Instruction Booklet - Guide for The Legend Of Zelda: Ocarina Of Time

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The Legend of Zelda: Ocarina of Time Instruction Booklet   U/NUS-NZLE-USA


STORY                              5
HYRULE                             7
STARTING THE GAME                  9
NAVI AND Z TARGETING               11
USING THE SWORD                    19
EQUIPMENT SUBSCREEN                27
MAP SUBSCREEN                      31

A long time ago...

Before life began, before the world had form, three golden goddesses descended
upon the chaotic land of Hyrule. They were Din, the goddess of power, Nayru,
the goddess of wisdom and Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to create the Earth.
Nayru poured her wisdom onto the Earth to give the spirit of law to the world.
Farore's rich soul created all life forms who would uphold the law.

These three great goddesses returned to the heavens, leaving behind 
the golden sacred Triforce. Since then, the Triforce has become the 
basis for Hyrule's providence. Where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the great Deku Tree served as the guardian
spirit. The children of the forest, the Kokiri, lived with the great Deku Tree.
Each Kokiri had his or her own guardian fairy, except one. His name was Link.

Early one morning, Link was having a nightmare. It was the same nightmare he
had every night, During a storm, Link would find himself standing in front of
a mysterious castle. A rider on horseback, carrying a girl, would race by. The
girl would look at Link as if to say something. Then, another rider would
appear. This big man clad in black would look down menacingly at Link.
Link would then awaken.


"Link! Hey, get up, Link! The great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. This fairy's
name was Navi. Navi was sent to summon Link to the great Deku Tree.

"Oh Navi, thou has returned!" Said the Deku Tree. "Thank you, Link, for coming.
Thy slumber these past moons must have been restless, and full of nightmare. 
A vile climate pervades this world. Verily, ye have felt it. The time has come
to test thine courage. I have been cursed. I need you to dispel the curse with
your wisdom and courage. Art thou prepared?"

Link entered the great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. A
wicked man of the desert cast this dreadful curse on me. Employing his vile,
sorcerous energies, the evil one is searching for the Sacred Realm connected
to Hyrule. For it is there that one will find the divine relic, the Triforce,
that contains the essence of the gods. Whoever holds the Triforce can make
their wishes come true. Thou must never allow the desert man to lay his hands
on the sacred Triforce. Thou must never suffer that man to enter the Sacred
Realm of legend. Link, go now the Hyrule Castle. There, ye will surely meet
the princess of destiny. Present this stone to the princess. I have foreseen
that she will understand everything."

The great Deku Tree gave Link the spiritual stone of the forest. Before
dying, the Deku Tree's last words were, "The future depends upon thee, Link.
Thou art courageous."



Hyrule is a land rich in beauty. In addition to the Hylians, many diverse
groups of people dwell in this country.

 Princess Zelda
 The King's daughter. Hyrule's princess. She is counting on Link to save

 This sinister man comes from the desert in the western part of Hyrule.
 Ganondorf desires the Triforce.

 Talon, Malon, Ingo
 These three all work on Lon Lon Ranch, the only ranch in Hyrule.


 Head of the Goron people, Darunia is well-known and well-liked.

 Goron People
 These people lived in Death Mountain, an active volcano in the northern part
 of Hyrule. their source of food is the minerals they dig out of the volcano.

 Zora People
 The people of Zora's Domain are like evolved fish. They live underwater but
 can venture out for short periods of time.

 Princess Ruto
 Zora's princess, Ruto is very much a tomboy.

 King Zora
 Kong if the Zora and Princess Ruto's father.

 Link lives in Kokiri Forest. Unlike the other Kokiri, Link does not have a
 guardian fairy to call his own.

 Saria is Link's lifelong friend.

 Kokiri People
 These childlike people live in Kokiri Forest. Each Kokiri has a guardian
 fairy. They cannot leave the forest or their lives will come to an end.


Correctly insert the Legend of Zelda: Ocarina of Time Game Pak into your
Nintendo 64 system and move the POWER switch to the ON position. When the
Title screen appears, press START to access the File Select screen. Use the
Control Stick to select from one of three save files. Press the A Button to
advance to the Name Registration screen.

 What is a File?
 Your game progress is stored in a file. This includes items you've acquired,
 number of hearts you've collected and dungeons you've cleared. If you quit
 while playing, you will be able to continue where you left off (see page 34
 for more information).

Name Registration
Names cannot exceed eight characters. Use the Control Stick to select a
letter and press the A Button to confirm. Press the B Button to delete a
letter. When you have finished, press START to move the cursor to END. Press
the A Button to finalize your name.

Copying and Deleting Files
On the File Select screen, select COPY, move the cursor to the file you wish
to copy and press the A Button. Select the file to which you want to copy and
press the A Button again (you cannot copy a blank file). Deleting a file works
the same way. Remember, once a file is deleted, it cannot be recovered.


 Select from four different sound modes: STEREO, MONO, HEADSET, AND SURROUND.

  This allows you to enjoy the game with realistic sound.

  This mode creates a pseudo 3D environment. To get the full effect, 
  make sure you sit directly between the speakers when playing.

 Z Targeting
 Select SWITCH or HOLD mode for the Z Targeting system.

 Focus Cursor
 See page 11.

  If you press the Z Button once, the Focus Cursor appears. Press the Z
  Button again and it disappears. When you turn the game ON for the first
  time, SWITCH is the default setting.

  The Focus Cursor only appears when holding the Z Button. This option is
  great for advanced players.

 Adjust the brightness setting to see the game better. Make sure four shade
 levels are clearly distinguished on the screen.


Navi is Link's guardian fairy. Navi helps and supports Link during his
adventure. She gives helpful hints such as enemy weaknesses. If Navi calls you
during the game, press the C[up] Button to see what she has to say.

When Link gets close to an enemy or object that Navi can help with, she flies
in that direction. That enemy or object has a triangle mark next to it. If you
press the Z Button, Link looks in Navi's direction, and the enemy or object is
surrounded by the Focus Cursor. This is called Z Targeting. When you use Z
Targeting, the Navi icon appears in the top right corner of the screen. Press
the C[up] Button to read Navi's advice.

When using Z Targeting on people or signs, the Navi icon does not flash.
Instead, the SPEAK or CHECK commands appear.

 When Z Targeting is activated, a black band appears at the top and bottom of
 the screen.

 When using Z Targeting and the Navi icon flashes, press the C[up] Button to
 read Navi's advice.

NOTE: The Navi icon occasionally flashes even when you're not using Z
Targeting. When it flashes, be sure to press the C[up] Button.

Using Z Targeting
Z Targeting will not help you with Navi's advice, but it can also help your
adventure go more smoothly.

During the game, if you press the Z Button, the viewpoint centers behind Link.
It also slowly centers behind Link if you don't press any buttons or move the
Control Stick (see page 13).

Talking to Faraway People
To talk to people who are far away, use Z Targeting. If the person is
surrounded by a cursor, press the A Button to talk.

When using a shooting device, use Z Targeting to accurately target an enemy.

 Triangle Marks
 When using Z Targeting, a triangle mark may appear next to an enemy or
 object. Pay close attention to the color of the triangle mark (Navi's color
 changes to match the triangle mark). Each color has a different meaning.

  Navi knows the enemy's weakness.

  A hint is available.

  Light Blue
  A person or sign. Press the A Button.

NOTE: It's important to use Z Targeting when battling enemies (see page 20).



Game Play Screen

 Life Energy
 The heart is Link's life. Link begins the game with three hearts. As the game
 progresses, the number of hearts increase. When Link takes damage, the number
 of hearts decrease.

 Magic Meter
 This represents Link's remaining magic power. This only appears when he has
 obtained magic.

 The number of Rupees (Hyrulian currency) in your inventory.

 B Button Icon
 This icon shows what actions you can execute with the B Button. Most of the
 time, the icon shows a sword.

 Action Icon
 All the actions that Link can perform when you press the A Button appear
 here. If he stands next to a person, the SPEAK command will appear. If he
 stands  next to a door, the OPEN command will appear (see page 16).

 C Icons
 These represent the current items selected for the C Buttons (see page 20).

 Link's current location appears here. The yellow arrow represents the
 direction Link is currently facing. The red arrow represents the area Link
 came from. Press the L Button to turn the map ON or OFF.

Game Play Screen
When you press the C[up] Button during the game, the viewpoint changes to
Link's view (first-person perspective). While in this viewpoint, you cannot
use an item, move or use Z Targeting. You can, however, look around with the
Control Stick. This is very helpful when you're in a dungeon and you need to
see the terrain around you.


Subscreen (while paused)
Press START during the game, and the Subscreen appears. This is broken into
four different Subscreen (as shown below). Press the Z or R Button to cycle
through each screen. Press START on the Subscreen to return to the game. Press
the B Button on the Subscreen to save your game (see page 33).

                  Select Items Subscreen

   Equipment Subscreen               Map Subscreen

                  Quest Status Subscreen

NOTE: To advance to the next screen, you can also place the cursor on the Z
or R icons and move the Control Stick [left] or [right].



Link's Basic Actions
The quickest way to finish the game is to effectively control Link in every
situation. Try practicing maneuvers at the beginning of the game, in Kokiri

 Control Stick
 (Page 16)

 Z Button
 Z Targeting
 Look forward
 (Page 11)

 Go to Subscreen

 R Button
 Raise shield

 C[up] Button
 Change viewpoint
 Navi icon

 C[left][down][right] Buttons
 Use item
 (Page 21)

 A Button
 Action icon
 (Page 17)

 B Button
 Swing sword
 (Page 19)

When you can't perform certain actions...
There are some cases where the game will only allow certain actions. The icons
for actions that Link cannot perform are black and white or not displayed.

Control Stick
Use this mainly to move Link.

 Move the Control Stick in the direction you want Link to go.
 Link walks or runs depending how far you move the Control Stick. If
 you're in a dangerous area, move the Control Stick slightly so that Link
 walks slowly. Hold the Z Button while walking to walk while facing forward.

 To jump gaps or climb uneven ground, move the Control Stick in that direction
 and Link will automatically jump (or climb). Link may not be able to jump or
 climb if the distance is too great.

 Move the Control Stick in the direction you want to swim.

  Hold the A Button while you are at the water's surface.

   Diving Depth
   As your adventure progresses, you will be able to dive to deeper depths.

A Button

About the Action Icons
The A Button represents the Action icon, which allows you to perform many
actions. The text appearing on the icon tells you what action Link can
execute. The text changes depending on where Link is standing. If the icon
shows no text, try calling for Navi to help.

 Climbing Up and Down
 Move the Control Stick towards the ladder to climb up. If DOWN appears, you
 can safely jump down from the ladder.

 While hanging on a cliff or ladder, if the DOWN text appears, you can
 safely let go of the cliff.

 To jump on a large block, press UP on the Control Stick and press the A

 Grab -) Push/Pull
 Press the A Button to grab, push or pull an object. Once that has happened,
 use the Control Stick to maneuver the object.

 Grab -) Throw/Drop
 Grab the object by pressing the A Button. To throw the object, press the A
 Button. To throw a bomb, use the Control Stick to run and then press the A
 Button. To drop a bomb, simply press the A Button.

 Stand in front of the door or chest and press the A Button when the OPEN
 text appears.

Other Actions

 Stand near a person and talk when the SPEAK text appears. To talk to people
 who are far away, use Z Targeting. Make sure to read everything a person has
 to say.

 Use CHECK when standing near a sign or something important.

NOTE: Other actions will appear during the game. Make sure to check the Action


B Button
You can swing the sword in many ways.

 Swing Vertically
 Z + B

 Swing Horizontally
 B or Z + Control Stick LEFT-RIGHT + B

Press the B Button three times just right to make your third swing much wider.

 Z + Control Stick UP + B

 Spin Swing
 Hold the B Button and release.
 The power of the swing depends on how long you hold the B Button.

  If you do a spin swing, magic is consumed. The power of the swing is

  indicated by the color of the flame surrounding the sword.

 Control Stick 180° + B
 This is a weak power swing.

Other Actions

 Jump Attack
 While holding the sword, press Z + A. Offensive power will double.

 Back Flip
 Z + Control Stick DOWN + A
 Back flips and side jumping are effective dodging maneuvers.

 Side Jumping
 Z + Control Stick LEFT-RIGHT + A

 Raising Your Shield
 Press the R Button to raise your shield. When it is raised, move it with the
 Control Stick.

  Roll Attack
  Control Stick UP + A
  Press the A Button while running to do a roll attack. You can even do this
  when you are not holding a sword. The roll attack can help you avoid taking

Lock on to an enemy with Z Targeting to gain an advantage.
1. You won't lose sight of your enemy.
2. You can keep your enemy at a safe distance or close in on him.
3. Attacks are executed more accurately.



As you guide Link through his adventure, you will find various items. To use
an item, you need to assign it to one of the C Buttons.

Select Item Subscreen
Here are a few items you can assign to the C Buttons.

 Magic Arrow
 You cannot use this when the Magic Meter is empty.

 You will be able to use three kinds of magic. You cannot use magic if the
 Magic Meter is empty.

 This is the number of bottles in your inventory.

 Event Items
 These are items that you obtain through events. You may exchange some items
 during the course of your adventure. The items on this screen change as your
 game progresses (see page 26).

Setting the C Items
Press START during the game to access the Subscreen. Press the Z or R Button
to access the Select Items Subscreen. Use the Control Stick to place the
cursor on the item you want to use and press the C[left][down][right] Buttons.
The item is now assigned.

In this game, you will watch Link grow from child to adult (see page 34).
There are items in the game that Link can only use in childhood or adulthood.
Items you cannot use are black and white.

 Place the cursor on the desired item. -) Assign it to one of the C
 Buttons. -) The selected item appears in the top right corner of the screen.

Introducing the C Items

Some items, those with numbers located next to them, have limited uses.
When you carry the maximum number of items, the number turns green. 
With some items, you can increase the maximum number.

 Deku Stick  (Child Link)
 The Deku Stick works like a sword, but is much weaker. They break very
 easily. Deku Sticks can also work as torches. Find them after defeating
 enemies or purchase them in stores.

 Fairy Slingshot  (Child Link)
 Use the Slingshot to shoot enemies or objects that are far away. Hold the C
 Button and Link's hands zooms in. Aim with the Control Stick and release
 the C Button to shoot. If you use Z Targeting before shooting, your
 accuracy will increase greatly. If you just hold the C Button, you can aim
 the Slingshot without shooting it. Collect Deku Seeds to refill your

 Boomerang  (Child Link)
 If you throw it, it comes back! The Boomerang can stun or defeat enemies.
 Use Z Targeting to improve your accuracy. Some enemies can only be defeated
 with the Boomerang.



 Deku Nut
 Throw a Deku Nut on the ground and a bright light flashes, temporarily
 stunning enemies (the Deku nut cannot stun all enemies). Deku Nuts can be
 found practically everywhere.

 Ocarina of Time
 Play the Ocarina of Time at certain times and special things may happen.
 With the Ocarina, you can also warp to other places (see page 30).

 Fairy Ocarina
 This has the same effect as the Ocarina of Time, but disappears once you
 receive it.

 Lens of Truth
 See which walls are real and which are fake with the Lens of Truth. Using
 this item consumes magic.

 Damage enemies or blow up walls with the Bomb. Be careful not to get too
 close to the blast or you may get hurt. Bombs explode approximately four
 seconds after you pick them up (see page 18).

 Pick up a Bombchu and set it at your feet. It will start running by itself.
 If it hits an object, or runs for a while without hitting anything, it will
 explode. Once it starts running, you have no control over it.

 Magic Bean
 Place Magic Beans at certain locations and they eventually sprout. Z
 Targeting comes in handy when trying to decide where to plant a Magic Bean.


 Fairy Bow  (Adult Link)
 Shoot enemies or switches with the Fairy Bow. It works the same as the Fairy
 Slingshot. As  your adventure progresses, you will find three magic arrows
 each with different effects.

  Fire Arrow     Ice Arrow    Light Arrow
     2 MP           2 MP          4 MP

  MP Consumption
  Using magic, and some items, consumes Magic Points. Spin swings also 
  use up Magic Points. Watch your Magic Meter!

 Hookshot  (Adult Link)
 There is a hook at the end of an expandable chain that can grab onto certain
 objects. This is helpful when trying to get to hard-to-reach places. A red
 dot marks the distance you can travel. The Hookshot can also be used as a
 weapon (even underwater). When using, if you see a red dot, your target is
 in range. As the adventure progresses, you can extend the length of your

 Megaton Hammer  (Adult Link)
 Move big blocks or activate a rusted switch with the Hammer. You can also
 use it as a weapon. 



Somewhere in Hyrule are three Great Fairy Fountains. Here, you can 
learn three different magic spells. When you meet a Great Fairy, the 
Magic Meter shows the remaining number of Magic in the top left corner 
of the screen. You need the correct amount of Magic Points to use magic.

 Din's Fire  6 MP
 Fire wraps around Link's body, protecting him from harm. This is very 
 helpful when surrounded by a large number of enemies.

 Farore's Wind  6 MP
 Farore's Wind surrounds Link's body with a green light, and the spot where
 you first use it will be set as a warp point. If you use the magic again at a
 different location, you will be able to warp back to the original warp point.
 Select "Dispel the Warp Point" to set a new warp point location.

 Nayru's Love  12 MP
 A blue light surrounds Link, protecting him from enemy harm. It wears off
 after a short time.

Magic Power Recovery
 Magic Jar
 To refill your Magic Meter, find Magic Jars by defeating enemies, or
 looking under pots and bushes. You may also consume the green medicine that
 you buy in shops. There are two types of Magic Jars: large and small. Large
 jars refill your Magic Meter completely. It is rumored that there is a place
 somewhere in Hyrule where you double the size or your Magic Meter.


 Empty Bottle
 Bottles can carry medicine, milk, or other important things. You can use them
 whenever you need to. Your inventory cannot exceed four bottles, and you
 cannot buy them anywhere. Look everywhere and talk to everyone to find them.
 They are very useful.

Life and magic are be restored by taking potions. You can buy potions at the
shops, but you must have an empty bottle.

 Green  Completely refills Magic Meter
 Red  Completely refills Life Energy
 Blue  Completely refills Life and Magic

Event Items
Items that appear in the bottom right corner of the Select Items Subscreen
are Event Items. Use them at certain places or show them to certain people
during your adventure. Event Items can be set with the C Buttons.


 The Mask is one of the Event Items. Borrow a Mask from the Happy Mask Shop
 in Hyrule Castle Town Market. Sell it to someone who needs it and you will
 be able to get a different Mask. Keep doing this during your adventure, and
 you may end up with something nice!



How to Equip
This screen shows all the items that you can equip. Point to the desired
item with the Control Stick and press the A Button to select it. Items that
you cannot select are shown in black and white.

 Deku Seed Bag
 This bag contains Deku Seeds, the ammunition for your Slingshot.

 Arrow are stored in your Quiver.

 Bomb Bag
 The bomb bag holds your Bombs.

 Goron's Bracelet
 This bracelet allows you to grab and throw the Bomb Flowers of Death

 Silver Scale
 The scale allows you to dive deeper underwater.

 Swords appear in order of strength from left to right.

  Kokiri Sword
  Link must find the Kokiri Sword.

  Master Sword
  This legendary sword resides in the Temple of Time.

  Giant's Knife
  This large sword is too heavy to hold with one hand.

 The shield protects Link from enemy attack. Shields appear in order of
 defensive power from left to right.

  Deku Shield
  This simple shield is made of wood and not very durable.

  Hylian Shield
  Hylian soldiers use this shield. It is very strong.

  Mirror Shield
  The Mirror Shield deflects special attacks.

 Goron and Zora Tunics may be purchased in shops, but they are very

  Kokiri Tunic
  Link begins the game wearing this.

  Goron Tunic
  Intense heat is not a problem if Link wears this.

  Zora Tunic
  Stay underwater for long periods of time.

 In some dungeons, Link may need to change boots many times. The Iron and
 Hover Boots are hidden in treasure chests.

  Kokiri Boots
  This is Link's standard choice of footwear.

  Iron Boots
  Use the Iron Boots to walk on the bottom of Lake Hylia.

  Hover Boots
  Walk over water with the Hover Boots.


Quest Status
This screen shows items that you have collected, and the ocarina melodies you
have learned as well.

    [ IMAGE: Quest Status Subscreen ]

 Special Item
 Useful items that you have collected appear here.

 Heart Pieces
 This represents the number of heart pieces you have collected so far. For
 every four heart pieces you collect, your Life Energy increases by one.

 Sage's Medallions
 Help the six Sages to obtain the Medallions. Collect all of the Medallions to
 fight the final enemy.

 Golden Skulltula
 The number of Golden Skulltulas appear here (see page 36).

 Ocarina Melody
 Melodies that you have memorized appear here in note form.

 Musical Score
 The selected melody's musical score is layed out here.

About Heart Pieces
At the beginning, your Life Energy will have only three hearts. Life Energy
gradually increases as you collect heart containers. You collect heart
containers by defeating the dungeon bosses. You will also find heart pieces
scattered throughout Hyrule. For every four heart pieces found, your Life
Energy will increase by one. Life Energy will not exceed 20 hearts.

Effects of the Ocarina
Certain things happen when you play the Ocarina melodies. Use the C Button
icons to set the Ocarina. Play the Ocarina by pressing the
C[left][down][up][right] Buttons and the A Button.

 Effect #1
 If you play the right music at the right place or in front of the right
people, various things will happen (i.e.: the person might give you a hint or
a door might open).

 Effect #2
 Playing certain tunes can warp you to different places.

How to Remember a Melody
There are 12 melodies that you will learn from various people. When you learn
a new melody, the music score appears on the screen. If you press the
corresponding buttons, then the melody is recorded. The melody always appears
on the Quest Status Subscreen.

How to Play
To play the Ocarina, first make sure it is set to one of the C Button icons.
When Link is holding the Ocarina,

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