Guide to the World of Fable - Guide for Fable

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Complete Fable Walkthrough by Jon Malcom AKA DaRk.FuRy
E-mail: [email protected]
Version: 5.0.8.0.0
Start date: 9/20/04
Last Edit: 9/27/04

(`',.,'`Table Of Contents`',.,'`)

1.0 Update Notes
1.1 Legal Info
1.2 Important Info
------------------
[+] The Path of the Good [+]
2.1 Sister's Birthday
2.2 The Guild of Heros
2.3 Wasp Menace
2.4 Protect Orchard Farm
2.5 Trader Escourt
2.6 Find The Bandit Seeress
2.7 Find The Archaeologist
2.8 The White Balverine
2.9 The Arena
2.0 Find The Archaeologist Part Two
2.11 The Graveyard Path
------------------
[+] Extras [+]
4.1 Silver Key Locations
4.2 Silver Key Chest Locations
4.3 Demon Door
4.4 Skills
4.5 Enemies
4.6 Bosses
4.7 Weapons



------------------
---Update Notes---
------------------
9/20/04 : Started work on good path walkthrough
9/20/04 : Completed up to Trader Escourt
9/21/04 : Completed the Silver Key Locations
9/21/04 : Completed Silver Key Chest Locations
9/21/04 : Completed Demon Doors, Skills, Enemies, and Bosses sections
9/22/04 : Completed up to Find The Archaeologist Part Two
9/25/04 : Wrote Jack of Blades section
2/27/04 : Spruced up Skills section; finished Skills section


------------------
--SPECIAL UPDATE--
------------------
I am no longer developing this walkthrough. I will, however, still be answering
e-mails to the best fo my ability. I look at my walkthroughs as a guide (a helluva
guide I take it by all the good feedback I get), I think its important for a player
to develop his/her own way of playing a game to truthfully enjoy it, I mean you
wouldn't go out and spend 50$ for a game that you aren't going to enjoy playing 
are you? You can look forward to many walkthroughs by me in future games. So, I
hope my walkthrough has helped thoes in need, and if not, just gimmie a yell (email)
and I will help you to the best of my ability. This is Dark Fury saying good bye, 
and good night (as it is 2 AM while I'm typing this). 

--------------------------
FINAL BOSS: JACK OF BLADES
--------------------------

Jack of Blades is actually very easy. I beat him in 10 minutes. You can't even 
touch him until you waste his little army of Minions, same tactic as always, 
take out the spellcasters first. After you've dealt with them, you can now 
attack him. When he is on the ground, use Assassin Rush, Beserk, Multi Arrow, 
or Battle Charge to get some hits off. Be warned: he is an EXCELENT blocker, 
so use any thing that breaks blocking (IE: Battle Charge, Arrows, Fireball, 
flourish, Lightning, Ghost Sword, ect) Once you've hit him enough times he will 
take to the skies, this is where Will users and Archers will get a big mound of 
XP. The best way to kill him is with a level 3-4 Fireball and/or Arken's Bow 
with a Flame Augmentation installed. He has three attacks while in the air, a 
wave of lightning that is only dodgable by rolling, a meteor sytle attak that 
is dodgable by positioning your self between the rocks, and then he has a deadly 
non-dodgable attack that drains 5/6 of your life away (thats 5/6 of a full bar 
of health on a character who's Health stats are all the way maxed out). 
This attack may be non-dodgable, but you can stop him from casting 
it in the first place, you will know when he is about to cast it when he stops 
attacking you and he starts to charge up, you'll also hear a sound. When this 
happens, just nail him with a fully charged arrow or fireball and this is 
postpone the attack. He will charge the attack right back up as soon as he 
recovers from the arrow/fireball. Just keep chucking fireballs and/or arrows at
him while cirling around him (Use the left trigger to lock on to him then use the 
thumbstick to rotate around him) and ignore his new Minion squad (who are now 
chasing you) and you will be able to beat him in no time. But you must remember 
to dodge or postpone the attacks. Pay attention to what he does before each 
attack so you will know when to dodge and how to dodge (or postpone). And there
you go you have defeated Jack of Blades. Congratulations! Now after the VERY
important decision (which I will not spoil because its cool to find out on your 
own), you will need to sit through the entire length of the credits to be able 
to keep playing, so just leave the game run and go grab a bite to eat as it 
takes pretty long to finish. If you have any questions or something does not 
make sense, e-mail me at [email protected] (and I will be sure not to lose your
email. My deepest apologies to who ever that was!)

------------------

Also, I will not be submitting the rest of this walkthrough for a while because
I am going to finish it then submit it. So, any questions on how to beat anyone
email me and I will send you the info through email. Just as a side note, this
guide is going be ten times than Prima's Offical Game Guide, for many reasons 
too:
1.) It's 100% FREE!
2.) Gives detailed information on every single item in the game
3.) Gives details on the very first quest (Unlike Prima)
4.) Easier to read
5.) Did I mention it was free?

Yes, I read that guide, and I for one, thought it sucked, when I finsihed it, I
was left with many unanswered questions. Also, I was ripped out of $12.95 for the
stupid thing. Oh well, that's what I get for being a gamer/guide writer. 


------------------
----Legal Info----
------------------
This walkthrough is copyright (c) 2003 Lance Stryker
All Rights Reserved
Duplication of some or all of this walkthrough is punishable by law.
If you would like to feature some of my walkthrough in your own guide contact me
at [email protected] and we can work that out. 
All insignia is registered to their respective owners.

The following sites have my permission to distribute this walkthrough:
- CheatCodes (CheatCodes.com)


------------------
--Important Info--
------------------

Before we start on our Fable journey I would like to point our a few
things:

1.) This walkthrough only covers core quests, if you want to do the
optional quests, consult the Optional Quests section at the bottom
of this guide
2.) The walkthrough does NOT give tips on what to get each level,
consult the Skills section for this
3.) Any tips, hints, glitches, exploits that I've missed, please
email them to [email protected]
4.) To use the QuickSearch tool for the guide, just type the number 
of the quest in Find (CTRL+F). Example: If you want to go to the 
"Find the Bandit Seeress" quest for the good path, just type 2.6 
in Find and make sure you are search downward, then click find twice.
(You may have to click it three times if you actually ARE looking for
the Find the Bandit Seeress quest) 


-----------------
----ATTENTION----
-----------------
BE WARNED: THROUGHOUT THE GAME PEOPLE (MOSTLY WOMEN) WILL FALL IN
LOVE WITH YOU. YOU CAN GET MARRIED IN THE GAME AND YOU CAN "SLEEP"
WITH THEM. THIS IS ALL PART OF THE GAME, ALTHOUGH IT IS NOT REQUIRED.
THE LOVE AND ROMANCE SECTION GOES INTO DETAIL ABOUT HOW TO GO ABOUT
MARRING AND GO THE EXTRA MILE WITH YOUR PARTNER. THIS GAME IS RATED M
FOR MATURE AND IS NOT RECOMMENDED FOR YOUNGER PLAYERS. THANK YOU FOR
YOUR TIME AND NOW ON WITH THE WALKTHROUGH

+=========================+
|(`', The Walkthrough ,'`)|
+=========================+

------------------
-The Path of Good-
------------------

[2.1 Sister's Birthday]

It is your sister's birthday... and you forgot to get her a present! 
Good ole Dad has aggreed to help you out only if you do good deeds. 
Each good deed is rewarded by one coin, and you need three coins to 
get your sister her gift. Lets head out for some good deeds shall we? 
Directly infront of you a a little girl who is sad because she lost 
her stuffed teddy bear, you have to find it. Keep going forward till 
you reach the end, then turn left. Go down this path till you reach 
the center of town, but don't stop here, keep going straight forward. 
(If you go up the right path you should reach two people, a bully and 
a little boy) For your first good deed, beat the bully up 
(Hold down the left trigger and keep hitting X repeatedly untill the 
bully starts to cry and leaves the little boy alone) This is also 
where you get the key to your second good deed (a teddy bear, ring 
any bells?) Go back down the path you came from, but this time, 
before you hit the center of town, take a left and head towards 
three barn-like buildings. You will stop before you get there and 
be met by a villager who will ask you to look after his crates for 
him. Accept his offer and you will be instantly put inbetween two 
stacks of boxes. A little boy will come up to you and tell you to 
smash them open and see whats in side, don't, you won't get a good 
deed, just stand perfectly still and withstand the brats insults. 
After he comes back and he receive your good deed, go to your left 
and you'll see that little girl in the barn there, give her the 
teddy bear for your final good deed. But, if you want an extra 
coin or just like doing good things, there is one last thing you 
can do. Go to the center of town and head up to your dad. But, 
when you get up the hill, go behind the house there, you will see 
a man and woman flirting with eachother. Whats so wrong with that 
you say? The *** hole is cheating on his wife! If you talk to him 
he will try and bribe you, dont accept it. Go back down to the 
center of town and talk to his wife (She,s infront of the Arms 
Shop, which is the building with the big sword for a sign) and tell 
her about her cheating husband. If you want, follow her back to her 
husband and listen to what she says, quite funny. It just loops over 
and over again, so when you hear something repeat, leave and go back 
to the center of town. There is a funny looking man with a huge 
moustache (He is in front of the Pub, which is the building with 
the beer glass for a sign) who will sell you the gift (chocolates) 
for 3 coins. But first you need to get those coins, if you havent 
so already, go to your Dad and you will receive 3-4 coins depending 
on if you did the extra good deed or not. Now after you have your 
coins, go to the funny looking man with the moustache and buy the 
chocolates from him. Now that you have the chocolates, go to the 
far north part of town to talk with your sister. A cinematic with 
emerge with you and your sister. She will tell you she had "that dream" 
again. She will also know you got her chocolates (not much of a gift if 
you know its coming eh?). Now you have to go back home. Leave the way 
you came, but whats this?! Bandits are attacking your village!!! Hide! 
After the cutscene, your home town will be in flames. Take the path to 
your left and then go over the burning bridge. Keep following that path 
till you reach the center of town. A cutscene will emerge showing you 
kneeling over your father and crying. A bandit will appear from nowhere 
and attack you, but gets fried but an unknown wizard. You will then be 
warped to the Guild of Heros where your real adventure begins. 



[2.2 The Guild of Heros]
Aparently, your savoir was a man named Maze, who is the head of the 
Guild of Heros. You now share a room with a girl named Whisper 
(with a brother named Thunder). After all the cinematics you need 
to go to the melee ring where the guildmaster is waiting. Just go 
to the coin like object on your minimap. Follow the guildmasters 
instructions until you get your first quest (Hunting bettles in 
the guild woods. You get 20 gold, 40 renown and 10 EXP) When you 
are through with the bettles, get out of the woods and meet the 
guildmaster, he will ask you if you want to begin your training 
or not... decline, you can get some more gold. Go to the green 
dot and talk to him, he will say that he bet his friend he is the 
fastest apprentice in the guild and challenges you to a race to 
the demon door (The red dot on the minimap) and back talking to him, 
you have 50 seconds. Try to beat him, it will take some tries but 
eventually you will win. Its best to distence yourself from his as 
far as possible while still being able to talk to him, also face away 
from him when you do. I can tell you this: you're not going to beat 
him on the first try. After you beat him, go to the top right corner 
of the map and talk to the lady inside the building, she will ask you 
to find four apples. They are scattered all over the place (outside). 
Once you found them, go back to her and give them to you, you will be 
rewarded with  gold. All the additional quests have been done now, 
so go to the guildmaster and begin your training. After a short 
cutscene about you and your training, you will have control again. 
Race through the guild to the guildmaster at the melee training 
range. First, attack Whisper 7 times, then defend against her 
attacks 5 times (Hold Y to block, use left thumbstick to roll 
aside). Then it is a no holds barred combat duel, you can get 
about 3-4 hits on her before she backs away, then roll forward 
and try to hit her again, if you can't, roll behind her and 
then finish her off. I reccomend taking the final melee test 
right now, but if you don't think you have mastered the art of 
melee use, then go to the guild master for archery training. 
But, if you think your ready and go for the test, you will get 
an Iron Katana if you get an A+ (which is blocking and rolling 
behind her to hit her and also not getting hit. This includes 
blocked shots.) Once you finished at melee ring go to the archery 
training ring. Personally, I think archery is the hardest of the 
skills to master. First you need to hit three stationary targets, 
just target them like you would with a sword and hold X till you 
feel the controller rumble alot, then release. Do this will all 
three targets. Next, you need to hit moving targets, which requires 
leading the shot. This takes LOTS of practice. For best results, 
practice on the one in the back. To score an A+ on the test, you need 
to score a 150 or higher, which will get you a Yew Crossbow. The last 
target gives you 36 points if hit with a fully charged shot. Last 
skill you will learn is Will or use of magic. The Will training feild 
is where you saw the demon door (if you did the demon door running 
challenge). If not, just head over to the gold coin on the minimap. 
Once at the will training feild, you will be instucted on how to use 
the Lightning Bolt Magic. To use it, hold in the left trigger and the 
right trigger and press B. Be careful, you don't want to electricute 
the guildmaster. This is the easiest to master and also easiest to get 
an A+ which will get you a Will Potion (replenishes a lot of Mana) and 
a resurrection phial (fully replenishes health back to full when you 
die, in other words, revives you). Once your done, you can either go 
to the guildmaster, or do one last addition mini-quest. Go the green 
dot on your minimap. He will ask you to kill all the sparrows you see, 
they are scattered allover the place, just shot at them with your bow 
to kill them, also pick up what ever XP they drop. You need to kill 
about 10 or so everytime you kill one, go back to him and claim your 
5 coins. After your finished, go to the guild woods and talk to Whisper. 
You will go into the woods, where you will find three bandits 
(time for a bit of vengence) whip out your bow or take them out 
with your lightning, either way works. After you have disposed of 
the bandits go to the map room and talk to the guildmaster. It's time 
for your graduation! After graduation, you will be freed to the world. 
But first you must use the Leveling Station (The platform with the 
pillar of green light). This is where you learn your first skill. 
To start off I'd take health 1 and toughness 1 for you meleers. 
For the archers, take accuracy 1 and speed 1 (if you took out the 
bandits with your bow). For you wizards, take either Force Push 1 
(Hmmm, StarWars copoff?) or Fireball 1. Check this guides Skills 
section for detailed writeup on the skills. 


[2.3 Wasp Menace]
Check the map table for your first quest: Wasp Menace. This quest 
is also where you get your first trophey. Accept the quest and then 
walk out the front door. After the load is done, continue straight, 
you will be met by a man who tells you to follow him. Do so, you'll 
run into another bully situation, just beat up the bully then continue 
to follow the man. You will enter the Picnic Area which is being 
overrun by wasps (now, I know what you're thinking: "Wasps?! They 
are afraid of some tiny wasps?!?!" Trust me, these things are anything 
but tiny.). Now, just run around kill the wasps with either your sword, 
bow or magic. If you have Force Push it may come in handy when dealing 
with these pests. After you have killed them all, the Queen Wasp will 
emerge, time to break out the industrial strength bug spray! To beat 
this overgrown bug, you need to first deal with the wasps she spawns. 
Then take out your bow and place a few power shots in her, you can place 
about 2 before she spawns more wasps, deal with them then finish her off 
with your bow. Quest complete! You now have the Queen Wasp Head as a trophey. 
The three men who come to cheer you are excellent for showing off the 
head. Go into your equipment then items, other, then tropheys and select 
the head and use it. It will ask you if you want to use it with 3 possible 
witnesses, choose yes, in the middle of all three of them, press A and you 
should get all three of them to see the head, giving you 30 extra renown. 
Before you go anywhere, check the picnic tables for food, a health potion, 
and a beard card. Also check the bags on the ground for 2 health potions. 
After you're done, exit the picnic area and head to the small gold symbol 
at the top of the minimap. This is Bowerstone South. Since this is a peaceful 
town, your weapons will be taken until you leave. Shouldn't make a difference 
though, you aren't going to start anything are you? First order of buisness, 
go to the Pub and talk to Maze. After you talk to him, go to the guild and 
get your next quest. 


[2.4 Protect Orchard Farm]
Because you are on the path of good, choose Protect Orchard Farm and take a 
boast. Take the No Boxes Stolen and No Guard Deaths boasts. Then follow the 
golden symbols to Orchard Farm. Use what ever means nessesary to fight off 
the bandits. And if you took the boasts, make sure they don't get a single 
box. Also, do most of the work so you don't lose the No Guard Death boast. 
After you fend off the bandits you will have to fight Whisper. To beat her, 
hit her a few times to get a flourish (you know when you get a flourish when 
your sword glows an orange glow.) Then just flourish the heck out of her. 
A good tactic is to start the flourish a bit before she gets up so she can't 
counter it. The best thing is not to mash the flourish button like you can 
with the regular attack button. After you beat her you will receive your 
payment, any boasts you took might be tallied in there as well if you succeded 
in them. 


[2.5 Trader Escourt]
Go to the guild and take your next quest: Trader Escourt. If you've had to do 
an escourt mission in another game, you know how annoying it can be, Fable is 
no exception. Take a boast that no Traders will die if you are confident enough. 
Also, you may want to stop off at Bowerstone South and get yourself a full suit 
of Bright Leather Armor. Also, you can pick up a steal cleaver from a traveling 
trader. (You can only get this if you took the two boasts and suceeded in them. 
Oh yeah, you may want to change your title from Cicken Chaser to something else, 
I took Sabre. Ok, now make your way to Darkwood by following the golden symbols. 
You will run into bettles, wasps, and bandits which all give you good points, go 
eradicate every last one of them. When you get to Greatwood Gorge, you will meet 
a bandit tollboth. You can either pay 400 to them and pass without a fight, or 
you can gain some massive good points and empty the whole camp. If you kill the 
leader, they will all leave (Hint, hint). There are three chests where the leader 
is, after your through with the bandits, check em out. One has a Flame Augmentation, 
don't use it on what ever crappy weapon you have. I would tell you to use it on 
the Legendary Weapon you get at the Greatwood Gorge door, but the Augmentation 
slots for the legendary weapons are all full. After you're done, proceed on to
Darkwood. Once in Darkwood, you meet your two traveling companions. Lead them 
to the golden marker. You will run across a wounded trader, if you take him you 
will get good points, leave him and you get bad points. Be careful, you will 
fight a Balverine eventually, along with 3 waves of bandits. This isnt a hard 
quest if you have a good weapon. You can get a good weapon at the demon door 
at Greatwood Gorge. When you reach the Darkwood Camp, you can resupply there 
if you'd like. When you're ready, keep plowing through Darkwood until you get 
to the part with the Hobbes. Once you taken out the hobbes, the trader you 
brought along will turn into a Balverine and attack you (More good points! 
I guess that Trader was a good thing to bring). Once you beat the Balverine, 
go to the last part of the trip. There aren't any enemys here... except the 
earth troll at the end! Don't worry, just follow these instructions and you'll 
be fine. Roll around the the back of the troll and unleash a hellish combo of 
regular attacks until you get a flourish, then unleash a hellish combo of flourishes. 
But watch for when it looks like its about to go to take a ****, this is its close 
quaters attack, a shockwave that deals lots of damage, just roll backwards once to 
avoid it, then go back in and keep throwing those flourishes. After its done, pick 
up the XP and the Health Potion then walk on to Barrow Feilds. You will receive a 
good amount of gold and a good amount of renown. If you havent already, you should 
get the Manly Arm Pump expression and also receive the Recognized status. Also, Barrow 
Feilds is a good place to gain 100 renown, you have 5 witnesses, show the traders 
feather to get 100 renown. Might want to stock up on food or get a better weapon if 
you havent so already, I say you get the obsidian cleaver if you havent gotten the 
Ledendary Weapon in the Greatwood Gorge Demon Door (See Demon Doors for details on 
how to open it). When you are done, continue on to Oakvale. You will be greeted by 
a woman who claims she knows you from before the raid, as she talks to you, you 
start to remember what happened at the raid. She then snaps you out of it and bids 
you adue. Now go and talk to Maze. He will inform you that he cannot find your 
sister, but knows of a blind seeress that might. Go to the guild and grab the 
quest card for it. 


[2.6 Find The Bandit Seeress]
Your goal for this quest is to find a Blind Seeress being held at Twinblades 
Bandit Camp. There are two ways to get there: go out the guilds front door 
and gain some XP from fighting the bandits, wasps, and bettles. Or you can 
teleport to Oakvale. Either way, you need to get to Oakvales beach and enter 
the cave at the far end of it. Once you're at the Clifftop Path, this is where 
it gets tricky. You will need to sneak past the bandit guards blocking the gate 
without being seen or they will close the gate. Now, first you need to attack 
the first wave fo guards that are here. They will lock the gate, but I discovered 
a tactic for this, after you have delt with the bandits go head over to where the 
gate is. On your way there you may see a big boulder next to three barrels, smash
the barrels open then hide ALL THE WAY behind the rock, wait for the gates to reopen 
then watch your minimap. Three red dots should appear after the little cutscene. Two 
will charge ahead to patrol up further but one will stay back for a little while. 
Wait for that one to leave, then RUN to the gate. This may take some practice, the 
last one doesn't go very far before he starts to come back. Once you're inside, you 
need to get a full suit of Bandit clothing. The pieces are scattered throughout the 
map in chests. Make sure you check every chest and smash every barrel. For you archers 
this is a great time to put your skills to the test (Go for the head!). And for you 
Will users, Fireball can prove very helpful. And you melee users, to go for a quick 
kill, use your flourish right as you get it, refer back to the second fight you have 
with Whisper for tips on how to master flourishing. When you have disposed of all 
the bandits and got all the fragments of clothing, its time to put it on. After 
you have the full suit on, walk on through to the bandit inner camp. You can change 
back to your normal armor after you get inside. Now that you're inside the camp, 
you can do one of two things before you go into Twinblades Elite Camp: Kill every 
single Bandit here and get some good points (beware, if you do this they will send 
4 leader bandits after you) or you can leave them alone and proceed forth. Before 
you can enter his camp, you need to get a camp pass, there are three ways to do 
this... you can pay the one bandit 1,000 gold for it, kill the bandit and loot it 
off his corpse (you risk fighting the entire camp this way), or you can win it in 
a game of Guess The Addition. The safest ways are the game and paying, but you can 
get away with the murder of the bandit if you watch your awareness eye on your 
minimap. If it only shows that one person is watching you, then hack away (Yes, 
it is reccomended that you melee him). I don't care how you procure the pass, but 
when you have it, proceed to the gold symbol and talk to the man there. Once inside 
the Elite Camp you need a distraction to get into Twinblades Tent. There are two 
ways to do this... in the SE side of the map, there are three Assassins that will 
cause the distraction if you pay them. Or, in the SW part there are two lovely 
young women who have been taken hostage and are the nights "entertainment", if you 
kill the guard there and take the key to the cage, they will cause the distraction 
(you will also get good points). Makesure you bust every barrel and open every 
chest before you go to Twinblades tent. After you've done that, go to the tent. 
Twinblade challenges you to a duel, he is very easy if you know what to do. The 
only way to hurt this giant is to hit him in his back. So, this is melee only 
(sorry archers and Will users), you can either roll around him to his back or you 
can use assassin rush if you picked it up. Also, when his blades are stuck in 
the ground, roll around to his back and unleash your hellish fury of combos! Once 
Twinblade is defeated he will ask you to finish him. Just as you are about to, 
your sister emerges! A cutscene arrives showing what happened to her that day of 
the raid, truly sad. She also gives you a gift for all your birthdays she's missed: 
10000 XP! Now that she left, you have a choice: kill Twinblade or walk away. 
I think you know what the right choice is, you get 120 faction points, evil or good, 
so choose wisely. When/if you walk away, walk back in and check out the chests and 
barrels in Twinblades Tent. Also, make a walk up the to the north part of the map, 
there is a chest with a very special item there. Once you have taken all that is 
worth taking, teleport back to the guild (Hold down the down button on the D-Pad 
until a menu appears, then select Heros' Guild). I hope you have been making stops 
back to the guild every now and again to level up. Check the Skills part of this 
guide for help. Now go to Maze (Go to the big gold symbol. He is on the top floor). 
He will tell you about a friend of his called the Archeologist, who is said to be 
hiding in Witchwood. 

[2.7 Find The Archaeologist]
Before you do anything more quests, you need to get some good armor. If you havent 
done so already, stop off at Bowerstone South and get some good armor (Chainmail, 
Bright Chainmail, Plate, Bright Plate). If you don't have enough for chainmail, 
then go with Bright Leather armor. Now, teleport to Witchwood Cullis Gate. The 
guildmaster tells you of a Sword in witchwood that only a true hero can weild. He 
is talking about the most legendary sword of all: The Sentinus (For details, check 
the Temples section). Ok, right away you see some thorn bushes, slash thru them 
to the chest which contains a Resurrection Phial. Nothing else of interest here, 
so continue on. On your way you will be ambushed by a Rock Troll, their bark is 
worse than their bite (no, wait, I take that back, they hurt... but they are easy 
to take down) Just lock on to him and roll to him dodging his rocks along the way, 
roll behind him and start dealing out the damage (Melee or Fireball works best) 
Once you get a flourish, use only them. But watch out for when he jumps, its just 
like the Earth Trolls close combat attack, same defensive tactic, roll out of the 
way. After your done, pick up the XP and the Ruby and Sapphire it dropped and 
continue on. On your way you will see a skeleton with a barrel next to it, smash 
the barrel and get the "Guild of Zeros" book and the two potions on the ground, 
then run along to the gold marker. You are now in Witchwood stones. The gold 
symbol marks a demon door who will only open if you guess his name. Only one 
person knows that (well, two now hehe) and he is at the Temple of Avo. But why 
go through all that trouble when you have me? There are four green dots at the 
top part of the map, these are the four magical stones the door is talking about. 
They each represent four letters: I, T, H, and S. Now, put your mind to work, 
there are only three words that you can spell with these letters: HITS, THIS, 
and... that other word. But don't enter that one, or else the FCC will send a 
pack of Balverines after you (Seriously!). The correct answer is HITS. On your 
way to the stones, there are more bushes, slash them down and get the Obsidian 
Greathammer in the chest. Now go inside the door after you put in the right 
answer. The man inside is very angry that you found him, like he is in danger 
(Hmmm...) and will leave to find "another hiding place". Oh well, inside this 
cave there are many items you will want to pick up. A 15-key chest will have a 
health augmentation in it, the other chests have chainmail leggings and a 
Resurrection Phial, there are a bunch of books in the bookcases and a Sapphire 
and Ruby in the barrels. Once you've looted the place clean, time to go back 
to the guild and pick up a new quest. 

[2.8 The White Balverine]
Take the teleporter back over to Witchwood, and follow its paths to Knothole 
Glade where a Balverine assault is underway. You will fight four bandits 
before you reach Witchwood stones. When you get to Witchwood Stones a man 
will come up to you crying saying his wife is in danger and needs your help. 
Follow the man to the magic stones, sadly he leads you straight into an 
ambush. Many high ranking bandits gang up on you, two guards come to help, 
but they will turn against you, its nearly impossible not to accidentally 
hit them. Force Push and Enflame are two excellent magics to have for this 
battle, Force Push does the same thing as Enflame, just doesn't do that much 
damage. Either one will work fine. This battle will be hard if you do not 
have any strength attributes, because melee is a key factor to winning this 
battle. After you beat them all (and the guards if you hit them), go talk 
to the man and he will give you 100 gold for betraying you (they blackmailed 
him into doing it because of that little Twinblade thing). Oh well, you got 
tons of XP and some gold from it. Continue on to the Temple of Avo after 
you check the chest that holds a Resurrection Phial (Note: You can only carry 
9 Phials at once, so don't stock up on them). Once at the Temple, there is a hill 
with a bunch of men trying to pull a sword out of a stone (Will you look at that... 
another cop-off), but can't. You can try your luck at it but you will always 
fail, unless your strength stats are maxed out. When you try, the game remembers 
your stats, then you have to increase your Physique by 5 your Toughness by 3 
and your Health by 2 (or just max them all out). When you're buff enough, you 
can go back and give it another go. Then you'll get the legendary Harbinger 
sword. Also here in this enemy-free area, there is a good aligned fighter 
who will fightby your side for 20 gold an hour but has a 30 gold up front 
fee. Also, behind the fighter is a chest with a Resurrection Phial in it. 
In the Temple itself is a donation well. You can make donations to make your 
self younger (need about 48,000 in donations)then after a bit more 
(about 64,000) you will receive the Paladin title. But the realprize here 
is the legendary Sentius weapon a greatmace with a silver and piercing 
augmentation already installed. (You get this after you donate a single huge 
sum, about 32,000 in one donation). That's about all that is of importance 
here, so continueon to Witchwood Lake. Here you will find a bunch of traders 
selling this at very good prices. I recomend buying all the Tofu from them 
and maybe getting a few attractive adding tattoos. Also break any and all 
barrels you see. Once you're done shopping continue on to Knothole Glade. 
This quest is a hard one once you start fighting the White one. The three 
Balverines you have to fight in front of the town are easy if you have a 
powerful weapon (like the pickhammer from Greatwood Gorge's Demon Door) But 
if you don't, then it can prove a bit of a challenge. Once all three are beaten, 
you will be welcomed into the town, the mayor of the town will tell you about 
the White Balverine that has been threatening the town, your job is to take 
it out. The golden symbol on your minimap pinpoints the Balverines location, 
but he will come to you, so don't worry. All you have to do is hit him 10 times, 
Assassin Rush is great for this, as it will get you behind him so you can whack 
away at him. You won't be able to actually hurt him yet until you get the silver 
augmentation from the Balverine Hunters wife. After you hit the Balverine 10 times 
you need to head up to the wifes house, there the Balverine will attack you again, 
same thing: 10 hits and he'll leave. She will then give you the augmentation. 
You don't have to use it to kill the thing, unless you don't have a legendary 
weapon, then augment what ever you have (if you have nothing else but an Iron 
or Steel weapon, get another one from the shopkeep in town). Now that you can 
hurt it, go after it, he will attack you again, just hit him 5 times with your 
augmented weapon and he will run off again. Now you have to chase him to 
Witchwood Lake. Go back to Witchwood Lake and take out your bow, there is 
an opening where you can shoot him with your arrow or toss a fireball at him. 
You one get to hit him once before he comes to get you, so charge it up fully. 
Once he comes running, take out your sword and use Assassin Rush to get behind 
him and unleash your silver fury! After about 3-5 hits he will summon 2 Balverines 
to assist him, this is where Force Push and/or Enflame come in handy. Keep using 
Force Push and/or Enflame while whacking away at the White one (take him out first, 
then work on the others). Once the White one is dead, the others should be easy 
since they took some damage from Force Push and/or Enflame, so just whack away at 
them. After they are all dead, pick up all the items and all the XP orbs and head 
back to Knothole Glade and talk to the Mayor for your reward. 

[2.9 The Arena]
Ahhh, The Arena, easily the best part of the entire game. Here you will recieve 
MASSIVE ammounts of EXP, renown, good points, and money. You can also get some 
very good gear here (either buy hostly buying, or helping yourself to somethings). 
When you accept this quest, take either the Sparing boast where you will spare 
foes when possible (if you decide not to kill Whisper) or the Show No Mercy boast 
(if you do decide to kill Whisper)
First off, you need to understand a few things:
1.) You will only get tons of money if you do not take a break between battles. 
    Which means:
    a.) You WILL need many potions; Health AND Will
    b.) You WILL need good armor
    c.) You WILL need either Enflame or Force Push at least level 2
    d.) You WILL need a very good melee weapon
    e.) Put your bow away
    f.) You MIGHT need a few Resurrection Phials depending on your talent at melee 
        combat (mixed in with a good use of Will)
2.) This may be the best part of the game, but it is also the hardest
3.) Watch out for the traps in the corners!
4.) Use smart fighting. Don't just rush in blindly, take out the long range fighters 
    first with either an arrow or long range spell of your own, or take them out with 
    a good ole fashioned melee rush. 
5.) Battle Rush and Assassin Rush are two key factors in The Arena
-------------------------------------------------------------------------------
Before you start your battle, I will point out that there is crutial side-quest 
item in the arena shop: Thunder Doll. I missed this one on my first character, 
then I actually looked in the shop.
-------------------------------------------------------------------------------
Now that you understand a little bit about what you will need to survive, lets get 
down to the nitty gritty: opponents. You will fact 8 rounds of enemies, each round 
consiting of four waves, each wave getting progressivly larger in size. First you 
start out with the annoying Wasps. Now, no matter how many of these come at you, 
they are a cakewalk. Just slash away at them, they don't block, and their attacks 
are little bee stings that do very minimal damage. 

The next round of enemiesare the ever annoying Hobbes. Use your area effect spells 
to good use and stay near the middle of the map. And also remember to take out those 
pesky Spellcasters who are always clawing at your Combat Multiplier. 

The next round you get a partner to fight beside you... and who other would it be but 
your good buddy Whisper. Although she is put in the ring to help you fight, she gives 
little more help to you than a distraction. Anyway, this round you will fight a 
mixture of White and Brown Balverines. Throughout the game these beasts have proven to 
be much more than an annoyance, but you have found their Acillease Heel: Silver. So, 
if you still have your Silver power house weapon like any Master weapon, or even an 
Obsidian one, whip it out and start working on slaying those White ones, the Brown
ones you can take care of later. 

The fourth round is a god send: Undead. These things are so unbelievably 
slow that you can whip out your bow for a little Skill XP or lauch some Fireballs 
their way for some [more] Will XP. 

The fifth round are the second most annoying enemies in the game. You guessed it: 
Bandits. At first this round is a piece of cake, then you get the assassin class 
Bandits and you will need to break out the Will or bow action to break through 
their defense. 

Now, I hope you have been practicing your Troll fighting, because
you will be fighting two Earth Trolls simultaniousley. You can earn some Will and 
Skill points here by using Multi Arrow and your bow to make short work of these 
giants. Or, for you swordsmen out there, you can use a tactic I call "Smack and Back". 
This technique involves slashing at them until you get the flourishes, then you slash 
away at them with that, but you need to watch out for their Ground Pound attack and 
there is an easy way to get all the damage in you can before backing out to dodge 
the attack. Keep slashing till the trolls arms are up as high as they can go, this 
is your 2 second warning alert. Now is when you should throw your last flourish 
and back out. You may have to tweak the timing a bit for your playing style, but 
when you get the hang of it, its just a matter of rinse and repeat. Same thing 
goes with their counterpart: Rock Trolls. Or you can play a little bit of Troll 
Baseball. Yes, you can knock back the boulders they toss at you, just slap on 
Slow Time and whack away at any incoming projectiles. Each successful knock-back 
deals out 450 damage. 

Now for the toughie: The Boss Arachanox. Sounds like something
from Aracniphobia. Don't be fooled by the corny name, this beast can be a pain 
in the ***. The safest way of approching this giant scorpion is with ranged attacks 
like Multi Arrow, Lightning, Fire Ball, Summon (only if you have a powerful summon 
like a Balverine), Ghost Sword (High levels only). He has three main attacks: his 
Underground Tail Spike attack, his Claws, and his bury tactic which leaves behind 
about 6-7 black scorpions. This is a great time to heal up and prep another Multi 
Arrow and/or Multi Strike. There is only one time where you can assault him without 
the fear of being hit, and that is when he is charging his Tail Strike attack. Go 
in and unleash your flourish fury on him, but when he fires that thing, you roll 
out of there. 

Finally there is one final boss: Whisper. Jack of Blades issues a challenge to 
you and Whisper... a fight to the death. Whisper tells you she won't kill you 
if she wins, but what you do is up to you. Just think about this: if you kill 
her you recieve an extra 10 grand in gold, the Champions Seal, and the King 
Scorpion Sting trophie, if you don't you leave with just the 28,600 from 
the previous rounds. Personally, I would kill her and take the extra money 
and evil points (you don't get many), it can all be turned around by one action 
later on.

Now that you have beaten the Arena, you should recieve anywhere from 30,000-50,000 
gold, about 4,000 renown and about 20,000 - 50,000 XP. I would save now and 
then go and level up. Also its now time to get you some good plate armor if you 
haven't already. You can get half at Knothole Glade and half from Wandering 
Traders or you can pick up a full suit at the Arena (if you read ahead and are 
still waiting to fight), but the Arena is pricey, clocking in at over 30 grand 
for a full suit of Bright Plate Armor. I recommend going to Knothole Glade and 
getting 2 of the 4 pieces. Then getting the rest from traders.  

Once out of the Arena you will be approched by a fellow who looks like a Bandit, 
bringing a message from your sister telling you to meet her at the Grey House. 
Now, I will say, find the damned Grey House is a very complicated task (if you 
don't have the nifty little gold symbols to follow on the minimap). Now you 
should head out to the Grey House, but not before conversing with the locals 
outside the Arena Gate who will give you a gift for winning him a lot of
money from a bet (Good job!). To get to the Grey House quickly, just warp to 
Barrow Fields and head east. This will lead you to Part Two of the Find The 
Archaeologist quest! Also, there are two side quests that are now open and can 
be completed following the walkthrough for the Optional (or side) Quests in the 
Optional Quests section of this walkthrough. And to give you more options, 
there are now quests in Bowerstone North (which you can now enter) and also one 
in Orchard Farm. That a lot of quests! And I recommend you do every one of them.

[2.0 Find The Archaeologist Part Two]
In this quest, you need to find the Archaeologist... again. But this time, its 
not as easy as getting past a Demon Door, this time he is being held captive by 
a bunch of new enemies called Minions. There are two types of minions which you 
can find details about in the Enemies section of this walkthrough. These new 
foes are extremely powerful esspecialy the melee using Wardogs. The Spellcasters 
will toss Hobbe like orbs at you that cause a lot of damage and are easily as 
annoying as the Hobbe Spellcasters; take them out first, the consentrate on the 
Wardogs (Melee Users). To get to the Archaeologist, you need to head to Bowerstone 
South, then go up the huge set of stone stairs to Bowersone North, then take the 
left path at the fork and head to Bowerstone Jail and this is where the quest 
begins. Since Minions are like the Undead and come out of the ground, it is 
advised to go slow through this quest, as you don't know when they are going 
to pop up. Multi Arrow and Multi Strike are two great magic spells for this 
quest, so if you have them put them to good use. Also, Minions are awesome 
blockers, so you'll need some way to get behind them, Slow Time and Assassin 
Rush are two spells that will save you. One more thing is to save all the Guards
you can as you will build up a small army of them which will help you out A LOT 
during this quest. If you have it use Heal Life on them to bring them back to 
life if they are mortally wounded. For now, forget about any chests or barrels 
that you may want to pick up, you can loot for treasure later when you're done. 
Basically all you have to do is fight your way up to to the Docks. Now, on your 
way there at Windmill Hill a Spellcaster has cast a barrier around the gate to 
the next map on the quest, you need to eliminate him, he is marked by the gold 
symbol on the minimap. Once dead, the barrier will dissapate and you will be 
free to run on through. In Gibbet Woods a Spellcaster will summon a rock troll 
to fight you. Note the gunpowder barrel next to him (hint hint). Once you've 
taken care of the troll, take the right side path at the fork to fight more 
minions and acquire more guards for your army. Once Gibbet Woods is cleared 
continue on to Prison Path. You better hurry though! You have 5 minutes to 
secure the Archaeologist or he will be taken to Bargate Prison! On your way 
to the docks you will be presented with waves upon waves of minions. When you 
get to the the docks they will present you with one final wave: 4 Wardogs and 
4 Spellcasters. Just use Slow Time, Multi Arrow, Enflame, and Force Push and 
also the help of the Guards to make quick work of these pests. Once defeated 
the Archaeologist will thank you (Sort of) and leave and the quest is over. 
Gotta love Minions, easy to kill, lost of good points and lots of XP. Now 
that the battle has calmed, it is safe to loot around, make sure you get 
all the barrels and chests there are, lots of stuff to be found. Windmill 
Hill has tons of stuff, but watch out when you come back from getting the 
chest at the windmill, that triggers the appearence of an assassin if you 
are involved in the Assassin Attacks quest. Once done head to the Guild 
to pick up your next quest.

[2.11 The Graveyard Path]
Before we start, I would like to tell you that physical shield is a god send for
the first part of the level as you will get a very high combat multiplier and even
lots of good points! Ok, lets begin. To start you need to head on over to Lynchfield
Graveyard, but there is no Cullis gate for you to warp so you need to stick to
old fashioned walking. Just follow the gold object markers till you reach the 
graveyard (trust me, you'll know when you get there). Ok, once you're there 
you need to talk the Crypt Keeper (sorry, bad pun). He is located in the house
on the left side of the path as you go further north on the map. Once you get 
to his house a cutscene will emerge with you walking up to the house and over
hearing two guys (some person and the keeper) talking about how the keeper got
hold of a full set of something and he was going to sell it. After the person 
runs off you can go inside and talk to the keeper, who will allow you into the 
graveyard. Once he opens the gates whip out your sword and rush in with Physical
Shield on and slash at the Undead. You should get a very, very, very high combat
multiplier (like around 30+). Just stay here and slash away at them and you can
get some will points by throwing in Enflame or maybe Force Push. Don't worry if 
the keeper dies, he's not mission critial. Once all the Undead have finally...
well... died, continue on to the very north part of the graveyard. You will meet
up with some higher ranking Undead there but only like 1 or 2. Once you're up 
there go inside the crypt. It will cut to a cinematic showing the old gate keeper
telling you that he will allow you to go through the Old Kingdom door (Demon Door)
if you find his chest plate, shield, sword, and helmet. These can be found at the 
green dots on your minimap, but you will need a spade and a fishing rod first. The
spade can be found in a chest outside the keepers (not the one in the crypt, the 
one who was talking to the guy in the house). And the other one can be found 
behind thorn bushes near the crypt you're in. Once you've found them both, you can
now go on the scavenger hunt. The chest plate is in another crypt not too far from
Nostro's . The sword is in the stream that isnt very far from the crypt where you
find the chest plate. The shield is burried in a grave no too far from the sword. 
And the helmet the keeper was hiding in his house on a shelf. Once you have all 
the peices bring them back to Nostro and he will give you passage into the Demon
Door. The door leads you to the Old Graveyard Path map.

Hehe, here is the very fun part, you will get a higher combat multiplier than 
the graveyard! Right as you enter the map and go forward Undead will come out
of the ground. Slap Phyiscal Shield on because this is going to be brutal. Also
make sure you have plenty of Will Potions because you WILL need it. They will 
just keep coming out of the ground almost endlessly. There will be about 60 
of them. I got my combat multiplier at almost 50 here (yeah). So if you have
any XP potions (The "Ages of" potions) use them after this fight. You will get
MASSIVE amounts of XP! After you're done with them or when you run away (which 
ever comes first). Continue on and kill the few high rankers there. Then you
will need to kill the highest ranking Undead at the end, hes not that hard, 
just use flourishes on him and he'll go down in no time. Once he is dead, head
on through the doors (you need to "Use" the doors to go through this time). This
will bring you to The Circle of The Dead, seems friendly doesn't it?

Walk into the green pillar of light to begin. Right after you step foot in the 
light, a number of undead will spawn. All you need to do is kill them. But wait,
there's a catch (theres always a catch): You can ONLY hit them in the cement 
circle, but beware, you may not be able to hit them but they can sure as hell hit
you. Once they are all dead three high ranking Undead will spawn. Same rules apply.
Once they are dead the Graveyard Path quest will be completed. Yay! Now head back
to the guild for more quests.

--------------
----Extras----
--------------
 ........................
[4.1 Silver Key Locations]
 ''''''''''''''''''''''''

1  - Lookout Point ---------- Hack through the thorny bushes near the statue in 
                              Lookout Point to reveal a thin path that leads to Silver 
                              Key #1                    
2  - Bowerstone South ------- On the balcony of the Bowerstone South clothing shop
3  - Fisher Creek ----------- Use your fishing rod at one of the many fishing spots 
                              on the north side of the map (by the treasure chest)
                              to hook the third Silver Key
4  - Guild Woods ------------ Once you get your Fishing Rod, return to the Guild Woods
                              and use it at the spot where you stood to fire at the 
                              Bandits before your graduation
5  - Greatwood Lake --------- This one's easy. Just head up toward the broken bridge
                              at the north part of Greatwood Lake
6  - Orchard Farm ----------- Fish from the pier at the far east end of the map to 
                              pull up the Orachard Farm Silver Key
7  - Rose Cottage ----------- There is a patch of dirt lined by red flower in 
                              Grandma's backyard, at the west end of this map. Use 
                              your Space to dig up Silver Key #7
8  - Hobbe Cave ------------- In the Focus Chamber section of Hobbe Cave, where you 
                              fought the Nymph boss (In the Hobbe Cave optional 
                              quest), there's a ring of mushrooms toward the north
                              end. Use your Spade to dig up the 8th Silver Key
9  - Darkwood Lake ---------- There's a strange spire with a hole near the top in
                              the middle of the Darkwood Lake. Put and arrow through
                              that hole to dislodge a Silver Key
10 - Ancient Cullis Gate ---- You can hook the 10th Silver Key by fishing off the edge
                              of the bridge in the Darkwood Ancient Cullis Gate map
11 - Grey House ------------- At the northeast end of the Grey House area, near the 
                              Demon Door, you can fish up a Silver Key in the pond. 
12 - Oakvale ---------------- In the Oakvale cemetery you can dig up a Silver Key. It
                              is in front of the statue of the man with an axe
13 - Twinblade's Camp ------- Cross the shallow pond on the south side of the camp,
                              and you'll find a small plot of land witha treasure chest
                              and several barrels. Dig between them to unearth a Silver Key
14 - Witchwood Stones ------- Fish up a Silver Key in the pond to your left (across from
                              Demon Door) as you enter Witchwood Stones from the south
15 - Witch Wood Lake -------- As you enter this area from the west, you'll see a statue
                              lit by a red glow to your left. Dig in front of the statue
                              to find Silver Key #15
16 - Knothole Glade --------- There is a ring of plants between the homes in the southern
                              part of this map, dig there to find your 16 Key
17 - Windmill Hill #1 ------- In the garden by the small farmhouse on the west side of the
                              map, you'll find a flower lined mound where you can dig up
                              another Silver Key
18 - Windmill Hill #2 ------- Behind the Windmill there is another flower lined mound of 
                              dirt, dig here to unearth a Key
19 - Headman's Hill --------- As a part of the Mayor's Invitation quest, you'll battle Thunder
                              at Headman's Hill. Durning the duel, you'll fall to a smaller 
                              area of the map, where you can fish up Silver Key 19
20 - Bowerstone Manor ------- Marrying Lady Grey is the only way to get this one, this Key
                              is hiding in her bed.
21 - Lychfield Graveyard #1 - There are three keys in this area (not too far from eachother
                              either). This one is in the crypt in the south-central part
                              of the map, buried with the corpse
22 - Lychfield Graveyard #2 - The second key is buried in a grave right outside the crypt
                              where you found Silver Key #21 
23 - Lychfield Graveyard #3 - The last Key in this area is in the pond outside the crypt
                              (Its the spot that is glowing gold)
24 - Cliffside Path --------- In the hill at the north end of this map, past the Underground
                              Tunnel, you'll find one more digging spot where you can find 
                              Silver Key #24
25 - Hook Coast ------------- And last but not least, Key #25 is in the Lighthouse in one of
                              the ground floor cabinets.

 ..............................
[4.2 Silver Key Chest Locations]
 ''''''''''''''''''''''''''''''

1  - Greatwood Lake --------------------- 5 Keys required -- Elixir of Life
2  - Cave Larder (Hobbe Cave) ----------- 5 Keys required -- Will Master's Elixir
3  - Darkwood Lake ---------------------- 15 Keys required - Arken's Crossbow
4  - Grey House ------------------------- 10 Keys required - Sharpening Augmentation
5  - Witchwood Stones (Past Demon Door) - 15 Keys required - Health Augmentation
6  - Headman's Hill --------------------- 15 Keys required - Mana Augmentation
    (Found in cave that can only be reached as part of the Mayor's Invitation quest)
7  - Bowerstone Manor ------------------- 15 Keys required - Katana Hiryu
    (Must complete the Mayor's Invitation quest and choose to marry Lady Grey)
8  - Circle of the Dead ----------------- 10 Keys required - Piercing Augmentation
9  - Hook Coast (Top of Lighthouse) ----- 15 Keys required - Murren
10 - Heros' Guild ----------------------- 20 Keys required - Murren Greathammer


 ...............
[4.3 Demon Doors]
 '''''''''''''''

Heros' Guild
============
Use the Lamp that you received at your Heros' Guild graduation in front of this door
to solve the door's little riddle. In addition to the big prize of the Elixir of Life, 
this Demon Door contains a tatoo, and a few books in the shelves and on the table

Greatwood Gorge
===============
This door wants to see some evil deeds, and there are three ways to do this. The 
simplest way is to become completely evil (horns, circling flies, red smoke, the 
works). Another way to satisfy the door is to savagely murder several people in 
front of it (your own bodyguards, or people you've eescourted from town). The 
last way is to eat the evil inducing Chruncy Chick food in front of it, you'll 
need 10, which you can buy at the Bandit Camp or Darkwood Camp. Inside is 
Wellow's Pickhammer.

Rose Cottage
============
All this door wants is a little love, making it one of the easiest doors to open. 
Just give it a gift, even a cheap one like Chocolates or a Red Rose and you'll win 
its heart. The prize is a full suit of Bright Will User's clothes: gloves, 
trousers, shirt, and boots

Greatwood Caves
===============
This is the hardest door to open. It wants to see you with a high combat 
multiplier. You need it to be at 14 when you talk to it. To get it this high, 
you need to attempt this very early in the game. Physical Shield is a must have 
so that your multiplier doesn't get broken prematurely. First, ditch the Hobbes 
outside and dash into the cave, I recommend that you start from the back of the 
cave and work your way to the door so that you don't have to run all the way 
back. The bad part is that your multiplier decreases even as the map is loading, 
so you will have to take care of the Hobbes or if you're lucky a troll waiting 
outside the cave. You will be rewarded with the legendary Cutless Bluetane.

Darkwood Marshes
================
This door will issue a combat challenge that you can accept at you leisure. 
When you do, you'll face several rounds of Hobbes, staring with the weaker 
fighters then moves up to the tougher lieutenants. The prize is a full suit 
of Dark Will User's Clothes, the eviler (and cooler) variant of the Will User's 
Clothes

Barrow Fields
=============
This door will only open to thoes who are extremely fat (your Personality screen 
needs to read Obese and that might not even work). Starting from Slim, it takes 
about 25 Apple Pie or 27 pieces of Red Meat (Beer and Fish will also work, but 
you need to eat more than 40 of each). Inside is a Will Master's Elixir

Grey House
==========
This door wants to see you marry a "posh wife with a title". And there is only 
one woman in all of Albion who fits the bill. That's Mayor Lady Grey who you 
can web only if you complete the Mayor's Invitation quest. For details on how to 
complete this, consult the Optional Quests section. Inside is the legendary 
Ronok the Axe

Abandoned Road
==============
This door has seen many people, and he would like to see them again, this is 
where you come in. You need to dress up in many different outfits just as the 
people he saw. The first one is a Galiant Knight who wore shiny armor. So, 
you need to purchase Bright Plate Armor. This can be acquired from wandering 
traders and at Knothole Glade. The next costume you need is Dark Will User's 
Clothing which you can procure from the Darkwood Marshes Demon Door. The last 
suit you will need is Bandit gear, which you get from this very map. Inside is 
the legendary DollMaster's Mace

Witchwood Stones
================
You'll get this door as part of the Find the Archaeologist quest (See 2.6 or 3.6). 
Inside you'll find a Health Augmentation (inside a 15-Key chest), Chainmail 
leggings, a Resurrection Phial, a Howl Tattoo, various books, a Sapphire, 
and a Ruby.

Knothole Glade
==============
This door will only open if you shoot it hard enough with a ranged weapon. 
The damage you deal is based on the quality of your bow and your Accuracy 
level, but you can up the damage significantly with even a single rank of 
the Multi Arror spell.


 ..........
[4.4 Skills]
 ''''''''''

Strength
========

Physique: This attribute allows you to deal more damage and carry heavier weapons 
          easier
Health: This is the amount of HP you have
Toughness: This is how much damage you can withstand, your "natural" armor

Skill
=====

Speed: This is how fast you can fire your bow, or swing your sword
Accuracy: This is how steady your aim will be; thus dealing more damage
Guile: This is your stealth rank, at rank 4 you get the Steal ability and at rank 
       6 you get the Lockpick ability

Will
====

Attack Spells
+++++++++++++
These are the spells that are offensive and do the most amount of 
damage

(Enflame)
Description: Enflame is the single most expensive spell in the game, and for
good reason too: its one of the best spells for anyone to have. Enflame mixes 
the knock back ability of Force Push and the power of Fireball and puts them 
into one impressive move. As you progress the area of Enflame's effect widens
dramatically; as well as a power. Also, this spell is one of the few that don't 
hit your allies, so it's safe to use on escourt missions. 
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
-----------------------------
Level 1 : 3,500  XP : 80
Level 2 : 8,100  XP : 180
Level 3 : 22,000 XP : 300
Level 4 : 58,000 XP : 500

(Fireball)
Description: This is a single target spell in which the caster creates a 
fireball in his hand which is then able to be thrown at an enemy. Fireball
also has a neat splash effect which hurts others around the target, usually
it doesn't kill them even when its from a level 4 fireball, but it will knock
them down, allowing you to run over and either give them a blade through the
heart while they are down, or you can wait for them to get up to slice and dice.
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 500    XP : 80
Level 2 : 4,500  XP : 180
Level 3 : 17,800 XP : 350
Level 4 : 54,000 XP : 700

(Battle Charge)
Description: This spell sends the caster plowing through anything in 
its path over a short distance. Anyone hit by this will be knocked down
and anyone who took a direct hit will be stunned. Those who only got a 
glancing blow will take much less damage than those who took a direct
hit. This is good for breaking out of a circle of enemies, or trying to
get that pesky archer/spellcaster in the back. Or you can use it just 
to be cheap by using it again and again on a group of enemies. 
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 750    XP : 100
Level 2 : 5,400  XP : 170
Level 3 : 17,500 XP : 300
Level 4 : 52,000 XP : 500

(Multi Strike)
Description: Multi Strike allows the caster to hit the target more than 
once with each additional hit dealing the exact same damage
as the origional 
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 1,200  XP : 1x Hit
Level 2 : 4,680  XP : 2x Hit
Level 3 : 15,700 XP : 3x Hit
Level 4 : 43,500 XP : 4x Hit

(Lightning)
Description: This spell allows the caster to fire an electric bolt of lightning
from their hand which then electrocutes the target. At higher levels the caster
can fry multiple targets. 
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 0      XP : 18
Level 2 : 5,760  XP : 30
Level 3 : 18,200 XP : 40
Level 4 : 48,000 XP : 60

Surround Spells
+++++++++++++++
These spells effect the world around you

(Force Push)
Description: This spell dosen't just knock enemies down... it tosses them clear
across the map! What can be more fun than watching your enemies get tossed into 
a tree that is on the other side of the map?! This is a good spell for Archers
and Will Specialists who don't like to be surrouned (becuase they don't have
a melee weapon). Force Push has some strong competition from Enflame becuase
of Enflames massive damage. Even at a high level, Force Push does very little
actual damage (its based on how far they are hurled and what they get thrown
into). I think its a spell everyone should have, its much cheaper than Enflame
and it allows Meleers to focus on one person to rack up those Strength points
instead of wasting a group of enemies on one leathal spell. 
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 600    XP : N/A
Level 2 : 3,600  XP : N/A
Level 3 : 12,600 XP : N/A
Level 4 : 40,000 XP : N/A

(Turncoat)
Description: This nasty little spell allows the hero to invade a person's mind, slowly
turning them into an unwilling ally. The effects of the spell are visable and you
can see Turncoat taking effect, but when the effects explode, you will have a new
ally... for now. Sadly, the Mana cost of this spell is unbelievalbly high, taking
over one person requires almost a full Mana bar and that's considering its nothing
more than a petty villager! This spell is awesome if you manage to take over a 
powerful enemy like an Assassin Bandit or a Minion (EXTREMELY HARD) Other than the
massive Mana cost, Turncoat is a great spell, but I say you should get one of Turncoats
rivals: Ghost Sword or Summon
Alignment: Evil
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 3,200  XP : N/A
Level 2 : 6,500  XP : N/A
Level 3 : 16,000 XP : N/A
Level 4 : 45,000 XP : N/A

(Slow Time)
Description: This spell affects the very fabric of time itself, allowing the user 
to slow everything around him to a crawl but leaving him impervious to the spell. 
This is great for enemies who love to block like Minions or Guards, you can flip 
this on and get behind them and dish out a lethal dose of cold hard sword in 
their spinal cord.
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 2,000  XP : N/A
Level 2 : 6,580  XP : N/A
Level 3 : 18,800 XP : N/A
Level 4 : 47,500 XP : N/A


(Drain Life)
Description: This nasty little spell allows the user to heal himself by 
draining the health from an enemy. As you get higher levels 
you are allowed to drain from more than one enemy (at the 
cost of more Mana)
Alignment: Evil
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 2,800  XP : 20
Level 2 : 6,750  XP : 40
Level 3 : 16,500 XP : 60
Level 4 : 44,000 XP : 80


(Summon)
Description: Summon is a very interesting spell, no matter what level you buy your
first summon will always be a wasp. Only when the wasp kills a stronger foe 
will you get a different Summon. Now, you can't get silly Summons like Bosses
or Trolls. You can how ever get the ever powerful Assassin as a Summon. The
only thing that changes as you level up is how long your pal sticks around
(it will also dissapear if it dies). To make this one helluva spell, you need
to find the most powerful enemy you can and whittle down his health with some
weak weapons/spells like Lightning or your fists. Next, you need to stun him
so your Summon can kill it. If you actually work on improving your summon
it can be a powerful ally.
Alignment: Good
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 1,800  XP : N/A
Level 2 : 5,030  XP : N/A
Level 3 : 14,400 XP : N/A
Level 4 : 45,000 XP : N/A


Physical Spells
+++++++++++++++
These spells are based around a physical genre

(Physical Shield)
Description: This spell creates a barrier around you which protects 
you from all damage at the cost of Mana. At higher
levels more damage is able to be absorbed
Alignment: Good
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 900    XP : N/A
Level 2 : 5,350  XP : N/A
Level 3 : 17,700 XP : N/A
Level 4 : 45,500 XP : N/A


(Beserk)
Description: When activated, this spell allows you to go into a killing frenzy, 
turning all your normal attacks into Flourish-like attacks that are not blockable. 
The downside is that you are not able to block 
attacks while in this state. Also, your Toughness level goes 
plumeting into the negitive numbers, but everytime you get hit 
your attack gets a 10% boost on top of the boost you get from 
normal Beserk
Alignment: Evil
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 1,600  XP : 25%
Level 2 : 6,210  XP : 50%
Level 3 : 20,500 XP : 75%
Level 4 : 51,000 XP : 100%


(Assassin Rush)
Description: This handy little spell allows the user to get behind a 
target instantly. At higher levels you are able to get 
behind them from further away.
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 400    XP : N/A
Level 2 : 2,700  XP : N/A
Level 3 : 8,100  XP : N/A
Level 4 : 20,000 XP : N/A


(Heal Life)
Description: This spell allows you to heal yourself and others around you 
at the cost of Mana
Alignment: Good
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 2,300  XP : N/A
Level 2 : 5,850  XP : N/A
Level 3 : 15,900 XP : N/A
Level 4 : 49,000 XP : N/A


(Ghost Sword)
Description: Ghost Sword summons 1-4 swords (depending on your rank) 
that will attack any enemies that are near you, providing 
the nessesary distraction you may need to finish them off. 
They do cause damage too.
Alignment: N/A
Advancement
  Level |  XP Cost  | Damage
----------------------------
Level 1 : 2,500  XP : 1 Sword
Level 2 : 6,300  XP : 2 Swords
Level 3 : 17,200 XP : 3 Swords
Level 4 : 51,500 XP : 4 Swords


(Multi Arrow)
Description: This spell allows the caster to fire multiple arrows at a 
target at once, higher levels allow them to fire more arrows.
But, you need to watch out where you fire, because the arrows
go outward then home in on the target, so you need to be in 
an open area for all of the arrows to hit, this also makes 
them miss completly at point blank range
Alignment: N/A
Advancement
  Level |  XP Cost  | # of Arrows
---------------------------------
Level 1 : 1,000  XP : 3
Level 2 : 5,140  XP : 4
Level 3 : 19,500 XP : 6
Level 4 : 47,000 XP : 7


Magic Power: This is how much Mana or magic points you have

In Fable, you will be called one of two things: a Spellwarrior or a Witchhunter. 

A Spellwarrior uses a mixture of magic (Will) and melee to overcome his opponents. 
The spells you need are as follows:
-Assassin Rush
-Battle Charge
-Enflame
-Ghost Sword
-Physical Shield
-Slow Time

These spells, mixed with high strength levels will prove to be very helpful in 
the field

A Witchhunter uses his Archer abilities mixed with some Will abilities to help 
him defeat foes.
The spells you need are as follows:
-Force Push
-Ghost Sword
-Multi Arrow

These spells, mixed with high Speed and Accuracy levels will make quick work of 
any foe you may meet


 ...........
[4.5 Enemies]
 '''''''''''

Insects
=======

(Small Wasp)
Health: 20
Experience: 5
Renown: 2
Primary Melee Weapon: Sting (10)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation, Lightning Augmentation, Lightning Spell

(Blue Wasp)
Health: 30
Experience: 8
Renown: 3
Primary Melee Weapon: Sting (10)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation, Lightning Augmentation, Lightning Spell

(Red Wasp)
Health: 50
Experience: 12
Renown: 4
Primary Melee Weapon: Sting (10)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation, Lightning Augmentation, Lightning Spell

(Black Scorpion)
Health: 100
Experience: 12
Renown: 5
Primary Melee Weapon: Sting (70)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation, Piercing Augmentation

(Stag Beetle)
Health: 10
Experience: 1 
Renown: 1
Primary Melee Weapon: Bite (10)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation, Piercing Augmentation

(Stag Beetle Queen)
Health: 200
Experience: 10 
Renown: 3
Primary Melee Weapon: Bite (30)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation, Piercing Augmentation


Bandits
=======

(Basic Bandit [Melee])
Health: 200
Experience: 12
Renown: 6
Primary Melee Weapon: Steel Melee Weapon (20-30)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation

(Basic Bandit Archer)
Health: 150
Experience: 6
Renown: 11
Primary Melee Weapon: Bandit Crossbow (20)
Secondary Melee Weapon: N/A
Ranged Weapon: N/A
Strong Against: N/A
Weak Against: Sharpening Augmentation

(Basic Bandit Fire Archer)
Health: 200
Experience: 6
Renown: 11
Primary Melee Weapon: Bandit Fire Crossbow (80)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Basic Bandit Lieutenant)
Health: 400
Experience: 42 
Renown: 20
Primary Melee Weapon: Steel Katana (48)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Twinblade Melee Bandit)
Health: 700
Experience: 24 
Renown: 10
Primary Melee Weapon: Obsidian Melee Weapon (75-100)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Twinblade Bandit Archer)
Health: 300
Experience: 18 
Renown: 10
Primary Melee Weapon: Large Bandit Crossbow (100)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Twinblade Bandit Fire Archer)
Health: 350
Experience: 18 
Renown: 12
Primary Melee Weapon: 
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Twinblade Bandit Lieutenant)
Health: 1,000
Experience: 58
Renown: 28
Primary Melee Weapon: Bandit Lieutenant Longsword (100)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Assassin Bandit)
Health: 1,500
Experience: 36
Renown: 14
Primary Melee Weapon: Master Melee Weapon (90-146)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Assassin Bandit Archer)
Health: 600
Experience: 32
Renown: 14
Primary Melee Weapon: Large Bandit Crossbow (100)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Assassin Bandit Fire Archer)
Health: 650
Experience: 32
Renown: 16
Primary Melee Weapon: Bandit Fire Crossbow (80)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Assassin Bandit Lieutenant)
Health: 1,600
Experience: 76
Renown: 36
Primary Melee Weapon: Master Bandit Lieutenant Longsowrd (170)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation


Guards
======

(Blue Guard)
Health: 400
Experience: 16
Renown: 10
Primary Melee Weapon: Iron Longsword (30)
Secondary Melee Weapon: 
Ranged Weapon: Guard Crossbow (50)
Strong Against: 
Weak Against: Sharpening Augmentation

(Red Guard)
Health: 700
Experience: 32
Renown: 15
Primary Melee Weapon: Obsidian Longsword (90)
Secondary Melee Weapon: 
Ranged Weapon: Large Guard Crossbow (100)
Strong Against: 
Weak Against: Sharpening Augmentation

(Black Guard)
Health: 1,000
Experience: 48
Renown: 20
Primary Melee Weapon: Master Longsword (135)
Secondary Melee Weapon: 
Ranged Weapon: Large Guard Crossbow (100)
Strong Against: 
Weak Against: Sharpening Augmentation

(Sheriff)
Health: 1,000
Experience: 25
Renown: 19
Primary Melee Weapon: Obsidian Longsword (90)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

(Executioner)
Health: 1,500
Experience: 15
Renown: 15
Primary Melee Weapon: Executioner Axe (15)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation


Hobbes
======

(Hobbe Grunt)
Health: 600
Experience: 18
Renown: 10
Primary Melee Weapon: Hobbe Axe (60-70)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation
              Lightning Spell, Fire Spell

(Hobbe Lieutenant)
Health: 900
Experience: 26
Renown: 14
Primary Melee Weapon: Hobbe Hammer
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation
              Lightning Spell, Fire Spell

(Hobbe Spellcaster)
Health: 300
Experience: 22
Renown: 12
Primary Melee Weapon: Hobbe Staff (80)
Secondary Melee Weapon: 
Ranged Weapon: Hobbe Staff (80)
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation
              Lightning Spell, Fire Spell

(Small Hobbe Fighter)
Health: 120
Experience: 12
Renown: 6
Primary Melee Weapon: Hobbe Weaponry (20)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation
              Lightning Spell, Fire Spell

(Small Hobbe Spellcaster)
Health: 100
Experience: 16
Renown: 8
Primary Melee Weapon: Hobbe Staff (50)
Secondary Melee Weapon: 
Ranged Weapon: Hobbe Staff (50)
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation
              Lightning Spell, Fire Spell
              

Balverines
==========

(Balverine)
Health: 500
Experience: 20
Renown: 12
Primary Melee Weapon: Claws (50)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: Lightning Spell, Drain Life, all explosions
Weak Against: Sharpening Augmentation, Silver Augmentation

(Weak Balverine)
Health: 250
Experience: 20
Renown: 12
Primary Melee Weapon: Claws (20)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: Lightning Spell, Drain Life, all explosions
Weak Against: Sharpening Augmentation, Silver Augmentation

(White Balverine)
Health: 3,000
Experience: 120
Renown: 100
Primary Melee Weapon: Claws (100)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: All melee attacks, Lightning Spell, Fire Spell, Drain Life, All 
                projectiles, all explosions
Weak Against: Sharpening Augmentation, Silver Augmentation

Undead
======

(Undead Soldier With Sword)
Health: 400
Experience: 10
Renown: 10
Primary Melee Weapon: Undead Sword/Axe (80)
Secondary Melee Weapon: Undead Sword/Axe (80)
Ranged Weapon: 
Strong Against: Drain Life, Lightning Spell, all explosions
Weak Against: Sharpening Augmentation, Silver Augmentation, Fire Spell, all 
              projectiles

(Undead Lieutenants)
Health: 1,000
Experience: 14
Renown: 14
Primary Melee Weapon: Undead Lieutenant Sword/Axe (100)
Secondary Melee Weapon: Undead Lieutenant Sword/Axe (90)
Ranged Weapon: 
Strong Against: Drain Life, Lightning Spell, all explosions
Weak Against: Sharpening Augmentation, Silver Augmentation, Fire Spell, all 
              projectiles

(Undead General)
Health: 2,000
Experience: 38
Renown: 36
Primary Melee Weapon: Undead General Sword (150)
Secondary Melee Weapon: Undead General Axe (140)
Ranged Weapon: 
Strong Against: Drain Life, Lightning Spell, all explosions
Weak Against: Sharpening Augmentation, Silver Augmentation, Fire Spell, 
              all projectiles


Nymphs
======

(Wood Nymph)
Health: 250
Experience: 30
Renown: 18
Primary Melee Weapon: Wood Nymph Thorn Trap (50)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation

(Lake Nymph)
Health: 500
Experience: 40
Renown: 26
Primary Melee Weapon: Water Nymph Ice Trap (80)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation

(Succubus Nymph)
Health: 500
Experience: 50
Renown: 34
Primary Melee Weapon: Succubus Nymph Trap (120)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation, Lightning Augmentation, Fire Augmentation


Trolls
======

(Earth Troll)
Health: 2,000
Experience: 120
Renown: 90
Primary Melee Weapon: Earth Chunks (100)
Secondary Melee Weapon: Ground Pound (200)
Ranged Weapon: 
Strong Against: All melee attacks, Lightning spell, Fire spell, Drain Life, 
                all projectiles
Weak Against: Sharpening Augmentation, Piercing Augmentation

(Rock Troll)
Health: 5,000
Experience: 160
Renown: 113
Primary Melee Weapon: Rocks (150)
Secondary Melee Weapon: Ground Pound (400)
Ranged Weapon: 
Strong Against: All melee attacks, Lightning spell, Fire spell, Drain Life, 
                all projectiles
Weak Against: Sharpening Augmentation, Piercing Augmentation


Minions
=======

(Minion Dreadwing)
Health: 2,000
Experience: 90
Renown: 50
Primary Melee Weapon: Minion Dreadwing Staff (100)
Secondary Melee Weapon: 
Ranged Weapon: Minion Dreadwing Staff (100)
Strong Against: Drain Life
Weak Against: Sharpening Augmentation, Piercing Augmentation, Lightning Spell, 
              Fire spell

(Minion Wardog)
Health: 1,800
Experience: 80
Renown: 40
Primary Melee Weapon: Minion Duel Sword (120)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: Drain Life
Weak Against: Sharpening Augmentation, Piercing Augmentation, Lightning Spell, 
              Fire Spell


Screamers
=========

(Screamer)
Health: 400
Experience: 80
Renown: 32
Primary Melee Weapon: Drain Life
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: All melee and projectiles, barely damaged by anything but magic
Weak Against: All magic and augmentations


 ..........
[4.6 Bosses]
 ''''''''''

Wasp Queen
==========
Health: 400
Experience: 0
Renown: 50
Primary Melee Weapon: Strike (30)
Secondary Melee Weapon: Wasp Generation
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation; All melee attacks

Whisper
=======
Health: 1,500
Experience: 0
Renown: 0
Primary Melee Weapon: Whisper's Staff (120)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: 
Weak Against: Sharpening Augmentation

Twin Blade
==========
Health: 3,000
Experience: 100
Renown: 120
Primary Melee Weapon: Twin Blade Sword (120)
Secondary Melee Weapon: 
Ranged Weapon: Twin Blade Sword (120)
Strong Against: Everything (See Weak Against for exceptions)
Weak Against: Sharpening Augmentation; Only weak when blades are stuck in the 
              ground

Scorpion King
=============
Health: 7,000
Experience: 200
Renown: 300
Primary Melee Weapon: Tail Strike (500)
Secondary Melee Weapon: Claws (300)
Ranged Weapon: 
Strong Against: Everything but Sharpening and Piercing Augmentation
Weak Against: Sharpening Augmentation, Piercing Augmentation

Thunder
=======
Health: 3,000
Experience: 100
Renown: 0
Primary Melee Weapon: Thunder's Sword (200)
Secondary Melee Weapon: Lightning Strike (200)
Ranged Weapon: 
Strong Against: Everything but Sharpening Piercing Augmentations
Weak Against: Sharpening Augmentation

Kraken Head
===========
Health: 5,000
Experience: 150
Renown: 75
Primary Melee Weapon: Kraken Fire Blast (350)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: Everything but Sharpening Augmentation and fire
Weak Against: Sharpening Augmentation, Fire

Kraken Tentacle
===============
Health: 500
Experience: 20
Renown: 15
Primary Meee Weapon: Kracken Tentacle Whack (550)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: Everything but Sharpening augmentation and fire
Weak Against: Sharpening Augmentation, Fire

Jack of Blades
==============
Health: 10,000
Experience: 5,000
Renown: 20,000
Primary Melee Weapon: Sword of Aeons (500)
Secondary Melee Weapon: 
Ranged Weapon: 
Strong Against: Everything but Sharpening Augmentation
Weak Against: Sharpening Augmentation

 ...........
[4.7 Weapons]
 '''''''''''

Name: Iron Longsword
Material: Iron
Available Augmentation Slots: 0
Damage: 30
Value: 150
Class: Light
Aquired: Purchased at Bowerstone South and Oakvale

Name: Steel Longsword
Material: Steel
Available Augmentation Slots: 1
Damage: 45
Value: 450
Class: Light
Aquired: Purchase at Oakvale, Twinblade's Camp, Darkwood Camp, Bowerstone South

Name: Obsidian Longsword
Material: Obisian
Available Augmentation Slots: 2
Damage: 90
Value: 2,340
Class: Light
Aquired: Purchase at Heros' Guild, Oakvale, Twinblade's Camp, Knothole Glade,
         Bowerstone North

Name: Master Longsword
Material: Master
Available Augmentation Slots: 2
Damage: 135
Value: 20,925
Class: Light
Aquired: Purchase at Heros' Guild, Hook Coast, Knothole Glade, Bowerstone North

Name: The Harbinger
Material: Legendary
Available Augmentation Slots: 0 (Sharpening and Piercing Augs. already installed)
Damage: 198
Value: 44,100
Class: Light
Aquired: Completing the Sword and the Stone quest (See Trader Escourt of details)

Name: Iron Katana
Material: Iron 
Available Augmentation Slots: 0
Damage: 33
Value: 163
Class: Light
Aquired: Heros' Guild, Bowerstone South, Oakvale

Name: Steel Katana
Material: Steel 
Available Augmentation Slots: 1
Damage: 49
Value: 488
Class: Light
Aquired: Oakvale, Darkwood Camp

Name: Obsidian Katana
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 98
Value: 2,535
Class: Light
Aquired: Oakvale, Twinblade's Camp, Knothole Glade, Bowerstone North

Name: Master Katana
Material: Master 
Available Augmentation Slots: 3
Damage: 147
Value: 22,669
Class: Light
Aquired: Hook Coast, Knothole Glade, Bowerstone North
 
Name: The Katana Hiryu
Material: Legendary
Available Augmentation Slots: 0 (Sharpening and Flame Augmentation Installed)
Damage: 215
Value: 47, 775
Class: Light
Aquired: Bowerstone Manor's 15-Key Silver Key Chest

Name: Iron Cleaver
Material: Iron 
Available Augmentation Slots: 0
Damage: 30
Value: 138
Class: Light
Aquired: Heros' Guild, Bowerstone North

Name: Steel Cleaver
Material: Steel 
Available Augmentation Slots: 1
Damage: 42
Value: 413
Class: Light
Aquired: Oakvale, Darkwood Camp, Twinblade's Camp

Name: Obsidian Cleaver
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 83
Value: 2,145
Class: Light
Aquired: Darkwood Camp, Oakvale, Twinblade's Camp, Knothole Glade

Name: Master Cleaver
Material: Master 
Available Augmentation Slots: 3
Damage: 124
Value: 19,181
Class: Light
Aquired: Hook Coast, Bowerstone North
 
Name: The Cutless Bluetane
Material: Iron 
Available Augmentation Slots: 0 (Lightning Augmentation Installed)
Damage: 165
Value: 40,425
Class: Light
Aquired: Inside Greatwood Caves Demon Door

Name: Iron Axe
Material: Iron 
Available Augmentation Slots: 0
Damage: 30
Value: 125
Class: Light
Aquired: Heros' Guild, Bowerstone South

Name: Steel Axe
Material: Steel 
Available Augmentation Slots: 1
Damage: 38
Value: 375
Class: Light
Aquired: Heros' Guild, Bowerstone South, Oakvale, Ect. Find at Darkwood Camp

Name: Obsidian Axe
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 75
Value: 1,950
Class: Light
Aquired: Oakvale, Twinblade's Camp, Knothole Glade

Name: Master Axe
Material: Master 
Available Augmentation Slots: 3
Damage: 113
Value: 14, 996
Class: Light
Aquired: Hook Coast, Bowerstone South, Knothole Glade

Name: Ronok the Axe
Material: Legendary
Available Augmentation Slots: 0 (Sharpening and Silver Augmentations Installed)
Damage: 165
Value: 36, 750
Class: Light
Acquired: Inside Grey House Demon Door

Name: Iron Mace
Material: Iron 
Available Augmentation Slots: 0
Damage: 30
Value: 113
Class: Light
Aquired: Heros' Guild, Bowerstone South

Name: Steel Mace
Material: Steel 
Available Augmentation Slots: 1
Damage: 34
Value: 338
Class: Light
Aquired: Heros' Guild, Bowerstone South, Darkwood Camp, Oakvale

Name: Obsidian Mace
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 68
Value: 1,755
Class: Light
Aquired: Heros' Guild, Bowerstone South, Darkwood Camp, Oakvale

Name: Master Mace
Material: Master 
Available Augmentation Slots: 3
Damage: 102
Value: 15,694
Class: Light
Aquired: Hook Coast, Knothole Glade

Name: Dollmaster's Mace
Material: Legendary
Available Augmentation Slots: 0 (Mana Augmentation Installed)
Damage: 135
Value: 33,075
Class: Light
Acquired: Inside Abandoned Road Demon Door

Name: Iron Pickhammer
Material: Iron 
Available Augmentation Slots: 0
Damage: 30
Value: 100
Class: Light
Aquired: Heros' Guild, Bowerstone South, Oakvale

Name: Steel Pickhammer
Material: Steel 
Available Augmentation Slots: 1
Damage: 30
Value: 300
Class: Light
Aquired: Heros' Guild, Bowerstone South, Oakvale, Ect. Find at Greatwood Gorge

Name: Obsidian Pickhammer
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 60
Value: 1,560
Class: Light
Aquired: Bowerstone South, Oakvale, Twinblade's Camp, Knothole Glade

Name: Master Pickhammer
Material: Master 
Available Augmentation Slots: 3
Damage: 90
Value: 13,950
Class: Light
Aquired: Hook Coast, Bowerstone South, Knothole Glade, Bowerstone North
 
Name: Wello's Pickhammer
Material: Legendary
Available Augmentation Slots: 0 (Two Piercing Augmentations Installed)
Damage: 120
Value: 13,950
Class: Light
Acquired: Find inside Greatwood Gorge Demon Door
 
Name: Iron Greathammer
Material: Iron 
Available Augmentation Slots: 0
Damage: 45
Value: 225
Class: Heavy
Aquired: Heros' Guild, Bowerstone South, Oakvale

Name: Steel Greathammer
Material: Steel 
Available Augmentation Slots: 1
Damage: 68
Value: 675
Class: Heavy
Aquired: Oakvale, Darkwood Camp

Name: Obsidian Greathammer
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 135
Value: 3,510
Class: Heavy
Aquired: Twinblade's Camp, Knothole Glade. Find at Witchwood Stones

Name: Master Greathammer
Material: Master 
Available Augmentation Slots: 3
Damage: 203
Value: 31, 388
Class: Heavy
Aquired: Hook Coast
 
Name: The Murren Greathammer
Material: Legendary
Available Augmentation Slots: 0 (EXP and Piercing Augmentation Installed)
Damage: 270
Value: 66,150
Class: Heavy
Acquired: Inside 20-Key Silver Key Chest at Heros' Guild
 
Name: Iron Greataxe
Material: Iron 
Available Augmentation Slots: 0
Damage: 40
Value: 200
Class: Heavy
Aquired: Heros' Guild, Bowerstone South, Twinblade's Camp, Ect.

Name: Steel Greataxe
Material: Steel 
Available Augmentation Slots: 1
Damage: 60
Value: 600
Class: Heavy
Aquired: Oakvale, Darkwood Camp

Name: Obsidian Greataxe
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 120
Value: 3,120
Class: Heavy
Aquired: Oakvale, Twinblade's Camp, Knothole Glade, ect. 
         Find in Oakvale (Ghost Pirate Quest)

Name: Master Greataxe
Material: Master 
Available Augmentation Slots: 3
Damage: 180
Value: 27,900
Class: Heavy
Aquired: Hook Coast, Knothole Glade, Darkwood Camp
 
Name: The Murren Greataxe
Material: Legendary
Available Augmentation Slots: 0 (Piercing Augmentation Installed)
Damage: 180
Value: 27,900
Class: Heavy

 
 Name: Iron Greatsword
Material: Iron 
Available Augmentation Slots: 0
Damage: 48
Value: 238
Class: Heavy
Aquired: Heros' Guild, Bowerstone South, Oakvale, ect

Name: Steel Greatsword
Material: Steel 
Available Augmentation Slots: 1
Damage: 72
Value: 713
Class: Heavy
Aquired: Oakvale, Twinblade's Camp

Name: Obsidian Greatsword
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 143
Value: 3,705
Class: Heavy
Aquired: Bowerstone South, Oakvale, Twinblade's Camp, Knothole Glade

Name: Master Greatsword
Material: Master 
Available Augmentation Slots: 3
Damage: 214
Value: 33,131
Class: Heavy
Aquired: Heros' Guild, Hook Coast, Knothole Glade, Bowerstone North
 
Name: Solus Greatsword
Material: Legendary
Available Augmentation Slots: 0 (Flame, Health, and Sharpening Installed)
Damage: 314
Value: 69,825
Class: Heavy
Acquired: Purchase at Bowerstone North

Name: Iron Greatmace
Material: Iron 
Available Augmentation Slots: 0
Damage: 43
Value: 213
Class: Heavy
Aquired: Bowerstone South, Oakvale

Name: Steel Greatmace
Material: Steel 
Available Augmentation Slots: 1
Damage: 64
Value: 638
Class: Heavy
Aquired: Oakvale, Twinblade's Camp

Name: Obsidian Greatmace
Material: Obsidian 
Available Augmentation Slots: 2
Damage: 128
Value: 3,315
Class: Heavy
Aquired: Heros' Guild, Twinblade's Camp, Knothole Glade

Name: Master Greatmace
Material: Master 
Available Augmentation Slots: 3
Damage: 192
Value: 29,644
Class: Heavy
Aquired: Heros' Guild, Hook Coast

Name: The Sentinus
Material: Legendary
Available Augmentation Slots: 0 (Silver and Piercing Installed)
Damage: 255
Value: 62,475
Class: Heavy
Acquired: Awarded by the god Avo to unusually faithful followers

Name: Yew Longbow
Material: Yew
Available Augmentation Slots: 0
Damage: 60
Value: 150
Class: Ranged
Acquired: Bowerstone South, Oakvale, Twinblade's Camp, ect

Name: Oak Longbow
Material: Oak
Available Augmentation Slots: 1
Damage: 90
Value: 450
Class: Ranged
Acquired:Heros' Guild, Bowerstone South, Oakvale
         Find at Oakvale

Name: Ebony Longbow
Material: Ebony
Available Augmentation Slots: 2
Damage: 130
Value: 1,820
Class: Ranged
Acquired: Heros' Guild, Bowerstone South, Oakvale, ect.
          Find at Bowerstone Jail

Name: Master Longbow
Material: Master
Available Augmentation Slots: 3
Damage: 180
Value: 23,040
Class: Ranged
Acquired: Heros' Guild, Hook Coast, Knothole Glade, Bowerstone North

Name: Skorm's Bow
Material: Legendary
Available Augmentation Slots: 0 (Lightning and Sharpening Installed)
Damage: 
Value: 
Class: 
Acquired:

Name: Yew Crossbow
Material: Yew
Available Augmentation Slots: 0
Damage: 80
Value: 200
Class: Ranged
Acquired: Heros' Guild, Bowerstone South, Oakvale

Name: Oak Crossbow
Material: Oak
Available Augmentation Slots: 1
Damage: 110
Value: 550
Class: Ranged
Acquired: Heros' Guild, Bowerstone South, Oakvale

Name: Ebony Crossbow
Material: Ebony
Available Augmentation Slots: 2
Damage: 150
Value: 2,100
Class: Ranged
Acquired: Heros' Guild, Oakvale, Twinblade's Camp, Knothole Glade

Name: Master Crossbow
Material: Master
Available Augmentation Slots: 3
Damage: 200
Value: 25,600
Class: Ranged
Acquired: Hook Coast, Knothole Glade, Bowerstone North

Name: Arken's Crossbow
Material: Legendary
Available Augmentation Slots: 0 (Silver, Flame, and Piercing Installed)
Damage: 220
Value: 50,160
Class: Ranged
Acquired: In 15-Key Silver Key Chest at Darkwood Marshes

Name: Stick
Material: Wood
Available Augmentation Slots: 0
Damage: 20
Value: 5
Class: Light
Acquired: Receive in Hero Training
          Find at Bargate Prison

Name: Frying Pan
Material: Unknown
Available Augmentation Slots: 4
Damage: 100
Value: 20
Class: Heavy
Acquired: Find at end of Hidden Booty Hunt quest (at Orchard Farm)

Name: Sword of Aeons
Material: Unknown
Available Augmentation Slots: 0 (Health, Mana, EXP, and Sharpening Installed)
Damage: 550
Value: 126,250
Class: Light
Acquired: Befeat Jack of Blades





---------------------
---Optional Quests---
---------------------
[5.1 Beardy Baldy]
In development
[5.2 Collect the Hero Dolls]
In development
[5.3 Protect/Attack Orchard Farm]
In development
[5.4 Fishing Lessons]
In development
[5.5 Hidden Booty Hunt
In development
[5.6 Hobbe Cave]
In development
[5.7 Hobbe Killing Contest]
In development
[5.8 Treasure of the Ghost Pirate]
In development
[5.9 The Sword in the Stone]
In development
[5.0 Ghost Granny Necklace]
In development
[5.11 The Lost Trader]
In development
[5.12 Break the Siege]
In development
[5.13 Archer Competition] 
In development
[5.14 Assassin Attacks]
In development
[5.15 The Execution Tree]
In development
[5.16 The Mayor's Invitation]
In development
[5.17 Bounty Hunt]
In development
[5.18 Bandit Spy Extraction]
In development

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