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Mission Walktroughs/Mission 1-14
8) Mission walkthroughs Note: I am missing some secret planes and stuff like that there. Soooooo... feel free to tell me EXACTLY how you unlocked some things, and then if they are true, they will get posted here and your name will be in the "Thanks to" section. Mission 1) The Messenger "The Messenger" Location: N.Y. Sea Weather: Clear Time: 11:00 EST Type: Destroy Ship Mission target mission time: 3 mins Enemy info F-14D x 4; chaff/flare x 1; 16AAM/0AGM DDG60 x 2; vulcan/SAM Salvage x 3; none; MISSION CRITICAL Wingman Jake; any plane; attack all Grace; any plane; attack air Your weapons: try to fit as many AGM900's onto the plane of your choice, they make the mission very easy. with the other pylons, pack on at least one set of sidewinders, or sidewinder equivalent missiles. Don't take the newt missiles that HQ says are the best for the mission, they suck. Walkthrough: Ahhhhh. The first mission. Well to start you have to perform a take off. Just floor the throttle and as you take off, make sure not to crash into the water. The mission is very straightforward. Take out the 3 salvage boats. But that won't get you the better ranks. To get better ranks, kill the other boats, and down at least 2 enemy tomcats. A note on the multi missiles. Its best to fire them from nearly their maximum range so if they do lock onto more than one target, they have enough time to split and track those targets. Mission 2) Frontier Century "On wings of escape" Location: Nazca Weather: Clear Time: 10:00 Local time Type: Strike Mission target time: 3 mins Enemy info F-16 x 4; chaff/flares x 1; 16AAM/0AGM Gepard x 20; vulcan Parabola(1) x 3; MISSION CRITICAL Parabola(2) x 4; MISSION CRITICAL Wingman Jake; any plane; attack ground Grace; any plane; attack air Your weapons: Again, as many AGM900's as the plane can handle, as well as the usual air-to-air missiles. Try to experiment with the mid range air to air missile. It enables you to have the "first look, first shot, first kill" capabilities at some times, and in later levels can save your tail. A fuel tank is not a good choice right now. Mission walkthrough: Well still the missions is not that hard, but getting there. the AGM900's will speed up the mission by a lot. None of the gepards are away from the arrays, so look for the groups, lock and fire away. One AGM900 should be enough to down the parabolas. Start downing planes as you see fit. They are more of a nuisance than anything right now. No landing so once the mission is done, on to the next one. Mission 3) Easter Parade "Supply Convoy" Location: Pacific Ocean Weather: Foggy Time: 11:00 OST Type: Escort Mission Target time: 4 mins Enemy info Mig29 x 6; chaff/flare x 2; 4 AAM/16AGM Reinforcements Wingman Jake; any plane; attack air Grace; any plane; attack air Your weapons: Air-to-air weapons. Your best bet is to pack on a couple of AAM900s and some mid range missiles to make the mission a little easier. This is also a good time to get accustomed to the vulcan in air-to-air combat. Mission walkthrough: The first real air superiority mission. By this time you should be confident in your skills to shoot stuff with a missile, if not, well go and get some confidence. Having the mid range missiles will make the mission go very quickly. Note that this mission is an escort. If the ships sink, you're sunk. If you hear the operator say something like "friendly ship under attack" find whatever plane is attacking the ship and make sure it learns the hard way that messing with you will be the last mistake of his life. Reinforcements will come after the initial mig's are downed. After you down them, you will be prompted to land, that is if the carrier is not destroyed. If it is, the mission will just end. If you can't seem to land, pause and select give up. The mission will end by doing that. Mission 4) Jetroller Destruction "Jetroller Destruction" Location: Alaska Weather: Clear Time: 18:00 AHST Type: Deep Strike Mission target time: 4 mins Enemy info Tiger x 6; chaff/flare x 0; 6 AAM/ 10 AGM DDG60 x 2; vulcan/SAM Lab; MISSION CRITICAL Wingman None Your weapons: Again, as many AGM900 as possible, they make taking out the lab quick and painless. The Tigers should be shot down with guns, as it is the easiest way to down them given the terrain. Mission walkthrough: OK, I'm going to find whoever thought that canyon flight missions are fun and personally yell at them. Ok, well enough of that. Well first things first... DO NOT EXIT THE CANYON AT ANY COSTS!!!!!!!! Doing so will make the mission a failure. As far as I've seen the best way to do the mission, not for ease but for rank, is to head right to begin with, then head up the middle to the lab. The lab is not all that hard to destroy, given some things. First, make sure that when the tarantulas split that you give them enough room for all of them to hit. And second that the massive amounts of flak it sends your way don't hit you. If you can deal with nearly no maneuvering room, you can do this mission. And if it seems hard, don't worry; it took me a lot of time to get the better ranks on this mission. Mission 5) Belzebub "Retaliation" Location: Texas Snowfield Weather: Clear Time: 6:00 CST Type: Intercept Mission target time: 4 mins Enemy info F-16 x 4; chaff/flare x 4; 4 AAM/ 11AGM Huge Weapon; Gun x 2(one on each side); Rotor x 4 Wingman Jake; any plane; attack air Grace; any plane; attack air Doug; any plane; attack air Your weapons: Pack in as many air-to-air missiles as possible. If you do feel the need to get the AAM900 save them for the huge weapon. (Trust me on that one!!) Mission walkthrough: The initial attack should not be a problem, but the huge weapon is a very huge (sorry bad pun) problem. Initially the only targets will be its 2 guns, one on each side. After those are destroyed, its four rotors will be its main targets. Attacking from above it is the best course of action against it. This is where any AGM900s come in handy. They make quick work of the beast. Also in the mission there is a chance for you to refuel. Its not that hard, but catching up with the KC-17 is a tough feat. To refuel, match speed with the tanker and get close. A red crosshair will appear, keep that on screen for a couple of seconds and you will automatically do the rest. Whilst refueling, don't fire any weapons or the tanker will detach you. This is where the missions pick up in difficultly. From here on out, luck is just as important as any missile or amount of skill you have. Mission 6) New Beginning "High Fortress" Location: The Pyrenees Weather: Clear Time: 10:00 WET Type: Escort Mission target time: 3 mins Enemy info F-16 x 4; chaff/flare x 1; 14 AAM/ 0 AGM; MISSION CRITICAL Reinforcements; usually F-15 x 2; MISSION CRITICAL Wingman Jake; any plane; attack air Grace; any plane; attack air Doug; any plane; attack air Your weapons: Air-to-air only. Again, try to get the mid-range missiles for the easy kills. Also, if your plane has an "L" pylon, attach either rockets or the AGM900. Again you'll have to trust me on that one. Mission walkthrough: OK, you know how I told you that if you could pack the AGM900 missiles, here's why. Near the start of the mission there's a mansion. Blow it up! Yes, you heard me right, blow it up. Doing so and then getting A or better ranking unlocks the X-16S. Now onto the mission. After the escorted realizes that it's in danger, it will dive to the deck. But that's not going to help you. The first couple of enemies are not a problem, but the reinforcements are. They approach nearly unchecked by anyone. They are a real threat to the mission. Down them the instant they show to make the mission go easier. Again, if the escorted goes down, you fail. Mission 7) Death City "Dust Cloud" Location: Tokyo Desert Weather: Thunderstorm Time: 11:00 JST Type: Strike Mission target time: 3 mins Enemy info Mig29 x 2; chaff/flare x 2; 10 AAM/ 0 AGM F-25 x 1; chaff/flare x 8; 14 AAM/ 0 AGM; MISSION CRITICAL (sort of) Huge Weapon; Pod x 6, Drive x 4, Bridge x 1; vulcan/SAM Reinforcements Wingman Jake; any plane; attack air Grace; any plane; attack air Doug; any plane; attack ground Your weapons: The multi missiles get a lot of work here. But also pack some air-to-air weapons in case something goes horribly wrong. Mission walkthrough: First, break toward the right. Get a good angle on the huge weapon, preferably one that allows one AGM900 to destroy all the pods. After they are all destroyed, the drives become the targets. They are low to the ground and kind of hard to destroy because they have a lot of armor. Take the front ones down first, and then take out the back two. After those are destroyed, the bridge becomes the only target. Destroy it fast. Now you're probably wondering, "Where is the F-25??" Well there's the tough one. By not destroying the huge weapon fast enough, the F-25 will takeoff and motor it out of the area. Trust me, if you see that it's going to launch, don't worry about the land weapon, get those air-to-air missiles ready fast and blast that thing to pieces. It's way too fast for you to hesitate for a "good" shot, just fire missiles like crazy. It's way easier to just destroy the land carrier. Mission 8) Power Balance "Defending Digs" Location: Southeast Asia Weather: Clear Time: 20:00 Local time Type: Intercept Mission target time: 1 min 30 secs Enemy info B-2 x 2; chaff/flare x 8; 0 AAM/ 16 AGM; MISSION CRITICAL Mig29 x 2; chaff/flare x 2; 8 AAM/ 0 AGM Tiger x 4; chaff/flare x 1; 2 AAM/ 4 AGML MISSION CRITICAL Reinforcements, B-2 and Tiger Wingman Jake; any plane; attack air Grace; any plane; attack air Doug; any plane; attack air Your weapons: Hmmmm. Let's think about this for a second... You vs. a lot of airborne threats. Again, mid-range and multi's make the mission easier. Mission walkthrough: OK, get on defense. If all the rigs are destroyed, you fail. The B-2's can take a good amount of hits before buying the farm, but however they go down easy after a couple missiles. The Tigers are more of a threat due to the fact they can hover and pound the ever loving crap out of all the rigs all the time. Prioritizing is a skill you will have to learn here, very fast. If at all possible, take out the Tigers with your vulcans, save the missiles for the B-2's. Mission 9) Whitestorm "Whitestorm" Location Alps Weather: Snowstorm Time: 10:00 WET Type: Strike Mission target time: 3 mins Enemy info Mig 29 x 4; chaff/flare x 2; 10 AAM/ 0 AGM; MISSION CRITICAL Tiger x 4; chaff/flare x 2; 8 AAM/ 0 AGM Gepard x 9; vulcan SAIS x 5; SAM METLABO x 1 Parabola x 4; MISSION CRITICAL Wingman Jake; any plane; attack all Grace; any plane; attack air Doug; any plane; attack ground Your weapons: Pack whatever you can onto your plane. AGM900's come in handy vs. the ground targets, but the Mig's are a threat as well. Try to balance your weapons to suit your needs Mission walkthrough: Joy, people messing with weather. You don't have radar at first, however you do get radar in areas not near the parabolas. The easiest way to do this mission is to destroy the parabolas with AGM900's then for that area, you will have radar. The Tigers, again, are a nuisance. Ether down them with guns or a wing mounted crap missile. The biggest thing about this mission is living without the radar, however, they seem to forget that the map isn't affected, if you get lost, press pause, and check out the map to get your bearings. Make sure to down the Mig's if you get the chance, they are mission critical, and it helps to have one less missile to evade. Mission 10) Sun Setting at Paris "Twilight Tango" Location: Old Paris Weather: Clear Time: 17:00 WET Type: Strike Mission target time: 2 mins Enemy info Su27K x 2; chaff/flare x 2; 18 AAM/ 0 AGM Tiger x 2; chaff/ flare x 1; 6 AAM/ 0 AGM Unknown weapon; launcher x 2; cannon x 1; core x 1; vulcan/SAM; MISSION CRITICAL Wingman Jake; any plane; attack air Grace; any plane; attack air Martin; any plane; attack air Your weapons: Pack as many AGM900s and at least one (or two) sets of AGM65 (or equivalent). Save the latter for later. Mission walkthrough: Oh boy, here we go with the difficulty. Don't worry about the air targets, just focus on the big walker thingy. Make sure the multi missiles have enough room to split and track the targets for maximum effect. The launchers on top will be the first targets. Then the cannon on the top of the walker. Now here's where it gets tricky. The core of the beast is UNDER the weapon. This is where the AGM65 comes into play. Get low, as in, "Hi people in buildings" low. Get a good, solid, UNOBSTRUCTED lock and fire ONE missile. The core can only be hit from certain angles, so if you see that it was a positive hit, fire again, if not, try the opposite side. If you run out of missiles, pray that your gun skills are top notch, as that will be the only way to take it out. Mission 11) Mission of the L.A. "Not There" Location: L.A. Megafloat Weather: Clear Time: 11:00 PST Type: Intercept Mission target time: 4 min 30 secs Enemy info B-2 x 2; chaff/flare x 2; 0 AAM/ 16 AGM; MISSION CRITICAL Tiger x 2; chaff/flare x 1, 2 AAM/ 2 AGM; MISSION CRITICAL Reinforcements; MISSION CRITICAL Wingman Grace; any plane; attack air Martin; any plane; attack air Jake; any plane; attack air Your weapons: Lots and lots of air-to-air weapons. Conserve ammo, but down every single plane. Mission walkthrough: To start, takeoff from carrier. Well another defense mission. You need to down everything very quickly. The B-2s are a big threat because they can destroy those dome things very quickly. The Tigers are just as much of a threat. If they get close enough, the domes are as good as gone. Your wingman will occasionally help out, but don't count on them. The B-2s will fly very slowly so getting behind them is hard. Your best bet is to snipe them from a distance with mid-range missiles. A carrier landing ends the mission. Mission 12) Jetroller 2 "Red Valley" Location: West Australia Weather: Rain Time: 18:00 AST Type: Deep Strike Mission target time: 3 mins Enemy info Gepard x 8; vulcan Launcher x 5; MISSION CRITICAL Wingman None Your weapons: Nothing but air to ground weapons. Also try to take out a plane with high vulcan, speed and mobility ratings. Mission walkthrough: Well first off, I want to point out something. At the start of the mission the operator says that there's turbulence, but all these high tech planes should be able to get through it. OK back to the mission at hand. I hope you have a good hand and a lot of patience. Going counter-clock wise will make the mission tolerable, although the first launcher may cause a little problem. Stick to the outside caverns. It's faster than going through the middle. You have four minutes to do this mission before the rockets launch so be quick. I still haven't found how to get a higher rank in the time allowed, because I hate canyon flight and the time is restricting. EXPERT PILOTS ONLY: You can fly over the ravine, but the turbulence is very, very tough to fly through. but however if you can bear it, the mission becomes a fast one. Feel free to email me at TmiGeek_2K3@yahoo.com if some thing is wrong. Thanks, TmiGeek_2K3