Level 19 - Pharohs, Temple of Isis - Guide for Tomb Raider: The Last Revelation

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LEVEL 19: PHAROS, TEMPLE OF ISIS

Secrets: 0*


FLOODED CAVE: Near the top of the cave, above the ruined facade, is an air pocket 
with a ledge where you can climb out. From here you can kill the hammerhead shark, 
though you may have to take a swim or two to lure it near the opening. (You can also 
simply avoid the shark.)

There are two openings in the facade about halfway up the front of it. Swim through 
the left opening, climb out of the water and place the PHAROS KNOT in the 
receptacle. Swim back out to the cave and in through the right opening. Place the 
PHAROS PILLAR in the receptacle there. This opens the carved doors down at the base 
of the facade. Swim down and through these doors.

ROOM WITH RAM STATUES AND POOL: When you reach the room at the top of the stairs, an 
ornamented skeleton rises up from the floor. Blast it or knock it into the pool 
between the two rams. Jump in the pool and swim down.

SMALL UNDERWATER ROOM WITH THREE DOORS: All of these doors open if you swim close to 
them and press Action, but there is nothing behind the left or middle door. Open the 
one on the right (north) and swim through to a room where you can surface.

ROOM WITH THREE STAIRCASES AND SMALL POOL: As you enter, a golden bird materializes 
and begins shooting energy bolts at Lara. You probably want to conserve your 
explosive ammo for the skeletons, so use your pistols or Uzis and keep moving. 
You'll know it's about to fire an energy blast when the gold sparks swirl around it 
and you can jump out of the way.

Shoot the four hollow benches to get some goodies: small and large medipaks, plus 3 
boxes of regular shotgun shells and 3 boxes of wideshot shells. You can now explore 
the areas at the top of the three staircases in any order you like.

WEST STAIRS/ROOM WITH BLUE AND SILVER PYRAMID: The stairs lead up to a colorfully 
painted anteroom with hollow benches containing a large medipak, regular shotgun 
shells and wideshot shells. Get the goodies and continue through to the next room.

As you enter the PYRAMID ROOM, another ornamented skeleton comes out of the floor. 
Take it out with a grenade or explosive arrow. Save your game before sliding down 
any of the chutes.

You can skip the CHUTE ON THE RIGHT (NORTH) SIDE, since there is only a BROKEN 
BEETLE artifact and some nastiness down there. But if you insist on covering 
everything (or have already slid down here and need to know what to do next), hurry 
to the far end of the pool of oil and climb out before the oil ignites. Use the 
CROWBAR to pry the BROKEN BEETLE out of the wall, releasing a horde of live beetles 
and changing the ramp into stairs. Climb up to either of the ledges that flank the 
oil pool. Run along the ledge back to the ramp and jump to the base of the stairs. 
Climb up quickly, or use a series of standing jumps from the edge of each block to 
the next. The beetles follow you until you get back to the PYRAMID ROOM.

Slide down the MIDDLE (WEST) CHUTE, jumping at the end to get a little more 
distance. Then hurry to the end of the pool and climb out before the oil ignites. 
Use the CROWBAR to pry the BLACK BEETLE out of the wall. Climb onto the ledge, walk 
back to the ramp, which turned into stairs when you took the beetle. Take a standing 
jump into the opening and climb the stairs back to the PYRAMID ROOM. To avoid 
complications with the possible beetle bug (above), place the BLACK BEETLE in one of 
the receptacles on the side of the pyramid now.

Slide down the LEFT (SOUTH) CHUTE, jumping at the end to get a little more distance. 
Then hurry to the end of the pool and climb out on the ledge to the right before the 
oil ignites. Do not pry out the BROKEN BEETLE next to the step. You don't need it, 
and taking it out will cause a swarm of live beetles to scurry out of the hole. 
Instead, climb up to the ledge above and use the CROWBAR to pry the BLACK BEETLE out 
of the end wall. You can then pry out the broken beetle without the scarabs swarming 
out, but there's no need to do this. Climb onto the ledge, walk back to the ramp, 
which has turned into stairs. Take a standing jump into the opening and climb the 
stairs back to the PYRAMID ROOM. To avoid complications with the possible beetle bug 
(above), place the BLACK BEETLE in one of the receptacles on the side of the pyramid 
now.

After finishing this area, you should have found and placed two BLACK BEETLES. 
You'll need four in all. So if you don't have them yet, return downstairs to the 
ROOM WITH THREE STAIRCASES AND SMALL POOL.

SOUTH STAIRS/ROOM WITH CLEOPATRA STATUE: Climb the stairs and enter the statue room. 
The door closes behind you. Approach the statue, taking note of the raised alcoves 
on the left and right walls and the lighter-colored tile with the circle on it in 
the middle of the hall, which is a trapdoor.

Climb onto either of the tall, rectangular blocks in the corners nearest the statue. 
Use the CROWBAR to pry out the BEETLE artifact. When you do, a horde of live beetles 
swarms out of the hole and a block raises along one of the side walls. Hop down and 
run to the other tall corner block, where you'll be safe from the beetles at least 
until you pry out the second BEETLE artifact. This releases more live beetles and 
raises a second block along the other side wall. (NOTE: The BLACK BEETLE artifact is 
on the right and the BROKEN BEETLE is on the left. You won't use the BROKEN BEETLE, 
but you do need to pry it out in order to access the raised alcove.)

Hop down and run to either of the raised blocks on the side walls. Climb up to the 
alcove, where you'll be safe from the beetles for now. Push the carved square tile. 
Hop down and run across the room, climb up to the opposite alcove and push the 
second carved square tile. Pushing both of these opens the trapdoor in the middle of 
the room. Hop down, run into the trapdoor, pressing Action to grab the ladder inside 
the opening. Wait for the beetles to scurry down through the opening. If you pull up 
and walk away from the opening, the beetles will crawl down to the floor of the room 
below so you can drop onto the block below without being bitten.

Hop down to the floor of the room below and run to the back side of the angled block 
ahead on the right. Jump to grab the edge and position Lara so she's hanging from 
the right side of the block. Pull up and press Jump to back flip onto the angled 
block behind. Continue to hold the Jump key and Lara will land on the ledge above. 
Take the WINDING KEY from the pedestal. Press the carved square tile to open the 
exit door above in the STATUE ROOM. 

Drop down from the ledge and run to the block with the ladder. Climb up, jump to 
grab the ladder inside the trapdoor and climb back to the STATUE ROOM. Exit the way 
you came and go back downstairs to the ROOM WITH THREE STAIRCASES AND SMALL POOL. 
One of those fancy skeletons comes up out of the floor as you re-enter the room. You 
can blast it into the pool with the shotgun or dispose of it with something 
explosive.

If you're worried about the beetle bug (above), you can go up the west stairs to the 
ROOM WITH THE BLUE AND SILVER PYRAMID and place the BLACK BEETLE you just found in 
one of the receptacles on the pyramid. (If you've followed the walkthrough up to 
this point, you'll have placed three of the four BLACK BEETLES.) Return downstairs 
to the ROOM WITH THREE STAIRCASES AND SMALL POOL.

NORTH STAIRS/CLEOPATRA'S PALACES: Follow the hallway at the top of the stairs to 
enter the next level. (NOTE: You'll be coming back to PHAROS, TEMPLE OF ISIS after 
getting one more BLACK BEETLE. Therefore, I have included this brief foray into the 
PALACES level within this walkthrough.)

CLEOPATRA'S PALACES - ROOM WITH FOUNTAIN AND GREENERY: Enter this lovely room.

Cut scene: The camera pans one side of the room, giving you a hint as to where 
you're headed. The path is a little roundabout, though.

Cross the room and go through either of the doors to the northeast (below the 
balcony). If you want a few quick pick-ups, shoot the three hollow benches in the 
alcoves off the wide hallway ahead. Inside you'll find a large medipak, normal 
arrows and revolver ammo. Beyond this the hallway narrows, and there are holes in 
the floor where spikes pop up. Avoid this area for now. Instead, backtrack toward 
the ROOM WITH FOUNTAIN AND GREENERY. Before you reach it, you'll see a ramp on the 
right. Go up it to the room above.

CLEOPATRA'S PALACES - HALLWAY ABOVE RAMP: Shoot the hollow bench at the top of the 
ramp to get the regular and wideshot shells inside. When you walk out onto the 
balcony an ornamented skeleton emerges behind you. You can blast it with a grenade 
or explosive arrow, or use the shotgun to blow it off the balcony or into the ramp 
opening. Go into the alcove to the right and use the CROWBAR to open the small, 
square door with a man's face carved on it. Follow the dimly lit hallway to another 
carved door. Use the CROWBAR to open it and continue to a room with an opening in 
the floor and a window hung with vines. (This is the window you saw in the cut scene 
earlier.)

Save your game. Then slide down the ramp into a pool of oil. Quickly wade over to 
the left side and climb out on the ledge before the oil ignites. Or, climb out on 
the ledge ahead, turn around and take a running jump to the ledge on the right of 
the ramp. Then jump from there to the alcove with the BEETLE. Use the CROWBAR to pry 
a BLACK BEETLE artifact out of the wall. Turn around and take a diagonal standing 
jump to the left side of the opposite ledge to avoid the overhanging block. From 
there, take a standing jump (without grabbing) into the small opening where the ramp 
was. It's now steps. Climb back up to the hallway. Safety drop from the opening with 
the vines to the floor. Return through the south door (opposite the wall with the 
balcony) to the TEMPLE OF ISIS level.

PHAROS, TEMPLE OF ISIS - ROOM WITH THREE STAIRCASES AND SMALL POOL: As you come down 
the stairs, another golden bird materializes at the top of the middle stairway. 
Destroy it, then return up the middle stairs to the PYRAMID ROOM. Place the BLACK 
BEETLE in the receptacle on the pyramid.

When you have placed all four BLACK BEETLES, the pyramid will open fully. Take the 
MECHANICAL SCARAB from the pedestal. Return downstairs to the ROOM WITH THREE 
STAIRCASES AND SMALL POOL. Go back up the stairs on the left (south) and follow the 
hallway to CLEOPATRA'S PALACES.

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