Level 32 - Citadel - Guide for Tomb Raider: The Last Revelation

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LEVEL 26: CITADEL
 
Secrets: 2*

HALLWAY: Go forward to trigger another cut scene.

Cut scene: Lara enters the CITADEL to find Jean-Yves tied to a pillar. She frees him 
and they exchange information.

Go through the first room (where Jean-Yves was) to the similar looking room on the 
left. The camera malfunctions at this point, but do your best to get through and out 
the opposite side. Go up the stairs to a room with a lever and lit torches. Use the 
lever to open the gold doors down in the first room. Then pick up the WOODEN TORCH 
in one of the side alcoves, light it on the burning torch and return downstairs to 
the second room.

The lack of a Look button at this point makes it a little difficult, but take a 
standing jump into the raised alcove on the left side of the room. Walk under the 
rope that stretches from the corner of the alcove to the ceiling to set the rope on 
fire. It burns away, opening a section of floor out in the first room. Return there, 
pick up some Uzi clips in the small room behind the gold door and drop into the pit.

Follow the tunnel to an alcove on the left containing wideshot shells. Then continue 
to an opening high up inside a TALL ROOM WITH STAIRCASES AND POOL.

Cut scene: One of Von Croy's goons runs up the stairs to a room with a lever.

If you enter this area with weapons drawn, you may be able to take out the bad guy 
on the highest ledge on the opposite side of the room. If not, just keep going. 
You'll meet him again later.

Take a standing jump to the ledge to the left (west) of the entrance. From here you 
can see a large medipak in the hall ahead. This hallway is fire-trapped, so avoid it 
for now. Instead, take a running jump from the ledge to the bottom of the stairs 
that apparently lead up to nowhere (along the west wall). Go to the top of these 
stairs and jump to grab the ceiling. (This texture looks a little different from the 
usual ceiling bars, but it works.) Monkey swing to the small opening in the wall. 
Position Lara right up against the wall, then let go and quickly press Action again 
to grab the edge of the opening. Crawl inside for secret #1 (61/70), a large medipak 
and flash grenades. Climb out the way you came and drop into the pool below.

Swim through the underwater opening into the main room. Pick up some super grenades 
on an underwater ledge. Climb out of the water on the long ledge and take a running 
jump to grab the block step (on the west side). From here you can climb to where you 
entered this room.

Stand on the ledge between the entrance and the stairway to nowhere. Turn around to 
face the main room (east) and drop back to grab the edge of the ledge. Traverse to 
the left side of the ledge, let go and quickly press Action again to grab the 
diagonal crevice below. Traverse down the crevice to the right and around the 
corner. As soon as you round the corner, let go and grab the crevice below. Continue 
traversing to the right, around two corners, until you can pull up into a crawlspace 
on the north wall.

You might want to save your game before crawling out the other side and dropping 
onto the angled block below. When you drop, immediately jump to back flip onto 
another angled block, then jump again to grab a crack in the wall ahead. Traverse to 
the left, pull up into the alcove and take the small medipak. Turn around and take a 
running jump to grab the bottom of the stairs opposite. Immediately draw weapons to 
shoot the blue-robed baddie at the top of the stairs. Continue up the stairs to the 
top. You'll meet another bad guy on the landing if you didn't shoot him when you 
first entered the main room.

At the top of the stairs, go up the ramp to the right. Turn around when you reach 
the lever, because a third bad guy sneaks up behind you. Use the lever to deactivate 
the flame trap below in the hallway with the large medipak. Safety drop through the 
opening in the floor to the left of the lever. (Lara will lose about 1/4 health from 
this drop, so make sure you have enough. If not, you can jump down into the pool and 
climb back up.) Pick up the large medipak and continue along the hall (to the north) 
and down the stairs.

Cut scene: When you enter the next room, you see an aerial view of the floor, which 
resembles the face of a compass.

COMPASS ROOM: Walk around the perimeter of the room and pick up grenades, super 
grenades and a small medipak in three of the corners. Save your game before starting 
the compass puzzle in case you encounter the bug described below. Now tackle the 
puzzle: First check the compass in your inventory. The stairs where you entered are 
due south. So, opposite that is north, and right and left are east and west, 
respectively. The top of each table has a letter representing one point of the 
compass (N, S, E and W). Move each table onto the circle at the appropriate point of 
the compass and all the doors open.

Go through the WEST DOOR (left when Lara's back is to the entrance). Follow the ramp 
down to a room with a stone ledge. Climb onto the ledge and hop down into the pit on 
the left side to get some flares. Climb back up and drop through the trapdoor into 
the pool. Three underwater tunnels lead out of this room, and there are a pipe and 
two trapdoors in the floor. Of the two raised tunnels, the right (west) one leads to 
a lever you can't use yet. Follow the tunnel on the left (south) to an underwater 
room with a switch on the ceiling. Position Lara below it, then press Action to pull 
the switch, closing the trapdoor back in the previous room. There's also a small 
medipak on the floor in one corner. You may need to go back for air before getting 
it.


From the room below the trapdoor, swim through the lowest (north) tunnel to a room 
with columns and a chain. Climb out of the water, pick up the revolver ammo in the 
corner and follow the ramp back up to the COMPASS ROOM, emerging through the NORTH 
DOOR.

Go through the EAST DOOR from the COMPASS ROOM. Follow the ramp down to a room with 
2 henchmen guarding a lever. Kill the guys and use the lever to lower the water 
level in the other rooms. Go back up to the COMPASS ROOM, through the NORTH DOOR 
down to the room with the chain. Jump into the pool and swim through the tunnel to 
the room where the various tunnels converge. Surface and climb out of the water into 
the west tunnel. Now that the water level is lower, you can pull the lever. This 
opens the two trapdoors in the previous room, lowering the water level even further. 
Go back there, pick up some Uzi clips from below one of the trapdoors, and follow 
the north tunnel back to the room with the chain. (You'll need to climb out of the 
water and walk partway.) Kill a new bad guy waiting here and take his small medipak. 
Now that the pit no longer has water in it, you can pull the chain. This opens the 
square door nearby.

CRUSADERS' VAULTS: Enter and follow the tunnel to a crawlspace. Crawl through to the 
next room.

Cut scene: The 2 undead knights Von Croy/Set reanimated now come after Lara.

These guys cannot be destroyed. They can, however, be used to open the exit. Either 
roll, jump forward and climb up onto the wooden platform, or run to the top using 
the ramp in the corner. (And be sure to watch out for the deep pits.) When you reach 
the top, position Lara in front of the wooden beams nailed across the exit. Wait for 
the knights to come up the ramp and when they swing at Lara, they'll break the 
beams. Run through the exit and climb up into the room above.

Pick up the Uzi clips and flares inside the next room on the left. Hop down into the 
pit. Go to the left side and look for a deep hole in the ground. On the left side of 
this hole is a small opening a little way down. Drop and hang from that edge, let go 
and quickly press Action again to grab the edge of the opening. Crawl inside and 
follow the tunnel to secret #2 (62/70). This small room contains a small armory—
explosive arrows, flash grenades, revolver ammo, wideshot shells and a large medipak—
guarded by 2 more undead knights. You can get the items one or two at a time, 
dropping back down into the hole between pick-ups until the knights move away from 
your next target. When you've got everything, slide down the ramp in the corner of 
the secret room to return to the big room.

Hop back down into the pit and head to the north to finish the level.

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