Megaman Battle Network 4 - Red Sun - Guide for Mega Man Battle Network 4 - Red Sun

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 _______  _______  _______  _______    _______  _______  _       
(       )(  ____ \(  ____ \(  ___  )  (       )(  ___  )( (    /|
| () () || (    \/| (    \/| (   ) |  | () () || (   ) ||  \  ( |
| || || || (__    | |      | (___) |  | || || || (___) ||   \ | |
| |(_)| ||  __)   | | ____ |  ___  |  | |(_)| ||  ___  || (\ \) |
| |   | || (      | | \_  )| (   ) |  | |   | || (   ) || | \   |
| )   ( || (____/\| (___) || )   ( |  | )   ( || )   ( || )  \  |
|/     \|(_______/(_______)|/     \|  |/     \||/     \||/    )_)
                                                                 
 ______   _______ __________________ _        _______ 
(  ___ \ (  ___  )\__   __/\__   __/( \      (  ____ \
| (   ) )| (   ) |   ) (      ) (   | (      | (    \/
| (__/ / | (___) |   | |      | |   | |      | (__    
|  __ (  |  ___  |   | |      | |   | |      |  __)   
| (  \ \ | (   ) |   | |      | |   | |      | (      
| )___) )| )   ( |   | |      | |   | (____/\| (____/\
|/ \___/ |/     \|   )_(      )_(   (_______/(_______/
                                                      
 _        _______ _________          _______  _______  _             ___   
( (    /|(  ____ \\__   __/|\     /|(  ___  )(  ____ )| \    /\     /   )  
|  \  ( || (    \/   ) (   | )   ( || (   ) || (    )||  \  / /    / /) |  
|   \ | || (__       | |   | | _ | || |   | || (____)||  (_/ /    / (_) (_ 
| (\ \) ||  __)      | |   | |( )| || |   | ||     __)|   _ (    (____   _)
| | \   || (         | |   | || || || |   | || (\ (   |  ( \ \        ) (  
| )  \  || (____/\   | |   | () () || (___) || ) \ \__|  /  \ \       | |  
|/    )_)(_______/   )_(   (_______)(_______)|/   \__/|_/    \/       (_)  
                                                                           
 ______   _                 _______    _______  _______  _______  _       
(  ___ \ ( \      |\     /|(  ____ \  (       )(  ___  )(  ___  )( (    /|
| (   ) )| (      | )   ( || (    \/  | () () || (   ) || (   ) ||  \  ( |
| (__/ / | |      | |   | || (__      | || || || |   | || |   | ||   \ | |
|  __ (  | |      | |   | ||  __)     | |(_)| || |   | || |   | || (\ \) |
| (  \ \ | |      | |   | || (        | |   | || |   | || |   | || | \   |
| )___) )| (____/\| (___) || (____/\  | )   ( || (___) || (___) || )  \  |
|/ \___/ (_______/(_______)(_______/  |/     \|(_______)(_______)|/    )_)
                                                                          
   __      _______  _______  ______     _______           _       
  /__\    (  ____ )(  ____ \(  __  \   (  ____ \|\     /|( (    /|
 ( \/ )   | (    )|| (    \/| (  \  )  | (    \/| )   ( ||  \  ( |
  \  /    | (____)|| (__    | |   ) |  | (_____ | |   | ||   \ | |
  /  \/\  |     __)|  __)   | |   | |  (_____  )| |   | || (\ \) |
 / /\  /  | (\ (   | (      | |   ) |        ) || |   | || | \   |
(  \/  \  | ) \ \__| (____/\| (__/  )  /\____) || (___) || )  \  |
 \___/\/  |/   \__/(_______/(______/   \_______)(_______)|/    )_)
                                                                  

                                      


-----------------
Table of Contents
-----------------
The section is what information on the game corresponds to the number. The
completion is how much of that section has been completed.

	Section		              Completion
==============================================================================
1.   Story		      	    |	  100%	 |	
1a.  A Prodigious Loss	     	    |	  100%   |      
1b.  Signing up for the DBT	    |     100%   |      
1ba. I'm a Ghostbuster!		    |     100%   |      
1bb. The Whipping Top Poser	    |     100%   |      
1bc. Gantestu's Revenge		    |     100%   |	
1bd. A Real Shocker		    |     100%   |	
1be. Dishonorable Kidnappers! (RS)  |     100%   |      
1bf. The Great Flood (BM)	    |	  100%	 |	
1bg. A Fiery Passion (RS)	    |     100%	 |	
1bh. Binary Overload (BM)	    |     100%	 |	
1c.  Some Private Time		    |     100%   |	
1d.  The Eagle Tournament	    |     100%   |	
1da. Culinary Curry Cookoff	    |     100%	 |	
1db. The Net Douser		    |	  100%	 |	
1dc. A Piece of Bread		    |	  100%	 |	
1dd. Camera, Lights, Action!	    |	  100%	 |	
1de. Some Rock and Roll(RS)	    |	  100%	 |	
1df. A Woody Start(BM)		    |	  100%	 |	
1dg. Suck and Blow(RS)		    |     100%   |	
1dh. Balls of Steel(Er..Fists)	    |	  100%   |	
1e.  Abducted in Netopia...Again    |	  100%	 |	
1ea. Annoying Water Gods!	    |	  100%	 |	
1eb. Chill out!			    |     100%   |	
1ec. The Jedi Strike Back	    |	  100%	 |	
1ed. FootBomb!			    |	  100%   |	
1ee. Shocking Revelations(RS)	    |	  100%	 |	
1ef. Sniper in the Hills!(RS)	    |	  100%	 |	
1eg. All Trashed Up(BM)		    |     100%   |	
1eh. The Blues(BM)		    |	  100%   |	
1f.  The World's Denouement	    |	  100%   |	
1g.  Django and the PileDriver	    |	  100%   |	
1h.  Black Earth		    |	  100%	 |	
2.   Battle Chips		    |	  100%   |	
2b.  Program Advances		    |	  100%	 |      
3.   Souls		 	    |	  100%   |	
4.   Bosses			    |	  100%	 |	
5.   Navi Customizer		    |	  100%	 |	
6.   Shop List			    |	  100%	 |	
7.   Viruses			    |	  100%	 |	
8.   Miscellaneous/FAQ		    |	  100%	 |	
==============================================================================


				 +++++++++++++++
				 An Introduction
				 +++++++++++++++
To this day, Mega Man Battle Network remains as basically my favorite series. It
isn't enough for me to be a fan, however. I will not be satiated until I can
prove myself a master of the series. This is how this guide, as my ninth
FAQ/Walkthrough written in the entirety of my career, came to be. Towards that
end, I cannot be said to know nothing about the series. For once, I have the
power within my hands to help people, to avert the invasion of n00bs that has
traditionally happened at the start of the English release of each mainstream
Mega Man Battle Network.

The contents of this FAQ have been worked on for over a full month. Nothing has
been gone totally indepth on, but I can assure you with utmost confidence that
this FAQ will answer your general questions. Hoist your chips proudly, for you
are a NetBattler.


				+++++++++++++++++
			        Walkthrough Notes
				+++++++++++++++++
-Areas that have two or more rooms (ei. Town Area has four rooms, Elec Town has
what can be considered as five), will not be seperately headered.

-The game is mainly divided into three tournaments of eight scenarios, six
available to each. You can only go through three at a time in each tournament.
Once you defeat the game, you'll have the opportunity to go through a harder
mode, thus allowing you to go through new scenarios.

-Black Earth is accessible only after going through the first three modes of
difficulty.

-Throughout each difficulty, Blue Mystery Datas and Purple Mystery Datas will
change, but ONLY if you got the item that was there before. You can only get one
item from each BMD and PMD per playthrough.

-Each time you upgrade a difficulty, Navis will get stronger, and viruses will
be upgraded to the next level.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				A Prodigious Loss			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

NAXA
----
We cue in on a scene at NAXA, an organization that analyzes data in space to
watch out for asteroids and the such, as new employee Shilley talks about his
dreams. After a conversation between him, his female boss, and a fellow
employee, he suddenly discovers an asteroid headed to Earth. He is then ordered
to gather all the world's experts on asteroids.


Lan's House
-----------
After Lan wakes up, pick up your PeT, and check your email. Head downstairs,
and talk to your mother to learn that the microwave is broken (Really the
oven). Jack into the oven, and you'll encounter three Mettaur viruses. Time for
another tutorial, folks.


---Tutorial #1---
Mettaur 2x/Mettaur2 2x/Mettaur3 2x
In this battle, you're introduced to the basics of battling. Basics = very
basic. Pick both Cannons out of your Custom Gauge, and fire at the two
Mettools to destroy them both. After, you'll have to fight a second battle.


---Tutorial #2---
Mettaur 3x/Mettaur2 3x/Mettaur3 3x
Coming into this battle, you'll learn about how to organize combos. For this
turn, pick AreaGrab and Widesword. Use AreaGrab to steal the first column on
the enemy's side, then move up and use WideSword on the first two Mettaurs. For
the next turn, pick a Cannon chip and fire it at the remaining Mettaur. After
this, you'll be required to fight a third and final battle.


---Tutorial #3---
Mettaur 3x/Mettaur2 3x/Mettaur3 3x
Starting this battle, Yuuichuro will start to tell you about Full Synchro,
Counters, and the Emotion Window. You'll start off in Full Synchro. Try to take
out the first Mettaur as it is about to strike with an AirShot to stay in Full
Synchro, defeat a second Mettaur with a powered-up AirShot, then eliminate the
third with a Cannon.



BASICS SUMMARY
--------------
-You can select chips of the same type or same code. * is a wildcard.
-Full Synchro will put your Navi in focus, thus doubling the attacks of a chip
or Program Advance.
-To get more chips, wait for the Custom Gauge to fill.
-Countering an enemy attack is done by using a chip attack right when an enemy
is about to strike. Doing so will put you into a state of Full Synchro, and
will also paralyze the enemy. It will not work with time-freezing chips.
-Enemies will flash red when they are about to attack.


After you win all three matches, you'll have saved *ugh* Mr. Prog. However, all
is not well in Oven Land, as Mr. Prog is injured, with his ignition system
broken. Without it, no breakfast. NOOO!!!! A fate worse than death itself! Dad
will figure out just how to fix Mr. Prog, so jack out to sequence the plot. Dad
then will give Lan 500 zenny to find a merchant on the Net who sells RcvPatch,
which he can use to repair Mr. Prog. Go upstairs, and jack into your computer.
Head into the warp in Lan's Computer into Den Area.


ACDC Area
---------
Head left, and at the curve, go up. Once you hit the fourway, continue in the
direction you're going, and head along the blue path after the second curve
into ACDC Area 2. In here, continue along the blue path onto the large
platform, then continue on the blue path opposite the platform into ACDC Area
3. In this area, head left, and go up at the threeway. Continue on until you
run into a purple Navi, and talk to him. He'll offer to sell you the RcvPatch
for 500 zenny, so pay up, and jack out.


Lan's House
-----------
Head downstairs, and talk to Dad. He'll apply it to Mr. Prog, and Mom or Mrs
Hikari will finally get some breakfast cooked. After Lan and Dad finally finish
eating breakfast, Lan and Dad will set out.


ACDC Town
---------
Wandering to the train, we learn that we're visiting *shudders* Elec Town to a
new electrical store. Lan comments that he hasn't been late for Grade 6 classes
yet or missing assignments. Once we reach the assignment, Dad will remember a
work assignment he had to mail and will run off, assuring Lan that he'll be
back. Once he leaves, go and talk to the five people around ACDC town; the two
kids in the park, Dex, the man in the northeast corner of town, and the woman
in front of Yai's house up at the top.

Once you finish speaking to each and every one of them, go back to the train
station. Lan will be waiting for a bit still, but then Dad will get back. We
will then leave to Elec Town.


Elec Town
---------
In here, talk to whoever you want, and then continue up and left down the
street into Elec Town2. Here, Lan and Dad will look through the electrical
store, but coming back out, Dad will remember that he also had to pick up some
lightbulbs. We're trusting Electopia to a guy with a lazy memory like his? The
whole war between Electopia and the netmafias might as well have finished with
the netmafias winning if it weren't for Lan by now. 

Anyhow, go down the street, and talk to Mayl and Yai, who're window shopping
here in Elec Town. After you finish talking with them and listening to them,
jack into the stereo, pronto.


StereoComp
----------
BMDs - RegUP1, PanlGrab *

Hmm, that Navi to your right looks rather...idiosyncratic. Well, go up and talk
to Roll and Glide. Turns out there was a store campaign where if you won a
battle, you got lots of free goodies. Gimme! ^_^ However, talking to the green
navi, you'll learn that you can't fight until later to get the prize of
Earphone[s]. v_v Oh well. Jack out now.


Elec Town
---------
Talk to Yai and Mayl, and you'll get an invitation for a Net trek later on, and
you'll learn that a crowd is gathered in the square here. Dad will come back,
and after a brief greeting to Yai and Mayl, tell Lan that he's being called to
work. A real downer. And he's headed overseas even. After he, Mayl, and Yai all
leave, head into the square.

Here, a cutscene will start, where we'll learn that an official public
netbattling tournament starts here...tomorrow! Known as the Den Battling
Tournament, the winner will appear on TV with a trophy. Afterwards, head back
into the Elec Town area.


Elec Town
---------
Something's wrong. Talk to the three people by the stereo, and your fears very
well may be confirmed (Yes, there's a huge spider covered in thick blood just
waiting for you in the bathtub). Jack into the stereo.


StereoComp
----------
What the vixen? A good number of Navis are strewn around, unconscious. Go up to
the one Navi from before that's still up. Turns out that he attacked these
Navis to snack on. And now he wants dessert. Particularly, a female Navi. The
batty vampire Navi then decides to head to ACDC Area Net. Guess who invited us
earlier on a Net trek? Guess who has a female Navi? That's right, Roll. Jack
out.


Elec Town
---------
You know what you doing. Head back to the Metroline, and go to ACDC Town.


ACDC Town
---------
Head into Lan's house.


Lan's House
-----------
In here, head upstairs, and jack into Lan's computer, then go through the warp
into ACDC Area.


ACDC Area
---------
-_- You'd have to be an idiot not to be able to trace Shademan's path for the
first little while. It's simple as eating caek, and all you have to do is go
along the path of fallen Navis. Shademan must not have had a large enough
lunch. After a while, you'll finally run into Shademan and Roll, with Glide and
Gutsman down and out.

Shademan will talk about Roll like she really is desert, and then Megaman will
confront Shademan. Shademan comments that he had to put Gutsman and Glide to
sleep, then captures Roll and runs off with her. Follow the direction that
Shademan took to go into Town Area1.


Town Area
---------
In here, walk up the yellow path, then head up through the wild path to the
diagonally across yellow path. Continue along the yellow path, all the way to
the end, and head down. About halfways going down, head left along the yellow
path into Town Area2.

Coming into this part of the net, continue along the yellow path, then head up
the ramp. At the top, head left, and go into the immediate warp. At the
receiving end of the warp, head down back into Town Area1. Here, continue along
and go down the ramp, and warp into ElTwrComp1.


ElTwrComp1
----------
Head up, and you'll come face-to-face with Shademan once again. He comments
that he knew you would come, and assures us that Roll hasn't been 'eaten'
again. Megaman demands Roll's location, and Shademan tells him that she's here
in this area. However, we're seperated by a large chasm, and we definitely
cannot fly. Shademean will then run off, and Megaman will read a plaque next
to him to learn that this is the tower computer. Of course, nobody even
bothered to build a bridge. -_- Well, jack out, and head to Elec Town1.


Elec Town
---------
Out here at Elec Town, head to Elec Town2. Try to go through the exit to the
square, and a scientist will stop you. Talk to him to learn that the tower is
emitting painful sonic waves, then head back to Elec Town1. Here, go to the
door connected to the gate, and check it out. Huh. Turns out it's unlocked, so
head up the stairs, and back into Elec Town2 on the ledges.

Up here, continue into the square. Walking along, you'll be stopped by sonic
waves which both harm Lan and make Megaman *tingle*. They'll then flee. Well,
remember from earlier that Navi that was talking about the Earphone[s] offer?
Head back down to lower Elec Area 2, and jack into the Stereo.


Stereo
------
In here, go and talk to the green navi, who says that the campaign has started
once again. Accept his offer to battle him for Earphone[s]. You'll then enter a
battle. I'll say this here in case you didn't see it; check the boss sections
for the boss strategies. After you win, the Normal Navi will give Megaman some
Earphones, then also give Lan his own set of Earphones. This will be able to
block all of the sonic waves! Now, jack out of the stereo.


Elec Town
---------
Head back to the upper Elec Town2 through use of the back door and stairs once
again, and head into the Square once again. The sonic waves are obviously
still operating, but now, you can't hear them. With them repelled, continue
along the upper ledge, and in front of the Elec Tower, jack into the control
panel.


ElTwrComp
---------
From the entering warp, head straight up along the path, past the mechanical
looking device, and talk to the program. He asks if you're looking for Shademan
and then reveals he is past the door. However, three cyber bats flying in this
area have crippled the door, so we'll need to capture them to open up the door
again. The program will then give you BootDataA. Go back to the device, and
insert it in. This will light up the area, revealing the invisible Cyber Bats.
They'll fly around at random, so I can't really give you directions. If you run
out of time, insert the data into the sonar system again. After you capture all
three of the Cyber Bats, go and talk to the program, and he'll open the door up
for you.

In the next part of the Elec Tower Computer, go up and talk to the program once
again to get the BootDataB. This time, you'll have four CyberBats to deal with,
as well as their being located around a large expanse of the net. After you
retrieve the four CyberBats, go and talk to the program, and he'll open the
door here for you. Head up, and you'll meet with Shademan.

Shademan will talk about Roll being his dessert, and Roll will call to Megaman
for help. Shademan will then back Roll up into the corner, and just as he's
about to eat her, Megaman will confront him, and demand Shademan to let Roll
go. Shademan will then unleash a sonic beam in his frustration, which will harm
Megaman. It appears that we'll have to do something about it, and the control
will switch to Lan.


Elec Town
---------
Walk all the way back to Elec Town1, then go downstairs. With that, come back
to the Square area. Remember the control that that announcer turned around at
the beginning to change the volume? Examine it, and Lan will tune it down. Back
up at the Tower Computer, Shademan's assault will weaken.


ElTwrComp
---------
Back up here, Shademan will be furious at the loss of volume. However, he'll
soon boast about how he'll destroy Megaman, and then we fight. But instead of
the expected win, Shademan will absorb all our attacks, and although he's weak
from the battle, he's still up. To further the climax of this, Protoman and
Chaud will appear on the scene. Protoman demands Shademan to let Roll go, and
tries to cut through Shademan. He fails, and Shademan runs off, dropping
something on the way.

After Chaud and Protoman leave, Megaman will ask Roll if she's OK, and she'll
reply that she indeed is OK and thanks Megaman and Lan. Megaman tells Roll that
she should jack out, and just as Roll is about to, she notices the object that
Shademan dropped on his way out. Megaman goes and looks at it. It appears to be
a Battlechip, so Megaman will pick it up to obtain the ???Data. He then decides
that we should show the chip to Higsby. After we jack out, we'll be back in
ACDC Town.


ACDC Town
---------
In here, head down, and enter the building that says Higsby's on the top,
which is obviously Higsby's chip shop. Once inside, go and talk to Higsby. Lan
will ask him about the chip that he picked up, and Higsby will be deeply
disturbed. Lan is asked where he got it, and he replies that he got it from
Shademan. Huh. Turns out this is a Dark Chip, which draws the owner deep into
a place called Murkland. In other words, it's a chip of demons and evil. It's
powerful, but it _will_ come at a cost, and will ultimately lead to
destruction. Higsby tells Lan that the Dark Chip is his responsibility now,
but that he should _never_ use it, or else Megaman will be tainted. After we
finish talking with Higsby, we'll get an email from Dex with his own PC Code.
After that, head home, and go to bed.

 
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			      Signing Up for the DBT			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

NAXA
----
Back here, the asteroid scientists, including (Not a shocker) Dad, are gathered
at NAXA Headquarters. The boss at NAXA gets to the point and tells the
scientists that an asteroid is headed to earth. Dad, or Dr. Hikari, refers to
the belief that the dinosaurs from millions of years past were destroyed by the
impact of an asteroid. Another person then comes in, saying that they can use
science to stop the asteroid.

He is then introduced as a Dr. Regal, and says that to be called for this
defense of Earth is an honor. The gal then has everyone come to the second
floor to review the data on the asteroid. After several hours, it's decided to
shoot a giant laser at the asteroid to change it's course. We then go back to
Lan.


Lan's House
-----------
The lazy git will be sleeping again, but Megaman will get him up by reminding
Lan of the Den Battle Tournament. Lan will figure that he needs to hurry, so
head downstairs, out the door, and to Elec Town Square.


Elec Town
---------
In Elec Town Square, go and talk to the lone man there. He'll ask you if you've
registered, and on learning that Lan hasn't, will tell him to hurry, and gives
him the JomonCD, telling him to jack into the TV at the large electronics
store, and talk to the gray Navi in Town Area3. Now, go back to Elec Town2.
Remember the electronics store that you and Dad were looking at during the
beginning of the game? Head there, and jack into the TV there. In the TV,
there's a Chat BBS, for those who want to read. After, go up and through the
warp there to head into Town Area2.


Town Area
---------
Out in the open Net here, immediately open the block next to you by using
JomonCD. Next, head up the ramp, and then go left to the opposite side of you.
Here, head down, but _NOT_ into the warp. Instead, continue on, and go down the
ramp at this side. Progress downwards some more to head into Town Area3.

In this part of the Net, head down the yellow path, going up all the curves,
and ignore the ramp on your way. Once you hit the second platform, talk to the
Navi there. Turns out this is the grey Navi that the man was referring to,
which is in reality the gray and orange Navi. He'll ask if you want to register
for the Den Battle Tournament. Accept Yes! to register, and he'll then request
you to insert a three-letter name. This affects nothing at all in your game. It
is just a name for you to insert, and can be anything. After you enter your
chosen identity, confirm it, then jack out.


Elec Town
---------
Out here, go back to the man, and talk to him. The three people from NAXA will
appear, though they won't reveal their identities, and the guy who you are
currently talking to will tell Lan that he'll have to perform a task given to
him by each of the three NAXA employees. The order of the tasks that I'll have
you do is the lady, scientist, and Shilley. After you get all three done, you
will be eligible for the tournament.


LADY'S TASK
+++++++++++
You'll have to answer first her question of logic. The answer is starred, which
is obviously b.

Question #1 What should be the next 3 letters? OTTFFSS???
a. TEN
b. ENT*
c. NET


Afterwards, she'll tell us her tale of woe, that her PET has been hit by
viruses, and then will ask us to delete them. Accept, and you'll be pitted into
a few battles.


NORMAL MODE
===========
Battle One - 2x Mettaur, MettEX
Battle Two - 2x Spikey
Battle Three - MettEX, Billy, Boomer


HARD MODE
=========
Battle One - 2x Mettaur2, Mett2EX
Battle Two - 2x Spikey2
Battle Three -Mett2EX, Silly, Gloomer


SUPER HARD MODE
===============
Battle One - 2x Mettaur3, Mett3EX
Battle Two - 2x Spikey3
Battle Three -Mett3EX, Killy, Doomer


After you defeat all three sets of enemies, you'll finally have completed the
lady's task.


SCIENTIST'S TASK
++++++++++++++++
The scientist needs two Goldbugs, one male and one female, which are native to
Electopia. Accept his task, and you'll be required to find the two Goldbugs.
Now, head to ACDC Town, and check the first tree next to the pink squirrel from
the front to get a female Goldbug. Now, head up into Yai's house, and examine
her teddy bear that is on the couch. Here's the male Goldbug. Now go back to
the scientist, fork over the bugs, and then you're done.


SHILLEY'S TASK
++++++++++++++
According to Shilley, there's a hidden location in DenCity Net where a city of
Mettaur live. He found it once himself, but having left some vital data there,
he can't locate it again. Accept his task, and he'll have you go to search for
the Mettaur Village, telling you that there's a Navi in ACDC Area who should
know a bit about this. Now, go to Lan's PC, and jack in. Head to the end of
ACDC Area 2, and at the large platform area, take the upper left path (Not the
blue one). Talk to the purple Navi here who's the hyper Navi, and you'll learn
that the last sighting of the Mettaur Village was by somebody in Elec Area.

Now, for matters of convenience, jack out, and head back to Elec Town. Go to
Jomon's Electronics Store, and jack into the TV there. Head up through the warp
into Town Area2, then go all the way to the SECOND warp in Town Area2, not the
first. The second one is the one that you have yet to go through; the first one
you went through to encounter Shademan. Down here, head right, and then head
up. You'll see a green Navi partly shrouded by the overhead floor. Speak to
him, and he'll tell you that although he doesn't know where the Mettaur Village
is, he knows they don't like Elec Town or high areas. 

Now, jack out of the TV, and head to Upper Elec Town2. Up here, jack into the
TV billboard, which believe it or not, is a jack-in spot. Talk to the purple
Navi, who's annoyed that he couldn't find the Mettaur Village's treasure. He
gives you the LabData, of which he considers it junk. The purple Navi will ask
Megaman if he wants to delete some Mettaur viruses, but Megaman refuses, saying
that they're just scared. In frustration, the purple Navi will fight us. Check
out the boss section for the HealNavi. After you delete it, jack out, and go
talk to Shilley to finish his task.



Once you're done all three tasks, talk to the announcer guy once again. We can
be in the actual tournament now. The man then tells us that we should head to
the DenDome for the tournament finals, and gives us directions once we're at
DenDome. Now, walk back to the Metroline Rail in Elec Town1, and head to
DenDome.


DenDome
-------
Out here at the DenDome, start walking up the stairs near you. Up on the
higher elevation, head up left, and go through the side door next to the sign.
In this spot, talk to the NAXA lady boss-lookalike for further directions, and
then go up the stairs and enter the door. In here, talk to the
Shilley-lookalike at the end. Lan will learn that because he's the eight person
to clear the prelims, the tournament will now begin. The tournament setup will
show.


From now on, you will have three of seven matches to do in order to complete
the Den Battle Tournament. The matches you get will be random. Search the Table
of Contents for the scenario that you need.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			        I'm A Ghostbuster!			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

A Navi named Pronta? Baha! However, Lan finally gets some common sense and
quotes that a Navi shouldn't be judged by its name. Now, head back into the
previous room and head downstairs. Somebody will call Lan by name, but after
some turnaround investigating, he and Megaman are still unable to find the
caller. o.o Freaky. Lan will finally notice a little girl standing near him,
who turns out to be Pronta's operator, Yuko. She then makes him blush with
priase, and asks Lan to go hang out before the match. SHE WANTS TO SEDUCE YOU
LAN! DON'T LET HER YOUNG LOOKS FOOL YOU! YOU BELONG TO MAYL! Megaman will then
speak up, saying that there's something about Yuko that's the same as him.
However, he doesn't wish to elaborate on that.

Now, head outside, and go in front of the main entrance. Talk to Yuko here, and
you'll end up playing a long game of tag. Interrupting the tag match is an
email from Mom, saying that you have a visitor at home. Lan will then go tell
Yuko that he has to go home. Now go to the Metroline, head to ACDC Town, and
go back home.


Lan's House
-----------
WTF? Your visitor turns out to be Yuko's father, who is surprised that you have
already met Yuko. It turns out that Yuko has a special power, which allows her
to summon the phantoms of Navis onto the Net from the residual memory of
deleted Navis. And some of them are evil. While most people have yet to find
out about the ghosts that are already on the net, the situation can get really
ugly really quickly. Lan then gives a small speech telling Yuko's father that
he'll do the job for him, and Yuko's father will give Lan the CybCryst and the
CybSutra. It seems that the ghost Navis are invisible, so the CybCryst will
help you out by detecting when a ghost is near, and when it's red, a ghost is
really near. The CybSutra will help capture the ghost. Now, head upstairs, and
jack into your PC, and head to ACDC Area Net.


ACDC Area
---------
Now, when you're far away from any ghost, the CybCryst in the top right corner
of the screen will be blue. When you're close, it'll be yellow. When you're
really near a ghost, the CybCryst will be red, and that's when you should start
pressing A. Now, for the Navis. If a Navi is evil, you'll have to fight a
battle.


ACDC Area1 - In a corner near the Nebula purple skull gate. Good.

ACDC Area2 - Behind the Navi Merchant. Evil. Two MettEX, Normal. Two Mett2EX,
Hard. Two Mett3EX, Very Hard.

ACDC Area3 - Near the Nebula purple skull gate. Evil. Two MettEX, one Boomer,
Normal. Two Mett2EX, one Gloomer, Hard. Two Mett3EX, one Doomer, Very Hard.

Town Area1 - A bit past the exit to Town Area2, past Higsby's gate. Evil. Two
Melody, Normal. Two Hellody, Hard. Two Felony, Very Hard.

Town Area1 - North-right side of the northwest corner of the maze-like floor.
Good. 1 Bugfrag if you send it.

Town Area2 - On the extension of the floor just below the first warp on the
upper floor. Evil. Two MettEX, 1 VacuumFan, Normal. Two Mett2EX, 1 VacuumFan2,
Hard. Two Mett3EX, 1 VacuumFan3, Very Hard.

Town Area3 - On the same platform as the Navi whom you registered with for the
Den Battle Tournament. He tells you to check the middle of ACDC Park. 

Now, jack out.


Lan's House
-----------
Talk to Yuko's father. Lan will realize that the match is about to begin, and
before he heads out, Yuko's father thanks Lan. Go outside now.


ACDC Town
---------
Check the middle of ACDC park, in the dirt section. You'll discover an
EnergBomb E chip. Good thing you sent that one Navi to the afterworld, huh? 
Now, go head into the Metroline and head to the DenDome.


DenDome
-------
Head up the stairs, and go through the side entrance into the Dome. Go up into
the second room here, and go through the door at the back to go into the
netbattling area. Lan will walk in, but Yuko will appear without making a sound
or walking through the entrance. o_o. Lan tells Yuko that he won't go easy on
her. Of course, even if we went easy on her, you'd still likely beat her, as
she's using a Normal Navi.

After you defeat Yuko, YOU ARE A WINNER! Lan compliments Yuko, who suddenly
begins to glow. She says that she has to go, and then tells Lan that she died
before he was even born!!! It's because of this that all the Navi ghosts have
appeared on the net, and thanks Lan for vanquishing them and giving her a
chance to fight a 'handsome opponent'. How flattering. Yuko's father watches on
in sadness, and then Lan promises Yuko that he'll win the tournament. She then
vanishes in a flash of bright light. Supposing this wasn't the final match of
the tournament, head downstairs and leave, and get ready for your next match.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			     The Whipping Top Poser			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Meh, we've never heard of our opponent Topman before, but since he made the
finals, he must be good. Go downstairs, and then...woah, there's no cutscene 
this time! Well, doesn't that just beat all? Now, head outside, and start
going to the stairs.

In the customary cutscene, you'll see Kosuke and your opponent his grandfather,
spinning a large mechanical top. o.o. In the middle of the spinnin', Kosuke
tells his grandfather that he doesn't like the CyberTop, that they're boring.
He then runs off, and suddenly the top begins to malfunction! The grandfather
is in despair after he learns it's a virus. However, we're to the rescue, as
Lan jacks in. In here, go up to the Mettaur virus to fight two MettEX and a
Dharma in Normal, two Mett2EX and a Karma in Hard, and Mett3EX and a Dharma in
Very Hard. Jack out.

Lan will cheer, but the psycho grandpa will be rude to Lan, and tell him to
mind his business next time. Turns out he's a netbattler too. He then refuses
to let Lan see it, saying that it's broken. His Navi then breaks out in the
middle of the talk, saying that he needs a GoldBug, which was actually from the
Prelims. We also figure out that this geezer's name is Tensuke. Tensuke then
tells Lan that his Navi's always busted because he built it himself. Lan asks
why he made it, and Tensuke tells him that he's made tops for half a century,
and that the only reason he made his Navi is to have somebody to talk to about
his grandson.

Lan asks Tensuke if he knows somebody who knows about Navis. Tensuke tells him
that he does, but the senior's Netbattle Club won't have anything to do with
him, most likely because he always said Netbattles are for children. Lan asks
why he won't just apologize, but Tensuke will still be stubborn. He will then
run off, leaving his CyberTop behind. Lan, noticing this, will pick it up and
decide to go give it back to Tensuke. Now, go to the Metroline, and head to
Elec Town.


Elec Town
---------
Head to Elec Town2 here, and go to the TV in front of Jomon Electronics.
However, don't jack in. Instead, talk to the guy in front of the TV, who turns
out to be Tensuke. He'll be grumbling about the price, when Lan will interrupt
his groaning and give him his top back. Tensuke will refuse, and tells Lan that
he should use it as a decoration for the Dome. Lan then asks what Tensuke was
grumbling about, and Tensuke says that he needs to convert his Navi to be more
durable. He then runs off in impatience at not knowing a thing about Navis.

Lan comments that Tensuke sure does get angry a lot, and Megaman says he pities
Tensuke. Lan decides that he should do something, and then Megaman reminds him
about the seniors Netbattling group, who meet in ACDC Park. With that
information in hand, let us proceed to ACDC Town.


ACDC Town
---------
In here, go and talk to the old folk's group in ACDC Park, which turns out to
be (D'uh) the Official Senior's Netbattling Club. Lan will ask them to appeal
to Tensuke, and although the seniors at first promptly refuse to help Lan, they
then later decide to help Tensuke out on one condition; Lan needs to prove that
he has enthusiasm by doing a mini-game of theirs. Lan will have to find the
Navi's in the Town Area. Now, jack in from Lan's PC, and head to Town Area.

When you find each of the Navis, you'll have to answer a quiz question. If you
get it wrong, you'll have to do a weird sort of mini-game in which you
alternate between L and R to rub the Navi's back. O.O


I suspect that the questions are randomized, so if you see one of these answers,
choose it;

Cards, icebergs, my son, sand, sponge, the sun, wheel, umbrella,

Town Area1 - From the exit out to Town Area2, head down, and go right. There'll
be a brown Navi standing at the end of one of the extensions. Talk to him, and
you'll have to take a quiz of his. Once you get the question correct, you'll
obtain Secret1.

Town Area2 - Between the two main warps, you'll find a brown navi. You'll get
Secret Two.

Town Area2 - Take the second warp, and go to the north edge of the
quadrilateral. Once you get it right, you'll get Secret3.

Town Area3 - On the end of the last fork that's in front of the net merchant.
Have it right to get Secret4.

Once you complete all four quizzes, you'll be told that you should meet with
the Chief of the Netbattling Club, and whatever Navi you're talking to then
will give you the Membership to see the Chief's Navi. Supposing you're at Lan's
PC, jack out and jack in again, and head to ACDC Area1. Remember that green
gate near your Homepage? Go there and unlock it with your Membership, and enter
in. Head up, and go talk to the Navi there.

Turns out this is the Chief's Navi. He respects your wanting to help Tensuke,
but he then asks you to leave, and unleashes some viruses on you! In Normal
Mode, this will be a Dharma and two Melody. In Hard, it'll be two Hellody and
a Dharma, and in Very Hard, two Felony and a Dogma.

After the battle, the Navi asks Megaman if he thinks he's taking it a bit too
far, and explains that the Chief and Tensuke have always been at odds with each
other. He then calls somebody and tells the receiver's operator to go to
Elec Town Square. After, jack out, and head to Elec Town.


Elec Town
---------
Here in Elec Town, head to the Square.

o.o...It seems that the Chief and Tensuke...are twins! Tensuke demands his
brother to give him the info, but the Chief refuses to after Tensuke's making
fun of netbattles. Tensuke disses Chief for making kites his whole life, and
Chief disses Tensuke for making tops, but Lan then runs between the two and
tells Tensuke he has the data. He gives Tensuke the data, but Tensuke and the
Chief will continue arguing. Chief will finally give in and give Tensuke "How
to Make Navis", but tells him that if he loses he'll laugh at Tensuke for the
rest of his life. Tensuke will then run off saying that he'll win. We then get
a beep telling us that our tournament match is about to begin. Well, let's head
to DenDome.


DenDome
-------
Go up through the side door, and head into the Netbattling Tournament. Lan will
come up first to the terminal, then the announcer reveals the opposition....
Tensuke! Tensuke comes in and is somewhat surprised, but recovers. We'll now
have to battle Topman.

After you finish off Topman, Tensuke says he has no regrets about losing, and
the Senior's Netbattling Club gives him a clap. Kosuke will then show up and
asks Tensuke to show him his Netbattling techniques, and apologizes for saying
that tops are boring. However, Tensuke and the Chief will then get into an
argument again!

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			        Gantestu's Revenge			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Actually, it's Testu, but Japan names > crappy American dub names. Still, I'll
call this guy Testu for the whole thing.

Lan muses that Testu's Navi, an evil Navi, would likely use a surprise attack.
Testu will show up, saying that a real man would never do that, and that they
would fight fair. He then greets Lan goodbye. Through another ****-up of a
translation, we learn that Testu is the leader of a gang of sorts, and we will
decide to fight hard. We'll then decide to go outside and walk around for a
bit.

Outside, Lan decides to stay at DenDome, but he'll suddenly run into a guy. The
punk claims he broke his shoulder bone, and the punk's brother, after examining
it, says that it is permanently broken. The second punk says his brother was
going to be a pro baseball player. Lan protests that the first punk ran into
him, but the punks say that Lan should have to pay them 100 million zennys for
the medical expenses. They'll lower it to 100 thousand zennys later. When Lan
says he can't pay that much, the second punk decides to make Lan suffer.

Suddenly, Testu will show up on the scene, calling out the dishonor of the two
thugs. He's on the roof! In a show of strong feats, he'll jump down from the
roof. Down below, Testu chases the thugs off, and tells Lan that he won't go
easy on him in their upcoming match. He then mentions something about going to
Elec Town to adjust his Navi. We have to thank him, so head down to the
Metroline and go to Elec Town.


Elec Town
---------
Here, head to the Square. At the Square, you'll see Testu meet with the two
thugs from before, who are not pleased with him. The thugs will threaten Testu,
but Lan will show up on the scene, and tell Testu that if he's spotted fighting,
he'll be disqualified. Testu says it's hard to back down, but Lan will say to
save it for the Netbattle. The thugs will act strange, then walk off. After a
brief remark about Town Area3, Testu will walk off, also. We have to go to Town
Area3 now! Go back to Jomon Electronics and jack into the TV there. From there,
head into Town Area2.


Town Area
---------
In here, head to Town Area3. In Town Area3, head up the ramp. You'll see a
cutscene with some black Navis guarded by purple Navis trying to fight another
HealNavi, Testu's Navi. Surprisingly having defeated 80 Navis, Testu's Navi will
collapse after telling MegaMan that this is his battle. MegaMan challenges the
other Navis to a battle, and the Navis will take positions. You'll have to go
through six Navis before you can face the black Navis.

Normal Mode
-----------
Navi 1 - MettEX, HealNavi

Navi 2 - Billy, HealNavi

Navi 3 - Spikey, HealNavi

Navi 4 - Melody, HealNavi

Navi 5 - Boomer, HealNavi

Navi 6 - VolGear, HealNavi


Once you reach the black guys, they'll teleport to a different part of Town
Area3, and this time, they're protected by three guards of three HealNavis. So,
head down there, and whup the HealNavis' butts. As soon as you reach the black
Navis, they'll be astonished. Testu's Navi will then show up, requesting the
battling of the black Navis, and after some fighting, Testu's Navi deletes the
black Navis. MegaMan protests that Testu's Navi is hurt, that he can't fight
him, but Testu will insist. Jack out and head to DenDome.


DenDome
-------
Go through the side door and head up into the battling arena. Testu will be
impatient for the match to begin, wanting to determine who the real man is.

After, Testu will be upset, then says that he'll have to train some more, and
that he's like a small fish in a big pond. Lan will tell him that he's a real
man, and Testu will cheer up with that.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			          A Real Shocker			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So, your opponent is ShockMan. Lan will then get an email from Jomon Electronics
who is offering a free PET maintenance check to their customers, in front of the
DenDome. Yay! I certainly don't see why not. So, head outside.

Out here, talk to the street punk with a blue cap. The guy will ask to see Lan's
PET, and Lan will hand it over. The guy says that since the PET is an electronic
device, it should be serviced once in a while. He'll then mention Lan's match,
and Lan will get suspicious. The punk will say that the offer was for tournament
entrants. Seems he also installed a folder. He'll then run off, dropping a piece
of paper.

Lan will pick up the paper, which seems to have some strange code. Lan asks how
MegaMan is doing, and MegaMan replies that his chip folder has been overwritten
and locked! That street punk tried to sabotoge us before our match! Somebody in
Elec Town might be able to do something, so go there.


Elec Town
---------
In here, go to Elec Town2. First, talk to the woman at the side near the exit to
the square, then talk to the old man examining stuff at Jomon's. The man will
examine Lan's PET, and tells him that if he removes the device that has locked
the folder, it'll destroy the PET! However, there is a 7-digit password field
which should be able to unlock the device. MegaMan will mention the Paper that
the guy dropped, and Lan will hand it over to the old man. Turns out that these
are clues to the numbers for unlocking the PET. The old man asks Lan if he's in
the tournament, and then says that he'll be back soon.

Of course, you must remember, there is no actual battling in this scenario
besides against SparkMan. It's entirely text-based, with the Paper clues. There
is no trigger in the game, so you can just enter these three passwords right now
and one of them will be correct. Here are the passwords so far known. I believe
that these are somewhat different from the Japanese versions, though.

9651345(Red Sun only, English only), 9681345(Red Sun only, Japanese only)

1863546(Blue Moon only, Japanese only)

7374262(Later Difficulties only, both Japanese and English)

1563546

Once you input the right password, the old man asks Lan if he's battling
SparkMan. Lan will be surprised, but the old man will cover it up. He then asks
you to defeat SparkMan. Also, he reminds us that although the folder is no
longer locked, we'll have to manually change it to our old one. With that done,
head to DenDome.


DenDome
-------
Here, head through the side door, and into the battling arena. Turns out your
opponent was the punk...Terry Jomon? Terry will feign innocence win Lan accuses
him of cheating, and says that winning's all that counts. Lan says he got rid
of the locked folder, and Terry will be nonplussed. SparkMan tells Terry to
leave it to him, saying that although Terry is good at robots, he's not so good
at Navi operation. We'll then have to battle SparkMan.

Afterwards, Terry will go ballistic, then blame SparkMan for his loss. Lan
tries to force Terry to apologize to SparkMan, but Terry won't do it, and says
that his grandfather is the chief of Jomon Electronics. Suddenly, the old man
from before appears, who happens to be Terry's grandfather. He'll refuse to
fund Terry's robot research, and tells him that he knows what he did - cheating.
He then says that cheaters like Terry has no place in the Jomon family. Terry
will try to plea to his grandfather, but his grandfather won't listen at all.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			  Dishonorable Kidnappers! (RS)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Lan says that we can't afford to lose. Of course, we can afford to win, and
that's what we've been doing for the past five games; beating the crap out of
Gutsman. Dex shows up and tells Lan that it won't be so easy. SUUUUURRRE. Next,
that little squirt of Dex's brother Chisao shows up. Dex tells Chisao that he
should say hi, but Chisao's all like, "Big Brudder's Enemy. Destroy. Destroy."
Such arrogance for such a small child! He then just inflates Dex's ego, and
inflates our's also by making Dex seem like such a loser by embarrasing Dex.
Dex suddenly asks Chisao to be quiet, and Chisao runs off. Meh.

Lan and Dex then talk the talk, without proving that they can walk the talk.
Dex runs off, and Lan comments that Chisao's the reason why Dex refuses to
lose; for personal family honor and pride. We'll still end up kicking his butt
anyways, mmkay? Now head into the next room, where Dex will run up to Lan,
and inform him that Chisao was....kidnapped! That's a bunch of bull. Lan's the
better netbattler in town, why didn't the kidnappers bother kidnapping Mom? It
must be a different reason than for the tournament, then.

Suddenly, we get an anonymous email. The sender says that he has Chisao, and
if Lan wants Chisao back, he'll have to accept the sender's challenge. Several
clues have been prepared that'll take Lan to the sender. If he can't find him,
Chisao dies. Meh. Dex freaks out, and then Megaman continues, saying that only
Lan can accept the challenge, or else Chisao dies anyway. Dex pleads Lan to
find Chisao, and Lan tells him that he'll be doing it. The last part is a clue,
which says;

OMIQR
LANUE
DNSA! Top to Bottom.

Once we finally get control, take a look at the clue. It says top to bottom.
This means you must read the letters from top to bottom. What does it read out
as? It reads as "Old man in square!" Now, head to Elec Town Square.


Elec Town
---------
In the square, go and talk to the man who is hiding in the corner of the Elec
Tower. He tells you that he was told to give an item to a kid with a blue
bandanna, and will then give you the "Memo". Now, head back to Elec Town2, and
jack into the TV at Jomon Electronics, and in here, go out to Town Area. Why?
If you read the Memo, you'll see that it read's as such;


si ivan neerg eht
!eerht aera nwot ni


The exclamation mark at the back obviously means this message is backwards, so
read it backwards from top to bottom, and it'll say, "The green navi is in town
area three!"


Town Area
---------
Out here, head up the ramp, and take the path to Town Area3. In Town Area3,
head along the yellow path past the first platform, but stop at the ramp. Here,
go up the ramp, and go behind the green merchant Navi. Here, you'll find
another regular green Navi. Talk to him, and he'll give you the HintData, which
he thinks is a new game. XD. Now, jack out, and head to DenDome. Why for this?
The HintData reads as such;

might try looking in
You             side
!flowers of vase the

If you read it counterclockwise starting at you, it'll turn out to be "You
might try looking inside the vase of flowers!" and the only vases of flowers
in this game are at the DenDome.


DenDome
-------
Here in DenDome, head up the stairs, but do _NOT_ go through the side entrance.
Instead, go through the front entrance instead, and inside, examine the middle
flowers. There's nothing here, but Lan'll get an email. Open it up to an email
from Chisao, who'll begin to tell you that he's at the park squirrel, but will
get cut off. Now head outside, go to the Metroline, and travel to ACDC Town.


ACDC Town
---------
In town, go straight to the squirrel and examine it from the front. Something's
been scribbled from it, but only parts of it. The first part is easily
decipherable - ElTowerComp2. So, head back to Elec Town.


Elec Town
---------
Back here in Elec Town, go past the gate, and head up the stairs. From here, go
along the ledges to the Elec Tower, and jack into the control panel.


ElTwrComp
---------
Back in the tower again, head to where you fought Shademan earlier in the game
and lost. Back on the platform here, there'll be six programs. Five of the six
will be spouting out useless junk, but the third from the right will give you
a box. However, it opens up to reveal a virus! The viruses are two MettEX and a
single Boomer, one Billy and two Melody, and a MettEX, Melody, and Boomer, all
in Normal, to be specific. In Hard, it's two Mett2EX and a Gloomer, a Silly and
two Hellody, and a Mett2EX, Hellody, and Gloomer. In Very Hard, it's two Mett3Ex
and a Doomer, a Killy and two Felony, and a Mett3EX, Keloney, and Doomer.

After you win, you'll get a phone call from the kidnapper, who's using an
altered voice and shouting in all caps. S/he then tells you that s/he has five
pieces of data planted across the Net, guarded by evil Navis. Once Lan gathers
all five pieces of data, he's go to go the front of the Elec Tower. Now, jack
out, go to Jomon's Electronics, jack into the TV, and head onto the Net. Here
is a list of all the places that you'll get the data.


ACDC Area1 - Near the Nebula purple skull gate. You'll get the data for free.

ACDC Area3 - From the ACDC Area2 exit, _DON'T_ take the blue path to the Town
Area1 exit. Instead, take the opposite white path. You'll run into the evil
Navi on this path, who'll sell you the data for 1000 zenny.

Town Area1 - Just below the exit to Town Area2. You'll have to answer a series
of questions. Answers are _STARRED_. Getting all five correct will net you the
data.

Question#1 What is the full name for a PET?
PErsonal Tank
PErfect Tag
PErsonal Terminal*

Question#2 What statue stands in the garden of the mansion in ACDC?
Elephant
Duck
Giraffe*

Question#3 Which is the largest electrical store in ElecTown?
Jomon Electric*
Comeon Electric
Yo, Mon! Electric

Question#4 What is the name of the maiden who works at Higsby's?
Hinako
Nanako*
Yoyoko

Question#5 What kind of stand is set up next to DenDome?
Pancake Stand
Convns Store
Hotdog Stand

Town Area2 - Lower part, using the second warp, in the northernmost corner.
Buy from him the data using a Bubbler R, which can be bought from the Navi
merchant in ACDC Area2.

Town Area3 - On the platform where the Navi you registered with for the Den
Battle Tournament was. You'll have to fight two MettEX/Mett2EX/Mett3EX and a
HealNavi for the last piece of data.


Afterwards, jack out.


Elec Town
---------
Back out here, head to the Square Area, and go in front of the Elec Tower. Lan
will then get another phone call from the kidnapper, who tells Lan that for a
last challenge to get back Chisao, he must jack into the control panel next to
him and eliminate the viruses that are in there. Lan will then jack in. You
will have to fight three SpikeyEX in Normal, three Spikey2EX in Hard, and three
Spikey3EX in Very Hard. After, the kidnapper will let Chisao go, after telling
him that his match is over.

Chisao says that he's OK, but when Lan goes to look, he can't find the
kidnapper. It seems that the kidnapper must have just wanted to keep Lan from
getting to the match. We'll automatically go to the DenDome.


DenDome
-------
Back here at the DenDome, go through the side door, and up through the two
rooms into the Netbattling area. Lan is late, but Dex refuses to get an auto
forfeit. The referee says that they can't wait any longer, but Dex tells him
that if Lan gets disqualified, he'll withdraw also. The ref decides to
disqualify both, but then Lan shows up with Chisao. Lan will walk up, and then
we will battle.

After you win, Dex apologizes to Chisao for losing, but Chisao suddenly
confesses that he wasn't really kidnapped. Indeed, rather, he faked his own
kidnapping so that Lan might automatically lose. Dex is pissed off, and tells
Chisao to apologize to Lan. Chisao apologizes, and Lan then tells Dex that he
can understand. After, he and Chisao will leave.


Seeing as you've completed either Aquaman's or Gutsman's scenarios, you will
get a soul from one of them. Souls will allow you to fuse with the soul of the
particular Navi, granting you some of their abilities. You'll then get an email
from Dad, explaining the soul. After, step outside to learn who you're fighting
next.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			  	The Great Flood(BM)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So, your opponent is a Navi named AquaMan. This obviously means that AquaMan is
water-element. You'll suddenly get an email with your horoscope - you should
beware of water. Why don't you get a horoscope at any other time -_-? Well, head
outside the room here for now into the front entrance.

Out here, you'll see a girl at the vending machine, who collapses into a fit of
despair. Lan comes and asks her if she's OK. She says that she'll grow old
without knowing what happiness is like. She feels that if she wins her match,
she can turn her luck around. Her Navi tells her that two guys are around, and
she'll head outside. In the confusion, we learn that her name is Shuko and she
is the operator of AquaMan. Lan doesn't know what to do in this battle, but for
now, let's head outside.

Out here, we'll see a cutscene with Shuko meeting her twin brothers Atsu and Ty.
They're doing well, apparently, and they're wondering about Shuko, who's also
supposedly fine. Apparently, the two brothers raised enough money to buy a new
thing to replace the thing that goes, "Woosh, woosh." Shuko will be glad, and
decides to throw the one thing away after the tourney. AquaMan will think it's
him, but really, it's a washing machine. However, AquaMan will start crying on
the net, flooding it. One of the brothers will run off now.

Now, talk to the remaining brother, and he'll ask you to go find AquaMan. He'll
then give you a Cyber Canister to aid you in your search for AquaMan. Head to
Elec Town.


Elec Town
----------
Here in Elec Town, go to Jomon Electronics, and jack into the TV that is there.
From Jomon's Homepage, head out onto Town Area.


Town Area
---------
Well, the Net's flooded, it appears. Out here, head up the ramp near you, then
go north a bit, and you'll find AquaMan. MegaMan will try to persuade AquaMan to
come back, saying that everyone wants him back, but AquaMan will refuse to
listen, saying that they're going to throw him out after the tourney. MegaMan
says he is wrong, but AquaMan stubbornly thinks otherwise, and swims off. Now,
head out to ACDC Area3.


ACDC Area
---------
From here in ACDC Area3, head down to ACDC Area2 (You might want to stop off in
somebody's HomePage first to recover your air supply). At ACDC Area2, we'll see
a scene with AquaMan swimming onto a part of ACDC Area2. Unfortunately, he's
behind a door, and we'll need AquaMan's operator Shuko permisson to pass first.
Well, jack out, and head back to DenDome.


DenDome
-------
Here, talk to the remaining twin, and he'll inform you that Shuko is currently
in Elec Town1. Well, head down to the Metroline, and head to Elec Town.


Elec Town
---------
Back here, go and talk to Shuko, who's hanging around near the gate. She'll give
you Shuko's Key. Now head back home, and jack into the Net.


ACDC Area
---------
In here, head to ACDC Area2. Reaching your target destination, go to the gate
that AquaMan was behind, and unlock it using Shuko's Key. Go through into the
warp, and head down past all the extensions. At the bottom, MegaMan will meet
up with AquaMan. AquaMan will be depressed, saying that despite his working
hard, they're going to throw him away. He then says that they're acting as if
he's an old washing machine. He'll suddenly realize how stupid he's been. Lan
will ask AquaMan to unflood the Net, and AquaMan will do so. After apologizing
for what he's done, AquaMan will be told that he needs to go do his match.
AquaMan wonders how MegaMan knows about it, but hey, this is MegaMan's match
too! After you jack out, head to DenDome.


DenDome
-------
Here, head up through the side door, and go into the battling arena.

Shuko thanks Lan, and both of them will say that they'll give it their all.

After, Shuko thinks her life won't change after all, but her twin brothers will
show up and congratulate her. MegaMan will compliment AquaMan, and AquaMan tells
his operator that she's got a good family. The three will then go off to buy
the washing machine.


Seeing as you've completed either Aquaman's or Gutsman's scenarios, you will
get a soul from one of them. Souls will allow you to fuse with the soul of the
particular Navi, granting you some of their abilities. You'll then get an email
from Dad, explaining the soul. After, step outside to learn who you're fighting
next.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			  	A Fiery Passion(RS)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

For the record, Kenichi = Mr. Match. I just like alternating between the two
names at random.

Huh. Looks like we're fighting FireMan. At least it's somebody who we know the
operator of beforehand. Match will then show up. Lan will be suspicious of
Match, who won't say anything. Match will instead tell Lan that he should worry
about FireMan. Lan tells Match that he won't let him get away with whatever he
happens to be up to. Match says they should put on a show for the crowd, and
then will leave.

Lan tells MegaMan that he's not going to lose. Suddenly, his stomach will growl,
and Lan will decide to go and get some hot dogs from the hot dog stand, saying
that he can't do much without a full stomach -_-. Well, head outside, and talk
to the woman in front of the hot dog stand near the door.

Here, Lan will order a hot dog fromn the woman, and groan at the smell. Match
will suddenly show up, and order a hot dog. Lan will be surprised, but it turns
out that Kenichi fixed her hot dog fryer when one day it broke down, and even
boosted its frying power! He's kept her in the business @_@.

Lan will be going ga-ga, and the hot dog woman will ask him if he and Match are
friends, of which he will utter a promt no. It'll make her laugh. Suddenly, some
goons will show up and demand some sort of protection money from the lady. She
will say that business has been bad, and when they try to force her, Match will
chase them off. Kenichi will then go off with his own excuse, and gives Lan his
hot dog.

Unfortunately, both hot dogs have burned to a crisp now. The lady will apologize
and try to fix some more, but apparently, the fryer is broken again! Jack in and
help out a person in need!


Hot Dog Computer
----------------
Go up to the VolGear virus and engage it. In Normal, you'll battle two VolGear,
and in Hard, it'll be two VulGear, and in Super Hard, it'll be two ValGear.


After we win, it turns the fryer is broken completely. Lan so hungry. v_v Lan
will then volunteer to find Match for the lady. But really, there's something
rotten in DenDome.


DenDome
-------
Back out here, head through the side door, and go into the Locker Room. Talk to
the blond guy here, and he'll give you the FireID that Kenichi supposedly
dropped. Now, head home to Lan's House, jack into Lan's PC, and then head out
onto the Net.


ACDC Area
---------
From ACDC Area1, head out to ACDC Area3. Here, take the left path down, and then
head up. Remember that door that you've probably always been running into but
could never get past? Open it with the FireID, and head inside. Go into the
warp, and you'll see a cutscene between FireMan and two HealNavis.

MegaMan will overhear FireMan telling the two HealNavis to do something, as well
as laying off the Hot Dog stand. After the HealNavis leave, MegaMan will go and
talk to FireMan, who thinks that he wants to duke it right out here. Lan will
tell Match that the hot dog fryer is broken again, and Match will have FireMan
jack out. There really is something rotten in DenDome. Follow suit with FireMan
and jack out, then head to DenDome.


DenDome
-------
Here, talk to Match, and he'll inform you that the fryer is fixed. He then asks
Lan if he deleted the fire virus in there, and tells him that it was the virus
that made the fryer work in the first place. Lan thinks that using viruses is
wrong, but the Hot Dog lady will agree with Match. Match will then leave for the
match, and Lan will tell the lady that he and Match are up against each other
in the tournament. Turns out she was uninformed of Kenichi's being in the
tournament, but it also seems she's got a surprise up her sleeve. Now, head up
through the side door, and go into the battling arena.

Turns out that Match really is up to something. According to him, he got
together a group from the WWW's remnants after they fell apart, and that there
are five igniters around the dome. However, when he learns that the hot dog lady
is watching his match, he orders his goons to stop the plan. They'll then turn
on him, and give one chance to Lan to save everybody by finding all five of the
igniters. Unfortunately, Kenichi can't do anything at the moment, but at least
he'll be indebted to us. The igniter locations are as follow;

1. Blue part on lower part of table in the locker room. Three Spikeys in Normal,
three Spikey2s in Hard, three Spikey3s in Very Hard.

2. Vending machine in the side entrance. Two Spikeys and a VolGear in Normal,
two Spikey2s and a VulGear in Hard, and two Spikey3s and a ValGear in Very Hard.

3. Front desk in side entrance. Two Spikeys and one SpikeyEX in Normal, two
Spikey2s and one Spikey2EX in Hard, two Spikey3s and one Spikey3EX in Very Hard.

4. Middle bouquet of flowers in the front entrance. Two SpikeyEX and a VolGear
in Normal, Two Spikey2EX and a VulGear in Hard, and two Spikey3EX and a ValGear
in Very Hard.

5. Top part of screen seperating the side entrance and front entrance. In Normal
it's a SpikeyEX and two VolGear, in Hard, it's a Spikey2EX and two VulGear, and
in Very Hard, it's a Spikey3EX and two ValGear.

Go back into the stadium. Turns out the goons meant to turn on Kenichi all
along, and so they have a very destructive bomb set in the battling terminal
that was designed by Kenichi himself. Jack in now.


DomeNBMComp
-----------
Go up the purple/red orb like object, and Match will inform you of what you have
to do to get past the first security. Apparently, bombs will pop up, and you'll
have to disarm twenty big bombs. If a bomb reaches 0, then it'll explode,
harming MegaMan. After, we'll have to look for the ignition device, and defeat
the security viruses.

After you go through the first part, which is easy but painfully long, you'll
have to check the igniter. In Normal, you'll have to face a trio of viruses
which are two Spikeys and a VulGearEX, and in Hard, it'll be two Spikey2s and a
ValGearEX, and in Very Hard, it'll be two Spikey3s and a ValGearEX.


Afterwards, Lan will call out the crooks, but they're long gone. Kenichi will
willingly give himselves over to the Officials, but apparently, Lan is touched
by how Kenichi sacrificed himself for the hot dog lady, and won't do so, saying
that Kenichi isn't responsible for this mess. Well, we get to do some battling
right now.

After, Match congratulates Lan, and we get FireSoul! He then goes off to find
the goons that backstabbed him. The hot dog lady stops him, but he tells her
that he and she come from two different worlds that wouldn't work out.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				Binary Overload(BM)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So you're facing up against...NUMBRMAN WITHOUT AN E? DOES NOT COMPUTE! So
because my computer breaks down in mental exhaustion whenever I type Numbrman,
I'm typing Numberman instead.

Suddenly, a tournament official comes in and drops Lan the official and quite
unfortunate news - the Higs-Man is dropping out! WHAT YOU SAY?! However, the
official doesn't know the details, so we'll have to get the details ourself.
Head outside the stadium, go to the Metroline, and head to ACDC Town.


ACDC Town
---------
Here, commence Operation: Find out why Higsby is Forfeiting. Once inside, sneak
up from behind and assassinate the target by choking...er...talk to Higsby. It
seems that Higsby is in danger of losing the store! Noes! A black guy comes in
and explains it; Higsby owes a large sum of cash, and since the area that the
shop is located in could easily be a popular place, they're replacing it with a,
a...scrub brush shop. That's it! No matter what, we could let the shop close,
but we're not going to let soccer moms get more convenience! Higsby will ask Lan
to give some posters out around the Net, so head home, jack into your PC, and go
onto ACDC Area.


ACDC Area
---------
Well, here's the basic gist of what you have to do; hand out posters to the
green programs and some Navis throughout the Net. Since I'm a lazy ass and can
not be bothered to list the EXACT locations of the programs and Navis, I'll just
be listing the amount of flyers that you can hand out in an area.


ACDC Area 1: 2 posters
ACDC Area 2: 3 posters
ACDC Area 3: 1 poster
Town Area 1: 1 poster
Town Area 2: 2 posters
Town Area 3: 2 posters

Stove, Lan's House: 1 poster
Hot Dog Stand, DenDome: 1 poster
Stereo, Elec Town2: 2 posters
Billboard, Upper Elec Town: 1 poster
Sound System, Elec Tower Comp: 4


After you've handed out at least 10 posters, head back to Higsby's.


ACDC Town
---------
Back here, talk to Nanako, and you'll get a Lifesync N chip. However, mister
Engrish will come in and declare that the place will be selling scrub brushes
tomorrow. However, Higsby is taking a long time. Go to your house and jack in,
and head out onto the net.


ACDC Area
---------
From here, head to Town Area 1.


Town Area
---------
Here, head to the blue gate that's to the south of the exit from Town Area 1 to
Town Area 2. MegaMan will suddenly hear a cry from NumberMan. Unfortunately,
we can't get at him because he's locked inside, and we don't have the key. Jack
out, head to Higsby's shop.


ACDC Town
---------
Back at the Higure-ya, tell Nanako of the situation. Nanako will then give you
the key, and warn you that there are some more doors with puzzles. Head back
onto the net and to the door in Town Area 1.


Town Area
---------
First, open the door with the key. For the next few doors, you'll have some
questions which you'll have to answer.

"Hi" = "He???" 
Answer - 110


1-31, 2-28, ?-??
Answer - 331

200-80-1
Answer - 119

x = 3, y = 4 xyx = ???
Answer - 343


Aug, Apr, May
Answer - 845


12, 10, 8, ?, ?, ?
Answer - 642


147, 258, ???
Answer - 369


After, go talk to NumberMan, and you'll learn that the NAM guy's Navi locked
NumberMan up in here. NumberMan will then jack out. Follow suit, head to
Higsby's shop.


ACDC Town
---------
The NAM guy and Higsby are arguing, and the NAM guy says that the shop will
still regardlessly be a brush shop tomorrow. However, some kids will come in and
defend Higsby, and the NAM guy will back off. <_< Wussy. Now is the time for the
match though, so let's head to the DenDome.

After, Higsby will congratulate Lan, we'll get NumberSoul, and Lan and MegaMan
will agree to buy some stuff at Higsby's.


DenDome
-------
Here, go through the side door, and into the battling arena.

In here, Lan and Higsby will go up to the battling terminal, and Higsby tells
him that he does more than just manage his shop. Here's to another match in the
Den Battle Tournament.



THE DEN BATTLE TOURNAMENT AFTERMATH
-----------------------------------
And Lan is the winner, getting a round of applause! Lan will then get a small
interview, and then be presented the trophy by the tournament organizer. The
guy tells him that one day, Lan might be the Electopia champion. But aren't we
already -_-? 


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				Some Private Time			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

NAXA
----
At NAXA, the scientist and Dr. Regal will be pouring over asteroid data. Dr.
Regal suddenly figures something out, then leaves, telling the scientist that
he'll be back. We'll then change focus to Netto-kun, AKA Lan!


ACDC Town
---------
A week has passed since the Den Battle Tournament, and the town has returned to
normal...

Megaman asks Lan what's up with his peculiarness, and Lan says it's the Dark
Chip, saying he needs to get rid of it somehow, but he's not sure where. He
and Megaman then decide to give it to Chaud next time they see him, but not
until after a bit more time has passed.

Suddenly, Mayl shows up, who seems to be worried about Lan. Once Lan gives her
his explanation, Mayl says she's glad he's OK. Turns out something's happening
in Town Area, and she invites him along, and tells him to go to her house
later on, as she has something for you. After she leaves, you'll get an email
which invites you to the Eagle Tournament, the next level of netbattling. Now,
head to Mayl's house.


Mayl's Room
-----------
In here, talk to Mayl, and she'll tell you to go to Town Area3, and give you
her PC code. Jack into her PC for some access to Town Area3. While in here, go
and talk to the program on one of the floor extensions to make a homepage
banner to Lan's homepage. After, head out onto the Net to start looking for
Roll.


ACDC Area
---------
Head to Town Area1.


Town Area
---------
First off, head to Town Area3. Once you're here, you'll immediately see a group
of Navis. Go and talk to Roll, and after some greetings, she'll tell Megaman
that a theme park is opening up in DenCity! Yay! Apparently, a theme park
promotion is happening here; win three battles in a row, and you get two free
tickets to the theme park, named Castillo! Yay! After a bit of denseness from
Megaman, he'll finally accept the challenge.

Talk to the Navi again to battle.

Normal Mode
-----------
Battle One - Three MettEX
Battle Two - Two MelodyEX
Battle Three - One MettEX, one MelodyEX, one Gaia

Hard Mode
---------
Battle One - Three Mett2EX
Battle Two - Two HellodyEX
Battle Three - One Mett2EX, one HellodyEX, one Gaia+

Very Hard Mode
--------------
Battle One - Three Mett3EX
Battle Two - Two FelonyEX
Battle Three - One Mett3EX, one FelonyEX, one GaiaMega

After you win, the Navi will then give you two FreePasses, and tells you that
Castillo will open in three days. After that, Megaman will jack out along with
roll.


Mayl's Room
-----------
Back in here, Lan will give Mayl one of the two FreePasses, and she'll thank
him for it. Lan suddenly asks if she's going with Yai, and then says he might
go with his dad. Silly Lan. She'd put out on demand. Suddenly, the burglar
alarm from Lan's house sounds. Lan tells Mayl that he'll see her tomorrow,
then runs out.


ACDC Town
---------
Go home.


Lan's House
-----------
Head upstairs. Mrs. Hikari will be tied up and gagged in Lan's room. Untie
her, and she'll tell you that she was tidying up her room, when somebody came
in and sprayed her. She also heard somebody typing on your PC. She then falls
asleep again, and Lan will let her sleep.

After that incident, examine the PC screen. It says, "You've been warned, Lan.
We can easily do much worse. If you don't want those you care for to get hurt
more, bring the DarkChip to Park Area2." Freaky. Well, we can't go to the park
just yet, so let's go back to Mayl's place.


Mayl's Room
-----------
In here, talk to Mayl. Lan will come up with some totally bogus excuse that the
alarm malfunctioned. WTF mate? Anyhow, jack into Mayl's PC, and head onto
ACDC Area Net.


ACDC Area
---------
Head to Town Area.


Town Area
---------
First off, head to Town Area3. Here, go all the way to the platform where the
Navi you first registered with in the Den Battle Tournament was. Now, continue
on to the purple door. Huh. Unfortunately, we can't go past it, and when we
examine it, we need a password. Lan and Megaman then decide to shoot the thing
down. Of course, THAT doesn't work. Suddenly, a guard Navi comes out of
nowhere, and suddenly attacks you.

After you defeat him, the corp...er, unconcscious body will be lying on the
floor. Lan realizes that since he was working for the park, he must have a
password on him. Examining the body, you'll find the following code from him.


AJEKDUR
2437561

What this code means, is that you have to take letter number one and put it
first, then letter number two. Letter number one is right above the number one,
which is R. So, the whole password would be RAEJDUK. Use it on the door, and
alakazam! No more door to block you.


Park Area
---------
Ugh. Orange. And Pink. And Yellow. My worse enemies, next to homework, long
school years, geography, and my dad's obession with fishing. Well, first off,
go up the path, and then head up the ramp. Go across, and then go down the
second slope. Head down the orange path, and once you go onto the pink path,
take the left-most path, and head up and down the curves. Once there's a two
way path, head up, and go onto the orange path, and into Park Area2.

In this area of the Net, step into the portal in front of you. Once you get
out of the warp, take the north-left path of the quadrilateral floor, and go
talk to the evil Navi, who asks if you brought the Dark Chip. Megaman asks him
who he is, but he then battles us.

After, Megaman will ask why he wants the Dark Chip, and the Navi tells him he's
from the DarkChip Syndicate - Nebula. Apparently, they want to use DarkChips to
turn the world to evil. Great, another lame netmafia. Also, Shademan isn't
their leader, although he might still be involved. The Navi will warp out
without the Dark Chip, and Lan says that now that they know the Nebula is
involved, they can't throw the Dark Chip away. Megaman then jacks out.


In a between-the-scenes cutscene, the operator of the Navi you just fought will
beg Shademan for one more chance, but Shademan 'eliminates' him, and then
decides that he will have to do a job himself.


Lan's House
-----------
Back at home, Lan tells his mother who's up that if she feels unwell, she
should rest. Suddenly, the Lan-man gets a call from Mayl, and goes into a
private space. Turns out that Mayl wants Lan to come along to the amusement
park instead with her, to 'pay him back' for rescuing her. Riiiight. He tries
to make up an excuse about Mom, but Mom, who's been listening in, says she's
OK. She then asks Lan if he's on a date, and learning what he's doing, she
tells him that's what's called a date. Well, we finally have a date set. Yay!


Once the weekend comes, Lan will almost oversleep. After you get up, you'll
get an email from Dad, with an object that can trigger a flood of memories;
the Navi Customizer. Unfortunately, you can't skip the tutorial. Darn you, 
Dad. After you're finished listening, head downstairs, and leave the house.


ACDC Town
---------
Out here in ACDC Town, head to the Metroline. It appears that the Park is now
open, so let us head there, posthaste.


Castillo
--------
Here at Castillo Park, go up to the actual entrance to the park, and talk to
Mayl. We'll then head into the actual park. Uh-oh. Looks like the rides are
down. Talk to the park guy in the group, and then go back to Mayl and talk to
her. Huh, what should we do?

Well, YOU'RE the hero of this game, the protagonist, so head to the caravan
that's a bit to the right of the group of people, and jack in. In this caravan
net, go down to the left, and before you head through the warp hole, talk to the
program for the park's Area P-Code, and then head through the warp hole to be in
Park Area1.


Park Area
---------
In here, unlock the cube with your newly-gotten P-Code, then head down the
linear path, and down the ramp. From here, make your way to Park Area2 once
again, and head into the warp at the start of this part of Park Area. At the
central area here again, take the north-left path again, go to the end, and then
curve up. Continue along into the second warp.

On the receiving end, take the right path, and continue on. At the blue door,
head down into another warp. Here, continue down the purple path, and at the
platform and threeway, take the orange path into Park Area3.

In Park Area3, take the third ramp up. Once you come back down again, continue
along the path heading upwards. You'll see a fallen Navi, but no worries, as
his wounds are being tended. Instead, continue heading on until you come to the
control panels for Castillo. After we try purifying the frozen system, guess
what? It's time to battle, with three Shrimpy in Normal, three Shrimpy2 in Hard,
and three Shrimpy3 in Very Hard.

After, we figure out the viruses were put in on purpose, and it's only hoped
that this wasn't in due part to Nebula. After, we'll be jacking out.


Castillo
--------
Back out here, go and talk to Mayl. Turns out that she wants some ice cream
before we head on any rides. It's traditional. And WE'RE paying for it! Oh well,
anything for a kiss from Mayl. Supposing Lan still isn't dense. Now, head down
into the second area of Castillo, and go buy some ice cream at the caravan
there. Turns out that the maid from Higsby's working here for one day only, and
she faked a tummyache to skip work. For some free ice cream, Lan's lips are
sealed. Go back and give some ice cream to your date, and then we get to go on
the rides!

After, Mayl decides that we should go to the Vampire Manor, down one screen.
Head down the stairs into the second part of Castillo Park, and go through the
door up top. In here, talk to Mayl again, and she'll have you go first. Heading
down a ways, you'll see Mayl being chased by a vampire robot. Now, see that
statue with a flowing red cape? Examine it for the Gun Del Sol1, shortened to
GunSol1, and then continue on to the exit and head outside.

Out here, a park guy will run up, and tell you that the robots are
malfunctioning! This is evident, as one of them is carrying an axe around! And
Mayl is in danger! Lan will then go and jack into the robot to stop it.


ToyRoboComp
-----------
In here, talk to the Navi, and he will tell you that the raft will take you
through the journeys of the Halberd Princess. However, as the robot has been
malfunctioning, he doesn't know what will happen, but the Stop switch is deep
within. Accept, and he'll take you on your journey.

The basics of what you'll be doing for the next little while is that you have to
pick out certain tablets from a bunch of tablets in each area you stop off at
to advance. I'll tell you which tablets to pick, and the order to pick them out
once it gets to two or more.

For the first one, pick up the bottom tablet, or "Mirror".

For the second one, pick up the "BigTree", which happens to be the top one.

For the third tablet, pick up the "MightyBlow", which is the lefternmost one.

Once you reach the switch, go and press it, and you'll have to fight a BillyEX
and MelodyEX in Normal, and SillyEX and HellodyEX in Hard, and KillyEX and
FelonyEX in Very Hard.

After the battle, the ToyRobot is deactivated - but another robot is rampant
elsewhere! Jack out now!


Castillo
--------
Head up to Center Square. Here, the WzDog is running rampant! You know what to 
do; start jacking in.


ToyRoboComp2
------------
This time around, you'll have to go through the adventures of WzDog.

For the first tablet puzzle, take the lower right tablet, which has "WzMonkey"
enscribed on it.

For the second part of the tablets, take the middle tablet, which has "MagicSel"
on it.

For the third part, you'll have to take two tablets. First take the tablet
"Goodnose", then the tablet "Scratch". Insert "Goodnose" first.

The raft will stop a bit before the switch, but will then continue. Get on and
press the switch, and you'll be forced into a battle with a MettEX and two
BillyEX in Normal, and a Mett2EX and two SillyEX in Hard, and a Mett3EX and two
KillyEX in Very Hard.

After you win, the WzDog is deactivated, but a third robot is running free!
Jack out!


Castillo
--------
Head down to the red robot, and jack into the TinMan.


ToyRoboComp3
------------
In here, you'll be going through the story of the TinMan.

You'll suddenly stop before you even get to the first puzzle, but it'll then
continue.

For the first tablet part, grab the rightmost tablet named "War", and then the
far left and upper tablet enscribed "Emotion". Insert "War" first.

For the second tablet puzzle, grab the far right tablet enscribed "Bird", and
the second right tablet that says "Dance" on it. Insert the "Bird" tablet into
the story first.

On the way to the third tablet, you'll suddenly be attacked by viruses! In
Normal, it'll be a Spikey, SpikeyEX, and Dharma in Normal, and a Spikey2, Karma,
and Spikey2EX in Hard, and a Spikey3, Spikey3EX, and Dogma in Very Hard.

In the third tablet puzzle, there'll be four tablets at the end of four long
paths. You'll want "ToyPart" at the end of the second from the right.

At the switch, go and deactivate the robot, and guess what? You'll end up
fighting another virus. This'll be a SpikeyEX and two MelodyEX in Normal, and a
Spikey2EX and two HellodyEX in Hard, and Spikey3EX and two FelonyEX in Very
Hard.

After you win, you'll suddenly get a phone call from Mayl. A ToyRobo has gone
maniac in the Vampire Manor! Now we jack out.


Castillo
--------
Head down into MelSquare, and go into the Vampire Manor. Here, go to where the
mirror was from memory due to the darkness, and jack into the vampire robot.


ToyRoboComp4
------------
This area certainly is different than the others. And that's not water, that's
LAVA. We can't afford to be careless. Suddenly, Megaman falls down, but gets
back up, saying that he felt as if an evil force suddenly passed through him.
Well, go talk to the boatman, and you'll learn that this is the story of Solar
Boy vs. the Vampire. This is the story of Boktai, for those who have played it.

Before reaching your first puzzle, the raft will stop, but then continue on.

For the first puzzle, take the bottom-most tablet entitled "GunSol", and the
tablet to the upper right entitled "Crimson Scarf". Insert "GunSol" into the
story first.

The second and third puzzle are oddities in the fact that you take tablets from
the same grouping. For the second puzzle, you'll want "Otenko", the leftmost
puzzle, and then the third from the left, or the middle of the three remaining
tablets, named "Sunlight".

Before you get to the fourth puzzle, you'll suddenly stop, but move on again.
However, you'll then go around a rectangular part of the track. It turns out
that you have to choose a part of the story without using tablets. The answer
is "Apple", and then you'll move to the fourth puzzle. Here, take the second to
the right, which is "Skylight", and the first to the left, which is "Taiyohh!"
We're finally done with these inferno puzzles!

However, on the way down to the switch, we'll be stopped by more viruses; a
MettEX, VolGearEX, and Gaia in Normal to be precise, and Mett2EX, VulGearEX, and
Gaia+ in Hard, and Mett3EX, ValGearEX, and GaiaMega in Very Hard.

Now, once you make your way to the switch, get off. But wait, there is no 
switch! Suddenly, your boatman comes onto the platform, and when Megaman tells
him there is no switch, the Navi says he suddenly got rid of it. All of a sudden
does he say "Wh-wheee!!" He suddenly transforms into Shademan! He tells you that
he would really love us to have the Dark Chip, but he would never be forgiven
if he didn't get it back. He tells Megaman that a Dark Soul is sprouting within
him, and demands the Dark Chip back. After some talking between Megaman and Lan,
Megaman will give the Dark Chip to Shademan, but then fire on it, breaking it!
Now we're fighting!

During the battle, you'll learn about Dark Chips. Use them to defeat Shademan.
While Dark Chips will subtract 1 HP each time you use one, this is a storyline
event, and as such, you won't lose an HP this time around.

Shademan will be glad that you've used a Dark Chip, saying that we've joined
the side of darkness. After he says that he'll live on as darkness in your soul,
he'll turn into stone and crumble. After, Megaman worries about using the Dark
Chip, but we'll then jack out.


Castillo
--------
Outside, Mayl asks the Park Manager if he's contacted the Officials yet, and he
says that he has. Chaud then comes along, figuring out that it was Lan who
stopped the rampant robots. (Man, does he look small now or what?) Lan then asks
Chaud what he knows about DarkChip Nebula. It turns out they're an illegal
corporation who uses the forbidden DarkChips that is involved in all types of
crime. He then warns Lan against using the DarkChips, explaining what they can
do. Lan and Mayl then decide to head home.

In another 'Behind-the-scene' scene, we'll see somebody laughing over Megaman
becoming dark.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			        The Eagle Tournament			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Lan's House
-----------
Lan'll be watching TV, remembering that the Eagle Tournament supposedly started
today, and the doorbell suddenly rings. Lan goes to answer it, and a man comes
in, representing the Electopia Netbattle Association. He gives Lan a Point, and
tells Lan that the prelims for the Eagle Tournament require collecting 50 of
these across the real world and cyberworld. He then tells you to come to
Castillo after you collect 50 points. Should we win this tournament, then we are
officially the best NetBattlers in Electopia. Now, here's a list of Points
locations and the corresponding amount of Points.


ACDC
====
1 --> Obtained from the guy you talked to
1 --> Chip shop in Higsby's store
2 --> Yellow GameCube in Dex's house
1 --> Teddy Bear in Mayl's house
1 --> Picture in Yai's House
1 --> Left giraffe outside of Yai's House


Elec Town
=========
1 --> Box in the corner of the fence
1 --> Shop advertisement in Elec Town1
1 --> Upper part of Elec Town3 at the control panel
1 --> At the large store in Elec Town2
1 --> Guy hiding behind the building at the exit to Elec Town3


DenDome
=======
1 --> Bikes at the front
1 --> At the left most poster
1 --> Man hiding behind the hot dog stand
1 --> Garbage Can beside the juice machine behind the receptionist desk
5 --> Rock, Paper, Scissors game in the NetBattling terminal
1 --> Doorknob on the blue door in the front entrance
1 --> Boy hiding behind the six screens in the front entrance


Castillo
========
1 --> Fountain at the entrance
2 --> Woman hiding behind the castle
2 --> Door in front of the TinMan
3 --> Man hiding in front of the caravan on the lower level
4 --> Purple Navi in the caravan on the lower level. You'll have to fight a
MettEX, BillyEX, and Tuby in Normal, a Mett2EX, SillyEX, and MuteAnt in Hard,
and a Mett3EX, KillyEX, and TrumpEX in Very Hard.
1 --> The doll on the ship exhibit
2 --> Boy in Vampire Manor
10 --> Three round battle in the Vampire Robot. In Normal, it's two MettEX and
a LarkEX, two Melody and a LarkEX, and Two Billy and a LarkEX. In Hard, it's
two Mett2EX and a BarkEX, two Hellody and a BarkEX, and two Silly and BarkEX.
In VeryHard, it's two Mett3EX and a TarkEX, two Kelony and a TarkEX, and two
Killy and a TarkEX.


ACDC Area1
==========
1 --> Program near Nebula purple skull gate


ACDC Area3
==========
4 --> Green Navi near the Nebula purple skull gate, for 3000 zenny


Town Area1
==========
2 --> Hidden Purple Navi under the walkway near the exit to Town Area2


Town Area2
==========
5 --> Orange Navi hanging out near the exit to Town Area1 that leads to Elec
Town Tower for a Cannon C (Buy from Town Area3 Merchant)


Town Area3
==========
3 --> Green program on the last part of the 'fork' in front of the merchant


Park Area2
==========
3 --> Go into the last warp in this area, and talk to the Navi near there.


There you go, 66 points. I don't know of any others, but if you do, you can send
them in as a contribution. Once you have the required 50 points, head to
Castillo park.


Castillo
--------
In here, go through the front entrance into CenterSquare. Just outside the
castle, go and talk to the Official outside the castle, and he'll confirm that
you have the 50 points. He'll muse over how far you'll get in the tournament,
and Lan says he's going to win it. The Official tells him to go into the castle,
then gives Lan the Folder2. After, you'll get an email from Jomon Electronics
and a HomePage Banner to link to Jomon's HomePage from Lan's HomePage and back.
Now, head into the castle.

In here, you'll hear a voice over an intercom, who will address you to the
tournament rankings.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			       Culinary Curry Cookoff			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Your opponent's a normal Navi, huh. It's operator then comes up to us, and
introduces himself as Flave Yamakawa. He says that Netbattling is like cooking,
where terrific meals can be made from cheap ingredients, and that skills alone
can win a Netbattle, not what type of Navi you have. Turns out he's a chef. He
then tells Lan that he'll see him there, and wander off. Lan wonder's what Flave
meant by there, so let's head outside. Go to MelSquare.

In MelSquare, we'll see Flave again, explaining an invention of his to a crowd
of people in which he uses his Navi to help cook curry. He then asks an old man
to try some curry. Turns out the old man's the Master Chef of Electopia's
Cooking Association, and that he isn't easily impressed. However, when he tries
young Flave's curry, his soul literally floats out of his body, but then returns
to earth.

After, Lan says that the curry is good, but that Mom's is better. Flave tells
Lan that he has no sense of taste, and doesn't deserve to eat curry. Lan
responds that anybody with a Navi could likely make good curry with Flave's
machine, and then Flave challenges him to a cook-off. Lan accepts, but later,
begins to panic when you head up into CenterSquare. Megaman asks him why he
accepted, and Lan says he got caught up in the spur of the moment. Megaman asks
Lan if he knows how to use that machine. Apparently, he doesn't.

Suddenly, we'll receive an email from an anonymous sender, who tells him that he
can initiate him in the arts of curry, so long as he comes to Park Area2. The
email will have a ChefKey attached. We don't have a choice, so jack into the
nearby caravan, and head to Park Area1.


Park Area
---------
From here, head into Park Area2. At Park Area2, take the path to Park Area3 as
you normally would until you come up to the warp with a blue door in front of
it. Here, use the ChefKey on the blue door, and enter. Go and talk to the orange
and grey Navi. Apparently, he's the Navi of the Cooking Master, and after he
explains how the machine works, offers to teach us how to use it. He refuses to
tell us who the Cooking Master is, though.

With the minigame here at the pan, you'll have to go through three courses; the
first is to cut apart vegetables, but not meat. This means carrots and what
appears to be onions and possibly potatoes. You cut the vegetable when it's in
front of you by using B.

For the second part of the mini-game, you'll have to deal with viruses that
sometimes get mixed up with the ingredients. In addition to cutting only the
vegetables apart, you'll also have to shoot the viruses using the A button.

For the last section, you'll have to cut apart blocks of curry, but shoot out
the viruses that appear.

After, supposing you were good enough to pass, Megaman will thank the Navi for
teaching him. However, we still have to purchase some ingredients from a Navi
on the Park Area Net, and supposedly, he and his operator won't just sell some
ingredients to Megaman. With that in mind, go to Park Area3, where you pressed
the switch to power up Castillo park.

Here, talk to the black Navi. Although he isn't evil or anything, and won't
interfere with the Cooking Master, he wishes to test you. You'll have to go
through a series of battles. In Normal, you'll have to fight two MagTects and a
ShrimpyEX for your first battle, a MettEX, BillyEX, and ShrimpyEX for your
second battle, and two Shrimpy and a ShrimpyEX for your third battle. In Hard,
you'll face off two MagTec+ and a Shrimpy2EX, a Mett2EX, SillyEX, and a
Shrimpy2EX, and two Shrimpy2 and a Shrimpy 2EX. In Very Hard, you'll face off
two MagTecX and a Shrimpy3EX, a Mett3EX, KillyEX, and a Shrimpy3EX, and two
Shrimpy3 and a Shrimpy 3EX.

After you win all three battles, the black Navi will congratulate you, and tell
you that your ingredients will be shipped to MelSquare. Now, head back to the
Cooking Master's Navi. The Navi tells us that the Cooking Master is a chef who
wanders the globe, and that he wants to see Flave lose, and nothing else. It
seems that Flave's a very good cook, but he doesn't know to make people happy
with his cooking, and that's why the Cooking Master wants him to lose, and he
saw that Lan would want to make people happy. After, jack out.


Castillo
--------
Here, head down to MelSquare. Your cookoff will have a TV reporter and a large
crowd. Flave will comment that this is more fun than the NetBattle will be, and
the judge will be the old Master Chef from before. Lan will then jack Megaman
in. Let the cooking competition begin!

For the first part of cooking, you'll just have to cut apart the vegetables and
avoid the meat. For the second part, you'll have to cut apart the vegetables,
avoid the meat, and shoot out the viruses. For the third part, cut apart the
curry but knock out the viruses.

If your dish is bad enough, Tadezo will taste Lan's first and tells him he needs
to try again, and you'll be forced to start over. If you do it good enough,
Tadezo will try Flave's dish, and literally explode! He says that it has a very
good taste, and surprise suprise, Flave reveals it's bean paste! o.o However,
when Tadezo tries Lan's curry, his heart gets all warm, and he sees his dead
wife! According to her, the tenderness in Lan's curry allowed him to see her
temporarily. With that, Tadezo awards Lan the victory, and tells Flave that
although his dish was tastier, it lacked tenderness. With that out of the way,
head into the castle, and go through the door.

Here, Flave says that his techniques will take the match, but we all know that
Lan is much better, right? ~_^

After, Lan asks Flave if he knows what he's lacking, and Flave figures out that
it's tenderness, to want to make people happy. Lan then reveals that he was
taught that by the Cooking Master. Flave is then shocked, as it turns out that
the Cooking Master is his dad. He says he didn't think his dad would go this
far, though. Flave then asks Lan if he thinks that he could become the best chef
in Electopia with tenderness, and Lan tells him that he can.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			           The Net Douser			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Before I start off this scenario, I'd like to do a little rant. HOW COULD YOU
MISTRANSLATE BURNERMAN AS BURNMAN? GEEZ LOWEEZ CAPCOM, HE WAS IN THE CLASSIC
MEGAMAN SERIES! YOU CAN'T SPELL THE NAME RIGHT OF SOMEBODY FROM YOUR OWN GAME?
YOU'VE HAD QUIRKY TRANSLATIONS BEFORE, BUT THIS IS ONE OF THE LOWEST
TRANSLATIONS EVER! FOR THIS, I'LL REFER TO BURNMAN ONLY AS BURNERMAN!

That done and said, it appears to be that you're fighting Burnerman, a fire
Navi. Who do we know that likes fire Navis with a passion? The same person who
marches into the castle right now. Mr. Match tells Lan that he's just here to
see who's operating the fire Navi, saying that he can't have anybody without a
fiery spirit operating a fire Navi. Suddenly pops in our challenger, Atsuki. He
says that such a rant gives him goosebumps, and calls Match an old guy. Match
gets angry, but Lan tells the two to calm down. Atsuki says he drives the Fire
Float in his town's Festival of Flames, and Match appears to be impressed. He
then challenges Atsukia to a duke-out on the net, and Atsuki accepts. They both
leave then. Mega Man will be a bit worried, but Lan decides to hang out until
the match begins. Now, head outside, and leave the park to the front entrance.
Your computer is being smoked! Let's go to the Metroline, and head home!


Lan's House
-----------
In here, go and talk to your Mom at the door to your room. She'll hand you a
water gun - great for a fire coming from an electrical device. Now head upstairs
and jack into the net. Here, head into ACDC Area.


ACDC Area
---------
We'll immediately come face to face with a fire. Mega Man will try to use his
water gun...but it doesn't work! Mega Man tells Lan to find somebody who might
be able to help, and says he'll keep down this fire.


Lan's House
-----------
Back out here, go outside to ACDC Town.


ACDC Town
---------
Out here, head to Higsby's Shop. In this place, talk to Higsby, and he'll give
you the FireBuster. Apparently, he knew about the smoke incident as Mom phoned
him -_-. He'll then instruct you on how to use the FireBuster; a gauge will show
when you try to put out a fire, and a bar will fall and rise. The higher it is,
the more powerful the water will be. Now, head back to Lan's House, and examine
the PC.


ACDC Area
---------
In here, Megaman will finally obtain the FireBuster. Go and use it on the fire
in front of you to start. Go up, and douse the second wall of fire, then
progress along the blue path until you hit some more fire. Eliminate it, then
continue down the blue path and destroy the last fire in ACDC Area1. After that,
the heat will die out. Mega Man says that the match starts pretty soon, and that
Atsuki wouldn't cancel the match just for some fight (DESPITE the bad
translation here). Now, jack out, and head to Castillo.


Castillo
--------
At Castillo Park's front entrance, head through the gate. Now, go to the front
of the castle, and suddenly, the nearby caravan will start smoking! Lan will
realize that FireMan and BurnerMan are fighting in Park Area. With no other
choice, jack into the caravan, and head out into Park Area1.


Park Area
---------
Here, head down the ramp, and put out the first flames in your way. Next, head
up/right, and destroy the one wall there. Head down now, taking the path to Park
Area2, and destroy the three walls of flames that block your way. After, go into
Park Area2.

In this part of the net, take the first warp, then take the path as you normally
would to Park Area3, then go into Park Area3 after you vanquish the last flame
(Of which you'll need a perfect gauge to destroy).

In here, eliminate the flames immediately in front of you, then take the path
that you used to get to Castillo Park's controls, starting from the third ramp.
Destroy the two minor fires that are in your way, then destroy the FRICKING
HUGE fire seperating you from BurnerMan and FireMan. Go up to them, and
BurnerMan and FireMan will be trading insults, along with their operators.
MegaMan will run between the two of them, trying to get them to calm down. Lan
then tells BurnerMan that he must be scared of MegaMan, and the MegaMan's also
stronger than FireMan, having beaten him before. Atsuki will laugh, saying that
if he defeats Lan, it means he's stronger than Match, and will then jack out.
Match will be annoyed, but he'll understand. Before he jacks out, he tells Lan
he'd better win. Now, let's jack out ourselves.


Castillo
--------
Out here, head into the castle, and go through the doors into the fighting
arena. Atsukia is impatient for the late Lan, who finally shows up.

After you win, Match will call Atsuki a brat from the spectator stands. Atsuki
asks him to come down, but Match says he doesn't fell the need to fight a boy
who did so poorly against MegaMan. Atsukia will get enraged, thinking the
tournament stupid now, and will have BurnerMan destroy some machines. However,
all that happens is that Atsuki gets lit on fire, and he starts running out.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			          A Piece of Bread			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So, your opponent is another HealNavi. Those things get deleted faster than
hotcakes get eaten, @_@. Lan will be in good spirits, but his opponent, a goon
type guy named Riki, will show up. After introductions, Riki tells Lan to wait
for the match, saying he won't go easy on him, and then will leave. He may look
tough, but you SHOULD beat him. Now, head outside.

Out here, we'll overhear a conversation between Riki and his boss. Turns out
that Riki's part of another netmafia, and he's being groomed to become it's
boss. Riki wants to fight in the match, saying that there's no way that he will
become boss, but his female superior tells him that being the boss will be his
destiny. It also turns out that Riki wanted to win this tournament to open a
bakery. The lady will then take Crusher, and run off.

Turns out Riki's just a coward at heart without Crusher at his side. Riki will
ask Lan to forgive him for acting all tough earlier, but Lan will brush it
aside. It's due to Riki's appearance that he's in with the mafia. Riki wants to
leave the mafia, and his boss should still be around. Head down to MelSquare.

Down here, we'll learn from another eavesdropped conversation between the lady
and another goon that Crusher is locked up in the Park Area, and that it's
patrolled by a bunch of guards. We also overhear a plan by the goon to overthrow
his boss. Once he's gone, head back up into CenterSquare, and jack into the
caravan, heading out onto the Net.


Park Area
---------
O la la. Looks like plans are being made to overthrow the lady and delete
Crusher. Not only that, but from here on to Park Area3 at the controls where
Crusher is being held, there are patrolling black Navis.

Well, I'm not going to really detail you on making it past all the guards, but
there's one thing that you'll need to know - NEVER EVER EVER let the guards be
looking in your direction, or else they'll kick you back to the start of the
room. Wait for them to turn their backs at least, and maybe walk away if they do
patrol. With this info in mind, make your way to Park Area3 to the Park
Controls. I should also make a mention that in Park Area3, when going down the
ramp, you'll want to take the conveyor belt a bit to the left instead of going
straight up.


Once you reach where Crusher is being held, you'll see him in a cage without
anybody around to guard him @_@. Patrol, but not guard? Anyhow, Crusher is held
in an electrical cage, and it looks like the only way we can destroy it is by
shooting at it. Thankfully, Crusher can take it, so MegaMan will comply.
Afterwards, Crusher will jack out, but some guards will have overheard the mess
and will come running. You'll have to fight a Winger and two HealNavis in Hard.

After, MegaMan will finally jack out.


DenDome
-------
Out here, go and talk to Riki, who'll be thankful that you saved Crusher. Hey,
we couldn't just breeze through this match with an automatic win, now could we?
Riki and Lan are about to head to the castle when two goons walk up. They say
they're going to have to eliminate Lan and Riki, and when they find out that
Riki knows about their plan, they figure they'll have to eliminate him here and
now.

However, the lady boss will walk up, and says they're crazy thinking that they
will be able to take her out. She'll then promptly knock both of them out. Does
anybody want to bet that they were slain in the Japanese version? After, Riki
will ask his boss to be able to fight in the tournament, and she'll allow him to
do so. Once you're in the castle, go into the battling arena and fight!

Riki and Lan will tell each other to give it their all.

After, Lan asks Riki what he's going to do. Riki says he hasn't given up on his
dream. He'll go back to the organization for now, but talk things over with his
boss. He'll then leave, and MegaMan hopes that Riki will get the chance to make
some tasty bread.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			       Camera, Lights, Action!			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So, your opponent is a Navi named VideoMan. Somebody will then call out to Lan,
but Lan can't spot them. The caller then drops down from the ceiling. Turns out
this is Viddy Narcy, our next opponent. Oh, and since Viddy quotes that Viddy's
gone beyond gender, I'll be referring to Narcy as it from now on. So it is
VideoMan's operator, it appears, and Narcy requests Lan to let it win. Lan can't
do that, however. It seems that VideoMan's about to die for whatever reason, so
Narcy walks off, mentioning a bright and crowded place. MegaMan tells Lan that
they should go check it out, so head outside. Out here, jack into the nearby
caravan, and head onto the Net.


Park Area
---------
From here, head to the end of Park Area1, and MegaMan will meet up with
VideoMan. Turns out this whole burial thing was just an act, and Lan will then
be suspicious. Lan tells MegaMan to jack out, but VideoMan will then pause
MegaMan in time, effectively freezing him. VideoMan then activates a rewind
feature, and unpauses MegaMan. He then shows you three videos, telling us that
if we destroy them all, the rewind feature will be reset. He'll then leave.

Well, here's how it works. You get to the three tapes and destroy them. Getting
to them isn't so easy though, as your controls are reversed. Nevertheless, you
shouldn't have a problem in battle where the controls AREN'T reversed. Now, make
your way to Park Area3. Oh, and also. You'll notice some blue arrows all over
the place. Step on those, and you get returned to the start of the room.

Once in Park Area3, make your way to the godawfully obvious Park Controls, where
the first tape will be and obtain it. Once that's done, head ALL THE WAY to Town
Area2. 


Town Area
---------
In Town Area2, head up the ramp and take the second teleporter that takes
you to the bottom floor. Down here, traverse all the way to the northern point
of the quadrilateral, and grab the tape here. Once you're done that, head to
ACDC Area2.


ACDC Area
---------
Coming into ACDC Area2, head up past Dex's PC, and you'll find the third Video
Tape. If you've played AquaMan's scenario, the tape's right in front of Shuko's
Gate.

Once that's done, MegaMan will reverse the controls to normal, and we'll
automatically be taken to Castillo. Here, the attendant will note that Lan has
five more minutes to show up. Apparently, if Narcy and VideoMan win, they can
turn VideoMan digital and take perfect camera shots.

Back at ACDC Area, jack out. Head to Castillo.


Castillo
--------
Here, go to the castle, and head up through the door. Lan will make it 3 seconds
before an auto forfeit, and tells Viddy that he'll get it back, but Viddy's not
so sure of it's downfall. The attendant will also quote Narcy's real name,
Hidenosuke Yamashita. Shouldn't that be Yamashita Hidenosuke?

After, Narcy will call VideoMan a useless Navi, and VideoMan replies that maybe
it's in Narcy's operating technique. The attendant will tell them to shut up and
leave (You go girl!) and Lan tells Narcy that the most important part of a win
is effort.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +|
|			       Some Rock and Roll(RS)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So your opponent is Roll, huh? If she's made it into the Eagle tournament, she
must have some sort of skill. Megaman suggests that they go find Mayl and Roll,
seeing as they must be nearby.

In fact, in MelSquare, Yai asks Mayl what's gotten into her, and is astonished
to find out that her first match is up against Lan. Mayl says that although
she was able to clear the Preliminaries thanks in part to Roll's speed, there's
no way she could beat Megaman. Mayl then asks Glyde if he would help her
practice, saying that Roll's been followed by a weird Navi lately. Yai worries
that it might be a stalker Navi, then asks Mayl if they want to go to the Park
Area. Mayl will reply that she does.

Back to Lan, exit the castle. Yai will run up to Lan, and inform him that Roll
has been kidnapped by a stalker Navi! With only the location in mind, jack into
the caravan, and head out into Park Area.


Park Area
---------
Here, head down the long path, and go down the ramp. You'll easily see Glyde
when you come down - Go and talk to him. It appears the culprit is in deeper
Park Area. Well, let's head to Park Area3 from here.

Here at Park Area3, we'll see a scene of the pervert green Navi telling Roll
that he'll be off to Net Shop. He also tells Roll that if she tries to move,
the Mettaurs surrounding her will attack her. Roll sighs, wishing for Megaman
to be around. Unfortunately, we can't reach the area that she's at, so jack
out and head home to Lan's House. Here, jack into your PC, and head onto the
Net.


ACDC Area
---------
Here in ACDC Area, head to ACDC Area2 and go to the Net Merchant. Turns out the
stalker is shopping here. Talk to him, and he'll comment on Roll. Megaman will
ask where she is, and the stalker will be surprised. The Navi will then fight
Megaman to try to keep Roll. You'll fight a Weather and two LarkEX in Normal, a
Winger and two BarkEX in Hard.

After, the Navi will give Megaman the RoomKey, which will allow you to go and
save Roll. Now, head back to Park Area3.


Park Area
---------
Back in Park Area3, take the third ramp up until you get to the darker purple
floor. This time, head down and left, and take the long ramp going up. Continue
left, and open the blue door with the RoomKey. Go and talk to Roll. Megaman
will try to delete the viruses, but Roll stops him, saying that the viruses
like her. Megaman tells her that she should go to Mayl right now, and then asks
Roll if she wants to do their match. Roll will refuse to withdraw, saying that
she's got speed. Lan comments that Megaman probably made her mad, so we'll be
jacking out for now. Back at the ranch, Roll will charm the viruses.


Castillo
--------
Head into the castle, and Roll will send you an email issuing you a challenge.
Go back to ACDC Town.


ACDC Town
---------
Here, go to Mayl's House and jack into her teddy bear. You'll meet up with
Roll, whom will force you into a game of tag. She has fixed spots around the
field to teleport to, so memorize them and stay in place of one, and you should
easily be able to tag her the necessary three times. After, jack out, and go
back to Castillo.


Castillo
--------
Here, head into the castle, and then go through the front door. Mayl tells Lan
not to underestimate them, and Roll tells Megaman to fight her at full power.

After, Lan will ask Mayl why she participated in the first place, but she'll
refuse, saying that it's a secret. Yai will come down and ask Mayl if she wants
to go on some more rides. Before Yai leaves, she tells Lan that Mayl entered
because a certain somebody always protected her, so she wanted to be able to
protect that certain somebody. After Yai leaves, Lan asks Megaman who the
certain somebody was -_-. Also, you get the highly useful RollSoul.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +|
|			         A Woody Start(BM)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

NOTE: Supposing you are using the rom, come prepared with plenty of SneakRuns.
I mean it. This scenario is glitchy. Or, you could just BUY THE GAME. You'll
also want to save state often. SneakRuns can be bought from the scientist in
Elec Town1.

Apparently, we're up from Sal again, who we last saw in Mega Man Battle Network.
After figuring out that Sal's been up to some environmental activities, head
outside. Out here, Sal emails Lan an invitation for lunch at ACDC Park. Well,
we've definitely got nothing to do better now, so leave the park and head to
ACDC Town.


ACDC Town
---------
Here, head to the park, and talk to Sal. Sal comments that their match will be a
great opportunity to let people know over the net about her environmentalist
activities. The two will then have a lunch. Lan will thank Sal, and then two
people will come along - DenCity's mayor and an accomplice. The mayor seems to
want to get rid of the park and trees and construct more buildings. He wants
ACDC Town to be a lot more like Elec Town. The two will then leave.

Sal then gets an email. She asks Lan if he knows where Elec Town Square is, of
which he does. Sal then runs off. You know what we have to do.


Elec Town
---------
From the Metroline, head to the Square. Lan will end up eavesdropping on a
conversation between Sal and two other people. Seems they all are 
environmentalists, but the two people talking with Sal want to take more drastic
measures to protect the environment. She'll try to talk them out of whatever
plan they're up to, but fails. After the two leave, Lan will ask what's going
on. Apparently, there's a Navi that's been talking everyone into destroying the
net to save the environment through the use of CyberBombs. Sal says that she'll
try to talk everybody out of it, and Lan reminds her of the match. Sal then asks
Lan to go to DenDome, where the mayor is giving a speech, and where one of their
members is likely to try something. Lan will be happy to comply. Let's go to
DenDome now.


DenDome
-------
From here, go through the side door to where you battled in the Den Battle
Tournament. The mayor will be blathering on about ACDC development and how he
likes porn, and then Lan will butt in. He'll head up to the terminal, hitting
the mayor on the way, and jack in.


DomeNBMComp
-----------
In here, go to the right, and you'll see a purple Navi. He'll be talking about
having to use power more forcibly, and will unleash some viruses on MegaMan. In
Normal, you'll fight a MagTect and two Walla, and in hard, it'll be a MagTec+
and two Walland.

After, the green Navi will say that he was hoping for somebody to defeat him.
You'll then receive some more email from Sal. She was able to convince everyone
from terrorism, but she's lost contact with WoodMan! Jack out and head to
Castillo!


Castillo
--------
Go up to near the castle, and talk to Sal to get some more indepth knowledge.
As said before, she can't get to WoodMan. It seems that WoodMan went to talk to
the Navi that radicalized everybody. It seems it's a Navi without an operator,
a Navi that wants to destroy the Net. In Park Area, we'll see the Park Navi
convincing WoodMan that Sal would like the Net to be destroyed, but that she's
too nice to take such action. The Navi will walk off, leaving WoodMan to guard
Park Area from intruders. Back to Lan, jack into the nearby caravan, and head
out onto Park Area.


Park Area
---------
Head down the ramp and start going to Park Area2. A wooden spike will suddenly
pop out of the ground, almost hitting MegaMan. Turns out that this is how
WoodMan is going to stop intruders; by causing wooden towers to pop out of the
ground. Now you'll habe to make your way to the Park Controls in Park Area3.

NOTE: IF USING A ROM, from now on, any battles that you go into and exit out of
or win will cause a black screen to appear. To avert it, use SneakRuns, 
savestate often to avoid battles, or otherwise just buy the game.


Once MegaMan reaches WoodMan, he'll tell WoodMan that Sal's been crying over
what's happening, while WoodMan is still here aiding a criminal. The criminal
Navi will then come along and demand WoodMan to destroy MegaMan. WoodMan will
refuse, seeing the light. The Navi will threaten to use CyberBombs, but
WoodMan will destroy him with a wooden tower. WoodMan will then jack out, and
MegaMan will follow suit.


Castillo
--------
Here, go and talk to Sal and her two allies. Turns out she's the leader of their
little environmentalist group, and that they want her to stay the leader. Her
two friends tell her to go to her match, saying that their entire group of 1500
(!) will be rooting for her. Now, head into the castle, and go through the door.
Lan will tell Sal not to hold back.

After, Sal will congratulate Lan, and Lan tells Sal that she has his support for
her environmentalist activities. We'll also pick up Wood Soul!



 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +|
|			        Suck and Blow(RS)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|


Our opponent is WindMan. A girl in red will then come up to Lan, and tell him
that she's WindMan's operator, priest of a place known as Scissor Island. She'll
introduce herself as Lilly, and WindMan will introduce himself as Scissor
Island's God of the Wind. Also, it seems that WindMan is too powerful, and that
to keep his powers in check, Lilly uses a GrassFlute. After Lan and Lilly hit
it off, Lan will leave. Lilly will start drinking some water, and then her face
will change. In other words, she's drunk.

Outside, Lan will decide to head home to get something to eat. Suddenly, a
scream will come down from MelSquare, so go there. Here, Lilly seems to be being
attacked by the Dracula Robot, so go ahead and jack in.


ToyRoboComp4
------------
Here, take the raft all the way to where you met up with ShadeMan, and you'll
see a virus here. In Normal, you'll duel against a Weather, MettEX, and
VacuumFan. In Hard, it'll be a Winger, Mett2EX, and VacuumFan2 you'll face off
against. Lastly, you'll fight a Mett3EX, Wither, and VacuumFan3 in Very Hard
Mode. After, jack out.


DenDome
-------
Lan will ask Lilly if she's OK, and apparently she is. She'll thank Lan for
saving her, and Lan will run off. However, we'll overhear her talking about how
getting MegaMan to fight the virus didn't work to weaken him. Back to Lan, exit
to the Park's entrance.

Out here, Lan will decide to email Mom in advance so that she'll have time to
cook something up. He'll begin to email her, but suddenly, Lilly will come out
of nowhere, knocking the PET into the fountain. Thankfully, MegaMan's OK, but
neither Lan nor MegaMan know who it was. Looks like Lilly's been foiled again,
but she decides to use WindMan's full power. In ACDC Town, go to Lan's House.


Lan's House
-----------
In here, go talk to Mom. Turns out that Lan forgot to email Mom, but she'll
prepare something up. After, Lan will thank his Mom, then go to answer the
doorbell. It's Lilly, who found Lan's house by asking the tournament officials.
It seems that the seal on WindMan's power has been undone, and he's gone crazy.
He's rampaging the net! Also, Lilly is the only one capable of unsealing his
power, but she doesn't remember doing it. She doesn't remember anything after
the Waiting Room in Castillo! The windiness is restricted to the Park Area,
also, so we don't have a very large space to look for WindMan in. Lan will go
volunteer to save WindMan, and Lilly will give MegaMan the GrassFlute. Let's
head outside, and go to Castillo.

NOTE: If you talk to Mom now, she'll say the infamous "What a polite young man
she was!" line.


Castillo
--------
Here, go to the caravan in CenterSquare, jack in, and head out onto Park Area.


Park Area
---------
The place is pretty gusty. Besides a blurred background, you'll also have to
dodge tornados that will take you back to the start of the area if they get you,
and in battle, there'll be a Wind effect. ANNOYING. Like the WoodMan scenario
and Crusher scenario, I'm not going to list how to get to where you want to go;
the Park Controls. Just get there.

Once MegaMan reaches WindMan, he'll play the GrassFlute, and WindMan will snap
into his normal state. MegaMan explains to WindMan what he's done, who says that
this is the worst mistake of his life. He then thanks MegaMan for saving him,
and will jack out. Follow suit.


Castillo
--------
Back here, head into the waiting room. Here, talk to Lilly, who'll thank you.
Lan will hand the GrassFlute back to Lilly, and says that he'll go on ahead.
Lilly will then drink some more water, and get drunk again. Out on the battling
arena, Lilly tells Lan that she'll tear him apart, and Lan and MegaMan will
figure out that Lilly was drunk before, and is drunk now. Seems she's been
drinking some rice wine. Well, we have a battle to fight.

After, MegaMan will comment that he relates to WindMan's power to blow stuff
away, and we'll get Wind Soul! Lilly will then become undrunk, and be confused
again. Lan will tell her that she's been losing her memories because she was
drinking rice wine. Lilly says she remembers their battle a little bit, and says
it was fun. Lan tells her not to drink any more rice win, and Lilly will leave.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +|
|			       Balls of Steel(Er..Fists)		      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So, we're facing Tamako along with MetalMan. Tamako will come in, and tells Lan
to give it his all. Tamako will then ask Lan to follow her to MelSquare, so
head there right now.

Outside here, we'll see Tamako next to a giant boulder. Tamako asks Lan if he
could break the rock, and he says he couldn't, and refuses to hit it. Tamako
will try to break the rock, pretending it's MegaMan...and horribly fails.
However, she'll say that she at least tried to break it, and that Lan won't be
able to win their match at his pace. She'll then fork over GateData to a place
in Town Area2 leading to Town Area4, where we'll meet a dojo Navi. Well, go and
jack into something, and head to Town Area 2.


Town Area
---------
Here in Town Area 2, take the second warp that teleports you to the lower level.
From here, head left, and open the gate at the end with the GateData. With the
entrance clear, head into Town Area 4. In Town Area 4, head to the end and talk
to the Navi...to find out he's a drunk. You'll need something for him to drink
before he'll teach you anything. According to him, he has drinking buddies in
Park Area that should be able to supply us with the stuff we need. Head there
now.


Park Area
---------
Here in Park Area, go to Park Area 2. In Park Area 2, proceed on the path to
Park Area 3 as you normally would, until you spot a purple Navi. Talk to this
Navi, and he'll talk about a drink of his, and will offer to trade it for a
Spreader L chip. Fork over the Spreader L chip, and you'll get the VirusCln.
Now, head back to Park Area 1.

Back here in Park Area 1, take the path that you would to get from Park Area 1
to regular Town Area 3. On the upper yellow path, there will be a green Navi
pacing back and forth. He'll be selling some "CyberJerky" for 500 zenny. Pick
some up, then head back to Town Area 4.


Town Area
---------
Here, go talk to the dojo master, and MegaMan will give him the CyberJerky and
the VirusCln. The Navi will then have us go into a test of sorts, where MegaMan
will have to break some rocks. In this game, you run up to the rock, and a gauge
will appear, with a red dot in the middle. A cursor will scroll back and forth.
The normal colored rocks will scroll the slowest, the silver ones faster, and
the black ones the fastest. If you destroy all three before time's out, go talk
to the Navi, and he'll congratulate you, saying Tamako will accept you now.
Jack out, and go to Castillo if you're not already there.


Castillo
--------
Here in Castillo, head to MelSquare, and jack into the ice cream cart at the
bottom.

In here, talk to MetalMan. We'll go into another mini-game in which we'll have
to break rocks to obtain points, with the winner having the most points at the
end of the given minute. We'll then have to go through games that mix in the
silver and black rocks; however, the silver and black rocks don't give more
points than the normal rocks.

After, Tamako will congratulate Lan, and MegaMan will jack out. Tamako and
MetalMan will then have a small talk, and then we'll switch back to Lan. Head up
to the castle, and go in.

Lan and Tamako will come down to the terminals, and talk about the fight, saying
that it'll be fairly even. Then we'll battle.

After, Tamako will congratulate Lan and Lan will offer a fight again, and we'll
get Metal Soul! Tamako will then go and advertise the Ura Inn from MMBN3 <_<.




THE EAGLE TOURNAMENT AFTERMATH
------------------------------
Lan will get a slightly larger trophy and recognize the presenter as the same
person from the Den Tournament. The presenter's honored, and he's apparently
now Electopia's Netbattle Association Chief. Lan begins to walk back up the
stairs with another round of appreciation, but the elevator isn't working!
Suddenly, a voice speaks out of nowhere, saying that it is the leader of the
Dark Chip Nebula, and tells us to go down and jack into the battling terminal.
Do so.

In the battling terminal, nobody will be around at first, but a Navi will then
appear, introducing himself as LaserMan. LaserMan invites Megaman to join the
Nebula, but Megaman refuses. LaserMan says his cause is just and honorable, that
they aim to destroy the world and return it to how it should be. He tells 
Megaman that there is evil in him.

Suddenly, Gutsman or Aquaman, depending on which version you're playing, will
appear. LaserMan will then rip out MegaMan's Dark Soul, whom will inhabit 
Gutsman or Aquaman. Looks like we've a fight to do. After, jack out.


After, MegaMan will be astonished at hurting Gutsman/Aquaman. LaserMan will take
his leave, knowing that MegaMan now knows about his DarkSoul. He warns us that
if we refuse his offer next time around, his fate will be deletion. Gutsman or
Aquaman will then jack out. Lan will also ask MegaMan to jack out, but he'll
delay. MegaMan says he is worried his Dark Soul might injure somebody at any
time, but Lan tells him that so long as his heart is stronger than his Dark
Soul, it won't. It's now the end of another day.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			     Abducted in Netopia...Again	       	      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

NAXA
----
At NAXA Headquarters, the giant laser is prepared, and we learn that we only get
on shot at this; otherwise, the world is DOOMED! DOOMED! Dr. Hikari starts up
the laser, and shoots it at 200%. However, the laser is fired off-course, 
despite all calculations, and it turns out that the laser's power was reduced to
only 120%! Dr. Hikari runs off, while Regal talks to the remaining NAXA group,
saying that he has a plan.


ACDC Area
---------
Megaman and co. are talking on the Net, and Roll begins to talk about Mayl and
her misadventures in the Vampire Manor. After a few embarassments, a Navi comes
up to MegaMan, and invites us to a world tournament known as the Red Sun
Tournament. Apparently, we'll be able to go to Netopia for the Red Sun
Tournament, which is during the school holidays. Megaman tells Lan that he had
better get permisson from Mom first. The Navi will then give Megaman a Ticket.
The Navi will then leave, and MegaMan will jack out.


Lan's House
-----------
One week later, Lan and MegaMan have their mother's permission. Head downstairs,
and talk to Mom. After that, leave the house.


ACDC Town
---------
Out here, go to the Metroline, and choose to go to the airport. From there, go
to your only available option, which is Netopia.


Netopia
-------
Upon arriving in Netopia, you'll get an email to go to the riverside to meet a
local representative. The riverside is just below you, so go down and talk to
the black guy in a green shirt there. He introduces himself as Bonds, and tells
us that while he will be escorting us to our hotel room, it's still a bit early,
and tells Lan to go and sightsee a bit. He'll also give you a Net Passport,
which will allow us to get back into Netopia Net from ACDC Net.

From here on, you'll have to talk to everybody that you can find in Netopia.
Above the riverside, you'll meet a man who'll force you into a battle with
some viruses. For Normal, it's two Walla and a GaiaEX, and in Hard, it's two
Walland and a Gaia+EX. In Very Hard, it's two Waldon and a GaiaMegaEX.

Also, the lady next to the old man will sell chocolates for 1000 zenny, but you
can bargain her down to 250 zenny. Two other points of interest are the 10-chip
traders, as well as the Colosseum, which is where you'll be fighting the matches
of the Red Sun Tournament.

After you do everything, go back and talk to Bonds. He'll begin to take you to
your hotel room; however, doofus Lan will stop and notice all the speeding cars
on the road. Suddenly, one car drives backwards, stops in front of Lan, and the
driver gets out and knocks him out! Not again! We'll see Bonds looking for Lan.


Guest Room
----------
In here, Lan will wake up, and be informed by Megaman that they've been
kidnapped. Somebody will then go to the front of the door, and Lan and Megaman
will decide to eavesdrop from them. Apparently, four parts of the key required
to open the door are in Netopia Net. If you go examine the statue at the
south corner of your room, you'll notice that there's a jack-in for it. Once you
are inside the Net, talk to the program and you'll get the Hotel P-Code. Now
head out the warp into Netopia Area.


Netopia Area
------------
Out here in Netopia, unlock the cube with your P-Code, then start heading up to
the right. When you see the small strip of light green on the path, take that,
and then head right. Continue on, and examine the block to get the KeyDataB and
fight two BillyEX and a BoomerEX in Normal, and two SillyEX and a GloomerEX in
Hard, and two KillyEX and a DoomerEX in Very Hard.

Now, head back down to the green strip, and this time, continue the clockwise
path. Get off onto the side path when you can. To your above is a Net Dealer,
and to your below is another box. Go and open the box to obtain KeyDataC, and
fight two LarkEX and a MagTextEX in Normal, two BarkEX and a MagTec+EX in Hard,
and two TarkEX and a MagTecXEX in Very Hard.

Now, go back past the green strip, and this time, take the bottom path. Don't go
up the ramp just yet; instead, continue on, and open the third box. This time
around, you'll be forced into a battle with two ShrimpyEX and a BoomerEX in
Normal, and two Shrimpy2EX and a GloomerEX in Hard. In Very Hard, it'll be two
Shrimpy3EX and a DoomerEX.

Now, go back to where the ramp was, and this time around, go up the ramp. In the
central part of the top floor, take the left area, and head up the yellow path.
You'll see the last box. Open it to get KeyDataA, and you'll fight two VolGearEX
and a MagTectEX in Normal, two VulGearEX and a MagTec+EX in Hard. In VeryHard,
it'll be two ValGearEX and MagTecXEX. After you win this last battle, jack out.


Guest Room
----------
Out in here, Lan will try to go and unlock the door. However, the kidnapper from
earlier will come in and...apologize to us? What the heck? Suddenly, Mr. Bonds
comes in and explains to Lan that he set this whole thing up, as a test, a
preliminary if you will. Well, that explains it, I guess. The tournament starts
tomorrow, so Lan will then decide to go to sleep.

Next day, we have a job to do in winning. Let's go.


Netopia
-------
Out here, head up into the central area, and head into the Colosseum.


Colosseum
---------
In here, head up front to the tournament pairings. It doesn't seem as if the
tournament pairings are up yet. Examine the face statue next to the pairings,
and Lan will comment that it's ugly. The face will suddenly speak, freaking Lan
out. It asks Lan if he's a Red Sun contestant, and Lan replies he is. The face
will tell Lan that if he's telling the truth, he had better put his hand in it's
mouth, or else he'll be kicked out of the tournament! After some hesitating, Lan
will put his hand into the mouth. He'll be confirmed to be Lan Hikari, and then
the tournament rankings will appear.


C-SLIDER TASK
+++++++++++++
For two of the eight scenarios, you'll be required to have the C-Slider. This is
the place that I believe it would best fit, so here's what you must do. First of
all, you must have the three parts of the C-Slider. REMEMBER, these Navis can be
found before you are required to have the C-Slider, so don't be confused if you
can't understand why a Navi won't offer to sell you the part - you already have
it.


BoardPart - In Town Area2, take the second red teleporter, the one that will
take you down to the below floor. Now, on the bottom floor, notice how the above
floor hides part of the below floor? The Navi you'll want to buy the BoardPart
from is under the second hidden part to your left, completely shrouded by the
overhead. Talk to her, and she'll offer you the BordPart for 2000 zenny. She'll
also mention that she picked it up in Sharo.

JetPart - Head to Park Area1, and place yourself near the broken path, on the
right side. From here, head up, and take the right path going into Town Area3.
In here, take the far right side of the fork and talk to the Green Navi. He'll
offer you the JetParts for 3000 zenny.

WingPart - In Yumland, take the green path until you hit the corner with a
yellow path lacing downwards under a high walkway. Under the walkway, there will
be a purple Navi who will sell you the WingPart for 4000 zenny.


After you have all three of these parts, head into Netfrica Area. In here, go
up the walkway and onto the platform, and head left. Go down the ramp at the
end, and avoiding the conveyor belt, make your way down past the portal that
is from the totem in Netfrica. Next, take the bottom left path, and continue on
into Sharo. In Sharo, take the two belts going upwards, and head down the ramp.
Talk to the orange and grey Navi there, and he'll warn you that the narrow path
leads to the Undernet. He then tells you that to pass, you'll need to find the
Slide Master that's around the area. Head to Sharo going back through the
passage from Netfrica.

Back in here, go up to the blue gate to the left, and pay the 500 zenny required
to open it. Go up and talk to the girl Navi. Her grandpa the Slide Master was
deleted, but she can still make a C-Slider. Hand over the parts, and she'll make
the C-Slider that you so require.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			         Annoying Water Gods!			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

You're up against a *ugh* HeelNavi. You'll then encounter the Netfrica
representative Netbattler, who happens to be a boy named Paulie. He tells Lan
that he likes him after he gets complimented, and offers to take Lan to his
village's Water Festival, a festival for the Water God deity. Lan's there.


Netfrica
--------
Out here in Netfrica, go up along the ramp on the edge, and talk to Paulie. He
will tell you to jack into the totem statue, so comply with him, and jack-in. At
the end, talk to the green and brown Navi, and he'll tell you that to progress
outside on Netfrica Net, you'll be required to have the Netfrica P-Code that
he has. He'll then throw you into a test of three netbattles. The first is two
MagTect and a BoomerEX, the second is a single Walla and two BoomerEX, and the
third is a LarkEX, ShrimpyEX, and BoomerEX, all in Normal. In Hard, it'll be two
MagTec+ and a GloomerEX, a Walland and two GloomerEX, and a TarkEX, Shrimpy2EX,
and GloomerEX. In Very Hard, it'll be two MagTecX and a DoomerEX, a Waldon and
two DoomerEX, and a TarkEX, Shrimpy3EX, and GloomerEX.

Afterwards, the Navi will look into Megaman's eyes, then give him the Netfrica
P-Code. Now, head out onto Netfrica Net.


Netfrica Net
------------
Out here, unlock the P-Cube, then take the first conveyor belt. Head down, and
go into the large central area. Here, we'll hear about the WaterGod Quest. From
what we hear from Paulie's Navi Jammer, they launch a WaterGod Idol which might
fly anyway around the Net, and everybody goes to find it. The winner will not
only receive the blessing of the WaterGod for the full next year, but they'll
also become the village's top Netbattler. Yay! After, the Idol will be launched.
Now, simply head straight now into Netopia Net.


Netopia Net
-----------
Out here on Netopia Net, go down and take the ramp, and continue the path up
into Sharo Net.


Sharo Net
---------
In here, head up, maneuvering your way around the panels. Once you see the
single GMD next to a hole in the floor, and the conveyor belts beside the GMD
going upwards, take the conveyor belts heading upwards to the right of the GMD.
You'll find the WaterGod Idol up at the end of the conveyor belt there. Now,
head back to Netfrica Net.


Netfrica Net
------------
Back in here, go up and talk to the Navi in the square. He'll be amazed that you
were able to find the WaterGod Idol, and will then contact the other Navis. Once
they're all there, they'll congratulate Megaman, but Jammer will be noticed
missing. The Navis say that it's probably because he's sulking, due to his loss.
However, Netfrica River has dried out, so jack out!


Netfrica
--------
Out here, the river is dried up, and somebody has to jack into the WaterGod and
fix the River Management System. Somebody has to go fix it, and Paulie comes up
and suggests that the Champion this year, Lan, should do it. The villagers think
of it as a wonderful idea, and one of them will give Lan the LionKey. It
appears that we have to get the program first for fixing the River Management
System, and that it's in Netfrica Net. Now, go to the totem, jack into it, and
head out onto Netfrica Net.


Netfrica Net
------------
Out here, head to the central platform, then go up the huge ramp. Up on top, go
down the side ramp, and go to the triple blue doors. The LionKey will unlock the
first door. For the second door, you'll have to answer some questions to unlock
it. In order of questions, choose 4, then 2, 60, green, and lastly 22. For the
last door, you'll have to go through some battles. In Normal, it's two MettEX
and a Mettaur, two SpikeyEX and a Spikey, and a Volgear and VolgearEX. In Hard,
it's two Mett2EX and a Mettaur2, two Spikey2EX and a Spikey2, and a VulGear and
VulGearEX. In Very Hard, it'll be two Mett3EX and a Mettaur3, two Spikey3EX and
a Spikey3, and a ValGear and ValGearEX.

After, go and pick up the RecoverDrop, then jack out.


Netfrica
--------
Go down the ramp, and head across the bridge to the other side of the river.
Here, jack into the WaterGod statue.


WaterGod
--------
OK, I'll be honest. This part is PURE torture. That's why it'll be best to
listen to my directions. You have three portals per room, and each portal will
take you to a different room. I'll refer to the portal in the top corner as the
top portal, the portal to the right as the right portal, and the last portal as
the bottom portal. OK? Or, you could just take a look at danstu's WaterGod map
at GameFAQs.

Now, from the first area, take the right portal. You'll encounter two dead
Navis. Suddenly, there ghosts will appear, and they'll attack you. In Normal,
the battles are two MettEX and a LarkEX, and two LarkEX. In Hard, it'll be two
Mett2EX and a BarkEX, and two BarkEX. In Very Hard, it'll be two Mett3EX and a
TarkEX, and two TarkEX. Now, take the bottom portal. In the next area, take the
top portal, and the right portal in the area after that.

Here, you'll want to take the top portal again. In this next room, you'll have
to face off against 5 Navis at once. In Normal, your battles will be two MettEX,
a MettEX and a ShrimpyEX, a ShrimpyEX and DharmaEX, a MettEX and BoomerEX, and
lastly, a MelodyEX and VolGearEX. In Hard, it'll be two Mett2EX, a Mett2EX and
Shrimpy2EX, a Shrimpy2EX and KarmaEX, a Mett2EX and GloomerEX, and a HellodyEX
and VulGearEX. In Very Hard, it'll be two Mett3EX, a Mett3EX and Shrimpy3EX, a
Shrimpy3EX and DogmaEX, a Mett3EX and GloomerEX, and a FelonyEX and ValGearEX.

After that, take the right portal (Of special mention is the bottom portal,
which has a Fastgauge * in a BMD). Here, go up to the so-called WaterGod, and
you'll have to fight some viruses! In Normal, your first battle will be a MettEX
and a LarkEX, your second battle two LarkEX, your third battle two MettEX and a
LarkEX, your fourth two ShrimpyEX and a Trumpy, and lastly a LarkEX, ShrimpyEX,
and a Trumpy. In Hard, it'll be a Mett2EX and BarkEX, two BarkEX, two Mett2EX
and a BarkEX, two Shrimpy2EX and a MuteAnt, and a BarkEX, Shrimpy2EX, and
MuteAnt. In Very Hard, it'll be two Mett3EX and a TarkEX, two TarkEX, two
Mett3EX and a TarkEX, two Shrimpy3EX and a Xylos, and a TarkEX, Shrimpy3EX, and
Xylos.

Once you win all your battles, Megaman will install the RecoverDrop, and will
then jack out.


Netfrica
--------
Out here, the villagers will thank you for restoring their water system, despite
that the water's somewhat brown. However, Paulie's gone already for our
netbattle! Mounting your ostrich, let's head back to Netopia.


Netopia
-------
Back here, head to the Colosseum, and go through the doors. After both of the
Netbattlers go up to the terminal, Paulie tells Lan that he doesn't like him,
and Lan wonders why. Paulie tells Lan to shut up and fight. Looks like we've got
a battle to go through.

After the battle, Paulie admits that it's the third time that he lost to Lan -
Paulie planted the viruses! He says that he wanted to show the village how
strong he was by going and deleting the viruses, and that he thought that only
he and Jammer could be able to delete the viruses. Nobody accepts him despite
that he's the best virus-buster in the village because he's a kid, and that's
why he wanted the Champion title.

One of the villagers comes up, astonished that Paulie did what he did, and
states the law of the village; exile for whomever harms the WaterGod. Lan will
interfere however, and says that he'll return the Champion title, and asks the
villager to forgive Paulie. Since Lan's the Champion, the villager will comply.
Lan will also ask for the WaterGod Quest to be done over again, without him,
and it appears they could do that. Before the two leave, Paulie thanks Lan.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			               Chill out!			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So your opponent is Coldman of Sharo. Your opponent will come in, complaining
that Netopia is too hot, and that if this place does not have air conditioning,
then he'll make it cold. The Olaf lookalike will wander out, and Lan comments
that it's not hot at all. Suddenly, the temperature of the room will quickly
fall. A scientist then comes in, and tells Lan that ColdMan is generating some
snowmen on Netopia Net, and that it's straining the temperature control system.
It seems that nobody else wants to negotiate, due to ColdMan's size, so Lan will
have to go now. Since it's worth it to see what ColdMan can do before the match,
we might as well go.

After the Navi leaves, head outside. Go to your hotel room, jack into the statue
and head out onto Netopia Net.


Netopia Net
-----------
Out on the Net here, go down and head up the ramp in the general direction of
Sharo Net. You'll easily spot the snowmen and ColdMan on your way there. Go and
meet up with ColdMan, and MegaMan will introduce himself, then ask ColdMan to
stop making the weather so cold. The operator, whose name is Chillski, and
ColdMan, will both comply, melting the snowmen. Chillski comments that he'll
be returning to Sharo and natural cold, and after the snowmen are melted,
ColdMan will jack out.

Well, that was easy, but we might as well rest up before the match. Jack out
now.


Netopia
-------
From your room, head outside. It's a blizzard outside (That actually reminds me
of Olaf from Advance Wars' Blizzard Attack)! Lan will then receive an email from
Netopia's Weather Center, which states that the blizzard is being caused by a
cold air mass from Sharo. Sharo's Space Center is supposed to manage this
weather, but it's thought to be malfunctioning. Lan figures out that Olaf is
behind this. What's worse, the tournament may be canceled because of this. Since
we can't let _THAT_ happen, go to the airport, and head to Sharo.


Sharo
-----
Out here at Sharo, make your way up to the large building at the top, which
happens to be the Space Center. Go inside, and talk to the scientist. Apparently
this guy was knocked out by Olaf, who's cause the blizzard. To stop the blizzard
we must repair the antennas, by defeating CyberSnowmen and using a specific
Fire chip. Once you defeat the snowmen in any given antenna, you'll be able to
light the torches. You'll also have to light the torches quickly, else the
snowmen will regenerate. Also, from now on, you'll be subject to a heat system,
where Lan's body temperature slowly drops when outside, and only stops during
battles. Should you get too cold, go back into the Space Center to completely
warm up.

Before you start the next steps, you'll need the following chips; a FlameLine F,
BlackBomb Z, HeatBreath K, and HeatShot C. HeatShot C can be gotten from 
Higsby's chip order, HeatBreath K can be bought from the Netopia Net Navi
Merchant, Blackbomb Z is in a PMD near the girl Navi behind the gate that you'll
have to pay 500 zenny to open. You should have a FlameLine F by now unless you
have been running away from battles.

Outside, go to the antenna near the dog sled. Unfortunately, you'll require a
shovel, so go up and get a shovel from the residents in the first house. Now go
back and shovel the snow out of the way, pressing the B Button as fast as you
can, then jack into the first antenna.


AntComp2
--------
In here, delete the CyberSnowman to your bottom, who'll unleash three MettEX in
Normal, three Mett2EX in Hard, and three Mett3EX in Very Hard.

Next, delete the MettEX and BoomerEX from the top snowman in Normal, Mett2EX
and GloomerEX in Hard, and Mett3EX and DoomerEX in Very Hard.

Lastly, take out the two MettEX in Normal from the snowman to the left of the
portal you came in through in Normal, two Mett2EX in Hard, and two Mett3EX in
Very Hard.

After you delete all three groups of viruses, go and light the torches with a
FlameLine F. After that, jack out.


Sharo
-----
Out here, head up the first row of houses, then go to the left. Shovel out the
snow, then go and jack into the second antenna.


AntComp1
--------
In this antenna, immediately destroy the CyberSnowman in front of you, which
will boast two MettEX in Normal, two Mett2EX in Hard, and two Mett3EX in Very
Hard.

After, go up to your right and delete the MettEX and BoomerEX in Normal from
the snowman, Mett2EX and GloomerEX in Hard, and Mett3EX and DoomerEX in Very
Hard.

Lastly, go hit on the snowman to your left, fighting in Normal three MettEX, in
Hard three Mett2EX, and in Very Hard three Mett3EX.

After all this battling, go up to the two Cybertorches, and light them up with
two HeatShot C. Now jack out.


Sharo
-----
Back in Lan's point of view, head down the entire path, and at the end, shovel
out another blanket of snow. Once you've finished, go and jack into the antenna.


AntComp4
--------
This time around, you'll have five snowmen to eliminate. Take the one to the
bottom first, and you'll end up having to dispatch three MettEX in Normal, three
Mett2EX in Hard, and three Mett3EX in Very Hard

Next, go to the left corner, and delete the viruses that will be two MettEX in
Normal.

Now, from left to right for the snowmen up top, you'll have to fight in Normal;
a MettEX and BoomerEX, a Walla and BoomerEX, and a MettEX and Walla. In Hard,
it'll be a Mett2Ex and GloomerEX, a Walland and GloomerEX, and a Mett2EX and
Walland. In Very Hard, it'll be a Mett3Ex and DoomerEX, a Waldon and DoomerEX,
and a Mett3EX and Waldon.

After this, go and light the torches with your BlackBomb Z. With this antenna
defrosted, jack out.


Sharo
-----
Out here, go to the almost fourway, and head down and right. Shovel aside the
snow, then go and jack into the last antenna.


AntComp3
--------
Boasting four snowmen with one in each corner, Antenna Computer 3 is your last
stop. Come into contact with the lower snowman to engage in Normal three MettEX,
in Hard three Mett2EX, and in Very Hard three Mett3EX.

Next, get the far right snowman, and in Normal, you'll battle a MettEX and a
Walla, a Mett2EX and Walland in Hard, and a Mett3EX and Waldon in Very Hard.

For the third, take the top snowman, where you'll go into combat against a
MettEX and BoomerEX in Normal, a Mett2EX and GloomerEX in Hard, and a Mett3EX
and DoomerEX in Normal.

For the last snowman, take the one to the far left, where you'll end up fighting
two MettEX in Normal, two Mett2EX in Hard, and two Mett3EX in Very Hard.

After, go to the torches. Now, most people get confused when the sign on the
torches ask for a Lavapanel K. THIS CHIP DOES NOT EXIST. IT IS A BAD 
TRANSLATION. When you have lines like "Leg's go Lan", are you honestly going to
trust this game's translation? Instead, you need a HeatBreath K. With that in
hand, light the last torch.

You'll get a call from the scientist at the Space Center who will inform you
that while the blizzard in Sharo is gone, it will still take time for the signal
to reach Netopia and for the blizzard in Netopia to settle. He'll tell Lan that
he will try to stop the blizzard as soon as possible. As soon as the scientist
hangs up, we'll get a call from Olaf, who will be angry that you reversed the
weather. Well, we can't let him have all the fun. Jack out, and go to the dog
sled to head to Netopia.


Netopia
-------
Here in Netopia, the blizzard's still going on. Anyhow, go to the Colosseum, and
head through the door up top the stairs. Outside at the battling terminal, the
announcer will introduce Olaf and Lan, between some sneezing and teeth 
chattering. Olaf thinks that everybody's shivering because of his height, but
Lan tells him otherwise. Olaf claims it's the perfect temperature for him, and
Lan will tell Olaf that it's because he's a fathead. XD. Now we fight ColdMan.

After, the blizzard's over, but Olaf will be angry, insisting that it's too hot.
Lan says that he should slug Olaf for doing what he did, but an Official will
suddenly come up, telling Lan that he shouldn't do so. The Official will then
arrest Olaf. Olaf hopes that at least he'll be taken somewhere cold, but he'll
be taken to Netfrica! The Official will take "Olaf" Chillski away, and Lan will
get a cold.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			         The Jedi Strike Back			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Yes folks, I'm obviously going to make Jedi references. So sue me.

So, your opponent is JediMan...I mean KendoMan! He's here representing Netfrica.
But who's the operator? Suddenly, KendoMan's operator will come in through the
door to the battling arena, and what do you know? It's none other than Meijin
Famous, Jedi extraordinare! I mean kendo master extraordinare! Lan asks Famous
how he ended up representing Netfrica. Turns out that Meijin's been travelling
the globe, training NetBattlers. He was well-liked in Netfrica, so he won the
tournament prelims and is in the tournament. Meijin then wishes Lan good luck.
Hey, at least we can trust Meijin not to try an underhanded trick to stop us
from getting to the tournament match!

Lan then asks Meijin what type of Navi KendoMan is. We finally learn why Meijin
switches Navis every game, because it's based on his mission. Apparently,
KendoMan is a strict coach...much like Obi-Wan Kenobi. KendoMan's now in
Netfrica. Meijin recommends Lan to go say hi, and that Netfrica's a good place.
He also tells Lan to find the youth organization leader, though KendoMan is
supposedly a bit scary. Some blond guy will be standing on the stairs
eavesdropping on the conversation. After, head to the airport, and go to
Netfrica.


Netfrica
--------
Here, talk to the green-shirted guy that should be near you. This is the youth
organization leader, who tells you that KendoMan is in Netfrica Area. Head up
and find the totem pole, and jack into it. Head up to the portal, but talk to
the Navi that's there. You'll end up having to fight some viruses for the
Netfrica P-Code. In Hard, it'll be two MagTec+ and a GloomerEX, a Walland and
GloomerEX, and a BarkEX, Shrimpy2EX, and GloomerEX.

After you obtain the Netfrica P-Code, head out onto Netfrica Net.


Netfrica Net
------------
Out here, head down the conveyor belt, then go into the large square. Head up
the ramp, and talk to KendoMan at the end here. KendoMan will order MegaMan to
call him Master KendoMan. KendoMan thinks that MegaMan is one of the students
under him, who didn't finish his training. He'll then give MegaMan a CyberSword,
and tells him to practice his moves on the dummies that are in Yumland, Sharo,
and Netopia. But first, repeat after me;

There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is Serenado.
There is no chaos, there is harmony.
There is no death, there is the Forte.


Well, head back down the ramp, and continue on down into Netopia Net.


Netopia Net
-----------
From here, head to Yumland Net.


Yumland Net
-----------
Wait! WHAT?! SHADEMAN ALERT! Oh wait, he's just exhausted from the KendoMan
dummies. Well, head up and down the two ramps until you run into the kendo
dummy. Before you start, here are the rules.

You'll have to defeat the kendo dummy within a certain time limit, and each time
you attack, you have one of four choices to do.

Block    - A + Left   Use when he says to block. Note that you'll only block for
		      a short time, not until he attacks.
Body Hit - A + Down   Use when his Kendo stick is raised up
Face Hit - A + Up     Use when his Kendo stick is raised down
Hand Hit - A + Right  Use when his Kendo stick is sideways


After you win, you'll be told to go to Netopia as well as obtaining License1, so
backtrack.


Netopia Net
-----------
Here, head up to the ramp that takes you to Sharo Net, and you'll find the
second kendo dummy. It's the same thing as before, with some more blocking.
After you win, you'll get License2. You'll also be told to head to Sharo Net, so
go there.


Sharo Net
---------
In here, the kendo dummy will be up a bit to your north and right. This time
around, the dummy's life bar will be somewhat higher, and you'll have 60 seconds
to complete it this round. After you've defeated him with your lightsaber, you
will get the License3. Now head back to Jedi-wannabe KendoMan.


Netfrica Net
------------
Talking to KendoMan, MegaMan will finally spit it out. KendoMan will apologize,
saying that he lashes out when he sees a young Navi. He says that to correctly
know kendo is to correctly live life. Lan comments that MegaMan should be
KendoMan's Padawan, but unfortunately, it's all just a big joke ;_;. Well, jack
out now, and head to Netopia.


Netopia
-------
Here, go to the DenDome. Lan will be on time, but Meijin won't show! Despite the
fact that it all plays accordingly to the Force, Lan thinks that it would be
of the Dark Side if he didn't try to go find Mr. Famous, so he'll ask the
attendant to give them some more time. Once you get outside, head back to
Netfrica.


Netfrica
--------
Coming into Netfrica, we'll see what the problem is. The blond dude from the
DenDome here was originally an affiliate of Meijin's. However, he got kicked
out of the Official Netbattlers Association for abusing his power and technique,
and his Navi had its moves sealed. He says that he was humiliated, and that he
can't even delete a single Mettaur. He then beats up Meijin, despite that Meijin
has the lightsaber. The problem is that there are a bunch of lions holding the
villagers hostage, and that the blond dude is controlling them through the lion
statue. In other words, he's using the Dark Side.

However, we can avert this, by sneaking by and destroying the transmitters in
the lion statue. Do so.


Lion Computer
-------------
In here, pick off the left transmitter first. In Normal, you'll face a MettEX,
BillyEX, and Boomer.In Hard, you'll face off against a Mett2EX, SillyEX, and
GloomerEX.

Next, take on the top transmitter. In Normal, it'll be a LarkEX and VolGearEX,
and in Hard, it'll be a BarkEX and VulGearEX.

Take the right transmitter next. In Normal, it'll be a MagTectEX, KilbyEX,
and WallaEX, and in Hard, it'll be a MagTec+EX, KilburEX, and WallandEX.

Now take the bottom transmitter. In Normal you'll face off against a MelodyEX,
SpikeyEX, and ShrimpyEX, and in Hard, you'll duel a HellodyEX, Spikey2EX, and
Shrimpy2EX.


After, with the lions not in the blond guy's control, Meijin will pick up his
kendo stick and beat up the blond guy! Go Mr. Famous! Nevertheless, we'll have
to go back to Netopia next, so do so.


Netopia
-------
Here, head to the DenDome for the long-delayed match. Lan and Famous tell the
crowd that they'll make up for it with the ultimate battle.

After, Meijin congratulates Lan, and Lan says that he has the spirit of the
martial artist within him. KendoMan says they've got to take Lan and MegaMan
as apprentices, but Meijin says they have nothing left to teach. Meijin says
he senses Lan has obstacles in his way, but tells him he should never give up,
and to follow his heart. Meijin then leaves.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			                FootBomb!			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So you're facing a normal Navi. A goon will come up, and look at the chart.
Seems he's our opponent. After apologizing about calling MegaMan 'weak', the
goon asks to get along with us. The goon says he's retiring after the tourney,
and then talks about some oddity called FootBomb. Lan doesn't know what this is,
so the goon will explain it. You have a goalie and a kicker. The kicker kicks
the ball and the goalie tries to catch it. Should the goalie fail to do so, the
ball explodes. The two decide to have a match, and the goon tells Lan that he
needs some BombShoes, saying that a Navi in Netopia sells them. Well, head to
your guest room, jack into the statue, and then go out onto Netopia Net.


Netopia Net
-----------
Out here, start heading in the path that you would normally take to get to
Netfrica Net from Netopia Net. At the exit going to NetFrica Net, you'll see a
green and brown Navi. Talk to him, and he'll sell you a pair of BombShoes for
Guard1 A. After you get the BombShoes, you'll get an email from our friend,
"Jack Bomber", who tells us to jack into the GoddessComp by the riverside in
Netopia. Jack out.


Netopia
-------
Heading out of your guest room, go down to the riverside below, and go jack into
the GoddessComp.


GoddessComp
-----------
In here, go up to the Navi and talk to him. Since you likely have no idea what
you're doing, here's what you do; you're alternating between kicking and
catching. When kicking or catching, press A + Left to kick the ball to the left/
dive to the left. A + Right will do the same thing, opposite direction. Just
pressing A will have you kicking down the middle/staying in the middle.

After you win, the green Navi will hate his loss, and jack out, saying he needs
to be in a bigger area. Jack out as well, head to your hotel room, and head onto
Netopia Net.


Netopia Net
-----------
From here, head to Netfrica Net.


Netfrica Net
------------
In here, head up the slope, go left and around, and follow down the path past
the warp to the Netfrica statue. You should see Bomber's green Navi in a large
square here. Talk to him, and MegaMan will apologize for what Lan said. The
green Navi wants to play again, with a more powerful bomb. Bomber mentions
HeroComp, before the green Navi jacks out. Follow pursuit.


Netopia
-------
Back in Netopia, head out to in front of the colosseum. Here, you should see a
stone statue of a horse and a man on it. Jack into the statue.


HeroComp
--------
Here, go and talk to the green Navi, and you'll get into a second FootBomb game.
A note is that this time around, the FootBomb will do 600 HP - so you're in
deep if you've got 600 or less HP. Put in a lot of HP Navi Customizer Programs
if you have to. Afterwards, Bomber will jack his Navi out, saying that he'll
smack Lan out in a game of FootBomb. Follow pursuit.


Netopia
-------
Head up into the Colosseum, and go through the door.

Jack reveals that he joined the tournament so that FootBomb could get much more
popular. Lan tells him to take his FootBomb advertising elsewhere, saying that
he'll win.

After, Jack will be depressed at losing, thinking it the end of FootBomb. A TV
News guy suddenly comes up, asking Jack about FootBomb, and offers Jack a spot
on his TV show. Jack will accept, and everybody will leave happy.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			         Shocking Revelations(RS)		      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Hey, it's Thunderman! You know, that guy that gave so many people in Mega Man
Battle Network 2 a hard time? Suddenly, some Netopia comes in, and after finding
out Lan's in the tournament, invites him to an event at the Netopia Cafe which
is a little test of the skill of the participants. And the prize is bread. Of
course, this is Lan, so he's there, and Megaman rubs that in.

As Lan tries to leave, he's stopped by some old man who challenges him to a
battle. Lan is then conned into the battle after he refuses and is called a
coward. Nothing new here. After, the sore old loser will say Lan's not ready
just yet to represent Electopia, and mentions a name - Gresply Nekrom. WTF? The
man will then leave, and we'll have a contest to attend to.

Unfortunately, you can't head to the cafe at all. Instead, you have to try over
the net, so go to your hotel room, and jack into the statue, then head out onto
Netopia Net.


Netopia Net
-----------
Now, do you remember the green Navi Merchant from before, who I mentioned in the
earlier chapter, while you were going through the boxes? Go there, and talk to
the orange Navi that's standing near him. Talk to her, and she'll tell you that
if you defeat the viruses she'll unleash on you, you'll get the bread. The fight
that you'll undertake is a MolokoEX and two Moloko in Normal. It'll be two
Moko and a MokoEX in Hard, and two Macko and a MackoEX in Very Hard.

Afterwards, the girl Navi will congratulate Megaman, but he suddenly falls down,
saying that he feels horrible, and is pale. Lan has MegaMan jack out, and 
wonders what happened. We'll get a behind the scenes talk with somebody who
certainly doesn't like goodwill for MegaMan.

Back in the hotel room, head out into Netopia.


Netopia
-------
Back out here, go to the Colosseum Area, and go talk to Raoul, who's in front of
the horse statue. Lan will tell Raoul that Megaman's in trouble, and will 
describe what happened. Fighting a virus doesn't ring any bells to Raoul, but
with Lan's mention of Gresply Nekrom, Raoul gets serious. It appears that 
Megaman has been inflicted by a death curse, and if we don't do something right
away, Megaman will die. To stop the curse, we have to do a trial of sorts.

This trial involves putting a CurseDoll in a specific location, and to even get
to the certain location, we need to collect four Marks that are scattered around
Netopia Net and Yumland Net - The BraveryMark, StrengthMark, WisdomMark, and
KindnessMark. Some really bad translations aside, you need to talk to Thunderman
who'll be in Netopia Net after you gather the four Marks, then you can find the
CurseDoll. Now, go back into your room, jack into the statue, and head out onto
Netopia Net.


Netopia Net
-----------
Houston, we've got a problem. Megaman will lose approximately five HP per second
until he drops down to one. The only way to recover that lost HP is to either
use a SubChip, jack out and jack in again, or get into a battle and use either
Roll Soul or Recover Chips.

You can locate the StrengthMark up the ramp near the entrance to Sharo. The
BraveryMark is where KeyDataB was, near the entrance to Netfrica. Once you have
obtained both Marks, head down south into Yumland Net.


Yumland Net
-----------
In here, go along the green path. Once it begins to start heading back down,
go up instead on the corner yellow path, and follow along the section where the
green Navi is. At the end of the path he's standing on, you'll be able to get
the WisdomMark. Now, go back to the green path, take the yellow path directly
across down from where you just left, and head up to the end to get the
KindnessMark. Now, back to Netopia Net.


Netopia Net
-----------
Back in Netopia Net, go talk to Thunderman, who you must've seen earlier. Looks
like you've got to find the CurseDoll now. Go up to the area where you got the
KeyDataB from, and go to the blue gate to the left of the HealNavi. With the
four Marks in hand, open the gate, head in, and get the CurseDoll. Now, go back
to Thunderman, and Megaman will hand the CurseDoll over to him. Thunderman will
zap the life out of the CurseDoll, and Lan will thank Raoul and Thunderman. Now,
jacking out, head outside.


Netopia
-------
Out here, head to the Colosseum, and once inside, go through the door up top.
Outside on the battling arena, Lan and Raoul will arrive and after some thanks
traded between the two of them, we'll begin battling.

After, Raoul will call out the old man who we netbattled from before! It turns
out that this guy is the elder, and he was the one who jinxed Megaman! The elder
did it to save Netopia's reputation, but Raoul tells him that he would rather
lose with honor than win by cheating, and tells the elder that he taught him
that. The elder will then apologize to Lan, and Lan will forgive them. The elder
will then ask Raoul to take over the clan as the new leader, and Raoul will
accept. After, Raoul and the elder will leave. We'll also get Thunder Soul;
however, Lan remembers that he forgot about the Netopia Bread. ;_;

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			       Sniper in the Hill!(RS)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

SearchMan is representing Sharo. Lan asks MegaMan what SearchMan is like, and it
turns out that SearchMan is really feared. Lan doubts that SearchMan will really
do something crazy though, and will decide to head outside. Let's go.

Once outside, when heading to the Netopia streets, Lan will sense something
going on behind him. He'll spot SearchMan's operator, Raika. Raika is somewhat
surprised by how sharp Lan was. Lan tries to get a handshake, saying he wants a
fair and square battle. That's all Raika wants, but he says that NetBattling is
not a sport, and tells Lan it's war. Lan tries to threaten Raika, who just slugs
him. Raika says that an enemy showing up before the battle means it's war. Raika
will then get a call from Sharo's president, talking about some sort of crime
syndicate located in UnderNet6. He'll then leave, and Lan will follow suit. Go
to the airport, and head to Sharo!


Sharo
-----
Here in Sharo, head up to the Space Center that's at the top of Sharo. Talk to
the man immediately near you, and he'll tell you that Raika's on a mission. Lan
wants to help out then, and he's told the mission is about taking down Nebula's
base in UnderNet6. The man will then give Lan the opportunity to join Raika in
his mission, if he can beat some viruses.

The first battle will be a Weather and MettEX in Normal, and Winger and Mett2EX
in Hard.

The second battle will be a Weather and VolGearEX in Normal, and a Winger and
VulGearEX in Hard.

The third battle will be a Weather, MettEX, and VolGearEX in Normal, and a
Winger, Mett2EX, and VulGearEX in Hard.

After, the man will inform Raika that reinforcements are coming in for him. Even
after Raika learns who it is, he'll let Lan come. The man will give Lan a
CopyKey, which will get him to the hideout in UnderNet6.


Now, we'll need the C-Slider to proceed along with the mission. To obtain the
C-Slider, look up the C-Slider Task part back in the chapter 'Abducted in 
Netopia...Again' to get the seperate parts. Once that's done, head to your hotel
room in Netopia, jack in, and head onto Netopia Net OR go to Netfrica if it's
available, jack into the totem, and go out onto Netfrica Net. If you're in
Netopia Net, head to Netfrica Net.


Netfrica Net
------------
Here, head to just under the warp that would take you to Netfrica's totem. Now,
remember talking to that Navi about the Slide Master? From here, go to him in
Sharo Area.


Sharo Area
----------
Here, walk up next to the Navi who was telling you about the C-Slider, then take
the path next to him, and head into UnderNet1.


UnderNet
--------
Head up the single conveyor belt in front of you. Suddenly, MegaMan will be
sniped. That's the genius of this travel through the UnderNet. Not only are you
going to have to deal with strong viruses, you're also going to have to dodge a
sniper. Whenever the crosshairs land on MegaMan, a certain D-Pad button will
flash. Press that button to dodge the bullet.

Now, from the platform you're on, go up, then head left-down, then go left when
you can onto the outer area. Go down, then head all the way right when you can.
Now head down again, and right. Head up when you can, and go right on the fork,
then continue right into the portal. From here, head into UnderNet2.


Here in UnderNet2, head up left three ramps, then go up. From here, head right
down the ramp, then go down and right another ramp. Next go up and right yet
another ramp, then head up and left two more ramps. Take another ramp down to
your right, then continue on until you hit the exit to UnderNet3.

From here, head up at the threeway, and then go left. Continue counterclockwise
until you reach a path leading down, and take it. In this smaller rectangle, go
either clockwise or counterclockwise until you reach the bottom, then head up
into the portal here. Go through the second warp here. Out here, head down and
left, then continue down the left path. At the end, head up a bit, then left
into the portal. From here on now on the red path, progress forth into
Undernet6.

In here, from the entrance, head up the large ramp, then take the outer ramp up
top the second floor. Continue around the top and up and down two more ramps,
then head right past two conveyor belts. Head down, and at the end, take the
right ramp. Down here, continue on until you come across a blue door. Open it
with the CopyKey, and go talk to the black Navi. Turns out he's the operator of
the Nebula base here. You'll then be thrown into some battles.

Battle One is two MettEX in Normal, two Mett2EX in Hard, and two Mett3EX in Very
Hard.

Battle Two is a BillyEX, MettEX, and BoomerEX in Normal, and SillyEX, Mett2EX,
and GloomerEX in Hard.

Battle Three is a MelodyEX and DharmaEX in Normal, and HellodyEX and KarmaEX in
Hard.

Battle Four is a ShrimpyEX and two SpikeyEX in Normal, a Shrimpy2EX and two
Spikey2EX in Hard, and a Shrimpy3EX and two Spikey3EX in Hard.

Battle Five will be a MagTectEX, VolGearEX, and HealNavi in Normal, and
MagTec+EX, VulGearEX, and HealNavi in Hard.


After you win all five Navis, the black Navi will call in some reinforcements,
and they'll prepare to do some sort of unstoppable martial arts move. Suddenly,
four of the five Navis will be sniped, leaving only the black Navi, who will be
in turn sniped. We'll then see SearchMan, who has analyzed that he has a 1%
chance of losing the battle. It also appears that SearchMan was the one who was
sniping us. Grr...Searchman will then jack out. Follow suit.


Netopia
-------
Here, head to the Colosseum, and go into the battling arena. Lan tells Raika
that he's going to wipe off the smug look he has, and Raika tells Lan that he'll
have him groveling. We've got a majestic battle to go through, people.

Afterwards, Raika will be surprised at Lan's win. SearchMan tells Raika that
there was an unexpected variable showing up during battle, that grew stronger -
the friendship between Lan and MegaMan. Lan tells Raika he could be stronger by
bonding with SearchMan. Raika says his sole purpose in life is to become an
elite soldier. Raika will then get a call from his president, and reveals that
he was in the tournament to show Sharo's Network power. Raika will leave, 
telling Lan that if they met elsewhere, he could be his friend. We'll now get
Search Soul, which is one of the three broken souls in this game.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			        All Trashed Up!(BM)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

We learn that our opponent is JunkMan, the representative from YumLand, and
MegaMan suddenly gets skittish, thinking he's being watched. One of the
tournament officials will come in suddenly and say that there's a lot of trash
data in YumLand Net, and then she'll leave. Of course, being the people who we
are, we're going to have to go help out. After that, head outside of the
Colosseum, and then go to the Airport, and head to YumLand. However, if you do
not want to visit YumLand and gain the P-Code, go to your hotel room and head
to YumLand Net from there, and skip to the second paragraph of YumLand Net.


Yumland
-------
From the caravan, head up to the right, and take the upper path, not the more
right path. On the next screen, besides the huge Buddhist-resembling statue, in
the southwest corner of the screen, there are four smaller statues. Jack in here
to get into the the StatueComputer.

In here, head up the left, and take the detour off the main path to your left
when you can. Here, talk to the purple Navi and you'll be forced to pay 6000
zenny for the YumLand P-Code. It's a ripoff, yes, but it's the only way you can
progress. Once you've bought the P-Code, go out onto YumLand Net.


YumLand Net
-----------
Out here, unlock the cube, then start heading down and right onto the green
path. Start walking until you find the large pile of trash.

Here, talk to the orange and grey Navi, and MegaMan will offer his help. He'll
then give you the TrashKey. Open the door in front of you, and head in. Suddenly
will MegaMan almost be hit by a pile of trash! He'll run to the end, dodging
some more rampant rains. Lan will decide to jack MegaMan out, when suddenly one
last pile of trash hits MegaMan.


GuestRoom/YumLand
-----------------
Turns out MegaMan's alive, having been jacked out barely in time. However, he
seems to have gone through a personality change of sorts, as he wants to
withdraw from the tournament and forfeit the current match with JunkMan.
Whatever. Talk to MegaMan a few times, and Lan will start asking him some
questions. The answer to the first one is 35, the second one is hamburgers, and
none of the answers to the third question are correct. The MegaMan will reveal
his true identity, turning out to be JunkMan in disguise. Lan will force him to
go retrieve MegaMan's ID chip.

Jack in after the conversation, and head back to the junk pile in YumLand Net.


YumLand Net
-----------
A note is that hybrid Mega/JunkMan will start off his battles confused, so make
sure you know what you're doing once you start off a battle. Anyways, once you
make it back to the trash, you'll find that you can't get past the junk piles
without fighting off some viruses. So, without further ado, the lists. Pile
Five is where MegaMan got buried.

Pile One - A LarkEX and BoomerEX in Normal Mode, a BarkEX and GloomerEX in Hard
Mode, and a TarkEX and DoomerEX in Very Hard Mode.

Pile Two - A LarkEX and WallaEX in Normal Mode, a BarkEX and WallandEX in Hard
Mode, and a TarkEX and WaldonEX in Very Hard Mode.

Pile Three - A MagTectEX and LarkEX in Normal Mode, a MagTex+EX and BarkEX in
Hard Mode, and a MagTecXEX and TarkEX in Very Hard Mode.

Pile Four - ShrimpyEX and LarkEX in Normal Mode, a Shrimpy2EX and BarkEX in
Hard Mode, and a Shrimpy3EX and TarkEX in Very Hard Mode.

Pile Five - MelodyEX and LarkEX in Normal, a HellodyEX and BarkEX in Hard, and
a FelonyEX and TarkEX in Very Hard.

After we reach the end, the real MegaMan will appear. JunkMan tells him that
this trash pile is his home, and that he can't describe what it feels like to
live in other people's filth. He says he despises MegaMan for having such an
easy life, and then disappears. As MegaMan takes his body back, he says that he
somehow understands JunkMan. After that, jack out. If you're in Netopia, head to
YumLand.


YumLand
-------
Here, go to the man in front of the four Buddha statues and the larger one, and
talk to him. He tells you that you should jack into the Buddha statue, but that
you'll need Madam Jane's permission first, and will give you the directions to
meet her. Go back out to the main screen, head down and right a bit and up the
stairs, then talk to the lady there. She'll give Lan permission, so head out
back and jack into the statue.


BuddhaComp
----------
In here, talk to the program, and it tells MegaMan that JunkMan might be looking
for some kindness, and will give us the KindData. Now, jack out, and head to
Netopia.


Netopia
-------
In here, head to the Colosseum, and go through the front door.

Coming in, Lan will be shocked to see that JunkMan has no operator. JunkMan says
he needs no operator and that he will destroy MegaMan. MegaMan says he saw
remnants of JunkMan's memory in the trash data, and gives JunkMan the KindData.
JunkMan however will crush the KindData, saying he needs no kindness. This is
not a battle of the operators. It is a battle of Navis.

After, JunkMan tells MegaMan to delete him, saying that he is junk data, and
that he did not want to just fade away. He tells MegaMan that he made him happy,
treating JunkMan like any other Navi. JunkMan will then be deleted, and we will
get JunkSoul!

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			            The Blues(BM)			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

So, it's come down to this. We're facing ProtoMan. That's right. ProtoMan.
Suddenly, two scientists will come in, talking about 'Electopia Ace Netbattler',
'Unavoidable risk', and 'Possessed by a DarkSoul'. And no, the Electopia Ace
Netbattler, as much as we deserve the title, is not us, leaving only Chaud, and
speaking of the devil, we'll get a call from Chaud. He'll tell Lan and MegaMan
to head to their hotel room and will then hang up. Leave the Colosseum, and go
to your hotel room.

In here, we'll meet up with Chaud, who confirms that ProtoMan is possessed by a
DarkSoul, having fallen to the power of a DarkChip used after facing 500 members
of Nebula. Chaud says he's only telling Lan this because he didn't want Lan to
think he chickened out. Apparently, ProtoMan's asleep at the moment. Suddenly,
Chaud's PET will freak out and fly across the room, and ProtoMan will jack in on
his own. Lan will volunteer to help, and Chaud will leave, with Lan jacking in.

In the UnderNet, near the stone statue of Bass, we'll see a black Navi talking
to the imprisoned ProtoMan about how his DarkSoul will take him over very soon,
and how he'll be very powerful after that. A Navi underling will arrive and
inform the black Navi of MegaMan's movement, and that he has something to stop
them. We switch back to MegaMan now. Go out onto Netopia Net.


Netopia Net
-----------
OK, here's what we need to do. To complete this scenario, we'll be forced to
reach the UnderNet, and the only way to get to the UnderNet is through the use
of the C-Slider, so scroll back up to the end of scenario 'Abducted in Netopia..
Again', get the C-Slider, and head to UnderNet 1. A note is that to get to ACDC
Area, head through YumLand Net near the purple Navi who you get one of the Parts
from.


UnderNet
--------
In here, walk up a bit, and Lan will get a call from Chaud, who'll be all Mr.
Obvious again, saying Nebula was involved in his. Well d'uh, why else would they
send 500 Navis at you? Chaud will then tell Lan to connect MegaMan's line to
him, so that he'll operate MegaMan. For a while now, we'll be operated by Chaud.

Head up the single conveyor belt in front of you. 

Now, from the platform you're on, go up, then head left-down, then go left when
you can onto the outer area. Go down, then head all the way right when you can.
Now head down again, and right. Head up when you can, and go right on the fork,
then continue right into the portal. Here, you'll be blocked by a large door.
Examine it, and Chaud will tell you to get a RedKey that's in the middle of four
bones.

Now, go back into the portal, and backtrack a bit. On the far south/west part of
the room, you'll see four fang-shaped bones. Search in the middle of them, and
MegaMan will notice that the panels are slightly raised, and will get the
RedKey. Now go and open the door, and head on into UnderNet 2.


Here in UnderNet2, head up left three ramps, then go up. From here, head right
down the ramp, then go down and right another ramp. Next go up and right yet
another ramp, then head up and left two more ramps. Take another ramp down to
your right, then continue on until you hit the exit to UnderNet3. Unfortunately
for you, this time around, you'll need two keys to get past the block here. Now,
see that square to your left with the /\ teeth? Backtrack to the entrance, then
head up to that part. Right here, check the right orange padding of the square,
and you'll obtain the BlueKey.

Now, for the GreenKey. Start heading back to the blocked door. Once you get onto
the lower, red path, head up to your right immediately, then go up the ramp to
your right a bit more. Here, you should see two conveyor belts, one heading
left, the other pushing you back. Take the left one, and the GreenKey will be on
the panel you're deposited on. Now, head back to the door, and unlock it. Now,
head into UnderNet3.

Oh goody. You've got more doors. For now, go around the middle into the warp,
and continue on through the warps in the mostly straight-forward path. You'll
eventually come out onto a red path, so follow it to the end and you'll see yet
another door. Oh goody. This time around, you've got to find a YellowKey,
WhiteKey, AND BlackKey.

The first clue is in front of the fifth of five fangs. Well, backtrack all the
way to the entrance of UnderNet 3, and this time, instead of taking the middle
warp, head up to the right, until you see some fangs over some panels. Go to the
middle panel, and search it. MegaMan will obtain the YellowFang. Next is a
corner with six bones.

Now, head back to the entrance again, but this time take the lower path. Route
yourself down to the lower left corner, where there's a single grey tile with
six fangs around it. Search between the grey tile and the upside orange tile,
and you'll obtain the WhiteKey.

Right. The BlackKey is in "A corner of the square with 2 warp points!" This
means for you to take the route that you first took to the entrance of UnderNet
6, and to stop once you get to the part with two warp tiles. Here, go down to
the southeast corner, and examine the orange part. You'll get the BlackKey. with
all three keys in hand, go and open the door, and head into UnderNet6.


In here, from the entrance, head up the large ramp, then take the outer ramp up
top the second floor. Continue around the top and up and down two more ramps,
then head right past two conveyor belts. Next, go left the first conveyor belt,
then head down the ramp. Continue along the path until you run into a purple
Navi, who will stop you from progressing. It'll be two VolGearEX and a HealNavi
in Normal, two VulGearEX and a HealNavi in Hard, and two ValGearEX and a
HealNavi in Very Hard. After, continue into UnderNet5.


It's here that we'll finally meet up again with ProtoMan, and with the black
Navi. The black Navi will be surprised MegaMan got this far, but says that he'll
get rid of him. Chaud will then tell Lan to give him his PET, and Lan will
comply so that Chaud's operating MegaMan now. The black Navi will then unleash
some viruses on MegaMan.

For Battle 1, you'll fight three MettEX in Normal, three Mett2EX in Hard, and
three Mett3EX in Very Hard.

For Battle 2, it'll be two LarkEX in Normal, two BarkEX in Hard, and two TarkEX
in Very Hard.

For Battle 3, it'll be two MelodyEX in Normal, two HellodyEX in Hard, and two
FelonyEX in Very Hard.

For Battle 4, it'll be two MolokoEX in Normal, two MilkoEX in hard, and two
MackoEX in Very Hard.

For Battle 5, it'll be two MettEX and a VacuumFan in Normal, two Mett2EX and a
VacuumFan2 in Hard, and two Mett3EX and a VacuumFan3 in Very Hard.


After, the black Navi will free ProtoMan, who'll cut through him with the power
of the DarkSoul. ProtoMan will then try to cut through MegaMan, who'll hold
ProtoMan's sword at bay. Chaud will then use a synchro of sorts, letting his
emotions flow into MegaMan, who uses it to knock ProtoMan out. ProtoMan is OK,
but he doesn't remember anything of the incident. He thanks MegaMan. Chaud
thanks Lan, who says he did it just to fight in the tournament match. MegaMan
will then jack out.


Netopia
-------
Let's head to the Colosseum. Going in through the side door, Lan and Chaud will
walk up together to the terminal. Some basic trash talk will happen, and then
we will fight.


After, Lan compliments Chaud, both say they'll be stronger next time they fight,
and you'll get (ugh) Proto Soul. If you look it up in the Souls section, I'll
have it referred to as Blues Soul though.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			       The World's Denouement			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

RED SUN/BLUE MOON TOURNAMENT AFTERMATH
--------------------------------------
Lan will be awaiting the giant trophy that he's bound to get. However, the
scientist that is next to him will call in backup support in the name of a
helicopter. A ladder will be tossed out to Lan. The scientist explains to Lan
that they're from Netopia's outer-space monitoring center NAXA, and that the
planet is in extreme danger. He tells Lan that everything else will be explained
later. Lan will reluclantly grab hold of the ladder, and then we'll be taken to
NAXA Headquarters.


NAXA
----
After landing at the landing pod, the lady will explain to Lan about the
asteroid that is headed for place, and reveals the location to him as NAXA. She
then tells him that their plan to change the asteroid's path relies on him. When
Lan protests he hasn't heard anything about it, it's rebutted as classified
information. After she leaves, you'll get an email with the hotel's HP Banner.
Now, head inside the NAXA building.

In here, go across the walkway, go right, and walk up the stairs. Now, head left
into the far door. In this room, we've got the meeting of all those involved in
the laser plan. The gal will come in and tell everybody that the Netbattling
Champion is here. Lan will come in, and Dad and Lan both will be surprised at
seeing each other here. Dr. Regal is also somewhat surprised, and introduces
himself to Lan. The problem is now explained more fully.

Another NetBattler champion is working with NAXA. Also, it appears that the
asteroid is actually manmade! Also, it appears that there is a Cyberworld of
sorts in the asteroid. Regal says that a spherical asteroid could've been
launched, and space dust had attached to it over time. It's then theorized that
aliens might've launched it!

Getting back to the topic, Regal explains that the laser was converted into a
remote control system, which could fire a Navi's data to the asteroid. Because
of the dangers of operating in space, the most delicate operating skills were
crucial. The other champion is at Sharo Space Center at the moment, also.
Megaman will then decide that he'll do whatever it takes to stop the asteroid,
and Lan will feel the same, despite his father's line of thinking.

Suddenly, a red alert will come in. Nebula has hacked the Net, and parts of the
Net is no longer accessible. Looks like Nebula is trying to destroy the world
by letting the asteroid crash. Dr. Regal tells Lan to go and stop whatever is
blocking Net access. In that time, the stuff they need to do can get finished.
After you're able to wander around, talk to Dad for the Blue Moon B/Red Sun R
chip, and to Regal for the Transmitter. Now, head outside the building, and go
to the subway. We're headed to Sharo.


Sharo
-----
Here in cold, cold Sharo, head to the Space Center. At the Space Center, jack
into the computer at the entrance to the room, and head out onto Sharo Net.


Sharo Net
---------
Out here on the Sharo Net, your way is blocked by a P-Cube. However, if you talk
to the green Navi near you, he'll ask if you're a Space Center Navi, and if you
have a P-Code. Say no, and he'll give you his own P-Code. Unlock the Cube with
it, then head to the entrance of Sharo Net. Here, there'll be a red laser gate.
If you're playing Normal mode, you'll end up fighting two WallaEX and a MettEX.
In Hard, it'll be two WallandEX and a Mett2EX.

After you destroy the gate, jack out. Once you're back in Sharo, go to the dogs,
and head to Netfrica.


Netfrica
--------
Here, go up to the totem statue, and jack into it. Once inside, go onto Netfrica
Net.


Netfrica Net
------------
Out on the Net here, go to the front of Netfrica Net, and you'll encounter yet
another laser gate. In Normal, it'll be two MagTectEX and a VolGearEX that you
will be required to duel. In Hard, it'll be two MagTec+EX and a VulGearEX.

Once you win, jack out, and head to the ostrich. This time around, go to
Yumland.


Yumland
-------
From the carriage, head up to the left onto the next screen. In this section,
go left and jack into the four statues. In here, head up to the left, and talk
to the purple Navi. Give him the 6000 zenny that he asks you for, and he'll
give you the P-Code for Yumland's Net. Now head out onto Yumland Net.


Yumland Net
-----------
Out here, unlock the cube with your newly gotten P-Code, then head to the
entrance of Yumland Net. You know the drill. In Normal, it's a ShrimpyEX and two
Kilby. In Hard, it's a Shrimpy2EX and two Kilbur.

Now, you have one more gate left. Head back a bit, to the end of the green path.
Once you make it to the end, continue down south, and you'll encounter the gate
that is blocking the path between ACDC Area and Yumland Net. The viruses you'll
encounter this time in Normal are two MelodyEX and a Kilby, and a Kilbur and two
HellodyEX in Hard.

After you win, you'll get a call from Dad, who'll tell you that the perpetrator
of this crime is in Park Area1. We'll have to go and meet a Navi in Netopia
Area now, so go to Netopia Net.


Netopia Net
-----------
Here, head to the base of the ramp leading to Sharo. Talk to the grey and orange
Navi that is there, and after reiterating the known information, he will tell
you that the part of Park Area that the guilty Navi is in can only be accessed
through the UnderNet. Even so, MegaMan will go, and the Official Navi will give
us the TownKeyData. Go back to Yumland Net.


Yumland Net
-----------
In here, go along the green path until you reach the end, then head into ACDC
Area.


ACDC Area
--------
From here in ACDC Area2, head to Town Area.


Town Area
---------
In here, head to Town Area2. In Town Area2, go to the second teleporter, the one
that takes you to the lower floor, then head up to the top corner. Open the gate
that is located here, then head into Town Area4.

In this new part of Town Area, you'll have to go through a lot of conveyor
belts. To get to the other side of Town Area4, you'll first want to take the
conveyor belt headed up near you, then take the one going down to the left. Next
go up a little bit, then left at the fourway, then continue up until you run
into a conveyor belt. Heading onto the belt, go right a bit, and up past the
PMD. Now continue on into UnderNet1. However, one thing I really should note is
that if you press right on the top-most corner, there'll be a hidden path to an
evil Navi who'll give you GunDelSol2 G.


UnderNet
--------
In UnderNet1, on the upper floor, just take the linear path into UnderNet1. If
you screw up on this direction and IM me for help, I'm blocking you.

In UnderNet2, you'll have to do two loops around conveyor belts, but otherwise,
you really should not have a problem getting to the exit into Park Area1.


Park Area
---------
This part of the Park Area that you've just exited into is where you could go
if it WEREN'T for that broken path. Anyhow, head down to the right, and go into
the large open area (Hey look, those two Navis are a couple now!). Head up and
talk to the purple Navi. Turns out he's the source of our frustrations. Turns
out he was deployed by LaserMan, who's pissed now at MegaMan. Another stupid
translation shows up here, when MegaMan is surprised that this guy's with
Nebula, when it was CLEARLY announced earlier that Nebula had hacked the Net!
Anyways, you'll go through another small boss fight.

After, the HealNavi reveals that Nebula's plan has been set into action, and
that they truly are after the asteroid. MegaMan says he'll smash their so called
Plan of Darkness, but the HealNavi will explode.

In a cutscene back at NAXA, Regal will observe that MegaMan has been cut off
from the transmitter, which must mean MegaMan was deleted. It's decided that
Regal will send his own Navi up to the planet-bearing asteroid.

Back at the park area, MegaMan's been saved from the explosion by Glyde, Roll
and Gutsman, who have all put out shields to stop the explosion. They'll all
tell MegaMan that he needs to get back to NAXA. Jack out now, and head to NAXA.


NAXA
----
Huh. There's nobody in the meeting room! And we can't access the elevator.
However, if you talk to the guy on the bottom floor, he'll pass along "DadsNote"
and tell you that everyone's up on the top floor. Now, head up the stairs, and
access the elevator.

Up top, laser adjustments are completed, and Regal will warn everyone away from
the laser. However, Dr. Hikari will stay, and says that Regal's plan is now
terminated. He then reveals Dr. Regal as the leader of the DarkChip Syndicate
Nebula! Regal will congratulate Hikari on spotting that, but seems to think that
even knowing his identity won't stop the asteroid. Hikari says that their shred
of hope has not been vanquished, and Lan appears.

Regal is surprised that MegaMan has not been deleted, but says that Lan's late
anyways. Lan will try to run up the walkway, but Regal will destroy the
walkway, forcing Lan to go back to the bottom. Hikari will be worried about his
son, but Regal will take the opportunity, and cuff Hikari unconscious. Regal
then reveals himself again as the Nebula leader, but changes his title to the
Master of the World. Ugh. How cliché. Regal will then jack into the laser. He
has stolen the Jack in animation! BLASPHEMY! However, Lan will finally read the
DadsNote, and figure out that he needs to jack into the generator to the side.
He'll then go and jack into the generator, which will take MegaMan to the laser.


MeteorComp
----------
In here, Lan will ask MegaMan if he's OK, and MegaMan will reply that he is. Now
get ready for some hell in space. See, for the next four areas, you're going to
have to walk over panels with orbs in them. You have to start off with the panel
with only one orb, and then that panel will act like a wall from then on. You'll
have to walk over the panels in order.

However, while that's going on, you'll also have to face magnetic disturbances,
AKA black holes that'll suck you up and return you to the start of the room, and
completely reverse all the panels you went on. When you're being sucked up, you
will have to bash the B button or A button like mad to escape it. That's all I
have to say.


For the first area here, walk straight up past the first panel, then head left
and up. Head left again, and then go down a ways. You'll easily spot the second
panel, so walk up right through it. Next, head right and up past the conveyor
belt, then head right, up, and down the same route you went before. This time
however, take the second conveyor belt and head down the third panel. A portal
will open up near the entrance, so go and head through it into MeteorComp2.


Coming into here, there's something you should know. MeteorComp1 was just an
appetizer. MeteorComp2 has four panels, and even more cause for cursing. So,
from the start, head up to the fourway, then go left. At the second path up,
head that way, until you reach the third panel. Instead of going past this, head
left again, and go up the second pathway here. Head right until you reach the
second pathway going down, then take the rightmost path. Head down past the
first panel here. Next, go left down past the conveyor belt, then head up again
past the second panel. Now head up to the top, then go left a bit. Go down the
first path past the third panel. Lastly, head down a bit, right, then down again
past the fourth panel. Another warp will show up near the entrance, so go down
there and head into MeteorComp3.

Here in MeteorComp3, head up, and then go right. Reaching the second conveyor
belt, go up this one here, then continue up top until you find a conveyor belt
that is headed right. Take this belt, and the second belt right after it, and
then go through the first panel. Next, head into the small center area here,
then head left, to just below the fourth panel. At this location, head down and
then go left past the second panel. Now travel your way back to the center area,
this time going one more conveyor belt right. Instead of heading left this time,
go down and right two belts, then up past the panel. Head up to the top, then
go past the first conveyor belt. Now go back into the central area, go left,
and head up through the fourth panel. Another portal will show up at the end of
the room, so go right past two more conveyor belts, then head up and through the
portal into MeteorComp4.


MeteorComp4 is without a doubt the most hellish room of this area, what with an
even larger expanse of space and five panels. However, this is the last part, so
rest assured that your suffering will soon be over. From the start, head up and
take the second path to the right. Take the first part going up, then head right
with your second chance. After, go straight up past the first panel. Go up,
left, and then up again. Head right now, and make your way down until you can
head left. When you can, head left and down, then left past the conveyor belt.
Once you reach the entrance again, go straight up past the second panel. Now go
left, head down past the conveyor belt, then head right all the ways until you
reach the second path going up. Head up here past the third panel. Next, head
past the conveyor belt up top, then go right down. Once you reach the first part
going right, take it, and go up through the fourth panel. Go up into the
conveyor belt heading left, and then continue left. Next, go down, and left to
the far left past the conveyor belt. Head up, and take the first path going
right through the fifth panel. Another portal will appear, so head up to it.

Suddenly, LaserMan will appear once again. We learn the control room is inside
the next portal, and LaserMan will ask us one last time if MegaMan will join the
DarkChip Nebula. MegaMan will refuse, and LaserMan will fight us.

After, LaserMan will apologize to Dr. Regal for failing. He tells MegaMan that
his hatred for him will allow his Dark Soul to be reborn. LaserMan then explodes
like everything else in the game. Outside, Dr. Regal tells Lan that their last
chance to avoid the asteroid is over, saying that while LaserMan could've
stopped the asteroid, MegaMan couldn't. However, Lan and MegaMan won't give up.

___SAVE YOUR GAME!___

I hate to yell like that, but it needs to be said. To be able to get something
to work later on, you'll need to save out here. After you have, head through the
portal into the ControlArea. Here, make your way up to the top. However, the
Operating System will appear for the asteroid, and it's none other than...


DUO?

Duo says that his only command is to destroy evil, and that the Earth is full of
evil; in other words, humans. MegaMan won't allow Duo to do that, so Duo will
respond by once more ripping out MegaMan's Dark Soul. Can you face the Dark
Side?

After, Duo will commend you, but will go on to say that you've only temporarily
stopped your evilness. He says that MegaMan cannot defeat evil. MegaMan says
that living creatures are both good and evil. Duo says that he is to eliminate
evil no matter what. He'll also have to eliminate MegaMan. Duo will then 
transform into the Duo we all know and love, and then we'll have to stop this
planetbuster.


++++++++++++++++++++++++++++++++
SPOILERS FOR THE END OF THE GAME
++++++++++++++++++++++++++++++++
Duo will be surprised that his battle body was destroyed. He says that it is too
late however, that the asteroid is being pulled towards the planet by gravity
alone. MegaMan says he won't give up. Duo will build a bridge toward the
controls, and tells MegaMan that he's interested in seeing what he can do.
MegaMan will be unable to push it, however.

NAXA has told the world about the asteroid. In Elec Town, people begin to give
up, but Mayl tells them that MegaMan's trying. The people are still downcast,
until Match shows up, saying that he's not going to just wait and die. He and
Dex, Yai, and Mayl get everyone to cheer for MegaMan.

At Netopia Colosseum, some of the Netbattlers and Officials will cheer MegaMan
on.

At Ajiina, Sharo, and Netfrica, everybody who was helped out by Lan will cheer
him on.

Lan will personally cheer MegaMan on, but then one of the wires to the laser
will go awry, and Lan will be cut off from MegaMan. Regal, desperate to restore
the power, will act as a conductor between the two broken wires.

In the meteor, Duo will tell MegaMan to give up. The vibration sensor will then
be turned on, and MegaMan will hear all the cheering. He'll realize what they're
doing, and power will well up within him. Duo will be amazed, and then with a
burst of the Full Synchro, MegaMan will push the controls. After, he'll collapse
onto the ground. Duo will be impressed, and tells MegaMan that he'll delay the
Earth's punishment for now, and will judge them again when he comes by later in
centuries from now.

Back at NAXA, Lan will wake up with all the scientists around him, and will be
relieved at finding MegaMan safe. He will then realize he can't get up to where
Hikari and Regal are. However, Chaud finally shows up, and casts Lan a ladder.
Up at the platform, Hikari asks Regal what he plans to do. Regal replies that
he'll disappear. Lan says that he could start over, that his helping to save
the world could be a redemption. Regal says he doesn't feel guilty at all, and
that they should feel guilt, for causing evil where they thought they caused
good. He lists harm that the three of them had done, and then reveals that he is
Wily's son (It should be noted that Regal is really a robot)! He then says that
the law of criminals judging criminals is flawed. He says that he will stick to
his beliefs to the end, and that evil will remain forever. He then hurls himself
off the building.

The credits will roll.

After, we'll go back to Netopia Colosseum, three days later. Lan will be
presented with a somewhat larger trophy, and be announced as the World Champion.
MegaMan asks Lan why he's so glum, and Lan says it's because of Regal's last
words. "Evil will always remain" MegaMan says they must build a world where
everyone can fight evil, in preparation for Duo's second coming. Lan will be
then asked to show some of his techniques, and after being badgered by his
friends, family, and Chaud, he'll do it.


GAME AFTERMATH
--------------
You may be wondering why this game was so very short, and why you did not go
through all of the scenarios that you possibly could. Well, there's a BRILLIANT
explanation for that - Capcom likes to torture us. In order to get all of the
Souls and do another sidequest, you'll need to go through Hard Mode, and Super
Hard Mode. Super Redux Mode only has a few extras. However, after you defeat
Super Hard Mode, there will be a new sidequest open to you, in addition to the
Django, Shademan, and PileDriver sidequest. This new sidequest?

Battle Forte.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			     Django and the PileDriver	        	      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Before you even attempt to go through this sidequest, you'll first need to get
the C-Slider. Go back to the end of section 1e - Abducted in Netopia...Again to
see how to get the C-Slider. After that, there's one other requirement - jack in
to the Net from an outside location. The TV at Jomon's Electronics is perfect
for this task.

Now, you'll have to head to UnderNet4. To get here, you'll be required to take
the entrance in Sharo Area through the path from Netfrica. Once here, take the
path to UnderNet4. The way to get there is described in SearchMan's scenario.


UnderNet
--------
From the start of UnderNet4, take the C-Slider path to your left, and then the
second path a ways more. Head down past the Nebula Gate onto the third blue
path, and read the BBS if you wish. Now, go down the ramp, and going onto the
small ramp, take the left green path. After you exit off, take the second green
C-Slider path to your left. At this new platform, go left, and at the fourway,
take the one headed up-right. At the end, you'll meet up with Django.


MegaMan will ask him if he's the Solar Boy, and introduce himself as MegaMan.
MegaMan observes that Django isn't a program, and Django verifies that. He's
journeyed beyond time and space to hunt vampires. Apparently, sleeping within
the coffin is ShadeMan! Django asks MegaMan if he fought ShadeMan before, and
MegaMan tells Django that although he did, he used a DarkChip to do so. Django
tells MegaMan that the only way to destroy a dark Navi completely is with his
PileDriver.

However, we've got a problem. The GunDelSol won't work without sunlight, and
ShadeMan's about to awaken. MegaMan comes up with the idea to transfer sunlight
from his PET, but Django says that he can't do it without his Solar Sensor. He
then mentions that he dropped it near Undernet2. You know what we have to do.

After you make it to the entrance of UnderNet2 which leads to UnderNet1, talk to
the HealNavi there. He'll say that his treasure was stolen, and after making a
brief reference to the sun, will mention that the thief is in UnderNet6. Make
your way back to the entrance of UnderNet3. From here, head up at the threeway,
and then go left. Continue counterclockwise until you reach a path leading down,
and take it. In this smaller rectangle, go either clockwise or counterclockwise
until you reach the bottom, then head up into the portal here. Go through the
second warp here. Out here, head down and left, then continue down the left
path. At the end, head up a bit, then left into the portal. From here on now on
the red path, progress forth into Undernet6.

In here, from the entrance, head up the large ramp, then take the outer ramp up
top the second floor. Continue around the top and up and down two more ramps,
then head right past two conveyor belts. Head down, and at the end, left, and
down the left ramp. Go down all the way, and head right. Talk to the black Navi
here. He'll want an outrageous price of 10000 zenny for the Solar Sensor, but
it's worth it. Once you can purchase it, head back to Django in UnderNet4.

Back at Django, he'll thank MegaMan for recovering the Solar Sensor. The flower
will warn Django that Shademan is about to awaken, and tells Lan to hold his
PET up to the sun when he shouts. The flower will then shout out a wild cry of
"Taiyohhhhhh!" and the PileDriver will activate. The coffin will fly out of the
way, but MegaMan will move it back into position. The PileDriver then blasts
ShadeMan out of his coffin, who resists the attack. Django is worried, but then
MegaMan will blast ShadeMan, who will finally be vanquished - but not before
saying that he will be around forever so long as there is evil.

After, Django thanks MegaMan, and tells him that if ShadeMan survived, his dark
powers have been drastically reduced. He then tells MegaMan that there will
always be a sun rising. The flower will then sense more vampires, and Django
will give MegaMan the GunDelSol3 G. With this, GunDelSol1, and GunDelSol2, you
can now perform the mighty PileDriver. Django and the flower then leave. Thus
ends the Django sidequest. However, before you jack out, grab the Nebula Code
from the coffin. This will now open those purple gates you've been seeing around
in this game (Except for the one here in UnderNet4).


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|			    	    Black Earth	        		      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Now, as I mentioned just at the end of last chapter, that there was a purple
gate in UnderNet4 that you couldn't open with the Nebula Code. This door is a
special door; you can only open it once you have all six souls from either game.

Once you have all six souls, head to the door in UnderNet4, and open it. Head
through into UnderNet5. You'll have to get the purple and blue PMD's on your
own; I'm just listing how to progress from here on.

From the start, head straight up, then take the first left, and continue on
upwards. Take your first right, then go up the second chance that you get. From
here, head up and left past an evil Navi Merchant, and then head up and right
until you see a ramp heading up. Go up the ramp, to the top, and you'll see...a
statue of Forte. However, you'll first have to get past another blue gate, which
has a hefty requirement to it; obtaining all 150 Standard chips. Once that chore
is done, go and examine the statue.

MegaMan will suddenly begin to glow, and the statue of Forte will rise and
depetrify. Turns out that Forte was attracted to MegaMan's DarkSoul. He feels
the DarkSoul's lust for battle. We'll then have to battle Forte. After the
battle, we'll obtain Bass X in Red Sun and BassAnother X in Blue Moon.

After, Forte says that MegaMan's DarkSoul has provided him with a clue on how to
make himself even more powerful. He'll then disappear, and the net will return
to it's normal color. We're in hot water here.

Now, remember that large hole in UnderNet6? We needed five chips to pass the
hole. The five chips are Bug Charge/Curse of Bug, Element Dark, Black Wing,
Muramasa Blade, and Poison Anubis.

To obtain the Bug Charge/Curse of Bug, you'll need to defeat either ShadeMan SP
or LaserMan SP with the in-battle GMD intact. LaserMan can be first fought in
UnderNet5 in the large square to your up and left from the ramp, and ShadeMan
can be fought in UnderNet4.

Element Dark can be obtained by S-Ranking the ElmperoEX in UnderNet6.

The three other chips will be somewhat harder to obtain. First you'll have to
jack out, then you'll have to jack in again and head back to UnderNet5. Once you
get back, you'll see something as you walk around; there are three Navis around.
They are all are in small squares when you might have gotten a Mystery Data from
earlier. You'll want to preselect a PanelReturn chip, as all the battles that
are ahead of you will have nasty field effects. Now, head to the lower right
Navi, and fight him.

Battle One - MackoEX x2
Battle Two - Mettaur3EX x2
Battle Three - ElmperoEX x3
Battle Four - Spikey3EX x2, Shrimpy3EX
Battle Five - TarkEX, DoomerEX
Battle Six - Mett3EX, FelonyEX, TrumpEX
Battle Seven - ArachyEX, GaiaMegEX
Battle Eight - WaldonEX
Battle Nine - KillyEX x2, VacuumFan3
Battle Ten - GaiaMegEX, ArachyEX, HealNavi

After you win, you'll get Anubis A. Now, head to just in front of the ramp
that heads up to where Forte was originally, and hang a left. You'll find
another black Navi. Fight him.

Battle One - Mett3EX x2, DoomerEX
Battle Two - Spikey3EX x2, KilboEX
Battle Three - FelonyEX, TarkEX x2
Battle Four - MagTecXEX x2, ValGearEX
Battle Five - KillyEX, Mett3EX x2
Battle Six - Spikey3EX, ValGearEX, ElmperoEX
Battle Seven - CirSmshEX x2, GaiaMegEX
Battle Eight - WaldonEX, DoomerEX
Battle Nine - KillyEX x2, BomLadEX
Battle Ten - WeathEX x2, HealNavi

After you win, you'll get a Muramasa M. For the last of three Navis, take the
conveyor belt to the right of the ramp to Forte, and you should see the last
black Navi. Go up to him and fight.

Battle One - Mett3EX x2, WaldonEX
Battle Two - FelonyEX, Shrimpy3EX
Battle Three - DogmaEX x2
Battle Four - FelonyEX x2
Battle Five - ArachyEX, CirSmshEX
Battle Six - Mett3EX, DoomerEX
Battle Seven - KillyEX, BomLadEX x2
Battle Eight - ArachyEX
Battle Nine - ArachyEX, GaigaMegEX
Battle Ten - Mett3EX, ArachyEX, HealNavi

Afterwards, you'll get BlackWing W. From here, head to UnderNet6.

In UnderNet6, head to the dark hole, and go into it. You'll be transported to
Black Earth 1.


Black Earth
-----------
Here it is, guys. The secret area of MegaMan Battle Network 4. Around the place
are a bunch of GMD's that contain DS chips of Navis. So, make sure to pick them
up if you get the chance. Also, be grateful that Capcom thought to do this, or
else you'd have to go dark to get all the chips.
 
Now, from the start, head down, and take your first up path. Continue walking
along the mostly straightforward path until you reach the gate. Yep, that was
basically it. However, the gate presents a problem; this time, you'll need all
the NORMAL Navi Mega Chips. This means you don't require the DS or SP chips. In
this context, it also means you DON'T need the chips from the opposite version.
Once you have the required chips, head through into Black Earth 2.


Black Earth 2 is the final destination of this game. If you go down and around
the outside, you can find a BugFrag trader at the end. But, for the goal of this
place. Your destination is the center of this area; six mirrors block your way.
Each time you want to go past a mirror, you'll have to fight one of the six
version exclusive Navis in their DS form. Anyhow, make it through the six Navis.

At the end, go through the warp, then head up and examine the last mirror. The
mirror will speak, saying that it can feel MegaMan's DarkSoul, and says that
DarkSouls that grow too powerful can take over a Navi. MegaMan's Darksoul will
then come out, and we'll have one last battle with our DarkSoul.

After, the mirror will congratulate MegaMan, telling him that it is a mirror
that reflects truth, a salvation for a mind controlled by darkness. It tells
MegaMan that he must fight the darkness until his deletion/death, and that if he
gives up, he will fall into the darkness. The mirror then gives MegaMan the
SoulCleaner program, and tells him to come here if ever he needs to fight his
own darkness once again. MegaMan will then realize that this is a place where
someone comes to face their dark side.

You'll then see a MegaMan of pure light next to the mirror. Upon examining it,
you'll get the HubBatch Navi Customizer program, and MegaMan will say the most
kickass line in this game (At least before it got translated)


"This is....me?"


After this, the only thing left in the game as far as story goes is to defeat
Forte SP, who appears at random. Forte XX can also be fought, but only with a
code. Afterwards, congratulate yourself, as you've beaten the game in its
entirety for story.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				   Battle Chips		        	      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Explanation of a Chip
=====================
#001	Cannon		*
40 Attack
A, B, C, *
Attributes - None
This chip will fire straight forth when used. It will hit the initial object
head on, but will not do anything after that.




#001 - The number of the chip.

Cannon - The name of the chip.

* - The rarity of the chip, ranging from one star to five stars.

40 Attack - How much damage the attack does. Other effects will be explained
in the description.

A, B, C, * - The codes that the chip comes in.

8 MB - You can preset a single chip in your folder so that it'll show up on your
first turn. However, you cannot preset a chip that is larger than your maximum
memory.

Attributes - The attributes that the chip has. While some chips have symbols on,
which represent the soul that it can be sacrificed to utilize, others have three
special effects - It can pierce, it can hurt somebody who's invisible, or it can
hurt somebody who is underground. If a chip has a sword symbol, it can hurt
somebody using Shadow.

This chip will fire... - This is the explanation of what the chip does, and how
it works.


==============
Standard Chips
==============

#001	Cannon		*
40 Attack
A, B, C, *
8 MB
Attributes - None
This chip will fire straight forth when used. It will hit the initial object
head on, but will not do anything after that.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]




#002	HiCannon	**
80 Attack
C, D, E
24 MB
Attributes - None
This chip will fire straight forth when used. It will hit the initial object
head on, but will not do anything after that.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]




#003	Mega Cannon	***
120 Attack
E, F, G
40 MB
Attributes - None
This chip will fire straight forth when used. It will hit the initial object
head on, but will not do anything after that.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]




#004	Air Shot	**
20 Attack
A, S, V, *
6 MB
Attributes - Wind
This chip will fire straight forth when used. It will hit the initial object
head on, and knock the object back one column, unless it cannot move back one.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
A = Position of Enemy after being hit by Air Shot


[X][X][X][X][X][X]
[X][M][>][>][E][A]
[X][X][X][X][X][X]




#005	Vulcan1		*
10 Attack
E, S, V, *
6 MB
Attributes - None
When you use Vulcan1, it will fire three shots at an enemy or obstacle, and if
there is an enemy or obstacle right behind the first one, it can also be hit by
the Vulcan1.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Object behind enemy that also gets fired on


[X][X][X][X][X][X]
[X][M][>][>][E][B]
[X][X][X][X][X][X]




#006	Vulcan2		**
10 Attack
B, H, O
18 MB
Attributes - None
When you use Vulcan2, it will fire five shots at an enemy or obstacle, and if
there is an enemy or obstacle right behind the first one, it can also be hit by
the Vulcan2.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Object behind enemy that also gets fired on


[X][X][X][X][X][X]
[X][M][>][>][E][B]
[X][X][X][X][X][X]




#007	Vulcan3		***
10 Attack
O, Y, W
30 MB
Attributes - None
When you use Vulcan2, it will fire seven shots at an enemy or obstacle, and if
there is an enemy or obstacle right behind the first one, it can also be hit by
the Vulcan2.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Object behind enemy that also gets fired on


[X][X][X][X][X][X]
[X][M][>][>][E][B]
[X][X][X][X][X][X]




#008	Spreader	**
30 Attack
L, M, N, *
10 MB
Attributes - None
Spreader is fired like a normal Cannon, with reduced speed. However, when it
hits something, the shot will explode to also hit the eight squares around it.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
F = Panels affected by Spreader burst


[X][X][X][F][F][F]
[X][M][>][>][E][F]
[X][X][X][F][F][F]




#009	HeatShot	*
40 Attack
B, C, D, *
8 MB
Attributes - Fire
Firing HeatShot at an enemy, it will act like a Shotgun from previous games and
also hit the square behind it.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Square behind enemy that also gets fired on


[X][X][X][X][X][X]
[X][M][>][>][E][B]
[X][X][X][X][X][X]



#010	Heat-V		**
70 Attack
C, D, E
22 MB
Attributes - Fire
When a Heat-V hits an enemy, it will explode and hit the two squares
diagonally across from it.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Square behind enemy that also gets fired on


[X][X][X][X][X][B]
[X][M][>][>][E][X]
[X][X][X][X][X][B]



#011	HeatSide	***
100 Attack
D, E, F
44 MB
Attributes - Fire
Once a HeatSide shot connects with an enemy, it will explode to hit the squares
above and below it.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Square behind enemy that also gets fired on


[X][X][X][X][B][X]
[X][M][>][>][E][X]
[X][X][X][X][B][X]




#012	Bubbler		*
50 Attack
P, Q, R, *
12 MB
Attributes - Aqua
Firing Bubbler at an enemy, it will act like a Shotgun from previous games and
also hit the square behind it.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Square behind enemy that also gets fired on


[X][X][X][X][X][X]
[X][M][>][>][E][B]
[X][X][X][X][X][X]


#013	Bub-V		**
80 Attack
C, D, E
22 MB
Attributes - Aqua
When a Bub-V hits an enemy, it will explode and hit the two squares diagonally
across from it.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Square behind enemy that also gets fired on


[X][X][X][X][X][B]
[X][M][>][>][E][X]
[X][X][X][X][X][B]



#014	BubbleSide	***
110 Attack
D, E, F
44 MB
Attributes - Aqua
Once a BubbleSide shot connects with an enemy, it will explode to hit the
squares above and below it.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Square behind enemy that also gets fired on


[X][X][X][X][B][X]
[X][M][>][>][E][X]
[X][X][X][X][B][X]




#015	Thunder1	*
40 Attack
B, L, P, *
7 MB
Attributes - Elec
When you shoot out a Thunder1, it will slowly move across the field, headed for
the enemy. It will wear out after a while.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][X][X][X][X][X]
[M][>][>][>][>][E]
[X][X][X][X][X][X]




#016	Thunder2	**
60 Attack
H, P, S

Attributes - Elec
When you shoot out a Thunder2, it will slowly move across the field, headed for
the enemy. It will wear out after a while.
18 MB
M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][X][X][X][X][X]
[M][>][>][>][>][E]
[X][X][X][X][X][X]




#017	Thunder3	***
80 Attack
I, T, W
33 MB
Attributes - Elec
When you shoot out a Thunder3, it will slowly move across the field, headed for
the enemy. It will wear out after a while.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][X][X][X][X][X]
[M][>][>][>][>][E]
[X][X][X][X][X][X]




#018	WideShot1	*
60 Attack
C, D, E, *
10 MB
Attributes - Aqua
Firing a WideShot1 from the middle row will send out a three panel wide wave
that will streak across the field.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][>][>][>][>][X]
[M][>][>][>][>][E]
[X][>][>][>][>][X]




#019	WideShot2	**
80 Attack
L, M, N
30 MB
Attributes - Aqua
Firing a WideShot2 from the middle row will send out a three panel wide wave
that will streak across the field.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][>][>][>][>][X]
[M][>][>][>][>][E]
[X][>][>][>][>][X]



#020	WideShot3	***
100 Attack
S, T, U
50 MB
Attributes - Aqua
Firing a WideShot3 from the middle row will send out a three panel wide wave
that will streak across the field.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][>][>][>][>][X]
[M][>][>][>][>][E]
[X][>][>][>][>][X]




#021	FlameLine 1	*
70 Attack
F, G, H, *
18 MB
Attributes - Fire
When you use a FlameLine 1 from the middle row, the FlameLine 1 will shoot out
two squares ahead in a 3 panel long blast.

M = MegaMan
X = Normal Square
F = Fire


[X][X][X][X][F][X]
[X][X][M][X][F][X]
[X][X][X][X][F][X]



#022	FlameLine 2	*
120 Attack
D, E, F
26 MB
Attributes - Fire
When you use a FlameLine 2 from the middle row, the FlameLine 2 will shoot out
two squares ahead in a 3 panel long blast.

M = MegaMan
X = Normal Square
F = Fire


[X][X][X][X][F][X]
[X][X][M][X][F][X]
[X][X][X][X][F][X]



#023	FlameLine 3	*
170 Attack
J, K, L
54 MB
Attributes - Fire
When you use a FlameLine 3 from the middle row, the FlameLine 3 will shoot out
two squares ahead in a 3 panel long blast.

M = MegaMan
X = Normal Square
F = Fire


[X][X][X][X][F][X]
[X][X][M][X][F][X]
[X][X][X][X][F][X]



#024	GunSol1		**
120 Attack
A, G, M, *
15 MB
Attributes - Piercing, Light only
To use a GunSol1, you must press and hold A. Once you do, the GunSol1 will flash
a 3 panel long blast of sun energy two panels ahead of you.

M = MegaMan
X = Normal Square
G = GunSol blast


[X][X][X][X][G][X]
[X][X][M][X][G][X]
[X][X][X][X][G][X]



#025	GunSol2		***
180 Attack
B, G, S
25 MB
Attributes - Piercing, Light only
To use a GunSol2, you must press and hold A. Once you do, the GunSol2 will flash
a 3 panel long blast of sun energy two panels ahead of you.

M = MegaMan
X = Normal Square
G = GunSol blast


[X][X][X][X][G][X]
[X][X][M][X][G][X]
[X][X][X][X][G][X]



#026	GunSol3		****
240 Attack
C, G, T
35 MB
Attributes - Piercing, Light only
To use a GunSol3, you must press and hold A. Once you do, the GunSol3 will flash
a 3 panel long blast of sun energy two panels ahead of you.

M = MegaMan
X = Normal Square
G = GunSol blast


[X][X][X][X][G][X]
[X][X][M][X][G][X]
[X][X][X][X][G][X]




#027	Blizzard	**
100 Attack
H, J, V
26 MB
Attributes - Aqua
When using a Blizzard, it will hit the panel directly to your right and the
panel to the right of that, as well as the upper and lower panel of the second
affected panel. Even if an enemy got in the way, all four panels affected will
be turned into Ice panels.

M = MegaMan
X = Normal Square
I = Affected Panels turned into Ice panels


[X][X][X][X][I][X]
[X][X][M][I][I][X]
[X][X][X][X][I][X]



#028	HeatBreath	**
90 Attack
D, K, O, *
30 MB
Attributes - Fire
When using a HeatBreath, it will hit the panel directly to your right and the
panel to the right of that, as well as the upper and lower panel of the second
affected panel. Even if an enemy got in the way, all four panels affected will
be turned into Lava panels.

M = MegaMan
X = Normal Square
I = Affected Panels turned into Lava panels


[X][X][X][X][L][X]
[X][X][M][L][L][X]
[X][X][X][X][L][X]



#029	ElecShock	***
80 Attack
J, L, S, *
40 MB
Attributes - Elec
When using a ElecShock, it will hit the panel directly to your right and the
panel to the right of that, as well as the upper and lower panel of the second
affected panel. Even if an enemy got in the way, all four panels affected will
be turned into cracked panels.

M = MegaMan
X = Normal Square
C = Affected Panels turned into cracked panels


[X][X][X][X][C][X]
[X][X][M][C][C][X]
[X][X][X][X][C][X]



#030	WoodyPowder	***
100 Attack
F, T, W, *
40 MB
Attributes - Wood
When using a WoodyPowder, it will hit the panel directly to your right and the
panel to the right of that, as well as the upper and lower panel of the second
affected panel. Even if an enemy got in the way, all four panels affected will
be turned into Grass panels.

M = MegaMan
X = Normal Square
G = Affected Panels turned into Grass panels

[X][X][X][X][G][X]
[X][X][M][G][G][X]
[X][X][X][X][G][X]



#031	SandRing	**
Support Chip
C, R, S, *
8 MB
Attributes - None
A SandRing is fired like a normal Airshot or Cannon. When it comes into 
connection with an opponent, the square that your enemy is on turns into a sand
panel.

M = MegaMan
X = Normal Square
> = Range
S = Enemy/Obstacle hit by Sandring. A Sand panel forms under them.


[X][X][X][X][X][X]
[X][M][>][>][S][X]
[X][X][X][X][X][X]



#032	TwinFang1	*
70 Attack
A, B, C, *
13 MB
Attributes - None
Two fangs appear above and below MegaMan, and fire straight forward.

M = MegaMan
X = Normal Square
> = Range of Fangs
F = Fang


[X][F][>][>][>][>]
[X][M][X][X][X][X]
[X][F][>][>][>][>]



#033	TwinFang2	**
100 Attack
O, P, Q
26 MB
Attributes - None
Two fangs appear above and below MegaMan, and fire straight forward.

M = MegaMan
X = Normal Square
> = Range of Fangs
F = Fang


[X][F][>][>][>][>]
[X][M][X][X][X][X]
[X][F][>][>][>][>]



#034	TwinFang3	***
130 Attack
F, G, H
39 MB
Attributes - None
Two fangs appear above and below MegaMan, and fire straight forward.

M = MegaMan
X = Normal Square
> = Range of Fangs
F = Fang


[X][F][>][>][>][>]
[X][M][X][X][X][X]
[X][F][>][>][>][>]



#035	ElementFlare	***
100 Attack
K, N, P
24 MB
Attributes - Fire
ElementFlare will act as a flamethrower that can shoot out three panels, and
will leave the three affected panels as lava panels.

M = MegaMan
X = Normal Square
> = Range
E = Enemy


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]



#036	ElementIce	***
100 Attack
H, Q, V
24 MB
Attributes - Ice
ElementIce will act as an icethrower that can shoot out three panels, and will 
leave the three affected panels as ice panels.

M = MegaMan
X = Normal Square
> = Range
E = Enemy


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]



#037	ElementLeaf	***
80 Attack
C, D, I
24 MB
Attributes - Wood
ElementLeaf will act as a leafblower that can shoot out three panels, and will 
leave the three affected panels as wood panels.

M = MegaMan
X = Normal Square
> = Range
E = Enemy


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]



#038	ElementSand	***
120 Attack
A, L, S, *
24 MB
Attributes - Fire
ElementFlare will act as a sandthrower that can shoot out three panels, and will
leave the three affected panels as sand panels.

M = MegaMan
X = Normal Square
> = Range
E = Enemy


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]



#039	Magbolt1	*
90 Attack
B, C, D
18 MB
Attributes - Elec
Use MagBolt at your far right row. This will pull an enemy towards you, and then
shock it.

M = MegaMan
X = Normal Square
< = Attraction Range
E = Enemy


[X][X][X][X][X][X]
[X][X][M][<][<][E]
[X][X][X][X][X][X]



#040	Magbolt2	**
110 Attack
E, F, G
28 MB
Attributes - Elec
Use MagBolt at your far right row. This will pull an enemy towards you, and then
shock it.

M = MegaMan
X = Normal Square
< = Attraction Range
E = Enemy


[X][X][X][X][X][X]
[X][X][M][<][<][E]
[X][X][X][X][X][X]



#041	Magbolt3	***
130 Attack
A, B, C
38 MB
Attributes - Elec
Use MagBolt at your far right row. This will pull an enemy towards you, and then
shock it.

M = MegaMan
X = Normal Square
< = Attraction Range
E = Enemy


[X][X][X][X][X][X]
[X][X][M][<][<][E]
[X][X][X][X][X][X]



#042	Tornado		***
20 Attack
E, L, T
22 MB
Attributes - Wind
When using Tornado, a tornado will generate two panels to the right of MegaMan
and hit eight times.

M = MegaMan
X = Normal Square
T = Tornado


[X][X][X][X][X][X]
[X][X][M][X][T][X]
[X][X][X][X][X][X]



#043	Static		***
20 Attack
B, G, Z, *
30 MB
Attributes - Dark only
When using Static, a tornado will generate two panels to the right of MegaMan
and hit eight times. Similar to Tornado, but only usable when Dark.

M = MegaMan
X = Normal Square
S = Static


[X][X][X][X][X][X]
[X][X][M][X][S][X]
[X][X][X][X][X][X]



#044	MiniBomb	*
50 Attack
B, L, T, *
5 MB
Attributes - None
Throw a MiniBomb, and it'll go three squares ahead, exploding only on the panel
that it hits.

M = MegaMan
X = Normal Square
E = Square that the MiniBomb explodes on


[X][X][X][X][X][X]
[X][M][X][X][E][X]
[X][X][X][X][X][X]



#045	EnergyBomb	***
40 Attack
E, N, T, *
11 MB
Attributes - None
Throw a EnergyBomb, and it'll go three squares ahead, exploding only on the
panel that it hits. It will explode thrice.

M = MegaMan
X = Normal Square
E = Square that the EnergyBomb explodes on


[X][X][X][X][X][X]
[X][M][X][X][E][X]
[X][X][X][X][X][X]



#046	MegaEnergyBomb	****
60 Attack
D, J, W
30 MB
Attributes - None
Throw a MegaEnergyBomb, and it'll go three squares ahead, exploding only on the
panel that it hits. It will explode thrice.

M = MegaMan
X = Normal Square
E = Square that the MegaEnergyBomb explodes on


[X][X][X][X][X][X]
[X][M][X][X][E][X]
[X][X][X][X][X][X]



#047	Ball		***
140 Attack
B, T, V, *
30 MB
Attributes - Metal
When you throw a Ball, it'll go three squares forth. Supposing an enemy or
obstacle is on that square, it'll crack the panel. If nothing is there, it'll
destroy the panel.

M = MegaMan
X = Normal Square
B = Square that the Ball hits


[X][X][X][X][X][X]
[X][M][X][X][B][X]
[X][X][X][X][X][X]



#048	BlackBomb	****
210 Attack
D, H, Z
55 MB
Attributes - Fire
When you throw a BlackBomb, it will go three panels ahead, and will not explode
on contact. Instead, it will explode when hit with a fire attack, and affect the
eight surrounding panels.

M = MegaMan
X = Normal Square
B = Square that the Blackbomb lands on


[X][X][X][X][X][X]
[X][M][X][X][B][X]
[X][X][X][X][X][X]


THEN


M = MegaMan
X = Normal Square
B = Bomb
F = Panels affected by Spreader burst


[X][X][X][F][F][F]
[X][M][X][F][E][F]
[X][X][X][F][F][F]



#049	Geyser		****
200 Attack
B, L, V
38 MB
Attributes - Aqua
MegaMan will throw the Geyser three squares ahead. To utilize it properly, throw
it into a hole, and the eight squares surrounding it will get hit by water.


M = MegaMan
X = Normal Square
H = Hole
F = Panels affected by Geyser burst


[X][X][X][F][F][F]
[X][M][X][F][H][F]
[X][X][X][F][F][F]



#050	BugBomb		***
Support Chip
B, G, Z, *
30 MB
Attributes - None
MegaMan will throw the BugBomb three squares ahead. Causing no damage, it will
make any enemies in the eight squares around it experience numerous bugs.

M = MegaMan
X = Normal Square
B = BugBomb
F = Panels with enemies affected by bugs


[X][X][X][F][F][F]
[X][M][X][F][B][F]
[X][X][X][F][F][F]



#051	Binder1		*
60 Attack
C, O, S, *
10 MB
Attributes - None
MegaMan will throw out a Melody family virus that will hit every second square,
headed right.

M = MegaMan
X = Normal Square
V = Squares that the Melody hits


[X][X][X][X][X][X]
[M][X][V][X][V][X]
[X][X][X][X][X][X]



#052	Binder2		**
80 Attack
A, T, Y
17 MB
Attributes - None
MegaMan will throw out a Melody family virus that will hit every second square,
headed right.

M = MegaMan
X = Normal Square
V = Squares that the Melody hits


[X][X][X][X][X][X]
[M][X][V][X][V][X]
[X][X][X][X][X][X]



#053	Binder3		***
100 Attack
E, I, O
24 MB
Attributes - None
MegaMan will throw out a Melody family virus that will hit every second square,
headed right.

M = MegaMan
X = Normal Square
V = Squares that the Melody hits


[X][X][X][X][X][X]
[M][X][V][X][V][X]
[X][X][X][X][X][X]



#054	Sword		*
80 Attack
E, L, S
9 MB
Attributes - Sword
MegaMan will use a sword that will hit one panel ahead.

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the Sword


[X][X][X][X][X][X]
[X][X][M][E][X][X]
[X][X][X][X][X][X]



#055	WideSword	**
80 Attack
E, L, S
16 MB
Attributes - Sword
MegaMan will use a sword that will hit the full column ahead of him.

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the WideSword


[X][X][X][E][X][X]
[X][X][M][E][X][X]
[X][X][X][E][X][X]



#056	LongSword	***
80 Attack
E, L, S
25 MB
Attributes - Sword
MegaMan will use a sword that will hit two panels ahead.

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the LongSword


[X][X][X][X][X][X]
[X][X][M][E][E][X]
[X][X][X][X][X][X]



#057	WideBlade	****
130 Attack
C, K, S
38 MB
Attributes - Sword
MegaMan will use a sword that will hit the full column ahead of him.

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the WideBlade


[X][X][X][E][X][X]
[X][X][M][E][X][X]
[X][X][X][E][X][X]



#058	LongBlade	****
130 Attack
G, R, S
40 MB
Attributes - Sword
MegaMan will use a sword that will hit two panels ahead.

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the LongBlade


[X][X][X][X][X][X]
[X][X][M][E][E][X]
[X][X][X][X][X][X]



#059	CustomSword	***
1-256 Attack
B, P, S
20 MB
Attributes - Sword
MegaMan will use a Sword that will hit the two columns that are to his right.
The sword will power up as the Custom Gauge fills up, but will revert to 0 once
the Gauge is completely full.

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the CustomSword


[X][X][X][E][E][X]
[X][X][M][E][E][X]
[X][X][X][E][E][X]



#060	VarSword	****
150 Attack
C, J, V
60 MB
Attributes - Sword
If you hold down A and input one of several different D-Pad commands or B
button, you can do a different move. If you don't, VarSword will just act like a
normal Sword.


SWORD

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the Sword


[X][X][X][X][X][X]
[X][X][M][E][X][X]
[X][X][X][X][X][X]

WIDESWORD
---------
Up, Right, Down

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the WideSword


[X][X][X][E][X][X]
[X][X][M][E][X][X]
[X][X][X][E][X][X]

LONGSWORD
---------
Down, Right-Down, Right

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the LongSword


[X][X][X][X][X][X]
[X][X][M][E][E][X]
[X][X][X][X][X][X]

SONIC BOOM
----------
Left, B, Right, B

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire


[X][>][>][>][>][X]
[M][>][>][>][>][E]
[X][>][>][>][>][X]

FIGHTERSWORD
------------
Left, Left-Down, Down, Right-Down, Right

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the FighterSword


[X][X][X][X][X][X]
[X][X][M][E][E][E]
[X][X][X][X][X][X]



#061	Slasher		***
240 Attack
F, H, R
18 MB
Attributes - Sword
Hold A, and any enemies that come into MegaMan's area will be cut. However,
those panels will be cracked.

M = MegaMan
X = Normal Square
C = Cracked Panels, supposing an enemy comes into your area

[C][C][C][X][X][X]
[C][M][C][X][X][X]
[C][C][C][X][X][X]



#062	WindRack	***
100 Attack
A, L, R, *
23 MB
Attributes - Wind
When using this chip, it'll slash the column in front of MegaMan, and will blow
the enemies to the back row.

M = MegaMan
X = Normal Square
C = Panels that get cracked
B = Panels that enemies get swept towards

[X][X][X][C][X][B]
[X][X][M][C][X][B]
[X][X][X][C][X][B]



#063	AirHockey1	*
50 Attack
D, E, F, *
20 MB
Attributes - Metal
MegaMan will send out a hockey puck that moves diagonally around the enemy's
side of the field. It will move around a bit, then stop. How it moves depends
on where MegaMan is at, and the size of the enemy's field. The three most basic
are shown below.

M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][X][X][P][X]
[X][X][M][P][X][P]
[X][X][X][X][P][X]

M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][M][P][X][X]
[X][X][X][X][P][X]
[X][X][X][X][X][P]


M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][X][X][X][P]
[X][X][X][X][P][X]
[X][X][P][P][X][X]



#064	AirHockey2	**
60 Attack
I, J, K
30 MB
Attributes - Metal
MegaMan will send out a hockey puck that moves diagonally around the enemy's
side of the field. It will move around a bit, then stop. How it moves depends
on where MegaMan is at, and the size of the enemy's field. The three most basic
are shown below.

M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][X][X][P][X]
[X][X][M][P][X][P]
[X][X][X][X][P][X]

M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][M][P][X][X]
[X][X][X][X][P][X]
[X][X][X][X][X][P]


M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][X][X][X][P]
[X][X][X][X][P][X]
[X][X][P][P][X][X]



#065	AirHockey3	***
70 Attack
U, V, W
40 MB
Attributes - Metal
MegaMan will send out a hockey puck that moves diagonally around the enemy's
side of the field. It will move around a bit, then stop. How it moves depends
on where MegaMan is at, and the size of the enemy's field. The three most basic
are shown below.

M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][X][X][P][X]
[X][X][M][P][X][P]
[X][X][X][X][P][X]

M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][M][P][X][X]
[X][X][X][X][P][X]
[X][X][X][X][X][P]


M = MegaMan
X = Normal Square
P = Path of AirHockey

[X][X][X][X][X][P]
[X][X][X][X][P][X]
[X][X][M][P][X][X]



#066	Counter1	***
70 Attack
F, M, T, *
14 MB
Attributes - None
Use this chip when an enemy is flashing red, and it'll then hit the enemy,
regardless of where the enemy may be, and put MegaMan into Full Synchro, if he
isn't dark.



#067	Counter2	***
110 Attack
B, H, L, *
28 MB
Attributes - None
Use this chip when an enemy is flashing red, and it'll then hit the enemy,
regardless of where the enemy may be, and put MegaMan into Full Synchro, if he
isn't dark.



#068	Counter3	***
150 Attack
A, N, V
42 MB
Attributes - None
Use this chip when an enemy is flashing red, and it'll then hit the enemy,
regardless of where the enemy may be, and put MegaMan into Full Synchro, if he
isn't dark.



#069	Boomer1		*
60 Attack
L, M, N
16 MB
Attributes - Wood
When MegaMan uses this chip, it flies around the outer panels of the field
except for the center back panel.

B = Path of Boomer
X = Normal Square

[B][B][B][B][B][B]
[X][X][X][X][X][B]
[B][B][B][B][B][B]



#072	Boomer2		**
80 Attack
L, M, N
28 MB
Attributes - Wood
When MegaMan uses this chip, it flies around the outer panels of the field
except for the center back panel.

B = Path of Boomer
X = Normal Square

[B][B][B][B][B][B]
[X][X][X][X][X][B]
[B][B][B][B][B][B]



#071	Boomer3		**
100 Attack
S, T, U
40 MB
Attributes - Wood
When MegaMan uses this chip, it flies around the outer panels of the field
except for the center back panel.

B = Path of Boomer
X = Normal Square

[B][B][B][B][B][B]
[X][X][X][X][X][B]
[B][B][B][B][B][B]



#072	SideBamboo1	*
80 Attack
B, I, R, *
14 MB
Attributes - Wood
When using this chip, a Kilby virus will show up above the panels three rows
ahead of MegaMan, and hit whatever enemies are in the top two panels.

M = MegaMan
K = Kilby Virus
v = Range of Hit

	     K
[X][X][X][X][v][X]
[X][M][X][X][v][X]
[X][X][X][X][X][X]



#073	SideBamboo2	**
110 Attack
H, O, S
22 MB
Attributes - Wood
When using this chip, a Kilby virus will show up above the panels three rows
ahead of MegaMan, and hit whatever enemies are in the top two panels.

M = MegaMan
K = Kilby Virus
v = Range of Hit

	     K
[X][X][X][X][v][X]
[X][M][X][X][v][X]
[X][X][X][X][X][X]



#074	SideBamboo3	***
140 Attack
A, F, U
30 MB
Attributes - Wood
When using this chip, a Kilby virus will show up above the panels three rows
ahead of MegaMan, and hit whatever enemies are in the top two panels.

M = MegaMan
K = Kilby Virus
v = Range of Hit

	     K
[X][X][X][X][v][X]
[X][M][X][X][v][X]
[X][X][X][X][X][X]



#075	Lance		****
130 Attack
A, G, R, *
42 MB
Attributes - Wood
When using Lance, three bamboo sticks will hit the three rightmost panels. If
there are enemies on that panel, the viruses will be pushed back.

X = Normal Squares
L = Where the Lance hits
B = Where the viruses on the back row would be pushed

[X][X][X][X][B][L]
[X][X][X][X][B][L]
[X][X][X][X][B][L]



#076	WhiteWeb1	*
40 Attack
D, L, R, *
26 MB
Attributes - Wood
Once you use WhiteWeb1, three spider webs will be placed on the enemy's top
row. If they step on this, they'll take damage.


X = Normal Squares
W = WhiteWeb location


[X][X][X][W][W][W]
[X][X][X][X][X][X]
[X][X][X][X][X][X]



#077	WhiteWeb2	*
40 Attack
C, E, Y, *
36 MB
Attributes - Wood
Once you use WhiteWeb2, three spider webs will be placed on the enemy's middle
row. If they step on this, they'll take damage.


X = Normal Squares
W = WhiteWeb location


[X][X][X][X][X][X]
[X][X][X][W][W][W]
[X][X][X][X][X][X]



#078	WhiteWeb3	***
40 Attack
K, O, V, *
46 MB
Attributes - Wood
Once you use WhiteWeb3, three spider webs will be placed on the enemy's bottom
row. If they step on this, they'll take damage.


X = Normal Squares
W = WhiteWeb location


[X][X][X][X][X][X]
[X][X][X][X][X][X]
[X][X][X][W][W][W]



#079	MokoRush1	*
60 Attack
C, I, M
14 MB
Attributes - None
When using this chip, three Mokos will appear at the far left side of the field,
one for each row, and will run across to the right, hitting enemies or
obstacles. The enemies and obstacles will be pushed back one panel.

M = Moko
> = Range

[M][>][>][>][>][>]
[M][>][>][>][>][>]
[M][>][>][>][>][>]



#080	MokoRush2	**
90 Attack
G, K, U
28 MB
Attributes - None
When using this chip, three Mokos will appear at the far left side of the field,
one for each row, and will run across to the right, hitting enemies or
obstacles. The enemies and obstacles will be pushed back one panel.

M = Moko
> = Range

[M][>][>][>][>][>]
[M][>][>][>][>][>]
[M][>][>][>][>][>]



#081	MokoRush3	***
120 Attack
O, T, Y
42 MB
Attributes - None
When using this chip, three Mokos will appear at the far left side of the field,
one for each row, and will run across to the right, hitting enemies or
obstacles. The enemies and obstacles will be pushed back one panel.

M = Moko
> = Range

[M][>][>][>][>][>]
[M][>][>][>][>][>]
[M][>][>][>][>][>]



#082	CircleGun1	*
80 Attack
H, T, Z
28 MB
Attributes - None
Once you activate this chip, time will freeze, and a cursor will circle the
enemy's field. Press A once the cursor is over an enemy, and it will hit that
enemy, then continue on three more panels, blasting those panels.


X = Normal Squares
C = Spot where you might hit with the cursor
<, v = Next three squares the gun would hit


[X][X][X][X][X][C]
[X][X][X][X][X][v]
[X][X][X][X][<][<]



#083	CircleGun2	**
100 Attack
D, G, T
40 MB
Attributes - None
Once you activate this chip, time will freeze, and a cursor will circle the
enemy's field. Press A once the cursor is over an enemy, and it will hit that
enemy, then continue on three more panels, blasting those panels.


X = Normal Squares
C = Spot where you might hit with the cursor
<, v = Next three squares the gun would hit


[X][X][X][X][X][C]
[X][X][X][X][X][v]
[X][X][X][X][<][<]



#084	CircleGun3	***
120 Attack
J, M, R
52 MB
Attributes - None
Once you activate this chip, time will freeze, and a cursor will circle the
enemy's field. Press A once the cursor is over an enemy, and it will hit that
enemy, then continue on three more panels, blasting those panels.


X = Normal Squares
C = Spot where you might hit with the cursor
<, v = Next three squares the gun would hit


[X][X][X][X][X][C]
[X][X][X][X][X][v]
[X][X][X][X][<][<]



#085	Snake		****
20 Attack
D, M, R
60 MB
Attributes - None
To use this chip, you must have at least one hole on your side of the field.
Using it, a snake will pop out of each hole and hit the enemy.



#086	Magnum		***
130 Attack
H, Q, V
52 MB
Attributes - Ground
A column of three cursors will appear in the enemy area, and move back and
forth. Hit A to select a row. If there are enemies on a panel, it will be
cracked; if it is empty, it will be broken.


X = Normal Squares
C = Panels that get cracked or broken supposing cursor is on the last row


[X][X][X][X][X][C]
[X][X][X][X][X][C]
[X][X][X][X][X][C]



#087	BigHammer1	*
160 Attack
B, O, R
22 MB
Attributes - Metal
MegaMan will summon a Gaia virus that will appear in front of him. The Gaia
virus will in turn hit the panel in front of it, cracking it and cracking random
panels in the enemy's area.

X = Normal Squares
M = Megaman
G = Gaia
C = Cracked Panel


[X][X][X][X][X][X]
[X][M][G][C][X][X]
[X][X][X][X][X][X]



#088	BigHammer2	**
220 Attack
G, J, W
33 MB
Attributes - Metal
MegaMan will summon a Gaia virus that will appear in front of him. The Gaia
virus will in turn hit the panel in front of it, cracking it and cracking random
panels in the enemy's area.

X = Normal Squares
M = Megaman
G = Gaia
C = Cracked Panel


[X][X][X][X][X][X]
[X][M][G][C][X][X]
[X][X][X][X][X][X]



#089	BigHammer3	***
280 Attack
D, V, Z
44 MB
Attributes - Metal
MegaMan will summon a Gaia virus that will appear in front of him. The Gaia
virus will in turn hit the panel in front of it, cracking it and cracking random
panels in the enemy's area.

X = Normal Squares
M = Megaman
G = Gaia
C = Cracked Panel


[X][X][X][X][X][X]
[X][M][G][C][X][X]
[X][X][X][X][X][X]



#090	BoyBomb1	*
220 Attack
E, J, M
30 MB
Attributes - Junk
A BoyBomb will appear in MegaMan's right-most column (Which part depends on
where MegaMan is). After a few seconds, the bomb will explode, damagin the
surrounding eight panels.

X = Normal Squares
B = BoyBomb
E = Panels that get affected by explosion


[X][E][E][E][X][X]
[X][E][B][E][X][X]
[X][E][E][E][X][X]



#091	BoyBomb2	**
250 Attack
I, S, W
40 MB
Attributes - Junk
A BoyBomb will appear in MegaMan's right-most column (Which part depends on
where MegaMan is). After a few seconds, the bomb will explode, damagin the
surrounding eight panels.

X = Normal Squares
B = BoyBomb
E = Panels that get affected by explosion


[X][E][E][E][X][X]
[X][E][B][E][X][X]
[X][E][E][E][X][X]



#092	BoyBomb3	***
280 Attack
G, T, V
50 MB
Attributes - Junk
A BoyBomb will appear in MegaMan's right-most column (Which part depends on
where MegaMan is). After a few seconds, the bomb will explode, damagin the
surrounding eight panels.

X = Normal Squares
B = BoyBomb
E = Panels that get affected by explosion


[X][E][E][E][X][X]
[X][E][B][E][X][X]
[X][E][E][E][X][X]




#093	TimeBomb	***
150 Attack
J, K, L
55 MB
Attributes - Junk
A TimeBomb will be placed in the enemy's area, and will then explode, damaging
the entire enemy area.

X = Normal Squares
E = Panels that get affected by explosion


[X][X][X][E][E][E]
[X][X][X][E][E][E]
[X[]X][X][E][E][E]




#094	Mine		***
300 Attack
C, H, Z
42 MB
Attributes - Junk
A mine will be placed in a random panel on the enemy's side of the field, and
will be hidden from view. If the enemy goes onto the panel the mine is on, the
mine will explode and damage the enemy.



#095	RockCube	*
Support Chip
*
6 MB
Attributes - Junk
When using this chip, a cubed rock will appear in front of MegaMan. This can be
used to protect MegaMan.

X = Normal Squares
M = MegaMan
C = Where RockCube would be placed


[X][X][X][X]X][X]
[X][X][M][C]X][X]
[X][X][X][X]X][X]



#096	Wind		**
Support Chip
*
10 MB
Attributes - Wind
Placing this chip down, Wind will blow at the enemies, moving them all to the
far right side of the enemy field.

X = Normal Squares
> = Where enemies will be blown.

[X][X][X][>]>][>]
[X][X][X][>]>][>]
[X][X][X][>]>][>]



#097	Fan		**
Support Chip
*
10 MB
Attributes - Wind
Placing this chip down, Fan will suck at the enemies, moving them all to the
far left side of the enemy field.

X = Normal Squares
< = Where enemies will be blown.

[X][X][X][<]<][<]
[X][X][X][<]<][<]
[X][X][X][<]<][<]



#098	Fanfare		**
Support Chip
E, G, N, *
20 MB
Attributes - Junk
When placing down Fanfare, the Fanfare will sometimes sing for a short while,
granting MegaMan temporary invincibility.



#099	Discord		**
Support Chip
D, T, V, *
20 MB
Attributes - Junk
When placing down Discord, the Discord will sometimes sing for a short while,
temporarily confusing the enemies.



#100	Timpani		**
Support Chip
P, T, Z, *
20 MB
Attributes - Junk
When placing down Timpani, the Timpani will sometimes sing for a short while,
temporarily paralyzing the enemies.



#101	Silence		**
Support Chip
C, M, R, *
20 MB
Attributes - Junk
When placing down Silence, the Silence will sometimes sing for a short while,
temporarily blinding the enemies.



#102	VDoll		**
10 Attack/Copy of Enemy's Attack
I, O, Y
58 MB
Attributes - Junk
MegaMan will throw the Voodoo Doll 3 squares to the right. If it lands on an
enemy, it will do 10 damage. If it lands on an empty panel, it will create a
Dark Hole. In the latter case, should an enemy hit the Voodoo Doll, the Voodoo
Doll will hit the enemy for the damage caused to it by the enemy.

X = Normal Squares
M = MegaMan
V = Where Voodoo Doll will land

[X][X][X][X][X][X]
[X][M][X][X][V][X]
[X][X][X][X][X][X]



#103	Guard1		*
50 Attack
A, L, V, *
4 MB
Attributes - None
When using this chip, MegaMan will activate a temporary shield that will block
some attacks. once you get attacked, a shockwave will activate, heading to the
right.

X = Normal Squares
M = MegaMan
> = Range of Shockwave

[X][X][X][X][X][X]
[X][M][>][>][>][>]
[X][X][X][X][X][X]



#104	Guard2		**
80 Attack
C, G, P, *
10 MB
Attributes - None
When using this chip, MegaMan will activate a temporary shield that will block
some attacks. once you get attacked, a shockwave will activate, heading to the
right.

X = Normal Squares
M = MegaMan
> = Range of Shockwave

[X][X][X][X][X][X]
[X][M][>][>][>][>]
[X][X][X][X][X][X]



#105	Guard3		***
110 Attack
F, R, T, *
16 MB
Attributes - None
When using this chip, MegaMan will activate a temporary shield that will block
some attacks. once you get attacked, a shockwave will activate, heading to the
right.

X = Normal Squares
M = MegaMan
> = Range of Shockwave

[X][X][X][X][X][X]
[X][M][>][>][>][>]
[X][X][X][X][X][X]



#106	CrackOut	*
Support Chip
*
4 MB
Attributes - Ground
With this chip in hand, MegaMan will break the panel in front of him. Should
there be an enemy or obstacle in front of him, the chip will end up cracking the
panel instead.


X = Normal Squares
M = MegaMan
C = Panel that gets cracked


[X][X][X][X][X][X]
[X][X][M][C][X][X]
[X][X][X][X][X][X]


#107	DoubleCrack	*
Support Chip
B, L, R, *
7 MB
Attributes - Ground
With this chip in hand, MegaMan will break the two panels in front of him.
Should there be an enemy or obstacle in front of him, the chip will end up
cracking the panel instead.

X = Normal Squares
M = MegaMan
C = Panel that gets cracked


[X][X][X][X][X][X]
[X][X][M][C][C][X]
[X][X][X][X][X][X]



#108	TripleCrack	*
Support Chip
B, L, R, *
10 MB
Attributes - Ground
With this chip in hand, MegaMan will break the three panels directly in front of
him. Should there be an enemy or obstacle in front of him, the chip will end up
cracking the panel instead.

X = Normal Squares
M = MegaMan
C = Panel that gets cracked


[X][X][X][C][X][X]
[X][X][M][C][X][X]
[X][X][X][C][X][X]



#109	Recover10	*
Support Chip/Heal 10 HP
A, L, N, *
8 MB
Attributes - Recovery
Using this chip, MegaMan will restore 10 HP to himself.



#110	Recover30	*
Support Chip/Heal 30 HP
F, H, R, *
16 MB
Attributes - Recovery
Using this chip, MegaMan will restore 30 HP to himself.



#111	Recover50	*
Support Chip/Heal 50 HP
E, L, S, *
24 MB
Attributes - Recovery
Using this chip, MegaMan will restore 50 HP to himself.



#112	Recover80	**
Support Chip/Heal 80 HP
B, J, O, *
32 MB
Attributes - Recovery
Using this chip, MegaMan will restore 80 HP to himself.



#113	Recover120	**
Support Chip/Heal 120 HP
F, J, Q, *
40 MB
Attributes - Recovery
Using this chip, MegaMan will restore 120 HP to himself.



#114	Recover150	***
Support Chip/Heal 150 HP
C, T, Z
48 MB
Attributes - Recovery
Using this chip, MegaMan will restore 150 HP to himself.



#115	Recover200	***
Support Chip/Heal 200 HP
H, M, W
56 MB
Attributes - Recovery
Using this chip, MegaMan will restore 200 HP to himself.



#116	Recover300	****
Support Chip/Heal 300 HP
J, N, Y
64 MB
Attributes - Recovery
Using this chip, MegaMan will restore 300 HP to himself.



#117	Repair		*
Support Chip
I, P, R, *
5 MB
Attributes - Recovery
To use this chip, MegaMan must first get in front of an obstacle. Once this is
done, you can use the chip to fully repair the obstacle.



#118	PanelGrab	*
Support Chip/10 Damage if it hits enemy
K, O, Y
6 MB
Attributes - None
Using this chip, MegaMan will steal one of the panels from the left side of the
enemy's field. If an enemy is on the panel that MegaMan tries to steal, it will
instead dish out 10 damage to the enemy.

X = Normal Squares
S = Panel that gets stolen


[X][X][X][X][X][X]
[X][X][X][S][X][X]
[X][X][X][X][X][X]



#119	AreaGrab	*
Support Chip/10 Damage if it hits enemy
E, M, S, *
8 MB
Attributes - None
Using this chip, MegaMan will steal a full column from the left side of the
enemy's field. If an enemy is on a panel that MegaMan tries to steal, it will
instead dish out 10 damage to the enemy.

X = Normal Squares
S = Panels that gets stolen


[X][X][X][S][X][X]
[X][X][X][S][X][X]
[X][X][X][S][X][X]



#120	MetaGel		****
Support Chip/120 Damage if it hits enemy
K, T, Z
52 MB
Attributes - Aqua
3 MetaGels will come down and try to steal 3 panels from the left side of the
enemy field. If there is an enemy where one of the MetaGels land, the enemy
takes 120 damage instead.

X = Normal Squares
S = Panel that gets stolen


[X][X][X][S][X][X]
[X][X][X][S][X][X]
[X][X][X][S][X][X]



#121	GrabBanish	***
Support Chip/30 Damage per stolen panel
E, K, P
24 MB
Attributes - None
GrabBanish should only be activated after the enemy has stolen some panels. When
they have done so, use this chip and it will deal 30 damage per stolen panel to
every opponent on the field.



#122	GrabRevenge	****
Support Chip/50 Damage per stolen panel
D, J, N
48 MB
Attributes - None
GrabRevenge should only be activated after the enemy has stolen some panels.
When they have done so, use this chip and it will deal 50 damage per stolen
panel to every opponent on the field. Basically a souped-up version of
GrabBanish.



#123	PanelReturn	**
Support Chip
*
14 MB
Attributes - None
This chip restores all panels on YOUR SIDE of the field _EXCEPT_ for permanently
broken panels. This means that whether a panel be cracked, poisoned, or ice, it
will be restored to normal.



#124	Geddon1		***
Support Chip
J, K, W
34 MB
Attributes - Ground
Using this chip will cause every panel on the field to be cracked, or breaking
cracked panels.



#125	Geddon2		***
Support Chip
N, T, Y
47 MB
Attributes - Ground
Any panel without a Navi, virus, or obstacle on it will be broken. There are no
permanent broken holes.



#126	Geddon3		****
Support Chip
H, Q, U
62 MB
Attributes - None
_ALL_ panels on the field will be turned to poisonous panels, thus poisoning
everything on the field.



#127	SlowGauge	***
Support Chip
E, H, V, *
22 MB
Attributes - None
MegaMan's Custom Gauge will refill much slower.



#128	FastGauge	***
Support Chip
I, Q, U, *
32 MB
Attributes - None
MegaMan's Custom Gauge will refill much faster.



#129	Blinder		**
Support Chip
*
9 MB
Attributes - None
Using this chip, enemies will be unable to see MegaMan or MegaMan's obstacles.
(Though in Netbattle, your opponent can see the attack animation)



#130	NorthWind	***
Support Chip
E, N, T, *
33 MB
Attributes - Wind
This chip will allow MegaMan to blow off any and all auras or barriers that an
enemy may be using.



#131	HolyPanel	**
Support Chip
*
24 MB
Attributes - None
Using this chip, MegaMan will place a Holy Panel in front of him, which halves
damage when standing on it.


X = Normal Squares
M = MegaMan
H = Where Holy Panel is placed


[X][X][X][X][X][X]
[X][M][H][X][X][X]
[X][X][X][X][X][X]



#132	Hole		***
Support Chip
*
23 MB
Attributes - None
MegaMan will place a Hole in front of him, which can be used to activate certain
chips. Only usable by Dark MegaMan.


X = Normal Squares
M = MegaMan
H = Where Hole is placed


[X][X][X][X][X][X]
[X][M][H][X][X][X]
[X][X][X][X][X][X]



#133	Invis		***
Support Chip
*
12 MB
Attributes - Invisibility
This chip will allow MegaMan to become non-solid, becoming invincible to most
but not all attacks for a short amount of time.



#134	PopUp		***
Support Chip
J, P, Y, *
21 MB
Attributes - Invisibility
This chip will allow MegaMan to burrow underground, lasting until you open up
the Custom Gauge screen. While underground, you can dodge basically every type
of attack except for ground hitting attacks. Also, you can attack with chips or
with buster, but to do so will leave you vulnerable while attacking.



#135	Barrier		**
Support Chip/Takes 10 Damage
A, D, Z, *
7 MB
Attributes - None
Using this chip, MegaMan can defend himself against 10 damage without taking
any damage.



#136	Barrier100	***
Support Chip/Takes 100 Damage
P, Q, W
27 MB
Attributes - None
Using this chip, MegaMan can defend himself against 100 damage without taking
any damage.



#137	Barrier200	****
Support Chip/Takes 200 Damage
I, O, U
47 MB
Attributes - None
Using this chip, MegaMan can defend himself against 200 damage without taking
any damage.



#138	AntiFire	***
Support Chip/Enemy takes 200 Damage
K
58 MB
Attributes - Fire
When you use this chip, a ???? symbol will appear in the top right corner of the
screen. When the opponent uses a Fire _Chip_, he will instead take 200 damage.



#139	AntiWatr	***
Support Chip/Enemy takes 200 Damage
D
54 MB
Attributes - Aqua
When you use this chip, a ???? symbol will appear in the top right corner of the
screen. When the opponent uses an Aqua _Chip_, he will instead take 200 damage.



#140	AntiElec	***
Support Chip/Enemy takes 200 Damage
H
59 MB
Attributes - Elec
When you use this chip, a ???? symbol will appear in the top right corner of the
screen. When the opponent uses a Elec _Chip_, he will instead take 200 damage.



#141	AntiWood	***
Support Chip/Enemy takes 200 Damage
M
55 MB
Attributes - Wood
When you use this chip, a ???? symbol will appear in the top right corner of the
screen. When the opponent uses a Wood _Chip_, he will instead take 200 damage.



#142	AntiDamage	***
Support Chip/Enemy takes 120 Damage
K, M, R
31 MB
Attributes - None
When you use this chip, a ???? symbol will appear in the top right corner of the
screen. When the opponent attacks MegaMan, a doll will appear in his place and
MegaMan will throw one shuriken at the opponent.



#143	AntiSword	***
Support Chip/Enemy takes 100 Damage
C, I, N, *
43 MB
Attributes - Sword
When you use this chip, a ???? symbol will appear in the top right corner of the
screen. When the opponent attacks MegaMan, he will instead take 100 damage.



#144	AntiNavi	****
Support Chip/Damage depends
J, M, T
44 MB
Attributes - None
Used only in Netbattles. When you use this chip, a ???? symbol will appear in
the top right corner of the screen. When your opponent uses a Navi chip, the
chip attacks your opponent instead of you.



#145	AntiRecover	***
SupportChip/2x the Recovery Chip's power
B, D, G, *
37 MB
Attributes - None
When you use this chip, a ???? symbol will appear in the top right corner of the
screen. When the opponent uses a Recovery Chip, instead of healing itself, it
will instead take 2x the damage.



#146	CopyDamage	**
Support Chip/Same amount of damage as next attack
*
12 MB
Attributes - None
Using this chip, a red circle will be placed on an enemy in front of MegaMan.
The next time that you attack an enemy, the damage done to it will also be done
to the enemy with a red circle marked on it.



#147	LifeSync	**
Support Chip
N, Q, Y
12 MB
Attributes - None
Using this chip, a red circle will be placed on an enemy in front of MegaMan.
All enemies on the field will then have their HP placed at the same amount as
the number the outlined enemy has.



#148	Attack+10	*
Support Chip
*
6 MB
Attributes - Numerical
This chip will add 10 damage to any chip with an actual attack power.



#149	Navi+20		***
Support Chip
*
36 MB
Attributes - Numerical
This chip will add 20 damage to any Navi chip with an actual attack power.



#150	ColorPoint	**
Support Chip
*
25 MB
Attributes - Numerical
MegaMan will sacrifice 3 of his own panels to add +10 attack per panel to his
next chip.



==========
Mega Chips
==========


#001	SuperVulcan	****
10 Attack
V
75 MB
Attributes - None
When you use SuperVulcan, it will fire three shots at an enemy or obstacle, and
if there is an enemy or obstacle right behind the first one, it can also be hit
by the SuperVulcan.

M = MegaMan
X = Normal Square
E = Enemy
> = Line of Fire
B = Object behind enemy that also gets fired on


[X][X][X][X][X][X]
[X][M][>][>][E][B]
[X][X][X][X][X][X]



#002	NeoVariable	*****
240 Attack
N
74 MB
Attributes - Sword
Pressing and holding A, you can input a number of different button combinations
to use other types of swords. Otherwise, NeoVariable becomes a Sword with 240
damage.


Left, Right, Left, B = Sonic Boom
Down, Right, Left = StepCross
??? = Double LifeSword



#003	ShotStar	*****
40 Attack
R
73 MB
Attributes - Fire 
30 Meteors will come crashing down into the enemy area, striking at random.



#004	GodHammer	****
250 Attack
G
68 MB
Attributes - Junk
MegaMan will summon a Gaia virus that will come out onto the field one panel in
front of him. This Gaia virus will then strike the panel in front of him, along
with cracking ALL panels on the field.


M = Megaman
G = Gaia
C = Cracked Panels


[C][C][C][C][C][C]
[C][M][G][C][C][C]
[C][C][C][C][C][C]



#005	Guardian	****
200 Attack
O
64 MB
Attributes - Junk
MegaMan will summon a Guardian in front of him. Whenever somebody hits the
Guardian, INCLUDING MegaMan, that person will get hit by the Guardian's
counterattack with 200 damage.

X = Normal Squares
M = Megaman
G = Guardian



[X][X][X][X][X][X]
[X][M][G][X][X][X]
[X][X][X][X][X][X]



#006	Jealousy	****
80 Attack
J
35 MB
Attributes - None
Whenever an enemy has chips uploaded, you can use Jealousy to hit them for how
many chips they have uploaded times 80 damage.



#007	BugChain	****
Support Chip
*
59 MB
Attributes - None
Whatever bugs that MegaMan possesses will be transferred to his enemies.



#008	BugFix		****
Support Chip
B, *
62 MB
Attributes - None
Whatever bugs MegaMan has will be fixed temporarily for the full battle. Can
only be used by Light and Normal MegaMan.



#009	FullCustom	****
Support Chip
*
45 MB
Attributes - None
Fills up the Custom Gauge completely when used.



#010	LifeAura	*****
Support Chip/Blocks attacks any less than 200 damage
D
70 MB
Attributes - None
When using this chip, MegaMan will sport an Aura. Any attack that is under 200
damage will be nullified, but once you get hit by an attack of 200 or more, the
aura is destroyed along with your protection.



#011	Sanctuary	****
Support Chip
S
62 MB
Attributes - None
Using Sanctuary will change all your own panels to Holy Panels.



#012	Attack+30	****
Support Chip
*
66 MB
Attributes - Numerical
This chip will add 30 damage to any chip with an actual attack power.


#013	DoublePoint	****
Support Chip
*
50 MB
Attributes - Numerical
MegaMan will sacrifice 3 of his own panels to add +20 attack per panel to his
next chip.



#014	Muramasa	*****
Damage equal to HP lost
M
81 MB
Attributes - Sword
The amount of damage that Muramasa will offer is equal to the amount of HP that
you have lost and has not been recovered. Requires Dark MegaMan to use.

M = MegaMan
X = Normal Square
E = Position of enemy that gets hit by the Muramasa


[X][X][X][X][X][X]
[X][X][M][E][X][X]
[X][X][X][X][X][X]



#015	Anubis		*****
Support Chip/Poisons enemy
A
86 MB
Attributes - Junk
MegaMan summons an Anubis statue in him. This Anubis statue poisons the enemy
field at an approximate 10 HP/second. Requires Dark MegaMan to use.

M = MegaMan
X = Normal Square
A = Anubis


[X][X][X][X][X][X]
[X][M][A][X][X][X]
[X][X][X][X][X][X]



#016	Elemental Dark	****
220 Damage
E
38 MB
Attributes - None
Hits the enemy up to three squares in front of MegaMan, then creates a line of
Poison Panels. Requires Dark MegaMan to use.

M = MegaMan
X = Normal Square
P = Line of Fire/Panels affected by Poison


[X][X][X][X][X][X]
[X][M][P][P][P][X]
[X][X][X][X][X][X]



#017	BlackWing	****
20 damage
W
58 MB
Attributes - None
A number of bats fly down each row in the enemy's field. Requires Dark MegaMan
to use.

X = Normal Square
V = Range of bats


[X][X][X][V][V][V]
[X][X][X][V][V][V]
[X][X][X][V][V][V]



#018	DarkLine	****
Support Chip
L, *
59 MB
Attributes - None
The row that MegaMan is in turns entirely into holes.

M = MegaMan
X = Normal Square
H = Holes


[X][X][X][X][X][X]
[H][M][H][H][H][H]
[X][X][X][X][X][X]




_NOTE!_

If you are in Red Sun and get a Blue Moon Navi chip, it appears in your Secret
Chips. Vice versa with Blue Moon. This was designed so that you could get all
seven icons in the game without actually having to trade with another person.

=========================
Red Sun Mega Chips #19-36
=========================


#019	Roll		****
20 Damage
R
28 MB
Attributes - Recovery
The screen pauses, Roll comes out, and hits the enemy with her noodle, then
heals MegaMan.



#020	Roll SP		*****
???
R
60 MB
Attributes - Recovery
The screen pauses, Roll comes out, and hits the enemy with her noodle, then
heals MegaMan. Does more damage depending on how fast you deleted Roll SP.



#021	Roll DS		*****
???
R
60 MB
Attributes - Recovery
The screen pauses, Roll comes out, and hits the enemy with her noodle, then
heals MegaMan. Does more damage depending on how many holes you have on the
field.



#022	GutsMan		****
80 Damage
G
32 MB
Attributes - Ground
The screen pauses, and GutsMan comes out. GutsMan hits the panel in front of
him, cracks random panels, and stones fall down onto random panels.

G = GutsMan
X = Normal Square
C = Panel getting hit by GutsMan


[X][X][X][X][X][X]
[X][X][G][C][X][X]
[X][X][X][X][X][X]




#023	GutsMan	SP	****
???
G
68 MB
Attributes - Ground
The screen pauses, and GutsMan comes out. GutsMan hits the panel in front of
him, cracks random panels, and stones fall down onto random panels. Does more
damage depending on how fast you deleted GutsMan SP.

G = GutsMan
X = Normal Square
C = Panel getting hit by GutsMan


[X][X][X][X][X][X]
[X][X][G][C][X][X]
[X][X][X][X][X][X]



#024	GutsMan	DS	****
???
G
68 MB
Attributes - Ground
The screen pauses, and GutsMan comes out. GutsMan hits the panel in front of
him, cracks random panels, and stones fall down onto random panels. Does more
damage depending on how many holes you have on the field.

G = GutsMan
X = Normal Square
C = Panel getting hit by GutsMan


[X][X][X][X][X][X]
[X][X][G][C][X][X]
[X][X][X][X][X][X]



#025	WindMan		****
40 Attack
W
48 MB
Attributes - Wind
The screen pauses, and WindMan comes out. WindMan summons a tornado that circles
the field.


X = Normal Square
W = Panel getting hit by WindMan


[W][W][W][W][W][W]
[X][X][X][X][X][W]
[W][W][W][W][W][W]



#026	WindMan	SP	*****
???
W
64 MB
Attributes - Wind
The screen pauses, and WindMan comes out. WindMan summons a tornado that circles
the field. Does more damage depending on how fast you deleted WindMan SP.


X = Normal Square
W = Panel getting hit by WindMan


[W][W][W][W][W][W]
[X][X][X][X][X][W]
[W][W][W][W][W][W]


#027	WindMan	DS	*****
???
W
64 MB
Attributes - Wind
The screen pauses, and WindMan comes out. WindMan summons a tornado that circles
the field. Does more damage depending on how many holes you have on the field.


X = Normal Square
W = Panel getting hit by WindMan


[W][W][W][W][W][W]
[X][X][X][X][X][W]
[W][W][W][W][W][W]



#028	SearchMan	****
20 Attack
S
45 MB
Attributes - Invisibility
The screen pauses, and a cursor will move around the enemy field. Press A while
the cursor is over the enemy, and it will snipe the enemy five times. Press A
and B at the same time to destroy any chips the sniped enemy has.



#029	SearchMan SP	*****
???
S
45 MB
Attributes - Invisibility
The screen pauses, and a cursor will move around the enemy field. Press A while
the cursor is over the enemy, and it will snipe the enemy five times. Press A
and B at the same time to destroy any chips the sniped enemy has. Does more
damage depending on how fast you deleted SearchMan SP.



#030	SearchMan DS	*****
???
S
70 MB
Attributes - Invisibility
The screen pauses, and a cursor will move around the enemy field. Press A while
the cursor is over the enemy, and it will snipe the enemy five times. Press A
and B at the same time to destroy any chips the sniped enemy has. Does more
damage depending on how many holes you have on the field.



#031	FireMan		****
100 Attack
F
35 MB
Attributes - Fire
The screen pauses, and MegaMan will summon FireMan. FireMan will shoot fire
three squares ahead of him. If you press down and right while using this attack,
the three affected panels will turn into LavaPanels.


F = FireMan
X = Normal Square
L = Panels that get hit by attack


[X][X][X][X][X][X]
[X][X][F][L][L][L]
[X][X][X][X][X][X]



#032	FireManSP	*****
???
F
72 MB
Attributes - Fire
The screen pauses, and MegaMan will summon FireMan. FireMan will shoot fire
three squares ahead of him. If you press down and right while using this attack,
the three affected panels will turn into LavaPanels. Does more damage depending
on how fast you deleted FireMan SP.


F = FireMan
X = Normal Square
L = Panels that get hit by attack


[X][X][X][X][X][X]
[X][X][F][L][L][L]
[X][X][X][X][X][X]



#033	FireManDS	*****
???
F
72 MB
Attributes - Fire
The screen pauses, and MegaMan will summon FireMan. FireMan will shoot fire
three squares ahead of him. If you press down and right while using this attack,
the three affected panels will turn into LavaPanels. Does more damage depending
on how many holes you have on the field.


F = FireMan
X = Normal Square
L = Panels that get hit by attack


[X][X][X][X][X][X]
[X][X][F][L][L][L]
[X][X][X][X][X][X]



#034	ThunderMan	****
90 Attack
T
48 MB
Attributes - Thunder
The screen pauses, and ThunderMan appears. He'll summon three bolts of lighting
which will hit the three panels of the column three to his right. If an enemy is
on the panel, the panel will become cracked. If the panel is empty, the panel
will be broken.



#035	ThunderManSP	*****
???
T
68 MB
Attributes - Thunder
The screen pauses, and ThunderMan appears. He'll summon three bolts of lighting
which will hit the three panels of the column three to his right. If an enemy is
on the panel, the panel will become cracked. If the panel is empty, the panel
will be broken. Does more damage depending on how fast you deleted ThunderMan
SP.




#036	ThunderManDS	*****
???
T
68 MB
Attributes - Thunder
The screen pauses, and ThunderMan appears. He'll summon three bolts of lighting
which will hit the three panels of the column three to his right. If an enemy is
on the panel, the panel will become cracked. If the panel is empty, the panel
will be broken. Does more damage depending on how many holes you have on the
field.


===========================
Blue Moon Mega Chips #19-36
===========================


#019	ProtoMan	****
100 Damage
B
54 MB
Attributes - Sword
The screen pauses, and ProtoMan appears. He'll slash each enemy that he is able
to hit once, and then will disappear. He cannot hit enemies that have obstacles
both in front of them and diagonal to them.

X = Normal Square
H = Hittable Enemies
N = Non-Hittable Enemy



[X][X][X][X][H][N]
[X][X][X][X][H][X]
[X][X][X][X][X][X]



#020	ProtoManSP	*****
???
B
79 MB
Attributes - Sword
The screen pauses, and ProtoMan appears. He'll slash each enemy that he is able
to hit once, and then will disappear. He cannot hit enemies that have obstacles
both in front of them and diagonal to them. Does more damage depending on how
fast you deleted ProtoManSP.

X = Normal Square
H = Hittable Enemies
N = Non-Hittable Enemy



[X][X][X][X][H][N]
[X][X][X][X][H][X]
[X][X][X][X][X][X]



#021	ProtoManDS	*****
???
B
79 MB
Attributes - Sword
The screen pauses, and ProtoMan appears. He'll slash each enemy that he is able
to hit once, and then will disappear. He cannot hit enemies that have obstacles
both in front of them and diagonal to them. Does more damage depending on how
many holes you have on the field.

X = Normal Square
H = Hittable Enemies
N = Non-Hittable Enemy



[X][X][X][X][H][N]
[X][X][X][X][H][X]
[X][X][X][X][X][X]



#022	NumberMan	****
30x Damage
N
33 MB
Attributes - Numerical
The screen pauses, and NumberMan appears. NumberMan will throw a die onto a
random panel on the opponent's side of the field, and the number that it lands
on times 30 damage will make the die explode, causing that amount of damage to
the eight squares around it.

X = Normal Square
D = Where die might land
E = Squares that get affected by explosion



[X][X][X][E][E][E]
[X][X][X][E][D][E]
[X][X][X][E][E][E]



#023	NumberManSP	*****
???x Damage
N
66 MB
Attributes - Numerical
The screen pauses, and NumberMan appears. NumberMan will throw a die onto a
random panel on the opponent's side of the field, and the number that it lands
on times ??? damage will make the die explode, causing that amount of damage to
the eight squares around it. Does more damage depending on how fast you deleted
NumberManSP.

X = Normal Square
D = Where die might land
E = Squares that get affected by explosion



[X][X][X][E][E][E]
[X][X][X][E][D][E]
[X][X][X][E][E][E]



#024	NumberManDS	*****
???x Damage
N
66 MB
Attributes - Numerical
The screen pauses, and NumberMan appears. NumberMan will throw a die onto a
random panel on the opponent's side of the field, and the number that it lands
on times ??? damage will make the die explode, causing that amount of damage to
the eight squares around it. Does more damage depending on how many holes you
have on the field.

X = Normal Square
D = Where die might land
E = Squares that get affected by explosion



[X][X][X][E][E][E]
[X][X][X][E][D][E]
[X][X][X][E][E][E]



#025	MetalMan	****
160 Damage
M
52 MB
Attributes - Metal
The screen pauses, and MetalMan will appear. MetalMan will then proceed to hit
the panel in front of him. The panel that gets hit, however, can be changed by
using the directional pad before MetalMan attacks.


M = MetalMan
X = Normal Square
C = Panel getting hit by MetalMan


[X][X][X][X][X][X]
[X][X][M][C][X][X]
[X][X][X][X][X][X]



#026	MetalManSP	*****
???
M
76 MB
Attributes - Metal
The screen pauses, and MetalMan will appear. MetalMan will then proceed to hit
the panel in front of him. The panel that gets hit, however, can be changed by
using the directional pad before MetalMan attacks. Does more damage depending
on how fast you deleted MetalManSP.


M = MetalMan
X = Normal Square
C = Panel getting hit by MetalMan


[X][X][X][X][X][X]
[X][X][M][C][X][X]
[X][X][X][X][X][X]



#027	MetalManDS	*****
???
M
76 MB
Attributes - Metal
The screen pauses, and MetalMan will appear. MetalMan will then proceed to hit
the panel in front of him. The panel that gets hit, however, can be changed by
using the directional pad before MetalMan attacks. Does more damage depending on
how many holes you have on the field.


M = MetalMan
X = Normal Square
C = Panel getting hit by MetalMan


[X][X][X][X][X][X]
[X][X][M][C][X][X]
[X][X][X][X][X][X]



#028	JunkMan		****
100 Damage
J
80 MB
Attributes - Junk
The screen pauses, and JunkMan will be summoned out. JunkMan will take all the
obstacles that are on the field, and throw each of them at the opponent, causing
100 damage each.



#029	JunkManSP	*****
???
J
80 MB
Attributes - Junk
The screen pauses, and JunkMan will be summoned out. JunkMan will take all the
obstacles that are on the field, and throw each of them at the opponent, causing
??? damage each. Does more damage depending on how fast you deleted JunkManSP.



#030	JunkManDS	*****
???
J
80 MB
Attributes - Junk
The screen pauses, and JunkMan will be summoned out. JunkMan will take all the
obstacles that are on the field, and throw each of them at the opponent, causing
??? damage each. Does more damage depending on how many holes you have on the
field.



#031	AquaMan		****
70 Damage
A
41 MB
Attributes - Aqua
The screen pauses, and AquaMan will appear. AquaMan will then shoot a stream of
water with his water gun 2 squares ahead.


A = AquaMan
X = Normal Square
W = Range of AquaMan's attack


[X][X][X][X][X][X]
[X][X][A][W][W][X]
[X][X][X][X][X][X]



#032	AquaManSP	*****
???
A
62 MB
Attributes - Aqua
The screen pauses, and AquaMan will appear. AquaMan will then shoot a stream of
water with his water gun 2 squares ahead. Does more damage depending on how
fast you deleted AquaManSP.


A = AquaMan
X = Normal Square
W = Range of AquaMan's attack


[X][X][X][X][X][X]
[X][X][A][W][W][X]
[X][X][X][X][X][X]



#033	AquaManDS	*****
???
A
62 MB
Attributes - Aqua
The screen pauses, and AquaMan will appear. AquaMan will then shoot a stream of
water with his water gun 2 squares ahead. Does more damage depending on how many
holes you have on the field.


A = AquaMan
X = Normal Square
W = Range of AquaMan's attack


[X][X][X][X][X][X]
[X][X][A][W][W][X]
[X][X][X][X][X][X]



#034	WoodMan		****
130 Damage
W
50 MB
Attributes - Wood
The screen pauses, and WoodMan will come out. WoodMan will then cause WoodTowers
to come out on random panels in the enemy's area.



#035	WoodManSP	*****
???
W
76 MB
Attributes - Wood
The screen pauses, and WoodMan will come out. WoodMan will then cause WoodTowers
to come out on random panels in the enemy's area. Does more damage depending on
how fast you deleted WoodManSP.



#036	WoodManDS	*****
???
W
76 MB
Attributes - Wood
The screen pauses, and WoodMan will come out. WoodMan will then cause WoodTowers
to come out on random panels in the enemy's area. Does more damage depending on
how many holes you have on the field.



#037	TopMan		****
20 Damage
T
54 MB
Attributes - Metal
The screen pauses, and TopMan comes out. TopMan will send some tops 3 columns
ahead of him, hitting the opponent.

T = TopMan
X = Normal Square
H = Range of TopMan's attack


[X][X][X][X][X][H]
[X][X][T][X][X][H]
[X][X][X][X][X][H]



#038	TopManSP	*****
???
T
71 MB
Attributes - Metal
The screen pauses, and TopMan comes out. TopMan will send some tops 3 columns
ahead of him, hitting the opponent. Does more damage depending on how fast you
deleted TopManSP.

T = TopMan
X = Normal Square
H = Range of TopMan's attack


[X][X][X][X][X][H]
[X][X][T][X][X][H]
[X][X][X][X][X][H]



#039	TopManDS	*****
???
T
71 MB
Attributes - Metal
The screen pauses, and TopMan comes out. TopMan will send some tops 3 columns
ahead of him, hitting the opponent. Does more damage depending on how many holes
you have on the field.


T = TopMan
X = Normal Square
H = Range of TopMan's attack


[X][X][X][X][X][H]
[X][X][T][X][X][H]
[X][X][X][X][X][H]



#040	BurnerMan	****
60 Damage
B
46 MB
Attributes - Fire
The screen pauses, and BurnerMan comes out. A three-down, three-cross fire
formation will start with the center two squares ahead of BurnerMan. Yeah, my
description's confusing, but look at the illustration ;)! The center panel gets
hit TWICE!


B = BurnerMan
X = Normal Square
F = Range of BurnerMan's attack


[X][X][X][X][F][X]
[X][X][T][F][F][F]
[X][X][X][X][F][X]



#041	BurnerManSP	*****
???
B
69 MB
Attributes - Fire
The screen pauses, and BurnerMan comes out. A three-down, three-cross fire
formation will start with the center two squares ahead of BurnerMan. Yeah, my
description's confusing, but look at the illustration ;)! The center panel gets
hit TWICE! Does more damage depending on how fast you deleted BurnerManSP.


B = BurnerMan
X = Normal Square
F = Range of BurnerMan's attack


[X][X][X][X][F][X]
[X][X][T][F][F][F]
[X][X][X][X][F][X]



#042	BurnerManDS	*****
???
B
69 MB
Attributes - Fire
The screen pauses, and BurnerMan comes out. A three-down, three-cross fire
formation will start with the center two squares ahead of BurnerMan. Yeah, my
description's confusing, but look at the illustration ;)! The center panel gets
hit TWICE! Does more damage depending on how many holes you have on the field.


B = BurnerMan
X = Normal Square
F = Range of BurnerMan's attack


[X][X][X][X][F][X]
[X][X][T][F][F][F]
[X][X][X][X][F][X]



#043	ColdMan		****
100 Damage
C
53 MB
Attributes - Aqua
The screen pauses, and ColdMan appears. ColdMan will push an IceCube into the
enemy area. If it does not hit an enemy or obstacle, it will slide off the
screen.

X = Normal Square
C = ColdMan
> = Range of IceCube sliding

[X][X][X][X][X][X]
[X][C][>][>][>][>]
[X][X][X][X][X][X]



#044	ColdManSP	*****
???
C
72 MB
Attributes - Aqua
The screen pauses, and ColdMan appears. ColdMan will push an IceCube into the
enemy area. If it does not hit an enemy or obstacle, it will slide off the
screen. Does more damage depending on how fast you deleted ColdManSP.

X = Normal Square
C = ColdMan
> = Range of IceCube sliding

[X][X][X][X][X][X]
[X][C][>][>][>][>]
[X][X][X][X][X][X]



#045	ColdManDS	*****
???
C
72 MB
Attributes - Aqua
The screen pauses, and ColdMan appears. ColdMan will push an IceCube into the
enemy area. If it does not hit an enemy or obstacle, it will slide off the
screen. Does more damage depending on how many holes you have on the field.

X = Normal Square
C = ColdMan
> = Range of IceCube sliding

[X][X][X][X][X][X]
[X][C][>][>][>][>]
[X][X][X][X][X][X]



#046	SparkMan	****
70 Damage
S
55 MB
Attributes - Electricity
The screen pauses, and SparkMan appears. SparkMan sends off a spark that travels
up and down the enemy rows.


X = Normal Square
S = SparkMan
> = Range of Spark

[X][X][>][V][>][V]
[X][S][^][V][^][V]
[X][X][X][>][^][V]

OR

[X][X][X][>][V][^]
[X][S][V][^][V][^]
[X][X][>][^][>][^]



#047	SparkManSP	*****
???
S
77 MB
Attributes - Electricity
The screen pauses, and SparkMan appears. SparkMan sends off a spark that travels
up and down the enemy rows.  Does more damage depending on how fast you
deleted SparkManSP.


X = Normal Square
S = SparkMan
> = Range of Spark

[X][X][>][V][>][V]
[X][S][^][V][^][V]
[X][X][X][>][^][V]

OR

[X][X][X][>][V][^]
[X][S][V][^][V][^]
[X][X][>][^][>][^]



#048	SparkManDS	*****
???
S
77 MB
Attributes - Electricity
The screen pauses, and SparkMan appears. SparkMan sends off a spark that travels
up and down the enemy rows. Does more damage depending on how many holes you
have on the field.



X = Normal Square
S = SparkMan
> = Range of Spark

[X][X][>][V][>][V]
[X][S][^][V][^][V]
[X][X][X][>][^][V]

OR

[X][X][X][>][V][^]
[X][S][V][^][V][^]
[X][X][>][^][>][^]



#049	ShadeMan	****
120 Damage
X
73 MB
Attributes - None
The screen pauses, and ShadeMan will be summoned. ShadeMan will attack the
square in front of him plus the column behind that with a sonar wave. Should
you press Down, Down-Right, and Right while he is doing the attack, the opponent
will be paralyzed. If you press Down, Down-Left, and Left, the opponent will be
confused.

X = Normal Square
S = ShadeMan
W = Range of Sonar Wave

[X][X][X][W][X][X]
[X][S][W][W][X][X]
[X][X][X][W][X][X]



#050	ShadeManSP	*****
???
X
88 MB
Attributes - None
The screen pauses, and ShadeMan will be summoned. ShadeMan will attack the
square in front of him plus the column behind that with a sonar wave. Should
you press Down, Down-Right, and Right while he is doing the attack, the opponent
will be paralyzed. If you press Down, Down-Left, and Left, the opponent will be
confused. Does more damage depending on how fast you deleted ShadeManSP.

X = Normal Square
S = ShadeMan
W = Range of Sonar Wave

[X][X][X][W][X][X]
[X][S][W][W][X][X]
[X][X][X][W][X][X]



#051	ShadeManDS	*****
???
X
88 MB
Attributes - None
The screen pauses, and ShadeMan will be summoned. ShadeMan will attack the
square in front of him plus the column behind that with a sonar wave. Should
you press Down, Down-Right, and Right while he is doing the attack, the opponent
will be paralyzed. If you press Down, Down-Left, and Left, the opponent will be
confused. Does more damage depending on how many holes you have on the field.


X = Normal Square
S = ShadeMan
W = Range of Sonar Wave

[X][X][X][W][X][X]
[X][S][W][W][X][X]
[X][X][X][W][X][X]



#052	LaserMan	****
100 Damage
L
60 MB
Attributes - None
The screen pauses, and LaserMan will shoot out a laser through the row that he
is in. Should you be in a linked NetBattle, during the duration of LaserMan's
attack, press Left to remove a chip from the opponent's Chip selection screen,
Down to remove random Customizer Programs, Right to remove Charged Shots, and
Up to lower the opponent's buster level.

X = Normal Square
L = LaserMan
S = Range of Laser

[X][X][X][X][X][X]
[L][S][S][S][S][S]
[X][X][X][X][X][X]



#053	LaserManSP	*****
???
L
80 MB
Attributes - None
The screen pauses, and LaserMan will shoot out a laser through the row that he
is in. Should you be in a linked NetBattle, during the duration of LaserMan's
attack, press Left to remove a chip from the opponent's Chip selection screen,
Down to remove random Customizer Programs, Right to remove Charged Shots, and
Up to lower the opponent's buster level. Does more damage depending on how
fast you deleted LaserManSP.

X = Normal Square
L = LaserMan
S = Range of Laser

[X][X][X][X][X][X]
[L][S][S][S][S][S]
[X][X][X][X][X][X]



#054	LaserManDS	*****
???
L
80 MB
Attributes - None
The screen pauses, and LaserMan will shoot out a laser through the row that he
is in. Should you be in a linked NetBattle, during the duration of LaserMan's
attack, press Left to remove a chip from the opponent's Chip selection screen,
Down to remove random Customizer Programs, Right to remove Charged Shots, and
Up to lower the opponent's buster level. Does more damage depending on how
many holes you have on the field.

X = Normal Square
L = LaserMan
S = Range of Laser

[X][X][X][X][X][X]
[L][S][S][S][S][S]
[X][X][X][X][X][X]



#055	KendoMan	****
70 Attack
K
45 MB
Attributes - None
The screen pauses, and KendoMan appears. KendoMan will go and slice the nearest
enemy with his kendo stick three times.



#056	KendoManSP	*****
???
K
75 MB
Attributes - None
The screen pauses, and KendoMan appears. KendoMan will go and slice the nearest
enemy with his kendo stick three times. Does more damage depending on how fast
you deleted KendoManSP.



#057	KendoManDS	*****
???
K
75 MB
Attributes - None
The screen pauses, and KendoMan appears. KendoMan will go and slice the nearest
enemy with his kendo stick three times. Does more damage depending on how many
holes you have on the field.



#058	VideoMan	****
25 Damage
V
44 MB
Attributes - None
The screen pauses, and VideoMan appears. VideoMan will use a 2x2 panel attack on
the enemy's side of the field, hitting a random four panels. He will do this
thrice, then finish.


#059	VideoManSP	*****
???
V
67 MB
Attributes - None
The screen pauses, and VideoMan appears. VideoMan will use a 2x2 panel attack on
the enemy's side of the field, hitting a random four panels. He will do this
thrice, then finish.  Does more damage depending on how fast you deleted
VideoManSP.



#060	VideoManDS	*****
???
V
67 MB
Attributes - None
The screen pauses, and VideoMan appears. VideoMan will use a 2x2 panel attack on
the enemy's side of the field, hitting a random four panels. He will do this
thrice, then finish. Does more damage depending on how many holes you have on
the field.




==========
Giga Chips
==========


~~~~~~~~~~~~~~~~~~
RED SUN GIGA CHIPS
~~~~~~~~~~~~~~~~~~

#001	Red Sun		*****
???
R
90 MB
Attributes - None
MegaMan will set up a Red Sun satellite. Four meteors will then hit the square
3 panels ahead of the satellite, and then another meteor comes down, cracking
the panel and all panels around it. Depending on how many linked battles you
have won, the Red Sun meteors can do more damage.


[X][X][X][C][C][C]
[X][M][X][C][R][C]
[X][X][X][C][C][C]

X = Normal Square
M = Megaman 
R = Where Red Sun Meteors hit
C = Panels that get cracked



#002	HolyDream	*****
50 Damage
H
92 MB
Attributes - None
MegaMan will shoot a shot at the opponent for 50 damage. For each HolyPanel on
the field, MegaMan will sacrifice the HolyPanel to add another shot to his
first shot. This can be a very powerful chip. Only Light MegaMan can use this
chip.


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman 
E = Enemy hit
> = Range of HolyDream



#003	Bass		*****
60 Damage
X
95 MB
Attributes - None
The screen pauses, and Bass appears. Bass will shoot each panel of the enemy's
field six times for 60 damage each buster shot.



#004	BugCharge	*****
80 Damage
C
77 MB
Attributes - None
The screen pauses, and MegaMan will shoot with a Cannon. The Cannon shoots once
for each time you've been in the Chip Selection Screen, up to 10 times. Only
usable by Dark MegaMan.


[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman 
E = Enemy hit
> = Range of BugCharge



#005	BlackBarrier	*****
Support Chip (Repels 150 Damage)
A
87 MB
Attributes - None
MegaMan creates a Barrier that acts as an Aura, and will be able to block any
attacks below 150 damage. Even after you destroy it, it will still come back
after a short while of battling. Only Dark MegaMan is able to use this chip.



~~~~~~~~~~~~~~~~~~~~
Blue Moon Giga Chips
~~~~~~~~~~~~~~~~~~~~

#001	Blue Moon	*****
200 Damage
B
90 MB
Attributes - None
MegaMan will set up a Blue Moon satellite. A laser will then hit the square
3 panels ahead of the satellite. Depending on how many linked battles you
have won, the laser can do more damage. In Linked Netbattles, the Blue Moon
laser can interfere with the opponent's NaviCust programs or charged shots.


[X][X][X][C][C][C]
[X][M][X][C][R][C]
[X][X][X][C][C][C]

X = Normal Square
M = Megaman 
R = Where Red Sun Meteors hit
C = Panels that get cracked



#002	Signal Red	*****
Support Chip
S
61 MB
Attributes - None
MegaMan creates a traffic light in front of him that can flash one of two 
lights. Should it flash red, your opponents can't use chips until the Signal Red
is destroyed. Should it flash blue, your opponent's won't be able to see you
using the Blinder effect until the Signal Red is destroyed. Only Light MegaMan
can use this chip.



#003	Bass Another	*****
160 Damage
X
95 MB
Attributes - None
The screen pauses, and Bass appears. Bass sends some wheels down the screen that
hit the enemies.



#004	BugCurse	*****
Support Chip
S
73 MB
Attributes - None
Any bugs that MegaMan has will be transferred over to the enemies. Unavoidable.
Only Dark MegaMan can use this chip.



#005	Delta Ray Edge	*****
260 Damage
Z
82 MB
Attributes - Sword
ProtoMan appears and goes to slash at the nearest enemy with WideSword range.
Should you press A before he teleports back, he'll slash again. Press A another
time, and he'll slash one more time to make the Delta symbol.


============
Secret Chips
============

Organized alphabetically.


#000	AquaUp1		**
110 Damage
B, S, Z
22 MB
Attributes - Aqua
MegaMan unleashes a geyser on the enemy if it is used behind a broken panel.



#000	AquaUp1		***
140 Damage
I, P, U
28 MB
Attributes - Aqua
MegaMan unleashes a geyser on the enemy if it is used behind a broken panel.



#000	AquaUp1		****
170 Damage
F, K, W
34 MB
Attributes - Aqua
MegaMan unleashes a geyser on the enemy if it is used behind a broken panel.



#000	GreenWood1	**
120 Damage
G, J, Y
35 MB
Attributes - Wood
Random panels in the enemy's area will be hit by WoodTowers.



#000	GreenWood2	***
140 Damage
D, K, P
40 MB
Attributes - Wood
Random panels in the enemy's area will be hit by WoodTowers.



#000	GreenWood3	****
160 Damage
E, N, P
45 MB
Attributes - Wood
Random panels in the enemy's area will be hit by WoodTowers.



#000	Gun Del Sol EX  *****
???
G
80 MB
To use a GunSolEX, you must press and hold A. Once you do, the GunSolEX will
flash a 3 panel long blast of sun energy two and three panels ahead of you.

M = MegaMan
X = Normal Square
G = GunSol blast


[X][X][X][X][G][G]
[X][X][M][X][G][G]
[X][X][X][X][G][G]



#000	GutsPunch1	**
100 Damage
B, E, N
22 MB
Attributes - None
The screen pauses, and GutsMan appears. Gutsman punches the panel in front of
him. If there is an enemy or obstacle in front of him, that enemy/obstacle will
be pushed right one panel.

[X][X][X][X][X][X]
[X][X][G][E][X][X]
[X][X][X][X][X][X]

X = Normal Square
G = GutsMan
E = Enemy hit



#000	GutsPunch2	***
140 Damage
G, P, Y
36 MB
Attributes - None
The screen pauses, and GutsMan appears. Gutsman punches the panel in front of
him. If there is an enemy or obstacle in front of him, that enemy/obstacle will
be pushed right one panel.

[X][X][X][X][X][X]
[X][X][G][E][X][X]
[X][X][X][X][X][X]

X = Normal Square
G = GutsMan
E = Enemy hit



#000	GutsPunch3	****
180 Damage
M, Q, T
50 MB
Attributes - None
The screen pauses, and GutsMan appears. Gutsman punches the panel in front of
him. If there is an enemy or obstacle in front of him, that enemy/obstacle will
be pushed right one panel.

[X][X][X][X][X][X]
[X][X][G][E][X][X]
[X][X][X][X][X][X]

X = Normal Square
G = GutsMan
E = Enemy hit



#000	HawkCut1	**
80 Damage
H, N, O
40 MB
Attributes - Sword
The screen pauses, and ProtoMan appears. ProtoMan first attacks with a WideSword
and then a LongSword.

[X][X][X][S][X][X]
[X][X][P][S][X][X]
[X][X][X][S][X][X]

X = Normal Square
P = Protoman
S = Damaged Panels


[X][X][X][X][X][X]
[X][P][S][S][X][X]
[X][X][X][X][X][X]



#000	HawkCut2	***
90 Damage
F, S, V
50 MB
Attributes - Sword
The screen pauses, and ProtoMan appears. ProtoMan first attacks with a WideSword
and then a LongSword.

[X][X][X][S][X][X]
[X][X][P][S][X][X]
[X][X][X][S][X][X]

X = Normal Square
P = Protoman
S = Damaged Panels


[X][X][X][X][X][X]
[X][P][S][S][X][X]
[X][X][X][X][X][X]



#000	HawkCut3	****
100 Damage
I, N, Z
60 MB
Attributes - Sword
The screen pauses, and ProtoMan appears. ProtoMan first attacks with a WideSword
and then a LongSword.

[X][X][X][S][X][X]
[X][X][P][S][X][X]
[X][X][X][S][X][X]

X = Normal Square
P = Protoman
S = Damaged Panels


[X][X][X][X][X][X]
[X][P][S][S][X][X]
[X][X][X][X][X][X]



#000	Lightning1	**
100 Damage
L, T, W, *
33 MB
Attributes - Elec
MegaMan summons ThunderMan, who hits all obstacless on the field with
electricity. The squares around the panels then are cracked.



#000	Lightning2	***
130 Damage
A, E, V
37 MB
Attributes - Elec
MegaMan summons ThunderMan, who hits all obstacless on the field with
electricity. The squares around the panels then are cracked.



#000	Lightning3	****
160 Damage
H, J, Q
41 MB
Attributes - Elec
MegaMan summons ThunderMan, who hits all obstacless on the field with
electricity. The squares around the panels then are cracked.



#000	MetalGear1	**
100 Damage
A, M, P, *
20 MB
Attributes - Metal
MegaMan places a MetalGear in the enemy's row that moves back and forth until
it hits something.

[X][X][X][X][X][X]
[X][M][X][G][G][G]
[X][X][X][X][X][X]

M= Megaman
G = Movement of Gears



#000	MetalGear2	****
130 Damage
C, E, G, *
28 MB
Attributes - Metal
MegaMan places a MetalGear in the enemy's row that moves back and forth until
it hits something.

[X][X][X][X][X][X]
[X][M][X][G][G][G]
[X][X][X][X][X][X]

M= Megaman
G = Movement of Gears



#000	MetalGear1	**
160 Damage
I, L, Q, *
36 MB
Attributes - Metal
MegaMan places a MetalGear in the enemy's row that moves back and forth until
it hits something.

[X][X][X][X][X][X]
[X][M][X][G][G][G]
[X][X][X][X][X][X]

M= Megaman
G = Movement of Gears



#000	Meteors1	**
50 Damage
G, L, S, *
15 MB
Attributes - Fire
MegaMan shoots out 5 meteors onto the panel two panels ahead of him.

[X][X][X][X][X][X]
[X][M][X][F][X][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman
F = Where meteors hit



#000	Meteors2	***
60 Damage
M, Q, T
23 MB
Attributes - Fire
MegaMan shoots out 5 meteors onto the panel two panels ahead of him.

[X][X][X][X][X][X]
[X][M][X][F][X][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman
F = Where meteors hit



#000	Meteors3	****
70 Damage
C, R, Z
31 MB
Attributes - Fire
MegaMan shoots out 5 meteors onto the panel two panels ahead of him.

[X][X][X][X][X][X]
[X][M][X][F][X][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman
F = Where meteors hit



#000	NumberBall1	**
???
E, L, W
28 MB
Attributes - Numerical
The screen pauses, and NumberMan appears. NumberMan sends out three NumberBalls
whose damage is equal to the last two digits of MegaMan's HP.

[X][X][X][X][X][X]
[N][>][>][>][>][>]
[X][X][X][X][X][X]

X = Normal Square
N = Numberman
> = Range of Fire 



#000	NumberBall2	***
???
A, E, P
35 MB
Attributes - Numerical
The screen pauses, and NumberMan appears. NumberMan sends out three NumberBalls
whose damage is equal to the last two digits of MegaMan's HP.

[X][X][X][X][X][X]
[N][>][>][>][>][>]
[X][X][X][X][X][X]

X = Normal Square
N = Numberman
> = Range of Fire 



#000	NumberBall3	****
???
L, T, Y
42 MB
Attributes - Numerical
The screen pauses, and NumberMan appears. NumberMan sends out three NumberBalls
whose damage is equal to the last two digits of MegaMan's HP.

[X][X][X][X][X][X]
[N][>][>][>][>][>]
[X][X][X][X][X][X]

X = Normal Square
N = Numberman
> = Range of Fire



#000	PanelShot1	**
Support Chip, 40 Damage
A, H, S, *
19 MB
Attributes - Ground
The panel in front of Megaman will go up and hit straight ahead. Where the panel
was will be a permanently broken panel.

[X][X][X][X][X][X]
[X][M][P][>][>][>]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman
P = Panel that will attack an enemy
> = Line of Fire



#000	PanelShot2	***
Support Chip, 60 Damage
C, G, T, *
25 MB
Attributes - Ground
The panel in front of Megaman and behind MegaMan will go up and hit straight
ahead. Where the panels were will be permanently broken panels.

[X][X][X][X][X][X]
[P][M][P][>][>][>]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman
P = Panels that will attack an enemy
> = Line of Fire



#000	PanelShot3	****
Support Chip, 80 Damage
F, J, N, *
31 MB
Attributes - Ground
The panel in front of Megaman, behind MegaMan, above MegaMan, and below MegaMan
will go up and hit straight ahead. Where the panels were will be permanently
broken panels.

[X][P][X][X][X][X]
[P][M][P][>][>][>]
[X][P][X][X][X][X]

X = Normal Square
M = Megaman
P = Panels that will attack an enemy
> = Line of Fire



#000	PropellerBomb1  **
120 Damage
E, G, P, *
18 MB
Attributes - None
The screen pauses, and WindMan appears. WindMan throws a bomb, which moves
across the field in real-time. If it makes it off, it damages the two rightmost
columns.

[X][X][X][X][B][B]
[X][X][X][X][B][B]
[X][X][X][X][B][B]

X = Normal Square
B = Panels that get damaged if the bomb makes it off-screen.


#000	PropellerBomb2  ***
160 Damage
F, V, Z, *
26 MB
Attributes - None
The screen pauses, and WindMan appears. WindMan throws a bomb, which moves
across the field in real-time. If it makes it off, it damages the two rightmost
columns.

[X][X][X][X][B][B]
[X][X][X][X][B][B]
[X][X][X][X][B][B]

X = Normal Square
B = Panels that get damaged if the bomb makes it off-screen.


#000	PropellerBomb3  ****
200 Damage
H, J, Q
34 MB
Attributes - None
The screen pauses, and WindMan appears. WindMan throws a bomb, which moves
across the field in real-time. If it makes it off, it damages the two rightmost
columns.

[X][X][X][X][B][B]
[X][X][X][X][B][B]
[X][X][X][X][B][B]

X = Normal Square
B = Panels that get damaged if the bomb makes it off-screen.


#000	RollArrow1	**
50 Damage
A, F, W
32 MB
Attributes - None
The screen pauses, and Roll appears. Roll will shoot an arrow in front of her,
hitting the first enemy or obstacle in her way. If the enemy that gets hit has
any chips selected, he will lose ALL of them.

[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman 
E = Enemy hit
> = Range of RollArrow


#000	RollArrow2	***
70 Damage
D, R, W
38 MB
Attributes - None
The screen pauses, and Roll appears. Roll will shoot an arrow in front of her,
hitting the first enemy or obstacle in her way. If the enemy that gets hit has
any chips selected, he will lose ALL of them.

[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman 
E = Enemy hit
> = Range of RollArrow



#000	RollArrow3	****
90 Damage
Q, Y, Z
44 MB
Attributes - None
The screen pauses, and Roll appears. Roll will shoot an arrow in front of her,
hitting the first enemy or obstacle in her way. If the enemy that gets hit has
any chips selected, he will lose ALL of them.

[X][X][X][X][X][X]
[X][M][>][>][E][X]
[X][X][X][X][X][X]

X = Normal Square
M = Megaman 
E = Enemy hit
> = Range of RollArrow



#000	SeekerBomb1	**
80 Damage
B, R, S, *
25 MB
Attributes - None
MegaMan will throw a bomb that will explode, hitting the nearest enemy.



#000	SeekerBomb2	***
110 Damage
C, I, O
35 MB
Attributes - None
MegaMan will throw a bomb that will explode, hitting the nearest enemy.



#000	SeekerBomb3	****
140 Damage
M, U, W
45 MB
Attributes - None
MegaMan will throw a bomb that will explode, hitting the nearest enemy.



#000	Z-Saber		*****
100 Damage
Z
80 MB
Attributes - Sword
MegaMan will hit with three swords - Long Sword, Wide Sword, and HeroSword.

[X][X][X][X][X][X]
[X][X][M][S][S][X]
[X][X][X][X][X][X]

M = MegaMan
X = Normal Square
S = Damaged Panels

[X][X][X][S][X][X]
[X][X][M][S][X][X]
[X][X][X][S][X][X]

M = MegaMan
X = Normal Square
S = Damaged Panels

[X][X][X][X][X][X]
[X][X][M][S][S][S]
[X][X][X][X][X][X]

M = MegaMan
X = Normal Square
S = Damaged Panels






A few extra chips exist in this game, but they cannot be gotten by legal means
or in some cases even hacking. These chips are Duo, Grand Prix Power, and
another chip that translates out as 'FinalGun'. Any information on these chips
would be welcome.


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				 Program Advances	        	      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Program Advances are special attacks where when you combine certain chips in a
certain way, you get a Program Advance. For the most part, the Program Advances
are just an infinite use of an attack slightly powered up. These types of PAs
involve the same chip with 3 different codes, and so I'll list the chip and the
codes required, the PA name, and how powerful it is.

The second type of PA is where you have different chips with the same code (or
otherwise * code) and produce a unique effect. These I'll list a lot more detail
on.

----------------------
BASIC PROGRAM ADVANCES
----------------------


#01	GigaCannon1
Cannon A-B-C
300 Damage
MegaMan shoots a larger Cannon that does 300 damage.


#02	GigaCannon2
HiCannon C-D-E
400 Damage
MegaMan shoots a larger Cannon that does 400 damage.


#03	GigaCannon3
MegaCannon E-F-G
500 Damage
MegaMan shoots a larger Cannon that does 500 damage.


#04	HyperBurst
Spreader L-M-N
100 Damage
MegaMan shoots a Spreader at an enemy, and it explodes five times on the enemy
and the eight panels around the enemy.


#05	HeatSpread
HeatShot B-C-D, Heat-V B-C-D, HeatSide D-E-F, HeatShot/Heat-V/HeatSide D
300 Damage
MegaMan shoots a Fire-Elemental HyperBurst at an enemy that hits only once.


#06	BubbleSpread
Bubbler P-Q-R, Bubble-V C-D-E, BubbleSide D-E-F, 
Bubbler * - Bubble-V E - BubbleSide E (Yes, this does work, despite the game PA
library saying it doesn't)
300 Damage
MegaMan shoots an Aqua-Elemental HyperBurst at an enemy that hits only once.


#07	SuperWide1
WideShot1 C-D-E
60 Damage
Launches 3 WideShot1s.


#08	SuperWide2
WideShot2 L-M-N
80 Damage
Launches 3 WideShot2s.


#09	SuperWide3
WideShot3 S-T-U
100 Damage
Launches 3 WideShot3s.


#10	FlameCross1
FlameLine1 F-G-H
300 Damage
Launches a suped-up FlameCross.


#11	FlameCross2
FlameLine2 D-E-F
400 Damage
Launches a suped-up FlameCross.


#12	FlameCross3
FlameLine1 J-K-L
500 Damage
Launches a suped-up FlameCross.


#13	PitRang1(UGH!)
Boomerang1 L-M-N
200 Damage
MegaMan throws three boomerangs. The first goes down the bottom row and comes up
the back column, the second goes down the top row and down the middle enemy
column, and the third goes down the bottom row and up the front column.


#14	PitRang2(UGH!)
Boomerang2 L-M-N
250 Damage
MegaMan throws three boomerangs. The first goes down the bottom row and comes up
the back column, the second goes down the top row and down the middle enemy
column, and the third goes down the bottom row and up the front column.


#15	PitRang3(UGH!)
Boomerang1 S-T-U
300 Damage
MegaMan throws three boomerangs. The first goes down the bottom row and comes up
the back column, the second goes down the top row and down the middle enemy
column, and the third goes down the bottom row and up the front column.


#16	BeastFang1
TwinFang1 A-B-C
50 Damage
MegaMan fires out 8 TwinFangs.



#17	BeastFang2
TwinFang1 O-P-Q
60 Damage
MegaMan fires out 8 TwinFangs.



#18	BeastFang3
TwinFang1 F-G-H
70 Damage
MegaMan fires out 8 TwinFangs.


#19	PitHockey1
AirHockey1 D-E-F
100 Damage
MegaMan fires an AirPuck that can bounce 18 times before disappearing.


#20	PitHockey2
AirHockey2 I-J-K
150 Damage
MegaMan fires an AirPuck that can bounce 18 times before disappearing.


#21	PitHockey3
AirHockey3 U-V-W
200 Damage
MegaMan fires an AirPuck that can bounce 18 times before disappearing.


#22	MagShock1
MagBolt1 B-C-D
200 Damage
Attracts all enemies to the front row, and zaps the first column.


#23	MagShock2
MagBolt2 E-F-G
250 Damage
Attracts all enemies to the front row, and zaps the first column.


#24	MagShock3
MagBolt A-B-C
300 Damage
Attracts all enemies to the front row, and zaps the first column.


#25	LifeSword
Sword - WideSword - LongSword E/L/S
Sword - WideBlade - LongBlade S
400 Damage
MegaMan slashes the two columns in front of him.


#26	PileDriver
GunDelSol1 - GunDelSol2 - GunDelSol3
400 OR 800 Damage
A mirror appears in front of MegaMan and shoots a jet of sunlight in the row in
front of it. If Lan is outside and the last panel is unharmed and with nothing
on it, a second mirror will appear there, dealing 800 damage instead of 400.


#27	TimeBomb
TimeBomb J-K-L
600 Damage
MegaMan creates a TimeBomb that gets put in the enemy area. Should the bomb
count down, it will explode, damaging the enemy greatly.


#28	PoisonPharoah
Hole * - DarkLine * - Anubis A
Infinite as long as the statue remains alive
My personal favorite PA, PoisonPharoah places a suped-up Anubis that deals Level
2 poison to the enemies.


#29	BodyGuard
AntiMagic - AntiNavi - Muramasa M
100 Damage
Although powered down, BodyGuard can still deal a good amount of damage. 8
shurikens will fall down from the ceiling in real-time onto the enemy.\


#30	DarkLine * - BugChain * - Bass/Bass Another X
250 Damage
You must be dark to use this PA. Bass appears and shoots the Gospel Cannon
thrice, one for each row, and then Bass uses Darkness Overload.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				      Souls		        	      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Note: I HATE THE NAME DUBLSOUL! IT IS ANOTHER DUMB TRANSLATION!


Souls are a new part of the Megaman Battle Network series. In Mega Man Battle
Network 2 and 3, styles were gotten depending on how you preferred to battle
(Guts Soul for buster lovers, Custom Soul for chip lovers, etc.) and had a
random element. Souls replace styles. After you defeat the following designated
Navis in the tournaments, you'll get their souls, and thus be able to use some
of their abilities.

_______
Red Sun
¯¯¯¯¯¯¯
Den Battle Tournament
=====================
Guts Soul (First playthrough ONLY)
Fire Soul

Eagle Tournament
================
Wind Soul
Roul Soul

Red Sun Tournament
==================
Thunder Soul
Search Soul


_________
Blue Moon
¯¯¯¯¯¯¯¯¯
Den Battle Tournament
=====================
Aqua Soul (First playthrough ONLY)
Number Soul

Eagle Tournament
================
Wood Soul
Metal Soul

Red Sun Tournament
==================
Junk Soul
Blues Soul (I refuse to call it Proto Soul)


Unlike styles, you do not start out in battle, and you must sacrifice chips with
a certain attribute to become that soul. Souls last THREE TURNS. Preset chips
can __NOT__ be sacrificed. The following are what soul responds to what symbol.

Guts Soul - A brown cracking chip
Fire Soul - A fire element chip
Wind Soul - A wind element chip
Roll Soul - A heart symbol chip
Thunder Soul - Any thunder element chip
Search Soul - Any chip with a hazy purple outline of a face and shoulders

Aqua Soul - An aqua element chip
Number Soul - A chip that has + and - over a / in green symbol.
Wood Soul - A wood element chip
Metal Soul - Any chip that has a metal ball symbol
Junk Soul - A chip with a brown block symbol
Blues Soul - Any chip with a sword symbol


Now, the Souls and their attributes, as follow, alphabetically. Note that I do
not list Proto Soul as Proto Soul, but Blues Soul.


~~~~~~~~~
Aqua Soul
~~~~~~~~~
Water Symbol Chip
BLUE MOON ONLY
Changes user to Water-Element

1. MegaMan can walk normally on ice.

2. Hold B and then release it to shoot out bubbles.

3. Hold A and then release it while having an Aqua Chip equipped to do double
   damage. This does not work in the case of time-freezing chips.

Summary: Aqua Soul is weak at any time, even for a beginning soul.


~~~~~~~~~~
Blues Soul
~~~~~~~~~~
Sword Symbol Chip
BLUE MOON ONLY

1. When holding B + Left, you'll activate Reflect, which will send some
   attacks back at the opponent.

2. Hold and release the B Button to use a WideSword.

3. Hold + Release the A button while you have a sword button uploaded to hit
   two squares ahead with double damage, exception of time-freezing chips.

Summary: Blues Soul is pathetic. The only thing that it's useful for is fanboy
	 value. This Soul is pretty much the one reason that Blue Moon even
	 sold.

~~~~~~~~~
Fire Soul
~~~~~~~~~
Fire Symbol Chip
RED SUN ONLY
Changes user to Fire-Element

1. When activating Fire Soul, some panels will transform into grass panels.

2. Hold A and release it to activate a FireArm that damages Fire-element damage
   to the panel ahead of you.

3. Hold B and then release it. This will cause a flamethrower to shoot out that
   will extend three squares.

Summary: Fire Soul is a mixed bag. It can't deal anything too strong unless you
         set up a lot of chips, but then, it can take out most any foe with a
         single hit.

~~~~~~~~~
Guts Soul
~~~~~~~~~
Cracking Symbol Chip
RED SUN ONLY

1. Cracking Symbol Chips and generic chips (Those without a symbol) can do 30+
   damage.

2. Hold the B Button in Guts Soul and then release it to Guts Punch the panel to
   the direct right of you.

3. Continuously shoot with the B Button at a fast pace and it will activate the
   Guts Machine Gun, which will have you fire in a berserk invicible state.

Summary: Guts Soul is good for beginners; nothing else. The Guts Machine Gun is
         also hard to use, as it requires insane pressing skills on the B
         Button. If you really want a hard-hitting folder, you want either a
         folder that utilizes Full Synchro or Metal Soul.

~~~~~~~~~
Junk Soul
~~~~~~~~~
Brown Block Chip
BLUE MOON ONLY

1. All enemies will be confused upon uniting.

2. Hold+B will allow you to use Poltergeist, which throws objects on the field
   at your opponents.

3. On the Custom Gauge Screen, Junk chips that you have already used will show
   up again.

Summary: Junk Soul is particularly abuseful for ColdMan, and the recyling
	 ability along with being able to throw objects at an opponent can be
	 very annoying.

~~~~~~~~~~
Metal Soul
~~~~~~~~~~
Metal Ball Chip
BLUE MOON ONLY

1. MegaMan's buster will break through guards.

2. Hold and then release the B key to pound the panel in front of you,
   destroying it.

3. Breaking chips and generic chips will do double damage when holding A except
   for chips that freeze time.

Summary: Metal Soul is where it's at, forming the basis of many folders. It's
	 main power is it's charge, eliminating the need for Full Synchro in
	 most cases.

~~~~~~~~~~~
Number Soul
~~~~~~~~~~~
+/- Sign Chip
BLUE MOON ONLY

1. Generic chips inflict + 10 damage.

2. Hold + Release B to throw a DieBomb 3 squares ahead. The attack power is 10
   times the number it has.

3. You can select 10 chips from the Chip Gauge.

Summary: While many people like Number Soul because of it's 10 Chips, it's not
   	 really so useful as Search Soul with Custom + 1, and not so powerful as
	 Metal Soul.

~~~~~~~~~
Roll Soul
~~~~~~~~~
Heart Symbol Chip
RED SUN ONLY

1. Whenever you use ANY CHIP OR PROGRAM ADVANCE in Roll Soul, you automatically
   recover 10% of your total health. For those who like to have a full 2000 HP,
   you can recover 1000 HP in a single round.

2. Roll Soul can charge the Roll Arrow, which does 20 damage and flies straight,
   somewhat slower than a charged buster. However, when in a netbattle, if your
   opponent has chips uploaded, the Roll Arrow _WILL_ SHATTER all of his
   uploaded chips.

Summary: Roll Soul is a Soul that can be abused to gigantic proportions. One
         such example is my very own folder 'Painful Reality' that can be found
         in the Renowned Folder FAQ on GameFAQs.

~~~~~~~~~~~
Search Soul
~~~~~~~~~~~
Invis Symbol Chip
RED SUN ONLY

1. When activating Search Soul, you dispel Invis states that opponents might be
   in.

2. Hold B and Release it to shoot the ScopeGun, which can fire from anywhere and
   pierces Invis.

3. On the Custom Gauge, you can shuffle your chip draw three times a turn until
   you get what you need.

Summary: Search Soul is heralded as one of the best souls of the game. Although
	 it's first ability is nothing to write home about, with most people not
	 likely to be in Invis State at the time of the Custom Gauge, Search
	 Soul's other two abilities are the total ownage. You could set yourself
	 up behind a junk obstacle and fire all day long at an opponent. The
	 Custom Gauge technique is why a number of folders are based on Search
	 Soul; it becomes even stronger if you have a Custom+1 in your NC.

~~~~~~~~~~~~
Thunder Soul
~~~~~~~~~~~~
Thunder Symbol Chip
RED SUN ONLY
Changes User to Thunder-Element

1. Hitting an enemy with any Thunder Chip or generic chip will allow you to
   cause paralysis to the enemy.

2. Holding the B Button and then releasing it will allow you to shoot a ZapRing1
   which will damage and paralyze the enemy.

Summary: Thunder Soul is useful for nothing more than delaying and being an
         annoyance. Nevertheless, this is a soul that Red Sun exclusive folders
         could rely while setting up for an attack.


~~~~~~~~~
Wind Soul
~~~~~~~~~
Wind Symbol Chip
RED SUN ONLY

1. When Wind Soul is activated, the opponent's auras and barriers are removed.

2. WindSoul comes equipped with the strongest pair of floating shoes, allowing
   you to walk across cracked panels, holes, and even poison.

3. WindSoul automatically creates a wind effect that drags the opponents to the
   far left of their field.

Summary: One of the strongest souls from either game, Wind Soul is very
	 abuseful. You pull an opponent towards your side of the field, where
	 you can hit them with an Air Sword from. Also, you can avoid any type
	 of field effect, and remove opponent's auras and barriers.

~~~~~~~~
WoodSoul
~~~~~~~~
Wood Symbol Chip
BLUE MOON ONLY

1. Standing on Grass panels will heal MegaMan's HP.

2. Hold and then release the B button to release a twister two squares ahead of
   you.

3. If you choose a Wood Chip with an attack power and a generic chip with an
   attack power after that, the Wood Chip takes the power of the generic chip.

4. MegaMan will be immune to all status effects.

Summary: Without a GrassStage chip in this game, Wood Soul is not so useful as
	 it could be. The Twister cannot have any extra power, and there is
	 almost no Wood Chips that are particularly useful.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				      Bosses		        	      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

NOTES: 
Not all the versions of the same Navi can use all the attacks. This is seen, for
example, when Flave's Navi can use attacks 4, 5, and 6, but not 2.

Forte is listed under Bass.

I'll consider this FAQ complete even if I don't have all the HP.

Some attacks won't have diagrams, such as when a Navi uses Fanfare, because it
would not make sense to have a diagram for that move.

===========
Normal Navi
===========
Location 1 - Elec Town Stereo  Normal: 230  Hard: 230  Super Hard: 230
Location 2 - Fighting Yuko     Normal: 300  Hard: 800  Super Hard: 1200
Location 3 - Park Security     Normal: 300  Hard: 800  Super Hard: 1200
Location 4 - Vs. Flave	       Normal: 800  Hard: 1000 Super Hard: 1200
Location 5 - Thunderman Scen.  Normal: 300  Hard: 800  Super Hard: 1200
Element: None
Attacks:
1. The Normal Navi will whip out his cannon and fire a blazing cannon shot.

M = MegaMan
X = Normal Square
E = Enemy
< = Line of Fire


[X][X][X][X][X][X]
[X][M][<][<][E][X]
[X][X][X][X][X][X]




2. Normal Navi will throw a MiniBomb, which to revitalize a person's memory,
will hit the square that it lands on, as well as the one above and below it.

X = Normal Square
L = Landing Spot
F = Affected Squares

[X][F][X][X][X][X]
[X][L][X][X][X][X]
[X][F][X][X][X][X]



3. The Normal Navi will use a Wind Chip, which will blow you away.

X = Normal Square
B = Squares where MegaMan will be blown to

[B][X][X][X][X][X]
[B][X][X][X][X][X]
[B][X][X][X][X][X]



4. The Normal Navi will use a CrossBomb, able to explode on the panels above and
below it, and to it's right and left.

X = Normal Square
L = Landing Spot
F = Affected Squares

[X][F][X][X][X][X]
[F][L][F][X][X][X]
[X][F][X][X][X][X]



5. The Normal Navi will use a Fanfare which will make him temporarily
invincible.


6. The Normal Navi will use a Blinder, which will blind you from seeing him.


7. The Normal Navi will use a Sword chip.

X = Normal Square
M = MegaMan
G = Green Navi

[X][X][X][X][X][X]
[X][X][M][G][X][X]
[X][X][X][X][X][X]


7. The Normal Navi will use a Silence.


8. The Normal Navi will use a BigBomb.

X = Normal Square
L = Landing Spot
F = Affected Squares

[F][F][F][X][X][X]
[F][L][F][X][X][X]
[F][F][F][X][X][X]


Comments: All the versions of this Navi are pretty easy, so there's nothing to
be worried about.


========
HealNavi
========
Location 1 - Elec City Billboard  Normal: 230  Hard: 300  Super Hard: 500
Location 2 - TownArea3, Dex Scn.  Normal: 100  Hard: 300  Super Hard: 500
Location 3 - Park Area2		  Normal: 100  Hard: 300  Super Hard: 500
Location 4 - Vs. Paulie		  Normal: 800  Hard: 1100 Super Hard: 1100
Location 5 - W's. Denouement CH   Normal: 100  Hard: 300  Super Hard: 500
Location 6 - Testu's Opponents    Normal: 100  Hard: 300  Super Hard: 500
Location 7 - Vs. (Gan)Testu	  Normal: 300  Hard: 300  Super Hard: 300
Location 8 - Guards of Crusher    Normal: 100  Hard: 300  Super Hard: 500
Location 9 - Vs Crusher		  Normal: 800  Hard: 1100 Super Hard: 1100
Location 10 - Searchman Scn.	  Normal: 300  Hard: 300  Super Hard: 300
Location 11 - ProtoMan Scn.	  Normal: 300  Hard: 300  Super Hard: 300
Location 12 - UnderNet5		  700 HP

Element: None
Attacks:
1. HealNavi will use AreaGrab, taking away one column of you area. If you're in
the specific column, you can save a panel, but will lose HP in the process.

X = Normal Square
S = Stolen Squares

[X][X][S][X][X][X]
[X][X][S][X][X][X]
[X][X][S][X][X][X]



2. HealNavi will throw a MiniBomb, which to revitalize a person's memory,
will hit the square that it lands on, as well as the one above and below it.

X = Normal Square
L = Landing Spot
F = Affected Squares

[X][F][X][X][X][X]
[X][L][X][X][X][X]
[X][F][X][X][X][X]



3. The HealNavi will use a Longsword, hitting two panels ahead.

X = Normal Square
M = MegaMan
H = HealNavi

[X][X][X][X][X][X]
[X][X][M][X][H][X]
[X][X][X][X][X][X]

OR

[X][X][X][X][X][X]
[X][M][X][H][X][X]
[X][X][X][X][X][X]



4. The HealNavi will summon a VolGear/VulGear/ValGear virus.


5. The HealNavi will throw a Ball at you, which will crack a panel.


6. The HealNavi will use a FighterSword, capable of hitting three panels ahead.

X = Normal Square
M = MegaMan
H = HealNavi

[X][X][X][X][X][X]
[X][M][X][X][H][X]
[X][X][X][X][X][X]

OR

[X][X][X][X][X][X]
[M][X][X][H][X][X]
[X][X][X][X][X][X]



===========
AquaMan.EXE
===========
Version 1
---------
Location: Storyline
HP: 500 (Normal)

Version 2
---------
Location:
1. Storyline, Hard
2. ACDC Area 1, Normal
HP: 900

Version 3
---------
Location:
1. Storyline, Very Hard
2. ACDC Area 1, Hard
2. ACDC Area 1, Very Hard
HP: 1000

Version DS
----------
Location: Storyline
HP: 700 (Normal), 1000 (Hard), 1100 (Very Hard)


Element: Aqua
Attacks:
1. AquaMan will shoot a slow moving bubble, which when it lands on a panel, will
explode into a bubble, hitting the panel and the panel behind it.

X = Normal Square
A = AquaMan
M = MegaMan
B = Square behind MegaMan that gets affected.

[X][X][X][X][X][X]
[B][M][X][A][X][X]
[X][X][X][X][X][X]



2. AquaMan will throw a MiniBomb which when it lands, will explode as a bubble
and crack the panel.

X = Normal Square
L = Landing Spot + Cracking

[X][X][X][X][X][X]
[X][L][X][X][X][X]
[X][X][X][X][X][X]


3. AquaMan will summon two faucet-like objects that will spout water back two
rows.

X = Normal Square
F = Faucets
W = Range of Faucets

[X][W][W][F][X][X]
[X][X][X][X][X][X]
[X][W][W][F][X][X]


4. AquaMan will use AreaGrab.

X = Normal Square
S = Stolen Squares

[X][X][S][X][X][X]
[X][X][S][X][X][X]
[X][X][S][X][X][X]


5. AquaMan will use a DarkSword.

X = Normal Squares
A = AquaMan
D = Squares hit by DarkSword

[X][X][D][D][X][X]
[X][X][D][D][A][X]
[X][X][D][D][X][X]


6. AquaMan will blow at a panel, destroying it.

X = Normal Squares
A = AquaMan
D = Destroyed Panel

[X][X][X][X][X][X]
[X][X][D][A][X][X]
[X][X][X][X][X][X]


7. AquaMan will fire a Cannon at you.

M = MegaMan
X = Normal Square
A = AquaMan
< = Line of Fire


[X][X][X][X][X][X]
[X][M][<][<][A][X]
[X][X][X][X][X][X]


8. AquaMan will use a Sword.

M = MegaMan
X = Normal Square
A = AquaMan


[X][X][X][X][X][X]
[X][X][M][A][X][X]
[X][X][X][X][X][X]


9. AquaMan will fire a fast Cannon-like attack at you.

M = MegaMan
X = Normal Square
A = AquaMan
< = Line of Fire


[X][X][X][X][X][X]
[X][M][<][<][A][X]
[X][X][X][X][X][X]


10. AquaMan will use a machine gun, which will fire quick bullets.

X = Normal Square
M = MegaMan
A = AquaMan
< = Range of Fire

[X][X][X][X][X][X]
[X][M][<][<][A][X]
[X][X][X][X][X][X]


========
Bass.EXE
========
Regular Version
---------------
Location: UnderNet5, Very Hard, Redux
HP: 2000

Element: None

Attacks:

1. Bass will shoot a bunch of bullets at you, and the panels will flash before
they get hit.

2. Bass will move up to in front of where you are, and use a DarkSword with 3
width or 2 length.

< = Range
X = Normal Square
B = Bass


[X][X][X][X][X][X]
[<][<][B][X][X][X]
[X][X][X][X][X][X]


[X][<][X][X][X][X]
[X][<][B][X][X][X]
[X][<][X][X][X][X]

3. Bass will hold two dark spheres, and then flings two dark energies at you,
both of which will move to the left and try to hit you. Bass will hit you twice
with his dark sword, and sometimes thrice.

4. Bass will hold two dark spheres, and move back and crack the back two rows.

X = Normal Square
B = Bass
C = Cracked Square


[C][C][X][X][X][X]
[C][C][B][X][X][X]
[C][C][X][X][X][X]


=============
BurnerMan.EXE
=============
Version 1
---------
Location: Storyline, Normal
HP: 700


Version 2
---------
Location:
1. Storyline, Hard
2. Park Area2, Normal
HP: 1100


Version 3
---------
Location:
1. Storyline, Very Hard
2. Park Area2, Hard
2. Park Area2, Very Hard
HP: 1500

Element: Fire
Attacks:
1. There are two cylinders on BurnerMan's side of the field, one on the top, one
on the bottom. Besides being an obstacle for BurnerMan, they also spout fire. At
random, they'll roll around to MegaMan's side of the field and try to hit him
with fire. THEY CAN BE DESTROYED.

C = Cylinder
F = Range of Fire
X = Normal Square

[X][F][X][X][X][X]
[X][F][X][X][X][X]
[X][C][X][X][X][X]

OR

[X][C][X][X][X][X]
[X][F][X][X][X][X]
[X][F][X][X][X][X]


2. BurnerMan will whip up one of his arms and shoot a three panel flame.

X = Normal Square
B = BurnerMan
< = Range of fire

[X][X][X][X][X][X]
[<][<][<][B][X][X]
[X][X][X][X][X][X]



3. BurnerMan will move to the back of his side, then start sliding down the full
row, shooting fire out one panel ahead of him.

X = Normal Square
B = BurnerMan
F = Fire in front of BurnerMan
< = Range of Dash

[X][X][X][X][X][X]
[<][<][<][<][F][B]
[X][X][X][X][X][X]


===========
ColdMan.EXE
===========
Version 1
---------
Location: Normal Storyline
HP: 800


Version 2
---------
Location:
1. Sharo Net, just below the portal from Sharo Space Center's computer, Normal
Mode.
2. Hard Storyline
HP: 1200


Version 3
---------
Location:
1. Sharo Net, just below the portal from Sharo Space Center's computer, Hard
Mode.
2. Sharo Net, just below the portal from Sharo Space Center's computer, Very
Hard Mode.
3. Very Hard Storyline
HP: 1600



Element: Aqua
Attacks:
1. ColdMan will summon three IceCubes, and once you're in the same row as he is,
will hit the IceCube to the back of your side - or if you're in the way, it will
break while damaging you.

C = IceCubes
X = Normal Square
< = Range of Fire

[<][<][<][<][C][X]
[<][<][<][<][C][X]
[<][<][<][<][C][X]



2. ColdMan's chest will open up, and three misty clouds will come up. These
clouds will follow MegaMan around, though they can be destroyed and will not go
right.

M = Misty Clouds
C = ColdMan
X = Normal Square
< = Range of Fire

[<][<][<][<][M][X]
[<][<][<][<][M][C]
[<][<][<][<][M][X]



3. ColdMan's bottom will turn cube-shaped, and ColdMan will jump at you. If you
dodge it, he will crack the panel he landed on.


===
Duo
===
Version 1
---------
Location: Storyline, Normal
HP: 2000

Version 2
---------
Location: Storyline, Hard
HP: 2500


Element: None
Attacks:
1. Duo will shoot some missiles out of his chest that will shoot straight 
forward.
2. A 2 by 2 area will flash, and a giant hand will come down out of space and
hit the four squares.
3. A pink mine will come out of Duo's chest and weave up and down two squares
to the end of your side.
4. A 2 by 3 area will flash, and a giant hand will come swooping from up to
down. Another 2 by 3 area will flash, and the same hand will go back upwards.
5. Duo will shoot a red laser out of his chest through the middle row, and rings
will arch on the outside on the top and bottom. They'll appear at random and one
at a time; it's a simple matter of not being in the same column as the rings
are. The rings can pierce.
6. Duo will shoot out a mine and a missile at the same time.
7. A bunch of hands will start shooting down onto the field, cracking panels.
8. Duo's face will launch out, cracking four panels.



===========
FireMan.EXE
===========
Version 1
---------
Location: Storyline, Normal Mode, Blue Moon only, through linking
HP: 700

Version 2
---------
Location:
1. Storyline, Hard Mode
2. Town Area 2, perimeter of first teleporter, Normal Mode
HP: 1100

Version 3
---------
Location:
1. Storyline, Super Hard Mode
2. Town Area 2, perimeter of first teleporter, Hard Mode
3. Town Area 2, perimeter of first teleporter, Super Hard Mode
HP: 1500

Version SP
----------
Location: Town Area 2 random, after defeating set version
HP: 2000


Element: Fire
Attacks:
1. FireMan will look like he's in pain and lob a bomb(s) at you. Once it hits a
panel, it'll ignite the panel.


2. FireMan will raise his arm up and shoot flames three to five panels forward.

X = Normal Square
F = FireMan
< = Range

[X][X][X][X][X][X]
[<][<][<][<][<][F]
[X][X][X][X][X][X]


3. FireMan will shoot out a fire that will light up panels going left. It works
a lot like the Flame Line chip or the VolGear series (Not VolGearEX, though).

X = Normal Square
F = FireMan
< = Range

[<][X][X][X][X][X]
[X][<][X][X][X][X]
[X][X][<][F][X][X]


4. FireMan will shoot out a fire that will start off much like attack number 3,
but instead go around counterclockwise in an eight-panel square.

X = Normal Square
F = FireMan
<, v, ^, > = Range

[v][<][<][X][X][X]
[v][X][^][F][X][X]
[>][>][^][X][X][X]


===========
Gutsman.EXE
===========
Version 1
---------
Location: Storyline, Normal
HP: 500

Version 2
---------
Location:
1. Storyline, Hard Mode
2. ACDC Area 2, right most corner of the large platform, Normal Mode Mode
HP: 900

Version 3
---------
Location:
1. Storyline, Very Hard Mode
2. ACDC Area 2, right most corner of the large platform, Hard Mode
3. ACDC Area 2, right most corner of the large platform, Very Hard Mode
HP: 1300


Version DS
----------
Location: Storyline
HP: 700 (Normal), 1000 (Hard), 1100 (Very Hard)



Element: None
Attacks:
1. Gutsman will put his arm up and shoot several bullets at you which will
temporarily stun you.

X = Normal Square
M = MegaMan
G = GutsMan
< = Range of Fire

[X][X][X][X][X][X]
[X][M][<][<][G][X]
[X][X][X][X][X][X]


2. If you are on the front row, Gutsman will move up to the front row, and hit
you with his fist.

X = Normal Square
M = MegaMan
G = GutsMan

[X][X][X][X][X][X]
[X][X][M][G][X][X]
[X][X][X][X][X][X]



3. Gutsman will hit the floor, and crack one of the panels on your side. Three
shadows will be cast on your side, and three rocks will then fall where the
shadows are.

4. Gutsman will use AreaGrab.

X = Normal Square
S = Stolen Squares

[X][X][S][X][X][X]
[X][X][S][X][X][X]
[X][X][S][X][X][X]



5. Gutsman will fire a Cannon at you.


M = MegaMan
X = Normal Square
G = GutsMan
< = Line of Fire


[X][X][X][X][X][X]
[X][M][<][<][G][X]
[X][X][X][X][X][X]



6. Gutsman will use a GunSol.

S = GunSol's area of attack.
X = Normal Square
G = GutsMan

[X][S][X][X][X][X]
[X][S][X][G][X][X]
[X][S][X][X][X][X]




7. Gutsman will use a machine gun, which will fire bullets that look differently
than from attack 1 and much faster.

X = Normal Square
M = MegaMan
G = GutsMan
< = Range of Fire

[X][X][X][X][X][X]
[X][M][<][<][G][X]
[X][X][X][X][X][X]



===========
JunkMan.EXE
===========

Version 1
---------
1. Storyline, Normal Mode
HP: 800

Version 2
---------
1. Storyline, Hard Mode
2. UnderNet2, Normal Mode
HP: 1100

Version 3
---------
1. Storyline, Very Hard Mode
2. UnderNet2, Hard Mode
3. UnderNet2, Very Hard Mode
HP: 1500

Element: None
Attacks:

1. JunkMan will send out piles of garbage sparkling with electricity. They
cannot be destroyed, but they can be slowed down considerably and deelectrified
with a single shot.

X = Normal Square
M = MegaMan
T = Trash
J = JunkMan
< = Range of Trash


[X][X][X][X][X][X]
[M][<][<][<][T][J]
[X][X][X][X][X][X]


2. JunkMan will send out screws randomly.

X = Normal Square
M = MegaMan
S = Screw
J = JunkMan
< = Range of Screw


[X][X][X][X][X][X]
[M][<][<][<][S][J]
[X][X][X][X][X][X]

3. Junkman will raise his arms and shoot them out to the end of the battlefield.

X = Normal Square
M = MegaMan
J = JunkMan
< = Range of Arms


[X][X][X][X][X][X]
[M][<][<][<][<][J]
[X][X][X][X][X][X]

============
KendoMan.EXE
============

Version 1
---------
Location: Storyline, Normal Mode
HP: 800

Version 2
---------
Locations:
1. Storyline, Hard Mode
2. NetFrica Net, Normal Mode
HP: 1200

Version 3
---------
Locations:
1. Storyline, Very Hard Mode
2. NetFrica Net, Hard Mode
3. NetFrica Net, Very Hard Mode
HP: 1600

Element: None
Attacks:

1. If KendoMan is lined straight up with you, he'll rush down the row swiping
at you.


X = Normal Square
M = MegaMan
K = KendoMan
< = Range of Dash

[X][X][X][X][X][X]
[X][M][<][<][K][X]
[X][X][X][X][X][X]


2. If MegaMan is at his front row, KendoMan might swipe at him.


X = Normal Square
M = MegaMan
K = KendoMan

[X][X][X][X][X][X]
[X][X][M][K][X][X]
[X][X][X][X][X][X]


3. KendoMan will split into three, and all three will move to MegaMan's side
and start taking hits at him. You'll just have to get out of the way quick
enough.

X = Normal Square
M = MegaMan
K = KendoMan/Shadow

[X][M][K][X][X][X]
[X][X][X][X][X][X]
[X][X][X][X][X][X]


============
LaserMan.EXE
============
Version 1
---------
Location: Storyline, Normal Mode
HP: 1000

Version 2
---------
Location: Storyline, Hard Mode
HP: 1400

Version 3
---------
Location:
1. Storyline, Very Hard Mode
2. UnderNet5
HP: 1800

Version SP
----------
Location: UnderNet5, random encounter
HP: 2200


Element: None
Attacks:
1. Time will freeze, and LaserMan will shoot a laser through the row that he is
currently in.

X = Normal Square
L = LaserMan
< = Range of fire


[X][X][X][X][X][X]
[<][<][<][<][<][L]
[X][X][X][X][X][X]


2. Five panels in a + sign will flash, and LaserMan will shoot a laser onto the
middle panel. The middle panel will be cracked, while all the panels will be
hit by the laser. If the middle panel is broken, then the laser won't work.

X = Normal Square
L = LaserMan
A = Center Panel
R = Range of the Blast


[X][R][X][X][X][X]
[R][A][R][L][X][X]
[X][R][X][X][X][X]

3. LaserMan will summon a hole which will heal his HP. This can be destroyed by
stepping on it.

X = Normal Square
L = LaserMan
H = Hole


[X][X][X][X][X][X]
[X][X][X][H][L][X]
[X][X][X][X][X][X]


4. LaserMan will shoot a big pink beam off the top of the screen, and rocks will
begin to fall down on MegaMan's side of the field.


==============
MegaMan DS.EXE
==============
Location: Storyline
HP: The amount that you have

Element: None
Attacks:
1. Your own buster.
2. Any of your chips. (NOT JOKING)
Comments: MegaMan DS is a special case, as his chip attacks can be anything that
you have from your CHIP LIBRARY, not just your FOLDER. He also acts the same as
MegaMan does. For example, got an UnderShot equipped? He'll have it too. His
Buster Power isn't the same as your's though.


============
MetalMan.EXE
============
Version 1
---------
Location:
1. Storyline, Normal Mode
HP: 800

Version 2
---------
Location:
1. Storyline, Hard Mode
2. UnderNet3, Normal Mode
HP: 1200

Version 3
---------
Location:
1. Storyline, Very Hard Mode
2. UnderNet3, Hard Mode
2. UnderNet3, Very Mode
HP: 1600


Element: None
Attacks:
1. A gear will be moving back and forth on MegaMan's side of the field and
MetalMan's side of the field.

X = Normal Square
G = Gear
<, > = Possible direction of Gear

[X][X][X][X][X][X]
[<][<][G][G][>][>]
[X][X][X][X][X][X]

2. MetalMan will shoot out some shurikens into the sky, that will then come down
onto the panels. The panels will flash yellow beforehand.

3. MetalMan will throw a giant shuriken that will go around the field.

X = Normal Square
M = MetalMan
<, v, > = Direction of Shuriken

[v][<][<][M][X][X]
[v][X][X][X][X][X]
[>][>][>][>][>][>]

[X][X][X][X][X][X]
[<][<][<][M][X][X]
[X][X][X][X][X][X]


4. MetalMan will change the locations and paths of the gears.

5. MetalMan will hit the panel directly in front of him, thus destroying it.

X = Normal Square
M = MetalMan
C = Cracked panel

[X][X][X][X][X][X]
[X][X][C][M][X][X]
[X][X][X][X][X][X]


=============
NumberMan.EXE
=============
Version 1
---------
Location: Storyline, Normal
HP: 500

Version 2
---------
Location: 
1. Storyline, Hard Mode
2. Town Area 4, Normal Mode
HP: 900


Version 3
---------
Location: 
1. Storyline, Very Hard Mode
2. Town Area 4, Hard Mode
3. Town Area 4, Very Hard Mode
HP: 1300


Element: None
Attacks:
1. NumberMan will unleash three bubbles with numbers on them, and they'll start
moving left. The numbers represent the amount of HP they have; shoot them to
destroy them.

X = Normal Square
N = NumberMan
B = Bubbles


[X][X][X][X][B][X]
[X][X][X][X][B][N]
[X][X][X][X][B][X]



2. NumberMan will throw a triangle thingamajig from math class that will stop
at the lower right square, then do a counter-clockwise rotation.

X = Normal Square
T = Triangle
>, <, ^, v, = Range of Triangle


[v][<][<][X][X][X]
[v][X][^][X][X][X]
[v][X][T][X][X][X]


3. NumberMan will a dice into your side of the field that will land with a
number. The number on the dice times 10 is it's HP.


============
ProtoMan.EXE
============
Version 1
---------
Location: Storyline, Normal Mode
HP: 1000

Version 2
---------
Location:
1. Storyline, Hard Mode
2. UnderNet 6, Normal Mode
HP: 1300

Version 2
---------
Location:
1. Storyline, Very Hard Mode
2. UnderNet 6, Hard Mode
2. UnderNet 6, Very Hard Mode
HP: 1600

Element: None
Attacks:


1. ProtoMan will randomly use his shield to block attacks.


2. ProtoMan will use a FighterSword-type attack.

X = Normal Square
P = ProtoMan
M = MegaMan
< = Range of Attack

[X][X][X][X][X][X]
[M][<][<][P][X][X]
[X][X][X][X][X][X]


3. ProtoMan will go and slash MegaMan. He CAN move onto your panels.

X = Normal Square
P = ProtoMan
< = Range of Attack

[X][<][X][X][X][X]
[X][<][P][X][X][X]
[X][<][X][X][X][X]


4. ProtoMan will go and slash MegaMan from behind. He CAN move onto your panels.

X = Normal Square
P = ProtoMan
> = Range of Attack

[X][>][X][X][X][X]
[P][>][X][X][X][X]
[X][>][X][X][X][X]

========
Roll.EXE
========
Version 1
---------
Location: Storyline, Normal Mode
HP: 700


Version 2
---------
Location:
1. Town Area3, lower floor, in a corner, Normal Mode
2. Storyline, Hard Mode
HP: 1000


Version 3
---------
Location:
1. Town Area3, lower floor, in a corner, Hard Mode
2. Storyline, Very Hard Mode
1. Town Area3, lower floor, in a corner, Very Hard Mode
HP: 1300


Element: None
Attacks:
1. Roll will shoot an arrow, which if it hits you, will break all your chips
that are at the moment uploaded.

X = Normal Square
R = Roll
M = MegaMan
< = Range of Attack

[X][X][X][X][X][X]
[X][M][<][<][R][X]
[X][X][X][X][X][X]


2. Roll will twirl around and disappear for a small amount of time, and a
Mettaur virus will appear to aid her.


3. Roll will appear right in front of you and slap her head noodle at you.

X = Normal Square
R = Roll
M = MegaMan

[X][X][X][X][X][X]
[X][M][R][X][X][X]
[X][X][X][X][X][X]


=============
SearchMan.EXE
=============

Version 1
---------
Location: Storyline, Normal Mode
HP: 900

Version 2
---------
Location:
1. Storyline, Hard Mode
2. UnderNet 1, Normal Mode
HP: 1200

Version 3
---------
Location:
1. Storyline, Very Hard Mode
2. UnderNet 1, Hard Mode
3. UnderNet 1, Very Hard Mode
HP: 5200

Element: None
Attacks:

1. SearchMan will burrow underground, and throw out three grenades that explode
in a + formation.
2. SearchMan will send out a crosshair, which will lock onto MegaMan. You can
move when it's locked on, and it won't move. This attack WILL PIERCE
invisibility.
3. SearchMan will burrow underground, and send a crosshair going up and down
headed right, then coming back. If it locks on MegaMan, SearchMan will get out
of his hole and send a laser at MegaMan, which does a + formation.


============
Shademan.EXE
============
Version 1
---------
Location: (In Normal)
1. Elec Tower Computer
2. ToyRoboComp4
3. UnderNet 4, set encounter
HP: 500


Version 2
---------
Location: (In Hard)
1. Elec Tower Computer
2. ToyRoboComp4
3. UnderNet 4, set encounter
HP: 800


Version 3
---------
Location: (In Very Hard)
1. Elec Tower Computer
2. ToyRoboComp4
3. UnderNet 4, set encounter
HP: 1200


Version SP
----------
Location: UnderNet4, random encounter
HP: 1500



Element: None
Attacks:
1. Shademan will move around the field, then appear in Megaman's side. He will
then unleash a sonic wave at the row in front of him, and the back column.

X = Normal Square
S = ShadeMan
F = Squares affected by the sonic blast

[F][X][X][X][X][X]
[F][F][S][X][X][X]
[F][X][X][X][X][X]

2. Shademan will stop in his side of the field, stretch out his cloak, and send
out some bats which will be horizontally level with you. They will then fly at
you, and follow you around. More than two bats might appear.

X = Normal Square
S = ShadeMan
F = Squares where the bats appear

[X][X][X][F][S][X]
[X][X][X][X][F][X]
[X][X][X][X][X][X]

Comments: For the first version, while you face him in the Elec Tower Computer,
if you hit him, it will just be absorbed, and do no damage.

3. When ShadeMan is hit by an attack doing 10+ damage, he'll turn into 4 bats.
One of them is the real ShadeMan, whom you must hit.

4. A hand will arise from a panel and take a swipe at MegaMan.

X = Normal Square
H = Hand
S = Where the Hand swipes

[X][X][X][X][X][X]
[H][S][X][X][X][X]
[X][X][X][X][X][X]


============
SparkMan.EXE
============
Version 1
---------
Location: Storyline, Normal Mode
HP: 600 (Normal)

Version 2
---------
Location:
1. Storyline, Hard Mode
2. ACDC Area 3, Normal
HP: 1000

Version 3
---------
Location:
1. Storyline, Very Hard Mode
2. ACDC Area 3, Hard Mode
2. ACDC Area 3, Very Hard
HP: 1400

Element: Elec
Attacks:
1. SparkMan will glow orange, and then side out an electric mine. Once it is
directly diagonal from you, it will send sparks in the four corners around it.
It moves straight forward.
2. SparkMan will send a two panel spark that will lace up, left, down, left, and
so on. If you're on the bottom row, and the sparks are to the right of you and
they've just come down and right, as soon as they head up, go right to dodge
them.
3. SparkMan will raise his arms, the screen will flash, and a phantom MegaMan
will appear behind you. Move right quickly before it uses a WideSword.


==============
Thunderman.EXE
==============
Version 1
---------
Location: Storyline, Normal
HP: 800

Version 2
---------
Location:
1. Storyline, Hard Mode
2. Netopia Net, Normal Mode
HP: 1200

Version 3
---------
1. Storyline, Very Hard Mode
2. Netopia Net, Hard Mode
2. Netopia Net, Very Hard Mode
HP: 1600


Element: Thunder
Attacks:
1. A single cloud will move around the field. If Megaman is lined up
horizontally or vertically with it, the cloud will shoot out a thunderball.

C = Cloud
< = Range of Thunderball
M = MegaMan
X = Normal Square


[X][X][X][X][X][X]
[M][<][<][<][<][T]
[X][X][X][X][X][X]


2. Thunderman will move up to his front column and shoot out a stream of
thunder. There's a small delay before the thunder actually comes out, however.


3. Thunderman will stand tall and bolts of thunder will come down hitting the
panel Megaman is standing on. You'll see the panel flash beforehand.


==========
Topman.EXE
==========
Version 1
---------
Location: Storyline, Normal Mode
HP: 600

Version 2
---------
Location: 
1.Town Area 1, east part of the 'waffle', Normal Mode
2. Storyline - Hard Mode
HP: 900

Version 3
---------
Location: 
1. Town Area 1, east part of the 'waffle', Hard Mode
2. Town Area 1, east part of the 'waffle', Very Hard Mode
3. Storyline - Very Hard Mode
HP: 1200

SP Version
----------
Location: Randomly in Town Area1 after defeating the difficulty's single set
Topman encounter.


Element: None
Attacks:
1. Topman will turn into an actual top, and go down the row he is in into your
area and back. During this mode, normal attacks won't hurt him.

X = Normal Square
< = Range
T = TopMan

[X][X][X][X][X][X]
[<][<][<][T][X][X]
[X][X][X][X][X][X]



2. Topman will summon two+ tops that will move around your side of the field and
then come back. During this time, Topman will transform into a top, jump off
the field, and land on the panel that Megaman is currently on, then go back.


3. TopMan will turn into a top, but instead of attack 1, he'll move up and down
the rows, and then come back the same way he did.

X = Normal Square
< = Range
M = Square that TopMan goes both back and forth on
T = TopMan

[<][X][X][X][X][X]
[X][<][X][T][X][X]
[X][X][<][X][X][X]


============
VideoMan.EXE
============
Version 1
---------
Location: Storyline, Normal Mode
HP: 800

Version 2
---------
Locations:
1. Storyline, Hard Mode
2. Park Area 3, Normal Mode
HP: 1100

Version 3
---------
Locations:
1. Storyline, Very Hard Mode
2. Park Area 3, Hard Mode
3. Park Area 3, Very Hard Mode
HP: 1400

Element: None

Attacks:

1. VideoMan will summon a wheel of tape on a 2x2 square to attack MegaMan.

X = Normal Square
T = Tape


[T][T][X][X][X][X]
[T][T][X][X][X][X]
[X][X][X][X][X][X]


2. VideoMan will summon a MegaMan mirage that'll throw a one-panel bomb at the
real MegaMan.

3. VideoMan will summon a MegaMan mirage that'll shoot a cannon at the real
MegaMan.

4. VideoMan will turn red and start speeding up.

5. Two tape cables will block the middle two rows, although they're pretty weak.

X = Normal Square
C = Cables


[X][X][C][C][X][X]
[X][X][C][C][X][X]
[X][X][C][C][X][X]

6. VideoMan will turn blue and begin to mend his HP.


===========
WindMan.EXE
===========
Version 1
---------
Location: Storyline, Normal Mode
HP: 900

Version 2
---------
Location:
1. Storyline, Hard Mode
2. Yumland Net, Normal Mode
HP: 1200

Version 3
---------
Location:
1. Storyline, Very Hard Mode
2. Yumland Net, Hard Mode
3. Yumland Net, Very Hard Mode
HP: 1500

Element: Wind
Attacks:
1. WindMan will alternate between a Wind effect on the battlefield, and a Fan
effect.

W = Where MegaMan will be pushed by Wind
X = Normal Square

[W][X][X][X][X][X]
[W][X][X][X][X][X]
[W][X][X][X][X][X]

F = Where MegaMan will be pulled by Fan
X = Normal Square

[X][X][F][X][X][X]
[X][X][F][X][X][X]
[X][X][F][X][X][X]


2. WindMan will send out three birds, top to bottom.

X = Normal Square
B = Bird

[X][X][X][B][X][X]
[X][X][X][X][B][X]
[X][X][X][X][X][B]


3. WindMan will send out two whirling things down left the bottom and top rows,
that can go up or down if MegaMan would be in their way.

X = Normal Square
T = Whirling thing
W = WindMan

[X][X][X][X][T][X]
[X][X][X][X][X][W]
[X][X][X][X][T][X]


4. WindMan will send out a fleet of birds.

===========
WoodMan.EXE
===========
Version 1
---------
Location: Storyline, Normal Mode
HP: 1000

Version 2
---------
Location: 
1. Storyline, Hard Mode
2. Park Area 1, Normal Mode
HP: 1500

Version 3
---------
Location: 
1. Storyline, Very Hard Mode
2. Park Area 1, Hard Mode
2. Park Area 1, Very Hard Mode
HP: 2000


Element: Wood
Attacks:
1. WoodMan will jump twice and two logs will come rolling at MegaMan.

X = Normal Square
L = Logs


[X][X][X][L][X][X]
[X][X][X][L][X][L]
[X][X][X][X][X][L]


2. WoodMan will fire wooden seeds at MegaMan.

X = Normal Square
< = Range
M = MegaMan
W = WoodMan


[X][X][X][X][X][X]
[M][<][<][<][<][W]
[X][X][X][X][X][X]


3. WoodMan will take a huge jump, and three to four wooden towers will pop out
of the ground.

4. WoodMan will take a huge jump, and three to four wooden towers will pop out
of the ground three times in a row.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				 Navi Customizer			      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

The Navi customizer is a 4x4 area that you can fit programs into. The area can
later be expanded to 5x5.

Here are the rules of the Navi Customizer;

1. You cannot have two different programs of the same color touching each other.
2. Textured programs cannot touch the command line.
3. Solid programs must touch the command lines.

The two expansion programs can be found in the Hero Statue in front of the
Netopia Colosseum and in an UnderNet2 BMD.

The Program Rotaters;

Spin Blue: Town Area 2, Super Hard Mode
Spin Green: Town Area 2 PMD, Hard Mode
Spin Pink: Netopia Battle Console, Normal Mode
Spin Red: NAXA Nebula Computer 1, Hard Mode
Spin White: Yumland Statue System, Normal Mode
Spin Yellow: Netopia Eagle Statue, Hard Mode



Programs are sorted alphabetically.

Name
Colors that the NC program comes in
Effect
Where it can be obtained
Diagram (Thanks ziddy :)!)

~~~~~~~~~~~~~~~~~~~~~~~~~
Solid Customizer Programs
~~~~~~~~~~~~~~~~~~~~~~~~~
AirShoes
Blue
MegaMan can walk over broken panels.
UnderNet4 BugMerchant.

[ ]
[ ]
[ ][ ][ ][ ]
[ ]



AntiMagic
Red
MegaMan
Press B + <-- to use Kiwimari Magic.
UnderNet4 BugMerchant.

[ ][ ][ ]
[ ][ ][ ]



Battery
Yellow
Attracts Electricity-based Enemies and Navis
BMD in UnderNet4

   [ ]
   [ ]
[ ][ ][ ]



Beat
Blue
Netbattle Only. Steals opponent's Mega/Giga Chips to use for youself. Once per
turn.
Insert 25435428 into the NumberMan machine.

[ ]
[ ]
[ ]
[ ]



Body Pack
Blue
Activates Super Armor, UnderShirt, AirShoes, and FloatShoes.
Insert 43494372 into the NumberMan Machine.

   [ ][ ][ ]
[ ][ ][ ][ ]
[ ][ ][ ][ ]
[ ][ ][ ]



Bug Stopper
White
Removes the bugs from the NC.
ACDC Area 1 BMD, behind a Nebula Gate

[ ]



Buster Pack
Blue
Adds 3 to Buster Attack, Rapidity, and Charge Speed
05178924 in the NumberMan slot machine.

[ ][ ]
[ ][ ][ ]
[ ][ ][ ]



Collect
White
You'll always get a chip after battle.
Park Area3 BugMerchant.

[ ][ ][ ]
   [ ][ ][ ]



Custom + 1
Blue
The number of chips you're able to select in the Chip selection screen is
increased by one.
BMD in UnderNet Area 3, UnderNet6 Merchant, Castillo HomePage Merchant

   [ ][ ]
[ ][ ]
   [ ]



Custom + 2
Yellow
The number of chips you're able to select in the Chip selection screen is
increased by two.
Input 75420107 into the NumberMan machine.

   [ ][ ]
[ ][ ][ ]
[ ][ ]



First Barrier
White
Gives MegaMan a 10-HP Barrier at the start of every battle.
Park Area1 NetMerchant

[ ]   [ ]
[ ][ ][ ]



Fish
Blue
Attracts Aqua-based Enemies and Navis.
BMD in Sink at DenDome.

   [ ]
   [ ]
[ ][ ][ ]



FloatShoes
Green
Any negative panel effects are ignored, including poison.
UnderNet6 Merchant

   [ ]
[ ][ ][ ]
[ ]   [ ]



GigaFolder 1
Red
Lets MegaMan hold another Giga Chip in his folder.
Black Earth 2 PMD.

      [ ]
   [ ][ ]
[ ][ ][ ]
[ ][ ][ ]



HubBatch
White
Activates Super Armor, Break Buster, Break Charge, Shield, Custom 1, 
MegaFolder1, First Barrier, AirShoes, FloatShoes, and UnderShirt. Automatically
causes half HP.
Black Earth 2, after defeating MegaMan DS.

      [ ]
   [ ][ ][ ]
[ ][ ][ ][ ][ ]
   [ ][ ][ ]
      [ ]



Humor
Pink
In the real world, press L and MegaMan will make a joke.
Town Area3, Purple Navi, late in the game

[ ]
[ ]



Jungle
Green
Attracts Wood-based viruses and Navis
BMD in NetFrica Net

   [ ]
   [ ]
[ ][ ][ ]



MegaFolder1
Green
MegaMan can put another MegaChip into his folder.
BMD in Park Area3, Castillo HomePage Merchant, UnderNet6 Merchant

[ ]
[ ]
[ ][ ]



MegaFolder2
Green
MegaMan can put two more MegaChips into his folder.
Input 02109544 into the NumberMan machine.

[ ][ ]
[ ][ ]
[ ][ ]



OilBody
Red
Attracts Fire-based viruses and Navis
UnderNet6 NetMerchant

   [ ]
   [ ]
[ ][ ][ ]



Reflect
Blue
Press B + <-- to hold up a shield that reflects some attacks to do 100 damage.
UnderNet6 Merchant

[ ]
[ ]
[ ]   [ ]
[ ][ ][ ]



Rush Support
Yellow
NetBattle Only. Paralyzes your opponent if he uses Invis or Mole.
Insert 73298100 into the NumberMan machine.

[ ]
[ ]



Shield
Blue
Press B + <-- to hold up a shield that stops some attacks.
Castillo Homepage merchant.

[ ]
[ ]
[ ]



SneakRun
Yellow
Prevents encounters with weak viruses.
Park Area3 BugMerchant

   [ ]
[ ][ ]
[ ][ ]



Soul Cleaner
White
Quickens the speed of recovery from darkness.
Beat MegaMan DS in Black Earth.

      [ ]
      [ ]
[ ][ ][ ][ ][ ]
      [ ]
      [ ]



SuperArmor
Red
MegaMan.EXE won't flinch when hit.
BMD in Netopia Net behind Nebula Gate

[ ]
[ ][ ]
[ ]



Tango
Green
Netbattle Only. In Near-Death Status, Recover300 and Barrier100 are applied to
MegaMan.
Insert 10170506 into the NumberMan Machine.

[ ]   [ ]
[ ][ ][ ]
[ ]   [ ]



UnderShirt
White
A fatal hit will instead reduce MegaMan to 1 HP, unless he had 1 HP to start
with.
Received with the Navi Customizer

[ ]
[ ]



~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Textured Customizer Programs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Attack + 1
Pink, Yellow, White
Increases Buster Attack by 1
Comes with NC, Meteor Area1 BMD, UnderNet6 BMD, Castillo Robot #3 BMD

[ ]
[ ]



Attack MAX
White
MegaBuster has 5 power.
UnderNet4 BugMerchant

[ ][ ]
[ ][ ]
[ ][ ]
[ ][ ]



Charge + 1
Pink, Yellow, White
Increases Buster Charge Speed by 1
Park Area2 BMD, ACDC Area3 BMD behind a Nebula Gate, Castillo Robot#3 BMD,
Elec Town Tower1 BMD

[ ]



Charge MAX
Pink
MegaBuster has 5 Charging Speed.
Castillo HomePage Merchant.

   [ ]
[ ][ ]



HP+50
Pink/Yellow/White
MegaMan's total HP goes up by 50.
ACDC Area 1 BMD, Castillo Robot#1, DogHouseComputer

[ ][ ]



HP+100
Pink/White
MegaMan's total HP goes up by 100.
Park Area1 NetMerchant, Meteor Area3

[ ][ ]
   [ ]



HP+200
Pink/White
MegaMan's total HP goes up by 200.
Sharo Area BMD behind a Nebula Gate, Meteor Area3 BMD, Park Area2 BMD

[ ][ ][ ][ ]



HP+300
Pink/Yellow/White
MegaMan's total HP goes up by 300.
UnderNet6 Merchant, UnderNet2 BMD, Castillo Robot#3 BMD

[ ][ ]
[ ][ ]
   [ ]



HP+400
Pink/Yellow/White
MegaMan's total HP goes up by 400.
Park Area3 BugMerchant, Town Area3 PMD, UnderNet1 BMD

[ ]      [ ]
[ ][ ][ ][ ]



HP+500
White/Pink
MegaMan's total HP goes up by 500.
NumberMan Slot Machine numbers 30873642 and 97618739

   [ ]
[ ][ ]
[ ][ ]
[ ][ ]



Rapid + 1
Pink, Yellow, White
Increases Buster Speed by 1
Comes with NC, BMD in Sink, Sharo Net BMD, UnderNet2 BMD

[ ]



Rapid MAX
White
MegaBuster has 5 Speed.
UnderNet2 BMD

   [ ]
[ ][ ]





 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				    Shop List				      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

The Shop List will contain of two individual sections; the individual shops
and Higsby's Chip Order. Chip Order will list each chip, the code you can order
them in, and the cost. The individual stores list the items they have, their
cost, and how many copies they have.


-------------
Higsby's Shop
-------------

Item		# of Copies		Price
==============================================
Spreader L	 Infinite		3800z
==============================================
Repair	*	     3			4500z
==============================================
LifeSynchro Q	     2			5500z
==============================================
Geddon2 N	     1			6800z
==============================================
HiCannon C	     3			8400z
==============================================
Recover 120 J	     1			10000z
==============================================
LongBlade G	     2			12000z
==============================================
SuperVulcan V	     1			21000z


-----------
ACDC Area 2
-----------

Item		# of Copies		Price
==============================================
HP Memory	      2			1000z, 3200z
==============================================
Bubbler R	   Infinite		800z
==============================================
EnergyBomb E 	      2			2400z
==============================================
Spreader *	      1			3600z
==============================================
Tornado L	      1			7600z


-----------
Town Area 3
-----------

Item		# of Copies		Price
==============================================
HP Memory	      3			2500z, 6000z, 10000z
==============================================
Cannon C	   Infinite		2000z
==============================================
Invis *		      4			3300z
==============================================
Recover 80 B	      3			5000z
==============================================
TimeBomb K	      1			12000z


------------
Netopia Area
------------

Item		# of Copies		Price
==============================================
HP Memory	      3			6000z, 10000z, 14000z
==============================================
Repair P	      2			4000z
==============================================
HeatBreath K	    Infinite		5000z
==============================================
Vulcan2 H	      3			6300z
==============================================
Slasher R	      2			8800z
==============================================
GrabBanish P	      1			9500z


---------
UnderNet1
---------

Item		# of Copies		Price
==============================================
HP Memory	      4			10000z, 15000z, 20000z, 30000z
==============================================
SlowGauge E	      1			8200z
==============================================
FastGauge Q	      1			9800z
==============================================
NorthWind T	      3			10000z
==============================================
Static Z	      1			16000z


---------
UnderNet5
---------

Item		# of Copies		Price
==============================================
HP Memory	      2			30000z, 50000z
==============================================
MetalGel K	      1			14000z
==============================================
AntiNavi M	      1			16000z
==============================================
BugChain C	      1			22000z
==============================================
Attack +30	      1			28000z



-----------------------
Cielo Castillo HomePage
-----------------------

Item		# of Copies		Price
==============================================
HP+100 (Yellow)	      1			3400z
==============================================
ChargeMax(Pink)       1			4800z
==============================================
Shield(Blue)	      1			5500z
==============================================
First Barrier(White)  1			6800z
==============================================
MegaFolder 1(Green)   1			8000z
==============================================
Custom+1(Blue)	      1			9600z


---------
UnderNet6
---------

Item		# of Copies		Price
==============================================
HP+300(Pink)	      1			9600z	
==============================================
OilBody(Red)	      1			6200z
==============================================
MegaFolder 1(Green)   1			8000z
==============================================
Custom + 1(Blue)      1			9600z
==============================================
FloatShoes(Green)     1			8400z
==============================================
Reflect(Blue)	      1			13000z


----------
Park Area3
----------

Item		# of Copies		Price
==============================================
SneakRun(Yellow)      1			8 BugFrags
==============================================
HolyPanel *	      1			10 BugFrags
==============================================
HP+400(Pink)	      1			16 BugFrags
==============================================
AntiDamage R	      1			24 BugFrags
==============================================
Collect(White)        1			42 BugFrags
==============================================
Meteors R	      1			60 BugFrags


---------
UnderNet4
---------

Item		# of Copies		Price
==============================================
AirShoes(Blue)        1			22 BugFrags
==============================================
Navi +20 *	      1			28 BugFrags
==============================================
AntiDamage(Red)	      1			36 BugFrags
==============================================
Geddon 3 U	      1			50 BugFrags
==============================================
AttackMAX(White)      1			72 BugFrags
==============================================
HolyDream H(RS)	      1			100 BugFrags
==============================================
Signal Red S(BM)      1			100 BugFrags


---------
ACDC Town
---------

Item		  Price
===========================
MiniEnergy	   100 z
===========================
SneakRun	   200 z
===========================
LockOn		   10000 z


----------
Elec Town1
----------

Item		  Price
===========================
Full Energy	   1000 z
===========================
SneakRun	   200 z
===========================
Untrap		   100 z


--------------------
Cielo Castillo Lower
--------------------

Item		  Price
===========================
FullEnergy	   1000z
===========================
LockOn		   10000z
===========================
Unlocker	   4000z


----------
Park Area1
----------

Item		  Price
===========================
FullEnergy	   1000z
===========================
LockOn		   10000z
===========================
Unlocker	   4000z


-------
Netopia
-------

Item		  Price
===========================
FullEnergy	   1000z
===========================
LockOn		   10000z
===========================
Unlocker	   4000z


-------
YumLand
-------


Item		  Price
===========================
SneakRun	   200 z
===========================
Untrap		   100 z
===========================
Unlocker	   4000z



-------------------
Higsby's Chip Order
-------------------


Standard Chips
--------------

Chip Name       Code	Price
=============================
Cannon		B	1500z
=============================
Hi-Cannon	D	4000z
=============================
M-Cannon	Q	8500z
=============================
AirShot		A	2000z
=============================
Vulcan1		S	1000z
=============================
Vulcan2		H	5000z
=============================
Vulcan3		T	10500z
=============================
Spreader	M	3500z
=============================
HeatShot	C	1800z
=============================
Heat-V		D	6600z
=============================
HeatSide	E	9900z
=============================
Bubbler		Q	4600z
=============================
Bubble-V	D	8200z
=============================
BubbleSide	E	10800z
=============================
Thunderball1	B	1800z
=============================
Thunderball2	H	4900z
=============================
ThunderBall3	I	10200z
=============================
WideShot1	O	3500z
=============================
WideShot2	M	6800z
=============================
WideShot3 S	S	11600z
=============================
FlameLine1	F	5000z
=============================
FlameLine2	E	9300z
=============================
FlameLine3	K	13300z
=============================
GunSol1		G	10000z
=============================
GunSol2		G	20000z
=============================
GunSol3		G	30000z
=============================
Blizzard	J	5600z
=============================
HeatBreath	K	8200z
=============================
ElecShock	K	11100z
=============================
WoodyPowder	T	13900z
=============================
SandRing	R	4800z
=============================
TwinFang1	A	6000z
=============================
TwinFang2	O	9300z
=============================
TwinFang 3	F	12000z
=============================
ElementFlare	N	8500z
=============================
ElementIce	Q	11000z
=============================
ElementLeaf	D	14000z
=============================
ElementSand	A	16000z
=============================
MagShock1	C	5700z
=============================
Magshock2	F	8800z
=============================
Magshock3	B	11300z
=============================
Tornado		L	13000z
=============================
Static		G	9800z
=============================
MiniBomb	B	500z
=============================
EnergyBomb	N	6000z
=============================
MegaEnergyBomb	J	12000z
=============================
CannonBall	T	15000z
=============================
BlackBomb	Z	12800z
=============================
Geyser		B	10500z
=============================
BugBomb		G	7700
=============================
Binder 1	O	4500z
=============================
Binder 2	T	8600z
=============================
Binder 3	I	12700z
=============================
Sword		S	1800z
=============================
WideSword	S	4800z
=============================
LongSword	S	7800z
=============================
WideBlade	K	12500z
=============================
LongBlade	G	15800z
=============================
CustomSword	B	9400z
=============================
VariableSword	V	17000z
=============================
Slasher		R	10500z
=============================
WindRack	A	10000z
=============================
AirHockey1	D	5200z
=============================
AirHockey2	I	9700z
=============================
AirHockey3	U	13200z
=============================
Counter1	M	6900z
=============================
Counter2	H	9900z
=============================
Counter3	N	13000z
=============================
Boomerang1	M	5200z
=============================
Boomerang2	M	8900z
=============================
Boomerang3	T	11700z
=============================
SideBamboo1	I	4800z
=============================
SideBamboo2	H	8900z
=============================
SideBamboo3	A	11600z
=============================
Lance		G	13300z
=============================
WhiteWeb1	L	6600z
=============================
WhiteWeb2	C	10800z
=============================
WhiteWeb3	K	13000z
=============================
MokoRush1	C	6400z
=============================
MokoRush2	K	10200z
=============================
MokoRush3	Y	12800z
=============================
CircleGun1	T	7800z
=============================
CircleGun2	G	10700z
=============================
CircleGun3	M	13900z
=============================
Snake		M	15000z
=============================
Magnum		Q	18000z
=============================
BigHammer1	R	5500z
=============================
BigHammer2	J	9800z
=============================
BigHammer3	V	12500z
=============================
Boy'sBomb1	J	8000z
=============================
Boy'sBomb2	I	11000z
=============================
Boy'sBomb3	G	14000z
=============================
TimeBomb	K	13000z
=============================
Mine		Z	16000z
=============================
RockCube	*	2000z
=============================
Wind		*	1000z
=============================
Fan		*	2000z
=============================
Fanfare		G	6000z
=============================
Discord		T	7000z
=============================
Timpani		T	8000z
=============================
Silence		M	9000z
=============================
VoodooDoll	Y	19800z
=============================
Guard1		L	1300z
=============================
Guard2		G	4200z
=============================
Guard3		R	9100z
=============================
CrackOut	*	1200z
=============================
DoubleCrack	*	3600z
=============================
TripleCrack	*	6900z
=============================
Recover10	A	1400z
=============================
Recover30	F	3500z
=============================
Recover50	E	5900z
=============================
Recover80	B	7800z
=============================
Recover120	F	11200z
=============================
Recover150	C	13800z
=============================
Recover200	H	16000z
=============================
Recover300	J	19000z
=============================
ToolBox		P	4200z
=============================
PanelGrab	Y	5900z
=============================
AreaGrab	S	8900z
=============================
MetalGel	K	20000z
=============================
GrabBanish	K	10100z
=============================
GrabRevenge	J	18200z
=============================
Repair		*	3900z
=============================
Geddon1		W	9000z
=============================
Geddon2		N	11000z
=============================
Geddon3		U	15000z
=============================
SlowGauge	E	6600z
=============================
FastGauge	Q	12300z
=============================
Blinder		*	6000z
=============================
NorthWind	T	13200z
=============================
HolyPanel	*	8000z
=============================
Hole		*	20000z
=============================
Invis		*	5000z
=============================
Pop-up		P	13500z
=============================
Barrier		Q	2400z
=============================
Barrier100	O	9400z
=============================
AntiHeat	K	10000z
=============================
AntiAqua	D	10000z
=============================
AntiElec	H	10000z
=============================
AntiWood	M	10000z
=============================
AntiDamage	M	12700z
=============================
AntiSword	C	11900z
=============================
AntiNavi	M	20000z
=============================
AntiRecover	D	10600z
=============================
CopyDamage	*	6900z
=============================
LifeSynchro	Q	5300z
=============================
Attack+10	*	3800z
=============================
Navi+20		*	12100z
=============================
ColourPoint	*	9900z



Mega Chips
----------
No Navi Chips are being done here, as the code is the only code that each
Navi comes in. A normal Navi chip costs 10000 zenny; SP and DS versions will
require you to fork over 20000 zenny.


Chip Name       Code	Price
=============================
SuperVulcan	V	21200z
=============================
NeoVariable	N	24000z
=============================
Meteors		R	21500z
=============================
GodHammer	G	20800z
=============================
Guardian	O	21000z
=============================
Jealousy	J	16600z
=============================
BugChain	C	17700z
=============================
BugFix		B	16000z
=============================
FullCustom	*	19800z
=============================
LifeAura	D	19800z
=============================
Sanctuary	S	20000z
=============================
Attack+30	*	17900z
=============================
DoublePoint	*	16500z
=============================
Muramasa	M	22300z
=============================
Anubis		A	24000z
=============================
ElementDark	E	19900z
=============================
BlackWing	W	21800z
=============================
DarkLine	L	23500z



Secret Chips
-----------
I won't bother doing a price section here, because it can easily be compressed
into a few sentences. The first version of chips are 10000z. The second version
of chips are 15000z. The third version of chips are 20000z. GunDelSolEX is
30000z, as well as Z-Saber. 


Chip Name       Code
====================
RollArrow1	F
====================
RollArrow2	R
====================
RollArrow3	Y
====================
GutsPunch1	Y
====================
GutsPunch2	P
====================
GutsPunch3	Q
====================
PropellerBomb1	G
====================
PropellerBomb2	V
====================
PropellerBomb3	J
====================
SearchBomb1	R
====================
SearchBomb2	I
====================
SearchBomb3	U
====================
Meteors1	L
====================
Meteors2	Q
====================
Meteors3	R
====================
Lightning1	T
====================
Lightning2	E
====================
Lightning3	J
====================
HawkCut1	N
====================
HawkCut2	S
====================
HawkCut3	N
====================
NumberBall1	L
====================
NumberBall2	E
====================
NumberBall3	T
====================
MetalGear1	M
====================
MetalGear2	E
====================
MetalGear3	L
====================
PanelShoot1	H
====================
PanelShoot2	G
====================
PanelShoot3	J
====================
AquaUpper1	S
====================
AquaUpper2	P
====================
AquaUpper3	K
====================
GreenWood1	Y
====================
GreenWood2	K
====================
GreenWood3	N
====================
GunDelSolEX	G
====================
Z-Saber		Z


 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				   Viruses FAQ				      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

Viruses organized alphabetically. In the case that the three parts of a family
have different startings for their name (Billy, Silly, Killy, or Boomer,
Gloomer, Doomer), the first name will be the family name (Billy, Boomer).



zzzzz
BILLY
zzzzz

With twin spark arms, these viruses move around slowly and shoot out slow sparks
that will home in on MegaMan. It can also travel over holes. If MegaMan gets
hit, he will be stunned. This wouldn't be so bad, but the Billy family tends to
travel in packs of three viruses.

Electric


Billy - 50 HP
BillyEX - 120 HP
Silly - 160 HP
SillyEX - 200 HP
Killy - 250 HP
KillyEX - 300 HP


Thunder1, Thunder2, and Thunder3 are dropped by the Billy family.


Billy locations
---------------
ACDC Net1, ACDC Net2, ACDC Net3
Town1
JomonHomePage
GameCube in Dex's house
ElecTowerComp1, ElecTowerComp2
ToyRobo3
CastilloIceCreamStand

EX Locations
------------
Castillo Ice Cream Stand
ToyRobo 3
Castillo NetBattle Machine
Colosseum NetBattle Machine
Meteor Area1, MeteorArea2
Undernet 1
Black Earth 1



zzzzzzz
BOMBBOY
zzzzzzz

These viruses wait in the back in a battle, and then push a bomb into MegaMan's
area, where it'll explode, hitting all your panels. You can slow the bombs down
by attacking them.

BombBoy - 80 HP
BombBoyEX - 130 HP
BombWorker - 180 HP
BombWorkerEX - 230 HP
BombLab - 280 HP
BombLabEX - 320 HP


BoyBomb1, BoyBomb2, and BoyBomb3 are dropped by the BombBoy family.


BombBoy Locations
-----------------
MeteorArea2, MeteorArea3, MeteorArea4
Undernet 6

EX Locations
------------
Undernet 4
Undernet 6
Black Earth 2



zzzzzz
BOOMER
zzzzzz

These viruses look like a boomerang, and hang around in the back row. They can
fire a boomerang either straight left, or left, up, and back right. They are
only vulnerable when they don't have a boomerang shell. Boomers can also use
AreaGrab.


Boomer - 60 HP
BoomerEX - 100 HP
Gloomer - 140 HP
GloomerEX - 180 HP
Doomer - 220 HP
DoomerEX - 260 HP

Boomerang1, Boomerang2, and Boomerang3 are dropped by the Boomer family.


Boomer Locations
----------------
Jomon Stereo
TownArea1, TownArea2, TownArea3
DenDome NetBattle Machine
DenDome Sink
ToyRobo 3

EX Locations
------------
DenDome Sink
NetFrica Statue
Netopia Net
NetFrica Net
Sharo Net
Undernet 3
Undernet 5
Black Earth 2




zzzzzzz
CirKill
zzzzzzz

Found only in the most extreme of areas, these guys circle the enemy area,
shooting shots at MegaMan when in the same row without stopping. If that wasn't
enough, they have very strong firepower.


CirKill - 110 HP
CirKillEX - 140 HP
CirCrus - 180 HP
CirCrusEX - 220 HP
CirSmsh - 260 HP
CirSmshEX - 300 HP

The CirKill family drops CircleGun1, CircleGun2, and CircleGun3.


CirKill Locations
-----------------
Meteor Area1, Meteor Area2, Meteor Area3, Meteor Area4

EX Locations
-----------
Undernet 6
Black Earth 2


zzzzzz
DHARMA
zzzzzz

These viruses resemble hockey pucks, and they shoot around hockey-pucks. Their
shots move diagonally.


Dharma - 90 HP
DharmaEX - 130 HP
Karma - 170 HP
KarmaEX - 210 HP
Dogma - 250 HP
DogmaEX -N 280 HP


The Dharma family drops AirHockey1, AirHockey2, and AirHockey3.


Dharma Locations
----------------
ParkArea1, ParkArea2, ParkArea3
Castillo Ice Cream Stand
Castillo NetBattle Machine

EX Locations
------------
Castillo NetBattle Machine
Hero Statue
UnderNet4, UnderNet5, UnderNet6
Hero Statue


zzzzzzzzz
ELEMPEROR
zzzzzzzzz

Lamp-shaped viruses, Elemperors are always sitting on non-normal panels that
regenerate their HP. They can also attack with a steam-like attack that change
the panels attacked to their element.

They have many different elements.

Elemperor1 - 100 HP
Elemperor2 - 140 HP
Elemperor3 - 180 HP
Elemperor4 - 220 HP
Elemperor5 - 260 HP
ElemperorEX - 300 HP

The Elemperor family drops ElemFlare, ElemIce, ElemWood, ElemSand, and ElemDark


Elemperor Locations
-------------------
Undernet 3
Undernet 6

EX Locations
------------
Undernet 6
Black Earth 1


zzzz
GAIA
zzzz

Gaia are large stone statues that from time to time turn to flesh, and smash
their hammers on the panel ahead of them. This cracks some panels in MegaMan's
area, additionally causing rocks to fall down.



Gaia - 100 HP
GaiaEX - 150 HP
Gaia+ - 200 HP
Gaia+EX - 260 HP
GaiaMega - 320 HP
GaiaMegaEX - 380 HP

The Gaia family drops BigHammer1, BigHammer2, and BigHammer3.


Gaia
----
Town 4
ParkArea1, ParkArea2, ParkArea3
Castillo NetBattle Machine
Colosseum NetBattle Machine

EX Locations
------------
MeteorArea2, MeteorArea3, MeteorArea4
Black Earth 2


zzzzz
KILBY
zzzzz
A tree that moves into the top part of your column and drops a bamboo stick into
MegaMan.

Wood


Kilby - 90 HP
KilbyEX - 130 HP
Kilbur - 170 HP
KilburEX - 210 HP
Kilbo - 220 HP
KilboEX - 280 HP


The Kilby family drops SideBamboo1, SideBamboo2, and SideBamboo3.

Kilby Locations
---------------
YumLand Net
YumLand Buddha Statue

EX Locations
------------
Undernet 3
Undernet 5
Black Earth1, Black Earth2



zzzz
LARK
zzzz
Slow-moving fish-like viruses, these move around the field and shoot two-row
waves.

Aqua

Lark - 100 HP
LarkEX - 150 HP
Bark - 200 HP
BarkEX - 250 HP
Tark - 300 HP
TarkEX - 350 HP


The Lark family drops WideShot1, WideShot2, and WideShot3.


Lark Locations
--------------
TownArea1, TownArea2, TownArea3, TownArea4
DenDome Sink

EX Locations
------------
DenDome Sink
NetFrica Lion Statue
UnderNet1, UnderNet2
Black Earth1, Black Earth2


zzzzzzz
MAGTECT
zzzzzzz
These viruses go up to the front row of their area, use magnets to attract
MegaMan to them, and then shock him. You can move quickly when they attract you
to dodge their attacks.

Electric

MagTect - 90 HP
MagTectEX - 120 HP
MagTec+ - 160 HP
MagTect+EX - 200 HP
MagTectX - 250 HP
MagTectXEX - 300 HP

The MagTect family drops MagBolt1, MagBolt2, and MagBolt3.


MagTect Locations
-----------------
ToyRobo 3
Yumland Net
Colosseum NetBattle Machine

EX Locations
------------
NetFrica Net
Hero Statue
MeteorArea1, MeteorArea2, MeteorArea3, MeteorArea4
Undernet 4
Black Earth 1



zzzzzz
MELODY
zzzzzz
These viruses jump around, and then jump into your area, jumping multiple times.

Melody - 80 HP
MelodyEX - 110 HP
Hellody - 140 HP
HellodyEX - 180 HP
Felony - 220 HP
FelonyEX - 280 HP

The MagTect family drops Binder1, Binder2, and Binder3.


MagTect Locations
-----------------
ElecTowerComp1, ElecTowerComp2
Jomon Stereo
Mayl's Teddy Bear

EX Locations
------------
ToyRobo1, ToyRobo2, ToyRobo3, ToyRobo4
Netopia Goddess Statue
ero Statue
Sharo Net
Yumland Net
MeteorArea2, MeteorArea3
Undernet 5
Black Earth1, Black Earth2
Mayl's Teddy Bear


zzzzzzz
METTAUR
zzzzzzz
The trademark enemy of the whole series, Mettaurs are helmet enemies that get
into the same row as MegaMan and unleash a shockwave at MegaMan. They can also
protect themselves by using their hardhats.


Mettaur - 40 HP
MettaurEX - 70 HP
Mettaur2 - 100 HP
Mettaur2EX - 140 HP
Mettaur3 - 180 HP
Mettaur3EX - 250 HP

The Mettaur family drops Guard1, Guard2, and Guard3.


Mettaur Locations
-----------------
Lan's Microwave
Doghouse
ACDCArea1, ACDCArea2, ACDCArea3
Jomon Stereo
Jomon Monitor
GameCube
TownArea1, TownArea2, TownArea3
ElecTowerComp1, ElecTowerComp2
DenDome NetBattle Machine


EX Locations
------------
Jomon Stereo
Jomon Monitor
DenDome NetBattle Machine
Town 4
Castillo Ticket Machine
Castillo Ice Cream Stand
Castillo NetBattle Machine
ToyRobo1, ToyRobo2, ToyRobo3, ToyRobo4
Netopia Goddess Statue
NetFrica Statue
Sharo Space Center Comp.
Sharo Antenna 1-4
NetFrica Lion Statue
NetFrica Net
Sharo Net
Yumland Net
Undernet 5
Black Earth 1


zzzzzz
Moloko
zzzzzz
These sheep just run straight at you and off the screen. To even hurt them
first, you must first pierce their wool. They are however effectively stopped
by holes.

Moloko - 60 HP
MolokoEX - 100 HP
Milko - 140 HP
MilkoEX - 180 HP
Macko - 220 HP
MackoEX - 280 HP

The Moloko family drops MokoRush1, MokoRush2, and MokoRush3.


Moloko Locations
----------------
ParkArea1, ParkArea2
ToyRobo 1
ToyRobo 4
Castillo Ticket Machine
Castillo Ice Cream Stand
Mayl's Teddy Bear

EX Locations
------------
Netopia Net
Netopia Goddess Statue
Undernet 5


zzzzzzzzzz
NAVISHADOW
zzzzzzzzzz
The shadow of a Dark Navi. They are so powerful that they can only be injured
by swords. The NaviBlack is even more powerful, able to destroy almost any
program.

NaviShadow - 200 HP
NaviBlack - 250 HP


Locations
---------
Black Earth1, BlackEarth2


zzzzzzz
SHRIMPY
zzzzzzz
Shrimp-remesemblant viruses, they move up and down a column, stopping to shoot
bubbles that explode when they hit something.

Aqua

Shrimpy - 60 HP
ShrimpyEX - 100 HP
Shrimpy2 - 140 HP
Shrimpy2EX - 180 HP
Shrimpy3 - 230 HP
Shrimpy3EX - 280 HP

The Shrimpy family drops Bubbler, Bubble-V, and BubbleSide.


Shrimpy Locations
-----------------
DenDome Vending Machine
DenDome Sink 
Park3
Sharo Space Center Comp

EX Locations
------------
DenDome Sink 
Sharo Space Center Comp
MeteorArea1, MeteorArea2
UnderNet1, underNet2, UnderNet3
Black Earth 2


zzzzz
SPIDY
zzzzz
Spidy's are annoying viruses, going onto MegaMan's area and following him
around, and placing spider webs on the field.

Wood

Spidy - 80 HP
SpidyEX - 110 HP
Webby - 140 HP
WebbyEX - 180 HP
Arachy - 220 HP
ArachyEX - 280 HP

The Spidy family drops WhiteWeb1, WhiteWeb2, and WhiteWeb3.


Spidy Locations
---------------
UnderNet1, UnderNet2
UnderNet4

EX Locations
------------
UnderNet5, UnderNet6



zzzzzz
SPIKEY
zzzzzz

Canine viruses, these dogs can shoot out jets of fire. They'll pause before they
shoot out fire.

Fire

Spikey - 60 HP
SpikeyEX - 100 HP
Spikey2 - 150 HP
Spikey2EX - 200 HP
Spikey3 - 280 HP
Spikey3EX - 330 HP


The Spikey family drops HeatShot, Heat-V, and HeatSide.


Spikey Locations
----------------
Lan's Microwave
Doghouse
ACDCArea2, ACDCArea3
ElecTower Comp 2
DenDome Vending Machine
Hot Dog Stand
ToyRobo 2

EX Locations
------------
Town 4
Hot Dog Stand
ToyRobo 2
Yumland Buddha Statue
NetFrica Net
Black Earth 1


zzzzzz
TRUMPY
zzzzzz
Musical instruments, the trumpy family sounds out music that creates status
effects.

MuteAnt - Blinds MegaMan
Tromby - Keeps MegaMan from moving
Trumpy - Makes other foes invincible
Tuby - Confuses MegaMan
Xylos - Fully heals the other enemies.

Trumpy - 60 HP
Tuby - 100 HP
Tromby - 140 HP
MuteAnt - 180 HP
Xylos - 220 HP
TrumpyEX - 260 HP

The Trumpy family drops Fanfare, Discord, Timpani, and Silence.

Locations
---------
Castillo Ticket Machine 
Castillo Ice Cream Stand
ToyRobo 1, ToyRobo 4
Hero Statue

EX Locations
------------
Castillo Ice Cream Stand
Undernet 2, Undernet 5



VACUUMFAN - See WINDBOX


zzzzzzz
VOLGEAR
zzzzzzz
Furnace-like viruses, the normal version shoot out lines of fire that move down
to the row where MegaMan is, and the EX versions cause random fires to sprout up
on MegaMan's side of the field after the panel flashes yellow.

Fire

VolGear - 80 HP
VolGearEX - 120 HP
VulGear - 160 HP
VulGearEX - 200 HP
ValGear - 260 HP
ValGearEX - 320 HP

The VolGear family drops FlameLine1, FlameLine2, and FlameLine3.

VolGear Locations
-----------------
Lan's Microwave
Hot Dog Stand
Town Area3
Castillo Ticket Machine
ToyRobo 4

EX Locations
------------
Hot Dog Stand
Netopia Net
NetFrica Net
Sharo Space Center Comp.
NetFrica Statue
Undernet 4
Black Earth 2



zzzzz
WALLA
zzzzz
A walrus virus, they wait until MegaMan gets into the same row as they do before
they attack. Then, they launch a fang in front of them and above/below them at
MegaMan.

Walla - 100 HP
WallaEX - 130 HP
Walland - 160 HP
WallandEX - 190 HP
Waldon - 220 HP
WaldonEX - 260 HP

The Walla family drops TwinFang1, TwinFang2, and TwinFang3.


Walla Locations
---------------
Netopia Net
Sharo Net
Sharo Space Center Comp.
Sharo Antenna 1-4
Colosseum NetBattle Machine 

EX Locations
------------
Sharo Space Center Comp
MeteorArea1, MeteorArea2, MeteorArea3, MeteorArea4
Undernet 2
Undernet 6
Black Earth 1


zzzzzzz
WEATHER
zzzzzzz
Puppets that drop down from above, and breath on panels. These panels turn into
a random panel, such as lavapanels, or grass panels.


Weather - 80 HP
Whomper - 130 HP
Winger - 180 HP
Wonder - 240 HP
Wither - 300 HP
WeatherEX - 380 HP

The Weather family drops Blizzard, HeatBreath, ElecShock, and WoodPowder.


Weather Locations
-----------------
DenDome Vending Machine
ParkArea1, ParkArea2, ParkArea3
Yumland Buddha Statues

EX Locations
------------
NetFrica Net
Sharo Net
Yumland Buddha Statue
MeteorArea1
UnderNet4, UnderNet5, UnderNet6
Black Earth 2


zzzzzzzzzzzzzzzzz
WINDBOX/VACUUMFAN
zzzzzzzzzzzzzzzzz
Big boxes that can blow you back or pull you forward.

WindBox - 80 HP
VacuumFan - 80 HP
WindBox2 - 150 HP
VacuumFan2 - 150 HP
WindBox3 - 250 HP
VacuumFan3 - 250 HP

The two families drop Wind and Fan.

Locations
---------
UnderNet3, UnderNet4
MeteorArea3, MeteorArea4
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
|				Miscellaneous/FAQ	        	      |
|_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_|

This is a list of all the miscellaneous stuff within the game that I didn't feel
like listing elsewhere. A small FAQ on the battle gameplay is at the bottom.

________________________________________________________________________________
				
				    HP MEMORIES
________________________________________________________________________________


Any missed HP Memories get transferred into Super Redux Mode.

+++++++++++
NORMAL MODE
+++++++++++

Town Area1 - Purple Mystery Data
ElecTownComp2 - Blue Mystery Data
Hot Dog Fryer - Blue Mystery Data
Park Area 2 - Blue Mystery Data
Castillo Robot 2 - Blue Mystery Data
Castillo Robot 4 - Blue Mystery Data
Castillo MelSquare Caravan - Blue Mystery Data
Netopia Net - Blue Mystery Data
Sharo Net - Blue Mystery Data
Sharo Satellite 2 - Blue Mystery Data
UnderNet 3 - Blue Mystery Data
UnderNet 4 - Blue Mystery Data
MeteorComp1 - Blue Mystery Data

+++++++++
HARD MODE
+++++++++
ElecTownComp2 - Blue Mystery Data
DenDome Vending Machine - Blue Mystery Data
Castillo Robot 3 - Blue Mystery Data
Park Area 1 - Blue Mystery Data
Sharo Net, Nebula Gate - Blue Mystery Data
Yumand Statue Comp - Blue Mystery Data
UnderNet1 - Blue Mystery Data
MeteorComp3 - Blue Mystery Data

+++++++++++++++
Super Hard Mode
+++++++++++++++
Town Area 3 - Purple Mystery Data
ElecTownComp1 - Blue Mystery Data
Park Area 3 - Purple Mystery Data
Castillo Robot 1 - Blue Mystery Data
Netfrica Net - Blue Mystery Data
UnderNet4 - Purple Mystery Data
MeteorComp2 - Blue Mystery Data
Black Earth 1 - Blue Mystery Data
Black Earth 2 - Blue Mystery Data

+++++
Shops
+++++
The first four shops can be accessed in Normal Mode.

ACDC Area 2 - 1000 zenny/3200 zenny
Town Area 3 - 2500 zenny/6000 zenny/10000 zenny
Netopia Net - 6000 zenny/10000 zenny/14000 zenny
UnderNet1 - 10000 zenny/15000 zenny/20000 zenny
UnderNet5 - 30000 zenny/50000 zenny (SUPER HARD MODE ONLY)

________________________________________________________________________________

				PURPLE MYSTERY DATA LIST
________________________________________________________________________________

If you miss a Purple Mystery Data, it will get transferred to Super Redux Mode.


+++++++++++
Normal Mode
+++++++++++

ACDC Area2 - Geyser L

Town Area1 - HP Memory

Town Area2 - Blind *

Town Area3 - CustomSword B

Town Area4 - AirRacket A

Park Area2 - VarSword V

Park Area3 - ColorPoint *

Sharo Area - BlackBomb Z

Yumland Area - Lance G

UnderNet1 - Snake M

UnderNet4 - Guardian O


+++++++++
Hard Mode
+++++++++

ACDC Area2 - AntiElec H

Town Area1 - SpinGreen

Town Area2 - AntiDamage M

Town Area3 - HP+400 Yellow NC Part

Town Area4 - AntiWater D

Park Area2 - Bugfrag x5

Park Area3 - DoublePoint *

Sharo Area - BlackBomb Z

Yumland Area - Bugfix B

UnderNet1 - GodHammer G

UnderNet4 - DarkLine L

+++++++++++++++
Super Hard Mode
+++++++++++++++

ACDC Area2 - AntiWood M

Town Area1 - Bugfrag x3

Town Area2 - SpinBlue

Town Area3 - HP Memory

Town Area4 - GrabRevenge D

Park Area2 - HP+200 Yellow NC Part

Park Area3 - HP Memory

Sharo Area - BlackBomb Z

Yumland Area - RegUP 2

UnderNet1 - HP+400 White NC Part

UnderNet4 - HP Memory

UnderNet5 - Bugfrag x5

UnderNet5 - Bugfrag x2

Black Earth 2 - Bugfrag x5

+++++++++++++++++++++
Super Hard Redux Mode
+++++++++++++++++++++

ACDC Area2 - Bugfrag

Town Area1 - 500 zenny

Town Area2 - Bugfrag

Town Area3 - Bugfrag x2

Town Area4 - Bugfrag x2

Park Area2 - Bugfrag x3

Park Area3 - 10000 zenny

Sharo Area - Bugfrag x3

Yumland Area - Bugfrag

UnderNet1 - Bugfrag

UnderNet4 - 20000 zenny

UnderNet5 - Bugfrag x5

UnderNet5 - Bugfrag x2

Black Earth 2 - Bugfrag x5


________________________________________________________________________________

			     IN BATTLE GREEN MYSTERY DATA
________________________________________________________________________________


Sometimes in battle, you'll see Green Mystery Datas. Win the battle without
their being destroyed (They have 1 HP), and you'll get a valuable item. Without
further ado, here are the lists.


+++++++++++++
ACDC Area 1-3
+++++++++++++
1. DoubleCrack *
2. 2000 zenny
3. BugFrag

+++++++++++++
Town Area 1-4
+++++++++++++
1. Cannon *
2. TimeBomb L
3. Tornado T
4. Ball V
5. BugFrag

+++++++++++++
Park Area 1-3
+++++++++++++
1.Spreader *
2. Ball B
3. Magnum H
4. PopUp P
5. BugFrag x3

+++++++++++++++++++++++++++++++++++++++++++++++++
Netopia Net, Sharo Net, Yumland Net, Netfrica Net
+++++++++++++++++++++++++++++++++++++++++++++++++
1. Static *
2. MetaGel Z
3. Magnum V
4. PopUp *
5. BugFrag x2

++++++++++++
UnderNet 1-6
++++++++++++
1. MetaGel T
2. Mine Z
3. VoodooDoll Y
4. DarkLine *
5. BugFrag x3

+++++++++++++++
Black Earth 1/2
+++++++++++++++
1. TimeBomb J
2. BugChain *
3. FastGauge *
4. BugFrag x5



~~~
FAQ
~~~



Regular Battling - To shoot your buster, use the B Button. To charge your
buster, hold the B Button, and then release. To use chips, use the A button when
you have them selected.

Chips - When you're in the Custom Screen, you can choose from 5 or more items
called Battle Chips. Battle Chips are used in battle to fight enemies with, or
other unique effects. Each chip has a code, which includes *. You can only use
chips of the same type or code, with * being a wildcard, meaning it could be
used with any other code. Some chips have an attribute in their sign, ranging
from Fire, to Recovery, to Swords.

Program Advances - These are special attacks that can be gotten by selecting
certain chips in a certain order, such as Cannon A, B, and C.

Custom Gauge - At the top of the screen, a large bar will fill throughout the
battle. When it fills completely, you can press L or R to enter the Custom
Screen.

Elemental Weaknesses - Some enemies come from one of the four elements; fire,
aqua, electricity and wood. If you use a chip or attack that is from a certain
element, you can deal that foe double damage. The element weaknesses are as
thus; Aqua > Fire, Fire > Wood, Wood > Electricity, Electricity > Aqua.

Busting Level - Busting Level can range from a grade of 1-S, with S being the
best. Busting Level is determined by how fast you deleted your enemies, how
many times you fired your buster, how much you moved around, and how many times
you got hit. A high Busting Level can result in higher amounts of zenny or
battle chips; a low Busting Level will give you a poor amount of zenny.

Souls - New to the game, Souls allow you to combine with other Navis to have
that particular Navi's attacks and appearances. To become that Navi, you first
have to sacrifice a chip with a certain symbol. For more info on which symbol to
use, check the Souls section. You will only be able to stay in a Soul for 3
turns determined by the Chip Screen, and every Soul can be used only once per
battle.

DarkChips - DarkChips are new to this game of the MMBN series. Each time you
use a raw DarkChip, you permanently lose 1 HP and get darker. When dark, you
can use some regular chips that you couldn't before, but lose access to others.

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