Metal Arms: Glitch in the System
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"Metal Arms Glitch In The System FAQ" Guide for Metal Arms: Glitch in the System
Metal Arms Glitch In The System Nintendo Gamecube PLEASE EMAIL ME AND TELL ME IF YOU FIND ANYTHING WRONG WITH THIS GUIDE.THANK YOU Table of Contents 1. Introduction 1.1: About the Author 1.2: Guide Info 1.3: Version History 2. Walkthrough 2.1: Hero Training 2.2: Do Ore Or Die 2.3: Seal The Mines 2.4: Clean Up 2.5: Wasteland Thunder 2.6: They Live 2.7: Wasteland Journey 2.8: Mozer, Shmozer 2.9: The Zombie King 2.10: Into The Trenches 2.11: Infiltrate The Compound 2.12: Destroy The Comm Arrays 2.13: Hold Your Ground 2.14: What Research? 2.15: The Search For Krunk 2.16: F&!?ing Krunk 2.17: You Know The Drill 2.18: Wasteland Chase 2.19: Morbot City 2.20: I, Predator 2.21: The Reactor Core 2.22: Fire It Up 2.23: The Hand Is Mightier 2.24: Find The Spy Factory 2.25: Unhandled Exception 2.26: Access The Ruins 2.27: Seen Better Days 2.28: The Sniper's Lair 2.29: Secret Rendezvous 2.30: Bright Lights, Mil City 2.31: Get To The Tower 2.32: Unwelcome Home 2.33: 15 Minutes 2.34: Round Two 2.35: Last Bot Standing 2.36: Fall To Pieces 2.37: Race To The Rocket 2.38: One Small Step 2.39: Fully Operational 2.40: Bring It Down 2.41: General Corrosive 2.42: Final Battle 3. Extras 3.1------Primary Weapons 3.11: Mining Laser 3.12: Ripper 3.13: Spew 3.14: Rivet Gun 3.15: Scatter Blaster 3.16: Rocket Launcher 3.17: Toaster (Mmmm Toast) 3.18: Control Tether 3.19: Slingshot 3.2------Secondary Weapons 3.21: Coring Charge 3.22: Cleaner 3.23: Magma Bomb 3.24: EMP Grenade 3.25: Recruiter Grenade 3.26: Scope 3.27: Wrench 4.Multiplayer 4.1: Big E's House 4.2: Mil Factory 4.3: Tanks A Lot 4.4: Last Minute Effort 4.5: Mac Attack 4.6: Old Droid Canyon 4.7: The Trenches 4.8: Matt's Big Gun Fun 4.9: Morbot Land 4.10: The Reactor Factor 4.11: DMA Death Sphere 4.12: Ruins 4.13: The Coliseum 4.14: Corrosive City 5. Ending Stuff 5.1: Credits 5.2: Email Guide Lines 5.3: My Legal Info CHAPTER 1 INTRODUCTION 1.1: My name is Mr.Mopsy. This is my first guide so don't get mad if I mess up somewhere. If you have any questions or comments please email me. The levels requested the most I will work on first. To Email me read the Email Guide Lines. 1.2: Guide Info Author: Mr.Mopsy Date Started: June 24, 2004 Version: 1.50 Email: MrMopsy@hotmail.com Copyright Mr.Mopsy 2004 1.3 Version History V 1.00: Guide Started June 24, 2004 V 1.05: Chapter 2 Started V 1.10: Chapter 3 Started V 1.50: Chapter 3, 4, and 5 complete CHAPTER 2 WALKTHROUGH 2.1 Hero Training Difficulty: Very Easy Follow what Screwed and Hosed say. It is that easy. 2.2 Do Ore Or Die Difficulty: Easy When you start turn around and you will find the Ripper. Turn to the pipe with the red wires. Aim at the red wires and shoot them all. Then jump on the pipe and run across it. You don't have to shoot the red wires on the pipe on the Grunts' side. Kill all the Grunts and go to the door that's locked. Turn around and look down. You should see a brown cover over a vent. Shoot it or throw a Coring Charge at it. Go down there when it breaks and turn around to get some ammo. Go through the small vent until you find the checkpoint and things blocking your way. Aim at them and shoot them. When they break run out and turn left. Climb up the boxes and get the Coring Charges. Turn and jump on the next platform and get the Spew and ammo. Shoot open the vent and go in. Look around until you find a Battery. Go back to where you get the Spew and kill all the Grunts until you get a chip. Go to a door that is unlocked and go in. You should see a Computer Consol. Go up to it and press Y. You should become a Red Grunt. Climb the plat forms until you come to a box that has a bunch of electricity in it. Blast the door open and walk inside. You will die but it opens a door that was locked. (If you die as the Grunt before you walk into the generator you can just press Y at The Computer Consol and become another Red Grunt) Go through the door and fight Grunts. Go into the next door and fight more Grunts. After that go up the elevator kill the Blue Grunt and press the button. Your jailed friends will be released and will help you. More Grunts and a Leech will come and fight you. Kill all of them and go through the door they came from. You will go into the room where you were a Grunt. You might have to kill more Grunts. Find a Droid just standing there and run up to him. A cut scene will play and that is the en of the level. 2.3 Seal The Mines Difficulty: Medium WORKING ON 2.4 Clean Up Difficulty: Medium WORKING ON 2.5 Wasteland Thunder Difficulty: Easy Drive through the level avoiding containers, walls, and other RATS. 2.6 They Live Difficulty: Medium-Hard WORKING ON 2.7 Wasteland Journey Difficulty: Medium-Hard WORKING ON 2.8 Mozer, Shmozer Difficulty: Easy Go through the level using your Rivet Gun and Bar. Kill the Grunts and Zombie Bots. Follow where they come from and make your way through the short level. 2.9 The Zombie Bot King Difficulty: Easy-Medium Shoot the King until he starts breathing hard. Throw or use your Slingshot to get a Coring Charge into his mouth. Keep doing this. At a time he will let loose a Zombie Bot. Kill it and it might leave some health. After you do the shoot and Coring Charge thing again he will let loose two Zombie Bots. Kill them and throw one more Coring Charge in his mouth.(Remember you have to beat him before Mozer goes into the shredder) A cut scene will play and you have beat this level. 2.10 Into The Trenches Difficulty: Hard WORKING ON 2.11 Infiltrate The Compound Difficulty: Medium-Hard WORKING ON 2.12 Destroy The Comm Arrays Difficulty: Easy-Medium When you start go to the Computer Console in the same room you start at. When you become the Red Grunt turn around and run to the tank. Kill everybody in that area. Then look for an unlocked door near where you find the tank. Park the tank in front of that door. Kill yourself and become Glitch again. Go out the door and there should be the tank. Get in it and drive up to the thing with big treads. Get out and then get back in the tank. Two Titans will come out. Kill them and the big door that is locked will unlock. Behind the thing the Titans came out of are the Barter Droids.(Mr. Pockets and Shady) Go through the big unlocked door and destroy everyone. Find the big thing with treads in that area and I think one or two Titans will come out of it. After you kill them go in the big thing. In the thing are two Det-Packs. Go in the bunker thing and go up the plat form steps. Follow the walk until you come to a big dish. Walk up to t and press Y to plant the Det-Packs. Run to the big tower ahead of you and do the same thing. After that run to the door nearby and kill the Grunts. Keep going until you finish the level. 2.13 Hold Your Ground Difficulty: Hard Shoot all of the RATS and Predators you see. Do this for Three Waves. This level you will probably be retrying for a while. 2.14 What Research? Difficulty: Medium WORKING ON 2.15 The Search For Krunk Difficulty: Hard WORKING ON 2.16 F&!?ing Krunk Difficulty: Easy At the beginning hijack the Grunt in front of you. Destroy as many enemies as you can.(You don't have to kill the Scientists to beat the level) When your Grunt dies jump down and use your EMP Grenade on a Titan. Hijack the Titan and kill as many enemies as you can. If you die hijack another Titan. When you kill everybody kill yourself. Exit through the door that opens up. 2.17 You Know The Drill Difficulty: Hard WORKING ON 2.18 Wasteland Chase Difficulty: Medium Gun down everything you see. If you shoot the weird looking giant barrels they will cause a sort of big explosion helping you. At the end shot the RAT Valx is in until it blows up. Valx might jump out. If he does just shoot him. You will get a chip and Coronal Alloy will say something. That is the end of the level. 2.19 Morbot City Difficulty: Hard WORKING ON 2.20 I, Predator Difficulty: Medium WORKING ON 2.21 The Reactor Core Difficulty: Medium WORKING ON 2.22 Fire It Up Difficulty: Easy-Medium WORKING ON 2.23 The Hand Is Mightier Difficulty: Hard-Very Hard WORKING ON 2.24 Find The Spy Factory Difficulty: Medium WORKING ON 2.25 Unhandled Exception Difficulty: Hard In the beginning go down the hallway and destroy the gun that shoots you. Go out on the big walk and shoot that gun. Into another door and shoot the two guns. Exit through the door and step on the circle. Ride the elevator down and turn to the crates behind the elevator. Destroy the computer the scientist is working on. Go to the little conveyor belt and disassemble yourself. The claw will take your head. Reassemble yourself and go under the big conveyor belt to the next little one. Disassemble yourself again and this claw will take your body. Reassemble yourself and go under the big conveyor belt beside you. Once again disassemble yourself again on the next little belt. A cut scene will play and Agent Shh will tell you something. Go to only four cabinets at a time and open them then close them. After opening and closing FOUR go back to the little circle and stand how you were when you started this part. If you leave any cabinets open the Grunt will destroy you. You will then come to an area where they are testing Spy Bots. When the Grunt says COMMAND and only when he says command do what he says. Next you will battle Spy Bots with your bazooka. When they are all dead go through the door that opens up. Walk into the box and get boxed. Destroy the box you are in, kill the Grunts, and go through the door. That will be the end. 2.26 Access The Ruins Difficulty: Medium-Hard WORKING ON 2.27 Seen Better Days Difficulty: Medium WORKING ON 2.28 The Sniper's Lair Difficulty: Medium WORKING ON 2.29 Secret Rendezvous Difficulty: Medium WORKING ON 2.30 Bright Lights, Mil City Difficulty: Hard WORKING ON 2.31 Get To The Tower Difficulty: Easy-Medium In the beginning throw an EMP Grenade at the Trooper. If you don?t have any kill the Trooper get the EMP Grenade and another one will come. Then hijack the Trooper. Fly to the top of the building the tank is locked in. Go into the hole on the top of the roof. Press the button beside the tank to open the gate. Kill the Trooper you are in or lose the signal. Watch out for the Grunts they will take the tank. Use Glitch to get in the tank. Exit the garage and go left. Go up the street and go right. Bust through the fence and go straight. Kill the two Grunts in the tanks and the Predator. An alarm will sound and more Grunts will come. Kill all of the Grunts and park the tank beside where you get on the statue at. Run up the plat forms till you get to the statue's foot. Climb up it and listen for another Predator. Run back to the tank and kill it. Go back to the statue?s foot and climb it. Walk up the plat form till you come to a zip line going behind the wall. Jump on it and ride it down. That is the end of the level.(If you keep going up and climbing the statue then you can get to the zip line that takes you to the Barter Droids) 2.32 Unwelcome Home Difficulty: Hard WORKING ON 2.33 15 Minutes Difficulty: Medium Listen to the old bot at the beginning. When the Grunts come for you push the old bot easily out of the jail cell. The Grunts will kill him and he will leave behind Cleaners. Pick these up and head out of the hallway to select your weapon. I would choose the Scatter Blaster because of the Titan with the shield. If you want some extra help go back down to your jail cell. Beside it at the end of the hallway is a Grunt without a shield. Push him out into the arena with you. If you do take the Grunt out hide behind him and let an enemy shoot him. He will fight them back and never get killed because he is indestructible. If you don't take the Grunt out with you wait until the Troopers get close to you and shoot them. Use your Cleaners on the Titans. 2.34 Round Two Difficulty: Medium WORKING ON 2.35 Last Bot Standing Difficulty: Hard WORKING ON 2.36 Fall To Pieces Difficulty: Easy-Medium Do like you normally do and go to where you select weapons at. What no weapons!? Well O.K we can win anyway. Go out into the arena. Look left and run to the big box you see. There should be a Wrench in it. If not run to the box on the way right. Stand behind the box with the wrench in it and let General Corrosive destroy the box. Grab the health and Wrench. Run into one of the small huts and disassemble yourself. General Corrosive will destroy the hut and he thinks that he wins. That's the end of the level. 2.37 Race To The Rocket Difficulty: Medium WORKING ON 2.38 One Small Step Difficulty: Medium-Hard WORKING ON 2.39 Fully Operational Difficulty: Medium-Hard WORKING ON 2.40 Bring It Down Difficulty: Medium-Hard WORKING ON 2.41 General Corrosive Difficulty: Very Hard-Very, Very Hard WORKING ON 2.42 Final Battle Difficulty: Medium-Hard When you start out run under the giant metal ledge beside you. Shoot General Corrosive with your strongest weapons. Use Cleans and Magma Bombs on him. There is ammo scattered throughout the battle area. Sometimes he will take Troopers out of his mouth but when you blow off his arms he cannot do this. Just keep hitting him until he falls over. CONGRATULATIONS you beat the game!! CHAPTER 3 EXTRAS 3.1-------Primary Weapons Name of Weapon Upgradeable: Yes or No, Levels Level: Description (From Game) Ammo: Using/In Clip Level: Description (From Game) Ammo: Using/In Clip Level: Description (From Game) Ammo: Using/In Clip Worth Using: Yes, No, or Sometimes Upgrade It(If Upgradeable): Yes or No 3.11 Mining Laser Upgradeable: Yes, Levels 1, 2,and 3 Level One: An industrial 4MW geologic laser modified to blow apart Mil Bot chassis. Ammo: Unlimited/Unlimited Level Two: The Level 2 laser can be charged up by pulling half way down on the trigger(R) and then releasing to fire a short rang burst. Ammo: Unlimited/Unlimited Level Three: The elite laser has twin barrels for rapid fire and can be charged by pulling half way on the trigger(R) to fire a short range burst. Ammo: Unlimited/Unlimited Worth Using: Sometimes Upgrade It: Yes 3.12 Ripper Upgradeable: Yes, Levels 1, 2, and 3 Level One: Though its saw blades have little affect on an enemy's energy level, they do inflict massive limb damage and can also slice steel cable. Ammo: 4/24 Level Two: The Level 2 Ripper introduces a fully automatic mechanism and inflicts greater limb damage. Its saws can slice steel cable. Ammo: 4/32 Level Three: The elite Ripper flings its saws at an ultra-high RPM so that they can continue to carve up its victims well after the initial impact. Ammo: 4/40 Worth Using: Sometimes Upgrade It: No 3.13 SPEW Upgradeable: Yes, Levels 1, 2, and 3 Level One: A stolen Mil Small Projectile Emitter Weapon retrofitted for Droid use. Ammo: 60/300 Level Two: The Level 2 SPEW adds increased accuracy and more damage. Ammo: 70/400 Level 3: The elite SPEW has been completely redesigned to yield superior accuracy and damage. Ammo: 100/500 Worth Using: Yes Upgrade It: Yes 3.14 Rivet Gun Upgradeable: Yes, Levels 1, 2, and 3 Level One: An S-2 Type Rivet Gun modified to rapidly fire steel piercing arrows at ultra high velocity. Ammo: 5/25 Level Two: The Level 2 Rivet Gun fires steel piercing rivet arrows packed with a small timed explosion. Ammo: 5/35 Level Three: The elite rivet weapon allows its operator to superheat the arrow and detonate it at will. Ammo: 5/50 Worth Using: Yes Upgrade It: Yes 3.15 Scatter Blaster Upgradeable: Yes, Levels 1, 2, and 3 Level One: The Scatter Blaster fires an array of shrapnel that tears apart metal joints. It's most effective at close range. Ammo: 8/32 Level Two: The Level 2 blaster adds a second barrel for twice the close-quarter carnage. Ammo: 12/48 Level Three: With a fully automatic design capable of rapid fire, the elite blaster can chew through most Mils in mere zeptoseconds. Ammo: 16/64 Worth Using: Yes Upgrade It: Yes 3.16 Rocket Launcher Upgradeable: Yes, Levels 1, 2, and 3 Level One: Though it has several limitations the base level Rocket Launcher is ideal for destroying small groups of Mils. Ammo 3/30 Level Two: The Level 2 Rocket Launcher removes the single-hand limitations and dishes out more damage. Ammo: 4/50 Level Three: One rocket, four times the butt whoopin. The Barrage Cannon is a weapon to be reckoned with. Ammo: 4/75 Worth Using: Yes Upgrade It: Yes 3.17 Toaster Upgradeable: No Level 1: Slosh's hand-me-down molten metal spray gun. Melts through metal armor as though it is plastic. Ammo: 100/400 Worth Using: No Upgrade It: You can't 3.18 Control Tether Upgradeable: Yes, Levels 1, 2, and 3 Level One: A Mil diagnostic adapted by Krunk to hack into and take control of enemy Mils. Fire when the green lock-on bars appear. Ammo: Unlimited/Unlimited Level Two: The Level 2 tether operates quicker and reconfigures the armor of the target Mil to be stronger. Fire when the green lock-on bars appear. Ammo: Unlimited/Unlimited Level Three: The elite tether operates rapidly and reconfigures the target Mil?s armor to be very strong. Fire when the green lock-on bars appear. Ammo: Unlimited/Unlimited Worth Using: Yes Upgrade It: Yes 3.19 Slingshot Upgradeable: No Level one: The Slingshot is used to hurl secondary weapons further and more accurately than throwing them. Ammo: How much ammo your secondary weapon has that you are using. Worth Using: Sometimes Upgrade It: You can't 3.2-------Secondary Weapons Name Upgradeable: Yes or No, Level Level: Description (From Game) Ammo: Using Level: Description (From Game) Ammo: Using Worth Using: Yes, No, or Sometimes Upgrade It: Yes or No 3.21 Coring Charge Upgradeable: No Level One: These standard yield explosive mining charges can obliterate a Mil into metal chum. Ammo: 10 Worth Using: Yes Upgrade it: You can't 3.22 Cleaner Upgradeable: No Level One: The Cleaner will target up to three enemies simultaneously and unleash powerful guided rockets on command. Ammo: 2 Worth Using: Sometimes Upgrade it: You can't 3.23 Magma Upgradeable: No Level One: Slosh's homemade canister of flaming doom. Ammo: 3 Worth Using: Sometimes Upgrade it: You can't 3.24 EMP Grenade Upgradeable: No Level One: Emits an electromagnetic shockwave in all directions that disrupts cognitive and mobility circuits in nearby Mils. Ammo: 3 Worth Using: Yes Upgrade it: You can't 3.25 Recruiter Grenade Upgradeable: No Level One: Powerful Morbot device that reprograms the AI allegiance subroutines of nearby Mils to become allies. Works only on bots with recruiter icons. Ammo: 2 Worth Using: Yes Upgrade It: You can't 3.26 Scope Upgradeable: Yes, Levels 1 and 2 Level One: Use with some weapons to gain a 2x and 4x zoom and obtain target info. Weapon accuracy is also improved. Ammo: None Level Two: Use with some weapons to gain up to 8x zoom and obtain target info. Weapon accuracy is further improved. Ammo: None Worth Using: Sometimes Upgrade It: Yes 3.27 Wrench Upgradeable: No *Level One: Use the Wrench to temporarily disassemble Glitch. Once in pieces, use the Wrench again to reassemble Glitch. Ammo: None Worth Using: Yes when you get it Upgrade it: You can't *You only get the Wrench on Level 25(Unhandled Exception) and Level 36 (Fall To Pieces). CHAPTER 4 MULTIPLAYER Level Name How Many Chips It Take To Get It Bots Vehicles Rating 1-10/10 10 is the most fun 4.1 Big E's House Chips: None Bots: 2 Titans and 1 Trooper Vehicles: None Rating: 7/10 4.2 Mil Factory Chips: None Bots: 1 Green Grunt, 1 Red Grunt, 1 Gray Grunt, 1 Black Grunt Vehicles: None Rating: 6/10 4.3 Tanks A Lot Chips: None Bots: 2 Titans Vehicles: 3 Tanks and 1 Loader Rating: 10/10 4.4 Last Minute Effort Chips: None Bots: 2 Predators and 2 Troopers Vehicles: 2 Loaders Rating: 8/10 4.5 Mac Attack Chips: None Bots: 2 Guards Vehicles: None Rating: 7/10 4.6 Old Droid Canyon Chips: 4 Bots: 2 Troopers, 1 Guard, and 2 Titans Vehicles: 2 Tanks Rating: 7/10 4.7 The Trenches Chips: 8 Bots: 2 Titans Vehicles: None Rating: 5/10 4.8 Matt's Big Gun Fun Chips: 15 Bots: 2 Titans Vehicles: 2 RATs and 2 Tanks Rating: 9/10 4.9 Morbot Land Chips: 25 Bots: 1 Trooper and 1 Titan Vehicles: 2 Loaders, 1 RAT, and 1 Tank Rating: 6/10 4.10 The Reactor Factor Chips: 40 Bots: 1 Trooper Vehicles: None Rating: 2/10 4.11 DMA Death Sphere Chips: 60 Bots: 2 Troopers Vehicles: None Rating: 1/10 4.12 Ruins Chips: 85 Bots: 2 Predators and 2 Titans Vehicles: None Rating: 8/10 4.13 The Coliseum Chips: 110 Bots: 1 Trooper or 1 Guard* Vehicles: None Rating: 8/10 * After one dies the other one will respawn. 4.14 Corrosive City Chips: 138 Bots: 1 Titan, 2 Troopers, 1 General Corrosive* Vehicles: None Rating: 10/10 *You play as non-perfect General Corrosive. Turn off all vehicles to get the computer consol to activate. CHAPTER 5 ENDING STUFF 5.1 Credits I would like to thank -My best friend -Cheatcodes.com -Nintendo -My Family -Sierra 5.2 Email Guide Lines All Emails must have the subject Metal Arms FAQ. No inappropriate language. Questions and comments are accepted. The levels that are Emailed to me about the most will be worked on first. Email me for permission to copy my guide. My Email is MrMopsy@hotmail.com 5.3 My Legal Stuff This guide is Copyright of Mr.Mopsy(Bryant)2004 The only website that can use this guide is Cheatcodes.com Ask permission before you copy this guide. ---------------------------------------END-----------------------------------