Megaman Battle Network 4 Red Sun and Blue Moon Walkthrough - Guide for Mega Man Battle Network 4 - Red Sun
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Megaman Battle Network 4 Red Sun and Blue Moon Version 0.5 Author: Ivan Celestial Email: [email protected] Disclaimer: All characters are the sole copyright properties of Capcom (www.capcom.com) Table of Contents -Introduction -System -Main Characters -Story -Walkthrough -Chapter 0: Fix Mr. Oven Prog -Chapter 1: Stop Shademan -Chapter 2: Time to sign up, Lan -Chapter 3: Den/City Battle Tournament -Chapter 3-1: G-G-G-Ghosts -Chapter 3-2: Fight! Fight! Fight! -Chapter 3-3: Who messed with my folder. Grrrr! -Chapter 3-4: Put a spin on it -Chapter 3-5 BM: The net is flooded -Chapter 3-5 RS: Chisao is kidnapped and I got a match. -Chapter 3-6 BM: Countdown -Chapter 3-6 RS: Burn, Baby, Burn -Chapter 4: Haunted House and Faulty Robots -Chapter 5: Get them points, Lan -Chapter 6: Eagle/Hawk Tournament -Chapter 6-1: Burn, Baby, Burn Part 2 -Chapter 6-2: Cook! Cook! Where's My Curry? -Chapter 6-3: I ain't a gangsta. I just look like one -Chapter 6-4: Lights, Camera, Action -Chapter 6-5 BM: Let's kick some Heavy Metal -Chapter 6-5 RS: Better yet, let's Rock and Roll -Chapter 6-6 BM: Knock on wood -Chapter 6-6 RS: Feel the breeze -Chapter 7: Free your buddy from the dark side -Chips List -Standard Chips -Mega Chips -Giga Chips -Secret Chips -Program Advances -Soul Unisons -Customizer Parts -Key Items -Enemy List -Dark Chip Guide -Upgrades -Mystery Data Guide -Number Trader -Updates/History -Still to come -Other FAQs on the way -Credits ------------------------------------------------------------------------------- INTRODUCTION ------------------------------------------------------------------------------- Just like Megaman Battle network 3 was split into two games, same story here with Battle Network 4. It is split into Red Sun and Blue Moon. Normally, some Navi chips are exclusive to Red Sun and Blue moon but you can win them in the other game, if data is transferred. Only the Soul Unisons are exclusive in this case. Same story with the Giga Chips too. ------------------------------------------------------------------------------- SYSTEM ------------------------------------------------------------------------------- --==CONTROLS==- -=Battle=- D-pad: move within the grid B: shoot normal weapon A: use chip L and R: open custom menu (bar must be full) L during custom menu: attempt to run R during custom menu: description Start: Pause -=Net=- L: Talk to Lan R: Jack out B: Talk to navis/check items A: action D-pad: movement Start: menu -=Lan controls=- B: check items/talk to people/pick up D-pad: movement L: talk to Mega Man R: jack in Start: menu --==Battle Info==-- -=Elements=- In previous games there were 4 elements (non-null elements). They still work the same way. Fire beats Wood, Wood beats Electric, Electric beats Water, and Water beats Fire. Now there are 8 other elements but they lack advantages like the other four. They are Recovery: restore energy, Break: armor means nothing, Block: objects on the field has HP of their own, Variable: add damage to an attack, Sword: Sword attacks, Ground: Cracks or breaks panels, Wind: Knock objects backwards and Invisible: invinsible for a period of time. -=Battle Grounds=- Cracked: breaks if stepped off of. Metal: Unbreakable Ice: Slippery (except for Aqua Soul), Double Electric damage Hole: Can't cross over Grass: Double Fire Damage and Wood-Types regain HP Lava: 50 dmg to non-Fire Types. Fire Soul gains 50 HP Sand: Traps you till you it disappears Poison: HP gradually drains Holy: Half damage -=Emotions=- Normal: nothing special Worried: Take too many hits without retaliation and Megaman is worried. He can't use Soul Body. He has the opportunity to use Dark Chips in this state. Angry: Being counterhit, doubles Megaman's next attack except and enemies don't flash red before attack. Full Synchro: COunterhitting put Megaman in full-sychro and gives him a chance to score more counterhits since enemies flash red during their counter animation. Dark: Use a Dark Chip when worried and Megaman loses 1 HP permanently and his soul is attuned to evil. He can't use light Chips, Soul Body or go Full-Synchro but he can use chips only useable if he is in this state as well as the Dark Neo Program Advance. ------------------------------------------------------------------------------- MAIN CHARACTERS ------------------------------------------------------------------------------- (Japanese name is in parentheis) Lan Hikari (Netto Hikari) and Megaman.EXE (Rockman.EXE) - they are the main heroes of the series. They are responsible for the downfall of the www twice and Gospel. Now they face a new crime organization called Nebula. Megaman.EXE was created with the mind of Lan's twin brother Hub Hikari (Saito Hikari) who died of a heart disease during infancy which we find out in Megaman Battle network 3 when a kid had a similar problem but was saved. Mayl/Maylu Sakurai (Meiru Sakurai) - Lan's best friend since they were kids and self-proclaimed girlfriend. She is always there to support Lan and Megaman when they're in need along with her navi Roll.EXE. Roll.EXE - You can consider her to be Megaman.EXE's girlfriend. Like Mayl, she is there to support the Hikari brothers and has the ability to heal and even charm viruses. In this game, you get to go up against her. Dex Ooyama (Dekao Ooyama) - Lan's biggest rival. Try and try he might, he and his net navi Gutsman.exe can't beat the Hikaris. Gutsman.exe - He is filled with brute strength. He takes after his net operator Dex as the big guy uptown. His fists pack a punch big time. Yai Ayanakouji (Yaito Ayanakouji) - Little rich girl with an enourmous forehead which probably explains she was smart enough to be in Lan's class despite her being 3 years younger than the rest. Glide.Exe - Yai's net navi. He is not really a fighter, he is built to be more of a butler type navi but he'll get in there and fight if he has too. Eugene Chaud (Enzan Chaud) - He is Lan's age and already an official netballer he's a bigger rival to Lan than Dex is and at least he stands a better chance than Dex does against Lan. Protoman.EXE (Blues.EXE) - Chaud's net navi. He carries a mean sword around and cuts any enemy he faces down to size. ------------------------------------------------------------------------------- STORY ------------------------------------------------------------------------------- A huge meteor is on a collison course with earth and the scientis are in a hurry to prevent it from impact on the earth. Whatever will they do? ------------------------------------------------------------------------------- WALKTHROUGH ------------------------------------------------------------------------------- =============================================================================== Chapter 0: Fix Mr. Oven Prog =============================================================================== Megaman.EXE wakes up lan from his slumber and reminds him that he and his dad are supposed to go shopping. pick up your PET and you'll get an email about net crime. Now head to the kitchen. Dad will tell you that Mom is upset about something. Talk to mom and she'll say there is something wrong with the oven. Jack into the oven and you see the oven prog being attacked by 3 Mettaur Viruses. This is where you will get a tutorial if this is your first time playing a Battle Network game. The first two are what veteran should already know. The third tutorial explains the emotion window. After the mettaurs are gone, mr. prog is still all jacked up. You will jack out automatically. Talk to Dad and get 500 Zenny to go on the net and pick up an RcvPatch for the oven prog. Jack into the computer and head to ACDC 3. Buy the RcvPatch for the 500 Zenny given to you by Dad. jack out when you are ready to go. Give RcvPatch to Dad and the oven prog is fixed. one breakfast later and off you and Dad go. =============================================================================== Chapter 1: Stop Shademan =============================================================================== Lan Hikari and his Dad are going to shop in Electown but Dad got an email to send off so he tells Lan to wait and runs off. Talk to everyone in town and head back to the subway entrance. There's a Subchip Dealer to by Subchips while you are running around. Once lan and his Dad arrive, look at the trash bin for a Megaman Battle Chip Challenge NaviCode. Now head southwest and Dad will go in a store. Head southwest to see Yai and Mayl standing outside a store. They ask Lan to jack Megaman into the stereo. Pick up the Mystery Data cubes and talk to everyone. Jack out and talk to Yai and Mayl again. They will tell Lan about a gathering later on. Lan's Dad shows up and says he has to go away on a trip. Mayl and Yai leave too. Head northwest into the Electown Square and there is a gentleman talking about a tournament coming soon called the Den Battle (Red Sun)/City Battle (Blue Moon) tournament. Head for the house to get some sleep. Uh Oh! Trouble on the way. jack into the Jomon Stereo and you'll see some dead Navis and an eerie navi named Shademan.EXE. He mentions going after a girl navi and takes off. Hmmm...where would a girl Navi be? OH NO! He must mean Roll! Get your ass out of there Megaman and head for your house and jack in to your comp quick. head to ACDC 3 to find Gutsman.EXE and Glyde.EXE in bad shape and Roll.EXE in trouble. Shademan.EXE kidnaps Roll and you got to save her. You get an email from Yai with a YaiCode in it to access her homepage. head into the Town section and make your way to Town 2 and enter the first teleporter you see and you're back in Town 1. Go downstairs and enter the teleporter to be in a new area. You can't cross the gap so make a U-turn or just jack out and head back to Electown. Go to the Square and the scientist won't let you in. So take the other way around by kicking the fence open. Be sure to pick up the Sand Ring in the sandbox on your way to the stairs. it is too noisy to stay there for long so double back and jack into the Jomon Stereo and talk to the Green Normal Navi. ----------------- Boss Fight: Normal Navi HP: 230 Attacks: Cannon (10 dmg), Bomb (10 dmg), and Sword (20 dmg) This is a pretty easy fight. No need for strategies here. if you lose to this then you flat out suck ass and need to quit playing. ----------------- Once you get the Earphones, head back and jack into the woofer at the end of the square. There is a gate that you can open by capturing the cyberbats in the area. Talk to the prog here for the BootDatA and use it to turn on the device in the middle. Grab the bats quickly, if time runs out then activate it again. Get them all then talk to the prog who lets you through. Repeat the process here and get the BootDatB and instead of 3 bats there are 4. Talk to the prog who will let you through. OK Shademan, it's on now sucka! AIEEEEEEE! Noise, Noise, blowing up my brain. As lan, run back downstairs and turn off that speaker in the square. AHH! Much better. Now where were we? Oh yes, OK Shademan, we're taking you down. ----------------- Boss Fight: Shademan First Battle HP: 500, 600(Hard), 800 (Very Hard) Attacks: Noise Crush (20 dmg), Red Wing (20 dmg) WTF? He takes no damage? No worries he'll tire out and Protoman.EXE comes in and handles the rest. Shademan.EXE flies off with Protoman.EXE giving chase Roll.EXE is safe and sound. ----------------- It seems that Shademan.EXE had dropped something. Head to Higsby's and he'l explain the Dark Chip and tells you not to use it period. Leave the store and Dex emails you and give you a DexCode. That was a long day was it not? Get in the bed and save your game. =============================================================================== Chapter 2: Time to sign up, Lan =============================================================================== Wake your ass up, Lan. Look at yourself, always sleeping your night away. If it wasn't for Megaman then you would be called Lan Van Winkle. Anyway, head on down to the Electown Square and talk to the guy there. He asks if you have registered yet which is a HELL NO! and he tells you to go to Town 3 and talk to the gray Navi there. He gives you a Jomon Code. Jack into the comp next to the stereo (you couldn't jack in there before), and head to the net. The gray navi should be just before the blocked gate in Town 3 which later on leads to the Park Area. Enter up to 3 initials and you're registered. Jack out and head on back to the guy. He'll be joined by three people. You have three asks which is one from each. Blonde dude on left: obtain Lab data from Mettuar village Lab coat guy in middle: find two gold bugs Lady on the right: answer riddle correctly then virus busting We'll start with the lady first, there is a random question but the most confusing one is OTTF..., the answer is ENT. Now you have 3-battle marathon. Battle 1: 2 Mettaurs and a Mettuar EX Battle 2: 2 Spikeys Battle 3: Billy, Boomer and a Mettaur EX The guy in the middle is next. This shit is too easy, go to the tree in the ACDC park for the Female Goldbug and the teddy bear in Yai's house for the Male Goldbug and head back to the guy. The blonde dude is a time consumer so we'll just cut to the chase. Just go into the Jomon comp and head to ACDC 2 and look for some purple navi marching back and forth like he has to use to pee or take a major shit and someone's holding up the toilet. He tells you about another Navi who sent him on a wild goose chase and says he is in Town 2. You can jack out and jack in if you like. Just take the teleporter before the ramp leading to Town 3 and there is a hidden green Navi who says that Mettaurs hate high places and hates Electown. hmmmmm! **cough**bullshit**cough**. Jack out and head up the stairs and jack into the billboard and you see a HeelNavi and some Mettaurs. The Navi gives you the data but he wants to do bodily harm on some innocent viruses. Megaman does not stand for that even if they are viruses and fights the Heel Navi ----------------- Boss Fight: Heal Navi HP: 100 Attacks: Minibom (20 dmg) and Fighter Sword (20 dmg) Toooooooo easy. Well almost too easy. This guy got two Spikeys helping him. Water attacks take them out easily. Just avoid Heel Navi's attacks and you're fine. He has an ace up the sleeve called the Area Grab, this takes away your rightmost column and it becomes his leftmost, giving you less room to move. ----------------- Before you jack out, check on the viruses and it seems they are greatful for you taking out that mean bully. Jack out and head back to the guy and all tasks completed. A new area opens on the map called Den Dome. Go there and be sure to go to different jack in locations for some Mystery Data Cubes (B/G/PMD). Enter the Dome and go up the stairs. There's a RegUp 1 inside the folded chairs to collect. Talk to the blonde guy and you will check to see who your first victim err...opponent is. The opponents from here on out are in random order =============================================================================== Chapter 3: Den/City Battle Tournament =============================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-1: G-G-G-G-Ghosts +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lan walks downstairs and a girl calls out to him. Lan looks around to see no one there then looks back and Lan jumps up scared because a little girl snuck up on him. She introduces herself as Yuko and she is the operator of Ponta. She says some words that make Lan blush, and then asks Lan to play tag with her which he agrees. As Yuko leaves, she seemed to have disappeared. Lan is all like WTF?? Megaman then says he senses something strange about her then goes outside. Talk to Yuko to play tag. After a futile attempt, Lan gets an email to return home and there is a man who says he is Yuko's father. He tells you that Yuko can make ghosts Navis appear on the net and 4 ghost Heel Navis appeared. He gives you CybCryst and CybSutra to take em out. Log on the net from your room. Now there is a crystal ball in the upper right. Blue = cold, yellow = getting warmer, and red = in that area. Press A rapidly when the crystal ball is red and the navi is uncovered. The first navi is in ACDC 1. Head over to the blocked skull gate to send a good navi to heaven in exchange for jackshit. Then head to ACDC 2 and search behind the Net Dealer and fight a HeelNavi who sends 2 MettaurEXs at you. There is also a good navi in ACDC 2 area past a blocked gate. He gives you 3000Z. Head to ACDC 3 and in northeastmost area is a Heel Navi who sends 2 Mettaur EXs and a Boomer at you. Head to Town 1 and run into the northeast corner of the grid to find a good navi and get a bug frag then run past the Town 2 entrance and go all the way around to find a HeelNavi who gives sends 2 Melodies at you. The last HeelNavi is in Town 2 just past the first teleporter and in the corner. You have to deal with a couple MettaurEXs and a VacuumFan. That is all the HeelNavis but stay on and head to Town 3 near the Park Area blocked gate to find a good navi who tells you of a EnergBom E chip in the ACDC Park area. Jack out and talk to Yuko's dad and its netbattle time. Head over to the dome to fight Yuko. ----------------- Boss Fight: Ponta (Normal Navi) HP: 300 Attacks: Cannon (20 dmg), Bomb (20 dmg), and Sword (30 dmg) Ponta is stronger than the Navi that you met at the store. Ponta fights with Fan and Vacuum chips helping out. if you are not quick enough then Ponta will use a Recov50 to regain 50hp. Just finish the battle quickly as possible. ----------------- In the end, Yuko herself turns out to be a ghost and admits that she died some time ago before Lan was born. So so sad for Yuko T_T. She vanishes into thin and wishes Lan and megaman good luck in the tournament. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-2: Fight! Fight! Fight! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A couple thugs are attempting to hurt poor ol Lan and take his money but Tetsu steps in and gets ready to lets some fists fly but Lan warns him not to fight or he will be disqualified. The thugs plan an ingenous plot to take out Tetsu's heel navi in a net battle. Head over to Town 3 where Tetsu's Heel Navi is and he just got the shit beat of him by a swarm of other HeelNavis. You have to fight a six-battle Marathon. Here is who you gotta fight. Battle 1: MettaurEX, Heel Navi Battle 2: Billy, Heel Navi Battle 3: Spikey, Heel Navi Battle 4: Melody, Heel Navi Battle 5. Boomer, Heel Navi Battle 6. VolGear, Heel Navi Survive and all is well. SHIT! Spoke too soon. The head Heel Navi sends three Heel Navis to fight you all at once. Win the battle and Tetsu's Heel Navi takes care of the rest. Off to the Den Dome for your match. ----------------- Boss Fight: Heel Navi HP: 300 Attacks: Minibomb (20 dmg) and Fighter Sword (20 dmg) This is the same strategy as the one you fought in the prelims, only difference is that this navi has 300 hp and attacks are the same. ----------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-3: Who messed with my folder. Grrrr! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Talk to Terry outside the Dome and he offers to fix your folder. Uh Oh! He just purposely fucked up your PET and overwrote so that you can switch away from the Loser Folder (-Folder) he installed. There is a piece of paper he left behind. First go to Electown and the old man won't say anything to you until you speak to the lady who points you out to him. What a waste of time that was BAH! He mentions a password system and there are three possible codes. Read the clues of the paper. BOY! we hated this part and we'll save you the trouble and tell you here. Refer to the code next to the area mentioned in question 1 1563546 - Town NetDealers 7374262 - Jomon 9651345 - LCD Programs Now that is squared, switch your folder back unless you wanna fucked when you return to the DenDome for your fight. ----------------- Boss Fight: Sparkman.EXE HP: 600 Attacks: Sparkball (20 dmg), SparkWave (20 dmg), Shadow Maker (20 dmg) Sparkman is an Electric-type so wood will do you good here. Use double crack to trap him in his area when using Boomer chips. His Sparkball moves close before it explodes in an X pattern, Sparkwave moves in a wave pattern across the field. Shadow Maker is used when Sparkman has 50% energy left. The screen flashes and makes solid shadows of Megaman that can use Life or Wide Sword. Ghost Navi Info: Found in ACDC 3. northeast deadend. Boss Fight: Sparkman.EXE V2 HP: 1000 Attacks: Sparkball (60 dmg), SparkWave (60 dmg), Shadow Maker (60 dmg) Boss Fight: Sparkman.EXE V3 HP: 1400 Attacks: Sparkball (100 dmg), SparkWave (100 dmg), Shadow Maker (100 dmg) Boss Fight: Sparkman.EXE SP (random encounter in ACDC 3 after V2 and V3 defeat) HP: 1800 Attacks: Sparkball (200 dmg), SparkWave (200 dmg), Shadow Maker (200 dmg) ----------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-4: Put a spin on it +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ah we have a scene of an old man entertaining his grandson with a top but the kid is like "sure, whatever gramps" and leaves. The top malfuctions and its up to Megaman to fix it. Get the BMD on the left then take out the MettaurEXs and a Dharma. Succeed and Tensuke is an ungrateful bastard and his NetNavi is an old geezer and as dense as he is. He leaves his top behind. Go to Electown, and offer his top back. He doesn't want it anymore and he needs help. You'll hear info on the NetBattle Club and they meet in the ACDC Park. WOAH! These are some very old geezers and are reluctant to help Tensuke for what he's done in the past. You have to take a challenege. Find the 4 Navis on the net and get the secret data from them. To do that, you must answer their riddle correctly or give them a massage if you answered wrong. First Navi is by the locked gate in Town 1. The second one is in Town 2 (top level), the third is in the lower level of the same area. The last one is Town 3 NW of the net dealer. You get a Mmbrship key which you use in the blue gate next to where you log in from Lan's computer. The asshole there sends two Melodies and a Dharma at you. The Chief and Tensuke agree to meet in Electown Square. WTF? Tensuke has a twin? Anyway, Topman is fixed and off for battle. ----------------- Boss Fight: Topman.EXE HP: 600 Attacks: Little Spinner (20 dmg), Top Spin (20 dmg), Grinding Top (30 dmg) Use your Crackout chips to stop Topman's moves in his tracks. His Little Spinners move like Airhocs and Topsin slowly move across a row and back. His grinding top makes him fall on the last panel you're on. Ghost Navi Info: Found in ACDC 3. northeast deadend. Boss Fight: Topman.EXE V2 HP: 900 Attacks: Little Spinner (60 dmg), Top Spin (60 dmg), Grinding Top (90 dmg) Boss Fight: Topman.EXE V3 HP: 1200 Attacks: Little Spinner (100 dmg), Top Spin (100 dmg), Grinding Top (150 dmg) Boss Fight: Topman.EXE SP (random encounter in ACDC 3 after V2 and V3 defeat) HP: 1600 Attacks: Little Spinner (200 dmg), Top Spin (200 dmg), Grinding Top (300 dmg) ----------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-5 BM: The net is flooded +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lan receives an email saying: You are likely to drown today! Beware of water! Lan heads downstairs and a girl named Shuko is having a hard time with the soda machine. Aquaman (her net navi) tells her she took so long to make a selection so se leaves empty handed and heads outside. Lan does a little eavesdropping and overhears Shuko talking to her two brothers. They say something about getting rid of that noisy "whoosh" thing. Aquaman, thinking they are talking about him, runs off. Lan and Megaman want to help so they talk to one of the twins who gives them a CybCanst. Jack in and head to Town 2 and talk you'll find Aquaman. Megaman tries to talk to Aquaman and tell him it was all a misunderstanding but Aquaman won't believe him and swims away crying. If you are low on air, jack out and return. Head to the blocked gate in ACDC 2 and Megaman will spot Aquaman but can't reach him because the warp point is behind that locked gate. Jack out and head to Den Dome and the twin tells you that Shuko is in Electown. Go there and talk to her and get the key. Use the key on the gate in ACDC 2 and enter the warp point. At the end of a long stretch, Megaman convinces Aquaman that he was mistaken and Aquaman realizes it was the washer that Shuko and her twin brothers were talking about then drains the net. Off to Den Dome for the match. ----------------- Boss Fight: Aquaman.EXE HP: 500 Attacks: Water Gun (20 dmg), AquaBomb (20 dmg), Aqua Cannonball (20 dmg) Aquaman is a water-type so have some Electric chips ready to do double damage upon him. The Thunder CHips stun him for a chance at another attack so you'll get in a lot of hits quickly. Water Gun consists of two faucets that spray water two panels ahead. AquaBomb is a Bubbler and launcher-type chip in one, Aquaman can only lanch it two panels ahead. Aqua Cannonball breaks unoccupied panels. Ghost Navi Info: Found in ACDC 1. Go south from Mayl's HP Boss Fight: Aquaman.EXE V2 HP: 1000 Attacks: Water Gun (80 dmg), AquaBomb (80 dmg), Aqua Cannonball (80 dmg) Boss Fight: Aquaman.EXE V3 HP: 1500 Attacks: Water Gun (160 dmg), AquaBomb (160 dmg), Aqua Cannonball (160 dmg) Boss Fight: Aquaman.EXE SP (random encounter in ACDC 1 after V2 and V3 defeat) HP: 2000 Attacks: Water Gun (200 dmg), AquaBomb (200 dmg), Aqua Cannonball (200 dmg) ----------------- Shuko congrats you on your victory and leaves with her brothers. She has one more accident coming down the stairs and falls. She gets up and laughs it off. Megaman gets the Aqua Soul. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-5 RS: Chisao's been kidnapped +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OK Dex! You want a piece of us again? Bring it on! Ah waht now? Chisao's been kidnapped? This is one the most boring storylines in the game. You have to go on some silly scavenger hunt to rescue Chisao. The first clue tells you tp go to Electown Square and talk to the old man. He gives you a memo which you open in the Key Items menu that says The green navi is in town area three backwards. Jack in to the Jomon HP and go to Town 3 and speak to the Navi, just to the left of the NetDealer. Long story short, head to the Dome and enter through the spectator door for some meaningless task of checking the flowers. Chisao sends an email for you to check the pink squirrel in ACDC Park. That clue sends you to Electower 2. Make your way to the progs and its the 3rd one from the right. You have a 3-battle marathon. Battle 1: 2 MettaurEXs and a Boomer Battle 2: 2 Melodies and a Billy Battle 3: Boomer, MettaurEX, and a Melody Lan gets a call to pick up Kidnap Data. There are 5 bits of data to get. Look for the HealNavis on the net. ACDC 1: need nothing ACDC 3: 1000 Zenny Town 1: Answer the 5 quiz questions: Personal Terminal, Giraffe, Jomon, Nakano, and Hotdog Town 2: Bubbler R Town 3: NetBattle with 2 MettaurEXs as backup. Now jack out and head over to ElecTown Square. Lan complains that he has a match and the kidnapper laughs. Head to the stereo and kill the 3 SpikeyEXs and finally Chisao is safe. Lan heads to the Dome to Chisao's dismay. Uh Oh! The crowd is booing. Lan is about to be disqualified for being a no-show but Dex refuses to accept the win and threatens to withdraw. Just as both are about to be disqualified, Lan shows up with Chisao and the match is on finally. ----------------- Boss Fight: Gutsman.EXE HP: 500 Attacks: Gutsquake (20 dmg), Guts-Machine Gun (5 dmg), Gutspunch (30 dmg) Gutsman is still a slow-mo but he no longer relies on basic panel breaking attacks. He sends projectiles at you now. Gutsquake drops blocks on your field and cracks random panels. GutsMachine gun hit in succession but can only reach across 3 panels. And the GutsPunch is still the same, stay too close and Gutsman takes a swing at you. Ghost Navi Info: Found in ACDC 2. Southeast corner of square. Boss Fight: Gutsman.EXE V2 HP: 900 Attacks: Gutsquake (80 dmg), Guts-Machine Gun (15 dmg), Gutspunch (120 dmg) Boss Fight: Gutsman.EXE V3 HP: 1300 Attacks: Gutsquake (160 dmg), Guts-Machine Gun (30 dmg), Gutspunch (240 dmg) Boss Fight: Gutsman.EXE SP (random encounter in ACDC 2 after V2 and V3 defeat) HP: 1700 Attacks: Gutsquake (200 dmg), Guts-Machine Gun (50 dmg), Gutspunch (300 dmg) ----------------- Chisao's kidnapping turned out to be a scam to have Lan and Megaman lose by forfeit. CHISAO, YOU LITTLE SHIT! Gutsman makes Chisao apologize and the two leave. Dex says losers don't deserve to be here before leaving. Megaman gains the Guts Soul. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-6 BM: Countdown +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GASP! Higsby is withdrawing from the tourey. Fuck that! See whats wrong by visiting his shop. Higsby's shop is in danger and the owner of NAM (whom lent him the money) plans to turn it into a brush shop. Nanako asks you to pass out 20 flyers around the net. You must at least pass out 10 flyers to get a prize and proceed. 10-14: Triple Crack 15-19: Life Synch N 20: Ball T Go to Town 1 and you'll see Numberman trapped in a series of gates. Go to Nanako for a HigsbyKey and use it to unlock one gate and the next gate requires 3 3-digit coe each. Refer to the following and here's some facts on some. Hi = He??? (110 since its like saying hello 50 + 50 + 50 = 150 147, 258, ??? = 369 since its like going down the row of a keypad August,April, May = 845 since that's the number months they are 1-31, 2-28,?-?? = 331 since it represents days in a month x = 3, y = 4, xyx = 343 12,10,8,?,?,? = 642 since it counts down by 2 200-80-1 = 119 3 O's = 000 3 lines = 111 NAM had locked Numberman up and now he's mad. Return to the shop and the crowd turn back the NAM guy. Now its time for battle. ----------------- Boss Fight: Numberman.EXE HP: 500 Attacks: Number Ball (20 dmg), Number Ruler (20 dmg), Dice Bomb (10 x die #) Numberman is a little tougher than he was in Megaman BN 1. He has his trademark NumberBall and Dice Bomb but he also has a Number Ruler that moves in a question mark like pattern. Numberman stays in the the back rows a lot so anything up close will less likely work on him. Ghost Navi Info: Found in Town 4. Southwest dead end. Boss Fight: Numberman.EXE V2 HP: 900 Attacks: Number Ball (80 dmg), Number Ruler (80 dmg), Dice Bomb (30 x die #) Boss Fight: Numberman.EXE V3 HP: 1300 Attacks: Number Ball (120 dmg), Number Ruler (120 dmg), Dice Bomb (50 x die #) Boss Fight: Numberman.EXE SP (random encounter n Town 4 after V2 and V3 defeat) HP: 1600 Attacks: Number Ball (200 dmg), Number Ruler (200 dmg), Dice Bomb (60 x die #) ----------------- You get the Number Soul +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3-6 RS: Burn,Baby,Burn +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lan decides to get a bite to eat at a hot dog stand, Match shows up also. The hot dog lady thanks Mr. Match for helping her by fixing the grill. Outside a couple of goons are planning to cause trouble but Mr. Match chases them away. Meanwhile, the oven is broken again and this is where Lan jacks in to investigate now that his hot dog has burned. go to the VolGear in the Oven and defeat two VolGears. However, only Mr. Match can fix it properly so go to the locker room and get the FireID from the guy there. Go to ACDC 3 and use the Fire ID to open the gate by Yai's HP and follow the path till you see Fireman telling two HeelNavis to leave the Hot Dog Stand alone then everyone jacks out. Return to the Hot Dog Stand ad Match scolds Lan for deleting the VolGear because that was making the oven work. He puts in a new one. Now all that's done. Time to fight Mr. Match and Fireman (or is it?) Mr. Match had planned to detonate a bomb but the hot dog lady had came to root for him which fucks up his plans because he loves her and doesn't want her to get hurt. Match's goons had planned to turn on him from the start. They said only one person can go out and try to stop them by finding the detonators. Match sends Lan since he knows he's the better man for the job. Each detonator requires defeating virus to be disarmed. Igniter 1 is on the table as you come out. Defeat 3 Spikeys. Go downstairs and to the soda machine for igniter 2 and defeat 2 Spikeys and a VolGear. Ingniter 3 is closeby on the desk with the registration lady. Defeat two Spikeys and a SpikeyEX. Go outside and go to the spectator entrance and look in the blind spot for Igniter 4 where two VolGears and a Spikey EX await you. The last one is in the boquet and it has 2 Spikey EXs and a Volgear. Whew! All is well. (Not quite.) Return to the Arena and it turns out the bomb itself was in the machine and everyone was going to be blown up. Now you must destroy 20 big bombs to complete Phase 1 of defusing the MT Lighter. Stand ext to a bomb and press A. Small bombs costs 10 HP on detonation and big bombs cost 30HP. For phase 2, defeat 2 Spikeys and a VulGearEX and the goons are gone and the day is saved. Now let's fight. ----------------- Boss Fight: Fireman.EXE HP: 500 Attacks: Firebomb (10 dmg), Fire Arm (20 dmg), Flamethrower (20 dmg), Fire Circle (30 dmg) Fireman is a Fire-based navi (well duh! his name is Fireman after all). He still has his trademark moves, the Fire Arm and Flame Thrower, Fire Arm is the row wide blow torch and Flame Tower makes Flame Towers appear one after another. His new moves are Firebombs which he lobs two bombs that leave a ring of fire when they land and the ither is Fire Circle where the Flame Towers burn up the outer panels in your field leaving only the center blank. If you got water attacks then use them since he is weak to water. Wide Shots trap so he has nowhere to go. Ghost Navi Info: Found in Town 2. Behind the first teleporter you come across. Boss Fight: Fireman.EXE V2 HP: 1000 Attacks: Firebomb (40 dmg), Fire Arm (80 dmg), Flamethrower (80 dmg), Fire Circle (100 dmg) Boss Fight: Fireman.EXE V3 HP: 1500 Attacks: Firebomb (80 dmg), Fire Arm (160 dmg), Flamethrower (160 dmg), Fire Circle (200 dmg) Boss Fight: Fireman.EXE SP (random encounter in Town 2 after V2 and V3 defeat) HP: 2000 Attacks: Firebomb (100 dmg), Fire Arm (200 dmg), Flamethrower (200 dmg), Fire Circle (240 dmg) ----------------- Mr. Match offers to turn himslf in and Lan says forget about it since he understand what is like to be in love and protect them which Match did. You get the Fire Soul. ------------------------------------------------------------------------------- CHIPS LIST ------------------------------------------------------------------------------- There are many chips to get in this game (150 Standard Chips, 60 Mega Chips and 5 Mega Chips) for each version. There are some megachips that are Navi chips (6 of them are exclusive to Red and Blue version each for library purposes but can be won as Secret Chips in the version it does not belong in the library. Also listed is the attributes, elemental effects, damage, memory, codes, panel needed for the chip to work, rarity, and where to gain them from. Rarity Guide * = Very Common ** = Common *** = Moderate **** = Rare ***** = Very Rare U = Unique, can only get it once period U+ = Unique can only get it once normally but can be obtained through trade Glossary H = Hard VH = Very Hard XH = Extra Hard 3CT = 3-Chip Trader 10CT = 10-chip trader G/B/PMD = Green/Blue/Purple Mystery Data NT = NumberTrader BGMD = Battle Green Mystey Data ND = Net Dealer BFD = Bug Frag Dealer BFT = Bug Frag Trader HO = Higsby Order (after the Eagle/Hawk scenario) RS/BM = in Red sun or Blue Moon only +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STANDARD CHIPS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------ S001: Cannon ------------------ Code: A,B,C, * MB: 8 Damage: 40 Element: Null Panel needed: No Rarity: * Attributes: A big bang that attacks one enemy in front of you. How obtained: A: Fldr1, -Folder, XtraFldr, 3CT, 10CT, BFT B: Fldr1, XtraFldr, 3CT, 10CT, HO C: Town Area 3 ND, 3CT, 10CT *: SubFldr2, Town Area BGMD, 3CT, 10CT ------------------ S002: HiCannon ------------------ Code: C,D,E MB: 24 Damage: 80 Element: Null Panel needed: No Rarity: ** Attributes: A big bang that attacks one enemy in front of you. How obtained: C: Sharo Area GMD, Higsby Shop, 3CT, 10CT, BFT, -Folder(VH) D: Meteor 1 BMD, 3CT, 10CT, BFT, HO, -Folder(VH) E: -Folder(VH), Town 3 BMD(H) ACDC 1 GMD (H), 3CT, 10CT, BFT ------------------ S003: M-Cannon ------------------ Code: E,F,G MB: 120 Damage: 40 Element: Null Panel needed: No Rarity: *** Attributes: A big bang that attacks one enemy in front of you. How obtained: E: -Folder(VH), Meteor 3 BMD(H), ACDC 1 GMD(VH), BFT F: -Folder(VH), Colliseo Statue BMD(VH), 3CT, 10CT, BFT, HO G: -Folder(VH),Undernet 4 BMD (H), ACDC 1 GMD (H), 3CT, 10CT, BFT ------------------ S004: Air Shot ------------------ Code: A,S,V,* MB: 6 Damage: 20 Element: Wind Panel needed: No Rarity: ** Attributes: Pushes anyback a square and lauches objects on the field How obtained: A: Fldr1, -Folder, XtraFldr, 3CT, 10CT, HO S: 3CT, 10CT V: 3CT, 10CT *: Fldr2, SubFldr2, FamFldr, ACDC Area GMD, Town 4 GMD, 3CT, 10CT, -Folder(VH) ------------------ S005: Vulcan1 ------------------ Code: E,S,V,* MB: 6 Damage: 10 per hit Element: Null Panel needed: No Rarity: *** Attributes: 3 Quick shots that also hits the panel behind target How obtained: E: 3CT, 10CT S: SubFldr2, 3CT, 10Ct, HO V: 3CT, 10CT, Fldr1, XtraFldr *: Fldr2, HCT, CTS ------------------ S006: Vulcan2 ------------------ Code: B,H,O MB: 18 Damage: 10 per hit Element: Null Panel needed: No Rarity: ** Attributes: 5 Quick shots that also hits the panel behind target How obtained: B: ToyRobo 2 BMD, 3CT, 10CT, BFT H: Undernet 2 GMD, NeotopiaArea ND, 3CT, 10CT, BFT, HO O: Fldr2, - Folder(VH), 3CT, 10CT, BFT ------------------ S007: Vulcan3 ------------------ Code: O,W,Y MB: 30 Damage: 10 per hit Element: Null Panel needed: No Rarity: *** Attributes: 7 Quick shots that also hits the panel behind target How obtained: O: Ticket Machine BMD (H), BFT W: ToyRobo 4 BMD (H, VH), BFT Y: Undernet 2 GMD (H, VH), BFT, HO ------------------ S008: Spreader ------------------ Code: L,M,N,* MB: 10 Damage: 30 Element: Null Panel needed: No Rarity: ** Attributes: Damages surrounding enemy panels on contact with target How obtained: L: FamFldr, Town 1 GMD, Higsby Shop, 3CT, 10CT M: FamFldr, ElecTower 1 BMD, 3CT, 10CT, HO N: FamFldr, Dome NetBattle Machine BMD, 3CT, 10CT *: Park Area BGMD, Town 1 GMD (H,VH) ACDC 2 ND, 3CT, 10CT ------------------ S009: Heatshot ------------------ Code: B,C,D,* MB: 8 Damage: 40 Element: Fire Panel needed: No Rarity: * Attributes: Burst of fire that damages panel behind the target on contact How obtained: B: Fldr2, FamFldr, Spikey, SpikeyEX, 3CT, 10CT C: Fldr2, FamFldr, Spikey, SpikeyEX, 3CT, 10CT, HO D: FamFldr, ACDC 2 GMD, Spikey, SpikeyEX, 3CT, 10CT *: 3CT,10CT ------------------ S010: Heat-V ------------------ Code: C,D,E MB: 22 Damage: 70 Element: Fire Panel needed: No Rarity: ** Attributes: Burst of fire that damages panels diagonally behind the target How obtained: C: Spikey2EX, CTS, BFT D: Yumland Area GMD, ACDC 2 GMD (H), Spikey2, 10CT, BFT, HO E: Spikey2, Spikey2EX, 10CT, BFT ------------------ S011: Heatside ------------------ Code: D,E,F MB: 44 Damage: 100 Element: Fire Panel needed: No Rarity: *** Attributes: Burst of fire that damages panels above and below target How obtained: D: Yumland Area GMD (H,VH), ACDC 2 GMD (VH), Spikey3, BFT E: Spikey3, Spikey3EX, BFT, HO F: Spikey3 ------------------ S012: Bubbler ------------------ Code: P,Q,R,* MB: 12 Damage: 50 Element: Water Panel needed: No Rarity: * Attributes: Burst of water that damages panel behind target on contact How obtained: P: FamFldr, Town 3 GMD, Shrimpy, ShrimpyEX, 3CT, 10CT Q: FamFldr, ACDC 3 GMD, Shrimpy, 3CT, 10CT R: FamFldr, ShrimpyEX, ACDC 2 ND, 3CT, 10CT *: 3CT, 10CT ------------------ S013: Bub-V ------------------ Code: C,D,E MB: 22 Damage: 80 Element: Water Panel needed: No Rarity: ** Attributes: Burst of water that damages panels diagonally behind target How obtained: C: Shrimpy2, Shrimpy2EX, 10CT, BFT D: Netopia Area GMD, Shrimpy2EX, 10CT, BFT, HO E: ACDC 3 GMD (H), Town 3 GMD (H), Shrimpy2, 10CT, BFT ------------------ S014: Bublside ------------------ Code: D,E,F MB: 44 Damage: 110 Element: Water Panel needed: No Rarity: *** Attributes: Burst of water that damages panels above and below target How obtained: D: Netopia Area GMD (H), Shrimpy3EX, BFT E: ACDC 3 GMD (VH), Town 3 GMD (VH), Shrimpy3, BFT, HO F: Shrimpy3, Shrimpy3EX, BFT ------------------ S015: Thunder1 ------------------ Code: B,L,P,* MB: 7 Damage: 40 Element: Electric Panel needed: No Rarity: ** Attributes: slow thunder ball that tracks and stuns nearest enemy on contact How obtained: B: XtraFldr, Yumland Area GMD, Billy, BillyEX[BM], 3CT, 10CT, HO L: ACDC 2 GMD, Billy[RS], BillyEX[RS], 3CT, 10CT P: Billy[BM], BillyEX[BM], 3CT, 10CT *: BillyEX, 3CT, 10CT ------------------ S016: Thunder2 ------------------ Code: H,P,S MB: 18 Damage: 60 Element: Electric Panel needed: No Rarity: ** Attributes: normal thunderball that tracks and stuns nearest enemy on contact How obtained: H: Silly[RS], SillyEX[RS], 10CT, BFT, HO P: ACDC 2 GMD (H), Silly, SillyEX, CTS, BFT S: Yumland Area GMD (H), Silly[BM], SillyEX[BM], Netopia Terminal, BFT ------------------ S017: Thunder3 ------------------ Code: I,T,W MB: 33 Damage: 80 Element: Electric Panel needed: No Rarity: *** Attributes: fast thunderball that tracks and stuns nearest enemy on contact. How obtained: I: Killy[RS], KillyEX[RS], BFT, HO T: Yumlan Area GMD (VH), Killy[BM], KillyEX[BM], BFT W: ACDC Area GMD (VH), Killy, KillyEX, BFT ------------------ S018: Widesht1 ------------------ Code: C,D,E,* MB: 10 Damage: 60 Element: Water Panel needed: No Rarity: * Attributes: 1x3 water shot that hits one object How obtained: C: Fldr2, Lark, 3CT, 10CT D: Park 3 GMD, Lark, LarkEX, 3CT, 10CT, BFT, HO E: LarkEX, 3CT, 10CT *: 3CT, 10CT ------------------ S019: Widesht2 ------------------ Code: L,M,N MB: 30 Damage: 80 Element: Water Panel needed: No Rarity: ** Attributes: 1x3 water shot that hits one object How obtained: L: BarkEX, 10CT, BFT M: Park 3 GMD (H), Bark, BarkEX, 10CT, BFT, HO N: Bark, 10CT, BFT ------------------ S020: Widesht3 ------------------ Code: S,T,U MB: 50 Damage: 100 Element: Water Panel needed: No Rarity: *** Attributes: 1x3 water shot that hits one object How obtained: S: Park 3 GMD (VH), TarkEX, BFT, HO T: NT(68009092), BFT U: Tark, BFT ------------------ S021: Flmline1 ------------------ Code: F,G,H,* MB: 18 Damage: 70 Element: Fire Panel needed: Yes (for pillar to appear) Rarity: * Attributes: a column-wide fire blast that arises 2 colums away. How obtained: F: Town 2 GMD, VolGear, VolGearEX, 3CT, 10CT,HO G: 3CT, 10CT, NT (46292983) H: VolGear, VolGearEX *: Yumland Area GMD ------------------ S022: Flmline2 ------------------ Code: D,E,F MB: 26 Damage: 120 Element: Fire Panel needed: Yes (for pillar to appear) Rarity: ** Attributes: a column-wide fire blast that arises 2 colums away. How obtained: D: VulGear, BFT, Netfrica Area GMD E: VulGearEX, BFT, HO F: Town 2 GMD (H), Yumland Area GMD (H), Vulgear, VulgearEX, BFT ------------------ S023: Flmline3 ------------------ Code: J,K,L MB: 54 Damage: 170 Element: Fire Panel needed: Yes (for pillar to appear) Rarity: *** Attributes: a column-wide fire blast that arises 2 colums away. How obtained: J: BFT, NT(57604335) K: ValGear, ValGearEX, Town 2 GMD (VH), Netfrica Area GMD (H,VH), BFT, HO L: ValGear, ValGearEX, Yumland Area GMD (VH), BFT ------------------ S024: Gunsol1 ------------------ Code: A,G,M,* MB: 15 Damage: ??? (drains energy as long as A is held and enemy is within beam) Element: Null Panel needed: No Rarity: ** Attributes: Column wide beam that drains enemy's HP two colums ahead. Hold A. How obtained: A: 10CT, BFT G: Django statue in Vampire Manor, 10CT, BFT, HO M: 10CT, BFT *: 10CT, BFT ------------------ S025: Gunsol2 ------------------ Code: B,G,S MB: 25 Damage: ??? (drains energy as long as A is held and enemy is within beam) Element: Null Panel needed: No Rarity: *** Attributes: Column wide beam that drains enemy's HP two colums ahead. Hold A. How obtained: B: 10CT, BFT G: Town 4 Heel Navi, 10CT, BFT, HO S: 10CT, BFT ------------------ S026: Gunsol3 ------------------ Code: C,G,T MB: 35 Damage: 120+ (drains energy as long as A is held and enemy is within beam) Element: Null Panel needed: No Rarity: **** Attributes: Column wide beam that drains enemy's HP two colums ahead. Hold A. How obtained: C: BFT G: Django in Undernet 4, BFT, HO T: BFT ------------------ S027: Blizzard ------------------ Code: H,J,V,* MB: 26 Damage: 100 Element: Water Panel needed: Yes (panel in front) Rarity: ** Attributes: Ice pillar in front then column wide ice pillar on the next column. Panels turn to ice. How obtained: H: Weather[BM], Wither[BM], 3CT, 10CT, BFT J: Sharo Area GMD, Weather[RS], Wither[RS], 3CT, 10CT, BFT, HO V: Weather, 3CT, 10CT, BFT *: FamFldr, Undernet 4 GMD (VH), Weather EX ------------------ S028: Heatbrth ------------------ Code: D,K,O,* MB: 30 Damage: 90 Element: Fire Panel needed: Yes (panel in front) Rarity: ** Attributes: Flame attack in front then column wide flame attack on the next column. Panels turn to magma How obtained: D: Sharo Area GMD (H), Whomper[BM], Wither[BM], 10CT, BFT K: Netopia ND, Whomper, 10CT, BFT, HO O: Whomper[RS], Wither[RS], 10CT, BFT *: FamFldr, Undernet 4 GMD (VH), WeatherEX, 10CT, BFT ------------------ S029: Elecshok ------------------ Code: J,L,S,* MB: 40 Damage: *** Element: Electric Panel needed: Yes (panel in front) Rarity: *** Attributes: Electric attack in front then column wide electric attack on the next column. Cracks Panels. How obtained: J: Winger, 10CT, BFT L: Winger[RS], Wither[RS], 10CT, BFT, HO S: Sharo Area GMD (VH), Winger[BM], Wither[BM], 10CT, BFT *: FamFldr, Undernet 4 GMD (VH), WeatherEX, 10CT, BFT ------------------ S030: Woodpwdr ------------------ Code: F,T,W,* MB: 40 Damage: 100 Element: Wood Panel needed: Yes (panel in front) Rarity: *** Attributes: Powder attack in front then column wide powder attack on the next cloumn. Panels turn to grass and enemies caught become confused. How obtained: F: Wonder[BM], 10CT, BFT T: Wonder, Wither, 10CT, BFT, HO W: FamFldrm Undernet 4 GMD (VH), Wonder[RS], 10CT, BFT *: Undernet 4 GMD (VH), WeatherEX, 10CT, BFT ------------------ S031: Sandring ------------------ Code: C,R,S,* MB: 8 Damage: 0 Element: Null Panel needed: No Rarity: * Attributes: Creates a sand trap beneath enemy on contact How obtained: C: 3CT, 10CT, BFT R: 3CT, 10CT, BFT, HO S: #CT, 10CT, BFT *: Town 1 BMD, Netopia Area GMD, 3CT, 10CT, BFT ------------------ S032: Twnfng1 ------------------ Code: A,B,C,* MB: 13 Damage: 70 Element: Null Panel needed: No Rarity: * Attributes: 2 fangs form above and below Megaman and attack How obtained: A: Walla, WallaEX, Sharo Area GMD, 10CT, HO B: Walla, WallaEX, 10CT C: Walla, WallaEX, 10CT *: FamFldr, 10CT ------------------ S033: Twnfng2 ------------------ Code: O,P,Q MB: 26 Damage: 100 Element: Null Panel needed: No Rarity: ** Attributes: 2 fangs form above and below Megaman and attack How obtained: O: WallandEX, 10CT, BFT, HO P: Walland, Sharo Area GMD (H), 10CT, BFT Q: Walland, WallandEX, 10CT, BFT ------------------ S034: Twnfng3 ------------------ Code: F,G,H MB: 39 Damage: 130 Element: Null Panel needed: No Rarity: *** Attributes: 2 fangs form above and below Megaman and attack How obtained: F: WaldonEX, BFT, HO G: NT (88019791), BFT H: Waldon, Sharo Area GMD (VH), BFT ------------------ S035: Elemflar ------------------ Code: K,N,P MB: 24 Damage: 100 Element: Fire Panel needed: No Rarity: *** Attributes: Shoots a flare 3 panels ahead How obtained: K: Elemperor[BM], ElemperorEX[BM], 10CT, BFT N: Elemperor[RS], ElemperorEX[RS], 10CT, BFT, HO P: Elemperor, Elemperor5, 10CT, BFT ------------------ S036: Elemice ------------------ Code: H,Q,V MB: 24 Damage: 100 Element: Water Panel needed: No Rarity: *** Attributes: Shoots a flare 3 panels ahead How obtained: H: Elemperor2[BM], Elemperor5[BM], 10CT, BFT Q: Elemperor2, ElemperorEX, 10CT, BFT, HO V: Elemperor2[RS], Elemperor5[RS], 10CT, BFT ------------------ S037: Elemleaf ------------------ Code: C,D,I MB: 24 Damage: 80 Element: Wood Panel needed: No Rarity: *** Attributes: Shoots a flare 3 panels ahead How obtained: C: Elemperor3, Elemperor5, BFT D: Elemperor3[BM], ElemperorEX[BM], BFT I: Elemperor3[RS], ElemperorEX[RS], BFT ------------------ S038: Elemsand ------------------ Code: A,L,S,* MB: 24 Damage: 120 Element: Null Panel needed: No Rarity: *** Attributes: Shoots a flare 3 panels ahead How obtained: A: Elemperor4, ElemperorEX, BFT, HO L: Elemperor4[RS], Elemperor5[RS], BFT S: Elemperor4[BM], Elemperor5[BM], BFT *: BFT ------------------ S039: Magbolt1 ------------------ Code: B,C,D,* MB: 18 Damage: 90 Element: Electric Panel needed: Yes (for non-floating enemy) Rarity: * Attributes: Magnet attracts enemy in Megaman's row and damages if enemy touches it How obtained: B: Sharo Area GMD (H), MagtectEX, 3CT, 10CT C: Magtect, 3CT, 10CT, HO D: Magtect, MagtectEX, 3CT, 10CT *: 3CT, 10CT ------------------ S040: Magbolt2 ------------------ Code: E,F,G MB: 28 Damage: 110 Element: Elecrtic Panel needed: Yes (for non-floating enemy) Rarity: ** Attributes: Magnet attracts enemy in Megaman's row and damages if enemy touches it How obtained: E: Sharo Area GMD (H), Magtec+, 10CT, BFT F: Magtec+EX, 10CT, BFT, HO G: Magtec+, Magtec+EX, 10CT, BFT ------------------ S041: Magbolt3 ------------------ Code: A,B,C MB: 38 Damage: 130 Element: Electric Panel needed: Yes (for non-floating enemy) Rarity: *** Attributes: Magnet attracts enemy in Megaman's row and damages if enemy touches it How obtained: A: MagtecX, BFT B: MagtecXEX, BFT, HO C: MagtecX, MagtecXEX, Sharo Area GMD, BFT ------------------ S042: Tornado ------------------ Code: E,L,T MB: 22 Damage: 20 per hit Element: Wind Panel needed: No Rarity: *** Attributes: Creates a tornado two panels ahead that hits 8 times How obtained: E: 3CT, 10CT, BFT L: ACDC 2 ND, 3CT, 10CT, T: Undernet 5 GMD, Town Area BGMD, 3CT, 10CT, BFT ------------------ S043: Static ------------------ Code: B,G,Z,* MB: 30 Damage: 20 Element: Null Panel needed: no Rarity: *** Attributes: Creates tornados and more tornados if either side is bugged Need Dark Megaman. How obtained: B: 10CT, BFT G: 10CT, BFT, HO Z: Undernet 1 ND, 10CT, BFT *: Netopia Area BGMD, Netfrica Area BGMD, Sharo Area BGMD, 10CT, BFT ------------------ S044: Minibomb ------------------ Code: B,L,T,* MB: 5 Damage: 50 Element: Null Panel needed: Yes Rarity: * Attributes: A bomb lands 3 panels ahead How obtained: B: Fldr1, Fldr2, -Folder, XtraFldr Undernet 3 GMD, 3CT, 10CT, HO L: Fldr1, ACDC 1 GMD, Undernet 3 GMD, 3CT, 10CT T: Undernet 3 GMD, 3CT, 10CT *: Fldr2, Xtrafldr, -Folder(H,VH), Teddy Bear BMD, 3CT, 10CT ------------------ S045: Energbom ------------------ Code: E,N,T,* MB: 11 Damage: 40 per hit Element: Null Panel needed: Yes Rarity: *** Attributes: A bomb lands 3 panels ahead and explodes 3 times How obtained: E: ACDC 1 GMD(H), ACDC 2 ND, 3CT, 10CT N: Town 2 GMD, 3CT, 10CT, HO T: Netopia Area GMD, 3CT, 10CT *: - Folder (VH), 3CT, 10CT ------------------ S046: Megenbom ------------------ Code: D,J,W MB: 30 Damage: 60 per hit Element: Null Panel needed: Yes Rarity: **** Attributes: How obtained: D: -Folder(VH), ACDC 3 BMD(VH), ElecTower 1 BMD(VH), 10CT, BFT J: ACDC 1 GMD (VH), Town Area 2 (H,VH), Netopia Area GMD (H,VH), 10CT, BFT, HO W: Bank Program, 10CT, BFT ------------------ S047: Ball ------------------ Code: B,T,V,* MB: 30 Damage: 140 Element: Break Panel needed: Yes Rarity: *** Attributes: Cannonball lands 3 panels ahead and breaks it if empty How obtained: B: Park Area BGMD, 3CT, 10CT, BFT T: Higsby Flyer Prize (all 20), 3CT, 10CT V: Town Area BGMD, Undernet 5 GMD, 3CT, 10CT, BFT *: 3CT, 10CT, BFT ------------------ S048: Blkbomb ------------------ Code: D,H,Z MB: 55 Damage: 210 Element: Fire Panel needed: Yes Rarity: *** Attributes: 100HP bomb lands 3 panels ahead. Damages all panels if hit by Fire. How obtained: D: Undernet 6 BMD (H), 10CT, BFT H: Bank program, 10CT, BFT Z: Sharo Area PMD, 10CT, BFT, HO ------------------ S049: Geyser ------------------ Code: B,L,V MB: 38 Damage: 200 (10 if on enemy) Element: Water Panel needed: No (need hole) Rarity: **** Attributes: Aqua towers form in surrounding panels if it lands in hole How obtained: B: 10CT, BFT, HO L: ACDC 2 PMD, 10CT, BFT V: 10CT, BFT ------------------ S050: Bugbomb ------------------ Code: B,G,Z,* MB: 30 Damage: 0 Element: Null Panel needed: Yes Rarity: *** Attributes: Bomb lands 3 panels ahead and causes bugs in all surrounding panels How obtained: B: -Folder (VH), Park Robo 2 BMD (VH), 10CT, BFT G: Antenna 3 BMD, 10CT, BFT, HO Z: 10CT, BFT *: Undernet 4 BMD (H), 10CT, BFT ------------------ S051: Binder1 ------------------ Code: C,O,S,* MB: 10 Damage: 60 Element: Null Panel needed: yes (for Melody to land on) Rarity: * Attributes: Melody virus bounces on every other panel in a straight line How obtained: C: Melody[BM], MelodyEX[BM], 3CT, 10CT O: Melody[RS], MelodyEX[RS], 3CT, 10CT, HO S: -Folder(VH), Park 2 GMD, Melody, 3CT, 10CT *: MelodyEX, 3CT, 10CT ------------------ S052: Binder2 ------------------ Code: A,T,Y MB: 17 Damage: 80 Element: Null Panel needed: yes (for Melody to land on) Rarity: ** Attributes: Melody virus bounces on every other panel in a straight line How obtained: A: Hellody, HellodyEX, 3CT, 10CT, BFT T: Hellody[BM], HellodyEX[BM], -Folder(VH), Park 2 Park 2 GMD(H), 3CT, 10CT, BFT, HO Y: Hellody[RS], HellodyEX[RS], 3CT, 10CT,BFT ------------------ S053: Binder3 ------------------ Code: E,I,O MB: 24 Damage: 100 Element: Null Panel needed: yes (for Melody to land on) Rarity: *** Attributes: Melody virus bounces on every other panel in a straight line How obtained: E: FelonyEX, BFT I: Park 2 GMD (VH), Felony[BM], BFT, HO O: Felony[RS], BFT ------------------ S054: Sword ------------------ Code: E,L,S MB: 9 Damage: 80 Element: Sword Panel needed: no Rarity: * Attributes: Slashes one panel ahead How obtained: E: Fldr2, Xfolder, 3CT, 10CT L: 3CT, 10CT S: Fldr1, -Folder(H), -Folder(VH), XtraFldr, 3CT, 10CT, HO ------------------ S055: Wideswrd ------------------ Code: E,L,S MB: 16 Damage: 80 Element: Sword Panel needed: no Rarity: ** Attributes: Slashes one column ahead How obtained: E: Fldr2, Xfolder, 3CT, 10CT L: 3CT, 10CT S: Fldr1, ACDC 2 GMD, XtraFldr, Xfolder, 3CT, 10CT, HO ------------------ S056: Longswrd ------------------ Code: E,L,S MB: 25 Damage: 80 Element: Sword Panel needed: no Rarity: *** Attributes: Slashes 2 panels ahead How obtained: E: XFldr, Town 2 GMD, Town 4 GMD, 3CT, 10CT L: Undernet 1 GMD, 3CT, 10CT S: ElTower 2 BMD, 3CT, 10CT, HO ------------------ S057: Wideblde ------------------ Code: C,K,S MB: 38 Damage: 130 Element: Sword Panel needed: no Rarity: **** Attributes: Slashes column ahead How obtained: C: Bank Program, ElecTower 2 BMD(H), 10CT, BFT, HO K: 10CT, BFT S: Undernet 1 GMD (H, VH), 10CT, BFT ------------------ S058: Longblde ------------------ Code: G,R,S MB: 40 Damage: 130 Element: Sword Panel needed: no Rarity: **** Attributes: Slashes 2 panels ahead How obtained: G: Higsby's Shop, 10CT, BFT, HO R: Town 2 GMD (VH), Meteor 3 BMD (VH), Undernet 6 GMD (H, VH), 10CT, BFT S: Bank Program, Undernet 1 GMD (VH), 10CT, BFT ------------------ S059: Custswrd ------------------ Code: B,P,S MB: 20 Damage: up to 256 (0 if gauge is full) Element: Sword Panel needed: no Rarity: *** Attributes: Slashes panel in front (damage is determined by Custom gauge) How obtained: B: Xfolder, Town 3 PMD, Undernet 1 GMD (H, VH), 10CT, BFT, HO P: Town 4 GMD (H), 10CT, BFT S: Undernet 1 GMD, Town 2 BMD (VH), 10CT, BFT ------------------ S060: Varswrd ------------------ Code: C,J,V MB: 60 Damage: 150 Element: Sword Panel needed: no Rarity: **** Attributes: Hold A and enter: up,right,down for WideSwrd. down,down/right,right for LongSword. left,B,right,B for Sonic Boom. down, left, up, right, up for LifeSwrd. left,down/left,down,down/right,right for FtrSwrd How obtained: C: NT, 10CT, BFT J: Bank Program, 10CT, BFT V: Park 2 PMD, Undernet 3 GMD, Meteor 4 BMD, Town 4 GMD (VH), 10CT, BFT ------------------ S061: Slasher ------------------ Code: F,H,R MB: 18 Damage: 240 Element: Sword Panel needed: no Rarity: *** Attributes: Hold A to slash enemies who step in your zone How obtained: F: 10CT, BFT H: 10CT, BFT R: Netopia Area ND, 10CT, BFT, HO ------------------ S062: Windrack ------------------ Code: A,L,R,* MB: 23 Damage: 100 Element: Wind Panel needed: no Rarity: *** Attributes: WideSwrd like slash that knocks back objects and enemies How obtained: A: Town 4 PMD, 10CT, BFT, HO L: 10CT, BFT R: 10CT, BFT *: Meteor 4 BMD (VH), 10CT, BFT ------------------ S063: Airhoc1 ------------------ Code: D,E,F,* MB: 20 Damage: 50 Element: Break Panel needed: yes Rarity: * Attributes: Air hockey puck that bounces around enemy field How obtained: D: DharmaEX, 3CT, 10CT, HO E: Park 1 GMD, 3CT, 10CT F: Dharma, 3CT, 10CT *: Dharma, 3CT, 10CT ------------------ S064: Airhoc2 ------------------ Code: I,J,K MB: 30 Damage: 60 Element: Break Panel needed: yes Rarity: ** Attributes: Air hockey puck that bounces around enemy field How obtained: I: KarmaEX, 10CT, BFT, HO J: Park 1 GMD (H), Karma, 10CT, BFT K: Karma, 10CT, BFT ------------------ S065: Airhoc3 ------------------ Code: U,V,W MB: 40 Damage: 70 Element: Break Panel needed: yes Rarity: *** Attributes: Air hockey puck that bounces around enemy field How obtained: U: Dogma, BFT, HO V: NT, BFT W: Park 1 GMD (VH), DogmaEX, BFT ------------------ S066: Counter1 ------------------ Code: F,M,T,* MB: 14 Damage: 70 Element: Null Panel needed: no Rarity: *** Attributes: Activate during enemy attack frame to counter How obtained: F: Town 3 GMD, 3CT, 10CT M: 3CT, 10CT, HO T: ACDC 3 GMD, Town 2 GMD, Game Console BMD, 3CT, 10CT *: 3CT, 10CT ------------------ S067: Counter2 ------------------ Code: B,H,L,* MB: 28 Damage: 110 Element: Null Panel needed: no Rarity: *** Attributes: Activate during enemy attack frame to counter How obtained: B: Park 2 GMD (H), 10CT, BFT H: ACDC 3 GMD (H0, Town 3 GMD (H), 10CT, BFT, HO L: Undernet 6 GMD, Meteor 3 BMD, 10CT, BFT *: 3CT, 10CT ------------------ S068: Counter3 ------------------ Code: A,N,Y MB: 42 Damage: 110 Element: Null Panel needed: no Rarity: *** Attributes: Activate during enemy attack frame to counter How obtained: A: Park 2 GMD (VH), Undernet 6 GMD (H, VH), BFT N: ACDC 3 GMD (VH), Town 3 GMD (VH), BFT, HO Y: Park Robo 1 BMD (H), BFT ------------------ S069: Boomer1 ------------------ Code: L,M,N,* MB: 16 Damage: 60 Element: Wood Panel needed: no Rarity: * Attributes: Attacks the outer area of the field How obtained: L: Boomer, 3CT, 10CT M: Park 1 GMD, BoomerEX, 3CT, 10CT, HO N: Boomer, 3CT, 10CT *: BoomerEX, 3CT, 10CT ------------------ S070: Boomer2 ------------------ Code: L,M,N MB: 28 Damage: 80 Element: Wood Panel needed: no Rarity: ** Attributes: Attacks the outer area of the field How obtained: L: Gloomer, GloomerEX, 10CT, BFT M: Park 1 GMD (H), GloomerEX, 10CT, BFT, HO N: Gloomer, 10CT, BFT ------------------ S071: Boomer3 ------------------ Code: S,T,U MB: 40 Damage: 100 Element: Wood Panel needed: no Rarity: *** Attributes: Attacks the outer area of the field How obtained: S: DoomerEX, BFT T: Park 1 GMD (VH), Doomer, DoomerEX, 10CT, BFT, HO U: Doomer, BFT ------------------ S072: SidBmbo1 ------------------ Code: B,I,R,* MB: 14 Damage: 80 Element: Wood Panel needed: yes Rarity: * Attributes: Attacks top 2 panels of colums with enemies How obtained: B: Kilby[BM], KilbyEX[BM], 3CT, 10CT I: Undernet 6 GMD, Kilby[RS], KilbyEX[RS], 3CT, 10CT, HO R: Kilby, 3CT, 10CT *: KilbyEX, 3CT, 10CT ------------------ S073: Sidbmbo2 ------------------ Code: H,O,S MB: 22 Damage: 110 Element: Wood Panel needed: yes Rarity: ** Attributes: Attacks top 2 panels of colums with enemies How obtained: H: KilburEX, 10CT, BFT, HO O: Undernet 6 GMD (H), Kilbur[BM], 10CT, BFT S: Kilbur[RS], 10CT, BFT ------------------ S074: Sidbmbo3 ------------------ Code: A,F,U MB: 30 Damage: 140 Element: Wood Panel needed: yes Rarity: *** Attributes: Attacks top 2 panels of colums with enemies How obtained: A: KilboEX, BFT, HO F: Kilbo[RS], BFT U: undernet 6 GMD (VH), Kilbo[BM], BFT ------------------ S075: Lance ------------------ Code: A,G,R,* MB: 42 Damage: 130 Element: Wood Panel needed: yes Rarity: *** Attributes: Attacks rightmost column of the enemy field How obtained: A: Bank Program, 10CT, BFT G: Yumland PMD, 10CT, BFT, HO R: 10CT, BFT *: 10CT, BFT ------------------ S076: Whitweb1 ------------------ Code: D,L,R,* MB: 26 Damage: 40 Element: Wood Panel needed: yes Rarity: * Attributes: Creates webs in enemy's top row How obtained: D: Spidy [BM], 10CT L: Spidy [RS], 10CT, HO R: SpidyEX, 10CT *: 10CT, BFT ------------------ S077: Whitweb2 ------------------ Code: C,E,Y,* MB: 36 Damage: 40 Element: Wood Panel needed: yes Rarity: ** Attributes: Creates webs in enemy's center row How obtained: C: WebbyEX, 10CT, BFT, HO E: Webby [BM], 10CT, BFT Y: Webby [RS], 10CT, BFT *: Webby, WebbyEX, 10CT, BFT ------------------ S078: Whitweb3 ------------------ Code: K,O,V,* MB: 46 Damage: 40 Element: Wood Panel needed: yes Rarity: *** Attributes: Creates webs in enemy's bottom row How obtained: K: ArachyEX, BFT, HO O: Arachy [RS], BFT V: Arachy [BM], BFT *: Arachy, ArachyEX, BFT ------------------ S079: Mokorus1 ------------------ Code: C,I,M MB: 14 Damage: 60 Element: Null Panel needed: yes Rarity: * Attributes: Moloko Viruses rush across each row and push back targets How obtained: C: MolokoEX, 3CT, BFT I: Moloko [BM], 3CT, 10CT M: Town 3 GMD (H), Moloko [RS], 3CT, 10CT ------------------ S080: Mokorus2 ------------------ Code: G,K,U MB: 28 Damage: 90 Element: Null Panel needed: yes Rarity: ** Attributes: Moloko Viruses rush across each row and push back targets How obtained: G: MilkoEX, 10CT, BFT K: Milko [RS], 10CT, BFT, HO U: Town 3 GMD (H), Milko [BM], 10CT, BFT ------------------ S081: Mokorus3 ------------------ Code: O,T,Y MB: 42 Damage: 120 Element: Null Panel needed: yes Rarity: *** Attributes: Moloko Viruses rush across each row and push back targets How obtained: O: Macko3EX, BFT T: Town 3 GMD (VH), Macko3 [BM], BFT Y: Macko3 [RS], BFT, HO ------------------ S082: Circgun1 ------------------ Code: H,T,Z MB: 28 Damage: 80 Element: Null Panel needed: no Rarity: * Attributes: Target grid circles enemy area. A button attacks four panels How obtained: H: Cirkill [BM], CirkillEX [BM], 10CT T: Cirkill, CirkillEX, 10CT, HO Z: Cirkill [RS], CirkillEX [RS], 10CT ------------------ S083: Circgun2 ------------------ Code: D,G,T MB: 40 Damage: 100 Element: Null Panel needed: no Rarity: ** Attributes: Target grid circles enemy area. A button attacks four panels How obtained: D: Circrus [BM], CircrusEX [BM], 10CT, BFT G: Circrus [RS], CircrusEX [RS], 10CT, BFT, HO T: Circrus, CircrusEX, 10CT, BFT ------------------ S084: Circgun3 ------------------ Code: J,M,R MB: 52 Damage: 120 Element: Null Panel needed: no Rarity: *** Attributes: Target grid circles enemy area. A button attacks four panels How obtained: J: CirSmash [BM], CirSmashEX [BM], BFT M: CirSmash [RS], CirSmashEX [RS], BFT, HO R: CirSmash, CirSmashEX, BFT ------------------ S085: Snake ------------------ Code: D,M,R MB: 60 Damage: 20 Element: Wood Panel needed: no (need hole) Rarity: **** Attributes: Snakes come out of holes and attack How obtained: D: Netopia BMD (VH), 10CT, BFT M: Undernet 1 PMD, 10CT, BFT, HO R: NT(32108251), 10CT, BFT ------------------ S086: Magnum ------------------ Code: H,Q,v MB: 52 Damage: 130 Element: Ground Panel needed: no Rarity: *** Attributes: 1x3 grid, sifts through the enemy panels. Press A to fire. How obtained: H: Park BGMD, BFT Q: BFT, HO V: Netopia BGMD, NetFrica BGMD, Yumland BGMD, Sharo BGMD, BFT ------------------ S087: Bighamr1 ------------------ Code: B,O,R MB: 22 Damage: 160 Element: Break Panel needed: yes Rarity: * Attributes: A Gaia virus breaks the panel in front of it and cracks other. How obtained: B: Gaia [BM], 3CT, 10CT O: Gaia [RS], 3CT, 10CT R: GaiaEX, Undernet 2 GMD, 3CT, 10CT, HO ------------------ S088: Bighamr2 ------------------ Code: G,J,W MB: 33 Damage: 220 Element: Break Panel needed: Yes Rarity: ** Attributes: A Gaia virus breaks the panel in front of it and cracks other. How obtained: G: Gaia+ [BM], Undernet 2 GMD (H), 10CT, BFT J: Gaia+ [RS], 10CT, BFT, HO W: Gaia+EX, 10CT, BFT ------------------ S089: Bighamr3 ------------------ Code: D,V,Z MB: 44 Damage: 280 Element: Break Panel needed: yes Rarity: *** Attributes: A Gaia virus breaks the panel in front of it and cracks other. How obtained: D: GaiaMegaEX, BFT V: GaiaMega [RS], BFT, HO Z: GaiaMega [BM]. undernet 2 GMD (VH), BFT ------------------ S090: Boybomb1 ------------------ Code: E,J,M MB: 30 Damage: 220 Element: Block Panel needed: yes Rarity: * Attributes: Bomb that damages all surrounding panels How obtained: E: Bomboy [BM], BomboyEX [BM], 10CT J: Bomboy [RS], BomboyEX [RS], 10CT, HO M: Bomboy, BomboyEX, 10CT ------------------ S091: Boybomb2 ------------------ Code: I,S,W MB: 40 Damage: 250 Element: Block Panel needed: yes Rarity: ** Attributes: Bomb that damages all surrounding panels How obtained: I: BomWrk, BomboyEX2, 10CT, BFT, HO S: BomWrk [BM], BomboyEX2 [BM], 10CT, BFT W: BomWrk [RS], BomboyEX2 [BM], 10CT, BFT ------------------ S092: Boybomb3 ------------------ Code: G,T,V MB: 50 Damage: 280 Element: Block Panel needed: yes Rarity: *** Attributes: Bomb that damages all surrounding panels How obtained: G: BomLab, BomLabEX, BFT, HO T: BomLab [RS], BomLabEX [RS], BFT V: BomLab [BM], BomLabEX [BM], BFT ------------------ S093: Timebomb ------------------ Code: J,K,L MB: 55 Damage: 150 Element: Block Panel needed: yes Rarity: *** Attributes: A bomb that can withstand 50 points of damage appears in the enemy area's left column with a timer and damages all panels when time is up. How obtained: J: BlackEarth BGMD, 3CT, BFT K: Undernet 5 GMD (VH), Town 3 ND, 3CT, BFT, HO L: Town Area BGMD, 3CT, BFT ------------------ S094: Mine ------------------ Code: C,H,Z MB: 42 Damage: 300 Element: Block Panel needed: yes (Always appear underneath a panel) Rarity: *** Attributes: Mine shuffles through enemy area and damages enemy that steps on it save those who fly or float. How obtained: C: Undernet 5 GMD (VH), BFT H: BFT Z: Undernet BGMD, BFT, HO ------------------ S095: Rockcube ------------------ Code: * MB: 6 Damage: 0 (up to 200) Element: Block Panel needed: yes Rarity: * Attributes: Protects Megaman and withstands 200 points of damage. If shoved into the enemy, damage is equal to HP left on cube. How obtained: *: Xfolder, Park Robo 2 BMD, 3CT, 10CT, HO ------------------ S096: Wind ------------------ Code: * MB: 10 Damage: 0 Element: Wind Panel needed: yes Rarity: ** Attributes: Blows enemies away. Takes 100 points of damage How obtained: *: Windbox, Windbox2, WindBox3, FamFldr, Town 4 GMD 3CT, 10CT, HO ------------------ S097: Fan ------------------ Code: * MB: 10 Damage: 0 Element: Wind Panel needed: yes Rarity: ** Attributes: Sucks in enemies. Takes 100 points of damage How obtained: *: Windbox, Windbox2, WindBox3, FamFldr, Town 4 GMD 3CT, 10CT, HO ------------------ S098: Fanfare ------------------ Code: E,G,N,* MB: 20 Damage: 0 Element: Block Panel needed: yes Rarity: ** Attributes: Makes Megaman invincible while playing (has 100 HP) How obtained: E: Trumpy [BM], 3CT, 10CT, BFT G: Trumpy, TrumpyEX, 3CT, 10CT, BFT, HO N: Trumpy [RS], 3CT, 10CT, BFT *: Xfolder, Undernet 4 GMD (H), 3CT, CTS, BFT ------------------ S099: Discord ------------------ Code: D,T,V,* MB: 20 Damage: 0 Element: Block Panel needed: yes Rarity: ** Attributes: Confuses enemies while playing. Has 100 HP How obtained: D: Tuby, TubyEX, 3CT, 10CT, BFT T: Tuby [RS], 3CT, 10CT, BFT, HO V: Tuby [BM] 3CT, 10CT, BFT *: Undernet 4 GMD (H), 3CT, 10CT, BFT ------------------ S100: Timpani ------------------ Code: P,T,Z,* MB: 20 Damage: 0 Element: Block Panel needed: yes Rarity: ** Attributes: Freezes enemies whie playing. Has 100HP. How obtained: P: Tromby, TrombyEX, BFT T: Tromby [RS], BFT, HO Z: Tromby [BM], BFT *: Undernet 4 GMD (H), BFT ------------------ S101: Silence ------------------ Code: C,M,R,* MB: 20 Damage: 0 Element: Block Panel needed: yes Rarity: ** Attributes: Blinds enemies while playing. Has 100HP How obtained: C: MuteAnt [RS], 3CT, 10CT, BFT M: MuteAnt, MuteAntEX, 3CT, 10CT, BFT, HO R: MuteAnt [BM], 3CT, 10CT, BFT *: Undernet 4 GMD (H), 3CT, 10CT, BFT ------------------ S102: Vdoll ------------------ Code: I,O,Y MB: 58 Damage: 10 if landing on enemy Element: Block Panel needed: yes in enemy field Rarity: ***** Attributes: If hit, damage is equal to damage done to it to a random enemy How obtained: I: BFT O: BFT Y: Undernet BGMD, BFT, HO ------------------ S103: Guard1 ------------------ Code: A,L,V,* MB: 4 Damage: 50 Element: Null Panel needed: no Rarity: * Attributes: Blocks attack then counters with a shockwave How obtained: A: Mettaur, MettaurEX, 3CT, 10CT L: Mettaur[RS], MettaurEX[RS], 3CT, 10CT, OH V: Mettaur[BM], MettaurEX[BM], 3CT, 10CT *: XtraFolder, Town 1 GMD, NetFrica GMD, MettaurEX, 3CT, 10CT ------------------ S104: Guard2 ------------------ Code: C,G,P,* MB: 10 Damage: 80 Element: Null Panel needed: no Rarity: ** Attributes: Blocks attack then counters with a shockwave How obtained: C: Mettaur2, Mettaur2EX, 10CT, BFT G: Mettaur2[RS], Mettaur2EX[RS], 10CT, BFT, HO P: Mettaur2[BM], Mettaur2EX[BM], 10CT, BFT *: Town 1 GMD (H), NetFrica GMD (H), Mettaur2EX, 10CT, BFT ------------------ S105: Guard3 ------------------ Code: F,R,T,* MB: 16 Damage: 110 Element: Null Panel needed: no Rarity: *** Attributes: Blocks attack then counters with a shockwave How obtained: F: Mettaur3[RS], Mettaur3EX[RS], BFT R: Mettaur3, Mettaur3EX, BFT T: Mettaur3[BM], Mettaur3EX[BM], BFT *: Town 1 GMD (VH), NetFrica GMD (VH), Mettaur3EX, BFT ------------------ S106: Crakout ------------------ Code: * MB: 4 Damage: 0 Element: Ground Panel needed: no Rarity: * Attributes: Break panel in front. How obtained: *: Fldr1, -Folder, XtraFldr, ACDC 1 GMD, Town 1 GMD, Undernet 4 GMD, 3CT, 10CT, HO ------------------ S107: Dublcrak ------------------ Code: B,L,R,* MB: 7 Damage: 0 Element: Ground Panel needed: no Rarity: * Attributes: Breaks two panels in front How obtained: B: 3CT, 10CT, BFT L: 3CT, 10CT, BFT R: 3CT, 10CT, BFT *: ACDC BGMD, Park 2 GMD, Undernet 4 GMD, ACDC 1 GMD (H), Town 1 GMD (H), 3CT, 10CT, BFT, HO ------------------ S108: Tripcrak ------------------ Code: B,L,R,* MB: 10 Damage: 0 Element: Ground Panel needed: no Rarity: * Attributes: Breaks whole column in front How obtained: B: 3CT, 10CT, BFT L: 3CT, 10CT, BFT R: 3CT, 10CT, BFT *: ACDC BGMD (XH), Park 1 GMD, Undernet 4 GMD, ACDC 1 BMD (H), Town 1 GMD (VH), 3CT, 10CT, BFT, HO, Higsby flyer prize. ------------------ S109: Recov10 ------------------ Code: A,L,N,* MB: 8 Damage: 0 Element: Recovery Panel needed: no Rarity: * Attributes: Restore 10 HP. How obtained: A: Fldr1, -Folder, 3CT, 10CT, HO L: Fldr1, -Folder, 3CT, 10CT N: 3CT, 10CT *: ACDC 1 GMD, Park 1 GMD, 3CT, 10CT ------------------ S110: Recov30 ------------------ Code: F,H,R,* MB: 16 Damage: 0 Element: Recovery Panel needed: no Rarity: ** Attributes: Restore 30 HP. How obtained: F: 3CT, 10CT, HO H: 3CT, 10CT R: ACDC 3 GMD, Town 3 BMD, 3CT, 10CT *: 3CT, 10CT ------------------ S111: Recov50 ------------------ Code: E,L,S,* MB: 24 Damage: 0 Element: Recovery Panel needed: no Rarity: * Attributes: Restore 50 HP. How obtained: E: Fldr2, 3CT, 10CT, HO L: 3CT, 10CT S: Dome Drink Machine BMD, 3CT, 10CT *: Yumland GMD, ACDC 1 GMD (H), ACDC 3 GMD (H), Park 1 GMD (H), 3CT, 10CT ------------------ S112: Recov80 ------------------ Code: B,J,O,* MB: 32 Damage: 0 Element: Recovery Panel needed: no Rarity: * Attributes: Restore 80 HP. How obtained: B: NetFrica GMD, Town 3 ND, 3CT, 10CT, Ho J: Park Robo 4 BMD, 3CT, 10CT O: 3CT, 10CT *: Undernet 1 GMD (H), 3CT, 10CT ------------------ S113: Recov120 ------------------ Code: F,J,Q,* MB: 40 Damage: 0 Element: Recovery Panel needed: no Rarity: ** Attributes: Restore 120 HP. How obtained: F: Meteor 4 BMD, NetFrica GMD (H), 3CT, 10CT, BFT, HO J: Higsby's SHop, 3CT, 10CT, BFT Q: Undernet 3 BMD, 3CT, 10CT, BFT *: Bank Program, Undernet 1 GMD (H), Park 1 GMD (VH), Yumland GMD (VH), 3CT, 10CT, BFT ------------------ S114: Recov150 ------------------ Code: C,T,Z MB: 48 Damage: 0 Element: Recovery Panel needed: no Rarity: *** Attributes: Restore 150 HP. How obtained: C: FamFldr, Park Robo 2 BMD (H), 10CT, BFT T: Z: ------------------ S115: Recov200 ------------------ Code: H,M,W MB: 56 Damage: 0 Element: Recovery Panel needed: no Rarity: *** Attributes: Restore 200 HP. How obtained: ------------------ S116: Recov300 ------------------ Code: J,N,Y MB: 64 Damage: 0 Element: Recovery Panel needed: no Rarity: **** Attributes: Restore 300 HP. How obtained: J: NT(66703422), BFT, HO N: BFT Y: BFT ------------------ S117: Repair ------------------ Code: I,P,R,* MB: 5 Damage: 0 Element: Recovery Panel needed: no Rarity: * Attributes: Restores HP to self placed object in front. How obtained: I: 3CT, 10CT, BFT P: Neotopia ND, 3CT, 10CT, BFT, HO R: 3CT, 10CT, BFT *: 3CT, 10CT, BFT ------------------ S118: Panlgrab ------------------ Code: K,O,Y,* MB: 6 Damage: 10 Element: Null Panel needed: no Rarity: * Attributes: Steals one panel from the enemy area How obtained: K: Undernet 5 ND, BFT, HO O: 3CT, 10CT Y: 3CT, 10CT, HO *: Town 1 GMD, Stereo BMD, Park 2, GMD, 3CT, 10CT ------------------ S119: Areagrab ------------------ Code: E,M,S,* MB: 10 Damage: 10 Element: Null Panel needed: no Rarity: * Attributes: Steals whole leftmost column from enemy area How obtained: E: Fldr2, 3CT, 10CT, BFT M: NetFrica GMD, 3CT, 10CT, BFT S: Fldr1, ACDC 2 GMD, 3CT, 10CT, BFT, HO *: SubFldr2, -Folder (VH), 3CT, 10CT, BFT ------------------ S120: Metagel ------------------ Code: K,T,Z MB: 52 Damage: 120 Element: Water Panel needed: yes Rarity: **** Attributes: Steals the whole left enemy column How obtained: K: Undernet 5 ND, BFT, HO T: Undernet BGMD, BFT Z: Neotopia BGMD, NetFrica BGMD, Sharo BGMD, Yumland BGMD, BFT ------------------ S121: Grabback ------------------ Code: E,K,P MB: 24 Damage: 30 x lost panel Element: Null Panel needed: null Rarity: *** Attributes: Damages all enemies who stole panels from you How obtained: E: Town 1 GMD (VH), 3CT, 10CT K: 3CT, 10CT, HO P: Neotopia ND, 3CT, 10CT ------------------ S122: Grabrvng ------------------ Code: D,J,N MB: 48 Damage: 50 x lost panel Element: Null Panel needed: no Rarity: *** Attributes: Damages all enemies who stole panels from you How obtained: D: Town 4 PMD (VH), BFT J: BFT, HO N: Bank Program, BFT ------------------ S123: Pnlreturn ------------------ Code: * MB: 14 Damage: 0 Element: Null Panel needed: no Rarity: ** Attributes: Returns all panels to normal How obtained: *: Xfolder, Higsby Shop, 3CT, 10CT, HO ------------------ S124: Geddon1 ------------------ Code: J,K,W MB: 34 Damage: 0 Element: Ground Panel needed: some Rarity: *** Attributes: cracks all panels on entire field How obtained: J: Undernet 4 GMD, 3CT, 10CT K: Xfolder, Neotopia GMD, 3CT, 10CT W: Meteor 1 BMD, 3CT, 10CT, HO ------------------ S125: Geddon2 ------------------ Code: N,T,Y MB: 47 Damage: 0 Element: Ground Panel needed: not really Rarity: *** Attributes: destroys all unoccupied panels on the field How obtained: N: Higsby Shop, 10CT, BFT T: Netopia GMD (H), 10CT, BFT Y: Bank Program, 10CT, BFT ------------------ S126: Geddon3 ------------------ Code: H,Q,U MB: 62 Damage: 0 Element: Ground Panel needed: yes Rarity: **** Attributes: Turns all panels to poison How obtained: H: BFT Q: Netopia GMD (H), 10CT, BFT U: Undernet 4 BFD, BFT, HO ------------------ S127: Slogauge ------------------ Code: E,H,V,* MB: 22 Damage: 0 Element: Null Panel needed: no Rarity: *** Attributes: slows down custom guage How obtained: E: Udernet 1 ND, 10CT, BFT, HO H: 10CT, BFT V: 10CT, BFT *: 10CT, BFT ------------------ S128: Fstgauge ------------------ Code: I,Q,U,* MB: 32 Damage: 0 Element: Null Panel needed: no Rarity: * Attributes: Speeds up custom guage How obtained: I: 10CT, BFT Q: Undernet 1 ND, 10CT, BFT, HO U: 10CT, BFT *: Black Earth BGMD, 10CT, BFT ------------------ S129: Blinder ------------------ Code: * MB: 9 Damage: 0 Element:Null Panel needed: no Rarity: ** Attributes: Invisible to enemies How obtained: *: Town 2 PMD, 3CT, HCT, BFT, HO ------------------ S130: Nrthwind ------------------ Code: E,N,T,* MB: 33 Damage: 0 Element: Wind Panel needed: no Rarity: *** Attributes: removes enemy auras How obtained: E: Meteor 2 BMD (H), 10CT, BFT N: 10CT, BFT T: Undernet 1 GMD, Undernet 1 ND, 10CT, BFT, HO *: 10CT, BFT ------------------ S131: Holypanl ------------------ Code: * MB: 24 Damage: 0 Element: Null Panel needed: yes Rarity: ** Attributes: A holy panels appears before Megaman How obtained: *: Park 3 ND, Angel Statue BMD (VH),3CT, 10CT, BFT, HO ------------------ S132: Hole ------------------ Code: * MB: 23 Damage: 0 Element: Null Panel needed: yes Rarity: *** Attributes: Dark Hole appears in fron of Megaman. Need to be Dark Megaman How obtained: *: Undernet 2 GMD, Undernet 6 BD, BFT, HO ------------------ S133: Invis ------------------ Code: * MB: 12 Damage: 0 Element: Invis Panel needed: no Rarity: *** Attributes: Temporarily invincible to enemy attacks How obtained: *: Town 2 GMD and BMD, Town 3 ND, FamFldr, Park 3 GMD, Undernet 2 GMD, 3CT, 10CT, BFT, HO ------------------ S134: Popup ------------------ Code: J,P,Y,* MB: 21 Damage: 0 Element: Invis Panel needed: no Rarity: *** Attributes: Megaman hides in a hole and can move around but vulnerable while attacking How obtained: J: 10CT, BFT P: Park Area BGMD, 10CT, BFT, HO Y: 10CT, BFT *: Sharo BGMD, NetFrica BGMD, Yumland BGMD, Neotopia BGMD, 10CT, BFT ------------------ S135: Barrier ------------------ Code: A,D,Z,* MB: 7 Damage: 0 Element: Null Panel needed: no Rarity: ** Attributes: Nullifies one hit How obtained: A: XtraFoldr, Doghouse BMD, 3CT, 10CT D: 3CT, 10CT, HO Z: 3CT, 10CT *: Xfolder, Park 3 GMD, 3CT, 10CT ------------------ S136: Barr100 ------------------ Code: P,Q,W MB: 27 Damage: 0 Element: Null Panel needed: no Rarity: *** Attributes: Nullifies attacks under 100HP damage How obtained: P: Chariot Statue BMD (VH), 10CT, BFT Q: Park 3 GMD (H), 10CT, BFT, HO W: Netfrica BMD, Undernet 6 GMD, 10CT, BFT ------------------ S137: Barr200 ------------------ Code: I,O,U MB: 47 Damage: 0 Element: Null Panel needed: no Rarity: **** Attributes: Nullifies all attacks under 200HP damage How obtained: I: Bank Program, BFT O: Undernet 6 GMD (H,VH), Park 3 GMD (VH), BFT, HO U: Undernet 2 BMD (H), BFT ------------------ S138: Antifire ------------------ Code: K MB: 58 Damage: 200 Element: Fire Panel needed: no Rarity: *** Attributes: Attacks all enemies upon first one to use a Fire attack How obtained: K: Undernet 3 BMD (H), BFT, HO ------------------ S139: Antiaqua ------------------ Code: D MB: 54 Damage: 200 Element: Water Panel needed: no Rarity: *** Attributes: Attacks all enemies upon first one to use an Aqua attack How obtained: D: Town 4 PMD (H), BFT, HO ------------------ S140: Antielec ------------------ Code: H MB: 59 Damage: 200 Element: Electric Panel needed: no Rarity: *** Attributes: Attacks all enemies upon first one to use an Electric attack How obtained: H: ACDC 2 PMD (H), BFT, HO ------------------ S141: Antiwood ------------------ Code: M MB: 55 Damage: 200 Element: Wood Panel needed: no Rarity: *** Attributes: Attacks all enemies upon first one to use a Wood attack How obtained: M: ACDC 2 PMD (VH), BFT, HO ------------------ S142: Antidmg ------------------ Code: K,M,R MB: 31 Damage: 120 Element: Null Panel needed: no Rarity: *** Attributes: Throws shuriken into the enemy field when hit by attack How obtained: K: BFT M: Town 2 BMD (H), BFT, HO R: Park 3 ND, BFT ------------------ S143: Antiswrd ------------------ Code: C,I,N,* MB: 43 Damage: 100 Element: Sword Panel needed: no Rarity: *** Attributes: Attacks first enemy to use a sword attack How obtained: C: BFT, HO I: BFT N: Park 1 BMD, BFT *: BFT ------------------ S144: Antinavi ------------------ Code: J,M,T MB: 44 Damage: Opponent's Navi attack Element: Null Panel needed: no Rarity: **** Attributes: Turns opponents Navi attack against them in 2-player battle mode. How obtained: J: BFT M: Underet 5 ND, BFT, HO T: Bank Program, BFT ------------------ S145: Antirecv ------------------ Code: B,D,G,* MB: 37 Damage: double the intended recovery used Element: Null Panel needed: no Rarity: *** Attributes: Enemy suffers damage when trying to recover energy How obtained: B: BFT D: Netfrica BMD (H), BFT, HO G: BFT *: BFT ------------------ S146: Copydmg ------------------ Code: * MB: 12 Damage: 0 Element: Null Panel needed: no Rarity: ** Attributes: Tag an enemy and it will recieve the same damage used on another. How obtained: *: ACDC 3 BMD, Town ------------------ S147: Lifesync ------------------ Code: N,Q,Y MB: 12 Damage: 0 Element: Null Panel needed: no Rarity: ** Attributes: All enemies are given the same HP as the tagged enemy. How obtained: N: Higsby's flye prize, 3CT, 10CT, BFT Q: Higsby Shop, 3CT, 10CT, BFT, HO Y: 3CT, 10CT, BFT ------------------ S148: Atk+10 ------------------ Code: * MB: 6 Damage: 0 Element: Variable Panel needed: no Rarity: * Attributes: Adds 10HP damage to the chip before it. How obtained: *: Fldr1, Fldr2, -Folder, -Folder(VH), SubFldr2, XtraFldr, Xfolder, ACDC 3 GMD, Park 3 GMD, 3CT, 10CT, HO ------------------ S149: Navi+20 ------------------ Code: * MB: 36 Damage: 0 Element: Variable Panel needed: no Rarity: *** Attributes: Adds 20HP damage to the navi chip before it How obtained: *: Undernet 4 BFD, 10CT, BFT, HO ------------------ S150: Colorpnt ------------------ Code: * MB: 25 Damage: 0 Element: Variable Panel needed: no Rarity: ** Attributes: Sacrifices the right most column in Megaman's side of the field and adds 10 points of damage to next chip used for each sacrificed panel. How obtained: *: ACDC 3 GMD (H, VH), Town 1 GMD (H), Park 3 PMD, Park 2 BMD (VH), 3CT, 10CT, BFT, HO, NT (19095677) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MEGA CHIPS (1-18) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------ M001: Suprvulc ------------------ Code: V MB: 75 Damage: 10 per it Element: Null Panel needed: No Rarity: **** Attributes: 12 Quick shots that also hits the panel behind target How obtained: SubFolder3, FamFldr, Higsby's, BFT, HO ------------------ M002: Neovari ------------------ Code: N MB: 74 Damage: 240 Element: Sword Panel needed: no Rarity: ***** Attributes: Hold A and press Up,B,Down,B for Double Lifesword, down,right,up,B for CrossSword left,right,left,B for Super Sonic. How obtained: Undernet 5 PMD, BFT, HO ------------------ M003: Shotstar ------------------ Code: 73 MB: R Damage: 40 per hit Element: Fire Panel needed: yes for some panels Rarity: ***** Attributes: 30 meteors attack random panels How obtained: Park 3 BFD, BFT, HO ------------------ M004: Godhammr ------------------ Code: G MB: 68 Damage: 250 Element: Block Panel needed: yes Rarity: **** Attributes: Gaia Virus damages all enemies on the screen How obtained: Undernet 1 PMD (H), BFT, HO ------------------ M005: Guardian ------------------ Code: O MB: 64 Damage: 200 Element: Block Panel needed: yes Rarity: **** Attributes: Guardian statue counterattacks if hit. Megaman can hit it to make it attack manually. How obtained: Undernet 4 PMD, BFT, HO ------------------ M006: Jealousy ------------------ Code: J MB: 35 Damage: 80 x number of opponents chips Element: Null Panel needed: no Rarity: **** Attributes: Damages all opponents that have Battle Chips How obtained: ACDC 3 BMD, BFT, HO ------------------ M007: Bugchain ------------------ Code: C,* MB: 59 Damage: 0 Element: null Panel needed: no Rarity: **** Attributes: Transmits any bugs Megaman has to his enemies How obtained: C: Undernet 5 ND, BFT, HO *: Black Earth BGMD, BFT ------------------ M008: Bugfix ------------------ Code: B,* MB: 62 Damage: 0 Element: Null Panel needed: no Rarity: **** Attributes: Deletes all progamming bugs in Megaman. Dark Megaman can't use it. How obtained: B: Yumland PMD (H), BFT, HO *: Meteor 3 BMD (VH), BFD ------------------ M009: Fullcust ------------------ Code: * MB: 45 Damage: 0 Element: Null Panel needed: no Rarity: **** Attributes: Instantly fills Custom Bar How obtained: Maze 12 BMD, BFT, HO ------------------ M010: Lifeaura ------------------ Code: D MB: 70 Damage: 0 Element: Null Panel needed: no Rarity: ***** Attributes: Nullifies all attacks less than 200.Doesn't expire unlike Bar200 How obtained: Black Earth 1 BMD (VH), BFT, HO ------------------ M011: Snctuary ------------------ Code: S MB: 62 Damage: 0 Element: null Panel needed: yes Rarity: **** Attributes: Changes all your panels to Holy panels How obtained: Undernet 5 PMD (VH), BFT, HO ------------------ M012: Atk+30 ------------------ Code: * MB: 66 Damage: 0 Element: Variable Panel needed: no Rarity: **** Attributes: Add 30 points of damage to previous chip How obtained: Undernet 5 ND, BFT, HO ------------------ M013: Dblpoint ------------------ Code: * MB: 50 Damage: 0 Element: Variable Panel needed: yes Rarity: **** Attributes: Sacrifies your right column and adds 20 damage for each panel for next chip How obtained: Park 3 PMD(H), BFT, HO ------------------ M014: Muramasa ------------------ Code: M MB: 81 Damage: maximun HP - HP left Element: Sword Panel needed: no Rarity: ***** Attributes: Sword attack with damage equal to HP lost. Need Dark Megaman/Hole How obtained: Undernet 5 HeelNavi SP trial, BFT, HO ------------------ M015: Anubis ------------------ Code: A MB: 86 Damage: 10 if lands on enemy. Rapidly drains enemy HP if otherwise Element: Block Panel needed: yes (for Anubis to appear) Rarity: ***** Attributes: An Anubis statue with 500 HP blows poison into the enemy area. Need Dark Megaman/Hole How obtained: Undernet 5 HeelNavi SP trial, BFT, HO ------------------ M016: Elemdark ------------------ Code: E MB: 38 Damage: 220 Element: Null Panel needed: yes Rarity: **** Attributes: Create a line of Poison panels across your row. Need Dark Megaman/ Hole How obtained: EmplorerEX, BFT, HO ------------------ M017: Blakwing ------------------ Code: W MB: 58 Damage: 20 per hit Element: Null Panel needed: no Rarity: **** Attributes: Mutiple bats that fly down each enemy column. Need Dark Megaman/ Hole How obtained: Undernet 5 HeelNavi SP trial, BFT, HO ------------------ M018: Drkline ------------------ Code: L,* MB: 59 Damage: 0 Element: null Panel needed: yes Rarity: **** Attributes: Makes a line of Dark Holes in the column you're in. Activates certain chips. Need Dark Megaman/Hole How obtained: L: Undernet 4 PMD (H), BFT, HO *: undernet BGMD, BFT +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MEGA CHIPS (Blue Moon Navi) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------ M019: Protoman ------------------ Code: B MB: 54 Damage: 100 Element: Sword Panel needed: Yes Rarity: **** Attributes: Protoman steps forward and slices enemy. Can move diagonally too. How obtained: Protoman V2, Protoman V3, Protoman SP, HO ------------------ M020: ProtomSP ------------------ Code: B MB: 79 Damage: No less than 140 Element: Sword Panel needed: Yes Rarity: ***** Attributes: Protoman steps forward and slices enemy. Can move diagonally too. How obtained: Protoman SP, HO ------------------ M021: ProtomDS ------------------ Code: B MB: 79 Damage: no less than 140 Element: Sword Panel needed: Yes Rarity: ***** Attributes: Protoman steps forward and slices enemy. Can move diagonally too. How obtained:Protoman SP, Protoman DS, HO ------------------ M022: Numbrman ------------------ Code: N MB: 33 Damage: 30xdice roll Element: Variable Panel needed: Yes (where dice lands) Rarity: **** Attributes: Die lands in enemy area and damage is times number on die and affects surrounding panels How obtained: Numberman V2, Numberman V3, NumbermanSP, HO ------------------ M023: NumbrmSP ------------------ Code: N MB: 66 Damage: no less than 40xdice roll Element: Variable Panel needed: No Rarity: **** Attributes: Die lands in enemy area and damage is times number on die and affects surrounding panels How obtained: Numberman SP, HO ------------------ M024: NumbrmDS ------------------ Code: N MB: 66 Damage: no less than 40 x dice roll Element: Variable Panel needed: No Rarity: **** Attributes: Die lands in enemy area and damage is times number on die and affects surrounding panels How obtained: Numberman SP, Numberman DS, HO ------------------ M025: Metalman ------------------ Code: M MB: 52 Damage: 160 Element: Break Panel needed: Yes(for Metalman to stand on) Rarity: **** Attributes: Smash panel in front. Hold A and use directions to choose panel for Metalman to stand How obtained: Metalman V2, Metalman V3, Metalman SP, HO ------------------ M026: MetlmSP ------------------ Code: M MB: 74 Damage: No less than 200 Element: Break Panel needed: Yes(for Metalman to stand on) Rarity: ***** Attributes: Smash panel in front. Hold A and use directions to choose panel for Metalman to stand How obtained: Metalman SP, HO ------------------ M027: MetlmDS ------------------ Code: M MB: 74 Damage: No less than 200 Element: Break Panel needed: Yes(for Metalman to stand on) Rarity: ***** Attributes: Smash panel in front. Hold A and use directions to choose panel for Metalman to stand How obtained: Metalman SP, Metalman DS, HO ------------------ M028: Junkman ------------------ Code: J MB: 80 Damage: 100 per object Element: Block Panel needed: No Rarity: **** Attributes: Hurls all objects on the field at closest enemy How obtained: Junkman V2, Junkman V3, Junkman SP, HO ------------------ M029: JunkmnSP ------------------ Code: J MB: 80 Damage: Block Element: no less than 100 per object Panel needed: No Rarity: ***** Attributes: Hurls all objects on the field at closest enemy How obtained: Junkman SP, HO ------------------ M030: JunkmnDS ------------------ Code: J MB: 80 Damage: no less than 100 per object Element: Block Panel needed: No Rarity: ***** Attributes: Hurls all objects on the field at closest enemy How obtained: Junkman SP, Junkman DS, HO ------------------ M031: Aquaman ------------------ Code: A MB: 41 Damage: 70 Element: Water Panel needed: yes (panel in front) Rarity: **** Attributes: A watergun appears and sprays a 2-panel water blast How obtained: Aquaman V2, Aquaman V3, Aquaman SP, HO ------------------ M032: AquamnSP ------------------ Code: A MB: 63 Damage: no less than 80 Element: Water Panel needed: yes (panel in front) Rarity: ***** Attributes: A watergun appears and sprays a 2-panel water blast How obtained: Aquaman SP, HO ------------------ M033: AquamnDS ------------------ Code: A MB: 63 Damage: no less than 80 Element: Water Panel needed: yes (panel in front) Rarity: ***** Attributes: A watergun appears and sprays a 2-panel water blast How obtained: Aquaman SP, Aquaman DS, HO ------------------ M034: Woodman ------------------ Code: W MB: 50 Damage: 130 Element: Wood Panel needed: no Rarity: **** Attributes: random wood towers in enemy field How obtained: Woodman V2, Woodman V3, Woodman SP, HO ------------------ M035: WoodmnSP ------------------ Code: W MB: 76 Damage: no less than 150 Element: Wood Panel needed: no Rarity: **** Attributes: random wood towers in enemy field How obtained: Woodman SP, HO ------------------ M036: WoodmnDS ------------------ Code: W MB: 76 Damage: no less than 150 Element: Wood Panel needed: no Rarity: **** Attributes: random wood towers in enemy field How obtained: Woodman SP, Woodman DS, HO +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MEGA CHIPS (Red Sun Navi) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------ M019: Roll ------------------ Code: R MB: 28 Damage: 20 per hit Element: Recovery Panel needed: No Rarity: **** Attributes: Attacks closest enemy 3 times and heals you How obtained: Roll V2, Roll V3, Roll SP, HO ------------------ M020: RollSP ------------------ Code: R MB: 60 Damage: no less than 30 per hit Element: Recovery Panel needed: No Rarity: ***** Attributes: Attacks closest enemy 3 times and heals you How obtained: Roll SP, HO ------------------ M021: RollDS ------------------ Code: R MB: 60 Damage: no less than 30 per hit Element: Recovery Panel needed: No Rarity: ***** Attributes: Attacks closest enemy 3 times and heals you How obtained: Roll SP, Roll DS, HO ------------------ M022: Gutsman ------------------ Code: G MB: 32 Damage: 80 Element: Ground Panel needed: yes (panel in front) Rarity: **** Attributes: Smashes panel and front and cracks random ones and makes ruble fall How obtained: Gutsman V2, Gutsman V3, Gutsman SP, HO ------------------ M023: GutsmnSP ------------------ Code: G MB: 68 Damage: no less than 100 Element: Ground Panel needed: Yes (panel in front) Rarity: ***** Attributes: Smashes panel and front and cracks random ones and makes ruble fall How obtained: Gutsman SP, HO ------------------ M024: GutsmnDS ------------------ Code: G MB: 68 Damage: no less than 100 Element: Ground Panel needed: Yes (panel in front) Rarity: ***** Attributes: Smashes panel and front and cracks random ones and makes ruble fall How obtained: Gutsman SP, Gutsman DS, HO ------------------ M025: Windman ------------------ Code: W MB: 48 Damage: 40 Element: Wind Panel needed: No Rarity: **** Attributes: Tornado attacks outer panels How obtained: Windman V2, Windman V3, Windman SP, HO ------------------ M026: WindmnSP ------------------ Code: W MB: 64 Damage: no less than 50 Element: Wind Panel needed: No Rarity: **** Attributes: Tornado attacks outer panels How obtained: Windman SP, HO ------------------ M027: WindmnDS ------------------ Code: W MB: 64 Damage: no less than 50 Element: Wind Panel needed: No Rarity: ***** Attributes: Tornado attacks outer panels How obtained: Windman SP, Windman DS, HO ------------------ M028: Serchman ------------------ Code: S MB: 45 Damage: 20 per hit or destroy chips Element: Invisible Panel needed: No Rarity: **** Attributes: Target grid across enemy area. A: fire, A+B: destroy chips How obtained: Searchman V2, Searchman V3, Searchman SP, HO ------------------ M029: SrchmnSP ------------------ Code: S MB: 70 Damage: no less than 25 Element: Invisible Panel needed: No Rarity: ***** Attributes: Target grid across enemy area. A: fire, A+B: destroy chips How obtained: Searchman SP, HO ------------------ M030: SrchmnDS ------------------ Code: S MB: 70 Damage: no less than 25 Element: Invisible Panel needed: No Rarity: ***** Attributes: Target grid across enemy area. A: fire, A+B: destroy chips How obtained: Searchman SP, Searchman DS, HO ------------------ M031: Fireman ------------------ Code: F MB: 36 Damage: 100 Element: Fire Panel needed: No Rarity: **** Attributes: Fire Arm attack. Down,right turns Panel to panels in path to lava How obtained: Fireman V2, Fireman V3, Fireman SP, HO ------------------ M032: FiremnSP ------------------ Code: F MB: 72 Damage: no less than 150 Element: Fire Panel needed: No Rarity: ***** Attributes: Fire Arm attack. Down,right turns Panel to panels in path to lava How obtained: Fireman SP, HO ------------------ M033: FiremnDS ------------------ Code: F MB: 72 Damage: no less than 150 Element: Fire Panel needed: No Rarity: ***** Attributes: Fire Arm attack. Down,right turns Panel to panels in path to lava How obtained: Fireman SP, Fireman DS, HO ------------------ M034: Thunman ------------------ Code: T MB: 48 Damage: 90 Element: Electric Panel needed: No Rarity: **** Attributes: Lightning strikes 3 columns ahead, Breaks empty panels, cracks occupied ones. How obtained: Thunderman V2, Thunderman V3, Thunderman SP, HO ------------------ M035: ThunmnSP ------------------ Code: T MB: 68 Damage: no less than 120 Element: Electric Panel needed: No Rarity: **** Attributes: Lightning strikes 3 columns ahead, Breaks empty panels, cracks occupied ones. How obtained: Thunderman SP, HO ------------------ M036: ThunmnDS ------------------ Code: T MB: 68 Damage: no less than 120 Element: Electric Panel needed: No Rarity: ***** Attributes: Lightning strikes 3 columns ahead, Breaks empty panels, cracks occupied ones. How obtained: Thunderman SP, Tunderman DS, HO +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MEGA CHIPS (Other Navis) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------ M037: Topman ------------------ Code: T MB: 54 Damage: 20 each Element: Break Panel needed: yes Rarity: **** Attributes: Two tops come down three panels ahead followed by a grinding top How obtained: OmkFldr2, TopMan V2, Topman V3, Topman SP, BFT, HO ------------------ M038: TopmnSP ------------------ Code: T MB: 71 Damage: no less than 30 each Element: Break Panel needed: yes Rarity: ***** Attributes: Two tops come down three panels ahead followed by a grinding top How obtained: Topman SP, HO ------------------ M039: TopmnDS ------------------ Code: T MB: 71 Damage: no less than 30 each Element: Break Panel needed: yes Rarity: ***** Attributes: Two tops come down three panels ahead followed by a grinding top How obtained: Black Earth 1 GMD, Topman SP, Topman DS, BFT, HO ------------------ M040: Burnman ------------------ Code: B MB: 46 Damage: 60 each Element: Fire Panel needed: no Rarity: **** Attributes: Two burners strike the enemy How obtained: FamFldr, Burnman V2, BurnMan V3, BurnMan SP, BFT, HO ------------------ M041: BurnmnSP ------------------ Code: B MB: 69 Damage: no less than 70 each Element: Fire Panel needed: no Rarity: ***** Attributes: Two burners strike the enemy How obtained: BurnmanSP, HO ------------------ M042: BurnmnDS ------------------ Code: B MB: 69 Damage: no less than 70 each Element: Fire Panel needed: no Rarity: ***** Attributes: Two burners strike the enemy How obtained: Black Earth 1 GMD, Burnman SP, Burnman DS, BFT, HO ------------------ M043: Coldman ------------------ Code: C MB: 53 Damage: 100 Element: Water Panel needed: no Rarity: ***** Attributes: Launch an ice block into enemy territory How obtained: Coldman V2, ColdMan V3, Cldman SP, BFT, HO ------------------ M044: ColdmnSP ------------------ Code: C MB: 72 Damage: no less than 130 Element: Water Panel needed: no Rarity: ***** Attributes: Launch an ice block into enemy territory How obtained: COldman SP, HO ------------------ M045: ColdmnDS ------------------ Code: C MB: 72 Damage: no less than 130 Element: Water Panel needed: no Rarity: ***** Attributes: Launch an ice block into enemy territory How obtained: Black Earth 1 GMD, COldman SP, Coldman DS, BFT, HO ------------------ M046: Sparkman ------------------ Code: S MB: 55 Damage: 70 Element: Electric Panel needed: no Rarity: **** Attributes: Spark Wave How obtained: OmkFldr2, SparkMan V2, SparkMan V3, SparkMan SP, BFT, HO ------------------ M047: SprkmnSP ------------------ Code: S MB: 77 Damage: no less than 100 Element: Electric Panel needed: no Rarity: ***** Attributes: Spark Wave How obtained: SparkMan SP, HO ------------------ M048: SprkmnDS ------------------ Code: S MB: 77 Damage: no less than 100 Element: Electric Panel needed: no Rarity: ***** Attributes: Black Earth 1 GMD, SparkMan SP, SparkMan DS, BFT, HO How obtained: Spark Man ------------------ M049: Shademan ------------------ Code: X MB: 73 Damage: 120 Element: Null Panel needed: no Rarity: **** Attributes: Noise Crush. down, down/right, right to paralyze and the other way to confuse. How obtained: ShadeMan SP, BFT, HO ------------------ M050: ShadmnSP ------------------ Code: X MB: 88 Damage: no less than 140 Element: Null Panel needed: no Rarity: ***** Attributes: Noise Crush. down, down/right, right to paralyze and the other way to confuse. How obtained: Shademan SP, HO ------------------ M051: ShadmnDS ------------------ Code: X MB: 88 Damage: no less than 140 Element: Null Panel needed: no Rarity: ***** Attributes: Noise Crush. down, down/right, right to paralyze and the other way to confuse. How obtained: Black Earth 2 GMD, ShadeMan SP, ShadeMan DS, BFT, HO ------------------ M052: Laserman ------------------ Code: L MB: 60 Damage: 100 Element: Null Panel needed: no Rarity: **** Attributes: Power Down Laser. In 2P Battle, up - lower buster level, down - removes customizer programs,, right - remove charged shots, left - remove one Custom Menu chip. How obtained: LaserMan V2, LaserMan V3, LaserMan SP, BFT, HO ------------------ M053: LasrmnSP ------------------ Code: L MB: 80 Damage: no less than 120 Element: Null Panel needed: no Rarity: ***** Attributes: Power Down Laser. In 2P Battle, up - lower buster level, down - removes customizer programs,, right - remove charged shots, left - remove one Custom Menu chip. How obtained: LaserMan SP, HO ------------------ M054: LasrmanDS ------------------ Code: L MB: 80 Damage: no less than 120 Element: Null Panel needed: no Rarity: ***** Attributes: Power Down Laser. In 2P Battle, up - lower buster level, down - removes customizer programs,, right - remove charged shots, left - remove one Custom Menu chip. How obtained: Black Earth 2 GMD, LaserMan SP, LaserMan DS, BFT, HO ------------------ M055: Kendoman ------------------ Code: K MB: 45 Damage: 70 each Element: Null Panel needed: no Rarity: **** Attributes: Three hits on nearest enemy How obtained: KendoMan V2, KendoMan V3, KendoMan SP, BFT, HO ------------------ M056: KendmnSP ------------------ Code: K MB: 75 Damage: no less than 80 each Element: Null Panel needed: no Rarity: **** Attributes: Three hits on nearest enemy How obtained: KendoMan SP, HO ------------------ M057: KendmnDS ------------------ Code: K MB: 75 Damage: no less than 80 each Element: Null Panel needed: no Rarity: **** Attributes: Three hits on nearest enemy How obtained: Black Earth 2 GMD, KendoMan SP, KendoMan DS, BFT, HO ------------------ M058: Videoman ------------------ Code: V MB: 44 Damage: 25 Element: null Panel needed: no Rarity: **** Attributes: Two Wind Cutters attack various panels How obtained: FamFldr, VideoMan V2, VideoMan V3, VideoMan SP, BFT, HO ------------------ M059: VidmemnSP ------------------ Code: V MB: 67 Damage: no less than 30 Element: Null Panel needed: no Rarity: ***** Attributes: Two Wind Cutters attack various panels How obtained: VideoMan SP, HO ------------------ M060: VidemnDS ------------------ Code: V MB: 67 Damage: no less than 30 Element: Null Panel needed: no Rarity: ***** Attributes: Two Wind Cutters attack various panels How obtained: Black Earth 2 GMD, VideoMan SP, VideoMan DS, BFT, HO +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GIGA CHIPS (Blue Moon) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are exclusive to Blue Moon and to the game you have. They cannot be traded to Red Sun or any other Blue Moon games. ------------------ G001: Blue Moon ------------------ Code: B MB: 90 Damage: No less than 200 Element: Null Panel needed: Yes Rarity: U Attributes: A laser strikes the panel 3 colums ahead. How obtained: Talk to your father, Dr. Hikari, in the NAXA space staion during the normal mode before going out to take care of the blocked gates scenario. ------------------ G002: Signlred ------------------ Code: S MB: 61 Damage: 0 Element: Null Panel needed: Yes (in front) Rarity: U Attributes: Red lights prevents enemy chip attacks and Blue light blinds. How obtained: Undernet 4 BFD ------------------ G003: Bassanly ------------------ Code: X MB: 95 Damage: 160 per hit Element: Null Panel needed: No Rarity: U Attributes: Bass attacks with four Hells Rolling Wheels How obtained: Beat Bass ------------------ G004: Bugcurse ------------------ Code: C MB: Damage: Element: Null Panel needed: No Rarity: ***** Attributes: Causes many random bugs to enemies How obtained: Shademan SP BGMD, LaserMan SP BGMD ------------------ G005: Deltaray ------------------ Code: Z MB: 82 Damage: 260 per hit Element: Null Panel needed: Rarity: ***** Attributes: Protoman does a WideSwrd attack. press A twice for 2 more slices. How obtained: Beat Bass SP with Buster Level S +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GIGA CHIPS (Red Sun) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are exclusive to Red Sun and to the game you have. They cannot be traded to Blue Moon or any other Red Sun games. ------------------ G001: Red Sun ------------------ Code: R MB: 90 Damage: no less than 100. Element: Null Panel needed: No Rarity: U Attributes: Megaman fires 4 meteors at the space 3 squares ahead of him. Damage is increased with more Sun vs Moon NetBattle wins. The normal damge is 100 per hit which nets a minimum of 400 damage. How obtained: Talk to your father, Dr. Hikari, in the NAXA space staion during the normal mode before going out to take care of the blocked gates scenario. ------------------ G002: Holydrem ------------------ Code: H MB: 92 Damage: 50 (plus 50 for each Holy panel) Element: Null Panel needed: Rarity: U Attributes: Cannon blast followed by Spreader How obtained: Undernet 4 BFD ------------------ G003: Bass ------------------ Code: X MB: 95 Damage: 60 per hit Element: Null Panel needed: No Rarity: U Attributes: Bass shoots Air Bust and hits all Panels eight times How obtained: Beat Bass ------------------ G004: Bugcharg ------------------ Code: C MB: 77 Damage: 80 per hit Element: Null Panel needed: No Rarity: ***** Attributes: Cannon attack that fires once for everytime Custom menu was accessed. Dark Megaman required How obtained: Shademan SP BGMD, Laserman SP BGMD ------------------ G005: Blakbarr ------------------ Code: A MB: 87 Damage: 0 Element: Null Panel needed: Rarity: ***** Attributes: nullifies damage less than 150 then regenerates if destroyed. Requires Hole or Dark Megaman. How obtained: Beat Bass SP with Buster Level S +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SECRET CHIPS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- PROGRAM ADVANCES ------------------------------------------------------------------------------- When three of the same chip are selected in order of the way the chip code appears in the alphabet or a combination of 3 related chips with the same chip code are selected in a certain order, you get to perform a one time only per turn move called a program advance. There are 30 program advances in total. We will describe the attributes in the same way we did the chips: damage and elemental effects. ------------------ GigaCan1: Cannon A,B,C Attributes: Super powerful cannon blast Element: Null Damage: 300 ------------------ GigaCan2: HiCannon C,D,E Attributes: Super powerful cannon blast Element: Null Damage: 400 ------------------ GigaCan3: M-Cannon E,F,G Attributes: Super powerful cannon blast Element: Null Damage: 500 ------------------ H-Burst Attributes: Damages all panels surrounding target on impact up to 5 times Element: Null Damage: 100 per hit ------------------ Heatsprd: Heatshot B,C,D or Heat-V C,D,E or Heatside D,E,F or Heatshot D, Heat-V D, and Heatside D Attributes: Fire attack that damages all panels surroundig target Element: Fire Damage: 300 ------------------ Bubsprd: Bubbler P,Q,R or Bub-V C,D,E or Bubside D,E,F Attributes: Water attack that damages all panels surrounding target Element: Water Damage: 300 ------------------ Suprspr1: Widesht1 C,D,E Attributes: 3 Wideshts in succession Element: Water Damage: 60 per hit ------------------ Suprspr2: Widesht2 L,M,N Attributes: 3 Wideshts in succesion Element: Water Damage: 80 per hit ------------------ Suprspr3: Widesht3 S,T,U Attributes: 3 Wideshts in succession Element: Water Damage: 100 per hit ------------------ Flmcros1: Flmline1 F,G,H Attributes: Cross pattern flame pillar attack Element: Fire Damage: 300 ------------------ Flmcros2: Flmline2 D,E,F Attributes: Cross pattern flame pillar attack Element: Fire Damage: 400 ------------------ Flmcros3: Flmline3 J,K,L Attributes: Cross pattern flame pillar attack Element: Fire Damage: 500 ------------------ Bstfang1: Twnfang1 F,G,H Attributes: 8 Twnfangs in succession Element: Null Damage: 50 per hit ------------------ Bstfang2: Twnfang2 D,E,F Attributes: 8 Twnfangs in succession Element: Null Damage: 60 per hit ------------------ Bstfang3: Twnfang3 J,K,L Attributes: 8 Twnfangs in succession Element: Null Damage: 70 per hit ------------------ Magshock1: Magbolt1 B,C,D Attributes: Pulls all enemies to the left and shocks column in front. Element: Electric Damage: 50 ------------------ Magshock2: Magbolt2 E,F,G Attributes: 8 Twnfangs in succession Element: Electric Damage: 60 ------------------ Magshock3: Magbolt3 A,B,C Attributes: 8 Twnfangs in succession Element: Electric Damage: 70 ------------------ Pithoky1: Airhoc1 D,E,F Attributes: A hockey puck slides around the enemy area Element: Null Damage: 100 ------------------ Pithoky2: Airhoc2 I,J,K Attributes: A hockey puck slides around the enemy area Element: Null Damage: 150 ------------------ Pithoky3: Airhoc3 U,V,W Attributes: A hockey puck slides around the enemy area Element: Null Damage: 200 ------------------ Pitrang1: Boomer1 L,M,N Attributes: A series of Boomers attack the enemy area Element: Wood Damage: 200 ------------------ Pitrang2: Boomer2 L,M,N Attributes: A series of Boomers attack the enemy area Element: Wood Damage: 250 ------------------ Pitrang3: Boomer3 S,T,U Attributes: A series of Boomers attack the enemy area Element: Wood Damage: 300 ------------------ Lifesrd: Sword E/L/S, WideSwrd E/L/S, LongSwrd E/L/S (same chip) or Sword S, WideBlde S, LongBlde S Attributes: A 2x3 sized sword swipe. Element: Null Damage: 400 ------------------ Bodygrd: AntiDmg M, AntiNavi M, Muramasa M Attributes: Invincibility + 10 Shurikans hurled on the enemy field Element: Null Damage: 100 per hit ------------------ PileDriver Gunsol1 G, Gunsol2 G, GunSol3 G Attributes: A cannon forms on the leftmost enemy area then another on the rightmost if unoccupied. If an enemy is between the cannons then a beam will hit the enemy 10 times each for 20 hits and 800 damage. Element: Null Damage: 40 per hit ------------------ Timebom+: Timebomb J,K,L Attributes: A big timebomb in the leftmost enemy area Element: Null Damage: 600 ------------------ Poisphar: Hole *, Darkline *, Anubis A Attributes: A pharaohman with 300hp appears and blows poison into the enemy area and drains hp rapidly Element: Null Damage: As long as Pharaohman is on the field ------------------ Darkneo: DarkLine *, BugChain *, Bass X Attributes: Only Dark Megaman can use this. Fires 3 Gospel Cannons followed by Darkness Overload Element: Null Damage: 250 per hit. ------------------------------------------------------------------------------- SOUL UNISONS ------------------------------------------------------------------------------- Blue Moon ------------------ AquaSoul Charge Shot: Bubbler (20 dmg to target and target behind it) Can move freely on ice panels Hold A to do double damage with an Aqua Chip. Weak against Thnder attacks Strong against Fire attacks JunkSoul Charge Shot: hurls objects on the field (if any) at the enemy (100 each) All non-auraed enemies are confused 2 chips from previous turn are useable in the custom menu with other 5 chips MetalSoul Charge Shot: Metal Fist (150 dmg and destroys panel and pierces armor Normal shots do damge on armored enemies All Break and Null Chips can be charged for double damage and pierces armor NumberSoul Charge Shot: Dice Bomb 3 panels ahead (10 dmg x number on die) Full 10 slots in custom menu Null chips do +10 damage ProtoSoul Charge Shot: WideSwrd (60dmg) Hold A when using Sword chips then release to use Stepsword for double damage. back+B blocks attack and counters with a shockwave (50 dmg) WoodSoul Charge Shot: Twister 2 panels ahead (20 dmg per hit up to 8 hits) Regains HP while on Grass Panels Stun proof Wood Chips do damage + the damage of the next null chip if chosen Weak against Fire Strong against Electric Red Sun ------------------ GutsSoul Charge Shot: Guts Punch (60dmg). Pushes obstacles back. Ground and Null element Chips do +30 damage Rapidly press B to do Machinegun which is 6 shots of invincibility FireSoul Charge Shot: Fire Arm (50 dmg) Hold A to charge a Fire Chip for Fire Arm (50 + chip damage) Lava panels heal 50HP Cross pattern of grass panels appear. RollSoul Charge Shot: Roll Arrow (30 dmg + breaks opponets battle chips) Chips restore 10% of Megaman's health when used. SearchSoul Charge Shot: Scope Gun (10 dmg per hit for 5 hits) Can swap unwanted chips in Custom menu up to 3 times Invisible and hidden enemies uncovered. ThunderSoul Charge Shot: ZapRing (20 dmg + stun enemy) Electric and Null chips stun enemy WindSoul Charge Shots: Wind Rack (50 dmg + flings objects and enemies to the right corner) Automatic North Wind effect Automatic Vaccum Fan effect Air Shoes Wind Chips add +10 attack Normal shots do 5 dmg + Air Shot effect ------------------------------------------------------------------------------- CUSTOMIZER PARTS ------------------------------------------------------------------------------- Air Shoes (blue): move over holes Obtain from: BFD in Undernet 4 for 22 Bug Frags # # #### # Antimagic (red): <--- + B to deflect attacks and hurl shuriken in return Obtain from BFD in Undernet 4 for 36 Bug Frags ### ### Battery (yellow): attract Elec-Type enemies Obtain from: Antenna 4 BMD # # ### Beat (blue): Turns opponents Mega/Giga Chips against them Obtain from: NT (25435428) # # # # BodyPack (blue): Add Airshoes, Flotshoe, SprArmor, and UnderSht. 50% Health. Obtain from: NT (43494372) ### #### #### ### Buster Pack (blue): +3 to all stats Bug Stop (white): removes customizer bugs. Obtained from: ACDC 1 BMD # Collect (white): always win a chip from Virus Battles Obtained from: BFD in Park 3 for 42 Bug Frags ### ### Custom1 (blue): adds one more available chip to the Custom Menu Obtained from: Undernet 4 BMD, Castillio HP Program Dealer for 9600Z, Undernet 6 Program Dealer for 8400Z ## ## # DashRun (yellow): Reduces chances of battle except storyline ones. Obtained from: Park 3 BFD for 8 BugFrags # ## ## Fish (blue): Attract Aqua-Element Viruses Obtained from: Dome Locker room sink during Red Sun/Blue Moon Tournament # # ### FlotShoe (green): Ignore negative effect panels except poison Obtained from: undernet 6 Program Dealer for 8400Z # ### # # FstBarr (white): A barrier that nullifies one hit Obtained from: Castillo HP Program Dealer for 6800Z # # ### GigFldr1 (red): one more giga chip can be added to folder Obtained from: Black Earth 2 BMD # ## ### ### HubBatch (white): half HP, Armor piercer, Air Shoes, Barrier, Custom1, FlotShoe MegFldr1, Shield, SprArmor, and UnderSht all in one. Obtained from: Defeating MegaManDS with normal Megaman # ### ##### ### # Humor (pink): Makes Megaman crack jokes when controlling Lan and pressing L Obtained fom: Town 3 Navi during RS/BM tournament. # # Jungle (green): Attract Wood-Element Viruses Obtained from: NetFrica BMD # # ### MegFldr1 (green): One more Megachip can be used in your folder Obtained from: Park 3 BMD, Castillo HP Program Dealer for 8000Z, Unernet 6 PD for 8000Z # # ## MegFldr2 (green): Two more Megachips can be used in your folder Obtained from: NT (02109544) ## ## ## OilBody (red): Attract Fire-Element Viruses Obtained from: Undernet 6 PD for 6200Z # # ### Reflect (blue): <---+B to use a shield that counters attacks with a shockwave Obtained from: Undernet 6 PD for 13000Z # # # # ### Rush (yellow): Paralyzes the other player using Invis-Element chips Obtained from: NT(73298100) # # Shield (blue): <---+B to block attacks Obtained from: Castillo HP PD for 5500Z # # # SoulClnr (white): Speeds up lightening if Megaman is Dark Obtained from: Defeating Megaman DS in Black Earth 2 and talking to light image # # ##### # # sprArmor (red): Don't flinch when hit Obtained from: Netopia BMD # ## # Tango (green): Recover 300 HP and get an 100-point barrier if power below 25% Obtained from: NT(10170506) # # ### # # UnderSht (white): Restore 1 HP if power hits 0 Obtained from: Start with it # # ------------------------------------------------------------------------------- KEY ITEMS ------------------------------------------------------------------------------- RcvPatch: Fix oven prog. PET: what you use to do everyday things. YaiCode: Unlocks Yai's HP cube from net MaylCode: Unlocks Mayl's HP cube from net DexCode: Unlocks Dex's HP cube from net JomonCode: Unlocks Jomon's HP cube from net ParkCode: Unlocks Castillo's HP cube from net SharoCode: Unlocks Sharo's HP cube from net YumlandCode: Unlocks Yumland's HP cube from net NetfricaCode: Unlocks Netfrica's HP cube from net NetopiaCode: Unlocks Netopia's HP cube from net NebulaCode: Unlocks Purple Skull Doors. Earphones: Blocks out noise from the speakers BootDatA: activates sonar in ElecTower 1 BootDatB: activates sonar in Electower 2 Cybcanst: Ability to breath underwater ShukoKey: Opens the gate to Shuko's net area. Memo: A note to meet the green navi in town area 3 ------------------------------------------------------------------------------- DARK CHIP LIST ------------------------------------------------------------------------------- ------------------ Dark Cannon ------------------ Attributes: blast that damages one enemy Damage: Max HP - HP lost Bug: reduces stats to 1 ------------------ Dark Sword ------------------ Attributes: Life Sword slash Damage: up to 500 (equal to highest HP of enemy) Bug: forces you to the right ------------------ Dark Bomb ------------------ Attributes: Lands 3 panels ahead. Damages surrounding panels Damage: 200 Bug: forces you to the left ------------------ Dark Vulcan ------------------ Attributes: 24-shot that damages behind it Damage: 20 per hit Bug: Reverse controls ------------------ Dark Lance ------------------ Attributes: Attacks the rightmost colum of enemy field Damage: half of highest-HP enemy Bug: loses 5 random chips ------------------ Dark Spread ------------------ Attributes: Bang that damages surrounding panels Damage: 400 Bug: Poison Panel ------------------ Dark Stage ------------------ Attributes: Dark holes in your field and poison in the enemy field. Damage: 0 Bug: One less chip in custom menu ------------------ Dark Recover ------------------ Attributes: restore 1000HP Damage: 0 Bug: drains Megaman's HP ------------------------------------------------------------------------------- UPGRADES ------------------------------------------------------------------------------- This is for the locations of the HP Memory and Memory Updrades. As well as the location of the Submemory throughout the Normal, Hard, and Very Hard modes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ HP Memory +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ACDC Area 2 Number of Upgrades: 2 How obtained: Both are bought from a Net Dealer there at 1000 and 3000 Zenny respectively Mode: both in Normal Town Area 1 Number of Upgrades: 1 How obtained: Use the Unlocker on the Purple Mystery Data there. Mode: Normal Town Area 3 Number of Upgrades: 4 How obtained: 3 are bought from a Net Dealer there at 2500, 6000, and 10000 Zenny respectively. The 4th is obtained by using Unlocker at the Purple Mustery Data. Mode: 3 in Normal and 1 in Very Hard Mode ElecTower 1 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Very Hard ElecTower 2 Number of Upgrades: 2 How obtained: Both in Blue Mystery Data Mode: 1 in Normal, 1 in Very Hard Park Area 1 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Hard Park Area 2 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Park Area 3 Number of Upgrades: 1 How obtained: Use Unlocker on the Purple Mystery Data Mode: Very Hard Toy Robo 1 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Very Hard Toy Robo 2 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Toy Robo 3 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Hard Toy Robo 4 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Castle Netbattle Machine Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Ice Cream Stand Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Hot Dog Stand Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Drink Machine Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Hard Neotopia Area Number of Upgrades: 4 How obtained: In a Blue Mystery Data and 3 via Net Dealer at 6000, 10000, and 14000 Zenny respective Mode: All in Normal Sharo Area Number of Upgrades: 2 How obtained: In a Blue Mystery Data Mode: 1 Normal and 1 Hard Antenna 2 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Netfrica Area Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Very Hard Undernet 1 Number of Upgrades: 5 How obtained: 4 via NetDealear at 10000, 15000, 20000, and 30000 Zenny respectively. The 5th in a Blue Mystery Data Mode: 4 Normal and 1 Hard Undernet 3 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Undernet 4 Number of Upgrades: 1 How obtained: In a Blue Mystery Data (Normal), Use Unlocker on Purple Mystery Data (Very Hard) Mode: 1 Normal and 1 Very Hard Undernet 5 Number of Upgrades: 1 How obtained: Both via NetDealer at 30000 and 50000 Zenny respectively Mode: Both in Very Hard Meteor 1 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Normal Meteor 2 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Very Hard Meteor 3 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Hard Murkland 1 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Very Hard Murkland 2 Number of Upgrades: 1 How obtained: In a Blue Mystery Data Mode: Very Hard +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ RegUp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ACDC Area 1 Number of Upgrades: 1 (2MB) How obtained: In a Blue Mystery Data Mode: Hard Town Area 1 Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Hard Jomon Stereo Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Normal Jomon Monitor Number of Upgrades: 2 (2 MB, 1MB) How obtained: In a Blue Mystery Data Mode: 1 Normal and 1 Hard Electower 1 Number of Upgrades: 2 (2MB, 1MB) How obtained: In a Blue Mystery Data Mode: 1 Normal and 1 Hard Electower 2 Number of Upgrades: 1 (2MB) How obtained: Use Unlocker on the Purple Mystery Data Mode: Very Hard Park Area 1 Number of Upgrades: 2 (2MB, 2MB) How obtained: In a Blue Mystery Data Mode: 1 Normal and 1 Hard Toy Robo 1 Number of Upgrades: 2 (1MB, 1MB) How obtained: In a Blue Mystery Data Mode: 1 Normal and 1 Hard Toy Robo 3 Number of Upgrades: 1 (2MB) How obtained: In a Blue Mystery Data Mode: Normal Toy Robo 4 Number of Upgrades: 2 (2MB, 1MB) How obtained: In a Blue Mystery Data Mode: 1 Hard and 1 Very Hard Dome Locker Room Number of Upgrades: 1 (1MB) How obtained: Search Folded Chairs Mode: Normal Ice Cream Stand Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Hard Lion Statue Number of Upgrades: 1 (2MB) How obtained: In a Blue Mystery Data Mode: Normal Neotopia Area Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Hard Netfrica Number of Upgrades: 1 (1MB) How obtained: Search Center Pyramid Mode: Normal Yumland Area Number of Upgrades: 1 (2MB) How obtained: Use Unlocker on the Purple Mystery Data Mode: Very Hard NAXA Lobby Number of Upgrades: 1 (3MB) How obtained: Search Spacesuits Mode: Normal Sharo Computer Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Hard Antenna 1 Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Normal Undernet 1 Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Normal Undernet 2 Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Hard Meteor 1 Number of Upgrades: 1 (1MB) How obtained: In a Blue Mystery Data Mode: Very Hard Meteor 2 Number of Upgrades: 1 (3MB) How obtained: In a Blue Mystery Data Mode: Normal +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SUBMEM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ All are in Blue Mystery Data Normal: Ticket Machine, Nupopo Statue Hard: Park Netbattle Machine Very Hard: Sharo Area ------------------------------------------------------------------------------- Number Trader ------------------------------------------------------------------------------- These are used in the Higsby's Number Trader 77038416 AirHockey 3 V 25435428 Beat(NC Block) 43494372 Body Pack(NC Block) 05178924 Buster Pack(NC Block) 19095677 ColorPoint * 75420107 Custom2(NC Block) 46292983 FlameLine 1 G 57604335 FlameLine 3 J 59891137 FullEnergy 84625799 FullEnergy 74293099 GunDelSol EX G 30873642 HP+500(NC Block) 97618739 HP+500(NC Block) 27979609 LockEnemy 37198940 LockEnemy 02109544 MegaFolder2(NC Block) 16589650 MiniEnergy 45798331 MiniEnergy 66703422 Recover300 J 73298100 Rush(NC Block) 32108251 Snake R 24247309 SneakRun 89866302 SneakRun 10170506 Tango(NC Block) 88019791 TwinFang 3 G 00274304 Unlocker 94872322 Unlocker 14769745 Untrap 02368995 Untrap 03696458 VariableSword C 68009092 WideShot 3 T ------------------------------------------------------------------------------------ ------ ֆBJSֆ Bronx Jump Squad NYC ------------------------------------------------------------------------------------ ------