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"Move Combos" Guide for Pokemon Colosseum
well i(Ashley) wanted to tell anyone that you can do a lot of combos in the game try using them good and well so you can outsmart your opponets. Rain Dance & Thunder thunder has a 70% accuracy right but in a rainstorm it hits all the time while the rain is in play. good luck shocking the pokemon(if it says it doesn't effect it won't work)! Also if the pokemon uses double team, it will hit no matter what! Fly,Dig and Dive if someone uses fly use moves that causes double damage like gust. thunder helps A LOT. if dig use earthquake and do double damage but dive doesn't do double damage but use surf... Wonderguard & Skill Swap teach someone skillswap then use it on shedinja then the pokemon thet used it will be immune to all damage except to what it is weak to! use this often... Double-Edge + Take Down & Rock Head when a pokemon uses this it could suffer half damage but with the rockhead ability you will not suffer damage no matter what level it is! Overheat & White Herb when someone uses this this move it's special attack WILL drop harshly but hold the item and it will restore the stat that it lost. MORE good if sunny day is in play. Endure + Salac Berry & Reversal or Flail when someone tries to kill your pokemon use endure so you have 1hp left when holding the salac berry it ups your speed when your hp is low then use reversal or flail (well payback for dropping my hp huh?) Belly Drum + Rest & Chesto Berry when you use bellydrum it will raise your attack to the HIGHEST possible strengh as it can BUT cuts down HALF of your hp now is the time to use rest then if you are holding the chesto berry it will wake up from it's sleep(good to use this for a while)! Sunny Day & Solarbeam solarbeam takes two turns...why wait!!! use sunny day to make solarbeam useable every turn! Sandstorm & Sand Veil + Double Team when someone has the sand veil ability when sandstorm is blowing it will get an evasion boost BUT combine it with doubleteam and you WILL be untouchable in battle! Calm Mind + Future Sight use calm mind to raise your Sp.Atk and Sp.Def then use future sight. wait two turns and BAM the attack is stronger! Sword Dance + Doom Desire poor jirachi if you knew sword dance(I think...) this attack in two turns would make a BIG change... Mind Reader + Zap Cannon or Dynamicpunch when you use mind reader and either one of those moves it will hit the pokemon (depends on where it's at). hey use a KO move(like fissure) and see if it will get away (depends on where it's at). Defence Curl + Rollout after you use defence curl use rollout and it will do double damage! if you use mind reader in the air(pokemon is in the air) take a look what will happen. Double Battle Combos Belly Drum & Psych Up this time use bellydrum and then use psych up on the pokemon that used belly drum it will get the attack stat raised WITHOUT the downfall! Guts + Toxic & Facade when you use toxic use it on your partner who has the guts ability which ups your attack power when suffering with poisoned,burned or paralyzed so if your guty partner uses facade it will do double damage since facade doubles with the three stats conditions it is ingenious. Follow Me & Focus Punch focus punch is powerful but loses it turn when hit use follow me since it draws BOTH incoming attacks to itself when the second turn comes the pokemon that used focus punch WILL move last so use follow me again...(hey use the belly drum & psych up combo before this combo and you will cause SO MUCH damage that you will enjoy KO pokemon (use this often)!