules for Monitoring Test Subjects Those participating in the experiments must observe the following rules: ⢠The subjects must be monitored 24 hours a day. ⢠Monitor the sensor for any changes; lot its status every 10 minutes. ⢠Dispose of any subject showing signs of abnormality immediately. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Improving Security Measures As per the director's instructions, I put the fire-breathing bust in front of the exit. The flames this thing spits out are no joke. Even if several experiments try to break through at once, they're all getting fried no question. Thou shalt not pass. So much for anyone else trying to escape. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Excerpt from Kafka's "In the Penal Colony" The Traveler asked, "He doesn't know his own sentence?" The Officer replied, "It would be useless to give him that information. He experiences it on his own body." ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Prisoner's Letter (Written in Russian) Dear Momma, I dunno if you'll ever get to read this. But I need you... They call us experiments. They torture us every day. Every. Day. What did I do to deserve this? Why is this happening? It hurts so bad. Every day I'm scared of what will happen next. Momma please, please help... ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Caution for Experiment Handling The sensors that the experiments have been equipped with will measure the adrenaline and nor-epinephrine levels to calculate the fear the subject is experiencing. The colors will change accordingly. Green: Normal Orange: Anxiety Blinking Red: Fear Red: Mutation If the subject's sensor should change to red, they are already in the mutation phase. Shoot them immediately. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Excerpt from Kafka's "The Trial" The man expressed his wish to pass through the gates. The gatekeeper answered, "If you truly wish to pass through, then break the rules and go. But be forewarned: I am but a lowly gatekeeper. Those beyond the gates will cause you to tremble in fear." ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Escape Report Shot and killed subject J038 as he planned to escape. His body was properly disposed of. Usage of Cell #1 at the second floor entrance is prohibited until the wall can be repaired. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Prisoner's Journal (Written in Russian) August 7 How many days has it been since I've been locked up here? They torture us daily. "Experiments," they call it. To what end? I hope they didn't get anyone else. August 8 My poor, poor brother is trapped in this hell with me. Today they burned off his left arm with some fire-breathing contraption, and then used a bladed one to chop off his left leg. Said they're gonna do the same to his remaining limbs tomorrow. He begged me to put him out of his pain. Can't get those words outta my head. I'm pretty shaken up. Doesn't help that the damned guard said if he dies, I take his place. Is there no end to our suffering? August 9 Looks like the day I have dreaded has arrived. I can no longer hear my brother. But the guard's footsteps--he's coming this way! I should have prayed for death when I had the chance. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Escapee's Note (Written in Russian) I can't believe it. I got out of there alive. I won't say in one piece... but alive. I still can't even process what went on there. All that effort in trying to scare us, toy with us... It was madness. I met up with some guys in the forest, but they didn't believe me. Can't say I blame them. I wouldn't have believed me either. After all, who would dare to go up against the one who saved us all? I can't do this alone. I went to the communications tower to try and call for help, but I couldn't get a signal through. We're all alone out here. But if we don't get word outside, we're all done for. Savior? Hell no. She's more like the devil herself. ______ _ _ ____ \ ____|_ __ (_)___ ___ __| | ___ |___ \ | _| | '_ \| / __|/ _ \ / _` |/ _ \ __) ) | |___| |_) | \__ \ (_) | (_| | __/ / __/ |_____| .__/|_|___/\___/ \__,_|\___| |_____\ |_| o Traveler's Diary Oct. 11, 2008 So I found this little island in a dusty old book, and it's not listed on any maps or anything. So I thought cool, a chance for adventure on an uncharted island. I'm so there. Chartering a helicopter to get there wasn't cheap. And as soon as we touched down, the locals seized the chopper and took me into custody. So not cool. And now I'm locked up in this dirty old room. These dudes are whacked. I can't explain how, but you know how you just look at someone and something's not right? Yeah, major bad vibes here. Oct. 12, 2008 So these dudes have been debating what to do with me. How about letting me go? I've been telling them over and over, I just came for the adventure. They're not listening. This is so not cool. Oct. 19, 2008 So apparently, these dudes can't wrap their heads around the idea that an outsider could find this place. Like, hello? It's the technology age. What can't a person find if they looked hard enough? But you know, I'm starting to feel like coming here wasn't such a good idea... Dec. 10, 2008 Two goddamn months. And i'm still here. This is bullshit! Something bad is happening. I haven't seen anyone, and I can't see it... but I can hear animal-like growling. What the fuck! They haven't forgotten about me in here, right? Right? Dec. 19, 2008 no food no water got some rain water it helps no energy to even catch a rat not gonna last Dec. 26, 2008 water water water god please WATER ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Mock Experiment Results 8 Nov. 2009 The latest mock moved us even closer to the real test. This time 11 candidates were fitted with the sensor bracelets, then subjected to extreme emotional stress for varying lengths of time. Results: Three died immediately. The remainin eight eventually mutated at some point and were disposed of. The trial ended with none of the subs overcoming their fear. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Town Resident's Memo (Written in Russian) Things have changed so much since she came here. Our Zabytj is almost like a completely different island now. There's new equipment in the mines. And the jobs! Not just laborers, but she's employing people as researchers as well. There are so many employment opportunities. I cannot express my gratitude to her deeply enough. Despite this, there are those who doubt her. Such ingrates! If you don't like it, you're always free to leave this place. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Gabe's Note To any friendlies who find this We've been abducted against our will and forcibly taken to this island. Our names are Neil Fisher, Pedro Fernandez, Edward Thompson, and Gabriel Chavez. I don't have coordinates to our location, and I don't know if anyone else is here with us. There's something out there. I can't make our if it's human or animal. I can hear feral, vicious growling. At least multiple potential hostiles. We've been outfitted with these unusual devices on our wrists. We got a transmission from an unknown female, telling us to go to the "Vossek." (Not sure on the spelling.) If you're a friendly who is reading this, meet us at this Vossek. Be safe, be alert. G. Chavez ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Female Villager's Letter (Written in Russian) My dearly beloved, It has been a year since you left to go in the mines. I thank you for your service. And of course, I am thankful to the one who gave us this opportunity, the one who saved us from despair. You were supposed to be gone for only a year. That was the term. Yet you have not returned. Why? But not just you. Friends, other villagers... they disappear and never return. I've heard rumors--of poison gases and beasts and unspeakable horrirs and I don't want to say what else. I hope you return home as soon as possible. I'm waiting for you. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Pedro's Notes on the Bracelet The Bracelet (What I've learned so far) - There's a GPS tracker inside. Probably for keeping tabs on where we are. - It's a two-way transmitter. We can hear her, and she can hear us. - The source of the transmissions is coming from the center of the island, someplace high up. It's gotta be that funky-looking tower. I have to doubt she's there too! - It also seems to be keeping track of our vital signs. For what purpose? She wasn't kidding when she said she infected us with a virus. Holy balls! What are we supposed to do? ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Town Resident's Note (Written in Russian) Your father hasn't come home at all since going to the monument. I tried to wait, but I can't do it any longer. I've gone off to look for him. I was feeling pretty anxious, but everyoner was so nice to me. They told me something nasty was going around, so they gave me a preventative shot, and this bracelet that they said would help protect me. This place is so large and wondrous. I've never seen anything like it! Of course, this is probably no big deal for her. She saved our island. I'm starting to feel like she can do anything. I regret ever having doubted her. I suppose it's nothing, but I've been feeling a bit dizzy. Maybe I'm just stressed. Oh, and I finally found your father! Well, part of him anyway. I always knew he had a good head on his shoulders. Now that's all that's left of him. I can't possibly bring him back like this. This bracelet has been making strange sounds. It's a little annoying. But don't you worry I'm going to find the rest of your father and we're coming home you must be so hungry ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Clinical Experiment Notes 24 Jan. 2010 Trials for the T-Phobos virus are almost complete. We've managed to reduce the lethality of the T-Virus, while creating the condition that it triggers upon the target being subjected to strong emotional trauma. We have also lowered the rate of viral resistance to below 2%. All is proceeding as planned. However, the time draws near. We are close to perfection, but there is zero margin for error. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Parting Words to My Dear Father You poor, decrepit old man. You wanted to create a new world, and rule over that world as a god. But for all your ambitions, you couldn't overcome man's most formidable enemies-- age and disease. You had everything, but your crumbling body betrayed you. And the your own "son" suffed out whatever pitful entrails of life you had left, leaving you to become nothing more than a footnote in the annals of history. You failed, old man. But fear not. Your dream will live on. I will take the wealth of knowledge, power, and test subjects you have given me, and succeed where you failed. I will create a new world, and I will rule over it as a god. Your legacy will have been long forgotten, but mine has only just begun. May your soul - if you ever had one - rot in torment for all of eternity, and let hell be filled with the sound of your teeth gnashing incessantly. ______ _ _ _____ \ ____|_ __ (_)___ ___ __| | ___ |___ / | _| | '_ \| / __|/ _ \ / _` |/ _ \ |_ \ | |___| |_) | \__ \ (_) | (_| | __/ ___) | |_____| .__/|_|___/\___/ \__,_|\___| |____/ |_| o Factory Chief's Journal 1 (Written in Russian) I did everything I could, but it looks like I'm gonna disappoint my parents after all. I can't save the family factory. There are no orders coming in. Nothing I can do about that. It's gotta be her fault! No doubt about it! She's been persistent in her efforts to drive us out of here. Looks like she's gonna get her way. She knows there's no way for us to fight back. Just who does she think she is, anyway? Acting like some kind of all-powerful dictator! But the way things are now, it would be impossible to openly oppose her while living here on this island. I don't really have a choice. I have to do what she wants. At least she promises I can stay on as the chief... ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Factory Chief's Journal 2 (Written in Russian) My factory is ruined! Ruined! And it's all thanks to her! What the hell is the meaning of all those traps she set? She says security. I've never seen security like that. What the hell is secure about any of this? She's got some twisted ideas in her head. It must be her parent's fault. Who knows what kind of horrible abuse they subjected her to. I gotta watch my temper. I went too far, started yelling at her. She showed me, though. She reneged on her promise and now she's running the show. I don't want to piss her off anymore so I keep my mouth shut. I know my place, and that place is staying alive. After all, all I have left is my life. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o The Four Gates To move forward with no knowledge is to risk your life. Choose with the proper knowledge. However, the answer may not lie before you. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o A Eulogy for my Brethren We followed Master Alex to this island of Zabytij, which she has code-named "No. 46". Our efforts have brought prosperity to the island, but more than that, we have come to help the Master achieve her goal of rebirth. You have performed splendidly in your tasks. Even in your final task, to provide the Master with valuable data at the cost of your own lives. We are bonded in our servitude to the Master. I consider you my colleagues, and my friends. I will help the Master to finish the work which we have all started. I promise that your sacrifices will not be in vain. May you rest in peace. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Release Our Sworn Comrades If you wish to know the truth, swear your allegiance in order. Only then can you cast away your shackles of sin! To the first, you were always foolish, so you will have no grave. To the second, you shall bear your visage upon your back. To the third, you shall neighbor the fourth by three, but one row behind. To the fourth, you shall lose your head. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Instructions for Stuart Stuart, The samples have arrived from Africa. The infection rate is extraordinarily high -- it has a lot of potential. I should have expected nothing less from a fellow Wesker. Get this to the research chief and have the staff start working on it immediately. It's only a matter of time before T-Phobos is completed. I have everything I need for the final stage of my plan. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Stuart's Valediction Master Alex, It has truly been an honor and a blessing to have served under you these past few decades. I consider myself lucky to have been witness to your scientific genius and your vision of the future. The world does need order, and I believe it is you, and only you, who is capable of accomplishing this feat I, as well as the other researchers, are all bonded together in this belief. To ensure your survival, we have worked tirelessly to complete the transfer procedure. The vessel we have selected is without fault. I have every confidence that the procedure will go flawlessly. To come this far, we've had to make countless sacrifices. My faith in your vision is resolute, so I prepared myself to shoulder the mental and emotional burdens of the sins that I would be committing. But I do believe that before your plan can succeed, we must first atone for our sins. So I have taken the necessary steps for atonement. The remaining researchers have all been dealt with. And I, too, shall soon follow. This will also help you to perform the procedure without any distractions. On behalf of those who have served faithfully by your side, we are grateful for the opportunity to help you accomplish your ambitions. Eternally your loyal servant, Stuart ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o A Letter to My Compatriots My fellow visionaries, The time has finally come. Everything has gone as I said it would. All that remains is for her to hold up her end of the bargain. And then I can finish what we started seven years ago. Just one little sample is all I need to change the world. But the world is already changing. And not in a good way. The latest incident in Africa is just proof. This kind of madness will keep repeating itself until nothing is left but tragedy and despair. The world needs someone to take charge and lead it through these dark times. Lansdale was right, of course. What he tried to do in Terragrigia... people call him a villain. But he's a hero. He was trying to save us. I understood that, as do you. I'm will do (SIP) whatever it takes to realize his vision. He was the only one to see that sacrifices were needed and that something good can be built on them, even if it means dealing with the devil herself to do it. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Neil's Candidate List Stuart, I've put together the list of Terra Save members who are most suited for this round of trials. They have all had experience dealing with bioterror and viruses. Their psych evals came out with flying colors. They faced some unspeakable horrors and came out in one piece, indicating a strong resistance to emotional trauma. No. 06 hasn't been directly involved in any bioterror incidents, but her test results were promising so I included her as well. All things considered I think this is a pretty strong list of candidates. I'm sure you'd agree. It's all in your hands now. I'll be out there as backup in case you need anything. 01. Fisher, Neil 02. Redfield, Claire 03. Chaves, Gabriel 04. Foley, Gina 05. (Crossed out) 06. Burton, Moira 07. Fernandez, Pedro 08. (Crossed out) 09. Korda, Natalia 10. (Crossed out) 11. Thompson, Edward ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o The Old Man's Journal I need practice my English, so I write in this journal on every day. Every day I write but have no words. Now I have good reason. Today I welcome first child to the world. Her mother give her the name Irina. It was my grandmother's name. I object, but I cannot win against stubborn woman. She has eyes and nose of her father. But mouth of her mother. We will raise her to be healthy, strong girl. This year island is have good spirits again. Mining business goes well. My life is pretty good for me now. I want to give Irina same feeling when she is older. It's my responsability now, as parent. 19-07-1994 Irina already six years old. How flies time. She loves to imitate her mother. Her mother hates it. Probably because imitation is perfect. Little kroshka is very smart. She likes math. Her grandmother liked math too. Irina's smile helps to take mind off worries. The mines have become dangerous, and now they make no money. Island condition is worster and worster. I might have lose job too. But this is no time for a worry. This island is our home. I want to give it to little kroshka in good condition. It's my responsibility now, as parent. 19-07-200 Irina now 12 years old. Already rebellious. More like mother everyday. I don't understand women. Now I am embarrass to her. Until she needs money or a request. Speaking of women and money, a woman comes to our island. She promises to bring back industry. I have job now, to help build new facility in the mine. I thought mine was finish, but she has a use for it. She is loved by all. They call her savior, our benefactor. My mother always said never trust people with money. The poor worker is more reliable than rich capitalist. Is good advice. But the rich woman is helping us. 19-07-2008 It is Irina's 20 years birthday. I should be celebrating. But I'm worried. Next week she will go work in mines. I was against it, but kroshka will not listen to me. Has not listened for years. Why start now? Irina is stubborn. Just like her father, she used to always say. I guess she was right. Has it already been a year since you left us, my darling... I don't trust the people in the facility. There's something wrong about them. But everyone else thinks me stubborn, old man. Maybe now Irina too. But I know I'm right. I just hope Irina will realize this too soon. 19-07-2009 I have not see Irina in almost one year. Something bad is happening to our home. People become sick. More things I cannot explain. I know is all because of that woman. She smells evil. This wasto become Irina's home. But too late now. I leave this town. Everything. But island is my home. I will not leave. No place to go. So I go to sewers. I stay here. Things will get worse, I know it. Irina... be safe. I will find you. I promise, kroshka. You are all your father have left. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Generator Guide ⢠All equipment in the facility, such as the lift and electric doors, is powered by placing the generator in its proper location. ⢠If the generator goes missing or fails, there is a backup in the storehouse in back. ⢠Using the conveyor belts to move it is recommended. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Irina's Last Words (Written in Russian) The bodies continue to pile up here. There's so many. My God, what have we done? That woman... that Alex... she didn't come here to save us. She came here to destroy us. My father was right all along. All she wants to do is make monsters. And people die. We have been helping her do it, all this time. How could we have been so stupid? She injected us all with something. I don't know what it is. But they start to itch. Then their bodies... they just start to fall apart. Once the blindness sets in, that's the final stage. It's just a matter of time... for me too... Oh, Papa... I wish you were here. I wish I could see you again. this islandis done for. there's nothing left but death. i don't know how much time i have left can't be long legs already feelfunny itching started nofocus painpainpain in my joints godhlp papapapapapappppp ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Note on Corpse Disposal 8 Feb. 2010 We had a lot of bodies to take care of today. More than usual. These T-Phobos trials sure can burn through the available subjects. We used up 30 bodies in just 3 days. The only thing to do is keep bagging and dumping them in the pit. ______ _ _ _ _ \ ____|_ __ (_)___ ___ __| | ___ | || | | _| | '_ \| / __|/ _ \ / _` |/ _ \ | || | | |___| |_) | \__ \ (_) | (_| | __/ |__ | |_____| .__/|_|___/\___/ \__,_|\___| |_| |_| o Notes on the Transfer Procedure The transfer will take place soon, and my success is nigh. Spencer. You poor, pathetic old man. You spent your final years desperately searching for the secret to immortality. And you died while your research was still incomplete. But I have been continuing that research. The body will age; this is in inescapable fact. But we can escape our death by transferring our mind into another vessel. All of my efforts have been invested into developing and refining this system. I've had a few successes, but I still have so much more to do before I can consider my work to be complete. As of now, I can confirm the following: 1. The new vessel must be mentally strong, and be able to overcome any emotions of fear. 2. After the transfer it will take six months before the transferred mind can be stabilized. During this time the vessel should be protected at all costs. Time is of the essence. I must work quickly. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Neil's Report Stuart, It looks like the most suitable "vessel" is going to be that little girl after all. The other candidates had potential, but that girl is in an entirely different class. She is incapable of feeling fear. That's not surprising, when you consider what she's been through. Getting caught up in the Terragrigia Panic at such a young age, having everyone she knew be killed... losing her parents right in front of her eyes. After experiencing those kinds of horrors, what left is there to be afraid of? The only problem is her age, but that's a problem that time will take care of for us. She's the perfect candidate for your purposes. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Thoughts on Kafka I have a love/hate relationship with this story. Perhaps I can relate to it more closely than I'd like to admit. One morning Gregor awakens to find himself transformed into a hideous insect-like creature. His family is bewildered at first, but they do try to take care of him. Eventually he becomes too much of a burden to them. Nothing more than an ugly monster, a nuisance to the family. When Gregor learns of this, he retreats to a solitary death. Up until his transformations Gregor had been supporting the family. Now that he was no longer useful he was a burden to them. They were relieved when he died. I, too, have been bred to serve a purpose. Once that purpose accomplished, I too would have been cast aside. But I refuse to shrivel up and die in solitude. I refuse to let myself become a hideous monster. You must have felt the same way too, Albert. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Crane Operations Report 1 Last Month's Operations Report Quota Met: 80% Falling Deaths: 4 Accidents during work hours lower worker productivity and reduce the monthly quota. Work safely and take care not to fall. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Crane Operations Report 2 Operations Two-Week Progress Report Quota Met: 55% (on schedule) Falling Deaths: 1 Cause of death: while the victim was working on top of the crane, another worker on the bottom moved it causing him to fall to his death. Currently there are no problems with worker productivity or quota status. Please take extra care when working at the top of the crane. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o The Sluice Operator's Last Words (Written in Russian) The virus has breached the facility's containment measures. Men are drivn mad by it. And the women... they suffer horribly before dying. Honestly, I don't know which is worse. The madmen lash out in a senseless rage and attack without provocation. I've survived so far by shooting them on sight or hiding. But these men... they used to be my friends. Funny, out of all the places I could've ended up, fitting I'd end up back here. I worked alongside this crane for the past 30 years. This place has been my life. I guess it's more of a home, than my home was. I've always been a workaholic. And my family paid the price for that. I was never around as much as I should have been. Well, this is where I'll make my last stand. I've still got a few bullets left, but nowhere else to run. If there's an afterlife... I hope my family will give me another chance there. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Mine Worker's Diary 2 (Written in Russian) April 2 Sometimes the researchers carry these boxes to the back rooms. I accidentally caught a glimpse inside one. It looked... looked human. Or, like it used to be. But that's crazy. I mean, that's crazy, right? No no no. My imagination is just running wild. You can't do that kind of thing. Still, it makes the mind think things. Can't help but be a little worried for my family now. April 15 So my imagination got the best of me. I had to know what was inside of those boxes. Goddamnit, be careful what you wish for. It was human bodies! Our bodies, the bodies of my fellow islanders! All chopped up into pieces! Research? This is nothing more than sick, twisted murder! Those boxes... they've been coming through everyday. To think that every time... That woman! We trusted her! We thought she was helping us! Instead she's just using us! April 25 I thought maybe I'd overreacted a bit. Thought I'd give her a chance to explain. I asked her to meet with me, but she ignored my request. So it's come to this. I'll force the truth out of her. Just apply a little pressure and she'll cop to what's been going on here. I've been working hard all my life, and she's a thin little woman. I can overpower her. Easily. I don't like the idea, but something must be done and I'm all out of options here. Someone needs to stand up and do what's right. Might as well be me. I'm coming for you, Alex. You're gonna regret the day you decided to mess with us! ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Mine Worker's Diary 1 (Written in Russian) February 11 I'm finally gonna get a chance to work for our benefactor down in the mining facility! Gonna be rolling in the big bucks now! I had no idea until they hired me, but apparently they're making pharmaceutical products down on the lower levels. You gotta have a permit to even go down there, and security seems pretty tight. Must be some pretty important stuff going on down there. March 24 She'g got her own staff working in the research f acility, but there are also some of us islanders working for her as well. Everyone who works directly under her gets a nice, fat paycheck. The money, the status, who wouldn't want that? But lately? They've been bringing a lot of new people in. They're not particularly smart or useful, it's just they just need people by the dozens. I've seen a lot of people go in, but no one comes out. I guess there must be another exit somewhere down there, right? ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Specimen transfer Log Specimen request for cultivation plant Quantity: 70, human Location: Industrial Zone, residents in blocks 17-21 ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Report on the Uroboros Virus 1. The Uroboros virus takes root in organic material. If injected into a corpse it will create a core and then reorganizes organic material around that core, thereby reanimating the corpse. 2. The core serves as the control center of the organic growth; destroying the core will negate the reanimation process. 3. It's ability to propagate in organic matter is extremely high. Were a sample ever breach the confines of this facility, this island would be turned into a graveyard. Security measures must be enforced to the strictest degree. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Researcher's Journal Starting today we begin research on the effects of the Uroboros virus when used with corpses. (Everyday we receive a great number of corpses are delivered to our doorstep. Stuart certainly does work hard to ensure we never have a shortage or research materials.) We started right off the bat injecting the virus into a corpse. The corpse became reanimated, like some sort of marionette--an aggressive marionette, to be sure. It attacked anyone it came in contact with. This line of research is starting to look more and more like bioweapons development. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Specimen Disposal Log The corpse of the researcher who was killed by the test subject was sent to the morgue in the back of the observation room. The body has been sterilized. Personal artifacts such as keys have also been sterilized and are being kept in the morgue. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Researcher's Memo The security for the cultivation plant has been set to Level 2 owing to the chief's death in an accident while conducting experiments. I heard that new security cards will be given out from the chief's room. I only overheard this, so I guess I'm not getting one. Maybe that's for the best. These cultivation experiments with the Uroboros virus seem pretty dangerous. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Research Facility Chief's Journal 1 Developing the T-Phobos virus turned out to be my lucky break. The other researchers didn't see any merit in it. "A virus that triggers upon the subject feeling fear? Reacts to norepinephrine? That's useless," they said. Fortunately for me, Alex didn't think so. After reading my report on the virus, she became very innterested in its unique properties, and made me the head of the research team. As we neared its completion, she then made me the chief researcher. Alex appreciated my genius. It's an honor to work for her. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Research Facility Chief's Journal Today Stuart came through and delivered the sample we've been waiting for--the Uroboros virus. We've finished work on T-Phobos, so we'll be working on Uroboros from now on. The underground level of the facility is being converted specifically for this purpose. I'm so thrilled to continue working under Alex's brilliance. ,---'\____________________________________________________________________/`---. `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---' o Hatred of Natalia I survived... My escape wasn't death. I have no one to blame but myself. When I pulled the trigger... in that instant... the thought of vanishing from this world... Me! Me of all people... I came to feel fear. How ironic. The viruses inside of me... rotting away my body to the point of death, saved me from death. I have become ugly. Hideous. I can't stand the sight of myself. This isn't me. This ugly creature... But soon another me will awaken. The vessel I transfered myself into. I won't allow it. I forbid it. She is the ugly one. Yet she'll look at me and laugh at how hideous I am. Why have I become so hideous? I am me. But I am not. I awakened as myself. But then she will also awaken as me. Both are true. No! There can only be one true me. And that is me! She can never be me. She is false. She is a farce. That is why she cannot be allowed to persist. She must be eliminated. I am me. Only I am true. I'll use that abomination. Albert's final legacy. I'll smother this insufferable island with Uroboros. She will be eviscerated. She will come to know fear. You will feel the icy embrace of death... Natalia... And then, when you die false one, I will take your body. I will become the true me. Natalia... you must die... ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / T R O P H Y L I S T | sx800 |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here you can find a list of all the trophies in the game. This is the complete list, and is sorted just as it appears on the PlayStation Trophy list. Many of these are just replaying the episodes in different modes (such as Countdown Mode, or Invisible Enemy Mode). There are some grind-y trophies in here too, but we'll try to provide tips for those. .ââââââââââââââââââââââââââââââââ. .ââââââââââââââ. __| The Never-Ending Nightmare |_______________________| Platinum |__ ¯¯¯'ââââââââââââ.âââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââââ'¯¯¯ Description | Unlock all Trophies ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | The Platinum trophy for the game! The ultimate trophy for | the ultimate fan! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââââââ. .ââââââââââââ. __| Three Women and a Barry |____________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode One. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | For this one, simply beat the first episode. Easy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââââââââ. .ââââââââââââ. __| "Less Talking, More Walking" |_______________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode One in Countdown Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the first episode, you will unlock Countdown | Mode, which times you on your run. Beat that to unlock this | trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââââ. .ââââââââââââ. __| "Not Even Close to Easy" |___________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode One in Invisible Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the first episode, you will unlock this | Invisible Mode. Ugh, invisible enemies. We haven't done | this YET, but once you beat the episode in this mode you | will unlock this trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââââââââ. .ââââââââââ. __| Only Good Guys Win Medals |____________________________| Gold |__ ¯¯¯'ââââââââââââ.ââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââ'¯¯¯ Description | Get all medals in Episode One ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This trophy requires us to get all of the medals that we | can in episode one. You can uncover what the medals are once | you beat each character's episode. | | This guide doesn't cover the medals yet, but check back | for further updates (BK plans to add these in in the future). ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââ. .ââââââââââââ. __| Bounty Hunter |______________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Get a total of 50,000 BP ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | You gain BP at a stead reate while playing, both from what | medals you get and from the various gems you can find as | you play through the levels. If you keep playing, you'll | get this trophy eventually. | | If you have any tips for the best place to grind or gather | BP, feel free to send them in! This location may very well | change as new episodes are released! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââ. .ââââââââââââ. __| Hidden Trophy |______________________________________| ?????? |__ ¯¯¯'ââââââââââââ.ââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | ??? ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | ??? ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââ. .ââââââââââââ. __| Cure for the Afflicted |_____________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat 100 Afflicted in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Well, this trophy won't take long. You will likely get | this trophy while playing through Episode 2... or I suppose | Episode 1 if you re-play it enough. Heh. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââ. .ââââââââââââ. __| Revenant Reaper |____________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat 100 Revenants in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | The Revenant enemies are the ones that have the weak spot | and, as of Episode 3, are only encountered in Barry's | campaign. Shooting out their weak spots only takes a few | bullets, and Natalie can help point them out for you. Just | keep replaying Barry's sections until you get this trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââ. .ââââââââââââ. __| Knifin' Around |_____________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat 100 enemies with the knife in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | More killing? Think of the children! Heh. This trophy is | pretty self-explanitory right? Right, just keep using that | knife until you get this trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââ. .ââââââââââââ. __| Fudge Them Up! |_____________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat 50 enemies with physical attacks in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | "Physical Attacks" is somewhat confusing, but we're here to | clarify. This means either Claire's KICK or Barry's PUNCH. | You CANNOT use the crowbar or knives here (or bricks). The | best way to do this is to blind and/or shoot an enemy in the | face, then kick. That should get them close to death, so | blind and kick from there. Remember that there are infinite | enemies at the end of Episode 1 for Claire and Moira, so | take advantage of them if you wish. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââ. .ââââââââââââ. __| And STAY Down |______________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Perform 50 follow-ups in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Follow-up attacks are pretty self-explanitory. Stun enemies | and follow up with a physical attacks. Shots to the face | will stun most minor enemies. With practice you can get this | fairly easily, even in Episode One. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââ. .ââââââââââââ. __| From the Shadows |___________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat 20 enemies with stealth attacks in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Stealth attacks from behind are the best way to kill off | enemies if you can do it. Barry has an easier time than most | thanks to Natalie's abilities. You can get quite a few | stealth kills just in Episode One with Barry, but this is | for the entire campaign, so either be patient for the next | episodes or replay your heart out! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââ. .ââââââââââââ. __| Flashlight Duty |____________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Use Moira's light to stun 50 enemies in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This trophy will definitely come to you if you play with | Moira at all. Stunning enemies with your light is one of the | best things you can do, so get to it! You can again farm | this with Moira at the end of their journey through the | Penal Colony. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââ. .ââââââââââââ. __| I Can Do Blunt Weapons |_____________________________| Silver |__ ¯¯¯'ââââââââââââ.âââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Use Moira's crowbar to defeat 50 enemies in the main | campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Pretty self-explanitory. Use Moira's crowbar to kill 50 | enemies. This will either come in time or you can farm for | it. Once again, the end of Episode One where the enemies | keep spawning after you replace the gear is an ideal spot | for this trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââ. .ââââââââââââ. __| Brick Layer |________________________________________| Silver |__ ¯¯¯'ââââââââââââ.ââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat 20 enemies with a brick as Natalia in the main | campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | At least it is only 20! I really don't like using Natalia | for offensive needs, but you can use bricks and aim for | enemy weak spots to kill them. | | One easy way to get this is to play Episode One and at one | part of the game you will have to control Natalia as she | goes solo and kills an enemy. You can hit restart here and | farm this location to get your kills VERY easily. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââ. .ââââââââââââ. __| Cutting Edge |_______________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode One only using the knife. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Yikes! | | We haven't done this YET, but we imagine playing on casual | has to help. We've also read that you don't want to use the | flashlight as Moira as it may cause Claire to go kick an | enemy. So, play on casual and run by every enemy you can. | Treat this as a no-kill speed run for Claire and Barry and | you should be OK. | | Also, a Bronze!? That's it!? PFFFT! LAME! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââ. .ââââââââââââ. __| Line 'Em Up! |_______________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat two enemies with one shot in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This has to best be done with Barry and his Magnum. Kind-of | hard to beat that! Play through his episode and wait for | two of the normal afflicted enemies to line up and blow them | away. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââ. .ââââââââââââ. __| Disarmed |___________________________________________| Bronze |__ ¯¯¯'ââââââââââââ.â'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Destroy 30 Revenant's weapon arms. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This is a weird one. SOME Revenant's... SOME, mind you, | have weapon arms. They can noticeably be found at the end | of Barry's chapter. You can farm them here by killing the | Revenants that have the arms and restarting. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââ. .ââââââââââââ. __| Unfriendly Skies |___________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Shoot down 30 Afflicted in mid-jump in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This trophy is also weird. Shoot down the enemies when they | jump at you. The Afflicted in Claire's story are much faster | and jumpy, so farm for them there. | | Like a lot of the kill trophies, you can farm this at the | end of Episode One with Claire, when the respawning enemies | appear right before you leave the Penal Colony. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââ. .ââââââââââââ. __| Now That's Teamwork! |_______________________________| Silver |__ ¯¯¯'ââââââââââââ.âââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Have Moira stun an enemy and Claire follow up with a | physical attack in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | For a silver trophy, this one is VERY easy to get. You can | likely get this without even trying. I'm a bit miffed that | THIS is a Silver Trophy while the "Cutting Edge" trophy is | a Bronze Trophy! Ridiculous! ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââ. .ââââââââââââ. __| Friend Indeed |______________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Save your captured partner ten times in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This is best done while playing co-op, we would imagine. | Or you could be evil and order your partner to stand in | harms way. Either way, save your partner ten times to get | this trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââ. .ââââââââââââ. __| Fish in a Barrel |___________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat five enemies with one exploding bottle or one firebomb | bottle in the main campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | In Claire's Episode 1, when you get to the garbage disposal | area with the bugs, jump down here and run around to have all | the bugs follow you. Toss a firebomb or exploding bottle at | them to get your trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââ. .ââââââââââââ. __| Raiders of the Evil |________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear one Raid Mode mission. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Play through the very first mission in Raid Mode (which is to | get to the medal at the end) to clear the mission. You have to | kill a certain amount of zombies to get the key to proceed to | the next area. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââ. .ââââââââââââ. __| Jammin' |____________________________________________| Bronze |__ ¯¯¯'ââââââââââââ.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Evaluate an item in Raid Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Throughout Raid Missions, you get items that have to be | evaluated in order for you to use them. Evaluate one of them | to get the trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââ. .ââââââââââââ. __| I Saw, I conquered |_________________________________| Silver |__ ¯¯¯'ââââââââââââ.âââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear one Gauntlet in Raid Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | TBA ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââ. .ââââââââââââ. __| Scared to Death |____________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 2. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Simply clear Episode 2 with both Claire and Barry. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââ. .ââââââââââââ. __| "Run, Moira. Run! |__________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 2 in Countdown Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the second episode, you will unlock Countdown | Mode, which times you on your run. Beat that to unlock this | trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââ. .ââââââââââââ. __| That's Gonna Be Fun |________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 2 in Invisible Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the second episode, you will unlock this | Invisible Mode. Ugh. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââââ. .ââââââââââ. __| There's a Medal for That |___________________________| Gold |____ ¯¯¯'ââââââââââââ.âââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââ'¯¯¯¯¯ Description | Get all the medals in Episode 2. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This trophy requires us to get all of the medals that we | can in episode 2. You can uncover what the medals are once | you beat each character's episode. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââ. .ââââââââââââ. __| Pedro, I'm Sorry |___________________________________| Silver |__ ¯¯¯'ââââââââââââ.âââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat Mutant Pedro in Claire's Episode 2. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | TBA ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââââââââââââ. .ââââââââââââ. __| "I Do Not Like Glasps," I gasped |___________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat 20 Glasps in the Main Campaign. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | TBA ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââ. .ââââââââââââ. __| Conquered Fear |_____________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 3. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Simply clear Episode 3 with both Claire and Barry. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââ. .ââââââââââââ. __| Pedal to the Metal |_________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 3 in Countdown Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the third episode, you will unlock Countdown | Mode, which times you on your run. Beat that to unlock this | trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââââââ. .ââââââââââââ. __| I Can See Undead People |____________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 3 in Invisible Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the third episode, you will unlock this | Invisible Mode. Ugh. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââ. .ââââââââââ. __| Sweet, Golden Medal |________________________________| Gold |____ ¯¯¯'ââââââââââââ.ââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââ'¯¯¯¯¯ Description | Get all medals in Episode 3. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This trophy requires us to get all of the medals that we | can in episode 3. You can uncover what the medals are once | you beat each character's episode. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââ. .ââââââââââââ. __| Here's My Resignation |_______________________________| Silver |__ ¯¯¯'ââââââââââââ.âââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Moira defeats Neil in Claire's Episode 3. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | TBA ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââ. .ââââââââââââ. __| A Ripple in Time |___________________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Obtain the item that lies beyond the gate in the sewers in | Barry's Episode 3. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | TBA ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââ. .ââââââââââââ. __| True or False |______________________________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 4. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | Simply clear Episode 4 with both Claire and Barry. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââââââââââââ. .ââââââââââââ. __| "You are Authorized to Panic" |______________________| Bronze |__ ¯¯¯'ââââââââââââ.ââââââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 4 in Countdown Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the fourth episode, you will unlock Countdown | Mode, which times you on your run. Beat that to unlock this | trophy. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââââââ. .ââââââââââââ. __| "There's Something in Here |_________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Clear Episode 4 in Invisible Mode. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | After you beat the fourth episode, you will unlock this | Invisible Mode. Ugh. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââââââââââââââ. .ââââââââââ. __| I'm Not Leaving Without My Medal |___________________| Gold |____ ¯¯¯'ââââââââââââ.âââââââââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââ'¯¯¯¯¯ Description | Get all medals in Episode 4. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | This trophy requires us to get all of the medals that we | can in episode 4. You can uncover what the medals are once | you beat each character's episode. ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .âââââââââââââââââââââââââââââââââââââ. .ââââââââââââ. __| What You Can't See Can Kill You |____________________| Silver |__ ¯¯¯'ââââââââââââ.ââââââââââââââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Defeat six or more Glasps in the monument in Claire's Episode | 4, on Normal difficulty or higher. ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | TBA ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .ââââââââââââââââââââââââââ. .ââââââââââââ. __| Routes of Future Past |_______________________________| Bronze |__ ¯¯¯'ââââââââââââ.âââââââââââââ'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'ââââââââââââ'¯¯¯ Description | Complete both routes through the landfill in Barrys Episode 4 ââââââââââââââââ|ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ How to Obtain | TBA ________________|______________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ ___ ___ ___ ____________________________________________________________ | _ \ __| _ \|_ )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | / _|| / / / C L O S U R E | sx900 |_|_\___|_|_\/___|_____________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here we have our closing items. Version History, credits, last words... all the boring stuff that no one will ever read! Heh. What, you're reading this? Sheesh, go play some Raid Mode or something! _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- V E R S I O N H I S T O R Y | sx901 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.0 March 20th, 2015 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the 4 episodes are out, we can finally submit a complete guide with all 4 episodes in a single file. Enjoy! There's likely going to be some more updates to this file as well (Medals, Raid Mode, etc...). _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- C R E D I T S | sx902 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .~ vinheim ~. ¯¯¯¯¯¯¯¯¯¯¯¯¯ ⢠GameFAQs for hosting this guide. ⢠Bkstunt for the ton of help throughout the guide and most importantly my favorite co-writer :). Hahaha. The "Masamune" came through once again with this guide. ⢠You guys, readers for taking the time to read through such large file and, hopefully, enjoyed it and most importantly, found it useful. Without you guys we wouldn't be doing this. .~ Bkstunt ~. ¯¯¯¯¯¯¯¯¯¯¯¯¯ ⢠Big thanks to Vinheim! A great friend and writing partner. This is our SEVENTH guide together and the best part is that there is three more episodes left, so we have even more to do! Hahaha! ⢠Thanks to my family for giving me the time to work on this. Love you guys! ⢠Thanks to the people who make GameFAQs what it is. The contributors who give of their own time to try and enhance and help others. Unsung heroes of our time that truly make gaming better. ⢠GamerForEternity on Youtube. This guy (or gal?) already has collectible videos out that are far better than most of them out there. Many thanks for the help pointing out what I couldn't find! ⢠Videogamesblogger for the trophy list and some tips, as well as PS4Trophies for some more tips. Good stuff guys! ⢠Hiddy2 for pointing our we put "The Order 1886" in our trophy info. Ugh, good eye man! Good eye! _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -- L A S T W O R D S | sx903 _______________________________________________________________'_______________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And so we reach the end of Resident Evil Revelations 2. This may be the end of this guide, but not of our journey. We've got some updates in mind (Extra Episodes) and soon. We hope you'll join us for it all! With that said, much love to all our fans and friends and we'll see you all for further guides and walkthroughs! Yours, __ __ __ __ _ _____| \/ |_______________| \/ |______________________|·| \ \ | \ / | __ _ ___ __ _| \ / |_ _ _ __ ___O O |·|_________ \ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx|| \__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| | __/_____|·|¯¯¯¯¯¯¯¯¯ |_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___| |·| ¯ _______________________________________________________________________________ FEAR WHAT YOU WILL Document © & Bkstunt_31, 2015 BECOME, AND BECOME Resident Evil Revelations 2 © 2015 Capcom WHAT YOU FEAR... E N D O F D O C U M E N T