Legend Of Zelda: Majora's Mask

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Majora's Mysteries

The Legend Of Zelda: Majora's Mask 

Majora's Mysteries   by Austin Horstman
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Contents
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I. Hidden In The Hideout
II. Into Cremia's Arms
III. Scared Of The Dark
IV. Captain Keeta?!?
V. Sign REpair
VI. Gossip Rocket
VII. Shooting For Rupees
VIII. Dampe's Bat Battle
IX. Song Of Stroms
X. Light Arrow Earnings
XI. Smelly Boxer Shorts
XII.Scarecrow And Kamaro
XIII. Eavesdropping On Anju
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I. Hidden In The Hideout
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If your're short on change, enter the Bomber's Hideout to find 100 rupees. Hang a 
left once you reach the flooded trench, then follow the corridor. Swim close to the 
left wall so you can avoid the Skullatula that will descend upon you when you 
approach the iron bars at the end of the corridor. Dry off in the alcove on the 
left, then bomb the cracked wall. Behind it, you'll find a Silver Rupee.
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II.Into Cremia's Arms
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After you've protected Cremia's shipment of milk from the nightime bandits, she'll 
reward you and maybe, give you a big hug. Link enjoys the warm embrace a lot, which 
happens on a random basis.
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III. Scared Of The Dark
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When all hope seems lost, the sword master will seek shelter from the falling moon. 
Visit his Mighty Training Center in West Clock Town after midnight on Day 3. Break 
through the wooden panel in the back of the facility to find the dueling doomsayer 
and rupees.
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IV. Captain Keeta?!?
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Captain Keeta-the giant skull captain in Ikana Graveyard-once served under the Ikana 
King, Igos du Ikana. Trick the king into thinking he's seeing a child-sized version 
of the commander by wearing CAptain's Hat duruing bone-rattling battle with the 
skeletal Stalfos knights and Igps himself. When the king sees you up close, he'll 
give you a shocked and silly reaction.
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V. Sign Repair
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When wood glue won't do the trick, try playing the Song of Healing.The soothing 
melody not only heals troubled sould, it fixes broken signs. If you've chopped up a 
sign , the song will put it back together.
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VI. Gossip Rocket
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To transform a rock into a rocket, place a bomb by a Gossip Stone. You bomb's blast 
will initiate the launch sequence. Agter a color-coordinated count down, the Gossip 
Stone will have liftoff and launch into space.
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VII. Shooting For Rupees
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Set your sights on various objects like the bull's-eye outside of Honey&Darling's 
Shop or the lantern in the Ikana Graveyard. By hitting them with an arrow or your 
hookshot, you'll hit the jackpot as Rupees pour out of your targets.
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VIII. Dampe's Bat Battle
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Dampe avoids wandering through the graveyard at night since that's when Ikana's 
monster population rises up. He's not very fond of visiting it during the day, 
either.-it's all the bats that bug him. If you exterminate them all, the frave 
digger will give you 30 Rupees.
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IX. Song Of Storms
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If you don't have a bottle of water handy, play the Song Of  Storms.The song brings 
rain, and you can use the downpour it delivers to water any magic beans like in the 
Deku Palace area.If you play the Song Of Storms so that it rains on a Gossip Stone, 
a healthy-replenishing fairy will fly out to check out the change of weather.
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X. Light Aroow Earnings
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Sometimes, the weopon you use against an enemy will determine what it leaves behind 
in defeat. To cash in on your vistories agains Ikana Canyon's Blue Bubbles and Great 
Bay Coast's Like Likes, sink your Light Arrow into them. With each defeat, you'll 
win a Purple Rupee worth 50 Rupees.
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XI. Smelly Boxer Shorts
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Wear the Mask of Scents, then use its heightened sense of smell to sniff out the 
mushroom on the second floor of the Stock Pot Inn. If you take a whiff of the boxer 
shorts on Gorman's bed, you'll find the fungus the witch needs for her Potion Shop 
in the Southern Swamp.  
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XII. Scarecrow And Kamaro
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The music-loving scarecrow loves to dance. Kamaro, the ghost dancer, wants the world 
to learn his move a strawman to grooving. Get the scarecrow shaking and shimmyi8ng 
by showing it Kamaro's Mask.
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XIII. Eavesdropping On Anju
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On Day 1 between 1:50 p.m. and 4:10p.m., talk to Anju at the Stock Pot Inn to get 
the room key.The upstairs room she checks you into neighbors her bedroom, and the 
deteriorating walls make it easy to hear what goes on in there. To hear her 
conversation with her mother, check the crack in your room's wall at 9:30 p.m. on 
Day 2.

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End
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