Metroid Prime: Hunters
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Hunters and their recommended levels.
This guide is a whole list of hunters, their profiles, and what levels their best at going to use against in Wi-Fi connection or local play. Enjoy this. Hunters: Samus Aran:Missile, Morph Ball Kanden:Volt Driver, Sting Larva Noxus:Judicator, Vhoscythe Trace:Imperialist, Triskelion Spire:Magmaul, Dialanche Weavel:Battlehammer, Half-Turret ----------------------- Hunter Profiles ----------------------- Samus Aran: Affinity Weapon: Missle Launcher. Samus uses her primary weapon, the power beam as default. Hold L while using it to shoot 3 power beam shots. Hold L longer to charge power beam.(As of all weapons except battle hammer)Samus is a good choice hunter because her her Speed Boost and Morph Ball Bombs make her a good choice in narrow areas; her speed boost takes damage on who she hits with it. Her missles are homing, so they go to the hunter closest to the missle when shot. Best Teammate:Kanden Vulnerable(weak against):Sylux Kanden: Affinity Weapon: Volt Driver. When Volt Driver is charged, it homes on enemies and makes a blast radius when shot at something. Sting Larva is an easy to maneuver alt form. Kanden is best on levels with ledges, so charge up Volt Driver from a ledge and while their vision is scrambled by the charged shot, shoot rapid Volt Driver shots at the enemy because it's a powerful weaponn. Best Teammates: Samus and Sylux Weak against:Weavel and Trace Spire: Affinity Weapon: Magmaul When Magmaul is charged and shot at the enemy, it steadily saps their health away from the burn. Spire is a really unique hunter because in his Dialanche, it can climb walls and pressing L uses his Alt form weapon, Fire Blade. Spire also can walk in lava and roll in lava, so using him in a hot area is usually recommended. Best Teammates: Noxus Weak against: Samus and Noxus Weavel: Affinity weapon: Battlehammer Weavel is normally not a most used hunter like Trace or Samus. Weavel is only best for people who are really good so you can master all his things. When he is in his alt form, leave it in a narrow place best especially because if you're using alt form in Weavel, someone who is using Imperialist can shoot it to death, and if it runs out of health, you die as well. While YOU are walking around in alt form, press L to jump with him and he uses his half-turret slice. His battlehammer is pretty good if you have a really good aim. It makes a large blast radius when shot. Best Teammates:Noxus Weak against: Trace and Spire Noxus: Affinity Weapon: Judicator When Judicator is charged, it freezes enemies for a few seconds. His alt form is the Vhoscyth, a normally hard-to-control alt form, but if fully done, can take some damage. Vhoscythe can usually take promising damage if you know how to use Noxus real well. Judicator bounces off walls when shot, so know your angles! Best Teammates:Spire and Weavel Weak Against: Samus and Kanden Sylux: Affinity Weapon: Shock Coil Shock coil does not charge but can take better damage with Sylux than other hunters. His alt form is LockJaw and its weapon are Electric Bombs. These are similar to Samus's morph ball boms, except when you make a triangle with these bombs, they home in on someone. If the someone is in alt form and steps in between these bombs, it will come in and kill them. If they're not, it can kill them; or take heavy damage. Best Teammates:Kanden Weak Against: Weavel Trace: Affinity Weapon: Imperialist Trace, the most unique and popular hunter. Trace is a sniping specialist and especially best in large areas. His alt form is Triskelion, which turns invisible after standing on the floor for a while being in Triskelion. When equiped with Imperialist, Trace turns invisible, so hide in areas that you think your opponent would least look so you can snipe them off. Make a headshot while sniping to kill in one hit. When Trace turns invisible using Imperialist, he's a little visible, so use him in places that are red because he blends in with the area making him hard to find. In his Triskelion, press L to use jump strike on the enemy, when he's invisible in Triskelion, hide and wait for enemies to show up so you can jump up on them. Press select or touch the Imperialist icon two times so you can zoom in and zoom out; I normally press select because it's faster because if you miss the icon while trying to enter sniper mode, and can't look at the touch screen, just press select. Simple. Best Teammates:Spire and Samus Weak against:Weavel and Sylux --------------------- Levels and modes --------------------- Below this is all the levels that are possible to play on Nintendo Wi-Fi connection or multiplayer. This shows how you unlock the levels to play them. How to unlock levels: Combat Hall: From beginning Data Shrine: From beginning Processor Core:From beginning High Ground:From beginning Ice Hive: From beginning Alinos Perch: From beginning Sic Transit: From beginning Transfer Lock: From beginning Sanctorus: Play 2 Wi-Fi or multiplayer games Compression Chamber: Play 4 Wi-Fi or multiplayer games Incubation Vault: Play 6 Wi-Fi or multiplayer games Subterranean:Play 8 Wi-Fi or multiplayer games Outer Reach: Play 10 Wi-Fi or multiplayer games Harvester: Play 12 Wi-Fi or multiplayer games Weapons Complex: Play 14 Wi-Fi or multiplayer games Council Chamber: Play 16 Wi-Fi or multiplayer games Elder Passage: Play 18 Wi-Fi or multiplayer games Fuel Stack: Play 20 Wi-Fi or multiplayer games Fault Line: Play 22 Wi-Fi or multiplayer games Stasis Bunker: Play a Wi-Fi game or 40 multiplayer games Head Shot: Play a four-hunter game Celestial Gateway: Land on Celestial Gateway in single player mode Alinos Gateway:Land on Alinos Gateway in single player mode VDO Gateway: Land on Vesper Defense Outpost in single player mode Arcterra Gateway: Land on Arcterra Gateway in single player mode Oubliette: Destroy Gorea 2 ------------------------- Hunters and what levels they're fit to be on ------------------------- Below is all the levels, modes, and which is the best hunter to use. These are the modes before that hunters name: Battle, survival, prime hunter, defender, nodes, and bounty. Combat Hall Battle, survival, and prime hunter: Spire Defender, Nodes: Sylux --------- Data Shrine: Battle, survival, and Prime Hunter: Samus Capture: Trace Defender, Nodes: Weavel ---------- Processor Core Battle, Survival, Prime Hunter: Trace Nodes, Defender: Spire --------- High Ground Battle Survival, Prime hunter: Trace Nodes: Weavel --------- Ice Hive Battle, Survival, Prime hunter: Trace Capture: Noxus Defender, Nodes: Spire --------- Alinos Perch Battle, Survival, Prime Hunter: Spire Capture: Sylux Defender, Nodes: Trace --------- Sic Transit Battle, Survival, Prime hunter: Noxus Capture: Sylux Defender, Nodes: Trace --------- Transfer Lock Battle, survival, prime hunter: Kanden Capture, Bounty: Samus Defender, Nodes: Trace --------- Sanctorus Battle, survival, prime hunter: Weavel Defender, Nodes: Sylux --------- Compression Chamber Battle, survival, prime hunter: Sylux Nodes: Spire --------- Incubation Vault Battle, survival, prime hunter: Kanden Nodes: Samus --------- Subterranean Battle, survival, prime hunter: Trace Defender, Nodes:Noxus --------- Outer Reach Battle, survival, prime hunter: Spire Capture: Samus Defender, nodes: Sylux --------- Harvester Battle, survival, prime hunter: Trace Capture: Spire Defender, Nodes: Sylux --------- Weapons Complex Battle, survival, prime hunter: Noxus Capture: Sylux Defender, Nodes: Spire --------- Council Chamber Battle, survival, prime hunter: Spire Capture, bounty: Sylux Defender, Nodes: Weavel ---------- Elder Passage Battle, survival, prime hunter: Weavel Capture, bounty: Noxus Nodes: Spire ---------- Fuel Stack Battle, survival, prime hunter: Trace Nodes: Weavel ---------- Fault Line Battle, survival, prime hunter: Samus Capture, bounty: Trace ---------- Stasis Bunker Battle, survival, prime hunter: Samus Capture: Noxus Defender, Nodes: Kanden ---------- Head Shot Battle, survival, prime hunter: Kanden Capture: Samus Nodes: Sylux ---------- Celestial Gateway Battle, survival, prime hunter: Sylux Defender, Nodes, Spire ---------- Alinos Gateway Battle, survival, prime hunter: Spire Defender, Nodes: Samus ---------- VDO gateway Battle, survival, prime hunter: Kanden Capture: Samus Defender, Nodes: Spire ---------- Arcterra Gateway Battle, survival, prime hunter: Samus Capture: Noxus Defender, nodes: Trace ---------- Oubliette Battle, survival, prime hunter: Samus Defender, Nodes. ----------------------------------------------------------------- What you do on each mode ------------------------------------------------------------------ Battle mode: Battle mode is usually a free-for-all fight, but you can activate team play. You'll earn a point for every enemy you defeat, and you'll be docked a point every time you are directly responsible for you hunters demise. The game will be over after time expires or when a hunter reaches the point goal Survival: The difference between survival mode and battle mode is that in survival mode, you have a limited number of lives. Lose all your lives and you're out of the game until the next round. I suggest that if you're playing a three or 4 player game, let the others fight that way when you fight, you have only one person left to fight. Prime hunter: In prime hunter mode, it's every hunter for himself/herself. The first one to score a kill will be addigned the prime hunter title. He'll/she'll have an affinity to all by killing foes. The combatant who defeats the prime hunter will become the next one. Capture: Capture mode is a variation of Capture the Flag in which you must steal the opposing team's Octolith from its base and return it to your base. Your Octolith must be at your base for you to score a point Bounty: Bounty mode is similar to Capture mode, but there's only one Octolith, and one base. The hunter(or team) that takes the Octolith to the base the most time wins Defender: One large circle stands in a prominent place for defender mode. If you're the lone hunter in the circle, you'll rack up time toward your goal. The first hunter to achieve the time goal is the winner. Nodes: Nodes mode scatters rings throughout the arena. The number of node rings that appear depends on how many hunters are participating. Once you've occupied a ring for several seconds to claim it as your own, you're free to move on to another ring, getting credit for the first one as long as it stays in your possession and no one is attempting to take it from you. I hope you enjoyed the guide because I put it on for everyone to ENJOY.