Level 41 - The Temple of Horus - Guide for Tomb Raider: The Last Revelation

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LEVEL 41: TEMPLE OF HORUS
 
FIRST WATER AND SCALES PUZZLE: Go up the ramp to a room with a cage containing a 
nasty monster. At the other end of the room is a balance-beam scale with a silver 
pitcher on one side and a feather on the other.** As you approach the scale, Lara 
looks to the left at the inscription above one of the fountains. There are two wavy 
line symbols representing water, so for this puzzle you need two liters of water.

Pick up the LARGE WATERSKIN from the floor near the skeleton. You will need this—
along with the SMALL WATERSKIN, which you should still have in your inventory from 
the MASTABAS level—to complete the puzzle. The large waterskin holds five liters; 
the small waterskin holds three liters. You can fill the skins at the fountains, 
empty them on the ground and combine the contents (using the inventory ring) in 
order to get the amount you need in one skin.

First, empty the small waterskin if it still has any water in it. (Stand Lara 
somewhere other than in one of the fountains, escape to inventory, select the small 
waterskin and use it to empty it.) The large waterskin should be empty when you find 
it. You should now fill it: Stand in either fountain, select the large waterskin and 
use it to fill it.

(BUG NOTE: If Lara says "no" when you try to fill or empty the waterskins, try 
pressing Action instead of Enter when using or combining the items within the 
inventory ring. This may help. If not, see the bug note at the bottom of the page.)

Now you should have the large waterskin filled with five liters and the empty small 
waterskin. Select the large waterskin then combine it with the small waterskin to 
fill the small waterskin from the large one. You should now have the small waterskin 
with three liters and the large waterskin with two liters.

Position Lara squarely facing the scale platform with the pitcher on it. Make sure 
she's right up against it. (You might want to save your game before pouring the 
water.) Select the large waterskin (with two liters of water) and use it to pour the 
water into the pitcher. If you're too far from the scale, Lara will pour the water 
on the floor and you'll have to start over. You will hear water pouring if you've 
done it correctly. If you use two liters of water, the scale will balance and the 
grate in the floor nearby will open. If you use the wrong amount of water, the scale 
won't balance and the monster will be released. You must then kill it (and it's 
rather hard to kill—poisoned arrows work quite well, though), or reload a saved game 
and try again.

Drop down through the open grate and follow the passage to a room with a climbing 
pole going down into an opening lined with retractable spikes. Enter and kill a 
couple of bats. Take a standing jump to grab the pole. Slide down to just above the 
spikes. Then, just as the spikes begin to recede, slide down through the opening. 
Kill a few more bats in the room below. Continue to the next room.

SECOND WATER AND SCALES PUZZLE: It's the same basic setup as the previous puzzle, 
only this time, according to the number of wavy lines above the fountains, you need 
four liters of water. First pour out the small waterskin so both skins are empty. 
Now go to one of the pools and fill the large waterskin. Select the large waterskin 
then combine it with the small waterskin to pour water from the large skin into the 
small one. You should now have the small waterskin filled with three liters and the 
large with two liters. Empty the small waterskin. Again select the large waterskin 
and combine it with the small waterskin to pour water from the large skin into the 
small one. You should now have the small waterskin with two liters and the large 
waterskin empty. Refill the large waterskin. Again, select the large waterskin and 
combine it with the small waterskin to pour water from the large skin into the small 
one. You should now have the small waterskin with three liters and the large 
waterskin with four liters.

Go to the scale and pour the four liters of water from the large waterskin into the 
pitcher. This should balance the scales, opening the grate in the floor. As with the 
previous puzzle, if you use the wrong amount of water, the cage door opens releasing 
the Ammit-like monster. You'll need to kill it or reload in order to try again.

Drop down through the open grate and follow the passage to another room with a 
climbing pole and retractable spikes. Again, you'll need to kill some bats (three, I 
think). Then take a standing jump to grab the pole. Slide down to just above the 
spikes. Then, just as the spikes begin to recede, slide down through the opening. 
Kill 3 more bats in the room below. Continue to the next room.

THIRD WATER AND SCALES PUZZLE: Here we go again. This time there's only one wavy 
line symbol above each fountains. That means you need to pour one liter of water 
into the vessel on the scale. Fill the small waterskin. Select the small waterskin 
then combine it with the large one. You should now have the large waterskin with 
three liters and the small waterskin empty. Fill the small skin again. Select it and 
combine it with the large one. You should now have the large waterskin with five 
liters and the small one with one liter.

Go to the scale and pour the one liter of water from the small waterskin into the 
pitcher. This should balance the scales, opening the grate in the floor. Again, if 
you use the wrong amount of water, the cage door opens releasing a monster. You'll 
need to kill it or reload in order to try again. Once you get the grate open, drop 
down through the opening and follow the passage.

ROOM WITH SHAFT OF BLUE LIGHT: Climb down inside the shaft. There's a small room 
partway down the shaft. This contains a complicated trapdoor mechanism and a closed 
gate. There's nothing you can do here now, so climb all the way down the shaft until 
you can dismount on a small ledge.

Cut scene: A panoramic view of the statue of Horus awaiting its armor. It stands in 
a cave on a small island surrounded by a moat. (Classic boss level architecture if 
you ask me.)

SHOWDOWN: Turn right (north) and take a running jump from the ledge to land in the 
water below. Turn around and find a place where you can climb out of the water onto 
the island a little bit to the left of where you splashed down. Place each of the 4 
HOLY SCRIPTURES on one of the pedestals surrounding the statue of Horus. (You should 
have these from the UNDERNEATH THE SPHINX level.) Then approach the statue from the 
front.

Cut scene: Lara arranges the armor on the statue and places the amulet on its chest.

FMV sequence: High in the heavens sparkling light energy coalesces into a shining 
falcon, which dives down through space into the pyramid. It smashes into the statue, 
energizing the god and bringing him into physical form.

Then, somewhere outside, a swarm of locusts gathers and speeds toward the pyramid. 
The insects penetrate the tunnels and surround Horus. The god explodes, his energy 
scattered. Lara is blown off her feet by the blast, and the amulet flies through the 
air landing in the water nearby. Set appears in Horus's place.

Set: My wicked cousin is once again returned to the stars. It is I who shall rule 
over this world once more. Come forth and kneel and bow before your god before he 
extinguishes your worthless life.

Set is apparently unwilling to negotiate. He immediately starts shooting shards of 
some weird, blue energy. You can't destroy him. (After all, he is a god.) So you'll 
have to re-entomb him. First find the AMULET OF HORUS, which was flung into the 
water when Horus was vanquished. It is on the bottom of the moat, just below the 
ledge where you climbed out of the water earlier—and nearly on a direct line from 
Lara's starting position after the movie. Just turn left (north) and run to the 
water, jump in and pick up the artifact.

Once you have the amulet, the wrought iron gate on the south side of the cave opens. 
To get there, turn left and swim around the island to the southwest corner of the 
cave. Here you can climb out of the water on a small, square ledge. Take a standing 
jump up the slope. Then follow the rock shelf around to the left (south) and up the 
ramp to the open gate. Enter, pick up the Uzi clips behind the gate, and pull the 
switch to open the other gate, on the north side of the cave.

To get there, exit the first switch room and go to the right (east). Take a running 
jump from the end of the rock ledge to land on the rocks below (in the southeast 
corner). Cross the rocks to the far left (northeast) side and turn to face north. 
The cave wall should now be on Lara's right. Take a running jump to grab the thin 
ledge ahead. Pull up. Take a running jump from that ledge to grab the block ledge 
ahead and pull up. (Lara should still be facing north with the east wall on her 
right.) Take a standing jump up the slope and follow the rock shelf around to the 
left (northwest). Jump down from the high ledge to the ledge running along the north 
wall (this has a rectangular mural with bird wings above it). Enter the room, pick 
up the small medipak behind the gate and pull the switch. This activates a mechanism 
up in the room inside the SHAFT OF BLUE LIGHT.

Exit the north switch room and jump into the water. You'll land in the moat just 
about where you picked up the amulet. Swim to the right all the way back around to 
the southwest corner. Climb out on the same small, square ledge. Now repeat the same 
sequence you did to get to the two gates originally, working your way around from 
the southwest corner to the northeast corner. This time you don't need to use the 
switch in the south room. Just run across the ledge and jump off the other side. 
And, when you reach the rock shelf in the northeast corner, instead of jumping down 
to the ledge near the north gate, look for a light colored square block that wasn't 
there before.

Climb on top of this block and take a standing jump to the flat spot at the top of 
the slope. If you need it, pick up the small medipak on the left. Then take a 
running jump from the right (south) end of the ledge to grab the rectangular ledge 
jutting out of the left (east) wall. Pull up. Go to the other end of this ledge and 
take a running jump, aiming to the left of the stalactite hanging from the ceiling. 
You'll land on a dark ledge in the southeast corner of the cave (above where you 
were earlier). Cross that ledge to the far right (southwest) corner and look for a 
crawlspace ahead in the overhanging rock. Take a running jump to grab the opening 
and crawl in.

Go through the narrow tunnel and crawl out the opening on the other side. Turn or 
roll to face west (away from the opening). Run around the corner to the right 
(northwest) end of the ledge. (Lara should now be facing north.) Take a running jump 
to grab the ledge above and pull up. Go to the right side of this ledge so you're 
facing the SHAFT OF BLUE LIGHT. Take a running jump to grab the climbable wall. 
Climb up and to the right to the ledge where you first entered the cave. Grab the 
climbable wall on the left and start climbing up inside the SHAFT OF BLUE LIGHT.

Cut scene: Lara finishes climbing to the room above. She places the Amulet of Horus 
into the odd mechanism. The trapdoor closes, presumably sealing Set inside the cave.

FROM THE SHAFT OF BLUE LIGHT TO THE EXIT: Turn around and exit through the gate. Go 
up the stairs cautiously because there is a sliding block trap ahead. As with the 
previous traps, to get through, position Lara at either side of the sliding block, 
and take a standing jump just as the block slides away toward the other side of the 
opening. Repeat this for two more block traps.

At the top of the stairs is a steep tunnel. The vibrations from Set's almighty 
tantrum have begun to knock the place down. Wait in the doorway as a couple of huge 
stone blocks fall from the ceiling. Then continue up the right side of the tunnel. 
If you look up, you'll notice that the falling blocks are the ones with skulls on 
them. You can then avoid standing under them. Take a running jump across the deep 
pit to grab the opposite edge. Pull up and go between the two columns and up the 
left side of the slope in order to avoid more falling blocks. Take another running 
jump across the next pit to grab either the left side or the middle of the opposite 
ledge. (If you grab the left side, traverse to the middle.) Pull up.

For this next section of tunnel, avoid the left side, where there are more falling 
blocks. Take a running jump from the right side to grab the ledge on the other side 
of the third pit. Pull up and run into the hall in the center before the various 
falling blocks slam down. Now continue up the ramp to finish the level and the game. 
Congratulations - You beat the game! Great Job!!!

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