Mini-FAQ - Guide for Fade to Black

Scroll down to read our guide named "Mini-FAQ" for Fade to Black on PlayStation (PSX), or click the above links for more cheats.

=       FADE TO BLACK - PSX Mini-FAQ v1.1 (16 September 1996)       =
=            by Klaus Timmermann ([email protected])              =
=                    (Walkthrough by Bonehead)                      =

Introduction :
  Does this exellent game give you trouble or do you just think the
  manual is pure crap ?... Well this Mini-FAQ might help you.

  The Mini-FAQ contains some info about how to control our hero
  Conrad and a few tips. The level passwords are also included
  together with a complete walkthrough.

  If you find any errors or have any additions to the Mini-FAQ
  please feel free to e-mail them to me.


What's new :
  1.1 : Cheats section added. Level 13 name changed to "The Escape".

Legend :
  T      : Triangle button.
  S      : Square button.
  O      : Circle button.
  X      : X button.
  L1     : Left shoulder button 1.
  L2     : Left shoulder button 2.
  R1     : Right shoulder button 1.
  R2     : Right shoulder button 2.
  UP     : Direction pad up/forward.
  DOWN   : Direction pad down/backward.
  LEFT   : Direction pad left.
  RIGHT  : Direction pad right.
  SELECT : The select button.
  START  : The start button.

Controlling Conrad :
  The description in the manual of how to control Conrad is vague to
  say the least. So I cooked up the chart below which describes how
  to control Conrad with the Expert 1 joypad configuration which I
  find the best. It takes a bit time to get used to, but it quickly
  becomes second nature.
  NOTE: The difference between Expert 1 and Expert 2 joypad config-
        urations are the O and X buttons only.

  NOTE: When using the Expert 1 and Expert 2 joypad configurations
        Conrad does NOT reload his gun automaticly regardless of the
        games difficult level.

  Controlling Conrad with Expert 1 joypad configuration :

   Button(s)  | Function in walk mode    | Function in combat mode
   UP         | Walk forward             | Leave combat mode
   DOWN       | Duck                     | Duck
   LEFT       | Turn left                | Turn/aim left
   RIGHT      | Turn right               | Turn/aim right
   T          | Jump                     | Leave combat mode
   S          | Draw gun                 | Shoot
   O (*)      | Use/activate             | Leave combat mode
   X (*)      | Run                      | Leave combat mode and run
   L1         | Reload gun               | Reload gun
   L2         | Throw mine               | 
   R1         |                          | 
      + UP    | Small step forward       | Step forward
      + DOWN  | Step backward            | Step backward
      + LEFT  | Left step                | Left step
      + RIGHT | Right step               | Right step
   R2         |                          | 
      + UP    | Fast 180 degrees turn    | Fast 180 degrees turn 
      + DOWN  | Look backwards           | 
      + LEFT  | Look left                | Fast look left
      + RIGHT | Look right               | Fast look right
              |                          | 
   SELECT     | Inventory                | Inventory
   START      | Pause/menu               | Pause/menu
              |                          | 
  (*)  Functions for the O and X buttons are swapped when using the 
       Expert 2 joypad configuration.

  Tips :
  - Configuration is saved with game. When loading a save game from
    the memorycard the configuration is used from here. You don't
    have to set the configurations manually when starting from a
    saved game.
  - Hold R1 while in combat mode. Only release it when turning or
    ducking to avoid enemy bullets. This ensures that Conrad don't
    stand up in a critical situation by accident.
  - Use R1+UP when in walk mode to position Conrad before jumping
    over electric floorplates, bouncing mines etc.
  - Use R2+LEFT and R2+RIGHT to look around corners without exposing
    Conrad to enemies and bullets.
  - Reloading gun (L1) while holding R2+DOWN down in combat mode will
    allow you to look behind Conrad.
  - Press LEFT or RIGHT when jumping (T) allows Conrad to jump around
    corners, electric floorplates, traps etc. 

Level passwords :
  The following passwords have all been tested on the PAL version of
  Fade To Black and they all work. The passwords should also work
  on the NTSC version.

   1 The Prison               : SOTXOS
   2 Morph Base               : TOXOSX
   3 Mars Mining Facility     : XOXOTX 
   4 Venus Space Station      : XSTOOT
   5 The Pyramid              : SSTXXT
   6 Landing Pad              : TXXXXO
   7 Underground (flying)     : OOTXTX  
   8 Morph Mothership         : SSXTSS
   9 Earth Base: Command Room : TXXTOT
  10 Earth Base: Dormitory    : XTSOTX
  11 Reactor Room             : OSXXSX
  12 The Master Brain         : STXSOX
  13 The Escape (flying)      : XXOTOT (If you fail to save Sarah)

Cheats :
  To enable the cheats below you must first do the following.
  - Enter the password : STOXOT      
  - Ignore the "Invalid Code" message.
  - Now you can use the secrets below.

  FMV player :
  - Enter the password : SXOTOX
  - Now a FMV player appears which allows you to watch all the
    FMV sequences in the game... COOL !

  Level select :
  - Enter the password : OOTXSS
  - Ignore the "Invalid Code" message.
  - Now start a new game as normal.
  - Hit the Start button during game.
  - Select "Resume" with the O-button.
  - Now you can select any level in the game.

  Unlimited shield :
  - Enter the password : SOOSTX
  - Ignore the "Invalid Code" message.
  - Now start a new game as normal.
  - Now you have unlimited shield. You can still die though.

  No-die mode:
  - Enter the password : TXTTSO
  - Ignore the "Invalid Code" message.
  - Now start a new game as normal.
  - Now you can't die. This mode can give some weird results like 
    the collision to be disabled or the Use function not to work. 

  I found the following walkthrough for the PC version but it should
  work fine on the PlayStation version as well (I took the liberty to
  make some minor corrections though).

  Here we go...

  Level 1 - The Prison.
  Get out of your cell, kill floating ball. In corridor step on the
  plate to open the door ahead, run before it closes. Step on the
  green plate. The green forcefield will deactivate and the security
  droid will move ahead. Wait until the droid passes the red plate
  and deactivates the red forcefield ahead of you, then run.
  Open the door, kill automatic turret on the right and duck. 
  The Morph guard will come down to get you - kill him (2 bulletts).
  Step inside the teleport and use it. At the second floor recharge
  your shields, open the door with a red cross sign. Walk ahead and
  prepare to kill a giant spider that will drop down at you. He takes
  about 6 bulletts (don't forget to reload your gun in progress).
  Search the cupboard, get map scanner and hint. Read the hint. Use
  the console near there and exit to the corridor where you came from.
  Now drop down to the door with a spoon and fork sign - prepare to
  kill the Morph on your right. Go thru the door to the hall, open
  lockers, get mine and recharger, proceed further and kill Morph on
  left. Search the locker. Open door, there'll be a scared cook
  begging you to not to kill him. It's a shame that you can't kill
  this swine, 'cause as soon as you enter the fridge room (door on 
  the left) he'll let the two Morphs on you. Kill them, use the code
  console. Make your way back to the starting corridor, prepare to
  kill one more Morph. (It'll be a good idea to recharge here).
  Go to the second corridor again (where the spider was) and go thru
  the door near the locker. Ignore the Morphs, you can't kill them
  all. Here do everything fast - use lever, run thru newly opened
  door and kill Morph inside. As soon as the door closes you'll be
  safe. Go left and prepare for an explosion. It's a good idea to use
  your portable recharger now. Push the red button, go ahead to
  another door, use console near there (I don't know if this is
  necessary, but it's fun). There's a Morph generator in there, so
  watch your back. Go thru the door. In hall kill Morph behind the
  bars. You may also shoot the half-dead human there, or you may
  leave him for some extra thrilling moments (but you were warned!).
  Search lockers, read the new message. Open door ahead - from here
  you'll be in the same corridor. Go thru the left door to the first
  corridor, kill Morph, go to new door (against the kitchen door).
  In small room be ready to kill the Morph as the door opens. In
  console room go thru left door, kill Morph, use code console. Go
  out and to the opposite door, kill Morph there, approach the left
  door slowly and it will open. Jump over the electric floor and kill
  two Morph guards. Use right teleporter, push button to turn off
  electric floor, kill Morph, get into the room with some funny
  "human" stuff (TVs, etc). Get key from locker, return all the way,
  use left teleporter, in hall go thru the big door behind the column,
  use console, exit thru the second door. Now the second teleporter
  in the corridor is active. Recharge here. Use 2nd teleporter, kill
  floating drones, use the console to activate the cartrack. Follow
  it thru the door (it opens for cartrack only). (If you fail to match
  it - open the door near the cartrack operating console and find the
  second console there to return the cartcrack to its place.) In
  small corridor push button, use nearest teleporter. Up there kill
  Morph, run thru the dark hall with 2 turretts on walls (they'll
  shoot, don't mention). Open door, ignore the console for now.
  Open next door, kill security droid. Run ahead the corridor and open
  the door at the end. This is the warden's office. Stand before the
  glass walls that go round his desk and use a bouncing mine to finish
  him. Be ready to kill a guard appearing behind you and get his key.
  Then open the locker in the office and get the hangar key. Get out,
  go to the room you came here thru, use the console, exit and run
  thru the hall with shooting turretts again. Use teleporter, in the
  same small corridor use teleporter on the right (it was inactive).
  As you land shoot the floating drones immediately, then go into the

  Level 2 - Morph Base.
  Read all the messages you receive - they contain some info about
  how to complete this part and what to do after what. In the new
  room recharge if needed and take the door to the right. Kill Morphs
  (they are different here, a bit harder and punky-colored) and go to
  door straight ahead. In first locker take explosive bulletts and
  change to use them (they're infinite, but twice more powerful that
  normal bulletts). Proceed all the way ahead until you find a room
  with a console and a recharger. Recharge (if needed) and use the
  console to access the cells. Proceed to go ahead, kill Morphs and
  droid guards until you find the door that you cannot open. From
  here return to the corridor and take the door near the one you
  visited. Jump between the mines, open door, kill Morphs, use
  farther console of the two. From here go back to the starting hall,
  kill guards if any. Open the far door and proceed ahead carefully -
  prepare to kill 2 spiders coming at you from each side! After you
  done it take the door to the left, then in small corridor turn left.
  Go thru opened door, step on the first floor switch, then on the
  second, then go one step back - this should desactivate both of the
  forcefields, red and green. Jump over the second switch now and
  take plasma bulletts from locker (for use later).
  Now return all the way back to that room with a door you could not
  open then - it should work for now. Turn around the corner - here's
  the professor you were looking for. (Also search the locker for
  heat-seeking bulletts. Pity they're not infinite). Use console to
  turn off the forcefield, go near the old man and move ahead slowly.
  From here you must only walk, not run, or the professor will not
  follow you. Open the second door in this room, not the one you came
  here thru, kill Morphs (if any). In the washing room turn left,
  kill guards again, open door in the end of the corridor and guide
  the old man to the teleporter slowly. As he leaves he gives you the
  data cube containing powerful computer virus to destroy the
  security net. With said cube return to the room with two consoles,
  but now use second. Select data cube in your inventory, step near
  it and press U. Now, RUN! Ignore all the flying balls, guards and
  creatures, just run to the same teleporter!

  Level 3 - Mars Mining Facility.
  From the room you appeared at turn right and kill Morphs: they are
  more tougher now, and some of them are unarmed - they just run at
  you screaming "Die, human!" and try to slice you with their bladed
  hands. Blimmin' krewel. Okay, first of all clear the big green hall
  you are in now of Morphs. If you lose too much energy, the
  recharger is hidden behind the secret door just opposite the door
  you came out from. Then find a train of cartracks and push the
  button near there to activate one cartrack. Follow it everywhere -
  there are 4 doors that open for cartracks only. Kill everybody
  behind the doors, search all lockers to obtain a huge amount of
  keys to different sectors. Behind one of the doors there's a
  console, operate it. Also you should find a radiation shield and a
  recharger somewhere there. With the keys open all of the doors you
  can in the hall and find 3 pieces of some blue mineral called
  Risidium. It's simple, there are no monsters there, you must just
  switch a few floor switches and all. In one of the rooms with
  Risidium there's a spider hanging out behind the forcefield - kill
  him before you step on the floor switch, or he'll let loose on you.
  In the same room there's an another door - if you open it the sign
  "Radioactive area" starts to flash. Use your radioactive shield
  (it's nice to recharge before), then use 4 bouncing mines to kill
  the Morph miner hiding behind the right corner. Go to corridor and
  take the right door avoiding that nasty creature hanging on the 
  wall - it has damn long claws. Open door, kill droids and Morph
  guard. Step on the floor panel and read the message given by the
  computer. From it you'll understand how to operate the drilling 
  machine - just use Risidium on small slot on the machine's left
  side. It'll move, follow it. You'll have to recharge it a few times.
  As soon as the machine reaches the end of the corridor, the
  labaratory door will open and let it in - you must slip inside too.
  In this room you can discard that power-hungry radioactive shield.
  Search the locker straight ahead for station coordinates document.
  As you read it, you'll recieve a message from your friends - read
  it and you're teleported to the next level.

  Level 4 - Venus Space Station.
  Don't bother killing that blue Morph - they appear always and
  always, better run to the door to your left for safety. In the
  corridor visit the door near the console - it's radiation
  everywhere, so kill those drones quickly and sneak to the right for
  safe room. Look right and kill the Morph who's mucking with the
  code console. Recharge, use console, get everything from the
  lockers. Go to the opposite side of the room, open door, in the
  hall ignore the first opening door on the right, but use the
  teleporter. Go ahead, then to the right thru door avoiding turret
  shots and the electric floor. In next room search the nearest to
  enter locker, ignore the second and sneak past the mine. Run thru
  the door and do not stop when the guards will run at you - instead
  step on the two floor swiches ahead of you, they'll activate
  forcefields which will kill the Morphs. Go right, thru two doors,
  sneak between the bouncing mines. Go to the far end of the room,
  search the locker for area scanner, kill two Morphs appearing at
  your back. Now return all the way to the teleporter and use it.
  From the same hall where teleporter is walk right to the curvy
  corridor ending with a door. There'll be two Morphs - one in front
  of you and one back - so be prepared. Open the door, ignore the
  "Radioactive room" line, it's just a fooling. From the very
  beginning of the room turn right into the small corridor near the
  red forcefield. Step on the floor switch, exit - the forcefield's
  gone. Go there, kill guards, search both lockers for two keys.
  Exit the way you came here thru. And now visit the big door on the
  right side of the hall. It's the door to that top deck part (or
  something like that, don't remember :) ) and it has a kind of
  bridge behind it. This is the most tricky part of the level - you
  must walk between the lasers that shoot thru that whole area.
  I can't help you much here, it's all a business of steps and jumps:
  watch the lasers, time carefully between shots and save at *every*
  single move. At the deck you may ignore the door on your right -
  there's a couple of grenades in there, but you'll have to deal with
  two Morphs. Stand before this strange stand, take your gun out and
  aim at the console on its right side. Shoot it twice - the force-
  field will die and you will release this thing that was hidden
  inside of the stand. (Jeez! It's a flying head! What a nice
  hairstyle! ) This, hmmm, thing will fly ahead to the left door, and
  as the door opens you must run inside the room. Kill the guards or
  ignore them - it's necessary for you to not to lose that flying
  head from your sight. Follow it up to the space shuttle - and the
  next level.

  Level 5 - The Pyramid.
  It's the hugest and hardest level of the game. Check everything
  twice you won't get into that "I-forgot-to-take-that-thing-and-now-
  I'll-have-to-return-all-the-way-and-lose-energy"-kind of problems.
  From the room you landed in run to the door on your right.
  Nevermind the shooting turret - there are 3 blue forcefields on this
  bridge that restore your energy to the full, use them carefully.
  In the next hall search the *far* locker, the one near the wall with
  a red and blue stones in it. Approach this locker from its farest
  side, or you'll wake up one of the Golems (green stone guys) that
  stand in this hall - they are slow but invulnerable to shots. With
  the key you found in the locker return to the starting room
  (recharge with the blue force if you need). Use right teleporter.
  In this room search both lockers, nevermind the floor switch, but
  do *not* touch the button on the wall! Be sure to take the gem from
  the second locker, they are important. Walk out the door, run ahead
  from the shots, open next door, here are 2 rechargers. Behind next
  door kill 4 guards and enter the basin room. Open the door and in
  the blue room search both lockers. As you approach the second one
  (with a switch) turret will start to shoot, push wall button to
  stop it. Again, make sure you took a colored gem. Exit to basin
  room, push wall button. Now the floor switches in the corridor are
  active - step on one of them accurately and the red forcefield will
  appear. Go back to the starting point of the corridor to the basin
  room - there are two wooden statues in there (maybe not wooden, but
  they sure look like). Push first the right, then the left. Be ready
  for some action - there will be a Golem coming alive behind the left
  door. Run ahead to the first floor switch and stand on it to keep
  the forcefield active. The stupid Golem will follow you and burn in
  the field, leaving his eye (yekk!) behind. Step out the switch and
  take the eye. Return to the basin room and approach the basin from
  the back side - the hand will appear out of the water, apparently
  attemting to make you give something to it. Pity you don't have any
  spare change :) so you must give it the Golem's eye - it will be
  quite satisfied. If you check out your inventory now you will
  notice a new item - pyramid code. Now return to the same corridor
  and approach the wall just against the room where Golem was hidden.
  Aha! A secret passage! Kill droid, avoid bouncing mines, take
  another crystal from locker, jump away from the forcefields and exit
  to the old room with teleporter. Use it. In the landing room now use
  the second (left) teleporter. In rooms ahead shoot 3 Morphs. Run
  thru the corridor full of bouncing mines, trying (as much as
  possible) to avoid them. In the bird hall kill guards. Here you must
  get one paralyzed bird (as said in hint #3, as I remember).
  To paralyze it use any of the 4 floor switches - step on them to
  activate the stun guns that are hidden behind the crystals in walls.
  As one of the birds gets stunned pick it up and pay your attention
  to the wall painting which describes the evolution of Morphs.
  Remember it. Now visit the door on the left side of the hall.
  Here kill 2 blade-handed Morphs, avoid Golem, and proceed to the
  end of the curvy corridor to the door. Open it. If you're lucky,
  the 3 Morph guards in there will be busy trying to kill one Golem -
  they won't pay attention to you and you may kill them one by one.
  If you're not lucky, the guards will notice you and you will be
  caught in a hell of a crossfire. Anyway, after you finished the
  Morphs, approach the group of icons to your right - these are the
  same as the wall painting in the bird hall, but in a wrong
  combination. All you need to do is to place them so that the
  evolution line of the Morphs is correct. When everything's done
  right, the door near the one you came here through will open for
  you. Kill spider, search locker for another crystal. Exit thru
  another door and return to the landing room. From here run to the
  same very hall which you visited the first (with two Golems). 
  Go thru the first door on the left, here look at the mosaic on the
  floor carefully, remember it very good. Use teleporter, jump over
  the fields, and you are in the oracle room. Here you need to
  "follow the way of the oracle" - it means that you must walk the
  same way the mosaic on the floor of the previous room lies. It's
  simple, you just need to remember the exact appearance of the
  mosaic. After you are done, an another flying head will appear and
  tell you to free the bird. Do so (just Use the bird) and it will
  thank you and give you a crystal code - it's a model of six
  different-colored crystals you need to have. You already got 4 and
  there will be 1 more - return to the hall with 2 Golems and search
  the second locker for a crystal. Be careful, at the same time the
  Golem behind you will come alive and the wall gun will start to
  shoot paralyzing shots. After you took a crystal approach the wall
  panel on the left side of the hall - it's the exact copy of the
  pyramid code. Look at the code in your inventory and place the
  buttons under the icons in the same position (ie, push the first
  and last buttons). Now enter the second door (right) in this hall
  (be quick, the paralyzing gun will shoot at you and the another
  one Golem will come!). Use teleporter. In dark hall run ahead,
  avoid paralyzing shots and keep left. Here be aware of two more
  Golems - they are brown this time, and a little harder. Run around
  the hall to fool the Golems and win some time, then run ahead, to
  the corridor on the left side, open the door. Here is the final
  part of this level. In this hall you must place all the crystals
  you have to their slots according to the code. One crystal is
  already at the place, use it for orienation. Do it fast, 'cause the
  Golems are coming. When you did everything right the pyramid will
  appear just ahead of you. Admire this beatyful view for a while and
  exit thru the door on your back, 'cause the Morph guards will start
  appearing from the corridor. Behind the door turn left for another
  door, recharge there, take heat-seeking bullets. Now exit and
  proceed ahead the long corridor. When you are near center another
  monster will run at you. I'm not quite sure what he is, but he's
  invulnerable like Golems and *fast*. You need to overrun him and
  head for the teleporter in the room ahead. After you succeeded go
  ahead, listen to what flying head will say and enter the teleporter.

  Level 6 - Landing Pad.
  As you appear shoot Morph just ahead of you, the droids should kill
  themselves so don't waste time and bullets for them. Kill another
  Morph around the corner. Now approach this strange horny shuttle
  with a floor panel near it, push controls, and... 

  Level 7 - Underground.
  ----------------------'re flying! Now you control this bumpy piece of aircraft.
  Here everything is pretty easy - you just fly ahead wasting other
  pilots like you. Try to not bump into the walls and pipes - it's
  pretty dangerous to your health (bear in mind that you can't
  recharge here). It's pretty boring arcade part of the game so save
  often and go where the road tracks you. (In the room with 4
  teleporters take the left one for shortest way.) When you appear in
  a dead end just approach the wall ahead of you... 

  Level 8 - Morph Mothership.
  ...and return for the game proper. Kill Morph, then flying droid.
  Open door on the right, use middle teleporter, step on the switch
  to stop the shooting turret. Go right, kill droid and blade-handed
  guard. Open door on your right in the same corridor kill Morps,
  search locker avoiding those tentacles on the wall - jump over the
  floor switches to fool that creature. Exit and go straight to the
  corridor ahead (where the blade-handed guard was). Visit the top
  room (second incubator), kill everyone, get key from locker. Exit,
  proceed right, in next corridor open the left door, get one more
  key (beware of the Morphs!). Exit, skip the left corridor (with
  forcefield and electric floors), and return to the first corridor.
  Now visit the door on the opposite to the enter side. Kill 2 flying
  drones, go ahead and up the corridor with many floor switches in it.
  Avoid all of the switches - they enable forcefields that may be
  dangerous for you. There will be a door on the right side of the
  corridor - enter it. As you approach the locker 2 Morphs will
  appear behind you - kill them, then shoot the button to kill the
  forcefield. Take everything from the locker, exit and proceed ahead
  the corridor. Kill the guard to your left (behind the forcebars),
  then run to the right part of the corridor - there's an invisible
  switch that turns the bars out. Go ahead, enter right door. Here
  you need to perform a tricky task: to jump between forcefields over
  electric floors avoiding bouncing mines (gulp!). But before you must
  turn off 2 big forcefields that block your way. To do this, step
  first on the floor switch that is nearest to the wall, than on the
  neihbouring one. This makes your way clean - but for a limited time:
  if you get captured between two forcefields you'll have to start
  it all over, so save like hell.
  After you jumped well, open the door, enter the hall (the forcefield
  may appear behind and kill you). Shoot all the Morphs (there are
  lots of 'em). You are advised to ignore the door on the left side
  of the room - there's nothing crucial for completing the game in
  there, but you may inspect it freely if you want. After you've
  finished, open any of the two right doors, kill 2 blade-handed
  guards. Proceed thru, to the left, kill Moprh and run ahead to the
  strangely-shaped teleporter - another invulnerable steel creature
  will chase you! Don't forget to *use* the teleporter! :)

  Level 9 - Earth Base: Command Room.
  You appear in a hell of a crossfire - start shooting immediately.
  It is advised to use armor-piercing bulletts (one more clip is in
  the locker to your right). After you shot all the Morphs, the giant
  hulking security droid will come to get you. You can't kill him, so
  just overrun him - run straight behind the boxes (visit the right
  door if you need recharging). In next room, kill machine gun drone,
  proceed ahead thru the door. Talk to the wounded guy in the corner
  - he'll tell you where to get the key to the command room. Use
  teleporter in that room and ignoring the next shooting, run left,
  thru the door. Kill 2 Morps there. Proceed until you find a room,
  where 3 Morphs hold captured one human. Kill the guards and talk to
  the human - he'll give you the key. Exit thru the another door in
  this room (the shooting is over now), use teleporter again, open
  left door, there go right and talk to commander. He'll tell you to
  find Sarah (one of those you are saving) in the next level. Open
  second door, use right teleporter - off you go!

  Level 10 - Earth Base: Dormitory.
  The first thing you see here is a human guard. But don't let your
  eyes deceive you - approach him and he'll turn to an alien. Take a
  look at the beautyful realtime morphing (great job, Delphine) and
  beat this sucker down. Proceed to the door ahead and shoot your way
  thru the following rooms (this part of the game is mostly point-and-
  shoot, no puzzles). In one of the rooms you'll find one human in
  uniform, talk to him and he'll give you the access key. Proceed to
  the next door, kill Morphs that hide in the toilet :) . Go ahead -
  there you'll find Sarah. She'll ditract the attention of the guard
  and you must shoot him fast. Approach her and she'll teleport away
  without even saying thanks or bye (those women... :)). In the tiny
  room turn right - go thru this corridor, kill guards and use the

  Level 11 - Reactor Room.
  As you possibly know already, John (the leader of the human
  rebellion against the Morph empire) has set the bomb in the reactor
  room of the base. Sadly, he couldn't initiate it. Now it's your job.
  Run ahead, ignore giant droid, open next door. In corridor jump
  between the direction arrows - they move you fast to the direction
  they show at, and if you won't be careful, they'll throw you right
  into one of the mines. Open door, overrun another droid, get into
  the door on the right of that corridor, shoot machine gun drone in
  the green room. There are 2 doors in this room - one of them is
  marked "Airlock 1" and the other isn't marked in any way. If you go
  thru the second you'll get the opportunity to recharge, but
  generally "Airlock 1" door is a little shorter way. Anyway, you'll
  apperar in the one of the 2 very similar corridors - they both have
  2 doors, mines, floor arrows and forcefields.
  You must first visit the farest room - you can see the door to it
  behind the forcefileds. Jump over the floor arrows, then use the
  first door's frame as a safe cover, wait until the forcefields
  move away, then run ahead and to the door (it's a great idea to
  save before). In the next hall you see a lot of arrows on the
  floor - some of them are useful and some of them push you into the
  deadly forcefields. There are also some moving arrows - they change
  the direction where they move you continously. It's all too
  difficult to explain, you need just to get the idea of it and jump
  carefully. Your goal is to reach the control panel on the deep side
  of the hall. After you've done it and used the panel, return to the
  corridor, and now to the first door. Be careful, as you enter the
  door *jump*, not run - there's an invisible switch on the floor
  that turns on the forcefield ahead of you. Enter the door marked
  "Reactor area" - as you walk in you may notice the title
  "Destruction process initiated" on the screen - it means that your
  job is done and must get a hell outta here fast. Don't waste your
  time with the droids - just run to the left side of the reactor
  room and approach the teleporter. You'll be gratified for your
  work and taken out of this place.

  Level 12 - The Master Brain.
  In the starting room kill the machine gun drone, then use
  teleporter. Up there, jump between the forcefields and electric
  floors. In the hall kill Morphs and proceed ahead slowly, so that
  you won't activate the mines. Keep the left side. Somewhere there
  in the hall there's an another type of Morph - it's like one of
  those miners with bladed hands, but it's half- invisible that makes
  that creature a real pain in the ass. (If you let it get close to
  you, you'll certainly appreciate that cool "liquid metal" look of
  that gyu, the problem is that this may be the last thing you'll
  see :).)
  In this hall there are 2 doors to visit. The first one is just
  opposite the entry - it has a hole near it and if you won't be
  careful these tentacles will rip you in pieces. Behind this door
  there's nothing important but power-ups, so visit it only if you
  require recharging. The second door is right-back - enter it,
  proceed thru the corridor killing those half-invisible guards.
  Enter the door in the end of the corridor, step on the floor switch
  and rush ahead while the forcebars are off. You must sneak past all
  the moving forcefields and jump over some floor arrows that guide
  you to the opposite direction, and you must do it *fast*, 'cause
  those bars won't be inactive forever. If you'll get stuck in the
  middle of that corridor you will start all over (so save before you
  go). In the next corridor jump over the arrows and enter the door
  on the left. Here you encounter the invisible labyrinth - it's made
  of glass and you can hardly see where you can go where you can't.
  Make one step ahead, then left, back, two more left, and now
  proceed ahead and right, to the right forcebar. Step near that
  yellow forcebar and jump thru it (you'll lose some energy, but
  there's no other way. Don't stop running ahead, 'cause the field
  will drag you back again - turn right, run to the door and enter it.
  You must do it all fast, if you won't the Morph blob that appears
  behind you middleways will kill you in one bite, but as you enter
  the door, you are safe. In that room kill all guards, run ahead and
  open next door. Here, step ahead, jump over the floor switch,
  recharge, and jump over the next switch. In the next room run
  ahead, nevermind the shooting turret. Open the door to your left,
  avoid the moving forcefields and proceed ahead to the teleporter.
  After you used the teleporter, go ahead and open the door. Kill all
  the Morphs (there's usually lots of 'em), run ahead and use the
  teleporter. (It's not really a teleporter, this thing just opens
  the second door in this hall.) Open this door (right side if you
  face the entry) run ahead. As you enter, the first human will
  start to morph into that bloody clawed steel monster. Overrun it
  and stopping nowhere follow Sarah (she standed at the back) thru
  the corridor. Open doors, rush into the space shuttle...

  You just saved the human race! The game successfully over!

  !!          Credits to Bonehead for the walkthrough.          !!

=           Corrections or additions can be sent to me :            =
=                   E-mail: [email protected]                     =
=                   The Beanest PlayStation Page                    =
=         Cheats  -  FAQs  -  Top 10  -  Links  -  Ratings          =
=             =

Top 25 Hottest Video Game Girls of All Time
Grand Theft Auto V Top 10 Best Cheats
Grand Theft Auto V Full Vehicle List

Show some Love!