Lord of the Rings: The Fellowship of the Ring - Guide for The Lord of the Rings: The Fellowship of the Ring

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Lord of the Rings: The Fellowship of the Ring
Black Label Games
Tolkien Enterprises
WXP Inc.
Vivendi Universal Games
© 2002 Microsoft XBOX
By: J.R.210

Table of Contents
1.)	Game Information
2.)	Walkthrough
3.)	Cheats
4.)	Contact Information and Helpful Websites


** Items **

Healing and Restoration:

Athelas leaf - Heals 4 health points and cures poison
Mushrooms - Heals 8 health points
Cram - Heals 30 health points
Lembas - Heals full
Miruvor - Restores full spirit

** Miscellaneous **

The Ring Of Power - Used to make Frodo invisible and detect secret areas and will 
also spin when Ring Wraiths are nearby
Lock Pick Kit - Use to open locked chests
Honey Comb - A melee power up for Frodo
Rotten Apple - No idea
Song of Bombadil - Use against the Barrow Wight
Beryl Stone - Duration 30 (Sword power up for Aragon)
Ancient Elven Tomb - Give to Gandalf to find the magic word that opens the gates 
of Moria
Mithril Mail - Unknown
Book of Mazarbul Page - Unknown
Mirror - Use the reflection to solve the crystal light puzzle
Fatty's Ointment - This ointment raises your health by 25% and heals full.  Don’t 
get it take his walking stick.  It is of more use!

** Character Weapons **

Frodo's Weapons:

Walking Stick - Damage 3
Fatty's Walking Stick - Damage 5
Westernesse Dagger - Damage 7
Sting - Damage 9

Frodo's Projectiles:

Rocks - Damage 1
Elven Shot - Damage 5
Dwarf Shot - Damage 7
Firecrackers - Damage 8

Aragon’s Weapons:

Long Sword - Damage 7
Anduril - Damage 11
Bow - Damage 0

Aragon’s Projectiles:

Wooden Arrows - Damage 10
Steel Arrows - Damage 20
Fire Arrows - Damage 30
Elven Arrows - Damage 35

Gandalf Weapons:

Staff of Light - Illumination
Glamdring - Damage 11

Gandalf’s Magic:

Fiery Blast - Spirit Cost 5, Damage 30
Staff Slam - Spirit Cost 15, Damage 50
Chain Lightning - Spirit Cost 25, Damage 75
Beam of Light - Spirit Cost 50, Damage 150
Confusion - Spirit Cost 20, Duration 20
Heal - Spirit Cost 15, Heals 25

** HUD Information **

Health Bar:

Fairly self-explanatory, the red bar equals health, and this is replenished by 
consuming various foods.

Corruption Bar (Frodo only):

This shows Frodo's corruption. It starts in the middle. Black and White obviously 
being the bad and good sides. Once this reaches maximum the wraiths will come and 
claim the ring and the game is over. Some people say you don’t have to use the 
ring but you need this to find secrets and secrets are well worth finding if you 
don’t use the ring for too long. The corruption bar is also affected by your 
actions. For example bad deeds such as stealing something from somebody or 
striking a defenseless animal will draw it towards the dark. Good deeds such as 
helping somebody out or heroism will draw it towards the white. You will notice 
the bar shines when actions affecting it are carried out. I used the ring a fair 
bit to find as many secrets as possible but with all the good deeds I completed 
it pretty much stayed in the middle anyway. 

Stealth Icon (Frodo only):

The small icon at the top shows your stealth status. 
When you are undetected it will be black.
When it is yellow a nearby enemy is alerted but has not yet seen you.  
When it is red you have been detected by the enemy and spotted.

Spirit Bar (Gandalf Only):

Represents the amount of spirit you currently have. Spirit is needed to cast any 
of Gandalf’s spells




1.1 Sale of Bag End

1.1.1 Find the bag end Deed and Bag End.
1.1.2 Deliver the Deed to Lobelia Sackville-Baggins in Bywater
1.1.3 Find the missing warning bell clapper
1.1.4 Ring the warning bell

1.2 Prepare for the journey to Rivendell

1.2.1 Get the One Ring from Bag End
1.2.2 Get the Key to Bag end
1.2.3 Give the Bag End key to Hamfast Gamgee at number 3 Bagshot Rove.
1.2.4 Meet Merry, Pippin and Sam at Farmer Maggots Farm

1.3 Repair the Hobbiton Gate

1.3.1 Find the hinge
1.3.2 Use the hinge to repair the gate

Optional Quests:

Help a Hobbit with a physical task

Help Hal fix his weather vane

Help Fatty make a pie

Give an Egg to Fatty
Give a Honeycomb to Fatty

Help Milo Burrows return his pigs to their pen

Find all 5 pigs and return them to their pen
Find a bag of grain to feed the pigs
Fill the pig trough with grain

Fix Ted Sandyman's Mill

Find the missing metal pin
Repair the mill control pin

Help Milo Burrows with his fishing

Find a worm for Milo
Give the worm to Milo


Character: Frodo

You start off in the large room. There is a locked chest (which contains the ring 
you will need to get later) and a desk which contains the Bag End Key. You don’t 
need this yet but might as well pick it up as I won’t describe the house later on. 
The desk is near the door to the left, open it and take the key. Opposite is a 
barrel smash it and grab the mushroom. Head out of the room then into the small 
room to the left. Open the cabinet on the left side and take the lock pick kit. 
Use it on the chest next to it and grab more mushrooms. Head out and through the 
doorway on your left then into the small room on the right side of this corridor. 
Move the boxes from in front of the chest and grab the deed to complete a quest. 
Back into the corridor then turn right. You will see a large chest. Drag it 
backwards and grab the mushroom behind it. The Kitchen is in the doors to the 
left but nothing of much real interest except a mushroom in a barrel. Head back 
out of this corridor and turn right smash any barrels looking for food and then 
exit Bag End through the door. Head left and down the path out the gate (If you 
head right Sam Gamgee appears for no reason in particular). You can climb the 
tree house on the left side of the path and grab some firecrackers. 

Further down is a gate head in and around the left side of the house and talk to 
Milo the farmer. Receive the optional quest. You need to find some grain to keep 
the pigs in the pen. Head back out to the path and continue left. Run through the 
pile of leaves. There is usually a mushroom inside any pile so keep an eye out. 
At the intersection turn right and then first left into the garden. Head up to 
the silo and talk to Hal. He needs his weathervane fixed. Head around to the back 
of the house and up the ladder, watch out for bees. Grab the bread then jump from 
the silo onto the roof. Grab the fire crackers then move to targeting mode. Aim 
at the weathervane on top of the other silo and throw a rock at it to fix it. 
Receive your thank you gift of an egg near Hal is a metal pin on the ground you 
will see shining, grab it. Now enter targeting mode again and throw a few rocks 
at the bee’s nest, on the silo you just climbed, until some honey comb drops 
down, grab it. Also enter the silo right behind Hal; yep some grain just what we 
need. Head back out to the path and back to the Milo's farm, which is to the right 
then left.  Put the grain in the trough then grab all the pigs and chuck them in 
the pen. There are five all up in various places around the farmyard. To my 
knowledge you don’t gain anything from doing this quest. Head back down the path 
you came from left and keep following straight. There are signs if you get lost, 
look for one pointing to Bywater. Follow the path until you come to a mill before 
the bridge over the river. Head up the plank and talk to Fred, listen to him 
bitch. He needs the metal pin you picked up at the grain farm. Walk around the 
back and put the pin in with the gears then pull the lever to your left. Another 
quest done, grab the mushroom and bail back to the path then left over the 
bridge, through the gate and on to Bywater.


Character: Frodo

Head in and follow the path to the left until you come across Lobelia. Chat to 
her and listen to her bitching. Get the quest you need to complete before selling 
her the deed. Keep following the left path to the house at the end. Go in and 
talk to Fatty the baker and get the bell clapper off him. You get another 
optional quest to give Fatty an egg and some honeycomb, which you should already 
have if you followed me correctly. Give these too him and he will offer you two 
gifts, take his walking stick for a weapon (The ointment raises your health by 
25% and heals full but the stick is much more useful). There is also and Athelas 
leaf in the chest behind him and a rotten apple on the floor on the way out. Just 
left of Fatty's house as you enter is a chest next to a stall. Open it for some 
food. Head back out to the town center and fix the warning bell. The shirriff 
will appear and chat to you then quest is complete. Head back over to Lobelia and 
have another chat then hand her the deed to Bag End. In the town center you will 
see three large crates. Two stacked and one lone. Grab the lone one and drag/push 
it to the stacked ones. Climb on top and grab the firecrackers. Past Lobelia to 
the right, follow the path to the river until you see Milo fishing. Give him the 
rotten apple with a worm inside. He will give you some dwarf shot.

Now head over to the opposite side of town and enter the Inn. You can talk to 
various people, none of any particular use. On the right hand side of the room 
are Merry and Pippin. Chat to them to continue the main quest. Now you must head 
back to Bag End and grab the ring. I won’t explain the way as I'm sure you won’t 
find it that hard to return. Just head back to the Hobbiton and enter Bag End. 

Hobbiton at night:

Character: Frodo

Once inside head forward turn left then first left again. Remember the chest at 
the end of this room, walk to it. Choose to leave and continue the journey. Now 
to find Hamfast Gamgee and give him the key. Head right from Bag End, a cut 
scene with a black rider and Hamfast will ensue. After that keep walking to the 
nearest house and talk to Hamfast standing out front. Give him the key and 
continue. Now there is a secret area in Hobbiton. It is fairly hard to get there 
as the black rider is patrolling right next to it. Remember the tree house? Well 
it’s on the left hand side of Bag End opposite way to which you just came. If you 
wish to find the secret (they are almost always worth it) just turn around and 
head back up to Bag End and you will see the tree house nearby. If not then from 
here head forward a bit then left back to Bywater. Now head towards the well 
which is next to the tree house, the ring will spin. Activate the ring and you 
will see a plank, which allows walking onto the well. Carefully walk up the plank 
and drop into the well. Be fast to avoid corruption and the black rider.

Secret Area:

Once inside beat some rats up and walk to the chest on the left of the cave. Grab 
the Athelas leaf inside and then take the right path to another chest and another 
leaf. Now backtrack a little and head through the tunnel on the left. At the end 
take a quick and left break the rock and takes the mushrooms then turn around and 
head the other way. Follow the tunnel until it emerges in a cave of rats and 
chests. Open them all and continue onwards down the tunnel. Eventually you will 
come back to where you started. Grab the Lembas and walk around the water and 
head back up the ladder out of the caves. Note: Ignore any other spinning on this 
level as it is most likely due to the Ring Wraiths being close to you.

You can climb the tree again there are more firecrackers there now. Then continue 
heading out of Hobbiton towards Bywater. Riders are easy to avoid if you see one 
just jump into a field and they usually wont catch you. Don’t attack them there 
is no point, I'm pretty sure they will not die, distract them with rocks if you 
are trapped. Keeping off the paths is best. Head back to the exit to Bywater 
passed the mill and across the bridge staying off the path to avoid ring wraiths. 
Talk to the Shiriff, he will tell you that the black rider broken the gate and 
you must fix it. Head back over the bridge then straightaway turn left and into 
the room underneath the mill. Once in turn to your right and you will see a hinge 
sparkling on the ground. Grab it and head back to the gate and use the hinge on 
the gate. Open it and head off into Bywater...

Bywater at night:

Character: Frodo

Once in Bywater you stumble across Robin being attacked by a wolf. He will ask 
for help and then a wolf will appear behind you. Attack the wolfs with your stick 
then attack the other one that is mauling Robin. He will thank you then go off. Eat 
some mushrooms if you got hurt. The ring is spinning once more. To the 
left of the archway you entered Bywater through is a large rock. Activate the 
ring and see the hidden entrance in the rock appear. 

Secret Area: 

There are a fair few rats in this cave so be prepared to beat them all down. Head 
to the right and open the chest for some firecrackers. Turn around and head down 
the other way. Take a left near where you entered for another chest of 
firecrackers. From there head right a little and open another chest. That’s all, 
keep heading forward past the wheelbarrow on the ground and then left until you 
see the exit. 

Now head straight through Bywater and exit to Green Hills Country (Straight 
ahead). The rider will appear behind you just as you are about to leave, just 
keep running. 

Green Hills Country at night:

Character: Frodo

Head down the pathway a little and over the bridge. There is a pathway off to the 
left which seems a dead end but you will notice the ring spinning. Head to the 
end of the path to the dead end and activate the ring... see the secret entrance 
to the right? Run through it...

Secret Area:

Once inside you are attacked by a few rats. Beat them with your stick. Head 
up to the right and you will see a chest. Kill the rats then use the lock pick on 
the chest. You get Athelas Leaf. Turn around if you head directly forward into 
the cavern ahead there is nothing to be found but bone and crystals so head back 
out and take the right hand turn. Head forward and take the right hand tunnel to 
a chest. Pick the lock and grabs some mushrooms from inside. Turn around head 
back and this time go right down the other tunnel. Kill the rats that appear. You 
will come out into a small cavern with two chests. Pick them both open and grab 
the mushrooms and athelas leaf. Keep going through the tunnel which appears as a 
dead end and exit the caves. 

Well not bad you got some more healing items at least. Head back down to the path 
and continue along the trail. Two dark riders will appear blocking your trail. To 
be safe drop down the left hand bank to the river and continue along as far as 
you can until a boulder blocks you. Jump up onto the small bank by the 
path. Frodo will point out the fallen tree is a good place to hide. Wait until 
the rider has patrolled up and turned around and heading back then jump up and 
across into the tree. There is a mushroom just near the entrance to the tree grab 
it if you like. Head down the inside of the tree then wait until the rider is 
facing the other way and drop down to the river bank again. There is another 
rider standing on the pathway. Keep to the river and run past then across the 
bridge and on up the path. If spotted just run for it and jump into the field 
further up and hide behind a hay bail. The guys are waiting for you up at the end 
of the trail near Maggots farm. Go chat to them and watch the cut scene. Leave if 
you’re ready...


2.1 Begin the journey to Rivendell

2.1.1 Travel through the old forest and avoid the Black Riders
2.1.2 Rescue Merry and Pippin from Old Man Willow
2.1.3 Find 12 lilies for Goldberry
2.1.4 Find 12 lilies for Tom Bombadil

2.2 Rescue the missing hobbits

2.2.1 Find Sam
2.2.2 Find Merry
2.2.3 Find Pippin
2.2.4 Rescue Ted Sandyman

Tree Labyrinth:

Character: Frodo

Head up the trail a little way and a spider will attack you attack it and pick 
up the cram it leaves. Best to play defensive when attacking spiders as you don’t 
want to get poisoned.  This means hit it then run back a bit then run back 
in and hit it again minimizing time spent within its reach. Now head forward to 
the junction. Frodo suggests breaking mushrooms to leave a trail of where you 
have been. Bust the mushroom up to the right path and continue on that path 
breaking mushrooms along it. Beware of green mushrooms they will poison you. Hit 
them from a distance or throw rocks at them or just avoid them altogether. If you 
do happen to get poisoned by a spider or mushroom hit a reddish mushroom and run 
into the fumes. Once you come to the crossroads turn to the left and see the pile of 
branches blocking the road. Hit them with your stick until they are gone and head 
down to where Sam is. A spider will appear so attack it as well then run straight to 
the tree stump and break it before more spiders emerge. Talk to Sam and hear his 
less than Newberry Award wining then go back up the path you just came down and head 
straight up to the next path through the junction. At the next junction I headed 
left then left again and followed the small path. A specter appears in the small 
clearing up ahead. Just avoid it and keep going left it doesn’t follow you.  Watch 
for the spider kill it and the nest and grab the mushroom. Keep stick to the left 
and follow the path around until you 
reach another blockage of branches break them and a spider drop down. Now head 
down the path and beware of the spider’s nest, break it to avoid more spiders. Talk 
to Pippin then head back the way you came. Where the specter is milling about you 
can go left if you want to attack two spiders next and grab 
what they drop or you can just keep going straight the way you came. Head back 
down past the specter to the junction. I went left again but my path was 
obstructed by a tree. So I had to go right. Keep going and you will come to the 
junction where you came from the right hand path so keep going left. When you 
come across another specter take a left and head down to find Merry. Kill 
the spiders and don’t hang around just incase the specter decides to attack. 
There is another spider’s nest near the specter as well. Head around back on any 
path they both take you back to where you came from and then head straight back 
down to the spot where I said that tree blocked my way (keep following path and 
take a right at first junction). The tree is gone now.  Now you come to a 
crossroads. Keep going straight and rescue Ted Sandyman from the spiders. Grab the 
switch he leaves and any other goodies lying around. Head back up; the tree is back 
blocking the road. Take a left and go down the path a bit you will notice the ring 
spinning near a path that goes right. Go up it and avoid the specter and head to the 
end where you will find more spiders. Activate the ring and look around for the 
highlighted entrance. Head on into the cave. 

Secret Area:

Inside you’re immediately attacked by about four spiders. A fairly tough battle. 
Straight off to the right are two mushrooms in a small cavern grab them. Head on 
straight up and kill the spiders. Take a left and grab the cram bread then turn 
around and head back down the right passage a little way up there’s a small 
cavern to the left with a jackpot of mushrooms grab them. Now keep going down the 
passage you were just in grab the Lembas and the dwarf shot at the end. That’s it 
I guess now head back out the way you came. Backtrack out.

Head back past the specter and continue right down the trail. At the next 
junction go right (the left leads to a dead end and a spider nest) and keep going 
until you reach the big spider.  Move to the gate and then use the lever that Ted 
gave you on the broken mechanism to the left of the gate. Now pull it and exit. 
Watch the cut scene and get an auto save.

Head down off the grassy knoll and back into the forest. Head down the trail and 
watch for spiders and bees. You can throw rocks at bee’s nests to get honeycomb.  

Boss: Old Man Willow

At the end of this trail you come across Old Man Willow. After the cut scene two 
of your friends will be trapped in its mouth. First attack all the roots coming 
from the ground. Don’t attack the trunk or it squeezes the captured hobbits. 
After they are finished it will tell you to attack the arms. Attack anything 
coming from the ground and avoid the arms, keep moving. Now wait for the arms to 
slam down and hit them while they are on ground. Just keep running from 
left to right and whacking the arms until Tom Bombadilo saves you. 
You can also just use projectiles and stand out of reach of his arms 
but it was easy enough just to keep moving and not get hit.

Withywindle Path:

Now its time to hunt for lilies. Head down the trail and immediately to your 
right is a tree across the river with a lily on it. Head past for it for the time 
being and destroy the spiders on the way down the riverbank. Further down you 
will see a large rock with a lily on top. Climb it and grab the lily. If 
you look to the left and up in the tree from the top you will see something 
sparkling. Aim for it and peg a few rocks until it falls down. When you go back 
down you will see you have found some Elven Shot grab it and head back up to the 
fallen tree then cross over the river. Battle the spiders and bees while heading 
right. Be careful of the living trees just keep your distance, you can attack 
them with projectiles but not worth it unless your bored or its in your way. 
There’s another lily near a spiders nest destroy the spiders grab the lily and 
break any other stumps to find goodies. Then keep heading down the riverbank 
around a corner, avoiding the tree and break the spiders nest before attacking 
any spiders. Kill the spiders and grab another lily. Head back the way you 
came until you reach the stream you past before. See the waterfall at the top? Go 
through it. 

Secret area:

Take the passage to the left. Take a quick left, a little way up and grab the lily. 
Head back out then up a bit more and grab the next lily then head left again 
avoiding the specters and grab another lily nearby. Just keep avoiding the specters 
or fight them if you like there’s quite a few of them and head back out of the 

Continue back to the fallen tree across the river. There are a lot of tree stumps 
around with mushrooms in this area so keep your eyes peeled. Head past the tree 
bridge and avoid the trees until you come to a lily in some reeds. Slash the 
reeds, grab the lily and head on. A little further is a nest with more spiders 
kill the nest and then the spiders. Grab the nearby lily and head on. A little 
further is another lily close to a tree grab it quickly and move away. Don’t cross 
the river yet just 
head forward and to the left a bit until you see another lily in between two 
trees. Watch out for the giant spider nearby, kill him. Close to this is a path 
leading up the face of the cliff follow, this up and grab the lily up top. You 
should now have 12 lilies if not go back and try to find the rest. Find Tom B. give 
him the lilies and follow him. Once in his house go left around the corner and meet 
up with everyone for a cut scene.



3.1 Defeat the Barrow Wight

3.2 Find the missing Hobbits again

Barrow Downs Front side:

Character: Frodo

Now you're standing in front of Tom’s house. Whack the tree stump nearby and grab 
the mushroom. Now there’s two paths, the one to the left is blocked so take the 
one to the right. Now there are a lot of wolves on the level and if you move too 
hastily and stop you can be fighting up to three or four at once. I was 
fairly low on mushrooms at this point so I didn’t want to attack them all but I 
wanted to get all the food around the place for health. Either way you can do 
what you like, I chose to sneak around killing any if need be while keeping an 
eye out for food and tree stumps. Head down the pathway leading right. If you are 
sneaky enough I am sure you could avoid a fight. Just keep sneaking or fighting 
your way down the path. There are mushrooms around in various places most easy to 
spot from the pathway. Most of the wolves will drop food but if you don’t really 
them quickly it’s not worth it. The two near the corner between the third and 
forth terrace dropped cram bread and lembas. Probably the best ones to kill if 
any. Frodo will remark that the platforms are a clever riddle. At this point stop 
and head back a few steps and down to the platforms along the grass bank. You can 
see the items you wish to get to up on the hill. First of all head to the left 
around near the mushroom grab the tree stump sitting on the ground. Head back to 
the platforms and drop it on the platform closet to the cliff. The ground will 
rise. Now to the right hand side of this is a rock find it and drop it on the 
left platform. Get the idea? Well I couldn’t find anything for the other platform 
but this worked fine anyway. Stand on the remaining one until the pillar has 
risen up as far as it will go. Now as quick as you can run and jump onto the 
first pillar then the second and the third before it goes down to far. From there 
jump onto the cliff and climb up for the goodies. The chest also contains the 
Westernesse dagger. After that head back to the pathway and continue upwards. 

Barrow Downs Backside:

There are no wolves from here so look around for any food. Note the small cave on 
the left as you head up. Destroy the weeds, enter and head in to the
mushroom jackpot. You can also head around to the left of the cave into an area 
with some food. Also look out for the food on various ledges on the pathway 
ahead. Keep moving until the cut scene. Then head away from the campsite and down 
a pathway. Arms will spring from the ground at various places. Try and keep off 
the pathway to avoid them. After a short while Frodo will notice his friends are 
missing again. Once you come to a fork in the path head up the right side. There 
are some Wight’s milling around here. You will notice the ring spinning. See the 
pile of rocks in the middle put on the ring and avoid or kill the creatures and 
run around the rock formation until you see a secret entrance head in. 

Secret Area:

Kill the Wight just inside or avoid him and head to the right to the chest. Open 
it take the goodies and back the other way past the Wight and follow the path 
around at the fork head right and open the chest. Now head back and take the 
right hand path. Kill or avoid any Wight’s and open the other two chests then 
head back the way you came at back outside. 

Go back down to the fork and this time take the left hand pathway. Further up on 
the left is some cram on a ledge with a few Wight’s around. Follow to the very 
top to the rock formation. Whack the large rock blocking the doorway and head in. 

Boss: Barrow Wight

Once inside the boss won’t appear straight away so you’re safe for a short time but 
don’t walk to far forward yet. If you haven’t already gotten the Westernesse 
dagger head to the left and up onto the ledge. There is a chest here, avoid the 
arm next to it and grab the dagger or of you got it earlier, some cram bread. 
Also grab the mushroom then head down into the middle of the cave until the Wight 
arises. Your friends are asleep on the ground near him for some reason, damn lazy 
hobbits. Stay close to him so he won’t breathe on you use the good old whack and 
retreat tactic on him. Whack the Wight with your new dagger, after about ten hits or 
so Frodo comments that maybe he should call for help. Use the Song of Bombadilo 
straight away. Frodo will sing then Tom will bust in and keep singing.  The Barrow 
Wight disappears 
and the spell is broken. Tom gives the rest of the hobbits Westernesse weapons 
and you continue on to Bree.

4. BREE.


4.1 Check into the Prancing Pony Inn

4.2 Search the village for Merry

4.3 Create a decoy

4.3.1 Collect Clothes
4.3.2 Collect Melons
4.3.3 Collect Hay
4.3.4 Collect Small logs

Prancing Pony Inn:

Character: Frodo

After the cut scene you are left by your friends in the Inn. The desk in front of 
you is unattended. I just wandered past it and out the back and just through the 
door into the bar then came straight back and he was there. Talk to him and get a 
room. Now I headed back to the bar, walking past the desk then turning left. A dodgy 
character talks to you. It’s fairly obvious it’s a trap but I was curious anyway. 
Ask him to join your party and he will capture you. You can reject it but I’m sure 
you’d end up captured anyway, that’s usually how it works out.  Now smash anything 
in the room and 
grabs mushrooms. Drag the crate out of the doorway, make sure you drag it so you 
are still hidden from the man outside, sneak out when he’s not looking 
and head right and hide behind the other crate. You can attack him he’s really 
not that hard to beat but I will tell you the sneaky way anyway. Pull the crate 
back so you have an easy exit and sneak out whiles he’s looking the other way 
again. Head put through the kitchen and through the small door. To the left is 
another dodgy bastard standing so you can’t sneak past him. Note the ring 
spinning. Opposite the door you can climb up and head up and climb the wall.

Secret Area:

Once you have climbed up turn to the right and activate the ring. See the hidden 
platform? Jump onto it grab the goodies and deactivate the ring quickly. The 
platform disappears and you drop back down.

Now you can either kill the dodgy character or climb back up and jump along the 
platforms to the left and avoid him and climb down the other side. Either way 
head to the end of the alley and climb through the window to the left and back 
into the bar. Watch the cut scene. 

Bree Village:

Character: Aragon

Finally you get to use Aragon. You must find Merry. Move forward and get the 
attention of some old lady. She needs an exterminator. Enter her house 
and chop some rats. Now go through the door on the left of the room. Surprise 
surprise its Merry. Chop the barrels in this room and grab the arrows. Now we 
must collect some object to create some decoys. Exit the hobbits house and 
collect the rags she gives you as a 'reward'. Watch out for any bandits around 
(Note: holding attack and using the charge attack is very affective when they are 
coming at you, also keep your sword at the ready). Now turn left and head a 
little way down the street until you see some stands to the left, break the 
barrels to the right of them and head around back to find some melons. Various 
people will attack you they are all pretty easy I won’t make note of where they 
are just keep an eye out. Keep heading down the street and break the barrels to 
the right before the doorway, grab the Beryl Stone. Go through the doorway then 
turn right into the small courtyard and break anything in sight to get some 
goodies. Go back down the street and past the Prancing Pony Inn and keep heading 
forward. You will see a stable just past the Inn head in and defeats the idiots 
inside, shouldn’t be hard I just ran out of the stable and shot them with arrows 
because they just stood there doing nothing. Turn left inside the stables run to 
end and grab the hay in the corner. Smash any barrels then exit the stables. Move 
forward and this time head down the street to the left. Barrels to the left and 
right as you enter the street with goodies. Take the first left head down the 
street until you encounter another dodgy character, kick his ass and continue. 
Head to the end then left and break the barrels for some food. Now head back out 
and turn continue right. Arrows at the end of the first street to the right. 
Continue on to the very end and defeat the idiot then grab the logs in the room 
to the right. Everything’s found now head back to the Prancing Pony, which is at 
the other end of the street if you have forgotten already. Enter and watch the 
cut scene.

5. WEATHERTOP (Amon Sol).


5.1 Escort Frodo and the Hobbits to Rivendell

5.1.1 Reach the summit of Weathertop
5.1.2 Defeat the Olog-Hai
5.1.3 Protect Frodo from the Nazgul
5.1.4 Guide Frodo through the Troll Shawls


Character: Aragon

Now to climb Weathertop. Move forward and defeat the damn rock chucking trolls 
and bats (dodge or chop the rocks and rush them they aren’t too tough). Keep 
following the path up the hill killing anything on the way. Nothing of real 
importance, a little way up there’s a portal (I will refer to a cave that spawns 
enemy as a portal) from which creatures emerge so destroy it fairly quickly and 
keep on heading up the path. bats can poison you but I’m sure you have quite a 
few Athelas leaves handy. Well after a long trek to the top you come to the boss.

Boss: Olog-Hai

An easy battle. Just keep circling him while shooting arrows. After a few shots 
he gets angry stamps his feet and beats his chest. If you’re feeling fast switch 
to sword and give him a few chops while he does this to conserve arrows. You get 
quite awhile to charge him while he freaks out and you will see his circle
grow red and he will finally die after not much effort, I think he hit me once 
when I chopped him a little too much.

After this you reach camp for an auto save and a chat. Then head away from camp 
and watch the cut scene. 

Bosses: Nazgul

Pretty easy if you’re careful. Just stay near Frodo so they will only attack you 
and not him. If you move away they will attack him and he dies pretty easily. 
Just keep running and slashing weaving in between the wraiths it was pretty 
easy... not a lot more to say.

Troll Shaws:

Character : Aragon and Frodo

Frodo is poisoned and must follow you through the Troll Shaws. The trolls seem to 
focus on him mainly so best to run as far ahead of him as possible and just make 
sure you don’t miss any trolls or Frodo is in trouble. If you do have any 
troubles use a Beryl Stone to power up which makes the slaughtering much quicker. 
Keep an eye on his green health bar too make sure Frodo isn’t being attacked. 
Again nothing of real importance just another troll slaughtering mission. Make 
sure you grab the Beryl Stone, which is near the statues, and watch for the portal 
just past them. Continue on to meet the elf Glorfindel at the bridge. Cut scenes 
follow which cover a lot of the story in the Elven kingdom of Rivendell.




The House of Elrond:

Enter the door near Gandalf and the hobbits and meet up with Bilbo who gives you 
some great items (Sting and a Mithril shirt). Also check the chests in the room 
for any other items. Exit the room. Give the Elven Tomb to Gandalf. He will 
exclaim Mellon, which is needed later on to enter the Gates of Moria. Chat to 
other various people who are around for stories, etc, and finally Elrond to 
continue the journey. 



7.1 Find the entrance to Moria

7.1.1 Defeat the Wargs
7.1.2 Fill the crevice in the mountain Path
7.1.3 Defeat the Watcher in the water
7.1.4 Open the Gates of Moria

7.2 Escape from Moria

7.2.1 Find a way out of the Mining Area
7.2.2 Escape the 21st Hall
7.2.3 Defeat the Cave Troll
7.2.4 Defeat the Orc Chieftain
7.2.5 Leave Balins Tomb
7.2.6 Reach Durians Bridge
7.2.7 Protect the fellowship from the Balrog

Hollin Gate:

After more cut scenes you are attacked by Wargs. Destroy them (fiery blast is 
efficient against them), pick up the Miruvor and the mushroom, then we must 
continue on to the gates of Moria. You are now Gandalf so note the spells you now 
possess and the blue bar which represents your spirit needed to cast spells 
(replenish this with Miruvor). Break camp and head off. Turn right first and grab 
the Athelas leaf then head back and take the left hand path. Turn right and grab 
the mushroom and the bow of Galadhrim then head back up and take the other path 
way. A little way up is a portal. I just threw some fireballs at it from a 
distance before anything emerged. Further up turn right down a pathway and 
destroy the creature portal. Best to use your sword on any bats as they are 
harder to hit with magic and a waste of spirit anyway. Head past this and ascend 
the stairway. Kill the Warg at the top and head to the large pile of rocks 
nearby. You need to dislodge this in order to fill a gap in the pathway below 
which stops you from continuing. Use the staff slam standing near the rocks and 
watch them fall. Now you can head back down and continue along the main pathway 
upwards. Attack another Warg then grab the Miruvor near the lake. Walk around the 
lake as far as you can go and grab the lembas. Backtrack a little (about 5 steps) 
and look at the cliff carefully, you will see a large door shape cut into the 
rock, which at a closer look is the disguised gate. Move up to this and press 
action. Cut scene.

Boss: The Watcher

This fight is fairly easy. You start off within the group of travelers though so 
get out of there or they restrict your movement. Best to chose a side and stick 
to it as well so as not to bump into them. Just keep moving and stay as far away 
from the beast as possible. Your friends will fire a few arrows that will help 
out but all I did was run out when I had the chance and use staff slam. Took 
about three and then it emerged. Once it’s out just switch to light beam and blast 
it non-stop it won’t even get a chance to strike. Once it’s stunned run to the door 
and choose Mellon (B) as the command.  The door opens.  Go in to the stairs.

200 Stairs: 

Once inside head forward up the long tunnel. The walls and ceiling will collapse 
now and again so best to take your time and listen for rumbles (pretty easy to 
get out of the way). Watch for orcish archers either hammer them with magic from 
a distance, they have pretty poor aim but keep moving nevertheless, or just 
charge in dodging their arrows and chop them up, either way works fine. At the 
end you meet up with the team for a cut scene.

Arch Room:

Break camp and head to the closed door on the other side. Step on the panel in 
front of it to activate the door and head through. You emerge in a room inhabited 
by a few soon to be dead orcs. Head left and go through the door. Ignore the 
lever for the time being and move out to the ledge. Be careful of the monster 
portal to the right as it pumps out three orcs at a time so I would make it your 
first priority. Destroy it and anything that moves. Now head back to the lever 
which was just near the doorway you just entered. Stand to the left a little and 
pull it, to avoid the arrow trap, then run back out and onto the platform in the 
middle of the room you were just in with the orc portal. Be fast or it will leave 
without you. Destroy anything down here and break the barrels at either end plus 
grab the page from the Book of Mazarbul. The lever to get back up is at one end 
bear the large cog, pull it and run back to the platform you came down on and 
head back up (be quick). Now head back to where we started and turn left. Take 
the small path to the right first and grab the Lembas then head back and take the 
other path down killing any orcs in the way. Pull the lever at the bottom of the 
pathway to open the large door. Cross the bridge (cut scene with Gollum) and 
through the door beyond. 

Tube Bridges:

Move forward to the middle of the bridge like area and grab the items on the 
right and left before heading forward killing all the goblins in the area. Pull 
the lever at the end (trapped so stand to the left of it) and enter the door that 
opens. Head left and through the other door into the large area beyond. Turn left 
and through the first archway then activate the lever. Cross over to the arch 
opposite the lever and head through. To the right and left are goblins and the 
portal from which they appear. One drops some Miruvor in the right hand room so 
it’s worth heading in if you take down the portal fast. Head back out and walk 
out to the middle then turn right and head out the arch on the far side from 
which you entered originally. Head down then turn right and destroy the orc 
portal on the other side of the room. Now stand on the lift in the middle of the 
room and activate the lever. At the bottom a few goblin are waiting for you plus 
there’s a creature portal so destroy it first as usual. Destroy any barrels for 
items and head out of this room. Head down and turn right at the intersection. 
The room forward has nothing of interested except goblins to kill. You will enter 
another large crossroads type room similar to the one above. On the left is 
another set of rooms with goblins and portals, enter them if you want to pick up 
some items and kill some goblin (there is Miruvor in the left hand one so it’s 
worth it). Forward is a dead end and to the right is a door, which is activated by 
a panel on the floor. Now we should have done this bit before but I will explain 
it now instead as it doesn’t really matter. The panel needs to be held down in 
order for you to go through the door. Once you move off of it the door closes. 
Now remember the lever on the floor above that dropped away that piece of the 
floor... well go back up on the lift and wander out to the crossroad section on 
the floor above. Next to the archway that leads to and from the lift on this 
lever is a piece of a pillar on the right. To your left is the hole in the floor 
which the lever created. Pull/push the piece of pillar so it falls down through 
that gap. I’m sure you have caught on by now... now head back down on the lift 
and find the piece of pillar on the level below. Now push it onto the panel so 
the door is left open... easy huh. Exit through the door and go up through the 
passageway and through the next door. Cut scene.

Break camp and head through the door opposite. To the left and right are portals 
from which orcs and goblins emerge destroy them if you wish or just move on 
forward around the gorge and out of this area. In the following room an Uruk-hai 
will enter from above. Kill him he’s fairly easy but does heavy damage and then 
activate the lever on the other side of the room to exit through the door. 

Rotating Bridges:

You now have the option of three doorways each opened by a lever. Head straight 
and out the opposite doorway first kill anything and grab the items dropped. Now 
lets take the right hand doorway first, there is a reason why. Go through kill 
any orcs and goblins and destroy the portal to the right quickly. Smash objects 
for items then hang a left and head down the passage. Note the bridge is rotated 
so you cannot cross. Look close at the other side, the torch immediately after 
the bridge is in fact a lever. Aim at it with a fireball and this will rotate the 
bridge, run quickly across. Head through the door and kill everything in the area 
as usual. Move forward to the dead end for more objects to break before heading 
back and taking the right hand pathway. A captured dwarf slave needs freeing, 
slaughter the orcs and have a chat with him. After that grab the lever switch 
nearby and head back the way you came. Once you come to the rotating bridge which 
has rotated back, hit the lever with your sword and run across. Now head all the 
way back to the last door activated by a lever we have not yet gone through 
(unless you did). Enter it, destroy everything and head right until you come to 
another rotated bridge. Throw a fireball at the lever on the other side as before 
and cross it. Now you have the lever switch so we can get through the door ahead. 
Use it on the broken mechanism, open the door and head through it to exit.

Once outside break any objects in the area and head across the bridge. Destroy 
the orcs and the portal and head down the passage slaughtering various foes, 
follow it all the way until you reach a door with a panel and enter through it 
for a cut scene. 

Three Passages:

Now you have three passages to choose from. The right hand is blocked with 
another broken switch. The one in front leads to nothing in particular. Head down 
the left hand passage and destroy everything then grab the switch. Now head back 
to the door with the broken switch and fix it. Activate it then enter through and 
head up the pathway activate another switch and head through that door. Cut scene.

The 21st Hall:

Now we are in a large hall. Some switches are in front of you. Move forward and pick 
up the mirror twinkling by the statue. Gandalf will hint about the crystal up on the 
wall. They give just a little too much away sometimes; I doubt anyone will ever need 
walkthrough. Anyway aim at the crystal, which shines brightly with some fire 
and hit it. Now we have beams of light, activate the last two levers to alter the 
crystals above and open the door under the target of the light beam (note only 
one of the levers actually needs activating but pull them all anyway). Head over 
kill stuff then drag the weird sculpture all the way back. Now push it along 
until it resting on a panel in the floor and opens another door. You can see the 
other three panels and follow the paths to the places where the other objects 
needed are placed. I won’t explain this in detail as it’s hard to direct you 
around this room but basically you just need to keep dragging out the objects 
until all the panels are pushed down. Once all four objects are in place the 
light will reflect and open the main door. By using the mirror you get a birds 
eye view of the puzzle if need be. I’m sure there is a secret area to this puzzle 
but I couldn’t find any other combinations. Anyway I’m going to head on through 
the door we just opened with the light beam. Run through to the next door and 
activate the switch to enter. In the next room head to the table in the middle 
and read the book lying underneath it. After the cut scene a few portals will 
appear and a cave troll. 

Bosses: Cave troll and Orc chieftain

The cave troll is pretty easy just use a lot of magic and keep your distance. 
Chain lightning is good to also damage the other nearby enemies. An orc chieftain 
will also enter he’s even easier to kill. Pick up the Runic Key he drops on death.

To the left of the door from which you entered this room is a door with a shimmer 
above it. Enter that door and grab the Axe of Durin. Now head to the main door 
opposite the entry and use the Runic Key on the lock. Exit Balins Tomb

Network of Stairs:

Character: Aragon

You are now Aragon again. Kill the orcs in the immediate area and break any 
objects there are a lot of items in them. Turn to the left and note the archers 
covering the pathway forward (if you haven’t killed them already). They are 
pretty tricky to attack head on. I just didn’t bother. Either beat them or run 
through and avoid their fire. On the other side if you haven’t killed them take 
cover in the mine hole to the left. In front of you is a shimmer above a lever. 
Shoot the lever with an arrow and send the mining cart down the rails. Now leg it 
through the archway and down to the lower level. Kill any orcs or Uruk-Hai and 
take out the portal quickly then head down the stairs to the next level down. 
Kill everything then look for the cart you sent down the rails before it stopped 
here. Hit the lever and send it rolling again before heading down a level once 
more. Plenty of orcs to kill here and before moving on you should probably take 
out the two archers who are standing on an unreachable platform below this one. 
They will cause problems when you go down to that level so shoot them now while 
they can’t hit you. Now once you are down on the pathway below look up and note 
that cart is stuck here now. Aim for the shimmering object (wood) in front of it 
and shoot it with an arrow to send it flying on. Now continue down the path. A 
little further up just before the door (which is locked at the moment) you will 
see the cart again. Now do not shoot the lever directly in front of it (unless 
you really want to see what happens). Shoot the one, which is a few meters 
away first and THEN shoot the one directly in front of it. BOOM the door is no 
more. Head on through. 

The 2nd Hall:

Character: Frodo

Now back to using Frodo be careful when attacking orcs he is pretty useless 
against them. We are now in an ancient tomb. Pull the lever, which is to the left 
of the door and enter. Head directly forward kill the orc and look for the panel 
in the ground, which opens the door on the far side, you need to exit through. Now 
walk to the left of here and look for the small rock bridge you can walk across 
jumping over the gap and then jump across another small gap to reach the ledge 
beyond. Head up the fallen pillar/rock walkway that heads up to the level above. 
See the piece of rock near where the orc was standing, well we will use that to 
hold that panel down. Push it off the edge. Head back down and then walk along 
the ledge to find some items then walk back and jump back across to where we came 
from. Drag the piece of stone onto the panel and were done here. 

You can head to the first pillar on your left as you walked through the door to 
enter this area. Walk around the back and climb up the pillar. Don't worry about 
getting shot at. Once at the top you can go across the beams to the right and left, 
I couldn’t find much there on either side. Over to the left hand there orc standing 
on the right of it. Take him out with projectiles or he will cause major problems 
when crossing it. 

Anyway after you have opened the door by weighting the panel head to the left and 
activate the lever to lower a bridge across the gap ahead. Once you cross orcs 
will enter behind you, destroy them all and watch out for the archers. After that 
head back across the bride then forward and jump across a smaller gap killing 
anything in the area. Head forward and take out the creature portal before you are 
overrun. Climb the rocks to the right of the portal for some items then keep heading 
in that direction and jump across 
another gap. Now you will come to a gap, which is obviously too big top jump 
across. Nearby is another pillar that you can climb to head on up. Head down the 
right hand beam for a mushroom then go back and cross over to the left and climb 
down the pillar on the other side. Jump some small gaps and head through the door 
we opened earlier for a fight with a big Uruk-hai. He is pretty powerful and 
could kill you with three or four hits but way too slow. Just keep whacking him 
with a few combos, so he can’t get any hits in, and he will drop with no problems. 
Keep some food handy just incase you get whacked. 

Secret area:

Now note the ring is spinning. Aha! Must be a secret here somewhere. First grab 
the Runic key, which is laying to the right hand of the door opposite the one we 
came through. Now head to the right of the room where there is a break in the 
floor. Activate the ring walk forward and drop down into the small secret area 
beyond, don’t worry about the vent nothing damages you. Turn the ring off grab 
the goodies then exit the way you came in. 

Head back to the door where you found the key and use it to exit the area.

Boss: Balrog

Character: Gandalf

This guys looks bad but wasn’t really that hard. Just keep away from his sword 
at the beginning. Hammer him with magic but DON’T use fiery blast or it will 
strengthen him. I used Beam of light and Chain lightning, the light beam 
did more damage. It doesn’t take too long to beat him you don’t have to get his 
energy down to zero, after awhile Gandalf sends him falling off the bridge and is 
taken along with him.




Elven Chamber: 

Character: Frodo

Not much to do here. Open the chest to the right of your starting position for 
the Silver lode water vial then drink it to permanently increase your health. 
There is another chest a little further on the left side open that too then head 
forward for a chat with Lady Galadriel. 



9.1 Follow the River Anduin toward Mordor

9.1.1 Pass the Orc Dam
9.1.2 Reach the islands summit
9.1.3 Rescue Sam
9.2.4 Defeat the flying Nazgul

Orc dam:

Character: Aragon

Break camp. Start slaughtering creatures and take out the portal on the left 
fairly quickly as always. Portals are a top priority as they will spawn a heap of 
Uruk-hai and then you’re in trouble. Best to run in take out the portals and then 
retreat to deal with the creatures. Watch out for supporting archers. Uruk-hai 
are strong but slow so just combo them quickly. Retreating back is usually a good 
idea after taking out the portals or you can be surrounded by up to eight 
enemies. At the second portal an orc will drop a lever switch make sure you pick 
it up. fix gate the gate at the very end and head on through. Chat to Gollum then 
follow him into the obvious trap at the boats. Slaughter any attacking Uruk-hai 
and orcs then you are automatically taken to the next area. 

Amon Hen:

Character: Frodo

After the cut scene you take control of Frodo once more. Firstly head left along 
the shore until you reach the dead end. Notice the ring? Activate it and enter 
the secret area.

Secret Area:

First head forward and pick up any items at the dead end then head down the 
passage to the left. Take the quick right to get another item then back to 
continue down the passage. Grab the lembas then head back out the way we came. 
That’s all there is, nothing much to fight but its worth it just for the items.

Back out on the beach, head back the other way now staying close to the cliff face 
to avoid archer fire. Head up the path leading up the cliff and at the end of the 
path climb onto the small ledge to cross over to another path. Climb up the cliff 
platforms at the end and kill the archer. Turn around and jump across the gap to 
the path on the other side. Follow it around and then climb up a few more 
platforms. Keep on head forward crossing any gaps and platforms the path is 
fairly easy to follow. Just after the Nazgul appears for the second time you will 
come across three orcs. Kill them and head on past their camp to finally reach 
the summit. 

Boss: Flying Nazgul

Character: Aragon

Hopefully you have a Beryl Stone left at this point, this will make beating the 
final boss very easy. Note there are a lot of items around the outskirts of this 
area but two creature portals as well, attracting creatures as well as the Nazgul 
beast is not a good idea but run around for the arrows and food if you need them. 
The Nazgul is fairly tricky to hit without getting pummeled, although his breath 
doesn’t do much too damage. Use the Beryl Stone at this point before attacking 
then avoid his fire breath and run in slashing his head but run out after one or 
two hits. Keep doing this in fairly quick succession so he doesn’t get time to 
breathe fire at you. After a while the Nazgul will dismount and attack you on foot. 
Hopefully you are still charged up or this guy can be pretty tricky, combo him as 
fast as you can until he will finally retreat back to his flying beast. He is 
beaten, Legolas will take him 
down. It might be a lot harder without the stone active. Using arrows will take 
along time but you can pretty much avoid getting hit once. THE END.

>> CODES <<

Enter this quickly while standing still in game. You will see a message informing 
you that the cheat is enabled.

Infinite ammo:   X B Y A X B (all characters)
Infinite health: Y A X B A Y (all characters)
Infinite ring:   Y B A B Y X (Frodo only)
Infinite spirit: X Y A X B X (Gandalf only) 

They all work I have tested them so if you can’t get them to work you aren’t 
doing it fast enough.

Make sure that you enter all the codes at the beginning of the game so that you 
don’t die during game play.

Contact Information and Helpful Websites

	Some helpful websites are www.microsoft.com, www.vugames.com and 
www.cheatcodes.com. Hope you enjoyed playing the game.

Check out my other FAQ’s/Guides for
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The Crystal Key – PC
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