Megaman Battle Network 4 Red Sun and Blue Moon Walkthrough - Guide for Mega Man Battle Network 4 - Red Sun

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Megaman Battle Network 4 Red Sun and Blue Moon
Version 0.5
Author: Ivan Celestial
Email: mercenaries4ever2005@yahoo.com
Disclaimer: All characters are the sole copyright properties of 
Capcom (www.capcom.com)

Table of Contents
-Introduction
-System
-Main Characters
-Story
-Walkthrough
	-Chapter 0: Fix Mr. Oven Prog
	-Chapter 1: Stop Shademan
	-Chapter 2: Time to sign up, Lan
	-Chapter 3: Den/City Battle Tournament
		-Chapter 3-1: G-G-G-Ghosts
		-Chapter 3-2: Fight! Fight! Fight!
		-Chapter 3-3: Who messed with my folder. Grrrr!
		-Chapter 3-4: Put a spin on it
		-Chapter 3-5 BM: The net is flooded
		-Chapter 3-5 RS: Chisao is kidnapped and I got a match.
		-Chapter 3-6 BM: Countdown
		-Chapter 3-6 RS: Burn, Baby, Burn
	-Chapter 4: Haunted House and Faulty Robots
	-Chapter 5: Get them points, Lan
	-Chapter 6: Eagle/Hawk Tournament
		-Chapter 6-1: Burn, Baby, Burn Part 2
		-Chapter 6-2: Cook! Cook! Where's My Curry?
		-Chapter 6-3: I ain't a gangsta. I just look like one
		-Chapter 6-4: Lights, Camera, Action
		-Chapter 6-5 BM: Let's kick some Heavy Metal
		-Chapter 6-5 RS: Better yet, let's Rock and Roll
		-Chapter 6-6 BM: Knock on wood
		-Chapter 6-6 RS: Feel the breeze
	-Chapter 7: Free your buddy from the dark side
-Chips List
	-Standard Chips
	-Mega Chips
	-Giga Chips
	-Secret Chips
-Program Advances
-Soul Unisons
-Customizer Parts
-Key Items
-Enemy List
-Dark Chip Guide
-Upgrades
-Mystery Data Guide
-Number Trader
-Updates/History
-Still to come
-Other FAQs on the way
-Credits
-------------------------------------------------------------------------------
INTRODUCTION
-------------------------------------------------------------------------------
Just like Megaman Battle network 3 was split into two games, same story here
with Battle Network 4. It is split into Red Sun and Blue Moon. Normally, some
Navi chips are exclusive to Red Sun and Blue moon but you can win them in the
other game, if data is transferred. Only the Soul Unisons are exclusive in this
case. Same story with the Giga Chips too.

-------------------------------------------------------------------------------
SYSTEM
-------------------------------------------------------------------------------
--==CONTROLS==-

-=Battle=-

D-pad: move within the grid
B: shoot normal weapon
A: use chip
L and R: open custom menu (bar must be full)
L during custom menu: attempt to run
R during custom menu: description
Start: Pause

-=Net=-
L: Talk to Lan
R: Jack out
B: Talk to navis/check items
A: action
D-pad: movement
Start: menu

-=Lan controls=-
B: check items/talk to people/pick up
D-pad: movement
L: talk to Mega Man
R: jack in
Start: menu

--==Battle Info==--

-=Elements=-
In previous games there were 4 elements (non-null elements). They still work
the same way. Fire beats Wood, Wood beats Electric, Electric beats Water, and
Water beats Fire. Now there are 8 other elements but they lack advantages like
the other four. They are Recovery: restore energy, Break: armor means nothing,
Block: objects on the field has HP of their own, Variable: add damage to an
attack, Sword: Sword attacks, Ground: Cracks or breaks panels, Wind: Knock
objects backwards and Invisible: invinsible for a period of time.

-=Battle Grounds=-
Cracked: breaks if stepped off of.
Metal: Unbreakable
Ice: Slippery (except for Aqua Soul), Double Electric damage
Hole: Can't cross over
Grass: Double Fire Damage and Wood-Types regain HP
Lava: 50 dmg to non-Fire Types. Fire Soul gains 50 HP
Sand: Traps you till you it disappears
Poison: HP gradually drains
Holy: Half damage

-=Emotions=-
Normal: nothing special

Worried: Take too many hits without retaliation and Megaman is worried. He
can't use Soul Body. He has the opportunity to use Dark Chips in this state.

Angry: Being counterhit, doubles Megaman's next attack except and enemies
don't flash red before attack.

Full Synchro: COunterhitting put Megaman in full-sychro and gives him a chance
to score more counterhits since enemies flash red during their counter 
animation.

Dark: Use a Dark Chip when worried and Megaman loses 1 HP permanently and his
soul is attuned to evil. He can't use light Chips, Soul Body or go Full-Synchro
but he can use chips only useable if he is in this state as well as the Dark
Neo Program Advance.

-------------------------------------------------------------------------------
MAIN CHARACTERS
-------------------------------------------------------------------------------
(Japanese name is in parentheis)

Lan Hikari (Netto Hikari) and Megaman.EXE (Rockman.EXE) - they are the main
heroes of the series. They are responsible for the downfall of the www twice
and Gospel. Now they face a new crime organization called Nebula. Megaman.EXE
was created with the mind of Lan's twin brother Hub Hikari (Saito Hikari) who
died of a heart disease during infancy which we find out in Megaman Battle
network 3 when a kid had a similar problem but was saved.

Mayl/Maylu Sakurai (Meiru Sakurai) - Lan's best friend since they were kids
and self-proclaimed girlfriend. She is always there to support Lan and Megaman
when they're in need along with her navi Roll.EXE.

Roll.EXE - You can consider her to be Megaman.EXE's girlfriend. Like Mayl, she
is there to support the Hikari brothers and has the ability to heal and even
charm viruses. In this game, you get to go up against her.

Dex Ooyama (Dekao Ooyama) - Lan's biggest rival. Try and try he might, he and
his net navi Gutsman.exe can't beat the Hikaris.

Gutsman.exe - He is filled with brute strength. He takes after his net operator
Dex as the big guy uptown. His fists pack a punch big time.

Yai Ayanakouji (Yaito Ayanakouji) - Little rich girl with an enourmous forehead
which probably explains she was smart enough to be in Lan's class despite her
being 3 years younger than the rest.

Glide.Exe - Yai's net navi. He is not really a fighter, he is built to be more
of a butler type navi but he'll get in there and fight if he has too.

Eugene Chaud (Enzan Chaud) - He is Lan's age and already an official netballer
he's a bigger rival to Lan than Dex is and at least he stands a better chance
than Dex does against Lan.

Protoman.EXE (Blues.EXE) - Chaud's net navi. He carries a mean sword around and
cuts any enemy he faces down to size.

-------------------------------------------------------------------------------
STORY
-------------------------------------------------------------------------------
A huge meteor is on a collison course with earth and the scientis are in a 
hurry to prevent it from impact on the earth. Whatever will they do?

-------------------------------------------------------------------------------
WALKTHROUGH
-------------------------------------------------------------------------------
===============================================================================
Chapter 0: Fix Mr. Oven Prog
===============================================================================
Megaman.EXE wakes up lan from his slumber and reminds him that he and his dad
are supposed to go shopping. pick up your PET and you'll get an email about
net crime. Now head to the kitchen. Dad will tell you that Mom is upset about
something. Talk to mom and she'll say there is something wrong with the oven.
Jack into the oven and you see the oven prog being attacked by 3 Mettaur 
Viruses. This is where you will get a tutorial if this is your first time
playing a Battle Network game. The first two are what veteran should already
know. The third tutorial explains the emotion window. After the mettaurs are
gone, mr. prog is still all jacked up. You will jack out automatically. Talk to
Dad and get 500 Zenny to go on the net and pick up an RcvPatch for the oven
prog. Jack into the computer and head to ACDC 3. Buy the RcvPatch for the 500
Zenny given to you by Dad. jack out when you are ready to go. Give RcvPatch
to Dad and the oven prog is fixed. one breakfast later and off you and Dad go.

===============================================================================
Chapter 1: Stop Shademan
===============================================================================
Lan Hikari and his Dad are going to shop in Electown but Dad got an email to
send off so he tells Lan to wait and runs off. Talk to everyone in town and
head back to the subway entrance. There's a Subchip Dealer to by Subchips while
you are running around. Once lan and his Dad arrive, look at the trash bin
for a Megaman Battle Chip Challenge NaviCode. Now head southwest and Dad will
go in a store. Head southwest to see Yai and Mayl standing outside a store.
They ask Lan to jack Megaman into the stereo. Pick up the Mystery Data cubes
and talk to everyone. Jack out and talk to Yai and Mayl again. They will
tell Lan about a gathering later on. Lan's Dad shows up and says he has to go
away on a trip. Mayl and Yai leave too. Head northwest into the Electown Square
and there is a gentleman talking about a tournament coming soon called the
Den Battle (Red Sun)/City Battle (Blue Moon) tournament. Head for the house
to get some sleep. Uh Oh! Trouble on the way. jack into the Jomon Stereo and
you'll see some dead Navis and an eerie navi named Shademan.EXE. He mentions
going after a girl navi and takes off. Hmmm...where would a girl Navi be?
OH NO! He must mean Roll! Get your ass out of there Megaman and head for your
house and jack in to your comp quick. head to ACDC 3 to find Gutsman.EXE and
Glyde.EXE in bad shape and Roll.EXE in trouble. Shademan.EXE kidnaps Roll and
you got to save her. You get an email from Yai with a YaiCode in it to access
her homepage. head into the Town section and make your way to Town 2 and enter
the first teleporter you see and you're back in Town 1. Go downstairs and enter
the teleporter to be in a new area. You can't cross the gap so make a U-turn
or just jack out and head back to Electown. Go to the Square and the scientist
won't let you in. So take the other way around by kicking the fence open. Be
sure to pick up the Sand Ring in the sandbox on your way to the stairs. it is
too noisy to stay there for long so double back and jack into the Jomon Stereo
and talk to the Green Normal Navi.

-----------------
Boss Fight: Normal Navi
HP: 230
Attacks: Cannon (10 dmg), Bomb (10 dmg), and Sword (20 dmg)

This is a pretty easy fight. No need for strategies here. if you lose to this
then you flat out suck ass and need to quit playing.
-----------------

Once you get the Earphones, head back and jack into the woofer at the end of 
the square. There is a gate that you can open by capturing the cyberbats in the
area. Talk to the prog here for the BootDatA and use it to turn on the device
in the middle. Grab the bats quickly, if time runs out then activate it again.
Get them all then talk to the prog who lets you through. Repeat the process
here and get the BootDatB and instead of 3 bats there are 4. Talk to the prog
who will let you through. OK Shademan, it's on now sucka! AIEEEEEEE! Noise,
Noise, blowing up my brain. As lan, run back downstairs and turn off that
speaker in the square. AHH! Much better. Now where were we? Oh yes, OK
Shademan, we're taking you down.

-----------------
Boss Fight: Shademan First Battle
HP: 500, 600(Hard), 800 (Very Hard)
Attacks: Noise Crush (20 dmg), Red Wing (20 dmg)

WTF? He takes no damage? No worries he'll tire out and Protoman.EXE comes in
and handles the rest. Shademan.EXE flies off with Protoman.EXE giving chase
Roll.EXE is safe and sound. 
-----------------
It seems that Shademan.EXE had dropped something.
Head to Higsby's and he'l explain the Dark Chip and tells you not to use it
period. Leave the store and Dex emails you and give you a DexCode. That was
a long day was it not? Get in the bed and save your game.

===============================================================================
Chapter 2: Time to sign up, Lan
===============================================================================
Wake your ass up, Lan. Look at yourself, always sleeping your night away. If it
wasn't for Megaman then you would be called Lan Van Winkle. Anyway, head on
down to the Electown Square and talk to the guy there. He asks if you have
registered yet which is a HELL NO! and he tells you to go to Town 3 and talk to
the gray Navi there. He gives you a Jomon Code. Jack into the comp next to the
stereo (you couldn't jack in there before), and head to the net. The gray navi
should be just before the blocked gate in Town 3 which later on leads to the
Park Area. Enter up to 3 initials and you're registered. Jack out and head on
back to the guy. He'll be joined by three people.

You have three asks which is one from each.
Blonde dude on left: obtain Lab data from Mettuar village
Lab coat guy in middle: find two gold bugs
Lady on the right: answer riddle correctly then virus busting

We'll start with the lady first, there is a random question but the most
confusing one is OTTF..., the answer is ENT. Now you have 3-battle marathon.

Battle 1: 2 Mettaurs and a Mettuar EX
Battle 2: 2 Spikeys
Battle 3: Billy, Boomer and a Mettaur EX

The guy in the middle is next. This shit is too easy, go to the tree in the 
ACDC park for the Female Goldbug and the teddy bear in Yai's house for the Male
Goldbug and head back to the guy. 

The blonde dude is a time consumer so we'll just cut to the chase. Just go into
the Jomon comp and head to ACDC 2 and look for some purple navi marching back
and forth like he has to use to pee or take a major shit and someone's holding
up the toilet. He tells you about another Navi who sent him on a wild goose
chase and says he is in Town 2. You can jack out and jack in if you like. Just
take the teleporter before the ramp leading to Town 3 and there is a hidden
green Navi who says that Mettaurs hate high places and hates Electown. hmmmmm!
**cough**bullshit**cough**. Jack out and head up the stairs and jack into the
billboard and you see a HeelNavi and some Mettaurs. The Navi gives you the data
but he wants to do bodily harm on some innocent viruses. Megaman does not stand
for that even if they are viruses and fights the Heel Navi

-----------------
Boss Fight: Heal Navi
HP: 100
Attacks: Minibom (20 dmg) and Fighter Sword (20 dmg)

Toooooooo easy. Well almost too easy. This guy got two Spikeys helping him.
Water attacks take them out easily. Just avoid Heel Navi's attacks and you're
fine. He has an ace up the sleeve called the Area Grab, this takes away your
rightmost column and it becomes his leftmost, giving you less room to move. 
-----------------

Before you jack out, check on the viruses and it seems they are greatful for
you taking out that mean bully. Jack out and head back to the guy and all tasks
completed. A new area opens on the map called Den Dome. Go there and be sure to
go to different jack in locations for some Mystery Data Cubes (B/G/PMD).
Enter the Dome and go up the stairs. There's a RegUp 1 inside the folded chairs
to collect. Talk to the blonde guy and you will check to see who your first
victim err...opponent is.

The opponents from here on out are in random order

===============================================================================
Chapter 3: Den/City Battle Tournament
===============================================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-1: G-G-G-G-Ghosts
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lan walks downstairs and a girl calls out to him. Lan looks around to see no
one there then looks back and Lan jumps up scared because a little girl snuck
up on him. She introduces herself as Yuko and she is the operator of Ponta.
She says some words that make Lan blush, and then asks Lan to play tag with her
which he agrees. As Yuko leaves, she seemed to have disappeared. Lan is all
like WTF?? Megaman then says he senses something strange about her then goes
outside. Talk to Yuko to play tag. After a futile attempt, Lan gets an email to
return home and there is a man who says he is Yuko's father. He tells you that
Yuko can make ghosts Navis appear on the net and 4 ghost Heel Navis appeared.
He gives you CybCryst and CybSutra to take em out. Log on the net from your
room. Now there is a crystal ball in the upper right. Blue = cold, yellow =
getting warmer, and red = in that area. Press A rapidly when the crystal ball
is red and the navi is uncovered. The first navi is in ACDC 1. Head over to the
blocked skull gate to send a good navi to heaven in exchange for jackshit. 
Then head to ACDC 2 and search behind the Net Dealer and fight a HeelNavi who
sends 2 MettaurEXs at you. There is also a good navi in ACDC 2 area past a
blocked gate. He gives you 3000Z. Head to ACDC 3 and in northeastmost area is
a Heel Navi who sends 2 Mettaur EXs and a Boomer at you. Head to Town 1 and 
run into the northeast corner of the grid to find a good navi and get a bug frag
then run past the Town 2 entrance and go all the way around to find a HeelNavi 
who gives sends 2 Melodies at you. The last HeelNavi is in Town 2 just past the
first teleporter and in the corner. You have to deal with a couple MettaurEXs
and a VacuumFan. That is all the HeelNavis but stay on and head to Town 3
near the Park Area blocked gate to find a good navi who tells you of a 
EnergBom E chip in the ACDC Park area. Jack out and talk to Yuko's dad and its
netbattle time. Head over to the dome to fight Yuko.

-----------------
Boss Fight: Ponta (Normal Navi)
HP: 300
Attacks: Cannon (20 dmg), Bomb (20 dmg), and Sword (30 dmg)

Ponta is stronger than the Navi that you met at the store. Ponta fights with
Fan and Vacuum chips helping out. if you are not quick enough then Ponta will
use a Recov50 to regain 50hp. Just finish the battle quickly as possible.
-----------------

In the end, Yuko herself turns out to be a ghost and admits that she died some
time ago before Lan was born. So so sad for Yuko T_T. She vanishes into thin
and wishes Lan and megaman good luck in the tournament.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-2: Fight! Fight! Fight!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A couple thugs are attempting to hurt poor ol Lan and take his money but Tetsu
steps in and gets ready to lets some fists fly but Lan warns him not to fight 
or he will be disqualified. The thugs plan an ingenous plot to take out Tetsu's
heel navi in a net battle. Head over to Town 3 where Tetsu's Heel Navi is and
he just got the shit beat of him by a swarm of other HeelNavis. You have to 
fight a six-battle Marathon. Here is who you gotta fight.

Battle 1: MettaurEX, Heel Navi
Battle 2: Billy, Heel Navi
Battle 3: Spikey, Heel Navi
Battle 4: Melody, Heel Navi
Battle 5. Boomer, Heel Navi
Battle 6. VolGear, Heel Navi

Survive and all is well. SHIT! Spoke too soon. The head Heel Navi sends three
Heel Navis to fight you all at once. Win the battle and Tetsu's Heel Navi takes
care of the rest. Off to the Den Dome for your match.

-----------------
Boss Fight: Heel Navi
HP: 300
Attacks: Minibomb (20 dmg) and Fighter Sword (20 dmg)

This is the same strategy as the one you fought in the prelims, only difference
is that this navi has 300 hp and attacks are the same. 
-----------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-3: Who messed with my folder. Grrrr!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Talk to Terry outside the Dome and he offers to fix your folder. Uh Oh! He
just purposely fucked up your PET and overwrote so that you can switch away
from the Loser Folder (-Folder) he installed. There is a piece of paper he
left behind.

First go to Electown and the old man won't say anything to you until you speak
to the lady who points you out to him. What a waste of time that was BAH! He
mentions a password system and there are three possible codes. Read the clues
of the paper. BOY! we hated this part and we'll save you the trouble and tell
you here. Refer to the code next to the area mentioned in question 1

1563546 - Town NetDealers
7374262 - Jomon
9651345 - LCD Programs

Now that is squared, switch your folder back unless you wanna fucked when you
return to the DenDome for your fight.

-----------------
Boss Fight: Sparkman.EXE
HP: 600
Attacks: Sparkball (20 dmg), SparkWave (20 dmg), Shadow Maker (20 dmg)

Sparkman is an Electric-type so wood will do you good here. Use double crack
to trap him in his area when using Boomer chips. His Sparkball moves close
before it explodes in an X pattern, Sparkwave moves in a wave pattern across
the field. Shadow Maker is used when Sparkman has 50% energy left. The screen
flashes and makes solid shadows of Megaman that can use Life or Wide Sword.

Ghost Navi Info: Found in ACDC 3. northeast deadend. 
Boss Fight: Sparkman.EXE V2
HP: 1000
Attacks: Sparkball (60 dmg), SparkWave (60 dmg), Shadow Maker (60 dmg)

Boss Fight: Sparkman.EXE V3
HP: 1400
Attacks: Sparkball (100 dmg), SparkWave (100 dmg), Shadow Maker (100 dmg)

Boss Fight: Sparkman.EXE SP (random encounter in ACDC 3 after V2 and V3 defeat)
HP: 1800
Attacks: Sparkball (200 dmg), SparkWave (200 dmg), Shadow Maker (200 dmg)

-----------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-4: Put a spin on it
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ah we have a scene of an old man entertaining his grandson with a top but the
kid is like "sure, whatever gramps" and leaves. The top malfuctions and its
up to Megaman to fix it. Get the BMD on the left then take out the MettaurEXs
and a Dharma.

Succeed and Tensuke is an ungrateful bastard and his NetNavi is an old geezer
and as dense as he is. He leaves his top behind. Go to Electown, and offer his
top back. He doesn't want it anymore and he needs help. You'll hear info on
the NetBattle Club and they meet in the ACDC Park. WOAH! These are some very
old geezers and are reluctant to help Tensuke for what he's done in the past.
You have to take a challenege. Find the 4 Navis on the net and get the secret
data from them. To do that, you must answer their riddle correctly or give them
a massage if you answered wrong. First Navi is by the locked gate in Town 1.
The second one is in Town 2 (top level), the third is in the lower level of the
same area. The last one is Town 3 NW of the net dealer. You get a Mmbrship key
which you use in the blue gate next to where you log in from Lan's computer.
The asshole there sends two Melodies and a Dharma at you. The Chief and
Tensuke agree to meet in Electown Square. WTF? Tensuke has a twin? Anyway,
Topman is fixed and off for battle.

-----------------
Boss Fight: Topman.EXE
HP: 600
Attacks: Little Spinner (20 dmg), Top Spin (20 dmg), Grinding Top (30 dmg)

Use your Crackout chips to stop Topman's moves in his tracks. His Little
Spinners move like Airhocs and Topsin slowly move across a row and back.
His grinding top makes him fall on the last panel you're on.

Ghost Navi Info: Found in ACDC 3. northeast deadend. 
Boss Fight: Topman.EXE V2
HP: 900
Attacks: Little Spinner (60 dmg), Top Spin (60 dmg), Grinding Top (90 dmg)

Boss Fight: Topman.EXE V3
HP: 1200
Attacks: Little Spinner (100 dmg), Top Spin (100 dmg), Grinding Top (150 dmg)

Boss Fight: Topman.EXE SP (random encounter in ACDC 3 after V2 and V3 defeat)
HP: 1600
Attacks: Little Spinner (200 dmg), Top Spin (200 dmg), Grinding Top (300 dmg)

-----------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-5 BM: The net is flooded
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lan receives an email saying: You are likely to drown today! Beware of water!
Lan heads downstairs and a girl named Shuko is having a hard time with the soda
machine. Aquaman (her net navi) tells her she took so long to make a selection
so se leaves empty handed and heads outside. Lan does a little eavesdropping
and overhears Shuko talking to her two brothers. They say something about
getting rid of that noisy "whoosh" thing. Aquaman, thinking they are talking
about him, runs off. Lan and Megaman want to help so they talk to one of the
twins who gives them a CybCanst. Jack in and head to Town 2 and talk you'll
find Aquaman. Megaman tries to talk to Aquaman and tell him it was all a
misunderstanding but Aquaman won't believe him and swims away crying. If you
are low on air, jack out and return. Head to the blocked gate in ACDC 2 and
Megaman will spot Aquaman but can't reach him because the warp point is behind
that locked gate. Jack out and head to Den Dome and the twin tells you that
Shuko is in Electown. Go there and talk to her and get the key. Use the key on
the gate in ACDC 2 and enter the warp point. At the end of a long stretch,
Megaman convinces Aquaman that he was mistaken and Aquaman realizes it was
the washer that Shuko and her twin brothers were talking about then drains
the net. Off to Den Dome for the match.

-----------------
Boss Fight: Aquaman.EXE
HP: 500
Attacks: Water Gun (20 dmg), AquaBomb (20 dmg), Aqua Cannonball (20 dmg)

Aquaman is a water-type so have some Electric chips ready to do double damage
upon him. The Thunder CHips stun him for a chance at another attack so you'll
get in a lot of hits quickly. Water Gun consists of two faucets that spray
water two panels ahead. AquaBomb is a Bubbler and launcher-type chip in one,
Aquaman can only lanch it two panels ahead. Aqua Cannonball breaks unoccupied
panels.

Ghost Navi Info: Found in ACDC 1. Go south from Mayl's HP

Boss Fight: Aquaman.EXE V2
HP: 1000
Attacks: Water Gun (80 dmg), AquaBomb (80 dmg), Aqua Cannonball (80 dmg)

Boss Fight: Aquaman.EXE V3
HP: 1500
Attacks: Water Gun (160 dmg), AquaBomb (160 dmg), Aqua Cannonball (160 dmg)

Boss Fight: Aquaman.EXE SP (random encounter in ACDC 1 after V2 and V3 defeat)
HP: 2000
Attacks: Water Gun (200 dmg), AquaBomb (200 dmg), Aqua Cannonball (200 dmg)

-----------------

Shuko congrats you on your victory and leaves with her brothers. She has one
more accident coming down the stairs and falls. She gets up and laughs it off.
Megaman gets the Aqua Soul.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-5 RS: Chisao's been kidnapped
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
OK Dex! You want a piece of us again? Bring it on! Ah waht now? Chisao's been
kidnapped? This is one the most boring storylines in the game. You have to go
on some silly scavenger hunt to rescue Chisao. The first clue tells you tp go
to Electown Square and talk to the old man. He gives you a memo which you open
in the Key Items menu that says The green navi is in town area three backwards.
Jack in to the Jomon HP and go to Town 3 and speak to the Navi, just to the
left of the NetDealer. Long story short, head to the Dome and enter through
the spectator door for some meaningless task of checking the flowers. Chisao
sends an email for you to check the pink squirrel in ACDC Park. That clue
sends you to Electower 2. Make your way to the progs and its the 3rd one from
the right. You have a 3-battle marathon.

Battle 1: 2 MettaurEXs and a Boomer
Battle 2: 2 Melodies and a Billy
Battle 3: Boomer, MettaurEX, and a Melody

Lan gets a call to pick up Kidnap Data. There are 5 bits of data to get. Look
for the HealNavis on the net. 

ACDC 1: need nothing
ACDC 3: 1000 Zenny
Town 1: Answer the 5 quiz questions: Personal Terminal, Giraffe, Jomon, Nakano,
and Hotdog
Town 2: Bubbler R
Town 3: NetBattle with 2 MettaurEXs as backup.

Now jack out and head over to ElecTown Square. Lan complains that he has a 
match and the kidnapper laughs. Head to the stereo and kill the 3 SpikeyEXs and
finally Chisao is safe. Lan heads to the Dome to Chisao's dismay. Uh Oh! The
crowd is booing. Lan is about to be disqualified for being a no-show but Dex
refuses to accept the win and threatens to withdraw. Just as both are about to
be disqualified, Lan shows up with Chisao and the match is on finally.

-----------------
Boss Fight: Gutsman.EXE
HP: 500
Attacks: Gutsquake (20 dmg), Guts-Machine Gun (5 dmg), Gutspunch (30 dmg)

Gutsman is still a slow-mo but he no longer relies on basic panel breaking
attacks. He sends projectiles at you now. Gutsquake drops blocks on your field
and cracks random panels. GutsMachine gun hit in succession but can only reach
across 3 panels. And the GutsPunch is still the same, stay too close and
Gutsman takes a swing at you.

Ghost Navi Info: Found in ACDC 2. Southeast corner of square.

Boss Fight: Gutsman.EXE V2 
HP: 900
Attacks: Gutsquake (80 dmg), Guts-Machine Gun (15 dmg), Gutspunch (120 dmg)

Boss Fight: Gutsman.EXE V3
HP: 1300
Attacks: Gutsquake (160 dmg), Guts-Machine Gun (30 dmg), Gutspunch (240 dmg)

Boss Fight: Gutsman.EXE SP (random encounter in ACDC 2 after V2 and V3 defeat)
HP: 1700
Attacks: Gutsquake (200 dmg), Guts-Machine Gun (50 dmg), Gutspunch (300 dmg)

-----------------

Chisao's kidnapping turned out to be a scam to have Lan and Megaman lose by
forfeit. CHISAO, YOU LITTLE SHIT! Gutsman makes Chisao apologize and the two
leave. Dex says losers don't deserve to be here before leaving. Megaman gains
the Guts Soul.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-6 BM: Countdown
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GASP! Higsby is withdrawing from the tourey. Fuck that! See whats wrong by
visiting his shop. Higsby's shop is in danger and the owner of NAM (whom
lent him the money) plans to turn it into a brush shop. Nanako asks you to
pass out 20 flyers around the net. You must at least pass out 10 flyers
to get a prize and proceed.

10-14: Triple Crack
15-19: Life Synch N
20: Ball T

Go to Town 1 and you'll see Numberman trapped in a series of gates. Go to
Nanako for a HigsbyKey and use it to unlock one gate and the next gate requires
3 3-digit coe each. Refer to the following and here's some facts on some.

Hi = He??? (110 since its like saying hello
50 + 50 + 50 = 150
147, 258, ??? = 369 since its like going down the row of a keypad
August,April, May = 845 since that's the number months they are
1-31, 2-28,?-?? = 331 since it represents days in a month
x = 3, y = 4, xyx = 343
12,10,8,?,?,? = 642 since it counts down by 2
200-80-1 = 119
3 O's = 000
3 lines = 111

NAM had locked Numberman up and now he's mad. Return to the shop and the
crowd turn back the NAM guy. Now its time for battle.

-----------------
Boss Fight: Numberman.EXE
HP: 500
Attacks: Number Ball (20 dmg), Number Ruler (20 dmg), Dice Bomb (10 x die #)

Numberman is a little tougher than he was in Megaman BN 1. He has his trademark
NumberBall and Dice Bomb but he also has a Number Ruler that moves in a
question mark like pattern. Numberman stays in the the back rows a lot so
anything up close will less likely work on him.

Ghost Navi Info: Found in Town 4. Southwest dead end.

Boss Fight: Numberman.EXE V2 
HP: 900
Attacks: Number Ball (80 dmg), Number Ruler (80 dmg), Dice Bomb (30 x die #)

Boss Fight: Numberman.EXE V3
HP: 1300
Attacks: Number Ball (120 dmg), Number Ruler (120 dmg), Dice Bomb (50 x die #)

Boss Fight: Numberman.EXE SP (random encounter n Town 4 after V2 and V3 defeat)
HP: 1600
Attacks: Number Ball (200 dmg), Number Ruler (200 dmg), Dice Bomb (60 x die #)
-----------------

You get the Number Soul

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3-6 RS: Burn,Baby,Burn
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lan decides to get a bite to eat at a hot dog stand, Match shows up also. The
hot dog lady thanks Mr. Match for helping her by fixing the grill. Outside a
couple of goons are planning to cause trouble but Mr. Match chases them away.
Meanwhile, the oven is broken again and this is where Lan jacks in to 
investigate now that his hot dog has burned. go to the VolGear in the Oven and
defeat two VolGears. However, only Mr. Match can fix it properly so go to the
locker room and get the FireID from the guy there.

Go to ACDC 3 and use the Fire ID to open the gate by Yai's HP and follow the
path till you see Fireman telling two HeelNavis to leave the Hot Dog Stand 
alone then everyone jacks out. Return to the Hot Dog Stand ad Match scolds
Lan for deleting the VolGear because that was making the oven work. He puts
in a new one. Now all that's done. Time to fight Mr. Match and Fireman (or is
it?)

Mr. Match had planned to detonate a bomb but the hot dog lady had came to root
for him which fucks up his plans because he loves her and doesn't want her to
get hurt. Match's goons had planned to turn on him from the start. They said
only one person can go out and try to stop them by finding the detonators.
Match sends Lan since he knows he's the better man for the job. Each detonator
requires defeating virus to be disarmed. Igniter 1 is on the table as you come
out. Defeat 3 Spikeys. Go downstairs and to the soda machine for igniter 2 and
defeat 2 Spikeys and a VolGear. Ingniter 3 is closeby on the desk with the
registration lady. Defeat two Spikeys and a SpikeyEX. Go outside and go to
the spectator entrance and look in the blind spot for Igniter 4 where two
VolGears and a Spikey EX await you. The last one is in the boquet and it has
2 Spikey EXs and a Volgear. Whew! All is well. (Not quite.) Return to the
Arena and it turns out the bomb itself was in the machine and everyone
was going to be blown up. 

Now you must destroy 20 big bombs to complete Phase 1 of defusing the MT 
Lighter. Stand ext to a bomb and press A. Small bombs costs 10 HP on detonation
and big bombs cost 30HP. For phase 2, defeat 2 Spikeys and a VulGearEX and
the goons are gone and the day is saved. Now let's fight.

-----------------
Boss Fight: Fireman.EXE
HP: 500
Attacks: Firebomb (10 dmg), Fire Arm (20 dmg), Flamethrower (20 dmg), 
Fire Circle (30 dmg)

Fireman is a Fire-based navi (well duh! his name is Fireman after all). He
still has his trademark moves, the Fire Arm and Flame Thrower, Fire Arm is the
row wide blow torch and Flame Tower makes Flame Towers appear one after
another. His new moves are Firebombs which he lobs two bombs that leave a ring
of fire when they land and the ither is Fire Circle where the Flame Towers
burn up the outer panels in your field leaving only the center blank. If you
got water attacks then use them since he is weak to water. Wide Shots trap so
he has nowhere to go.

Ghost Navi Info: Found in Town 2. Behind the first teleporter you come across.

Boss Fight: Fireman.EXE V2 
HP: 1000
Attacks: Firebomb (40 dmg), Fire Arm (80 dmg), Flamethrower (80 dmg), 
Fire Circle (100 dmg)

Boss Fight: Fireman.EXE V3
HP: 1500
Attacks: Firebomb (80 dmg), Fire Arm (160 dmg), Flamethrower (160 dmg), 
Fire Circle (200 dmg)

Boss Fight: Fireman.EXE SP (random encounter in Town 2 after V2 and V3 defeat)
HP: 2000
Attacks: Firebomb (100 dmg), Fire Arm (200 dmg), Flamethrower (200 dmg), 
Fire Circle (240 dmg)
-----------------

Mr. Match offers to turn himslf in and Lan says forget about it since he
understand what is like to be in love and protect them which Match did. You
get the Fire Soul.

-------------------------------------------------------------------------------
CHIPS LIST
-------------------------------------------------------------------------------
There are many chips to get in this game (150 Standard Chips, 60 Mega Chips and
5 Mega Chips) for each version. There are some megachips that are Navi chips (6 
of them are exclusive to Red and Blue version each for library purposes but can
be won as Secret Chips in the version it does not  belong in the library. Also 
listed is the attributes, elemental effects, damage, memory, codes, panel 
needed for the chip to work, rarity, and where to gain them from.

Rarity Guide

* = Very Common
** = Common
*** = Moderate
**** = Rare
***** = Very Rare
U = Unique, can only get it once period
U+ = Unique can only get it once normally but can be obtained through trade


Glossary
H = Hard
VH = Very Hard
XH = Extra Hard
3CT = 3-Chip Trader
10CT = 10-chip trader
G/B/PMD = Green/Blue/Purple Mystery Data
NT = NumberTrader
BGMD = Battle Green Mystey Data
ND = Net Dealer
BFD = Bug Frag Dealer
BFT = Bug Frag Trader
HO = Higsby Order (after the Eagle/Hawk scenario)
RS/BM = in Red sun or Blue Moon only

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
STANDARD CHIPS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
------------------
S001: Cannon 
------------------
Code: A,B,C, *
MB: 8
Damage: 40 
Element: Null
Panel needed: No
Rarity: *

Attributes: A big bang that attacks one enemy in front of you.

How obtained: 
A: Fldr1, -Folder, XtraFldr, 3CT, 10CT, BFT
B: Fldr1, XtraFldr, 3CT, 10CT, HO
C: Town Area 3 ND, 3CT, 10CT
*: SubFldr2, Town Area BGMD, 3CT, 10CT

------------------
S002: HiCannon
------------------
Code: C,D,E
MB: 24
Damage: 80
Element: Null
Panel needed: No  
Rarity: **

Attributes: A big bang that attacks one enemy in front of you.

How obtained:
C: Sharo Area GMD, Higsby Shop, 3CT, 10CT, BFT, -Folder(VH)
D: Meteor 1 BMD, 3CT, 10CT, BFT, HO, -Folder(VH)
E: -Folder(VH), Town 3 BMD(H) ACDC 1 GMD (H), 3CT, 10CT, BFT

------------------
S003: M-Cannon
------------------
Code: E,F,G
MB: 120
Damage: 40
Element: Null
Panel needed: No  
Rarity: ***

Attributes: A big bang that attacks one enemy in front of you.

How obtained:
E: -Folder(VH), Meteor 3 BMD(H), ACDC 1 GMD(VH), BFT
F: -Folder(VH), Colliseo Statue BMD(VH), 3CT, 10CT, BFT, HO
G: -Folder(VH),Undernet 4 BMD (H), ACDC 1 GMD (H), 3CT, 10CT, BFT

------------------
S004: Air Shot
------------------
Code: A,S,V,*
MB: 6
Damage: 20
Element: Wind
Panel needed: No 
Rarity: **

Attributes: Pushes anyback a square and lauches objects on the field

How obtained:

A: Fldr1, -Folder, XtraFldr, 3CT, 10CT, HO
S: 3CT, 10CT
V: 3CT, 10CT
*: Fldr2, SubFldr2, FamFldr, ACDC Area GMD, Town 4 GMD, 3CT, 10CT, -Folder(VH)

------------------
S005: Vulcan1
------------------
Code: E,S,V,*
MB: 6
Damage: 10 per hit
Element: Null
Panel needed: No 
Rarity: ***

Attributes: 3 Quick shots that also hits the panel behind target

How obtained:
E: 3CT, 10CT
S: SubFldr2, 3CT, 10Ct, HO
V: 3CT, 10CT, Fldr1, XtraFldr
*: Fldr2, HCT, CTS

------------------
S006: Vulcan2
------------------
Code: B,H,O 
MB: 18
Damage: 10 per hit
Element: Null
Panel needed: No
Rarity: **

Attributes: 5 Quick shots that also hits the panel behind target

How obtained:
B: ToyRobo 2 BMD, 3CT, 10CT, BFT
H: Undernet 2 GMD, NeotopiaArea ND, 3CT, 10CT, BFT, HO
O: Fldr2, - Folder(VH), 3CT, 10CT, BFT

------------------
S007: Vulcan3
------------------
Code: O,W,Y
MB: 30
Damage: 10 per hit
Element: Null
Panel needed: No 
Rarity: ***

Attributes: 7 Quick shots that also hits the panel behind target

How obtained:
O: Ticket Machine BMD (H), BFT
W: ToyRobo 4 BMD (H, VH), BFT
Y: Undernet 2 GMD (H, VH), BFT, HO

------------------
S008: Spreader
------------------
Code: L,M,N,*
MB: 10
Damage: 30
Element: Null
Panel needed: No
Rarity: **

Attributes: Damages surrounding enemy panels on contact with target

How obtained:
L: FamFldr, Town 1 GMD, Higsby Shop, 3CT, 10CT
M: FamFldr, ElecTower 1 BMD, 3CT, 10CT, HO
N: FamFldr, Dome NetBattle Machine BMD, 3CT, 10CT
*: Park Area BGMD, Town 1 GMD (H,VH) ACDC 2 ND, 3CT, 10CT
------------------
S009: Heatshot
------------------
Code: B,C,D,*
MB: 8
Damage: 40
Element: Fire
Panel needed: No
Rarity: *

Attributes: Burst of fire that damages panel behind the target on contact

How obtained:
B: Fldr2, FamFldr, Spikey, SpikeyEX, 3CT, 10CT
C: Fldr2, FamFldr, Spikey, SpikeyEX, 3CT, 10CT, HO
D: FamFldr, ACDC 2 GMD, Spikey, SpikeyEX, 3CT, 10CT
*: 3CT,10CT

------------------
S010: Heat-V
------------------
Code: C,D,E
MB: 22
Damage: 70
Element: Fire
Panel needed: No
Rarity: **

Attributes: Burst of fire that damages panels diagonally behind the target

How obtained:
C: Spikey2EX, CTS, BFT
D: Yumland Area GMD, ACDC 2 GMD (H), Spikey2, 10CT, BFT, HO
E: Spikey2, Spikey2EX, 10CT, BFT

------------------
S011: Heatside
------------------
Code: D,E,F
MB: 44
Damage: 100
Element: Fire
Panel needed: No 
Rarity: ***

Attributes: Burst of fire that damages panels above and below target

How obtained:
D: Yumland Area GMD (H,VH), ACDC 2 GMD (VH), Spikey3, BFT
E: Spikey3, Spikey3EX, BFT, HO
F: Spikey3

------------------
S012: Bubbler
------------------
Code: P,Q,R,*
MB: 12
Damage: 50
Element: Water
Panel needed: No
Rarity: *

Attributes: Burst of water that damages panel behind target on contact

How obtained:
P: FamFldr, Town 3 GMD, Shrimpy, ShrimpyEX, 3CT, 10CT
Q: FamFldr, ACDC 3 GMD, Shrimpy, 3CT, 10CT
R: FamFldr, ShrimpyEX, ACDC 2 ND, 3CT, 10CT
*: 3CT, 10CT

------------------
S013: Bub-V
------------------
Code: C,D,E
MB: 22
Damage: 80
Element: Water
Panel needed: No
Rarity: **

Attributes: Burst of water that damages panels diagonally behind target

How obtained:
C: Shrimpy2, Shrimpy2EX, 10CT, BFT
D: Netopia Area GMD, Shrimpy2EX, 10CT, BFT, HO
E: ACDC 3 GMD (H), Town 3 GMD (H), Shrimpy2, 10CT, BFT

------------------
S014: Bublside
------------------
Code: D,E,F
MB: 44
Damage: 110
Element: Water
Panel needed: No
Rarity: ***

Attributes: Burst of water that damages panels above and below target

How obtained: 
D: Netopia Area GMD (H), Shrimpy3EX, BFT
E: ACDC 3 GMD (VH), Town 3 GMD (VH), Shrimpy3, BFT, HO
F: Shrimpy3, Shrimpy3EX, BFT

------------------
S015: Thunder1
------------------
Code: B,L,P,*
MB: 7
Damage: 40
Element: Electric
Panel needed: No
Rarity: **

Attributes: slow thunder ball that tracks and stuns nearest enemy on contact

How obtained:
B: XtraFldr, Yumland Area GMD, Billy, BillyEX[BM], 3CT, 10CT, HO
L: ACDC 2 GMD, Billy[RS], BillyEX[RS], 3CT, 10CT
P: Billy[BM], BillyEX[BM], 3CT, 10CT
*: BillyEX, 3CT, 10CT

------------------
S016: Thunder2
------------------
Code: H,P,S
MB: 18
Damage: 60
Element: Electric
Panel needed: No
Rarity: **

Attributes: normal thunderball that tracks and stuns nearest enemy on contact

How obtained:
H: Silly[RS], SillyEX[RS], 10CT, BFT, HO
P: ACDC 2 GMD (H), Silly, SillyEX, CTS, BFT
S: Yumland Area GMD (H), Silly[BM], SillyEX[BM], Netopia Terminal, BFT

------------------
S017: Thunder3
------------------
Code: I,T,W
MB: 33
Damage: 80
Element: Electric
Panel needed: No
Rarity: ***

Attributes: fast thunderball that tracks and stuns nearest enemy on contact.

How obtained:
I: Killy[RS], KillyEX[RS], BFT, HO
T: Yumlan Area GMD (VH), Killy[BM], KillyEX[BM], BFT
W: ACDC Area GMD (VH), Killy, KillyEX, BFT

------------------
S018: Widesht1
------------------
Code: C,D,E,*
MB: 10
Damage: 60
Element: Water
Panel needed: No
Rarity: *

Attributes: 1x3 water shot that hits one object

How obtained:
C: Fldr2, Lark, 3CT, 10CT
D: Park 3 GMD, Lark, LarkEX, 3CT, 10CT, BFT, HO
E: LarkEX, 3CT, 10CT
*: 3CT, 10CT

------------------
S019: Widesht2
------------------
Code: L,M,N
MB: 30
Damage: 80
Element: Water
Panel needed: No
Rarity: **

Attributes: 1x3 water shot that hits one object

How obtained:
L: BarkEX, 10CT, BFT
M: Park 3 GMD (H), Bark, BarkEX, 10CT, BFT, HO
N: Bark, 10CT, BFT

------------------
S020: Widesht3
------------------
Code: S,T,U
MB: 50
Damage: 100
Element: Water
Panel needed: No
Rarity: ***

Attributes: 1x3 water shot that hits one object

How obtained:
S: Park 3 GMD (VH), TarkEX, BFT, HO
T: NT(68009092), BFT
U: Tark, BFT

------------------
S021: Flmline1
------------------
Code:  F,G,H,*
MB: 18
Damage: 70
Element: Fire
Panel needed: Yes (for pillar to appear)
Rarity: *

Attributes: a column-wide fire blast that arises 2 colums away.

How obtained:
F: Town 2 GMD, VolGear, VolGearEX, 3CT, 10CT,HO
G: 3CT, 10CT, NT (46292983)
H: VolGear, VolGearEX
*: Yumland Area GMD

------------------
S022: Flmline2
------------------
Code: D,E,F
MB: 26
Damage: 120
Element: Fire
Panel needed: Yes (for pillar to appear)
Rarity: **

Attributes:  a column-wide fire blast that arises 2 colums away.

How obtained:
D: VulGear, BFT, Netfrica Area GMD
E: VulGearEX, BFT, HO
F: Town 2 GMD (H), Yumland Area GMD (H), Vulgear, VulgearEX, BFT

------------------
S023: Flmline3
------------------
Code: J,K,L
MB: 54
Damage: 170
Element: Fire
Panel needed: Yes (for pillar to appear)
Rarity: ***

Attributes:  a column-wide fire blast that arises 2 colums away.

How obtained: 
J: BFT, NT(57604335)
K: ValGear, ValGearEX, Town 2 GMD (VH), Netfrica Area GMD (H,VH), BFT, HO
L: ValGear, ValGearEX, Yumland Area GMD (VH), BFT

------------------
S024: Gunsol1
------------------
Code: A,G,M,*
MB: 15
Damage: ??? (drains energy as long as A is held and enemy is within beam)
Element: Null
Panel needed: No 
Rarity: **

Attributes: Column wide beam that drains enemy's HP two colums ahead. Hold A.

How obtained:
A: 10CT, BFT
G: Django statue in Vampire Manor, 10CT, BFT, HO
M: 10CT, BFT
*: 10CT, BFT

------------------
S025: Gunsol2
------------------
Code: B,G,S
MB: 25
Damage: ??? (drains energy as long as A is held and enemy is within beam)
Element: Null
Panel needed: No 
Rarity: ***

Attributes: Column wide beam that drains enemy's HP two colums ahead. Hold A.

How obtained:
B: 10CT, BFT
G: Town 4 Heel Navi, 10CT, BFT, HO
S: 10CT, BFT

------------------
S026: Gunsol3
------------------
Code: C,G,T
MB: 35
Damage: 120+ (drains energy as long as A is held and enemy is within beam)
Element: Null
Panel needed: No 
Rarity: ****

Attributes: Column wide beam that drains enemy's HP two colums ahead. Hold A.

How obtained:
C: BFT
G: Django in Undernet 4, BFT, HO
T: BFT

------------------
S027: Blizzard
------------------
Code: H,J,V,*
MB: 26
Damage: 100
Element: Water
Panel needed: Yes (panel in front)
Rarity: **

Attributes: Ice pillar in front then column wide ice pillar on the next column.
Panels turn to ice.

How obtained:
H: Weather[BM], Wither[BM], 3CT, 10CT, BFT
J: Sharo Area GMD, Weather[RS], Wither[RS], 3CT, 10CT, BFT, HO
V: Weather, 3CT, 10CT, BFT
*: FamFldr, Undernet 4 GMD (VH), Weather EX
------------------
S028: Heatbrth
------------------
Code: D,K,O,*
MB: 30
Damage: 90
Element: Fire
Panel needed: Yes (panel in front) 
Rarity: **

Attributes: Flame attack in front then column wide flame attack on the next 
column. Panels turn to magma

How obtained:
D: Sharo Area GMD (H), Whomper[BM], Wither[BM], 10CT, BFT
K: Netopia ND, Whomper, 10CT, BFT, HO
O: Whomper[RS], Wither[RS], 10CT, BFT
*: FamFldr, Undernet 4 GMD (VH), WeatherEX, 10CT, BFT


------------------
S029: Elecshok
------------------
Code: J,L,S,*
MB: 40
Damage: ***
Element: Electric
Panel needed: Yes (panel in front)
Rarity: ***

Attributes: Electric attack in front then column wide electric attack on the 
next column. Cracks Panels.

How obtained:
J: Winger, 10CT, BFT
L: Winger[RS], Wither[RS], 10CT, BFT, HO
S: Sharo Area GMD (VH), Winger[BM], Wither[BM], 10CT, BFT
*: FamFldr, Undernet 4 GMD (VH), WeatherEX, 10CT, BFT

------------------
S030: Woodpwdr
------------------
Code: F,T,W,*
MB: 40
Damage: 100
Element: Wood
Panel needed: Yes (panel in front)
Rarity: ***

Attributes: Powder attack in front then column wide powder attack on the next 
cloumn. Panels turn to grass and enemies caught become confused.

How obtained:

F: Wonder[BM], 10CT, BFT
T: Wonder, Wither, 10CT, BFT, HO
W: FamFldrm Undernet 4 GMD (VH), Wonder[RS], 10CT, BFT
*: Undernet 4 GMD (VH), WeatherEX, 10CT, BFT

------------------
S031: Sandring
------------------
Code: C,R,S,*
MB: 8
Damage: 0
Element: Null
Panel needed: No 
Rarity: *

Attributes: Creates a sand trap beneath enemy on contact

How obtained: 
C: 3CT, 10CT, BFT
R: 3CT, 10CT, BFT, HO
S: #CT, 10CT, BFT
*: Town 1 BMD, Netopia Area GMD, 3CT, 10CT, BFT

------------------
S032: Twnfng1
------------------
Code: A,B,C,*
MB: 13
Damage: 70
Element: Null
Panel needed: No 
Rarity: *

Attributes: 2 fangs form above and below Megaman and attack

How obtained:
A: Walla, WallaEX, Sharo Area GMD, 10CT, HO
B: Walla, WallaEX, 10CT
C: Walla, WallaEX, 10CT
*: FamFldr, 10CT

------------------
S033: Twnfng2
------------------
Code: O,P,Q
MB: 26
Damage: 100
Element: Null
Panel needed: No
Rarity: **

Attributes: 2 fangs form above and below Megaman and attack

How obtained:
O: WallandEX, 10CT, BFT, HO
P: Walland, Sharo Area GMD (H), 10CT, BFT
Q: Walland, WallandEX, 10CT, BFT

------------------
S034: Twnfng3
------------------
Code: F,G,H
MB: 39
Damage: 130
Element: Null
Panel needed: No 
Rarity: ***

Attributes: 2 fangs form above and below Megaman and attack

How obtained:
F: WaldonEX, BFT, HO
G: NT (88019791), BFT
H: Waldon, Sharo Area GMD (VH), BFT

------------------
S035: Elemflar
------------------
Code: K,N,P
MB: 24
Damage: 100
Element: Fire
Panel needed: No 
Rarity: ***

Attributes: Shoots a flare 3 panels ahead

How obtained:
K: Elemperor[BM], ElemperorEX[BM], 10CT, BFT
N: Elemperor[RS], ElemperorEX[RS], 10CT, BFT, HO
P: Elemperor, Elemperor5, 10CT, BFT

------------------
S036: Elemice
------------------
Code: H,Q,V
MB: 24
Damage: 100
Element: Water
Panel needed: No
Rarity: ***

Attributes: Shoots a flare 3 panels ahead

How obtained:
H: Elemperor2[BM], Elemperor5[BM], 10CT, BFT
Q: Elemperor2, ElemperorEX, 10CT, BFT, HO
V: Elemperor2[RS], Elemperor5[RS], 10CT, BFT

------------------
S037: Elemleaf
------------------
Code: C,D,I
MB: 24
Damage: 80
Element: Wood
Panel needed: No 
Rarity: ***

Attributes: Shoots a flare 3 panels ahead

How obtained:
C: Elemperor3, Elemperor5, BFT
D: Elemperor3[BM], ElemperorEX[BM], BFT
I: Elemperor3[RS], ElemperorEX[RS], BFT

------------------
S038: Elemsand
------------------
Code: A,L,S,*
MB: 24
Damage: 120
Element: Null
Panel needed: No 
Rarity: ***

Attributes: Shoots a flare 3 panels ahead

How obtained:
A: Elemperor4, ElemperorEX, BFT, HO
L: Elemperor4[RS], Elemperor5[RS], BFT
S: Elemperor4[BM], Elemperor5[BM], BFT
*: BFT

------------------
S039: Magbolt1
------------------
Code: B,C,D,*
MB: 18
Damage: 90
Element: Electric
Panel needed: Yes (for non-floating enemy)
Rarity: *

Attributes: Magnet attracts enemy in Megaman's row and damages if enemy touches
it

How obtained:
B: Sharo Area GMD (H), MagtectEX, 3CT, 10CT
C: Magtect, 3CT, 10CT, HO
D: Magtect, MagtectEX, 3CT, 10CT
*: 3CT, 10CT

------------------
S040: Magbolt2
------------------
Code: E,F,G
MB: 28
Damage: 110
Element: Elecrtic
Panel needed: Yes (for non-floating enemy)
Rarity: **

Attributes: Magnet attracts enemy in Megaman's row and damages if enemy touches
it

How obtained:
E: Sharo Area GMD (H), Magtec+, 10CT, BFT
F: Magtec+EX, 10CT, BFT, HO
G: Magtec+, Magtec+EX, 10CT, BFT

------------------
S041: Magbolt3
------------------
Code: A,B,C
MB: 38
Damage: 130
Element: Electric
Panel needed: Yes (for non-floating enemy)
Rarity: ***

Attributes: Magnet attracts enemy in Megaman's row and damages if enemy touches
it

How obtained:
A: MagtecX, BFT
B: MagtecXEX, BFT, HO
C: MagtecX, MagtecXEX, Sharo Area GMD, BFT

------------------
S042: Tornado
------------------
Code: E,L,T
MB: 22
Damage: 20 per hit
Element: Wind
Panel needed: No 
Rarity: ***

Attributes: Creates a tornado two panels ahead that hits 8 times

How obtained:
E: 3CT, 10CT, BFT
L: ACDC 2 ND, 3CT, 10CT,
T: Undernet 5 GMD, Town Area BGMD, 3CT, 10CT, BFT

------------------
S043: Static
------------------
Code: B,G,Z,*
MB: 30
Damage: 20
Element: Null
Panel needed: no 
Rarity: ***

Attributes: Creates tornados and more tornados if either side is bugged
Need Dark Megaman.

How obtained:
B: 10CT, BFT
G: 10CT, BFT, HO
Z: Undernet 1 ND, 10CT, BFT
*: Netopia Area BGMD, Netfrica Area BGMD, Sharo Area BGMD, 10CT, BFT

------------------
S044: Minibomb
------------------
Code: B,L,T,*
MB: 5
Damage: 50
Element: Null
Panel needed: Yes
Rarity: *

Attributes: A bomb lands 3 panels ahead

How obtained:
B: Fldr1, Fldr2, -Folder, XtraFldr Undernet 3 GMD, 3CT, 10CT, HO
L: Fldr1, ACDC 1 GMD, Undernet 3 GMD, 3CT, 10CT
T: Undernet 3 GMD, 3CT, 10CT
*: Fldr2, Xtrafldr, -Folder(H,VH), Teddy Bear BMD, 3CT, 10CT

------------------
S045: Energbom
------------------
Code: E,N,T,*
MB: 11
Damage: 40 per hit
Element: Null
Panel needed: Yes
Rarity: ***

Attributes: A bomb lands 3 panels ahead and explodes 3 times

How obtained:
E: ACDC 1 GMD(H), ACDC 2 ND, 3CT, 10CT
N: Town 2 GMD, 3CT, 10CT, HO
T: Netopia Area GMD, 3CT, 10CT
*: - Folder (VH), 3CT, 10CT

------------------
S046: Megenbom
------------------
Code: D,J,W
MB: 30
Damage: 60 per hit
Element: Null
Panel needed: Yes 
Rarity: ****

Attributes: 

How obtained:
D: -Folder(VH), ACDC 3 BMD(VH), ElecTower 1 BMD(VH), 10CT, BFT
J: ACDC 1 GMD (VH), Town Area 2 (H,VH), Netopia Area GMD (H,VH), 10CT, BFT, HO
W: Bank Program, 10CT, BFT

------------------
S047: Ball
------------------
Code: B,T,V,*
MB: 30
Damage: 140
Element: Break
Panel needed: Yes
Rarity: ***

Attributes: Cannonball lands 3 panels ahead and breaks it if empty

How obtained:
B: Park Area BGMD, 3CT, 10CT, BFT 
T: Higsby Flyer Prize (all 20), 3CT, 10CT
V: Town Area BGMD, Undernet 5 GMD, 3CT, 10CT, BFT
*: 3CT, 10CT, BFT

------------------
S048: Blkbomb
------------------
Code: D,H,Z
MB: 55
Damage: 210
Element: Fire
Panel needed: Yes
Rarity: ***

Attributes: 100HP bomb lands 3 panels ahead. Damages all panels if hit by Fire.

How obtained:
D: Undernet 6 BMD (H), 10CT, BFT
H: Bank program, 10CT, BFT
Z: Sharo Area PMD, 10CT, BFT, HO

------------------
S049: Geyser
------------------
Code: B,L,V
MB: 38
Damage: 200 (10 if on enemy)
Element: Water
Panel needed: No (need hole)
Rarity: ****

Attributes: Aqua towers form in surrounding panels if it lands in hole

How obtained:
B: 10CT, BFT, HO
L: ACDC 2 PMD, 10CT, BFT
V: 10CT, BFT

------------------
S050: Bugbomb
------------------
Code: B,G,Z,*
MB: 30
Damage: 0
Element: Null
Panel needed: Yes 
Rarity: ***

Attributes: Bomb lands 3 panels ahead and causes bugs in all surrounding panels

How obtained:
B: -Folder (VH), Park Robo 2 BMD (VH), 10CT, BFT
G: Antenna 3 BMD, 10CT, BFT, HO
Z: 10CT, BFT
*: Undernet 4 BMD (H), 10CT, BFT

------------------
S051: Binder1
------------------
Code: C,O,S,*
MB: 10
Damage: 60
Element: Null
Panel needed: yes (for Melody to land on) 
Rarity: *

Attributes: Melody virus bounces on every other panel in a straight line

How obtained:
C: Melody[BM], MelodyEX[BM], 3CT, 10CT
O: Melody[RS], MelodyEX[RS], 3CT, 10CT, HO
S: -Folder(VH), Park 2 GMD, Melody, 3CT, 10CT
*: MelodyEX, 3CT, 10CT

------------------
S052: Binder2
------------------
Code: A,T,Y
MB: 17
Damage: 80
Element: Null
Panel needed: yes (for Melody to land on) 
Rarity: **

Attributes: Melody virus bounces on every other panel in a straight line

How obtained:
A: Hellody, HellodyEX, 3CT, 10CT, BFT
T: Hellody[BM], HellodyEX[BM], -Folder(VH), Park 2 Park 2 GMD(H), 3CT, 10CT,
BFT, HO
Y: Hellody[RS], HellodyEX[RS], 3CT, 10CT,BFT

------------------
S053: Binder3
------------------
Code: E,I,O
MB: 24
Damage: 100
Element: Null
Panel needed: yes (for Melody to land on) 
Rarity: ***

Attributes: Melody virus bounces on every other panel in a straight line

How obtained:
E: FelonyEX, BFT
I: Park 2 GMD (VH), Felony[BM], BFT, HO
O: Felony[RS], BFT

------------------
S054: Sword
------------------
Code: E,L,S
MB: 9
Damage: 80
Element: Sword
Panel needed: no 
Rarity: *

Attributes: Slashes one panel ahead

How obtained:
E: Fldr2, Xfolder, 3CT, 10CT
L: 3CT, 10CT
S: Fldr1, -Folder(H), -Folder(VH), XtraFldr, 3CT, 10CT, HO

------------------
S055: Wideswrd
------------------
Code: E,L,S
MB: 16
Damage: 80
Element: Sword
Panel needed: no
Rarity: **

Attributes: Slashes one column ahead

How obtained:
E: Fldr2, Xfolder, 3CT, 10CT
L: 3CT, 10CT
S: Fldr1, ACDC 2 GMD, XtraFldr, Xfolder, 3CT, 10CT, HO

------------------
S056: Longswrd
------------------
Code: E,L,S
MB: 25
Damage: 80
Element: Sword
Panel needed: no
Rarity: ***

Attributes: Slashes 2 panels ahead

How obtained:
E: XFldr, Town 2 GMD, Town 4 GMD, 3CT, 10CT
L: Undernet 1 GMD, 3CT, 10CT
S: ElTower 2 BMD, 3CT, 10CT, HO

------------------
S057: Wideblde
------------------
Code: C,K,S
MB: 38
Damage: 130
Element: Sword
Panel needed: no 
Rarity: ****

Attributes: Slashes column ahead

How obtained: 
C: Bank Program, ElecTower 2 BMD(H), 10CT, BFT, HO
K: 10CT, BFT
S: Undernet 1 GMD (H, VH), 10CT, BFT

------------------
S058: Longblde
------------------
Code: G,R,S
MB: 40
Damage: 130
Element: Sword
Panel needed: no 
Rarity: ****

Attributes: Slashes 2 panels ahead

How obtained:
G: Higsby's Shop, 10CT, BFT, HO
R: Town 2 GMD (VH), Meteor 3 BMD (VH), Undernet 6 GMD (H, VH), 10CT, BFT
S: Bank Program, Undernet 1 GMD (VH), 10CT, BFT

------------------
S059: Custswrd
------------------
Code: B,P,S
MB: 20
Damage: up to 256 (0 if gauge is full)
Element: Sword
Panel needed: no 
Rarity: ***

Attributes: Slashes panel in front (damage is determined by Custom gauge)

How obtained:
B: Xfolder, Town 3 PMD, Undernet 1 GMD (H, VH), 10CT, BFT, HO
P: Town 4 GMD (H), 10CT, BFT
S: Undernet 1 GMD, Town 2 BMD (VH), 10CT, BFT

------------------
S060: Varswrd
------------------
Code: C,J,V
MB: 60
Damage: 150
Element: Sword
Panel needed: no
Rarity: ****

Attributes: Hold A and enter: up,right,down for WideSwrd. down,down/right,right
for LongSword. left,B,right,B for Sonic Boom. down, left, up, right, up
for LifeSwrd. left,down/left,down,down/right,right for FtrSwrd

How obtained:
C: NT, 10CT, BFT
J: Bank Program, 10CT, BFT
V: Park 2 PMD, Undernet 3 GMD, Meteor 4 BMD, Town 4 GMD (VH), 10CT, BFT

------------------
S061: Slasher
------------------
Code: F,H,R
MB: 18
Damage: 240
Element: Sword
Panel needed: no
Rarity: ***

Attributes: Hold A to slash enemies who step in your zone

How obtained:
F: 10CT, BFT
H: 10CT, BFT
R: Netopia Area ND, 10CT, BFT, HO

------------------
S062: Windrack
------------------
Code: A,L,R,*
MB: 23
Damage: 100
Element: Wind
Panel needed: no 
Rarity: ***

Attributes: WideSwrd like slash that knocks back objects and enemies

How obtained:
A: Town 4 PMD, 10CT, BFT, HO
L: 10CT, BFT
R: 10CT, BFT
*: Meteor 4 BMD (VH), 10CT, BFT

------------------
S063: Airhoc1
------------------
Code: D,E,F,*
MB: 20
Damage: 50
Element: Break
Panel needed: yes
Rarity: *

Attributes: Air hockey puck that bounces around enemy field

How obtained:
D: DharmaEX, 3CT, 10CT, HO
E: Park 1 GMD, 3CT, 10CT
F: Dharma, 3CT, 10CT
*: Dharma, 3CT, 10CT

------------------
S064: Airhoc2
------------------
Code: I,J,K
MB: 30
Damage: 60
Element: Break
Panel needed: yes
Rarity: **

Attributes: Air hockey puck that bounces around enemy field

How obtained:
I: KarmaEX, 10CT, BFT, HO
J: Park 1 GMD (H), Karma, 10CT, BFT
K: Karma, 10CT, BFT

------------------
S065: Airhoc3
------------------
Code: U,V,W
MB: 40
Damage: 70
Element: Break
Panel needed: yes
Rarity: ***

Attributes: Air hockey puck that bounces around enemy field

How obtained:
U: Dogma, BFT, HO
V: NT, BFT
W: Park 1 GMD (VH), DogmaEX, BFT

------------------
S066: Counter1
------------------
Code: F,M,T,*
MB: 14
Damage: 70
Element: Null
Panel needed: no 
Rarity: ***

Attributes: Activate during enemy attack frame to counter

How obtained:
F: Town 3 GMD, 3CT, 10CT
M: 3CT, 10CT, HO
T: ACDC 3 GMD, Town 2 GMD, Game Console BMD, 3CT, 10CT
*: 3CT, 10CT

------------------
S067: Counter2
------------------
Code: B,H,L,*
MB: 28
Damage: 110
Element: Null
Panel needed: no
Rarity: ***

Attributes: Activate during enemy attack frame to counter

How obtained:
B: Park 2 GMD (H), 10CT, BFT
H: ACDC 3 GMD (H0, Town 3 GMD (H), 10CT, BFT, HO
L: Undernet 6 GMD, Meteor 3 BMD, 10CT, BFT
*: 3CT, 10CT

------------------
S068: Counter3
------------------
Code: A,N,Y
MB: 42
Damage: 110
Element: Null
Panel needed: no
Rarity: ***

Attributes: Activate during enemy attack frame to counter

How obtained:
A: Park 2 GMD (VH), Undernet 6 GMD (H, VH), BFT
N: ACDC 3 GMD (VH), Town 3 GMD (VH), BFT, HO
Y: Park Robo 1 BMD (H), BFT

------------------
S069: Boomer1
------------------
Code: L,M,N,*
MB: 16
Damage: 60
Element: Wood
Panel needed: no 
Rarity: *

Attributes: Attacks the outer area of the field

How obtained:
L: Boomer, 3CT, 10CT
M: Park 1 GMD, BoomerEX, 3CT, 10CT, HO
N: Boomer, 3CT, 10CT
*: BoomerEX, 3CT, 10CT

------------------
S070: Boomer2
------------------
Code: L,M,N
MB: 28
Damage: 80
Element: Wood
Panel needed: no 
Rarity: **

Attributes: Attacks the outer area of the field

How obtained: 
L: Gloomer, GloomerEX, 10CT, BFT
M: Park 1 GMD (H), GloomerEX, 10CT, BFT, HO
N: Gloomer, 10CT, BFT

------------------
S071: Boomer3
------------------
Code: S,T,U
MB: 40
Damage: 100
Element: Wood
Panel needed: no
Rarity: ***

Attributes: Attacks the outer area of the field

How obtained:
S: DoomerEX, BFT
T: Park 1 GMD (VH), Doomer, DoomerEX, 10CT, BFT, HO
U: Doomer, BFT

------------------
S072: SidBmbo1
------------------
Code: B,I,R,*
MB: 14
Damage: 80
Element: Wood
Panel needed: yes 
Rarity: *

Attributes:  Attacks top 2 panels of colums with enemies

How obtained:
B: Kilby[BM], KilbyEX[BM], 3CT, 10CT
I: Undernet 6 GMD, Kilby[RS], KilbyEX[RS], 3CT, 10CT, HO
R: Kilby, 3CT, 10CT
*: KilbyEX, 3CT, 10CT

------------------
S073: Sidbmbo2
------------------
Code: H,O,S
MB: 22
Damage: 110
Element: Wood
Panel needed: yes 
Rarity: **

Attributes:  Attacks top 2 panels of colums with enemies

How obtained:
H: KilburEX, 10CT, BFT, HO
O: Undernet 6 GMD (H), Kilbur[BM], 10CT, BFT
S: Kilbur[RS], 10CT, BFT

------------------
S074: Sidbmbo3
------------------
Code: A,F,U
MB: 30
Damage: 140
Element: Wood
Panel needed: yes 
Rarity: ***

Attributes:  Attacks top 2 panels of colums with enemies

How obtained:
A: KilboEX, BFT, HO
F: Kilbo[RS], BFT
U: undernet 6 GMD (VH), Kilbo[BM], BFT

------------------
S075: Lance
------------------
Code: A,G,R,*
MB: 42
Damage: 130
Element: Wood
Panel needed: yes
Rarity: ***

Attributes: Attacks rightmost column of the enemy field

How obtained:
A: Bank Program, 10CT, BFT
G: Yumland PMD, 10CT, BFT, HO
R: 10CT, BFT
*: 10CT, BFT

------------------
S076: Whitweb1
------------------
Code: D,L,R,*
MB: 26
Damage: 40
Element: Wood
Panel needed: yes 
Rarity: *

Attributes: Creates webs in enemy's top row

How obtained:
D: Spidy [BM], 10CT
L: Spidy [RS], 10CT, HO
R: SpidyEX, 10CT
*: 10CT, BFT

------------------
S077: Whitweb2
------------------
Code: C,E,Y,*
MB: 36
Damage: 40
Element: Wood
Panel needed: yes 
Rarity: **

Attributes: Creates webs in enemy's center row

How obtained:
C: WebbyEX, 10CT, BFT, HO
E: Webby [BM], 10CT, BFT
Y: Webby [RS], 10CT, BFT
*: Webby, WebbyEX, 10CT, BFT

------------------
S078: Whitweb3
------------------
Code: K,O,V,*
MB: 46
Damage: 40
Element: Wood
Panel needed: yes 
Rarity: ***

Attributes: Creates webs in enemy's bottom row

How obtained:
K: ArachyEX, BFT, HO
O: Arachy [RS], BFT
V: Arachy [BM], BFT
*: Arachy, ArachyEX, BFT

------------------
S079: Mokorus1
------------------
Code: C,I,M
MB: 14
Damage: 60
Element: Null
Panel needed: yes
Rarity: *

Attributes: Moloko Viruses rush across each row and push back targets

How obtained:
C: MolokoEX, 3CT, BFT
I: Moloko [BM], 3CT, 10CT
M: Town 3 GMD (H), Moloko [RS], 3CT, 10CT

------------------
S080: Mokorus2
------------------
Code: G,K,U
MB: 28
Damage: 90
Element: Null
Panel needed: yes 
Rarity: **

Attributes: Moloko Viruses rush across each row and push back targets

How obtained:
G: MilkoEX, 10CT, BFT
K: Milko [RS], 10CT, BFT, HO
U: Town 3 GMD (H), Milko [BM],  10CT, BFT

------------------
S081: Mokorus3
------------------
Code: O,T,Y
MB: 42
Damage: 120
Element: Null
Panel needed: yes 
Rarity: ***

Attributes: Moloko Viruses rush across each row and push back targets

How obtained:
O: Macko3EX, BFT
T: Town 3 GMD (VH), Macko3 [BM], BFT
Y: Macko3 [RS], BFT, HO

------------------
S082: Circgun1
------------------
Code: H,T,Z
MB: 28
Damage: 80
Element: Null
Panel needed: no 
Rarity: *

Attributes: Target grid circles enemy area. A button attacks four panels

How obtained:
H: Cirkill [BM], CirkillEX [BM], 10CT
T: Cirkill, CirkillEX, 10CT, HO
Z: Cirkill [RS], CirkillEX [RS], 10CT

------------------
S083: Circgun2
------------------
Code: D,G,T
MB: 40
Damage: 100
Element: Null
Panel needed: no
Rarity: **

Attributes: Target grid circles enemy area. A button attacks four panels

How obtained:
D: Circrus [BM], CircrusEX [BM], 10CT, BFT
G: Circrus [RS], CircrusEX [RS], 10CT, BFT, HO
T: Circrus, CircrusEX, 10CT, BFT

------------------
S084: Circgun3
------------------
Code: J,M,R
MB: 52
Damage: 120
Element: Null
Panel needed: no 
Rarity: ***

Attributes: Target grid circles enemy area. A button attacks four panels

How obtained:
J: CirSmash [BM], CirSmashEX [BM], BFT
M: CirSmash [RS], CirSmashEX [RS], BFT, HO
R: CirSmash, CirSmashEX, BFT

------------------
S085: Snake
------------------
Code: D,M,R
MB: 60
Damage: 20
Element: Wood
Panel needed: no (need hole) 
Rarity: ****

Attributes: Snakes come out of holes and attack

How obtained:
D: Netopia BMD (VH), 10CT, BFT
M: Undernet 1 PMD, 10CT, BFT, HO
R: NT(32108251), 10CT, BFT

------------------
S086: Magnum
------------------
Code: H,Q,v
MB: 52
Damage: 130
Element: Ground
Panel needed: no
Rarity: ***

Attributes: 1x3 grid, sifts through the enemy panels. Press A to fire.

How obtained:
H: Park BGMD, BFT
Q: BFT, HO
V: Netopia BGMD, NetFrica BGMD, Yumland BGMD, Sharo BGMD, BFT

------------------
S087: Bighamr1
------------------
Code: B,O,R
MB: 22
Damage: 160
Element: Break
Panel needed: yes
Rarity: *

Attributes: A Gaia virus breaks the panel in front of it and cracks other.

How obtained:
B: Gaia [BM], 3CT, 10CT
O: Gaia [RS], 3CT, 10CT
R: GaiaEX, Undernet 2 GMD, 3CT, 10CT, HO

------------------
S088: Bighamr2
------------------
Code: G,J,W
MB: 33
Damage: 220
Element: Break
Panel needed: Yes
Rarity: **

Attributes: A Gaia virus breaks the panel in front of it and cracks other.

How obtained:
G: Gaia+ [BM], Undernet 2 GMD (H), 10CT, BFT
J: Gaia+ [RS], 10CT, BFT, HO
W: Gaia+EX, 10CT, BFT

------------------
S089: Bighamr3
------------------
Code: D,V,Z
MB: 44
Damage: 280
Element: Break
Panel needed: yes
Rarity: ***

Attributes: A Gaia virus breaks the panel in front of it and cracks other.

How obtained:
D: GaiaMegaEX, BFT
V: GaiaMega [RS], BFT, HO
Z: GaiaMega [BM]. undernet 2 GMD (VH), BFT

------------------
S090: Boybomb1
------------------
Code: E,J,M
MB: 30
Damage: 220
Element: Block
Panel needed: yes
Rarity: *

Attributes: Bomb that damages all surrounding panels

How obtained:
E: Bomboy [BM], BomboyEX [BM], 10CT
J: Bomboy [RS], BomboyEX [RS], 10CT, HO
M: Bomboy, BomboyEX, 10CT

------------------
S091: Boybomb2
------------------
Code: I,S,W
MB: 40
Damage: 250
Element: Block
Panel needed: yes
Rarity: **

Attributes: Bomb that damages all surrounding panels

How obtained:
I: BomWrk, BomboyEX2, 10CT, BFT, HO
S: BomWrk [BM], BomboyEX2 [BM], 10CT, BFT
W: BomWrk [RS], BomboyEX2 [BM], 10CT, BFT

------------------
S092: Boybomb3
------------------
Code: G,T,V
MB: 50
Damage: 280
Element: Block
Panel needed: yes
Rarity: ***

Attributes: Bomb that damages all surrounding panels

How obtained:
G: BomLab, BomLabEX, BFT, HO
T: BomLab [RS], BomLabEX [RS], BFT
V: BomLab [BM], BomLabEX [BM], BFT

------------------
S093: Timebomb
------------------
Code: J,K,L
MB: 55
Damage: 150
Element: Block
Panel needed: yes
Rarity: ***

Attributes: A bomb that can withstand 50 points of damage appears in the enemy
area's left column with a timer and damages all panels when time is up.

How obtained:
J: BlackEarth BGMD, 3CT, BFT
K: Undernet 5 GMD (VH), Town 3 ND, 3CT, BFT, HO
L: Town Area BGMD, 3CT, BFT

------------------
S094: Mine
------------------
Code: C,H,Z
MB: 42
Damage: 300
Element: Block
Panel needed: yes (Always appear underneath a panel)
Rarity: ***

Attributes: Mine shuffles through enemy area and damages enemy that steps on it
save those who fly or float.

How obtained:
C: Undernet 5 GMD (VH), BFT
H: BFT
Z: Undernet BGMD, BFT, HO

------------------
S095: Rockcube
------------------
Code: *
MB: 6
Damage: 0 (up to 200)
Element: Block
Panel needed: yes
Rarity: *

Attributes: Protects Megaman and withstands 200 points of damage.
	    If shoved into the enemy, damage is equal to HP left on cube.

How obtained:
*: Xfolder, Park Robo 2 BMD, 3CT, 10CT, HO

------------------
S096: Wind
------------------
Code: *
MB: 10
Damage: 0
Element: Wind
Panel needed: yes 
Rarity: **

Attributes: Blows enemies away. Takes 100 points of damage

How obtained:
*: Windbox, Windbox2, WindBox3, FamFldr, Town 4 GMD 3CT, 10CT, HO

------------------
S097: Fan
------------------
Code: *
MB: 10
Damage: 0
Element: Wind
Panel needed: yes
Rarity: **

Attributes: Sucks in enemies. Takes 100 points of damage

How obtained:
*: Windbox, Windbox2, WindBox3, FamFldr, Town 4 GMD 3CT, 10CT, HO

------------------
S098: Fanfare
------------------
Code: E,G,N,*
MB: 20
Damage: 0
Element: Block
Panel needed: yes
Rarity: **

Attributes: Makes Megaman invincible while playing (has 100 HP)

How obtained:
E: Trumpy [BM], 3CT, 10CT, BFT
G: Trumpy, TrumpyEX, 3CT, 10CT, BFT, HO
N: Trumpy [RS], 3CT, 10CT, BFT
*: Xfolder, Undernet 4 GMD (H), 3CT, CTS, BFT

------------------
S099: Discord
------------------
Code: D,T,V,*
MB: 20
Damage: 0
Element: Block
Panel needed: yes
Rarity: **

Attributes: Confuses enemies while playing. Has 100 HP

How obtained:
D: Tuby, TubyEX, 3CT, 10CT, BFT
T: Tuby [RS], 3CT, 10CT, BFT, HO
V: Tuby [BM] 3CT, 10CT, BFT
*: Undernet 4 GMD (H), 3CT, 10CT, BFT

------------------
S100: Timpani
------------------
Code: P,T,Z,*
MB: 20
Damage: 0
Element: Block
Panel needed: yes
Rarity: **

Attributes: Freezes enemies whie playing. Has 100HP.

How obtained:
P: Tromby, TrombyEX, BFT
T: Tromby [RS], BFT, HO
Z: Tromby [BM], BFT
*: Undernet 4 GMD (H), BFT

------------------
S101: Silence
------------------
Code: C,M,R,*
MB: 20
Damage: 0
Element: Block
Panel needed: yes
Rarity: **

Attributes: Blinds enemies while playing. Has 100HP

How obtained:
C: MuteAnt [RS], 3CT, 10CT, BFT
M: MuteAnt, MuteAntEX, 3CT, 10CT, BFT, HO
R: MuteAnt [BM], 3CT, 10CT, BFT
*: Undernet 4 GMD (H), 3CT, 10CT, BFT

------------------
S102: Vdoll
------------------
Code: I,O,Y
MB: 58
Damage: 10 if landing on enemy
Element: Block
Panel needed: yes in enemy field
Rarity: *****

Attributes: If hit, damage is equal to damage done to it to a random enemy

How obtained:
I: BFT
O: BFT
Y: Undernet BGMD, BFT, HO

------------------
S103: Guard1
------------------
Code: A,L,V,*
MB: 4
Damage: 50
Element: Null
Panel needed: no 
Rarity: *

Attributes: Blocks attack then counters with a shockwave

How obtained:
A: Mettaur, MettaurEX, 3CT, 10CT
L: Mettaur[RS], MettaurEX[RS], 3CT, 10CT, OH
V: Mettaur[BM], MettaurEX[BM], 3CT, 10CT
*: XtraFolder, Town 1 GMD, NetFrica GMD, MettaurEX, 3CT, 10CT

------------------
S104: Guard2
------------------
Code: C,G,P,*
MB: 10
Damage: 80
Element: Null
Panel needed: no 
Rarity: **

Attributes: Blocks attack then counters with a shockwave

How obtained: 
C: Mettaur2, Mettaur2EX, 10CT, BFT
G: Mettaur2[RS], Mettaur2EX[RS], 10CT, BFT, HO
P: Mettaur2[BM], Mettaur2EX[BM], 10CT, BFT
*: Town 1 GMD (H), NetFrica GMD (H), Mettaur2EX, 10CT, BFT

------------------
S105: Guard3
------------------
Code: F,R,T,*
MB: 16
Damage: 110
Element: Null
Panel needed: no 
Rarity: ***

Attributes: Blocks attack then counters with a shockwave

How obtained:
F: Mettaur3[RS], Mettaur3EX[RS], BFT
R: Mettaur3, Mettaur3EX, BFT
T: Mettaur3[BM], Mettaur3EX[BM], BFT
*: Town 1 GMD (VH), NetFrica GMD (VH), Mettaur3EX, BFT

------------------
S106: Crakout
------------------
Code: *
MB: 4
Damage: 0
Element: Ground
Panel needed: no
Rarity: *

Attributes: Break panel in front.

How obtained:
*: Fldr1, -Folder, XtraFldr, ACDC 1 GMD, Town 1 GMD, Undernet 4 GMD, 3CT, 10CT,
HO

------------------
S107: Dublcrak
------------------
Code: B,L,R,*
MB: 7
Damage: 0
Element: Ground
Panel needed: no
Rarity: *

Attributes: Breaks two panels in front

How obtained:
B: 3CT, 10CT, BFT
L: 3CT, 10CT, BFT
R: 3CT, 10CT, BFT
*: ACDC BGMD, Park 2 GMD, Undernet 4 GMD, ACDC 1 GMD (H), Town 1 GMD (H), 3CT,
10CT, BFT, HO

------------------
S108: Tripcrak
------------------
Code: B,L,R,*
MB: 10
Damage: 0
Element: Ground
Panel needed: no
Rarity: *

Attributes: Breaks whole column in front

How obtained:
B: 3CT, 10CT, BFT
L: 3CT, 10CT, BFT
R: 3CT, 10CT, BFT
*: ACDC BGMD (XH), Park 1 GMD, Undernet 4 GMD, ACDC 1 BMD (H), Town 1 GMD (VH), 
3CT, 10CT, BFT, HO, Higsby flyer prize.

------------------
S109: Recov10
------------------
Code: A,L,N,*
MB: 8
Damage: 0
Element: Recovery
Panel needed: no
Rarity: *

Attributes: Restore 10 HP.

How obtained:
A: Fldr1, -Folder, 3CT, 10CT, HO
L: Fldr1, -Folder, 3CT, 10CT
N: 3CT, 10CT
*: ACDC 1 GMD, Park 1 GMD, 3CT, 10CT

------------------
S110: Recov30
------------------
Code: F,H,R,*
MB: 16
Damage: 0
Element: Recovery
Panel needed: no
Rarity: **

Attributes: Restore 30 HP.

How obtained:
F: 3CT, 10CT, HO
H: 3CT, 10CT
R: ACDC 3 GMD, Town 3 BMD, 3CT, 10CT
*: 3CT, 10CT

------------------
S111: Recov50
------------------
Code: E,L,S,*
MB: 24
Damage: 0
Element: Recovery
Panel needed: no
Rarity: *

Attributes: Restore 50 HP.

How obtained:
E: Fldr2, 3CT, 10CT, HO
L: 3CT, 10CT
S: Dome Drink Machine BMD, 3CT, 10CT
*: Yumland GMD, ACDC 1 GMD (H), ACDC 3 GMD (H), Park 1 GMD (H), 3CT, 10CT

------------------
S112: Recov80
------------------
Code: B,J,O,*
MB: 32
Damage: 0
Element: Recovery
Panel needed: no 
Rarity: *

Attributes: Restore 80 HP.

How obtained:
B: NetFrica GMD, Town 3 ND, 3CT, 10CT, Ho
J: Park Robo 4 BMD, 3CT, 10CT
O: 3CT, 10CT
*: Undernet 1 GMD (H), 3CT, 10CT

------------------
S113: Recov120
------------------
Code: F,J,Q,*
MB: 40
Damage: 0
Element: Recovery
Panel needed: no
Rarity: **

Attributes: Restore 120 HP.

How obtained:
F: Meteor 4 BMD, NetFrica GMD (H), 3CT, 10CT, BFT, HO
J: Higsby's SHop, 3CT, 10CT, BFT
Q: Undernet 3 BMD, 3CT, 10CT, BFT
*: Bank Program, Undernet 1 GMD (H), Park 1 GMD (VH), Yumland GMD (VH), 3CT,
10CT, BFT

------------------
S114: Recov150
------------------
Code: C,T,Z
MB: 48
Damage: 0
Element: Recovery
Panel needed: no 
Rarity: ***

Attributes: Restore 150 HP.

How obtained:
C: FamFldr, Park Robo 2 BMD (H), 10CT, BFT
T: 
Z:

------------------
S115: Recov200
------------------
Code: H,M,W
MB: 56
Damage: 0
Element: Recovery
Panel needed: no
Rarity: ***

Attributes: Restore 200 HP.

How obtained:

------------------
S116: Recov300
------------------
Code: J,N,Y
MB: 64
Damage: 0
Element: Recovery
Panel needed: no
Rarity: ****

Attributes: Restore 300 HP.

How obtained:
J: NT(66703422), BFT, HO
N: BFT
Y: BFT

------------------
S117: Repair
------------------
Code: I,P,R,*
MB: 5
Damage: 0
Element: Recovery
Panel needed: no 
Rarity: *

Attributes: Restores HP to self placed object in front.

How obtained:
I: 3CT, 10CT, BFT
P: Neotopia ND, 3CT, 10CT, BFT, HO
R: 3CT, 10CT, BFT
*: 3CT, 10CT, BFT

------------------
S118: Panlgrab
------------------
Code: K,O,Y,*
MB: 6
Damage: 10
Element: Null
Panel needed: no 
Rarity: *

Attributes: Steals one panel from the enemy area

How obtained:
K: Undernet 5 ND, BFT, HO
O: 3CT, 10CT
Y: 3CT, 10CT, HO
*: Town 1 GMD, Stereo BMD, Park 2, GMD, 3CT, 10CT

------------------
S119: Areagrab
------------------
Code: E,M,S,*
MB: 10
Damage: 10
Element: Null
Panel needed: no
Rarity: *

Attributes: Steals whole leftmost column from enemy area

How obtained:
E: Fldr2, 3CT, 10CT, BFT
M: NetFrica GMD, 3CT, 10CT, BFT
S: Fldr1, ACDC 2 GMD, 3CT, 10CT, BFT, HO
*: SubFldr2, -Folder (VH), 3CT, 10CT, BFT

------------------
S120: Metagel
------------------
Code: K,T,Z
MB: 52
Damage: 120
Element: Water
Panel needed: yes
Rarity: ****

Attributes: Steals the whole left enemy column

How obtained: 
K: Undernet 5 ND, BFT, HO
T: Undernet BGMD, BFT
Z: Neotopia BGMD, NetFrica BGMD, Sharo BGMD, Yumland BGMD, BFT

------------------
S121: Grabback
------------------
Code: E,K,P
MB: 24
Damage: 30 x lost panel
Element: Null
Panel needed: null
Rarity: ***

Attributes: Damages all enemies who stole panels from you

How obtained:
E: Town 1 GMD (VH), 3CT, 10CT
K: 3CT, 10CT, HO
P: Neotopia ND, 3CT, 10CT

------------------
S122: Grabrvng
------------------
Code: D,J,N
MB: 48
Damage: 50 x lost panel
Element: Null
Panel needed: no 
Rarity: ***

Attributes: Damages all enemies who stole panels from you

How obtained:
D: Town 4 PMD (VH), BFT
J: BFT, HO
N: Bank Program, BFT

------------------
S123: Pnlreturn
------------------
Code: *
MB: 14
Damage: 0
Element: Null
Panel needed: no
Rarity: **

Attributes: Returns all panels to normal

How obtained:
*: Xfolder, Higsby Shop, 3CT, 10CT, HO

------------------
S124: Geddon1
------------------
Code: J,K,W
MB: 34
Damage: 0
Element: Ground
Panel needed: some 
Rarity: ***

Attributes: cracks all panels on entire field

How obtained:
J: Undernet 4 GMD, 3CT, 10CT
K: Xfolder, Neotopia GMD, 3CT, 10CT
W: Meteor 1 BMD, 3CT, 10CT, HO

------------------
S125: Geddon2
------------------
Code: N,T,Y
MB: 47
Damage: 0
Element: Ground
Panel needed: not really
Rarity: ***

Attributes: destroys all unoccupied panels on the field

How obtained:
N: Higsby Shop, 10CT, BFT
T: Netopia GMD (H), 10CT, BFT
Y: Bank Program, 10CT, BFT

------------------
S126: Geddon3
------------------
Code: H,Q,U
MB: 62
Damage: 0
Element: Ground
Panel needed: yes
Rarity: ****

Attributes: Turns all panels to poison

How obtained:
H: BFT
Q: Netopia GMD (H), 10CT, BFT
U: Undernet 4 BFD, BFT, HO

------------------
S127: Slogauge
------------------
Code: E,H,V,*
MB: 22
Damage: 0
Element: Null
Panel needed: no 
Rarity: ***

Attributes: slows down custom guage

How obtained:
E: Udernet 1 ND, 10CT, BFT, HO
H: 10CT, BFT
V: 10CT, BFT
*: 10CT, BFT

------------------
S128: Fstgauge
------------------
Code: I,Q,U,*
MB: 32
Damage: 0
Element: Null
Panel needed: no 
Rarity: *

Attributes: Speeds up custom guage

How obtained:
I: 10CT, BFT
Q: Undernet 1 ND, 10CT, BFT, HO
U: 10CT, BFT
*: Black Earth BGMD, 10CT, BFT

------------------
S129: Blinder
------------------
Code: *
MB: 9
Damage: 0
Element:Null
Panel needed: no
Rarity: **

Attributes: Invisible to enemies

How obtained:
*: Town 2 PMD, 3CT, HCT, BFT, HO

------------------
S130: Nrthwind
------------------
Code: E,N,T,*
MB: 33
Damage: 0
Element: Wind
Panel needed: no
Rarity: ***

Attributes: removes enemy auras

How obtained:
E: Meteor 2 BMD (H), 10CT, BFT
N: 10CT, BFT
T: Undernet 1 GMD, Undernet 1 ND, 10CT, BFT, HO
*: 10CT, BFT

------------------
S131: Holypanl
------------------
Code: *
MB: 24
Damage: 0
Element: Null
Panel needed: yes 
Rarity: **

Attributes: A holy panels appears before Megaman

How obtained:
*: Park 3 ND, Angel Statue BMD (VH),3CT, 10CT, BFT, HO

------------------
S132: Hole
------------------
Code: *
MB: 23
Damage: 0
Element: Null
Panel needed: yes 
Rarity: ***

Attributes: Dark Hole appears in fron of Megaman. Need to be Dark Megaman

How obtained:
*: Undernet 2 GMD, Undernet 6 BD, BFT, HO

------------------
S133: Invis
------------------
Code: *
MB: 12
Damage: 0
Element: Invis
Panel needed: no 
Rarity: ***

Attributes: Temporarily invincible to enemy attacks

How obtained:
*: Town 2 GMD and BMD, Town 3 ND, FamFldr, Park 3 GMD, Undernet 2 GMD, 3CT,
10CT, BFT, HO
------------------
S134: Popup
------------------
Code: J,P,Y,*
MB: 21
Damage: 0
Element: Invis
Panel needed: no
Rarity: ***

Attributes: Megaman hides in a hole and can move around but vulnerable while
attacking

How obtained:
J: 10CT, BFT
P: Park Area BGMD, 10CT, BFT, HO
Y: 10CT, BFT
*: Sharo BGMD, NetFrica BGMD, Yumland BGMD, Neotopia BGMD, 10CT, BFT

------------------
S135: Barrier
------------------
Code: A,D,Z,*
MB: 7
Damage: 0
Element: Null
Panel needed: no
Rarity: **

Attributes: Nullifies one hit

How obtained:
A: XtraFoldr, Doghouse BMD, 3CT, 10CT
D: 3CT, 10CT, HO
Z: 3CT, 10CT
*: Xfolder, Park 3 GMD, 3CT, 10CT

------------------
S136: Barr100
------------------
Code: P,Q,W
MB: 27
Damage: 0
Element: Null
Panel needed: no 
Rarity: ***

Attributes: Nullifies attacks under 100HP damage

How obtained:
P: Chariot Statue BMD (VH), 10CT, BFT
Q: Park 3 GMD (H), 10CT, BFT, HO
W: Netfrica BMD, Undernet 6 GMD, 10CT, BFT

------------------
S137: Barr200
------------------
Code: I,O,U
MB: 47
Damage: 0
Element: Null
Panel needed: no 
Rarity: ****

Attributes:  Nullifies all attacks under 200HP damage

How obtained:
I: Bank Program, BFT
O: Undernet 6 GMD (H,VH), Park 3 GMD (VH), BFT, HO
U: Undernet 2 BMD (H), BFT

------------------
S138: Antifire
------------------
Code: K
MB: 58
Damage: 200
Element: Fire
Panel needed: no
Rarity: ***

Attributes: Attacks all enemies upon first one to use a Fire attack

How obtained:
K: Undernet 3 BMD (H), BFT, HO

------------------
S139: Antiaqua
------------------
Code: D
MB: 54
Damage: 200
Element: Water
Panel needed: no
Rarity: ***

Attributes: Attacks all enemies upon first one to use an Aqua attack

How obtained:
D: Town 4 PMD (H), BFT, HO

------------------
S140: Antielec
------------------
Code: H
MB: 59
Damage: 200
Element: Electric
Panel needed: no
Rarity: ***

Attributes: Attacks all enemies upon first one to use an Electric attack

How obtained:
H: ACDC 2 PMD (H), BFT, HO

------------------
S141: Antiwood
------------------
Code: M
MB: 55
Damage: 200
Element: Wood
Panel needed: no 
Rarity: ***

Attributes: Attacks all enemies upon first one to use a Wood attack

How obtained:
M: ACDC 2 PMD (VH), BFT, HO

------------------
S142: Antidmg
------------------
Code: K,M,R
MB: 31
Damage: 120
Element: Null 
Panel needed: no 
Rarity: ***

Attributes: Throws shuriken into the enemy field when hit by attack

How obtained:
K: BFT
M: Town 2 BMD (H), BFT, HO
R: Park 3 ND, BFT

------------------
S143: Antiswrd
------------------
Code: C,I,N,*
MB: 43
Damage: 100
Element: Sword
Panel needed: no
Rarity: ***

Attributes: Attacks first enemy to use a sword attack

How obtained:
C: BFT, HO
I: BFT
N: Park 1 BMD, BFT
*: BFT

------------------
S144: Antinavi
------------------
Code: J,M,T
MB: 44
Damage: Opponent's Navi attack
Element: Null
Panel needed: no
Rarity: ****

Attributes: Turns opponents Navi attack against them in 2-player battle mode.

How obtained:
J: BFT
M: Underet 5 ND, BFT, HO
T: Bank Program, BFT

------------------
S145: Antirecv
------------------
Code: B,D,G,*
MB: 37
Damage: double the intended recovery used
Element: Null
Panel needed: no
Rarity: ***

Attributes: Enemy suffers damage when trying to recover energy

How obtained:
B: BFT
D: Netfrica BMD (H), BFT, HO
G: BFT
*: BFT

------------------
S146: Copydmg
------------------
Code: *
MB: 12
Damage: 0
Element: Null
Panel needed: no
Rarity: **

Attributes: Tag an enemy and it will recieve the same damage used on another.

How obtained:
*: ACDC 3 BMD, Town

------------------
S147: Lifesync
------------------
Code: N,Q,Y
MB: 12
Damage: 0
Element: Null
Panel needed: no
Rarity: **

Attributes: All enemies are given the same HP as the tagged enemy.

How obtained:
N: Higsby's flye prize, 3CT, 10CT, BFT
Q: Higsby Shop, 3CT, 10CT, BFT, HO
Y: 3CT, 10CT, BFT

------------------
S148: Atk+10
------------------
Code: *
MB: 6
Damage: 0
Element: Variable
Panel needed: no
Rarity: *

Attributes: Adds 10HP damage to the chip before it.

How obtained:
*: Fldr1, Fldr2, -Folder, -Folder(VH), SubFldr2, XtraFldr, Xfolder, ACDC 3 GMD,
Park 3 GMD, 3CT, 10CT, HO

------------------
S149: Navi+20
------------------
Code: *
MB: 36
Damage: 0
Element: Variable
Panel needed: no
Rarity: ***

Attributes: Adds 20HP damage to the navi chip before it

How obtained:
*: Undernet 4 BFD, 10CT, BFT, HO

------------------
S150: Colorpnt
------------------
Code: *
MB: 25
Damage: 0
Element: Variable
Panel needed: no
Rarity: **

Attributes: Sacrifices the right most column in Megaman's side of the field and
adds 10 points of damage to next chip used for each sacrificed panel.

How obtained:
*: ACDC 3 GMD (H, VH), Town 1 GMD (H), Park 3 PMD, Park 2 BMD (VH), 3CT, 10CT, 
BFT, HO, NT (19095677)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MEGA CHIPS (1-18)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

------------------
M001: Suprvulc
------------------
Code: V 
MB: 75
Damage: 10 per it
Element: Null
Panel needed: No 
Rarity: ****

Attributes: 12 Quick shots that also hits the panel behind target

How obtained: SubFolder3, FamFldr, Higsby's, BFT, HO

------------------
M002: Neovari
------------------
Code: N
MB: 74
Damage: 240
Element: Sword
Panel needed: no
Rarity: *****

Attributes:  Hold A and press Up,B,Down,B for Double Lifesword, down,right,up,B
for CrossSword left,right,left,B for Super Sonic.

How obtained: Undernet 5 PMD, BFT, HO

------------------
M003: Shotstar
------------------
Code: 73
MB: R
Damage: 40 per hit
Element: Fire
Panel needed: yes for some panels 
Rarity: *****

Attributes: 30 meteors attack random panels

How obtained: Park 3 BFD, BFT, HO

------------------
M004: Godhammr
------------------
Code: G
MB: 68
Damage: 250
Element: Block
Panel needed: yes
Rarity: ****

Attributes: Gaia Virus damages all enemies on the screen

How obtained: Undernet 1 PMD (H), BFT, HO

------------------
M005: Guardian
------------------
Code: O
MB: 64
Damage: 200
Element: Block
Panel needed: yes
Rarity: ****

Attributes: Guardian statue counterattacks if hit. Megaman can hit it to make
it attack manually.

How obtained: Undernet 4 PMD, BFT, HO

------------------
M006: Jealousy
------------------
Code: J
MB: 35
Damage: 80 x number of opponents chips
Element: Null
Panel needed: no
Rarity: ****

Attributes: Damages all opponents that have Battle Chips

How obtained: ACDC 3 BMD, BFT, HO

------------------
M007: Bugchain
------------------
Code: C,*
MB: 59
Damage: 0
Element: null
Panel needed: no 
Rarity: ****

Attributes: Transmits any bugs Megaman has to his enemies

How obtained:
C: Undernet 5 ND, BFT, HO
*: Black Earth BGMD, BFT

------------------
M008: Bugfix
------------------
Code: B,*
MB: 62
Damage: 0
Element: Null
Panel needed: no
Rarity: ****

Attributes: Deletes all progamming bugs in Megaman. Dark Megaman can't use it.

How obtained:
B: Yumland PMD (H), BFT, HO
*: Meteor 3 BMD (VH), BFD

------------------
M009: Fullcust
------------------
Code: *
MB: 45
Damage: 0
Element: Null
Panel needed: no 
Rarity: ****

Attributes: Instantly fills Custom Bar

How obtained: Maze 12 BMD, BFT, HO

------------------
M010: Lifeaura
------------------
Code: D
MB: 70
Damage: 0
Element: Null
Panel needed: no 
Rarity: *****

Attributes: Nullifies all attacks less than 200.Doesn't expire unlike Bar200

How obtained: Black Earth 1 BMD (VH), BFT, HO

------------------
M011: Snctuary
------------------
Code: S
MB: 62
Damage: 0
Element: null
Panel needed: yes 
Rarity: ****

Attributes: Changes all your panels to Holy panels

How obtained: Undernet 5 PMD (VH), BFT, HO

------------------
M012: Atk+30
------------------
Code: *
MB: 66
Damage: 0
Element: Variable
Panel needed: no
Rarity: ****

Attributes: Add 30 points of damage to previous chip

How obtained: Undernet 5 ND, BFT, HO

------------------
M013: Dblpoint
------------------
Code: *
MB: 50
Damage: 0
Element: Variable
Panel needed: yes
Rarity: ****

Attributes: Sacrifies your right column and adds 20 damage for each panel for
next chip

How obtained: Park 3 PMD(H), BFT, HO

------------------
M014: Muramasa
------------------
Code: M
MB: 81
Damage: maximun HP - HP left
Element: Sword
Panel needed: no
Rarity: *****

Attributes: Sword attack with damage equal to HP lost. Need Dark Megaman/Hole

How obtained: Undernet 5 HeelNavi SP trial, BFT, HO

------------------
M015: Anubis
------------------
Code: A
MB: 86
Damage: 10 if lands on enemy. Rapidly drains enemy HP if otherwise
Element: Block
Panel needed: yes (for Anubis to appear)
Rarity: *****

Attributes: An Anubis statue with 500 HP blows poison into the enemy area.
Need Dark Megaman/Hole

How obtained: Undernet 5 HeelNavi SP trial, BFT, HO

------------------
M016: Elemdark
------------------
Code: E
MB: 38
Damage: 220
Element: Null
Panel needed: yes 
Rarity: ****

Attributes: Create a line of Poison panels across your row. Need Dark Megaman/
Hole

How obtained: EmplorerEX, BFT, HO

------------------
M017: Blakwing
------------------
Code: W
MB: 58
Damage: 20 per hit
Element: Null
Panel needed: no 
Rarity: ****

Attributes: Mutiple bats that fly down each enemy column. Need Dark Megaman/
Hole

How obtained: Undernet 5 HeelNavi SP trial, BFT, HO

------------------
M018: Drkline
------------------
Code: L,*
MB: 59
Damage: 0
Element: null
Panel needed: yes 
Rarity: ****

Attributes:  Makes a line of Dark Holes in the column you're in. Activates
certain chips. Need Dark Megaman/Hole

How obtained:
L: Undernet 4 PMD (H), BFT, HO
*: undernet BGMD, BFT

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MEGA CHIPS (Blue Moon Navi)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

------------------
M019: Protoman
------------------
Code: B
MB: 54
Damage: 100
Element: Sword
Panel needed: Yes
Rarity: ****

Attributes: Protoman steps forward and slices enemy. Can move diagonally too.

How obtained: Protoman V2, Protoman V3, Protoman SP, HO

------------------
M020: ProtomSP
------------------
Code: B
MB: 79
Damage: No less than 140
Element: Sword
Panel needed: Yes
Rarity: *****

Attributes: Protoman steps forward and slices enemy. Can move diagonally too.

How obtained: Protoman SP, HO

------------------
M021: ProtomDS
------------------
Code: B
MB: 79
Damage: no less than 140
Element: Sword
Panel needed: Yes
Rarity: *****

Attributes: Protoman steps forward and slices enemy. Can move diagonally too.

How obtained:Protoman SP, Protoman DS, HO

------------------
M022: Numbrman
------------------
Code: N
MB: 33
Damage: 30xdice roll
Element: Variable
Panel needed: Yes (where dice lands)
Rarity: ****

Attributes: Die lands in enemy area and damage is times number on die and
affects surrounding panels

How obtained: Numberman V2, Numberman V3, NumbermanSP, HO

------------------
M023: NumbrmSP
------------------
Code: N
MB: 66
Damage: no less than 40xdice roll
Element: Variable
Panel needed: No
Rarity: ****

Attributes: Die lands in enemy area and damage is times number on die and
affects surrounding panels

How obtained: Numberman SP, HO

------------------
M024: NumbrmDS
------------------
Code: N
MB: 66
Damage: no less than 40 x dice roll
Element: Variable
Panel needed: No
Rarity: ****

Attributes: Die lands in enemy area and damage is times number on die and
affects surrounding panels

How obtained: Numberman SP, Numberman DS, HO

------------------
M025: Metalman
------------------
Code: M
MB: 52
Damage: 160
Element: Break
Panel needed: Yes(for Metalman to stand on)
Rarity: ****

Attributes: Smash panel in front. Hold A and use directions to choose panel for
Metalman to stand

How obtained: Metalman V2, Metalman V3, Metalman SP, HO

------------------
M026: MetlmSP
------------------
Code: M
MB: 74
Damage: No less than 200
Element: Break
Panel needed: Yes(for Metalman to stand on)
Rarity: *****

Attributes: Smash panel in front. Hold A and use directions to choose panel for
Metalman to stand

How obtained: Metalman SP, HO

------------------
M027: MetlmDS
------------------
Code: M
MB: 74
Damage: No less than 200
Element: Break
Panel needed: Yes(for Metalman to stand on)
Rarity: *****

Attributes: Smash panel in front. Hold A and use directions to choose panel for
Metalman to stand

How obtained: Metalman SP, Metalman DS, HO

------------------
M028: Junkman
------------------
Code: J
MB: 80
Damage: 100 per object
Element: Block
Panel needed: No
Rarity: ****

Attributes: Hurls all objects on the field at closest enemy

How obtained: Junkman V2, Junkman V3, Junkman SP, HO

------------------
M029: JunkmnSP
------------------
Code: J
MB: 80
Damage: Block
Element: no less than 100 per object
Panel needed: No
Rarity: *****

Attributes: Hurls all objects on the field at closest enemy

How obtained: Junkman SP, HO

------------------
M030: JunkmnDS
------------------
Code: J
MB: 80
Damage: no less than 100 per object
Element: Block
Panel needed: No
Rarity: *****

Attributes: Hurls all objects on the field at closest enemy

How obtained: Junkman SP, Junkman DS, HO

------------------
M031: Aquaman
------------------
Code: A
MB: 41
Damage: 70
Element: Water
Panel needed: yes (panel in front)
Rarity: ****

Attributes: A watergun appears and sprays a 2-panel water blast

How obtained: Aquaman V2, Aquaman V3, Aquaman SP, HO

------------------
M032: AquamnSP
------------------
Code: A
MB: 63
Damage: no less than 80
Element: Water
Panel needed: yes (panel in front)
Rarity: *****

Attributes: A watergun appears and sprays a 2-panel water blast

How obtained: Aquaman SP, HO

------------------
M033: AquamnDS
------------------
Code: A
MB: 63
Damage: no less than 80
Element: Water
Panel needed: yes (panel in front)
Rarity: *****

Attributes: A watergun appears and sprays a 2-panel water blast

How obtained: Aquaman SP, Aquaman DS, HO

------------------
M034: Woodman
------------------
Code: W
MB: 50
Damage: 130
Element: Wood
Panel needed:  no
Rarity: ****

Attributes: random wood towers in enemy field

How obtained: Woodman V2, Woodman V3, Woodman SP, HO

------------------
M035: WoodmnSP
------------------
Code: W
MB: 76
Damage: no less than 150
Element: Wood
Panel needed:  no
Rarity: ****

Attributes: random wood towers in enemy field

How obtained: Woodman SP, HO

------------------
M036: WoodmnDS
------------------
Code: W
MB: 76
Damage: no less than 150
Element: Wood
Panel needed: no 
Rarity: ****

Attributes: random wood towers in enemy field

How obtained: Woodman SP, Woodman DS, HO


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MEGA CHIPS (Red Sun Navi)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

------------------
M019: Roll
------------------
Code: R
MB: 28
Damage: 20 per hit
Element: Recovery
Panel needed: No
Rarity: ****

Attributes: Attacks closest enemy 3 times and heals you

How obtained: Roll V2, Roll V3, Roll SP, HO

------------------
M020: RollSP
------------------
Code: R
MB: 60
Damage: no less than 30 per hit
Element: Recovery
Panel needed: No
Rarity: *****

Attributes: Attacks closest enemy 3 times and heals you

How obtained: Roll SP, HO

------------------
M021: RollDS
------------------
Code: R
MB: 60
Damage: no less than 30 per hit
Element: Recovery
Panel needed: No
Rarity: *****

Attributes: Attacks closest enemy 3 times and heals you

How obtained: Roll SP, Roll DS, HO

------------------
M022: Gutsman
------------------
Code: G
MB: 32
Damage: 80
Element: Ground
Panel needed: yes (panel in front)
Rarity: ****

Attributes: Smashes panel and front and cracks random ones and makes ruble fall

How obtained: Gutsman V2, Gutsman V3, Gutsman SP, HO

------------------
M023: GutsmnSP
------------------
Code: G
MB: 68
Damage: no less than 100
Element: Ground
Panel needed: Yes (panel in front)
Rarity: *****

Attributes: Smashes panel and front and cracks random ones and makes ruble fall

How obtained: Gutsman SP, HO

------------------
M024: GutsmnDS
------------------
Code: G
MB: 68
Damage: no less than 100
Element: Ground
Panel needed: Yes (panel in front)
Rarity: *****

Attributes: Smashes panel and front and cracks random ones and makes ruble fall

How obtained: Gutsman SP, Gutsman DS, HO

------------------
M025: Windman
------------------
Code: W
MB: 48
Damage: 40
Element: Wind
Panel needed: No
Rarity: ****

Attributes: Tornado attacks outer panels

How obtained: Windman V2, Windman V3, Windman SP, HO

------------------
M026: WindmnSP
------------------
Code: W
MB: 64
Damage: no less than 50
Element: Wind
Panel needed: No
Rarity: ****

Attributes: Tornado attacks outer panels

How obtained: Windman SP, HO

------------------
M027: WindmnDS
------------------
Code: W
MB:  64
Damage: no less than 50
Element: Wind
Panel needed: No 
Rarity: *****

Attributes: Tornado attacks outer panels

How obtained: Windman SP, Windman DS, HO

------------------
M028: Serchman
------------------
Code: S
MB: 45
Damage: 20 per hit or destroy chips
Element: Invisible
Panel needed: No
Rarity: ****

Attributes: Target grid across enemy area. A: fire, A+B: destroy chips

How obtained: Searchman V2, Searchman V3, Searchman SP, HO

------------------
M029: SrchmnSP
------------------
Code: S
MB: 70
Damage: no less than 25
Element: Invisible
Panel needed: No
Rarity: *****

Attributes: Target grid across enemy area. A: fire, A+B: destroy chips

How obtained: Searchman SP, HO

------------------
M030: SrchmnDS
------------------
Code: S
MB: 70
Damage: no less than 25
Element: Invisible
Panel needed: No 
Rarity: *****

Attributes: Target grid across enemy area. A: fire, A+B: destroy chips

How obtained: Searchman SP, Searchman DS, HO

------------------
M031: Fireman
------------------
Code: F
MB: 36
Damage: 100
Element: Fire
Panel needed: No
Rarity: ****

Attributes: Fire Arm attack. Down,right turns Panel to panels in path to lava

How obtained: Fireman V2, Fireman V3, Fireman SP, HO

------------------
M032: FiremnSP
------------------
Code: F
MB: 72
Damage: no less than 150
Element: Fire
Panel needed: No 
Rarity: *****

Attributes: Fire Arm attack. Down,right turns Panel to panels in path to lava

How obtained: Fireman SP, HO

------------------
M033: FiremnDS
------------------
Code: F
MB: 72
Damage: no less than 150
Element: Fire
Panel needed: No 
Rarity: *****

Attributes: Fire Arm attack. Down,right turns Panel to panels in path to lava

How obtained: Fireman SP, Fireman DS, HO

------------------
M034: Thunman
------------------
Code: T
MB: 48
Damage: 90
Element: Electric
Panel needed: No
Rarity: ****

Attributes: Lightning strikes 3 columns ahead, Breaks empty panels, cracks
occupied ones.

How obtained: Thunderman V2, Thunderman V3, Thunderman SP, HO

------------------
M035: ThunmnSP
------------------
Code: T
MB: 68
Damage: no less than 120
Element: Electric
Panel needed: No
Rarity: ****

Attributes: Lightning strikes 3 columns ahead, Breaks empty panels, cracks
occupied ones.

How obtained: Thunderman SP, HO

------------------
M036: ThunmnDS
------------------
Code: T
MB: 68
Damage: no less than 120
Element: Electric
Panel needed: No
Rarity: *****

Attributes: Lightning strikes 3 columns ahead, Breaks empty panels, cracks
occupied ones.

How obtained: Thunderman SP, Tunderman DS, HO

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MEGA CHIPS (Other Navis)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

------------------
M037: Topman
------------------
Code: T
MB: 54
Damage: 20 each
Element: Break
Panel needed: yes
Rarity: ****

Attributes: Two tops come down three panels ahead followed by a grinding top

How obtained: OmkFldr2, TopMan V2, Topman V3, Topman SP, BFT, HO

------------------
M038: TopmnSP
------------------
Code: T
MB: 71
Damage: no less than 30 each
Element: Break
Panel needed: yes
Rarity: *****

Attributes: Two tops come down three panels ahead followed by a grinding top

How obtained: Topman SP, HO

------------------
M039: TopmnDS
------------------
Code: T
MB: 71
Damage: no less than 30 each
Element: Break
Panel needed: yes
Rarity: *****

Attributes: Two tops come down three panels ahead followed by a grinding top

How obtained: Black Earth 1 GMD, Topman SP, Topman DS, BFT, HO

------------------
M040: Burnman
------------------
Code: B
MB: 46
Damage: 60 each
Element: Fire
Panel needed: no 
Rarity: ****

Attributes: Two burners strike the enemy

How obtained: FamFldr, Burnman V2, BurnMan V3, BurnMan SP, BFT, HO

------------------
M041: BurnmnSP
------------------
Code: B
MB: 69
Damage: no less than 70 each
Element: Fire
Panel needed: no 
Rarity: *****

Attributes: Two burners strike the enemy

How obtained: BurnmanSP, HO

------------------
M042: BurnmnDS
------------------
Code: B
MB: 69
Damage: no less than 70 each
Element: Fire
Panel needed: no 
Rarity: *****

Attributes: Two burners strike the enemy

How obtained: Black Earth 1 GMD, Burnman SP, Burnman DS, BFT, HO

------------------
M043: Coldman
------------------
Code: C
MB: 53
Damage: 100
Element: Water
Panel needed: no
Rarity: *****

Attributes: Launch an ice block into enemy territory

How obtained: Coldman V2, ColdMan V3, Cldman SP, BFT, HO

------------------
M044: ColdmnSP
------------------
Code: C
MB: 72
Damage: no less than 130
Element: Water
Panel needed: no
Rarity: *****

Attributes: Launch an ice block into enemy territory

How obtained: COldman SP, HO

------------------
M045: ColdmnDS
------------------
Code: C
MB: 72
Damage: no less than 130
Element: Water
Panel needed: no
Rarity: *****

Attributes: Launch an ice block into enemy territory

How obtained: Black Earth 1 GMD, COldman SP, Coldman DS, BFT, HO

------------------
M046: Sparkman
------------------
Code: S
MB: 55
Damage: 70
Element: Electric
Panel needed: no
Rarity: ****

Attributes: Spark Wave

How obtained: OmkFldr2, SparkMan V2, SparkMan V3, SparkMan SP, BFT, HO

------------------
M047: SprkmnSP
------------------
Code: S
MB: 77
Damage: no less than 100
Element: Electric
Panel needed: no
Rarity: *****

Attributes: Spark Wave

How obtained: SparkMan SP, HO

------------------
M048: SprkmnDS
------------------
Code: S
MB: 77
Damage: no less than 100
Element: Electric
Panel needed: no
Rarity: *****

Attributes: Black Earth 1 GMD, SparkMan SP, SparkMan DS, BFT, HO

How obtained: Spark Man

------------------
M049: Shademan
------------------
Code: X
MB: 73
Damage: 120
Element: Null
Panel needed: no 
Rarity: ****

Attributes: Noise Crush. down, down/right, right to paralyze and the other way
to confuse.

How obtained: ShadeMan SP, BFT, HO

------------------
M050: ShadmnSP
------------------
Code: X
MB: 88
Damage: no less than 140
Element: Null
Panel needed: no 
Rarity: *****

Attributes: Noise Crush. down, down/right, right to paralyze and the other way
to confuse.

How obtained: Shademan SP, HO

------------------
M051: ShadmnDS
------------------
Code: X
MB: 88
Damage: no less than 140
Element: Null
Panel needed: no 
Rarity: *****

Attributes: Noise Crush. down, down/right, right to paralyze and the other way
to confuse.

How obtained: Black Earth 2 GMD, ShadeMan SP, ShadeMan DS, BFT, HO

------------------
M052: Laserman
------------------
Code: L
MB: 60
Damage: 100
Element: Null
Panel needed: no
Rarity: ****

Attributes: Power Down Laser. In 2P Battle, up - lower buster level, down -
removes customizer programs,, right - remove charged shots, left - remove one
Custom Menu chip.

How obtained: LaserMan V2, LaserMan V3, LaserMan SP, BFT, HO

------------------
M053: LasrmnSP
------------------
Code: L
MB: 80
Damage: no less than 120
Element: Null
Panel needed: no 
Rarity: *****

Attributes: Power Down Laser. In 2P Battle, up - lower buster level, down -
removes customizer programs,, right - remove charged shots, left - remove one
Custom Menu chip. 

How obtained: LaserMan SP, HO

------------------
M054: LasrmanDS
------------------
Code: L
MB: 80
Damage: no less than 120
Element: Null
Panel needed: no 
Rarity: *****

Attributes: Power Down Laser. In 2P Battle, up - lower buster level, down -
removes customizer programs,, right - remove charged shots, left - remove one
Custom Menu chip. 

How obtained: Black Earth 2 GMD, LaserMan SP, LaserMan DS, BFT, HO

------------------
M055: Kendoman
------------------
Code: K
MB: 45
Damage: 70 each
Element: Null
Panel needed: no 
Rarity: ****

Attributes: Three hits on nearest enemy

How obtained: KendoMan V2, KendoMan V3, KendoMan SP, BFT, HO

------------------
M056: KendmnSP
------------------
Code: K
MB: 75
Damage: no less than 80 each
Element: Null
Panel needed: no 
Rarity: ****

Attributes: Three hits on nearest enemy

How obtained: KendoMan SP, HO

------------------
M057: KendmnDS
------------------
Code: K
MB: 75
Damage: no less than 80 each
Element: Null
Panel needed: no 
Rarity: ****

Attributes: Three hits on nearest enemy

How obtained: Black Earth 2 GMD, KendoMan SP, KendoMan DS, BFT, HO

------------------
M058: Videoman
------------------
Code: V
MB: 44
Damage: 25
Element: null
Panel needed: no 
Rarity: ****

Attributes: Two Wind Cutters attack various panels

How obtained: FamFldr, VideoMan V2, VideoMan V3, VideoMan SP, BFT, HO

------------------
M059: VidmemnSP
------------------
Code: V
MB: 67
Damage: no less than 30
Element: Null
Panel needed: no 
Rarity: *****

Attributes: Two Wind Cutters attack various panels

How obtained: VideoMan SP, HO

------------------
M060: VidemnDS
------------------
Code: V
MB: 67
Damage: no less than 30
Element: Null
Panel needed: no 
Rarity: *****

Attributes: Two Wind Cutters attack various panels

How obtained: Black Earth 2 GMD, VideoMan SP, VideoMan DS, BFT, HO

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GIGA CHIPS (Blue Moon)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are exclusive to Blue Moon and to the game you have. They cannot be 
traded to Red Sun or any other Blue Moon games.

------------------
G001: Blue Moon
------------------
Code: B
MB: 90
Damage: No less than 200
Element: Null
Panel needed: Yes
Rarity: U

Attributes: A laser strikes the panel 3 colums ahead.

How obtained: Talk to your father, Dr. Hikari, in the NAXA space staion during
the normal mode before going out to take care of the blocked gates scenario.

------------------
G002: Signlred
------------------
Code: S
MB: 61
Damage: 0
Element: Null
Panel needed: Yes (in front)
Rarity: U

Attributes: Red lights prevents enemy chip attacks and Blue light blinds.

How obtained: Undernet 4 BFD

------------------
G003: Bassanly
------------------
Code: X
MB: 95
Damage: 160 per hit
Element: Null
Panel needed: No
Rarity: U

Attributes: Bass attacks with four Hells Rolling Wheels

How obtained: Beat Bass

------------------
G004: Bugcurse
------------------
Code: C
MB: 
Damage:
Element: Null
Panel needed: No
Rarity: *****

Attributes: Causes many random bugs to enemies

How obtained: Shademan SP BGMD, LaserMan SP BGMD

------------------
G005: Deltaray
------------------
Code: Z
MB: 82
Damage: 260 per hit
Element: Null
Panel needed: 
Rarity: *****

Attributes: Protoman does a WideSwrd attack. press A twice for 2 more slices.

How obtained: Beat Bass SP with Buster Level S

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GIGA CHIPS (Red Sun)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are exclusive to Red Sun and to the game you have. They cannot be 
traded to Blue Moon or any other Red Sun games.

------------------
G001: Red Sun
------------------
Code: R
MB: 90
Damage: no less than 100.
Element: Null
Panel needed: No
Rarity: U

Attributes: Megaman fires 4 meteors at the space 3 squares ahead of him. Damage
is increased with more Sun vs Moon NetBattle wins. The normal damge is 100 per
hit which nets a minimum of 400 damage.

How obtained: Talk to your father, Dr. Hikari, in the NAXA space staion during
the normal mode before going out to take care of the blocked gates scenario.

------------------
G002: Holydrem
------------------
Code: H
MB: 92
Damage: 50 (plus 50 for each Holy panel)
Element: Null
Panel needed: 
Rarity: U

Attributes: Cannon blast followed by Spreader

How obtained: Undernet 4 BFD

------------------
G003: Bass
------------------
Code: X
MB: 95
Damage: 60 per hit
Element: Null
Panel needed: No
Rarity: U

Attributes: Bass shoots Air Bust and hits all Panels eight times

How obtained: Beat Bass

------------------
G004: Bugcharg
------------------
Code: C
MB: 77
Damage: 80 per hit
Element: Null
Panel needed: No 
Rarity: *****

Attributes: Cannon attack that fires once for everytime Custom menu was 
accessed. Dark Megaman required

How obtained: Shademan SP BGMD, Laserman SP BGMD

------------------
G005: Blakbarr
------------------
Code: A
MB: 87
Damage: 0 
Element: Null
Panel needed: 
Rarity: *****

Attributes: nullifies damage less than 150 then regenerates if destroyed.
Requires Hole or Dark Megaman.

How obtained: Beat Bass SP with Buster Level S

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SECRET CHIPS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
PROGRAM ADVANCES
-------------------------------------------------------------------------------
When three of the same chip are selected in order of the way the chip code 
appears in the alphabet or a combination of 3 related chips with the same chip
code are selected in a certain order, you get to perform a one time only per 
turn move called a program advance. There are 30 program advances in total. We
will describe the attributes in the same way we did the chips: damage and
elemental effects.

------------------
GigaCan1: Cannon A,B,C
Attributes: Super powerful cannon blast
Element: Null
Damage: 300
------------------
GigaCan2: HiCannon C,D,E
Attributes: Super powerful cannon blast
Element: Null
Damage: 400
------------------
GigaCan3: M-Cannon E,F,G
Attributes: Super powerful cannon blast
Element: Null
Damage: 500
------------------
H-Burst
Attributes: Damages all panels surrounding target on impact up to 5 times
Element: Null
Damage: 100 per hit
------------------
Heatsprd: Heatshot B,C,D or Heat-V C,D,E or Heatside D,E,F or
Heatshot D, Heat-V D, and Heatside D
Attributes: Fire attack that damages all panels surroundig target
Element: Fire
Damage: 300
------------------
Bubsprd: Bubbler P,Q,R or Bub-V C,D,E or Bubside D,E,F
Attributes: Water attack that damages all panels surrounding target
Element: Water
Damage: 300
------------------
Suprspr1: Widesht1 C,D,E
Attributes: 3 Wideshts in succession
Element: Water
Damage: 60 per hit
------------------
Suprspr2: Widesht2 L,M,N
Attributes: 3 Wideshts in succesion
Element: Water
Damage: 80 per hit
------------------
Suprspr3: Widesht3 S,T,U
Attributes: 3 Wideshts in succession
Element: Water
Damage: 100 per hit
------------------
Flmcros1: Flmline1 F,G,H
Attributes: Cross pattern flame pillar attack
Element: Fire
Damage: 300
------------------
Flmcros2: Flmline2 D,E,F
Attributes: Cross pattern flame pillar attack
Element: Fire
Damage: 400
------------------
Flmcros3: Flmline3 J,K,L
Attributes: Cross pattern flame pillar attack
Element: Fire
Damage: 500
------------------
Bstfang1: Twnfang1 F,G,H
Attributes: 8 Twnfangs in succession
Element: Null
Damage: 50 per hit
------------------
Bstfang2: Twnfang2 D,E,F
Attributes: 8 Twnfangs in succession
Element: Null
Damage: 60 per hit
------------------
Bstfang3: Twnfang3 J,K,L
Attributes: 8 Twnfangs in succession
Element: Null
Damage: 70 per hit
------------------
Magshock1: Magbolt1 B,C,D
Attributes: Pulls all enemies to the left and shocks column in front.
Element: Electric
Damage: 50
------------------
Magshock2: Magbolt2 E,F,G
Attributes: 8 Twnfangs in succession
Element: Electric
Damage: 60
------------------
Magshock3: Magbolt3 A,B,C
Attributes: 8 Twnfangs in succession
Element: Electric
Damage: 70
------------------
Pithoky1: Airhoc1 D,E,F
Attributes: A hockey puck slides around the enemy area
Element: Null
Damage: 100
------------------
Pithoky2: Airhoc2 I,J,K
Attributes: A hockey puck slides around the enemy area
Element: Null
Damage: 150
------------------
Pithoky3: Airhoc3 U,V,W
Attributes: A hockey puck slides around the enemy area
Element: Null
Damage: 200
------------------
Pitrang1: Boomer1 L,M,N
Attributes: A series of Boomers attack the enemy area
Element: Wood
Damage: 200
------------------
Pitrang2: Boomer2 L,M,N
Attributes: A series of Boomers attack the enemy area
Element: Wood
Damage: 250
------------------
Pitrang3: Boomer3 S,T,U
Attributes: A series of Boomers attack the enemy area
Element: Wood
Damage: 300
------------------
Lifesrd: Sword E/L/S, WideSwrd E/L/S, LongSwrd E/L/S (same chip) or 
Sword S, WideBlde S, LongBlde S
Attributes: A 2x3 sized sword swipe.
Element: Null
Damage: 400
------------------
Bodygrd: AntiDmg M, AntiNavi M, Muramasa M
Attributes: Invincibility + 10 Shurikans hurled on the enemy field
Element: Null
Damage: 100 per hit
------------------
PileDriver Gunsol1 G, Gunsol2 G, GunSol3 G
Attributes: A cannon forms on the leftmost enemy area then another on the
rightmost if unoccupied. If an enemy is between the cannons then a beam
will hit the enemy 10 times each for 20 hits and 800 damage.
Element: Null
Damage: 40 per hit
------------------
Timebom+: Timebomb J,K,L
Attributes: A big timebomb in the leftmost enemy area
Element: Null
Damage: 600
------------------
Poisphar: Hole *, Darkline *, Anubis A
Attributes: A pharaohman with 300hp appears and blows poison into the enemy
area and drains hp rapidly
Element: Null
Damage: As long as Pharaohman is on the field
------------------
Darkneo: DarkLine *, BugChain *, Bass X
Attributes: Only Dark Megaman can use this. Fires 3 Gospel Cannons followed by
Darkness Overload
Element: Null
Damage: 250 per hit.
-------------------------------------------------------------------------------
SOUL UNISONS
-------------------------------------------------------------------------------
Blue Moon
------------------
AquaSoul
Charge Shot: Bubbler (20 dmg to target and target behind it)
Can move freely on ice panels
Hold A to do double damage with an Aqua Chip.
Weak against Thnder attacks
Strong against Fire attacks

JunkSoul
Charge Shot: hurls objects on the field (if any) at the enemy (100 each)
All non-auraed enemies are confused
2 chips from previous turn are useable in the custom menu with other 5 chips

MetalSoul
Charge Shot: Metal Fist (150 dmg and destroys panel and pierces armor
Normal shots do damge on armored enemies
All Break and Null Chips can be charged for double damage and pierces armor

NumberSoul
Charge Shot: Dice Bomb 3 panels ahead (10 dmg x number on die)
Full 10 slots in custom menu
Null chips do +10 damage

ProtoSoul
Charge Shot: WideSwrd (60dmg)
Hold A when using Sword chips then release to use Stepsword for double damage.
back+B blocks attack and counters with a shockwave (50 dmg)

WoodSoul
Charge Shot: Twister 2 panels ahead (20 dmg per hit up to 8 hits)
Regains HP while on Grass Panels
Stun proof
Wood Chips do damage + the damage of the next null chip if chosen
Weak against Fire
Strong against Electric


Red Sun
------------------
GutsSoul
Charge Shot: Guts Punch (60dmg). Pushes obstacles back.
Ground and Null element Chips do +30 damage
Rapidly press B to do Machinegun which is 6 shots of invincibility

FireSoul
Charge Shot: Fire Arm (50 dmg)
Hold A to charge a Fire Chip for Fire Arm (50 + chip damage)
Lava panels heal 50HP
Cross pattern of grass panels appear.

RollSoul
Charge Shot: Roll Arrow (30 dmg + breaks opponets battle chips)
Chips restore 10% of Megaman's health when used.

SearchSoul
Charge Shot: Scope Gun (10 dmg per hit for 5 hits)
Can swap unwanted chips in Custom menu up to 3 times
Invisible and hidden enemies uncovered.

ThunderSoul
Charge Shot: ZapRing (20 dmg + stun enemy)
Electric and Null chips stun enemy

WindSoul
Charge Shots: Wind Rack (50 dmg + flings objects and enemies to the right
corner)
Automatic North Wind effect
Automatic Vaccum Fan effect
Air Shoes
Wind Chips add +10 attack
Normal shots do 5 dmg + Air Shot effect

-------------------------------------------------------------------------------
CUSTOMIZER PARTS
-------------------------------------------------------------------------------
Air Shoes (blue): move over holes
Obtain from: BFD in Undernet 4 for 22 Bug Frags
#
#
####
#


Antimagic (red): <--- + B to deflect attacks and hurl shuriken in return
Obtain from BFD in Undernet 4 for 36 Bug Frags
###
###


Battery (yellow): attract Elec-Type enemies
Obtain from: Antenna 4 BMD
 #
 #
###

Beat (blue): Turns opponents Mega/Giga Chips against them
Obtain from: NT (25435428)
 #
 #
 #
 #

BodyPack (blue): Add Airshoes, Flotshoe, SprArmor, and UnderSht. 50% Health.
Obtain from: NT (43494372)
 ###
####
####
###

Buster Pack (blue): +3 to all stats

Bug Stop (white): removes customizer bugs.
Obtained from: ACDC 1 BMD
#

Collect (white): always win a chip from Virus Battles
Obtained from: BFD in Park 3 for 42 Bug Frags
###
 ###

Custom1 (blue): adds one more available chip to the Custom Menu
Obtained from: Undernet 4 BMD, Castillio HP Program Dealer for 9600Z,
Undernet 6 Program Dealer for 8400Z
 ##
##
 #

DashRun (yellow): Reduces chances of battle except storyline ones.
Obtained from: Park 3 BFD for 8 BugFrags
 #
##
##

Fish (blue): Attract Aqua-Element Viruses
Obtained from: Dome Locker room sink during Red Sun/Blue Moon Tournament
 #
 #
###

FlotShoe (green): Ignore negative effect panels except poison
Obtained from: undernet 6 Program Dealer for 8400Z
 #
###
# #

FstBarr (white): A barrier that nullifies one hit
Obtained from: Castillo HP Program Dealer for 6800Z
# #
###

GigFldr1 (red): one more giga chip can be added to folder
Obtained from: Black Earth 2 BMD
  #
 ##
###
###

HubBatch (white): half HP, Armor piercer, Air Shoes, Barrier, Custom1, FlotShoe
MegFldr1, Shield, SprArmor, and UnderSht all in one.
Obtained from: Defeating MegaManDS with normal Megaman
  #
 ###
#####
 ###
  #

Humor (pink): Makes Megaman crack jokes when controlling Lan and pressing L
Obtained fom: Town 3 Navi during RS/BM tournament.
#
#

Jungle (green): Attract Wood-Element Viruses
Obtained from: NetFrica BMD
 #
 #
###

MegFldr1 (green): One more Megachip can be used in your folder
Obtained from: Park 3 BMD, Castillo HP Program Dealer for 8000Z, Unernet 6 PD
for 8000Z
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MegFldr2 (green): Two more Megachips can be used in your folder
Obtained from: NT (02109544)
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OilBody (red): Attract Fire-Element Viruses
Obtained from: Undernet 6 PD for 6200Z
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Reflect (blue): <---+B to use a shield that counters attacks with a shockwave
Obtained from: Undernet 6 PD for 13000Z
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Rush (yellow): Paralyzes the other player using Invis-Element chips
Obtained from: NT(73298100)
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Shield (blue): <---+B to block attacks
Obtained from: Castillo HP PD for 5500Z
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SoulClnr (white): Speeds up lightening if Megaman is Dark
Obtained from: Defeating Megaman DS in Black Earth 2 and talking to light image
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sprArmor (red): Don't flinch when hit
Obtained from: Netopia BMD
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Tango (green): Recover 300 HP and get an 100-point barrier if power below 25%
Obtained from: NT(10170506)
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UnderSht (white): Restore 1 HP if power hits 0
Obtained from: Start with it
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-------------------------------------------------------------------------------
KEY ITEMS
-------------------------------------------------------------------------------
RcvPatch: Fix oven prog.
PET: what you use to do everyday things.
YaiCode: Unlocks Yai's HP cube from net
MaylCode: Unlocks Mayl's HP cube from net
DexCode: Unlocks Dex's HP cube from net
JomonCode: Unlocks Jomon's HP cube from net
ParkCode: Unlocks Castillo's HP cube from net
SharoCode: Unlocks Sharo's HP cube from net
YumlandCode: Unlocks Yumland's HP cube from net
NetfricaCode: Unlocks Netfrica's HP cube from net
NetopiaCode: Unlocks Netopia's HP cube from net
NebulaCode: Unlocks Purple Skull Doors.
Earphones: Blocks out noise from the speakers
BootDatA: activates sonar in ElecTower 1
BootDatB: activates sonar in Electower 2
Cybcanst: Ability to breath underwater
ShukoKey: Opens the gate to Shuko's net area.
Memo: A note to meet the green navi in town area 3
-------------------------------------------------------------------------------
DARK CHIP LIST
-------------------------------------------------------------------------------
------------------
Dark Cannon
------------------
Attributes: blast that damages one enemy
Damage: Max HP - HP lost
Bug: reduces stats to 1

------------------
Dark Sword
------------------
Attributes: Life Sword slash
Damage: up to 500 (equal to highest HP of enemy)
Bug: forces you to the right

------------------
Dark Bomb
------------------
Attributes: Lands 3 panels ahead. Damages surrounding panels
Damage: 200
Bug: forces you to the left

------------------
Dark Vulcan
------------------
Attributes: 24-shot that damages behind it
Damage: 20 per hit
Bug: Reverse controls

------------------
Dark Lance
------------------
Attributes: Attacks the rightmost colum of enemy field
Damage: half of highest-HP enemy
Bug: loses 5 random chips

------------------
Dark Spread
------------------
Attributes: Bang that damages surrounding panels
Damage: 400
Bug: Poison Panel

------------------
Dark Stage
------------------
Attributes: Dark holes in your field and poison in the enemy field.
Damage: 0
Bug: One less chip in custom menu

------------------
Dark Recover
------------------
Attributes: restore 1000HP
Damage: 0
Bug: drains Megaman's HP

-------------------------------------------------------------------------------
UPGRADES
-------------------------------------------------------------------------------
This is for the locations of the HP Memory and Memory Updrades. As well as the
location of the Submemory throughout the Normal, Hard, and Very Hard modes.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
HP Memory
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ACDC Area 2
Number of Upgrades: 2
How obtained: Both are bought from a Net Dealer there at 1000 and 3000 Zenny
respectively
Mode: both in Normal 

Town Area 1
Number of Upgrades: 1
How obtained: Use the Unlocker on the Purple Mystery Data there.
Mode: Normal

Town Area 3
Number of Upgrades: 4
How obtained: 3 are bought from a Net Dealer there at 2500, 6000, and 10000
Zenny respectively. The 4th is obtained by using Unlocker at the Purple Mustery
Data.
Mode: 3 in Normal and 1 in Very Hard Mode

ElecTower 1
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Very Hard

ElecTower 2
Number of Upgrades: 2
How obtained: Both in Blue Mystery Data
Mode: 1 in Normal, 1 in Very Hard

Park Area 1
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Hard

Park Area 2
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Park Area 3
Number of Upgrades: 1
How obtained: Use Unlocker on the Purple Mystery Data
Mode: Very Hard

Toy Robo 1
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Very Hard

Toy Robo 2
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Toy Robo 3
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Hard

Toy Robo 4
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Castle Netbattle Machine
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Ice Cream Stand
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Hot Dog Stand
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Drink Machine
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Hard

Neotopia Area
Number of Upgrades: 4
How obtained: In a Blue Mystery Data and 3 via Net Dealer at 6000, 10000, and
14000 Zenny respective
Mode: All in Normal

Sharo Area
Number of Upgrades: 2
How obtained: In a Blue Mystery Data
Mode: 1 Normal and 1 Hard

Antenna 2
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Netfrica Area
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Very Hard

Undernet 1
Number of Upgrades: 5
How obtained: 4 via NetDealear at 10000, 15000, 20000, and 30000 Zenny 
respectively. The 5th in a Blue Mystery Data
Mode: 4 Normal and 1 Hard

Undernet 3
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Undernet 4
Number of Upgrades: 1
How obtained: In a Blue Mystery Data (Normal), Use Unlocker on Purple Mystery
Data (Very Hard)
Mode: 1 Normal and 1 Very Hard

Undernet 5
Number of Upgrades: 1
How obtained: Both via NetDealer at 30000 and 50000 Zenny respectively
Mode: Both in Very Hard

Meteor 1
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Normal

Meteor 2
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Very Hard

Meteor 3
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Hard

Murkland 1
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Very Hard

Murkland 2
Number of Upgrades: 1
How obtained: In a Blue Mystery Data
Mode: Very Hard

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
RegUp
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ACDC Area 1
Number of Upgrades: 1 (2MB)
How obtained: In a Blue Mystery Data
Mode: Hard

Town Area 1
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Hard

Jomon Stereo
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Normal

Jomon Monitor
Number of Upgrades: 2 (2 MB, 1MB)
How obtained: In a Blue Mystery Data
Mode: 1 Normal and 1 Hard

Electower 1
Number of Upgrades: 2 (2MB, 1MB)
How obtained: In a Blue Mystery Data
Mode: 1 Normal and 1 Hard

Electower 2
Number of Upgrades: 1 (2MB)
How obtained: Use Unlocker on the Purple Mystery Data
Mode: Very Hard

Park Area 1
Number of Upgrades: 2 (2MB, 2MB)
How obtained: In a Blue Mystery Data
Mode: 1 Normal and 1 Hard

Toy Robo 1
Number of Upgrades: 2 (1MB, 1MB)
How obtained: In a Blue Mystery Data
Mode: 1 Normal and 1 Hard

Toy Robo 3
Number of Upgrades: 1 (2MB)
How obtained: In a Blue Mystery Data
Mode: Normal

Toy Robo 4
Number of Upgrades: 2 (2MB, 1MB)
How obtained: In a Blue Mystery Data
Mode: 1 Hard and 1 Very Hard

Dome Locker Room
Number of Upgrades: 1 (1MB)
How obtained: Search Folded Chairs
Mode: Normal

Ice Cream Stand
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Hard

Lion Statue
Number of Upgrades: 1 (2MB)
How obtained: In a Blue Mystery Data
Mode: Normal

Neotopia Area
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Hard

Netfrica
Number of Upgrades: 1 (1MB)
How obtained: Search Center Pyramid
Mode: Normal

Yumland Area
Number of Upgrades: 1 (2MB)
How obtained: Use Unlocker on the Purple Mystery Data
Mode: Very Hard

NAXA Lobby
Number of Upgrades: 1 (3MB)
How obtained: Search Spacesuits
Mode: Normal

Sharo Computer
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Hard

Antenna 1
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Normal

Undernet 1
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Normal

Undernet 2
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Hard

Meteor 1
Number of Upgrades: 1 (1MB)
How obtained: In a Blue Mystery Data
Mode: Very Hard

Meteor 2
Number of Upgrades: 1 (3MB)
How obtained: In a Blue Mystery Data
Mode: Normal

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SUBMEM
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
All are in Blue Mystery Data

Normal: Ticket Machine, Nupopo Statue
Hard: Park Netbattle Machine
Very Hard: Sharo Area

-------------------------------------------------------------------------------
Number Trader
-------------------------------------------------------------------------------
These are used in the Higsby's Number Trader
 
77038416 AirHockey 3 V 
25435428 Beat(NC Block) 
43494372 Body Pack(NC Block) 
05178924 Buster Pack(NC Block) 
19095677 ColorPoint * 
75420107 Custom2(NC Block) 
46292983 FlameLine 1 G 
57604335 FlameLine 3 J 
59891137 FullEnergy 
84625799 FullEnergy 
74293099 GunDelSol EX G 
30873642 HP+500(NC Block) 
97618739 HP+500(NC Block) 
27979609 LockEnemy 
37198940 LockEnemy 
02109544 MegaFolder2(NC Block) 
16589650 MiniEnergy 
45798331 MiniEnergy 
66703422 Recover300 J 
73298100 Rush(NC Block) 
32108251 Snake R 
24247309 SneakRun 
89866302 SneakRun 
10170506 Tango(NC Block) 
88019791 TwinFang 3 G 
00274304 Unlocker 
94872322 Unlocker 
14769745 Untrap 
02368995 Untrap 
03696458 VariableSword C 
68009092 WideShot 3 T 
------------------------------------------------------------------------------------
------
ֆBJSֆ    Bronx Jump Squad NYC
------------------------------------------------------------------------------------
------

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