Move List - Guide for Marvel vs. Capcom 3
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------------------------------------------------------------------------------- ---------------------- [Ultimate Marvel vs Capcom 3] -------------------------- ------------------------------[FAQ/Movelist]----------------------------------- ----------------------------[by Ice Queen Zero]-------------------------------- ------------------- [Playstation 3/XBOX 360/PS Vita] -------------------------- ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o o---------------------o DISCLAIMER o---------------------o Ultimate Marvel vs Capcom 3 and its characters are trademarks of Capcom and Marvel all copyrights belong to them. This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero and cannot be put on other sites or posted without my given permission nor can it be reproduced w/o proper consent. For more of my guides: http://www.gamefaqs.com/features/recognition/74803.html My PSN ID is AzulFria. o--------------------o STORY o--------------------o Villains from the Marvel universe and Capcom universe are brought together by Galactus in an effort to conquer both universes. It is up to characters from both universes to come together and save the Earth from its impending doom. o--------------------o CONTROLS o--------------------o PS3|XBOX 360 []|X = Light Attack /\|Y = Medium Attack ()|A = Heavy Attack ><|B = Special (Air Combo) L1|LB = Assist 1 R1|RB = Assist 2 L2|LT = both Assists R2|RT = Same as Light + Medium + Heavy Select = Taunt On the D-pad, u ub uf b f db df d ub jumps backwards u jumps straight up uf jumps forwards f walks forward d crouches db blocks low attacks and standing attacks b blocks standing and jump attacks (you can block attacks in air) ~ means to hold previous direction briefly before continuing the motion f,f = Dash (also in air) [You can also use f + Light + Medium or f + R2/RT] b,b = Backdash (also in air) [You can also use b + Light + Medium or b + R2/RT] d,u = Super Jump The following are controls for special attacks which will be explained in their own section close, b/f + Heavy = Throw d, df, f + either Assist = Snap Back Light + Medium + Heavy + Special during Hyper Move = X-factor Hold Assist = Tag Out Delayed Hyper Combo = perform a Hyper Combo while another one is in play. d, df, f + both Assists = Team Hyper Combo Light + Medium during guard = Push block Light, Medium, Heavy = Chain Combo start f + Special during block = Crossover Counter Special during air combo = Slam opponent to ground same direction as opponent + Special during aerial combo = Aerial Counter o--------------------o SPECIAL ATTACKS o--------------------o Snap Backs - hit the opponent so hard that it'll literally knock them into next week and bring in one of their partners to fight. The snapbacked fighter will be out of commision for a few seconds and all red life will be lost. X-Factor: A new feature which has a lot of functions: You can use it to do more damage, cancel out your hyper combos, and best of all... you can also reset the damage scaling. It is now possible to destroy your opponent in one combo. That was possible in previous games but now it's much easier. You can also use it to regain some of your health. Delayed Hyper Combo: As before, you can interrupt your Hyper with one of your partner's combos and come in with the third partner's combos. Team Hyper Combo: All active fighter's attack at once. o--------------------o MODES o--------------------o Offline Mode ------------ Single (Arcade) Mode - you formulate a team of three and fight against six CPU controlled teams and take on Galactus and co. in the final fight. Versus - Two players face off against each other 3 on 3 offline. Training - This is just a spot to test your moves, combos, and strategies. You also get to see how much damage you deal with each action. Mission: It's similar to Trial Mode in Vanilla and Super Street Fighter 4. Each character has 10 missions to complete. Network Mode ------------ Ranked Match - Players put it all on the line to rise up in rank. Player Match - nothing at stake here. Just two players fighting each other over the Internet for personal bragging rights. Search Lobby - Find a lobby where a group of players are hanging out and take turns fighting whoever wins the previous match Create Lobby - Self explanatory. You create the lobby yourself and dictate how many people you want in it. Leaderboard - see who has the most points out of all who have played the game in network mode: ranked matches. Gallery Mode ------------ View all character bios, endings, models, artwork, and sound from the game. Some are unlockable via winning the game. Options ------- Just some setting adjustments. o--------------------o MOVELISTS o--------------------o Each character has a set of special moves in addition to the normal attacks given to them. They are executed by moving the joystick in a certain sequence and pressing the appropiate attack button. Movenames in Parenthesis are their names in Japanese. ===================================MARVEL SIDE================================= +---------------------+ CAPTAIN AMERICA +---------------------+ Origin: Captain America o----------------------o SPECIAL MOVES o----------------------o Anti-Ground Kick: d + Heavy in air Air Raid Kick: u + Heavy in air Middle Kick: Medium, Medium Shield Slash: d, df, f + Attack (also in air) Charging Star: d, db, b + Attack Stars and Stripes: f, d, df + Attack Backflip: Attack + Special o----------------------o HYPER COMBO o----------------------o Hyper Charging Star: d, db, b + 2 Attacks Hyper Stars and Stripes: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Final Justice: d, df, f + 2 Attacks +---------------------+ DEADPOOL +---------------------+ Origin: New Mutants o----------------------o SPECIAL MOVES o----------------------o Flip Kick: f + Medium Finger Shot: f + Heavy Pool of Flame: df + Heavy Trigger Happy: d, df, f + Attack (also in air) Ninja Gift: Trigger Happy, Attack (also in air) [Gift varies by strength] Quick Work: d, df, f + Attack Katana-Rama!: f, d, df + Attack Chimichangas!: Quick Work or Katana-Rama! (Heavy), Heavy TELEPORT: b, d, db + Attack o----------------------o HYPER COMBO o----------------------o Happy-Happy Trigger: d, df, f + 2 Attacks (also in air) Cuttin' Time: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o 4th-Wall Crisis: b, d, db + 2 Attacks +---------------------+ DOCTOR DOOM +---------------------+ Origin: Fantastic Four o----------------------o SPECIAL MOVES o----------------------o Hard Kick: f + Heavy Hidden Missile: b + Heavy Foot Dive: f + Heavy in air Plasma Beam: d, df, f + Attack (also in air) Photon Shot: d, db, b + Attack (also in air) Molecular Shield: f, d, df + Attack Flight: f, d, df + Special (also in air) o----------------------o HYPER COMBO o----------------------o Photon Array: d, db, b + 2 Attacks (also in air) Sphere Flame: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Electric Cage: close, d, df, f + 2 Attacks +---------------------+ DOCTOR STRANGE +---------------------+ Origin: Strange Tales o----------------------o SPECIAL MOVES o----------------------o Impact Bomb: f + Heavy (also in air) Illusion: b + Heavy Daggers of Denak (Denak no Hikari Wa): d, df, f + Light or Medium (also in air) Eye of Agamotto (Agamotto no Ma): d, df, f + Heavy (also in air) Mystic Sword: f, d, df + Attack Grace of Hoggoth (Hoggoth no Kage: d, db, b + Light or Medium (also in air) Flame of the Faltine (Faltine no Honoo): d, db, b + Heavy (also in air) Teleportation: b, d, db + Attack Flight: d, db, b + Special (also in air) Bolts of Balthakk (Balthakk no Inazuma): Attack + Special o----------------------o HYPER COMBO o----------------------o Spell of Vishanti (Vishanti no Hijutsu): d, df, f + 2 Attacks (also in air) Seven Rings of Raggadorr (Raggadorr no Nanatsu no Wa): d, db, b + A2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Astral Magic: f, d, df + 2 Attacks +---------------------+ DORMAMMU +---------------------+ Origin: Strange Tales o----------------------o SPECIAL MOVES o----------------------o The Sufferer (Dark Matter): f + Heavy Flame Carpet: df + Heavy Dark Spell - Destruction: d, db, b + Light Dark Spell - Creation: d, db, b + Medium Liberation: d, db, b + Heavy Dark Hole: d, df, f + Attack (also in air) Purification: f, d, df + Attack Mass Change (Teleport): b, d, db + Attack (also in air) Flight: f, df, d, db, b + Special (also in air) o----------------------o HYPER COMBO o----------------------o Chaotic Flame: d, df, f + 2 Attacks Stalking Flare: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Dark Dimension: f, d, df + 2 Attacks +---------------------+ GHOST RIDER +---------------------+ Origin: Marvel Spotlight o----------------------o SPECIAL MOVES o----------------------o Angry Chain (Ikari no Kusari): Heavy (must hit or be blocked), Heavy Flaming Walls of Cruelty (Mujou no Honoo Kabe): b + Heavy Hellfire (Jigoku no Gouka): d, df, f + Attack Chain of Rebuttal (Togame no Honoo Kusari): f, d, df + Light Chain of Punishment (Imashime no Honoo Kusari): f, d, df + Medium Judgement Strike (Sabaki no Honoo Kusari): f, d, df + Heavy Chaos Bringer (Konton no Kusari Imajime): d, db, b + Light Hell's Embrace (Rengoku no Kusari Imajime): d, db, b + Medium Conviction Slam (Danzai no Kusari Imajime): d, db, b + Heavy o----------------------o HYPER COMBO o----------------------o Hellfire Maelstorm (Funnu no Kyou Kusari): d, df, f + 2 Attacks Spirit of Vengeance (Fukushuu no Shouryou): f, d, df + 2 Attacks, follow with any button o----------------------o LVL 3 HYPER COMBO o----------------------o Penance Stare (Shokuzai no Me): f, df, d, db, b + 2 Attacks +---------------------+ HAWKEYE +---------------------+ Origins: Tales of Suspense o----------------------o SPECIAL MOVES o----------------------o Shock Value: f + Medium Hard Staff: f + Heavy Hop Toad: df + Heavy Quick Shot - Greyhound: d, df, f + Light (also in air) Quick Shot - Hunter: d, df, f + Medium (also in air) Quick Shot - Spritzer: d, df, f + Heavy (also in air) Trick Maneuver: d, db, b + Attack Trick Shot [Violet Fizz]: Trick Maneuver, Light Trick Shot [Ice Breaker]: Trick Maneuver, Medium Trick Shot [Rusty Nail]: Trick Maneuver, Heavy Ragtime Shot [Jack Rose]: f, d, df + Light Ragtime Shot [Kamikaze]: f, d, df + Medium Ragtime Shot [Balalaika] f, d, df + Heavy o----------------------o HYPER COMBO o----------------------o Gimlet: d, df, f + 2 Attacks (also in air) Kiss of Fire: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o X, Y, Z: d, db, b + 2 Attacks +---------------------+ HULK +---------------------+ Origin: Incredible Hulk o----------------------o SPECIAL MOVES o----------------------o Incredible Punch: f + Medium Gamma Wave: b~f + Attack Gamma Charge: d, df, f + Attack (also in air) Gamma Charge Second: Gamma Charge, Attack Vertical Gamma Charge: f, d, df + Attack Vertical Gamma Charge Second, Vertical Gamma Charge, Attack Gamma Tornado: close, f, df, d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Gamma Tsunami: d, df, f + 2 Attacks Gamma Crush: d, db, b + 2 Attacks Gamma Quake: f, d, df + 2 Attacks +---------------------+ IRONFIST +---------------------+ Origin: Marvel Premiere o----------------------o SPECIAL MOVES o----------------------o Dual Palm: b + Heavy Quick Kick: f + Heavy CHI: f, d, df + Attack Lotus Whip(Dragon Whip): d, df, f + Light Dragon's Touch (Dragon Touch): d, df, f + Medium Surging Fist (Dragon Claw): d, df, f + Heavy Wall of K'un-Lun(Dragon Wall): Do two of the above, d, df, f + Special Dragon Tail: d, db, b + Light Crescent Heel(Dragon Stomp): d, db, b + Medium Twin Snakes(Dragon Horn): d, db, b + Heavy Rising Fang(Dragon Fang): Do two of the above, d, db, b + Special o----------------------o HYPER COMBO o----------------------o Iron Rage (Dragon Rage): d, df, f + 2 Attacks Volcanic Roar (Dragon Roar): d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Dragon's Prey (Dragon Fist): f, d, df + 2 Attacks +---------------------+ IRON MAN +---------------------+ Origin: Iron Man (debuted in Tales of Suspense) o----------------------o SPECIAL MOVES o----------------------o Focus Shot: u or d + Heavy in air Unibeam: d, df, f + Attack (also in air) Repulsor Blast: d, db, b + Attack Repulsor Spread: Repulsor Blast, Heavy Smart Bomb: f, d, df + Attack (also in air) Flight: d, db, b + Special (also in air) o----------------------o HYPER COMBO o----------------------o Proton Cannon: d, df, f + 2 Attacks Angled Proton Cannon: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Iron Avenger: d, db, b + 2 Attacks +---------------------+ MAGNETO +---------------------+ Origin: X-Men o----------------------o SPECIAL MOVES o----------------------o Electromagnetic Disruptor: d, df, f + Attack (also in air) Magnetic Blast: u, uf, f + Attack in air Hyper Gravitation: d, db, b + Attack (also in air) Force Field: f, d, df + Attack Flight: d, db, b + Special Attraction: b, d, db + Light Repulsion: b, d, db + Medium Gravitation: b, d, db + Heavy o----------------------o HYPER COMBO o----------------------o Magnetic Shockwave: d, df, f + 2 Attacks Magnetic Tempest: d, db, b + 2 Attacks (also in air) o----------------------o LVL 3 HYPER COMBO o----------------------o Gravity Squeeze: f, d, df + 2 Attacks +---------------------+ M.O.D.O.K. +---------------------+ Origin: Tales of Suspense o----------------------o SPECIAL MOVES o----------------------o Heavy Blaster: f or df + Heavy Barrier: b + Heavy Hyper Barrier: b + Special Mountain Dew: d + Medium during forward jump Battering Ram: Any direction + Attack + Special (also in air) Psionic Blast: d, df, f + Attack (also in air) Balloon Bomb: f, d, df + Attack (also in air) Analysis Cube: d, db, b + Attack (also in air) Psionic High Blaster: After Analysis Cube has hit, d, df, f + Special Jamming Bomb: After Analysis Cube has hit, f, d, df + Special Flight: d, db, b + Special o----------------------o HYPER COMBO o----------------------o Hyper Psionic Blast: d, df, f + 2 Attacks (also in air) Hyper Battering Ram: d, db, b + 2 Attacks (also in air) o----------------------o LVL 3 HYPER COMBO o----------------------o Killer Illmension: close, f, d, df + 2 Attacks +---------------------+ NOVA +---------------------+ Origin: Nova o----------------------o SPECIAL MOVES o----------------------o Nova Slam: f + Heavy Gravimetric Pulse: d, df, f + Attack (also in air) Centurion Rush: f, d, df + Attack Nova Strike: d, db, b + Attack (also in air) Energy Javelin: Attack + Special Flight:d, db, b + Special (also in air) o----------------------o HYPER COMBO o----------------------o Gravimetric Blaster: d, df, f + 2 Attacks (also in air) Human Rocket: d, db, b + 2 Attacks (also in air) Super Nova: f, d, df + 2 Attacks (also in air) +---------------------+ PHOENIX +---------------------+ Origin: X-Men (Jean Grey) o----------------------o SPECIAL MOVES o----------------------o Burning Axe Kick: f + Medium Flare Sword: f + Heavy (also in air) Burnout Beak: d + Heavy in air TK Shot: d, df, f + Attack TK Trap: d, db, b + Attack TK Overdrive: f, d, df + Attack Teleportation: b, d, db + Attack Flight: d, db, b + Special o----------------------o HYPER COMBO o----------------------o Phoenix Rage: d, df, f + 2 Attacks Healing Field: d, db, b + 2 Attacks o----------------------o LVL 5 HYPER COMBO o----------------------o Dark Phoenix: Lose while at full super bar (Level 5) +---------------------+ ROCKET RACCOON +---------------------+ o----------------------o SPECIAL MOVES o----------------------o Wild River: f + Heavy Spitfire: d, df, f + Attack (also in air) Spitfire Twice: Spitfire, Attack (also in air) Oil Bomb: f, d, df + Light Mr. Flapper: f, d, df + Medium Pendulum: f, d, df + Heavy Boulder Trap (Angel Gift): d, db, b + Light Claymore: d, db, b + Medium Net Trap (Shopping Bag): d, db, b + Heavy Burrow (Play Tag): d, d + Attack Rocket Skates: Attack + Special (also in air) o----------------------o HYPER COMBO o----------------------o Rock and Roll: d, df, f + 2 Attacks Mad Hopper: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Rocky Raccoon: f, d, df + 2 Attacks +---------------------+ SENTINEL +---------------------+ Origin: X-Men o----------------------o SPECIAL MOVES o----------------------o Rocket Punch: d, df, f + Attack (also in air) Human Catapult: close, f, d, df + Attack Sentinel Force: d, db, b + Attack Flight: d, db, b + Special (also in air) o----------------------o HYPER COMBO o----------------------o Plasma Storm: d, df, f + 2 Attacks Hard Drive: d, df, f + 2 Attacks in air o----------------------o LVL 3 HYPER COMBO o----------------------o Hyper Sentinel Force: d, db, b + 2 Attacks +---------------------+ SHE-HULK +---------------------+ Origin: Savage She-Hulk o----------------------o SPECIAL MOVES o----------------------o Greeting Punch: f + Heavy Savage Swing: b + Heavy Senton: d + Heavy in air Heavy Strike: d, df, f + Attack Somersault Kick: f, d, df + Attack (f + Heavy after Running Start or to repeat) Runner's Start: d, d + Special Chariot: Runner's Start, f Catapult: Runner's Start, b Torpedo: Runner's Start, f + Light Clothesline: Runner's Start or Sommersault Kick, f + Medium Shooting Star: Runner's Start or Somersault Kick, b + Light Flying Drop Kick: Runner's Start or Somersault Kick, b + Medium Diving Senton: Runner's Start or Somersault Kick, b + Heavy o----------------------o HYPER COMBO o----------------------o Emerald Cannon: d, df, f + 2 Attacks Emerald Impulse: Emerald Cannon, d, df, f + Special Emerald Disaster: Emerald Impulse, d, df, f + Special Taking out the Trash (Criminal Laundrey): f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Road Rage (Terrible Accident): close, d, db, b + 2 Attacks +---------------------+ SHUMA-GORATH +---------------------+ Origin: Marvel Premiere He is a DLC o----------------------o SPECIAL MOVES o----------------------o Strange GuysL f + Heavy or u + Heavy in air Mystic Stare: b~f + Attack Mystic Smash: d, df, f + Attack (also in air) Mystic Ray: d~u + Attack Devilization: close, f, df, d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Hyper Mystic Smash: f, d, df + 2 Attacks Hyper Mystic Ray: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Chaos Dimension: d, df, f + 2 Attacks, Heavy (follow up can be done in air too) +---------------------+ SPIDERMAN +---------------------+ Origin: Amazing Spiderman (debuted in Amazing Fantasy) o----------------------o SPECIAL MOVES o----------------------o Web Ball: d, df, f + Attack (also in air) Spider Sting: f, d, df + Attack, Attack Spider Bite: Spider Sting (Heavy), Heavy Web Throw: close, f, df, d, db, b + Attack Web Swing: b, d, db + Attack (also in air) Web Glide: any direction + Attack + Special (also in air) o----------------------o HYPER COMBO o----------------------o Maximum Spider: d, df, f + 2 Attacks (also in air) Crawler Assault: f, d, df + 2 Attacks Ultimate Web Throw: f, df, d, db, b + 2 Attacks +---------------------+ STORM +---------------------+ Origin: X-Men o----------------------o SPECIAL MOVES o----------------------o Whirlwind: d, df, f + Attack (also in air) Double Typhoon: d, db, b + Attack (also in air) Lightning Attack: Any direction + Attack + Special (also in air) Lightning Sphere: f, d, df + Attack in air Fair Wind: f, d, df + Special Foul Wind: b, d, db + Special o----------------------o HYPER COMBO o----------------------o Lightning Storm: d, df, f + 2 Attacks (also in air) Hail Storm (Ice Storm): d, db, b + 2 Attacks (also in air) Power of Gaia (Elemental Rage): f, d, df + 2 Attacks +---------------------+ SUPER-SKRULL +---------------------+ Origin: Fantastic Four o----------------------o SPECIAL MOVES o----------------------o Elastic Punch: f + Heavy Elastic Punch Upper: df + Heavy Brutal Pale Banger: d + Heavy in air Rolling Hook: f, f, f + Heavy Worm Squash: d, d + Heavy Stone Dunk: Hold Special in air Stone Smite: Hold Heavy Flame Kick: Hold Heavy when crouching Orbital Grudge: d, df, f + Attack Fatal Blaster: Orbital Grudge, d, db, b + Heavy Tenderizer (Killing Beat): Attack rapidly (also in air) Elastic Slam (Invisible Menace): close, d, db, b + Attack Meteor Smash: f, d, df + Attack (also in air) o----------------------o HYPER COMBO o----------------------o Skrull Torch: d, df, f + 2 Attacks (also in air) Inferno (Gevena Flame): d, db, b + 2 Attacks (also in air) o----------------------o LVL 3 HYPER COMBO o----------------------o Death Penalty: f, d, df + 2 Attacks +---------------------+ TASKMASTER +---------------------+ Origin: The Avengers o----------------------o SPECIAL MOVES o----------------------o Charging Star: b + Heavy Spidey's Swing (Web Swing): f + Heavy (also in air) Aim Master: d, df, f + Attack (also in air) Guard Master: d, db, b + Attack Sword Master (SM): f, d, df + Attack Lights Out Set Up: Blocked SM (Light), Heavy Lights Out Set Up 2: Blocked SM (Medium), Heavy, Medium, Heavy Lights Out Set Up 3: Blocked SM (Heavy), Heavy, Medium, Heavy x2, Medium Lights Out: After set up, d, df, f + Heavy Sting Master: d, df, f + Special o----------------------o HYPER COMBO o----------------------o Legion Arrow: d, df, f + 2 Attacks (also in air) Aegis Counter: d, db, b + 2 Attacks +---------------------+ THOR +---------------------+ Origin: Journey Into Mystery o----------------------o SPECIAL MOVES o----------------------o Mighty Speach: d, d + Heavy Mighty Spark: d, df, f + Attack (also in air) Mighty Smash: f, d, df + Attack (also in air) Mighty Strike: b, db, b + Attack (also in air) Mighty Hurricane: close, f, df, d, db, b + Attack (also in air) Flight: b, d, db + Special o----------------------o HYPER COMBO o----------------------o Mighty Tornado: d, df, f + 2 Attacks (also in air) Mighty Thunder: f, d, df + 2 Attacks Mighty Punisher: close, f, df, d, db, b + 2 Attacks +---------------------+ WOLVERINE +---------------------+ Origin: X-Men (debuted in Incredibule Hulk) o----------------------o SPECIAL MOVES o----------------------o Sliding: df + Medium Diving Kick: d + Heavy in air Berserker Barrage: d, df, f + Attack Tornado Claw: f, d, df + Attack Drill Claw: Any Direction + Attack + Special (also in air) Berserker Slash: d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Berserker Barrage X: d, df, f + 2 Attacks Fatal Claw: d, db, b + 2 Attacks Berserker Charge: d, d + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Weapon X: f, d, df + 2 Attacks +---------------------+ X-23 +---------------------+ Origin: NYX/X-Men Evolution o----------------------o SPECIAL MOVES o----------------------o Foreign Claw: d + Heavy in air Neck Slice: d, df, f + Light (chargeable) Ankle Slice: d, df, f + Medium (chargeable) Decapitating Slice: d, df, f + Heavy Mirage Feint: d, db, b + Attack (chargeable) Crescent Scythe: f, d, df + Attack (also in air) Talon (Hornet Needle): d, df, f + Attack in air o----------------------o HYPER COMBO o----------------------o Rage Trigger: d, df, f + 2 Attacks Weapon X Prime: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Dirtnap (Silent Killing): d, db, b + 2 Attacks ================================CAPCOM SIDE==================================== +---------------------+ AKUMA/GOUKI +---------------------+ Origin: Super Street Fighter 2 Turbo o----------------------o SPECIAL MOVES o----------------------o Zugai Hasatsu: f + Medium Senpu Kyaku: f + Heavy Tenma Kujin Kyaku: d + Medium in air Gohadouken: d, df, f + Attack Zankuu Hadouken: d, df, f + Attack in air Goshoryuuken: f, d, df + Attack Tatsumaki Zankukyaku: d, db, b + Attack Hyakkishu: b, d, db + Attack Hyakki Gosho: Hyakkishu, Light Hyakki Gojin: Hyakkishu, Medium Hyakki Goho: Hyakkishu, Heavy Ashura Senku: f, d, df + Special or b, d, db + Special o----------------------o HYPER COMBO o----------------------o Messatsu-Gohado Agyo: d, df, f + 2 Attacks (also in air) Messatsu-Gohado Ungyo: Messatsu-Gohado Agyo, hold Heavy (also in air) Messatsu-Goshoryu: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Raging Demon: Light, Light, f, Medium, Heavy +---------------------+ AMATERASU +---------------------+ Origin: Okami o----------------------o SPECIAL MOVES o----------------------o Power Slash: d, db, b + Attack Head Charge: d, df, f + Attack in air Weapon Charge: d, d + Attack Solar Flare: w/ Solar Flare, f, d, df + Heavy Thunder Edge: w/ Thunder Edge, d, df, f + Attack Glaive Chop: w/ Thunder Edge, d, df, f + Special in air Cold Star: w/ Devout Beads, d, df, f + Attack rapidly o----------------------o HYPER COMBO o----------------------o Okami Shuffle: d, df, f + 2 Attacks Vale of Mist: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Divine Instruments: f, d, df + 2 Attacks +---------------------+ ARTHUR +---------------------+ Origin: Ghosts N' Goblins o----------------------o SPECIAL MOVES o----------------------o Joust: f + Heavy Magic Sword: b + Heavy Dagger (Danken): d, df, f + Light (also in air) Lance Toss (Yari): d, df, f + Medium (also in air) Scatter Crossbow (Bowgun): d, df, f + Heavy (also in air) Fire Bottle Toss (Taimatsu): d, db, b + Light (also in air) Axe Toss (Ono): d, db, b + Medium Scythe Toss (Kama Boomerang): d, db, b + Heavy Shield Deflect (Tate): f, d, df + Light Heavenly Slash (Kishi no Ken - Ten): f, d, df + Medium Hellbound Slash (Kishi no Ken - Jigoku): f, d, df + Heavy o----------------------o HYPER COMBO o----------------------o Goddess' Bracelet Megami no Udewa: d, df, f + 2 Attacks Golden Armor (Yoroi Soubi): d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o For the Princess (Fire Dragon no Maryoku): f, d, df + 2 Attacks +---------------------+ CHRIS REDFIELD +---------------------+ Origin: Resident Evil o----------------------o SPECIAL MOVES o----------------------o Handgun: f + Medium Air Handgun: d + Heavy in air Stun Rod: f + Heavy Flamethrower: b + Heavy Sneaking Mode: d, d + 2 Attacks Gunfire: d, df, f + Attack (also in air) Grenade Throw: f, d, df + Attack Combination Punch (CP): d, db, b + Attack Magnum Combo: CP (Medium), Heavy Body Blow: CP, Light Heavy Blow: Body Blow, Meidum Finish Combo: Heavy Blow, Heavy o----------------------o HYPER COMBO o----------------------o Grenade Launcher: d, df, f + 2 Attacks Sweep Combo: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Satellite Laser: d, db, b + 2 Attacks +---------------------+ CHUN LI +---------------------+ Origin: Street Fighter 2 o----------------------o SPECIAL MOVES o----------------------o Yousou Kyaku: d + Medium in air Kaku Kyaku Raku: f + Heavy Hyakuretsu Kyaku: Attack button repeatedly (also in air) Kikoken: b, db, d, df, f + Attack Kikoanken: Kikoken (Heavy), Heavy Tenshou Kyaku: f, d, df + Attack (also in air) Spinning Bird Kick: d~u + Attack (also in air) Spinning Hornet Kick: Hold d longer before pressing u + Attack o----------------------o HYPER COMBO o----------------------o Kikosho: d, df, f + 2 Attacks Hoyokusen: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Shichisei Ranka: f, d, df + 2 Attacks +---------------------+ CRIMSON VIPER +---------------------+ Origin: Street Fighter 4 o----------------------o SPECIAL MOVES o----------------------o Thunder Knuckle: d, df, f + Attack Thunder Knuckle EX: d, df, f + Attack + Special (consume 1 gauge) Burning Kick: d, db, b + Attack (also in air) Burning Kick EX: d, db, b + Attack + Special (also in air) Seismic Hammer: f, d, df + Attack Seismic Hammer EX: f, d, df + Attack + Special Focus Attack: Attack + Special o----------------------o HYPER COMBO o----------------------o Emergency Combination: d, df, f + 2 Attacks Burst Time: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Viper Full Throttle (Burning Dance): f, d, df + 2 Attacks +---------------------+ DANTE +---------------------+ Origin: Devil May Cry o----------------------o SPECIAL MOVES o----------------------o Stinger: f + Heavy Million Stab: d + Heavy Stinger, Heavy rapidly Charge Shot: Heavy Prop Shredder: Charge Shot, Special Rain Storm: Heavy rapidly in air Ebony and Ivory: Opponent Down, df + Heavy rapidly Bold Move: Attack + Special Artemis: d, df, f + Light (chargeable) Acid Rain: Artemis, d, df, f + Light Crystal: d, df, f + Medium Million Carats: Crystal, d, df, f + Medium Hysteric: d, df, f + Heavy Grapple: Hysteric, d, df, f + Heavy Drive: d, df, f + Special Reverb Shock: d, db, b + Light Revolver: d, db, b + Medium Jet Stream: d, db, b + Heavy Beehive (Fire Wax): Reverb Shock or Revolver or Jet Stream, Hard Crazy Dance: Reverb Shock, Special Jet Stream, d, db, b + Special Twister: f, d, df + Light Tempest: Twister, f, d, df + Light Volcano: f, d, df + Medium (can Jump cancel) Beowulf Combo 2: Volcano, f, d, df + Medium Jam Session: f, d, df + Heavy Air Trick: d, d + Special Killer Bee: d, df, f + Light in air Hammer: Killer Bee, d, df, f + Light Air Play: d, df, f + Medium in air Sky Dance: d, df, f + Heavy in air Devil Trigger Mode ------------------ Flight: d, db, b + Special Thunderbolt: d, df, f + Special in air Vortex: f, d, df + Special in air o----------------------o HYPER COMBO o----------------------o Million Dollar: d, df, f + 2 Attacks Devil Trigger: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Devil Must Die: f, d, df + 2 Attacks +---------------------+ FELICIA +---------------------+ Origin: Darkstalkers o----------------------o SPECIAL MOVES o----------------------o Toy Touch: df + Medium Kitty Slash: b + Heavy EX Charge: d, d, + Heavy Wall Clinch: jump towards wall, hold b or ub Rolling Buckler (RB): d, df, f + Attack Neko Punch: RB, Light Rolling Slide: RB, Medium Rolling Uppercut: RB, Heavy Cat Spike: f, d, df + Attack Delta Kick: b, d, db Attack Sand Splash: b~f+ Attack Hellcat: close, f, df, d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Dancing Flash: d, df, f + 2 Attacks Kitty the Helper: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Please Help Me!: d, db, b + 2 Attacks +---------------------+ FIREBRAND/RED ARREMER +---------------------+ Origin: Ghosts n' Goblins o----------------------o SPECIAL MOVES o----------------------o Devil Claw: d + Heavy in air Hell's Spitfire (Fire): d, df, f + Attack (also in air) Demon Missile (Hell Hunt): f, d, df + Attack Hell Voyage: d, df, f + Special in air Hell Flip: d, db, b + Attack Hell Dive: d, db, b + Attack in air Hovering: d, db, b + Special (also in air) o----------------------o HYPER COMBO o----------------------o Dark Fire: d, df, f + 2 Attacks (also in air) Luminous Body: d, db, b + 2 Attacks (also in air) o----------------------o LVL 3 HYPER COMBO o----------------------o Chaos Tide: f, d, df + 2 Attacks +---------------------+ FRANK WEST +---------------------+ Origin: Dead Rising o----------------------o SPECIAL MOVES o----------------------o Wild Pitch: f + Heavy Knee Drop: d + Heavy Tools of Survival (How To Use): d, df, f + Attack (also in air) Snapshot: d, df, f + Special Hammer Throw: b~f + Attack Bottoms Up (Nice Butt): d, d + Special Roundhouse Kick: f, d, df + Attack (must be at level 2) Giant Swing: d, db, b + Attack Barrel Roll (Flying Dodge): Attack + Special (must be at level 2) o----------------------o HYPER COMBO o----------------------o Blue Light Special (Dead Riding): d, df, f + 2 Attacks Survival Techniques (CASE: WEST): d, db, b + 2 Attacks Funny Face Crusher: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o +---------------------+ HAGGAR +---------------------+ Origin: Final Fight o----------------------o SPECIAL MOVES o----------------------o Iron Pipe: f + Heavy Violent Axe: d, df, f + Attack Hoodlum Lancer: f, d, df + Attack Flying Piledriver: close, f, df, d, db, b + Attack Sky High Backdrop: close, f, df, d, db, b + Attack in air Double Lariat: Attack + Special Giant Swing: d, df, f + Special in air o----------------------o HYPER COMBO o----------------------o Deskwork Gatling (Rapid Fire Fist): d, df, f + 2 Attacks rapidly Giant Haggar Press: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Final Haggar Buster: close, f, df, d, db, b + 2 Attacks +---------------------+ HSIEN-KO (LEI-LEI) +---------------------+ Origin: Darkstalkers 3 o----------------------o SPECIAL MOVES o----------------------o Anki Hou: d, df, f + Attack Henkyou Ki: b, d, db + Attack (also in air) Senpuu Bu: f, d, df + Attack (also in air) Edoga (Houten Geki): close, f, df, d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Chireitou: d, df, f + 2 Attacks Tenrai Ha: d, db, b + 2 Attacks Rimoukon: f, d, df + 2 Attacks +---------------------+ JILL VALENTINE +---------------------+ Origin: Resident Evil She is a DLC so she is not accesible yet. o----------------------o SPECIAL MOVES o----------------------o Flip Kick: d, df, f + Light Cartwheel Kick: d, df, f + Medium Arrow Kick: d, df, f + Heavy Double Knee Drop: d, df, f + Attack in air Fallen Prey: f, d, df + Light Ensnarement: f, d, df + Medium Position Exchange: f, d, df + Heavy Feral Crouch: d, d + Special Low Sweep: Feral Crouch, Light Jumping Roundhouse: Feral Crouch, Medium Somersault Kick: Feral Crouch, Heavy Teleport: Feral Crouch, (no down direction) Mad Beast, any direction o----------------------o HYPER COMBO o----------------------o Machine Gun Spray: d, df, f + 2 Attacks Raven Spike: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Mad Beast: d, db, b + 2 Attacks +---------------------+ MORRIGAN +---------------------+ Origin: Darkstalkers o----------------------o SPECIAL MOVES o----------------------o Dark Quills (Splash Libido): f + Medium Deep Crescendo): f + Heavy Soul Fist: d, df, f + Attack (also in air) Shadow Blade: f, d, df + Attack (also in air) Vector Drain: close, f, df, d, db, b + Attack Shell Kick: d, db, b + Attack in air Flight: d, db, b + Special (also in air) o----------------------o HYPER COMBO o----------------------o Finishing Shower: d, df, f + 2 Attacks (also in air) Shadow Servant: f, d, df + 2 Attacks Astral Vision: d, d + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Darkness Illusion: d, db, b + 2 Attacks (also in air) +---------------------+ NATHAN SPENCER +---------------------+ Origin: Bionic Commando o----------------------o SPECIAL MOVES o----------------------o Wire Grapple: d, df, f + Attack (also in air) Reel In Punch: Wire Grapple, Light Zip Kick: Wire Grapple, Medium Come 'ere (Hikiyoseru): Wire Grapple, Heavy Jaw Breaker: f, d, df + Attack Smash Kick: Jaw Breaker (Medium or Heavy), Heavy Armor Piercer: d, df, f + Special Wire Movement (Wire Idou): direction + Attack + Special o----------------------o HYPER COMBO o----------------------o Bionic Maneuvers: d, df, f + 2 Attacks Bionic Lancer: d, db, b + 2 Attacks +---------------------+ NEMESIS T-TYPE +---------------------+ Origin: Resident Evil 3/Biohazard 3 o----------------------o SPECIAL MOVES o----------------------o T/H06: f + Heavy T/H06A: f + Heavy in air T/H03A: d + Heavy in air P/A: d, df, f + Attack P/R06: f, d, df + Attack W/R06: d, df, f + Special W/R09: f, d, df + Special W/R01A: d, df, f + Special in air T/C: f, df, d, db, b + Attack o----------------------o HYPER COMBO o----------------------o W/R*: d, df, f + 2 Attacks P/A*: f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o IRREGULAR*: f, df, d, db, b + 2 Attacks +---------------------+ PHOENIX WRIGHT +---------------------+ Origin: Phoenix Wright: Ace Attorney o----------------------o SPECIAL MOVES o----------------------o Slip Up: f + Medium Questioning: f + Heavy Cross Examination: d + Heavy Bridge to the Turnaout: d + Heavy in air Mode Change [Investigation or Trial Mode]: d, d + Special Investigate and Discard [Investigation Mode]: Attack + Special Evidence Projectiles [Trial Mode]: Attack + Special M-Maya!? [Investigation Mode]: d, df, f + Attack Paperwork High [Trial Mode]: d, df, f + Attack Paperwork Low [Trial Mode]: d, db, b + Attack Press the Witness [Trial Mode]: f, d, df + Attack o----------------------o HYPER COMBO o----------------------o Steel Samurai Maya Smelting!: d, df, f + 2 Attacks Order in the Court: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o The Ace Attorney [Turnabout Mode]: f, d, df + 2 Attacks +---------------------+ RYU +---------------------+ Origin: Street Fighter 1 o----------------------o SPECIAL MOVES o----------------------o Sakotsu Wari: f + Medium Attack Roundhouse Kick (Mawashi Geri): f + Heavy Attack Hadouken: d, df, f + Attack (also in air) Baku Hadouken: d, df, f + Hold Attack Muraji Hadouken: d, df, f + Special (can also combo into it) Shoryuken: f, d, df + Attack (can charge it) Hadou Shoryuken: f, d, f + Special Tatsumaki Senpuukyaku: d, db, b + Attack (also in air) Joudan Sokutou Geri: b, d, db + Attack o----------------------o HYPER COMBO o----------------------o Shinkuu Hadouken: d, df, f + 2 Attacks (also in air) Shinkuu Tatsumaki Senpuukyaku: d, db, b + 2 Attacks Hadou Kakusei: d, d + 2 Attacks (Strengthen) Shin Hadouken: Hadou Kakusei, d, df, f + 2 Attacks Shin Tatsumaki Senpuukyaku: Hadou Kakusei, d, db, b + 2 Attacks o----------------------o Lvl 3 HYPER COMBO o----------------------o Shin Shoryuken: f, d, df + 2 Attacks +---------------------+ STRIDER HIRYU +---------------------+ Origin: Strider o----------------------o SPECIAL MOVES o----------------------o Kiriharau: f + Heavy Sliding: df + Heavy Ame no Murakuto: d, df, f + Attack Excalibur: d, df, f + Attack in air Gram: f, d, df + Attack Vajira: b, d, db + Attack Formation A1: d, db, b + Light Formation A2: d, db, b + Medium Formation C: d, db, b + Heavy Formation B: d, db, b + Special Formation B Shot: Formation B, d, db, b + Special Kabe Haritsuki: d, df, f + Special o----------------------o HYPER COMBO o----------------------o Legion: d, df, f + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Ouruboros: d, db, b + 2 Attacks Ragnarok: f, d, df + 2 Attacks +---------------------+ TRISH +---------------------+ Origin: Devil May Cry o----------------------o SPECIAL MOVES o----------------------o Stiletto Kick: d + Heavy in air Low Voltage: d, df, f + Attack (also in air) Trick "Hopscotch": d, db, b + Light (also in air) Trick "Peek-A-Boo": d, db, b + Medium (also in air) Round Trip: d, db, b + Heavy (also in air) Switch Sign: Round Trip, f, d, df + Attack (also in air) Flight: d, db, b + Special (also in air) o----------------------o HYPER COMBO o----------------------o Maximum Voltage: d, df, f + 2 Attacks (also in air) Round Harvest: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Duet Pain: f, d, df + 2 Attacks +---------------------+ TRON BONNE +---------------------+ Origin: Megaman Legends/Rockman Dash o----------------------o SPECIAL MOVES o----------------------o Gustaff Fire: f + Medium Bandit Boulder: f + Heavy Bonne Strike: b, d, db + Attack (also in air) Beacon Bomb: d, df, f + Attack Servbot Launcher: f, d, df + Attack Bonne Mixer: close, f, df, d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Servbot Takeout: d, df, f + 2 Attacks Servbot Surprise (King Kobun): f, d, df + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Shakedown Mixer: close, f, df, d, db, b + 2 Attacks +---------------------+ VERGIL +---------------------+ Origin: Devil May Cry (as a boss who I forgot his name) o----------------------o SPECIAL MOVES o----------------------o Stinger: f + Heavy High Time: df + Heavy Helm Breaker: d + Heavy Upper Slash: Special, Heavy Star Fall: Special in air Judgement Cut: d, df, f + Attack Rising Sun: f, d, df + Light Lunar Phase: f, d, df + Medium Rapid Slash: f, d, df + Heavy Round Trip: Hold Attack and release (also in air) Trick: d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Dimension Slash: d, df, f + 2 Attacks Devil Trigger: d, db, b + 2 Attacks Spiral Swords: f, d, df + 2 Attacks Blistering Swords: Spiral Swords, d, df, f + Special Sword Storm: Spiral Swords, Special + Attack o----------------------o LVL 3 HYPER COMBO o----------------------o The Dark Angel: Devil Trigger, d, db, b + 2 Attacks +---------------------+ VIEWTIFUL JOE +---------------------+ Origin: Viewtiful Joe o----------------------o SPECIAL MOVES o----------------------o Boomerang: d, df, f + Attack (also in air) (chargeable) Shocking Pink: d, db, b + Attack Red Hot Kick: d, db, b + Attack in air Groovy Upper: f, d, df + Attack Air Joe: Attack rapidly in air o----------------------o HYPER COMBO o----------------------o Desperado (Six Cannon): d, df, f + 2 Attacks (also in air) Viewtiful God Hand: d, db, b + 2 Attacks Mach Speed: f, d, df + 2 Attacks +---------------------+ WESKER +---------------------+ Origin: Resident Evil o----------------------o SPECIAL MOVES o----------------------o Samurai Edge: f + Heavy Samurai Edge (low): d, d + Heavy Samurai Edge (air) d + Heavy in air Cobra Strike: d, df, f + Light (can follow from Jaguar Kick) Ghost Butterfly: d, df, f + Medium Jaguar Dash: d, df, f + Heavy Jaguar Kick: Jaguar Dash, Heavy Tiger Uppercut: b, d, db + Attack Phantom Move: f, d, df + Attack Mustang Kick: close, f, df, d, db, b + Attack o----------------------o HYPER COMBO o----------------------o Phantom Dance: d, df, f + 2 Attacks Rhino Charge: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Lost In Nightmare: f, d, df + 2 Attacks +---------------------+ ZERO +---------------------+ Origin: Megaman X o----------------------o SPECIAL MOVES o----------------------o Shippuuga: f + Heavy Ryuenjin: d, df, f + Attack Hadangeki: f, d, df + Attack Hienkyaku: d, db, b + Attack (also in air) Hyper Zero Blaster: Hold Attack and release (also in air) Sentsuizan: d, df, f + Attack in air Raikousen: f, d, df + Attack in air o----------------------o HYPER COMBO o----------------------o Rekkoha: d, df, f + 2 Attacks Sougenmu: d, db, b + 2 Attacks o----------------------o LVL 3 HYPER COMBO o----------------------o Genmu Zero: f, d, df + 2 Attacks o--------------------o MISSIONS o--------------------o Coming Soon o--------------------o ENDINGS o--------------------o Coming Soon o--------------------o TROPHIES o--------------------o Coming Soon o--------------------o CREDITS o--------------------o God - creator of all Capcom whom created the game GameFAQs for hosting My sisters Renea and Chigura Castillo (aka Roja Calor/Captain Caliente & Kage Negra/Tiggy Smalls) - helping me play this game and writing this FAQ. Their PSN IDs are EnbaBlaze and KageNegra. o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. You can also check me and my sisters' Youtube page for retrogame entertainment at youtube.com/PurrfectTrio My facebook is http://www.facebook.com/icequeenzero Thank you for reading -Ice Queen Zero