Medabots AX: Metabee Version (Red)

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Medabots (Both Versions)

||| 1. Story |||
The story behind this game is a simple one: yourself (as Ikky) and your
supercharged medabot, Metabee or Rokusho decide to compete in a local
tournament. In order to do so you must compete against other medabots in
challenging robattles. The loser of these robattles must submit one medapart to
the winner. In order to beat the game you'll use these interchangeable
medaparts to defeat the more powerful medabots you'll encounter. As you win
more and more robattles, your medabot will gain experience and eventually
become the most powerful in the world!! Well at least in Medabots. ^_^'

||| 2. Controls |||
This is a list of attacks and movements that you use in battle. Also the Island
Map controls are listed as well.

----------------
Basic Controls
----------------

| Island Map |
Up/Down/Left/Right - Moves the cursor around the map
A Button - Enter a location
B Button - Nothing
L Button - Nothing
R Button - Nothing
Start - Enter Team Formation screen
Select - Enter Save screen

---------------------
Battle Controls
---------------------
These are the controls that you would use in a battle.

| Basics |
Up - Does nothing
Down - Collects MEDAFORCE
Left - Moves your medabot left
Right - Moves your medabot right
A Button - Jump
B Button - Fire Right Weapon
L Button - Block	
R Button - Give orders to your partner
Start - Pauses the fight
Select - Fires your MEDAFORCE

| Advanced |
Up+B Button - Fire's head weapon
Down+A Button - Go down a level
Down+B Button - Fire Left weapon
Left/Right 2x - Run in either direction
When knocked down...Left/Right 2x's to roll
Bump - Press the directional button twice, while facing an enemy, and you'll
bump into them.

||| 3. Battle Breakdown |||
This section is for the newbies or the veterans that don't really understand
what's going on. It's a step-by-step guide through a battle.

--------------
Before Fight
--------------
Alright you picked the place you wanted to fight at and you now know who your
opponent is. Before contining, overlook your opponents medabots. This will aid
you in equiping your medabot and identifing the same medaparts in the future.
Now lets move on to the Team Formation screen.

-----------------
Team Formation
-----------------
Here is where you equip your medabots for the upcoming fight. At this screen,
you can change your medabots order, panels, medal, medaparts, or gender.

Order - To change the order of your medabots or switch places, just hit select
at the beginning screen. This will make the leader become the partner and the
current partner become the leader.

Medals - To change your current medal, select the medabot. Then use the
left/right direction buttons to switch your medals. To see more info about the
medal, press the A Button. Here you'll see its stats. These stats determine how
well your medabot will fight in combat.

Panels - Panels are orders that you can assign to your partner. You can change
them by highlighting your partner's medal and pressing start. Each medabot has
a total of 16 panels but you can only bring 5 into battle. All of the panels
are medal specific so no two medals have the exact same panels. These along
with the right medaparts will let you implement the perfect strategy.

Parts - To change your medaparts around, select the medabot. Scroll around to
the part you wish to change and use the left/right direction buttons to switch
your medapart. If you turn your attention towards the bottom of the screen,
you'll see how the weapon looks and acts in combat. To see more info about the
medapart, press the A Button. Here you'll see it's stats and it's picture.

Gender - In order to change to gender of your medabot, strip it of all of the
medaparts until you see its skeleton. Hit select and it will change from a boy
to girl or a girl to boy medabot. Many of the parts you'll encounter are gender
specific. This adds diversity to the game and helps you pick the perfect parts
to make your ultimate medabot.

--------------------
Ready, Robattle!!!
--------------------
This is it. Time to test out your medabot in real combat. Let me explain some
things:

Head
 0
0 0 Right/Left Arm
 0
Legs

The illustration (it's more like 4 circles) above is the status of each of your
medaparts. As you give and take more and more damage, these will start to
change. They start off at blue then it gradually changes from blue to yellow to
red and finally black. Once this happens, your part will have been blown off,
revealing part of your medabots skeleton. If the head medapart is destroyed,
it's game over. (Not really, you just lose the fight.)

MEDAFORCE Gauge - There is a bar right next to your part status. As you take
damage, it will gradually build up. Standing still for a while will also build
up your MEDAFORCE. Once its full, based on your medal, it will unleash a
powerful attack. You should always watch your opponents MEDAFORCE gauge as well
so avoid getting your parts blown off.

Weapons Gauge - This is located in the bottom center of the screen. It has
three parts to it: the head, right and left arm shooting rate. Each weapon has
a shooting speed and a recovery speed. The more powerful weapons will have a
slower shooting speed and an even slower recovery speed than the weaker
weapons.

Head Part Gauge - Right above your MEDAFORCE gauge, you'll see yellow icons.
These indicate how many times you can use your head part. The head with the
most usage isn't always the best.

-------------
Did You Win?
-------------
If you win, you'll get experience based on your fight and one medapart from
either of the medabots that you've just beaten.

If you lose, you'll get a little experience and lose a medapart. You'll lose a
medapart only if you have enough to spare one.

||| 4. Medals |||
This section will help you figure out which medal best suits your robattling
style. It is broken up into two sections: Metabee version medals and Rokusho
version medals.

Medal Stats
-----------
LVL  (Level)     - This deterimines the stats below
SHT  (Shooting)  - How effective the medal is with shooting medaparts
GRP  (Grappling) - How effective the medal is with grappling medaparts
EFT  (Effect)    - This rating shows how long and what kind of effect its
MEDAFORCE will have
DEF  (Defense)   - The medals defensive rating
REST (???????)   - This tells you how much experience needed for the next level
up

Metabee Version Medals
----------------------
Alien
The Alien medal is an average medal making it possible to equip it with just
about any medapart. This medal shines in the defensive department boasting a
grand 90 points at level 99. (The highest DEF stat in the game) If you need a
partner to do just about everything and take a lot of punishment, this is your
medal.
Random Change - A random MEDAFORCE attack
ADVANTAGES: High Defense, Decent Partner
DISADVANTAGES: None really if you can live without knowing what MEDAFORCE
attack it'll use.

Devil
The Devil medal is one of the best medals in the game. It works well with
grappling and ranged medaparts along with any strategy you can think of. Even
its MEDAFORCE attack is powerful; it launches a huge fireball that goes across
the screen. You might want to think twice on using this medal in heavy
close-ranged combat though. Its DEF stat is one of the lowest in the game. This
is the only thing that keeps it from being the true king of the medals.
Demolition - Shoots a huge fireball across the screen.
ADVANTAGES: High GRP/SHT stats, Nice MEDAFORCE attack, Great Leader Medal
DISADVANTAGES: DEF stat makes you think twice

Ghost
This medal is not one of my favorites. It possesses decent SHT & GRP stats,
which gives you plenty of options when choosing medaparts. Its high EFT stat
makes his MEDAFORCE attack more effective. The Ghost medal severely lacks in
the defense department. This makes it vulnerable to stronger medals and
hit-and-run techniques. With a lot of work and the right medaparts, you can
make this medal work to your advantage.
Confusion - Confuse your opponents
ADVANTEGES: Confusing MEDAFORCE
DISADVANTEGES: Poor DEF stat

Kabuto
This is the mighty Kabuto medal that fuels the mighty Metabee!! The Kabuto
medal is aimed toward long ranged attacks so you should equip him with the most
powerful ranged weaponry. The R: MegaLaser L: SubMachinegun is your best bet.
The Kabuto medal also comes with a decent defense. This medal is very flexible.
With its decent defense and grappling stats makes it possible for you to equip
it with grappling weapons. The best grappling weapons to equip it with are the
R: NinjaSword L: SubMachineGun or R: YourChoice L: StrawHammer. It really
depends on you.
Barrage - Launches a barrage of energy at your opponent
ADVANTEGES: Good All-Around Medal, Nice MEDAFORCE attack
DISADVANTEGES: EFT stat isn't the best

Mermaid
The passive Mermaid medal isn't the best at combat. Its stats are pretty much
average except for its EFT (Effect) stat. The EFT stat shows how the effect of
the medal's MEDAFORCE, which is to heal the leader and itself. The Mermaid's
average stats make it very versatile. You can make it a grappling medabot or a
long-ranged killer. For the grappling, I prefer the AllRepair head L -
LightBlow R - LightJab and the QuickAlert legs. For the ranged fighter, equip
it with two PateriVulcans or you can switch gender and equip it with two
BattleRifles.
All Recovery - Recovers all parts of both the leader and itself
ADVANTEGES: Great Partner Medal, Its MEDAFORCE
DISADVANTEGES: None Really...

Monkey
This medal isn't the best medal. It's EFT stat and DEF stat are excellent but
it's crucial stats, SHT & GRP are average. Its MEDAFORCE keeps it in the game
by recovering the head medapart over and over. This is only helpful if your
head has taken a lot of damage and you still have weapons to continue the
fight. Overall the monkey medal would make good as a partner If you can find
the best medaparts to build around this medal, you can make the best partner in
the game.
Plus Counter - Recover head over and over.
ADVANTEGES: Good EFT/DEF stats
DISADVANTEGES: Its MEDAFORCE attack is only so useful, Pitiful SHT/GRP stats

(?) Question
This mysterious medal is good at everything except for grappling. It is an
excellent medal along with the right ranged weapons equipped. With it's high
defense (DEF) and shooting (SHT) you can make that slow but powerful tank
medabot. It also works well with Metabee. The only thing wrong with this medal
is its MEDAFORCE attack. It scatters blue orbs all over the place at random
heights. It causes major damage to the medabot that it hits but faster medabots
can run to safety and dodge the attack.
Question - Scatters bombs everywhere you go
ADVANTEGES: Excellent ranged medal, Decent Partner Medal
DISADVANTEGES: MEDAFORCE is a little unpredictable, Low GRP stat

Unicorn
This medal is focused more on the defensive side and lacks key fighting stats.
It makes up for this with its MEDAFORCE attack that allows it to do damage to
an opponent and heal itself. It can make a good partner or you can use it
yourself.
Power Drain - Heal yourself while doing damage to your opponent
ADVANTEGES:  Good Partner or Leader, Nice DEF stat, Even Better MEDAFORCE
attack
DISADVANTEGES: Lacks GRP/SHT stats

Rokusho Version Medals
----------------------
Alien
The Alien medal is an average medal making it possible to equip it with just
about any medapart. This medal shines in the defensive department boasting a
grand 90 points at level 99. (The highest DEF stat in the game) If you need a
partner to do just about everything and take a lot of punishment, this is your
medal.
Random Change - A random MEDAFORCE attack
ADVANTAGES: High Defense, Decent Partner
DISADVANTAGES: None really if you can live without knowing what MEDAFORCE
attack it'll use.

Bear
The mighty Bear medal is one of the best grappling medals in the game. Its
grappling stats rival even the Kuwagatas'. It lacks in the SHT & EFT category
though but who cares you have the ultimate grappling medal right here!! The
best medaparts to consider are: Head - Antenna R - FireGun L - PipoHammer Legs
- Any GRP legs will do. The only problem with this medal is that it only shines
in the grappling department. You can't really equip ranged medaparts with it
and expect it to be effective.
GigaBreak - Increases the power of your attacking medaparts
ADVANTEGES: Excellent GRP/DEF stats
DISADVANTEGES: Only a grappling medal

Devil
The Devil medal is one of the best medals in the game. It works well with
grappling and ranged medaparts along with any strategy you can think of. Even
its MEDAFORCE attack is powerful; it launches a huge fireball that goes across
the screen. You might want to think twice on using this medal in heavy
close-ranged combat though. Its DEF stat is one of the lowest in the game. This
is the only thing that keeps it from being the true king of the medals.
Demolition - Shoots a huge fireball across the screen.
ADVANTAGES: High GRP/SHT stats, Nice MEDAFORCE attack, Great Leader Medal
DISADVANTAGES: DEF stat makes you think twice

Kuwagata
The medal originally found in Rokusho. It ranks high in grappling combat and
has a high enough defense to back it up. It is even flexible enough for you to
use ranged weapons. It is probably best that you stick to close-ranged combat
because you'll always have the advantage.
Vertical Line - Fires a horizontal line of energy towards your enemy
ADVANTEGES: Good All-Around Medal, Nice MEDAFORCE attack
DISADVANTEGES: EFT stat isn't the best

Mermaid
The passive Mermaid medal isn't the best at combat. Its stats are pretty much
average except for its EFT (Effect) stat. The EFT stat shows how the effect of
the medal's MEDAFORCE, which is to heal the leader and itself. The Mermaid's
average stats make it very versatile. You can make it a grappling medabot or a
long-ranged killer. For the grappling, I prefer the AllRepair head L -
LightBlow R - LightJab and the QuickAlert legs. For the ranged fighter, equip
it with two PateriVulcans or you can switch gender and equip it with two
BattleRifles.
All Recovery - Recovers all parts of both the leader and itself
ADVANTEGES: Great Partner Medal, Its MEDAFORCE
DISADVANTEGES: None Really...


Monkey
This medal isn't the best medal. It's EFT stat and DEF stat are excellent but
it's crucial stats, SHT & GRP are average. Its MEDAFORCE keeps it in the game
by recovering the head medapart over and over. This is only helpful if your
head has taken a lot of damage and you still have weapons to continue the
fight. Overall the monkey medal would make good as a partner If you can find
the best medaparts to build around this medal, you can make the best partner in
the game.
Plus Counter - Recover head over and over.
ADVANTEGES: Good EFT/DEF stats
DISADVANTEGES: Its MEDAFORCE attack is only so useful, Pitiful SHT/GRP stats

Phoenix
This medal is well rounded in all areas except in DEF stat. It fairs well in
long-ranged combat but you might want to think twice about grappling with it.
Its MEDAFORCE attack will set a blaze any enemy medaparts that may get in the
way of it. It doesn't look very impressive but it gets the job done. You might
want to consider equipping it with Head - BlastGun R - FlameGun L - BattleRifle
to take advantage of the Phoenix’s variety. This gives you the ability to dish
out constant fire damage and still have long-range option.
Meltian - Causes continual damage with fire
ADVANTEGES: Well Rounded Medal, Nice Leader Medal
DISADVANTEGES: Low DEF stat

Spider
The Spider medal is one of the best medals in this version. It possesses a high
DEF stat and an even higher EFT stat. The Spiders' GRP and SHT stats aren't the
best but a good partner can make up for these. The coolest thing about the
Spider medal is its MEDAFORCE attack. When used it sets a "trap" for your
opponents medaparts. Once your opponent uses ANY medapart, it will be
destroyed. Beware that it must hit your opponent to work.
DoubleTrap - Set a trap against attacks
ADVANTEGES: Excellent DEF/EFT stat, Excellent MEDAFORCE attack
DISADVANTEGES: GRP/SHT aren't the best

||| 5. Medaparts |||
This section will tell you the how the rating system of the medaparts and what
all of the stats mean. Enjoy!
Just keep in mind that I didn't list all of the medaparts in the game but there
is a FAQ on Gamefaqs.com that has all of the parts in the game listed.

---------------
Rating System
---------------
The letters that you see next to the stat are kind of confusing but I figured
it out and here it is.

BEST - S - A - B - C - D - E - WORST

-------
Head
-------
This is the most vital medapart you can equip. If the head medapart takes too
much damage, its game over. You should always check the stats of the medapart
before equipping it. The stats are listed below:

| Stats |
ARM (Armor)   - How much damage the part can take before being destroyed
PWR (Power)   - How much damage it can give out
DEF (Defense) - How much damage the part can take before taking damage
NUM (Ammo)    - How many times you can use the head part
SPD (Speed)   - How fast your weapon can fire and recover after being fired

------
Arms
------
Both the left and right arm medaparts are mainly for attacking. Several weapons
have the ability to increase your medabots' performance. Mix and match
attacking arms and performance enhancing arms and you'll create the ultimate
medabot. If any of your arm medaparts get blown off, your skeletal arms will be
shown. They can do little damage so try not to lose your arm medaparts.

| Stats |
ARM (Armor)   - How much damage the part can take before being destroyed
PWR (Power)   - How much damage it can give out
DEF (Defense) - How much damage the part can take before taking damage
SPD (Speed)   - How fast your weapon can fire and recover after being fired

------
Legs
------
Leg medaparts determine how fast you can get around in the game. Some legs are
extremely fast but fragile while some are slow but have a great defense. Others
will give you the ability to fly or float for a short while or added
maneuverability under water. If your leg medapart gets blown off, you can still
move around using the skeletal legs. These legs are almost as good but they a
terrible underwater.

| Stats |
ARM (Armor)   - How much damage the part can take before being destroyed
DEF (Defense) - How much damage the part can take before taking damage
SPD (Speed)   - Determines how fast your legs can move around on the stage

| Other Stats |
SHT (Armor)   - How compatible the leg medapart is with shooting medaparts
EFT (Effect)  - The effect of the leg medapart on the stage
GRP (Grapple) - How compatible the leg medapart is with grappling medaparts
DEF (Defense) - How much damage the part can take before taking damage

||| 6. Metabee Version |||
This is a strategy guide to the Metabee version. It is broken down into three
sections: the first 7 stages, the tournament, and the encounter with the
Rubberobo gang.

|| 7 Stages ||
--------------
In order to enter the tournament, Ikky and Metabee must complete 7 stages. 
It's up to you to lead them to victory. Each stage is broken up into three
fights, called trial matches, with two sets of medabots to fight. After a stage
is completed, you'll get a medapart to add to your medabot, loads of
experience, and sometimes a medal. Medals are the "soul" of the medabot. They
determine its stats and its special MEDAFORCE attack.

NOTE: I just listed the stages in ABC order. It really isn't a walkthrough
'cause a lot of people like to take their own path. The easiest stage, in my
opinion, is the Ancient Ruin.

---------------------
Ancient Ruins
---------------------
The Ancient Ruins is a great place to start your robattling journey. This is
arguably the easiest of all the stages. There are no annoying ledges to hop,
it's not a very big level, and there is no water to deal with. This is also a
good place to practice robattling and get some experience aswell.

* Trial Match I *
-----------------
In this battle, the leader likes to run around and hide in corners, while
gathering MEDAFORCE and giving defense bonuses to his partner. Once you get
close to him, he will try to run from you. Hit him with a grappling weapon
(NinjaDagger) when you get the chance or if you start to lose him, hit him with
a ranged weapon (SubmachineGun). His partner likes to stun you with its
electrical attacks, which can get very annoying after the third or fourth time.
Dodge his partner and put all of your attention on the leader and this will be
a short fight. For your partner, equip her with AllRepair head, and two ranged
weapons or one ranged weapon and the Flop.

* Trial Match II *
------------------
Both the leader and his partner are very fast and like to raise each other's
defense. It can get so bad, that even your strongest attacks will do little
damage. You can tell when they have this when you see a gray shield over them.
The best way to defeat them is to attack from afar. Make sure you give your
partner the Flop. It will be very effective in stopping the both of them from
running around.

* Trial Match III *
-------------------
This is the hardest of the three fights because you'll be facing two medabots
that can heal in some way. The leader has healing parts while the partner's
MEDAFORCE is an attack that can steal health from you and add to hers. Be quick
to attack the leader and don't let the leader leave your sight, if that doesn't
work, destroy the partner than the leader. Chances are you'll need to use the
MEDAFORCE in this fight. Equip your leader with a grappling weapon (Ninja
Dagger) and a ranged weapon (Submachine Gun) and your partner with AllRepair
head, and two ranged weapons.

TIP: If you ever get the chance, during a fight, hold the down button and
you'll gather the MEDAFORCE!!! Then hit Select and your medabot will unleash a
powerful attack based on their medal.

---------------------
Factory
---------------------
This is probably the hardest of all the stages. The main reason for the major
difficulty is because of the stage itself. There are plenty of turn-belt's to
move you one way, platforms that move you up and down, and some of the
background gets in the way of your view. This makes it hard to see where your
enemy is. You should at least go to one practice so you know what I'm talking
about.

* Trial Match I *
-----------------
Two grappling weapons (R: NinjaSword L: FlameGun) are very effective in this
fight. For your partner, anything that heals will do. The leader has a two
MegaLasers equipped, which has the ability to destroy your parts in one or two
hits. *gasp* Don't worry, unfortunately for your leader, it take a while to
charge and fire the MegaLaser. *whew* Hit him fast and, if necessary, use the
MEDAFORCE. Whatever you do, DONT STAY IN ONE PLACE TOO LONG!!

* Trial Match II *
------------------
Equip Metabee with some strong ranged weapons (R: MegaLaser L: SubmachineGun)
and, if you wish, the Helmet. Have your partner equip the AllRepair head, a
ranged weapon (PateriVulcan) and the Flop or the RepairArm. This fight is very
hard. The leader is equipped with two FlameGuns and his partner is equipped
with two LightBlows. Sounds like fun, huh? If you got a MegaLaser from a
previous battle, this fight is a lot easier. Any ranged attack will be good but
if you don't time your ranged attacks carefully, you're going to get toasted or
fried. The MEDAFORCE will help a lot.

* Trial Match III *
-------------------
Be sure to equip your leader with a grappling weapon and a ranged weapon along
with your fastest legs. Equip your partner with the usual: Flop, AllRepair, and
a ranged weapon. Don't forget to equip her wth faster legs (Sala-Tail). This
fight isn't as hard as the first two and the level doesn't get in the way
either. The leaders ranged weapons (which are very strong) are something to
worry about along with his partners LightBlow. That is pretty much it.

---------------------
Forest
---------------------
This place is crazy! All of the battles take place in the tops of trees.
Whenever you see a bunch of leaves, it's a hole where you can jump down to the
branch below. Fast medabots will have a small advantage in this stage.

TIP: By pressing "down+A" will let you fall to the next level.

* Trial Match I *
-----------------
Equip your leader with a grappling weapon (Ninja Dagger) and a ranged weapon
(Submachine Gun) and your partner with the AllRepair head, the Flop, and a
ranged weapon (PateriVulcan). Also change both of your bots legs for faster
ones (Sqaushbasher/Sala-Tail). With the faster legs you equipped along with the
Ninja Dagger, you'll be able to keep up with the enemy bots and slash away
their parts. Stay away from the partner because he'll try to slow you down with
arm parts Hold & Twist.

* Trial Match II *
------------------
Equip whatever you feel comfortable with because this fight is so easy if you
time it right. The leader likes to stand out in the open and....do...nothing. I
experience this every time I play. So this can be either a long fight or a
short one. Hit him with well-timed missile attacks and you'll have a higher
chance of getting a head shot or do it the long hard way, piece-by-piece.

* Trial Match III *
-------------------
Pick your strongest weapons like the MegaLaser (very effective). For your
partner, anything that heals and anything that can stun your opponent like
(Flop or LightBlow) will be good.
Attack the leader with everything you have!! Both of your opponents have the
Helmet head equipped. This head has the ability to bring back a part that you
have worked so hard to destroy. (Awww man) Since both of them have it equipped,
they can revive up to six parts. To prevent this, attack them when you see them
create a blue missile. If you attack them at the right moment, they will have
just wasted their time and taken some serious damage on the side. Time your
missiles VERY carefully and keep you MEDAFORCE handy, it'll be your best
friend.

---------------------
Lake
---------------------
All the battle's here will involve water in some way, which make it hard for
land lovin' medabots. After the Trial Match I, you might cop some water parts
but the rest of the fights aren't as easy. You might want to practice a few
times before entering the stage. That way you'll know how it's like to robattle
underwater.

TIP: If you don't manage to get the water legs, don't worry. You can use any
other leg medaparts that are fast (Sqaushbasher) or not influenced by a
landform (Sala-Tail).

* Trial Match I *
-----------------
Equip your leader with either two ranged or grappling weapons. Equip your
partner with whatever you like. Just make sure you have at least one healing
item. Don't forget to change those legs. This stage is half water and half
land, so your enemies will have a slight advantage over you. Beware of your
enemy's partner; she will heal the leader after every attack. You might have to
take a detour and take out the partner first. It will be a lot easier that way.

* Trial Match II *
------------------
Whatever you feel comfortable with. Water levels are kind of different so my
suggestions might not work for everyone. This battle is kind of hard to predict
because the partner will use random weapons. Try to destroy the leader as fast
as you can before the partner gets something good. (More water!!!)

* Trial Match III *
-------------------
Equip your best weapons!!! This stage is about 3/4 water so you can imagine the
time you'll have moving around. Both the leader and the partner can heal each
other but they are beatable. Hit the leader/partner hard, wait 'til either of
them heals, then hit them harder. You might have to use your MEDAFORCE on this
one.

---------------------
Polar Region
---------------------
The polar region is just a colder version of the lake level. Some of the stages
are filled with water but all of them include the treacherous slippery ice. The
fights in this stage aren't very hard but the slippery ice plus the occasional
water adds to difficulty.

* Trial Match I *
-----------------
This round involves water, so bring your best water legs. This battle isn't
that hard; all you have to do is attack the leader and take her apart. The only
thing to watch for is the healing ability that they like to use so much.

* Trial Match II *
------------------
Again, bring some water legs to even the playing field. Also a grappling weapon
or two(R: Ninja Dagger L: NinjaSword) is very effective this stage. Get in
close and time your missile attacks to make short work of this fight.

* Trial Match III *
-------------------
A ranged weapon or two will do nicely. The leader has a wicked close range
attack (DonDonPunch) that can cut threw your parts like a hot knife threw
butter. It is a slow attack to launch, though. Keep your distance with a few
ranged weapons and beware of his partner. He likes to slow you down and let his
partner use his DonDonPunch on you. (No water this round!!!)

---------------------
Seashore
---------------------
The seashore is filled with rocky ledges to move about on. You'll be chased and
do doing a lot of chasing in this stage. At least there is no water to deal
with. :-)

* Trial Match I *
-----------------
Bring your best-ranged weapons(R: MegaLaser L: SubmachineGun) and equip
yourself with the Helmet head if you have it. The Helmet has the ability to
revive a part that has been blown off. (Cool!!) Have your partner equip with
the usual, AllRepair, Flop, and a ranged weapon.
The leader has two flamethrowers that will torch your parts in one hit. If you
have the Helmet head, this will be an easier fight. Keep your distance and time
your attacks to win this fight.

TRICK: If you have the Helmet head, here is a little trick that you can use;
equip the Helmet head along with the Helmight. With the Helmet head equipped,
you can use the Helmight multiple times, thus allowing you to put some major
hurt on your enemy!! You'll see how effective this is in the fights to come.

* Trial Match II *
------------------
Equip your fastest legs (Helchaos) for both of your medabots. Pick the weapons
that you feel most comfortable with; you'll be doing a lot of chasing this
during this fight. The MEDAFORCE might be helpful in this fight.

* Trial Match III *
-------------------
Equip your Metabee with its most powerful weapons and your partner with the
Flop. The leader uses a mighty weapon known as the Helmight. It sacrifices the
arm part to do massive damage to the poor medabot in its way. To make it worse,
his partner has the Helmet head equipped to bring back the Helmight. Also, to
make things worse, they have a weapon that can make your medabot confused and
temporarily lose the ability to block. This fight is one of the hardest in the
game. Keep them both busy and prevent the leader from receiving the revive
missile by attacking the partner constantly. It will be best if you take out
the partner first thus leaving his leader without a way to attack you. The
MEDAFORCE will be a must in this fight.

|| Tournament  ||
-----------------
After completing the 7 stages, a star will appear next to the tournament. Here
you'll face random robattlers and some from the TV shows. I'm pretty sure the
line up, listed below, is the same for everyone with the Metabee version. You
could have also fought them at the newly transformed gray stars. (You might to
revisit some of these to get your stats up before entering the tournament.)

TIP: By now you should've leveled up enough to get "panels". Panels are used to
give your partner orders. May it be "Use MEDAFORCE", "Heal Leader" or "Run
Away" these will be crucial in the battles to ahead. After every successful
robattle, you should save and then comeback to the tournament. Don't worry, you
will continue where you left off.

---------------------
Charlie
---------------------
Equip your best grappling weapon (NinjaDagger) and your best grappling legs
(TipToe). For your partner, equip her with the AllRepair head, and two ranged
weapons.
Both of Charlie's medabots are both equipped with a Rifle and a Hold. They like
to slow you down in order to make you easier to hit. They like to team up and
chase you around. This will make it easier for you to use your grappling
weapon. Be sure to surprise them with the MEDAFORCE or a missile to the
medapart.

---------------------
Julie
---------------------
Equip your leader with the MegaLaser (it will make the fight go faster) or a
grappling weapon. Don't forget to give your partner something to heal you with.
The only things to look out for are: their ability to heal and the random
weapons that her partner will use. Her partner has the same legs that PepperCat
uses in the show, which means she is she very fast. They also like to surround
you but with a decent grappling weapon, you can make them pay for invading your
personal space. >:)

NOTE: After winning, receiving experience and a part, you have an option of
leaving the tournament. Don't worry, you can leave, save, and return right
where you left off.

---------------------
Jimmy
---------------------
Faster legs might help you keep up with the leader. Be sure to equip your
partner with the Flop. With the faster legs, you'll be able to keep up with
Jimmy's leader. Focus on the leader because he likes to draw MEDAFORCE while
his partner does all to fighting. The most annoying thing about this fight is
that they can't get enough of boosting each other's defense. Thus, making it
harder to damage them.

---------------------
Hiro
---------------------
Your fastest legs will help and plus the Helmet if you have it. Hiro's leader
is equipped to the core with fire weapons. His head and arms are fire weapons,
which is bad news for you. To make it worse, his partner will try to slow you
down to make it easier for him to turn you to toast. Keep you distance from
both of them with your ranged weapons.

---------------------
Fran
---------------------
Equip your leader with a FlameGun or any other grappling weapon. The MegaLaser
is most effective against Fran's grappling medabots. Fran's leader is equipped
with a Flap and a Flop; both of these weapons have the ability to freeze you.
While her partner has two PrideVipers which makes it hard to tell what she will
use. The leader has a weakness that should be exploited to the fullest; she is
very slow with the legs she has equipped.

---------------------
Sean
---------------------
A couple of ranged weapons (R: MegaLaser/L: FlameGun) should make this fight no
problem. Make sure your partner has the Flop and a healing part or two
equipped. Both of Sean's medabots are ready for some down and dirty close
ranged combat. They both have the TipToe legs (great for grappling), the mighty
DonDonPunch equipped along with NinjaSwords. Keep your distance because the
DonDonPunch is fatal. If they get too close torch them and run. They are pretty
fast though plus the have the ability to heal. Another way you could defeat
them is by equip some grappling weapons for yourself (R: NinjaSword L:
Submachine Gun) of your own. I beat them using this strategy. ^_^

---------------------
Kathy
---------------------
Equip your leader with a grappling weapon and your partner with a healing item.
Kathy's leader is a powerhouse using two MegaLasers and a head that can disable
your block. Kathy's partner is a healing machine. Dodge the leader and attack
the partner. She'll be easy since she has no weapons. It'll make it easier to
destroy the leader too. To beat him, get close, attack then run. If his partner
is gone, you'll have nothing to worry about plus the MegaLaser takes a while to
fire.

---------------------
Jordan
---------------------
Make sure your partner has an at least two healing parts. Jordan uses the
Helmight and Helmet combo. This time the leader has the Helmights and the
partner has the Helmet. You should take out the partner first then the leader.
That would be an easy task if his partner didn't have those two MegaLasers
equipped. If you do manage to destroy the partner, then this fight won't be a
problem. Beware that the leader has the head equipped that sets a trap for
grappling medaparts.

---------------------
Karin
---------------------
This fight is probably the simplest fight in the whole game. Attack the leader,
NeutraNurse. She has no attack weapons but she likes to run around a lot and
heal her partner. Her partner is fast but you easily out run him if you equip
some faster legs. Just attack NutraNurse and this fight will be over soon.

---------------------
Spyke
---------------------
Grappling weapons are very effective if manage to get close enough. Spyke's
leader, KrosserDog, can take you out before you can even get to him. Try to get
behind him or if you get knocked down, roll toward him and get some hits in
with you grappling weapons. Keep your distance from his partner who has two
NinjaSwords. You might have to use the MEDAFORCE on this one.

---------------------
Sloan
---------------------
Equip your leader with a grappling weapon and equip your partner and yourself
faster legs.
Both of Sloan's medabots have tank legs equipped. This means that their legs
have a lot of defense but are very slow. This is where your faster legs come
in. Run circles around them and slash at their medaparts. Just beware of the
partner, who will try to slow you down and hit you with his MegaLaser. (The
leader has a pair too)

---------------------
Samantha
---------------------
PepperCat likes to run around the stage and send jolts of electricity threw
your medabot. Her partner will float threw the air shooting magnetic orbs at
you. To prepare for the electrical storm known as PepperCat, you'll need to
equip either shooting or grappling weapons. You can try to take her out from a
far (R: Revolver/L: SubmachineGun) or go toe-to-toe with her(R: NinjaSword/L:
YourChoice). Don't let them get you in a corner and you might have to use the
MEDAFORCE on this one.

---------------------
Erika
---------------------
Erika's medabots are all about business especially the leader, Brass. She
doesn't wait until your other medaparts are gone to take out your head. Her
medabots heads have the ability to increase their chance of headshots so
beware. You'll know that they are using this ability when they have a rock
looking thing over them. Their ranged weapons can be deadly if you stand around
too long. Use the MEDAFORCE if needed. You should equip a MegaLaser and have
your partner equip with the Flop and a healing medapart. This will be a hard
fight.

---------------------
Henry
---------------------
This fight isn't as hard as the one with Erika but don't expect this one to be
a walk in the park either. Henry's leader is basically equipped with the
equivalent of the Revolver and a SubmachineGun and his partner is equipped with
two NinjaSwords. Go straight for the leader and this fight will be over soon.

---------------------
Koji
---------------------
This is it!! This is the final fight in the Medabots Tournament. It's you
versus your archrival Koji. Koji's leader is nothing to worry about but his
partner is. He wields two MegaLasers and is not afraid to use them. Stay away
from him all together and you'll be all right.

---------------------
Victory !!!
---------------------
You've just beaten the game!! Pat yourself on the back and enjoy the credits.
If you haven't noticed, there is a section under this one. Just watch the
credits roll and you'll see.

|| Rubberobo Gang!! ||
----------------------
The Rubberobos are scattered across the world map. Anyway in order to get your
prize back, you'll have to defeat the four leaders of the Rubberobos. They are
all located at random places but you will still have to fight them in the same
order listed below.

NOTE: Just because you don't see one of the leaders at one place, doesn't mean
that you wont find them in another location after you defeat a previous leader.
Otherwise you'll be fighting the no name henchmen forever.

-----------------
SquidGuts
-----------------
This fight will be a little difficult. Both of SquidGuts medabots have the
DonDonPunch equipped, which mean a lot of trouble if you get too close. To make
it worse the leader is very fast and his partner has the Helmet (he can revive
parts) equipped. The MegaLaser can help if you time it right but a grappling
weapon will help the most. This is because they have to get close to you anyway
so you might as well fight on their level. Never attack them directly unless
using the MEDAFORCE. Run around and when you are trapped, attack and repeat.
Chances are you will not beat him the first time you fight him.

-----------------
GillGirl
-----------------
This fight isn't as hard as the one with SquidGuts was. The leader will use
random weapons at will and her partner will try to slow you down with
electrical attacks. Shoot them down from a far with your ranged weapons. Use
this tactic in order to win because you'll never know what they will get.

-----------------
ShrimpLips
-----------------
ShrimpLips main focus is to have his leader confuse you while; his partner
attacks your confused medabot. You'll know you're confused when...um...you lose
control of your medabot and you see halo around its head. That is his only
attack though. A MegaLaser can make short work of his arms that shoot the
confusion attacks. Use a grappling weapon like the StrawHammer just in case his
partner tries to get in your face. You might want to take his partner first
because he's the only one with a real attack.

-----------------
SeaSlug
-----------------
THIS IS THE HARDEST FIGHT IN THE GAME!!! SeaSlug's leader is the mighty
Megaemperor. Both of the Megaemperor's weapons can take out your parts in one
hit. Try to avoid him at all costs until you take out his partner. His partner
uses two grappling weapons and has the Helmet to make things worse. A MegaLaser
is nice but risky. It's best to have one grappling weapon and a ranged weapon.
You'll have to use the MEDAFORCE a few times to win this fight. I beat him by
first killing the partner. By then, my partner wasn't even functioning. Go in a
corner to build up some MEDAFORCE. If you see the Megaemperor, you're too close
to him. Once you have enough MEDAFORCE, get close and hit him with it. You
might be lucky enough to take a few parts off or score a headshot. Repeat this
until he is destroyed.

||| 7. Rokusho Version |||
This is a strategy guide to the Rokusho version. It is broken down into three
sections: the first 7 stages, the tournament, and the encounter with the
Rubberobo gang.

|| 7 Stages ||
--------------
In order to enter the tournament, Ikky and Rokusho must complete 7 stages. It's
up to you to lead them to victory. After a stage is completed, you'll get a
medapart to add to your medabot, loads of experience, and sometimes a medal.
Medals are basically the "soul" of the medabot. They determine its stats and
its special MEDAFORCE attack.

---------------------
Ancient Ruins
---------------------
The Ancient Ruins is a great place to start your robattling journey. This is
arguably the easiest of all the stages. There are no annoying ledges to hop,
it's not a very big level, and there is no water to deal with. This is also a
good place to practice robattling to get some experience.

* Trial Match I *
-----------------
For this fight you should equip fight the Sword and the Rifle and your partner
with the Flop, AllRepair, and the PateriVulcan. This will be a normal fight
without much to worry about. Get in close but not too close; the leader and the
partner like to double team you. Also, the partner's MEDAFORCE attack will
confuse you.

* Trial Match II *
------------------
This fight is fairly easy. You can go into this fight with whatever you want
but beware of two things: your opponents head can fire missiles capable of
destroying parts in one hit and they both are kind of fast.

* Trial Match III *
-------------------
For this fight equip the BlastGun head plus two of Rokusho's grappling weapons.
Equip your partner with the Flop and a ranged weapon. The leader you'll be
facing is equipped with a Flop and the PateriVulcan while her partner has two
PateriVulcans. Beware of her partner's ranged attacks and you'll be fine. The
leader likes to chill in corners and wait for you to come to her. If you
equipped the BlastGun, you can torch her and then watch her cook. Don't wait to
long though because they can and will heal themselves.

---------------------
Factory
---------------------
This is probably the hardest of all the stages. The main reason for the major
difficulty is because of the stage itself. There are plenty of turn-belt's to
move you one way, platforms that move you up and down, and some of the
background gets in the way of your view. This makes it hard to see where your
enemy is. You should at least go to one practice so you know what I'm talking
about.

* Trial Match I *
-----------------
This fight isn't that difficult. You can equip your partner and Rokusho with
whatever you want. The leader likes to slow you down while, causing minor
damage to any medapart (usually your legs parts). His partner isn't much. She
has a PateriViper and likes to heal. This should be a short fight if you get
the MEDAFORCE involved.

* Trial Match II *
------------------
This fight is a lot harder than the one before. Grappling medaparts are your
best bet in this fight and make sure your partner has one healing item. The
leader is a long ranged killer. He has two Rifles and a MissleBase equipped.
Try to close the gap between you and his ranged weapons. A series of hit & runs
can make short work of his Rifles. His partner will use get random weapons at
will so just watch out. She can also heal. The MEDAFORCE might come in handy in
this fight.

* Trial Match III *
-------------------
Be sure to equip your leader with a grappling weapon and a ranged weapon along
with your fastest legs. The BlastGun helps. Equip your partner with the usual:
Flop, AllRepair, and a ranged weapon. Don't forget to equip faster legs
(Sala-Tail). This fight isn't as hard as the first two and the level doesn't
get in the way either. The leader is a fast grappler so when you see him
coming, hit him with your ranged weapon or the BlastGun. His just heals and
will use random weapons. That is pretty much it.

---------------------
Forest
---------------------
This place is crazy! All of the battles take place in the tops of trees.
Whenever you see a bunch of leaves, it's a hole where you can jump down to the
branch below. Fast medabots will have a small advantage in this stage.

TIP: By pressing "down+A" will let you fall to the next level.

* Trial Match I *
-----------------
Equip your leader with the Sword and Rifle (or something like that). You might
want to consider changing your head to the MissleBase or the BlastGun. For your
partner, its fastest legs (Sala-Tail) will do. If managed to get faster legs
for your leader, equip them. The leader and his partner that you'll be facing
are very fast. Although they have the speed advantage, they do not posses a lot
of offensive powers. The leader's weapons will slow you down while, his
partner; will attempt to take you out with his missiles. If you can stay away
from his partner's missile barrage, this fight won't last long.

* Trial Match II *
------------------
This fight is similar to the one in the Metabee version. The leader likes to
sit around and wait until you come to him. He is armed with the JudgeSheild
(boost defense) and can fire missiles with his other arm. His partner just
heals and isn't much of a threat. Go straight for the leader to make short work
of this fight. The BlastGun help a lot.

* Trial Match III *
-------------------
Pick your strongest weapons like the MegaLaser (very effective if you have it)
or the MissleBase. If you decide to go into close ranged combat, the
Sword/Rifle will also do.  For your partner, anything that heals and anything
that can stun your opponent like (Flop or LightBlow) will be good. Attack the
leader with everything you have!! Both of your opponents have the Helmet head
equipped. This head has the ability to bring back a part that you have worked
so hard to destroy. (Awww man) Since both of them have it equipped, they can
revive up to six parts. To prevent this, attack them when you see them create a
blue missile. If you attack them at the right moment, they will have just
wasted there time and taken some serious damage on the side. Time your attacks
VERY carefully and keep you MEDAFORCE handy, it'll be your best friend.

---------------------
Lake
---------------------
All the battle's here will involve water in some way, which make it hard for
land lovin' medabots. After the Trial Match I, you might cop some water parts
but, just so you know, these fights aren't as easy. You might want to practice
a few times before entering the stage. That way you'll know how it's like to
robattle underwater.

TIP: If you don't manage to get the water legs, don't worry. You can use any
other leg medaparts that are fast (Vehicle) or not influenced by a landform
(Sala-Tail).

* Trial Match I *
-----------------
This level is about half water and half land. Equip two grappling weapons, for
your leader, and at least one healing part and the Sala-Tail (or something like
it). Both the leader and his partner are ready for underwater combat. Actually,
only the leader has attack weapons (two grappling weapons). He likes to get in
close and loves to stay in the water. As I mention before, the water is the
only difficult thing about this level.

* Trial Match II *
------------------
Whatever you feel comfortable with. Water levels are kind of different so my
suggestions might not work for everyone. This battle is kind of hard to predict
because the partner will use random weapons. The leader is nothing to worry
about except for his weapon that can slow down your medabot. Try to destroy the
leader as fast as you can before the partner gets something good. (More
water!!!)

* Trial Match III *
-------------------
Equip your best weapons!!! This stage is about 3/4 water so you can imagine the
time you'll have moving around. Both the leader and the partner can heal each
other but they are beatable. Hit the leader/partner hard, wait 'til either of
them heals, then hit them harder. You might have to use your MEDAFORCE on this
one.

---------------------
Polar Region
---------------------
The polar region is just a colder version of the lake level. Some of the stages
are filled with water but all of them include the treacherous slippery ice. The
fights in this stage aren't very hard but the slippery ice plus the occasional
water adds to difficulty.

* Trial Match I *
-----------------
Equip Rokusho with his best grappling weapons and the BlastGun head helps a lot
too. Make sure you give your partner at least one healing item. Both of your
opponents can heal each other and they tend to do it constantly. The leader has
one weakness that should be exploited; she is very slow. Oh yeah...the stage is
50% water so bring your fastest legs.


* Trial Match II *
------------------
Equip Rokusho and his partner with as many ranged weapons possible. MissleBase
very effective!! You'll need to equip your fastest legs as well. More water!!
The leader you'll be using a weapon that traps for grappling weapons. This
means that your grappling weapons will be destroyed if you use them. His
partner has two Rifle's equipped but isn't much of a threat.

* Trial Match III *
-------------------
A ranged weapon or two will help out Rokusho nicely. The leader has a wicked
close range attack (DonDonPunch) that can cut threw your parts like a hot knife
threw butter. It is a slow attack to launch, though. Keep your distance with a
few ranged weapons and beware of his partner. He has two GuideMissle medaparts
equipped that can do some serious damage to your medaparts if it connects. (No
water this round!!!)

---------------------
Seashore
---------------------
The seashore is filled with rocky ledges to move about on. You'll be chased and
do doing a lot of chasing in this stage. At least there is no water to deal
with. :-)

* Trial Match I *
-----------------
For your leader, equip your leader with two ranged weapons or one ranged weapon
and a grappling weapon. If you choose the second option, make sure the ranged
weapon is your main weapon. For your partner, equip her with one healing item
and two ranged weapons.  The leader, you'll be facing, has the Cover-Up head
equipped. This means he can set a trap for your grappling weapons and they will
be destroyed when you use them. His partner heals most of the time but watch
for her Flop though.

* Trial Match II *
------------------
Equip your leader with one or two long ranged medaparts. Equip your partner
with a Flop, AllRepair head and the PateriVulcan.  The leader is a grappling
machine. If you get too close to him, he'll torch you will his BlastGun head.
As for his partner, she will be using weapons at random but she is very slow.
The partner will not be much of a factor so hit the leader with everything you
have. You might have to use the MEDAFORCE in this fight.

* Trial Match III *
-------------------
Equip your leader with its most powerful weapons and your partner with the
Flop. The leader uses a mighty weapon known as the Helmight. It sacrifices the
arm part to do massive damage to the poor medabot in its way. To make it worse,
his partner has the Helmet head equipped to bring back the Helmight. Also, to
make things worse, they have a weapon that can make your medabot confused and
temporarily lose the ability to block. This fight is one of the hardest in the
game. Keep them both busy and prevent the leader from receiving the revive
missile by attacking the partner constantly. It will be best if you take out
the partner first thus leaving his leader without a way to attack you. Well
except for his Rifle. ^_^' The MEDAFORCE will be a must in this fight.

|| Tournament  ||
-----------------
After completing the 7 stages, a star will appear next to the tournament. Here
you'll face random robattlers and some from the TV shows. I'm pretty sure the
line up, listed below, is the same for everyone with the Metabee version. You
could have also fought them at the newly transformed gray stars. (You might to
revisit some of these to get your stats up before entering the tournament.)

TIP: By now you should've leveled up enough to get "panels". Panels are used to
give your partner orders. May it be "Use MEDAFORCE", "Heal Leader" or "Run
Away" these will be crucial in the battles to ahead. After every successful
robattle, you should save and then comeback to the tournament. Don't worry, you
will continue where you left off.

---------------------
Kathy
---------------------
Equip your leader with two grappling weapons and your partner with at least a
healing medapart. Kathy's leader is a powerhouse using two MegaLasers and a
head that can set traps for your grappling weapons. Kathy's partner is a
healing machine. Dodge the leader and attack the partner. She'll be easy since
she has no weapons. It'll make it easier to destroy the leader too. To beat
him, get close, attack then run. If his partner is gone, you'll have nothing to
worry about plus the MegaLaser takes a while to fire.

---------------------
Charlie
---------------------
Equip your best grappling weapons and your partner with the AllRepair head, and
two grappling weapons (Flop/LightBlow). Both of Charlie's medabots are missile
crazy. Both of their arms and heads can fire missiles. On top of that, they
have weapons that can confuse your medabot. Fortunately for you, they are
extremely slow. This will make it easier for you to use your grappling weapons.
Be sure to surprise them with the MEDAFORCE.

NOTE: After winning, receiving experience and a part, you have an option of
leaving the tournament. Don't worry, you can leave, save, and return right
where you left off.

---------------------
Jimmy
---------------------
Faster legs might help you keep up with the leader. Be sure to equip your
partner with the Flop. With the faster legs, you'll be able to keep up with
Jimmy's leader. Focus on the leader because he likes to draw MEDAFORCE while
his partner does all to fighting. His partner will be using the NibbleWave
(slows you down) and a Rifle. You might need to use the MEDAFORCE to slow the
leader down. His partner can get annoying at times. Let him have it if he gets
in your way.

---------------------
Julie
---------------------
Equip your leader with the MegaLaser (it will make the fight go faster) or a
grappling weapon. Don't forget to give your partner something to heal you with.
The only things to look out for are: their ability to heal and the random
weapons that her partner will use. Her partner has the same legs that PepperCat
uses in the show, which means she is she very fast. They also like to surround
you but with a decent grappling weapon, you can make them pay for invading your
personal space. >:)

---------------------
Hiro
---------------------
Your fastest legs will help, FlameGun, and the Helmet if you have it. Hiro's
leader is equipped to the core with fire weapons. His head and arms are fire
weapons, which is bad news for you. To make it worse, his partner will try to
slow you down to make it easier for him to turn you to toast. Hiro's leader's
weakness is the defense of his medaparts. A constant attack with a grappling
weapon (Sword) can make short work of his FlameGuns. Keep you distance from
both of them with your ranged weapons.

---------------------
Jordan
---------------------
Make sure your partner has an at least two healing parts. Jordan uses the
Helmight and Helmet combo. This time the leader has the Helmights and the
partner has the Helmet. You should take out the partner first then the leader.
That would be an easy task if his partner didn't have those two MegaLasers
equipped. If you do manage to destroy the partner, then this fight won't be a
problem. Beware that the leader has the head equipped that sets a trap for
grappling medaparts.

---------------------
Meg
---------------------
Equip whatever you feel comfortable with. This battle is very unpredictable
because all of Meg's medabots are equipped with weapons that create random
weapons. Attack her with everything you have and watch out if they get anything
you haven't seen before. The MEDAFORCE will help in this difficult fight.

---------------------
Sean
---------------------
A couple of ranged weapons (R: MegaLaser/L: Rifle) should make this fight no
problem. Make sure your partner has the Flop and a healing part or two
equipped. Both of Sean's medabots are ready for some down and dirty close
ranged combat. They both have the TipToe legs (great for grappling), the mighty
DonDonPunch equipped along with NinjaSwords. Keep your distance because the
DonDonPunch is fatal. If they get too close torch them and run. They are pretty
fast though plus the have the ability to revive parts. Another way you could
defeat them is by equip some grappling weapons for yourself (R: Sword L:
FlameGun) of your own. I beat them using this strategy. ^_^

---------------------
Erika
---------------------
Erika's medabots are all about business especially the leader, Brass. She
doesn't wait until your other medaparts are gone to take out your head. Her
medabots heads have the ability to increase their chance of headshots so
beware. You'll know that they are using this ability when they have a rock
looking thing over them. Their ranged weapons can be deadly if you stand around
too long. Use the MEDAFORCE if needed. You should equip a MegaLaser and have
your partner equip with the Flop and a healing medapart. This will be a hard
fight.

---------------------
Sloan
---------------------
Equip your leader with a grappling weapon and equip your partner and yourself
faster legs.
Both of Sloan's medabots have tank legs equipped. This means that their legs
have a lot of defense but are very slow. This is where your faster legs come
in. Run circles around them and slash at their medaparts. Just beware of the
partner, who will try to destroy your grappling weapons and hit you with his
MegaLaser. (The leader has a pair too)

---------------------
Spyke
---------------------
Grappling weapons are very effective if manage to get close enough. Spyke's
leader, KrosserDog, can take you out before you can even get to him. Try to get
behind him or if you get knocked down, roll toward him and get some hits in
with you grappling weapons. Keep your distance from his partner who has two
NinjaSwords. You might have to use the MEDAFORCE on this one.

---------------------
Samantha
---------------------
PeppperCat likes to run around the stage and send jolts of electricity threw
your medabot. Her partner will float threw the air shooting magnetic orbs at
you. To prepare for the electrical storm known as PepperCat, you'll need to
equip either shooting or grappling weapons. You can try to take her out from a
far (R: YourChoice/L: Rifle) or go toe-to-toe with her
(R: Sword/L: YourChoice). Don't let them get you in a corner and you might have
to use the MEDAFORCE on this one.

---------------------
Karin
---------------------
This fight is probably the simplest fight in the whole game. Attack the leader,
NeutraNurse. She has no attack weapons but she likes to run around a lot and
heal her partner. Her partner is fast but you easily out run him if you equip
some faster legs. Just attack NutraNurse and this fight will be over soon.

---------------------
Koji
---------------------
This is it!! It's you versus your archrival Koji. Koji's leader is nothing to
worry about but his partner is. He wields two MegaLasers and is not afraid to
use them. Stay away from him all together and you'll be all right.

---------------------
Henry
---------------------
This fight isn't as hard as any of the previous fights but don't expect this
one to be a walk in the park either. Henry's leader, WarBandit, is nothing to
worry about, which is equipped with two ranged weapons, and neither is his
partner who is equipped with two NinjaSwords. Go straight for the leader and
this fight will be over soon.

---------------------
Victory !!!
---------------------
You've just beaten the game!! Pat yourself on the back and enjoy the credits.
If you haven't noticed, there is a section under this one. Just watch the
credits roll and you'll see.

|| Rubberobo Gang!! ||
----------------------
The Rubberobos are scattered across the world map. Anyway in order to get your
prize back, you'll have to defeat the four leaders of the Rubberobos. They are
all located at random places but you will still have to fight them in the same
order listed below.

NOTE: Just because you don't see one of the leaders at one place, doesn't mean
that you wont find them in another location after you defeat a previous leader.
Otherwise you'll be fighting the no name henchmen forever.

-----------------
SquidGuts
-----------------
This fight will be a little difficult. Both of SquidGuts medabots have the
DonDonPunch equipped, which means a lot of trouble if you get too close. To
make it worse the leader is very fast and his partner has the Helmet (he can
revive parts) equipped. The MegaLaser can help if you time it right but a
grappling weapon will help out the most. This is because they have to get close
to you anyway so you might as well fight on their level. Never attack them
directly unless using the MEDAFORCE. Run around and when you are trapped,
attack,  knock the closest one down, and repeat. Chances are you will not beat
him the first time you fight him. Yes, this fight is that hard!!

-----------------
GillGirl
-----------------
This fight isn't as hard as the one with SquidGuts was. The leader will use
random weapons at will and her partner will try to slow you down with
electrical attacks. Shoot them down from a far with your ranged weapons. This
is probably the best strategy to use 'cause you'll never know what kind of
weapon they will use.

-----------------
ShrimpLips
-----------------
ShrimpLips main focus is to have his leader confuse you, while his partner
attacks your confused medabot. You'll know you're confused when...um...you lose
control of your medabot and you see halo around its head. That is the his only
attack though. A MegaLaser can make short work of his arms that shoot the
confusion attacks. Use a grappling weapon like the PipoHammer just in case his
partner tries to get in your face. You might want to take his partner first
because he's the only one with a real attack.

-----------------
SeaSlug
-----------------
THIS IS THE HARDEST FIGHT IN THE GAME!!! SeaSlug's leader is the mighty
Megaemperor. Both of the Megaemperor's weapons can take out your parts in one
hit. Try to avoid him at all costs until you take out his partner. His partner
uses two grappling weapons and has the Helmet to make things worse. A MegaLaser
is nice but risky. It's best to have one grappling weapon and a ranged weapon.
You'll have to use the MEDAFORCE a few times to win this fight. I beat him by
first killing the partner. By then, my partner wasn't even functioning. Go in a
corner to build up some MEDAFORCE. If you see the Megaemperor, you're too close
to him. Once you have enough MEDAFORCE, get close and hit him with it. You
might be lucky enough to take a few parts off or score a headshot. Repeat this
until he is destroyed.

||| 8. Battle Tactics |||
In this section of the FAQ, I will give you pointers and strategies that will
aid you in defeating just about any opponent. Lets begin!!

--------------
Strategies
--------------
Here is a list of strategies that you can run during your robattle.

Let Him Do All The Work
With this strategy, you equip your partner and let him do all the work. As for
you, you chill in corners waiting to take out anyone that comes in sight and
building up the ever-useful MEDAFORCE. How do you make this work for you? First
you must equip yourself. I find a ranged weapon and anything that aids your
partner is good. The Spider is something to consider with its high defense and
the effect its MEDAFORCE has. For your partner, you should take an
all-offensive approach. Equip his weapons with a grappling and ranged weapon
combo. For its legs equip it something fast like the WannaFly, Vehicle, or even
the DeathCrawler. The medals that you should consider using along with this
strategy are the Bear, Kuwagata, Kabuto, Devil, and the Alien. All of these
medals have panels that allow you to assign them to a certain target or use a
certain part.

Hit & Run
This is one of the most popular and the easiest tactics to use in the game.
Just about any medabot can use this except to ones using those slow legs tank
legs. (You know who you are!!) It isn't a bad thing because you can still hit
but you can't run very fast. Anyway, you basically attack your opponent and
then run as fast as you can. Wait until he gets back up, and then hit him
again. Its more effective if you use grappling weapons like the PipoHammer,
NinjaSword, or the LightBlow. It may be considered a dirty tactic but you still
won.

Whatever Man
This is for those who have developed a strategy that works with all fights or
just don't care. I fit in this category; I have found a set up that works and
stick to it for every match. For the Metabee version, I equipped the Head -
Missile R - DeathMissle L - SubmachineGun Legs - Ochitsuka. With the
DeathMissle equipped along with the Missile head, I can do massive damage with
every hit.

Suicide
For this strategy to work you'll need to have these medaparts: Helmet (Head),
Helmight & Helming (Arms). With the arm medaparts you'll be able to sacrifice
each arm medapart to do serious damage to your opponent. If you manage to get a
direct hit, you will surely destroy a medapart. With the Helmet, you'll be able
to revive each part up to three times. It’s best that you equip the Helmet onto
your partner instead of yourself. That way he can send the revive missile to
you instead to himself. This strategy isn't the best because you will lose your
arm medaparts thus leaving your head medapart open for attacks.

-----
Tips
-----
In this section, I'll be giving you tips on various things in a robattle. If
you wish to submit a tip, just email me at Averman62@hotmail.com. If it's good,
I'll put it in this section. If it's bad, don't even bother! >:)
NOTE: I might have to edit the tip to save space.

Use Your Legs
Some legs will give you the ability to float or fly for a short time across the
screen. When selecting your leg medapart, hit A, select the leg medapart, and
hit A again. Check the description, right under the picture, to see if it says
the legs fly or has the ability to float.
- Submitted by William Q

Feirce Fight With Megaemperor
If you equip the Dogu, Dotack, PipoHammer/Submachingun, and the
Tatacker/Ochitsuka, you will nearly be invincible to Megaemperor. You can also
equip the Dohatack, but you can only damage him with medaforce if you do.
- Submitted by GSMaster

When Should I Use My MEDAFORCE?
Thats a very good question. You should use it when your opponent is about to
use his weapon (might not hit; risky), bump into him then shoot it (more
reliable), or fire it while your opponent is on the ground (100% hit).

Use The Spider Medal
If you are using the Rokusho version of the game you should use this strategy.
Equip whatever you feel comfortable with but give your leader the spider medal.
Faster legs might help as well. By now you should know that that spider medal
can destroy medaparts if your opponent uses it. First you must detroy
Megaemporers' partner. Once you've accomplished that, you must then avoid
Megaemporer at all costs. Gather up your MEDAFORCE and shoot it at Megaemporer.
Stand around until he tries to attack so one of his parts will be blown off.
Wait until both of his arms are gone to attack him up front. He should be no
problem by then anyway.

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