Majora's Mysteries - Guide for The Legend Of Zelda: Majora's Mask
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The Legend Of Zelda: Majora's Mask Majora's Mysteries by Austin Horstman -------------------------------- Contents -------------------------------- I. Hidden In The Hideout II. Into Cremia's Arms III. Scared Of The Dark IV. Captain Keeta?!? V. Sign REpair VI. Gossip Rocket VII. Shooting For Rupees VIII. Dampe's Bat Battle IX. Song Of Stroms X. Light Arrow Earnings XI. Smelly Boxer Shorts XII.Scarecrow And Kamaro XIII. Eavesdropping On Anju -------------------------------- I. Hidden In The Hideout -------------------------------- If your're short on change, enter the Bomber's Hideout to find 100 rupees. Hang a left once you reach the flooded trench, then follow the corridor. Swim close to the left wall so you can avoid the Skullatula that will descend upon you when you approach the iron bars at the end of the corridor. Dry off in the alcove on the left, then bomb the cracked wall. Behind it, you'll find a Silver Rupee. -------------------------------- II.Into Cremia's Arms -------------------------------- After you've protected Cremia's shipment of milk from the nightime bandits, she'll reward you and maybe, give you a big hug. Link enjoys the warm embrace a lot, which happens on a random basis. -------------------------------- III. Scared Of The Dark -------------------------------- When all hope seems lost, the sword master will seek shelter from the falling moon. Visit his Mighty Training Center in West Clock Town after midnight on Day 3. Break through the wooden panel in the back of the facility to find the dueling doomsayer and rupees. ------------------------------- IV. Captain Keeta?!? ------------------------------- Captain Keeta-the giant skull captain in Ikana Graveyard-once served under the Ikana King, Igos du Ikana. Trick the king into thinking he's seeing a child-sized version of the commander by wearing CAptain's Hat duruing bone-rattling battle with the skeletal Stalfos knights and Igps himself. When the king sees you up close, he'll give you a shocked and silly reaction. --------------------- V. Sign Repair --------------------- When wood glue won't do the trick, try playing the Song of Healing.The soothing melody not only heals troubled sould, it fixes broken signs. If you've chopped up a sign , the song will put it back together. ------------------------- VI. Gossip Rocket ------------------------ To transform a rock into a rocket, place a bomb by a Gossip Stone. You bomb's blast will initiate the launch sequence. Agter a color-coordinated count down, the Gossip Stone will have liftoff and launch into space. ----------------------------------- VII. Shooting For Rupees ----------------------------------- Set your sights on various objects like the bull's-eye outside of Honey&Darling's Shop or the lantern in the Ikana Graveyard. By hitting them with an arrow or your hookshot, you'll hit the jackpot as Rupees pour out of your targets. ----------------------------------- VIII. Dampe's Bat Battle ----------------------------------- Dampe avoids wandering through the graveyard at night since that's when Ikana's monster population rises up. He's not very fond of visiting it during the day, either.-it's all the bats that bug him. If you exterminate them all, the frave digger will give you 30 Rupees. --------------------------- IX. Song Of Storms --------------------------- If you don't have a bottle of water handy, play the Song Of Storms.The song brings rain, and you can use the downpour it delivers to water any magic beans like in the Deku Palace area.If you play the Song Of Storms so that it rains on a Gossip Stone, a healthy-replenishing fairy will fly out to check out the change of weather. ---------------------------------- X. Light Aroow Earnings ----------------------------------- Sometimes, the weopon you use against an enemy will determine what it leaves behind in defeat. To cash in on your vistories agains Ikana Canyon's Blue Bubbles and Great Bay Coast's Like Likes, sink your Light Arrow into them. With each defeat, you'll win a Purple Rupee worth 50 Rupees. ----------------------------------- XI. Smelly Boxer Shorts ---------------------------------- Wear the Mask of Scents, then use its heightened sense of smell to sniff out the mushroom on the second floor of the Stock Pot Inn. If you take a whiff of the boxer shorts on Gorman's bed, you'll find the fungus the witch needs for her Potion Shop in the Southern Swamp. -------------------------------------- XII. Scarecrow And Kamaro -------------------------------------- The music-loving scarecrow loves to dance. Kamaro, the ghost dancer, wants the world to learn his move a strawman to grooving. Get the scarecrow shaking and shimmyi8ng by showing it Kamaro's Mask. ---------------------------------------- XIII. Eavesdropping On Anju --------------------------------------- On Day 1 between 1:50 p.m. and 4:10p.m., talk to Anju at the Stock Pot Inn to get the room key.The upstairs room she checks you into neighbors her bedroom, and the deteriorating walls make it easy to hear what goes on in there. To hear her conversation with her mother, check the crack in your room's wall at 9:30 p.m. on Day 2. ------- End -------