Level 15 - Coastal Ruins - Guide for Tomb Raider: The Last Revelation

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Secrets: 0

(NOTES: Technically, there is one secret in this level; however, the entrance to it 
can only be found at the end of the HALL OF DEMETRIUS level. I have included it 
there. Also, you cannot get the REVOLVER in this level. The "official" strategy 
guide from Prima is officially wrong on this point. You'll need to wait until the 
CITY OF THE DEAD level to get it.)

There is a small medipak in the dark stairwell at the beginning of the level. Get it 
and continue downstairs to the STREET WITH PALM TREES. Take the first right into a 
small courtyard.

EGYPTIAN ADVENTURE: The door is boarded up. The crowbar doesn't work here. So shoot 
the boards to break them, then enter. Go through the door next to the painted 
sarcophagus. Take note of the CAGE WITH THE KEY CHAIN hanging inside. Then proceed 
downstairs to a ROOM WITH A SMALL PYRAMID. When you approach the sarcophagus, it 
opens and a mechanical mummy lurches out. No danger here, just a little scare. Go up 
the stairs behind the fake mummy. Follow the hall to another barred door. Shoot it 
out and enter.

MIRROR ROOM: Do not rush in; the floor is laced with concealed spikes. As you enter, 
Lara looks to the right: a mirror. Remember the SACRED LAKE level? The mirror 
reveals the location of the spikes (also shown in the diagram at right), so avoid 
those squares as you make your way to the far corner of the room. Pick up the 
CROSSBOW, which can only be seen in the mirror. Then carefully retrace your steps to 
the stairs.

Head to the left, back to the ROOM WITH THE SMALL PYRAMID. Save your game (this next 
section is a bit tricky) and slide down the ramp on the right.

SHOOTING GALLERY: You land on a hinged ledge. This ledge stays in place for about 20 
seconds. In that time, you need to shoot the targets on the other side of the room 
to deactivate the concealed spikes below. If you followed the walkthrough and have 
the crossbow and LASER SIGHT (found in Jean-Yves's study in ALEXANDRIA), combine 
them, load up the explosive arrows and use the Look button to target the bull's eye 
in the top row closest to the center. This will destroy all of the targets.

There are several alternate ways of doing this: You can use the grenade launcher 
loaded with super ammo. Walk to the front edge of the hinged ledge, face the targets 
squarely and jump straight up, firing at the highest point to destroy all the 
targets at once. Or, use normal arrows or pistols (taking advantage of the laser 
sight bug, described below) to break the targets. You'll need to do them 
individually, which can take more time than you have. To buy some time, slide down 
onto the platform then side flip to the left or right to land in either of the 
corners. As long as you don't move, the spikes won't come up, and you can take your 
time destroying the targets. (For the targets in the top row, aim a little high.)

When all the targets are gone, the spikes will pop up then recede and you can drop 
(or fall) down and pick up the TOKEN. Climb out of the room through the elevated 
crawlspace and return to the ROOM WITH THE SMALL PYRAMID. Go up the stairs behind 
the fake mummy and follow the hallway, past the MIRROR ROOM, to the next room on the 

MECHANICAL SNAKE CHARMER: Stand in front of the coin slot, facing the snake charmer, 
and use the TOKEN. 

Cut scene: The machine is activated: The snake charmer plays a tune and a rope rises 
from the basket.

Climb the rope not quite to the top and back flip to the ledge. Pick up the BROKEN 
HANDLE on the floor near the pile of brooms. Go to the alcove with three hooks and 
face the hook on the left. Use the CROWBAR to pry the HOOK out of the wall.

Drop down to the SNAKE CHARMER ROOM. Exit to the left and go up the stairs to the 
room with the cage. Combine the BROKEN HANDLE and the HOOK. Stand at the silver 
rectangle on one side of the cage and use the HOOK AND POLE.

Cut scene: Lara snags the GATE KEY and tosses it to the floor.

(NOTE: Be sure to pick up the key from the ground after the cut scene. It doesn't go 
into Lara's inventory automatically.)

Exit through the door to the right of the cage. Follow the hall to the courtyard, 
then out to the STREET WITH PALM TREES.

(BUG NOTE: If you have not yet been back to ALEXANDRIA to visit Jean-Yves and decide 
to do this after picking up the GATE KEY, you may find that when you return to the 
COASTAL RUINS, the key is gone. So either save your game before going back to 
Alexandria, or just don't do this until after you've used the key.)

At the end of the STREET WITH PALM TREES are two arches. Go through the one on the 
right and down the stairs to a POOL WITH LEDGES. Jump or swim to the ledge on the 
right of the elevated crawlspace. Take a diagonal standing jump to grab the opening. 
Crawl through, drop into the next room and climb the ladder to the sunlit hall. Go 
forward and down the stairs to a doorway leading outdoors.

Cut scene: A panoramic view of the area, including entrances to a few of the 

THE RUINS/HILLSIDE NEAR TIDE POOLS: This area is the hub for entering and exiting 
different areas, new doors and gates are unlocked, enabling you to go back and forth 
between the various levels. This walkthrough describes (what I hope is) the most 
direct route through the different levels.

There are a few items to pick up around the ruins. So head around the outside of the 
first building, keeping the wall on Lara's left. You'll come to a drop-off above a 
ramp leading up the side of the building. There is also a manmade pool, which 
connects to the tide pools. Drop down to the base of the ramp. The ramp leads up to 
a locked gate. This is one of the exits from the CATACOMBS level. It can't be opened 
from this side, so, for now, just climb onto the block near the base of the ramp. 
Turn so the ramp is on Lara's right and take a running jump to grab the ledge ahead. 
Pull up and get some arrows. Safety drop to the ledge next to the pool.

After you get the arrows, a skeleton appears on the hillside near where you entered 
this area. You can destroy it using an explosive arrow from the crossbow (equipped 
with laser sight), or use normal arrows and target the skeleton's head. If you can 
manage to blow its head off, it will run around aimlessly and not harm Lara. To get 
a better shot, climb back onto the block near the ramp. Alternately, get closer to 
the skeleton and use a grenade to destroy it or use the laser sight bug, described 
below, to blow off its head.

There are some grenades in a narrow crevice underwater, just beyond the blue seaweed 
on the right (when facing away from the building). The current here is very strong, 
making it easy to get stuck, so save your game before going after them. It may help 
to jump into the water from the ramp, or to approach the crevice from the other 
side, nearer the tide pool. If Lara gets stuck in a tight spot or the current 
prevents her from moving, try rolling to get her un-stuck. After getting the 
grenades, swim toward the tide pool, rather than toward the building, to surface.

You can swim around and explore the tide pools if you like, but there are no more 
goodies to be found. An underwater passage at the south end of the waterway near the 
beach leads to PHAROS, TEMPLE OF ISIS. However, unless you've completed the LOST 
LIBRARY and HALL OF DEMETRIUS levels, you won't have the artifacts you'll need here 
(i.e., the PHAROS PILLAR and PHAROS KNOT). Return to the building where you entered 
this area.

DANGLING BOULDER/ENTRANCE TO THE CATACOMBS: Climb the steep hill to the building to 
the south of the one where you entered. Head for the entrance (marked "D" in the 
diagram). Ready the crossbow (with explosive arrows and laser sight) or grenade gun.

Cut scene: Two skeletons hop across the ledges and head down the stairs toward Lara.

If you act quickly and shoot when the skeletons are coming down the stairs, you can 
take out both with a single explosive arrow or grenade. Alternately, climb up and 
knock the skeletons off the ledges using the shotgun. When they hit the ground, 
they'll shatter. Or, use normal arrows or pistols to blow off their heads. After 
that, they won't bother Lara.

Climb up the stairs where the skeletons came down. Take a standing jump to grab the 
platform above the pulley with the rock. Cross the ledge and take a diagonal 
standing jump to grab the ledge with the goodies above the entrance. Pick up 
wideshot shells and a small medipak. Hop down to the ledge above the pulley, then 
take a running jump to the ledge opposite. Use the GATE KEY to open the gate.

(NOTE: You enter the next level here, but you'll need to return to the COASTAL RUINS 
again before entering the CATACOMBS proper.)

CATACOMBS - ROOM WITH BROKEN PILLARS AND SUNBEAMS: The hall on the right leads to a 
room with an unstable floor: it sinks several inches when Lara steps on it, making 
it impossible to move the big carved pillar. Push the square tile on the wall.

Cut scene: A brown block rises to floor level in the room below. (You can see this 
through the grate in the hallway just outside the room with the unstable floor.)


COASTAL RUINS - DANGLING BOULDER: Safety drop to the block below. Then drop or climb 
down the ladder into the pit with the dangling boulder. Pick up the wooden TORCH in 
the stairwell and light it on the burner. Stand below the rope attached to the 
pulley and jump straight up and down a few times until the rope ignites, dropping 
the boulder. Alternately, climb onto the step below the boulder and quickly hop 
aside to avoid being squashed. Go through the crawlspace that was concealed by the 

Use the crowbar to open the wrought iron gate and follow the hallway into the 

CATACOMBS - ROOM BELOW UNSTABLE FLOOR: Pull the pillar onto the brown block that you 
raised by pressing the tile in the room above. This will support the floor. Go back 
the way you came to the COASTAL RUINS. Climb the stairs, jump across the ledges, and 
enter the CATACOMBS again through the black gate. Continue with the CATACOMBS 

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