Luminous Arc 2 Guild Jobs Guide - Guide for Luminous Arc 2

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Luminous Arc 2 (DS)
GUILD JOBS GUIDE
by vhayste®
Contact: [email protected]
For latest updates and releases: http://[email protected]
Version: V1.1 06182009


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This document is protected by copyright law and international treaties.
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++++++++++++++++++++++++++++++++  GUILD QUESTS ++++++++++++++++++++++++++++++++
===============================================================================


You can only take one quest at a time and may cancel it anytime you want. New 
jobs will be available for each chapter. Additionally, you can do the same 
quest over and over again as long as you don't proceed to the next chapter. 
Some quests are simple battles that doesn't need any form of advice. If you 
see these kind of quests in the guide, expect that the battle itself is simple
enough for you to win with minimum or no strategy at all. 




++ Lab Work (LV1) ++
Area: Royal Lab, Royal Carnava
Reason: A Reptoid is wreaking havoc
Reward: MagiMint
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Reptoids x4

There are 4 LV1 Reptoids that needs to be defeated. This battle ain't that
hard; just concentrate on taking down one target at a time and use recovery 
items as necessary.




++ Training (LV1) ++ 
Area: Training Area, Royal Carnava
Reason: Knight Wishes to Train
Reward: Chernigov
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Knight x4, Wizard x2

This battle shouldn't be that difficult, especially if you have Dia in your
party already. Just cross the stream and rush to the enemy positions. Take out 
the wizards first since they have weak defense and low HP.




++  Delivery 1 (LV1) ++ 
Area: Calcus Highway, Cathul Region
Reason: Traveler needs a delivery
Reward: 1000R
----------------------------------
Win: Contact Hans
Lose: Hans is defeated
Enemies: Goblin x3
Since you have Dia at this point, simply rush to Hans' position in the lower
right corner of the field. The goblin near Hans will attack him so make sure 
you prioritize reaching him, even if you need to go past through the two
goblins. More reinforcements will also appear near Hans position. Defeat the
enemies and place a character right beside Hans to obtain victory.




++ Beetle Man (LV1) ++ 
Area: Castle Gate, Royal Carnava
Reason: D Beetle needs to be caught
Reward: DP+5
----------------------------------
Win: Reduce Tandy's HP
Lose: All party members are defeated
Enemies: Minoppi x3, Basilisk, D Beetle

Since your objective needs you to capture the beetle, be careful when attacking
it. Reinforcements will appear, including another basilisk and a S Fiend. You 
don't necessarily need to fight them; just lower Tandy's HP to around 100 or 
150 to end this battle.



++  Mad Bombs (LV2) ++ 
Area: Mt. Redhelm, Tofolk Region
Reason: Bluebomb is starting fires.
Reward: Elixir
----------------------------------
Win: Defeat 6 Bluebombs
Lose: All party members are defeated
Enemies: Bluebomb x6, Succubus x4

Like the first bluebombs you have fought before, make sure not to leave any of
them in critical HP; consider destroying them before they get their turn or 
they'll explode, causing damage to everybody around it. The bluebombs will be 
aggressive enough to rush to your party's position so no need to advance 
further in the battlefield.



++ Mage Thugs* (LV3) ++ 
Area: Calcus Highway, Cathul Region
Reason: Thief is attacking towns
Reward: Day Charm
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Archer, Thief, Knight x2

For this battle, you can only deploy 3 other people since Dia and Roland are
required members. After a couple of turns, more reinforcements will appear 
from three different directions. Just sweep the remaining enemies to complete 
this quest.

* This quest disappears after completion


++ Delivery 2 (LV2) ++ 
Area: Calcus Highway, Cathul Region
Reason: Traveler needs a delivery
Reward: TEC + 15
----------------------------------
Win: Reach target area
Lose: All party members are defeated
Enemies: Thief x2, Archer x3

This is the continuation of the first delivery mission, minus the retarded
traveler that needs to be saved. More reinforcements will appear by the exit 
but as long as your party is properly leveled, you shouldn't have problems
sweeping the field off enemies. Just place one of your characters in the exit
and the quest will be completed.



++ Spooky (LV1) ++ 
Area: Azul Forest, Tofolk Region
Reason: Phantasm is scaring people.
Reward: 1500R
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Phantasm x2, Succubus x2

Just your typical battle with a couple of reinforcements that will appear after
2-3 turns. Just defeat all the enemies in the field to complete this quest.



++ Bull Rush (LV2) ++ 
Area: Ozark Plains, Calzard Region
Reason: Minotaur is ruining crops
Reward: Elixir
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Reptoid, Minotaur x2
Just your typical battle with reinforcements that will appear after 2-3 turns.
Just defeat all the enemies in the field
to complete this quest.




++ Ribbit Up (LV2) ++ 
Area: Hemill Ruin, Calzard Region
Reason: Toad is causing panic
Reward: Brook Crystal
----------------------------------
Win: Defeat Xxcha
Lose: All party members are defeated
Enemies: Crab x4, F Fiend x3



++ Wet Spirit (LV2) ++ 
Area: Lago Springs, Calzard Region
Reason: Phantasm is scaring people
Reward: 2000R
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Phantasm x3, Succubus x2, Element x2




++ Training 2 (LV1) ++ 
Area: Mistia
Reason: Knight seeks a challenge
Reward: Silk Robe
----------------------------------
Win: Reach target area
Lose: All party members are defeated
Enemies: Knight x6

The objective of the battle is to have at least one of your characters to reach
the exit in the northern corner of the field. You can divide your forces if 
you want to however if you are having difficulties pushing through, just stay
together instead. More reinforcements will appear as you defeat some of the
knights.




++ Ghost Trap (LV1) ++ 
Area: Azul Cave
Reason: Phantom needs to be caught
Reward: Hauberk
----------------------------------
Win: Reduce Jetsam's HP
Lose: All party members are defeated
Enemies: Phantasm x5

This fight is rather simple and easy. The field is small and there are no 
reinforcements. You can send your full party to the leader.





++ Forest Fire (LV2) ++ 
Area: Granend Front
Reason: Element is starting fires
Reward: Flame Crystal
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Red Bomb x5, Element x3




++ A Collector (LV3) ++ 
Area: Ozark Plains
Reason: Lizardo needs to be caught
Reward: Leap Gem
----------------------------------
Win: Reduce Orz's HP
Lose: All party members are defeated
Enemies: Lizardo, Reptoid x2, Minotau x3

Be careful since the lizardo you're trying to capture is LV20 – probably 5-7
levels higher than any of your characters. Not to mention that the ordinary 
minions are around LV17 each. Long range characters like Rina and Kaph will be 
quite useful here; just make sure they're behind your main defenses.


Bug Hunt (LV2)
Area: Mt.Redhelm, Tofolk Region
Reason: D Beetle is scaring people
Reward: Rico+20%
----------------------------------
Win: Defeat all enemies
Lose: Roland is defeated
Enemies: D Beetle x4

Roland is a required character for this battle. As you start the battle, you'll
find Roland separated from the group and surrounded by enemies. Fortunately,
you still have control over Roland so once he gets his turn, have him move back
towards your teammates. Don't be fooled though; these beetles pack a punch, not
to mention that they have high HP as well. They will gang up on a character,
particularly Roland so make sure you get the targeted character healthy.
Fortunately, there are no reinforcements in this battle. 


Monk Mischief (LV3)
Area: Castle Gate, Royal Carnava
Reason: MstrMonk seeks a challenge
Reward: Pep
----------------------------------
Win: Contact Hans
Lose: All party members are defeated
Enemies: Monk x5, Priest, 

Make sure to take out the Priest when you have the chance since she will heal
the monks. Fortunately, the monks' movement range is quite limited so you can
take advantage of that by placing your witches and long-ranged attackers at
least a square or two away from their movement range. The MstrMonk has an
insanely high AO order, which will enable him to take turns quickly, sometimes
he can act twice before your characters can get their turns. Be careful also
since he has a really high critical rate and tech rating – which can easily get
rid your characters per attack. At LV25, you may consider him as the boss of
this battle. You may defeat all enemies first then place a character beside
Hans and end the turn to win this stage.


Traitors (LV2)
Area: Azul Forest
Reason: Knight is robbing people
Reward: Galea
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Archer x2, Knight x3, Wizard


Delivery 3 (LV1)
Area: Ozark Plains
Reason: Traveler needs a delivery
Reward: Auto-Medic
----------------------------------
Win: Defeat all enemies
Lose: Hans is defeated
Enemies: Bomb Golem x2, Succubus x3, Demon

Immediately converge to Hans' position and heal him if needed. The Succubi will
heal their comrades so make sure to take them out if possible. This battle
isn't that hard at all. There will be no reinforcements or bosses. 


Delivery 4* (LV3)
Area: Azul Cave
Reason: Traveler needs a delivery
Reward: Focus
----------------------------------
Win: Reach target area
Lose: All party members are defeated
Enemies: Phantasm x4, BlueBomb, Terror

The only threat in this battle is the red Terror which has a staggering 1800
HP. It's 6 MOVE stat is not something to be taken lightly either. It has a
large movement range, that can practically reach any of your characters. The
other common enemies in the field are just basic pushovers so don't worry about
them. 


Mistia 911 (LV3)
Area: Mistia
Reason: Thug X is attacking towns
Reward: Impact
----------------------------------
Win: Defeat Shaun
Lose: All party members are defeated
Enemies: Thief x2, Wizard x2, Archer x2, Thug X

Be warned that the enemies will be aggressive enough and will rush towards your
position. Thug X is also capable of using an area-damage spell called Bash
Storm so be careful.


Arsonists (LV3)
Area: Farham, Jotzenchoc
Reason: Red Bomb is starting fires
Reward: Smother Charm x2
----------------------------------
Win: Defeat all enemies 
Lose: All party members are defeated
Enemies: Red Bomb x4

Start by eliminating the red bombs nearby. Reinforcements will appear
immediately as soon as the enemies' first turn starts. Whittle away the enemy
forces and more reinforcements will appear from the direction where you started
the battle. Be careful of the green bomb; if you fail to destroy it before it
gets its turn, it will use Mega Explosion – a very damaging, wide-ranged
suicide attack that can take out multiple characters within range. 


Experiment* (LV3)
Area: Bullhelm Volcano, Jotzenchoc
Reason: Lab Tech seeks assistance
Reward: ATK+20
----------------------------------
Win: Reach target area
Lose: All party members are defeated
Enemies: Minotaur x3, D Beetle x4, Viper x2

You can only bring 4 characters here so don't forget to bring either Pip or
Luna with you for healing purposes. And due to the narrow, movable space,
you'll need your long-range attackers to snipe targets from a distance. You can
divide your troops if you want; just make sure they can survive on their own.
Defeat the last two D Beetles blocking the target area and send somebody there
to end this battle. 


Cock Fight (LV2)
Area: Tottori Desert
Reason: Basilisk is scaring people
Reward: Drivesoda x3
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Basilisk x2, Minoppi x2, D Beetle x2

The basilisks' attacks can poison your characters so keep your status recovery
spells ready. Don't bother approaching the enemies; they're aggressive enough
to rush to your party's position. A couple more basilisks will appear as
reinforcements. 


Succubuster* (LV4)
Area: Calcus Highway
Reason: Lillith is ruining crops
Reward: Leech
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Unicorn x3, Succubus x3, Lilith

Take out the Succubi first because of their healing spells. Concentrate on
taking out one target at a time and you should be able to overpower the enemy
forces. 


On Patrol (LV1)
Area: Castle Gate
Reason: Bandit is wreaking havoc
Reward: ATK+10
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Bandit x3, Wizard x2, Archer x2


Monk Fun (LV2)
Area: Training Area
Reason: Acolyte seeks a challenge
Reward: Iron Coat
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Acolyte x4, Archer x2


Tour Guide (LV4)
Area: Granend Front
Reason: Traveler is asking for help
Reward: Vim
----------------------------------
Win: Contact Hans
Lose: All party members are defeated
Enemies: Phantasm x2, Succubus x3, Geist x2, Element x2

Advance carefully as the enemies will target one character at a time. Heal
often as needed and make sure to gang-up on the nearby enemies before
advancing. Like before, target the succubi first. The Geists have pretty high
HP, high DMG and can move at great distances, making them the semi-bosses of
this stage. After defeating all the enemies, send somebody up to Hans to
complete this quest. 


Down, Boy! (LV4)
Area: Hemill Ruins
Reason: Cerberus is scaring people
Reward: 3000R
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Cerberus x3, Toad x3

This is a pretty generic battle. Sadie and Luna will be your greatest assets
here since they are not hampered by the water. Five crabs will appear as
reinforcements later in the battle so be prepared for that. 


Training 3 (LV3)
Area: Castle Gate
Reason: Guard wishes to train
Reward: Sage Robe
----------------------------------
Win: Defeat Hans or Amanda
Lose: All party members are defeated
Enemies: Knight x4, Archer x2, Wizard x2, Amanda, Hans

You'll start the battle in the middle of the two groups. You can send three
units for each enemy group if you want. Amanda is a high priest that can cast
buffs and heal her allies. Hans is a heavy knight that can deal heavy physical
damage and resist dmg himself. Take out the minions first using area-damage
magics and attacks. Now choose to defeat any of the two leaders. Amanda could
be your best choice since she doesn't have that much HP and defense anyway. 


Dog Days (LV4)
Area: Mt. Redhelm
Reason: DevilDog is causing panic
Reward: Stone Wall
----------------------------------
Win: Defeat Lepton
Lose: All party members are defeated
Enemies: Basilisk x2, Regulus, Cerberus x2, DevilDog, Gryphon x2, GryphonX
There will be three enemy groups in this battle; the Gryphon, Cerberus and
Basilisk groups. The main enemy, the Devil Dog, is the black cerberus with
auto-heal. The enemies will be aggressive enough to rush to your position. If
your characters are strong enough, you can send two groups of three against the
nearby Gryphon and Basilisk groups. Remember that Regulus and GryphonX act as
the leaders of each of the mentioned groups so expect them to be a bit more
resilient compared to their normal minions. Otherwise, you may want to hold
your position and defeat any enemy that approaches your party. This is a pretty
challenging battle so bring in Luna and Pip as insurance. 


Scarecrow (LV2)
Area: Mialsa Mabriton
Reason: Gryphon is attacking towns
Reward: Patissier Whisk
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Gryphon x3, Minoppi x2, Basilisk x2

This is just a normal battle where you'll need to defeat the enemies to win.
Two gryphons and two fiends will appear as reinforcements but other than that,
this fight is pretty much routine. 


Training 4 (LV3)
Area: Lago Springs
Reason: Guard wishes to train
Reward: Lochaber Axe
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Guard x5, HiMage x3


Sand and Spooks* (LV3)
Area: Tottori Desert
Reason: Ghost is scaring people
Reward: Auto-Medic
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Lullaby Golem x4, Succubus x3

The terrain will make this battle harder, especially to your allies with jump
LV3 or 2. If you have some Bound Gems, equip them here so that your allies can
easily jump to the upper levels. The enemies aren't that hard and you have
faced them numerous times before during the main battles so you shouldn't have
any problems dealing with them. 


Club Trouble* (LV4)
Area: Pearl Park
Reason: Megappi is attacking towns
Reward: Juturnus Fan
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Minoppi x6, Megappi

The yellow Minoppis have more HP than the standard green ones and has higher
stats. Be careful when dealing with these enemies; approach them slowly and
make sure that your characters support each other. Reinforcements will around
your characters so don't advance too far yet. 
Monk Beatdown (LV4)
Area: Tottori Desert
Reason: Monk seeks a challenge
Reward: Glorious Lance
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Guard x4, Robbers x3, Monk x2

You'll start the battle on higher ground but surrounded. If you want, you can
send two characters to deal with the enemies at the rear and the sides while
the main force will slowly trek down the platforms to engage the main enemy
force. The monks deal the most damage so make sure you take care of them as well. 


Snow Wars (LV3)
Area: Ice Hermitage
Reason: Element is scaring people
Reward: Bluefin Staff
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Blue Element x4, Red Element x3, Yellow Element x3

You may divide your party into two groups, as you initially started. However,
if they can barely hold out on their own, you may want to move to the rear and
gang up on the enemies on that side, before moving carefully to the next batch.
Avoid clumping your party members together or they'll end up being easy targets
for the elements' group damaging attacks. A LV40 Element will appear as the
enemy's backup.


It's Magic! (LV4)
Area: Lago Springs
Reason: Sorcerer is robbing people
Reward: Distant Sun
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: HighMage x2, Knight x2, Archer x2, Sorcerer x2

The combination of highmages and archers will prove challenging for your team.
Just bring your own set of witches and ranged fighters to deal with them.
Luna's waterwalk ability and Sadie and Josies' high MOVE range should be
helpful in reaching the lesser resilient archers and mages. 


Rainbow Road* (LV3)
Area: Ice Hermitage
Reason: Witch? Is asking for help 
Reward: Ginseimaru, Therese, Alicia
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Gryphon x3, Viper, Beetle.

You can only carry 4 characters in this battle. The two little witches will be
able to move on their own independently. Support them by attacking the monsters
they're targeting. Enemy reinforcements will also appear pretty early in the
fight so you'll find yourselves surrounded if not careful. Just help the two
girls defeat the enemies. These two girls will also join your party after
winning the battle. 


Training X (LV4)
Area: Azul Forest
Reason: Talon K
Reward: Mahogany Mallet
----------------------------------
Win: Defeat Rhona
Lose:  All party members are defeated
Enemies: Knight x2, Guard, HighMage x2, Deacon, Monk, Priest


Firefight (LV4)
Area: Pearl Park
Reason: Beetle is attacking towns
Reward: Key-gun-tar
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Viper x3, Gryphon, Beetle x3


Demon King (LV4)
Area: Farham
Reason: Fiend X is attacking towns
Reward: Fujin Trumpet
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Viper x3, Basilisk x2, Fiend x2, Fiend X

After defeating a few enemies, three more Fiend X's will appear. Don't face
them head on since they have powerful attacks and high HP. Sniping them from a
distance while hitting them with spells for the same turn should be enough to
deter their offensive.


*Cow Dare You (LV4)
Area: Bullhelm Volcano
Reason: Minotaur is scaring people
Reward: Mana Material
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Viper x3, Minotaur x4

Six fiends will appear eventually so don't get your party scattered or they'll
just get picked off one by one. 


*It's no Bull (LV4)
Area: Tottori Desert
Reason: Taurus is causing panic
Reward: Hades Whip
----------------------------------
Win: Defeat all enemies
Lose: All party members are defeated
Enemies: Goblin x3, Minotaurs x2, Taurus

More reinforcements will appear from your starting point so get ready. Once you
cleared the enemies near your position, head out and approach the enemies. 





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