Monsters FAQ - Guide for Diablo 2

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----------PC / DIABLO 2 + DIABLO 2: LORD OF DISTRUCTION

---------FAQ: LIST OF MONSTERS

---------Written by CHU Vegetta



Here, we are going to present a list of monsters that you will meet in Diablo2 
and Diablo2 LoD world. You will face a lot of creatures so
it would be useful if you knew  their resistances and weakness to defeat them
easily and painless. First we are going to see the creatures
of Diablo2 world and then the Diablo2 LoD. The list includes the name of the
creatures, their resistances and the difficulty scale to kill them 
(0 for easy.....5 for hard. This is my personal opinion but i have tried to be
fair and objective.)



------------------------------------------------------------DIABLO 2
MONSTERS------------------------------------------------------------



1) SKELETON (found in ACT I/ II/ III)
------Variants
                      Resistances		    Difficulty to kill
a) Skeleton		poison				0
b) Returned		poison				0
c) Bone Warrior		cold/poison			0
d) Burning Dead		fire/poison/physical		0
e) Horror		magic/lightning/poison		0


2) ZOMBIE (found in ACT I/ II/ III)
------Variants
                            Resistances		        Difficulty to kill
a) Zombie			poison				0
b) Hungry Dead		        poison				0
c) Ghoul			poison				0
d) Drowed Carcass		fire/poison			0
e) Plague Bearer		magic/poison			0


3) FALLEN
------Variants
                           Resistances		         Difficulty to kill
a) Fallen			none				0
b) Carver			none				0
c) Devilkin		        none				0
d) Dark One		        none				0
e) Warped One		All (fire/poison/cold/lightning)	0


4) BABOON DEMON (found in ACT II/ III)
------Variants
                      Resistances		     Difficulty to kill
a) Dune Beast 		none				0
b) Jungle Hunter	none			        0
c) Doom Ape		none				0
d) Temple Guard		none				0


5) BLOOD HAWK (found in ACT I/ II/ III)
------Variants
                       Resistances		    Difficulty to killl
a) Blood Hawk		none				0
b) Foul Crow		none				0
c) Balck Raptor		none				0
d) Cloud Stalker	fire/lightning			1


6) TAINTED (found in ACT I/ II)
------Variants
                       Resistances		       Difficulty to kill
a) Tainted		lightning				0
b) Afflicted		lightning				0
c) Misshappen		lightning				0
d) Disfigured		lightning				0	
e) Damned		lightning				1
	

7) WENDIGO (found in ACT I/ II/ III)
------Variants
                       Resistances		      Difficulty to kill
a) Brute		none				0
b) Yeti			cold				0
c) Gargantuan Beast	none				0
d) Crusher		magic				1
e) Wailing Beast	magic/fire			1


8) WRAITH (found in ACT I/ II/ III)
------Variants
                        Resistances		     Difficulty to kill
a) Wraith 		magic/poison/physical		0
b) Ghost		magic/poison			0
c) Specter		poison/physical			0
d) Dark Shape		poison/physical			0
e) Appariton		poison/physical			0


9) GOATMEN (found in ACT I/ II)
------Variants
                      Resistances		 Difficulty to kill
a) Moon Clan		none				0
b) Night Clan		none				0
c) Death Clan		fire/magic			0
d) Hell Clan		fire				0
e) Blood Clan		none				0


10) SAND RAIDER (found in ACT II/ III)
------Variants
                       Resistances		   Difficulty to kill
a) Sand Raider		none				0
b) Invader		none				0
c) Infidel		none				1
d) Marauder		none				0
e) Assailant		none				1


11) CORRUPT ROGUE (found in ACT I/ II/ III)
------Variants
                       Resistances		    Difficulty to kill
a) Vile Hunter  	none				0
b) Dark Hunter		none				0
c) Flesh Hunter		physical			1
d) Dark Stalker		none				0
e) Black Rogue		none				0
f) Dark Spear Woman	none				0
g) Vile Lancer		none				0
h) Dark Lancer		none				0
i) Black Lancer		none				0
j) Flesh Lancer		none				0


12) FALLEN SHAMAN (found in ACT I/ III)
------Variants
                         Resistances		       Difficulty to kill
a) Fallen Shaman	     Fire				0
b) Dark Shaman               Fire				0	
c) Warped Shaman            Fire/Magic				1
d) Devilkin Shaman           Fire				0
e) Carver Shaman             Fire				0
 

13) SAND MAGGOT (found in ACT II/ III/ IV)
------Variants
                             Resistances		  Difficulty to kill
a) Sand Maggot                   None				0
b) Rock Worm	                 None				0
c) Blood Maggot	                 None				1
d) Giant Lamprey	         None				1
e) Devourer	                 None				1	


14) CLAW VIPER (found in ACT II/ III)
------Variants
                            Resistances		    Difficulty to kill
a) Claw Viper		       Cold				0
b) Pit Viper                   Cold				0
c) Salamander                  Cold				0
d) Tomb Viper                  None				0
e) Serpent Magus             Cold/Poison			1


15) SPIRE FIEND (found in ACT I/ III)
------Variants
                       Resistances		  Difficulty to kill
a) Spike Fiend		None				0
b) Razor Spine		None				0
c) Quill Rat		None				0
d) Thorn Beast		None				0
e) Jungle Urchin	None				0


16) SWARM (found in ACT II)
------Variants
                      Resistances		       Difficulty to kill
a) Itchies		Physical				0
b) Black Locust		Physical				0
c) Plague Bugs		Physical				0


17) SCARAB DEMON (found in ACT II/ III)
------Variants
                            Resistances		         Difficulty to kill
a) Scarab		        None				0
b) Death Soldier		None				0
c) Death Beetle		        None				0
d) Steal Scarab		        None				0
e) Bone Scarab		        None				0


18) SAND LEAPER (found in ACT II/ III/ IV)
------Variants
                       Resistances		    Difficulty to kill
a) Sand Leaper		None				0
b) Cave Leaper		None				0
c) Tomb Leaper		Fire				0
d) Cliff Lurker		Lightning/Fire/Physical		1
e) Tree lurker		Lightning/Fire			1	


19) PANTHER WOMAN (found in ACT II)
------Variants
                       Resistances		    Difficulty to kill
a) Huntress		None				0
b) Night Tiger		None				0
c) Sabre Cat		None				0
d) Hell Cat		None				0
e) Spear Cat		None				0
f) Slinger		None				0
g) Night Slinger	None				0
h) Hell Slinger		None				0


20) MUMMY (found in ACT II/ III)
------Variants
                        Resistances		   Difficulty to kill
a) Decayed		Poison				0
b) Cadaver		Poison				1
c) Embalmed		Poison				0
d) Dried Corpse		Poison				0
e) Preserved Dead	Poison				0


21) GREATER MUMMY (found in ACT II/ III)
------Variants
                    Resistances		          Difficulty to kill
a) Hollow One		Poison				1
b) Unravaller		Poison				2
c) Horadrum Ancient	Poison				2
d) Guardian		Poison				1


22) MOSQUITO DEMON (found in ACT III)
------Variants
                           Resistances		          Difficulty to kill
a) Sucker			None				1
b) Feeder			None				1
	

23) VULTURE DEMON (found in ACT II/ III)
------Variants
                       Resistances		     Difficulty to kill
a) Carrion Bird		None				1
b) Hell Blizzard	None				1
c) Undead Scavenger	None				1
d) Winged Nightmare	None				1


24) WILLOWISP (found in ACT III/ IV)
------Variants
                   Resistances		          Difficulty to kill
a) Gloom          Lightning/Physical			1
b) Swamp Ghost	  Lightning/Physical			1
c) Burning Soul	  Lightning/Physical			1
d) Black Soul	  Lightning/Physical			1


25) EVIL SPIDER (found in ACT I/ III)
------Variants
                      Resistances		     Difficulty to kill
a) Arach		None				1
b) Poison Spinner	None				2
c) Flame Spider		None				2
d) Spider Magus		None				2
	

26) VAMPIRE (found in ACT I/ II/ III)
------Variants
                       Resistances		    Difficulty to kill
a) Banished	        Cold/Physical			1
b) Ghoul Lord	        Cold/Physical			1
c) Night Lord	        Cold/Physical			2
d) Blood Lord	        Cold/Physical			2
e) Dark Lord	        Cold/Physical			2


27) THORNED HULK (found in ACT III/ IV)
------Variants
                      Resistances		   Difficulty to kill
a) Thorned Hulk		None				2
b) Thrasher		None				2
c) Bramble Hulk		None				2
d) Spike Fist 		None				2


28) BAT DEMON (found in ACT III/ IV)
------Variants
                            Resistances		         Difficulty to kill
a) Fiend			None				1
b) Desert Winged		None				1
c) Blood Diver		        None				1
d) Dark Familiar		None				1
e) Gloom Bat		        None				1


29) FETISH (found in ACT I/ III)
------Variants
                      Resistances		  Difficulty to kill
a) Fetsih		None				1
b) Rat Man		None				0
c) Soul Killer		None				1
d) Stygian Doll		None				1
e) Flayer		None				1


30) SKELETON ARCHER (found in ACT I/ II)
------Variants
                      Resistances		   Difficulty to kill
a) Skeleton Archer	Poison				1
b) Corpse Archer	Poison				1
c) Horror Archer	Lightning/ Poison		1
d) Burning Dead Archer	Fire/ Poison			1
e) Bone Archer		Cold Poison			1


31) CORRUPT ARCHER (found in ACT I/ III)
------Variants
                     Resistances		  Difficulty to kill
a) Dark Ranger		None				0
b) Dark Archer		None				0
c) Black Archer		None				0
d) Flesh Archer		Physical			1
e) Vile Archer		None				0


32) SAND MAGGOT YOUNG (found in ACT II/ III/ IV)
------Variants
                       Resistances		   Difficulty to kill
a) Sand Maggot Young	 None				1
b) Devourer Young	 None				1
c) Rock Worm Young	 None				1
d) Blood Maggot Young	 None				1
e) Giant Lamprey Young	 None				1


33) ZEALOT (found in ACT III)
------Variants
                      Resistances		    Difficulty to kill
a) Zealot		None				2
b) Faithful		None				2
c) Zakarumite		None				2


34) BLUNDERBORE (found in ACT II/ IV)
------Variants
                          Resistances		       Difficulty to kill
a) Blunderbore	           None				2
b) Urdar	  All (fire/ lightning/ cold/ poison)	2
c) Mauler		   None				2
d) Gorbelly	           None				2


35) SKELETON MAGE (found in ACT II)
------Variants
                          Resistances		       Difficulty to kill
a) Returned Mage	    Poison				1
b) Horror Mage	       All (fire/ lightning/ cold/ poison)	1	
c) Bone Mage	            Poison/ Cold			1
d) Burning Dead Mage        Poison Lightning			1


36) TENTACLE (found in ACT III)
------Variants
                            Resistances		  Difficulty to kill
a) Water Watcher	      None				2
b) River Stalker	      None				2
c) Stygian Watcher	      None				2


37) CANTOR (found in ACT III)
------Variants
                       Resistances		  Difficulty to kill
a) Cantor		None				2
b) Sexton		None				2
c) Heirophat		None				2


38) FROG (found in ACT III)
------Variants
                  Resistances		         Difficulty to kill
a) Swamp Deller		None				2
b) Slime Prince		None				2
c) Bog Creature		None				2


39) FETISH SHAMAN (found in ACT III)
------Variants
                       Resistances		Difficulty to kill
a) Fetish Shaman	 None				2
b) Flayer Shaman	 None				2
c) Soul Killer Shaman	 None				2


39) REGURGITATOR (found in ACT IV)
------Variants
                    Resistances		          Difficulty to kill
a) Maw Fiend		None				2
b) Corpulent		None				2
c) Corpse Spitter 	None				2


40) UNDEAD HORROR (found in ACT IV)
------Variants
                     Resistances		          Difficulty to kill
a) Doom Night	     All (fire/poison/cold/lightning)		3
b) Abyss Night	     All (fire/poison/cold/lightning)		3
c) Oblivion Knight   All (fire/poison/cold/lightning)		3


41) FINGER MAGE (found in ACT IV)
------Variants
                         Resistances		         Difficulty to kill
a) Doom Caster	          Fire/ Lightning			2
b) Strangler	          Fire/ Lightning			2
c) Storm Caster	          Fire/ Lightning			2


42) MEGADEMON (found in ACT IV)
------Variants
                     Resistances		      Difficulty to kill
a) Pit Lord	        Fire				3
b) Venom Lord	        Fire/ Poison			3
c) Balrog		Fire				3




--------------------------------------------------------BOSSES------------------
--------------------------------------


ACT I: ANDARIEL. This monster has poison skills, so make sure that you have any
items that boost your poison resistance. It isn't so
tough, so you won't have any trouble to beat it.

ACT II: DURIEL. Duriel has cold and melee skills. Unfortunately, you will fight
him in his lair and that means it won't be easy to escape once the 
battle starts, so make sure that you have opened a town portal before you
challenge him. Furthermore, if you have a mage or archer it won't be 
easy at all to beat him because his lair is too small and you won't be able to 
run
away or manouevre your hero if things start going wrong. In that 
case you should use your mind to beat him. Use anything that may keep Duriel 
away
from you. Weapons that can stun him, spells that can trap 
him or summon minions to distract him. All these things would be very useful for
this fight.

ACT III: MEPHISTO. The little brother of Diablo. He has lighting skills so make
sure that you have high lighting resistances otherwise you will
be dead in a few moments. Mephisto has a lot of minions defending him, so it 
would
be good if you kill those minions before you start 
fighting him. Once you clear the area from these creatures, go for him. Grab a
heavy weapon such as long swords/ hammers/ crossbows etc 
or cast high level spells to inflict massive damage to him, summon any creature 
to
distract him , take a lot of health/ mana potions and prepare 
for the battle. You might need a lot of time to beat him so be patient.

ACT IV: DIABLO. He is the final boss of Diablo2 world. He is really strong and
bad. If you want to survive you should do some simple things.
Make sure that you have max resistances, especially your fire resistance. Equip
with a good armor or anything that increase your defense. 
Buy weapons that do a lot of damage, cast final level spells that can hurt him a
lot (note: fire spells are not very effective against Diablo. Use 
lighting, cold, poison,bone spells etc to attack him) and spells that may 
improve
your skills or worsen his skills. Also summon any creature that 
can distract him. Last but not least take many health and mana potions. You also
have a great advantage. You will fight him in a large battlefield, 
so if you are getting into trouble you can run away, recover and come back again
to battle against him.  




------------------------------------------------------------DIABLO 2: LORD OF
DESTRUCTION MONSTERS------------------------------------------------------------



1) DEMON IMP (found in ACT V)
------Variants
                            Resistances		     Difficulty to kill
a) Demon Imp	               None				2
b) Demon Rogue	               None				2
c) Demon Gremlin	       None				2
d) Demon Trickster	       None				2
e) Demon Rascal	               None				2
	

2) REANIMATED HORDE (found in ACT V)
------Variants
                            Resistances		        Difficulty to kill
a) Reanimated Horde           Poison                 		3
b) Rat Walker	              Poison				3
c) Unholy Corpse	      Fire Poison			3
d) Prowling Dead	      Poison				3
e) Defiled Warrior	      Magic/ Poison			3


3) BAAL'S MINION TYPE (found in ACT V)
------Variants
                    Resistances		          Difficulty to kill
a) Ice Baar		None                            5 
b) Enslaved		None	          	        5
c) Slayer	     	None           			5
d) Fire Baar		None	         	        5        
e) Hell Baar		None	                	5
f) Ice Spawn		None				5
g) Greater Hell Spawn	None				5
h) Greater Ice Spawn	None				5
		

4) SIEGE BEAST (found in ACT V)
------Variants
                      Resistances		    Difficulty to kill
a) Siege Beast		None                   		5              
b) Blood Bringer	None	          		5
c) Crush Beast    	None           			5


5) OVERSEER (found in ACT V)
------Variants
                     Resistances		 Difficulty to kill
a) Overseer		None                            5
b) Overlord		None	          	        5
c) Lasher   		None 				5
d) Hell Whip		None				5
e) Blood Boss		None				5


6) CATAPULT (found in ACT V)
------Variants
                       Resistances		   Difficulty to kill
a) Fire Catapult	None				2
b) Ice Catapult		None				2
c) Poison Catapult	None				2


7) SUCCUBUS (found in ACT V)
------Variants
                        Resistances		    Difficulty to kill
a) Succubus		None				3
b) Vile Temptress	None				3
c) Hell Temptress	None				3
d) Blood Temptress	None				3
e) Stygian Harlot	None				3


8) STYGIAN FURY (found in ACT V)
------Variants
                      Resistances		    Difficulty to kill
a) Stygian Fury		None				3
b) Vile Witch		None				3
c) Siren		None				3
d) Hell Witch		None				3
e) Blood Witch		None				3


9) PUTRID DEFILER (found in ACT V)
------Variants
                            Resistances		          Difficulty to kill
a) Putrid Defiler        All (fire/poison/cold/lightning)       3
b) Fetid Defiler	 All (fire/poison/cold/lightning)	3
c) Retched Defiler	 All (fire/poison/cold/lightning)	3
d) Rank Defiler	         All (fire/poison/cold/lightning)	3
e) Rancid Defiler	 All (fire/poison/cold/lightning)	3


10) FROZEN HORROR (found in ACT V)
------Variants
                            Resistances		          Difficulty to kill
a) Frozen Horror		Cold				5
b) Frozen Creeper		Cold				5
c) Frozen Terror		Cold				5
d) Frozen Scorch		Cold				5
e) Frozen Scourge		Cold				5


11) SUICIDE MINION (found in ACT V)
------Variants
                           Resistances		         Difficulty to kill
a) Insane Ice Spawn         Fire				3
b) Insane Hell Spawn	    Fire/ Magic			        3
c) Fanatic Enslaved	    Fire				3
d) Berseker Slayer	    Fire				3
e) Consumed Fire Boar	    Fire				3
f) Consumed Ice Boar	    Fire				3
g) Frenzied Hell Spawn	    Fire				3
h) Frenzied Ice Spawn	    Fire/ Magic			        3


12) ABOMINABLE (found in ACT V)
------Variants
                    Resistances		          Difficulty to kill
a) Abominable		Cold				4
b) Snow Drifter		Cold/ Magic			4
c) Chilled Froth	Cold				4
d) Frozen Abyss		Cold				4


13) PAIN WORM (found in ACT V)
------Variants
                    Resistances		          Difficulty to kill
a) Pain Worm		None				2
b) Anguish Worm		None				2
c) Agony Worm		None				2
d) Torment Worm		None				2
e) Menoce Worm		None				2


14) BLOOD LORD (found in ACT V)
------Variants
                     Resistances		   Difficulty to kill
a) Blood Lord		None				4
b) Night Lord		None				4
c) Moon Lord		None				4
d) Hell Lord		None				4
e) Death Lord		None				4


15) DEATH MAULER (found in ACT V)
------Variants
                            Resistances		        Difficulty to kill
a) Death Mauler		        None				3
b) Death Brigadier		None				3
c) Death Brawler		None				3
d) Death Slasher		None				3
e) Death Berseker		None				3
		




--------------------------------------------------------BOSSES------------------
--------------------------------------


Before your battle against Baal you will face five waves of minions. Prepare to
fight them

1) WARPED SHAMANS. Leader: Colenzo the Annihilator. These creatures have fire
skills, so you will need fire resistance. The good thing is 
that they are not very tough. You won't have any problem to defeat them. Also if
you have the ability to cast cold spell, do it. Cold spells are really 
effective against them.

2) UNRAVELERS. Leader: Achmel the Cursed. These minions have poison skills and
resistances to poison attacks, so don't cast poison 
spells, it is waste of time. Fortunately, they are pretty weak therefore you can
beat them quickly. Cast spells that may curse them or worsen their 
skills, equip with a good weapon or use fire/lighting/cold/bone spells and go 
for
them.

3) COUNCIL MEMBERS. Leader: Bartuc the Bloody. These minions is a big trouble
because their lighting skills are deadly. Make sure that
you have a good armor and your lighting resistance is maximum. It is not easy at
all to defeat them so if you can split and fight them one by one
it would be good. Summon any creatures to distact them, cast spells that may 
lower
their resistances/ defense, take a lot of heath/ mana potions
and prepare for the fight.

4) VENOM LORDS. Leader: Ventar the Unholy. These creatures use melee and fire
attacks, so you should increase your defense and your fire 
resistance. They have a lot of health points but it isn't too difficult to win
this battle. Equip with a good weapon, cast some cold/poison/ lighting
spells and spells that may lower their resistances, summon any creature to 
attack
them and go for it.

5) MINIONS OF DESTRUCTION. Leader: Lister the Tormentor. The last and most
powerfull creatures before challenging Baal. These minions 
are really tough. They use melee attacks that can stun and decrease you health
points in a few seconds. You can't defeat all of them at once. Try 
to split and kill them one by one. This is difficult too, but you have to do it
otherwise you will be dead very soon. First of all you need a very good 
armor and any item that may increase your health and your attack rating. Grab a
heavy weapon like hammer/ long sword, cast spells that 
inflict massive damage and buy a lot of health/ mana potions.Cold spells also 
are
useful because they slow them down. Summon creatures to 
protect your character and distract them. You may need a lot of time to defeat
them all but you must not quit. Last but not least, their leader, 
Lister the Tormentor, has the ability to regenerate his health points. That's 
too
bad for you, but you can defeat him even though it is difficult. You 
can kill him at the end after you have defeated all the other minions of this
group. If he is alone it is a little bit easier to kill him.


ACT V: BAAL. This is the last boss you should defeat and complete the game and 
as
you have already twigged it, he is the toughest. Baal is 
really bad. He can kill you with just one hit so be prepared to battle against
him. Before you face him, make sure that you have opened a town 
portal. Buy a very good armor, items that increase your health points and your
attack rating, maximize your resistances and buy a lot of health/ 
mana potions. Also summon creatures to attack and distract him and cast spells 
to
improve your skills. Try to apply the great strategy , 
if it is possible, othewise you may be dead in a few minutes. Cast final level
spells if you have a mage or take heavy weapons such as long swords/ 
hammers/ crossbows if you have a warrior/ archer. Another bad thing is that Baal
creates a clone. Both of them are named "Baal" but for the 
fake one, the word "Baal" is lined up perfectly. The real Baal's name doesn't 
line
up perfectly. If you can't see the difference during the fight kill 
both of them, don't waste time to find this little difference, it might be fatal
for you hero. Good luck!


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