Move List Guide (ps3 Version) - Guide for Skullgirls

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------------------------------------ [SKULLGIRLS] -----------------------------
---------------------------------[by Ice Queen Zero]---------------------------
----------------------------------[PC/XBOX360/PS3 ]----------------------------


This one of the most wierdest fighting games that I've ever come across. You're
taking on the role of one of the eight girls currently playable and have to beat
all the other opponents but the part that is wierd is the way the girls look in
the game. You got Filia who has a ferocious 2nd mouth in the back of her head,
you got Cerebella who has a hat with two big arms that can attack, and you also
got Ms. Fortune who can take off her head and put it on at will to name a few.


Skullgirls and its characters are trademarks of Reverge Labs n' Autumn Games
and all of its copyrights belong to them.

This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero and cannot be put on other sites or posted without my given
permission nor can it be reproduced w/o proper consent.

For of my guides:


Legend tells of a mysterious artifact known as the “Skull Heart” that has the
power to grant a young woman’s wishes. Of course, there’s a catch. If she has an
impure heart, even a selfless wish will be twisted in the most vile of ways:
peace brought through brutality, eternal life through perpetual childhood, or a
lost love returned as an undead monster.

Hundreds have sought the Skull Heart, but so far none have been deemed worthy
and spared its cruel power. Those judged impure are transformed into the fearful
instrument of their twisted wish… a pale and lovely tempest, a beautiful
nightmare – the Skullgirl!


u = up
uf = up/forward
ub = up/back
b = back
f = forward
d = down
df = down/forward
db = down/back
~ = charge the direction before it.

Press u, uf, or ub to jump
Press d, df, or db to crouch
Press b to move backwards (away from opponent)
Press f to move forwards (towards opponent)
Press b to block attacks that aren't low
Press db to block low, non-air attacks
f, f or b, b is Dash (also done in air except Double)
d, u to Super Jump

+PS3/XB360 Defaults+

[]|X = Light Punch (LP)
><|A = Light Kick (LK)
/\|Y = Medium Punch (MP)
()|B = Medium Kick (MK)
R1|RB = Hard Punch (HP)
R2|RT = Hard Kick (HK)
L1|LB or LP + MK or LK + MP = Assist 1 (if you have 2 or 3 fighters)
L2|LT or MP + HK or MK + HP = Assist 2 (if you have 3 fighters)
2P = 2 Punch buttons
2K = 2 Kick buttons

LP + LK = Throw (Throw Break if about to be thrown)
b + LP + LK = Backwards Throw (Throw Break if about to be thrown)
LP + LK in air = Air Throw
MP + MK = Tag Out 1 (if you have 2 or 3 fighters)
HP + HK = Tag Out 2 (if you have 3 fighters)
b + 2P = Push block
f + MP + MK or HP + HK during block = Stunt double (if you have 2 or 3 fighters)
d, df, f + MP + MK or HP + HK = Outtake (if opponent has 2 or 3 fighters)


Throughout the guide you will see say things like OTG, Wallbounce, and Ground
Bounce to name a few.

OTG = Off the ground (hits opponents who had just been knocked down)

Wallbounce will knock opponent into the wall and make them bounce off and be
open for more damaged. First introduced in Waku Waku 7 to my knowledge.

Ground Bounce will make the opponent bounce of the ground and be open for more

Overheads are usually ground attacks that will hit an opponent who is blocking
low. Jumping attacks are automatic overheads.

Outtakes are used in matches where there are 2 or 3 opponents. Connecting with
it knocks the current fighter offscreen and brings in one of their partners whom
is determined by the buttons used.

Stunt Double tags in a partner during block but it costs a super bar.

Blockbuster Sequels allow you to cancel the current Blockbuster and attack with
one of your partners blockbuster. If you've played Marvel vs Capcom series or to
an extent Tatsunoko vs Capcom, you know how it works.

The game comes with an Infinite Protection System. During combos, you will see a
bar form under the attacked fighter and when it runs out, the combo will end. It
is in place to prevent infinites and make fights fair.

Pushblocks will push the opponent back further away from you after a block and
it allows for a quicker recovery from block. It also works on projectiles too.


Each characters have a unique set of moves to execute. Blockbuster moves costs
up to the full 5 super bars depending on the character being used. I'll describe
each move next update.

Note: Each attack you make has it's own name. For a complete listing you can go
to SRK, Dustloop, or Eventhubs for all that. I may include those in a future
update but it's kinda monotonous since it involves filling in the blanks to a
move executed just by pushing a button.


Age: 16

Birthday: March 18

Bloodtype: AB

Height: 5'4"

Weight: 142 lbs.

Measurements: 34C - 26 - 39

Likes: Eating, Coffee, Milkshakes, Reading and learning, Radio dramas, Comics,
Romance novels, Dogs

Dislikes: Samson’s bluffing and gambling, Seeing innocents get hurt, Hair
getting tangled, Being lied to, Side-effects of Samson's parasitism

Story: Filia was once just an average schoolgirl, but one day woke up without
any memories and a second mouth on the back of her head. She was now playing
host to a Parasite named Samson, an unruly mop of demonic hair with incredible

With no memories or anyone to turn to for help, if she ever hopes to piece
together her past and survive the inevitable clash with the Skullgirl, Filia
will need to trust this mysterious being.


Ringlet Spike: d, df, f + P
-Summons a hair drill from the ground. LP summons it close, MP is midrange, and
HP is far.

Hairball: d, db, b + K (also in air)
-Filia rolls across the screen in a spiked ball.

Updo: f, d, df + P
-Does an uppercut move using Samson's bite attack.


Gregor Samson (1): d, db, b + 2P
-Filia will do a multihit frontal torpedo attack.

Fenrir Drive (1): f, d, df + 2K
-A vertical topedo attack that takes the opponent upwards with her. This move
looks similar to Cammy's Reverse Shaft Breaker except Samson does the hits and
ends with a big chomp at the peak.

Tricobezoar (3): d, db, b + 2P
-Samson will do a short range burst attack (flex muscles) that hits the opponent
hard and knock them away.


Age: 18

Birthday: April 11

Bloodtype: B

Height: 5'6"

Weight: 130 lbs.

Measurements: 32D - 23 - 36

Likes: Competition, Showing off, Cats, Professional wrestling, Sudoku, Flirting,
Pleasing Vitale, Teasing her roommate Feng

Dislikes: Badmouthing of the Circus, Badmouthing of Vitale, Angry people,
Quitters, Cockroaches

Story: The biggest sensation in the Cirque des Cartes, Cerebella is a tumbling,
soaring dynamo of star power: throughout the Canopy Kingdom, she’s admired for
her enormous strength and alluring curves. Sadly, this acrobatic orphan only
desires the attention of one man, mobster Vitale Medici, who took her in and
became the closest thing to a father she’s ever known.

While inherently good, Cerebella serves the mafia as a leg-breaker when not
performing in the circus. Cerebella is the only person capable of controlling
her powerful Living Weapon hat, Vice-Versa, so Vitale is stingy with his
affections to keep her fighting in his corner.


Diamond Drop: d, df, f + LP + LK
-Vice Versa tosses opponent into the air for them to land on the horns of it.

Merry Go-rilla: d, db, b + LP + LK
-Vice Versa grabs opponent, swings them for a loop then slams them into the
ground hard.

Excellebella: f, d, df + LP + LK
-Anti-air grab that catches the opponent's legs and makes Cerebella slap them
in the face silly then Vice Versa does a harder slap of it's own.

Grab Bag: d, df, f + LP + LK in air
-Vice Versa picks opponent off the ground and Cerebella beats up on the opponent
as she floats down slowly to the ground. This is probably inspired by Street
Fighter 2 Rainbow Edition that enabled air from ground throwing but takes it a
step further

Lock N' Load: d, df, f + P (chargeable)
Vice Versa charges up a fist and unleashes a Falcon Punch upon release that does
more damage depending on strength.

Tumbling Run: b~f + K
-Cerebella dashes across the screen and can...

Run Stop: Tumbling Run, LK
-Stop running immediately

Kanchou: Tumbling Run, MK
-Perform a wallbounce attack. The word Kanchou describes what it does but I
don't want to spoil it but if you watched Naruto, you have an idea of what it
does. Ti ji ji~!! ^v^

Battle Butt: Tumbling Run, HK
-Vice Versa turns into bull horns as Cerebella charges into opponent. Hits two

Pummel Horse: LP + LK
-Followup throw where Vice Versa grabs opponent and Cerebella takes it off and
jumps onto it and pounds on the opponent who is being held in place.

Glide: Hold HP in air
Glides across the screen, can attack during glide

Diamond Deflector: f, d, df + LP
-Cerebella uses Vice Versa to reflect projectiles. Still hits without the pro-
jectile if opponent is close enough.

Devil Horns: f, d, df + MP
-Cerebella uses this move as an anti-air and it is invincible upon start-up.

Cere-copter: f, d, df + HP
-Cerebella spins around with Vice-versa arms out. Good for keeping opponent in
blockstun for some chip damage. Hits up to seven times.


Ultimate Showstopper (1): 360 + LP + LK
-Vice Versa grabs opponent and Cerebella takes it off slams it on the ground
left and right with the opponent in tow. Cerebella then tosses Vice Versa up
with the opponent still in tow then does a handstand with a sword protruding
from her foot that stabs the opponent.

Diamond Dynamo (1): d, df, f + 2P
-Cerebella runs forward while Vice Versa continually pounds the opponent into
the ground.

Diamonds Are Forever (3): d, db, b + 2P
-Vice Versa lifts a rock from the ground and smashes it into the opponent's face
and wallbounces them.


Age: 13

Birthday: November 13

Bloodtype: B

Height: 4'6"

Weight: 94 lbs.

Measurements: 18A-17-20

Likes: Cartoons, TV Show “Annie: Girl of the Stars,” Movies, Violence, Junk food
Fast Cars, Explosives, Cigars, Being in charge

Dislikes: Weaklings, Bureaucracy, Authority figures, People, The Skull Heart,
Nerds, Salad, Chopsticks

Story: Once a war orphan slave named Patricia, Peacock’s body was gruesomely
mutilated by slave traders that captured her. She was rescued by Dr. Avian’s
Anti-Skullgirls Labs, and rebuilt with a reality-defying arsenal of biomecha-
nical weaponry: the Argus System augmented her body, and the Avery Unit gave
her access to unprecedented weaponry.

Alas, they couldn’t do anything for her mind: Peacock’s damaged psyche and
abiding love of cartoons shaped her new “toys” into a terrifying gang of
cronies, who she has no qualms using to paint the town red… with blood.
Terrifying as she is, she may be the kingdom’s best bet against the Skullgirl.


Shadow of Impending Doom: d, db, b + P (can hold)
-Drops a random item from the top of the screen. This is the move used in the
tutorial section to teach you to move. Hold the button for a different set of
random items up to 3 levels. LP will fall down close, MP will fall down far and
HP is just like the Cartoons, it'll fall wherever the opponents stands or moves.

Bang!: d, df, f + LP
-Shoots a flag projectile.

BANG! d, df, f + MP
-Shoots a random sword.

BANG, BANG, BANG!: d, df, f + HP, (HP), (HP)
-Shoots up to three random projectiles.

George's Day Out: d, df, f + LK
A bomb named George walks across the floor. This is used in the tutorial to
teach you how to jump.

Boxcar George: d, df, f + MK
George the bomb rides down in a boxcar.

George at the Air Show: d, df, f + HK
-George the bomb rides down in an airplane.

(Note: all three Georges will cameo in Double's Level 5 super)

The Hole Idea: d, db, b + K
-Teleports to a location depending on the button. LK stays put, MK appears in
front of opponent, and HK appears behind them.

Fire in the Hole!: The Hole Idea, hold P
-Places a bomb where Peacock would have been.


Argus Agony (1): d, df, f + 2P
-Fires a laser beam followed by small pulse shots.

Lonesome Lenny (1): d, df, f + 2K
-Plants a bomb that lasts several seconds then damages anybody that is caught in
the explosion including Peacock if she is the user.

Goodfellas (3): LP + LK, d, db, b + 2P
-Peacock put opponent in the sack then she and her friends beat up the opponent
who is inside.


Age: 25

Birthday: December 22

Bloodtype: A

Height: 5'10"

Weight: 156 lbs.

Measurements: 34DD - 24 - 38

Likes: Logic, Wine, Chess, Fencing, Training, Tennis, Diplomacy, Philosophy,
Black Egret troops, Secretly watching 'Annie: Girl of the Stars,' Her sister

Dislikes: Overly emotional people, Relying on others, Those who speak ill of
her family, Injustice, The Medici Mafia, The Skullgirl, Her sister’s antics

Story: Few know the terrors of the Skullgirl as intimately as Parasoul does:
seven years ago her own mother became the Skullgirl that nearly destroyed the
world. This tragic past has made her fiercely protective of both her country
and her family, and these two priorities frequently come into conflict.

Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite
military squad, the Black Egrets. Wielding the living umbrella, Krieg, she
fights with grace, poise and cunning to defend her family honor and destroy the
Skull Heart so no one can repeat her mother’s terrible mistake.


Napalm Shot: b~f + P
-Parasoul fires a tear from Krieg at opponent. LP travels straight, MP is fired
at the ground and ricochets upward into the air. HP is a faster shot across the
screen. Each hit, will leave the tear in place.

Napalm Toss: d, db, b + K (also in air)
Launches a tear across the screen. The strength determines how far the tear goes
across the screen.

Napalm Trigger: d~u + LK
-Parasoul stabs Krieg into the ground and causes a small earthquake that will
also detonate the 1st tear set in order.

Napalm Quake: d~u + MK
-Stabs Kriege into the ground that detonates all tears and knocks down the foe
with a bigger earthquake.

Napalm Pillar: d~u + HK
-Same as the other two but the quake is larger and can launch opponent into the
air. It is invincible on startup.

Egret Call: b~f + LK
-Distracts Parasoul so she can stop in the middle of a chain to continue it.

Egret Dive: b~f + MK
-An Egret officer takes the hit for Parasoul like she's the president. It will
absorb all projectiles but will retreat when hit physically.

Egret Charge: b~f + HK
-Dgret officer rides in on the motorcycle and grabs the opponent and drags them
across the floor.


Silent Scope (1): d, df, f + 2P
-A recticle forms on the opponent and crumples them as they are hit by a sniper

Motor Brigade (1): d, df, f + 2K
-Parasoul summons several bikers to run over the opponent.

Inferno Brigade (3): d, db, b + 2P
-Parasoul and her gang shoot several fireballs at the oppoent.

      Ms. Fortune

Age: 20

Birthday: November 24

Bloodtype: B

Height: 5'8"

Weight: 127 lbs.

Measurements: 32B - 23- 34

Likes: Making friends, Sunlit naps, Volleyball, Bowling, Golf, Parkour,
Subjecting others to terrible puns, Yu-wan's resturant, Dim Sum, The
Fishbone Gang, Robbing from rich, Giving to poor, Potato chips

Dislikes: The Medici Mafia, Black Dahlia, Sushi, Cops, Bullies, Marsupials,
Loud noises, Lemonade

Story:A feline feral, Nadia Fortune is the last surviving member of the Fishbone
Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended
in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo
Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune
swallowed the Life Gem and managed to digest it. The Gem’s power permeated her
entire body, making it truly undying...even after being cut into several pieces.

Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her
fallen comrades.


Cat Spike: d, db, b + P (also in air) - Removes head.
-Ms. Fortune throws her head. It can still be attacked more minimum damage but
it does a good job of protecting you from some hard hits. The air version is
called the Cat Strike.

Cat Call: d, db, b + hold LP or MP - return head
-Puts her head back on.

Headbutt: HP while headless
-The head will launch itself at the opponent.

Zoom!: b or f + HP while headless
-Trips up the opponent with her head.

Feline Allergies: f, d, df + HP while headless
-A sneeze that damages the opponent.

OMNOMNOM: d, db, b + HP while headless
-The head will bite the opponent all over their body.

Cat Scratch: d, df, f + P (HP don't work when headless) up to three times
-Takes a swipe at the opponent and can be performed up to three times in

Cat Slide: Cat Scratch, d, df, f + K
-Sliding attack that's a follow up to the Cat Scratch.

El Gato: d, db, b + K in air (can follow Cat Scratch)
-The HK version can groundbounce an opponent who is on the ground.

Fiber Upper: f, d, df + K
-Ms. Fortune does a handstand and kicks the opponent upward. Nyantiair is a
pursuit that is executed by adding an extra kick.


Cat Scratch Fever (1): d, df, f + 2P
-Borrows Wolverine's Berserker Barrage. Headless version adds a drilling upper.
She even says Furserker Purrage!

Feral Edge (1): d, db, b + 2K in air
-Downward strike followed followed by two sword swipes.

Fifth of Dismember (3): d, db, b + 2K (also in air)
-Ms. Fortune explodes into several pieces and regroups in the wrong spots then
explodes again.


Age: 15

Birthday: October 23

Bloodtype: SG

Height: 5'1"

Weight: 375 lbs.

Measurements: 21B - 18 - 23

Likes: Flowers, Gardening, Walking on the beach at sunset, Family, Sound of wind
chimes, Dogs, Nostalgic memories, Friends, Magenta, Proper etiquette

Dislikes: ASG Labs, Valentine, Brain Drain, The Skullgirl, The Skull Heart,
People, Her Body, Mind Control, Torture, Pain, Frustration, Gossip, Styrofoam
sounds, Loud noises, Bad puns

Story:Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine
and delivered to the Anti-Skullgirls Labs’ secretive Lab Zero. There she was
implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with
experimental Skullgirl blood, transforming her into the monster she is today.
Violent and unstable as a result of these experiments, as a precaution she’s
mentally controlled by Lab Zero’s powerful psychic director, Brain Drain.

Fueled by rage, she draws her power from her pain and fury. Despite that, the
soul of that scared young girl still lives on inside this monstrous body,
desperately fighting off the onslaught of voices that would control her.


Flight: d, db, b + K (also in air)
-Makes painwheel fly temporarily.

Gae Bolga Stinger: d, df, f + P
-Painwheel throws a claw at the opponent. The LP version can pins the opponent
momentarily and the MP n' HP version can hit up to five times.

Buer Reaper: d, df, f + K (also in air)
-Grabs the opponent with a big claw then bashes them away. It's best not to use
this move up close. LK and MK can OTG, HP version is an anti air. In the air,
LK is a forward grab, MK angles downward, and HK grabs the opponent beneath her.

Pinon Dash: d, d + K rapidly
-Painwheel spins her blade, the longer the blade is charged the higher it will
damage the opponent or add extra properties. Level 3 and 4 Knockdown and Level 5
wallbounces and cause less damage.


Death Crawl (1): d, df, f + 2P
-Painwheel turns into a spider and crawls over the opponent for several hits.

Buer Thresher (1): d, df, f + 2K in air
-Stabs opponent several times then grabs them towards her while still in the air
and slices them up.

Hatred Install (3): d, db, b + 2P
-Enhances Painwheels moves for several seconds. The lower the health, the longer
it lasts.


Age: 27

Birthday: December 25

Bloodtype: A

Height: 6'0"

Weight: 160 lbs.

Measurements: 36E - 25 - 40

Likes: Alcohol, The Scientific Method, Studying things from afar, Snakes,
Wolves, Classical music, Punctuality, Careful planning, Taking things apart,
News and non-fiction reading, Mind games, Chess, Accoustic guitar, Meat, Eastern
culture, Dark chocolate

Dislikes: Needless formality, Sentimentality, Weak people, Cooking, Bedside
manner, Brain Drain, Back pain, Candy

Story: Valentine is the only survivor of the Last Hope, a group of special Anti-
Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl
the Last Hope worked for the mysterious Lab Zero and performed duties ranging
from reconnaissance and sabotage to advanced research.

Now Valentine dutifully serves the Skullgirl, carrying out her will from the
shadows. She keeps to herself, so much of her true nature and personality are


Dead Cross: d, df, f + P (also in air)
-Tosses a shuriken that is almost uses from afar on the ground. The button used
will determine how far it travels before it falls to the ground. However, if the
move is used after a Vial Hazard then it throw a syringe that has 3 different
effects depending on the color.

Vial Hazard: d, db, b + P (also in air)
-Valentine fills a syringe with a different color biohazard poison depending on
the button used. LP concocts a purple poison that saps 10% energy from the foe
but can't kill them. MP is a green poison that increases hitstun for several
seconds. HP is an orange poison that has give the opponent input lag for a few

Mortuary Drop: d, db, b + LP + LK
-Command throw that takes opponent into the air and does a piledriver similar to
Morrigan's Vector Drain.

Savage Bypass: d, df, f + K (also in air)
-Does a ninja dash that passes through the opponent with a slice on contact. The
dash travels depending on the button strength. Blocked ones will stop without
passing through. If done in air, it will stop at opponent's x-position if they
are on the ground. Same story if the move is done on the ground and the opponent
is in the air.


Checkmate Incision (1): d, df, f + 2P (also in air)
-Valentines throws several scalpels at the opponent. Air version travels at a
downward angle.

EKG Flatliner (1): d, df, f + 2K (also in air)
Pretty much Leona's Slash Saber from King of Fighters 13 with EKG background
that ends with a flatline.

Accquisitive (2): b, d, db + 2K
-A counterattack that doesn't flash until it counters. If the counter misses, a
bar is used without a Super flash. Successfully hitting it will freeze the foe
with an Rx symbol in place. Using it after a Vial Hazard, it will poison them.
Works only on physical hits only.

Dead on Arrival (3): d, db, b + 2P
-Valentine will dash forward with her bodybag and take them into the sky and use
the Mortuary Drop into the operating room. Now the next scene is scary as hell.
I don't wan't to spoil it for you. Unlike Mortuary Drop, it's blockable.

Forbidden Procedure: Rebirth Ex Machina (5): d, db, b + MP + MK or HP + HK
-Revives a fallen teammate with 1/3 health.


Age: ?

Birthday: ?

Bloodtype: All/None

Height: Varies

Weight: Varies

Measurements: Varies

Likes: Nothing

Dislikes: Nothing

Story: Double’s origins are a complete mystery. Seemingly without a will or
motive of its own, this formless monster aids the Skullgirl.

Double is capable of transforming its nightmarish form into that of any person,
but often appears as a smiling nun. It can frequently be found in the Grand
Cathedral of the Divine Trinity, listening to confessions and attending to the
catacombs beneath.


Luger Replica: d, df, f + P
-Turns into Parasoul and shoots a gun. LP shoots a straight shot forward and can
be ducked under, MP shoots opponent in the foot and OTGs but can be blocked
and HP shoots at the ground and it ricochets into the air and if the opponent is
airbourne, they are knocked down.

Hornet Bomber: f, d, df + K
-Turns into Cerebella and launches herself buttfirst at the opponent.

Cilia Slide: b + LK + HK
-Mortal Kombat fans will recognize this as Sub Zero's slide move. It is also
perfomed the same way minus the block button. She turns into Filia when she does
the move.

Item Crash: d, db, b + K in air
-Double transforms into an item and fall onto the opponent if nearby. LK will
turn into a teacup and stagger a grounded opponent. MK will turn into a oil drum
barrel that hits twice on the ground or in the air and can OTG. HP turns into a
refrigerator that groundbounces the opponent.


Bandwagon Rushdown (1): d, df, f + 2P
-Turns into Peacock and does her own version of Shin Bison's/Shin Vega's Psycho
Crusher super from Street Fighter Alpha/Zero 3 where she back off the opposite
screen then comes rushing back in across the screen for 5 hits.

Catellite Lives (1): d, df, f + 2K
-Double turns into headless Ms. Fortune and summons miniature Ms. Fortune heads
that act like Servbots and they won't attack unless you press an attack button
to make them perform certain actions. Light attacks are straightforward drill
attacks, Medium attacks are anti-air drill attacks, Heavy attacks are downward
drill attacks if the heads are airborne. They disappear when Double is hit or
after some time passes.

Nightmare Legion (3): d, db, b + 2P
-Turns into a ton weight character with muscles and does somewhat of Athena's
Psycho Medley from the King of Fighters series as Double transforms into several
characters as she bats the opponent all around the room. All hits must connect
to do the complete move. It's invincible and can be OTG'd from. Some characters
in the move are possibly going to be DLC.

Megalith Array (5): d, db, b + 2K (also in air)
-Double transforms into a giant Moai from the Gradius series and stays that way
for several seconds. The air version can hit as it falls down. The ground one
can groundbounce if it touches the opponent. From there, you can send all kinds
of projectiles at the opponent. LP sends rings straight. MP sends anti-air rings
HP sends slow rings in a upward three-way arc but they hit hard. LK sends a bomb
shaped like a heart that walks into the opponent. MK sends a bomb on a cart and
HK sends jets in the air. This can juggle good but ends if hit.


An Ensemble Cast (Silver)
There may be no I in "team," but there is in "variety."

Breaking the Cycle (Bronze)
Retaliate against repetition.

Call the Wardrobe Department (Silver)
Make dozens of costume changes.

Getting A Head In the Game (Bronze)
Sometimes you just need to relax and take the weight off your shoulders.

Good Hunting, Commander (Bronze)
A good commander knows how to wield her forces effectively.

Happy Birthday (Bronze)
You got a present!

Instant Hair Dash (Bronze)
Let your parasite feel the wind between his tendrils.

Medical Board Will Be Notified (Bronze)
Your opponents aren't the only ones under the knife.

My Pain Will Be Visited Upon You (Bronze)
Sometimes you can take it, and sometimes you just want to lash out.

Prolix (Silver)
Words are fun - expand your vocabulary.

Real Circus Damage (Bronze)
And now, for the main attraction... Grappling!

Sküllgirls (Silver)
Graduation day has arrived at last! Mrs. Victoria's so proud of you.

The Kitchen Sink (Bronze)
Throw everything at them, including...

Threads of Fate (Silver)
Follow all threads of fate to their inevitable conclusions.

Toil and Trouble (Bronze)
A sesquidecemvir of seven simulacra synergizing simultaneously.

World Warrior Princess (Bronze)
Wander the world... unintentionally.


Yes there are less achievements than trophies.

An Ensemble Cast (10)
There may be no I in "team," but there is in "variety."

Getting A Head In the Game (15)
Sometimes you just need to relax and take the weight off your shoulders.

Good Hunting, Commander (15)
A good commander knows how to wield her forces effectively.

Instant Hair Dash (15)
Let your parasite feel the wind between his tendrils.

Medical Board Will Be Notified (15)
Your opponents aren't the only ones under the knife.

My Pain Will Be Visited Upon You (15)
Sometimes you can take it, and sometimes you just want to lash out.

Prolix (20)
Words are fun - expand your vocabulary.

Real Circus Damage (15)
And now, for the main attraction... Grappling!

Sküllgirls (20)
Graduation day has arrived at last! Mrs. Victoria's so proud of you.

The Kitchen Sink (15)
Throw everything at them, including...

Threads of Fate (30)
Follow all threads of fate to their inevitable conclusions.

Toil and Trouble (15)
A sesquidecemvir of seven simulacra synergizing simultaneously.


Reverge Labs n' Autumn Games - made the game
Guard Master and Similac for the Trophies and APs - story and movelist concerning special motions.
GameFAQs - hosting this FAQ
You - reading it.

Check out my other guides at:

[at] = @ and [dot] = .
Don't want any email bots.

Thank you for reading

-Ice Queen Zero

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