Kart Part And Character Stat Guide - Guide for Mario Kart 7

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Mario Kart 7 Kart Part and Character Stat Guide
By Ventwig

(I would do one of those shape things if I knew how to...)


()()()()()()()()()()
()Table of Contents
()()()()()()()()()()

Table Of Contents......... (Must I?)
Introduction..............[INTRO]
  Update Guide............[UPDATE]
  Stats Explanation.......[STAT]
How to Use................[HOWUSE]
Customizable Parts........[PARTS]
  Bodies..................[KART]
  Wheels..................[WHEEL]
  Gliders.................[GLIDE]
Character Stats...........[CHAR]
  Weights.................[WEIGHT]
FAQs......................[FAQS]
Disclaimer/Contact/End....[END]

If you would like to skip, press CTRL+F snd type in the code [with]
the [] characters.

You can also search the name of your desired part without ther[] characters.

NOTE: A new section will be introduced by a long line of (), where as
a sub-section will be introduced by a short line of ().



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()Introduction     [INTRO]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

IMPORTANT NOTE: All kart parts are in their NA names. Sorry EU and JP.

Hey there, this is my first guide I've ever wriiten not counting
the one boss FAQ which never got passed the third boss!

So, as you know, a big part about a great game, Mario Kart 7,
is that you can customize your kart to your liking based on three different
parts that you can mix-and-match to get the stats that you like.

There are many different parts and many different combinations, and here
I'll show you how certain parts will affect the outcome of your kart!

This guide is almost done, but missing 3 parts 
(Streamliner, Gold kart, and Ghastly Glider).

Thank you to all the contributers!

()()()()()()()()()()()
()Updates       [UPDATE]
()()()()()()()()()()()
Version 0.8 - December 6 2011
  Started up the guide today! Version 0.8 because I have yet to unlock
  some parts...

Version 0.9 - December 7 2011
  Added a few parts thanks to snowflake182 and added a 
  "How to use" section.


Version 0.95 - December 7 2011
  Added a few more parts thanks to JacobARF
  and info about the Ghastly Glider.
  Took out bullet duck.

()()()()()()()()()()()
()Stats Explanation
()()()()()()()()()()()
This game has 5 different stats:

Speed - How high your top speed will go. 
        Increase with coins (10 max per race)

Acceleration - Your recovery speed. You'll get back in the race after items 
               faster.

Weight - When two cars collide, the higher weight pushes the other.
         Also determines glide time. Less weight = longer glide.

Handling - How easy it is to turn. High handling will feel smooth
           and you will not lose speed while turning.

Off Road - Your capabilities while riding away from main road.
           Main Road isn't always on road, though.
           Underwater counts as off road, and so does certain parts of stages
           like snow in Rosalina's Ice World or almost everything in
           Kalimari Desert. Rushing water in Koopa Cape is off road.


To calculate these stats, I took a base to work with
(Mario + Standard + Standard + Super Glider)
and a calculated the changes in the bars.

There are 6 bars, so stats are /6, and changes mean:
+1 - This means one WHOLE bar is added.
-.5 - This means that half a bar is lost compared to the standard.



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()How to Use     [HOW USE]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

This guide is simple to use:
browse for your part, and see!

But if you're away from the game and wanna see the final stats, 
take this.

Stats
Speed: 3.5
Accel: 3
Weight: 3.25
Handle: 2.75
Off R: 3.75


Those are the stats for a completely standard Mario.
Now, to find it out, add/subtract the stats depending on your
parts and characters.

So a Yoshi, Zucchini, Monster, Super Glider

is
Speed: 4.5
Accel: 2.5
Weight: 3.75
Handle: 1.5
Off R: 5

Okay, I cheated there, but you get it, right?

I won't cheat here

Yoshi,Standard,Standard,Flower
Flower adds 0.25 accel, loses 0.25 weight

Yoshi adds
Speed: -0.25
Accel: +0.5
Weight: -0.5
Handle: +0.25
Off R: 0

So the actual change will be:

Speed: -0.25
Accel: +0.75
Weight: -0.75
Handle: +0.25
Off R: 0

then you take that from the base.

3.5 - 0.25  = 3.25
3 + 0.5     = 3.5
3.25 - 0.75 = 1.5
3.75 + 0.25 = 4
3.75 + 0    = 3.75


I think you get it now!

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()Customizable Parts         [PARTS]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
They will be listed like the way the game does, starting with
the standard and scrolling upwards.

The parts are shown like this:

Part Name    *****
Visual Description (By me)
Driving Description (By me)

Speed
Accel
Weight
Handle
Off R


At the part *****, I may put CC for karts. That means Changes Colour
depending on the character, there are different colours.
Also, I may put a little comment there.


The Stats will have a +1 or -0.5 depending on the differences between
it and the standard part for its catagory.

A zero means no changes are made whatsoever.

()()()()()()()()
()Bodies    [KART]
()()()()()()()()

Standard   CC
Visual: The normal kart that you would expect anywhere.
Driving: A plain kart. No pros, but no cons.

Speed: 0
Accel: 0
Weight: 0
Handle: 0
Off R: 0
(This kart was the base, so all are 0)


Pipe Frame   CC
Visual: The kart from Mario Kart 64. A nice cutw lil' go kart.
Driving: Another standard kart, but this one likes off-road more.

Speed: -0.25
Accel: +0.25
Weight: -0.25
Handle: 0
Off R: +0.25


Bolt Buggy
Visual: An ATV of a car. Yellow and kinda looks like a child's toy.
Driving: This is the first heavy-character kart. Stats are balanced.

Speed: +0.25
Accel: -0.5
Weight: +0.25
Handle: -0.25
Off R: +0.25


Zucchini   (I liked this one, good speed)
Visual: Looks like it's from F-Zero. Big burners, green, a little chunky.
Driving: I liked the Zucchini for its good speed with low sacrifices.

Speed: +0.5
Accel: -0.25
Weight: 0
Handle: -0.25
Off R: 0


Barrel Train    (It's really cute with yoshi in it :))
Visual: That train from Double Dash! is back! Fires the steam at boosts.
Driving: You wouldn't expect this as a heavy-based kart... weak handling.

Speed: +0.25
Accel: 0
Weight: +0.25
Handle: -0.5
Off R: 0


Egg 1   
Visual: Yoshi's DS kart , his egg, is back... with similar stats, too!
Driving: Yoshi WAS always the on with acceleration!

Speed: -0.25
Accel: +0.5
Weight: -0.25
Handle: 0
Off R:  0


B Dasher   (Love this one. My current main!)
Visual: Mario's DS kart is here, too! Kinda looks like a rocket...
Driving: Great speed AND adds handling! Great partner with Yoshi for accel!

Speed: +0.5
Accel: -0.5
Weight: 0
Handle: +0.25
Off R:  -0.25


Tiny Tug   (Credits to snowflake182 for these stats!)
Visual: A pirate ship! Arggh! Seriously, it's a ship.
Driving: Ehh. Takes out speed, adds useles stats...

Speed: -0.5
Accel: 0
Weight: +0.25
Handle: 0
Off R : +0.25


Blue Seven   (Credits to snowflake182 for these stats!)
Visual: A blue Race-car like body. Has a 7 somewhere.
Driving: Pretty cool heavy kart.

Speed: +0.5
Accel: -0.5
Weight: +0.25
Handle: -0.25
Off R: 0


Koopa Clown   (Credits to snowflake182 for these stats!)
Visual: A clown-like kart. Kinda creepy.
Driving: Not what I'd expect from bowser.... handling?

Speed: 0
Accel: -0.25
Weight: 0
Handle: +0.5
Off R: -0.25


Cact-X  (Credits to JacobARF for these stats!)
Visual: An odd green cactus....thing.
Driving: Pretty cool, taking away some speed for driving.

Speed: -0.25
Accel: -0.25
Weight: 0
Handle: +0.25
Off R : +0.25


Cloud 9  (Credits to JacobARF for these stats!)
Visual: Lakitu's cloud kart - it's everywhere!
Driving: A nice light kart with good handling!

Speed: -0.5
Accel: +0.25
Weight: -0.25
Handle: +0.5
Off R: 0


Soda Jet    (This was great, too. Adds to both main stats!)
Visual: A little toy-like jet. Metalic blue with yellow deatures.
Driving: Adding to both Speed and Accel... wow!

Speed: +0.25
Accel: +0.25
Weight: -0.25
Handle: 0
Off R:  -0.25


Bruiser
Visual: Labeled commonly as Wario's bad-*** car. Spikes and a face with it!
Driving: I never actually used it. Prefer the stats on the Soda.

Speed: +0.5
Accel: -0.25
Weight: +0.25
Handle: -0.5
Off R:  0


Bumble V
Visual: The yellow bee kart often seen with Yoshi.
Driving: Again, I refrained from using due to its lack of speed. 

Speed: 0
Accel: +0.5
Weight: -0.25
Handle: -0.25
Off R:  +0.25


Birthday Girl   CC for royalty only
Visual: Looks like a present tied with a bow. Red except for the royals.
Driving: I think this is the most light-based kart. Accel and Handle!

Speed: -0.5
Accel: +0.5
Weight: -0.25
Handle: +0.25
Off R: -0.25

I'M MISSING 2 KARTS. COMING SOON!
Streamliner
Golden Kart    






()()()()()()()()
()Wheels    [WHEEL]
()()()()()()()()


Standard   
Visual: The normal wheels that you would expect anywhere.
Driving: A plain kart. No pros, but no cons.

Speed: 0
Accel: 0
Weight: 0
Handle: 0
Off R: 0
(This kart was the base, so all are 0)


Monster
Visual: The giant monster truck wheels that will crush all in its way!
Driving: Great speed and offroad, but I refrain due to handling.

Speed: +0.75
Accel: -0.75
Weight: +1
Handle: -1.25
Off R: +1.25


Red Monster
Visual: Swirvy rims and red tires. How can you miss this?
Driving: Just like the monster, but gains some accel for weight.

Speed: +0.75
Accel: -0.5
Weight: +0.75
Handle: -1.25
Off R: +1.25


Wooden      (My current favourite)
Visual: Kinds funny. Looks like cut logs with screws through them.
Driving: Love this. Nice, light, wheels with great handling.

Speed: -0.5
Accel: +0.5
Weight: -0.5
Handle: +1.25
Off R: 0

Slick    (Credits to snowflake182 for these stats!)
Visual: I don't know yet
Driving: I don't know yet

Speed: +1
Accel: -0.25
Weight: +0.25
Handle: -1.25
Off R: -2.5


Mushroom
Visual: Little red mushroom caps with white dots.
Driving: The speed eqquivelent of Wooden, but losing offroad.

Speed: +0.25
Accel: 0
Weight: -0.75
Handle: +1.25
Off R: -1.25


Sponge   
Visual: Orange spongy tires with flowers. I'd say it's Daisy's.
Driving: These are stupid. They're like wooden, 
         with a little more speed and loses so much handling.

Speed: -0.25
Accel: +0.5
Weight: -0.75
Handle: 0 
Off R: 0


Slim
Visual: Thin wheels with a red circle inside.
Driving: I liked this. First wheels unlocked for me, and lasted awhile.

Speed: -0.25
Accel: +0.5
Weight: -0.25
Handle: +1.25
Off R:  -1.25


Roller
Visual: Very very small tires. smallest in the game. Black with scres as rims.
Driving: These are the lightest tires in the game. Great handling, too!

Speed: -0.75
Accel: +0.75
Weight: -1
Handling +2    <----------Biggest increase in the game
Off R: -1.25


Gold Tires  (Note: This is unlocked by 1-starring EVERY GRAND PRIX)
Visual: Standard tires turned completely gold - even the axis!
Driving: Great speed, but awful everything else. 

Speed: +1
Accel: -0.5
Weight: +0.5
Handle: -1.25
Off R: -2.5 <--------------Biggest decrease in the game.



()()()()()()()()
()Gliders    [GLIDE]
()()()()()()()()
There are only two types of gliders - standard, and everything else.


Super Glider/ Gold Glider
Visual: The one in all the trailers and the cover.
Driving: Barely affects it... I prefer not to use this, though.

Speed: 0
Accel: 0
Weight: 0
Handle: 0
Off R: 0
(BASE)

Everything Else Glider
(Flower, Parasol, Paraglider, and swooper)
Visual: Flower is a flower, Parasol is an umbrella,
        Swooper looks like that bat from Rock Rock Mountain
        And paraglider is the blue/yellow parachute.
Driving: I always use these. always.

Speed: 0
Accel: +0.25
Weight: -0.25
Handle: 0
Off R: 0


Ghastly Glider
Visual: Looks like a bat's wings, not swooper. Has spikes.
 ?????
NOTE: I'm misiing the "Demon Glider" or "Ghastly Glider",
rumoured at 5000 coins, if anyone knows if this is
true, or unlocks it and sees it has the "Everything else"
stats, please e-mail it to me!


They should've just made them all different.... lazy.
















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()Character Stats      [CHAR]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
Nintendo has seperated all 16 characters in this game into
5 different weight classes, each with their ups and downs.

I have named the weight classes as the following:

Light
Fair
Medium
Big
Heavy

Instead of every charcter getting different stats like MKWii, they
have split it so each weight group has a set stat bonus.
That way we won't play with 11 other Funky Kongs!

Light characters add acceleration, where as Heavies add more speed.
Play with you favourites!

P.S. I recommend choosing your favourite character, as a character,
not because of their stats and building around that.


()()()()()()()()
()Weights [WEIGHT]
()()()()()()()()
Set up like this:

Name
Characters in it
Breif Description

Stats (set up like karts)


LIGHT
Toad, Koopa Troopa, Shy Guy, and Lakitu
The lights build on recovery and ease - great for beginners!

Speed: -0.5
Accel: +1
Weight: -1
Handle: +0.25
Off R: +0.25


FAIR      (This one's mine)
Peach, Yoshi, and Daisy
They work like lights, but gain less, lose less.

Speed: -0.25
Accel: +0.5
Weight: -0.5
Handle: +0.25
Off R: 0


MEDIUM
Mario and Luigi (Small cast, eh?)
These were my bases, so it's all zero. all around for them!

Speed: 0
Accel: 0
Weight: 0 
Handle: 0 
Off R: 0


BIG
Donkey Kong, Rosalina, and Wiggler
They add some speed and weight, lowering their handling in the process.

Speed: +0.25
Accel: -0.5
Weight: +0.5
Handle: -0.25
Off R: 0


HEAVY
Bowser, Wario, Metal Mario, and Honey Queen
They work like the bigs, but lose more, gain more. I hate this class.

Speed:+0.5
Accel: -1
Weight: +1
Handle: -0.25
Off R: -0.25



If you happened to notice, the classes are opposites.

Light and Heavy add/subtract the same stats at the same increments,
just a different manipulator.
Same goes for Fair and Big.





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()FAQs     [FAQS]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

If you have questions: 
Contact [email protected]
Title the email "GameFAQS Guide ______"

Q:When do I unlock ______?
A:It's all random parts. Only the golden ones are set.

Q: I didn't unlock a part at ____! Why?
A: The parts start at 50, then increase to 100s, then 200s eventually. 

Q: Why are some parts all 0?
A: Read the notes, please. They were my base part, so the increments revolve
  around them.

Q: I can't find ______ on this guide!
A: Click ctrl+f, then type in the name. Please note I still need to unlock:
  Streamliner, Gold Kart, and Ghastly Glider
 (I know glider's stats, I don't have them all though).

Q: How do I unlock parts?
A: Get coins in races, 10 max per race, 
  then there's a note when it's unlocked.

Q: Do I get coins from online, coin runners, or time trials?
A: Yes, no, and no. When you get them online, though, you don't get the part
  unless you finish a grand prix, or restart the game. Only 1 part per 
  GP!





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()Closing/Disclaimers/Copyright    [END]
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

Firstly, thank you for reading my first guide. I hope it helps someone
out there! I'll also need to put credits to all those things, coming
up soon. Please note I worked very hard on this guide - took about 3 hours...
okay, so maybe not that hard :P.
Thanks, anyways!

Please note I did all this stuff by myself, sitting there seeing all 
the differences.

This guide may only be posted on GameFAQs.

Please email me at [[email protected]] if you would like to use
any part of this guide in anything. 
On your website, in your guide, etc..


All trademarks and copyrights contained in this document are 
owned by their respective trademark and copyright holders.

 


CREDITS!:
To me, for making this (Who credits themself?)
To you, for reading this
To Nintendo, for making an awesome game to make this on
To GameFAQs, for hosting this
To all of the contributers, for helping with stats!
To the MK7 message boards, for getting me more involved here
To the MK7 message boards, for telling me about the 5 weight classes.
To anyone I missed, thanks!

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