Kirby's Adventure - Guide for Kirby 64: The Crystal Shards
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Table of Contents ------------------------------------------------------------------------------------- Part One: The Story Part Two: Six Planets Part Three: The Good, The Bad, and The Kirby Part Four: Moves of Kirby Part Five: Questions & Tips Part Six: The END? ------------------------------------------------------------------------------------- * PART ONE * The Story Far Out In Space There Is A Planet Called Ripple Star. Ripple Star Is A Planet Of Faries. One Of The Faries Name Is Ribbon. She Was Outside When She Saw The Dark Matter Above Ripple Star. She told the Fairy Queen. The Queen Sent Her Off With A Very Important Job. She Had To Take Care Of A Shard. But It Wasn't Long Before The Darkness Caught Up To Her And Hit Her. The Crystal Broke Into One-Hundred Little Shards. She Had Only One With Her. There Were Six Different Planets. Twelve shards Each Landed In All Of The Planets. Ribbon Dropped Into A Planet Called Pop Star. On Pop Star She Meets A Little Pink Puff Ball Named Kirby. She Asks Kirby To Help Her Find The Shards. He Agrees To Help. But Still A Question In Her Mind. What Happened To The Thirty-Eight Shards That Didn't Land In The Planets And Is She Ever Gonna Go Back To Ripple Star. ------------------------------------------------------------------------------------- * PART TWO * Six Planets KIRBY 64 SOLAR SYSTEM | | 6 PLANETS ------------------------ 1 FINAL BOSS PLANET | | | | 4 LEVELS ON EACH PLANET DARK MATTER BOSS LEVEL | \----1 BOSS LEVEL | | ON EACH | 3 CRYSTAL SHARDS ON EACH LEVEL PLANET FINAL BOSS | | 72 CRYSTAL SHARDS IN TOTAL * Pop Star Kirby's Home. Boss: Whispie Woods * Rock Star Boss: Pix * Aqua Star Boss: Acro * Neo Star Boss: Magma Man * Shiver Star Boss: * Ripple Star Ribbon's Home. Boss: Mirical Matter Is There Any Secert Behind All The Planets? What Ever It Is Kirby, Ribbon,And Their Friends Ought Be Up To Do It. ------------------------------------------------------------------------------------- * PART THREE * The Good, The Bad, And The Kirby The Good Guys: * Ribbon: The Fairy From Ripple Star And She's On A Mission To Get The Crstal Shards Back. * Waddle-Dee: Kirby's Best Friend. Waddle-Dee Also Lives On Pop Star. When You Go Against Waddle-Dee He Turns Into Waddle-On. * Addeline: At The End Of Pop Star Level Two You Meet Addeline. She Is A Artist. She Uses An Art Attack. * King Dee-Dee: Who Knows Kirby Games Really Well Probally Know That King Dee-Dee Is Kirbys Enemy. In This Game Everything Changes. The Bad Guys: ACRO: BOSS ------------------------------------------------------------------------------- Boss for World: 3 Description: Acro the Whale makes his return and he's meaner than ever. When you first start out, he will back up to the right wall and spit boneheads and gordos at you. Inhale the boneheads and spit them back at Acro to do some damage. He will then go into the background, return, do a flip and land stirring up some rocks. You can use these rocks as ammunition against acro. He will repeat this attack process about 4-5 times, alternating left and right each time. Continue to hit him until he dies, that's his first phase. Now, the screen will begin to scroll upward and Acro will make his attack from below, he charges up from the depths of the water spitting enemies at you. Inhale them and use them as ammunition against Acro, as well as the fish on the sides of the walls. He will charge upward, go into the background come back down and repeat the process over and over until you kill him and he will explode. ------------------------------------------------------------------------------- ADELEINE: MINI-BOSS ------------------------------------------------------------------------------- Boss for World: 1, Level 2 Description: Adeleine is a young painter girl who is inhabited by Dark Matter and turns evil, she will, however join you once you defeat him and the evil matter leaves her body. She will paint pictures of enemies that pop out of her paintings and turn to real life. You simply have to defeat all of these painting enemies. She will soon release the dark matter eyeball which can be pretty tough to defeat. Once all of the enemies she painted have been defeated, she will become angered and hop down from his pedestal to fight you. After one hit, she will be gone and the Dark Matter will come out of her body and Adeleine will now join you. She will also paint you useful items (food) throughout the levels to come. ------------------------------------------------------------------------------- BIVOLT ------------------------------------------------------------------------------- Ability: None Information Card Number: 28 Habitat: Poles Description: These enemies like to form on poles or chains that Kirby climbs and then crawl after him, trying to knock him off the pole. Beware of these guys when climbing up poles, as they can cost you a lot of time. ------------------------------------------------------------------------------- BLOWFISH ------------------------------------------------------------------------------- Ability: Bomb Information Card Number: 34 Habitat: Underwater Description: These fish are found all over underwater, they infalte their bodies and are a great hazard. To acquire their bomb ability, inhale one and eat it on land. ------------------------------------------------------------------------------- BO ------------------------------------------------------------------------------- Ability: None Information Card Number: 38 Habitat: Air Description: These are rather simple to get rid of, one inhale and they are gone, as they have hardly no hazard at all other than when Kirby touches them. They do not attack, and serve as a good source for ammunition when needed. ------------------------------------------------------------------------------- BOBO ------------------------------------------------------------------------------- Ability: Fire Information Card Number: 37 Habitat: Land Description: A standard Fire enemy, you will find these all over the ground, on platforms and sometimes on blocks, they walk back and forth and aren't a very big hazard because they don't attack you. ------------------------------------------------------------------------------- BONEHEAD ------------------------------------------------------------------------------- Ability: None Information Card Number: 35 Habitat: Air/Land Description: Boneheads are a bit tougher than other enemies, as they fly up and land on the ground, which can sometimes interfere with Kirby. They are basically a skull with wings that fly around. Nothing special, but something to look out for. ------------------------------------------------------------------------------- BOUNCY ------------------------------------------------------------------------------- Ability: None Information Card Number: 17 Habitat: Land Description: These little creatures get their name on a count of their movement which of course is bouncing. Although they don't have any abilties, they are still a high hazard to watch out for. ------------------------------------------------------------------------------- BRONTO BURT ------------------------------------------------------------------------------- Ability: None Information Card Number: 12 Habitat: Air Description: Another useless enemy, Bronto Burts are those flying enemies that constantly float up and down over blocks in the air. They are a big problem when Kirby is trying to jump on platforms, but when on land, they aren't a big deal. ------------------------------------------------------------------------------- BUMPER ------------------------------------------------------------------------------- Ability: None Information Card Number: 64 Habitat: Air/Land Description: You know these guys, they're the ones with parasols attached to their heads floating down and getting in your way. They are useless, as they don't carry any abilities, but they are a high hazard because they drop undexpectedly anywhere. ------------------------------------------------------------------------------- BURNIS ------------------------------------------------------------------------------- Ability: Fire Information Card Number: 52 Habitat: Air Description: These birds are a big hazard to Kirby, they will fly along right in Kirby's path and drop steaming boulders to the ground making them 2x the danger when compared to other enemies. The easiest way to defeat these things is to simply inhale or attack them before they get to you. ------------------------------------------------------------------------------- CAIRN ------------------------------------------------------------------------------- Ability: Rock Information Card Number: 49 Habitat: Land Description: Cairn is the pile of 3 rocks you encounter every now and then. It can make Kirby lose his current ability sometimes because of it's unexpected high leaps. Be careful of these things. ------------------------------------------------------------------------------- CHACHA ------------------------------------------------------------------------------- Ability: None Information Card Number: 62 Habitat: Land Description: As the name suggests, this is a musical enemy. It's actually a fat maraca shaking enemy that is immune to ability attacks. You can try inhaling or simply just jumping over them to avoid them when attacking doesn't prove successful. ------------------------------------------------------------------------------- CHILLY ------------------------------------------------------------------------------- Ability: Ice Information Card Number: 20 Habitat: Land Description: These are enemies in the disguise of snowmen, they will naturally use snow for an attack. Use an ability or just inhale them to get the Ice ability if needed. ------------------------------------------------------------------------------- DROP ------------------------------------------------------------------------------- Ability: None Information Card Number: 45 Habitat: Air/Land Description: The name describes the action would be the best case here. These small enemies like to linger above your head and drop unexpectedly on Kirby's noggin. The overall best way to avoid them would be to wait for them to drop, and then pass by and kill them. ------------------------------------------------------------------------------- EMP ------------------------------------------------------------------------------- Ability: Ice Information Card Number: 67 Habitat: Land Description: An odd name for a penguin, these guys are actually frightened to death of Kirby, which is why they run for their lives whenever you approach them. They serve no threat to Kirby and are stricly for ability purposes. ------------------------------------------------------------------------------- FISHBONE ------------------------------------------------------------------------------- Ability: Cutter Information Card Number: 53 Habitat: Air Description: I like to call these the "Arrow" enemies, as they are shaped as 3 arrows and fire at Kirby whenever he comes within range of them. They can be inhaled for the cutter ability, or you can just avoid them. ------------------------------------------------------------------------------- FLOPPER ------------------------------------------------------------------------------- Ability: None Information Card Number: 42 Habitat: Land/Water Description: These fish can jump out of nowhere unexpectedly, or they can just flop on dry land, but either way they aren't a very big hazard. The only real danger I found with these enemies is when they flop out of holes unexpectedly, otherwise they can be defeated rather easily. ------------------------------------------------------------------------------- FLORA ------------------------------------------------------------------------------- Ability: None Information Card Number: 75 Habitat: Air Description: A simple, yet slightly dangerous floating flower that floats along through the air, if Kirby is hit by it, he will lose some health, but these are really no hazard when Kirby is on dry land. ------------------------------------------------------------------------------- FLUTTER ------------------------------------------------------------------------------- Ability: None Information Card Number: 70 Habitat: Air Description: A simple bird that floats around in the air, not a big danger, but still something to look out for. They can easily be defeated via inhaling or using an ability. ------------------------------------------------------------------------------- FRIGIS ------------------------------------------------------------------------------- Ability: Ice Information Card Number: 54 Habitat: Air Description: I feel these are actually a big hazard to Kirby, as they constantly drop ice balls down on Kirby as he walks by and there really is no way to avoid them without inhaling them before they get to you. These are pretty much like Burnis enemies only Icy. ------------------------------------------------------------------------------- GABON ------------------------------------------------------------------------------- Ability: None Information Card Number: 30 Habitat: Land Description: I refer to these guys as "Bone Throwers" they are blue, mean, and they throw bones at Kirby from a distance. However, despite the 2x hazard they have, they can easily be defeated up close with a simple ability or inhale. ------------------------------------------------------------------------------- GALBO ------------------------------------------------------------------------------- Ability: Fire Information Card Number: 63 Habitat: Land Description: These fat creatures are too slow to move, so instead they sit on their stoop and spit fire at you. Beware, these things can be a great danger if you don't know when they are about to attack. If you see one of these, stay at a distance and attack, otherwise, you are bound to be hit. ------------------------------------------------------------------------------- GHOST KNIGHT ------------------------------------------------------------------------------- Ability: Needle Information Card Number: 58 Habitat: Land Description: 2x the hazard are what these guys are. They are almost impossible to attack because of their long sword and armor they wear. If you see one, be sure you jump over it at a distance and attack from behind, otherwise you are most likely to never get a hit in. ------------------------------------------------------------------------------- GLOM ------------------------------------------------------------------------------- Ability: None Information Card Number: 22 Habitat: Holes Description: Ever seen a pesky frog? Now you have. These large green toads hide out in holes in the background waiting for Kirby to pass by, so they can chomp him up and spit him out. If you see a pair of white eyes in a black hole, beware, because you know there is a glom inside. ------------------------------------------------------------------------------- GLUNK ------------------------------------------------------------------------------- Ability: None Information Card Number: 18 Habitat: Land/Water Description: These jellyfish creatures perch themselves onto land or on top of a celing and even underwater and fire little bombs at you from the spouts on their heads. These are good to suck up and use as ammunition but they can sometimes be pretty tough to conquer if approached the wrong way. ------------------------------------------------------------------------------- GOBBLIN ------------------------------------------------------------------------------- Ability: None Information Card Number: 26 Habitat: Background Description: These cactus like enemies linger in the background of the desert levels snapping at Kirby each time he walks by. These things can only be gotten rid of by inhaling them when they snap. Beware of strange looking cacti in the background, it may be a Gobblin. ------------------------------------------------------------------------------- GORDO ------------------------------------------------------------------------------- Ability: None Information Card Number: 14 Habitat: Air/Land Description: Indestructable is the word that describes these black balls of fury. They have a round black ball for a body, 2 eyes and a whole bunch of spikes surrounding them. They cannot be killed or inhaled so don't bother to try. You'll just have to avoid coming in contact with them. ------------------------------------------------------------------------------- HACK ------------------------------------------------------------------------------- Ability: Rock Habitat: Land Information Card Number: 51 Description: You will very rarely come into contact with these things, but when you do, you will have a hard time avoiding them. They are nothing but a large stone hammer, and they will shop Kirby down quicker than a blink of an eye if you aren't careful. ------------------------------------------------------------------------------- I3 ------------------------------------------------------------------------------- Ability: None Information Card Number: 32 Habitat: Air Description: You remember those anvils with eyeballs on them, well they are called I3s. When you come near one, it will drop attempting to crush Kirby, but if you let it drop and wait for it to come back up and run under it as it goes back up, you can avoid getting hit. You can also try floating on top of the I3 to pass over it in some cases. ------------------------------------------------------------------------------- KACTI ------------------------------------------------------------------------------- Ability: Needle Information Card Number: 60 Habitat: Land (Desert) Description: These smiling Kacti are anything but happy when it comes to Kirby. Kacti are mainly found in desert areas, but they have been known to be found in other rural areas, beware, and don't be fooled by the innocent look on their faces. ------------------------------------------------------------------------------- KANY ------------------------------------------------------------------------------- Ability: None Information Card Number: 27 Habitat: Water/Land Description: This cranky crab walks around, mainly in water areas, clipping it's claws trying to attack Kirby. They are rather easy to defeat and aren't a big threat to Kirby in the long run. Just inhale them or use an ability to remove them from your path. ------------------------------------------------------------------------------- KAPAR ------------------------------------------------------------------------------- Ability: Cutter Information Card Number: 43 Habitat: Blocks/Platforms Description: These little green guys like to linger on platforms and mainly blocks. They have a golden crown, and when Kirby comes near, the crown will be throw at Kirby as an attack. Kapars are one of the 2x hazard enemies due to this crown attack. You should immediately inhale these things or just all out avoid them if possible. ------------------------------------------------------------------------------- KEKE ------------------------------------------------------------------------------- Ability: None Information Card Number: 72 Habitat: Air Description: When you think of witches, you think of Keke's. These creatures fly around on broomsticks and have no attacks or abilities, they are pretty much just pests that can easily be taken care of with an ability attack or a quick inhale. ------------------------------------------------------------------------------- KING DEDEDE: MINI-BOSS ------------------------------------------------------------------------------- Boss for World: 1, Level 3 Description: King Dedede has been inhabited by the evil dark matter and will steal the cystal shard from Kirby as he tries to get it. He will then fend off against Kirby due to the Dark Matter. Once you eventually dodge his attacks and hit him a few times with an ability, the Dark Matter will flee from his body and he will act stuborn and not join you until he sees the gang leaving, then he will finally decide to join the gang. ------------------------------------------------------------------------------- MAGMAN: BOSS ------------------------------------------------------------------------------- Boss for World: 4 Information Card Number: 5 Description: Magman comes in 2 phases, the first being his lava hill phase the 2nd being his 3 attack phase. Magman can be easy after you learn the pattern in which he attacks. He will be cowering in the background when you first start. Inhale the fireballs that pop up from the lava and save them. He will send up lava piles toward you. Once you have a clear shot, spit the fireball at the lava pile to do some damage on Magman's health meter. He has multiple of these type of lava pile attacks. Sometimes 3 piles will come and destroy anything on those 3 platforms. Other times, the 2 piles will curl over onto the platform they are next to, and sometimes the piles will come randomly and life the platforms into the air. Avoid these attacks and continue to inhale fireballs and spit them at these piles. Once all the health is gone, the first phase of Magman will be defeated. Magman will now appear in the foreground and attack you himself. You will now be able to run to the right, so do so. Magman has 3 attacks in his 2nd phase. One is where he shakes making several rocks fall from the celing. You can inhale these and use them as ammunition against Magman. The next attack he has is his fire breath attack. He will start to shake and then inhale his breath. The ONLY way to avoid being hit by this attack is to go near Magman's body, but don't touch it, and duck down (press down). His final attack is where he forms into a liquid puddle of lava and then moves across the room and releases fire enemies into the air. Inhale these and spit them at Magman when he reforms. Continue to do those 2 attacks and he will be defeated. ------------------------------------------------------------------------------- MAGOO ------------------------------------------------------------------------------- Ability: Fire Information Card Number: 68 Habitat: Lava Pits Description: You will mostly only find this enemy in lava pits in fire levels. It hops up and down out of the lava and can easily be avoided by a simple float over it. Or you can always use an ability on it if you choose to do so. They are somewhat of a threat, but not a big hazard. ------------------------------------------------------------------------------- MAHALL ------------------------------------------------------------------------------- Ability: None Information Card Number: 23 Habitat: Underground Description: These enemies are quite easily noticeable, as they are the only ones with green tops sticking out of the ground! They will pop out unexpectedly as Kirby nears them, so keep on the lookout for green objects on the ground. ------------------------------------------------------------------------------- MARIEL ------------------------------------------------------------------------------- Ability: None Information Card Number: 31 Habitat: Land Description: A 3x hazard enemy! This is one of the most dangerous enemies you will find in the game. It begins as a ball of Dark Matter, and when Kirby nears it, it will grow legs and turn into a spider, that's the 2x hazard. And to top it all off, if you inhale it, and eat it, it will take off some health, making it one of the most dangerous enemies in the game. Just use an ability to kill it, and remember, don't eat it. ------------------------------------------------------------------------------- MAW ------------------------------------------------------------------------------- Ability: None Information Card Number: 44 Habitat: Air Description: These are actually found up in the clouds. Whenever Kirby passes under them, they will drop down and try to gobble up Kirby as an attack. The only way to avoid a Maw is to run quickly underneath it, or slide underneath it. ------------------------------------------------------------------------------- MITE ------------------------------------------------------------------------------- Ability: None Information Card Number: 40 Habitat: Underground Description: These are one of the most pesky enemies I've seen in any game! When Kirby comes near them (which is totally random, it can be at any spot in the ground), they pop up and start crawling. Just jump over them to avoid them, as they are everywhere. ------------------------------------------------------------------------------- MOPOO ------------------------------------------------------------------------------- Ability: None Information Card Number: 80 Habitat: Air Description: This white spherical creature is located up in the clouds and moves upward and downward in a similar fashion as Bronto Burt. These are rather easy to avoid and don't pose any real threat to Kirby. ------------------------------------------------------------------------------- MUMBIES ------------------------------------------------------------------------------- Ability: None Information Card Number: 78 Habitat: Air Description: This floating sphere seems harmless from a front view, but once Kirby has his back turned, Mumbies starts to follow and attempts an attack. So be careful, if you see one of these, keep in mind that it will turn mean once Kirby has his back turned. ------------------------------------------------------------------------------- N-Z ------------------------------------------------------------------------------- Ability: None Information Card Number: 10 Habitat: Land Description: For some reason, you won't find many N-Zs around the game except for in the early worlds. They are black, have pointy ears and are a great danger to kirby if they come in contact with him. Kill them before they harm you. ------------------------------------------------------------------------------- NOO ------------------------------------------------------------------------------- Ability: None Information Card Number: 47 Habitat: Air Description: These white, spherical enemies pose no threat at all to Kirby. They can be inhaled, avoided, or destroyed by using an ability, whichever you choose. It's best just to avoid them, because they contain no abilities or anything. ------------------------------------------------------------------------------- NRUFF ------------------------------------------------------------------------------- Ability: None Information Card Number: 66 Habitat: Land Description: This enemy looks sort of like a pig or hog of some type. It will run from behind or from the front, and sometimes unexpectedly. NRuff's can pop up from nowhere, so keep on the look out for a giant brown hog coming from behind. ------------------------------------------------------------------------------- PEDO ------------------------------------------------------------------------------- Ability: Bomb Information Card Number: 46 Habitat: Walls/Water Description: This Bomb enemy pops out of walls and sometimes in water filled areas. Don't try to hit it with an ability or it will explode, harming Kirby. Instead, just try to avoid these things as best as you can and you should remain safe from harm. ------------------------------------------------------------------------------- PIX: BOSS ------------------------------------------------------------------------------- Boss for World: 2 Description: First off, there are 3 different colored orbs (Red, Green, Blue). You must first avoid these 3 orbs' attacks until you reach the top of the statue. Jump and float as much as possible until you reach the top of the statue, that way you will get hit less by the orbs' attacks. Once at the top, you will now be able to attack the orbs. There are 3 different colored ammo. Red, Blue, and Green. You need to inhale a color and then hit that orb which matches the ammo. color. So if you have red ammo. you have to hit the red orb with it. This is very tedious, as the orbs also attack you while you try to hit them. It takes 2 hits for each orb to break. Once an orb is broken, it will become transparent. The orbs will also change their attacks each time, so it's not always the same thing. Once all 3 are gone, they will blow up, killing Pix. ------------------------------------------------------------------------------- PLUGG ------------------------------------------------------------------------------- Ability: Electric Information Card Number: 57 Habitat: Land Description: These Plugs will hop up and plug into the ground causing an electrical current to flow to the left and right of the enemy. If Kirby comes within this electrical radius, he will be harmed. It's best to eliminate these guys before they jump up and plug into the ground. ------------------------------------------------------------------------------- POMPEY ------------------------------------------------------------------------------- Ability: Rock Information Card Number: 50 Habitat: Land Description: These volcano headed enemies are a double hazard due to their constant firing of molten rocks out of their heads. Avoid these if possible or inhale them for a rock ability, they aren't all that dangerous, but you should be careful of them. ------------------------------------------------------------------------------- POPPY BROTHERS JUNIOR ------------------------------------------------------------------------------- Ability: Bomb Information Card Number: 24 Habitat: Land Description: This little guy may be small, but he sure can toss those bombs. You will find Poppy Bros. Jr. scattered everywhere throughout the game. Avoid his bombs and inhale him to obtain the bomb ability, or just kill him, you decide. He isn't a big threat if you just keep clear of the bombs. ------------------------------------------------------------------------------- PROPELLER ------------------------------------------------------------------------------- Ability: Ice Information Card Number: 21 Habitat: Air Description: Another one of the "harmless" enemies would be the propeller, a purple floating blob in the air which doesn't attempt to attack Kirby, but is valuable for it's ice ability. So if you need some ice, suck this guy up. ------------------------------------------------------------------------------- PTERAN ------------------------------------------------------------------------------- Ability: None Information Card Number: 77 Habitat: Air Description: These don't pose much of a threat to Kirby, but they can be pesky. As their name suggests, they are pterydactls (purple ones) and they follow Kirby around as he moves. Just avoid them or kill them to get rid of them. They can become rather annoying after a while. ------------------------------------------------------------------------------- PUNC ------------------------------------------------------------------------------- Ability: Neelde Information Card Number: 39 Habitat: Land Description: You will come in contact with these in the early levels of the game. They are green, they have spiky shells and they curl into a ball and roll when Kirby comes near. Inhale them for the needle ability, or just simply jump over them to avoid them. ------------------------------------------------------------------------------- PUPA ------------------------------------------------------------------------------- Ability: None Information Card Number: 79 Habitat: Air Description: These are catipillars cocooning into butterflies from the look of things. They hang by a string and can only be defeated if the string they hang by is destroyed by using an ability or just jumping through it. ------------------------------------------------------------------------------- PUTT ------------------------------------------------------------------------------- Ability: None Information Card Number: 76 Habitat: Land Description: These guys have only one task, and that is to crush Kirby. In some levels, you will find large boulders coming at you, Putt is the one rolling them. To kill these guys, float over the boulder they throw and inhale/use an ability to kill the madman behind it all. ------------------------------------------------------------------------------- ROCKN ------------------------------------------------------------------------------- Ability: Bomb Information Card Number: 61 Habitat: Underwater Description: These bluish tornados of fury can by a big hazard if they aren't properly taken care of. Inhale of use an ability when you see these things underwater to get rid of them before they do the same to you. ------------------------------------------------------------------------------- ROCKY ------------------------------------------------------------------------------- Ability: Rock Information Card Number: 11 Habitat: Rooftops Description: Rockies are very sneaky enemies. They will sit on top of ledges or rooftops and wait for Kirby to walk underneath, and then they will roll off attempting to crush Kirby. Whenever you pass under structures, look up and make sure these things are nowhere in sight before you pass under. ------------------------------------------------------------------------------- SANDMAN ------------------------------------------------------------------------------- Ability: None Information Card Number: 41 Habitat: Underground Description: These tannish colored enemies sort of "blend in" with the color of the sand, but are easily noticeable due to their dark eyeballs. They pop out of the sand, but they cannot move. They serve no threat whatsoever to Kirby unless he runs into them. Inahle, use an ability, or just all out jump over these guys to get them off your back. ------------------------------------------------------------------------------- SAWYER ------------------------------------------------------------------------------- Ability: Cutter Information Card Number: 55 Habitat: Land Description: A sawblade enemy! These things look exactly like sawblades, only with an eyeball in the center. Inhale them for the cutter ability or just destroy them with an ability if you don't want to deal with them. They are pretty harmless unless they actually touch Kirby. ------------------------------------------------------------------------------- SCARFY ------------------------------------------------------------------------------- Ability: None Information Card Number: 65 Habitat: Air Description: Very deceiving air dogs are what Scarfies are. When Kirby is looking in the direction of a Sparky, it will seem like a cute, innocent dog head, but once Kirby turns his back they become vicious, mean, and everything in between. Beware of these, as they are pretty hard to kill unless you have the right equipment. ------------------------------------------------------------------------------- SHOTZSO ------------------------------------------------------------------------------- Ability: None Information Card Number: 15 Habitat: Background Description: Yes, the cannons count as enemies too. These cannons are all over in the backgrounds of levels, they will fire cannonballs at Kirby as he passes by them. They cannot be destroyed so don't bother, you will just have to avoid their shots. ------------------------------------------------------------------------------- SIR KIBBLE ------------------------------------------------------------------------------- Ability: Cutter Information Card Number: 29 Habitat: Land Description: You will find Sir Kibble dressed in an armor suit, and he is no good Sir, let me tell you that. He will throw boomerangs and other odds and ends at Kirby until he hits him, by inhaling these guys you will acquire the Cutter ability. ------------------------------------------------------------------------------- SKUD ------------------------------------------------------------------------------- Ability: Bomb Information Card Number: 13 Habitat: Air/Land Description: This is a rocket ship that will launch when Kirby comes near. It will then fly through the air and home in on Kirby as he moves. These really aren't that dangerous and can easily be taken care of with a quick inhale or ability attack. ------------------------------------------------------------------------------- SNIPPER ------------------------------------------------------------------------------- Ability: None Information Card Number: 33 Habitat: Underground Description: These hide underground in sand/desert areas. When Kirby passes over one of them, it will come up and try to gobble down Kirby and spit him out. Be cautious of these dangerous enemies and make sure none are within Kirby's site before proceeding. ------------------------------------------------------------------------------- SPARK-I ------------------------------------------------------------------------------- Ability: Electric Information Card Number: 16 Habitat: Air Description: These are shaped as diamonds, and are inactive until Kirby comes near, that's when they open up and shoot out electricity. Suck them up for an electric ability, or just use an ability to get rid of them. ------------------------------------------------------------------------------- SPARKY ------------------------------------------------------------------------------- Ability: Electricity Information Card Number: 73 Habitat: Land Description: They look cute, but these electric droplets are far from cute. Don't try to kill/inhale them when they are attempting to attack you, because you will fail. Instead, inhale/kill them when they have no electric barrier around their bodies. ------------------------------------------------------------------------------- SPLINTER ------------------------------------------------------------------------------- Ability: None Information Card Number: 25 Habitat: Land Description: These non-living spiky logs are a great hazard to Kirby. They are found in many places and will greatly harm Kirby if one rolls into him. Be careful and make sure none of these are within range of Kirby because they cannot be destroyed. ------------------------------------------------------------------------------- SQUIBBY ------------------------------------------------------------------------------- Ability: None Information Card Number: 36 Habitat: Underwater Description: These transparent enemies will put up a defense of ropes from their head whenever Kirby comes near. They are very easy to get rid of, but are also a high hazard due to their defensive attack, be careful of these. ------------------------------------------------------------------------------- TICK ------------------------------------------------------------------------------- Ability: Needle Information Card Number: 48 Habitat: Land Description: These snowball looking enemies are a very high hazard, especially when Kirby is above them. They will make the point on their head greatly expand to poke Kirby in the rear end, make sure you don't stand on top of one of these guys. ------------------------------------------------------------------------------- TURBITE ------------------------------------------------------------------------------- Ability: Electric Information Card Number: 56 Habitat: Sand Pits/Desert Description: These claws will come up out of sand or desert areas, mainly in ditches and try to claw up Kirby and spit him out while he crosses. Beware of these things, as they look like antlers of a deer, you can't miss them. ------------------------------------------------------------------------------- WADDLE DEE: MINI-BOSS ------------------------------------------------------------------------------- Boss for World: 1, Level 1 Description: Waddle Dee was an enemy in past Kirby games, and this time he is taken over by Dark Matter and you will have to fend off against him early in the game. He has several attacks, one being where he blindly runs into the wall releasing stars that Kirby can use for ammunition. He cannot see where he is going because the Dark Matter eyeball has inhibited his body. Once you defeat him, he will become the first friend in your gang. ------------------------------------------------------------------------------- WALL SHOTZSO ------------------------------------------------------------------------------- Ability: None Information Card Number: 71 Habitat: Walls Description: These are mounted on the sides and tops of walls. They shoot out fireballs or cannonballs, and are basically the same thing as Shotzso's only on the wall. They cannot be destroyed, only avoided, just jump over the shots they deal. ------------------------------------------------------------------------------- WHISPY WOODS: BOSS ------------------------------------------------------------------------------- Boss for World: 1 Description: Whispy Woods makes his return, and he is still the same old tree, out to get Kirby. You are placed on the outer part of a round circle with Whispy in the middle. He has pretty much the same attacks, with some new ones in store. He will shake apples from the branches of his trees, he will spit fireballs at Kirby, and he will bring up his ever so famous roots to attack Kirby as well. To defeat him, first kill all his "mini trees" he sends out, and then go after the roots he pops out of the ground. Once his health bar is empty, he will be defeated and that's that. ------------------------------------------------------------------------------- YARIKO ------------------------------------------------------------------------------- Ability: None Information Card Number: 69 Habitat: Platforms Description: These are probably the most annoying enemy I've ever seen in any game, ever! They are little cavemen looking enemies that stand on platforms throwing arrows at Kirby, they almost never miss their target and it makes you look foolish. Kill these guys in any which way you can. ------------------------------------------------------------------------------- ZEBON ------------------------------------------------------------------------------- Ability: None Information Card Number: 81 Habitat: Air Description: This is really what I would consider an enemy, it should really be classified as a friend, considering it does help you. These green blobs with faces linger in the air, and when Kirby jumps into one, it will launch Kirby up to a safe place. I don't know why they classified these as enemies. ------------------------------------------------------------------------------- ZOOS ------------------------------------------------------------------------------- Ability: Electric Information Card Number: 59 Habitat: Air Description: These electric balls will float around in the clouds shooting off electric bolts at Kirby. Inhale them for some electricity, kill them with an ability, or just avoid them, you choose. The Kirby: Everyone Knows Kirby As A Cute Pink Puffball With A Additude And Who Likes Adventures. He's Always Ready For Anything. ------------------------------------------------------------------------------------- * Part Four * Moves of Kirby FIRE: Gives Kirby Fire ability. CUTTER: Gives Kirby Cutter ability. NEEDLE: Gives Kirby Needle ability. BOMB: Gives Kirby Bomb ability. ICE: Gives Kirby Ice ability. ELECTRIC: Gives Kirby Electric ability. ROCK: Gives Kirby Rock ability Combos: ------------------------------------------------------------------------------- FIRE COMBOS ------------------------------------------------------------------------------- Fire + Nothing = Fire Spin - Kirby spins as a fireball into oncoming enemies or boxes, he basically destroys everything he comes into contact with. Fire + Fire = Super Fire Spin - Enhanced Fire Spin, Kirby will have a bigger flame radius and will travel much farther. Fire + Needle = Fire Arrow - Kirby will make his body into a bow and launch a flaming arrow at anything that comes into his path. Fire + Cutter = Fire Saber - Kirby equips a flaming saber (sword) and swings it at anything in his path, very cool. Fire + Electric = Fire Head Kirby - Press and hold down "B" to conduct electricity which will cause Kirby's head to become a flaming ball. It will wear off after a few seconds. Fire + Bomb = Fireworks - Kirby will spin in a ball of fireworks, and anything within the radius of his fireworks will be destroyed. Fire + Ice = Ice Melter - Kirby forms into a block of ice and a fire starts melting the ice, as well as destroying enemies/blocks within range of the fire. Fire + Rock = Volcano Head - Kirby's head will change into a volcano and he will fire rocks out of his head until B is let go of. ------------------------------------------------------------------------------- BOMB COMBOS ------------------------------------------------------------------------------- Bomb + Nothing = Bomb Throw - Kirby will throw a single bomb at an enemy of an item or obstacle that gets in his way, blowing it up. Bomb + Bomb = Bomb Rockets - Kirby will launch up to 3 rockets that explode when they hit their destination. Bomb + Cutter = Bomb Ninja Star - Kirby will throw a Ninja Star which is really a bomb. It will blow up anything that it's thrown at. Bomb + Fire = Fireworks - Kirby will spin in a ball of fireworks, and anything within the radius of his fireworks will be destroyed. Bomb + Rock = Dynamite - Kirby throws out a massive stick of dynamite that blows up a HUGE radius. I don't really like this combo because it takes too long and it can harm Kirby. However, if you press DOWN when using this, Kirby will put on a hard hat making him immune to damage, but I still prefer not to use it. Bomb + Electric = Light Bulb Kirby - Kirby will become a glowing light bulb, and after a few seconds he will explode and shatter into pieces. Those pieces will destroy anything they hit. Bomb + Ice = Explosive Snowman - Kirby forms into a snowman that is actually a bomb. After a certain amount of time, the snowman (Kirby) will explode or when it runs into an enemy it will explode. Bomb + Needle = Black Spike Kirby - Kirby will turn into one of the black spike enemies and explode after a few seconds, which causes all of the spikes surrounding his body are fired off, killing any enemy they hit. ------------------------------------------------------------------------------- ROCK COMBOS ------------------------------------------------------------------------------- Rock + Nothing = Rock Kirby - Kirby will turn into rock and destroy all enemies he comes in contact with, press B to break out of the rock. When he's rock, he walks very slow. Rock + Rock = Super Rock Kirby - Kirby will triple in size and turn into rock, he will destroy anything he comes into contact with, he also walks a bit faster with this. Rock + Fire = Volcano Head - Kirby's head will change into a volcano and he will fire rocks out of his head until B is let go of. Rock + Cutter = Morphing - Kirby will become a solid block of rock, then sculpt himself into a random animal, such as a bird, a rat, a cat, a fish, etc. Each one of these can do it's own thing, such as the bird will fly. Rock + Bomb = Dynamite - Kirby throws out a massive stick of dynamite that blows up a HUGE radius. I don't really like this combo because it takes too long and it can harm Kirby. However, if you press DOWN when using this, Kirby will put on a hard hat making him immune to damage, but I still prefer not to use this ability. Rock + Electric = Bouncing Electric Rock - Kirby will make a huge boulder into a bouncing ball by giving it some electric juice. The boulder will explode when it comes in contact with something. Rock + Ice = Curling Stone - Kirby will turn into a curling stone and will curl quite a way killing all enemies in his way until he stops on his own, or stops by pressing "B." Rock + Needle = Drill - Kirby will take out a moving drill and follow along with it as long as "B" is held down. Once "B" is let go of the drill piece will be released and fly forward. ------------------------------------------------------------------------------- CUTTER COMBOS ------------------------------------------------------------------------------- Cutter + Nothing = Boomerang - Kirby will throw his head as a boomerang at any oncoming enemies or obstacles in his way. Cutter + Cutter = Super Boomerang - Kirby will throw an even larger amount of his body into the boomerang, making it larger and also giving it some Needles around the edges. Cutter + Rock = Morphing - Kirby will become a solid block of rock, then sculpt himself into a random animal, such as a bird, a rat, a cat, a fish, etc. Each one of these can do it's own thing, such as the bird will fly. Cutter + Bomb = Bomb Ninja Star - Kirby will throw a Ninja Star which is really a bomb. It will blow up anything that it's thrown at. Cutter + Fire = Fire Saber - Kirby equips a flaming saber (sword) and swings it at anything in his path, very cool. Cutter + Electric = Light Saber - Kirby will equip a light saber (sword) swinging it at anything that gets in his way. To put it away, press down. Cutter + Ice = Ice Skating Kirby - Kirby will put on Ice skates and whenever you jump, he will do a tornado twirl killing all enemies within range. To take the skates off, just press "B" again. Cutter + Needle = Scissor Hands Kirby - Kirby's hands form into 2 large scissors or clamps allowing high reach for airborne enemies. ------------------------------------------------------------------------------- NEEDLE COMBOS ------------------------------------------------------------------------------- Needle + Nothing = Needle Kirby - Kirby shapes his body into a bunch of needles like a porcupine. Needle + Electric = Lightning Strike - Kirby will make his head into a Needle that attracts a large bolt of lightning, it will kill anything that near Kirby. Needle + Fire = Fire Arrow - Kirby will make his body into a bow and launch a flaming arrow at anything that comes into his path. Needle + Bomb = Black Spike Kirby - Kirby will turn into one of the black spike enemies and explode after a few seconds, which causes all of the spikes surrounding his body are fired off, killing any enemy they hit. Needle + Ice = Icy Snowflake - Kirby will form into a giant snowflake made out of ice. All enemies within range of this giant icy snowflake will experience instant death. Needle + Rock = Drill - Kirby will take out a moving drill and follow along with it as long as "B" is held down. Once "B" is let go of the drill piece will be released and fly forward. Needle + Cutter = Scissor Hands Kirby - Kirby's hands form into 2 large scissors or clamps allowing high reach for airborne enemies. Needle + Needle = Swiss Army Kirby - Kirby will release 5 sharp objects (long ones) from his body [Compass, Pencil, Corkscrew, Ice Pick, Cactus] and anything that is within the range of this porcupine of objects is destroyed. ------------------------------------------------------------------------------- ELECTRIC COMBOS ------------------------------------------------------------------------------- Electric + Nothing = Electric Ball - Kirby is surrounded in a ball of electricity and will destroy anything that comes in his path. Electric + Electric = Electric Orb - Kirby meditates and creates a huge orb of electricity that surrounds his body making him immune to anything that comes within the radius of this electric orb. Electric + Rock = Bouncing Electric Rock - Kirby will make a huge boulder into a bouncing ball by giving it some electric juice. The boulder will explode when it comes in contact with something. Electric + Needle = Lightning Strike - Kirby will make his head into a Needle that attracts a large bolt of lightning, it will kill anything that near Kirby. Electric + Cutter = Light Saber - Kirby will equip a light saber (sword) swinging it at anything that gets in his way. To put it away, press down. Electric + Ice = Refridgerator - A 2 for 1 ability! Kirby turns into a refridgerator (hence electric + ice) and will spit out food items which he can eat for health, and if the door of the refridgerator hits an enemy, it will be killed. Electric + Fire = Fire Head Kirby - Press and hold down "B" to conduct electricity which will cause Kirby's head to become a flaming ball. It will wear off after a few seconds. Electric + Bomb = Light Bulb Kirby - Kirby will become a glowing light bulb, and after a few seconds he will explode and shatter into pieces. Those pieces will destroy anything they hit. ------------------------------------------------------------------------------- ICE COMBOS ------------------------------------------------------------------------------- Ice + Nothing = Icy Circle - Kirby will spin in a circle shooting out icy breath freezing any enemy within range of the circle. This freezes the enemy into an ice block which you can push into other enemies. Ice + Electric = Refridgerator - A 2 for 1 ability! Kirby turns into a refridgerator (hence electric + ice) and will spit out food items which he can eat for health, and if the door of the refridgerator hits an enemy, it will be killed. Ice + Bomb = Explosive Snowman - Kirby forms into a snowman that is actually a bomb. After a certain amount of time, the snowman (Kirby) will explode or when it runs into an enemy it will explode. Ice + Rock = Curling Stone - Kirby will turn into a curling stone and will curl quite a way killing all enemies in his way until he stops on his own, or stops by pressing "B." Ice + Needle = Icy Snowflake - Kirby will form into a giant snowflake made out of ice. All enemies within range of this giant icy snowflake will experience instant death. Ice + Fire = Ice Melter - Kirby forms into a block of ice and a fire starts melting the ice, as well as destroying enemies/blocks within range of the fire. Ice + Cutter = Ice Skating Kirby - Kirby will put on Ice skates and whenever you jump, he will do a tornado twirl killing all enemies within range. To take the skates off, just press "B" again. Ice + Ice = Giant Snowball Kirby - Kirby will roll himself into a giant snowball and will continue to roll until he hits a wall or an enemy or when "B" is pressed. ------------------------------------------------------------------------------------- * Part Five * Questions & Tips Questions: Q. Isn't Adeleine a Female? A. Yes. Q. For World 4, Level 3, how do I draw that picture to get the shard piece? A. This is one of the toughest, if not THE toughest puzzle in Kirby 64. There are 3 items which can be drawn, an umbrella, a pizza or a top hat. The way you draw it is crucial if you want to get it right. You will be drawing the picture using the blocks and inhaling all the others around the picture. Inhaling doesn't always work, as you will inhale too many blocks at times. Use any possible way to get rid of the blocks. Here is the diagram for each picture: Top Hat Umbrella Pizza _ _ _ _ _ _ _ _ _ |_|_|_|_|_| _|_|_ _|_|_|_|_ |_|_|_|_|_| _|_|_|_|_ _|_|_|_|_|_|_ |_|_|_|_|_| _|_|_|_|_|_|_ |_|_|_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_|_| |_| |_|_|_|_| _|_|_|_|_|_|_ |_| |_|_|_| |_|_|_|_|_|_|_| |_| |_|_| Q. What's the difference between the US and JP versions of the game? A. The only real difference is that in the JP version, the "Sushi" food item has been replaced with a "Sandwich" in the US version. The menus are also in Japanese in the Import, naturally. Q. Are there 4 player games in Kirby 64? I can't find them. A. Yes, there are 3 mini-games you can play as Multiplayer games or solo. Q. How does the game save? A. Kirby 64 has in-game memory saving. There are 3 save slots in the game, and you cannot use the memory pak to save/backup your game.In other words it just saves automatically Q. Is the Expansion Pak required to play? A. Nope. You don't need the Expansion Pak to play Kirby 64. Q. Are some of the Planets classified by their names? A. Each planet's name relates someway to the environment of that planet's levels. Such as Shiver Star has snowy, ice filled levels, hence the SHIVER in the planet name. Q. Who are those 3 guys Kirby fights, and then they become Kirby's friends? A. Their names are: Waddle Dee (Red guy), King DeeDee (Guy in the robe), and Adeleine (Painter Girl). You will fight them (against their will) and when you defeat them, and rid their bodies of the evil matter, they will be your allies throughout the rest of the game. Q. Do I _have_ to get 100% in order to face the final boss? A. Yes, If you have 99%, you still can't face the final boss, you must collect every last one of the 72 crystal shards in order to get 100% and face the final boss. Q. How many worlds are in the game? A. 6 Worlds, Ripple Star, and the main boss Planet. Q. What does X + X combination make/do? A. See the comination list in this FAQ to see what each combo does. Q. When was Kirby 64 released in the US? A. June 27, 2000. Q. What makes the game so fun? A. Probably the combination factor of the game. You can make 28 unique ability combinations in all, as well as 7 normal abilities, making a grand total of 33 abilities (including combos) very interesting to experiment with. Q. I've heard from other people and other site reviews that this game is meant for the younger age groups, is this true? A. It depends on what you consider a "childish game." The game isn't very easy, but the design of it is a bit toward the "childish" side. Q. Should I buy this game? A. If you liked past Kirby games, you'll love this one. If you aren't into platformers much, I suggest you skip over this game. Tips: