Legend of Zelda: Twilight Princess - Guide for The Legend of Zelda: Twilight Princess

Scroll down to read our guide named "Legend of Zelda: Twilight Princess" for The Legend of Zelda: Twilight Princess on GameCube (GameCube), or click the above links for more cheats.


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                THE LEGEND OF ZELDA: TWILIGHT PRINCESS
                Exclusively for the Nintendo Game Cube
                          By nintendo_girl21
                   Copyright (c) Megan L., 2007-...
                         mlynch2[at]rogers.com

                Also available at my Legend of Zelda site:
                 http://www.geocities.com/zeldaprincess21
               
                 **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**

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[Z1]

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                            *Version Info*

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[Z1.1]

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                           *Latest Version*

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Version 2.0
January 30, 2008

FAQ now available at CheatCodes.com

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Version 2.0
January 29, 2008

Added FAQ on accessing chest in Faron Woods.

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Version 2.0
January 27, 2008

Added secret on Falbi's Flight-by-Fowl game.

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Version 2.0
January 25, 2008

Added FAQ on secret chest in south Hyrule Field.  Added info on 2nd
chest in same area.

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Version 2.0
January 18, 2008

Walkthrough now available on CheatHappens.com

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Version 2.0
January 16, 2008

Added FOLLOW-UP answer to FAQ on hot water for Goron.

Walkthrough now available on Kuponut.com

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Version 2.0
January 12, 2008

Added FAQ on accessing the Temple of Time after completion.

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Version 2.0
January 10, 2008

Added FAQ on accessing chest in southeast Hyrule Field off Castle Town.

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Version 2.0
January 9, 2008

Added CORRECTION to FAQ on hot water for Goron.

Added secret on opening up a road south of Castle Town.

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Version 2.0
January 5, 2008

Added FAQ on earning the Shield Attack (Wii version).

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Version 2.0
January 2, 2008

Added FAQ on accessing Eldin Bridge post-Goron Mines.

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Version 2.0
December 30, 2007

Added FAQ on throwing hot water barrel (Heart Piece).

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Version 2.0
December 22, 2007

**HAPPY HOLIDAYS, FELLOW GAMERS**

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Version 2.0
November 25, 2007

Added FAQ on Kakariko Village Poe Soul.

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Version 2.0
November 23, 2007

Added FAQ on the Cave of Ordeals.

Added FAQ on Arbiter's Grounds.

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Version 2.0
November 16, 2007

Added secret (more like a fun fact).

FAQ now available at Cheatingdome.com.

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Version 2.0
November 12, 2007

Added FAQ on Fishing Pond empty bottle.

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Version 2.0
November 4, 2007

Added FAQ on Golden Bugs.

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Version 2.0
November 2, 2007

Added secret orange rupee find.

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Version 2.0
October 25, 2007

Walkthrough now available on Twilight-Princess.org.

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Version 2.0
October 10, 2007

I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct.  Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost.  Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize.  The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.

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Version 2.0
October 8, 2007

Happy Thanksgiving, Canada!

Walkthrough now available at Gamerevolution.com.

Still haven't recovered e-mails under old account yet.  Will get to
that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP

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Version 2.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are 
now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read 
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)


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Version 2.0
September 29, 2007

Added two Secrets.  Added FAQ reply to my Warrior query.

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Version 2.0
September 25, 2007

Added FAQ on restoring Ilia's memory.  Added FAQ on Cave of Ordeals.

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Version 2.0
September 16, 2007

Added FAQ on Death Mountain Howling Stone.

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Version 2.0
September 12, 2007

Added FAQ on hidden treasure chest in Castle Town.  Over 10 000 hits!

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Version 2.0
September 8, 2007

Added FAQ regarding lever pulling in Lakebed Temple.

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Version 2.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com


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Version 2.0
August 26, 2007

Finally played the game through again following my walkthrough.  Any
corrections made are very minor, mostly typos and slight direction
changes.  A couple of instructions were reworded for clarity.  Notice
the version is now 2.0.  Huzzah!

A major addition:  ASCII diagrams for all block sliding puzzles.  Yay!
I've added a section under Mini-Games [Z14].  This is for the puzzle
within Snowpeak Ruins and the three back-to-back (-to-back) puzzles
in Hyrule Field's secret cave (for a Heart Piece).  Hope they clarify
the written instructions, which have been kept within the walkthrough.

Added some notes to Cave of Ordeals.

Added a couple of FAQs.  Thanks for the e-mails!

Added two new Secrets I discovered on my own.

Also added a question of my own under Secrets and also under FAQs.
I would love your opinion on the subject, so send me an e-mail and
let me know what you think.

Wow...nearly 5000 hits to this walkthrough.  Thanks a bunch!

Cheers!

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Version 1.0
August 20, 2007

Walkthrough now available on Neoseeker.com.  Also added links to my 
files on these sites from my Geocities site.  Two more dungeons
to go and I'll update the typos and such.  Hope I can read my chicken
scratch writing...


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Version 1.0
August 17, 2007

Walkthrough now available at SuperCheats.com.  I am currently replaying
the game with this walkthrough for about the third time.  Some typos and 
such will be updated ASAP.

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Version 1.0
August 13, 2007

Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc.

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[Z2]

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                          *Table of Contents*

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Use the bracketed codes to easily find the right section.  To search 
for a sub-section, see the bracketed codes tabbed over within each
section below.  

[Z1]   Version Info
       [Z1.1] Latest Version
[Z2]   Table of Contents (you're looking at it)
[Z3]   Game Information
       [Z3.1]  Technical Info
       [Z3.2]  Game Premise
       [Z3.3]  Difference Between Wii & Game Cube Versions
       [Z3.4]  Decoding My Directions
       [Z3.5]  Bare Bones Guide to Completing the Game
[Z4]   Basic Controls & Actions
       [Z4.1]  Link's Basic Actions
       [Z4.2]  Sword-Play
       [Z4.3]  Wolf Moves & Midna
[Z5]   Item & Weapon Information
       [Z5.1]  Important Items
       [Z5.2]  Weapons
       [Z5.3]  Dungeon Items
       [Z5.4]  Collectible Items
[Z6]   Walkthrough
       [Z6.1]  Starting Out at Ordon Village
       [Z6.2]  Forest Temple
       [Z6.3]  Goron Mines
       [Z6.4]  Lakebed Temple
       [Z6.5]  Arbiter's Grounds
       [Z6.6]  Snowpeak Ruins
       [Z6.7]  Temple of Time
       [Z6.8]  City in the Sky
       [Z6.9]  Palace of Twilight/Hyrule Castle
[Z7]   Heart Pieces
[Z8]   Golden Bugs
[Z9]   Poe Souls
[Z10]  Howling Stones & Hidden Skills
[Z11]  Boss & Mini-Boss Strategies
[Z12]  Enemy Bestiary
[Z13]  Cave of Ordeals
[Z14]  Mini-Games
[Z15]  Secrets
[Z16]  FAQs & Other Oddities
[Z17]  Copyright, Thank-Yous & Contact Info

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[Z3]

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                        *Game & Technical Info* 

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[Z3.1]

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                           *Basic Game Info*


Genre:  Action-Adventure, Fantasy 
Designer: Nintendo 
Publisher: Nintendo 
System: Nintendo Game-Cube or Nintendo Wii 
ESRB Rating: T (Teen) 
Player(s): 1 
Release Dates: November 19, 2006 (Wii) and December 12, 2006
(Game Cube) in North America; November 24, 2006 (Europe), 
December 2, 2006 (Japan) 

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[Z3.2]

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                            *Game Premise*


Legend of Zelda: Twilight Princess returns to the gloriously realistic
graphics of Ocarina of Time and Majora's Mask to reconvene the 
storyline with Link about a century after Ocarina of Time but before 
Wind Waker. Link is a workhand in a rural community called Ordon off 
the legendary land of Hyrule when his friends are kidnapped and he 
changes into a wolf, becoming revealed as a chosen hero by the gods 
that remain as powerful as they did a century ago. The goal, as always, 
becomes more complex as the adventure goes on. Link must not only save
his friends from evildoers, but aid the feisty Twilight being named 
Midna to find the dark power that can challenge Zant, the evil lord of
Twilight, and possibly rekindle a match of wits and strength against 
the ultimate evil figure of Ganondorf. 

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[Z3.3]

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              *Difference Between Wii & GameCube Versions* 


A major difference between these systems’ versions of Twilight Princess
is the game screen is twisted horizontally so that things on the right
side of the Game Cube version appear on the left in the Wii version, 
hence it is important to know what version of a walkthrough you are 
reading when playing Twilight Princess. I bought this game before 
getting the Wii, so my walkthrough is intended for Game Cube players, 
which seems to be a rarity on the Internet sites I have come across. 
So, anyway, if you’re so keen on using my super-intellectual and 
hilariously entertaining walkthrough on the Wii version, be prepared 
to go left when I say go right and so on. Or better yet, find a Wii 
walkthrough with my blessing.
 
Another difference between the Wii and GC versions of TP is that you 
use the funky Wiimote to fish and fight, which is a cool effect. Also,
because the Wiimote is formatted differently than the traditional 
controller for the GC, you will find Midna on the Wiimote’s up button 
rather than the GC’s Z-button and a weapon assigned to the B button 
rather than Y and X on the GC. That’s it, as far as I know. 

**PLEASE NOTE: My walkthrough is written for the Game Cube version of 
Twilight Princess. To avoid all confusion and frustration, please 
consider this disclaimer. 

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[Z3.4]

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                      *Decoding My Directions*


All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left, 
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right. 

Sometimes I use a short form #x that means number of times to do 
something. For example, 2x means "2 times". This is especially used 
when referring to Midna jumps, which often require several jumps in a 
row. 

I also use the shortform B&C for the Ball & Chain item (only after
receiving it, of course!).

You will also notice that at the top of each section of my walkthrough
is a tallied list of important items, weapons, and other things found 
in the section, with a total listing beside it separated by //. For 
example, you might have found two Heart Pieces in one section and had 
found two Heart Pieces in the previous section(s), with a total of 45 
in the game, so the tally would look like this: 2 // 4/45. 

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[Z3.5]

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          *A Bare Bones Guide to Completing Twilight Princess*


For those of you keen on finishing the game off without the help of
a walkthrough such as this (so then, tell me, why are you at a site
that is devoted to such tomfoolery?), here is a rough list of basic
accomplishments that are necessary to finish the game.  Good luck
trying to fill in the major blanks of this vagueness.

1) Get to the west pond of Faron Woods off Ordon. 
2) Visit Princess Zelda at Hyrule Castle as a wolf. 
3) Find a sword and shield in Ordon. 
4) Find the Faron Light Spirit and restore its light. 
5) Complete the Forest Temple and get the Gale Boomerang. 
6) Find Eldin Province and restore its light. 
7) Navigate Kakariko Village and get the Iron Boots. 
8) Complete the Goron Mines and get the Hero's Bow. 
9) Find Lanayru Province and restore its light. 
10) Get the Zora Armour, Bomb Bag, and Water Bombs. 
11) Complete the Lakebed Temple and get the Clawshot. 
12) Visit the Sacred Grove for the Master Sword. 
13) Complete the Arbiter's Grounds and get the Spinner. 
14) Get the Coral Earring from the Zora prince. 
15) Complete Snowpeak Ruins and get the Ball & Chain. 
16) Give Agitha all your Golden Bugs for wallet upgrades. 
17) Complete the Temple of Time and get the Dominion Rod. 
18) Donate money at Malo Mart for bridge reparation and Magic Armour. 
19) Find the Hidden Village and get the Horse Call from Ilia. 
20) Complete the City in the Sky and get the Double Clawshots. 
21) Play two rounds of STAR for two arrow upgrades. 
22) Find all 60 Poe Souls for Jovani to get a Silver Rupee. 
23) Find all 45 Heart Pieces for a complete health meter. 
24) Find all 4 Empty Bottles. 
25) Find all 7 Howling Stones and Golden Wolves for Hidden Skills. 
26) Complete the Palace of Twilight and get the Light Swod. 
27) Complete Hyrule Castle and defeat Ganondorf. 
28) Go back and finish the Cave of Ordeals for fairy fountains. 

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[Z4]

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                      *Basic Controls & Actions*

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[Z4.1]

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                        *Link's Basic Actions*


Walking/Running: Hold Control Stick forward 

Jumping: Automatically jumps over gaps while running 

Crouching/Crawling: A + Control Sitck up in front of a tunnel 

Rolling: Press A with Control Stick forward to roll. If you roll into 
an object, you will kick it. If you roll into a wall, you will bang 
into it (possibly knocking off something on the wall). A weak wall 
will fall. 

Hanging: Gently press Control Stick while standing on the edge of a 
cliff to dangle on it. To drop off, press A. To climb over, 
hold Control Stick up. 

Climbing: Press Control Stick up against ladder and hold to climb up. 
Press stick down to climb down. 

Lifting/Carrying/Throwing/Placing: Press A to lift an object. Use 
Control Stick to move while carrying it. Press A while moving to throw.
Press A while still to place down gently. 

Grabbing/Pushing/Pulling: Press R while against an object to grab hold.
Push Control Stick forward to push and back to pull. 

Swimming: While in the water, use Control Stick to swim. Press A to 
dash. There is no time limit on swimming unless you are sinking with 
the Iron Boots and not wearing the Zora Armour.

L-Targeting: Press L while close to a person/enemy/sign/important 
object to target it (watch for a yellow arrow, it will turn red when 
targeted). Press A to speak/read/check/approach.  If targeting an 
enemy, hold the L button to defeat one enemy, then automatically target
the next one.
 
Camera Angles: Press C-Stick forward to zoom in and back to zoom out. 
Press left/right to rotate camera around Link. Press L to return camera
behind Link (default). 

Game Menu: Press Start to access the single game menu which contains 
inventories of items (Quivers, Bomb Bags), Golden Bugs, Poe Souls, 
Fishing Journal, and Letters. 

Skipping Cinemas: During a major cinema, if you wish to skip over it 
to regain control of Link, press Start twice.  Only works on longer, 
major cinemas.

Using Items/Weapons: Press the Control Pad up to view items and 
weapons. Select with the Control Stick and press X or Y to add it to 
the two item command buttons. 

Using the Map: Press the Control Pad right to view to the map in 
full screen. Select with the Control Stick and zoom in and out of the 
area with A. Zoom out continually to exit. 

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[Z4.2]

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                             *Sword-Play*


Take Out Sword: Press B to remove sword from holster. Press A while 
still to replace. 

Horizontal Slice: Press B without L-targeting. 

Vertical Slice: Press B while L-targeting. 

Stab: Hold Control Stick forward and press B repeatedly.

Spin Attack: Press and hold B to gain power. Release B to perform 
attack. Alternatively, you can press B and rotate the Control Stick 
for a weaker spin attack. 

Jump Attack: Press A while L-targeting. 

Defend: The shield is aimed automatically while L-targeting. 

Sidestep/Backflip: While L-Targeting, push Control Stick left/right 
and press A to sidestep. Hold Control Stick down & press A to backflip. 

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[Z4.3]

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                         *Wolf Moves & Midna*


Moving: Hold Control Stick in any direction to move. The gentler the 
control, the slower he moves

Climbing: Hold Control Stick up to climb up. Press A to drop down. 

Attacking: Press A to lunge. When attached to an enemy, press A 
continously to deal more damage. 

Biting: Press B to bite. While L-targeting a lever, press B to pull it.
 
Senses: Press X to engage senses and see spirits, enemies, and scents.
Press X to disengage. 

Dig: Press Y to dig. With Senses on, dig at sparkly holes for small 
prizes, at yellow-arrow marked spots for Dark Insects, or to burrow 
underground to secret hideouts or under barriers.

Using Midna:  Press Z to call Midna to either perform a Midna jump or 
for advice. When you can switch between human and wolf independently, 
press Z to warp to portals, and to change back to human. 

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[Z5]

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                     *Item & Weapon Information*

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[Z5.1]

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                           *Important Items*

Fishing Rod: Found in Ordon Village by returning the cradle to Uli. 
Press item button to take out and throw the line. Press and hold 
C-down when the bobber sinks in the water to reel in a catch. 

Lantern: Given to you by Coro in Faron Woods. Used to light up dark 
areas. Uses Lantern Oil, purchased from Coro or acquired by scooping 
up discarded yellow Chu enemies. 

Gale Boomerang: Found in Forest Temple by defeating the Baboon mini-
boss. Used to activate pinwheel switches, bring items, enemies or 
Golden Bugs towards you, snuff out fire, or knock down items or 
enemies from walls. 

Iron Boots: Given to you by Bo the mayor in Ordon after winning two 
rounds of sumo wrestling. Used to sink down in watery depths, navigate
magnetic walls and ceilings, or simply to slow down your walk across
blustery paths. 

Hawkeye: Purchased at Malo Mart in Kakariko Village for 100 rupees. 
Used with the Hero's Bow to locate distant objects and enemies to 
shoot down from a safe yardage. Especially useful against distant 
Moblin Archers. 

Bomb Bags: First purchased at Barnes' Bomb Shop in Kakariko Village 
for 120 rupees. Holds 30 bombs and can be used with arrows as Bomb 
Arrows. A second bag is acquired at Iza's Boat Rental shop at Upper 
Zora's River. Water bombs are acquired at Barnes' shop. A Giant Bomb 
Bag is acquired by saving the Goron trapped under the big rock in 
Zora's Domain. 

Wallets: You begin with the general wallet that holds 300 rupees max. 
The Big Wallet is acquired by bringing a single Golden Bug to Agitha 
in Castle Town. The Giant Wallet is acquired by bringing Agitha all 24
Golden Bugs. 

Zora Armour: Given to you by Rutela in Kakariko Village's graveyard. 
Used to breathe and swim underwater with ease. 

Clawshot: Found in Lakebed Temple after defeating the Dragon Lizard 
mini-boss. Used to propel yourself to distant targets and to bring in 
distant items or enemies towards you. 

Spinner: Found in Arbiter's Grounds after defeating the Undead 
Prisoner. Used to navigate open spaces by riding along a spinner track
along walls. Can also be used in special slots as an "egg beater" to 
reveal new things. 

Coral Earring: Given to you by Prince Ralis at Kakariko Village's 
graveyard by showing him the sketch.  Used to attract the Reekfish.

Dominion Rod: Found at the Temple of Time after defeating the Dark Nut
mini-boss. Used to control Guardian and Owl statues to follow your 
exact movements and activate switches or break down barriers. 

Magic Armour: Purchased at Malo Mart's second location in Castle Town 
for 598 rupees after donating 2000 (or the reduced price of 200) to 
finance the second store in the southeast corner of the central square. 

Horse Call: Given to you by Ilia after she regains her memory in 
Kakariko Village. Used to call Epona from anywhere, replacing the 
dispersed Horse Grass.

Double Clawshots: Found in City in the Sky after defeating the pair of
Dragon Lizard mini-bosses. Paired with your first Clawshot, used to 
reach distant targets and enemies, but also to move from target to 
target. 

Empty Bottles: Four are found throughout the lands. Used to hold 
fairies, fishing bait, or hot spring water. One is given to you by 
Sera in Ordon Village, one by Coro in Faron Woods, one fished out of 
the pond in Hena's Fishing Hole in Lake Hylia, and one by Jovani in 
Castle Town. 

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[Z5.2]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                               *Weapons*

Slingshot: Purchased at Sera's Sundries in Ordon for 30 rupees. Uses 
seeds to fling at enemies, especially on spiders covering ivy walls. 

Wooden Sword: Given to you by Rusl in Ordon. Used to navigate and save
Talo in Faron Woods. Given to Talo later on to continue. 

Ordon Shield: Stolen (!) from the waterwheel house in Ordon. Used as 
your central defense weapon until acquiring the Hylian Shield.  Made of
wood, so burns easily if touched by fire or fiery enemies.

Ordon Sword: Stolen (!) from Rusl & Uli's house in Ordon. Used as your
central weapon until acquiring the Master Sword.  

Hylian Shield: Purchased from Malo Mart in Kakariko Village for 200 
rupees. Used to replace the Ordon Shield, this one is hard as steel, 
will never burn, and is imperative for future battles. 

Hero's Bow: Found in Goron Mines. Holds 30 arrows at the outset. Used 
as a weapon, and to shoot targets and activate switches. The next two 
quivers are acquired in Castle Town at the STAR mini-game (60 arrows, 
then 100 arrows). 

Master Sword: Found at the Temple of Time in its original pedestal. 
Replaces your Ordon Sword, doubling its attack power. 

Ball & Chain: Found in Snowpeak Ruins after defeating the Armoured 
Lizard mini-boss. Used as a weapon and to shatter icy walls or enemies
like Freezards. 

Light Sword: Found in Palace of Twilight by returning the two Sols to
their slots. The strongest sword of them all that can break the barrier
of twilight. 

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[Z5.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Dungeon Items* 

Boss Door: Big doors blocked by a big lock. Find the Big Key to open 
it for the final fight in a dungeon. 

Big Key: Found in a fancy black chest within the dungeon, leading to 
the boss door. 

Blocks/Crates: Can be pushed or pulled. Small crates can be used to 
weigh down switches or thrown for small prizes. 

Bridges: Platforms held up by ropes that can be cut to release. Some
also have a pinwheel switch, activated with the Gale Boomerang. Also 
big bridges like the Eldin Bridge or Great Bridge of Hylia.  In real
life, the Golden Gate Bridge :o) 

Chests: Small chests contain minor rewards like rupees and collectable
items. Bigger, fancier chests contain Heart Pieces or bigger rupee 
prizes. Black chests contain Big Keys. 

Compass: Found in chest within dungeon. Used to show direction on map.
Also shows treasure chests and boss door. 

Dungeon Map: Found in chest within dungeon. Used to show floor plans 
of dungeon. 

Heart Container: A reward after defeating the dungeon's boss. Adds a 
full heart to your Life Gauge. 

Locked Doors: Collect Small Keys to open these doors. 

Pinwheel Switches: Found mainly in the Forest Temple, but also 
sporadically throughout. Use Gale Boomerang to activate them, in turn 
moving small bridges. 

Pots: Break with sword or simply throw them, often for rupees or 
collectable items. 

Sealed Doors: A wooden beam or bars often block doors in dungeons. 
Defeat enemies or activate switches to release it.  Or just bash the
wooden beamed ones with your trusty sword, or (if feeling dangerous),
head :o)

Small Key: Found in chests within dungeon. Used to unlock doors. 

Switches: Three kinds. Pressure switches only require one jump on it 
from you. Constant pressure switches need a weightier object (crate, 
pot, Armos statue) to hold presssure. Simultaneous pressure switches 
need to be activated at the same time by you and an Armos Statue/crate/
pot. 

Torches: Used to illuminate dark rooms. Use Lantern to light up. 

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[Z5.4]                                  

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                         *Collectible Items*


Arrow: Used as weapons or to activate switches. 

Bomb: When you get your own batch, used to destroy blockage, attack 
enemies or activate switches. 

Fairy: Found in pots or Light Spirit Fountains after beating every 
tenth level of the Cave of Ordeals. Used to refill 8 hearts of Life 
Gauge. Collect in Empty Bottles to summon when Life Gauge is empty. 

Hearts: Found in pots or left by enemies. Used to refill Life Gauge. 

Rupees: Found in pots, grass or chests, left by enemies, or received 
by generous people. Keep in wallet to purchase goods. Different 
colours represent different amounts. Green= 1, Blue= 5, Yellow= 10, 
Red= 20, Purple= 50, Orange= 100, Silver= 200. 

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[Z6]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                             *Walkthrough*

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[Z6.1]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                    *Starting Out in Ordon Village* 
 

Items/Weapons:  Fishing Rod, Slingshot, Wooden Sword, Lantern, Ordon Shield, 
Ordon Sword
Heart Pieces:  1  //  1/45
Poe Souls:  0  //  0/60
Golden Bugs:  0  //  0/24
Empty Bottles:  2  //  2/4
Howling Stones:  1  //  1/7
Hidden Skills:  Ending Blow

Your adventure begins with a simple task of delivering a sword to Hyrule 
Castle.  Simple enough, right?  Uh, sure, if you want to think of it that 
way.  Your neighbour Fado calls for you to help herd his goats using your 
ever-ready companion Epona.  But where is she?  Go northwest to a back area 
of the village.  Head forward then left to a grove with a pond where you'll 
meet up with the mayor's daughter, Ilia, and Epona.  After a short cinema, 
talk to her, then pick up the nearby horse grass to play that old-time song 
from Ocarina of Time to tame Epona.  Mount Epona, then head east through the 
gate, then south back to the village.  Head south again to reach the main 
area of Ordon.  There are several houses along here, but none too important 
at the moment.  Head south past the mayor's house to the ranch.  Agree to 
help Fado to start a mini-game of sorts, though it's mainly practice for now.  
Drive the goats into the barn by herding them on Epona.  Just press A to 
group them together and then race them into the barn.  The key is to drive 
several goats at once to avoid re-herding.  Anyhoo, finish that up and Fado 
will set up jumping fences to use at your leisure.  Practice jumping if you 
want, then exit by jumping the north fence to return to the village.  Save to 
advance to the next day.  Three kids, Talo, Malo, and Beth will call for you 
now.  Head outside and talk with them to learn about a new item available for 
sale at Sera's Sundries: a slingshot.  Head south to the village and talk to 
the guy at right about the bee's nest, then go inside the pink shop to meet 
Sera, who's too sad to serve you because her cat ran away.  O-kay...Talk to the 
guy at the bee's nest again for a super-funny cinema!  Head south to the 
mayor's house just before the ranch.  Talk to him and suddenly a goat will 
charge out of the ranch.  This is a good opportunity to start your strength 
training.  Press A when prompted to lift and gently settle the goat down.  
Now you can pet it.  Awww...Now to continue our cat hunt...I mean rescue.  Near 
the pink shop, just to the south is a small cliff where a man will prompt you 
to L-Target him.  Do so to "learn" their method of communication.  Climb up 
to him and he will show you where Sera's puddy-tat is hiding out.  Jump to 
the next cliff and use the Hawk Grass to summon a hawk.  Cool!  Target the 
beehive that the guy threw rocks at before (high on a tree left of the shop), 
then release the hawk to safely knock down the hive and spill Bee Larva, used 
as fishing bait (though not yet).  From your cliff spot, jump to the shop's 
roof, then across two new cliffs to find more funky Hawk Grass.  Use it to 
summon another bird and aim across the river to a monkey jumping up and down 
on a rock.  Aim right at the monkey and release to nab a baby's cradle.  
Carry it to the house by the bridge where a pregnant lady named Uli is 
standing.  Follow her (or jump ahead of her as she's rather slow) to her 
house to earn the Fishing Rod.  Now, what do cats like more than Kibble?  
Stand at the dock on the east side of the river by the waterwheel house.  Set 
your Fishing Rod to an item button, then press it to take it out.  Use that 
button to fish with the C-Stick.  When the bobber sinks into the water, press 
and hold the C-Stick down until you bring up a fishie.  Now that you have the 
cat's attention, fish again and the cat will nab it and bring it on home for 
dinner.  Sweet!  Collect 30 rupees in your wallet by exploring the village.  
To earn dough, smash pots and pumpkins, climb up ledges, bang into trees 
until you rack up enough cash.  Visit the shop to be rewarded with a Bottle 
filled with milk.  Buy the awesomely new Slingshot for 30 rupees.  Once you 
have it, head north back to your house.  Rusl, Uli's husband and carpenter 
extraordinaire, passes you by, mentioning a gift at your house.  Speak with 
the kids to enter a practice round.  Use the Slingshot to hit all the red & 
white targets and the two scarecrows.  Nab the spider clinging to the ladder, 
then climb up to your house.  Open the chest once inside to get the Wooden 
Sword, then head back outside.  Talk to the kids again to enter another 
practice round.  Here they will teach you (indirectly) to fight using the 
classic swordplay moves from previous Zelda games.  Suddenly, a monkey appears 
and they all chase after it.  Mount Epona and head northwest to the back road.  
Speak with Beth, then keep going along the road to find Malo by a bridge.  Over 
the bridge, keep going north into Faron Woods (part of Faron Province).  Head 
forward, jumping the fence, and into a clearing with a waterfall.  Head right 
through a tunnel to a fork in the road, then right to reach Coro, a lantern/
lamp oil salesman.  Talk to him to get the Lantern.  Use it to light his 
campfire.  Be sure to press A immediately after use to salvage as much Oil as 
you can.  Purchase Oil if you want (though you'll have to drain your bottle of 
milk and have some cash on hand).  Backtrack to the fork and head right towards 
the entrance to the Forest Temple.  Dismount Epona as it's too dark for her to 
pass and defeat the Deku Baba to continue through the tunnel, collecting its 
Deku Nuts.  You'll come across Talo's little wooden sword as you head through.  
Use your Lantern sporadically to navigate the tunnel.  Light any torches you 
come across to avoid constantly using the Lantern.  Head northwest, fighting 
the Keese and Deku Baba on the way.  When you reach a spider-webbed dead end, 
use the Lantern to burn the webs and continue to do so along the path.  Head 
into the light at the end to the outside.  Be wary of the Deku Babas and 
Moblins that guard this area.  Use the wooden sword and/or slingshot like a 
maniac to fend them off.  Your map shows two red dots.  Head northeast to the 
first, a small tunnel.  Nab the Keese with your slingshot and enter it.  Defeat 
all the baddies here and open the small chest for a Small Key.  Light the two 
torches by the chest to make another one appear.  Climb up and open it for a 
*Heart Piece*, your very first (of 45).  Head back outside and go west to the 
second area marked on the map.  In the southwest part is a locked gate.  
Defeat the two Moblins in front, unlock the gate with your key, and then nab 
the third one.  Take the tunnel there to the next area.  Head north through 
the area and defeat the Moblins here to attract the attention of Trill, a 
parrot manning a little shop.  If you want cheap Lantern Oil and Red Potion, 
dip your bottle into one of the cauldrons and pay what you want at the till.  
If you don't pay, you'll get away with it, however Trill won't let you come 
back.  Best to pay what you can afford.  Continue onwards to the Forest 
Temple entrance.  Follow the winding path to reach Talo and a monkey trapped 
in a cage by two Moblins.  Defeat them, then slam the cage with your sword to 
free the captives.  You'll then return to Ordon Village ranch.  Summon Epona 
with the Horse Grass and talk to Fado to begin.  He gives you three minutes 
to bring in 20 goats.  Herd them in as best you can and forget about the 
ticking clock as this is still just for fun.  After that, skedaddle north 
over the fence to the village where a cinema will play with the mayor and 
Ilia.  Don't feel bad, just make up for it.  Head north to your house.  Now 
that you have your Lantern, head inside your house and down the ladder to the 
dark basement.  Use your Lantern to light the way to a chest and open it for 
a Purple Rupee (worth 50).  Outside, Talo and Malo will block your path 
unless you give up your Wooden Sword.  Do so, then follow the path northwest 
to the back road.  Head left to the spring where the gate locks you out.  
Retreat to the west side of the gate, south on the map to find a small 
tunnel.  Follow it along to the spring where a long cinema ensues and the 
main conflict of the story begins.  Ilia and Colin are nabbed by ugly freaks 
of nature and Link is knocked unconscious.  Oh yeah, and Epona is frightened 
off.  And then the true metamorphosis...Link becomes a wolf.  Save when 
prompted to begin the flipside phase of this section.  You're trapped in a 
prison cell.  Try wandering around until you are introduced to Midna, a 
Twilight being who becomes your constant companion throughout the game.  She 
is similar to other Zelda game companions, but this one is no fairy!  She 
will break your leg shackle, allowing you to move.  Beat up the boxes in the 
corner of the cell, then dig through the hole left behind to escape.  Midna 
will now ride you as long as you are a wolf (which will be until the end of 
this section of my walkthrough).  Head into the next cell on the right and 
approach the lever hanging from the ceiling.  L-Target it and "attack" it to 
pull it down and open the door out.  Head into the sewers all the way until 
Midna points out the misty balls of light that you will find throughout the 
game in Wolf form.  Practice using your Senses to listen to the ghosts' 
thoughts.  Spooooky...Remember to turn your Senses off when not in use.  Head 
north, then west at the fork.  Defeat the tiny Shadow Beings here and avoid 
falling in the deep parts of the water as you're completely helpless against 
them there.  Climb the ledge and pull that lever to open a grating below.  
Follow it through a tunnel and smash the box for goodies.  Back in the 
sewers, go east and pass through the small opening to a lever.  Pull it and 
defeat the miniature Shadow Being and smash the box for loot.  Head east to 
reach another fork, then south.  Pull the lever at the path's end to fill the 
area with more water.  Swim over the spikes and head north, passing another 
ghost, and continue north from the fork, defeating two Beings.  Activate the 
lever at the end of the path.  Defeat more Beings, then head down the tunnel 
for more goodies from yet another box.  Come back to the sewers and go west 
at the fork.  Pull the second lever here to open another gate which drains 
the water.  Head east from the fork to the end of the path where Midna will 
zip through the bars and taunt you to follow her.  Just right of the bars is 
a small tunnel.  Crawl through it, nab some prizes from the skulls, and pass 
the ghosts to meet up with Midna.  Head east to a winding staircase with some 
broken parts.  Head up, jumping the first gap, and you will immediately 
plummet (sorry).  Defeat any Beings in your way and take the stairs again, 
pausing at the gap you opened up.  Midna will now demonstrate her coolest 
ability (you know, besides riding you like the Lone Ranger).  Whenever you 
reach an impassable gap, Midna's profile will flash at the bottom of the 
screen.  Press Z when that happens to activate her jumping ability, L-Target 
her continually and jump again as many times as it takes to clear the gaps 
that follow.  Climb some more and use Midna's jump whenever prompted to.  
Pass the first rope to reach the top of the stairs.  Use the rope there to 
carefully walk it across.  Continue climbling and Midna jumping to reach the 
very top of the staircase.  Nab the Keese here, then stand on the pile in the 
northwest area.  Midna jump 4x to reach a tunnel, which you follow outside.  
More aware of your surroundings now?  Jump out to land safely and head north.  
Right of the ghost is a ledge and a crate to use as a stepping stone.  Push 
the crate against it, then climb up and hop forward.  Jump down from here 
where you'll be ambushed by a Shadow Bird.  That is one ugly mug.  Just keep 
attacking whenever it drops down at you and pummel the snot out of it.  Keep 
heading north where another Shadow Bird will attack.  This spot is rather 
tight, so jump the gap to a wider area and fight it to the death.  At the far 
north is a large gap you can't possibly jump.  At left is a platform where 
Midna will prompt you.  Use her to jump 3x to a roof.  Run along the top and 
nab the Shadow Birds that fly by (the roof is stable along the sides, so you 
should be relatively safe).  Head through the window.  Once inside, take the 
staircase to the top and through the door to meet Princess Zelda.  She gets 
more human and less cartoony with age, don't you think?  After a pep talk, 
leave and attempt to take the stairs down.  A light and an approaching guard 
stalls you, so Midna will interfere and take you back home.  Great, you're 
home but your friends aren't really going to recognize you with sharp fangs 
(all the better to eat you with, my dear...he he he).  Head south to your house 
where Midna will ask you to find her a sword and shield for her secret quest.  
All too happy to help.  Defeat the Moblins on guard here and dig for buried 
treasure using your Senses if you want (that goes for any underworld area 
when you're a wolf).  A squirrel will give you a good tip on talking to other 
animals.  Head south to the actual village.  The carnage has not settled well 
on the town, so be wary of getting caught.  First to get the Shield which is 
stored at Malo's house, the one with the waterwheel.  Head towards the house 
on the east side to find the mayor speaking with Malo's dad.  Huddle in the 
bushes and sneak forward until you can listen in on their conversation, but 
without getting spied.  Well, after the talk, they spy you anyway and run 
off.  Chickens...Now to find a way inside.  Head to the pink shop you accessed 
before and step into the lit-up pumpkin patch.  Sera's husband will spy you 
and send a hawk your way.  This is necessary to access the shield, so fend it 
off or take a small beating.  After that little escapade, shuffle over to the 
north side of the shop to a rock where Midna will prompt you to jump to the 
roof.  Leap over to the ledge to scare off the guy.  Not so brave now, are 
ya?  Use the Midna Jump 2x to reach the roof and head through the window.  
Jump down onto the table and use the Midna Jump to a loft.  Bang into the 
wall 2x to knock down the Shield and collect it.  Bravo!  Use the window to 
exit back to the village where Rusl is now lurking about with a lantern.  Uh-
oh, daddy-o.  Carefully navigate to the west side to Rusl and Uli's house, 
avoiding the lamplight.  Use your Senses on the left side of the house and 
dig your way under the house's foundation.  Grab the sword off the couch, 
then dig your way back outside.  Again, avoid Rusl's lamplight and head north 
to your house, then northwest to the back road.  Head left to the spring 
where you were attacked and you will encounter a rather large Shadow Being.  
This will become routine throughout the game.  Defeat the Being with your 
wolf attacks.  It is especially key to latch onto the being and (gulp) bite 
him several times in a row.  Once it's defeated, a warp portal will open in 
the sky, which will also be a key proponent in the game later on.  You will 
then meet with Ordona, a Light Spirit who will direct you to Faron Province.  
Head north across the bridge and all the way forward to find the wall of 
Twilight.  Agree to have Midna pull you through to the underworld of Faron.  
You better get used to this dreary mood lighting as several levels of play in 
the game has this look to its underworld.  Head north until you are cornered 
by three Shadow Beings.  Midna will take off to judge how you handle this.  
Unfortunately without her, it's pretty bad.  Just attack two Beings and 
suddenly an ugly sound will make them come back to life.  Ugh...Beat one Being 
down, then Midna will rejoin you and teach you a great attack move.  Use 
Midna's full-blown attack to immediately down the other two Beings.  Another 
portal is created.  Head north some more towards the waterfall area where a 
misty shape (kind of like those ghosts from the prison) appears.  "Check" out 
the shape with A to meet Faron, another Light Spirit whose power has been 
taken and broken into individual Light Tears scattered throughout this area.  
You receive a Vessel of Light to retrieve these tears by defeating the Dark 
Insect that holds each tear.  Got it?  Each bug/tear appears on the map, but 
I'll guide you through them all, just because I'm soooo generous :o)  Head 
through the tunnel east and defeat the Deku Baba to clear some room.  Use 
your Senses to spot two bugs.  Defeat the bugs and make sure you touch the 
tear to collect it (1, 2).  Remember to remove your Senses ability once you 
get the Tears.  Continue down the tunnel and a bug will scurry under the 
Forest Temple gate.  You'll get it later.  Go right to Coro's shop and on the 
north side are two crates against the wall.  With your Senses on, bang into 
them and get the bug/tear (3).  At the opposite side is a ramp.  Climb it and 
use Midna's jump to reach the window and head inside.  With your Senses on, 
talk to Coro to make two bugs appear.  Beat them both for two Tears (4, 5).  
Climb back up and through the window.  Head back southwest to the fork in the 
road.  At the gate, sense the sparkly spot and dig under the gate.  Sense the 
two bugs and beat them for two tears (6, 7).  Head forwards to the path to 
the Forest Temple.  Head down this tunnel to the next area.  This is the open 
area with those two red dots, remember?  The purple fog is dangerous, so 
avoid it at all costs.  With your Senses on, go right to spot two bugs on the 
wall.  Bang into the wall to knock them down and...whoa, they FLY!  Right.  
Just jump attack them and get the two tears (8, 9).  Near the wall is a tree 
stump.  Stand there and Midna jump 4x to a safe area.  Go up the ramp at 
right and do another Midna jump (3x).  Use your Senses to spot three bugs and 
nab all of them (10, 11, 12).  To the west, do a super-fast Midna jump 8x.  
Do another very fast Midna jump from there 4x.  Head up to find a swinging 
tree trunk.  Time your Midna jump to avoid getting whacked by it.  Do a Midna 
Jump again on the other side 7x.  Use your Senses to spot two more bugs.  
Actually, you don't really see them, per se.  They're underground, so dig at 
the spots with precise timing to bring them up, then beat them for two Tears 
(13, 14).  Head through the west path to the entrance to the Forest Temple.  
Defeat the three Shadow Beings here.  Remember, nab one individually, then 
use Midna's energy field attack to get the other two.  Head north (sorry, no 
business for Trill) and up the winding path.  Use your Senses to find a caged 
monkey and two bugs.  Beat the two baddies for the last two tears (15, 16) to 
be automatically rerouted to Faron.  You are changed back into your human 
form (finally) and lo and behold, Link is now garbed in green and dyed his 
hair to the traditional blonde look.  Sweet!  You are also equipped with the 
sword and shield.  Now you must navigate the Forest Temple as human Link.  
Head through the east tunnel and right to Coro's shop.  Talk to him to get 
the key to the gate blocking the temple.  It is imperative to invest in a 
bottle of oil here.  Believe me, you'll need it.  For 100 rupees, you get 
your second bottle.  If you want, you can get your other bottle filled or 
just get the Lantern refilled for cheaper money.  Unlock the gate and enter 
the tunnel.  Head through the tunnel, either in the dark or with the Lantern 
(VERY sparingly) to reach the other side.  Whatever torches you lit 
previously reappear lit here.  Convenient...Walk to the edge of the fog and 
whip out your lantern.  That pesky monkey you rescued will steal it for the 
time being.  Follow the monkey as he clears a path through the fog.  Stay a 
few steps behind him to avoid being hit by unwanted fog.  Also, defeat any 
enemies that appear along the way, but please don't harm the poor chimp.  At 
last, you reach the gate, and the Lantern is returned to you...empty.  Dang 
fool.  Hope you have that spare bottle of oil.  Use it now to refill the 
Lantern, then follow the leader monkey inside.  Defeat any Moblins along the 
way.  You may spot a piece of bridge here, which will come into play later (I 
bet you're itching to know...).  Head north, stop at Trill's for cheap oil or 
red potion (I prefer the oil myself for safe-keeping) and head towards the 
winding path.  Here, you'll encounter the Golden Wolf who will become an 
important distant partner in the future.  He will bring you to a cloudy part 
of Hyrule Castle (taken from Ocarina of Time).  The Golden Wolf is a guise 
for a chunky Warrior who will teach you the Hidden Skills.  This first one is 
token, the others require you to find the Howling Stones, which I will 
definitely point out along the way.  You trust me, right?  Anyway, follow the 
Warrior's instructions to learn the Ending Blow, an awesome attack.  Press A 
("Finish") when your enemy is down to do him in.  You return to the path.  
Follow it up and defeat the Moblin guards.  Burn the web with your Lantern, 
then enter the temple.

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[Z6.2]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                            *Forest Temple* 


Items/Weapons:  Gale Boomerang, Epona, Iron Boots, Hylian Shield
Heart Pieces:  5  //  6/45
Poe Souls:  0  //  0/60
Golden Bugs:  6  //  6/24
Empty Bottles:  0  //  2/4
Howling Stones:  1  //  2/7
Hidden Skills:  Shield Attack

Head north to the room ahead and defeat the Deku Babas and Moblin guard.  
Smash the cage with your sword to free a monkey.  These little guys become 
important later on (so much suspense...can you handle it?).  Use your slingshot 
to take down the spiders on the wall and climb the ivy, then open the door 
where the monkey gestures.  Head straight down the stairs and up to meet a 
Big Skulltula.  Defeat it by hitting its back or stab under its front, then 
use your cool, new Ending Blow move.  Light all four torches with your 
Lantern to make a platform rise up.  Head up it and open the chest at right 
for the Dungeon Map, then head through the door there.  In a short cinema, 
you'll meet a baboon who will chop down the bridge here, nearly obliterating 
the poor monkey.  Head back a room as you can't proceed through here just 
yet.  In the center of the room is a central platform with doors on all 
sides.  The monkey will climb up a rail, acting as a rope between you and the 
doors.  Jump east, swing, and land on that side, then enter the door there.  
At left, there's a new enemy that can be equally helpful and annoying.  Use 
your shield to jumpstart the bomb, then pick it up and throw it at the 
boulders.  Smash the pots on the other side to meet Oocoo, a weird little 
bird creature that will become your link to the outside world.  You'll 
probably never use her, but she can warp you out of the dungeon.  At the 
opposite end, burn the web with your Lantern and enter this part of the room.  
Follow the monkey to the north side.  It will stop and shiver in fear for a 
while.  Either that or it has to pee.  Anyhoo, head through the north door.  
When the bridge ahead of you aligns properly, run across it north and head 
through the door.  Open the chest at left for a Small Key, then head back two 
rooms.  Ah, now you see the monkey's fear...a Big Skulltula hangs between here 
and the east platform.  Shoot it down with your slingshot to do it in.  Head 
east with your monkey pal and through the locked door.  Head left over the 
bridge which will crumble after you pass it.  Head down to the bottom and 
press A at the cage to watch the freed monkey bang into the cage.  Monkey 
see, monkey do.  Bang into the cage 3x to free the second monkey, then defeat 
two Moblins that appear.  Head up the ramp to the broken bridge where the two 
chimps will form a link.  Swing from them both to the other side and head 
back through the door.  Go through the cave and back to the main area.  Use 
the one monkey to swing back to the middle platform, then another monkey will 
swing you to the west side.  Burn the webbing with your Lantern and head on 
through the door.  In the area below, defeat the two big Deku Babas to get 
them out of your way.  Climb the ramp in the northwest right to a Spider 
Bomb.  Set it off and throw the bomb west over the top of the gap while L-
targeting the big plant thing below that will blow up.  Set the bomb off 
again and carry it over that gap and chuck it over the ledge to the boulder 
blocking a door.  When it clears, head through it.  Take the ramp down and 
roll into the two pillars for a goodie and a chest with a Small Key.  The 
bridge ahead has an enemy hiding and popping up from the tiles.  Just dash 
along the left side safely to reach a grid of sorts made up of tiles and 
torches.  Carefully light the two unlit ones to create stairs.  Climb up, 
knock out the big spider, and free the monkey with your key.  Head back a 
room and look right immediately to see another ivy wall covered with spiders.  
Shoot them down, then climb the wall and go through the door.  You'll spot a 
key, which is then swallowed up by a big ugly Deku Baba/eater plant 
hybrid...well, how you would you explain it?  Target the Deku Baba head and use 
your Shield to determine a safe reachable distance and slash it when it 
lunges at you.  When that part of it dies, find a Spider Bomb, set it off, 
then toss it into the eater plant while L-targeting to pick up the Small Key.  
Open the monkey's cell at the south end for chimp #4.  Head back a room and 
go right immediately to find another Spider Bomb.  Carry it east and drop it 
off the ledge right into the mouth of another eater plant.  Drop into its 
hideout and open the chest for a *Heart Piece*.  Take the east door back to 
the main area.  Swing to the center platform and head through the north door.  
Now you can cross the broken bridge with four monkeys along its gap.  Swing 
across using each monkey, grab some items from the plants, then head through 
the door to fight your first mini-boss, the Baboon.  That's Mr. Baboon to 
you.  First, defeat all the big Deku Babas in front of you, then approach the 
series of pillars.  The Baboon uses a boomerang as its only weapon, jumping 
from pillar to pillar.  When it stops on one, bang into it to knock him off-
balance, and, as your Shakespeare teacher would say "hoisting him with his 
own petard" (or getting banged by his own boomerang).  When he lands, slash 
with your sword to, um, spank the monkey.  Continue this strategy until he 
bails leaving behind the Gale Boomerang, which now becomes yours.  This is a 
pretty cool item (though not as cool as the Spinner, coming your way later 
on...so much to look forward to).  You'll notice that the door you came through 
is barred shut.  Now is the time to practice seducing the currents...Ahem, 
target the pinwheel with the boomerang and then release.  Repeat two times to 
unseal the door.  Head through if you please.  No monkey business this time, 
so head west immediately to see more closely that these bridges have little 
pinwheels on them.  Aha!  Target the first bridge's pinwheel with the 
boomerang to straighten it out, then take it across.  Repeat the process on 
the next bridge (if necessary) to cross it to another trapped monkey and a 
Moblin guard.  
Easily defeat the guard and free the monkey by targeting the webbing with the 
boomerang.  Uh, you're welcome?  Head south, activating one, possibly two 
more bridge(s), and head through the door there.  Drop off the ledge and head 
far west on the upper level of the room.  Head through the northwest door.  
You've been here before, but now you have a new item to reveal more secrets.  
Bwa ha ha...Cross the tiled bridge on the left side safely, then use the 
boomerang to snuff out the two lit torches.  The stairs will drop revealing a 
chest with a *Heart Piece*.  Head back a room and then through the east door to 
find your monkeys have returned to do your bidding.  Swing to the middle 
platform and you'll see some webbing surrounding you.  Use the boomerang to 
target and release pots and a chest.  Open that for the Compass.  Swing to the 
east side and through the door.  Go right through the tunnel, cross the 
platforms, then cross the bridge to the southeast to find an enclosed chest and 
a Z-shaped pattern on the floor.  Use the boomerang to activate each pinwheel 
on the four pillars, starting in the lower right, following the pattern.  Open 
the chest for the Big Key to access this dungeon's boss.  Head through the 
north door.  Run across the bridge when it is properly aligned for you to find 
a monkey pal who will guide you north.  Head through the door with him.  Use 
the boomerang to activate the pinwheel on the bridge and cross it, heading 
north through the door.  Five monkeys stand waiting on platforms with three 
missing places.  Do the math...now you get it?  Head left to the bridge and 
activate its own pinwheel to rotate it.  Head onto the next bridge and hit 
its own switch.  Head west and defeat the Moblin there.  Use your slingshot 
or boomerang to nab the spiders on the ivy wall (an activity I never *yawn* 
grow bored of).  Climb the wall to the very top, then left.  With the C-
stick, adjust the camera to check below you and hop off when you have a 
platform under you (or just drop off into oblivion...nyah).  At left is another 
wall with a single spider, so nab it and climb that wall to the top and 
right.  Defeat the Moblin there and enter the door.  Defeat two big Deku 
Babas in the center of this area and one more against the ivy wall 
(again?!?).  Now, here's a cool little trick...Use your boomerang to activate 
and hold the Spider Bomb at north.  Throw it south into the mouth of the 
eater plant to destroy it.  Head south where it was and open the chest for a 
Small Key.  Back on the previous platform, use the boomerang to TARGET the 
Spider Bomb and then the boulder over the wall.  Release control and watch 
the bomb "float" over to the boulder, knocking it off.  Climb this wall, 
defeat the Moblin and the big Deku Babas on the ceiling, knocking them down 
with the boomerang.  Stand on the edge of the wall so you spot the Spider 
Bomb below.  Bring it to you with the boomerang and place it by the boulder 
here to blow it up and free the sixth monkey.  Two more to go.  Head back a 
room, where your new pal will rejoin his friends.  Drop down to the main 
level of the room, get on the east bridge, and activate its own pinwheel to 
turn it.  Get on the next bridge to the south, hit its own pinwheel, then 
head through the south door.  Activate the bridge's switch, then stand on the 
bridge and hit its own switch again.  Head through the west door.  Defeat the 
Big Skulltulas hanging from the ceiling, knocking them down first with your 
slingshot or boomerang.  Use the Lantern to burn the front right spider web 
on the ground and fall through its hole to land next to a monkey cage.  Use 
your sword to bash in the cage and save your second-last pal.  If you want a 
red rupee (worth 20), use a Spider Bomb to destroy the eater plant that 
guards it.  On the west side, climb the ivy pillar and head back a room.  
Cross the bridge east and head through the locked door, using your key.  If 
you want to reek some revenge on those nasty tile enemies, use the boomerang 
to unearth them.  Anyway, head northeast and down through a tunnel.  At the 
end, drop down and defeat the Big Skulltula and the spiders on the...c'mon, 
guess...ivy wall.  Climb up and use the boomerang to activate two pinwheels 
bookending another monkey cell to free the last chimp.  Huzzah!  Defeat the 
Deku Baba on the opposite end and head back a room, activating a bridge to 
cross back to the monkey reunion room at north.  Now that you have all eight 
congregated together, they will form a ridiculously long monkey "rope" to 
swing you across to the boss door.  Do that, capture a Fairy in your bottle 
from a pot there, and unlock the boss door at the end of the hall.  Time to 
fight your first boss.  Excited?  This is Diababa, Twilit Parasite.  Notice 
its subtitled name, a tradition from Ocarina of Time.  This fight works in 
two stages.  First, stay safely out of range of the big Deku Baba heads and 
use the boomerang to target first a Spider Bomb, then a head to feed it the 
TNT.  Repeat on the other head to move into stage two where a giant head (I 
guess those other "heads" were like hands) appears.  Target the head and 
avoid its slime attack until the Baboon appears.  You can never trust a 
monkey...except him.  He carries a Spider Bomb and swings across the area on a 
rope.  Target the swinging baboon, then the Diababa head to make booming 
contact.  The eye is exposed (ew) on the ground where you can perform your 
fencing techniques (um, slash it).  After that escapade, you receive a piece 
of the Fused Shadow that Midna is attempting to reassemble.  Pick up the 
Heart Container, then exit through Midna's portal (say Yes to leave).  Save 
when prompted and you will return to Faron the Light Spirit, who will direct 
you to Eldin Province.  Time to revisit 'ole Hyrule Field.  Head east through 
the tunnel and north from Coro's shop (refill oil if needed) to Hyrule Field.  
Head north, beating the Moblins and to receive nice panoramic shots of the 
field.  Follow the path north to see a cliff at right and a tree below at 
left.  Head towards the tree and spot a little glow on its trunk.  That's a 
Golden Bug.  You'll find these throughout your travels and eventually will 
hand them over to a "buggy" collector (he he he).  Catch this one by picking 
it off the tree with A or if it gets by you, slowly approach it and press A.  
This one is a *Male Beetle*.  Oh yeah, they also reappear later, so if you 
pick it up again, the game will know (it...knows...ALL!).  Take the cliff path 
now to a fork with a tree stuck in its way.  Use the boomerang to target a 
*Heart Piece* on its limbs and bring it in for the taking.  Head east towards 
Eldin Province.  You'll be cornered by a postman who brings you a letter 
about the postal service.  He pops up now and then with notes of very little 
importance.  Keep heading east, then left at the north fork to a pond.  On 
the northern most tree on the eastward cliff is a second Golden Bug.  Use the 
boomerang to bring in the *Female Beetle*.  Follow the road back south and 
east to the wall of Twilight.  Midna will bring you in.  Now you're a wolf 
again.  Yay!...try not to contain your excitement.  Head north along the road 
to find the wooden sword you let Talo borrow.  Use your Senses and press A by 
the sword to sniff it and learn the Youths' Scent.  Activate your Senses 
again to see a thin fog of the scent along the road.  Use the A button to 
charge forward and follow the scent until you are stopped by three Shadow 
Beings.  Defeat one, then use Midna's energy field attack to do in the other 
two.  You'll come to an empty chasm.  Hmm...Midna will invite you to use her 
warp ability.  Remember those portals that Shadow Beings leave behind when 
you defeat them?  Those now act as warp portals.  Cool...so use Midna's warp 
and head to North (N.) Faron Woods.  You appear directly in front of the 
missing bridge.  Approach it and use Z to call Midna.  Ask her to warp it and 
select the Eldin Province sub-map, then the Kakariko Gorge portal.  Follow 
the bridge across and continue tracing the scent up to Kakariko Village.  
Right of the closed gate is a place to dig, so do that to get on its other 
side.  Follow the scent right into the village.  Defeat the Shadow Beings as 
usual to free Eldin, another Light Spirit who will give you another Vessel of 
Light to find the Tears of Light stolen by the Dark Insects...again.  This will 
become old hat VERY soon.  Activate your Senses again and follow the scent to 
a house.  At the window, listen in to the conversation.  North of the 
building is a deadened tree.  Use Midna's jump 3x to reach the roof and fall 
through the weak hole.  Activate your Senses and watch the cinema.  They're 
not scared of you, because they can't see you, Mr. Invisible.  After that, 
pick up the stick and light both ends with the fire.  Head around either end 
of the circular perimeter and hop across each gap, lighting the candles along 
the way (four total).  This opens a passage to the basement, so drop on in.  
Head north to the main room here and use your Senses to find three bugs.  
Attack all to gain the Tears (1, 2, 3).  At the far north end, use the Midna 
jump 3x to escape the cellar and reach the graveyard.  Use your senses again 
to spot a bug underground.  Dig him out and nab it (4).  Head west back into 
the village.  Take the path westwards to a ramp with a sign marked "Dead 
End".  Yeah, right.  Just like in Ocarina of Time, it's a ruse to check it 
out.  But first, look right of the ramp and head through the opening in the 
side of the building there.  It's an abandoned general store which will soon 
be converted by the capitalist Malo.  Climb out and climb the shelves to the 
corner and nab the bug hiding in the pot (5).  Head back through the opening 
to the village.  Now you can climb the "Dead End" ramp to find another sign 
about the "dangers" of jumping the gap.  Like the daredevil you are, take a 
running jump across, using A to dash, and head through the door to a vacant 
hotel.  Drop off to the bottom floor and you'll probably figure out that the 
bug is crawling around in the unsanitary oven.  Pick up the wood (deja vu?) 
and light it from the burning torch, then set the oven's fire to free the bug 
and pounce on it (6).  Take the east doorway to the bar, defeating the 
Twilight Moblins.  The chest has a red rupee (worth 20).  Take the stairs, 
nab another Moblin, then go through the north door.  Use your senses to spy 
the bug on the wall.  Climb the bed and bang into the wall to set it off 
flying.  Grab it in mid-air (7), then head back over the counter to the oven 
room and climb the shelves to exit.  Drop off the ledge and head east.  On 
the south-side buildings, climb the rusty coop, then to the small building.  
Jump north across the gaps and through the hole in the third roof.  Push the 
crate along its track to reveal a bug (8).  Use Midna's jump 2x at the closet 
to exit.  Head north to the next building at east, which is a renovated Bomb 
Shop.  At the north end, climb the garbage cans to a shack and do a dash-jump 
through the window (ouch).  Climb the stairs to the second floor and bang 
into the wobbly closet to reveal another Bug (9).  Climb the back of the 
fallen wardrobe, then up the ledges to the window and out.  Take the ramp and 
go right up the stairs, using your senses to spot a bug crawling into a 
shack.  Head inside where it has entered another oven.  Let's cook it...Use the 
stick, light it, and then set the oven alight.  Um, this is part of a BOMB 
shop, right?  Aaaahhh!  Follow Midna outside as the shack explodes, 
obliterating three bugs for you to collect (10, 11, 12).  Climb the winding 
path by the explosion site to find another building.  Use your senses to spot 
a digging place in its corner and...dig in.  Smash the pots here to get a bug 
(13), then head back outside.  That's all the bugs this village has to offer, 
so let's skedaddle and find the last three.  Jump down and head north to the 
end of the village with an east path towards Death Mountain.  Take the east 
road now.  Take the ramp at right and use Midna's jump 2x, then climb the 
path where you'll find a Goron ghost.  Head north to another wall blocking 
your way.  Climb the crates at left to reach the top.  This area is somewhat 
hazardous and annoying as the steam geysers may hit you (though not hurt 
you).  That just steams me up (he he he).  Bad jokes aside, there is a bug 
crawling underfoot, so dig with your senses on and pounce on it (14).  In the 
northeast you'll find a stone slab, the first *Howling Stone* which summons a 
Golden Wolf to appear and, when found as human Link, will teach you a new 
Hidden Skill.  Press A at the stone and a series of notes appear.  Follow its 
pattern and begin howling to its beat, this one being high/middle/low.  If 
you fail, it will highlight the notes you hit correctly in blue, so just keep 
trying and remember to hold notes for the correct length and don't touch the 
control stick for middle notes.  When you have it, you'll need to howl it 
again and the Golden Wolf will appear on your map.  I'll direct you to him 
later on.  Now back to wolf Link.  Head north from the Howling Stone and 
among the geysers to eventually find four Shadow Beings.  Here's the solution 
for this fight: defeat one of the three Beings in the open, then nab the 
isolated one.  Back in the open, use Midna's energy field attack on the 
remaining two Beings to secure a new warp portal.  After that, head north 
some more to spot a bug on the gate (with Senses on, of course).  Bang into 
the wall to knock it down (15).  One more to go...Right of the gate is a ledge 
to stand on and from there perform a Midna jump, timing it carefully to avoid 
the geyser.  Head south along the cliff, watching out for falling lava rocks, 
and those pesky geysers.  Defeat the Shadow Bird that lurks about, then climb 
the narrow cliff wall on the left.  When you can, do another Midna jump.  
Head forward some more and drop off to a hot spring.  Use your Senses to spot 
the last bug (16) and to be warped back to Eldin.  You are again transformed 
back to human Link and Eldin will ask you to approach the Goron tribe as to 
the whereabouts of the second Fused Shadow.  The kids will finally be 
reunited with you, but unfortunately you cannot take them home just yet.  
Head north, then east down the path towards Death Mountain.  Climb the rope 
mesh covering the wall and approach the Goron blocking your way.  When he 
rolls towards you, you can try to stop him like you did with the goat in 
Ordon Village, however this guy is much, much stronger and you'll fall down, 
go boom.  Hard.  Retreat back to Kakariko Village where you'll meet Renado 
and he gives you a tip on confronting the Gorons.  Now, would Nintendo be so 
cruel as to send you all the way back home from here without your precious 
horse?  I think not...Head south and Epona will suddenly appear.  You must 
regain her trust and try to control her.  Use the control stick and hold it 
in the direction left or right alternately as prompted on the screen until 
the "Seize" command appears, then press A to win her back.  Ride Epona out 
the southwest exit into Hyrule Field.  Before returning home, there are two 
Golden Bugs to be had.  Remaining in Eldin Province, just before the bridge 
in front of you coming out of Kakariko, head left of the bridge to a tree 
surrounded by flowery shrubs.  Search the grass carefully to find that 
special golden glow and pick up the *Female Pill Bug*.  Cross the bridge and 
halt just on its other side.  In the left corner (facing Kakariko) of the 
bridge is the *Male Pill Bug*.  Now that was easy.  Ride to the southwest 
corner of Eldin Province to find a small series of jagged rock pillars.  On 
the tallest pier is a *Heart Piece*.  Use your boomerang to retrieve it, 
completing your first assembled Heart Container.  Congrats.  Now head to 
Ordon Province, following the map formation south all the way.  From the 
road, head south, then across the bridge, and west to the pond area to find 
the Golden Wolf.  Approach him to begin your second tutorial with the 
Warrior, who will teach you the Shield Attack, but first you must demonstrate 
the Ending Blow.  The Shield Attack uses the R-button to strike the enemy, 
leaving him vulnerable to a sword attack.  'Nuff said.  Head back to the road 
and south into the village.  At the south end is the Mayor's house.  He will 
spot you outside and take you in.  The trick to confront the Gorons is to 
equal their strength by learning sumo wrestling.  You'll need to go through 
two rounds with the Mayor in order to earn an imperative tool to equal the 
Gorons.  My strategy in sumo is to sidestep immediately from the start, slap 
the opponent, then grab and push until he breaks free, then sidestep again 
and continue the pattern.  This should work out for you, hopefully.  After 
two rounds of play, the Mayor will give you an item.  Open the chest for the 
Iron Boots.  These are great not just for wrestling hefty Gorons but 
navigating the almost entirely magnetized dungeon we are approaching.  Sweet!  
Head back out and take Epona through to the ranch.  Talk to Fado 2x to begin 
yet another game of goat herding.  This doesn't require much more skill than 
before, however there is a time limit.  Herd 20 goats in three minutes for a 
*Heart Piece*.  It's free to try if you happen to mess up *giggle*.  Now it's 
time to return to Kakariko.  Head back out to Hyrule Field and follow the map 
to the village, hopping the fence.  There will be a somewhat frightening 
cinema of that big ugly Moblin dude attacking the village.  Colin will take a 
blow for Beth and be temporarily kidnapped and unconscious.  D'oh!  Ride 
north and over the gate to chase King Bulbin into Hyrule Field.  Now begins a 
mini-boss fight that will recur a couple more times during the game.  The 
first round involves catching up with the big guy, who is easily noticeable 
for his girth and the big stick with Colin tied up.  The best strategy here 
is to push the limit of Epona's speed by using up all the spurs that appear 
on the screen.  While riding towards Bulbin, take out your sword and charge 
up a spin attack.  When you're close to Bulbin, release the attack for a 
major wallop.  When the spurs run out, you will slow down, but keep your eyes 
on Bulbin so you can catch up again when the spurs charge up.  When he's 
"defeated" (not really), he rides to Eldin Bridge in the northeast.  Follow 
him there to enter a second phase.  This is right out of Robin Hood...Ride 
Epona as fast as possible towards Bulbin as he charges towards you along the 
bridge.  At the last possible second, move to either side of Bulbin and slash 
with your sword.  This may take a couple more tries, but it's not too 
difficult.  You can also try charging up a spin attack if you want (two spin 
attacks beats him).  It takes a couple of trips across the bridge, but 
eventually Bulbin falls off into the abyss, miraculously surviving to return 
later.  Enjoy the awesome shot of Link and Epona in the sun.  You 
automatically warp back to Kakariko where Colin is safe, but exhausted.  
There are a couple of chores to complete while here, so listen up.  During 
the daytime (if it's night, wait outside in Hyrule Field until morning 
dawns), you'll notice that Malo has re-opened the general store.  His mug is 
plastered on signs in front, so you can't miss it.  Head inside and talk to 
him in front of the wooden shield on the counter.  He's such a mini-me...Buy 
the Hylian Shield for 200 rupees.  This is very important to have, so 
scrounge up your rupees.  If you're short, try returning to Ordon Village and 
smash things, or explore Hyrule Field's trees and shrubs.  Equip your new 
shield in the pause menu.  Exit the store and head east behind Renado's house 
to the graveyard (sans Epona).  In the northeast under a tree is a Golden 
Bug.  Pick up the *Male Ant*, then head back to the village.  His partner is 
situated in one of those houses along the road.  To the east, look for the 
third house going north (it's the one without boards across the door).  The 
*Female Ant* lurks lazily on the floor here.  Back in the village, head 
north, then east back to Death Mountain.  Now we return to seek revenge...Climb 
the rope wall again and approach the Goron.  Quickly equip the Iron Boots and 
press A with great timing to overpower the Goron and toss him off the wall.  
Oof...how do you like a sore bum?  Remove the Iron Boots to walk further up the 
mountain where you'll pass more Gorons attempting to throw you off.  Repeat 
the process while wearing the boots to knock them off.  If you want to fend 
off the arrow-shooting Moblins in the next area, use the Hawk Grass to summon 
a hawk to beat them up.  Personally, I just run like my pants were on fire.  
Keep heading north to the widespread area you may remember from your wolf-
trotting days.  Watch the Gorons as they boost themselves up the mountain.  
Interesting...Approach a Goron on the lower level and use your shield to stun 
him temporarily and slash with your sword to make him roll back.  Stand on 
him to be boosted up and direct yourself onto the ledge above.  Sometime 
between these steps, a huge rock pillar will come barreling down from the 
sky, smack into the ground.  That will be key later on.  Head south on the 
next level of the mountain to another Goron.  Repeat the same process to be 
boosted up.  When you come to a path of steam geysers, use the Iron Boots to 
safely pass through them.  Head up the cliff, avoiding or throwing the 
rolling Gorons aside.  Use two more Goron boosts to reach the entrance to 
their haven.  Inside, you'll be ambushed by a group of Gorons, who will then 
retreat as their leader, Gor Coron approaches.  He will challenge you to a 
sumo match.  Funny he should mention that.  The first round is impossible to 
win as you are without your Iron Boots.  After the round, put on your Iron 
Boots and ask him for a rematch.  Use the same strategy as the Mayor to 
finally win.  He will ask you to save their leader, Darbus in the mines.  
Head north through the door to enter the next dungeon.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.3]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                             *Goron Mines* 


Items/Weapons:  Hero's Bow, Hawkeye, Bomb Bag, Bomb Arrows, Second Bomb Bag, 
Giant Bomb Bag, Big Wallet, Zora Armour, Water Bombs, Third Bomb Bag
Heart Pieces:  9  //  15/45
Poe Souls:  0  //  0/60
Golden Bugs:  13  //  19/24
Empty Bottles:  1  //  3/4
Howling Stones:  1  //  3/7
Hidden Skills:  Back Slice

Take the winding ramp down and hop across the platforms, avoiding lava 
pillars that leap out unexpectedly.  Smash the boards of the wall made of 
wire and head forward.  You'll spot a heavy duty switch to the right.  With 
your Iron Boots equipped, step on it to temporarily snuff out a horizontal 
lava pillar blocking your way.  Quickly run by it, slashing the boards, to 
reach another switch.  Again, step on it with the Iron Boots underfoot to 
deactivate a second fire pillar.  Head north quickly, then turn around and 
come back south to a ladder.  Climb up and jump to the ledge ahead.  At the 
south end is another switch guarded by a Fire Slug.  Beat it, then activate 
the switch to turn off yet another fire pillar.  Quickly hop over and run 
north towards where the pillar was and around the corner.  Hop down to the 
ledge, beat some more Fire Slugs, then examine the sealed door here.  Climb 
to the platform opposite the tall structure and jump to it.  Equip the Iron 
Boots to pressurize it, opening the door.  Need I say, head on through.  Head 
forward to a big platform connected to several others.  Go east at the fork, 
beat the Moblins lurking about, and open the chest for a Small Key.  
Backtrack and go west to a rotating platform.  Obviously, wait until it's 
safe to jump forward and do so.  One more of those and then head through the 
locked door there.  Head left down the ramp to some more platforms.  These 
never stop coming, do they?  Defeat the Dodongo by slashing its tail, dodging 
its fiery breath attack.  Look to the east at the platforms in the lava.  
Timing your jumps well to avoid the lava pillars, navigate forward to safe 
ground.  Beat another Dodongo, head west, defeat another Dodongo, then check 
out the moveable wall.  Pick up the handle and pull it all the way back until 
it won't budge.  Keep pulling it steady and watch the lava geysers across the 
room through the wire mesh in the wall.  When they cease, drop the handle and 
run across the platforms to the east corner, then turn and head towards the 
wall as it closes in, and through the door.  Equip your Iron Boots and sink 
into the water, carefully keeping an eye on your oxygen meter.  Surface any 
time it gets low.  Head through the opening in the wire cage and step on the 
switch to activate a magnetic field that pushes you up to the ceiling.  Told 
you it would be magnetic in here...Walk around the platform to become right 
side up and go through the door.  Talk to the Goron Elder, Gor Amoto, to 
receive a shard of the Big Key to the dungeon's boss.  Open the chest behind 
him for the Dungeon Map and a smaller chest behind that for a red rupee 
(worth 20).  At left is a ladder to climb.  Take the platform until you see 
some pots.  Smash them to free Oocoo, who will again offer her warping 
services (which you'll likely never use...sorry).  Head through the door east.  
Use the Iron Boots and walk along the magnetic wall and beat any Fire Slugs 
in your way.  Head through the door on the other side.  At the end of this 
platform is a switch.  Stand on it with the Iron Boots to be propelled to the 
ceiling.  Head to the northeast to find a chest below you.  Drop when you 
have safe ground below and open it for a *Heart Piece*.  Get back on the 
ceiling (never thought I'd use those words in a Zelda game) and head to the 
east side (the middle of the map) to a high ledge with two torches burning.  
Drop off safely to the door and head through where you'll be introduced to a 
crane room.  Defeat the Moblins ahead and any Fire Keese that appear.  
Activate the switch with your Iron Boots to activate a crane that is also 
magnetic.  Head to the east platform, equip the Iron Boots, and wait for the 
crane to pass over to become attached.  Ride to the north end and jump off.  
Defeat the Moblins and Fire Keese ahead and activate another switch with the 
Iron Boots on.  Wait for the crane and ride it further north.  Drop down, nab 
two Moblins, then enter the door.  Defeat the Tektites with your boomerang 
and sword or slingshot.  Swim to the northeast and then wear the Iron Boots 
to sink down.  Open the chest for a Small Key.  Surface in the water and swim 
to the southwest corner.  Sink in the water to a block and push it forward to 
get inside the metal cage.  Surface and climb up to the ledge, climbing 
another north.  Step on the switch with the Iron Boots to activate a magnetic 
field in the metal cage.  Swim to the field and wear the boots to be 
propelled up (now THIS never gets tiring...really).  Head north along the 
ceiling to a dead end and drop to a platform.  Head east to another 
platform...and another switch.  Perfect.  Activate the switch (I think you know 
how by now) and, in a brilliant plot twist, a magnetic beam glows 
horizontally below you.  Gulp.  Walk off the edge wearing the Iron Boots to 
be pulled to the wall.  Head north as far as possible, then drop sans boots.  
Open the chest here for a red rupee (worth 20).  Slash the blue diamond 
switch with your sword to temporarily remove a gate blocking the next door.  
Drop west and run through the door before it closes.  Defeat the two Moblins 
and, ignoring the rotating red-eye statues (recognizable Beamoses to Zelda 
veterans).  At the west end, climb the magnetic wall to the fork and go left, 
dropping to a chest with a *Heart Piece*.  Drop to the floor, climb the wall 
again, and go right to the end.  Use the sword to slash the rope holding up a 
small bridge.  Drop to it and enter the locked door.  Head forward, smashing 
the wooden planks blocking you.  Shield the Moblin arrow attacks and head 
north as far as possible, then west to a another Beamos statue.  Carefully 
run past when the red eye is away from you and open the chest in the corner 
for a Small Key.  Run east of the catwalk carefully across a crooked plank 
and through the locked door.  Wait for the rotating platform to steady, then 
jump across to the ledge.  At left is a long platform with magnetic strips (I 
think they look like Listerine Pocket Paks, but what do I know?).  One side 
has three and another has one.  Wait for the side with three to face up, then 
run to the first strip and equip the Iron Boots to stay on it as it rotates.  
Continue this to reach the second and third strips, then safely reach the 
ledge on the other side.  Head through the door here to meet the next Goron 
Elder, Gor Ebizo, for another key shard and to proceed towards a fantastic 
prize.  Okay...open the chest right of him for....you ready?...a YELLOW 
RUPEE!!  Worth 10.  Yeah, sorry, that's not the big prize.  Take the ladder 
and go west through the door.  To your left is a magnetic strip on the wall.  
Head south along it as it bends west, walk to the spot above the door, and 
drop.  At the east end is another yellow rupee (worth 10) in a small chest.  
Again, not the big prize.  At the west end of the ledge is another door to 
venture through.  Head forward and jump to a large magnetic disc propelled 
out of the lava to meet your next mini-boss, Biggoron.  The name means 
absolutely nothing...nah, just kidding, he's huge.  And that factors into 
this fight.  Avoid the edges of the disc that may tip and send you flying 
into the hot stuff.  Wait until he tries to hit you, then slash with your 
sword.  Keep it up until he rolls up into a ball, then it's time to party.  
Get to a safe spot near the edge of the disc and equip the Iron Boots.  Like 
the sumo wrestling games before, press A when prompted to lift and toss him 
into the lava.  Repeat this until he gives in.  Head south through the door 
and open the chest for the Hero's Bow with 30 arrows.  Awesome, now we can 
shoot things (humanely, of course)!  Use the arrow to break the rope at the 
top of the stone slab behind the chest.  Head across the new bridge to a new 
room.  At the south end, approach the sleeping Beamos to awaken it.  You had 
to run and hide before, now it's payback!  Use an arrow and shoot at the red 
eye to break it, creating a statue.  Do this for all the Beamoses in the room, 
then pull the Beamos along the west path.  In the nook behind it is a chest 
with the Compass.  Pull aside any other statues for small prizes if you want.  
Be sure to pull the east one to continue through the door behind it.  Speak 
with the last Goron Elder for the third and final key shard, assemblng the Big 
Key.  Open the chest behind him for a purple rupee (worth 50).  Go back a 
room and head south behind the statue through the door.  Head forward, 
knocking off any Fire Keese with your newly acquired Bow.  Bang into the 
dented fence here to continue.  Jump over to a ledge, nabbing the Fire Slugs 
in your way.  On the next platform are 2 Dodongos.  It might be better for 
you to shoot arrows at them from here until it's defeated.  On 
the next platforms, defeat the Fire Slugs from afar with arrows, moving to 
the west side of the room.  Look on the ceiling to find a Dodongo walking 
upside down (he he he).  It would be best to get it from here with arrows, 
rather than on the ceiling where you will soon be.  In the southwest, step on 
the switch with your Iron Boots on to be propelled to the ceiling.  Head north 
and check for an opening in the wall at west.  Hit the blue crystal switch 
with your arrow to activate it and open the gate below you.  Drop safely down 
and head through the door.  Jump to the south ledge and open the chest for a 
purple rupee (worth 50).  Head back and look north to a small bridge held up 
by ropes.  Use your bow & arrow to cut it down, then run across to a switch.  
Use those trusty Iron Boots to activate it, ride the crane that follows north 
and head through the door there.  Defeat the new Pollywog enemies with your 
arrows.  Head north to the locked gate and fire an arrow at the blue crystal 
switch to the east to open the gate.  Run through it, nab the Moblins here 
and then use arrows to break the red eyes of the Beamoses that spin before 
you (hypnotically, I might say).  Head north through the door.  From afar, 
use your bow to pick off the Moblin Archers (tiny specks in the distance, 
look for the fire of their arrows to spot them).  Defeat any regular Moblins 
in your way as you head forwards to the west/middle area.  Nab the Beamos 
with an arrow and pull it to reveal a tunnel behind it.  Head through it to 
navigate the upper level of this area.  Face north and, remaining wary of the 
TNT barrels in the vicinity, pick off the Moblin Archers in the distance.  If 
you shoot their TNT barrel, you'll pick them all off at once in a nice little 
mushroom cloud.  Head right and activate the switch to start a crane moving.  
Drop off this ledge at right and allow the crane to carry you around to the 
northwest.  While staying connected to the crane, shoot an arrow at the rope 
holding up a bridge.  When it's safe, drop down and go east to get some 
arrows and a fairy to keep in a bottle as you are approaching the boss door 
very soon.  Head through the door off the stone bridge.  Defeat the Moblin 
Archers with your arrows and the regular Moblins as usual.  At the south end 
is another stone bridge.  Again, cut the rope with an arrow and defeat the 
mob of Moblins on the other side.  Isn't that cute...I made a joke.  Head to 
the boss door and break on through...to the other side, that is :o)  This is 
Fyrus, Twilit Igniter.  Basically a hyped-up King Kong (or maybe Donkey 
Kong?).  This battle is fought within a single phase, but requires two 
important items to be used.  Run to a temporarily safe spot and shoot an 
arrow at the glowing eye on Fyrus.  Find the handle on his shackles and pick 
it up.  Equip the Iron Boots and pull the chain to trip him up.  Lastly, run 
to his exposed eye and slash with your sword to deal damage.  Repeat this 
pattern until he reverts back to Darbus, his true self.  You get the second 
Fused Shadow and a Heart Container.  Once you have those two things, you can 
speak with Darbus, though it's mostly pointless jabber, then head through 
Midna's portal.  Save to continue onwards.  You'll meet up with Eldin, who 
will direct you to Lanayru Province, your next stop.  Before moving on, let's 
complete some nifty little side quests.  You're in Kakariko Village right 
now, so head north to the newly renovated Bomb Shop (look for the sign).  
Talk to the Goron in front and say yes to his offer for a lift.  Climb on his 
back, facing the shop and launch to the roof.  Head up the ramps at right to 
reach what is called the Highest Building (please don't say you wonder why).  
Talk to the Goron there to be launched up to the high ledge.  Climb the 
ladder and talk to Talo at top.  Agree to his question to begin a small mini-
game.  You'll be removed to the ground by the spring where Malo will also 
participate in the game.  You'll shoot two close red & white targets, then a 
faraway pole.  The targets are easy, just aim at the bulls-eye.  As for the 
pole, to distinguish it from the rest of the village, look to the highest 
building just to the right where you can faintly make out two sticks on 
either side of the building.  Aim for the left one.
When you break the pole, Malo will reward you with a *Heart Piece*.  If you 
happen to not complete this part, you can always return later and try again.  
Whatever you do, don't cheat and use the item that I'm directing you to get 
next, as you won't be properly rewarded for it.  After the mini-game, head to 
Malo Mart and purchase the Hawkeye for 100 rupees.  This telescopic device 
allows you to spot distant objects to shoot down with your arrow.  This is 
great for shooting down Moblin Archers, which will return throughout the 
dungeons.  Back in the village, head inside the Bomb Shop.  If you try to buy 
bombs, Barnes will offer you the starter Bomb Bag with 30 bombs included for 
120 rupees.  Buy that, then return to the village.  On the west side by the 
south road to Hyrule Field is a cracked wall with a boulder smooshed in 
there.  Use a bomb to obliterate it, then enter the tunnel revealed.  Climb 
to a ledge situated above the spring and (Geronimo) jump in.  Sink to the 
bottom with your Iron Boots and open the chest for a *Heart Piece*.  Head 
back to the village and look above the tunnel that you just blew open to see 
another boulder higher up.  Use a Bomb Arrow (combine the two items) and fire 
it to blow another rock.  Use your boomerang to claim another *Heart Piece*.  
Call Epona with the Horse Grass if you can't find her and ride her out the 
north gate to Hyrule Field.  Ride north some more and look for two boulders 
and a ramp on the right.  Dismount and bomb the boulders, then climb the ramp 
to the top, jumping the gap.  Climb the ivy wall to the top and head to the 
ledge.  Use a Bomb Arrow to blow the boulder across the gap.  Jump over and 
climb more ivy to the top.  Look down and north to see a chest.  Jump down to 
it and open it for a *Heart Piece*.  Jump off and get back on Epona.  Ride 
north until you come across some gross green enemies called Leevers popping 
up from the ground.  Head east until you see the road become grass and spot a 
golden glow.  Collect the *Male Grasshopper* here.  Ride to the northwest 
near the edge of the field to find the *Female Grasshopper* in the wide 
expanse.  Now ride to the northeast to Eldin Bridge and take it across.  On 
the inside wall on the east side is the *Male Phasmid*.  Collect it with your 
boomerang.  Head north, then east of the bridge to find a boulder.  Bomb it 
to get rupees, then stand by the wreckage site and look east on the wall to 
spot the *Female Phasmid*.  Bring it down with your boomerang.  Ride north to 
a row of boulders blocking the way to Lanayru Province.  Oh, what shall you 
do?  Bomb them and three Shadow Beings will appear back on the bridge, minus 
a piece that disappears.  What the...?!?!  Despite not being a wolf, defeat one 
normally and use your Spin Attack to defeat the last two simultaneously and 
create a new warp portal.  Ride north to the wall of Twilight.  Dismount and 
have Midna pull you in to begin another wolf quest.  Head west down the path 
until you find a bag.  Sniff it to "unlearn" Talo's scent and learn Ilia's 
scent.  Use your Senses to follow the scent towards Hyrule Castle.  Follow it 
further into Hyrule Field and then through to Hyrule Castle Town.  This is 
not a traditional Zelda "hub" for the game, but it's a commonplace throughout 
the game.  Follow the scent east to the central square, then down the 
south road.  It will come to a building that you can't enter just yet, so 
continue to follow its scent past the building into an open door on the east
side of the south road.  Squeeze inside to Telma's Bar.  Use your Senses to 
find Ilia and an ill Zora child.  Listen to the conversation between her and 
Telma.  Listen to the soldiers seated in back and check out their map to learn 
the location of the Lanayru Light Spirit.  Head back out to town and go north 
to the central square, then exit to the west back to Hyrule Field.  Go west 
across the bridge and west to a passage into another area of the field.  Take 
the road here to a fork and go south to Lake Hylia.  Once there, take the left 
path to the Great Bridge and head across it.  A Moblin Archer will set the 
wooden bridge on fire, so quickly push a crate against the bridge itself and 
jump off the burning structure into a water source.  Swim southwest to the 
shore and talk to the Zora ghosts with your Senses on to learn about the 
dried out Lake Hylia.  Head west towards a building to meet Fyer, a sad 
looking clown (who would've thunk it?).  He will see a Moblin Archer to the 
north.  Head towards it to engage in battle with a mini-boss, a Shadow Bird 
with the Archer riding it.  He shoots arrows at you while flying, so dodge 
them while attacking the bird when it swoops close to you.  Avoid its claw 
grasp, then defeat the lone Moblin when the bird retreats.  Piece of cake.  
The Archer takes off and Midna tames the bird.  You will now ride it through 
an obstacle of rocks and such.  No bonuses, no rewards...other than that it's 
really fun.  I would avoid charging the bird forward, as you tend to veer into 
rocks that way.  Keep it slow and avoid all rock structures and arrows that 
Moblin Archers toss your way.  A tunnel with light sits at the end.  So the 
rumours were true...there is hope in this hellhole.  Take the tunnel to be 
dropped off at Upper Zora's River which has a perimeter of land surrounding 
it.  Go south to the riverbed, then west to a snowy area.  Zora's Domain is 
once again frozen over (if you recall Ocarina of Time).  Go north to the 
frozen waterfall and stand near a small ice structure to perform a Midna jump 
6x.  Go along behind the ledge, dodging ice crystals that fall.  At the far 
west edge, do a Midna jump 9x (seriously), dodging more ice crystals in mid-
jump.  Head north at the top through the gates to an inner area.  Defeat the 
three Shadow Beings on the pool, beating the isolated one normally and the 
other two simultaneously with Midna's energy field attack.  After the battle, 
use your Senses to see the Zora ghosts beneath the frozen pond.  Spooky...Use 
Z and have Midna warp you to Death Mountain within Eldin Province.  Remember 
that giant rock that fell when you explored the area?  Well now it will go to 
a good cause, freeing frozen fish (how's that for alliteration?).  Approach the 
big rock and have Midna warp it to Zora's Domain in Lanayru Province.  The rock 
will undoubtedly melt the frozen pond, once again becoming a true Lake Hylia.  
Take the river to return back when a voice will stop you.  This is Rutela 
(not to be confused with the chocolate peanut butter goodness of Nutella), 
the Zora Queen, who asks you to help her sick child in Castle Town.  Gotcha.  
Head back out to Zora's Domain and jump off the waterfall to be carried out 
to Lake Hylia.  The current will carry you to Lanayru's Spring, so get off 
and head inside.  At the ledge, speak with the Light Spirit Lanayru to 
receive another Vessel of Light for 16 tears.  Aw, shucks, not again.  Ah 
well, 'tis life.  Head back outside to spot a bug moving up a bridge at left.  
Before stomping him, swim to the northeast to find an island and use your 
Senses to nab your first Bug (1).  Swim back to the red dot on the map and 
take the bridge to a grassy spot where you'll find your next Bug (2).  Go 
west over the bridge to another plateau and fight the Shadow Beings that 
appear.  Defeating one normally is no problem, but you'll need to gather the 
last two close together to perform Midna's charge.  Lure the middle one to 
either the left or right being that you didn't beat individually.  After that 
fight, go southeast to a stone bridge and across to the southwest over a gap 
to a platform.  Perform a dash/running jump across a bigger gap and face 
east, then dash/jump again.  Go south up the hill to another bug that might 
burrow in the ground.  Dig him up and nab him (3).  Warp to the Lake Hylia 
portal with Midna and go northwest to a bridge that leads to Fyer's place, 
unfortunately closed for supernatural reasons.  At the back of Fyer's shop is 
a flying Bug (4).  Retreat back a bit to the grass that Midna pointed out.  
Howl in the order high/low/high/low following the blue highlighted parts to 
summon a Shadow Bird to ride up Zora's River.  This ride is the same as 
before, but requires you to use your Senses to spot four Bugs (5, 6, 7, 8) on 
this ride, so pay attention during the flight and dash into them to get the 
light automatically just by squashing them.  None are hidden well, so unless 
you have Milhouse van Houten's eyes, you should be just fine.  If for some 
reason you don't get all four, warp to Lake Hylia and try again.  Once you 
have them, use your Senses and talk to the woman on the steps of the house.  
A bug will appear for you to snack on (9).  Cross the house's porch to the 
north to find a *Howling Stone* atop a small hill.  Listen to the notes and 
howl along to summon the Golden Wolf for a Hidden Skill to be learned later.  
West of the stone are two Zora ghosts.  Listen to them and they will head 
into a tunnel that goes right to Hyrule.  Finally, some useful information!  
Follow them into the tunnel and along the current, hugging the right side to 
reach the shore.  Climb the stairs and go southwest into another area of 
Hyrule Field.  Head to the bridge to Castle Town to be reunited with three 
Shadow Beings.  Defeat them (I think you know the drill by now) and head 
right into town.  Head east, then south down the road to Telma's Bar and bash 
into the crates in the southeast to free a bug and capture it (10).  Press Z 
and have Midna warp you to Zora's Domain.  Climb the ledge and head 
southeast.  Bang into the wall to get another bug (11), then swim off the 
waterfall's edge south to a pool with lily pads.  Climb on them to spot two 
bugs (12, 13).  You can nab them both with Midna's charge attack to make 
things easier.  Swim to the east and atop a ramp is another bug that may 
burrow, so dig if necessary and grab it (14).  Climb up some more and open 
the chest for a yellow rupee (worth 10).  Jump back to the water and swim 
northwest to a frozen tunnel.  North of there is a ledge and near it perform 
a Midna jump (just one this time).  Head forwards a bit and do another Midna 
jump.  Climb up a bit by the waterfall and do a Midna jump once.  Climb the 
ramp along the waterfall and at the top do a Midna jump 2x, then another 4x a 
bit further up.  Forward some more, then another Midna jump to reach a higher 
ledge.  Around from there, following the rupees, is a cave.  Jump into it and 
south.  Use your senses for find the second-last bug (15).  The last one is in 
Lake Hylia, so warp with Midna to that portal.  Swim into the middle of the 
lake after the short cinema to engage in a mini-boss fight with a big bug, the 
Queen.  Use your Senses to actually see it and use the four little platforms, 
the biggest one being the most sturdy and spacious, to stay above water and 
keep your senses on at all times, reactivating them if you are hit.  Dodge her 
electrically-charged attacks and when it stops temporarily, use a jump attack 
to latch on and bite as much as you can chew.  After some more dodging of deep 
water attacks, continue the same pattern until it flips on its back, helpless.  
Show no mercy and stand on the belly, using Midna's charge to get all six legs 
at once to get the last tear (16) and warp back to Lanayru.  You will now learn 
some backstory to the journey (somewhat cruel for kids) and now you can find 
Rutela to get that reward.  Head outside and to the northwest to Fyer's shop.  
Speak with him and pay 10 rupees to be launched to upper Lake Hylia.  Enter the 
door to reach the Flight-by-Fowl mini-game.  It's probably best to do this now, 
so talk to Falbi, another clown to play.  Save here in case you mess up 
countlessly and you can reset without losing rupees.  Pick up a cucoo and stand 
on the edge.  Use your point-of-view camera with the C-stick to spot the multi-
tiered platform below.  Your aim is to reach the high tier that is not spinning 
around.  When you fly out, ignore the big rupees in the sky as they only 
distract from the bigger prize.  Speed up and slow down continuously and pull 
the C-stick down to keep a bird's eye view of the platform.  The lower you are 
to the chest, the likely you will drop to it, so make sure you're close enough 
when you land.  If you land on the right tier, open the chest for a *Heart 
Piece*.  The other chests contain rupees of differing size.  If you fail, 
you'll need to pay Fyer to launch up again, then pay for the game, so at 30 
rupees a shot, it's not cheap.  Once you have the Heart Piece, you'll need 
to pay Fyer again anyways to be launched up.  Leave Falbi's shop through the 
door to reach the Great Bridge.  At the north end of it, defeat any enemies 
in your way and on the inside of the north arch, look east to see a Golden 
Bug.  Use your boomerang to collect the *Male Mantis*.  At the south end of 
the bridge, going past it, look along the rock structures at right to spot 
another golden bug, the*Female Mantis*.  Use the boomerang to collect it.  
Head back to the bridge'snorth end and go northwest to a sign with some 
Horse Grass near it. Use that to call Epona and ride her north at the fork.  
Bomb the boulders in your way and continue north to another boulder line.  
Blow those away and head forwards.  At the northern edge is a road going 
further north.  Hug the north wall as youfollow it to find more boulders 
to bomb.  Beyond them, head through the openingsans Epona to Zora's Domain.  
Jump down to the water and swim east to the shore.  Climb the ramp to find 
a golden bug, the *Male Dragonfly*.  At the south end, take the path along 
the river and through a tunnel.  Take the door north by the Howling Stone.  
This is Hena's Fishing Pond (she's Coro the Lantern salesman's sister).  
Continuing the tradition of fishing from previous Zelda games, you can use 
your fishing rod to waste some time and try to catch the biggest fish of 
them all.  Also here, you can get another empty bottle. At the east side 
is an anti-littering sign.  Use your fishing rod and cast it into the small 
pond east of the bridge past the sign.  Reel in what you catch and maybe it's 
an Empty Bottle.  It should be caught after a couple of tries if you don't 
get it first.  Now, enter the shack and talk with Hena.  Rent a lure rod and 
canoe for 20 rupees.  Direct your canoe north and spot a *Heart Piece* on the 
rock structure.  Use your lure rod to reel it in for the taking.  Keep 
fishing to your heart's content if you want, but that's all the necessary 
equipment to get here.  Outside the fishing place, head east to another shack 
and over the water in front facing west is a golden bug floating over the 
water.  Use your boomerang to haul in the *Female Dragonfly*.  Talk to the 
girl in front of the boat shop, then head northeast to find three Shadow 
Beings.  Defeat them as usual and the girl named Iza will take you inside her 
shop.  A boulder is blocking the gate inside.  You receive a Second Bomb Bag 
from her.  It takes two Bomb Arrows to destroy the boulders.  She'll then get 
you in a boat and you'll raft down the river.  Collect rupees along the ride,
and try to avoid the wood as it's just annoying to crash and rearrange 
yourself.  At the bottom of the river, you'll meet up with a Zora.  Use Bomb 
Arrows on the boulder blocking your way, then follow the Zora down the river, 
collecting more rupees.  You end up back at Lake Hylia.  Find Fyer's shop and 
pay 10 rupees to be launched up.  Take the door out and at the north end, 
summon Epona with the Horse Grass.  Ride her into Zora's Domain and back 
to the boat shop.  Time for a mini-game.  Save here to use the same strategy 
as Falbi's game (if you fail numerous time, reset and start over with your 
original cache of rupees).  Head inside and pay 20 rupees to play.  You'll be 
rafting down the river again, but this time there are lanterns hanging above 
you.  Use Bomb Arrows to shoot them, earning points (yellow= 1, red= 2).  If 
you hit walls or wood, you lose a point.  You can earn a maximum of 30 
points, but the minimum goal is 25.  Earn 25 or more points to get the Giant 
Bomb Bag.  To avoid walls and wood piles, gently steer your boat when getting 
too close.  Otherwise, the current will push you along naturally.  Again, you 
end up at Lake Hylia.  Pay Fyer 10 rupees again and outside call and ride 
Epona north, then east towards Castle Town.  At the bridge to town, look north 
and climb the ivy to find your Golden Wolf buddy.  Demonstrate your mastery of 
the Shield Attack to learn the Back Slice, a cool sword technique that 
involves rolling around an enemy and striking its backside.  Once you have 
that, look for a path southwest of the bridge and ride it near the exit to 
this area to a patch of flowers by the road.  The *Male Butterfly* is just
waiting to be caught.  Ride Epona north to venture further into Hyrule Field.  
Take the road east to a fork with a rock and a tree nearby.  On the south 
side of the tree is the *Male Stag Beetle*.  Use your boomerang to collect it.  
Ride towards the cliff at north and take the south end of the road to a big 
clearing.  At west is a cave that is not of much concern right now.  Above 
and left of the cave is the *Female Stag Beetle*.  Bring her down with your 
boomerang.  Go southwest, then east through the west bridge into Castle Town.  
Talk to the man in the robe, who is a priest soliciting donations.  It's 
worth it to give him every penny as we'll soon recover a lot of dough.  Give 
him as much as you can (1000 rupees nets you a *Heart Piece*) and come back 
later to earn the heart piece.  Take the south road from the central square 
and then the southern exit into the field.  On this side of Hyrule Field are 
two golden bugs.  Look at the plants on the west side of the steps to find 
the *Female Ladybug*.  On the east side of the field itself is a tall 
structure with flowers and lots of crow enemies (in Zelda language, Guays) and 
the *Male Ladybug*.  Head back into Castle Town.  Still in the south area, head 
west until you find a sign for Agitha's Castle.  Head inside and up the 
stairs to meet the princess.  She's a bit looney, but loves bugs and will 
take all 24 golden bugs you find throughout the game for major cash.  You 
should have 19 by now if you've followed my walkthrough.  Give her one bug to 
receive the Big Wallet which allows you to hold onto more rupees (600 max).  
Give her the matching bug to pair them and receive a 50 rupees bonus.  Give 
her as many bugs as it takes to fill your wallet, but don't overmax it.  Now 
you should be able to pay that priest more money for the Heart Piece.  Return 
to Agitha for more cash as needed until you have it.  Now head to Telma's Bar 
in the south area where you'll be more welcomed and received as a human.  You 
are taken to Lake Hylia where Telma has arranged to transport Ilia to 
Kakariko Village.  The route to Kakariko is outlined in red on your map for 
your reference.  Like a certain carriage ride in Majora's Mask, this ride is 
far from scenic.  There will be Moblin Archers and bird enemies along the way 
which may disrupt the carriage's path and likely set it on fire.  First of 
all, you come to the bridge where you'll engage in a rematch with King 
Bulbin.  The spin attack is less effective here as he has donned a shield in 
each arm.  Chaaaaarge!  Use Epona to ride forward a bit (not too close to 
Bulbin) and fire an arrow at him between the shields, then head past him and 
repeat this process until another one bites the dust.  You receive the Gate 
Keys to open the way into the village.  Now the fun begins (sort of).  Keep 
close to the carriage as it moves so you don't lose track of it.  Guide it 
along the route on the map and use your bow or sword to take down any Moblin 
Archers that shoot at you, and any birds that try to drop bombs on the 
carriage.  Also pay attention to the carriage's meter that indicates the 
severity of a fire.  Use your boomerang to snuff it out.  At the gate, 
dismount and open it.  Continue along the route until you pass into Eldin 
Province, then head over the bridge to the gate to Kakariko.  Dismount and 
open the gates, then ride in to lead the carriage to safety.  Watch the 
cinema and you'll notice the Zora Queen appear and float to the east.  Follow 
her to the graveyard and through it east to the gravestone.  Enter the tunnel 
that appears to find the Zora King's grave.  Approach it and you will receive 
the Zora Armour, which lets you breathe underwater and swim with ease.  Equip 
it in the pause menu and check it out!  Head back to the village and enter 
the bomb shop.  Purchase the Water Bombs which, um, allow you to blow things 
up underwater (duh).  These will be placed in one of your two bomb bags as 
you already have another one and you can sell the spare bombs that you are 
replacing.  Ride out of the south gate and into Lanayru Province at the north 
end of Hyrule Field (via the southwest) through the entrance you created 
earlier to Zora's Domain.  Talk to the Zora at the north end to be carried up 
the waterfall.  Head north into the small domain.  Equip your new armour and 
the Iron Boots to sink to the bottom of the water.  Bomb the remaining wreckage 
of that rock you warped here earlier to free a trapped Goron.  He rewards you 
with a Third Bomb Bag.  Head south 2x to Upper Zora's River, then pay 20 rupees 
for a boat ride to Lake Hylia (playing the Lantern shooting game again) and 
swim to the purple dot on the map that pinpoints the location of the next 
dungeon.  Use the Iron Boots to sink down and head north to the rising bubbles 
with a cracked ground.  Place a water bomb there to engage a geyser.  Place 
another water bomb on the geyser to raise it up and bomb the boulder up high.  
Sans iron boots, use the geyser to propel yourself up and entrez.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.4]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Lakebed Temple*


Items/Weapons:  Clawshot, Master Sword, Big Quiver
Heart Pieces:  9  //  24/45
Poe Souls:  36  //  36/60
Golden Bugs:  3  //  22/24
Empty Bottles:  1  //  4/4
Howling Stones:  2  //  5/7
Hidden Skills:  Helm Splitter, Mortal Draw

Swim to the end of this tunnel, avoiding the jellyfish enemies.  Climb out to 
a cavern area and head south, defeating the Red Chus, whose jelly can be 
bottled up, acting as red potion.  Open the chest to the south for Water 
Bombs and another on the west side for arrows.  At the north end, take the 
stairs up and turn around, facing south, to spot a handle.  Jump to it to 
pull it and head through the door that opens.  Use bomb arrows to shoot down 
all four ice crystals on the ceiling to create ledges.  Head north to the 
next level up, using your Back Slice move on the Helmasaur enemies (or just 
hitting them from behind).  Climb the platforms to the north and open another 
chest for more water bombs.  Take the door to be introduced to the main room 
with a central staircase and a sweeping balcony.  Defeat the Lizalfos by 
blocking with your shield and striking when you can.  Head through the north 
door and down the stairs.  Move counter-clockwise around to the south end.  
Defeat the Tektite (easy peasy) and open the chest in the southeast for more 
arrows.  Look north from the south end to spot another handle.  Jump to it to 
pull it and rotate the central staircase.  Take it up and head to the east 
end to find Oocoo in a pot.  At the west end, pull another handle to rotate 
the stairs again and then go downstairs and north, opening the chest for the 
Dungeon Map.  Head through the east door nearby to a small narrow path with a 
Helmasaur.  Defeat him with a back slice, then head forward.  Shoot down two 
ice crystals with bomb arrows, then head down the tunnel at left.  Cross over 
the makeshift bridge and climb the ivy left as far as possible, then drop.  
Jump to the ledge at southeast and you'll see a ledge being propelled by a 
geyser.  Jump to that ledge when the geyser is active, then jump to another 
ledge with a chest.  Open it for a Small Key.  Backtrack two rooms to the 
central staircase area.  Take the stairs to the upper level and head 
clockwise to the east end and through the locked door there.  Defeat yet 
another Helmasaur and continue forward.  Head right and south, defeating a 
Tektite and open the chest nearby for bombs.  At the north end are two ice 
crystals on the ceiling just itching to be shot down (and begging you to use 
bomb arrows).  Climb the one near the ivy wall, then climb the wall to the 
top and left.  Drop to a ledge and pull the handle at north to open a gate.  
Drop down and go clockwise near the north end and through the door on the 
south wall.  Carefully navigate this room by jumping to the big cog in the 
center and defeat the Lizalfos enemy.  Head through the southeast door.  Go 
right, defeating the Keese, and open the chest for a Small Key.  Go back 2x 
and at right, bomb the boulder, defeat two Helmasaurs, and head through the 
door to the east.  Defeat the bug hiding in a bubble with a bomb arrow and 
sword, and head through the locked door.  Jump left and climb the ivy to the 
top.  Head clockwise up the ramp, defeating any Tektites that ambush you, and 
open the chest for more bombs.  Climb either ladder and pull the handle to 
open the gates, filling the room up with water.  Take the ramp back down 
(enjoying the water slide) and swim to the middle platform.  Pull another 
handle to open yet another sluice gate.  Head back and follow the current 
through a door.  Follow the current again to a southeast door before the 
waterwheel and enter it.  Drop through a gap to a sublevel of the cog room.  
Climb the ivy to the southeast to a ledge and jump to a rotating platform.  
Ride it north and head through the door there.  Take a right to a chest with 
a Small Key.  Defeat the Chus that suddenly appear and go back a room.  Ride 
to the east and through the door there.  Head through the locked door ahead 
and take the ramp to a watery area.  Use your Iron Boots to sink down, 
ignoring the jellyfish, and head forward until you come to two tunnels 
blowing air back and forth.  Take the left to get a red rupee (worth 20) in a 
chest, then take the right to get bombs.  Head west to find a boulder and use 
a water bomb to destroy it.  Head through the opening to find clam enemies.  
Block their attacks and use your sword on their tongue.  You'll emerge into a 
new room.  Take off the Iron Boots and swim to the end to climb out.  Defeat 
three tadpoles that drop from the ceiling, then look up and you'll meet your 
next mini-boss, a Giant Frog.  Concentrate on obliterating the melee of 
tadpoles, then the frog will try to squash you from the ceiling, so roll out 
of the way of his shadow.  If he hits the floor instead of you, attack his 
tongue with your sword.  When his mouth is open in a croak, try firing a bomb 
arrow to stun it again and go crazy on that tongue.  He will then unleash a 
mob of tadpoles, and you'll repeat the same routine.  After the fight, open 
the chest for the Clawshot.  An improved cousin of the Hookshot from previous 
Zelda games, this baby will not only latch onto targets, but will suspend you 
in mid-air to perform outlandish stunts.  Boo-yah!  At the south end, use 
your new gadget on the ceiling target to open the south door.  Head on 
through.  Now you can easily defeat the Helmasaurs by using your clawshot to 
steal the metal armour off their backs.  Go forward again, then through the 
west door in the cog room that follows.  Go forward again, take the stairs 
up, and look up at the chandelier.  Clawshot one of its surrounding targets 
to pull yourself up.  Open the chest for a *Heart Piece*.  Use the clawshot 
to target and pull yourself to the ivy on the walls to bypass the barriers 
around the room's perimeter.  Head to the lower west side and clawshot the 
target on the ceiling here to rotate the now-watery staircase.  Follow the 
current through the west door.  Defeat the Tektite, then slip under the 
waterwheel when you have a chance and head through the west door.  Look at 
the ceiling to see a cog with targets on it.  Look for the target above a 
ledge with a chest and clawshot it, then lower yourself to the chest and 
open it for water bombs.  Clawshot to the ivy in the northwest and climb 
left, dropping to the ledge.  Clawshot to the ivy pillar above you and climb 
to a ledge.  Look east to find another ledge with more targets.  Clawshot to 
one of those and open the chest nearby for a red rupee (worth 20).  Clawshot 
back to the previous ledge and then clawshot to the ledge ahead with a gate 
to the ivy on the wall and head through the door.  Head right, defeat another 
bug in a bubble (clawshot is handy here to pull him out and towards you), and 
head west to spot an ice crystal on the ceiling.  Use a bomb arrow to bring it 
down on a geyser and ride it up.  Jump south over the wall, nab the Tektites, 
then clawshot a target above the west door and head through it.  Defeat two
bugs in bubbles, then clawshot to the ivy on the ceiling.  Climb west to pass 
over a fence, then drop on its other side to land in some H20 (fail science?  
Water).  Climb the ivy south and head clockwise up the ramp on the west side, 
defeating Helmasaurs along the way and clawshotting across the gaps to the 
targets.  Open the chest at the top for bombs, then defeat the Helmasaur by 
the bridge and climb the ladder to it.  Pull the handle to open the sluice 
gates to flood this area, then drop down and clawshot the target on the 
opposite side of the waterfall to pull yourself through it.  Open the chest 
here for the Compass.  Use the water slide stairs to reach the bottom, then 
swim to the middle platform and pull the handle there.  Clawshot to the ivy 
on the ceiling and climb to reach the east end and head through the rightmost 
door.  Jump off the ledge to the water and sink down with the Iron Boots.  
Open the chest below for a red rupee (worth 20).  Use the clawshot to easily 
defeat the jellyfish.  Climb out on the east end and dash under the 
waterwheel when there's a space and head through the door on this side.  
Head across the cogs, defeat the Lizalfoses, then go southeast and through
the door.  Open the chest at right for yet another red rupee (worth 20).  
Defeat the Chus here, then go back a room.  Hop to a ledge at right with 
pots.  Drop off at right, hugging the upper wall to push yourself to a ledge 
on the east side.  Use the rotating platforms to reach the cog at west.  
Clawshot to a target on the cog to reach the west end and lower yourself 
down Mission: Impossible style to the west door and head through.  Take the 
water at left and sink down.  Head right to a cave and at the end, look up 
and south to a ledge.  Swim up to it and use a water bomb on the boulder.  
Enter the new cave and sink down here to find another blocked tunnel at 
south.  Water bomb it and pass through.  Swim up and out to a ledge and 
through the door.  Defeat the bug in a bubble and clawshot the ceiling 
target.  Lower yourself while attached to the target through the hole below 
you to a chest and open it for the Big Key.  Use the iron boots to sink down 
and head west through the door.  Swim through the tunnel and emerge, then 
head back to the cog room.  Clawshot to the target on the west cog and ride 
it to a platform by the east cog.  Ride it near the east door and land on a 
platform, then clawshot the ivy under the door.  Climb it up to the door and 
head through to the central staircase room.  Just one more heart piece and 
you're clear to fight the dungeon boss.  Head to the lower east side using 
the clawshot on the ivy and pull the handle there.  Follow the new current 
to the east door and head through it.  Follow the water east to another 
door.  At the south end is a bridge.  Activate the stand-on switch there to 
open the south gates.  Defeat the Lizalfos that appears and stand on the 
switch again to open the gates further.  Clawshot to the target behind the 
gates to fly through before they close.  Open the chest for a *Heart Piece*.  
Clawshot a ceiling target to get over the gate, then head back a room to the 
central staircase area.  Jump into the water in the middle area and climb to 
the platform under the staircase to reach the Boss Door.  Once inside, jump 
in the pit to meet Morpheel, Twilit Aquatic.  This boss is kind of fun, 
though nowhere near as fun as the next dungeon boss using the Spinner item.  
But that's to come later (he he he...bet the suspense is killing you).  Use 
the iron boots to sink down and really see Morpheel for the ugly tentacled 
thing that he is.  Of course there are two phases to this fight.  First, 
use the clawshot to L-target and hit the eyeball to bring it in and pummel 
it with your sword.  As for Morpheel's attacks, you can safely ignore the 
bomb fish as they just distract from the goal.  If you need to avoid an 
attack, you can remove the iron boots to swim out of range.  Once you've 
hit the eyeball enough, phase two begins with Morpheel swimming around.  
Swim after him sans iron boots (like it's possible to swim with them on!) 
and try to keep tabs on him by L-targeting the eye on the, ew, back of his 
head.  Once close, use the clawshot to pull yourself to it and slash away.  
Avoid his big fat maw that can swallow you up and this phase is pretty 
doable.  Once he's finished off, you receive your third and final Fused 
Shadow and another Heart Container.  Collect those, then use Midna's warp 
to exit.  Save here and watch the cinema as Midna is attacked by her former 
lord Zant.  The Light Spirit Lanayru will save you both before Zant does you 
in.  You're going be a wolf for a little while now, so grin your wolfie grin 
and bear it.  At least you have awesome piano music and gentle rain to soothe 
the spirits.  You're now in Hyrule Field.  Head southwest from here further 
into the field, then over the bridge and into Castle Town.  You're not
invisible to the townsfolk as a wolf, so endure a few screams and shouts and 
head to the south area to visit Telma's Bar.  You'll be kicked out of the bar 
(like they'd let a wolf in, sheesh).  Head down the alley and you'll meet 
Louise, Telma's cat.  Push the crate at east to the stacked pile by the 
windows, then climb up and through the window.  You're now under the cover 
of darkness on the ceiling beams of the bar.  Avoid the pots as noise is not
good for hiding.  Use the ropes like you did back at the castle as a wolf 
(carefully) and listen to the bar patrons' conversations to learn some things. 
To reach the third rope, hug the right wall and move slowly to just nudge the 
pots out of your way, reach the rope, and cross.  Climb into the opening at 
top to emerge in a neighbouring house.  This is Jovani, a Mr. Burns figure of 
Castle Town lore who lost his soul to greed.  You'll see a ghostly lantern 
floating about.  That is called a *Poe Soul*.  You may have seen them around 
before, but now you'll be able to capture them.  Use your Senses to see it in 
full and fight it to the death.  When it collapses, you'll need to, ugh, tear 
it apart to capture its soul.  It turns out that this Poe Soul is only a piece 
of Jovani.  The rest of him is scattered throughout the lands.  Crap.  He 
tells you to find 20 more, but there are actually 60 in total to completely 
revive him.  Head through the opening that appears.  Down the ramp is some 
watery ground.  Climb out and defeat any sewer rats that become too annoying 
to pass.  Head north and pull the handle there to open the gate and be 
carried further north.  Defeat two Big Skulltulas and grab a piece of wood 
near the torches.  Light it up and burn the web at north, then head through 
the opening.  Light three torches in here, then the flaming wood should burn 
out.  Relight it and climb up to the east to burn another web.  Jump down 
behind it and head north to a tunnel.  Defeat the Moblin here and use your 
Senses to find a digging spot.  Time to get dirty.  Head northeast out of the 
cave, then east to a staircase you may remember.  Midna is unfortunately 
conked out, so luckily you can cross the gaps with tightropes now.  Head up 
the stairs using the ropes.  Avoid fighting the enemies along the way as the 
stairs are quite narrow and you will likely fall (with much cursing to 
follow, I'm sure).  Head through the open door to the north once at the top.  
Defeat the Moblins, then head north.  Climb the crate, then the platform at 
right.  Carefully defeat the Buzzard as the winds pull you southwards.  Head 
south and wait for the wind to blow a bridge up for you to cross over to 
another platform further south.  Smash the crates here for a purple rupee 
(worth 50).  Go back to the previous platform across the wind-supported 
bridge and north to a stone platform.  Use the current to boost your jump 
across the gap with the blowing bridge.  At the far north is a huge gap.  
Dash/jump to the rooftop at left and down.  Head north, then west along the 
roof to an open window.  Inside, jump down and head up the stairs, going 
counter-clockwise.  Head through the door to meet with Zelda again.  After a 
cinema, Midna is healed, however you are not.  Press Z and have Midna warp 
you to North Faron Woods (within Faron Province, of course).  Head north, 
passing by Trill's shop and you'll meet with a monkey who will again be in 
trouble.  Attack these Deku-like enemies with Midna's newly reinstated charge 
attack.  After a chat, head up the ramp the monkey mentioned and perform a 
Midna jump 3x.  Head north a bit and do another Midna jump 3x.  Head south 
under the arch and cross when the bridges align properly.  When the second 
one spins, head east and take the ropes to the south, dodging the swinging 
branches.  After crossing the ropes, you'll find a *Howling Stone*.  Listen 
and howl along to the tune as indicated to summon a Golden Wolf for later.  
Head south into the cave to the legendary Sacred Forest Meadow from Ocarina 
of Time.  On the right side is...another Howling Stone?!?  Listen and howl 
again, however this time you will summon the Skull Kid, a recurring character 
from OoT and Majora's Mask, preempting a mini-boss fight.  This fight can be 
super annoying if you get lost, and unfortunately these instructions will be 
somewhat vague.  Sorry.  Defeat the Deku Golems that appear, however they 
will reappear continuously, so fight them only if they entrap you.  Follow 
the Skull Kid through the new cave, then go left up a tunnel.  Listen for the 
song he plays on his flute (Saria's Song to Zelda veterans).  Climb the ledge 
left to find him, and attack if possible.  Follow the new tunnel to the pool 
area and head between the waterfalls through another tunnel.  Follow the path 
through another tunnel to a second pool.  Swim to the waterfall in back and 
swim through another hidden tunnel.  Climb the platforms behind that and 
attack the Skull Kid quickly before he runs.  Now, drop down to the first pool 
area and another tunnel is opened.  You'll spot the Skull Kid atop a stone 
structure out of reach.  Head through the tunnel at left behind him to a 
series of ledges.  Climb them, then take a path made of a very long branch.  
Follow another tunnel to find the Skull Kid and whack him.  Follow him through 
a new tunnel that emerges in the stone structure.  Drop down to corner the 
Skull Kid in a more narrow area.  The second phase begins here with the Skull 
Kid teleporting a la Wizzrobe while summoning more annoying Deku Golems.  Use 
Midna's charge on the Golems and wait for the Skull Kid to start blowing his 
horn to summon more Golems to attack.  He gets quicker, so keep attacking when 
he's about to blow the horn.  Three hits and he's down for the count.  Head 
through the new opening to reach the outside of the Temple of Time.  In the 
center of the field is a Triforce symbol in the grass.  Howl at this point to 
the tune of Zelda's Lullaby, the same song that summoned the Skull Kid.  This 
time you summon the Stone Guardians, an interesting puzzle that is very much 
modeled after classic Zelda puzzles.  You must jump in a certain order to 
align the statues correctly.  Jump in this order:  left, down, right 2x, up, 
left, up 2x, left, down 2x, right, and up to open the Pedestal of Time.  Take 
the stairs to find an item that's older than dirt.  Press A at the pedestal 
to remove the Master Sword, restoring yourself to human form.  You now 
possess a cool Shadow Crystal that allows you to change into wolf Link 
whenever you please.  All you do is press Z to summon Midna (like you do for 
a warp) and change.  I'll let you know when to change back for certain 
quests.  Another bonus is that you can essentially warp as human Link, except 
you'll change into a wolf temporarily, then you can change back immediately.  
But enough chit chat, we've got work to do before moving on in the game.  
Have Midna warp you to Castle Town within Lanayru Province and revert back to 
human form.  Head through the marketplace and out the south exit to Hyrule 
Field.  On the northwest side after taking the stairs is the Golden Wolf you 
summoned not too long ago.  Approach him to learn a new hidden skill, the Helm 
Splitter.  Use the Shield Attack, then press A to leap behind the enemy and 
attack its back.  It can also shatter weak armour.  Awesome move, eh?  Head 
back into Castle Town and through the west exit back into Hyrule Field.  On the 
west side, look north of the path to Lake Hylia for a high ledge with ivy 
surrounding it.  Clawshot the ivy and climb up to find and capture the *Female
Butterfly*.  Warp to Lake Hylia and revert your form (in fact, do that every 
time you warp unless otherwise noted).  Head through the east cave to 
Lanayru's Spring.  Staying above water, head west to the end of the path and
look south to the ivy.  Clawshot to it and climb up to the top.  Head through 
the door to the south.  Open the chests for prizes, then light the two torches 
with your Lantern.  Open the chest that appears for a *Heart Piece*.  Warp to 
Lake Hylia to get back to the right area.  Head southwest over the bridge and 
up the ladder.  To the north is another *Howling Stone*.  Listen and howl to 
the tune presented to summon yet another Golden Wolf in a far-off place near 
our next dungeon.  Before you get this next thing, it would be best to visit 
Coro (by warping to South Faron Woods) and refilling your lantern with oil, 
and perhaps fill a spare bottle with more in case.  Also, be sure that you 
have plenty of bombs in stock.  Back in Lake Hylia, south of the stone you 
just used, bomb the boulder and enter the cave.  Salvage as much oil as you 
can by navigating carefully with the map as a guide.  And yours truly, of 
course :o)  Take the ramp to a torch and light it.  Bomb the north boulder 
and open the chest for a yellow rupee (worth 10).  Bomb the west boulder for 
bombs and the east boulder to open up a new tunnel.  Light the torch atop the 
ramp and nab some more oil from the yellow Chus if you want.  Bomb the west 
boulder for a red rupee (worth 20), then bomb the east boulder and defeat the 
Fire Slugs with arrows.  At the end of that tunnel is a *Poe Soul*.  Defeat it 
with your senses on to nab it.  Bomb the east boulder for arrows, then the 
north boulder for a new tunnel.  Take it with the lantern on as you'll come to 
a big gap.  Carefully cross the narrow plank, then defeat the Tektites.  At the 
end of this tunnel, shoot the Beamos' red eye with an arrow, then light the 
east torch to save oil.  Bomb the north boulder for a red rupee (worth 20) 
and then bomb the west boulder for a new tunnel.  Defeat the yellow Chu for 
more oil, then light two torches for a chest to appear.  Open it for an 
orange rupee (worth 100).  Bomb the north boulder, defeat the two Tektites, 
then collect the red rupee (worth 20) from the chest they guarded.  Bomb the 
west boulder for a new tunnel and at the end, defeat the Dodongo.  Bomb the 
east wall, but ignore the light beam that emerges.  It's your ticket out and 
a nice illumination to return to, but not yet.  Bomb the north boulder, 
defeat the two Tektites, and open the chest for bombs.  Bomb the west boulder 
and take the tunnel, using your lantern light to avoid the pits.  Defeat 
another Beamos and light the torch.  Bomb the west boulder for a purple rupee 
(worth 50).  Bomb the south boulder, defeating the Keese, and collect arrows 
from the chest.  Bomb the north boulder and take the tunnel, using the light 
to navigate around the open pits.  Light the torch, then use your wolf senses 
to get the *Poe Soul*.  Bomb the north boulder to collect another purple 
rupee (worth 50), then bomb the east boulder and defeat two Tektites to get 
bombs from that chest.  Bomb the south boulder and continue forward.  Defeat 
two Dodongos, then bomb the north boulder, and use the yellow Chu to refill 
your oil.  Collect slingshot seeds from the chest, then bomb the east boulder
and head down the tunnel.  Bomb the east boulder and defeat the Keese to get 
an orange rupee (worth 100) from the chest, then bomb the south tunnel and
follow it, using lantern light to navigate the gaps.  Defeat the Keese to 
avoid getting knocked into them.  Defeat the next *Poe Soul*, then light the 
two torches to get a *Heart Piece* from the chest.  Take the light beam at 
south to return to Lake Hylia.  There are five more Poe Souls in Lake Hylia 
to find, but it must be nighttime to get them.  You can wander around the 
area, or finish other business and warp back at night.  Either way, head west 
from the cave we navigated earlier to a stone tower.  There's your next *Poe 
Soul*.  Warp to the Lake Hylia portal and from there, head southeast over the 
bridge, and dash/jump across the platforms to the south plateau to find 
another *Poe Soul*.  At the far east end of Lake Hylia, you'll find another 
*Poe Soul* on the south ledge by the grass.  Pay Fyer 10 rupees to be 
launched to Falbi's game and pay to play.  These next two souls are found by 
flying with the cucoo to the right spot.  First, float slowly downwards and 
turn either way to find a ledge down a cliff under Falbi's place.  Look for 
the Poe's lantern, it's always quite visible.  Land by the *Poe Soul* and nab 
it.  You can dig here by using your Senses to find the spot and once 
underground, defeat the clams to collect an orange rupee (worth 100).  Back 
above ground, use the cucoo (unless you lost it) to float back towards Fyer.  
Pay him again (scoundrel).  I would save here as this can be difficult.  You 
may remember seeing a Poe wandering around a tier of the platform where you 
got a Heart Piece.  This time, float outwards to the platform and try to aim 
around the second tier from the bottom.  I find it's best to land above it 
and CAREFULLY drop to the tier.  Be very cautious in fighting this *Poe Soul* 
as you are treading a very narrow ledge.  Now, to play a very fun mini-game.  
Head towards Fyer's place and wait by the Bird Grass for Plumm, a colourful
parrot to appear.  As a wolf, talk to him and he'll tell you the rules of the 
game.  Howl by the Bird Grass, following the notes as prompted, to summon a 
Buzzard that takes you to Zora's River. Along the way, you'll collect fruit 
scattered around the area for points (watermelons= 1, oranges= 3, 
strawberries= 10).  The goal is 10 000 points, however there is a great 
strategy involved in racking up points.  Concentrate on hitting as many 
strawberries in a row as you can to double your points.  Your prize is a 
*Heart Piece*.  After that, you can keep playing to beat your high score for 
a prize of 100 rupees.  Once you arrive at Upper Zora's River, wait until 
nighttime and head to the south area with a big hill to find a *Poe Soul* atop 
it.  Warp to Zora's Domain and follow the current to the waterfall.  GERONIMO!  
Climb out to the east shore and go south up the hill, following it around 
north to find a *Poe Soul* along the way.  Now, swim to the west shore and 
head north, performing several Midna jumps to a ledge behind Niagara Falls 
there.  Defeat another *Poe Soul* hiding back there.  Now warp to Kakariko 
Village.  At night, use a cucoo from the hot spring off the hotel roof to 
reach the second level of the Bomb Shop and find a *Poe Soul* by the wreckage 
you made earlier (ah, memories).  Climb the ramp to the northeast and find 
another *Poe Soul* by the Highest Building.  Head east on the lower ground to 
the graveyard.  Push the first gravestone to your right to find another *Poe 
Soul*.  Another *Poe Soul* lurks about freely in the middle of the area.  Head
back to the village and take the east road from the north end to Death 
Mountain.  Climb the north path and use the Gorons to be propelled up the 
cliff.  Using the second Goron you find, launch westwards to another ledge and 
head south from there to find another *Poe Soul*.  Head north, hugging the wall 
along the narrow ledge to a cave at left.  Open the chest for a *Heart Piece*.  
Now have Midna warp you to North Faron Woods.  Head east to the next area and 
keep going east to a dock with the purple fog ahead.  Perform a Midna jump 7x 
to the south end, then head east and drop down.  At the east end, do another 
Midna jump 5x to a ramp and climb it, then do another Midna jump 3x.  In the 
tree here is a *Poe Soul* for the taking.  Now warp to Kakariko Gorge, which 
is actually part of Hyrule Field.  Head south and slightly east.  Bomb the 
boulder, heading into a new cave.  Defeat any enemies in your way and burn any 
spider webs blocking your path.  Go right 2x, then left 2x to find a *Poe 
Soul*.  From here, go right.  Light the two torches and open the chest for a 
*Heart Piece*.  Exit to the field, then head west, then north up the cliff.  
You'll find a *Poe Soul* by a tree off the fence.  Now head southwest into 
Faron Province.  North of the pond by the edge of a cliff is another *Poe 
Soul*.  Now head northwest to Lake Hylia.  Take the winding path to the bridge 
on the south side to spot a *Poe Soul* high up on a cliff.  To beat it, use 
bomb arrows on the two boulders atop the cliffs to the south.  Clawshot to one 
target, then the other, and to a third further west on a cliff.  Now you can 
nab it.  Also, open the chest here for a purple rupee (worth 50).  An orange 
one (worth 100) is in a cave south of the ledge if you dig in the spot as 
wolf Link and defeat all enemies inside.  Now warp to Castle Town.  Head 
southwest to a stony road with a dead end (looks like an ancient Greek 
theatre).  On the right side is a *Poe Soul*.  Head north further into the 
field to a new area and to the stone bridge in the middle area.  Defeat the 
two Lizalfos surrounding the poe, then take the *Poe Soul*.  Head west of the 
bridge to the edge of the area with three trees and tall grass.  Use your 
Senses to find a digging place in the grass and enter the cave underground. 
Defeat the Deku Babas, then nab the *Poe Soul* (x2) in the open.  Use the 
light beam to get back outside.  Head northeast through the rocky area to 
Eldin Province.  On the east cliff off Eldin Bridge, clawshot to the target 
to reach a high ledge, then head southeast and through a cave.  Go south 
along the platform, defeating any pesky Fire Keese.  Below is a magnetic 
field.  Run/jump off the platform and equip the Iron Boots with good timing 
to attach yourself to it.  Drop off the magnetic part sans boots and take the 
platform north to another magnetic field.  Attach yourself to it again and 
drop, running back towards the beginning.  Attach to yet another magnetic wall 
and drop to yet another ledge.  Light the two torches and open the chest for
...an orange rupee (worth 100).  That's not quite enough reward for your 
troubles, so head south, defeat the Dodongo and open the chest near it for 
a *Heart Piece*.  That's more like it.  Head through the west tunnel to 
return to the field, then warp to Castle Town.  Head into the marketplace and 
out the east exit.  Find another *Poe Soul* on the bridge here.  Return to 
Castle Town and head through the south exit.  Look on the west side of the 
stairs for a *Poe Soul*.  If you want, head into Castle Town to find a truly 
cool mini-game.  Look for a tent in the west end of the market advertising 
the Star game.  Pay 10 rupees to play.  The goal is to use your clawshot to 
grapple up the wire cage, collecting as many star orbs along the way in the 
time limit given.  Try to nab 2-3 stars on your first move and consistently 
as much as you can, using the platforms as leverage.  You have to act quickly 
and towards the end, you may find yourself nabbing a single star a few times 
in a row to finish it up.  Get all the stars here to earn the Big Quiver 
which holds 60 arrows.  You'll return to the game later once you have a 
bigger, better item.  Head to the south area of the market and into Jovani's 
house.  Just look for the lot of cats outside and dig under the house as wolf 
Link.  Speak to Jovani to give him back 20 Poe Souls as promised earlier and 
you'll receive your fourth and final bottle, which he has filled with Great 
Fairy Tears.  This is a fine healing item in battle that makes you fully 
recover and doubles attack power until an enemy hits you.  Now you must find 
the remaining 32 Poe Souls to revive Jovani completely.  Head back outside 
and warp to Kakariko Village.  It must be daytime to enter Malo Mart.  Inside 
the store is a Goron accepting donations to repair the broken Eldin Bridge 
you encountered before.  You must donate 1000 rupees to repair the bridge.  
If you need more dough, find Agitha in Castle Town and sell more Golden Bugs, 
or just scrounge some up from Hyrule Field.  You may want to return to 
previous areas where you left behind chests of rupees because your wallet was 
maxed out.  If you don't have enough now, come back later on.  If you do pay 
it off, another donation fund will be set up to open a branch of Malo Mart in 
Castle Town.  The cost is 2000 rupees, which even the best Zelda player won't 
have on him/her now.  The cost is pretty steep, and there is a way to lower 
the amount, so we'll come back to that one later, as you will also get a 
rather expensive item from Malo.  Warp back to Castle Town and head to 
Telma's Bar in the south area.  Talk to her, then to the guards in the back.  
Also check the map on the table to find Auru in Lake Hylia.  Outside the bar, 
warp to Lake Hylia.  Head to the southwest area where the watch tower is by 
the Howling Stone.  Climb the ladder to the tower and talk to the guy (Auru) 
to get a Memo.  Find Fyer's place and show him the memo to be launched to the 
Oasis for free.  After the short cinema, you are in the Gerudo Mesa, a 
desert.  Head to the southwest edge of the map to find a three-tiered 
platform and a large stone atop it.  Clawshot to the tree, then clawshot to 
the floating plant to reach the very top of the platform, where you'll engage 
in battle with Shadow Beings.  Defeat them as usual to form a warp portal, 
then approach the big stone, and have Midna warp it to Bridge of Eldin 
(within Eldin Province, duh).  If you paid 1000 rupees to Malo's bridge fund, 
you've successfully restored the entire bridge.  Congrats.  Warp back to 
Gerudo, where you'll find a hole in place of the stone bridge piece.  This is 
for the Cave of Ordeals, which is best fought towards the end of the game 
when you are strongest.  Believe me, it's much more worth it later on, so 
ignore it for now.  I'll return you there later.  Head east to two parallel 
trenches.  Search the northernmost one to find the *Female Dayfly* fluttering 
about.  Use the boomerang to bring it in.  Head east from here, hugging the 
south wall until you reach a wooden gate.  Head northeast from this point to 
find the *Male Dayfly*.  In the northwest area near a Moblin camp, step into 
the firelight and a Mobin Archer will spot you and engage battle by riding 
boars (or buffalos).  Defeat the riders and mount a boar to ride it (!).  
Ride north, charging forward to bash into fences and such.  Wait for 
nighttime to come, then you can track down some Poe Souls.  On a northern 
cliff a little ways east of the fences is a *Poe Soul*.  Clawshot to the tree 
west of it, then head north to find it.  Just under that spot, use your 
Senses to find and dig into a hole.  Defeat the *Poe Soul* (x2) in this cave.  
Bomb the boulders to get small goodies and light all three torches to get an 
orange rupee (worth 100).  Use the beam of light to return above ground.  
There are three more Poes lurking about the main desert area.  Warp to the 
portal here and near the Cave of Ordeals hole is a *Poe Soul*.  Head to the 
southeast area in a corner by the south wall.  By a big rock is another *Poe 
Soul*.  If you want an orange rupee (worth 100), use your senses and dig into 
a cave, defeating a bunch of Big Skulltulas for the reward.  In the northwest 
corner is the camp.  Climb the steps north up the cliff and look west to find 
the Golden Wolf.  Demonstrate the Helm Splitter to the Warrior to learn the 
Mortal Draw.  This is by far my favourite move.  With your sword tucked away, 
wait for an enemy to draw near and pull out your sword to deal a blow most 
mortal.  All right!  Head west from here and find another *Poe Soul* lurking 
near the end of the path.  Backtrack to the spot where the Golden Wolf sat 
and head north into a new area, the base camp.  Head north through the gate 
and use your arrows to shoot down any Moblin Archers and sword for ground 
Moblins.  In the northeast area is a chest with arrows if you need a refill.  
Head west up a sand dune to the barracks.  Defeat more Moblins, including a 
single Archer atop a tower.  Head north some more, then east, making your way 
to the northeast corner where they are having a pig roast.  Cut up the porker 
to earn a *Heart Piece* (with apologies to Babe, Gordy, Porky, and 
vegetarians everywhere)  Pick up the Small Key dropped by a Moblin you 
fought.  Find the locked gate in the south middle of the area and head 
through to start a re-rematch with King Bulbin.  Now he carries one big @*^&
axe.  You however are fighting on foot with the legendary Master Sword.  No 
contest.  Dodge his charges and use Back Slice or Helm Splitter moves as best 
you can.  After his third "demise," he sets the camp on fire.  Mount a boar 
and ride him north, charging through the gates to make a triumphant exit.  
Dismount once safe outside and head back into the now destroyed base camp.  
At nighttime, search the wreckage where Bulbin emerged to find a single *Poe 
Soul*.  Now head back north outside the camp.  Head up the stairs to the tall
building, the Arbiter's Grounds, which is actually your next dungeon.  Before 
entering, look left once up the stairs to find a *Poe Soul* in a small area 
west of the door.  Also, light two torches on the east side for a purple rupee
(worth 50).  Now head inside the dungeon.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.5]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                          *Arbiter's Grounds*


Items/Weapons:  Spinner, Coral Earring
Heart Pieces:  4  //  28/45
Poe Souls:  8  //  44/60
Golden Bugs:  0  //  22/24
Empty Bottles:  0  //  4/4
Howling Stones:  1  //  6/7
Hidden Skills:  Jump Strike

Head north down the stairs to find a quicksand-filled room.  Try to avoid 
walking on it.  High up on the west wall, clawshot the vent and drop down 
from there.  Take the ledges to the northwest, quickly crossing the 
quicksand.  Dash across the sand further north, using wolf Link's dash 
ability to make it safely across.  Head east from the locked gate to the 
northeast ledge.  Defeat the Mini-Stalfoses that appear, then use your 
clawshot to hook onto the handle half-buried in the sand, and pull it to open 
the gate.  Quickly head north through it.  Drat, another locked door.  If you 
need more oil for your lantern, use the pot at right.  Otherwise, head west, 
slash the boards, and dash/jump across the sinky sand to the chest.  Open it 
for a Small Key.  Come back east and defeat any Scarabs that attach 
themselves to you.  Head through the locked door at north.  Use your Lantern 
to illuminate the room and head north around the quicksand pits.  Light the 
torch left of the barred door to save oil.  Defeat the Mini-Stalfoses to 
clear the room and go around the quicksand pits to the northeast to another 
torch.  Light it to open the door and head through.  Ahead in this room, four 
Poes will appear and steal each of the four flames from the torches.  If 
you've played Ocarina of Time, this is a recurring activity.  A single Poe 
remains in this very room.  Use your Senses to find him and wait until he 
glows blue before fighting it.  Defeating it garners you a *Poe Soul* for 
your growing collection.  Sniff its corpse (can't be too pleasant) to unlearn 
Ilia's scent and learn the Poe's scent.  Now it'll be easier to find the 
others.  Use your senses now to follow a scent trail east.  Dig in the dirt 
to unearth a chain and pull on it to reveal stairs leading down.  But first, 
head northeast to find a chest opposite some quicksand.  Clawshot the target 
nearby to reach it and open it for a *Heart Piece*.  Clawshot the target on 
the east wall by the door to cross back over and head to the northwest area 
to find a similar set-up with another chest.  Dash/jump across the sand, 
using the small platforms.  Defeat the Bubbles that hover around here and 
open the chest for the Dungeon Map.  Come back to the stairs revealed earlier 
and head down them, then through the door.  Defeat the Bubble hanging around, 
then use your senses to follow another scent trail.  But how to reach the 
ceiling?  Use the pillar in the middle to navigate.  Push the lever counter-
clockwise to create an opening to the north.  Defeat the Gibdo that also 
makes an appearance.  Open the chest for a Small Key.  Now the scent goes 
through a hole.  Clawshot the target above it, defeat the Rats, then follow 
the scent trail north through the door.  Defeat more Bubbles (not as cute as 
their name, huh?) and use your senses to spot a Poe playing lantern on the 
west wall.  Defeat it when it glows blue, then collect its *Poe Soul*.  
Halfway there.  Head back a room and drop down to the pillar.  Push the lever 
clockwise back to the way it was before and go through the door west.  Climb 
the stairs to the original Poe chamber and behind the stairs to the east is a 
door.  Ahem...go ahead.  Use your senses and follow the scent east through the 
locked door.  The scent is out of your way again, so go down the stairs and 
look to the north wall.  Navigate the quicksand using the stepping stones 
south, then west, avoiding the spikes.  On the ledge as human Link, take the 
metal box and pull, then push it back into the east slot to reveal stairs.  
Climb the stairs and over to the ledge at east.  Grab the chain on your 
right, pulling it back over the box, at the same time pulling the chandelier 
off the ground.  Pull it until it won't budge anymore, then quickly run south 
under the chandelier before it, ugh, crushes you.  Climb the stairs and 
follow the Poe's scent, defeating any Bubbles in your way.  Behind the statue 
in this next area, open the chest for the Compass.  Push the lever on the 
statue (familiar, no?) counter-clockwise to open up two areas while closing 
off two others.  Go east and follow the scent.  Bash the boards and defeat 
the Gibdo that appears.  Open the chest for a Small Key, then use it on the 
locked door to the west.  Head around the corners, carefully avoiding the 
quicksand pits.  Defeat the melee of enemies that comes your way, then follow 
the scent that leads into the floor.  Dig at the spot to uncover a chain and 
pull it back to open up the south wall.  Aha!  Defeat the Poe here and collect 
the *Poe Soul*.  Head north through the door and open the chest to the south 
for another Small Key.  Use your Senses to see that a bunch of Undead Rats are 
hanging around, possibly attached to you.  Use the spin attack to beat them.  
Climb the stairs to the east and go counter-clockwise along the north over the 
gap and through the locked door at west.  Jump out to the chandelier and off 
the west side to the balcony.  Follow the scent through the door.  Head down 
the stairs at right and to the pit at the bottom.  Push the box/cage forward 
into a ditch.  Open the chest at right for a red rupee (worth 20), then climb
the cage.  At right is a chain that once again controls the chandelier's 
position.  Pull it back as far as possible, then quickly run south past it to 
get another red rupee (worth 20) from the chest.  On the east wall, clawshot 
the target above the door, but don't go through it.  Head down the hallway at 
north, over the cage again, grab the chain, pulling it back as far as possible, 
then carefully run and stand in the middle of the chandelier (no, really!) to 
have it crash safely around you, Buster Keaton style.  It's tricky, but look 
for a little indented space in the path that indicates where to stand.  Climb 
onto the chandelier now and jump west, heading through the door.  Smash the 
boards ahead and in the room, fight the Stalfos.  Be sure to bomb its remains 
so it doesn't resurrect itself.  After the fight, collect some prizes from the 
pots and chests, then head through the newly unsealed door at south.  Head 
south to a big quicksand pit and a statue.  Dash/jump across the sand to the 
south platform.  Now you need to light two lantern torches to open the next 
door.  Light the torch in front of the others and the leftmost one, then head 
through the door.  In the room following that, use your sense to spy another 
Poe playing lantern.  This time, it's personal (dum, da, dum, dum, duuuuum!)  
A mini-boss fight ensues.  This fight is exactly like in Ocarina of Time.  The 
Poe splits into four versions, one being real, the others fake.  Wait until 
they stop spinning around you and just before they (it?) attacks, look for the 
Poe that glows blue (swinging the C-stick camera angle easily spots it) and 
attack it.  Once it's down, collect its *Poe Soul*, then head north through 
the door.  Clawshot to the target on the east wall above a door, then enter 
it.  Now all four flames are recovered in the chamber.  Yay!  Head through the 
new tunnelat north.  Defeat the Bubbles here, then head through the east door.  
Drop down, defeat more Bubbles, then take a look at the familiar pillar with 
the lever.  This time it's more complicated.  Push the lever until you rise 
two levels above the default (which is here and now).  Head through the west 
tunnel to the chest and open it for a Small Key.  Back at the pillar, push the 
lever to drop down as far as you can and head through the locked door at 
south.  Head forward and use your senses to defeat the Undead Rats and watch 
out for the spikes that appear south.  Head west across the sand, then dash/
jump south across more sand.  Turn east and head that way, then south, 
defeating the enemies in the right area.  A stone wall blocks the southern 
area.  Head around to the southeast side along the east wall, then south to 
a chain.  Pull it back as far as possible to move the stone wall (Goron 
Mines, anyone?).  Run back south over the sand and through the tunnel, 
avoiding the spikes.  Dash/jump across more sand and defeat the Scarabs 
with a spin attack.  To the southwest, smash the pots to find Oocoo (a bit 
late, isn't it?).  Head throughthe door north of her (yes, she's a girl).  
Defeat the Scarabs here, then head north across the sand, wary of the
rotating spiked thing.  Head north into a larger area and defeat the two 
Stalfos Warriors that appear.  Bomb arrows are very effective.  Again,
bomb their remains to avoid a rising if you fight them without bomb arrows.  
East of them, dash/jump across the sand and defeat another Stalfos Warrior.  
Once he's gone, a gate to the east opens.  Head back where the rotating 
spiked thing is, then east through the tunnel, clawshotting the targets to
reach safe spots in the sand.  Avoid the Scarabs (too many to fight) and 
once at the far north end, spin attack to fend them off you.  Jump across 
to the stairs and up through the north door.  Cut a rope that holds a sword 
in place to engage in another mini-boss fight with the Undead Prisoner,
a.k.a. one big Stalfos.  You must be wolf Link and use your senses to see 
him(after all, he's dead).  When he goes to attack, dodge it and his sword
will (*giggle*) get caught in the ground.  When he glows blue, attack with 
malice.  Of course, that is only phase one.  After that, he becomes more 
alive (if that's even possible), so turn back to human Link and use arrows 
to attack while dodging his own projectile attacks.  Once you hit him, he 
spins around, so dodge that until the sword again gets stuck in the ground.  
Attack with your sword like there's no tomorrow, then rinse and repeat.  
Yeah, okay, enough cliches already.  After the fight, head through the 
north gate and up the stairs below you.  Open the chest for the awesome 
Spinner.  This baby is COOOOOOL!  Imagine a snowboard, skateboard, UFO, 
and egg beater in one.  Groovy.  You may have noticed in a particular area
of Hyrule Field a dotted track line across the rocky cliff.  The same lines 
appear here.  This prompts you to use the Spinner to cross large gaps and 
gain what Mel Brooks callsludicrous speed.  Like any good snowboard (or 
UFO), this takes practice.  The idea is to jump towards the track, take out 
the Spinner in mid-air, ride it, jump to the other track to avoid 
collisions with enemies or objects, and press the same button to get off as 
you do to get on.  Consider this the beginner's track.  Follow either track 
line to the south door and head through.  Ride the track at right around the
corner, jump to the left track to the door at west, then head through it.  
This is a more difficult course.  Ride the track to the right to the end 
over the quicksand, then left to another track, jumping right, then left, 
then right again onto a fourth track.  Jump left to a circular track which
ultimately drops you off into a pit.  Defeat the Stalfos Knight, then climb 
the ramp to the east.  Open the chest at the top for a *Heart Piece*.  
Behind the chest, follow the track.  Right after the spinning spikes is a 
ledge you must drop off to reach.  Another track at left takes you west.  
Jump right to another track that drops you off in another pit.  Stand on 
the platform in the middle and ride the track circling the pit up towards 
the top, then off the edge into the north end.  Get off and head east, 
defeat two Stalfos Warriors.  Open the chest for a yellow rupee (worth 10).  
Some reward for all that.  Ride the track along the north wall west and 
drop off at the top of the ramp.  Climb up to a second ramp and at the top 
are two parallel tracks with spike barriers on both ends.  Ride them and 
jump between the spikes to the end and through the door.  Open the chest 
ahead for the Big Key.  Use a track to cross east into a previous room. 
In the middle is a hole.  Stand in it and use the spinner's egg beater 
move with A to rotate the wall.  Head north into a new room with a tall 
structure in the middle.  Ride the surrounding wall track line counter-
clockwise starting right to the very top balcony to collect a fairy for 
the upcoming boss fight.  Race back down to the east side at the broken 
stairs, then roll/jump towards the structure's ledge, grabbing the end 
that sticks out.  Use the spinner again in the hole atop it to reveal a 
new track.  Ride it up to the Boss Door and enter.  Time for the 
ultimate boss fight.  This is by far one of my favourite boss fights
from any Zelda game.  Stallord, Twilit Fossil, is a dinosaur-like being, 
and you'll be riding the Spinner a lot while fighting him.  At the 
bottom of the ramp, get on the track and build speed as you ride along 
the lower perimeter, avoiding spikes.  Once you're going at a fair 
clip, hop off and hit the spine buried in the sand.  Once close, press A 
to attack with the Spinner.  He sets up Skeletons that act as bumper cars.  
Avoid Stallord's toxic gas attack and get a fast momentum on the spinner, 
aiming again for and attacking the spine.  Three hits later and you enter the 
second phase.  This one is the best, making up for the tougher first phase.  
Use the hole slot to do the egg beater move with A and create a massive 
tower.  Ride the track along the tower and avoid his fireball attack, jumping 
to the parallel track on the wall.  Once close, jump out and strike the head 
to down him, then attack with your sword on the ground.  After a couple of 
hits, spike barriers will appear, so dodge them as you did in the track 
courses of the dungeon.  Once he starts spitting out fireballs, the spikes 
disappear.  Repeat the same tactics to defeat the boss, receiving a Heart 
Container.  No Midna warp portal this time...Head through the new door to the 
Mirror of Twilight.  Save upon approach.  Head up the stairs to a tunnel at 
left, then clockwise to a statue.  Approach the track and fight the five 
Shadow Beings that appear.  Defeat three individually, then use Midna's 
charge attack or your own spin attack on the last two to beat them 
simultaneously.  A warp portal is created here.  Ride the track around the 
statue to the top, then use the hole slot to open the Mirror of Twilight.  
After a cinema, a new quest is established: to repair the mirror by 
collecting shards.  Before moving on to the next dungeon (an unconventional 
one, I might add), you can collect some goodies with your nifty new item.  
Warp to Castle Town and head west further into the field.  At the very north 
end is a spinner track that leads south.  Ride the two tracks, then you'll 
reach a bunch of parallel tracks that you must jump back and forth between 
about 8x.  Luckily, you won't lose any health for failing, as long as you're 
not too high above the ground on a fall.  At the end of the tracks, jump out 
to the ledge with a chest and open it for a *Heart Piece*.  Warp to the 
Bridge of Eldin (which should be uncovered if you paid the Goron at Malo Mart 
in Kakariko Village 1000 rupees; if you haven't, do that now).  Head north of 
the bridge into Lanayru Province and approach the wooden bridge.  Defeat the 
Moblins, then look west to spot a spinner track.  Ride it to the end, then 
use your wolf senses to find a digging place in the grass and dig into the 
cave underground.  Use Bomb Arrows to defeat three Stalfos enemies, then open 
the chest that appears for a *Heart Piece*.  Warp back to Castle Town and head 
into the market.  Go to Telma's Bar in the south area and talk to her.  She 
directs you to Ashei.  Check the map in the back to learn her location within 
Zora's Domain.  Warp there and head south to the waterfall.  At the top, turn 
back into human Link and jump to the bottom, climbing out at the west shore.  
A formerly frozen tunnel has been uncovered for you, so enter it.  Head 
forward to start a short cinema with Ashei, who will give you a Sketch.  Head 
back out to Zora's Domain.  Show the sketch to the Zora standing by the tunnel 
to identify the fish drawing as a Reekfish.  We need to find the Zora prince 
from Kakariko Village.  Warp there and head east to the graveyard.  At the back 
of the area, find him by his father's grave and show him the sketch to earn the 
Coral Earring, which acts as a fishing hook to nab this particularly stinky 
fish.  Warp back to Zora's Domain and head down the waterfall.  Climb out on 
the east shore and look for the rock formations (named Mother and Child after 
the island from Wind Waker).  Use your Fishing Rod with the Coral Earring 
attached to fish by the rocks and nab a Reekfish.  Use your wolf Senses to 
unlearn the Poe scent and learn the Reekfish scent.  Head through the tunnel 
at west to Snowpeak.  Hope it's nighttime, as there are several Poe Souls 
coming up.  Use your senses here to see the Reekfish scent trail.  This time, 
the scent is not easy to follow.  Follow the icy platforms over the lake, 
avoiding a spill into it.  Climb the snowbank and ignore the White Wolfos 
enemies that appear.  West of the first snowdrift, head south to find and 
capture a *Poe Soul*.  Follow the scent trail back and west up to a cliff.  
Head left to reach the top, then keep going left against the scent to find 
another *Poe Soul* near a tree at the far end.  Head back right and follow 
the scent to another cliff.  At north is a small platform with trees.  Jump 
down to it and at the southern tree is another *Poe Soul*, the last in this 
area.  Follow the scent back to the cliff and go left to rejoin it at the 
top.  Keep right with the scent to reach another wall and bang into it to 
create a ramp from a snowdrift.  Follow the trail to a *Howling Stone*.  
Listen and howl along as noted to summon the Golden Wolf for later.  South of 
the stone, follow the scent left to a wall, then dig under it.  Head west up 
a ladder and across the ledges, avoiding or fighting the Ice Keese.  Climb 
the ivy and head through the door.  Follow the scent trail until you reach 
three Shadow Beings.  Defeat them as usual to earn the warp portal for 
Snowpeak.  Approach the big guy as human Link to meet Yeto.  He will direct 
you towards the dungeon (home to him) and will snowboard down the mountain.  
Before following him, it is possible to meet the Golden Wolf first, then 
return here since you have the warp point.  Warp to Kakariko Village and head 
east to the graveyard.  On the east end, approach the Golden Wolf.  
Demonstrate the Mortal Draw to learn the Jump Strike.  L-target an enemy and 
hold A to charge up a jump attack and strike multiple grouped enemies.  After 
that, warp back to Snowpeak Top.  Head up the ramp and bang into the tree at 
the top to create a makeshift snowboard out of ice as Yeto did.  Jump on it to 
start a cool (groan) ride.  Use the control stick to speed up or slow down 
and hold A to crouch, then release to jump.  Follow the map, jumping a gap, 
then across the wooden bridge.  Slow up on the next two jumps after the  )  
shape on the map.  Look for a shortcut path at left to be used later on as 
well.  You'll finally arrive at Yeto's house, also known as the Snowpeak 
Ruins, the next dungeon.  Before entering, head back south to a hill and 
climb it to the top to find a *Poe Soul*.  Make sure it's night and be 
careful not to fall off the cliff.  After that escapade, head inside the 
dungeon/house.

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[Z6.6]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Snowpeak Ruins*


Items/Weapons:  Ball & Chain, Giant Wallet
Heart Pieces:  6  //  34/45
Poe Souls:  7  //  51/60
Golden Bugs:  2  //  24/24
Empty Bottles:  0  //  4/4
Howling Stones:  0  //  6/7
Hidden Skills:  None

Head north and nab the *Poe Soul* in the middle area.  Take the north door 
ahead.  Talk to Yeta, Yeto's wife, sitting by the fire to learn that a Mirror 
Shard is in the house somewhere and she will mark its location on the 
Dungeon/House Map she gives you.  Head through the east door to the kitchen 
and scoop up Yeto's soup in a bottle if you're low on recovery items.  
Unfortunately, it's pretty bland right now, but we'll improve it along the 
way.  Smash the pots at the south end to find Oocoo, then head through the 
northeast door.  Now for a block sliding puzzle, a Zelda game tradition.  
Push the southwest block east, then the northeast block west, south, east, 
south to open the west door.  Head on through.  A block of ice bars you from 
continuing to the key.  As wolf Link, use your senses to find a digging spot 
on the west end of the hall.  You'll arrive in the courtyard just outside.  
Defeat three White Wolfos enemies that appear and open the chest to the south 
for a red rupee (worth 20).  Dig at the burial spot to the north to uncover a 
chest and open it for a Small Key.  Head through the east door, then north to 
the Freezards.  Avoid them as they will (duh) freeze you upon impact.  Use 
your Shield to bounce them away and approach them carefully, using your sword 
to shatter them.  Head through the north locked door.  Unseal the next door 
by defeating the three Freezards here, then head through the northeast door 
to the study.  Approach the door to the chest and two Ice Warriors make your 
acquaintance.  These guys are tough as nails.  Use your shield to block their 
ice attacks and go wild with fury once you get close enough with Jump 
Strikes.  Head through the south door that unclocks.  Open the chest here for 
an Ordon Pumpkin and no key.  Head through the southwest door.  Climb the 
pile of boxes, jumping south to the block puzzle room and go south back to 
the kitchen.  Talk to Yeto to give him the pumpkin to add it to the recipe.  
Scoop up some soup if you want, then head west back to Yeta.  Talk to her to 
get another mark on your map.  Could it be this easy?  Don't be too 
naive...Head through the northwest door.  Defeat the three White Wolfoses and 
avoid the big Freezard at the north end.  Check out the cannon.  Awesome.  
Head northwest and through the window, then through the door.  Defeat the 
Freezards while heading towards the north end.  Pick up the cannonball and 
put it in the cannon.  Push it to face south using the handles on its side.  
Place a bomb in its back to fire it and shatter the icy walls at south.  Head 
through the door on that end.  This room is very hazardous, so watch your 
step.  Tiptoe along the beams to the southwest and use your clawshot to 
defeat the Freezards and Ice Keese from a distance.  DO NOT STEP ON THE ICY 
PARTS.  Believe me, there are better ways to navigate the room...like leaping 
across big gaps.  Yeah...From the southwest corner, head east, carefully 
jumping to the safe wooden beams.  Open the two chests here for a red rupee 
(worth 20) and the Compass.  Go back a room, then out the east door and 
through the window back outside.  Defeat those pesky White Wolfoses again, 
then use your Senses to find a digging place in the northwest.  Do that to 
uncover a chest with a Small Key.  Unlock the gate to the west and head on 
through.  Grab the wall handle to pull it down and lower a hole-shaped 
object.  Place a cannonball inside it, then head back out the gate.  Pull the 
handle east of the gate to roll the cannonball outside.  Put it inside the 
cannon, push it to face the big Freezard at north, and fire it off with a 
bomb.  Head through the new door at north.  Head north to engage battle with 
a mini-boss, an Armoured Lizard.  This boss is really tough due to the narrow 
room and his massive body.  You'll need to move around a lot to avoid his 
ball-and-chain attack.  Sidestep or backflip to avoid this attack, stalling 
the enemy.  Get behind it and slash the tail.  Continue this until he is 
defeated to earn the Ball and Chain item.  Head through the door north to a 
storage room.  This new item is pretty useful in this dungeon.  Use it to 
destroy the ice blocks north and open the chest for the Ordon Goat Cheese.  
Geez, Louise, not goat cheese!  Destroy the armory with your B&C (like my 
shorthand?) for a possible Orange Rupee, then head back south 2x to the 
courtyard and through the south door, then the east door to the kitchen.  
Give Yeto the cheese for the soup, collecting some if you want, then talk 
to Yeta in the next room to open another door.  Guess it's up to you to find 
the Shard.  First, some side chores.  Now that you have the B&C, head south 
from Yeta to the main hall.  destroy the armory near the front door (two hits 
each) to get rupees and a *Poe Soul*.  Head forward to Yeta and then west to 
an aviary.  Head through the north door from here.  Push the block forward, 
then head back a room.  Use the B&C to destroy the ice in the southwest,
opening up a ramp.  Climb it halfway, then L-target the Freezard near the 
top and use the B&C on it 2x to destroy it.  Further up, repeat the process 
on another Freezard.  Atop the ramp, destroy the ice blocking a cannon, then 
head through the north door.  Defeat the Ice Warrior, the B&C being an 
optional (slower) weapon.  L-target the chandelier and hit it with the B&C 
to rock it.  Ride it to the other side of the room and open the chest for a 
Small Key.  Rock the chandelier again and take it back over and head back a 
room.  At the south end past the broken wall, bomb the cracked floor and drop 
through the hole.  Open the chest for a *Heart Piece*.  Clawshot the target 
above to come back through it, then head east through the locked door.  Smash 
the ice to the left with the B&C to reveal a target.  This is your insurance 
policy in case you fall doing the next step.  If you do, go up the west stairs 
and clawshot the target to get back up.  Anyway, head to the east ledge to find 
another chandelier and rock it with the B&C, jumping east to the opposite end.  
Defeat the Ice Warrior, then get back on the chandelier.  When it stops 
moving, look south and use the B&C on the next chandelier, jumping to it.  Do 
that again for the next chandelier, avoiding/defeating Ice Keese, then head 
to the south ledge to get a *Heart Piece*.  Jump back to the first 
chandelier, then east and through the door.  Defeat the Freezards with your 
B&C, then destroy the ice pieces on the east wall.  Nab the *Poe Soul* that 
emerges.  Head through the north door and run to the right to a block.  Push 
it along the frozen floor where it falls down.  Drop to the bottom area to a 
newly revamped block puzzle (same room as the first one).  Destroy the two 
ice blocks with the B&C to create a new block and a new switch.  Now you have 
three blocks to work with.  Here are my written instructions and for more 
visualhelp, see my step-by-step ASCII diagram solutions under Mini-Games.  
One block is on the old switch now (let's call it A), the block right of it 
is B, and the new block you uncovered is C.  Push A north, then C south, east, 
north to meet A.  Push A west, south, east, north to hit the switch.  Climb 
the blocks at north and head south along the bridge through the new door at 
west.  Defeat the Ice Warriors with your B&C, then carefully navigate the 
wall north to the hole in the wall.  Clawshot to the target on the high wall 
and drop down, heading through the east door.  Destroy the ice block at left 
to uncover a target.  Again, this is insurance if you fall.  Look east and 
rock the chandelier with your B&C.  Jump on and wait for it to stop.  At 
south, rock and ride another chandelier to the south ledge and open the chest 
for a Small Key.  Head through the nearby door.  Climb up to the upper south 
side and through the south door.  Defeat the ever-annoying Freezards and head 
through the west locked door.  Defeat two more big Freezards, then hit the
big ice blocks at west (though you may have broken them in battle).  Push 
them both forward, then head through the north door opposite the fireplace. 
Smash the ice block at left for another target, then jump over the gap by it.  
Head north around the corner and jump off into a new room.  Carry a 
cannonball to the south end.  Pull the wall handle, then drop the ball in it.  
Head through the south door and pull the handle at right to get the 
cannonball.  Carry it up the ramp all the way to the top and drop it the 
cannon.  Direct the cannon to point east and use a bomb to fire it through the 
opening.  Head east and up to the opening.  Pick up the cannonball and place 
it in the handle's transfer slot.  Head north through the door and pull the 
handle at right.  Carry the cannonball north to a cannon, place it inside, 
point the cannon northwest, then fire it to destroy a big Freezard.  Drop 
down to the courtyard, head through the west gate, climb the ladder, and head 
through the west door to a chapel.  Head north and defeat the Ice Warriors 
kamikaze-style (in a church no less!).  Defeating the enemies opens the 
doors.  Head through the north one and open the chest for the Big Key, 
disguised as a bedroom key.  Head back outside to find Yeta and follow her 
left up the ramp.  She's super-slow, so go ahead and open the locked door 
at the top.  Watch the cinema and Yeta will transform into Blizzeta, Twilit 
Ice Mass.  And she seemed so innocent...This boss fight is pretty fun, 
reminds me of Jahalla in Wind Waker.  Anyway, she will first slide around as 
a big ice mass trying to squash you, so use the B&C while L-targeting to 
shrink her down.  If she unleashes any Freezards, try to ignore them and 
focus on her, attacking with the B&C.  About eight hits later, she transforms 
into the second phase where she hovers on the ceiling and tries to land on
your face.  Avoid the series of ice masses that fall around you, watching 
their shadows on the ice.  In the second go-round of that, look for a gap 
in the pattern of ice masses, stand there & use the B&C to clearly L-target 
her and attack with the B&C.  Mace the face, as disgusting as that sounds.  
After the battle, Yeta recovers and you receive a Mirror Shard and Heart 
Container.  Use Midna's warp and save.  While still atop Snowpeak, warp to 
the portal and head northeast through a cave.  Near the east side are two 
ice blocks.  Use the B&C to destroy them and uncover a *Poe Soul*.  Light 
both torches to get an orange rupee, then warp to Castle Town.  Head north 
further into Hyrule Field and look for a cliff with a path through it.  Take 
the south path at the fork around the cliff to the east side (on the map, it's 
the northwest part) to a boulder blocking a cave.  Bomb it and enter.  This 
is an awesome hidden mini-game.  Use the B&C to destroy the ice block ahead a
nd enter a more complicated game of block sliding.  You'll go through three 
puzzles, each of which has a frozen floor with three blocks and a switch as 
your goal.  Here are my writteninstructions, and my step-by-step ASCII 
diagrams are under Mini-Games.  A is to the southwest, B at southeast, and C 
at northwest.  Push C south to meet A, then push B north to the corner.  Push 
A east, north, west, then south to meet C.  Push C east, then B south, then A 
east onto the switch.  Head north to the second puzzle.  A is southwest, B is 
southeast, and C is northwest.  Push B north, then C south, then east.  Push 
B west, south, east, then C north, west, south, and east onto a switch.  In 
an added twist, there is a second switch to hit.  Push A north, east, south 
to the second switch, then head forward to the third and last puzzle.  This 
one takes a while to do (20 positions).  A is southwest, B is southeast, and 
C is northwest.  Push A north, B west, then north, and C east.  Push B east, 
then north, and A east.  Push C, west, south, then east.  Push B north, west, 
south, east, then north.  Push A west, then (finally) C west, north, and east 
on the switch.  Open the chest at the far north end for a well-deserved *Heart 
Piece*.  Whew!  Warp to Kakariko Village.  Pop quiz, hotshot.  You did pay 
1000 rupees to repair Eldin Bridge by now, right?  If you haven't doled out 
2000 rupees for the next donation box, have no fear (you shouldn't have
anyway).  You can perform a small favour to lower the donation cost.  Outside 
Malo Mart, talk to the elder Goron who asks you to check on another Goron off 
Castle Town in Hyrule Field.  Warp to Castle Town and head out the east gate 
from the market.  Go further east into the next area where a Goron sits on the 
bridge.  Talk to him, then warp back to Kakariko Village and talk to the elder 
Goron again to bring a jug of Hot Spring Water to the tired Goron.  You'll have 
to carry it on foot as you start in the field.  Carry it west all the way to 
the bridge with the Goron, avoiding the Leevers and other enemies that appear 
in the field.  L-Target the Goron and toss the water on him to revive him.  If 
you fail (either by getting hit or taking too long to reach him), return to 
Kakariko and talk to the elder Goron again.  Succeed and you win a *Heart 
Piece*.  A Hot Spring Water shop opens in Castle Town and the donation amount 
at Malo Mart lowers to 200 rupees.  Head back to Kakariko and donate that 
exact amount to the Goron inside the shop.  Pretty soon a branch of Malo Mart 
will open in Castle Town and you'll get your new item.  For now, head to
Castle Town and in the south area, return to Telma's Bar.  Speak with her to 
learn that Rusl is exploring Faron Woods.  Check the map on the table for his 
location.  Around this time, you'll be invited via postal mail to visit Yeto 
and Yeta on Snowpeak, so warp there to find them at west.  Talk to them to 
begin a very fun snowboarding mini-game.  First you'll race Yeto.  Use the 
makeshift snowboard as you did before.  It's not too hard to win, just follow 
your map like you did to get to the Ruins earlier.  Beating Yeta in the 
second match however is tougher.  Warp back to Snowpeak Top for the rematch.  
You'll need to follow her most of the way and notice she leaps onto that 
shortcut plane at left about halfway down the course.  Collect the rupees and 
avoid the trees to possibly pass her by (or at least get close).  Keep on 
taking the shortcut even when she jumps off, then slow down to drop to the 
lower ground.  Try to stay somewhat close to the right side as landing fast 
can make Link awkwardly hug the left and crash.  Continue to the end and 
eventually you'll win.  You receive a *Heart Piece* as a prize.  Warp to 
North Faron Woods.  Head west of the winding ramp to the Forest Temple to 
find Rusl.  Use the Golden Cucco that appears to cross two platforms north, 
then southwest through a tunnel to a wider gap.  Use the boomerang to rotate 
the pinwheel on the bridge, then fly with the cucco to it.  Activate the 
pinwheel on your own bridge to continue south.  Jump two gaps, dodging the 
swinging tree limbs to reach the Sacred Grove.  In case you forgot, you've 
already used the Howling Stone if you followed my walkthrough.  Head south 
into the cave.  Another fight with the Skull Kid ensues.  Drag.  This time 
you're human, so the fight is a bit quicker.  Follow his lantern to spot him 
and use your arrows when he's out of reach.  Sorry if that's rather vague, 
but that's pretty much all there is to it.  After the fight, follow the path 
to a new area, the Temple of Time.  Take the ramp to a stone block at right.  
Push it off the ledge, then drop off to the balcony.  Drop down the hole there 
and head towards the doorway.  Above it is the *Male Snail*.  Use your 
boomerang to bring it down and collect it.  Just one more Golden Bug to find.  
Head north now to the pedestal and insert the Master Sword back in its slot.  
After a short cinema, defeat the Shadow Beings that appear down the stairs 
to create a new warp portal.  Return to the stone block, climbing up to the 
ledge above.  The statue sitting there before has disappeared, so take the 
door to be warped to the ancient Temple of Time.  Head down the stairs and 
right of the staircase is the *Female Snail* on the wall.  Hurrah!  Warp to 
Castle Town and give Agitha the last of your Golden Bugs to receive the 
Giant Wallet that holds a maximum of 1000 rupees.  Warp back to the Sacred 
Grove within Faron Province.  Now to find some Poe Souls.  At the top of the 
stairs north of the warp portal is a *Poe Soul*.  Head back west to the 
Sacred Meadow where the Skull Kid was.  Bomb the stone boulder in the middle 
and nab the *Poe Soul* that appears.  Use your senses and dig underground 
where the boulder sat.  Defeat the Deku Babas in the cave below to receive a 
*Heart Piece*.  At the end of the tunnel behind the waterfall, climb up and 
nab the *Poe Soul* on the platform above the tunnel.  Head back to the Sacred 
Grove (warp there if lost or lazy).  Enter the magic door on the south side 
to be returned to the Temple of yore.  Head north and insert the Master Sword 
in the pedestal to create a magic staircase.  You'll also meet up with Oocoo 
and a small companion.  Who knows how they got in here?  Climb the stairs and 
head through the door into the next dungeon.

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[Z6.7]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                           *Temple of Time*


Items/Weapons:  Dominion Rod, Magic Armour, Horse Call
Heart Pieces:  6  //  40/45
Poe Souls:  4  //  55/60
Golden Bugs:  0  //  24/24
Empty Bottles:  0  //  4/4
Howling Stones:  1  //  7/7
Hidden Skills:  Great Spin

Head north into the first room, and further north to a big gold door with a 
statue.  Use your senses on the area left of the door to see the shadow of 
another statue.  South of the visible statue (called a Guardian Statue) is a 
miniature Guardian Statue.  Carry it to the west platform and place it on the 
switch.  Climb the new platform to the southwest to the stairs and go up to 
the west side around to the south to find Oocoo, then down to the east.  Light 
the two torches and open the chest that appears for a Small Key.  Head south up 
the stairs and through the locked door.  Defeat the Skulltula in the middle, 
then take a pot and place it on the switch in the middle to open the gates.  
Open the south chest for arrows, then go up the east stairs.  Defeat another 
Skulltula, then shoot an arrow at the pot on the switch to close the gate 
behind you and open the one ahead.  Head up the stairs, fighting two 
Lizalfoses, into a big room with two more lizards.  On the southeast end, 
approach the Armos Knight and defeat it with a Bomb Arrow or Back Slice move.  
Open the chest that appears upon its defeat for the Dungeon Map.  Open the 
chest to the south for a red rupee (worth 20), then use a mini statue on a 
switch to the north.  Use another mini statue on the other switch to open a 
golden gate (*San Francisco, open your Golden Gate...*).  Use the gate to head 
up the stairs, then through the door.  Head left to the south end 
of the room and defeat the three Lizalfos enemies.  Climb the stairs counter-
clockwise, defeating another Lizalfos, to the northeast with a big gap.  Use 
the spinner track on the right wall to ride across, jumping off when safe.  
Head south and to the east end of the circular platform, avoiding the 
rotating spikes, and pick up the mini statue.  Carry it south to a switch to 
hold down one of them.  In the center of the circle from the north path is a 
pillar with a lever.  Now that's original...Push it to lower it a level, then 
at west grab another statue and drop it on the middle platform.  Push the 
lever again to raise it back up to the fourth floor (check your map).  Carry 
the statue around the circle, avoiding the spikes (don't worry, the statue 
won't break if dropped) to the south and drop it on the other switch.  Dash 
onto the new platform and head through the south door.  Head south and beat 
two Armos Knights, then open the chest that appears to the west for a Small 
Key.  Open the chest at south for a red rupee (worth 20), then head back a 
room.  Go across the elevator platform north and through the locked door.  
Now for a bit of nostalgia, a game of red light/green light.  Hit the green 
switch at right and guess what colour it turns.  The walls reposition 
themselves in this maze room.  Defeat the new brand of Beamos at north as 
usual, then around the corner in the large area look east and fire an arrow 
through the gold rings to hit the red switch, now green.  Head northwest, 
defeating another Beamos, then around the corner, open the west chest for the 
Compass.  East of the chest, fire another arrow through the gold ring making 
the switch red now.  Use the clawshot target if you stood too close to the 
chest when you hit the switch, then head northwest up the stairs, defeating 
the Lizalfoses along the way to the top.  Look southwest of here and hit the 
red switch to turn it plaid (just kidding, green).  Head south through the 
opening, defeat the Lizalos, and defeat the tougher Dinolfos using the Back
Slice or Helm Splitter preferably.  Shoot an arrow at the green switch and head 
south, defeat another Dinolfos, then shoot the switch again to turn it green, 
and head through the south opening through the door at the top.  Defeat the 
three adult spiders and all the tiny ones, then open the chest that appears 
for a purple rupee (worth 50).  Climb the north stairs to find two big 
scales.  Jump on the first one to be lowered down.  Toss a mini statue onto 
the other scale to even them, then head south up the stairs and through the 
south door.  Defeat the Beamos at the south end, then head east past the 
spikes.  At the top of the stairs, defeat the three Lizalfoses, then head 
south past the blade traps.  By the pendulum is a chest with a Small Key.  
Head northeast now past two rolling blade traps to an alcove.  Take the mini 
statue around the fence and the blade trap, dropping it on the switch which 
zaps the electric barrier at north, so head up the stairs in that direction.  
Defeat the tiny Skulltulas to receive a purple rupee (worth 50) and both 
Armos Knights to open the west gate.  Head on through to the locked door.  
Once inside, approach the middle area to meet your next mini-boss, a Dark 
Nut.  These guys are not as fun as they used to be in previous Zelda games, 
but they are still tough.  Use the Helm Splitter religiously to break off his 
heavy armour right after he attacks and the Back Slice when his sword gets 
stuck in the ground.  In the second phase, damage him after dodging an attack 
repeatedly until he's down for the count.  Head through the west gate and 
open the chest for a new item, the Dominion Rod.  This wand allows you to 
control the Guardian Statues, large and small, from a distance, very similar 
to the controlling methods of statues in Wind Waker.  Use the Rod on the 
statue above the chest's alcove to control it and it will follow your exact 
movements.  Too cute!  Head east and direct the statue to the bell on the 
east end to transport it in the dungeon.  Head east to the previous room to 
find it.  Control it again and head east to the gate.  Use its weapon with X 
or Y (wherever you assigned the Rod) to smash it down.  Good robot!  Drop 
down and defeat the Armos Knights easily with your new pal.  Position him 
near the south end and release control.  Run south and stand on the switch to 
lower the platform.  Control the statue and run south to move it and yourself 
onto the platform.  Head south downstairs towards the electric barrier, which 
thankfully has no affect on the statue.  Have him go ahead of you through the 
barrier south, positioning it on the switch to deactivate it.  Release 
control before following it, then control it and head around the fences at 
west, smashing the evil blade traps with the statue's axe.  Head to the 
bottom of the stairs at west, destroying the spikes.  Smash the inactive 
Beamos statue to reveal a switch.  Position your statue friend on the 
platform at south and release control.  Use the Rod to control a mini statue 
and move it onto the switch to lift the Guardian Statue onto a new platform.  
Control it and move it under the bell to transport it again.  Head through 
the north door to meet up with it at right.  Control it down the stairs north 
and onto a scale, lowering itself down.  Release control and carry a mini 
statue from this scale, tossing it onto the other.  Jump down to the bottom 
level of the room and head up the north stairs to the other side of the 
scales.  Jump onto the closest scale to even the scales' weight.  Control the 
Guardian Statue and move it onto your own scale.  Toss two mini-statues onto 
the other scale, but you'll need more reinforcements.  Use the Rod to control 
2 mini-statues behind the scales to even the load with four mini-statues and 
your bod off the scale.  Once it's even, control the Guardian Statue off the 
scale and down the stairs.  Position it in the bell to warp it, then return to 
the scales solo.  The scale opposite the one with four mini statues is stuck in 
the up position, so climb onto it and then to a pillar nearby.  Clawshot to the 
target at south above the bell and drop down.  Head to the west to find a 
spinner track along the wall.  Take it clockwise, hopping off at the end before 
hitting a wall.  At the south corner is a lone *Poe Soul* to capture.  Further 
south is a chest with a red rupee (worth 20).  Head through the east door and 
defeat the three enemies here to unseal the door heading back.  Clawshot the 
target on the high east ceiling, then drop down to a ledge.  Open the chest for 
a red rupee (worth 20), then use three mini-statues up here (one is on a small 
ledge at north, use the Rod to bring it down) and place them on three of the 
four switches.  Clawshot a piece of armour from a defeated Helmasaur and 
place it on the fourth switch to open the gate.  Open the chest through it 
for the Big Key.  Already?!?!  Head back a room, then drop down and go 
through the west door.  Take the stairs down and find the Guardian Statue at 
left behind a gate.  Use the Rod and head north into a wall.  Have the statue 
sit on the opposite side of the wall on its side, then release control and 
shoot the switch on the high west wall.  If the statue was close enough to 
the wall, it will be on the north side now.  Control it onto the switch 
opposite the electric barrier, then release control and get on the other 
side.  Open the chest at north for a *Heart Piece*.  Cross the barrier's 
path, hit the red switch with an arrow, then control the statue and head 
north, smashing walls in your way.  Down the stairs north, smash the Beamos 
in the way.  Position the statue in the bell at south to transport it.  Shoot 
the switch through the gold rings, then head through the door in the bottom 
south.  Use the elevator platform and push the lever to raise it to the 
topmost level to find the Guardian Statue.  Control it and have it hop on the 
elevator and push the lever 2x to reach the 3rd floor.  Control the statue and 
move it south, crushing all the tiny Skulltulas to relieve the electric
barrier.  Head west with the statue and smash the golden gate.  Collect the 
*Poe Soul* there.  Walk with the statue to the north and smash the gate, then 
beam him up, Scotty.  Before joining him (her?), use the elevator to go up a 
level.  Use the mini statue on the east end around from the elevator and 
another on the third floor (use the Rod to bring it down) to activate the 
switches by the south door.  Head through it to the chapel.  Defeat the 
Skulltulas, then head south.  On the west wall, a gate closes off a ledge. 
Control the mini-statue at west and move it north to the ledge onto a switch.  
Release control, then toss a mini-statue in the south-center area onto the 
southeast ledge and activate another switch.  Open the chest that appears to 
the east for a *Heart Piece*.  Head back to the elevator room and go down to 
the third floor, then east through the door.  Go down the stairs and clawshot
the ceiling target over the first fence.  Control the Guardian Statue and 
head down the stairs to the southwest, smashing the fence at the end.  
Position it in the bell to transport it, then head through the north door. 
Drop to the lower area and control the Guardian Statue, moving north into the 
space left of the Door of Time.  Home sweet home.  Head through the new 
opening and new door.  Head north over the obstacles to find a switch. 
Ignore it and jump a gap to the gold fence at north.  Toss a mini statue over 
the gap south, then control it with the Rod to hit the switch, opening one 
gate and closing another.  Release control and enter the opening between the 
fences.  Control the mini statue off the previous switch to open the next 
gate.  Defeat the Skulltulas, then smash the pots for pre-boss fight goodies, 
making sure to bottle the Fairy.  Head through the boss door to fight 
Armogohma, Twilit Arachnid.  Sorry if you were expecting a killer robot.  
Like the Gohma boss from older Zelda games, the eye on its back is the weak 
point.  Shoot it with an arrow to bring it down, then L-target the closest 
statue to the spider, control it with the Rod and smash the spider with its 
weapon by swinging the Rod.  Continue this strategy, watching the light beams 
to determine its position (if a beam disappears, the spider has crawled over 
it).  Also, fight any tiny Skulltulas, especially when still in their eggs,
and avoid the laser attack, hitting the eye with an arrow as fast as 
possible.  In a very quick second phase, the spider is reduced to its eye 
among a bunch of Tiny Skulltulas.  Attack the eye to defeat the boss and 
receive another Mirror Shard and Heart Container.  Use Midna's warp and save.  
You return to the old Temple of Time.  Before heading back to the real world, 
head south down the stairs and to the south end.  Use the Rod to control the 
statues in the southeast and southwest corners.  Behind one is a *Heart 
Piece* and behind another is a *Poe Soul*.  After that, take the magic door 
back to the present Temple of Time to meet up with Oocoo, who takes notice 
that your Dominion Rod is no longer useful in the present.  Dang, I wanted to 
turn Oocoo into a turkey.  Your goal now is to restore its power in the 
present.  Hope you saved your rupees.  Warp to Castle Town to collect your 
well-earned prize (for a small fortune, mind you!) from Malo's new store.  In 
the central square in the southeast is the shop.  It's decorated with Malo's 
pictures outside, and inside it's a party!  Buy the Magic Armour for 598 
rupees when you have the dough and it's all yours, thanks to Malo the 
capitalist.  Warp to Kakariko Village now and head inside Renado's house.  
Talk to him to get a letter for Telma.  Warp to Castle Town and give Telma 
the letter at her bar (please tell me you know where it is by now).  She will 
exchange it for the Invoice and direct you to the Doctor in town.  Find his 
practice in the east area.  Give him the invoice and he'll refuse to pay 
(it's a bar tab rung up Dr. Drunk).  He'll mention a stolen carving of 
Ilia's.  In the back of the office, pull the crate aside, then turn into wolf 
Link and sniff the Medicine to learn the scent (unlearn the other).  Head 
back out and in front of Jovani's house, turn into wolf Link again.  Use your 
senses to follow the medicine scent trail down the south road right to 
Louise, Telma's cat in front of the bar.  She says the carving was stolen 
from her.  Whatever happened to earning an honest living?  Head out the south 
gate into Hyrule Field.  At night near the south road is a pack of Undead 
Dogs.  Defeat them using Midna's charge attack to get back the Wooden Statue.  
Warp to Kakariko Village and return to Renado's house.  Show it to Ilia and 
she will remember a Hidden Village, which Gor Coron knows of.  Warp to Bridge 
of Eldin and head north towards the red dot on your map indicating where 
Darbus is waiting.  On the other side of the wooden bridge is a tunnel on the 
left.  Take it to meet Darbus.  He'll mention 20 Moblins that roam about the 
village to defeat.  This place is exactly like every Western movie I've ever 
seen!  The Moblins are all in the open for the most part.  Check the open 
buildings and break the glass windows to reveal more.  Once you beat all 20 
(no need to count on your digits, a counter will keep track), a cinema will 
occur with an old lady named Impaz, who will give you Ilia's Charm to restore
her memory.  Warp to Kakariko Village and return once again to Renado's house.  
Give Ilia the charm to regain her memory in a very cute cinema.  The charm is 
returned to you to be used as a Horse Call, a way of summoning Epona without 
scrounging for Horse Grass in the fields.  Head back to the Hidden Village to 
fulfill some errands.  In the southern-most part of the building on the east 
side, clawshot the webbing up high, then drop through the 
east window to a *Howling Stone*.  You know the drill...The Golden Wolf will 
wait for you by Castle Town to teach you the last Hidden Skill *sniffle*.  As 
a wolf, talk to the cucco near the stone who will open up a cute game of hide 
'n' seek with the old lady's resident cats.  There are 20 to find, most of 
whom are in the open, though some are cleverly hidden.  Search all the alleys 
and buildings.  One cat is found by clawshotting the webbing hanging over the 
horse trough (so Rio Bravo) to the southeast.  Dash/jump to the southwest 
building and through the window to the cat.  Another is in a barrel in that 
same area.  The cats keep a running total for you and will tell you if you 
already talked to it.  Once you finish, talk to the cucco and then collect 
the *Heart Piece* reward in front of Impaz's house.  Finally, the last thing 
in this wild west is a *Poe Soul* found by clawshotting the webbing at west 
and searching the north end of the building.  It appears only after finishing 
the pussycat hide 'n' seek.  Darn tootin'.  Talk to Impaz inside her house 
and show her the Dominion Rod to get the Ancient Sky Book.  Warp to Kakariko 
Village and head into the basement of Renado's House.  Show the book to Shad, 
a researcher of the legend, who will unsuccessfully tame the statue there.  
But, the power has returned to your Rod.  How about that?  Your map now has 
five locations of Owl Statues that will help open up the next dungeon.  Warp 
to Bridge of Eldin.  On the north end inside the bridge is an Owl Statue atop 
the west side.  Use your Rod to move it aside, but not off the edge (d'oh!), 
then release control and find a piece of the sky book in the hole it stood 
on.  Before moving on, control the statue to move all the way to the south 
end of the bridge.  On the west side is a gap with a ladder.  Drop the statue 
into the gap, positioning it roughly in the middle, then use it to jump to 
the ladder, avoiding or defeating the Moblin Archers nearby.  Open the chest 
atop the ladder for a *Heart Piece*.  Now warp to Kakariko Gorge.  At the 
north end is another Owl Statue.  Control it to move aside, then get the next 
piece of the Sky Book from the hole it stood on.  If you want, use the statue 
to cross two wide gaps across the ledges for an orange rupee (worth 100).  
Now warp to South Faron Woods.  Northwest of Coro's Shop is a boulder 
blocking a passageway.  Bomb it, then move the Owl Statue aside with the Rod 
and collect another piece of the Sky Book.  Control the statue to move it 
into a slot near a boulder to the south.  Release control, then climb the 
boulder and use Midna's jump as a wolf 7x to the top passage, then west into 
Faron Woods.  Open the chest here for a *Heart Piece*.  Now warp to Lake 
Hylia.  Pay Fyer 10 rupees for a normal flight to upper Lake Hylia.  Leave 
Falbi's out the door and head northwest of the Great Bridge of Hylia to find 
another Owl Statue in an alcove.  Control it to walk it off the edge near 
you.  Position it under the ivy, then release control and clawshot to the 
ivy.  Drop off onto the statue, then jump to the hole it stood on before for 
another piece of the Sky Book.  Warp to Castle Town and head southwest to the 
stone ruins theatre where another Owl Statue sits on a pillar.  Control it to 
move off the pillar, and position it between the pillar and the stadium 
seats.  Release control, then jump to the statue, then to the hole in the 
pillar for the piece of book.  If you want, position the statue by the other 
pillar to get an orange rupee (worth 100) from the chest there.  Head 
directly into Castle Town's marketplace.  Head north through the doors to the 
gates of Hyrule Castle to learn the last Hidden Skill, the Great Spin, a 
super-charged spin attack.  It only works if your health meter is entirely 
full.  Hold B and release to unleash it.  Now warp to Gerudo Mesa in the 
desert.  It's eerily dark at night, so use the Lantern if you need to.  Head 
east to a series of stone structures with an Owl Statue atop it.  Move the 
statue down and position it south of the ditch nearby.  Release control, then 
climb the stones to the south, then to the statue and to the hole for the 
last fragment of the Sky Book.  For another orange rupee (worth 100, they're 
just giving these away lately!), position the statue to reach the southern 
structure right of the chest's platform, then position it east to jump to the 
chest.  Warp to Kakariko Village and head into Renado's basement to meet Shad 
again.  Show him the book to remove the seal off the last Owl Statue.  Use 
your Rod to move it aside and head into the new area of the basement.  Have 
Midna warp the cannon revealed.  Uh-uh, this is private territory.  Talk to 
Shad and he'll vamoose.  Now have Midna warp it to Lake Hylia.  Talk to Fyer 
and pay him 300 rupees to repair the cannon.  Hope you collected some or all 
of those orange rupees from the statue hunt.  After the cannon is repaired 
over several days and nights, clawshot the target on its back to launch you 
into la-la land.

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[Z6.8]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                          *City in the Sky*


Items/Weapons:  Double Clawshots, Giant Quiver
Heart Pieces:  3  //  43/45
Poe Souls:  2  //  57/60
Golden Bugs:  0  //  24/24
Empty Bottles:  0  //  4/4
Howling Stones:  0  //  7/7

Use the Zora Armour and Iron Boots to safely sink into the water and open two 
chests for a red rupee (worth 20) and bombs.  Follow Oocoo when you meet up 
with her east, watching the wind direction.  Equip the Iron Boots if you get 
blown around.  In the shop, talk to Oocoo at right to have her accompany you, 
then head back outside.  Head north at the far end of the bridge to a locked 
gate.  When the wind dies down, fire an arrow at the switch above the gate 
and head through the door following.  Use an Oocca (the species that Oocoo 
derives from) to fly off the ledge right.  Carefully navigate the tiled floor 
as blue tiles crumble under your feet.  Head west and clawshot the ivy on the 
pillar to climb up to the upper ledge.  Use the clawshot to pull an Oocca 
towards you, then head north and float towards the ledge there.  Defeat the 
Helmasaur enemies, then climb the ledges at left and head through the north 
door.  Head forward and defeat the Helmasaur King with Back Slices (the 
Clawshot won't work here).  Head southwest and clawshot the grating over the 
high window, then head through the hole in the grating.  Drop to the 
balcony and use the egg beater move with A in the hole nearby with your 
spinner to create a bridge.  Head north of the balcony to a broken part and 
clawshot to the ivy wall.  Climb to the balcony and head west across the new 
bridge, again watching the wind gusts.  Head through the door across the 
bridge, then head west along the tiles.  Ahead is a chest in a cage.  
Clawshot to the ceiling target above it to drop down into the cage and open 
the chest for a Small Key.  Pull yourself out by clawshotting the northern 
grating, then head back a room.  Head east across the bridge to reach a door 
as the Dragon returns, destroying the bridge.  Head through the east door.  
Again, avoid the blue tiles and clawshot to an ivy pillar, crawling around to 
a safe side to drop off.  Head east over the blue tiles to the door.  Through 
it, head right around the corner and defeat two big Deku Babas.  Use the hole 
with your spinner to extend the east bridge.  Cross it and head through the 
locked door.  From the right ledge, head towards the southeast end to see a 
crystal switch behind a pillar to the north.  Use the clawshot to activate it 
and stop the wind.  Return noth and head east using the iron boots to 
navigate along the wall without the wind bothering you.  Clawshot to the ivy 
to avoid walking the blue tiles and drop to the east door, heading through.  
Open the chest at right for the Dungeon Map, then head back a room.  Cross 
the south bridge of blue tiles to the door there and head through.  Head 
south then east, jumping the platforms, wary of the wind columns that will 
knock you down and those blasted enemies that hide under the tiles (remember 
them from the Forest Temple?  Ick).  Defeat them using the boomerang to 
expose them, then slash with your sword.  Head west to get a yellow rupee 
(worth 10), then east and finally through the southeast door.  Defeat the two 
Dinolfos using your best sword attacks.  Beating them opens a gate.  Clawshot 
to the ivy high up on the south wall, then to the chandelier, which acts as a 
switch to turn on a wind column.  Using an Oocca to fly, jump into the wind 
when its on to propel yourself up, then float to the ledge north and through 
the door.  Use an Oocca to fly with the wind west to a ledge near the middle 
of the room.  Open the chest on the far west side for a purple rupee (worth 
50) by floating that way.  From that middle platform, use an Oocca (you may 
need to use your clawshot to grab one) and ride the wind through the hole on 
the north wall, then turn west to a ledge.  Clawshot the chandelier switch to 
activate a new wind column at east.  Float with an Oocca to it and propel 
yourself up through two wind columns and through a wall crack at east.  Drop 
down on the other side and through the north door.  Float to the north end 
with an Oocca, watching the horizontal wind columns.  Float down to the east 
side of the bottom floor and through the door there.  Use the iron boots and 
clawshot to the chandelier to pull it and deactivate the wind.  Lower yourself 
while attached to the switch through the fan, then drop to meet a mini-boss,
Dragon Knight.  Throughout the fight, beware of the blue tiles that will 
crumble under you.  Focus on the dragon's shield with a clawshot target on it 
and once he tries to attack you, clawshot the target to bring him in and slash 
away with your sword.  The second phase beings once he flies out a hole in the 
wall.  He will fly in and out of four holes in this room.  Keep tracking that 
target and continue the same strategy to defeat him.  Always L-target him as 
long as he is away from a hole and you're watching the floor for blue tiles.  
Swinging the C-stick camera angle around determines his location quickly.
Clawshot to the target above the gate in the high west area and open the 
chest for another clawshot that forms the Double Clawshots.  This allows you 
more freedom in hanging from targets and navigating walls like the web 
slinger you are.  Clawshot to the closest ceiling target, lower yourself a 
bit, then to the east target and lower yourself to see the ivy on the side of 
the fan.  Clawshot it, then climb up and head through the west door.  Clawshot 
up the tower using the targets that encircle it to reach a chandelier switch 
on the west side.  Activate it to open a gate, then clawshot to either target 
inside the gate and drop off to the door.  Inside, clawshot the targets on 
either side of the room quickly as they lower you with your weight into the 
abyss below.  Hold down the L button to automatically aim at the closest 
target.  Drop off the last target on the west side and open the chest for the 
Compass, then head through the door there.  Clawshot the metal grating under 
the bridge and destroy the big Deku Babas with your clawshot as you head along. 
At the west end, clawshot to the ivy on the left and climb up, then head 
through the west door.  Clawshot the pillar with a target hanging from the 
ceiling, then to the target above the west door.  Drop off there and head 
through the door.  Cross the bridge's gap using the Peahats as clawshot 
targets.  L-target them first to move fast and avoid the birds that fly 
around.  On the west side, head through the door.  Clawshot the target to 
the northwest and lower yourself while attached to the ledge below.  Head 
back east clawshotting the targets on the pillars, moving fast by L-
targeting the next one as you move.  On the third target, drop to the 
platform, then clawshot the target through the wall crack north.  Clawshot 
to the next target, heading west using another target, then the grating to 
move along.  Once west, head through the wall crack (lousy architecture) 
and drop off at the east end to the ledge.  Defeat the big Deku Babas 
hanging from the west ceiling with arrows.  Clawshot to the target near 
them, then lower yourself until you see a crystal switch at north.  
Clawshot it to open a gate, then clawshot the target through the gate to 
reach it.  Clawshot your way upwards using targets and grating, then drop 
to the platform once high enough.  Head through the north door.  Defeat 
the Giant Deku Baba using your sword and bomb the remaining eater plant 
to destroy it.  Also defeat the big (though not compared to the giant one) 
Deku Babas, then clawshot the target on the high west ceiling, then quickly 
clawshot to the ivy north above you.  Drop down from there and climb the 
ledge east, then slowly navigate it, defeating the Keese with arrows.  Open 
the chest about halfway for more arrows, then continue.  Shoot arrows at 
the big Deku Baba from a distance and defeat the Keese ahead, then grab the 
edge of the next ledge too narrow to walk and edge your way across.  Defeat 
the Big Deku Baba, then open the chest it guarded for a *Heart Piece*.  
Crawl back along the narrow ledge and clawshot the target on the weak pillar.  
Quickly L-target and clawshot to the next target, then to the northern ivy.  
Drop down from there and look to the middle ceiling pillar with a target.  
Clawshot it, then lower yourself while attached to a ledge below.  Defeat the 
Dinolfos with sword attacks, collect a purple rupee (worth 50), then head 
through the south door.  Clawshot the 
Peahat to move over the wall.  Drop down on the other side and clawshot 
another Peahat north.  Ride it over a wall, then drop.  Open a chest in the 
corner for a red rupee (worth 20). and look south to the big gap.  Clawshot 
the Peahat nearby and look south.  Quickly clawshot the peahat by the small 
island with a tree.  Drop to the island and defeat the *Poe Soul* for your 
growing collection.  Open the chest here for a purple rupee (worth 50), then 
clawshot the Peahat above you, then to the next one, and look north.  Lower 
yourself while attached to pass through the thin crack in the wall.  Ride the 
next Peahat through a hole in the wall, then drop off to the ledge and head 
through the east door.  Clawshot the closest Peahat, then use L-targeting to 
latch onto the next several Peahats.  On the fourth one, look southwest and 
follow a new series of Peahats to the ledge, then drop and head through the 
door there.  Open the chest on the ledge for a *Heart Piece*, then head back 
a room.  Clawshot the Peahats and on the fifth one, drop to the ledge and 
head through the door.  Head northwest and clawshot the ivy on the high wall, 
climbing up and left to the ledge.  Pick off three Buzzards with arrows from 
the pillars around the area.  As wolf Link, take the rope to the middle tower 
and head counter-clockwise to the ivy wall.  Shoot down the spiders with 
arrows, then climb the ivy to the south end with a chest and open it for a 
red rupee (worth 20).  Cross the ropes to the eastern platform and defeat the 
*Poe Soul* there.  Open the chest here for a purple rupee (worth 50), then 
head back to the end of the first rope and go clockwise around the tower 
starting from the second rope, and around to a door.  Head through and defeat 
the Helmasaur Kings.  On the south ceiling, clawshot to the grating, lower 
yourself a bit while attached, then clawshot to the chandelier at north.  Use 
the iron boots to weigh it down and deactivate the fan.  Drop down and open 
the chest for the Big Key.  Hanging by the grating, drop through the pit a 
level (use the ivy to pull yourself up if you drop too far), then clawshot 
the grating above you and, while attached, lower yourself through the fan 
(familiar?).  Stay attached and look north. Clawshot to the chandelier switch 
in the ceiling, using the iron boots to activate it, starting a fan to the 
north.  
Drop down and head north through the door atop the stairs.  Clawshot the 
grating on the rotating blades to reach the north end of the bridge.  On the 
lowest blade behind the fan is a purple rupee (worth 50).  Drop down through 
the door at north for a rematch with Dragon Knight (x2).  The fight is the 
same, except you have two Clawshots and he has a twin.  The idea is to keep 
both dragons in sight and work on one while avoiding the other's attacks.  
Again, use your clawshot to bring it in and slash with your sword.  Once 
they're defeated, clawshot the high grating above the south door, then to the 
grating on the north blade.  Activate the crystal switch to the south in the 
wall with the clawshot to activate the spinner.  Clawshot more blades to the 
very top inactive one.  Activate another crystal switch in the north wall to 
make it spin, then ride the spinner you're on south and clawshot the target 
above the boss door.  Head on through to meet Argorok, Twilit Dragon.  To 
begin the fight, clawshot the grating on the pillar above, then to the ivy, 
and climb around and up to the tower.  This fight is pretty hard, definitely 
the toughest so far, so brace yourself.  In the first phase, he will divebomb 
you and try to blow you off the tower with his wings.  L-target the tail with 
the clawshot when he tries that and use the iron boots to weigh him down, 
dragging him and breaking off his armour.  Use your iron boots to defend any 
wind attacks, then continue until he flies too high to reach.  Clawshot one 
of the four pillars surrounding the tower until you're high enough to reach 
the tail, then continue this until a red crystal switch appears on his back 
to enter phase two.  You'll need to clawshot and climb a pillar, then 
clawshot Peahats one after the other to avoid a fiery breath attack.  
Remember to keep L-targeting the Peahats to move fast.  If you fall (which is 
likely to happen) or get hit by his fire attack, you'll lose a lot off your 
health meter, so use the skulls along the bottom for extra hearts.  Once 
you're safe enough behind him, clawshot the switch to pull yourself in, then 
slash with your sword.  Continue this, and watch the fire attack to change 
direction.  Just clawshot the other way to avoid it.  After the boss is 
defeated, you get the final Mirror Shard and a Heart Container.  Use Midna's 
warp and save.  Some final errands before moving into the Twilight Palace.  
Take the Sky Cannon back to Lake Hylia, then warp to Castle Town.  Enter the 
marketplace and find the Star mini-game tent in the west area.  Now that you 
have the Double Clawshots, the game is that much more difficult with a bigger 
prize, but it's really fun.  Save before attempting this to salvage rupees if 
you go broke trying to beat this. Just reset and you'll recover your rupees.  
To play, use the clawshot to grapple the wall and stick to it to collect even 
more star orbs along the way up to the highest point of the cage.  The 
easiest way to navigate is to start by standing on the small platform, then 
collect all the star orbs at the bottom and work your way up.  If you win, 
you get the Giant Quiver that holds up to 100 arrows.  Now warp to Kakariko 
Gorge.  Head to the west end with three conjoined rock spires.  On the west 
side by a boulder, look for a target and clawshot it, then to another on the 
opposite cliff, then to the ivy on the spire.  Climb up and right to a chest 
and open it for a *Heart Piece*.  That's the last piece you'll find in the 
"overworld" (a.k.a. the land outside the dungeons).  Warp to the Mirror 
Chamber in the desert.  Head forward to the mirror itself to begin a cinema 
where (shocker) Midna is revealed as the true Twilight Princess.  Take the 
stairs that appear and press A at the end to enter the Palace of Twilight.

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[Z6.9]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~

                 *Palace of Twilight/Hyrule Castle*


Items/Weapons:  Light Sword
Heart Pieces:  2  //  45/45
Poe Souls:  3  //  60/60
Golden Bugs:  0  //  24/24
Empty Bottles:  0  //  4/4
Howling Stones:  0  //  7/7

Head forward to meet some of Midna's people, weird but otherwise harmless.  
Take the bridge west and through the door.  Head north, defeating enemies 
along the way, then further north you'll fight a new enemy, a mask in the 
form of Zant.  It warps around the room, shooting fireballs at you.  To fight 
it, use your Shield Attack on the projectiles, then slash with your sword 
when it's stunned.  Open the chest that appears for a Small Key.  Clawshot a 
target at north to the high platform and head through the locked door.  Jump 
down north to the lower level and head into the black fog to metamorphose 
into wolf Link.  This will happen throughout the dungeon.  Use your senses to 
navigate and head northeast to find a way out.  Fight the Zant mask using 
Midna's charge attack, then two chests appear.  The one at southeast is the 
Compass, the one north is a Small Key.  Defeat the Shadowlings guarding them.  
I know it's weird to get the Compass before the map, but them's the breaks.  
Clawshot to a target to the northeast, then to another target by the chest.  
Drop and head north to the locked door and through it.  Head north to the 
glowing orb to meet your next mini-boss, an Image of Zant.  Like the Shadow 
Ganons from Zelda games past, this hologram of Zant is fought somewhat 
differently from its predecessors.  First, defeat the waves of enemies that 
come intermittently throughout the battle.  Use your spin attack at will.  
When you get close enough to "Zant", use sword attacks, especially when a red 
orb appears over his head.  After the battle, go around the central fog north 
to the orb called a Sol, which Midna explains.  Slash the hand holding the 
orb, then carry it back to the opposite side of the room, dissipating the 
fog.  The hand, actually a Floor Master, will suddenly follow you.  Watch its 
shadow on the floor to avoid being hit and drop the Sol in the slot in the 
middle of the fog to make stairs appear.  Fight the Shadowlings by the 
stairs, then fire an arrow at the hand to stun it continually as you ascend 
the stairs.  At the top, clawshot the Sol to grab it and head back out the 
south door.  Head south and the Floor Master will follow.  Head to the center 
and drop the Sol in the slot to make more stairs.  Defeat the Shadowlings 
again and stun the hand with arrows as you take the new stairs.  Again, 
clawshot the Sol to take it, then take the ledge south and toss the Sol up 
the stairs.  When the hand is revived, stun it again.  At the south end, 
defeat more enemies, then jump off south to the door and through it.  The 
hand will continue to follow you.  Head west to the passage through the fog 
carrying the Sol, then drop the Sol and clawshot the target by a chest.  Open 
it for a *Heart Piece*.  There's just one more left in the game.  Stun the 
hand, then grab the Sol and head south, defeating other enemies along the 
way, then carry it through the south door.  The hand is now out of range.  
Shine the Sol's light on the Twilight beings to revive them, then place the 
Sol in one of the pedestals in the middle area.  Stand on the light it emits 
to the east to carry you to the platform, then head north through the door.  
One more Sol to retrieve and this time it's not so easy.  Defeat the Keese to 
the south, then clawshot a target on either wall, then clawshot to the target 
on the ceiling.  Lower yourself while attached to the moving platform.  Ride 
it above the fog in the middle area to another platform and another Zant mask 
will appear.  Use a Shield Attack to repel its projectile attack back at it, 
then head north across the moving platforms while it's stunned.  Defeat it 
when you get close, and open the chest to the north for a purple rupee (worth 
50).  Open the chest that appears (for defeating the Mask) by the door for a 
Small Key.  Use it to open the locked door and head through.  Head north into 
the fog to turn wolfie, then defeat three Shadow Beings as usual.  Head north 
and turn back into human Link.  Defeat the Mask and three more will appear.  
Crud.  The best attack is Midna's charge as a wolf.  When they're all 
defeated, a chest appears higher up.  At north, clawshot the wall target, 
then to the ceiling target, pulling yourself up the ledges.  Open the chests 
on each ledge for rupees, a Small Key, and the Dungeon Map.  Clawshot to the 
north ledge and head through the locked door.  Another Image of Zant to 
defeat.  Use the same fight tactics as earlier to beat it.  The only 
difference is a fire attack he uses against you and stronger enemy melees.  
Slash the hand holding the Sol and carry it to the pedestal.  Stun the hand 
coming at you, then take the stairs, defeating more enemies, then clawshot 
the Sol to you atop the stairs.  Head south through the door.  Carry the Sol 
to another pedestal and drop it there.  Stun the hand coming from the 
previous room and defeat the enemies that surround the area.  The Sol has 
opened up a complex series of stairs.  Clawshot to the north target, then 
into an alcove at the east end.  By now, the hand is alive.  Stun it quickly, 
then jump to the stairs, then to a ledge high up south.  Clawshot the Sol to 
you, then jump to the south door and head through.  Carry the Sol while 
taking the moving platforms across the room.  Stun the hand when it comes 
near.  If you happen to fall, head north to a black orb and the Sol will 
light it up, creating two elevator platforms.  At the south end, stand near 
two orbs to activate them with the Sol's light, then take the new elevator 
platform south and through the door.  The hand won't follow you now.  Shine 
the Sol's light on any remaining Twilight citizens, then carry it to the 
middle with the elevator platform and drop it in the last pedestal.  After a 
cinema, you receive the Light Sword.  Now head east to the previous room to 
retrieve the last Heart Piece.  The Light Sword cuts the fog so you can 
navigate it as human Link.  On the southwest end, take the elevator platform 
to a chest with a purple rupee (worth 50).  Take the southeast elevator 
platform to a chest with the final *Heart Piece*.  Congrats.  Head back to 
the previous room and go north of the pedestals atop a ramp.  Defeat the 
Shadow Birds that flock, then use a spin attack on the wall of black fog to 
clear a space, then jump across through it before it closes up again.  Head 
through the north door.  Cut the fog with your new sword and defeat the 
variety of enemies here.  At the north end, carry each of the two deactivated 
Sols to two pedestals in the middle of the fog, using your Light Sword to cut 
an opening, and make stairs appear.  Climb them to find a black, deactivated 
light orb and hit it with your sword to create a glowing blue tile on the 
floor.  Use it like an elevator to the east end and drop off.  Defeat the 
enemies, then head east and defeat the four Masks of Zant with your new sword 
that cuts through them easily.  Open the chest that appears for a Small Key.  
Near the chest are three deactivated Orbs.  Stand in the middle of them and 
use a spin attack to light up all three at once.  An elevator platforms 
carries you west.  Drop off and head through the locked door.  Defeat a slew 
of Shadow Beings and Shadow Birds here, then activate two orbs simultaneously 
at the west end with a spin attack.  Ride the elevator south, then east, and 
get off there.  Defeat the single Mask of Zant and a few more appear.  Spin 
attack two orbs and ride back to the balcony, defeating the Masks until a 
chest appears in the north end.  Open it for a Small Key.  Use a spin attack 
to cut the fog on the east side, then go through it and clawshot the target 
at north.  Take several more targets to the top and open the chest here for 
the Big Key.  Drop down to the bottom level and head through the northeast 
locked door.  Head east and defeat the Shadow Beings that appear in the 
traditional barriers.  Cut through the east fog to find four orbs.  Use a 
spin attack to light them all at once, then ride the elevator to the top to 
meet four more elevators.  Jump to the west one, then ride it to two new 
ones.  Jump to the rightmost one, then west to the ledge.  Defeat the 
Twilight Deku Baba atop it, then head north to another elevator.  Ride it 
east to three platforms, reached by clawshotting a target nearby.  Defeat the 
Mask of Zant there, then clawshot to a ceiling target.  When an elevator 
platform appears below you, drop to it to head west and clawshot another 
target to make the rest of the gap.  Defeat another Mask of Zant to make a 
chest appear and open it for a Small Key which in turn makes an elevator 
platform appear in the middle area.  Jump to it to ride it to the top and 
head through the north locked door atop the stairs.  Cut through the fog and 
defeat the Shadow Beings at the north end, then head through the boss door.  
Finally you meet with Zant, Usurper King as he is nicknamed.  After a long 
cinema with the court jester of Twilight, you will fight Zant in six stages 
reminiscent of previous dungeons.  As long as the fight is, it's not all that 
difficult.  The first is in the Forest Temple.  Like Diababa, Zant hovers off 
a swamp of goo, firing projectiles.  Block with your shield, use your 
boomerang to bring him towards you, and slash with your sword, extra powerful 
as a Light Sword.  Continue this strategy to move on to phase two in the Goron 
Mines.  Like the fight with Biggoron, Zant will rock the casbah on a rickety 
magnetic platform above the lava.  Use your iron boots immediately to magnetize
and continue this strategy whenever he jumps up and down.  Wait for Zant to 
fire projectiles (a common theme apparently), dodge an attack sans iron boots,
and get close to use sword attacks on him.  That's it for this phase.  Next 
you're in Lakebed in a revival of the Morpheel show.  Use your Zora Armour and 
Iron Boots to sink down.  A giant Mask of Zant appears with the real Zant 
appearing from inside.  L-Target him, using your clawshot to bring him towards 
you and slashie slashie.  Avoid the projectile attacks with your shield as 
usual.  After a while, four masks appear.  Only one reveals Zant inside.  Use 
L-targeting to find him, then clawshot him in to slash away.  The fourth 
phase reconvenes in the Forest Temple with a Baboon fight restaged.  Change 
your clothes and no iron boots this time.  As Zant hops the pillars, he'll 
stop on one to fire projectiles.  Roll into this pillar two times (emphasis:  
TWO TIMES) to make him fall, then slash away.  The next phase is at Snowpeak 
where he balloons in a mimic of Blizzeta (a.k.a. evil Yeta).  A convenient 
camera angle allows you to avoid his shadow.  Roll out of his way as he 
crashes (boom) and use the Ball & Chain, aiming for the foot.  In a hilarious 
scene, Zant hops around on one foot, shrinking considerably down to a tiny 
size.  Chase him and slash away with your sword, continuing the pattern to 
finish the phase.  The sixth and final phase is in Hyrule Field in a great 
sendoff of the final Ganondorf battle in Wind Waker.  With two swords, he's 
pretty formidable.  Use Jump Attacks or Jump Strikes when he lunges slowly.  
When he spins around, dodge well to avoid them (sidestepping is helpful).  
When he stops for a rest (lazy bum), slash with no mercy.  After the fight, 
the Fused Shadows are returned in full.  However, the game is not over yet.  
There is still the matter of a bigger foe:  Ganon.  That's right....he's 
BAAAACCCKK!  Grab the Heart Container, your very last one that fills the 20th 
slot of your health meter (huzzah!), then use Midna's warp and save.  Head to 
the south end of the chamber and press A in front of the hypnotizing symbol 
to be transported back to the Mirror Chamber in the desert.  Now that you 
have all the niceties of the game....oh wait, what's that?  Three Poe Souls, 
you say?  Okay, smart guy.  I did forget a little thing called the Cave of 
Ordeals, a copycat of Paper Mario TTYD's Pit of 100 Trials.  You are probably 
well-equipped for this trial, so if you dare, warp to Gerudo Mesa, then head 
down the stairs into the underground cave.  Be prepared to finish 50 floors 
of nothing but big, bad enemies, with every tenth floor a safe haven with a 
Great Fairy (I wondered when they were going to show up).  Unfortunately, the 
Great Fairies don't heal you, but they release fairies into the spring 
fountains in each area you found a Light Spirit.  Could've used that help 
before, but you wouldn't last in the Cave before now.  And not to brag (well, 
maybe a little), but I finished the Cave in one try from start to finish.  I 
hope you can master it too.  For a list of enemies and fighting strategies, 
see my page devoted to the Cave.  On the 17th floor is a *Poe Soul*, on the 
33rd floor is a *Poe Soul*, and on the 44th floor is a *Poe Soul*, so that 
about does it.  Visit Jovani in Castle Town to be rewarded with a Silver 
Rupee (worth 200), a rarity in this game.  Whoopee!  As I normally do before 
the final dungeon in my walkthroughs, here's a final checklist of major items 
to finish up.  Again, all of these are included in the walkthrough, so good 
for you grasshopper if you've read the whole thing up to now.  Check your 
inventory for the following:  4 Bottles, 3 Bomb Bags, 2 Arrow Quiver upgrades 
(up to 100 max.), ability to hold Bomb Arrows and Water Bombs, Magic Armour 
(598 rupees from Malo in Castle Town, southeast store in central square), 
Howling Stone/Golden Wolf Hidden Skills (7), Golden Bugs (24, cash in at 
Agitha's in Castle Town), Poe Souls (57 + 3 in the Cave of Ordeals, cash in 
at Jovani's in Castle Town), Heart Pieces (45, should have 20 full hearts 
in the health meter), Zora Armour, Horse Call, Double Clawshots, Ball & Chain,
Spinner, Gale Boomerang, Lantern, Slingshot, Fishing Rod with Coral Earring,
Hawkeye, Ordon Sword, Master Sword, Ordon Shield, Hylina Shield, Giant Wallet
(max. 1000 rupees), and Dominion Rod.  All set?  Warp to Castle Town and head 
north from the central square to Hyrule Castle.  Midna will turn into some 
kind of spidery creature to destroy the barrier around the castle using the 
Fused Shadows.  Grab the handles of the next two doors and head forward into 
the last dungeon.  Technically, it's not really a dungeon, because it's 
pretty short after the tough trials in the Palace of Twilight.  So, here's 
how to finish it and reach Ganon.  Head northwest following a stony road to 
a gate where a barrier appears.  Fight the Moblins until the road is restored, 
then take the northwest door.  Head forward...smack into another barrier.  
Geez Louise.  Defeat the Moblins to break the barrier, then head through the 
northwest wall opening and far north down the road.  Grab the chain left of 
the gate and pull to open, then head through.  Head northeast to another 
barrier and in the middle you'll reunite with King Bulbin, for the fourth
and final time.  The fight is the same as in Gerudo Desert.  Use the Back 
Slice and Helm Splitter attacks to defeat him, especially when his sword gets 
stuck.  He's big and slow, so it's not a big deal.  He gives you a key.  Open 
the chest in the north for a red rupee (worth 20, not that you'll need it now), 
then head back into the courtyard through the southeast door.  Head northeast 
and fight another mob of Moblins (he he, that cracks me up) in the barrier, 
then head through the northeast door.  Use the Ball & Chain (sorry, B&C) to 
knock down the towers where the Moblin Archers stand guard.  Head to the west 
middle area and ride a boar along the east wall through the wooden fences all 
the way north.  Against the gate, face the small pillars with pinwheels atop 
them.  Oh no, what to do, alas, without me cheat sheet!  Never fear, use the 
boomerang on ye garden foliage (leaves, mortal) to uncover a pattern.  As the 
Goron Merchant in Wind Waker would say, most agreeable.  Follow the pattern 
when activating the pinwheels with your boomerang to open the gate.  Open the 
chest here for the Dungeon Map, then climb the ladder at left.  Cool view.  
Head south and jump off to the ground below, then head back to the courtyard.  
Find the big building in the north center and head through the locked door.  
Head forward to meet another barrier with Moblins and (what ho?) Lizalfoses.  
Defeat them to make a chest appear.  Climb the steps near it and clawshot the 
chandelier and drop to it.  Open it for the Compass.  Clawshot more 
chandeliers, lowering yourself by the chain when attached to target them, 
heading north.  Drop off on the north balcony and head through the door.  
Defeat the Dark Nut here and a chest appears to the north.  To reach it, 
stand on the back ledge of the platform near the torch to the west, then use 
your boomerang to snuff out the flame, creating an elevator platform under
your feet.  Reach the chest and open it for a purple rupee (worth 50).  Ah, 
the colour of royalty.  Head east from the chest and through the door, then 
south to the barred door at the end.  Use the lantern to see and fire an arrow 
at the rope holding the painting to the west that reveals the order to light 
the torches in the room.  Light the torches exactly as shown, starting with 
the one closest to the flame in the picture, following the pattern across 
diagonally, then down to the torch right of the picture, then diagonally to 
the last torch.  Move very quickly before the first torch burns out and that 
should open the door.  Head through and defeat two Dinolfos to unseal the 
doors.  Head southeast to the outside to meet another Dragon Knight.  Defeat 
it using the clawshot and sword as you did earlier in the game, then head 
southeast to the tower and get the Small Key from the chest.  Head back
towards the door and turn left up the ramp to reach the other side of the 
tower where a couple of friends and a falcon will save your skin.  Much 
obliged.  Open the chest ahead for the Big Key.  Climb to the center of
the tower and head through the north locked door.  As a wolf, use your 
senses and defeat the Undead Rats.  You'll notice a few spirits hanging 
around.  Approach each one, who will guide you along the safe path to a 
set of broken stairs.  Clear them by jumping to the small broken parts, 
and defeat two Lizalfoses at the top to open up more stairs.  Clawshot to 
the wall torches to ascend this set ofbroken stairs and defeat another pair 
of Lizalfoses.  Use your spinner on the spinner track, crossing to the 
parallel track to avoid spikes.  At the top, defeat a Dark Nut, then head 
through the boss door to meet Ganon, the ultimate bad dude.  Climb the 
stairs to the chapel to begin the first of four phases.  Is it just me or 
do the phases multiply as you get further in the game?  Just my 
imagination...The first phase is a fight with Zelda, Puppet of Ganon where 
you'll torture an effigy of your one true love.  Ah, romance.  She hovers 
around and attacks by divebombing you (dodge it), creating a golden 
triangle on the floor (don't stand on it), and most importantly, flinging
a ball of light at your head.  When this attack occurs, repel it 
back with your sword back and forth (now this is familiar) until she gets 
hit.  Three hits and you change phases.  Now Ganon, Dark Beast is a wolf-like 
creature.  This phase is arguably the toughest.  There are two parts to this 
phase (a sub-phase if you will).  First, he'll run around smashing things and 
then disappear into a portal.  Stand in a relatively safe spot against the 
wall and aim your bow ready to shoot.  Wait for a pink portal to appear and 
watch it to turn blue, then stun the glowing orb on his head (like the Fyrus 
battle) with an arrow as he barrels out the portal.  When stunned, slash the 
silver scar on his body.  He may try to squash you from above, so look for 
his shadow on the ground and avoid it at all costs.  Also, he may run around 
and charge at you without entering a portal, so watch for that.  Continue the 
same arrow-stun, scar-slash strategy until when you try to fire an arrow at 
him, he disappears.  Change to wolf Link and stand in the middle of 
the portals.  When Ganon jumps out of one, L-target, press and hold A to grab 
him, then fling him away to stun him, giving you ample time to attack that 
silver scar again.  After a while, he will barrel out of a single portal very 
fast without warning, so act fast and continue this strategy to move on to 
the third phase.  Now you fight the real Ganon on Epona.  Zelda becomes your 
riding partner (yippee-ky-yay!).  The fight is similar to the King Bulbin 
fight on horseback when you saved Colin.  Ride close to Ganon and L-target 
him for Zelda to stun him with a light arrow.  Once stunned, slash away with 
your sword.  Charge a spin attack as you ride and when the time comes, 
unleash it to deal major damage.  Avoid the phantoms that Ganon unleashes or 
you'll be knocked off Epona and have to mount her again.  After a while, 
you'll enter the final phase with Dark Lord, Ganondorf in a good old-
fashioned swordfight.  The shield becomes pretty useless here, so use the 
Back Slice religiously and backflip or sidestep to avoid Ganon's mighty sword 
attack.  If he leaps into the air, roll to avoid his squashing bod.  If you 
press A at the right moment, you may be lucky enough to engage in a close-up 
game of arm wrestling with your swords clashing.  It's very climactic and 
stressful, so keep pressing A if that happens.  Once Ganon is down but not 
out, perform an Ending Blow to finish him off.  It's a great fight, very fun, 
and you'll complete the game.  Enjoy the amazing final cinema where you'll 
meet Midna in her human form.  She's gorgeous (as if there was any doubt).  
The cinema continues over the end credits and finishes off afterwards, so 
stay tuned for a shocking finale!  This is without a doubt the most 
satisfying, extraordinary final cinema out of the Zelda series.  
Congratulations on beating Twilight Princess.  Hope you enjoyed the game
and this walkthrough!

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[Z7]

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                            *Heart Pieces*


45 Heart Pieces are scattered throughout the lands, acquired in dungeons, in 
hidden locations, and by completing various quests. Again, these are 
incorporated in my walkthrough, but here is a checklist in chronological 
order.  
 
 
1) Where: Faron Province, the northeast red dot on the map  
How: In the cave, light the two torches by the chest to make another one 
appear.  
 
2) Where: Forest Temple, room with eater plants and Spider Bombs  
How: Toss a Spider Bomb into its mouth after getting the Small Key from the 
plant enemy.  
 
3) Where: Forest Temple, room with tile enemies  
How: With the Gale Boomerang in hand, snuff out the two lit torches to drop 
the stairs, revealing a chest.  
 
4) Where: Hyrule Field, take the cliff path (north from Ordon Province) to a 
fork with a tree stuck in its way  
How: Use the boomerang to target it on the limbs of the tree.  
 
5) Where: Hyrule Field, ride to the southwest corner of Eldin Province  
How: Find a small series of jagged rock pillars. On the tallest pier, use the 
boomerang to retrieve it.  
 
6) Where: Ordon Village, Ranch  
How: Talk to Fado 2x to begin yet another game of goat herding. This doesn't 
require much more skill than before, however there is a time limit. Herd 20 
goats in three minutes.  
 
7) Where: Goron Mines, big magnetic ceiling room two rooms after Gor Amoto  
How: Head to the northeast to find a chest below you. Drop when you have safe 
ground below and open it.  
 
8) Where: Goron Mines, Beamos room  
How: At the west end, climb the magnetic wall to the fork and go left, 
dropping to a chest.  
 
9) Where: Kakariko Village, Target Practice Mini-Game  
How: Shoot the red & white targets, then the pole atop the Highest Building 
to receive it from Malo. For hints on winning, see my walkthrough or my Mini-
Games page.  
 
10) Where: Kakariko Village, need Bombs  
How: On the west side by the road to Hyrule Field is a cracked wall with a 
boulder smooshed in there. Use a bomb to obliterate it, then enter the tunnel 
revealed. Climb to a ledge situated above the spring and (Geronimo) jump in. 
Sink to the bottom with your Iron Boots and open the chest  
 
11) Where: Kakariko Village  
How: Look above the tunnel that you just blew open (in # 11 above) to see 
another boulder higher up. Use a Bomb Arrow (combine the two items) and fire 
it to blow another rock. Use your boomerang to claim it.  
 
12) Where: Hyrule Field  
How: Ride north out of Kakariko Village and look for two boulders and a ramp 
on the right. Dismount and bomb the boulders, then climb the ramp to the top, 
jumping the gap. Climb the ivy wall to the top and head to the ledge. Use a 
Bomb Arrow to blow the boulder across the gap. Jump over and climb more ivy 
to the top. Look down and north to see a chest. Jump down to it.  
 
13) Where: Lake Hylia  
How: Head northwest to Fyer's shop. Speak with him and pay 10 rupees to be 
launched to upper Lake Hylia. Enter the door to reach the Flight-by-Fowl 
mini-game. Talk to Falbi, another clown, to play. Save here in case you mess 
up countlessly and you can reset without losing rupees. Pick up a cuckoo and 
stand on the edge. Use your point-of-view camera to spot the multi-tiered 
platform below. Your aim is to reach the high tier that is not spinning 
around. When you fly out, ignore the big rupees in the sky as they only 
distract from the bigger prize. Speed up and slow down continuously and use 
the C-stick to keep a bird's eye view of the platform. The lower you are to 
the chest, the likely you will drop to it, so make sure you're close enough 
when you land. If you land on the right tier, open the chest.  
 
14) Where: Upper Zora's River, Fishing Pond  
How: Rent a lure rod and canoe for 20 rupees. Direct your canoe north and 
spot it on the rock structure. Use your lure rod to reel it in for the 
taking.  
 
15) Where: Hyrule Castle Town, west side  
How: Talk to the man in the robe, who is a priest soliciting donations. 
Donate a total of 1000 rupees (not necessarily at once) for the piece.  
 
16) Where: Lakebed Temple, central staircase room  
How: Take the stairs up and look up at the chandelier. Clawshot one of its 
surrounding targets to pull yourself up. Open the chest.  
 
17) Where: Lakebed Temple, central staircase room  
How: Head to the lower east side using the clawshot on the ivy and pull the 
handle there. Follow the new current to the east door and head through it. 
Follow the water east to another door. At the south end is a bridge. Activate 
the switch there to open the south gates. Defeat the Lizalfos that appears 
and stand on the switch again to open the gates further. Clawshot to the 
target behind the gates to fly through before they close. Open the chest.  
 
18) Where: Lake Hylia, Lanayru's Spring  
How: Head west to the end of the path and look south to the ivy. Clawshot to 
it and climb up to the top. Head through the door to the south. Light the two 
torches with your Lantern. Open the chest that appears.  
 
19) Where: Lake Hylia, cave south of the Howling Stone  
How: Navigate the cave (for directions, see Lakebed Temple section of 
walkthrough), light two torches by the third Poe Soul and open the chest.  
 
20) Where: Lake Hylia, head towards Fyer's place and howl by the Bird Grass 
to the south, following the notes as prompted, to summon Plumm  
How: He will take you to Zora's River and along the way, you'll collect fruit 
scattered around the area for points (watermelons= 1, oranges= 3, 
strawberries= 10). The goal is 10 000 points, however there is a great 
strategy involved in racking up points. Concentrate on hitting as many 
strawberries in a row as you can to double your points  
 
21) Where: Death Mountain (from Kakariko Village road)  
How: Go north and use a Goron to launch up, have the second one launch you 
west to the ledge, head north, hugging the wall along the narrow ledge to a 
cave at left, open the chest  
 
22) Where: Kakariko Gorge, bomb the boulder to the south and enter the cave  
How: Go right 2x, left 2x to the Poe Soul, then go right. Light the two 
torches and open the chest.  
 
23) Where: Eldin Province/Hyrule Field, head northeast to the east cliff off 
the bridge  
How: Clawshot to the target to reach a high ledge, then head south and 
through a cave, go south along the platform to a magnetic field. Run/jump off 
the platform and equip the Iron Boots with good timing to attach yourself to 
it, drop off and take the platform north to another magnetic field, attach 
yourself to it again and drop, attach to yet another magnetic wall and drop 
to yet another ledge, light the two torches and open the chest for an orange 
rupee (worth 100), head south, defeat the Dodongo and open the chest near it  
 
24) Where: Gerudo Mesa, base camp area  
How: Head north through the gate, west up a sand dune to the barracks, north 
some more, then east, making your way to the northeast corner where they are 
having a pig roast. Slice the porker open (ew).  
 
25) Where: Arbiter's Grounds, Poe chamber room  
How: Head northeast to find a chest opposite some quicksand. Clawshot the 
target nearby to reach it and open it.  
 
26) Where: Arbiter's Grounds, second Spinner track room  
How: Ride the track to the right to the end over the quicksand, then left to 
another track, jumping right, then left, then right again onto a fourth 
track. Jump left to a circular track which ultimately drops you off into a 
pit. Defeat the Stalfos Knight, then climb the ramp to the east. Open the 
chest at the top.  
 
27) Where: Hyrule Field, warp to Castle Town and head west further into the 
field  
How: At the very north end is a spinner track that leads south. Ride the two 
tracks, then you'll reach a bunch of parallel tracks that you must jump back 
and forth between about 8x. At the end of the tracks, jump out to the ledge 
with a chest and open it.  
 
28) Where: Eldin Bridge, warp there and head north to the wooden bridge  
How: Defeat the Moblins, then look west to spot a spinner track. Ride it, 
then use your wolf senses to find a digging place in the grass at the end and 
dig into the cave underground. Use Bomb Arrows to defeat three Stalfos 
enemies, then open the chest that appears.  
 
29) Where: Snowpeak Ruins  
How: In the aviary, at the south end past the broken wall, bomb the cracked 
floor and drop through the hole. Open the chest.  
 
30) Where: Snowpeak Ruins  
How: In the room adjacent to the aviary, head to the east ledge to find 
another chandelier and rock it with the B&C, jumping east to the opposite 
end. Defeat the Ice Warrior, then get back on the chandelier. When it stops 
moving, look south and use the B&C on the next chandelier, jumping to it. Do 
that again for the next chandelier, avoiding/defeating Ice Keese, then head 
to the south ledge to find it.  
 
31) Where: Hyrule Field  
How: Warp to Castle Town. Head north further into Hyrule Field and look for a 
cliff with a path through it. Take the south path at the fork around the 
cliff to the east side (on the map, it's the northwest part) to a boulder 
blocking a cave. Bomb it and enter. This is an awesome hidden mini-game. Use 
the B&C to destroy the ice block ahead and enter a more complicated game of 
block sliding. You'll go through three puzzles. See walkthrough or Games 
section for help on the puzzles. Head north to the chest after completing 
them.  
 
32) Where: Kakariko Village/Hyrule Field  
How: Outside Malo Mart, talk to the elder Goron who asks you to bring a jug 
of Hot Spring Water to the Goron on the west bridge in Hyrule Field from 
Castle Town. You'll have to carry it on foot as you start in the field. Carry 
it west all the way to the bridge with the Goron, avoiding the Leevers that 
appear in the field. L-Target the Goron and toss the water on him to revive 
him.  
 
33) Where: Snowpeak Ruins  
How: Warp there and head west to Yeto and Yeta. Beat them both in two 
successive snowboard races to win.  
 
34) Where: Sacred Grove  
How: Bomb the stone boulder in the middle and use your senses to dig 
underground where the boulder sat. Defeat the Deku Babas in the cave below. 
Open the chest that appears.  
 
35) Where: Temple of Time  
How: In the red light/green light room, use the Rod to move the Guardian 
Statue and head north into a wall. Have the statue surpass the wall barrier, 
then release control and shoot the switch on the high west wall. If the 
statue was close enough, it will be on the north side now. Control it onto 
the switch opposite the electric barrier, then release control and get on the 
other side. Open the chest at north.  
 
36) Where: Temple of Time  
How: Head through to the chapel. Defeat the Skulltulas, then head south. On 
the west wall, a gate closes off a ledge. Control a mini-statue and move it 
north to the ledge onto a switch. Release control, then toss a mini-statue in 
the south-center area onto the southeast ledge and activate another switch. 
Open the chest that appears to the east.  
 
37) Where: Temple of Time  
How: After defeating the boss, head south down the stairs and to the south 
end. Use the Rod to control the statue in the southeast corner. Open the 
chest behind it.  
 
38) Where: Hidden Village  
How: As a wolf, talk to the cucco near the Howling Stone who will open up a 
cute game of hide 'n' seek with the old lady's resident cats. There are 20 to 
find, most of whom are in the open, though some are cleverly hidden. Search 
all the alleys and buildings. One cat is found by clawshotting the webbing 
hanging over the horse trough (so Rio Bravo) to the southeast. Dash/jump to 
the southwest building and through the window to the cat. Another is in a 
barrel in that same area. A running total is kept on the screen and a cat 
will tell you if you already talked to it. Once you finish, talk to the cucco 
and then collect your reward in front of Impaz's house.  
 
39) Where: Eldin Bridge, Hyrule Field  
How: After restoring power to your Dominion Rod, warp to Eldin Bridge. After 
getting the piece of the Sky Book, control the statue to move south to the 
bridge. On the west side is a gap with a ladder. Drop the statue into the 
gap, positioning it roughly in the middle, then use it to jump to the ladder, 
avoiding or defeating the Moblin Archer nearby. Open the chest atop the 
ladder.  
 
40) Where: South Faron Woods  
How: After collecting a piece of the Sky Book, control the statue to move all 
the way south to the end of the bridge. Release control, then climb the 
boulder and use Midna's jump as a wolf to the top passage, then west into 
Faron Woods. Open the chest here.  
 
41) Where: City in the Sky  
How: In the room with the Giant Deku Baba, defeat it and the big (though not 
compared to the giant one) Deku Babas, then clawshot the target on the high 
west ceiling, then quickly clawshot to the ivy north above you. Drop down 
from there and climb the ledge east, then slowly navigate it, defeating the 
Keese with arrows. Open the chest about halfway for more arrows, then 
continue, defeating a big Deku Baba at the end. Defeat the Keese ahead, then 
grab the edge of the next ledge too narrow to walk and edge your way across. 
Defeat the Big Deku Baba, then open the chest it guarded.  
 
42) Where: City in the Sky  
How: In the spacious room with no walls and a big series of Peahats, clawshot 
the closest Peahat, then use L-targeting to latch onto the next several 
Peahats. On the fourth one, look southwest and follow a new series of Peahats 
to the ledge, then drop and head through the door there. Open the chest on 
the ledge.  
 
43) Where: Kakariko Gorge/Hyrule Field  
How: Warp to Kakariko Gorge. Head to the west end with a few rock spires. On 
the south side, look for a target and clawshot it, then to another on the 
opposite side, then to the ivy. Climb up and right to a chest.  
 
44) Where: Palace of Twilight  
How: Two rooms after getting the first Sol, head west to the passage through 
the fog carrying the Sol, then drop the Sol and clawshot the target by a 
chest, opening it.  
 
45) Where: Palace of Twilight  
How: After getting the Light Sword, head east to the first room. The Light 
Sword cuts the fog so you can navigate it as human Link. Take the southeast 
elevator platform to a chest and open it.

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[Z8]

                                  ~~
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                            *Golden Bugs*


Throughout the game you will find a total of 24 golden bugs of different 
species and two genders. Below is a checklist of each bug and where/how to 
find them. All instructions are taken right from my walkthrough, listed 
chronologically.  
 
 
1) Male Beetle  
Where: Hyrule Field  
How: Head north from Ordon Province and follow the path north to see a cliff 
at right and a tree below at left. Head towards the tree and spot a little 
glow on its trunk. Catch this one by picking it off the tree with A or if it 
gets by you, slowly approach it and press A.  
 
2) Female Beetle  
Where: Hyrule Field  
How: Keep heading east (from the cliff path north from Ordon Province), then 
left at the north fork to a pond. On the northern most tree on the eastward 
cliff is a second Golden Bug. Use the boomerang to bring it in.  
 
3) Female Pill Bug  
Where: Hyrule Field  
How: Remaining in Eldin Province, just before the bridge in front of you 
coming out of Kakariko's southwest exit, head left of the bridge to a tree 
surrounded by flowery shrubs. Search the grass carefully to find that special 
golden glow and pick it up.  
 
4) Male Pill Bug  
Where: Hyrule Field  
How: Cross the bridge north from Kakariko and halt just on its other side. In 
the left corner (facing Kakariko) of the bridge is the bug.  
 
5) Male Ant  
Where: Kakariko Village  
How: Head east behind Renado's house to the graveyard. In the northeast under 
a tree is the bug.  
 
6) Female Ant  
Where: Kakariko Village  
How: To the east, look for the third house going north (it's the one without 
boards across the door). It lurks lazily on the floor here.  
 
7) Male Grasshopper  
Where: Hyrule Field  
How: Ride north from Kakariko Village until you come across some gross green 
enemies called Leevers popping up from the ground. Head east until you see 
the road become grass and spot a golden glow.  
 
8) Female Grasshopper  
Where: Hyrule Field  
How: Ride to the northwest from Kakariko Village near the edge of the field 
to find the it in the wide expanse.  
 
9) Male Phasmid  
Where: Hyrule Field  
How: Ride to the northeast to Eldin Bridge and take it across. On the inside 
wall on the east side is the bug. Collect it with your boomerang.  
 
10) Female Phasmid  
Where: Hyrule Field  
How: Head northeast to Eldin Bridge, across, then east to find a boulder. 
Bomb it to get rupees, then stand on the wreckage site and look east on the 
wall to spot the bug. Bring it down with your boomerang.  
 
11) Male Mantis  
Where: Lake Hylia  
How: Pay Fyer 10 rupees to be launched up. Leave Falbi's shop through the 
door to reach the Great Bridge. At the north end of it, defeat any enemies in 
your way and on the inside of the north arch, look east to see a Golden Bug. 
Use your boomerang to collect it.  
 
12) Female Mantis  
Where: Lake Hylia  
How: At the south end of the same bridge as # 11, look along the rock 
structures at right for the golden bug. Use your boomerang to collect it.  
 
13) Male Dragonfly  
Where: Zora's Domain, off the entrance from Hyrule Field  
How: Jump down to the water and swim east to the shore. Climb the ramp to 
find it.  
 
14) Female Dragonfly  
Where: Upper Zora's River  
How: Outside the fishing place, head east to another shack and over the water 
in front facing west is a golden bug floating over the water. Use your 
boomerang to haul it in.  
 
15) Male Butterfly  
Where: Hyrule Field  
How: Look for a path south of the bridge to Castle Town and ride it near the 
exit to this area to a patch of flowers by the road.  
 
16) Male Stag Beetle  
Where: Hyrule Field  
How: Ride Epona north from the Castle Town bridge. Take the road east to a 
fork with a rock and a tree nearby. On the south side of the tree is the bug. 
Use your boomerang to collect it.  
 
17) Female Stag Beetle  
Where: Hyrule Field  
How: After collecting # 16, ride towards the cliff at north and take the 
south end of the road to a big clearing. At west is a cave that is not of 
much concern right now. Above and left of the cave, bring her down with your 
boomerang.  
 
18) Female Ladybug  
Where: Hyrule Field, south exit from Castle Town  
How: Look at the plants on the west side of the steps.  
 
19) Male Ladybug  
Where: Hyrule Field, south exit from Castle Town  
How: On the east side of the field itself is a tall structure with flowers 
and lots of crow enemies (in Zelda language, Guays) and the bug.  
 
20) Female Butterly  
Where: West Hyrule Field (take exit from Castle Town)  
How: On the west side, look north of the path to Lake Hylia for a high ledge 
with ivy surrounding it. Clawshot the ivy and climb up to find and capture 
it.  
 
21) Female Dayfly  
Where: Gerudo Mesa  
How: Head east from the Cave of Ordeals to two parallel trenches. Search the 
northernmost one. Use the boomerang to bring it in.  
 
22) Male Dayfly  
Where: Gerudo Mesa  
How: Head east from #21 above, hugging the south wall until you reach a 
wooden gate. Head northeast from this point to find it.  
 
23) Male Snail  
Where: Temple of Time, Sacred Grove  
How: After fighting the Skull Kid, take the ramp to a stone block at right. 
Push it off the ledge, then drop off to the balcony. Drop down the hole there 
and head towards the doorway. Above it, use your boomerang to bring it down.  
 
24) Female Snail  
Where: Temple of Time  
How: Head down the stairs and look right of the staircase on the wall

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[Z9]

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                             *Poe Souls*


In Castle Town, you'll encounter a spirit named Jovani whose soul has been 
broken up and scattered across the lands. All souls are captured using your 
wolf Senses and defeating the ghost that holds it. It must be nighttime to 
capture them. The first soul is found right in his very home, which you will 
collect following the walkthrough. The others are found throughout the game, 
and are all included in the walkthrough. This is a checklist for all 60 Poe 
Souls with minor details on location, listed in chronological order.  
 
 
1) Castle Town, Jovani's House  
 
2) Lake Hylia, cave south of the Howling Stone  
 
3) Lake Hylia, cave south of the Howling Stone  
 
4) Lake Hylia, cave south of the Howling Stone  
 
5) Lake Hylia, west of the cave from #2-4 at the stone tower  
 
6) Lake Hylia, warp to the portal and from there, head southeast over the 
bridge, and dash/jump across the platforms to the south plateau  
 
7) Lake Hylia, at the far east end, on the south ledge by the grass  
 
8) Lake Hylia, fly from Falbi's perch and turn either way to find a ledge 
down a cliff under Falbi's place  
 
9) Lake Hylia, fly from Falbi's perch outwards to the tiered platform and try 
to aim around the second tier from the bottom, though I find it's best to 
land above it and CAREFULLY drop to the tier. Be very cautious in fighting 
this one as you are treading a very narrow ledge  
 
10) Upper Zora's River, head to the south area with a big hill, it sits atop 
it  
 
11) Zora's Domain, from the warp portal, follow the current to the waterfall 
and down, climb out to the east shore and go south up the hill, following it 
around north to find it  
 
12) Zora's Domain, swim to the west shore from #11 and head north, performing 
several Midna jumps to a ledge behind the waterfall  
 
13) Kakariko Village, on the second level of the Bomb Shop to find one by the 
wreckage you made earlier  
 
14) Kakariko Village, climb the ramp to the northeast from #13 and find it by 
the Highest Building  
 
15) Kakariko Village- head east to the graveyard, push the first gravestone 
to your right  
 
16) Kakariko Village- lurking about freely in the middle of the graveyard
 
17) Death Mountain- climb the north path and use the Goron to be propelled up 
the cliff, using the second Goron you find, launch westwards to another ledge 
and head south from there  
 
18) North Faron Woods- warp there, head east to the next area and keep going 
east to a dock with the purple fog ahead, jump along with Midna south, then 
east all the way to a hollowed-out tree  
 
19) Kakariko Gorge- warp there, head south, bomb the boulder, heading into a 
new cave, go right 2x, then left 2x to find it  
 
20) Kakariko Gorge- from #19 above, head west, then north up the cliff, by 
the tree off a fence  
 
21) Faron Province/Hyrule Field- head southwest from Kakariko Gorge, go north 
of the pond by the edge of a cliff  
 
22) Lake Hylia- head northwest from Faron Province, take the winding path to 
the bridge on the south side to spot one high up, use bomb arrows on the two 
boulders atop the cliffs to the south, clawshot to one target, then the 
other, and to a third further west on a cliff  
 
23) Lanayru Province/Hyrule Field- warp to Castle Town, head southwest to a 
stony road with a dead end (looks like an ancient Greek theatre), on the 
right side  
 
24) Lanayru Province/Hyrule Field- head north from #23 above, find the stone 
bridge in the middle area, defeat the two Lizalfos first  
 
25) Lanayru Province/Hyrule Field- head west of the bridge from #24 above to 
the edge of the area with three trees and tall grass, use your Senses to find 
a digging place in the grass and enter the cave underground, defeat the Deku 
Babas, then nab both  
 
26) Lanayru Province/Hyrule Field- see #25  
 
27) Eldin Bridge/Hyrule Field- warp to Castle Town, head into the marketplace 
and out the east exit, on the bridge  
 
28) Lanayru Province/Hyrule Field- head through Castle Town's south exit, 
look on the west side of the stairs  
 
29) Gerudo Mesa- on a northern cliff, just east of the fences, clawshot to 
the tree west of it, then head north  
 
30) Gerudo Mesa- just under #29 above, use your Senses to find and dig into a 
hole, defeat both  
 
31) Gerudo Mesa- see #30 above  
 
32) Gerudo Mesa- warp to the portal here, near the Cave of Ordeals  
 
33) Gerudo Mesa- head to the southeast area in a corner by the south wall, by 
the big rock  
 
34) Gerudo Mesa- head west from the Golden Wolf, lurking near the end of the 
path  
 
35) Gerudo Mesa- head back into the base camp after fighting Bulbin, search 
the wreckage where Bulbin emerged  
 
36) Gerudo Mesa- head up the stairs to the tall building, the Arbiter's 
Grounds, before entering look left once up the stairs to find it in a small 
area west of the door  
 
37) Arbiter's Grounds- in the chamber where the Poes stole the flames, wait 
until he glows blue before fighting it  
 
38) Arbiter's Grounds- in the room after using the pillar to reach the 
ceiling, a Poe plays lantern on the west wall, defeat it when it glows blue  
 
39) Arbiter's Grounds- in the room after the boarded up alcoves, head around 
the corners, carefully avoiding the quicksand pits, defeat the melee of 
enemies that comes your way, then follow the scent that leads into the floor, 
dig at the spot to uncover a chain and pull it back to open up the south wall  
 
40) Arbiter's Grounds- mini-boss fight with last Poe  
 
41) Snowpeak- west of the first snowdrift, head south  
 
42) Snowpeak- follow the scent trail west up to a cliff, head left to reach 
the top, then keep going left against the scent to find it near a tree at the 
far end  
 
43) Snowpeak- follow the scent to another cliff, at north is a small platform 
with trees, jump down to it, at the southern tree  
 
44) Snowpeak- after reaching the Ruins, head back south to a hill and climb 
it to the top  
 
45) Snowpeak Ruins- first area at north in the middle  
 
46) Snowpeak Ruins- with the ball & chain, in the front hall, destroy the 
armory  
 
47) Snowpeak Ruins- in the room after the chandelier jumping, defeat the 
Freezards with your B&C, then destroy the ice pieces on the east wall to 
uncover it  
 
48) Snowpeak- warp to the portal and head northeast through a cave, near the 
east side are two ice blocks, use the B&C to destroy them and uncover it  
 
49) Sacred Grove- north of the warp portal at the top of the stairs  
 
50) Sacred Grove- bomb the stone boulder in the middle  
 
51) Sacred Grove- at the end of the tunnel behind the waterfall, climb up to 
the platform above the tunnel  
 
52) Temple of Time- Climb the stuck scale, then to a pillar nearby, clawshot 
to the target at south above the bell and drop down, head to the west to find 
a spinner track along the wall, take it clockwise, hopping off at the end 
before hitting a wall, head to the south corner to find it  
 
53) Temple of Time- head west with the statue and smash the golden gate to 
find it  
 
54) Temple of Time- after defeating the boss, use the Rod to find one behind 
a statue in the southwest  
 
55) Hidden Village- clawshot the webbing at west and search the north end of 
the building, appears only after finishing the pussycat hide 'n' seek game  
 
56) City in the Sky- in the outdoor room with the Peahats and walls, clawshot 
the peahat by the small island with a tree and drop to it  
 
57) City in the Sky- just before the dungeon boss, cross the ropes to the 
eastern platform as wolf Link  
 
58) Cave of Ordeals- on the 17th floor  
 
59) Cave of Ordeals- on the 33rd floor  
 
60) Cave of Ordeals- on the 44th floor

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[Z10]

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                   *Howling Stones & Hidden Skills*


Link's sword skills are nice, but there are even better moves out there. 
Hence, the role of the Golden Wolf who appears throughout the game to teach 
you these moves as the Warrior. He first appears on the way to the Forest 
Temple, but afterwards it is up to you to find the Howling Stones that summon 
him and then to find the Golden Wolf as he appears on your map. All of these 
things are included in my walkthrough, but as a checklist, here are their 
locations and descriptions of the Hidden Skills you learn.  
 
 
1) Howling Stone: N/A  
Golden Wolf: Encountered on the way to the Forest Temple  
Hidden Skill: Ending Blow  
Description: When an enemy lays down but not dead, L-Target and press A to 
deliver the blow.  
 
2) Howling Stone: Death Mountain, after getting the 14th tear, to the 
northeast  
Golden Wolf: In Ordon Province, in the west pond area off the north road from 
the village  
Hidden Skill: Shield Attack  
Description: Press R to lunge with the shield while L-targeting and 
temporarily stun an enemy, then slash with the sword.  
 
3) Howling Stone: Lake Hylia, after getting the 9th bug, cross the river to 
the north on a small hill  
Golden Wolf: In Hyrule Field, north of the Castle Town bridge.  
Hidden Skill: Back Slice  
Description: Roll around an enemy and press A to slash its backside.  
 
4) Howling Stone: Faron Province, near the entrance to the Forest Temple, 
take the ramp and do several Midna jumps, cross the bridges and ropes  
Golden Wolf: Take the south exit from Castle Town to Hyrule Field, on the 
west side after taking the stairs.  
Hidden Skill: Helm Splitter  
Description: Use a Shield Attack, then press A to leap over the enemy and 
attack its back to possibly shatter its armour.  
 
5) Howling Stone: Lake Hylia, warp and take the southwest bridge up the 
ladder and north  
Golden Wolf: Gerudo Mesa, at the northwest Moblin camp, climb the steps north 
up the cliff and look west.  
Hidden Skill: Mortal Draw  
Description: With your sword tucked away, wait for an enemy to draw near and 
pull out your sword to deal a blow most mortal.  
 
6) Howling Stone: Snowpeak, after creating a ramp from a snowdrift, follow 
the reekfish scent trail  
Golden Wolf: Kakariko Village, in the graveyard to the east  
Hidden Skill: Jump Attack  
Description: Increases strength of regular jump attack. Press and hold A, 
then release.  
 
7) Howling Stone: Hidden Village, in the southern-most building on the east 
side, smash a window, then clawshot the webbing up high, and drop through the 
east window.  
Golden Wolf: Castle Town, in the central square, head north to the gates of 
Hyrule Castle  
Hidden Skill: Great Spin  
Description: Increases strength of regular spin attack when powered up. Hold 
B and release as usual. Must have full health meter to execute.

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[Z11]

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                    *Boss & Mini-Boss Strategies*

Below you'll find a chronological list of bosses and mini-bosses with 
specific fighting strategies as copied directly from my walkthrough. You'll 
also find my traditional star meter that ranks the difficulty of each fight 
(see scale below).  
 
Difficulty Level:  
*- easy  
**- fair  
***- hard  
****- very hard  
*****- whoa, mama!


Baboon  
Where: Forest Temple  
How: First, defeat all the big Deku Babas in front of you, then approach the 
series of pillars. The Baboon uses a boomerang as its only weapon, jumping 
from pillar to pillar. When it stops on one, bang into it to knock him off-
balance and he gets hit by his own boomerang. When he lands, slash with your 
sword. Continue this strategy until he bails. Reward: Gale Boomerang  
Difficulty: *

Diababa, Twilit Parasite  
Where: Forest Temple  
How: This fight works in two stages. First, stay safely out of range of the 
big Deku Baba heads and use the boomerang to target first a Spider Bomb, then 
a head to fed it the TNT. Repeat on the other head to move into stage two 
where a giant head (I guess those other "heads" were like hands) appears. 
Target the head and avoid its slime attack until the Baboon appears. You can 
never trust a monkey...except him. He carries a Spider Bomb and swings across 
the area on a rope. Target the bomb, then the Diababa head to make booming 
contact. The eye is exposed (ew) on the ground where you can perform your 
fencing techniques (um, slash it).  
Reward: Heart Container, Fused Shadow  
Difficulty: * 1/2

King Bulbin, Part I  
Where: Kakariko Village, Hyrule Field  
How: Ride north and over the gate to chase King Bulbin into Hyrule Field. The 
first round involves catching up with the big guy, who is easily noticeable. 
The best strategy here is to push the limit of Epona's speed by using up all 
the spurs that appear on the screen. While riding towards Bulbin, take out 
your sword and charge up a spin attack. When you're close to Bulbin, release 
the attack for a major wallop. When the spurs run out, you will slow down, 
but keep your eyes on Bulbin so you can catch up again when the spurs charge 
up. When he's "defeated" (not really), he rides to Eldin Bridge in the 
northeast. Follow him there to enter a second phase. Charge with Epona as 
fast as possible towards Bulbin as he charges towards you along the bridge. 
At the last possible second, move to either side of Bulbin and slash with 
your sword. This may take a couple more tries, but it's not too difficult. 
You can also try charging up a spin attack if you want. It takes a couple of 
trips across the bridge, but eventually Bulbin falls off into the abyss, 
miraculously surviving to return later.  
Reward: Saves Colin, nothing material  
Difficulty: * 1/2

Biggoron  
Where: Goron Mines  
How: The name means absolutely nothing...nah, just kidding, he's huge. And that 
factors into this fight. Wait until he tries to hit you, then slash with your 
sword. Avoid the edges of the disc that may tip and send you flying into the 
hot stuff. Keep it up until he rolls up into a ball, then it's time to party. 
Get to the edge of the disc and equip the Iron Boots. Like the sumo wrestling 
games before, press A when prompted to lift and toss him into the lava. 
Repeat this until he gives in.  
Reward: Hero's Bow  
Difficulty: * 1/2


Fyrus, Twilit Igniter  
Where: Goron Mines  
How: Basically a hyped-up King Kong (or maybe Donkey Kong?). This battle is 
fought within a single phase, but requires two important items to be used. 
Run to a temporarily safe spot and shoot an arrow at the glowing eye on 
Fyrus. Find the handle on his shackles and pick it up. Equip the Iron Boots 
and pull the chain to trip him up. Lastly, run to his exposed eye and slash 
with your sword to deal damage. Repeat this pattern until he reverts back to 
Darbus, his true self.  
Reward: Fused Shadow, Heart Container  
Difficulty: * 1/2  
 
 
Shadow Bird/Archer  
Where: Lake Hylia  
How: He shoots arrows at you while flying, so dodge them while attacking the 
bird when it swoops close to you. Avoid its claw grasp, then defeat the lone 
Moblin when the bird retreats.  
Reward: Nada, nothing, zilch, and zero  
Difficulty: *  
 
 
Queen Bug  
Where: Lake Hylia  
How: Warp with Midna to Lake Hylia. Swim into the middle of the lake after 
the short cinema. Use the four little platforms, the biggest one being the 
most sturdy and spacious, to stay above water and keep your senses on at all 
times, reactivating them if you are hit. Dodge her electrically-charged 
attacks and when it stops temporarily, use a jump attack to latch on and bite 
as much as you can chew. After some more dodging of deep water attacks, 
continue the same pattern until it flips on its back, helpless. Show no mercy 
and stand on the belly, using Midna's charge to get all six legs at once to 
get the last tear.  
Reward: 16th Tear  
Difficulty: *  
 
 
King Bulbin, Part II  
Where: Hyrule Field, bridge from Castle Town  
How: The spin attack is less effective here as he has donned a shield in each 
arm. Chaaaaarge! Use Epona to ride forward a bit (not too close to Bulbin) 
and fire an arrow at him between the shields, then head past him and repeat 
this process until another one bites the dust.  
Reward: Gate Keys (to Kakariko Village)  
Difficulty: * (Bulbin), ** (carriage ride)  
 
 
Giant Frog  
Where: Lakebed Temple  
How: Concentrate on obliterating the melee of tadpoles, then the frog will 
try to squash you from the ceiling, so roll out of the way of his shadow. If 
he hits the floor instead of you, attack his tongue with your sword. When his 
mouth is open in a croak, try firing a bomb arrow to stun it again and go 
crazy on that tongue. He will then unleash a mob of tadpoles, and you'll 
repeat the same routine.  
Reward: Clawshot  
Difficulty: **  
 
 
Morpheel, Twilit Aquatic  
Where: Lakebed Temple  
How: Use the iron boots to sink down. Of course there are two phases to this 
fight. First, use the clawshot to target and hit the eyeball to bring it in 
and pummel it with your sword. As for Morpheel's attacks, you can safely 
ignore the bomb fish as they just distract from the goal. If you need to 
avoid an attack, you can remove the iron boots to swim out of range. Once 
you've hit the eyeball enough, phase two begins with Morpheel swimming 
around. Swim after him sans iron boots (like it's possible to swim with them 
on!) and try to keep tabs on him by L-targeting the eye on the, ew, back of 
his head. Once close, use the clawshot to pull yourself to it and slash away. 
Avoid his big fat maw that can swallow you up and this phase is pretty 
doable.  
Reward: Fused Shadow, Heart Container  
Difficulty: **

Skull Kid  
Where: Sacred Grove  
How: This fight can be super annoying if you get lost, and unfortunately 
these instructions will be somewhat vague. Sorry. Defeat the Deku Golems that 
appear, however they will reappear continuously, so fight them only if they 
entrap you. Follow the Skull Kid through the new cave, then go left up a 
tunnel. Listen for the song he plays on his flute (Saria's Song to Zelda 
veterans). Climb the ledge left to find him, and attack if possible. Follow 
the new tunnel and to the pool area and head between the waterfalls through 
another tunnel. Follow the path through another tunnel to a second pool. Swim 
to the waterfall in back and swim through another hidden tunnel. Climb the 
platforms behind that and attack the Skull Kid quickly before he runs. Now, 
retrace your steps to the first pool area and another tunnel is opened at 
right. You'll spot the Skull Kid atop a stone structure out of reach. Head 
through the tunnel at left behind him to a series of ledges. Jump across, 
then take a path made of a very long branch. Follow another tunnel to find 
the Skull Kid and whack him. Follow him through a new tunnel that emerges in 
the stone structure. Drop down to corner the Skull Kid in a more narrow area. 
The second phase begins here with the Skull Kid teleporting a la Wizzrobe 
while summoning more annoying Deku Golems. Use Midna's charge on the Golems 
and wait for the Skull Kid to start blowing his horn to summon more Golems to 
attack. He gets quicker, so keep attacking when he's about to blow the horn. 
Three hits and he's down for the count.  
Reward: Master Sword  
Difficulty: ** (more for annoyance than difficulty)  
 
 
King Bulbin, Part III  
Where: Gerudo Mesa  
How: Dodge his charges and use Back Slice or Helm Splitter moves as best you 
can.  
Reward: Poe Soul (inside the ruins of the fight area)  
Difficulty: * 1/2  
 
 
Poe  
Where: Arbiter's Grounds  
How: The Poe splits into four versions, one being real, the others fake. Wait 
until they stop spinning around you and just before they (it?) attacks, look 
for the Poe that glows blue and attack it.  
Reward: Poe Soul  
Difficulty: *

Undead Prisoner (Big Stalfos)  
Where: Arbiter's Grounds  
How: You must be wolf Link and use your senses to see him (after all, he's 
dead). When he goes to attack, dodge it and his sword will (*giggle*) get 
caught in the ground. When he glows blue, attack with malice. Of course, that 
is only phase one. After that, he becomes more alive (if that's even 
possible), so turn back to human Link and use arrows to attack while dodging 
his own projectile attacks. Once you hit him, he spins around, so dodge that 
until the sword again gets stuck in the ground. Attack with your sword like 
there's no tomorrow, then rinse and repeat.  
Reward: Spinner  
Difficulty: * 1/2  
 
Stallord, Twilit Fossil  
Where: Arbiter's Grounds  
How: At the bottom of the ramp, get on the track with the Spinner and build 
speed as you ride along the lower perimeter, avoiding spikes. Once you're 
going at a fair clip, hop off and aim for and hit the spine buried in the 
sand (press A to attack). He sets up Skeletons that act as bumper cars. Avoid 
Stallord's toxic gas attack and get a fast momentum on the spinner, aiming 
again for and attacking the spine. Three hits later and you enter the second 
phase. This one is the best, making up for the tougher first phase. Use the 
hole slot to do the egg beater move with A and create a massive tower. Ride 
the track along the tower and avoid his fireball attack, jumping to the 
parallel track on the wall. Once close, jump out and strike the head to down 
him, then attack with your sword on the ground. After a couple of hits, spike 
barriers will appear, so dodge them as you did in the track courses of the 
dungeon. Once he starts spitting out fireballs, the spikes disappear. Repeat 
the same tactics.  
Reward: Mirror Chamber warp portal, Heart Container  
Difficulty: ** 1/2  
 
Armoured Lizard  
Where: Snowpeak Ruins  
How: This boss is really tough due to the narrow room and his massive body. 
You'll need to move around a lot to avoid his ball-and-chain attack. Sidestep 
or backflip to avoid this attack, stalling the enemy. Get behind it and slash 
the tail. Continue this until he is defeated. Luckily, it's not a long battle  
Reward: Ball & Chain  
Difficulty: ** 1/2  
 
 
Blizzeta, Twilit Ice Mass  
Where: Snowpeak Ruins  
How: She will first slide around as a big ice mass trying to squash you, so 
use the B&C while L-targeting to shrink her down. If she unleashes any 
Freezards, try to ignore them and focus on her, attacking with the B&C. About 
eight hits later, she transforms into the second phase where she hovers on 
the ceiling and tries to land on your face. Avoid the series of ice masses by 
watching their shadows on the ice reflecting the ceiling. In the second 
barrage, look for a gap in the circle of masses, then when they land, use the 
B&C to clearly L-target Blizzeta and attack with the B&C. Mace the face, as 
disgusting as that sounds.  
Reward: Mirror Shard, Heart Container  
Difficulty: ** 1/2  
 
 
Skull Kid, Part II  
Where: Sacred Grove  
How: This time you're human, so the fight is a bit quicker. Follow his 
lantern to spot him and use your arrows when he's out of reach.  
Reward: Entrance to Temple of Time  
Difficulty: ** (more for annoyance than difficulty)  
 
 
Dark Nut  
Where: Temple of Time  
How: Use the Helm Splitter religiously to break off his heavy armour and the 
Back Slice when his sword gets stuck in the ground. In the second phase, 
damage him after dodging an attack repeatedly until he's down for the count.  
Reward: Dominion Rod  
Difficulty: **

Armogohma, Twilit Arachnid  
Where: Temple of Time  
How: Like the Gohma boss from older Zelda games, the eye on its back is the 
weak point. Shoot it with an arrow to bring it down, then control a statue by 
getting very close and L-targeting it and using the Rod to smash the spider 
with its weapon by swinging the Rod. Continue this strategy, watching the 
light beams to determine its position (if a beam disappears, the spider has 
crawled over it). Also, fight any tiny Skulltulas, especially when still in 
their eggs, and avoid the laser attack, hitting the eye with an arrow as fast 
as possible. In a very quick second phase, the spider is reduced to its eye 
among a bunch of Tiny Skulltulas. Attack the eye to defeat the boss.  
Reward: Mirror Shard, Heart Container  
Difficulty: ** 1/2  
 
 
Dragon Knight/Dragon Knight x2  
Where: City in the Sky  
How: Throughout the fight, beware of the blue tiles that will crumble under 
you. Focus on the dragon's shield with a clawshot target on it and once he 
tries to attack you, clawshot the target to bring him in and slash away with 
your sword. The second phase beings once he flies out a hole in the wall. He 
will fly in and out of four holes in this room. Keep tracking that target and 
continue the same strategy to defeat him using stronger sword attacks to 
dismantle his armour, like Helm Splitter and Back Slice. Always L-target him 
as long as he is away from a hole and you're watching the floor for blue 
tiles.  
Reward: Double Clawshots  
Difficulty: * 1/2 (both times)  
 
 
Argorok, Twilit Dragon  
Where: City in the Sky  
How: To begin the fight, clawshot the grating on the pillar above, then to 
the ivy, and climb to the tower. In the first phase, he will divebomb you and 
try to blow you off the tower with his wings. L-target the tail with the 
clawshot when he tries that and use the iron boots to weigh him down, 
dragging him and breaking off his armour. Use your iron boots to defend any 
wind attacks, then continue until he flies too high to reach. Clawshot one of 
the four pillars surrounding the tower until you're high enough to reach the 
tail, then continue this until a red crystal switch appears on his back to 
enter phase two. You'll need to clawshot and climb a pillar, then clawshot 
Peahats one after the other to avoid a fiery breath attack. Remember to keep 
L-targeting the Peahats to move fast. Once you're safe enough behind him, 
clawshot the switch to pull enough in, then slash with your sword. Continue 
this, and watch the fire attack to change direction. Just clawshot the other 
way to avoid it. You may lose a lot of health from getting hit by fire or 
falling in this battle, so use the skulls around the base of the area for 
extra hearts.  
Reward: Mirror Shard, Heart Container  
Difficulty: *** 1/2  
 
 
Image of Zant  
Where: Palace of Twilight  
How: First, defeat the waves of enemies that come intermittently throughout 
the battle. Use your spin attack at will. When you get close enough to 
"Zant", use sword attacks, especially when a red orb appears over his head.  
Reward: Access to the first Sol  
Difficulty: **  
 
 
Zant, Usurper King  
Where: Palace of Twilight  
How: You will fight Zant in six stages reminiscent of previous dungeons. As 
long as the fight is, it's not all that difficult. The first is in the Forest 
Temple. Like Diababa, Zant hovers off a swamp of goo, firing projectiles. 
Block with your shield, use your boomerang to bring him towards you, and 
slash with your sword, extra powerful as a Light Sword. Continue this 
strategy to move on to phase two in the Goron Mines. Like the fight with 
Biggoron, Zant will rock the casbah on a rickety magnetic platform above the 
lava. Use your iron boots immediately to magnetize and use them whenever he 
jumps up and down. Wait for Zant to fire projectiles (a common theme 
apparently). Dodge an attack sans iron boots, and get close to use sword 
attacks on him. That's it for this phase. Next you're in Lakebed in a revival 
of the Morpheel show. Use your Zora Armour and Iron Boots to sink down. A 
giant Mask of Zant appears. L-Target Zant when he appears within it and block 
projectiles with your shield, using your clawshot to bring him towards you 
and slashie slashie. After a while, four masks appear. Only one contains 
Zant. Look for the L-targeting yellow arrow that gives it away and clawshot 
him in to slash away again. The fourth phase reconvenes in the Forest Temple 
with a Baboon fight restaged. Change your clothes and no iron boots this 
time. As Zant hops the pillars, he'll stop on one to fire projectiles. Roll 
into this pillar two times (emphasis: TWO TIMES) to make him fall, then slash 
away. The next phase is at Snowpeak where he balloons in a mimic of Blizzeta 
(a.k.a. evil Yeta). A convenient camera angle allows you to avoid his shadow. 
Roll out of his way as he crashes (boom) and use the Ball & Chain, aiming for 
the foot. In a hilarious scene, Zant hops around on one foot, shrinking 
considerably down to a tiny size. Chase him and slash away with your sword, 
continuing the pattern to finish the phase. The sixth and final phase is in 
Hyrule Field in a great sendoff of the final Ganondorf battle in Wind Waker. 
With two swords, he's pretty formidable. Use Jump Attacks or Jump Strikes 
when he lunges slowly. When he spins around, dodge well to avoid them 
(sidestepping is helpful). When he stops for a rest (lazy bum), slash with no 
mercy.  
Reward: Fused Shadows, Heart Container  
Difficulty: **  
 
 
King Bulbin, Part IV  
Where: Hyrule Castle  
How: Same battle as in Gerudo Desert. Use Back Slices or Helm Splitters, 
especially when he starts an attack or when his sword gets stuck in the 
ground.  
Reward: Small Key  
Difficulty: * 1/2

Ganondorf  
Where: Hyrule Castle  
How: Climb the stairs to the chapel to begin the first of four phases. The 
first phase is a fight with Puppet Zelda where you'll torture an effigy of 
your one true love. Ah, romance. She hovers around and attacks by divebombing 
you (dodge it), creating a golden triangle on the floor (don't stand on it), 
and most importantly, flinging a ball of light at your head. When this attack 
occurs, repel it back with your sword back and forth (now this is familiar) 
until she gets hit. Three hits and you change phases. Now Ganon is a wolf-
like beast. This phase is arguably the toughest. There are two parts to this 
phase (a sub-phase if you will). First, he'll run around smashing things and 
then disappear into a portal. Stand in a relatively safe spot against the 
wall and aim your bow ready to shoot. Wait for a hole to appear (and the 
anticipating sound effects), then stun him with an arrow as he barrels out 
the portal. When stunned, slash the silver scar on his body. He may try to 
squash you from above, so look for his shadow on the ground and avoid it at 
all costs. Continue the same arrow-stun, scar-slash strategy until when you 
try to fire an arrow at him, he disappears quicker. Change to wolf Link and 
stand in the middle of the portals. When Ganon jumps out of one, L-target and 
press A to grab him, then fling him away to stun him, giving you ample time 
to attack that silver scar again. Continue this strategy to move on to the 
third phase. Now you fight the real Ganon on Epona. Zelda becomes your riding 
partner (yippee-ky-yay!). The fight is similar to the King Bulbin fight on 
horseback when you saved Colin. Ride close to Ganon and L-target him for 
Zelda to stun him with a light arrow. Once stunned, slash away with your 
sword. Charge a spin attack as you ride and when the time comes, unleash it 
to deal major damage. Avoid the phantoms that Ganon unleashes or you'll be 
knocked off Epona and have to mount her again. After a while, you'll enter 
the final phase, a good old-fashioned swordfight. The shield becomes pretty 
useless here, so use the Back Slice religiously and backflip or sidestep to 
avoid Ganon's mighty sword attack. If he leaps into the air, roll to avoid 
his squashing bod. If you press A at the right moment, you may be lucky 
enough to engage in a close-up game of arm wrestling with your swords 
clashing. It's very climactic and stressful, so keep pressing A if that 
happens. Once Ganon is down but not out, perform an Ending Blow to finish him 
off.  
Reward: End of Game  
Difficulty: * 1/2 (first phase), *** (second phase), *** (third phase), *** 
(overall)

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[Z12]

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                           *Enemy Bestiary*


Here is an alphabetical list of enemies found throughout the game and some 
tips on beating them.  
 
 
Armos Knight  
Approach to activate. Use Back Slice or arrows on the glass orb on its back. 
Watch out after hitting that as it explodes.  
 
 
Beamos  
A rotating statue with a red orb on it. Shoot an arrow at the orb to disable 
it.

Big Skulltula  
A sophisticated version of the original Skulltula that can hang by webbing or 
walk on the ground. Use the stab sword move or Back Slice it. It may need an 
Ending Blow if it lays stunned.  
 
 
Bubble  
A smaller version of the tradition flaming skulls from Zelda games past. Use 
sword or arrows to disable its flames and wings, then use the sword on the 
remaining skull.  
 
 
Bubble Bug  
A new creation mainly found in Lakebed Temple. Use arrows to break bubble or 
clawshot to bring the bug towards you, then use the sword.

Buzzard  
Big birds that swoop down to peck you. Use your sword when they get close. If 
stunned, use the Ending Blow. 

Chu  
A blob of different coloured jelly that can expand in size and break into 
multiple blobs. Upon defeat, scoop into your bottle (yellow= lamp oil, red= 
red potion, purple= poison potion)

Dark Insects  
Found only in the twilight realms of lands as a wolf using your senses. 
Attack to unveil Tears of Light to restore the spring and bring light to the 
area.  
 
 
Dark Nut  
Tough hombre redesigned from previous Zelda games. Much tougher and uglier. 
Use Back Slices and Helm Splitters to shatter its armour.

Deku Baba  
Venus Flytrap plant from past Zelda games. Use sword to attack. If attached 
to ceiling, use arrows or boomerang to bring it down.  
 
 
Dodongo  
Fire-breathing dragon from past Zelda games. Attack weak tail with Back 
Slice.  
 
 
Fire Keese  
Can make clothes or wooden shield burn if touched. Use sword or arrows.  
 
 
Fire Slug  
Use arrows to attack on ceiling. Use sword on the ground.  
 
 
Freezard  
Small ice blocks that freeze you upon impact. Use ball and chain or sword to 
destroy. Can slide around on ice.  
 
 
Giant Deku Baba  
Combination of two plants. Defeat the Deku Baba part with your sword, then L-
target the eater plant and feed it a bomb to destroy it.  
 
 
Giant Freezard  
Block of ice that blows cold wind that freezes you upon impact. Use Ball and 
Chain to destroy, breaking it into smaller Freezards.  
 
 
Gibdo  
Screaming mummy figure that can freeze you with fear and attacks with a big 
mace. Use your sword and try to attack with its back to you so you don't 
freeze up.  
 
 
Helmasaur  
Weasal creature with silver armour. Use Back Slice on its hind or take off 
its armour with the Clawshot and attack with your sword.  
 
 
Helmasaur King  
Bigger version of Helmasaur. Cannot remove its armour. Use Back Slice.  
 
 
Ice Keese  
Bats that can freeze you upon impact. Use sword or arrows.  
 
 
Ice Warrior  
Tough skinny guys that throw ice picks or use them as swords. Use ball and 
chain or sword attacks like Back Slice to attack.


Keese  
Bats returning from previous Zelda games. Use sword or arrows.  
 
 
Leever  
Cabbage-like creatures that spin around. Use sword or arrows.  
 
 
Lizalfos  
Big lizards with sword and shield. Use sword attacks like Back Slice.  
 
 
Mini-Stalfos  
Miniature Stalfos that just take a single sword slash to defeat. Come in 
armies.

Moblin  
Adapted smaller version from Wind Waker. Use sword or arrows.

Moblin Archer  
Often sit atop cliffs and watchtowers, shooting fiery arrows down below at 
you. Use arrows to pick them off from afar or use the sword on the ground.  
 
 
Rats  
Vermin. Attack with sword or arrows.

Shadow Bird  
Ugly black bird that derives from the Twilight region. Use your sword when it 
divebombs or gets close.  
 
 
Spiders  
Found mainly on ivy walls. Use your slingshot or arrows to pick them off 
before climbing.

Stalfos  
Skeletal remains with a shield. Attack with your sword, then bomb its remains 
to stop it from rebuilding.  
 
 
Tektite  
Spider creature that hops along to catch you. Use sword or arrows.

Twilight Being/Beast  
Ugly black masked creature, often comes in groups of 3 or more. Defeat all 
but two normally, then use either Midna's charge attack as a wolf or a spin 
attack as human Link to defeat them. Leave one behind and they regenerate.  
 
 
Undead Dogs  
Only found at night. Skeletal creatures. Must be wolf Link. Use senses to 
see.  
 
 
Undead Rat  
Must be wolf Link and have senses on. Harmless if they attach to you. Use 
Midna's charge to fight them off.  
 
 
White Wolfos  
Found at Snowpeak Ruins courtyard. Use sword or wolf attacks. They leap fast, 
so if being a wolf has its advantage by tapping A to catch up.

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[Z13]

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                           *Cave of Ordeals*


Located in the cave right by the Gerudo Mesa warp portal, this side 
quest/mini-game is solely devoted to perseverance and strength by fighting 
fifty floors of various enemies, increasingly more difficult as you ascend 
the floors.  Every tenth floor holds a Great Fairy that will create fairies 
in the spirit fountains encountered throughout the lands.  There are also 
three Poe Souls to be found on the floors, indicated in the checklist below, 
which also gives enemies and short instructions.  

Remember that this cave should not be navigated until very near the end of 
the game, probably after finishing the Palace of Twilight, but before Hyrule 
Castle (as indicated in my walkthrough).  You need a full stock of arrows, 
spinner, ball & chain, Dominion Rod, and Double Clawshots.  No enemies drop 
hearts, only rupees, so collect those to boost the power of your Magic Armour.  
A brilliant strategy is to use the Magic Armour on the last few floors when 
your fairies and red or blue potions have given out.  If you desperately need 
it before then, equip it, fight, then take it off and salvage its remaining 
power for harder floors.  Also remember to fight all "undead" enemies as wolf 
Link with senses on.  

I have only beaten the Cave once.  I used all the above strategies.  Try to
enter the Cave with 1000 rupees in your wallet from the onset and use the
Magic Armour for the last 2 or 3 floors (especially the last!).  Have all
4 bottles filled with Fairies or Red Potions, though Great Fairy's Tears
are especially helpful!

Without further adieu, here's my floor guide.

1)	Moblin
2)	Keese (3), Rats (3)
3)	Deku Baba (4)
4)	Big Skulltula (3)
5)	Moblin Archer (3)
6)	Fire Slug (9)
7)	Fire Keese (5), Dodongo (2)
8)	Tektite (6)
9)	Lizalfos (2), Moblin Archer (2)
10)	Great Fairy
11)	Use spinner to activate next room; Helmasaur (3), Rat (15)
12)	Giant Black Chu- don't scoop up the purple jelly, may be poisonous
13)	Bubble Bug (4)
14)	Bubble (10)
15)	Moblin (10)
16)	Keese (8), Rat (8)
17)	Undead Dog (10), Poe
18)	Leever (10)
19)	Chu (countless)- scoop up the red jelly for potion
20)	Great Fairy
21)	Use Ball & Chain to continue; Moblin (5), Ice Keese (5)
22)	Keese (5), Rat (5), Undead Rat (countless)- dig at the hole for hearts
23)	Mini-Stalfos (countless)
24)	Gibdo (5)
25)	Moblin (10), Moblin Archer (4)
26)	Stalfos (3)- bomb their remains
27)	Bubble (4), Big Skulltula (3)
28)	Lizalfos (2), Moblin (10)
29)	Bubble (4), Stalfos (2), Mini-Stalfos (countless)
30)	Great Fairy
31)	Use Dominion Rod to move both statues off the switches to open 
        the gate; Beamos (5), Keese (5)
32)	Fire Slug (5), Bubble (5), Fire Keese (5), Dodongo (2)
33)	Gibdo (4), Poe
34)	Undead Rat (countless), Chu (countless)
35)	Ice Keese (5), Giant Freezard
36)	Ice Warrior (4)
37)	Bubble (5), Leever (10)
38)	Bubble (3), Ice Keese (3), Ice Warrior (4), Giant Freezard (2)
39)	Dark Nut (2)
40)	Great Fairy
41)	Use Double Clawshots to continue; Armos Knight (9)
42)	Moblin (6), Deku Baba (6)
43)	Lizalfos (5), Moblin Archer (8)
44)	Dinolfos (4), Poe
45)	Moblin Archer (2), Gibdo (5), Chu (countless)
46)	Ice Warrior (3), Freezard (2), Undead Rat (countless)
47)	Moblin, Mini-Stalfos (countless), Rat (countless)
48)	Dragon Knight (2), Dark Nut (1)
49)	Dark Nut (3)
50)	Great Fairy


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[Z14]

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                             *Mini-Games*


The games are back and better than ever! Below is a chronological list of 
mini-games found throughout the game, some originating from earlier Zelda 
games, especially the beloved fishing hole. You'll also find my traditional 
star ranking system that ranks the fun level of each game. Enjoy!  
 
 
Fun Meter:  
*= boring  
**= fair to good  
***= fun  
****= very fun  
*****= fasten your seatbelts!  
 
 
Target Practice  
Where: Kakariko Village, after obtaining the Hero's Bow at the Goron Mines 
dungeon  
How: Use the Goron by the Bomb Shop to be propelled to its roof, climb up the 
ramps to the Highest Building, use the Goron there to be propelled to the 
high ledge, talk to Talo  
Cost: Free  
Basics: Shoot two red & white targets that Malo sets up, then shoot the pole 
by Talo on the Highest Building  
Strategies: The targets are easy, just aim at the bulls-eye. As for the pole, 
to distinguish it from the rest of the village, look to the highest building 
just to the right where you can faintly make out two sticks on either side of 
the building. Aim for the left one.  
Reward: Heart Piece  
Fun Meter: **


Falbi's Flight-by-Fowl  
Where: Lake Hylia  
How: Pay Fyer 10 rupees to launch up to the site  
Cost: 20 rupees (+ 10 for Fyer)  
Basics: Use a cucco to fly across to the multi-tiered platform below and 
collect prizes from the chests on the levels.  
Strategies: Save before playing in case you mess up countlessly and you can 
reset without losing rupees. Pick up a cucoo and stand on the edge. Use your 
point-of-view camera with the C-stick to spot the multi-tiered platform 
below. Your aim is to reach the high tier that is not spinning around. When 
you fly out, ignore the big rupees in the sky as they only distract from the 
bigger prize. Speed up and slow down continuously and pull the C-stick down 
to keep a bird's eye view of the platform. The lower you are to the chest, 
the likely you will drop to it, so make sure you're close enough when you 
land.  See also Falbi's Flight-by-Fowl secret.
Reward: 100 rupees (highest moving platform), Heart Piece (highest non-
moving platform), the next tiers contain 50 rupees, 20 rupees, 10 rupees.  
Fun Meter: **  
 
 
Lantern Boat Ride  
Where: Upper Zora's River after getting the Second Bomb Bag from Iza  
How: Inside her shop, talk to Iza  
Cost: 20 rupees  
Basics: You'll be rafting down the river again, but this time there are 
lanterns hanging above you. Use Bomb Arrows to shoot them, earning points 
(yellow= 1, red= 2). If you hit walls or wood, you lose a point. You can earn 
a maximum of 30 points, but the minimum goal is 25. Strategies: Save before 
playing to use the same strategy as Falbi's game (if you fail numerous time, 
reset and start over with your original cache of rupees). Retain a point-of-
view angle on the C-stick camera to maintain neutral control of the boat and 
nab the lanterns. Avoid the walls and wood by gently steering with the 
Control Stick. Allow the current to move you along the course naturally.  
Reward: Earn 25 or more points (maximum of 30) for the Giant Bomb Bag  
Fun Meter: ** 1/2  
 
 
Plumm's Fruit Target Ride  
Where: Lake Hylia, after finishing Lakebed Temple, talk to Plumm, a parrot 
sitting by the Bird Grass off Fyer's place, then howl at the Bird Grass to 
summon your ride  
Cost: Free  
Basics: Fly through the rocky obstacle course to Zora's Domain and hit the 
fruit targets for points (watermelon= 1, oranges= 3, strawberries= 10). Hit 
any rocks or walls and you lose.  
Strategies: Hit the same fruit target as many times as you can in a row to 
double your points and really rack up a large total. Focus on the 
strawberries for this strategy as they are the most points.  
Reward: Score at least 10 000 points for a Heart Piece.  
Personal High Score: 51 214  
Fun Meter: *****  
 
 
STAR, Part I  
Where: Castle Town, west road, down the southern path, look for a colourful 
tent and enter  
Cost: 10 rupees  
Basics: Use your Clawshot to collect all the star orbs within the metal cage, 
using the platforms as leverage, within the time limit.  
Strategies: Try to collect several orbs in a row by looking for groups of 
stars. You have to act quickly and towards the end, you may find yourself 
nabbing a single star a few times in a row to finish it up.  
Reward: Big Quiver (60 arrows max)  
Fun Meter: *** 1/2  
 
 
Block Sliding  
Where: Hyrule Field, warp to Castle Town, then take the path north, up the 
cliff to the south end around east (represented as northwest on the map), 
bomb the cave & enter  
Cost: Free  
Basics: Use the Ball & Chain to destroy the icy wall ahead, then go forward. 
Slide the blocks along the icy floor to rest one on the switch(es) to 
activate the door ahead. Complete three puzzles total.  
Strategies:  Here are my written instructions as dictated in the walkthrough.
Scroll down past them for my step-by-step ASCII diagrams.


I'll label each block A, B & C to make the instructions easier. 
A is to the southwest, B at southeast, and C at northwest. Push C south to 
meet A, then push B north to the corner. Push A east, north, west, then 
south to meet C. Push C east, then B south, then A east onto the switch. 
Head north to the second puzzle. A is southwest, B is southeast, and C is 
northwest. Push B north, then C south, then east. Push B west, south, east, 
then C north, west, south, and east onto a switch. In an added twist, there 
is a second switch to hit. Push A north, east, south to the second switch, 
then head forward to the third and last puzzle. This one takes a while to 
do (20 positions). A is southwest, B is southeast, and C is northwest. Push 
A north, B west, then north, and C east. Push B east, then north, and A east. 
Push C, west, south, then east. Push B north, west, south, east, then north. 
Push A west, then (finally) C west, north, and east on the switch. Open the 
chest at the far north end.  


Step-by-Step ASCII Diagrams

x= switch(es)
A, B, C= blocks
- = top/bottom of puzzle area
| = sides of puzzle area
X= complete

All diagrams are "drawn" with north as pointing up.


Snowpeak Ruins Block Sliding Puzzle:
(9 steps)


1)            

                          -----
                         |C    |
                         |     |
                         |  x  |
                         |     |
                         |  AB |
                          -----


2)

                          -----
                         |C A  |
                         |     |
                         |  x  |
                         |     |
                         |   B |
                          -----


3)

                          -----
                         |  A  |
                         |     |
                         |  x  |
                         |     |
                         |C  B |
                          -----



4)

                          -----
                         |  A  |
                         |     |
                         |  x  |
                         |     |
                         |  CB |
                          -----



5)


                          -----
                         |  A  |
                         |  C  |
                         |  x  |
                         |     |
                         |   B |
                          -----


6)


                          -----
                         |A    |
                         |  C  |
                         |  x  |
                         |     |
                         |   B |
                          -----


7)


                          -----
                         |     |
                         |  C  |
                         |  x  |
                         |     |
                         |A  B |
                          -----


8)


                          -----
                         |     |
                         |  C  |
                         |  x  |
                         |     |
                         |  AB |
                          -----



9)

                          -----
                         |     |
                         |  C  |
                         |  X  |
                         |     |
                         |   B |
                          -----



Hyrule Field Block Sliding Puzzles


First Puzzle:
(10 steps)


1)

                          -----
                         |C    |
                         |     |
                         |  x  |
                         |     |
                         |A   B|
                          -----


2)

                          -----
                         |     |
                         |     |
                         |  x  |
                         |C    |
                         |A   B|
                          -----


3)


                          -----
                         |    B|
                         |     |
                         |  x  |
                         |C    |
                         |A    |
                          -----


4)


                          -----
                         |    B|
                         |     |
                         |  x  |
                         |C    |
                         |    A|
                          -----


5)

                          -----
                         |    B|
                         |    A|
                         |  x  |
                         |C    |
                         |     |
                          -----

6)

                          -----
                         |    B|
                         |A    |
                         |  x  |
                         |C    |
                         |     |
                          -----



7)

                          -----
                         |    B|
                         |     |
                         |A x  |
                         |C    |
                         |     |
                          -----


8)

                          -----
                         |    B|
                         |     |
                         |A x  |
                         |    C|
                         |     |
                          -----


9)

                          -----
                         |     |
                         |     |
                         |A x B|
                         |    C|
                         |     |
                          -----


10)

                          -----
                         |     |
                         |     |
                         |  X B|
                         |    C|
                         |     |
                          -----



Second Puzzle:
(14 steps)

Note the L-shaped corner in the top right and the two switches.


1)

                          -----
                         |C   |_  
                         |     |
                         |   x |
                         |  x  |
                         |A   B|
                          -----


2)

                          -----
                         |C   |_  
                         |    B|
                         |   x |
                         |  x  |
                         |A    |
                          -----


3)


                          -----
                         |    |_  
                         |    B|
                         |   x |
                         |C x  |
                         |A    |
                          -----


4)

                          -----
                         |    |_  
                         |    B|
                         |   x |
                         |  x C|
                         |A    |
                          -----


5)


                          -----
                         |    |_  
                         |B    |
                         |   x |
                         |  x C|
                         |A    |
                          -----


6)


                          -----
                         |    |_  
                         |     |
                         |   x |
                         |B x C|
                         |A    |
                          -----



7)


                          -----
                         |    |_  
                         |     |
                         |   x |
                         |  xBC|
                         |A    |
                          -----


8)


                          -----
                         |    |_  
                         |    C|
                         |   x |
                         |  xB |
                         |A    |
                          -----


9)


                          -----
                         |    |_  
                         |C    |
                         |   x |
                         |  xB |
                         |A    |
                          -----


10)


                          -----
                         |    |_  
                         |     |
                         |   x |
                         |C xB |
                         |A    |
                          -----


11)


                          -----
                         |    |_  
                         |     |
                         |   x |
                         |  XB |
                         |A    |
                          -----


12)

                          -----
                         |A   |_  
                         |     |
                         |   x |
                         |  XB |
                         |     |
                          -----


13)


                          -----
                         |   A|_  
                         |     |
                         |   x |
                         |  XB |
                         |     |
                          -----

14)


                          -----
                         |    |_  
                         |   X |
                         |  XB |
                         |     |
                         |     |
                          -----



Third (and Last) Puzzle
(20 steps)

Note the expanded puzzle area.

1)


                          ------
                         |C     |
                         |      |
                         |   x  |
                         |      |
                         |A    B|
                          ------


2)


                          ------
                         |C     |
                         |A     |
                         |   x  |
                         |      |
                         |     B|
                          ------


3)


                          ------
                         |C     |
                         |A     |
                         |   x  |
                         |      |
                         |B     |
                          ------


4)

                          ------
                         |C     |
                         |A     |
                         |B  x  |
                         |      |
                         |      |
                          ------


5)

                          ------
                         |     C|
                         |A     |
                         |B  x  |
                         |      |
                         |      |
                          ------


6)

                          ------
                         |     C|
                         |A     |
                         |   x B|
                         |      |
                         |      |
                          ------

7)


                          ------
                         |     C|
                         |A    B|
                         |   x  |
                         |      |
                         |      |
                          ------


8)


                          ------
                         |     C|
                         |    AB|
                         |   x  |
                         |      |
                         |      |
                          ------


9)


                          ------
                         |C     |
                         |    AB|
                         |   x  |
                         |      |
                         |      |
                          ------


10)


                          ------
                         |      |
                         |    AB|
                         |  x   |
                         |      |
                         |C     |
                          ------


11)

                          ------
                         |      |
                         |    AB|
                         |  x   |
                         |      |
                         |     C|
                          ------


12)

                          ------
                         |     B|
                         |    A |
                         |  x   |
                         |      |
                         |     C|
                          ------


13)


                          ------
                         |B     |
                         |    A |
                         |  x   |
                         |      |
                         |     C|
                          ------



14)

                          ------
                         |      |
                         |    A |
                         |  x   |
                         |      |
                         |B    C|
                          ------


15)

                          ------
                         |      |
                         |   A  |
                         |  x   |
                         |      |
                         |   BC |
                          ------


16)

                 
                          ------
                         |      |
                         |    A |
                         |   xB |
                         |      |
                         |     C|
                          ------


17)

                          ------
                         |      |
                         |A     |
                         |   xB |
                         |      |
                         |     C|
                          ------


18)


                          ------
                         |      |
                         |A     |
                         |   xB |
                         |      |
                         |C     |
                          ------



19)

                          ------
                         |      |
                         |A     |
                         |C  xB |
                         |      |
                         |      |
                          ------


20)

                          ------
                         |      |
                         |A     |
                         |   XB |
                         |      |
                         |      |
                          ------


Reward: Heart Piece  
Fun Meter: * 1/2  
 
 
Snowboarding  
Where: Snowhead  
Cost: Free  
Basics: Talk to Yeto to race him along the snowboarding course. Win and race 
Yeta for a prize. Use the Control Stick to navigate and press A to crouch 
then release to jump gaps.  
Strategies: Racing Yeto is fairly straightforward, just follow the map and 
use the shortcut if you want. Yeta requires the use of the shortcut at left 
at the very beginning of the ) shaped curve on the map. Just jump to the left 
plane at the tree stumps and collect the rupees, jumping the gaps. Stay on 
the shortcut even when Yeta jumps off and slow down near the end to land well 
and hug the right side a little more.  
Reward: Heart Piece  
Fun Meter: ****  
 
 
Cat Hide 'n' Seek  
Where: Hidden Village  
Cost: Free  
Basics: By the Howling Stone, talk to the cucoo to begin. There are 20 cats 
in the open and some hidden in the buildings and alleys of the village. As a 
wolf, find each one and talk to them to keep a running total and to 
distinguish them.  
Strategies: Most are in the open. Check the top of the stack of crates in the 
front, in front of Impaz's house, the very back of the village, by the horse 
trough, in a barrel, on the rafter, and in the alleys surrounding the 
buildings. The key is to break the windows to reach otherwise impassable 
spots. You will have to change into human Link to clawshot any webbing you 
find throughout. To reach the opposite building, dash as wolf Link across 
from the reachable building. When you have all 20, return to the cucoo.  
Reward: Heart Piece  
Fun Meter: **  
 
 
STAR, Part II  
Where: Castle Town, west road, down the southern path, in the colourful tent  
Cost: 15 rupees  
Basics: Now that you have the Double Clawshots, the game is that much more 
difficult with a bigger prize, but it's really fun. Save before attempting 
this to salvage rupees if you go broke trying to beat this. Just reset and 
you'll recover your rupees. To play, use the clawshot to grapple the wall and 
stick to it to collect even more star orbs along the way up to the highest 
point of the cage.  
Strategies: The easiest way to navigate is to collect all the star orbs at 
the bottom and work your way up, trying to grab them in groups of 3-5 and try 
to limit the number of single orbs to collect at the end.  
Reward: Giant Quiver (100 arrows max)  
Fun Meter: ****


Fishing  
Where: Hena's Fishing Hole off Lake Hylia to the north  
Basics: A recurring activity from Ocarina of Time, new & improved with a boat 
and variety of lures and fish species; all fish caught are recorded in your 
Fishing Log on the game menu  
Cost: 20 rupees to rent a canoe and lure fishing rod, extra 100 rupees for an 
optional guide (not worth it)  
 
Controls:  
 
Boat-  
Control Stick- navigate  
B- take out fishing rod  
A- options (return, change lures, quit)  
Z- info/help (guide's advice when present or read guidebook)  
 
Fishing-  
C-stick down- throw out line  
Control Stick- wiggle line  
B/Control Pad down (hold)- reel in empty line  
B + Control Stick down (hold)- reel in catch  
A- bring in fish when close to boat  
Control Stick up (hold)- relaxes line if fish jumps  
 
Types of Fish:  
 
Gillfish- most common smallfry, found almost everywhere  
Hylian Bass- next most common fish, fatter species, found mainly everywhere, 
especially at west end of south bank  
Hylian Pike- long, slender species, found mainly in the north or northeast 
area  
Ordon Catfish- fatter long species, found around the northeast area  
Skullfish- attack fish found in Lakebed Temple, safely fish them in front of 
the boss door, forbidden & unrecorded species  
Reekfish- stinky species found in Zora's Domain by Mother & Child rock 
formation on west side, must use Coral Earring hook  
Hylian Loach- found around north or northeast area of the fishing hole and in 
a secret underground pond in Lake Hylia by the Howling Stone (dig south in 
the spot sensed as a wolf, which includes a beehive for larva bait); average 
length of 15 inches, grows up to 27 inches  
 
 
How to Catch the Legendary Hylian Loach  
 
Found in Hena's Fishing Hole by the lily pads in the northern cove (look for 
frogs and listen for bubbling or gurgling sounds), only in summer season with 
the frog/sinking lure and Coral Earring hook; not too hard to catch, just use 
regular fishing tactics; if caught, the fish is kept in the tank and your 
photo is taken for display. Mine was 27 inches, but it supposedly varies in 
size. Not as exciting to catch or as big as the Ocarina of Time Hylian Loach.  
 
 
Other Items Caught  
 
Empty Bottle- fish in the pond east of the bridge just past the no-littering 
sign to fish it and reel it in  
Heart Piece- at north on the rock structure, fish it and reel it in  
Bag of Rupees- random amount found  
Junk- random useless trash found  
 
 
Types of Lures:  
 
Starting- basic general lure  
Popper- noisy lure for deep water fish  
Spinner- active lure for big fish by waterfall, especially useful in fall or 
winter  
Frog- unlocked lure (complete level 1-8 of Roll Goal), wait 2 1/2 seconds after 
a bite before reeling, good attraction for Loach  
Sinking- acquired in secret by catching one each of Bass, Pike & Catfish at 
the fishing hole using lure fishing (rent a boat for 20 rupees); at the 
southwest corner by the shack, use your rod to fish it from the water; 
confiscated by Hena if she catches you using it (so don't use her as a guide 
afterwards); cannot be wiggled, but sinks lower than other lures and attracts 
the Loach  
 
 
Types of Hooks:  
 
Bone- starter hook on own fishing rod  
Coral Earring- acquired in walkthrough through Prince Ralis, attracts bigger, 
better fish  
 
 
Types of Bait:  
 
Bee Larva- found by knocking down a beehive using an arrow or hawk; scoop 
into a bottle; found at Ordon Village, Hena's Fishing Hole, and secret pond 
in Lake Hylia (see Hylian Loach)  
Worms- found in Lake Hylia by the entrance sign inside, dig at the three 
mounds of dirt; scoop into a bottle; also found in Hyrule Field from the eggs 
of the fast-moving bird enemy  
 
 
Seasons:  
 
Seasons change in their natural order every time you leave the fishing area 
and return from Upper Zora's River area.  
 
Winter- snowy  
Spring- pink cherry blossom trees  
Summer- very green, lily pads to the north  
Fall- red leaves  
 
 
Weather Conditions:  
 
Morning- sunny, clear waters, increasing fog during the day  
Night- rainy, murky waters  
 
 
Personal Fish Length Records  
 
Ordon Catfish- 15 inches  
Greengill- 11 inches  
Reekfish- 27 inches  
Hyrule Bass- 20 inches  
Hylian Pike- 21 inches  
Hylian Loach- 27 inches  
 
Rewards: Peace & tranquility; also Heart Piece and Empty Bottle  
Fun Meter: ****  
 
 
Roll Goal  
Where: Fishing Hole, inside the shack, use the C-stick point-of-view angle to 
find the game sitting on a table  
Cost: 5 rupees  
Basics: Use the Control Stick to gently tip the table, moving a marble along 
an elevated course to the goal (a fish dish!) in 2 minutes. There are 64 
courses in total to play. Use the C-stick to change camera angles.  
Strategies: Move the marble gently about one section of wood at a time. 
Ignore the clock as it only distracts from the goal. Only use the C-stick if 
you can't tell where to move the marble.  
Reward: 10 rupees per win. Winning level 1-8 unlocks the Frog lure.  
Fun Meter: ***


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z15]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                              *Secrets*

Here's a list of random secrets I discovered through Internet searches and my 
own playing.  
 
 
*You can walk on the ceiling without the Iron Boots by approaching a magnetic 
wall with the boots on an item button, but not on your feet. Step on a 
magnetic field, then equip the iron boots. In mid-air, pause and replace the 
boots on your item button with another item, keeping the boots off the other 
item button as well. Come back to the game screen and Link will be attached 
to the ceiling in his hiking boots!  
 
*For a cool sheathing move, press A immediately after defeating a monster 
enemy for Link to sheath his sword, similar to the move after defeating a 
boss or getting a hidden skill.  
 
*Use the Fishing Rod to distract Ganon during the final boss fight, a 
recurring secret from previous Zelda games.  
 
*Slashing cucoos allows you to control one for a little while.  
 
*To change night into day quickly, visit City in the Sky, then return back.  
 
*To find a 200-rupee stash in Kakariko Village, use a cucco and head up the 
south ramp marked "Dead End", then glide and climb to the hot spring off the 
hotel roof. Glide across to the bomb shop roof, then climb the ramps to a 
watchtower with the Goron standing there. Glide to the scaffolding on the 
cliff, then glide again to the weak roof of Renado's house. Use a bomb arrow 
on the glint inside the bell to earn it. Or shoot it from afar using the 
Hawkeye (if needed) with a bomb arrow, then navigate to the chest as a wolf 
using Midna's jump  
 
*If you pour hot water (purchased in Castle Town from the Goron merchant) on 
fruits, vegetables, or plants they will grow before your eyes!  
 
*Use your lantern in the renovated Bomb Shop to receive a warning, then try 
it again. Barnes will turn the sprinkler system on you!  
 
*After getting all 60 Poe Souls, Jovani will hand over 200 rupees at will 
whenever you need cash.  
 
*In Castle Town's west side, a dog hangs out by the Doctor's office. You can 
play fetch with him using a bone and he'll bring back rupees, too!  
 
*As human Link, you can pick up dogs and cats and carry them around.  
 
*After you win the STAR mini-game, talk to the three girls outside the tent 
and they will scream with joy, leaving behind hearts.  
 
*You can call Epona as a wolf by howling at a spot with Horse Grass. You can 
also talk to her as you can the other animal critters as a wolf.  
 
*If you enter Castle Town as a wolf, you'll scare off a lot of people. If you 
attack the soldiers with Midna's charge, they'll drop hearts, arrows, and 
rupees.  
 
*You can pull cucoos and Ooca creatures to you by using the Clawshot.  
 
*There is a mirror in the basement of Link's house in Ordon. Use the lantern 
and the point-of-view angle on the C-stick to see his reflection.  
 
*Like in previous Zelda games, the empty bottle can also be used like a sword 
to repel projectile attacks.  
 
*In a reference to their good pal Mario, there is a Bullet Bill on the left 
arm of Fyer's shirt  
 
*The Skull Kid is a recurring character from Ocarina of Time and Majora's 
Mask  
 
*The fisherman from Ocarina of Time has his picture posted in the fishing 
hole shack with the Hylian Loach from OoT.  

*The postman that delivers mail to you wears the Postman's Hat from Majora's
Mask (N64).  The Bunny Hood is symbolized on his flag.  He can also recognize
you as a wolf, though you automatically change to a human before he runs
towards you.

*During the cinema at the Mirror of Twilight that shows backstory on
Ganondorf and the sages, battle music from Ocarina of Time (N64) plays.

*The Warrior's breathing and the armour covering his face is reminiscent of
Darth Vader in Star Wars.

*Debatable:  The Warrior/Golden Wolf is the original hero of the Zelda series.
See FAQs & Other Oddities.

*If you go into the Ordon Ranch as a wolf, the goats will attack you! They 
won't take any hearts away from you, but they'll send you flying. You can't 
hit them back, unfortunately. 

*In Falbi's Flight-By-Fowl, pay to play. Instead of grabbing and cucco and 
jumping off, throw them off of the ledge. Once all of the cuccos are gone, 
talk to him twice. The first time he'll tell you not to be afraid. The 
second time, he'll say 'Hey! Where'd my cuccos go?' It's kind of funny!

*Hey There I found an Orange Rupee behind Rusl, Uli, and Colin's house, in 
Ordan Village, I used the clawshot to nab it on the right side of the back 
of the house (its just a small sparkle through the vines)

*The forest or earth temple is in the Faron Province.  In the Ocarina of Time 
Farore, one of the three golden goddesses, is explained to be the goddess of 
courage but also earth or at least she symbolizes it.  The same goes with the 
Eldin Province.  This is where the fire temple is located and as in the Ocarina 
,of Time Din, who is also one of three golden goddesses,  is explained to be 
the goddess of power or rock and fire or at least symbolizes it.  By now you 
may have guessed that the Lanayru Province does this too.  The water temple is 
in this province and Nayru, who is the third golden goddess, is explained to 
be the goddess of wisdom and water or at least symbolizes it in the Ocarina of 
Time. 

*South of the stairs leading out of Castle Town is a Goron staring at a rock
wall.  Buy hot spring water in South Castle Town for 20 rupees and it will
go in an empty bottle.  Talk to the Goron at the wall and give him the bottle.
He will continually roll into the wall for some time.  Return later (likely
after finishing the next temple dungeon) and the road will be opened.

*In Lake Hylia, after shooting out of Fyer's cannon to Falbi's Flight-by-
Fowl gaming area, aim the Gale Boomerang at the pinwheel on the roof of
Falbi's building to stop the rotation of the highest platform on the
tiered platform below (part of the game).

If you have any secrets from Twilight Princess to add, send me an e-mail with 
detailed information and I'll check it out. If it's legit, I'll post it here 
with credit to you.


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z16]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                        *FAQs & Other Oddities*
 

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

Q:  (paraphrased):  What way is north, south, etc.?  -- from Chuck

A:  This is answered under Decoding My Directions.  It follows the 
    compass given in dungeons and on area maps.  Generally, north is upwards,
    south is downwards, east is right, west is left, northwest is up & left,
    southwest is down & left, northeast is up & right, and southeast is down
    & right.  Distance to follow on these directions depends on the area.
    See walkthrough's instructions for further help.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^


Q:   I'm now trying to find the hidden village near the bridge of eldin, but 
     i can't find it.There's a section that says you have to pay 1000 
     rupees to fix the bridge? To whom do you donate the money, the old 
     dude in castle town or is it someone else? i don't really have a big 
     enough wallet.. so should i catch all the bugs so that i obtain a 
     large one? do i have to pay to repair it or can i do it without 
     paying? -- from Victoria

A:   When you approached Lanayru Province before Lakebed Temple, the bridge 
     broke and the Shadow Beings appeared, right?  That's when you should 
     have beaten them to open the warp portal.  You get another chance 
     when returning Elia to Kakariko Village from Telma's Bar in Castle 
     Town.  You also fought King Bulbin on the bridge, right?
 
     The Hidden Village is just north of Eldin Bridge.  You should have a 
     red dot on the map after talking to Renado and the Goron Elders in 
     Kakariko Village.  If not, after the wooden bridge surrounded by all 
     those Moblin Archers, hug the left wall and climb onto the ledge 
     there.  Follow the path into the cave and Darbus should destroy the 
     rocky dead end for you.
 
     The 1000 rupee donation to repair Eldin Bridge is made in Kakariko
     Village at Malo Mart (the general store with Malo's pictures 
     plastered around).  You don't need a big wallet to pay it (you can 
     pay it over time and not all at once).  Did you collect any big 
     rupee prizes in the previous dungeons?  There are lots of chests 
     with 20, 50, or even 100 rupee prizes.  As for the Golden Bugs, 
     check out my section on that and try to collect them that way.  
     Agatha in Castle Town (in the south road area on the left side) 
     will pay 50 rupees for each bug and 100 rupees for the partner.  
     That will cover a lot of the donation.
 
     BTW, you don't need to warp the piece of bridge to access the
     Arbiter's Grounds (which is in Gerudo Mesa, though you may have 
     already finished that dungeon), but I can see the problem in 
     accessing the Hidden Village.


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Q:  Is the Warrior/Golden Wolf the original hero of the Zelda series?
    -- from nintendo_girl21

A:  It goes to show that you learn something new every time you play a
    video game.  In receiving the final Hidden Skill from the Warrior
    (a.k.a. the Golden Wolf), he tells you the following:

    "Although I accepted life as the hero, I could not convey the lessons
    of that life to those who came after.  At last, I have eased my 
    regrets."

    Could he be referring to his own past as the hero originally known as
    Link?  If so, when and for how long was he the "hero"?

    E-mail me and tell me what you think!  I'll add your comments here with
    credit to you.

**RESPONSES**

    Hi, yeah, uh, wanted to point out the fact if that long-dead-but-still-
    incredibly-powerful warrior that Link meets and teaches those hidden 
    skills to, if he really is Link's father er somethin because when you 
    learn the final skill the warrior says "Do not faulter my child!" er 
    somethin to that nature.--from Matt

A:  I don't believe that Link's father has ever played a role in the Zelda
    series (only his mother was mentioned in a flashback story in Ocarina
    of Time).  Also, it would be unlikely that the warrior would be his
    father and not be mentioned explicitly as part of the game's story.
    In my opinion, his reference to Link as "my child" is not meant to
    be taken literally, but instead as an address to a younger person.
    For instance, a man might call a boy "son", yet not be father and son
    biologically.  But, congrats on really paying attention to the dialogue
    in the game, since people normally skip over it and don't pay attention
    to the underlying messages that sometimes stand out.

    
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Q:  This might be a really obvious question, but I just couldn't figure it 
    out.  I am in the begining of Lake Bed Temple, after going through the 
    tunnel and am now in the huge room with the staircase that turned 
    around.  How do you pull down the levers that activate stuff, such as 
    the stairs?  I moved the stairs by grabbing one, but it was on accident 
    and I dont't know how I did it.  -- from Sara Mulder

A:  You just need to jump towards the lever and Link will automatically 
    grab on and pull it.  As a wolf (in other areas), you need to L-target
    it and press A to "Bite" it.  As for directions on how to navigate
    the room, see my Lakebed Temple walkthrough.

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Q:  How do you reach the big treasure chest on west castle town entrance 
    by the stairs/flowers surrounded by water?  I've searched the 
    walkthrough but i cant find it.I dont know if I missed it.  I 
    finished the game but im curious about how to reach that chest.
    --from Miguel "Mike" Agrispin

A:  You use the Spinner on the wall track to reach it.  I didn't
    include it in the walkthrough, because a) I didn't notice it
    and b) it contains rupees, not a major item or Heart Piece.  But
    good job finding something new!

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Q:  Hi, my question is regarding the first howling stone in Death 
    Mountain. Well, i tried many times to howl the melody in the right 
    order, but the golden beast never showed up. After so many tries i 
    got fed up and went to look for the other bugs, eventually i got 
    turned back into human. So now i'm stuck with no mark on my map for 
    the skill. Is there any way i can do the melody again? Please i 
    need your help!-- from Ty

A:  Don't panic!  You will eventually be able to turn into a wolf
    without having to enter the Twilight with Midna.  Once you have
    that ability, you can enter Death Mountain, change into a wolf,
    and attempt the Howling Stone again, then find the Golden Wolf.
    Remember that the Hidden Skills are relatively optional, though
    they certainly make enemy or boss fights easier.  Also, with the
    Howling Stones, it's easy to mess up the notes, but if you hit
    some notes correctly, a blue streak will appear.  Quit and listen
    to the song again, keeping in mind the blue parts that you've
    already played correctly.


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Q:  i've read your faq of the game, but i am stuck.  U stopped where i 
    need  help 2  get lila s memory back.  Sorry form english not that 
    good.--from Joan

A:  The section "Temple of Time" indicates where & how to restore Ilia's 
    memory.  After completing the Temple of Time, you should have the 
    Dominion Rod.  After that, you do the following [as indicated in that 
    section of the walkthrough]. I hope that is all clear to you.  If you 
    printed my walkthrough, maybe it cut that part off, otherwise it 
    should be there under Temple of Time in the walkthrough.

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Q:  at Gerudo i fell in a cave,all i do is fithing enemy s and go up with 
    an alivator.But you don t get any hearts.I met a fairy who ask if i 
    will fight her.My question, is there an end 2 this, i ve don about 10 
    stages.Because if you death,you have 2 start all over.-- from Joan

A:  It seems you've found the Cave of Ordeals.  It's best to wait until 
    near the end of the game (before going into Hyrule Castle) to try this 
    out.  For the rules and general strategies, see my Cave of Ordeals 
    section.  You don't receive any hearts, as it's a tough challenge (you 
    need to be fully prepared to replenish health before entering).  You 
    can, however, collect rupees to fill your wallet and subsequently add 
    time to use your Magic Armour.  To exit, you need to talk with a Great 
    Fairy and have her take you back outside the cave, otherwise you will 
    likely die in the cave and be rerouted to where you last saved.

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Q:  Hi, I just finished looking through your most recent walkthru, and 
    wondered if you have heard anyone mention about a problem in the 
    Twilt Dungeon.  I have been all the way to the spot to meet Gant, and 
    when I walk into the last room, when I'm supposed to get the big key
    (for the big door) at the end, I meet 3 of the twilit beasts, one at 
    a time, and they fall easily. but no matter how long I wander in 
    there, and move the cloud around, the warp portal doesn't open, and I 
    can't fight the final 3 to get the key, I hope this makes sense. I've 
    left, and gone through the other rooms again, came back, same problem, 
    I've left the city and come back twice, and it still doesn't seem to 
    activate the warp portal battle. Any suggestions, or hints as to what 
    to do, other than start over?

    Also, I have found that when you need rupees, you can run into trees, 
    and some of the trees drop multiple rupees.

    Also, the rare chu jelly can be located in two places easily that I can 
    mention, in the dig spot in the barn of the goat herder, behind the 
    postman that is there, and in the dig spot in the lower hyrule field, 
    below castle town.

    My other problem spot is the Cave of Ordeals, but I also wanted to 
    mention something else I discovered there. First of all, I find you have 
    to take in the blue/or rare chu jelly, it lasts longer than the red. The 
    fairies only fill about 8 hearts, so they don't help as much as they did 
    in the beginning of the game.  Some of the floors have dig spots, with 
    various benefits in them, I go around as the wolf, after every battle on 
    each floor, with my senses on, and on the 3rd floor you can get a heart, 
    on subsequent floors, it varies from nothing, to 1, to 3 hearts, sometimes 
    rupees, on the floor with the 2 darknuts, if you check it out after you 
    beat them, it provides a silver rupee, the only one I've seen so far. 
    that's worth 200, which helps in the necessary armor usage. Anyway, check 
    out each floor, it might vary per game or per use. My problem with the 
    cave of ordeals, is that I can get as far as the 3 darknuts, but no 
    further, I keep dying on that floor.lso, when you die in the cave of 
    ordeals, you always end up at the top of the original stairs into the 
    in the desert, with 3 hearts.

    Anyway, please tell me what to do to get done with the twilit palace. Let 
    me know if you have any questions about my meesley donation hints. Thanks.
    -- from Denise

A:  First of all, thanks for your hints and secrets.  I already knew about
    the wolf digging spots in the Cave of Ordeals and the tree-banging thing,
    but I'll have to check out those chu jelly things.  I also didn't know
    about the silver rupee in the Cave after beating the Darknuts.  That's
    awesome!  There are actually two other ways to get a silver rupee:  see
    the Poe Souls page (get all 60 and Jovani gives you one) and in the bell
    tower in Kakariko Village (see Secrets).

    The room to get the Big Key to fight Zant is a bit complex.  I don't know
    if you're following my walkthrough, but you should have the Light Sword
    to cut the fog.  Once you have that, you should be able to activate
    Sols (orbs) using the Light Sword and take a bunch of elevators.  Here's
    the section I think might help you (starting from the main area where
    you got the Light Sword):

    Go north of the pedestals atop a ramp.  Defeat the Shadow Birds that flock, 
    then use a spin attack on the wall of black fog to clear a space, then 
    jump across through it before it closes up again.  Head through the north 
    door.  Cut the fog with your new sword and defeat the variety of enemies 
    here.  At the north end, carry each of the two deactivated Sols to two 
    pedestals in the middle of the fog, using your Light Sword to cut an 
    opening, and make stairs appear.  Climb them to find a black, deactivated 
    light orb and hit it with your sword to create a glowing blue tile on the 
    floor.  Use it like an elevator to the east end and drop off.  Defeat the 
    enemies, then head east and defeat the four Masks of Zant with your new 
    sword that cuts through them easily.  Open the chest that appears for a 
    Small Key.  Near the chest are three deactivated Orbs.  Stand in the 
    middle of them and use a spin attack to light up all three at once.  An 
    elevator platforms carries you west.  Drop off and head through the 
    locked door.  Defeat a slew of Shadow Beings and Shadow Birds here, then 
    activate two orbs simultaneously at the west end with a spin attack.  
    Ride the elevator south, then east, and get off there.  Defeat the single 
    Mask of Zant and a few more appear.  Spin attack two orbs and ride back to 
    the balcony, defeating the Masks until a chest appears in the north end.  
    Open it for a Small Key.  Use a spin attack to cut the fog on the east 
    side, then go through it and clawshot the target at north.  Take several 
    more targets to the top and open the chest here for the Big Key. 

    The Cave of Ordeals is really, really tough.  I've beaten it once and have
    failed (badly) since to beat it again.  You need a full inventory of arrows
    and bombs, and basically have a full wallet for the Magic Armour.  I would
    use the Magic Armour on the last two floors.  For any floor before that, if
    you need it badly, use it sparingly.  For more tips, see my Cave of Ordeals
    page.  Sorry, I don't have a lot of advice on the Cave.  It takes a lot of
    luck and hard patience.  If you die on the final floor, you need to refresh
    your heart meter.  It sucks, but that's the way it is.

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Q:  Just letting you know of an error in the walkthrough you made for The 
    Legend of Zelda: The Twilight Princess (copy and pasted from walkthrough 
    with quotations and underlined problem)
 
    "Head east to two parallel trenches.  Search the northernmost one to find 
    the *Female Dayfly* fluttering about.  Use the boomerang to bring it in.  
    Head east from here, hugging the south wall until you reach a wooden gate.  
    Head northwest from this point to find the *Male Dayfly*.  In the northwest 
    area near a Moblin camp, step into the firelight and a Mobin Archer will 
    spot you and engage battle by riding boars (or buffalos).  Defeat the 
    riders and mount a boar to ride it (!)."
 
    The thing is where it said head north west (like toward the moblin camp) 
    (its underlined where it is) to get the day fly, but it is (supposed) to 
    be south west, i spent an extra hour looking north, then i looked east 
    and finally went south and found it flying. (so you could say head south 
    west toward the middle/lower part of the map) 
 
    hope you fix this problem soon or others might have the same problem. 
 
    P.S. Love the walkthrough it made the game easier for me, even though i was 
    mostly reading it to find the heart peices and bugs. (read the walkthrough 
    on Gamespot) if that helps.-- from Jslight4

A:  Wow, I'm sorry that my directions left you stranded for a while.  My walk-
    through is "Version 2.0", but even then you find errors.  In checking with
    Mr. Shotgun's walkthrough (which I used myself before writing my own), the
    direction should be NORTHEAST from the south wall with the wooden gate.
    My apologies!  I'm glad you were able to find it despite my mistake.


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Q:  At the pond, where you get your second bottle, how do you catch it?  No 
    matter where I position my boat, when I cast, the lure always lands on the 
    dock.  What am I doing wrong?-- from Denise Amos

A:  First of all, you don't need the boat to get the bottle at the Fishing 
    Pond.  Upon entering the pond, head right to a small dock and face right.  
    Cast your fishing rod into the small pond and keep trying to pull something 
    up until you find it.

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Q:  i feel like a retard having to write you about this but you seem friendly 
    and willing to help.   i have read several of these walkthroughs 
    extensively and spent days searching the twilight princess game. for the 
    life of me i can not find the cave of ordeals!   i know it is at the mesa 
    warp point and i have seen the entrance indicated on maps but i cant find 
    it. i have looked as a human and using the wolf senses but i have been 
    unsuccessful so far.  please give me more on the exact location and what 
    it looks like.   i have already beaten the game so it is not a big deal, 
    but it bothers me that i cant find it.  i am playing on the gamecube 
    version.   thank you in advance nintendo girl, and let me add that your 
    faq  has helped me very much on this game-- from Justin (AxeGod5150)

A:  Oh my, what a crisis!  If you finished the game, you should have unlocked
    the Mesa warp portal by defeating the Twilight Beasts atop the small hill
    with a tower-like structure, then warped it to Bridge of Eldin to restore
    the broken bridge.  DIRECTLY AT the Mesa warp point is a big hole.  There
    is no sign or indication that it is the Cave of Ordeals, but that is exactly
    what it is.  Drop down inside and BINGO!  

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Q:  Greetings, your Highness. I beg for your help.  I have a big problem on 
    Twilight Princess for the GameCube.  My problem is on Arbiter's Grounds. 
    You see, on your walkthrough you wrote:  "Open the chest ahead for the Big 
    Key. Use a track to cross east into a previous room. In the middle is a 
    hole.  Stand in it and use the spinner's egg beater move with A to rotate 
    the wall".  The problem is, my wall is already rotated. You see, I try to 
    never use walkthroughs (because they hurt my pride a bit), and I started 
    the dungeon as I start most dungeons: Running about and getting whatever 
    I can find before developing a strategy. So I did it in the wrong order I 
    guess. 
    
    Long story short: I don't have the big Boss key, and I don't know if I can 
    get it now that the wall is rotated. If you are so kind as to spare some 
    words of advise with a clumsy guy, I'd be  much thankful.--from Miguelangel

A:  Thank you for recognizing my royalty in the gaming world (that's a first!).
    I see no problem in trying the game yourself, so I completely understand if
    you're stuck and just need some help to get out.  That's okay if you 
    already created the track, because the Big Key is through a door in the 
    room before this one.  If you use the spinner in the hole again (press A to 
    use the "egg beater" move), you can reverse the step.  In the previous 
    room, ride the track along the north wall west and drop off at the top of 
    the ramp.  
    
    Climb up to a second ramp and at the top are two parallel tracks with spike 
    barriers on both ends.  Ride them and jump between the spikes to the end 
    and through the door.  Open the chest ahead for the Big Key.  Use a track 
    to cross east into a previous room.  Here's where you made the wall 
    appear.  Just do that step again and pretty soon you'll find the Boss 
    Door, but I won't spoil that for you if you'd to try it on your own!

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Q:  alright im going after the poe soul in Kakarico village ontop of the 
    bomb shop, well both of them, my problem is every walkthrough says go 
    through the second story window of the bomb shop. well for some reason 
    its boarded up! and i cant use a gorgon cause its night time. so i have 
    no clue how to get up there. please help me-- from Steve

A:  In looking at my list of Poe Souls, I'm guessing the one you are going
    for is from the Bomb Shop wreckage (after you blew it up).  You don't
    need to enter the window (you're right, it's boarded up after you restore
    the village's light).  At night, use a cucoo from the hot spring off the 
    hotel roof to reach the second level of the Bomb Shop and find a *Poe 
    Soul* by the wreckage you made earlier (ah, memories).  Don't forget
    the other three Poe Souls in Kakariko Village!  

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Q:  I've been doing the Twilight Princess game and I've got a problem.  I 
    get a bottle of the hot spring water from the Goron near the south gate 
    in Castle Town to give to the Goron at the road block on the south side.  
    Every time I try to give the Goron at the road block a drink, I dump the 
    stuff on the ground.  What am I doing wrong?-- from Nancy

A:  First of all, congrats on making it across the field with the hot water 
    barrel.  That alone can pose a challenge with the surrounding enemies!
    The best strategy here is to L-target the Goron, then toss the water on 
    him.  You can't miss that way!

**FOLLOW-UP & CORRECTION**

Q:  I have a problem handing water to the Goron in Castle Town.  I found the 
    following in your Q&A [Nancy's question above].  Your answer is for the 
    lazy Goron sitting on the bridge.  We need a solution for handing the 
    water to the Goron in Castle Town who is (supposedly) going to burrow 
    through a rock wall to open the south passageway.

    I can throw things, I just can't seem to "hand" this water to the Goron 
    who's standing there south of Castle Town staring at rocks-- from Joyce

A:  Oops, my mistake!  I couldn't remember another point in the game that 
    involved using hot water.  I managed to get him to drink up.  Buy the 
    hot spring water and it goes into an empty bottle of yours.  Bring it 
    to the Goron at the wall and talk to him (L-target and press A).  He 
    will smell it on you and ask for it.  Say yes and he will drink the 
    water.  He begins to roll into the wall, trying to break it down.  He 
    says to return later.  I guess all that does is open up the road.  Wow, 
    that was a mystery.  I've looked through my walkthrough and cannot
    honestly say that I covered that part, but apparently it is not too 
    important as I completed all parts of the game without doing it before.

**FOLLOW-UP ANSWER**

I DID IT!  I DID IT!  I finally solved my mystery!  All this time the Goron 
has been facing the wall and I walk up behind him and (A) speak to him.  
That's when he tells me he needs the water.  Well, the last time I tried, I 
overshot my mark and ended up in front of him - between him and the wall.  
HALLELUJAH!  He smelled the water, asked for it, and is busting down the wall 
right at this minute.  So in case you ever get the question again, the answer 
is not to talk to his back and make him turn around.  Run around in front of 
him and talk face to face.-- from Joyce


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Q:  right... when i finished the goron mines quest and i had to go accross 
    the stone bridge to go to castle town... half of it dissappears when 
    you get to the other side, and so i saved it and turned off my wii and 
    when i started again i was on the wrong side of the bridge with half of 
    it missing... what do i do now? because i cant carry on-- from Matthew
    Carr

A:  Well, first of all, my walkthrough is for the GameCube version of Twilight 
    Princess, so any directions I give you will need to be reversed (if you're 
    confused about why this is, check out my game info page in my FAQ/
    walkthrough).

    After the Goron Mines, you should be able to purchase bombs in Kakariko 
    Village.  Once you have those, head north into Hyrule Field, then keep 
    going north, then northeast to Eldin Bridge.  After crossing it, you'll 
    bomb a wall of boulders, then the Shadow Beings will appear and remove 
    a piece of the bridge.  That is when the bridge becomes off limits for 
    the time being.  You'll restore it with Midna and also by donating 
    rupees to the Malo Mart fund.

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Q:  I can not for the life of me get the second skill and I am still with 
    old mate wolf until I figure it out. The shield attached (phase 1 of 
    the second hidden skill) I got without a dramas, but then he wants me 
    to "reflect his spell" (which I will call phase 2 of hidden skill 2)? 
    I have been trying to "reflect" it but it just keeps going out when it 
    hits my shield. I am sure there is a really simple answer (hence not 
    seeing anything on the internet telling you how to) and would really 
    appreciate it if you could please help me. I am playing on a Wii (if 
    that makes any difference?)-- from Beckie

A:  First of all, remember that my walkthrough is written for the GameCube 
    version, and I outline why this makes a difference in my game info 
    section.

    Anyway, after poking around some other walkthroughs, it seems you need 
    to press the Z button on the Nunchuk controller and flick it towards the 
    enemy (a.k.a. your TV screen).  This will stun it, then you jab with your 
    sword by swinging the Wii remote.  For the second part of the skill, you 
    need to swing the shield to bounce the light ball back to the warrior.  
    I would suggest using the Z button and swinging the Nunchuk.  The 
    controls are very different with the GameCube version, so I'm afraid I 
    can't be much help.

    Try searching the basic controls and/or hidden skills sections of the Wii 
    Twilight Princess walkthroughs on GameFAQs.  Judging by what I can find, 
    it's a tricky skill to learn, so keep practicing.  As far as I know, the 
    golden wolf doesn't give up on you if you keep missing.

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Q:  Southeast of Castle Town (over the rise where a bug was caught) there is 
    an old amphitheater where I found a Poe Soul.  In the process of finding 
    him (her?), I found a treasure chest sitting on top of a pillar on the 
    right side as you enter the area.  Clawshot doesn't work; no medallion.  
    Ball and chain doesn't move it an inch.  Spinner off the seats just sinks 
    to the base of the column.  No vines to climb.  Out of sheer frustration, 
    I even shot a bomb arrow at it.  Didn't work.  Any idea how I can get 
    my hands on that treasure?-- from Joyce

A:  You can access the chest after completing the Temple of Time dungeon and 
    receiving a new item, the Dominion Rod, which will move the statue that 
    looks like an owl in that area.  What you do is position the owl statue 
    near the pillar with the chest, then hop over to it.  It contains an 
    orange rupee, worth 100, if you are interested.  By the way, these steps
    are in the Temple of Time section of my walkthrough (towards the end).
 
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Q:  I started my search for bugs a little late in the game, and think the 
    female snail may be stuck in the Temple of Time where I can't get back 
    to.  I didn't realize the significance of the bugs early, but I did 
    manage to collect quite a few along the way.  However, I now have the 
    sword and have defeated that little scarecrow and left the Temple of 
    Time.  I now want to collect the bugs and have found all but one, 
    because I can't figure out how to get back into the TOT (the path is 
    closed now that the scarecrow is dead and there is no option to warp 
    there.)  Is this possible?-- from Justin

A:  Warp to the Sacred Grove within Faron Province, which should be available 
    as you fought the Twilight Beings there.  You should be able to return to 
    the Temple of Time through the door you used to enter it originally.  The 
    door is behind you.  Climb the blocks in the small cave and there it is.  
    Press A at the door to enter.  Voila!  Remember that the Skull Kid 
    (scarecrow) was off another path and led you to the grove, not the temple 
    itself.  I know this will work, as I turned on my finished file and tried 
    it myself.
 
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Q:  As you leave Hyrule Castle to the South and start down the steps on either 
    side, there is a treasure chest in the middle raised up high enough that 
    it cannot be reached from ground level.  It is on a round raised rock 
    platform and this is mostly surrounded by water.  I have never been able 
    to get to that treasure chest.  Is there some secret to it, or is it so 
    simple that I am missing it totally?-- from Ron

A:  Okay...found it!  I had to check on YouTube, since no one seems to explain 
    this one in print.  Right of the chest's platform is a tower.  Use the 
    clawshot on the target to reach it and drop below it to a ledge.  Use the 
    spinner and jump off about halfway across towards the chest.  Open it and 
    VOILA!
 
    There is actually a second chest in this area if you want it.  When you 
    clawshot the tower, climb up instead.  Change into a wolf and walk the 
    tightrope.  Change back to human Link and dangle off the edge, wiggling 
    your way across.  Change into a wolf again, walk another tightrope, and 
    you've found another chest! Both chests hold an orange rupee (worth 100).
 
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Q:  In the beginning of the game, before you rescue Talo and the Monkey in 
    Faron Woods, Faron Province, there is a chest we found but cannot get to.  
    Just south of where you light the torches to get the first heart container 
    is a ramp from which you can jump onto 2 pillars, then to central pathway.  
    If you stand on the ramp and look up/behind you there is a chest.  We can 
    get onto the central pathway, but can't make the jump after it, it just 
    seems to far.  This jumping path seems to circle around and possibly lead 
    to the chest?  Are we on the right track?  Do we have to be the wolf or use 
    a special weapon (clawshot)?  What's in this chest?  How do we get to it, 
    and is it worth the time to get to it.-- from Anthony

A:  I found the chest you're talking about.  If you're following my 
    walkthrough, I come to that one after the Temple of Time but before City 
    in the Sky.  You need the Dominion Rod item to access it.  The chest holds 
    a Heart Piece that is quite important if you are collecting them to 
    increase your health meter (and to fully complete the game).

    You can also find this chest under my Heart Pieces section (#40), however 
    the instructions won't do you much good until later in the game.

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Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
A:  When more people e-mail me with questions!  Sheesh (lol).


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[Z17]

                                  ~~
                                 ~~~~
                                ~~~~~~
                               ~~~~~~~~
                              ~~~~~~~~~~
                             ~~~~~~~~~~~~

                 *Copyright, Thank-Yous & Contact Info*


This walkthrough is copyright (c) Megan L., 2007-...
This walkthrough is authorized to appear on the following sites:

GameFAQs.com (duh)
My own Geocities site:  www.geocities.com/zeldaprincess21
Super Cheats.com
Neoseeker.com
Gamesradar.com
Cheatplanet.com
Gamerevolution.com
Twilight-Princess.org
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com

This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the 
author (a.k.a. me).

Legend of Zelda is a registered trademark of Nintendo and I am not directly
affiliated with the corporation.  Of course, you knew that already, right?

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

I would like to thank Nintendo for creating such excellent games.  
 
Thanks to Marshmallow for his great Ocarina of Time walkthrough that I used 
throughout the game and for the inspiration to make my own Zelda walkthroughs.  
 
Thanks to all the Zelda sites out there for spending so much time in making 
their walkthroughs and FAQs.  

Special thanks to Mr. Shotgun for his excellent Twilight Princess walkthrough
that helped me beat the game before writing my own walkthrough.
 
Thanks again to Geocities for hosting my web sites.

Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
And thanks for giving my walkthroughs another home on the Web.  

Thanks to Miranda for the Ordon goats and Falbi game secrets.

Thanks to Maclaine for the orange rupee secret.

Thanks to Jslight4 for correcting directions to find the Male Dayfly.

Thanks to Haley/goofygurlh01 for the fun fact about the names of the goddesses
and provinces.

Thanks to Joyce for correcting a mistake in my FAQ answer to Nancy and for
providing information on the south Castle Town road opening secret.

Thanks to Patrick Farnworth for the Falbi's Flight-by-Fowl secret.

Thanks to:

Dennis at SuperCheats.com 
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Jye at Twilight-Princess.org
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com

...for posting my walkthrough.

Thanks to the following for their FAQ contributions:

Chuck
Victoria
Sara Mulder
Miguel "Mike" Agrispin
Ty
Joan
Matt (Delphinus920)
Denise
Jslight4
Denise Amos
Justin (AxeGod5150)
Miguelangel
Steve
Nancy
Matthew Carr
Beckie
Joyce
Justin
Ron
Anthony
 
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My Other Sites, also known as shameless advertising ;o)
 
Megangirl's Home Page
www.geocities.com/megangirl.geo

My Mario Site
www.geocities.com/itsasupermario

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Contacting Me...

Please do.  I can really only be reached by e-mail at
mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid).  The brackets and "at" are there only to avoid additional 
spam e-mail.  I get enough of those already as it is.

**A REPLY MAY TAKE UP TO 1 WEEK**

E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc.  If you need additional help with the game, please keep e-mails
as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.

**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**

Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section.  I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.


                                  **THE END**






























...you're still here?
































....get lost already!


























.....scram!


















....please?















.....okay, bye now!











.....I mean it!


















.....I am ejecting you.....























...NOW!  *reader disappears in a puff of smoke, nintendo_girl21 
laughing menacingly*

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