Level 39 - Khufu's Queen's Pyramids - Guide for Tomb Raider: The Last Revelation

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LEVEL 39: KHUFU'S QUEEN'S PYRAMIDS

Secrets: 1*

OUTSIDE NEAR BUNKER: When you round the corner after sliding down the face of the 
GREAT PYRAMID, you meet 2 soldiers fighting a giant scorpion. Another scorpion joins 
the battle as you approach. If you can help the soldiers without accidentally 
shooting either of them, they won't attack you. (Remember to tap the Look key to 
make Lara aim at each of the available targets in turn.) There's no particular 
reward for saving the soldiers; it's just the right thing to do. :-)

On the south side of this open area is a stone BUNKER. The two ramps at the front 
each lead down to a door. Go down the ramp to the left door and press Action to open 
it. Enter and shoot the various wooden crates to get a load of supplies: a small 
medipak, wideshot shells, Uzi clips, normal grenades, revolver ammo, poisoned arrows 
and super grenades.

Go back up the ramp, down the ramp on the right and through the other door. The 
crates on the right are empty. Use the ARMORY KEY to unlock the wrought iron gate. 
Inside is secret #1 (69/70), crates containing a small armory indeed: normal arrows, 
a SHOTGUN, UZIS, a CROSSBOW, a GRENADE GUN, shotgun shells and a REVOLVER (or ammo 
for these if you've got the weapons). 

(NOTE: If you saved the soldier from the giant scorpion in the MENKAURE'S PYRAMID 
level, he will have given Lara the ARMORY KEY. If not, then you will be unable to 
get this secret.)

When you go back up the ramp, you'll encounter another soldier tussling with another 
giant scorpion. Help the poor guy if you can.

Then approach the deep pit to the north, between the GREAT PYRAMID and the two 
smaller pyramids. First jump to the small, square ledge on the left (west) side of 
the pit. Take a running jump angled to the left to land in the space between the two 
small pyramids. (Don't aim for the small ledge jutting out into the pit; it's too 
far away, and Lara will fall.) Kill another giant scorpion that charges out of the 
gap between the pyramids, taking care not to hop back into the pit.

Take a running jump from the jutting ledge across the pit to grab the ledge on the 
opposite side. From there, take a standing jump to the block ledge on the right 
(south). Kill the giant beetle that buzzes in, then climb onto the ledge above. Turn 
right (north) and take a running jump to the small ledge protruding from the sandy 
side of the pyramid. Don't try to grab or Lara won't make it. Walk to the corner of 
the ledge (the pit is on Lara's left) and take a standing jump to the next ledge 
ahead, which is steeply angled but still flat enough for Lara to stand on. Now take 
a running jump across the pit to grab the protruding ledge on the other side. Pull 
up and turn right (north). From here you should be able to kill the giant beetle 
sitting on the rock ledge ahead. Take a running jump to the ledge where the beetle 
was and get ready to fight the giant scorpion that comes around the corner from 
between the pyramids. (If you don't kill the beetle first, you have to deal with 
both at the same time.)

Go to the back of the space between the two small pyramids and you'll find a small 
medipak. Now locate the movable boulder nearby and push it as far as you can to the 
west (away from the pit) onto the faint carved bird symbol. This causes a door to 
open in the small pyramid just to your left. Enter, open the trapdoor and climb down 
the ladder into KHUFU'S QUEEN'S PYRAMIDS.

THE MAZE: The diagram at right may help you navigate this maze. The layout is fairly 
simple, but getting through it is complicated by the stone blocks that raise and 
lower when you step on certain pressure pads in the floor. The result is that each 
hallway can only be traveled in one direction. In the diagram, each block is marked 
with an arrow showing the direction you must travel in order to pass the block. The 
blocks along the path in and out of the maze are numbered in both diagram and text.

In addition, there are small, rectangular niches at various points on the walls 
(also indicated in the diagram). Some of these contain goodies, but most contain 
swarms of beetles. If you trigger the beetles, you can either run away or reload a 
saved game.

Enter the maze and the gate closes behind you. At the first intersection, turn left 
(east). When you step on the first pressure pad, the block ahead (1) recedes. Kill 
the black scorpion in the passageway, then advance just as far as the second niche 
on the right-hand wall. Inside you'll find some Uzi clips. (The first niche contains 
beetles, so don't reach in.) Don't go any farther, or you'll step on the next 
pressure pad, raising the block and sealing the passage behind you. Instead, 
backtrack (westward) to the intersection near the gate.

Continue straight ahead (west). Stepping on the pressure pad just beyond the 
intersection makes the block ahead (2) recede. Kill another black scorpion in the 
passageway. Reach into the first niche on the left for a small medipak. (Skip the 
second niche, which contains beetles.) Continue, stepping on the next pad which 
raises the block behind you. Turn the corner to go south. The next pressure pad 
lowers the block ahead (3), and you'll need to shoot another scorpion. Continue 
southward to the next intersection. Turn right (west), and follow the passage, 
lowering and raising a block (4) as you go. When you turn the corner to head south 
again, you'll see two torches and two niches. Avoid the niches, as both contain 
beetles. Around the next corner (you'll turn eastward here) you'll step on a pad 
which lowers the block ahead (5), and you'll encounter another scorpion in the hall 
beyond.

At the next intersection, turn left (north). The next block (6) will come down, but 
go just as far as the first niche, where you'll find more Uzi clips. After getting 
them, backtrack to the south to the intersection you just passed. Continue straight 
on (southward), lowering and raising another block (7) as you go and killing the 
scorpion ahead in the passageway. Round the corner to the east. Continue eastward 
raising yet another block (8) as you go. Skip the two niches (both have beetles 
inside) and turn right (south) at the next intersection.

GUARDIAN'S ROOM: Ready weapons before stepping on the next pressure pad. When the 
block ahead (9) comes down you'll be face to face with the hawk-headed guardian in 
the next room. I recommend using grenades or explosive arrows (about seven should do 
the trick) and shooting from the doorway. The energy bolts he fires from his staff 
aren't too powerful if you keep your distance. Also, 3 black scorpions emerge from 
behind the pillars when you enter the room. Better to deal with them after disposing 
of the guardian.

Use your CROWBAR to pry the EASTERN SHAFT KEY from the wall with the huge star.

Cut scene: Taking the key causes the gate to open back at the entrance to the maze.

Now return through the maze: Exit the guardian's room and turn right (east) at the 
first intersection. The block (10) lowers as you approach, and you'll need to kill 
another scorpion at the end of the passage. Reach into the first niche on the left 
for a large medipak. (Avoid the second niche, which has only beetles.) Turn the 
corner to head north. When the next block (11) comes down, shoot another scorpion a 
little farther along the passage. Continue straight (north) through the next 
intersection, raising yet another block (12) and killing another scorpion as you go. 
This section of hallway also contains two niches on the left side. The first niche 
has shotgun shells inside; the second beetles. At the next intersection, turn left 
(west). Continue, past another block (13) that lowers and raises as you pass.

The next intersection has torches mounted on the walls. Turn right (north) here. 
Continue through one more lowering and raising block (14) to return to the gate 
where you entered the maze. Go through the gate (which opened when you took the 
EASTERN SHAFT KEY) and climb the ladder back to the desert.

SCALING THE GREAT PYRAMID (AGAIN): (NOTE: This sequence is illustrated in this 
series of screenshots.) Exit the pyramid and head to the right, toward the 
excavation pit. Take a running jump across the pit (to the east side). You're aiming 
for the square ledge on the other side a little to the left. Turn left (north) and 
take a running jump to the next ledge. Take a standing jump up to the next flat 
block, where you'll need to kill a giant beetle.

Climb up two tiers on the side of the pyramid. Then take a diagonal standing jump to 
the next flat spot above and to the left. Take another diagonal standing jump to the 
next flat ledge above and to the left. Wait for the falling blocks to come down 
before walking to the left side of this ledge. From there, take another diagonal 
standing jump to the next flat square above and to the left. Kill the 2 giant 
beetles that fly out of the doorway.

Climb to the doorway and use the GUARD'S KEYS (which should still be in your 
inventory from previous levels) to open the door. Enter the pyramid to finish the 
level.

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