Resident Evil 2: Dual Shock Edition
Scroll down to read our guide named Hunk Walkthrough for Resident Evil 2: Dual Shock Edition on PlayStation (PSX), or click the above links for more cheats.
Hunk's Scenario Room 1: Sewers There is nothing here; simply walk up the stairs and leave. If you look closely at the wall next to your character, you'll notice a four etched in stone. Room 2: Chess Piece Room The safest way to pass through this room is to use the handgun to kill the female zombie and the zombie in the middle of the walkway. Then go stand on the corner of the walkway opposite the door and lure the zombies toward you. Then zigzag around them. Exit through the door. Room 3: Hallway This room is simple; just run forward along the left wall past the first zombie. Don't go to the hallway on your left because it is a dead end. After you pass the first zombie, zig zag past the zombie next to the door and start walking to see which way the remaining zombie is going to go. Once that is established, dash past him and walk down the stairs. Room 4: Spiders Since spiders poison you, it is a good idea to get past this room as fast as possible. The best way is to walk along until you see the first spider creep its ugly head around the corner. Usually the spider is on the inside of the wall turning the corner, so run along the outside of the wall. The second spider will also be on inside of the wall, so continue running along the outside of the wall and climb the ladder. Room 5: Kennel It's incredibly easy to run here. Just have your thumb on the forward button as the game loads the room. You will run perfectly straight; the dogs will charge but miss. Turn Left and run out the door. Room 6: Prison Area When you enter this room, there are two ground zombies lying infornt of you. Immidiately blast the pair with your shotgun, turn left and zip past the other two zombies in this hall section. Hit the door for the next room. Room 7: Garage There is a dog to your left, one in front of you and a third further away, but you can avoid them all. Run forward, turn left to dodge the first two dogs, then circle to your right to circuvent the third dogs charge. Run to the exit. Room 8: Basement You must run past tons of crows. Running from the crows can be difficult as there is one bad cammera angle in this area. It's when you are trying to make a left turn heading towards the stairs. Try to avoid running into a wall or a crow at that point, you must master the angle of turn. When running straight, always try to run in a zigzag pattern so the birds won't be able to get a beak on you. Room 9: K9 Hall This hall holds three sweet lovable, bloodthristy hellhounds. Upon entrance turn to hunks right, arm your trusty handgun, and turn the volume up. When you shoot these dogs you need to listen for their loving cries of affection. Start by firing 3 shots down the hallway. Now listen for there growls which means a dog has just got on it's feet and is coming to give you a big, juicy kiss. Instead shoot once and countinue doing this until you hear their death yelps and its clear sailing. Room 10: East Office Run through the doorway on you right. Walk forward untill the camera angle changes and you can get a good look at the zombies. Wait for them to start to close in, then zigzag through the middle then go around the desks to the door. Room 11: East Wing Hallway Make sure you have the shotgun equipped before you enter here! Decapatate the zombie dirrectly infront of you, then head shot the two to Hunk's right. Head right seeking solace at the chalkboard, wait and lure the zombies to that part of the hall. When they get there, evade them and head back to the part of the hall where you started. The last zombie will wait by the exit door at the end of the hall, but you can run right past him and in the door. Room 12: Main Hall Ah, a brief stop. There's nothing of any importance, so get the bullets and move on. Room 13: West Wing Lobby Two spiders inhabbit this room. The key to running around them is evading their heads when they are raisng there legs. The best way to trick them is to wait behind the pillar and run to the oppisite side the spider decides to take. After you have run past the first spider just wave your way around the second. Room 14: West Wing Hall This room contains three lickers. The first one is hanging on the ceiling, but will not drop until you take a step. Run along the outside of the wall and get to the inside of the wall when going around the corner. After that you need to break to the outside wall, moving forward and then back to the inside to avoid the two lickers around the corner. Then go through the door. Room 15: Boarded Up Hallway In this room there are two nasty plants. Although plants are very powerful you only need the handgun here. Wait for the plant to enter the line of fire and shoot the handgun, if you have the volume up you can hear the plant die. For the second plant, stand on the first plants corpse and fire a round of lead into his ass. Once both plants are dead, head to the next room. Room 16: Stairwell Area Run away from the plants (to the right) immidiately after entering to avoid the plants poison. Run to the hall's end, and start shooting the plants with your magnum, until they're dead. These plants are stronger than the plants in a regular game so be careful. Room 17: Upstairs Hall Go to the right corner of the hall and wait for Tyrant, lure him then cirlcle around and run down the hallway. Room 18: S.T.A.R.S. Room Hallway Dodge the first to zombies, run throught the inert (but not dead) zombies, lure the last crawling zombie and escape by running over the legs of the inert zombies. If you are low in health use you handgun for this part, you should have plenty of rounds. Room 19: Licker B Room This room is rough!!! When you enter the room DON'T MOVE! Have your character face the long hallway (you should know where that is by now). Wait for the licker to get kind of close then run forward and behind him. Keep running up and another licker should come from the long hallway, quickly turn to the right and head to the library door. Room 20: Library A free room with no enimies in it. continue to the second floor balcony. Room 21: 2nd Floor Balcony Once again you must face plants, but these ones are easy. Equip your handgun and keep pumping their asses full of lead and then procede to the Waiting Room. Room 22: Waitng Room This is the hardest room in Hunk's scenario and if you want to finish it you must go through. Before you enter, ready your shotgun. It is hard to see your character because of the bad camera angle. Upon entering this room, run forward and stop by the three zombies infront of you, aim the shotgun up and blow all of their heads off (one zombie, behind you may bite you but you should have some health still). Dodge the falling corpses of the zombies by moving to the right or left, head towards the door and there should be one zombie, either dodge around him or blow his head off. After that, go in the door. Room 23: Helicopter Hallway Immidiately give the zombie infront of you a missing head with your trusty shotgun. Turn and do the same to the zombies on your right, then head towards the door on the right of you where you first entered the room. Room 24: Tyrant's Final Ambush Once again Tyrant has dared to show his ugly face! If you're healthy you can try to run past him and take the hit, or you can stand your ground and kick his ass with whatever weapons you have left!