Hints - Guide for Might And Magic 2
Scroll down to read our guide named "Hints" for Might And Magic 2 on PC (PC), or click the above links for more cheats.
(These tips are for the SNES AND the PC versions.) Tips for starting out. Chapter 1: Character (char) creation. Make a cleric, knight, paladin, archer, thief and a wizard. This way you can use both types of magic, and be able to have strong attacks. Align reccomendations: Good knight and paladin, good cleric, bad archer, and neut or bad wizard. (Most of the really good stuff goes to the bad.) Chapter 2: How to start out right. After you wake up in Middlegate, turn left, and go through the wall. YES, it's a fake wall. At the end of the hall, there's always a fight, so before fighting, get everyone equipped with their weapons, and arranged the way you want. After battles, SEARCH!! There's treasure if the foe is humanoid, and sometimes if it isn't. The title of the box contains (usually) better stuff if it's in a hard-to-open container. (Steel safes in towns and Doomsday boxes outside are the toughest to open.) Also after battles, REST!! I've had to run many times because I didn't rest up after that last battle. Ok, I'm assuming you've fought your first battle, survived, and followed the above advice. If there's 10 gold or more in there, look around town for the mapper. (Get it early, and it'll save you!) Also, at the pub there's a food restock at the Slaughtered Lamb for only 20 bucks. Buy in when you have 1 or 0 food left. When you have fought several battles, check out the training center near the inn. You can only train at training centers, and when you have enough cash. (Which is good when you want hirelings to get exp, but you don't want to pay them huge prices daily.) Focus on leveling your magic users first, your thief second, and the rest third. Why? Spells are the essence of this game. Although it may appeal to some to walk everywhere, I prefer to go places with spells (aka fly). Continue training until everyone reaches L5. (I'll use L to stand for Level.) Make sure everyone is decked out with the best stuff you can buy in Middlegate. (Don't buy Scythes, they're 2-handed, and in the beginning you need that other hand for a shield. Same applies to other 2-handed weapons, unless they're REALLY GOOD.) Also buy 2 thief picks for your thief. He'll need them, TRUST ME. First thing to do after you're decked out with armor and arms (make sure everyone has a missle weapon. Clerics can't use missle weapons) is to buy into the local mage guild (only once, or you waste your $$), and buy out the place. Same for temples and clerics. Next buy mountain climbing twice for one person, or once for 2. If not, you'll get it later easily. Chapter 3: Saying 'Bye Bye' to Middlegate Don't be sad you're leaving home (too much). You'll return, I guaruntee. Ok, after leaving town and talking to the horse, go all the way N till you hit trees. Now, head W till you see the sign for Tundara. Go 4 S, 2 E, and go N til you hit cave. In the cave, go 2 S, get the spell, and go 2 N to get odda there. FYI, Middlegate is at flying spot C2, then W, S. If you blaze through the text like you're running to a bathroom, the spell you got was Lloyd's Beacon. You can set it somewhere, and return to it anytime. (Coulda been named Lloyd's Bookmark.) Chapter 4: The time-proven 'Get 5 digits of gold-FAST' loop. Now you've got fly and the LB (not Lord British!) spell, fly to A4. Look around, you're on an island. La dee da... Ok, look around 'til you find Atlantium (should be 1-2 spaces from landing point), and enter. Save at the inn, and leave. Now look around. Straight behind Atlantium is the 100+ spot as I call it. It asks if you want to sip the sewage. Agree, and look at your stats. (Insert evil grin+smile here.) Now for the good part. Fly to A3, and if you walk around (and there's no way around it), you'll be attacked my dragons. Kill them with your newly found stats (but they disappear after 1 battle). Search, and find *wicked smile* fast cash! There's also some exp (3833 each for 6 ppl), but that's enough for you to level to 99 in one day (unless maybe you never slept that day). Chapter 5: Power to the people! (You in this case.) Ok, you've found a guaranteed way to get fast cash. You need exp to keep up, RIGHT? (If you say no, forget about reading the rest of this.) First, deck yourself out with your newly found $$$. Next, head to the sewage, and get the stats. (Rest here, then sip it again.) Fly to E1, then turn right and go 1 then left and go 1. Look around, and buy new stuff if you feel appropriate. You really want to go to the smithy. Buy AT LEAST 2 herbal patches for each character. (I reccommend 3 or 4.) Fly back to Middlegate, and save. Now, leave Middlegate, and go the the sign for Pinehurst. Keep going (12 steps) until you've passed ONE rock on your right and left. Turn right, and head straight. You find the Cuisinarts-or as they should be called, Kickass Psycho Warriors with a SHITLOAD of HP. Now with a little luck you can beat them, or rather they beat themselves to bloody corpses. When someone drops down, cast heal or use and herbal patch. Even if you win, you're screwed if your flyer or climber dies (and you can't res 'em). If your thief lives, search, and congratulate yourself if you find a Doomsday Box. Pray that when you disarm it, all hell don't break loose (you're stuck there or everyone dies). Train up the survivors, and if you find something TRUELY KICKASS, keep it! If none of your party can use it, hold it for now. Also, if your wizard lived, congratulate yourself. You'll be able to advance faster. Continue this run 'til you want to stop (and everyone's lived through it). Chapter 6: NOW we get the hirelings Ok, the manual describes hirelings, but it doesn't say where to FIND THEM. I'll help you find 4 of them. (Some hirelings are helpful for a time, but lose their glamour.) First 2: Go to Middlegate, and talk to the wizard who lost his goblet. The goblet is in the room on the other side of the dungeon (literally). Have your wizard cast 'Light', and walk to the wall. Go 1 S, and you'll be attacked. Kill them, and proceed to follow the wall. When it ends, line yourself up with the middle (check your automap). Turn, and proceed west. The monsters here are pitiful if you have super chars. The goblet is in the SW corner of the room if you search. Now, surface (if you have the spell), or navigate back up to the city. Talk to the wizard again, and he thanks you. Go to his sister's house in the SWern region of the city, and she'll tell you to find her sons. Go back to the dungeon, and go to the NW corner. Find them there and go back to her. She'll say they're for hire at Middlegate Inn. Fly to A4. In the city, go to the jail, break in, and go to death row. Kill the giants, and 2 more hirelings are available. Want to hear some MORE good news? Chapter 7: There's even MORE out there! Ok: (If you've been reading and following this so far, I'll assume you have high level characters. L50+.) You have a kickass party, and little can beat you. There's also bad and good news here. The GOOD: There are ways to make your party MORE POWERFUL. The BAD: Even with this newfound power, you'll still not be the most powerful guys in CRON. How do you get this MIRACULOUS power? First fly to E2. Fill up yer food stores, rest, and fill up again. Face east and cast teleport 8 spaces. Walk forward 1 space, and you'll be attacked. Hide, and if you succeed, walk forward another step. (If you fail at hiding, run or fight.) Set a Beacon there. Drink up, too. What do ya know? 200 of EACH STAT!! SWEET! (*grin+smile*) Now what about this powerful guy you ask. Well, I reccommend Ling up to 90+ for each char (including hirelings). Bring along 4 herbal patches for each char. Go to the fountain, rest, drink up, and fly to Middlegate to save. Fly to D1, then walk 8 E, N 10, W 1, and turn around til you're asked if you want to go down. Agree to it, then REMEMBER THESE DIRECTIONS, or write them down. You'll have a REAL tough time if you don't! Directions in Dragon's Lair- Walk 1 N, 2 E, then cast jump, jump, jump, 1 S, turn east then jump, turn N then jump, 4 E, 1 N, 2 E, 1 N, all the way to the E wall, turn N and jump. Walk 1 N and face the Ancient Dragon. AD tips: Heal, heal heal. If noone survives, what's the point? Also, HIDE if you can from him. I'll tell you why in a bit. After AD: Turn at the first left and follow the passage til you can go N. Follow the path, all the way to the end. After you reach the end it says, "Break glass if in need of hit points. Break glass? (y/n)". Gladly agree, then rest. Then cheer! Celebrate, man! You just gained -1000- max hp for each char. I say that ain't bad. (NOTE: If a cleric is alive that can res, have them res your whole party, or you may not get the bonus.) IF, and that's a Sears Tower size IF, you manage to beat AD, cheer even more! But remember all is in vain IF you don't save. (Which is VERY stupid.) Also, in order to complete the game, you MUST have your party fight in the arenas. First, buy 3 black tickets, and compete in the 3 areans. Also, you must free bishops from chains with a special key. Find the keys in the towns, and bishops in the castles. Chapter 8: I'm out! I'm saying 'Bye bye' to all! There's more to see and do, but writing this got tedious. And you deserve a little mystery, and secrecy. ~CheatMan~