Halo: Combat Evolved - Guide for Halo
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Table of Contents 1. Level Walkthroughs 1.1- Level 1- The Pillar of Autumn 1.2- Level 2- Halo 1.3- Level 3- Truth and Reconciliation 1.4- Level 4- Silent Cartographer 1.5- Level 5- Assault on the Control Room 1.6- Level 6- 343 Guilty Spark 1.7- Level 7- The Library 1.8- Level 8- Two Betrayals 1.9- Level 9- Keyes 1.10- Level 10- The Maw 2. Vehicles 2.1- M 12 LRV 2.2- M808B Scorpion MBT 2.3- Ghost 2.4- Banshee 2.5- Wraith 2.6- Covenant Dropship 3. Weapons 3.1- M9 HE-DP (Frag) Granade 3.2- M6D Pistol 3.3- MA5B Assault Rifle 3.4- M90 Shotgun 3.5- S2 AM Sniper Rifle 3.6- M 19 SSM Rocket Launcher 3.7- M41 LAAG 3.8- Plasma Rifle 3.9- Plasma Pistol 3.10- Needler 3.11- Stationary Gun(Shade) 3.12- Plasma Grenade 4. Enemies 4.1- Grunts 4.2- Orange Grunts 4.3- Red Grunts 4.4- Black Grunts 4.5- Jackals 4.6- Blue Shield Jackals 4.7- Orange Shield Jackals 4.8- Elites 4.9- Blue Elite 4.10- Red Elite 4.11- Invisible Elite 4.12- Black Elites 4.13- Gold Elite 4.14- Hunters 4.15- Flood Infection Form 4.16- Flood Combat Form 4.17- Flood Carrier Form 4.18- Sentenals 5. Other 5.1- Updates 5.2- Contact Information 5.3- Submitting Hints 5.4- Introduction to hints _____________________________________________________________________________________ ____________________ [1.1]--|The Pillar of Autumn} ____________________ [Mission Overview] Escape intact as Covenant forces board your ship. This level is the first you will have to do, so it's incredibly easy. Don't worry, Bungie saved the harder stuff for later. At the beginning of the level, you will get to watch a pointless, yet interesting cinematic. If you press the A button, you will be able to skip this and get to the good stuff. Trust me, it's a very long cinematic. ________ -=[Revielle]=- ________ >> Complete Training Diagnostic Ok, now that you've been through the everlasting cinema, let's get started. First, they have to bring your health mionitors online. While they do that, you are supposed to look around the room using the right thumbstick. He informs you that there is no freezerburn, he gives you a new job. You have to press X to get out of the cryo tube and then he gives you something else to do. His newest order is to have you walk around the room to make sure you're not stiff. Then, walk over to the red square and step into the square. They want to check your targeting sensors. Your job is to lock onto the flashing lights(they don't move) and once you're done,a man will ask you to do it again, except he inverted your pitch. This time, you move the thumbstick the opposite direction. He will ask you after you're done if you want to leave the pitch inverted or default. my suggestion is to leave it inverted because it is easier to learn. then, you will be asked to follow the technician over to the yellow square and step inside. Now, they will be testing your shield. Once they have given you full health, they will make sure your shield has automatic recharge. Press A and your shield will disable. Then, your shield will be recharged fully and you are done the testing. Your last order is to go to the Captain's Bridge. It sounds like it needs to be done fast. You will see that a man in the glass on the landing above you gets attacked by an Elite that busts through the door. You have to go now. >> Find Captain Keyes on the Bridge Follow the technician through the door, but stop once you see pipes to your left. That is because the crew member is about to get the blast of a lifetime and will die. Jump using the A button to get over the pipes and then make a right. Go through the hall to a door that has a green light on it. Keep going down the hall and make a left until you see a door about halfway closed. Crouch by clicking the left thumbstick and you will go under it. Some of the crew is fighting the Covenant, but you can't help since you don't have a gun. take a right and wait for Marines to seal the door. On the left you should notice a door that leads to the bridge. On the ground, an arrow will be pointing and it says "Bridge". Go through that room and watch out for the Elite up ahead. The Marines, after killing the Elite will tell you to go to the bridge pronto. You will need to take a left, and you will end up where some of the crew is fighting off some more Covenant. Make your way over to the Marine at the door. He will lead you and will protect you from enemy fire. If you follow him until he stops, you will be near the bridge. Take a final right and you are at your destination, the Bridge. Take either the right or left path all the way until you get to Captain Keyes. He tells you bad news, that they are abandoning the Pillar of Autumn because the Covenant forces are too strong. he then gives you the job of getting Cortana, the anvanced AI, off of the ship and keeping her safe. _______________________________ -=[AI Constructs and Cyborgs First]=- _______________________________ Captain Keyes gives you a pistol, but there is no ammo in it. You have to find the ammo along the way. >>Get off the Pillar of Autumn You are supposed to exit the bridge the way you came there, then you go towards the main entrance to the bridge. You will find some ammo for the pistol, and you will find 3 Grunts! These will be your first encounters in the game of Halo. Take them out with a nice piece of lead. and take the first right. It will be room full of tables and Marines fighting Covenant Elites. You will pick up the MA5B Assault Rifle as you enter the room. Take all of the enemies out and go to the right hallways. They both lead to the same place. Teach the Grunts in that hallway a lesson and proceed to the door marked "Airlock". Go on to the hall and continue until you see Marines fighting an Elite. Help them out to make quicker work of the Elite. Once you start on your journey again, a rumble will start and marines will yell out like schoolgirls. Take a right while following them. You will see more Marines and one of them says "About time you showed up!" They will be next to a door, but don't folllow them because some Covenant will blast there way through, killing anyone near the door. Take out the Covenant and make a right where the Covenant broke through and you will fing 2 overshields to give you more health. Go back and follow the Marines. Take a right when you see a door that has the word "Stairs" on the ground below it. Once you go through the hallway, you have two choices of how you want to deal with the Covenant. (A)Take the next right and eliminate the Covenant forces alone. (B)Go straight and find the Marines so you can have help while fighting. The battle will go quicker if you are alone, but you will have no one to protect you. After the Covenant is eliminated in the area, go to where the Marines were firing. Go straight across from that area and you'll find a first aid kit next to the door you will enter. On the floor, there is a red arrow labeled "Airlock". Go forward and help the Marines fight the Covies. Assuming that the marines are still alive, follow them into the door straight ahead of you. Take a right turn where you will continue battling the Covenant. When you see flaming barrels, you should duck under the halfway open door nearby. Beat up on the Covenant and make your way to the door on the left holding a first aid kit. You will also notice that there is a greenarrow on the ground that says "Stairs". You are going to be walking through a hallway, then the stairs should come into view. This area is tough because the Covenant are on the higher levels at first then the lower levels where you were first standing. Take out the Covenant on the top floor, then don't worry about the ones on the bottom floor. Go through the door that is on the opposite side of where the stairs take you on the top floor. Go in and take a right, where you will meet up with some enemies. Using the barricade as shelter is safe, because it can give you time to recharge your shield if it runs low or completely out. After you destroy the enemies, make your path down the hall, taking out all enemies. You should notice a big blue shield, so use it if you need to. Continue to the left, taking out the Grunts and Elites. Take them out without getting too close to an alive Elite, because they can do some serious damage with a melee attack. Move on and you should hear a message that tells everyone to abandon the Pillar of Autumn ship. Continuing down the hall, you can see that life pods are already launching. Too bad you're not in one yet. The Covenant are destroying some of the life pods, so hurry it up. if you need one, to the right of the window is a first aid kit. Then, make your way to the left and you should see that the life pods already launched. Cortana tells you that you need to use maintainence area to reach an area with more life pods. Follow the Nav Point to the maintainence way and go through. Turn your flashlight on, because it is impossible to see without one. Take the hidden left path and follow it until Cortana activates a motion tracker. You'll notice that there are three pathe, but only the right path is safe to exit. Exit the maintainence area, and you will be in an empty room that looks like it is a dead end. If you look at the door that's open just a crack, go up to it and melee it open(B button). Take a left and get ready for a battle. Down the hall, there are two doors on the left. You can take either of them, because they lead to the same area. The most important thing is to kill EVERY enemy. After the battle, take a right through the door with a first aid kit next to the door. Through the next area, you will see the place that the people unfroze you and below, a couple of Elites will be near the cryo tube. Cortana will say that they were trying to catch you napping. Keep going straight, but be careful because there will be explosions in the upcoming area. You will, once again, have to go through a maintainence way. This maintainence way is to the right of where the explosion was at. Turn your flashlight on, and be aware that there are Grunts in this tunnel. Kill the one on the right, then turn right agian and kill the other one. Do not go that way, instead, turn around and go straight. Take another right and then take one of the four doors which ll lead to the same place. Any door is ok, but I suggest the one on the far right. Avoid the door with the first aid kit next to it, because it leads to a circle. Go towards whwere the Coveant was at and take either the right or the left path. The next area is on the left side, so you should take the left path. Continue as you kill the Covenant(again). Take a left and see more Airlocks. There is a barricade, and you will find your first grenades! Fragmenation greandes are now available, so use the left trigger to throw them. Scatter out the lead as you take down the enemies. There is a maintainence tunnel. Don't bother going in it because you can just jump over the barricades and save time. As you see a cinema involving you picking up a Marine and getting him in the Life Pod, you are off the Pillar of Autumn! ------------------------------------------------------------------------------------- ____ [1.2]--|Halo} ____ [Mission Overview] Seek out surviving Marines and help them fight the Covenant. [Introduction] You escaped the Pillar of Autumn, and the pilot of the Life Pod notices a ring shaped surface. You will notice that the ring is Halo. The pilot attempts to land on the surface of it. He crash lands, killing all of the passengers. _______________ -=[Flawless Cowboy]=- _______________ As you know, you crash landed on a ring world alled Halo. You are the only survivor from your lifeboat. You are given thes orders: >>Evade the Covenant patrols searching for you >>Head for higher grounds >>Search for other lifeboats If you go out of the lifeboat, you should collect ammo and grenades. You learned that there are Covenant Dropships inbound. Cortana jabbers out that you should hide in hills for immediate evasion. Don't listen to that. Instead, go to the bridge on the left and cross it to get to the other side. You should notice that there are flying vehicles up ahead that are shooting at you. They are Banshees, and they can shoot a paraplyzing gun or a Fuel Rod gun. Take one of the two out and the other will run away cowardly. Go ahead and you will notice that there is not any action up ahead. Then, go up until you see a gap in the area. Some Covenant forces will be up ahead, but if you use the scope on the pistol, you should be able to kill them easier. They are only a couple of Elites and alot of Grunts. Go through the gap in the area up ahead and you will be on lower land. Now, you should go to the left and see a strucure, a Covenant Dropship, and some Marines. The Marines are happy to see you. Here are you new orders: >>Stay with the survivors >>Protect the human survivors >>Wait for an evac dropship to arrive Use the scope on the Pistol and take out the closest group of Covenant to you. Then, you should notice stairs that lead up to the top of the structure. Go get ammo, grenades, and a first aid kit. Then, look for a dropship and kill the Covenant aboard it using the scope. Soon, you will be introduced to the shielded Covenant warriors, the Jackals. They are weak, but they can easily block your shots with a plasma shield. Mop up the rest of the Covenant and be ready for the evac dropship to arrive. Also, be aware that there are hiding Covenant, so your motion tracker comes in handy. The evac dropship will come in and drop off a Warthog jeep. So nice of them! It comes packaged with a gunner included, but you'll have to get one of the Marines who helped you fight be in the passenger seat. If you can't find it, just use the Nav point to find it and jump into the driver seat. The only bad thing about it is that it has shaky controls. If you need to, just test drive it to learn about the controls.. Then, go to the steep drop if you can find it, there is a Nav Point that locates it. Go down the hill and to the right. Go inside a cave that appears to have no enemies. Soon, you will come to a drop ahead, so keep a steady speed if you want your men to live. Clear it and go to an area that is full of Covenant life. Kill all of the Covenant by either running them over, getting out and shooting with the gunner, or giving the gunner a good lock on the baddies and having him kill them. No matter what way you choose, make sure all Covenant is dead. Then, go to an area on the right side that has an upward path. Turn left and there will be an extremely tough Elite. Kill him and go forward. Activate the Light Bridge by going up to the controls and pressing X. Once you activated it, go back to the Warthog and get in. Drive over the bridge ang out of the cave. You will learn that alot more crew made it off the Pillar of Autumn than predicted. You've reached the end of the cave. ____________ -=[Reunion Tour]=- ____________ First, start up the hill as you notice a steep cliff to your left. There are enemies on the cliff, but that's not inportant. They won't attack you now, so you are safe Just drive up to the area at the top of the hill. (NOTE: This section of the level Halo is in no specific order. You can save the survivors in any order you wish, but the order I wrote it in is the order they appear. If this is hard for you to do, find another way to win.) Go to the other side of the river and to the nearby lifeboat. Get the Sniper Rifle and snipe the Jackals that you saw on the cliff. Get them all killed, and then get into the Warthog. Then, drive over to where the Jackals you sniped were. Go into the tunnel that has the blue flashing lights outside it. Once you're there, get out of the Warthog and start sniping close eneies. If they see you, get back into the Warthog and let the gunner take them down. Once they are all done with, go to a structure that has an Elite on the landing above it. It is far into the area, but once you find it, go to the side of it. There is a path tat leads inside, so go inside and meet the first group of missing survivors. Beat up on the Covenant, then wait for an evac dropship. If you need a gunner or a passenger for the Warthog, make sure you get one here. Now that you found one group of survivors, here are your orders: >>Search for the two remaining groups of human survivors >>Protect the human survivors >>Wait for an evac dropship Remember the area you took to get here? That path is to the left side of where you are. Don't go there, instead go to the right area to exit. To get here, go to the right side against the wall and follow it. Once you leave the area, you will be in a field near a river. Go to the right and cross the river. You will see more lights, so go there. Follow this path and you will see a big cliff. At the structure, you can see a plasma orb shooting out and into the sky. Not important, but I wrote that for some reason. Soon, you will learn that there are Marines hiding in the hills above that structure. They are to the right, so go over, but don't run them over. There are wounded there, so there is ammo also. If you still have the Sniper, there is a dead Marine that dropped one supported by a rock. Kill the Covenant that make there way to the hill, so once they are done with, an evac dropship comes and picks up the survivors. Once again, take advantage of the Marines being around and get more backup on the Warthog if you need another man or two. There is also a crashed lifeboat, so load up on grenades, ammo, and if you need one, get a fist aid kit. Now that you found another group of survivors, here are your orders: >>Search for the last group of human survivors >>Protect the human survivors >>Wait for an evac dropship There is a path to the right of the area, which is opposite where you entered from. Once on this path, continue towards a new path. As you make your way to the new path, there will be a group of Covenant. Cortana will tell you that the Covenant has discovered the Pillar of Autumn's crash site and has secured it. Concentrate on finding the final lifeoat to get out of this level. After you exit the path, turn right and head across the river. Go up to the blue lights and through another path. Soon, you will see a rock area and after that, more Covenants. A good way to take them out is to use the scope on the Sniper Rifle(if you have it) and just snipe them all. Go into the rocks and meet your last Marines. Then, go out and zoom in on the area near the cliff. Enemies will come from a dropship, so kill them and get ready for Covenant right near you. Back up and kill your enemies around that area. Then, a final dropship will leave Covenant in the area that you first sniped the Covenant, which is near the cliff. This time, the enemies will start attacking by running towards you and the Marines. Take them down and the Evac dropship will appear. Cortana has located Captain Keyes. He's being held hostage on a Covenant ship. Once the dropship appears, jump aboard on go to your next site. _____________________________________________________________________________________ ________________________ [1.3]--|Truth and Reconciliation} ________________________ [Mission Overview] Board a Covenant ship in an attempt to rescue Captain Keyes. [Introduction] The Covenant have captured Captan Keyes and are holding them aboard a Covenant Battle Cruiser, the Truth and Reconciliation. Using a Sniper Rifle and MA5B Assault Rifle, you have to force your way aboard the ship and rescue the captain. Additionally, your Sniper Rifle is equipped with night vision, which you can access using the flashlight button(white button). ________________________ -=[Truth and Reconciliation]=- ________________________ >>Board the Covenant Battle Cruiser After the introduction, turn a little to the right and you should notice a lighted area, which is where you are supposed to go. You mission now is to use the Sniper Rifle and take out as many of the Covenant as convertly possible. Use night vision on the Sniper and Cortana will tell you to stay to the right side. Go up that little hill, but do not go too far or the enemies will see you and you will have to take them out the hard way. By the way, if you use any sniping position, most will work, but I've found that you can kill more, if not all enemies in the area this way. When you see a U-shaped rock, that is the best sniping area. In this area, there are a few Gruts, a few Jackals, and one or two Elites. If you notice to the far side of you right, there is a strange machine that has a grunt in it. It is a Stationary Gun, or Shade that can fire quickly and shoots plasma. It is very powerful and can't be blown up, but all you need to do is kill the Grunt in it. Kill him and you should see another Shade gun to the far left wall of the canyon. If he doesn't see you, that is good. Kill him and all surrounding Covenant. Once they are done with, music should start playing, so use your Sniper to zoom in on the area in between the Shades and some Covenant will run out. Try to kill some of them, but if you can't, the Marines will be in this area now. Take the Covenant troops out of proceed to the area a little bit to the right of the left sides Shade gun. There will be an opening, but watch out. Don't go to the left, because the drop can easily kill you. As you continue along on your quest, additional Covenant have been spotted up ahead. Start taking them out and watch out for the Shade gun on the canyon top dead ahead. There are some places for cover around here, so use them if you need to. Move on and you will find a Health Pack, Frag Grenades, and some Assault Rifle ammo, all of which should come in handy. Go along the left path as your enemies are gone. You will soon make your way to an area where the Covenant will attack! There will be Covenant everywhere around you, so share some lead and then concentrate on the Covenant on the top of the slope. Move forward and you should likely notice that the path slims a little bit. Cortana tells you that there are Covenant forces up ahead. The path to the left should help you sneak up around them. (Note: Go whichever way you like, but this guide tells you the most common, most easy way of doing this.) As I said, the path to the left is recommended. Go slowly as you share some Sniper ammo with the Covenant. The path curves to the right and now you should be on the far left of the area. Cortana will tell the Marines to take the middle area, so they do. You should notice that near the three trees, there is a triangle with a circle in it, which is an Active Invisibility. Go get the Invisibility, so you can fight with an advantage over the Covenant, but make sure you kill all enemies so you don't regret it later. Also notice the three Shades here. One near the path you entered, one in the upper right corner, and one near where the Marines entered. Go under the rock path and you should notice an Elite right near you, a Shade gun on the hill right near you, another Shade past that, and another on the opposite side of you. Keep killing the enemies(especially the Shades) if you want some back-up in this major battle. There is a purple beam in the middle of the area. That, my friend, is your ticket in the Truth and Reconciliation. It is a gravity lift that carries troops and supplies. Soon, a Marine yells "That can't be all of 'em!" Don't you wish he never said that. Soon, a group of Covenant will appear from the gravity lift, so take them out fast. After them, a Covenant Dropship. Take them out like you would any Covenant goons. Soon, another couple pairs of Covenant drop from the ship, you are safe. Yeah, for 10 seconds. The music will change to a dramatic pace and you will be introduced to the bulky, incredibly strong Hunters. These ones have Fuel Rod guns and are practically indestructable from the front. My way of killing them is to let them charge at you, strafe before they can hit you, and pop a shot into their orange section. Once they are done, back-up Marines will comeand you will have a healthy set of them. Go up to the gravity lift and, if you need some, there is an area near the gravity lift containing a fallen Marine who dropped ammo and a health pack. Go to the grav lift and prepare to go into the Battle Cruiser! ___________________________ -=[Into the Belly of the Beast]=- ___________________________ >>Find the ship's brig and rescue Captain Keyes You will be transferred into a room that apparently has no Covenant defenses. You wish! Among the Jackals, Grunts, and Elites, there will be an Elite with an Active Invisibility on wielding a deadly Plasma Sword. This can kill you in one swipe, but you can see him because the Plasma Sword is visible. Kill him and more enemies will come in. There will be alot of enemies around, so grenades are recommended whenever you can use them. Among the barriers around the room, ther is an Active Invisibility pick-up, so you can fight with advantage. Once all of the enemies in the room are done, a large door opens holding a couple of Jackals. Advance down the small slope and you should see a door at the bottom and to the right. The door is locked, and the Marines have you go to open. Return to the room and go to the two doors on the right. Pick either one and go through. Go on while taking out the Covenant in the hall. Follow the path to the right and you will have to take out the Elite. This will lead to a dead end with a few Grunts. Take them out because they will sneak up on you later and cause trouble. Continue on and take a right until you reach a door. Be prepared, because Grunts and some other Covenant sneak up on you. Now, go through the door and you will be on a ledge overlooking a lower floor. There is a Nav point at a door on the lower floor, which is the door you have to open. To save alot of time, kill all of the enemies on the ledge you're on and jump down to the lower level. Ignore the enemies and open the door to let the Marines in. It will save you tons of time and you will be happy you did. Let out your marines and let them hel pyou out with the hordes of Covenant that come into the room. Take them out, which should take a while. Eventually, they will all die and you can follow the Nav Point to the next area. Once you've gotten to the new area, take a left. Then, go around the right while taking out the Covenant with your Marines. Go through the door and you will be in a shuttle bay area. Unfortunately, this area is extremely tough. The Covenant come for a while and are on the floor above you. They are tough because you can't get a good angle on them and they move out of the way of your fire. Constant fire and movement is the key, so keep doing those while taking out the Covenant. There is a little area full of supplies in between barriers, so get the stuff you need. Once you're done in this area, go to another area on the other side for a similar battle. In front of a barrier, there is an overshield, so get it soon. Soon, multiple Covenant waves burst out and attack from everywhere. Cortana is now attempting to open a door. Too bad a pair of Hunters appears before the door opens. Kill them and Cortana will open the door finally. Go through after you get a health pack(if you need it). Follow the path up and around, and kill the enemies as you come in contact with them. There are Elites, and some have Invisibility on. They don't have Plasma Sword, so you will not be able to see them. They have Plasma Rifles, so kill them in whatever way you can. The path will soon lead to the middle of a shuttle bay. On the right, there is a switch on a platform. Hit it to open the doors, and reinforcements come in. That is, if you need them. More Covenant should appear from the door you entered. Give them lead from whatever gun you have and take them all out. Go on to the door on the left side and follow it. This will take you to the third level of the shuttle bay. When you're going up to the third floor, you will meet many enemies, although they are all visible. Assuming you found and fought your way to the third floor, follow the ledge and go to the right. You will have to fight more Covenant. Happy Day! Once you are done with these Covenant, go on and take a right at the end of the path. Go through the door like you usually do any other time. There will be three paths to choose from. The one on the left takes you to Ammo and a Health Pack. The center path and right one both lead to large control room. In this area, there is, among many Grunts and Elites, an Elite with a Plasma Sword. He is not invisible, but that wouldn't matter. Kill him and all of the other Covenant in the area and your Marines will go up to the area holding the dead Elite that had the Plasma Sword. As you go down the halls, you will meet up with several Jackals and Grunts. There is another fork in the path, but it only goes room left or right. The first door that leads up takes you into a holding cell. There are no enemies in the area, so it's not a challenge. At the back of the room, there is a switch to open the holding cells. On the cell to the far right on your way out, there is ammo and a Health Pack. Go out once you have everything you needed and keep going straight. Continue along the path of enemies until you reach an area similar to the last holding cell with an Elite outside it. Kill him and go inside. This holding cell has some Marines and Captain Keyes stored in the prison cells. There are alot of enemies in this area, including an Elite with a Plasma Sword and two Invisible Elites. Kill them all and go to the switch, which is placed where the one in the other room was. Open the prison cells and prepare for cinema. Captain Keyes said that the Covenant believes Halo is a weapon with vast, unimaginable powers. They are scouting troops for a Control Room, so you are told to go and beat the Covenant to the Control Room. Captain Keyes picks up a Needler and now you're back in action! ________________________________ -=[Shut Up and Get Behind Me... Sir]=- ________________________________ >>Return to Shuttle Bay for Extraction The number one room for this mission is to keep the Captain alive. If he gets killed, you failed the mission. As soon as the cutscene is over, go back to the door you came in and be ready for two Invisible Elites. If you need Ammo or a Health Pack, the far left cell on your way out has them in it. Go through the tunnel the way you got here, which is from the Control Room, and fight off the waves of Covenant around. You've finally made it to the Control Room, but you notice two Invisible Elites with Plasma Swords. Take them out before the Marines enter the room with any gun. Be careful that the Marines don't get there and have the Elites charge. That is one big way to get the Captain killed. Once they are done with, Cortana radios for a dropship to pick them up, but Echo419 is currently being attacked by Covenant, so you better find your own ride. Soon, a door will open and Covenant, mostly Grunts, will come in to rain on your parade. Take them out and advance through the door on the opposite side of where you were. A Nav Point will ppear if you an't find it, so go through. Go through the tunnel until you get to the top floor of the shuttle bay. Then, kill all of the Covenant and walk up to the stand. It says "Press X to realease the Dropship" Press X and board the Dropship. Get on board and Keyes will drive it out. Cortana warns the Captain about Hunters shooting with their Fuel Rod Guns at the Dropship, but it's industructable remember? You have beaten the mission. ------------------------------------------------------------------------------------- _______________________ [5.4]--|The Silent Cartographer} _______________________ [Mission Overview] Search for the map room that will lead you to the secrets of Halo. [Introduction] You and two teams of Marines are dropped off on the shore of a beach. Your duty is to search for a map room that is on this island. You notice before you are dropped off a structure with Covenant in front of it. You have a Assault Rifle and Pistol as your guns. _______________________ -=[The Silent Cartographer]=- _______________________ >>Clear the landing beach of hostiles As you get off of the ship, make your way towards the Covenant forces and kill them with the Assault Rifle and use your grenades whenever possible. Once the ones in the area in front of the structure are dead, go towards the opening closest to the cliff and some Jackals and Elites should come out. Once they are done with, advance through the opening to a wider area. Foehammer will drop off a Warthog for you. The Marines will hop in and if you can't find it, a Nav Point. Jump in and drive around the island. (NOTE: If you don't go the direction I wrote, you will not have to regret it. In fact, there are alot of ways to go around the island. The one I wrote is the one I found the easiest, and fastest.) >>Find the entrance to the map room Don't waste your time doing this. You're supposed to go counter-clockwise until you go up a slope that leads to a structure. You're supposed to go into it, but the Covenant have locked the door that takes you to the map room. >>Find the main facility security override Once you get into the Warthog, go back the way you got onto the island and travel that way. There is a cliff around the next turn, but no Covenant there. Go on and you should be at an area that has alot of Jackals behind a fallen log. There is a fallen Marine near an overturned Warthog. In that area is plenty of ammo and two Health Packs. Cortana will say, "It looks like there's a path into the interior of the island". At the overturned Warthog, if you look into the center of the island, there should be an opening with Covenant troops near it. Go up there in the Warthog and kill the troops as you go. One funny way to get into the island is to back up and ram the Warthog in between the cliff and the left side of the tree until it eventually rams through. Either way, gothrough and have your guner or self kill the enemies in this area. Once they are done, you should notice two very big red dots on the motion tracker, which represent Hunters. To the left side are ammo and two Health Packs. Below that is the structure and, of course, the Hunters. Hopefully, your Pistol is ready because it only takes a shot or two in the back to finish them off. Kill both and when you did, go to the left a bit until you see a path. It is not hard to get lost in this area, because it is closed by rock walls. Be careful though. Jackals in this area will usually take charged shots, which are powerful enough to take down your shield in one shot. On the right side of the area(when you enter), there is a structure and a downward slope. Kill the enemies and go down there. Be careful not to fall off, because you won't get back up without going through the center of the island again. Go to the right and you should see the entrance of the structure which holds the security override system. There are Grunts outside, so take them out with ease. Go to the left side of the structure without entering it. You should notice three overshields. Go into the structure and you should notice barriers throughout the room. Go around them and go on either side. Soon, two Hunters will emerge from opposite sides right in front of you. Strafe while avoiding them and give them a pistol shot in the back. Kill them and move through the area where they came from. Go shut off the sucurity system and a cinema will appear. It will have a gold Elite with a Plasma Sword run out of the room that got locked earlier(if you tried to get into the entrance). It cannot be shut down now, so don't worry about that. __________ -=[It's Quiet]=- __________ After the cinema, go back the way you came in the structure and there will be two Elites using Invisibility and wielding Plasma Rifles. They will be in the room that Hunters were at. Kill these tricky Elites and exit the structure. Get the overshield near the exit and go on. >>Find the Silent Cartographer If you go down to the beach, it saves time, but I recommend going back, fighting the Jackals that are dropped off near the first structure you saw. Kill them and go back to the Warthog holding the two Marines. Get in and go to the Structure that the locked door was in. This time, there will be Hunters outside of the structures, so kill them first by running them over or getting the Gunner a good shooting position. Before you go there, you might consider getting a Rocket Launcher near the crashed Pelican ship. If you're at the structure, go inside once all Covenant are eliminated and go through the door that locked previously. Go to the right and trigger a cutscene. _______ -=[Shafted]=- _______ You just saw a view of the drop, and wow is it deep! OK back to the game. Go to the area on the opposite side of where you were. Turn left and you will see an Elite with his back to you, and he's doing something that involves the barriers. Kill him with a melee. Go up the bridge and kill the Grunts around there. Jump off into the big room and kill the Covenant around there. On the left side of the large room, a door is located, so go into it and go down the ramp. The ramp leads you down to the next lower level. There are several Jackals and two Hunters to the left side of the hall .To the right is a cliff edge, and behind a barrier is ammo and two Health packs. Go get one health pack and some amo if you need anything, then go to the left and defeat the Jackals. The Hunters will soon appear, so if you have the Rocket Launcher you can kill them easily. Once all enemies are done, go to the left side to see a cliff. Apparently, there is a big fall. Yeah right! Go to the right side and start walking. You will notice that it is a ramp that goes down a level. Halfway down the ramp, there is a platform you can jump on. It looks like it is a shortcut, but it might take some health away. I recommend going down the ramp as usual, though. Soon, you will hear a Pelican pilot telling a group of Marines about a group of Covenant. The Marines, after talking to Cortana, agree to hold off the Covenant while you find the Map Room. How nice of them! Continue through the hall and go into the large room. You have some options of how to get where you want to go. One option is to take the ramp on the left side of the room. It takes you down one level. Or you can jump off to the main floor to continue around the corner and take the following ramp. I recommend jumping off because if you do, you will be able to go through the door that leads to a lower level. The floor that you jumped to has the door, which you need to go through. Go through the door and down the path, where you see an Active Invisibility. If you want to go to the floor below, just jump down. Follow this hall down to a large room. There are Covenant here, so take them down. Once they are done, there are a couple of options to reach the next area. (A)The far right of the large room leads you to a ramp. That will allow you to sneak up on two Elites, so use the melee attack for an instant kill. One room past this is the Map Room. (B)On the left side from the large room, go down the ramp and you will be on the outside of the structure. Find the Overshield and pick it up. It is located next to the barrier on the path. Follow the path to the right and you are at the Map Room. Activate the Cartographer with the X button. You see a certain shrine appear. You have good information, but you can't get hold of Captain Keyes. You contacted the pilot of the dropship, so it's time to move out. >>Return to the surface for extraction The good news for this is that you are almost finished this level. The bad news is that it is very hard to find your way back and you have to face the golden Elite with a Plasma Sword. If you took the path here that had the Active Invisibility, you had to jump and you cannot get back up there. Leave from the Map Room so you can go up one floor and beat the large room where you had the Active Invisibility on and were killing the Covenant. There is only one ramp in this room, so take it up to a higher floor. The music will dramatically change, but no Hunters will appear. Good thing, too! They are just regular Covenant, so take them out the old fashion way. I suggest a little fun with a grenade. Plus, it's easier than wasting bullets and having less for the Gold Elite. Continue on to the next area, which was an already visited room and fight the Covenant forces. Once they all die, there is a ramp near the middle of the room that you will go up. Once you are at the top, you soon realize that this is the room that had the Hunters in it. This time, noHunters, but there are plenty of Grunts, Jackals, and Elites. Go to where you entered originally and go up on the ramp on the other side of the door. There are several enemies here, so kill them and remember to get any Plasma weapon. Find the exit on the other side of the room after killing the Covenant in that room. Be careful when in that hallway, because the Elite is around the corner. If you get too close and he hits you with the Plasma Sword, you will die. Either throw a grenade off the wall and hope it ricochets to where he's standing. Another option is to shoot a Plasma weapon while backing up so he doesn't hit you with the Plasma Sword. Either way, kill him and make a right to exit the entire structure. Go up the hall, but when you get up to the top, three Invisible Elites will be waiting! Kill them and go to the dropship. Press the action button to board the Pelican. You are then taken underground where you can reach the Control Room. Unfortunately, you have no troops with you right now. ------------------------------------------------------------------------------------- ___________________________ [1.5]--|Assault on the Control Room} ___________________________ [Mission Overview] Defend the Control Room against wave after wave of Covenant troops. [Introduction] The dropship releases you deep inside the island, where you will start your journey. You have no Marine support, and you won't for a while. You'd better get used to the solo- heroic scenario. I'd also like to mention that there are several times where Grunts are sleeping and Elites have their backs to you. Use that as an advantage and melee your unsuspecting victims. It saves health and ammo, which are both precious in the game. ____________________________ -=[I Would Have Been Your Daddy]=- ____________________________ >>Reach the transition to the second chasm Once you exit the Dropship, some Elites and Grunts will burst out the door on the right. Also beware that on the left is a cliff that leads to your death, so hold your ground while fighting and don't fall off. There are many ways of taking out the Covenant, such as using the shields as cover, using regular battle tactics, and hopping in a Shade gun and blasting away. Once they are all done, go through the door that the Covenant came out of. You will notice before entering that there is an arrow pointing at the door. This is helpful for if you get lost in a certain room. Enter and follow the hall, noticing that every turn is arrowed. Once you exit the hall, you will soon meet a Grunt. Anything you do will finish him off, but make sure he's done with. Next, there is a door that leads to a room full of Covenant troops. It is a circular room that has a big room in the middle and an outter path with lots of walls for cover. Once the forces have been eliminated, go through the door on the other side of the room. If you can't find the door, use the arrows that point to it as a reference. Follow the hallway and you will come to another door. It will open, and you will see snow! It's a wonderland, but your playing a war game, not a snowball fight game. You should notice a few sleeping Grunts around and a Dropship going past overhead. You have these options: (A)Someone on the Dropship will start talking. If you choose to listen to the message and not worry about anything else, the Grunts will wake up and start shooting at you. This is risky and takes away your health easier. (B)After going through the door, look at the Grunts and start bashing them with the butt of you gun. Doing this is safer and you can kill them all without wasting ammo. Once the Dropship lands, the Covenant will be alerted. If you look on the right or left side of the bridge, you will see a ramp that leads to a lower level. There are more Covenant down there, too. Take out the enemies as you cross the bridge, taking out many Grunts, Jackals, and some Elites. At the end of the bridge, there will be a door on the opposite side of the structure that you are on. A golden Elite will come out, and he will have a Plasma Sword. Below the bridge is a valley covered in snow, and that is where you are going to be in a few minutes. Do not try to jump down there, because the fall is deadly and it is a waste of time. Once you kill all of enemies around the bridge, go through the door that the gold Elite came out of. Follow the hall into another circular room. There is a solid wall on the right, which is the easiest and quickest way to the next area. Since that path is blocked, go to the path on the left and follow it. Almost halfway through the hall, there is a dead Marine who dropped a Health Pack, some Fragmentation Grenades, and some Assault Rifle ammo. There are Covenant in this room, so take them out with whatever gun you've got. The Covenant are scattered from the center of the room to a higher elevation, so be careful. Find the exit once the Covenant have enough lead in their craniums and go through. Follow that path and it will lead to a lift. Press the action button when facing the stand. Once you get to the lower floor, exit the area and go through the next door. You will be in a room that has little structures on either side, and thee are sleeping Grunts around them and in between them. This area is different, but is closly related to the other circular rooms. In this one, there is a wall with windows that are very small. It is a circle room, but is strange in ways. The first enemy you will meet in this new room is an Elite guarding the hall. He has no one near him, so take him out with ease. Move on and soon, you should notice that there is an opening containing several Jackals and Grunts. Not many Elites will be around, so the fight takes shorter. Once every enemy in this room is killed. Go through the next door. It will lead you to the same valley that you probebly saw fom the bridge. This is a fun area, but challenging. The first enemy you will see is a Grunt using a Shade gun. He will not notice you, so start shooting at him. On the left, you should notice a raging battle between some Covenant troops and some Marines. You finally found the Marines, so help them take out the Covenant. Near the far canyon wall, there are two Ghosts unused. That will soon change, as an Elite will soon board it. Take the Elite out without harming the vehicle, or blast it so he dies and no more Covenant can board it. Once you kill him, you should also notice to the right there is a Wraith tank, which is unavailable to play and shoots giant Plasma energy balls which can take out your shield and some of your health. Before you attempt to take it out, get the Rocket Launcher and maybe the Sniper Rifle. Go close to the Wraith and shoot two Rockets at it. The Wraith will blow up and will not shoot at you again. Take out the remaining enemies and give up your Rocket Launcher and Sniper Rifle for their guns. If you have the Ghost, travel is way faster than on foot, so it is wise to use the Ghost. Once you reach the end of the wall, go left and you should see another opening. Go through and take out the Covenant in this area. There is a small drop, so go down it and you will soon here the sound of another battle. There are Marines fighting Covenant, a Dropship that crashed, and a Scorpion tank. Yeah it is! Get in it and wait for four Marines to get in. Mostly, they will have Assault Rifles and some will have a Sniper Rifle. The tank, like all tanks usually are, is extremely slow but extremely powerful. You get to use two guns, which are a Machine Gun(left trigger) and a Cannon(right trigger). Get in it and take out the Ghosts and Covenant around the area. Once you are through with that, go through the cave. (NOTE: The rest of the guide is going to be covering use of the Scorpion tank. Use it until you can't anymore because it makes everything so easy. Even though you can beat the level without it, it is the best available for now.) Once you are out of the tunnel, you will be in another valley, but it isn't similar to the other valley. Go to the left and there is another Wraith on ice. Around him, there are several Ghosts, take the Wraith out first with the cannon and then take out the Ghost after that. Past the Ghosts, there are Jackals, Elites, and some Grunts. The Grunts will mostly be using the Shade guns. Once you get far enough, a Banshee(flying Covenant vehicle) will come out. Take it down with your Cannon and proceed. There is a Wraith on top of the structure that you are supposed to go in. If it bothers you, take it out with the cannon. It won't reach you if you go into the cave, so go in. There will be two Hunters in the cave, but the cannon wll make easy work of them. Once they are done with a well placed cannon, go to the end of the cave and there will be a plauque that opens the door. Get back in the Scorpion tank and go through the opening door. Soon, you will be in a neat area, but there are alot of Covenant. On the left is a bridge that you will need to cross. Among the Jackals, Grunts, and Elites, there are Hunters on the other side of the bridge. The Grunts are using the Shade guns assembled throughout the room. Take the enemies on this side out and eventually cross the bridge. Take out the enemies on the bridge and go on to the other side. As I said before, there will be Hunters on this side. Take them both out by either running them over or shooting the cannon at them. Once all enemies are done with, go to the door and step out of the Scorpion. Go to the stand and open the door. Jump back into the Scorpion and drive through the door. Then, go on through the tunnel. _______________ -=[Rolling Thunder]=- _______________ Soon, you will reach an area that has some unused Ghosts and some Covenant around them. Kill the Elites before they get to a Ghost with some bullets. Turn to the left, where there is a slope that goes up. >>Reach the transition to the third chasm Once you reach the top of the slope, you will see a Covenant Dropship letting down troops. There are some Jackals up ahead, so take them out with the Machine Gun. Once you get to the top, take out the Ghosts coming at you with a well placed cannon shot. There are alot of Grunts at the top of the slope, so the machine Gun comes in handy here. Once all enemies are done in this area, move on and you should notice a stone structure up ahead. This area has two ways to go, but it is extremely tough on either side. On the left, there is a door that enemies will pour out of. On the right, there is nothing different happening. On the left, there is a Ghost and a Shade gun on a plateau in the middle. On the right, there is only a Shade gun. Once they are done, you can enter the door and go in. There is an Invisible Elite with a Plasma Sword. Inside, you can find an Active Invisibility pick-up. There is also a ramp that leads to a higher level in the tower. There are some Elites up there, so take them out and go up there. This ledge is great for sniping, so use that as an advantage. Take out the enemies below with any gun and then go back down and to your Scorpion tank. There is a Wraith hovering on ice just past the structure, so take him out with a cannon blast. Afterwards, let the cannon recharge and go to a path that is just past where the Wraith was. There are two Hunters and two Elites. Take them all out if you can with a very well-placed cannon shot. Then, a banshee will come from behind you and start it's assault on the tank. Take the Banshee out with the cannon(if charged). Move on and you should be in a new area. There are Covenant behind the rocks and trees on your right. Take them out with the Machine Gun one by one or justr give them a cannon shot to kill them all. Once they are done, a Shade will be shooting at you from the cliff on the far right. Take him out and advance. Take the Covenant on the left behind the rocks out and you should notice Cortana say tht she thought the Covenant had eliminated all of the Marines in the area. She was wrong on that one. Go down the winding path at the end and you will see a group of Marines running from some Hunters. Take the Hunters out for the sake of your men and you will hear the Marines shooting towards the cliff you were just on. Once the Covenant Dropship lets the troops leave, they will come down the spiraling ramp and start attacking. They are just Grunts, Jackals, and Elites, but they can be tough from a lower elevation. When they are done, advance to where the Hunters were(are if if haven't taken them out yet). Then move on to see three pillars in the middle of nowhere. The purpose of the structures was to prevent you from using Scorpion for the rest of the level. Get out and now you have to travel on foot for the rest of the level. On the left of the pillars is an Active Invisibility, so pick it up and proceed in between the pillars to a short cave. You will meet one enemy along the way, and he is an Invisible Elite wielding a Plasma Sword. Since you can see the sword and he can't see you, take him out with two melee attacks and your Marines won't get hurt. Exit the cave and you should be in an area with Grunts, Jackals, and some Elites. Take them out using the melee attack and you should be fine. Once they are done with, go to the small cliff and go up the small path on the right. Once you are up there, you will be in a valley with several Covenant. Your invisibility probebly wore off by now, so take out the enemies without stealth. On the right is a door with two Shades around it. Also, take out the Banshee flying in the sky and also the Ghost. There is another Shade to the left side, so take out the gunner and proceed. Once all enemies are done around you, go towards the door on the right. Watch out because two Elites will emerge from the door before you can get there. Take them out with any gun and move in. (NOTE: I suggest giving up the Sniper Rifle and Rocket launcher before you enter. This way, you will not be desperate for ammo later on.) The next room you will enter will be a similar room to what you saw in the beginning of the level. It is one of those circular room with the right side blocked off, so you will have to travel the opposite way. There are a few Elites in this room, but mostly you will see Grunts around here. Using whatever gun you've got, share the gift of death with the Covenant around here. Once you reach the door and have made sure you killed all of the Covenant in this room, move on and you will eventually go to yet another lift. Go up this time and once you get to the top, a Jackal will greet you. Remember your manners and greet him back with some bullets. Once he is done, go through to another familiar area, but this time with Jackals. Take them out and get a Health Pack and some ammo on the block in the middle of the room. Go up the slope and go into the next room. There are a couple Jackals and Grunts this time, so this should be easy with, say, a nice grenade. Then, move on and go to the right side. The left path is blocked off, so the only way of access is the right. The center area holds several enemies ranging from Grunts and Jackals to Elites. Soon, you will be in a big battle. Take out these Covenant and go to the door marked by an arrow. Follow this hall and you will be on a bridge like the one at the beginning of the level. This time, there is a bridge on the right side of you holding several enemies. Once you enter, there are sleeping Grunts on the right side and the left. Using the melee attack, take them out and proceed to the center of the bridge. Soon, there will be Elites ahead, so ttake them out while using the structures in the middle of the bridge as cover. Taking out the enemies as you go, proceed towards the end and there will be Grunts. What you will eventually notice is that there is an Invisible Elite there, too. Kill him if you can find him, then proceed through the next door once everyone is eliminated. In this room, there will be a small amount of enemies, which is probebly because they came on the bridge to fight you. There are pretty much only a few Elites, so take them out with ease. Also beware that if you don't take ALL of the Elites in the room, they will follow you and there is a risk that you will die. Around the right, there is a hall with pillars on the left. If you go in between the pillars, you will be on a slightly lower level, but that is onlt to find enemies. This time, there are Jackals and Grunts. Taking them out should be very easy. Once they are done with, go through that room and to the right. Go through the next door and follow the hall. You have now reached the second bridge in the area. The music will dramatically change, and over on the right is a bridge with two Hunters on it! This is a bad thing, but if you keep on the constant move, the shots will not hit you and will sometimes hit the Grunts or Elites, causing them to die. Kill the enemies on the bridge as fast as you can and rush through the door on the opposite side of the bridge. Be careful when you get to the end of the Invisible Elite. Follow the hall into yet another circular room. In this room, the path on the left is blocked, but the center room is extremely big so it doesn't really matter that much. On the right side, there are sleeping grunts, so take them out first with a melee attack. Then, go back and kill the Jackals patrolling on the left of where you entered. Since there are no Elites in this room, it should be fairly easy to defeat the enemies in this room. Exit through the hall and you will soon be in another room with pillars on the left. This time, it appears that there are no enemies around. Actually, there are two Invisible Elites carrying Plasma Rifles. Using an Assault Rifle to get them out of there hiding places is the best way to do this. Take both out once you find them and go to the other side of the room. Go through the hall into another circular room and there will be two Hunters in the middle room. Try to have a pPistol or something strong enough to kill a Hunter. Once you get the Hunters attention, kill them both and proceed to the door. Before you enter the door, Jackals and Grunts will emerge out of it. Take them out and proceed. Once you enter the door, the hall has some Grunts usually, so watch yourself out there. Cortana says that the amount of Covenant is increasing, we must be getting really close. __________________________ -=[If I Had a Super Weapon...]=- __________________________ Cortana informs you the location of the Control Room. It is at the top of the pyramid structure. (Look to the left if you want to see it). There are two ways to do this that I've tried, and both are simple and not near impossible to do. These are the most common ways to do it(and the only one's that I've tried to do). Option (A) is my favorite and is extremely fun. If you want to be on level six in a couple of minutes, this options for you. Option (B) is the long way to do this, but if you want to do it, then do it. (A)If you want to use this shortcut, then you must act really quickly. Once you exit through the door, start running towards the first Banshee you see. Don't waste your time firing at the Jackals or Grunts you pass, just run. You will see an Elite near the Banshee try to get in it. Kill him and get in. If you failed to get the Banshee, hit "REVERT TO SAVED" or just skip over to option (B). Once you get in, fly to the left and go to the top of the structure. Or if you're not ready you can just fly the Banshee around and get the feel of the ride. Since you will be using Banshees in upcoming levels, this will help out alot. Fly down towards the cayon if you feel like killing the Covenant. Use the Fuel Rod gun on the Wraith and kill the surrounding Covenant. Once you're ready, go up to the top of the pyramid structure. (B)Choose this option only if you feel like taking out alot of Hunters and a Wraith. Lets get started. Go along the bridge, taking out the Covenant fools around you. Once they are all eliminated, take out the Banshee. if you don't want to waste precious ammo, RUN! Get to the door on the opposite side of the snow covered-bridge and get inside. But before you can, Grunts will run out and attack you. Kill them and move along. Follow the hall to a circular room. Thsi room has the right side blocked off, so use the path on the left to get somewhere. Take out the Grunts and Jackals around you and go to the door on the opposite side. This will lead you to a lift, so enter those doors and go down to a lower level. Once you exit the lift, go to another room and take out the Invisible Elite in the room. There are also some Jackals and Grunts in the center room. On a ramp in the center of the room is ammo. The exit is on the left side of the room, so travel along and go through the door. Go through the hall and then you will be in a snow-covered valley. This is the exact same valley you could've seen from the bridge. On the right side, there is a slope that will take you up a little bit. That is the pyramid structure and you need to get to the top of it. Before you can get there, you can except a massive amount of Covenant. There will be Hunters, Wraiths, Jackals, Elites, and Grunts throughout this part. Take all of the Covenant on the ground out and then the Wraith. Once they are done with, proceed up the first slope. No matter which side you try to get up on, you will see a Hunter and some Grunts. While you can use any weapon on the Grunts, use the Rocket Launcher on the Hunters and go on. If you go through the tunnel, expect the same thing as before. Take them out and go towards the ramp on the far left of the pyramid. Go up that ramp to be on another level, closer to the control room. Take out the Shade gun, the Elite, and the Grunts. Go through another tunnel to be on the right side of the pyramid. Go up another ramp and take out the Grunts. At the top of the level, there is another Shade gun manned by a Grunt. Take him out before he can start shooting at you. The Shade gunner is not the only one here, as there are a couple Grunts on the right side. Make your way over to the left side of the pyramid, where you will meet more Grunts and some Jackals. Follow the next ramp and you will be on the top of the pyramid! Although you could've flown the Banshee over here and have finished this level 15 minutes ago, you did it and you should be proud. No matter what way you did it, you are now at the top of the pyramid. Make your way up the ramp on the left and prepare for battle. There will be several Grunts and two Hunters here, so take them out with a rocket. (NOTE: If you chose option (A), you will not have to face these enemies and will not have to worry about them.) Either way, once all enemies are done around here, open up the door and prepare for madness. Among the several Grunts, Jackals, and Elites here, there is a Golden Elite with a Plasma Sword who will charge at you. Take him out first if you want to live another day and then start going crazy on the other Covenant. This battle is extremely tough, so take out the Covenant around you and go to the end of the hall. Take a right and open the next door. Cortana informs you that all of the Covenant forces have been eliminated. Hallelujah! Go through all the way to another door, which you will open. Once it is open, prepare for a cutscene. You are now in the control center, where you will let Cortana out. She starts acting freaky and tells you to go find the captain. If you think this is freaky, just wait! ------------------------------------------------------------------------------------- ________________ [1.6]--|343 Guilty Spark} ________________ [Mission Overview] Creep through a swamp to meet the only enemy the Covenant fear. [Introduction] Once you got to the control room, Cortana was acting freaky and vaguely talks about Keyes, the Captain of your Marines. You have to stop the Captain from something, so you are dropped off in a swampy area. Captain Keyes last transmission was from this spot nearly 12 hours ago. Cortana was left in the control room, so you have no support of her. _________________ -=[Well Enough Alone]=- _________________ >>Locate Captain Keyes Once you get out of the dropship, you will be in a swamp area. This area is easy to get lost in if you explore, but other than that it isn't hard at all. In fact, I'd rather get lost and find the Shotgun over going on without it. You will later on find out why getting the Shotgun is so important, so read on. Soon you will locate the dropship of Captain Keyes, which is crashed down. Once you find the right path, go onto the dry land and you will hear a recorded message that sounds like this: "This is dropship Victor 9... Pillar of Autumn... if anyone... needs assistance... we are under heavy fire by some new type of Covenant... isn't Covenant... Captain Keyes has been captured by hostiles... we're dug in at a large structure in a swamp near... long we can hold out... please... I will send this message to at repeat... intervals... dropship Victor 9 clear." New type of enemies? While this is exciting and sometimes scary, those Marines sound worried, so you better hurry and do this. On the path, there are a few dead Covenant, but continue towards the left. Make your way downhill and fight off the Grunts and Jackals. There is a Covenant dropship that crashed, so no need to worry. Take the next left and head up that hill up ahead. There is a Jackals standing on a rocky area with a fallen tree next to him, so take him out with some type of gun. Go onto the fallen tree and make your way up it. Jump up to another ledge and you will be next to a Shade with no Grunt. No Grunt? This level is freaky, since Shades are almost always manned by Grunts. Continue on and you should notice a fight up ahead between Covenant and Marines. Make your way down, taking out the Covenant around there. To the right is the same structure that the Marines are in. Unfortunately, it is not easy to find them because they are on the opposite side of the structure, so get going. There will be a new type of lift in the middle of the floor. This one will not be in place when you see it, but the actual lift will come up. Go down to another room and take out the Covenant guarding the door on the wall. Go through that door and you will appear on the second level of two. There are Covenant on the floor you're on and the floor below, so take the ones at eye level out then jump down and do what Arnold Swartzeneggar(<- I did my best on spelling it) would do and terminate the Covenant. There are Covenant here, so take them out and move through the door. Once again, you will be on the second level of a floor in a large room. Take out the Covenant on this ledge and go on down. There are some Grunts, so taking them out should be a piece of cake. If you're low on health, there is a Health pack on the left side behind a pillar. On the other side there is a door in which you are supposed to enter. Go through it and go through a hall that has two ways instead of one to go. You will be finding these halls throughout the rest of the level, and some of them have surprises, so watch out. This will l;ead you to a large square room with Covenant in it. On the left is a door you're supposed to get through, but three Jackals will be guarding it. Take them out and go through into another two hallway corridor. The first thing other than that you should notice is Covenant blood, everywhere! There are four doors, including the one you entered, so choose the one on the opposite side of where you entered. You will be in a large room, but this time not on the top floor. You will need to be on the top floor to advance though. Like the last time, this door that you will find has four doors, so use the one on the opposite side. Do not enter the room yet, because there will be a fellow Marine sitting against the wall. He has a Pistol in his hand and is traumatized. He then says: "Stay back! Stay back, you're not turning me into one of those things! I'll blow your brains out... get away from me! Ghaaa.ahhhhhh! Don't touch me you freaks... I won't be like you I'll die first! First your own hiding place the monsters are everywhere! Play dead! That's what I did, play dead. They took the live ones. Oh God I can still hear them... monsters... ahhhhhh... aaaaaha...aaaaaahhhhhhhhaaaaaa... Just leave me alone. Sarge, Mandoza, Jenkins... Oh God, the things took them. They're gone... get it? Gone! They won't get me! Oh God... Oh God, I don't want to be like them please... please no, please no..." It has already been very freaky, but this sums it all up. He warned you to stay away from him. Unfortunately, he will shoot at you with his Pistol until you are out of sight, so go fast. Plus, no need to kill him. He's innocent and just doesn't want to turn into whatever he was talking about. He was just protecting himself and trying to remain a human. Go past him and you will forever be safe from him. Somehow, Covenant troops have already been in a battle, so there will be no enemies in this room. There are no doors in this room, so the only way to proceed is througha door on the walkway above. In the far left corner of the room, there is a barrier that is different to the ones you've seen before. Jump onto it, and if you have trouble doing that, it's ok. I've had trouble getting onto them before, all you have to do is try, try, and try again. Once you get onto it, go to where you entered, except you will be one floor above that. Enter that door and go through this small room. On the other side is a door with red symbols on the wall near the door. Using the right or left path, get through the door and you will be in a new room. Get the Assault Rifle or ammo in front of the door, then enter. On the left side of the room there are two Health packs. In the middle of the room, there is a structure that has an entrance on the right and left side. Go down the ramp and go to the door. Be prepared for a nasty surprise. A cutscene will start, and Master Chief will go up to the door. You will not be able to control what he does for a couple of seconds, so just rest for a little bit. Soon, he will eventually open the door and Private Wallace A. Jenkins will fall into Master Chief's hands. Then, you will get to see a bone-chilling cutscene detailing recent events in his eyes. _________ -=[The Flood]=- _________ After you watch what was shown from Jenkins' helmet, there will soon be banging at the far door in the middle of the wall. Little things in close resemblance to snails burst out of the door. They are called Flood Infection forms, and are very easy to kill. The Assault Rifle is best against them because of its rapid fire. If you still have the Shotgun, that should definately be your back-up gun for later use. For right now, have your Assault Rifle out so you can defeat the Flood easily. After that batch is done with, some Flood Infection form will come out of the door on theright side of the room. After they are done with, on the left will be another door they burst out of. Take them out and get ready for more, but this time way worse. Prepare with your Shotgun you found at the beginning of the level. The door you came through was originally locked once you came into the room. After you killed all of the Flood in this room so far, more will come through the door in which you entered, providing an exit from this room. This group of Flood is tough because there are bigger Flood that look like decayed humnas. They are called the Flood Combat form, but they won't be carrying guns for a while. Hopefully you still have the Assault Rifle and Shotgun, so take them out with the Shotgun and the Infection forms with the Assault Rifle. Be careful of the Combat Flood because they lunge at you and try to melee you with a tri-whip on there left hands. Once you kill them and all of the Flood in the room, here are your new orders: >>Escape! From here on your goal is to escape from the structure, which sounds easy. Actually, it is very hard and takes the same amount of time as... saying George Washington 100 times, lol. Ok, you won't have to kill all of the Flood in the level from now on. I always kill the Flood because they are faster and they can always surprise attack you. You can do whatever you want, but it's safer to kill the Flood because they can sometimes make you regret it. if you choose not to, then you should kill them if there is an item worth picking up in a certain room. Either way you choose to do it, I'm going to go back to writing the Walkthrough. Ok, exit the door you entered from and go up one of the ramps. Beware that some Flood are on the ramp, so the motion tracker will help you out alot. Go up the ramp and exit the door in the front of the room. Once you enter this room, there will be Flood fighting the Covenant on the ground floor. Don't bother watching unless you want the fight to be Master Chief, Covenant, and Flood. You have choices on where you go, so choose between these two. Also remember that the entrance to the structure will not also be your exit, so there will be a new plan for escaping. On the floor you're on right now(if you haven't fallen), there is a door to the right side. The other door is on the floor containing the Flood vs. Covenant saga. You will have to jump down and the door will be directly under the door on the right. Both will get you to the same place, and the top door is the easiest. However, if you wish to use the bottom door or you fall by accident, the lower door is always an option. Do as you please. (A)Taking the top door: Go through the door and follow the path through the small room. Soon you will come out in a much larger room with glass in the middle and walkways around the side. Find the door on the right side of the room, which leads into a small, square room. Go through the small, square room and enter the larger room. There is no need to jump down to the floor below. On the right, you can see Covenants blocking a door. There are two green symbols on the wall above. Take out the Covenants and go through the door. (B)Taking the lower door: Assuming you are on the lower floor in the room where you found the Covenant fighting the Flood, go through the door on the right side of the room. Through the door is the familiar square room with Covenant blood everywhere. Make your way through that room and into the next. Above you can see some glass walkways, and there is an exit to the right side of the room. Try to move fast because there are quite a few large Flood in this room. The large ones are much more powerful. The exit on the right leads you through a small square room with one unlocked door on the other side, and onto the lower level of a large room. As you enter the large room, there will be tons of Flood. The exit you need to take is on the upper right floor, but the only way up is to jump on some purple blocks on the other side of the room. These are located near the right corner. After jumping up the blocks, take out the Covenant to the right and enter the door they were blocking. There are two green symbols on the wall above the door. After going through the door, you will have to take a left and will see two Health Packs and a Shotgun near a dead Marine. If you still have your Shotgun(found in beginning of level) this means more ammo for you. The Shotgun, if you haven't noticed, is the BEST weapon against the Flood. If you say the Rocket Launcher is, you're wrong because it barely has ammo. That's off-task, so let's get back on-task. Remember if you didn't get the Shotgun originally, do not trade the Assault Rifle to get the Shotgun because they are a killer combo for the Flood and can mow down the Covenant if it is needed to. Make your way down the hall and to the left, and then through the door. Go through this room and there is a door on the left you will go through. This room has a lift in it, the exact same thing in the firt room you were in. There are several Flood here, and if you decided to ignore them, this is a good area to decide to kill them ALL. Either way, just kill them and go on the lift which takes you down another floor. If you look at the walls around you, there is alot of Covenant blood scattered everywhere. The music will dramatically change and there will be a nice batch of Flood Combat Forms down here. I bet you're thinking ths is going to be easy, but it's different this time. You should notice while you're spraying down the Flood that they're trying to spray you down too. Yes, they carry weapons now and are alot tougher. If you see purple barriers, there is an Overshield on them. If you really want it or need it, take it, but if you think you'll survive without it(like most people do), then proceed. The exit is near where you found the Overshield, but a little to the left of that. Once you enter the new room, there is a fight going on between the Flood and Marines. It is possible to save them if you get right into the battle and use the Assault Rifle. Even though it is possible to save them, it's really useless because later on the Infection Forms attack them and kill them. If you notice that the floor you were originally on has a bridge with the light bridge that keeps reappearing and dissapearing, you should note that it is impossible to cross unless you know how to time it right or Master Chief can fly for you, lol. If it really matters to you, there are Active Invisibilities to the right of where you came in, but I'd try to save the Marines over that. Once you've finished here, go through the door on the left of the floor containing the Marines. If they died, they have Shotguns and Assault Rifles, so you can stock up on ammo. This area has 3 doors, two of which are locked and obviously the other on is opened. There are Flood in this room that you entered, so take them out if you wish to or just sprint past them and don't turn back. Above this room are some walkways that you need to get onto. In the far left corner is a barrier(human type, I guess you could call it) that you jump onto. On top of the barrier is a Health Pack and some ammo. Get onto the walkway and go along the path. Remember the door you came in from? The door you go through is actually directly above that, so that should help you if for some reason you get lost.(I don't know how you can, it's very easy to find your way here) Pass through yet another square room with 2 paths which lead to the same place. Pick your path on go along it. To the right is a bridge that keeps reappearing(similar to the Marines area, right?). Go to the door that is on the opposite side of where you entered. if you fall down, you can only go through the door on the bottom floor. Go onto the door and through the square room. You will exit this room into an upper level of a large room. Jump to the bottom floor and go through the door on the left side of the room. The door will take you through yet another small, square room. You will eventually emerge into a large room crawling with Flood. Do what you wish with the Flood and move on. On the other side of this room is the door, right across from where you entered. Go through the door and into, gasp!, it's another small, square room. In the next room you enter, there are some Flood to exterminate. To the right of the door in which you entered, there are a few barriers. Jump on them to find a Health Pack amd alot of ammo. These barriers actually lead you to your destination, because if you look towards the middle of the room, there is a walkway above and you can jump to it from these barriers. On the left side of the room(considering that you're on the walkway above), the door is located there. Go through the door into another small, square room and exit on the other side. You will be in a large room with a gap in between. You can activate a bridge, and it will stay on forever, so don't worry about falling. (Do not fall down because it'll take a while to get back here. Once you get about halfway across the bridge, Flood will pour out of the door on the opposite side. This is the type of situation where no matter what you want to kill the Flood, so do it with the trusty Shotgun. Once no more Flood come through the door, go through, but notice the symbols above the door. Go through and into the large room, containing Flood and a lift. Take out all of the Flood so they don't get on the lift with you. This lift takes you up! Somewhere along the ride, you will be contacted by the dropship pilot. Beware that the moving figures in the room at the top are Marines. Once before, I started shooting them and killed them all, which left me with no clue where to go. Either way, go up the ramp and into the swamp again. Make your way forward and over the hill. Travel between trees, because that's where the Marines are going. You will encounter several Flood along the way. This area obviously means that you've finished the level almost, so be happy, but don't get cocky, because the Flood can tear you apart here. Don't take them out if you wish to finish this level quicker, but do if you wish to see your Marines longer during this game. Beware that Flood will jump out of nowhere and ambush you and the Marines, so don't be scared if several Marines die along the way. Go down the hill into the swamp again. When you reach the water, you should see red lights looming through the fog. That is your destination, so have you said George washington 100 times yet? If so, either it was a lucky guess on my part or I have spidey senses, lol. The lights are on the structure ahead, which is not similar to any structure you've seen yet. As you get close, Flood will come around from practically everywhere around you. Fortunately, there will be flying robots with lasers shooting at the Flood. You will know these creatures as Sentenals, and they will help you out and hurt you later. ________________ -=[343 Guilty Spark]=- ________________ Once you get to the other side of the structure, there will be a blue floating robot, not shooting anything. This is 343 Guilty Spark, and his job is to stop the Flood since they were recently released somehow. He asks if you will assist him with doing that. You will have to leave behind your Marines for the rest of the game and follow the Moniter for the next level. Prepare to try to get the index in the Library! ------------------------------------------------------------------------------------- ___________ [1.7]--|The Library} ___________ [Mission Overview] Fight your way through an ancient security facility in search of the index. [Introduction] Relieved to get out of the swamp? Guess what, I don't think that you should use that relief right now. This level is extremely tough, repetitive, and linear. You will not get lost too often if ever, because the Monitor is easy to spot in the air. This level is only made up of Flood, so the Shotgun and Assault Rifle are the two main weapons in this level. You will continually fight swarms of Flood Combat, Carrier, and Infection Flood throughout the level, which will always slow down progress. One thing to remember is this: Everything is easier said than done in this level. While I know everything there is about what kills the Flood, you find your own way of killing them. I'll tell you that the MOST important thing is to not follow the Monitor directly. Instead, fight off the hordes of Flood throughout the level and then find the Monitor. He sticks out like a soar thumb because of the bright blue that flows throughout whatever room he's in. The Monitor will spread some information about what you will have to do in this level. He will say that the index must be found and then taken to the control room, and he asks that you follow him to do it. ___________ -=[The Library]=- ___________ Notice that you will have to kill all Flood in this level, unlike the last level. Th Monitor moves very fast, but he emits a bright blue light that is easy to spot from a distance, so you will not get lost. You start off with a Shotgun and Handgun, so don't worry about the Infection Flood right now as they will be harder to hit with a Pistol. The Combat Forms will be the big threats here, so that's your biggest worry. Follow the monitor until you enter a large room with red dots on your motion tracker all around you. Yes, the Flood are all around you, but it's not too bad as of now. Just wait until the end of the level;). This group holds yet another new enemy, called the Flood Carrier Form. They explode with the force of a grenade and become 4-6 Infection Flood. Reach the Monitor and once again you will be greeted by the Flood. Some lead from the Shotgun should be a good return greeting, so give them that and see who has the most forceful greeting. They will come again from opposite sides, so moving back and around while firing should help alot. In a pipe on the left, Flood will pour out(I don't want to say the Flood will flood out, lol) of it and they have weapons. Like that's going to scare you! You already met Covenant with weapons and Flood with weapons, so this is nothing new. The Monitor will eventually say "We are near the index chamber, follow me". While keeping the Flood in front of you, proceed following the Monitor from afar. Once you finally get an Assault Rifle off a dead Flood corpse, you will be set for the level as long as you get ammo. As you go into the room, the Monitor will mention the index several stories above. Unforunately, you cannot get the index for a long time, so keep that in mind. Flood will soon enter from all different sides, so stay sharp and take them out with whatever you please. I always recommend the Shotgun and Assault Rifle for Flood, but the Plasma Rifle is a very good weapon if the Shotgun loses it's ammo. A good tactic is to run backwards while friring at the Flood, making it harder for them to get to you and it gives you more firing time. On the left side of the room after all Flood are nothing more than corpses on the ground, you will find the Monitor waiting for you. Go over to him(he doesn't bite) and pass through a corridor below him. And guess who meets you in the middle of the corridor? If you guessed the Flood, you have a brain, so good job. Past the corridor near the index chamber, there will be a large pipe coming out of the wall. Not just an ordinary pipe, though(if it was, why would I mention it here?). It is a pipe full of hordes of Flood that come out wha seems like forever and ever. The corridor is a safe place to shoot them from, as it is smaller and skinnier. Take out all the Flood that came from the pipe and go to the path on the right. As if the Flood expected you as a guest to a party, they are there to greet you almost instantly after you start going again. They carry heavily weapons like the Shotgun and Needler, so take them out quickly and grab the Shotgun if you need it, or else get some ammo. Once they are gone with the wind, take a left and you should see the Monitor above a humongous door. As you come near, he will say "The security doorshave sealed automatically. I will go access the override to open them." He leaves for a few short seconds, and yes, I know you wish it could be like this the whole level, peace and quiet. But he returns to your luck and opens the door. He says "Please follow closely. this portal is the first of ten." Well, finally SOME good news on this level. Go through the large doors and you will notice that the Monitor wants you to go with him to the right side. Although that is where he wants you to go, go to the left to save you trouble later on in the level. Coming Soon... More added on the Library _____________________________________________________________________________________ [5.1]Updates [A]July 9th, 2004- I finished the walkthrough of the Pillar of Autumn and Halo. It was a very busy,boring day for me. [B]July 10th, 2004- I did the walkthrough of the level the Truth and Reconciliation. I also started on the Silent Cartographer and got halfway through it. [C]July 11th, 2004- I finished the Silent Cartographer level walkthrough and barely started on the Assault on the Control Room walkthrough. I do too much of this in one day! [D]July 12th, 2004- I added Contact information and about Submitting Hints. I also was bored on this rainy day and went to see Anchorman because I was so bored. But hey, it was a funny movie. I also did more work on the Assault on the Control Room walkthrough. [E]July 13th, 2004- My alarm clock wasn't working, so I slept until 1:30 p.m. Anyway, I added a little bit more for the Assault on the Control Room walkthrough. [F]July 14th, 2004- I added alot more on the Assaut on the Control Room level and I finally finished it. Then, I started packing for a Florida trip on this Saturday. I can't wait! By the way, I'll still be writing while in Florida. [G]July 15th, 2004- I did start on the 343 Guilty Spark level, so it's at least a start. I am at The Flood part and will be finished soon. I also recently went to EB Games and am going to be the proud owner of limited edition Halo 2 on November 9th, 2004! [H]July 16th, 2004- I barely did any work because I'm going to Florida tomorrow and haven't packed much. I won't be writing too much tomorrow because we leave early and get to Florida late. I'll try, though. [I]July 18th, 2004- Someone E-mailed me some hints, so I basically only added that. I've been out all day and got to pet a real manatee in Florida, which was one of the best expierence of my life! [J]July 24th, 2004- I added two hints that I wrote and nothing else. Florida has been too busy and I've been getting stuff about my Halo 2 guide pretty much every day. Check out my Halo 2 guide and tell me if you like it or if there's anything I could add! [K]July 28th, 2004- Sorry about the pause in writing the guide.:'( Someone Emailed me recently with some hate mail that told me I should stick to Halo 2 guides. As if that really scares me! Well, someone added some hints for me so I posted them and I did more work on the 343 Guilty Spark walkthrough. Now that I'm back in Philly, I'll do some work because Florida was just a bunch of visiting people. [L]July 29th, 2004- Let's see, I did more work on the 343 Guilty Spark walkthrough and actually did alot for 1 day.(I know, it's taking forever to do, but that's Florida for ya.) [M]July 30th, 2004- I did more work on the 343 Guilty Spark walkthrough and actually finished it. I started 15 days ago? Holy moley I'm behind! I'll start on the Library soon! [N]July 31st, 2004- Woke up at 3 PM, went to a Car Show, home at around 9 and did some work on The Library. I also added another hint. [O]August 4th, 2004- I've had a bad day today because the game I was supposed to be getting today is delayed until tomorrow, which annoys me. Then, I injured myself everywhere I could possibly and my dog is crazy. Hopefully he has no rabi's because I'd be getting shots soon. Oh yeah, I did a little bit of work on the Library [P]August 14th, 2004- Added hints the day after my birthday, so it's cake time! [Q]November 1st, 2004- GASP! It's been 2 months and a half? Well, I finally updated my walkthrough. I added alot more to the Library. [R]November 6th, 2004- Not even 3 more days until Halo 2, HOW CAN I WAIT?!?! Well, I can start by adding to my guide, I added more to the Library. _____________________________________________________________________________________ [5.2]Contact Information Simple, if you wish to comment on the guide, submit a hint for Halo, or fill in missing information, I will except any mail except hate mail or destructive critisism! My E-mail address is [email protected], so feel free to E-mail me! _____________________________________________________________________________________ [5.3]Submitting Hints This is very easy, too. E-mail me at the address written above with any name you perfer to be called. That includes nicknames, real names, or E-mail addresses. I didn't post many hints because I'd like to add additional names in my guide. If your nickname has been used by someone else or you added a hint that has been written, I will notify you. Plus, only write hints that will help people in Halo. Thank you and you can post various hints! _____________________________________________________________________________________ [5.4]Introduction to hints E-mail me some hints and I will post them ASAP! Added by Deathbringer- Well, heres a random, fun thing to do: simply find something to hide behind, and fire a Needler while turning around (good if surrounded) Added by Deathbringer- On Sidewinder CTF go to options, get ifinite plasma grenades, then when you are defending, climb those ladders near your base to where incoming opponents cant see you, then if your opponents come to get the flag, go down and throw plasma grenades like theres no tomorrow and watch the fireworks! Added by Covenant Killa- In Assault on the Control Room, go through the level until you get to the part where it says 'If I Had A Super Weapon'. Go through the door and you'll end up on a snow-covered bridge. Rush across it until you get to a Banshee. An Elite will try to get in, so use a Plasma Rifle to take him out. Get in the Banshee and fly to the left and you'll eventually see the top of the pyramid structure. Then finish the level as usual. Added by Covenant Killa- To kill a Hunter, get a Pistol and run up to them until you think they will start to charge. Once they do, strafe to the side and turn around so you see their backs. Then, look in the middle of their backs and you will see a orange section, which will represent flesh unprotected. Shoot directly there and it will kill them in usually 1-2 shots. Added by DragonFang90- In order to kill a Jackal, either hit them with a charged Plasma Pistol shot or run up to them and melee them. Added by DragonFang90- To kill the Flood easily, shoot off their amrs since they won't attack you that way or just hit them in the body with a Shotgun. Added by Haloboy1991- On the Maw, go to the part where you get a Warthog and go towards where you were supposed to be picked up by Echo419. There is a path on the right around there and at the end it has a silver Grunt. He says "Good thing the food nipple is waiting for me at the star ship because man have I worked up a great grunty thirst." Added by DarkFire- Take a warthog to the part where the hunter are. (This requires that you take it past that one tree) Right before the hunters there should be a big rock that splits the path in two. Park the warthog on the left side of that rock (If you are facing the hunter spot). Make sure that the gun is pointed so its going up the hill. Jump on the gun, if you look on the cliff edge to your front right there is a spot that is lower than the rest. If you jump right and have the warthog positioned right, you can jump on that ledge. And there you are on top of SC. Added by DarkFire- You need 400% health. And at least one rocket launcher on the level. Inf. grenades and rockets only helps because this is harder than it seems. First, you go to the fourth floor (does not matter what ship). Go to the overshield there and get it. Hurry up to the fifth floor. When you get up the ladder, turn left and keep going down the hall. Turn left when you get to the end and walk up to the edge. You should have about 50% left in the green part of the over shield. Now, look down and throw a plasma then real fast a frag grenade, back up a SMALL bit then run forward, jump, fire a rocket WHILE LOOKING AT THE GROUND. If you did it right, you should land on the bottom floor of the other ship with about 3-4 blocks of health left. If not, try again. Added by DarkFire- This requires 400% health, shields, and possibly infinite grenades, rockets and FOUR PLAYERS. (and LOTS of coordination)First, go to the middle of the map where the overshield is, DONT GET IT. Have the other three players fan out behind you facing a wall. Have them throw a plasma then a frag then a rocket at you at the same time. As the frag hits the ground, you should run to the overshield (works if you are close to it) jump right before you hit it and hopefully you'll grab it in mid jump. When you grab it the rockets should hit and you should go flying. If you aimed right you will be on top of BG. Added by DarkFire- This requires co-op, and an Elite or Jackal. First you kill the Elite or Jackal, then one of you melees the crap out of him so he sprays blood all over the place, keep doing this for a few mins, you will notice that the game starts to slow down. Eventually it will be so slow you can actually see the plasma rounds coming to you. A very useless trick that doesn't give you any advantage but giving you more time to think about what you are doing in a fight, but its fun anyway.