KINO DER TOTEN: SOLO MODE Guide - Guide for Call of Duty: Black Ops
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KINO DER TOTEN: SOLO MODE -HOW TO SURVIVE- Created by Realm117 Version 1.0 Last updated 2011-06-26 Hosted by Gamefaqs Table of Contents========================================== 1. Introduction (INT1) 2. Characters (CHA2) 3. Controls (CON3) 4. Wall Weapons (WEA1_4) 5. Mystery Box Weapons (WEA2_5) 6. Perks & Machines (P&M6) 7. Starting Out (STO7) 8. Mid-Game (M-G8) 9. Later Rounds (LR9) 10. Bonus Stuff (BST10) 11. Closing (CLO11) 12. Contact and Legal Information (CLI12) =========================================================== ==== Introduction (INT1)======================================== "Entry 741021! Perhaps the station will hold the key to the real goals of Group 935. I still do not trust my unconventional allies, but they are of great use to me. But, I digress. Who would have thought the MDT was capable of time travel? How many stations does this group have? Where has that little girl disappeared to? Only time will tell what new questions await us in thisâ¦THEATER OF THE DAMNED!" Hello, and welcome to my FAQ of Kino der Toten, or, translated, "Theater of the Dead". Above is the intro to this new installment of Nazi Zombies. Unless you have played past Zombies levels (Shi No Numa, Der Riese), you will probably not understand the above paragraph. Nazi Zombies consists of you playing as one of four characters trapped in an area fending off a horde of unlimited Nazi zombies. This game series has grown into a very large storyline, dealing with how the zombie menace first started. The characters listed below were last seen at Der Riese, German for "The Giant", basically a 'zombie factory' in Germany. Then they somehow teleported from the mid 1940's to an abandoned German theater in the 1960's. This is their story. =================================================== === Characters (CHA2)======================================== Tank Dempsey--------------------------------------- ----------------------------------- "Die, you undead flesh addict!" Dempsey fought against the Japanese during World War II. He was sent to various zombie-infested places after the war with several men. Each journey, he was the sole survivor. He's just awesome like that. He was sent to a swamp in Japan with the other characters listed here to investigate zombies. Sure enough, they were there. But this time, the other characters survived with Dempsey, and now he's here in Kino der Toten. Nikolai Belinski----------------------------------- ------------------------------------- "Vodka for everybody!" Nikolai, a known vodka addict, went with Dempsey and the others to the swamp in Japan and ended up in a theater. Other than that, not much is known about Nikolai. He was part of the Red Army in World War II, and Stalin sent him on the mission to the swamp. He has had numerous wives, each of which died under mysterious circumstances. His hatred for all things living makes him a valuable ally. And yes, he has issues with people touching him. Takeo Masaki--------------------------------------- ------------------------------------ "Your karma has improved!" The Masaki clan has a strong, rich Japanese heritage, and Takeo Masaki honors that heritage-by killing everything that gets in his way. He is obsessed with honor and pleasing the spirits. He was commissioned by the Emperor to take part in a special mission to the Japanese swamp with the others. Now being hunted by the zombies, he has no choice but to avenge his fallen ancestors. Dr. Edward Richtofen------------------------------- ----------------------------------- "I take your pain! I put my straw in it! *SHLUUURP* and I drink it up!" Dr. Richtofen helped to create zombies with his partner, Dr. Maxis. Now he's forced to kill his beautiful creations. Since the zombies escaped after he killed Maxis, he's been slowly going insane. But thatâs okay. He likes killing things in ways most painful. He often tortures people to death. He's much like Dr. Mengele from the holocaust. Trapped in a German theater, he kills mercilessly until escape is possible. But is it? Controls (CON3)========================================== NOTE: This guide was meant for the PS3 version of the game. Controls for other versions will differ. Left analog stick: Move character Right analog stick: Move camera, press to use knife Top analog button: Deploy claymores (See WEA1_4) Left/right analog buttons: Use grenade launchers (See WEA2_5) Square button: Use/activate/buy/grab X button: Jump Circle button: Crouch/strafe/stand Triangle button: Change weapon L1 button: Aim L2 button: Throw Monkey Bomb (See WEA2_5) R1 button: Shoot R2 button: Throw grenade (NOTE: Holding the R2 button down 'bakes' the grenade. The longer you bake it, the quicker it takes for it to blow up. Just don't bake it for too longâ¦) =================================================== === Wall Weapons (WEA1_4)=================================== There are two kinds of weapons in the Zombies games. There are weapons that you can buy directly from the wall and weapons you can buy directly from the Mystery Box. This section deals with the Wall Weapons of the game. Knife------------------------------------------------------ ----------------------------------------------- Cost: N/A Room: Lobby Type: Melee Upgrades to: N/A The classic knife. Use mainly to kill crawlers, zombies without legs. Highly useful in first few rounds, then becomes foolish to use. M1911------------------------------------------------------ --------------------------------------------- Cost: N/A Room: Lobby Type: Pistol Upgrades to: Mustang & Sally-Fires rockets, dual wield. This is the gun you start out with. Use it mainly to gain points in first rounds, as well as to wound before knifing. Steilhand Grenades----------------------------------------- ------------------------------------------- Cost: Room: Projectors booth Type: Explosive Upgrades to: N/A I, myself, usually don't use grenades unless I'm in the projectors booth. You'll see what I mean. Olympia---------------------------------------------------- --------------------------------------------- Cost: 500 Room: Lobby Type: Shotgun (Double-Barrel) Upgrades to: Hades-Shoots slug shells, reloads faster. The Olympia packs a wallop in the first 5 rounds or so. But double-barrel shotguns are rather bothersome, if not fun, in Zombies. M14-------------------------------------------------------- ---------------------------------------------- Cost: 500 Room: Lobby Type: Rifle Upgrades to: Mnesia I don't really use the M14, but it's good for getting headshots. PM63------------------------------------------------------- --------------------------------------------- Cost: 1000 Room: Second floor hall Type: Machine gun Upgrades to: Tokyo and Rose-Dual wield. Buy this when you go through the top door from the lobby and have 1000 to 2000 points. MPL-------------------------------------------------------- --------------------------------------------- Cost: 1000 Room: First floor hall Type: Machine gun Upgrades to: MPL-LF Pretty much the same as the PM63. Stakeout--------------------------------------------------- ---------------------------------------------- Cost: 1500 Room: Foyer Type: Shotgun Upgrades to: Raid-Reloads 2 shells at a time. I love this gun! But I usually don't buy it, as it can be a pain to reload when a hundred zombies are gaining on you. MP40------------------------------------------------------- --------------------------------------------- Cost: 1000 Room: Foyer Type: Machine gun Upgrades to: The Afterburner I usually buy this, but beware-it has a crappy ammo efficiency. AK74u------------------------------------------------------ --------------------------------------------- Cost: 1200 Room: Alley Type: Machine gun Upgrades to: AK74fu2 I wish they had out in an AK47 instead of this. Oh well! MP5K------------------------------------------------------- --------------------------------------------- Cost: 1000 Room: Dressing room Type: Machine gun Upgrades to: M115 Kollider Similar to the MPL and PM63. M16-------------------------------------------------------- ---------------------------------------------- Cost: 1250 Room: Stage Type: Machine gun Upgrades to: Skullcrusher-Has a grenade launcher. The classic M16! Love it! It's powerful, but it has bad ammo efficiency. This model has a 3-shot burst. I wish it didn't. Claymore--------------------------------------------------- --------------------------------------------- Cost: 1000 Room: Stage Type: Explosive Upgrades to: N/A The claymore is a mine. You can place it pretty much anywhere. When a zombie steps on it- Boom. I never buy these, I prefer grenades. Put them in a doorway so that when one zombie steps on it, it kills a bunch of them at a time. Bowie Knife------------------------------------------------ -------------------------------------------- Cost: 3000 Room: Theater Type: Melee Upgrades to: N/A It's long. It's sharp. It's a Bowie Knife. This replaces your standard knife and does way more damage than it. =================================================== === Mystery Box Weapons (WEA2_5)============================= The Mystery box is a strange wooden box that spawns randomly on the map each game. It contains a variety of weapons. Opening the box for a random weapon costs 950 points. But beware- If you spawn the doll, the box moves to a different location. These are the weapons you can get. CZ75------------------------------------------------------- ---------------------------------------------- Type: Pistol Upgrades to: Calamity Python----------------------------------------------------- ---------------------------------------------- Type: Revolver Upgrades to: Cobra- Adds a speed loader. FN FAL----------------------------------------------------- -------------------------------------------- Type: Rifle Upgrades to: EPC WN Dragunov--------------------------------------------------- --------------------------------------------- Type: Sniper Rifle Upgrades to: D115 Disassembler L96A1------------------------------------------------------ --------------------------------------------- Type: Sniper Rifle Upgrades to: L115 Isolator Spectre---------------------------------------------------- ----------------------------------------------- Type: Machine gun Upgrades to: Phantom G11-------------------------------------------------------- ---------------------------------------------- Type: Machine gun Upgrades to: G115 Generator Famas------------------------------------------------------ ---------------------------------------------- Type: Machine gun Upgrades to: G16-GL35 HK21------------------------------------------------------- --------------------------------------------- Type: Machine gun Upgrades to: H115 Oscillator Galil------------------------------------------------------ ------------------------------------------------ Type: Machine gun Upgrades to: Lamentation Commando--------------------------------------------------- ------------------------------------------- Type: Machine gun Upgrades to: Predator- Adds a dual mag. RPK-------------------------------------------------------- ---------------------------------------------- Type: Machine gun Upgrades to: R115 Resonator AUG-------------------------------------------------------- --------------------------------------------- Type: Machine gun Upgrades to: AUG-50M3 China Lake------------------------------------------------- --------------------------------------------- Type: RPG Upgrades to: China Beach M72 LAW---------------------------------------------------- ------------------------------------------ Type: RPG Upgrades to: M72 Anarchy HS10------------------------------------------------------- ---------------------------------------------- Type: Shotgun Upgrades to: Typhoid and Mary-Dual wield. Ballistic Knife-------------------------------------------- ---------------------------------------------- Type: Other Upgrades to: The Krauss Refibulator-Revives downed teammates. Crossbow--------------------------------------------------- --------------------------------------------- Type: Other Upgrades to: Awful Lawton Monkey Bombs----------------------------------------------- ----------------------------------------- Type: Explosive Upgrades to: N/A When you throw these, zombies horde around it while it dances around a while, then it explodes, killing the zombies near it. Use it as a distraction. Ray Gun---------------------------------------------------- --------------------------------------------- Type: Pistol Upgrades to: Porters X2 Ray Gun Thundergun------------------------------------------------- -------------------------------------------- Type: Other Upgrades to: Zeus Cannon =================================================== === Perks & Machines (P&M6)=================================== In Nazi Zombies, there are a variety of cool gadgets that help you massacre the undead menace. Perks are randomly dropped from killing zombies and give you temporary abilities. Perks-a-Cola are sodas that give you permanent abilities. So, here they are! Perks______________________________________________________ _____________ Double Points---------------------------------------------- --------------------------------------------- The Double Points icon is a green "X2". Getting this perk, obviously, gives you twice the points for each shot or kill. It's a perfect time to repair the barriers. Carpenter-------------------------------------------------- ---------------------------------------------- The Carpenter icon is a green hammer. Activating this perk repairs all barriers in the map that are broken, and then giving you all the points from repairing them. Insta-Kill------------------------------------------------- ----------------------------------------------- The Insta-Kill icon is a green skull. Activating it gives you a 30-second rampage in which each zombie dies from one bullet, knife, or grenade. It's pretty awesome. Rack up those points by knifing all or most zombies! Max Ammo--------------------------------------------------- ------------------------------------------ The Max Ammo icon is a green ammo box. When you pick it up, it gives you maximum ammo for your weapons. This always spawns at the end of the dogs rounds. Nuke------------------------------------------------------- ---------------------------------------------- The Nuke icon is a green atom bomb. Activating it makes every head of each zombie in the map explode. It then gives you 400 points. Firesale--------------------------------------------------- ----------------------------------------------- The Firesale icon is a green dog tag. Once activated, it makes a mystery box spawn in every room of the map. Perks-a- Cola_______________________________________________________ ______ Quick Revive----------------------------------------------- -------------------------------------------- This is the most important Perks-a-Cola for the solo player. In solo mode, the Quick Revive machine in the lobby is on and you can buy it for 500 points. This allows you to revive yourself when you're downed in solo. You can only buy 3 per game, so be careful. Double Tap Root Beer--------------------------------------- ----------------------------------------- This machine is located at the beginning of the alley area. It costs 1500 points and allows you to shoot faster. Personally, I think it's useless. But do what you want. Speed Cola------------------------------------------------- --------------------------------------------- This is a pretty important thing to buy. Speed Cola costs 3000 points and allows you to reload weapons faster. In the later rounds, reloading takes time that you should be running or shooting, so this helps. Juggernog-------------------------------------------------- --------------------------------------------- This is another important soda. It costs 2500 points and gives you more stamina. When you drink it, that is, it takes zombies more hits to down you. I often use this as a substitute when I no longer have Quick Revive. The Teleporter_________________________________________________ ___________ Kino der Toten revolves around this invention. It's the big black thing you see when you first turn on the power in the stage. Go inside and press the square button to activate it, and then run back into the lobby. Remember that pad you started out on? Well, go back on it and press square again. This activates, or 'links', the teleporter. Run back to the teleporter and press the square button again to teleport. Pack-a- Punch______________________________________________________ ______ This machine will upgrade any gun for 5000 points, with the exception of explosives and melee weapons. When you teleport, you will go to a small room with the film camera in it. At the back of the room, there is a Pack-a-Punch machine. So toss in a gun and see what happens. Upgrading a gun will give the gun upgraded damage, extra ammo, and a cool new look and name to boot. It is an awesome device, plain and simple. =================================================== === Starting Out (STO7)======================================== Okay, enough beating around the bush. Now I'm here to give you a good solo strategy. But remember-It takes pure skill and dumb luck to get far into the game. The mystery box spawns randomly every game, and every game is different. So just keep at it. Round 1---------------------------------------------------- --------------------------------------------- The moment you start the game, head over to the Quick Revive machine in the corner and use all your points to buy it. In this room, DO NOT buy a gun. And in round 1, knife only. Conserve your ammo for rounds 2 and 3, maybe 4. Knifing gives you good points, and it's Insta-Kill in the first round. Now, in the first round, you can either wait for the zombies to break into the room, stab them, and grab any perks it might have dropped, or you can just go around the barricades and knife them before they break in. Your choice, but I usually knife them right away. When the round is over, repair the barricades. Don't move on yet. Round 2---------------------------------------------------- --------------------------------------------- Again, try not to shoot the zombies in this round. And don't buy any guns yet. In this round, it takes 2 stabs to kill a zombie, so just knife them. When you press the knife button, IMMEDIATELY move back or the zombie will probably hit you. Try not to knife a zombie when it's in a cluster of other zombies, because they will hit you, and probably down you. If I get too cocky and get downed in the first couple of rounds, I just restart the game. But if you get downed, just buy another Quick Revive. When the round is up, repair the barricades. Round 3---------------------------------------------------- --------------------------------------------- It now takes 3 stabs to kill a zombie, so only stab them when they are breaking in. When they get out, shoot them 8 times in the leg or groin (as if Nazis have anything there!) and knife them. When you run out of ammo, chuck grenades at them or knife them. Repair the barricades. Round 4---------------------------------------------------- --------------------------------------------- When the round starts, shoot whatever ammo you have left, throw your last grenades, and move up the stairs and through the door. I always go through the top way, as it's easier and has more weapons. If you have 1000-2990 points, buy the PM63 on the wall in the new room. If you have 3000 points or more, move on into the next room. This new room is split into two halves. In the half farthest from the starting room, there is a hole in the ceiling that zombies come out of, so be careful. Move on when you have enough points or are out of ammo. Dog Rounds------------------------------------------------- -------------------------------------------- In rounds 5, 6, or 7, Hellhounds come. They come every 5 or 6 rounds. You know it's a dog round when the air turns blue and a voice says, "Fetch me their souls!" I'm usually in the foyer at this point, and so should you, so crouch in the corner with the stacked-up tables. Whip out your best weapon at this point and shoot the Hellhounds that come at you. When the round is over, a Max Ammo is your reward. Tip: Reload before grabbing the perk. Rounds 5-10------------------------------------------------ -------------------------------------------- Try to stay in the foyer until the dog round is done. Then move on to the makeup room. This is a bad place to stay, so move to the back of the room and stay near the big doors leading to the stage. When you have the points, move on. Now you're on the stage. Move to the other side of the area and flip the switch. This will raise the curtains and turn the power on. Step in the teleporter, link it in the lobby, and waste every last zombie to complete the round. Wait in the teleporter until a whole lot of zombies come, then teleport. You will be transported to the projectors booth. Look over the edge. When a large group of zombies mass together, chuck your grenades at them. There are more grenades on the wall here if you need them. After a little while you will be transported back to the lobby. =================================================== === Mid-Game (M- G8)======================================== This is where the game gets tough. Since you turn the power on, zombies get faster and Gas Crawlers start trying to kill you. Zombies are also tougher. At this point, I will deploy the 5 rules of Nazi Zombies. 1. Always reload. Reload after you kill every zombie, even if you only used 1 bullet/shell. 2. Check your back. When there are no zombies in front of you, make sure that no zombies are tailing you. 3. Be prepared. Zombies are everywhere, so make sure you are always ready to react when you see one. 4. Know your area. When in a room, make sure you know where the exits are and where there are tactical vantage points in case of Hellhounds. 5. Run. Always run when you're not reloading, because zombies can pop up behind you and down you in an instant. Also at this time, I will deploy what I call the 'semicircle technique'. This is simply a process in which you run through every room, link the teleporter, run through every room, teleport, and begin the process over again. During mid-game, you should take the time to get Perks-a-Cola. The Double Tap Root Beer machine is not in the upper path, but don't worry-It's useless. Before you get Perks-a-Cola, try to Pack-a-Punch your weapons. Upgrade your weaker weapon first, then your strongest weapon. When you have 2 upgraded guns and at least 3 Perks-a-Cola enabled, buy the Bowie Knife, located next to the Juggernog machine. When all this is done, keep using the semicircle technique. =================================================== === Later Rounds (LR9)======================================== If you have everything at this point, just keep surviving. If you get downed, buy another Quick Revive. Remember, you can only buy 3, and then the machine disappears. Afterwards, buy Perks-a-Cola again. If your gun runs out of ammo, buy a new gun from the mystery box or wall, or replenish ammo if itâs a wall weapon. Solo mode is very hard, and the highest round you can go to is round 99. And in that round, it takes a LOT of ammo to kill just one zombie. Never give up, and keep trying. Good luck-you'll need it. =================================================== === Bonus Stuff (BST10)======================================= There are 3 meteors. One is in the lobby, one is in the dressing room, and one is in the room after the alley. I wonder what happens if you activated them all? There are 5 portraits somewhere in the map. Try pressing square near them. There are 2 interestingly shaped blood stains somewhere on the first floor of the lobby. Do you know of the first map pack Zombies map? Is there a hint of it in the presidential office? Say, what are those blue canisters on the stage? What's inside them? What if you shot a Gas Crawler with the ray gun or Thundergun? There is a knocking sound in the dressing room. Where is it coming from? What's making it? Where's the bathroom? There are 3 film canisters in the random rooms you teleport to, one in each room. Where do they go? What does Richtofen think about the dentist's chair? =================================================== === Closing (CLO11)========================================== Nazi Zombies is a fun add-on to the Call of Duty series. It was meant to be un-beatable. Learning a good technique for survival takes a while to really stick, but with practice comes awesomeness. Don't take it badly if you don't last long. Relax! It's a game! So have fun! =================================================== === Contact and Legal Information (CLI12)============== Do you think you're better than me in solo mode in Nazi Zombies? Got any tips for me? Can I improve this FAQ or did I leave anything out? My email address is [email protected], so feel free to ask any questions or add tips, or even to say hi. You MAY use this FAQ for your own FAQ, but only if you give me credit for it. This is my guide to Kino der Toten and I do not represent or own Treyarch, Nazi Zombies, the Call of Duty franchise, Ativision, Playstation and its affiliates, or the Playstation Network. Version History-------------------------------------------- V. 0.50**********************************Added sections 1-6 V. 0.99*********************************Added sections 7-12 V. 1.0******************************Added Legal Information