Ratchet & Clank Future: Tools of Destruction
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This is a list of ratchet and clank’s foes and their stats from the guide book. TESLADRONE: STRENGTH: weak DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Kerwan INFO: These pesky robotic guards charge towards their targets in an attempt to shock them with their electrified arms. More irritating than deadly, Tesladrones pose a minor threat when found in numbers. Because of their weak armor, use a few quick swings from ratchet’s omniwrench to dispose of them. DROPHYD SENTRY: STRENGTH: moderate DEFENSE: moderate RANGE: close 1st APPEARANCE: Planet Kerwan INFO: The bead and butter of the Emperor Tachyon’s attack force, sentries are lacking in the brain category. With more durable armor than the tesladrones, attacks against these enemies using the omniwrench are not recommended. However, the combuster is a good choice for long range fire, and a fusion grenade or two can wipe out a small group of these sentries before the knew what hit them. DROPHYD TROOPER: STRENGTH: moderate DEFENSE: moderate RANGE: long 1st APPEARANCE: Planet Kerwan INFO: More advanced than the drophyd sentry, these enemies come equipped with an arm cannon that can fire from long range. While they didn’t exactly graduate at the top of the sharpshooter class, when multiple foes are group together, they become a moderate threat. Use the strafe maneuver and side flips to avoid their projectiles while nailing them with the combuster from afar. Take note that more advanced trooper sport heavier armor, jetpacks that allow them to fly and hover, more powerful ammunition, and some even have the ability to enter stealth mode. DROPHYD: STRENGTH: zero DEFENSE: laughable RANGE: none 1st APPEARANCE: Planet Kerwan INFO: It’s hard to imagine the galaxy being overrun by a bunch of creatures oddly resembling a goldfish. Yet, after destroying a trooper, ratchet will find their mechanical bodies are really just life support systems for the drophyd contained inside. Without their bio-suit for protection, these amphibians are utterly defenseless and can be destroyed by the sheer destructive force of ratchet’s foot. TACHYON TRANSORT SHIP: STRENGTH: strong DEFENSE: strong RANGE: long 1st APPEARANCE: Planet Kerwan INFO: Tachyon’s massive transport ships hover down into the front lines and deploy troopers onto the battlefield. While they pose no threat early on in the adventure, they are combat-ready and soon use no discretion when firing if ratchet gets within range. It’s possible to take one of these flying transport down, but you will need some major firepower to do so (a.k.a. the RYNO 4 EVER). TACHYON GUNSHIP STRENGTH: moderate DEFENSE: moderate RANGE: moderate 1st APPEARANCE: Planet Kerwan INFO: Tachyon gunships attack with two searing-hot laser cannon that cut through the ground, or lofty bombs that exploded with a wide blast radius. Watch where they are aiming , then strafe or jump to the side before their projectiles can connect. Long-range weapons are highly recommended for use against these fling hostiles, as getting too close can result in death, maiming, and dismemberment-not necessarily in that order. CERULLEAN SWARMER STRENGTH: weak DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Cobalia INFO: Swarmers are more than happy to turn ratchet into a tasty pre-dinnertime snack. Using only their razor-sharp teeth to attack, these enemies charge in for the kill. Although they are easily dispatched with most weapons , beware of these nasty critters when they appear in larger groups. If ratchet gets surrounded, perform a hyper strike to knock them back and clear them away. CERULLEAN CENTIPEDE STRENGTH: moderate DEFENSE: moderate RANGE: long 1st APPEARANCE: Planet Cobalia INFO: These multi-legged insectisoids belch up nasty stomach acids that they hurl at their targets with surprising accuracy. Sporting hard outer shell, it takes repeated firepower to dispatch them. Strafe to avoid their projectile vomiting and blast them from a distance. BASILISK LEVIATHAN STRENGTH: moderate DEFENSE : strong RANGE: moderate 1st APPEARANCE: Planet Cobalia INFO: These flying territorial behemoths put up a tough fight. They have a spitting attack that they can launch from a moderate distance, as well as an electrical, full body charge and a shock bubble drop that dispenses several bouncing balls of crackling energy that can zap ratchet on contact. Keep these foes in sight at all times, avoid their attack at all costs, and send a stream of continuous fire. TUMFOIDS STRENGTH: zero DEFENSE: invulnerable (to ammo) RANGE: close 1st APPEARANCE: Planet Cobalia INFO: Located were gelatonium is abundant, these small creatures get crazed at the mere sight of the substance. While they’re not aggressive towards ratchet in any way, there are some was to deal with them. Toss a decoy cube, launch a groovitron, in case them in gel, or whack them into the nearest gel pool. DROPHYD CYCLOCANNON STRENGTH: strong DEFENSE: strong RANGE: long 1st APPEARANCE: Planet Kortog INFO: The ambitious amphibians of tachyon’s army, these drophyds are rewarded with a deadly cannon on wheels. Although lacking mobility, the shoot a powerful and steady stream of firepower from their front cannon, sweeping from one side of the battlefield to the other. DROPHYD DEFENDER STRENGTH: moderate DEFENSE: strong RANGE: close and long 1st APPEARANCE: Planet Kortog INFO: The only difference between these foes and the ones found earlier in Ratchet's adventure is that these versions come equipped with a strong shield that is capable of reflecting BOMBER NANOPHYTES STRENGTH: strong DEFENSE: moderate RANGE: moderate 1st APPEARANCE: Planet Fastoon INFO: Much more deadly than their brethren, these Nanophytes toss powerful, noxious grenades that can cause major damage if they make contact. Uncaring toward their own kind, they often stand in the back and relentlessly toss grenades toward Ratchet, even if it means taking out a few of their own on the front line CLUBBER NANOPHYTES STRENGTH: weak DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Fastoon INFO: Clubber nanophytes aren't the most threatening enemies by themselves, but when several of them get together, their speed, sharp teeth, and persistence can pose a moderate threat. When surrounded, use the Shock Ravager to provide some breathing room. HUG-ME-TIGHT NANNY BOT STRENGTH: strong DEFENSE: moderate RANGE: close 1st APPEARANCE: Planet Mukow INFO: These hovering robots have no qualms about smashing Ratchet between their oversized electrical hands. To avoid a shocking migraine, shoot down these enemies from a distance before they get a chance to reach Ratchet. And whatever you do, don't use the Omniwrench on them, as it simply serves as a conduit that sends their electrical waves coursing through the wrench and into Ratchet! PALADRONES STRENGTH: moderate DEFENSE: weak RANGE: long 1st APPEARANCE: Planet Mukow INFO: These squiggly-armed gladiators shoot at Ratchet from afar during the arena challenges. While their projectiles and rate of fire are fairly slow, they can be a nuisance and threat in large groups. When hit by the Omniwrench, they become stunned for a brief moment, thus creating the perfect opportunity to finish them off with either more melee power or a blast to the face with a close-range weapon. TERRAKLONS STRENGTH: moderate DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Mukow INFO: These gladiators are as deadly in the battle arena as they are skillful in the kitchen. Each arm is outfitted with a sharp blade and, while they can only attack at close range, they are agile, quick and possess various attack patterns. They also tend to fight in large groups, serving to distract Ratchet while their long-range cohorts bombard the Lombax from afar. Getting in their face with the omniwrench is a viable option, but it's safer to fight from a distance and pummel them with explosive weaponry DETONOIDS STRENGTH: weak DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Mukow INFO: Detonoids have just one objective programmed into their system-blowing up their targets! These explosive robots make a beeline toward their opponents and begin a short countdown once they get close, ending with a deadly explosion. With very weak armor, these robotic foes are susceptible to a single shot from the Combuster. ARGONOIDS STRENGTH: moderate DEFENSE: weak RANGE: long 1st APPEARANCE: Planet Mukow INFO: These gladiators like to keep their distance and lob grenades toward Ratchet. White targets appear on the ground where the explosives will hit, so move out of the way before they land. With no other form of attack, these baddies are actually quite vulnerable at close range. Try long jumping in close between volleys and using the Shock Ravager to attack several at one time! CUSHTO STRENGTH: moderate DEFENSE: strong RANGE: moderate 1st APPEARANCE: Planet Mukow INFO: Hailed as one of the Galaxy's most feared gladiators, Crushto is equipped with a rocket launcher on one arm and a rapid-fire cannon on the other. Strafing is the best way to avoid his rocket fire, and be prepared to side flip when he sweeps the arena floor with his cannon. In addition, he will occasionally attempt to blow Ratchet off the arena floor, or even suck him into his mouth, chewing him up and then spitting him back out. Move in the opposite direction of the flow when this occurs and keep up the firepower. ZORTHAN THE IRRITABLE STRENGTH: moderate DEFENSE: strong RANGE: close and long 1st APPEARANCE: Planet Mukow INFO: Crush to isn't the only solo act in the Imperial Fight Fest! This phantom gives his competitors a run for their money. His attacks vary from long to short range. The most lethal attack consists of laser fire from each eye that crosses back and forth, forcing Ratchet to playa deadly game of jump rope. Zorthan also throws down electrical charges that multiply and spit out more charges, all of which damage anything that touches them. Finally, Zorthan will twist and twirl himself into a whirling dervish, knocking the sense out of anyone it comes into contact with. Stay mobile and keep up the offensive! THERMOSPLITTER STRENGTH: moderate DEFENSE: strong RANGE: close 1st APPEARANCE: Nudac Asteroid Ring INFO: These small, speedy Thermosplitters shoot two powerful lasers into the ground while chasing down Ratchet. Their attack range is minimal and, like most melee combatants, they tend to attack in groups. However, if they surround Ratchet, their powerful lasers will make short work of him. The best way to deal with these pesky guards is to backpedal while blasting them with a powerful weapon that can take out several of them at once, such as the Predator Launcher or Fusion Grenade. FUSION TURRET STRENGTH: strong DEFENSE: strong RANGE: long 1st APPEARANCE: Nudac Asteroid Ring INFO: It's a good thing that these turrets can't move, because these elite defense systems really pack a punch. Capable of firing from long distances, these defensive Fusion Turrets unload a steady stream of firepower. Do not attempt to destroy them at close range, as their sturdy armor enables them to withstand a large amount of punishment. Use explosives, or even a few Plasma Beasts, to quickly dispose of them from afar. BUCCANEER STRENGTH: moderate DEFENSE: moderate RANGE: close 1st APPEARANCE: Planet Ardolis INFO: These grog-guzzling Buccaneers keep it classy with saber in hand, aiming to chop up Ratchet into sizeable portions. While they must get in close to inflict damage, their massive swords can take a major chunk from Ratchet's health meter should they connect. Attack them with steady, long-range firepower as soon as they begin to advance to keep them from getting too close. CORSAIR STRENGTH: moderate DEFENSE: moderate RANGE: long 1st APPEARANCE: Planet Ardolis INFO: These foes have opted for long-range firepower instead of the traditional sword. It's entirely possible these goons are too sloshed to fire quickly, as they have a slow rate of fire. Avoid their projectiles and return the favor with a strong, long-range weapon. HARDY BUCCANEER STRENGTH: moderate DEFENSE: strong RANGE: close 1st APPEARANCE: Planet Ardolis INFO: Hardy Buccaneers carry large shields that make them more difficult to eliminate. A solid crack of the Shock Ravager renders their protective shield useless, as will any other explosive weapon in Ratchet's arsenal. THWOGS STRENGTH: weak DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Ardolis INFO: Thwogs are found in large groups, usually inside dank, wet caverns. These flying foes attack intruders on sight, swarming them in an attempt to feast on their Nanotech. With very little armor, it's quite possible to eliminate several of them by tossing a Fusion Grenade or using a short-range blast from the Shard Reaper. SWAB STRENGTH: strong DEFENSE: strong RANGE: close 1st APPEARANCE: Planet Ardolis INFO: Never play tag with one of these robotic beasts! Finding joy in the art of disguise, Swabs often hide in the shape of a raritanium chest, then pop out and head toward their unsuspecting prey. Supercharged with high-voltage electricity, do everything in your power to stop these maniacs before they reach Ratchet. Due to their extensive armor, you may have to do some back flipping to avoid their touch while relentlessly blasting away at them. ROGUE STRENGTH: strong DEFENSE: strong RANGE: close and long 1st APPEARANCE: Planet Ardolis INFO: Large and in charge! These huge, relentless, ape-like Rogues like jump into battle and shoot explosive cannon that roll and bounce around the immediate are, exploding on contact. The Rogue also occasionally shoots out a time bomb that sticks to the ground and expands a short blast wave on detonation. Don’t even think to move in close to avoid the explosives, as these beast can slam their massive arms and send out a shockwave that badly injures anyone caught within its radius. The best way to deal with a Rogue is to throw down Nano-Swarmer Hive to slowly chip away at its health while continuing to blast it with a long-range weapon from afar. GRUNTHOR STRENGTH: strong DEFENSE: strong RANGE: close, moderate and long 1st APPEARANCE: Planet Sargasso INFO: These mammoth creatures are the keepers of Leviathan Souls on Planet Sargasso. With powerful attacks, Ratchet must stay light on his feet to avoid the possibility of rapid death that this monster is capable of inflicting. To make matters worse, Grunthors are very durable. Try laying down a Nano-Swarmer Hive and calling on Mr. Zurkon for backup. This, along with any additional long- range firepower, should make quick work of this beast. ANTHROPOD STRENGTH: weak DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Sargasso INFO: These burrowing Beetles pop out of the ground in groups to attack Ratchet when he least expects it. A single whack with the omniwrench can turn these critters into fertilizer, although it's possible to become overwhelmed by several of them. Keep an eye out for them, especially when fighting a Grunthor, as they can serve as a deadly distraction during more difficult fights. GRUBSNUCKER STRENGTH: moderate DEFENSE: moderate RANGE: moderate 1st APPEARANCE: Planet Sargasso INFO: As fierce as they are unattractive, Grubsnuckers like to hang out in small groups and attack in full force when threatened. Don't mistake their small size for a lack of power, however, as their attacks can be quite deadly. When their bodies start to expand, they are preparing to launch a projectile toward Ratchet. KERCHU ROLLER STRENGTH: moderate DEFENSE: moderate RANGE: close 1st APPEARANCE: Planet Sargasso INFO: These guys spell trouble when they get an a roll! They may not seem like a threat when they are standing around, but once they caver up with their bladed armor and start rolling, they became deadly mobile weapons that are nearly invulnerable to non-explosive firepower. The best strategy is to avoid their speedy attacks and fire at them when they emerge from their caver. Consider these foes as a very dangerous enemy. KERCHU PYROGUARD STRENGTH: moderate DEFENSE: strong RANGE: close and long 1st APPEARANCE: Planet Sargasso INFO: These mechanized enemies came equipped with twin flamethrowers that can rain dawn a hail of fireballs from a long distance, as well as spew a stream of molten flame at close range. Heavily armored, these foes can be quite difficult to defeat. Stay far away and attack with the most powerful long-range weaponry available. ENFORCER STRENGTH: moderate DEFENSE: strong RANGE: close and long 1st APPEARANCE: Planet Viceron INFO: These towering mechanized enemies resemble a turret with legs and pose a serious threat to any combatant in their line of sight. Sporting two rapid-fire cannons, Ratchet must dodge their projectiles if he wishes to survive. Couple this with very heavy armor ,you have quite the force to reckon with. Blasting a barrage of negotiator rockets their way should do the trick, as weaker weapons take some time to effectively destroy these machines. And don’t even think of running underneath their body to attack between their legs, they will simply smash dawn and crush Ratchet like a tin can KERCHU MECHWREKER STRENGTH: moderate DEFENSE: strong RANGE: close and long 1st APPEARANCE: Planet Jacinou INFO: Some Kerchu are forced to live their entire natural lives groveling over their small size and stature. The Mechwrecker, on the other hand, decided to remedy this curse by riding around in a massively oversized, death-dealing mechanical body suit! Its massive arms can smash the ground, sending out a large shockwave that damages anything it touches. The Mechwrecker can also fire volleys of rockets into the ground that detonate after a brief moment. If Ratchet gets below the Mechwrecker, Kerchu Rollers will deploy from its gaping maw and attack on sight. Double jump its shockwave attacks, call in backup in the form of Nano-Swarmers and Mr. Zurkon, then fire away with a strong weapon like the Negotiator. CRAGPOLE STRENGTH: weak DEFENSE: weak RANGE: close 1st APPEARANCE: Planet Reepor INFO: To think that Emperor Tachyon used to be one of these nasty nuisances! Young Cragpoles tend to hang out in large groups and swarm toward any nearby prey. As unintelligent as they are ugly, they don't pose much of a threat aside from being a distraction. While their main mode of attack is to get up close and chomp on Ratchet's ankles, they can also belch out short-range projectiles. With such weak armor, a few whacks with the Omniwrench or a swipe with the Shock Ravager can easily clear out a small group in no time. CAPTAIN ROMULUS SLAG STRENGTH: strong DEFENSE: strong RANGE: close and long 1st APPEARANCE: Oblik Passage INFO: Captain Slag fears no enemy and his plank feels no remorse! The large Cap'n has several deadly attacks in his arsenal, including volleys of two blue missiles that loosely lock-on to Ratchet and bounce around the battle arena. When these missiles appear, pull out the Combuster and shoot them down. In addition, the grog-thirsty Slag can take a swig of the stuff from his mug and breathe fire onto the battlefield, leaving small areas on fire. On occasion, he will also jump out of attack range and send in some goons to do his bidding. He also has the ability to transform his hook into a giant hammer that smashes into a painful shockwave throughout the surrounding area. CRAGMITE WARRIOR STRENGTH: moderate DEFENSE: moderate RANGE: long 1st APPEARANCE: Planet Reepor INFO: The Cragmite Warrior is a fully grown form of the Cragmite species, and is known as the deadliest creature to exist within an eight galaxy radius. The Cragmite Warriors once terrorized the entire galaxy, extinguishing hundreds of species and obliterating entire planets in their headlong rush to conquer the galaxy. The species was declared extinct at the end of the Great War, but many throughout the galaxy still live with the fear that the Cragmites would somehow return. CRAGMITE HUNTER STRENGTH: moderate DEFENSE: moderate RANGE: long 1st APPEARANCE: Planet Reepor INFO: Something significant must occur during a Cragmite's growing process, because these older beasts are much fiercer and combat-ready than their younger siblings. With the ability to de-molecularize into thin air then transport a short distance away, these Cragmites can be very difficult to eliminate. Equipped with long rang weapons, they move into the offensive immediately upon reappearing, giving little time to set up an attack. Your best bet is to wait for them to teleport, then fire at them the moment they reappear. EMPEROR PERCIVAL TACHYON STRENGTH: moderate DEFENSE: moderate RANGE: long 1st APPEARANCE: Planet Reepor INFO: The meanest foe of the bunch! The scummiest of the scum! The crabbiest of the Cragmites! Emperor Percival Tachyon would like nothing more than to see every last Lombax wiped off the face of the Galaxy. The Emperor's highly technological exoskeleton is outfitted with a wide range of deadly attacks. These attacks include firing a searing laser down at Ratchet, deploying large quantities of spider bombs, and jumping up and stomping down on the ground. Plus, he hurls comets down at our intrepid heroes and even unloads a large number of missiles that detonate a few seconds after sticking into the ground. In other words, Tachyon embraces mayhem. It's best to stay mobile, take evasive action often, and call on Ratchet's strongest weapons to fell the would-be ruler of the galaxy. Thank you for reading my FAQ.