Moves - Guide for All Star Pro-Wrestling
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MOVELIST BY CHEATMAN Striking - To perform striking moves such as punches, kicks, chops and so on you use the left analog stick in the dual-analog setup and >< Button in Digital Pad Setup. There are three levels of attacks, which I will call Light, Medium and Strong Strikes. Light strikes do little damage but are fast, strong strikes do nasty damage but are slow, and medium strikes are somewhere in between. For the dual-analog setup, tap the left stick towards the opponent once to perform a light strike; tap the left stick towards the opponent twice fast to perform a medium strike, finally press the left stick towards the opponent then quickly circle it to perform a strong strike. For digital pad setup, face your opponent then tap >< once for a light strike, tap >< twice fast for a medium strike, and finally press and hold down >< to perform a strong strike. Different Strikes - If you are a little away from grappling range (where both of your wrestlers will sort of hunch down a little) you will run towards you opponent before executing the strike. And it will produce a different type of strike as well. Also, when your opponent is groggy (ie. can only shuffle around slowly and perform a light strike only) your strikes will be a little different also. Same goes for when your opponent is on one knee. Then finally there are rope strikes, where you first run to the ropes then only towards your opponent for the strike. These are performed almost the same as normal strikes, except in analog mode you must tap AWAY from your opponent; and in digital mode you must face away from your opponent then press ><. Grappling - There are also three levels of grappling in this game, which I will call light, medium or strong grapples. To perform these, simply grab your opponent first - using R3 + L3 for analog mode and [] for digital mode. Then, just like in striking - in analog mode single tap, double tap and tap and circle the left stick will produce light, medium and strong grapples respectively; in digital mode tap >< once, twice or hold down to get the same result. Different Grapples - You will produce different grapples if your opponent is groggy or on one feet when you grapple them. You will perform back grapples if you grapple your opponent while his back is turned to you. Back grapples will also change whether your opponent is groggy or not. You can also back grapple an opponent on one knee, and that will produce different grapples as well. Holding On - Once you grab your opponent, you don't need to just slam him straight away. Pressing the direction away from him let's you drag him by the hair around the ring. pressing in any other direction lets you walk behind him to initial a back grapple. You can also release your hold by simply pressing the grab command again. If you hold and opponent while he's on one knee, pressing away from him will let you lift him up into standing grapple position. Incidentally, if this occurs, he will be considered to be in groggy state, and so this is a good maneuver if you want to him a strong groggy grapple, which is almost always your wrestler's finisher. Simultaneous Grapple - If both you and your opponent grapple at the same time, you will get into a grapple lock. Depending on who gets the upper hand first, the following may occur - wrestler A puts on a headlock, wrestler B reverses into a backdrop, (optional) wrestler A reverses backdrop. Another situation that may occur - wrestler A puts on a headlock, wrestler A puts on a head and arm lock, wrestler B reverses into a back body drop. As you can see, the obvious advantage is wrestler B - so let your opponent get the headlock on first. Irish Whip/Hammer Throw Maneuvers - After you grapple your opponent, you might want to hurl him to the ropes then attack him as he is coming back from them with either grapples or strikes. In analog mode, you can do so by performing the same grapple attacks, except tapping in the direction AWAY from your opponent instead of towards them. In digital mode, do the same as normal grappling except replace >< button with () button. Light and medium attacks usually produce strikes, and strong attacks usually produce running counter grapples. The moves will differ if the opponent is groggy or on one knee. Ground Techniques - These are done exactly the same way as strikes, except the opponent is down on the ground. There are ridiculous amount of variations you can perform depending on your position in regards to your opponent. You will produce different attacks if you are a) near his head, b) near his arms (either side), c) near the sides of his legs (either side), d) near the ends of his feet, e) a little away from his upper body, f) a little away from his lower body. And it also changes whether your opponent facing up or face first on the mat. So that's... err... twelve variations. Phew. Light attacks are usually stomps, which are pretty much the same in any position. Medium and strong attacks are usually grapples, and these vary with all positions. If you are a little away from the body, medium or strong attacks will usually be running splashes or elbow drops and the like. If you want to pick him up, use the grab command (L3+R3 in analog, [] in digital) and you will lift him up to one knee position. Down, Face Down - Hard pressed to get your opponent face down on the mat? Tigermuppercut has an idea - knock your opponent down and repeately stomp - after a while he'll turn to face down. Also, certain moves level the guy face down. A good example is Masahiro Chono's big boot to the face - when your opponent is weakened he usually goes down and stays face down - a perfect setup for his Cross STF. Another good method is attack your opponent's back when he's on one knee - though he will turn to face up quickly if not seriously injured. Turnbuckle Techniques - These occur when your opponent is tangled up at a turnbuckle. To do that you can simply hammer him until he falls onto one, or simply grapple him when your own wrestler's back is to the turnbuckle then tap the left stick towards the turnbuckle (analog mode) or press () (digital mode). If the opponent is groggy when you do so the moves might change. To perform attacks at the tangled opponent, simply perform a strike towards them (do not grapple them). Note that there are variations here depending on your distance from your tangled opponent. The three variations are: - near (right at your opponent), far (you're somewhere at the center of the ring), and very far (you're at the furthest turnbuckle from your opponent). Usually light and medium gives running strikes that do not vary at all with distance. However, performing a strong attack does. For example, if you hit a strong turnbuckle attack with Tadao Yasuda, he performs a superplex when near, a double arm suplex when far, and a running splash when very far. Of course, this will vary with other wrestlers. Incidentally, the best way to perform a very far turnbuckle attack is to get an opponent to the turnbuckle, then grapple and whip him to the furthest turnbuckle on the other side. Other turnbuckle techniques - When you grapple and opponent and your back is turned to the turnbuckle, simply tapping the analog once towards the turnbuckle (analog mode) or tapping () once (digital mode) will just send your opponent into the turnbuckle. However, you can try double tapping or circling towards (analog mode) / holding down () (digital mode) and your wrestler will whip your opponent to the turnbuckle and immediately follow with a strike or grapple. These strikes are usually the same as the turnbuckle techniques described above, but some do have different moves. And yes, your distance from the turnbuckle behind you also has an effect. Aerial Techniques - To mount the turnbuckle then perform a jumping attack off it, go near the turnbuckle, and press in its direction then do the usual light, medium or strong command. You can also run up to the turnbuckle and climb it, and this might give different attacks as well. To do so just be a little bit away from the turnbuckle, then face it and do the usual commands. The moves will change depending on whether your opponent is standing or lying down on the ground. "Splash Position" - One of the hardest move to perform is perhaps what I call the "Splash Position" aerial attack. Here, you must position your opponent a little away from a turnbuckle. He must be lying down, face up, and his feet or head must not be facing the turnbuckle. Then walk (or in one case, run) to the turnbuckle, and if you did it right your wrestler will hit his splash position aerial attack. You'll know that you've got him in the right position when your grounded opponent sorta readjusts himself a little bit. Outside - You can go outside by being right by the ropes, then pressing in the direction towards the ropes and tap the left stick towards the outside (analog) or simply press >< (digital). You can also throw your opponent out by tapping away from him while your back is to the ropes. Tension - If you look at the main screen, just below the wrestler's names are three bars. These represent your tension level. You start at the lowest and shortest bar (0% tension), and as you get attacked you will progress up to the second bar (51% tension) and finally to the top bar (101% tension). Tension produces a number of different effects on the match. It is harder to get out of a submission at higher tensions, and reversals are also harder to perform. However, at higher tension your wrestler also get some seriously punishing new grapples or strikes that replaces some of his grapples. Reversals - Certain moves can be reversed. To perform a reversal, simply circle your left stick (analog mode) or tap >< like a madman while circling the direction pad (digital mode) and if you're lucky you will reverse it. Reversals depend on your tension level, how strong or weak you are at the moment and whether a crowd rush is on (see below). Pins - To pin your opponent, you must be in the position where you are on either sides of the fallen opponent, not at his head or feet. To pin in analog mode you must be ABOVE his body, then press both sticks down (as in point them down, not pressing R3 or L3), then hold the left stick in the down position to keep the pin on. To pin in digital mode you can be in any position, then press and hold down the /\ button. This also goes for moves that end with a pin. Submissions - Just so you know, in order to keep a submission locked on, you must hold down the left stick (analog mode) or hold down >< (digital mode). Releasing these will let you voluntarily release the hold (and you will want to do that if the opponent is near the ropes and rope breaks are on). If you are in a submission, rapidly circle the left stick (analog mode) or tap >< while circling your direction pad (digital mode) to break yourself out of it. How successful you are here depends on how fatigued you are, what's your tension level, and if a crowd rush is on for you. Linking moves - Certain moves can be linked together or changed in midst of the attack with the right command. To do so, after performing the first move, circling the left stick (analog mode) or circle the direction pad (digital mode) to link into the other move or change the move a little. The best example of a linked move is a snapmare, which everyone has as his light grapple on a non-groggy standing opponent. After you execute the snapmare, and he's about to slam his opponent down, perform the link command and he'll add a kick to the back of his head. An example of a move that will change is Tatsuhito Tokaiwa's finisher the triple powerbomb (strong grapple on groggy standing opponent). Perform the move normally to get a triple powerbomb with a pin at the end. Add the link command sometime before his second powerbomb and he will replace his third powerbomb with a death valley driver. Taunts - You can only do taunts if your opponent is either down on the ground, outside, or breathing hard on one knee. In analog mode taunts are done with the face buttons ([], ><, (),/\) and in digital mode they are done with the right analog stick (four directions). Crowd Reactions - Hitting the shoulder buttons (both control setups) causes the crowd to encourage you (left shoulder buttons) or insult your opponent (right shoulder buttons). They also do that on their own randomly as well. If you get enough crowd support, then you get what is called a crowd rush - the millions of your fans are chanting your name! Your name will then by flashing, and in this case, you get out of submission holds faster, kick out of pins easier and also reversals can be done easier. If your opponent has a crowd rush, then hit the right shoulder buttons like hell to end it faster. Also, if you are insulted by the crowd (ie. your opponent pressed the right shoulder buttons) your tension will increase after a while. Groggy - When you get groggied by an opponent, you'll definitely know it - your movement speed will be halved, and all you can do is a light strike (not even a grapple). When this occurs, I suggest that you hit your light strike like crazy and hope for the best. If you're a little far away, you can try running around the ring and wait till your grogginess (is there even such a word?) wears out - this usually doesn't work at higher difficulty levels though. Bleeding - If you or your opponent get knocked in the noggin one to many times, you might start bleeding. If this happens to your opponent, a nasty tactic is to keep focusing on his head with all the attacks that does damage to his head. Eventually, he might bleed even more, and the referee will call off the match in favor of you. Wanna do a groggy? - The best way, in my opinion, to perform a groggy grapple attack is to first hit a snapmare (light grapple, non-groggy opponent, everyone has it). Then pick him up with grapple (L3+R3 in analog, [] in digital). He will be on one knee, nice for those whose finishers are done in this position. Otherwise, press the direction away from him to lift him up to standing position - in this position he's always considered groggy, so you can straight away hit your strongest groggy attacks, which in most cases is usually your wrestler's finisher. So if you want to do your finisher as the second move of the match, you can! Just be careful of your opponent countering out of it. A little bit of new info here - want to do a groggy turnbuckle grapple? Moves will differ when you whip your opponent to the turnbuckle while he's groggy or not. An easy way to make a non-groggy opponent at the turnbuckle groggy is just give him one quick slap (light strike) then immediately grapple - he will be considered groggy. This trick only works at the turnbuckle and nowhere else, by the way. Basic Moves - These moves are available to most of the wrestlers. Unless replaced with some other move mentioned in the movelist, these are the moves your wrestler always has. These are all non-groggy moves. Groggy moves are mostly different so they aren't listed here, but there are instances where many wrestlers have the same groggy moves (eg. most wrestlers have a German Suplex as their strong back groggy grapple). Irish whip type attacks also differ a fair bit between wrestlers so they aren't listed here either. Punch - Near/far standing opponent, light strike Kick - Near/far standing opponent, medium strike Chop - Near standing opponent, strong strike Back Kick - Back of standing opponent, strong strike Shoulder Charge - Far standing opponent, strong strike Snapmare - Light grapple on standing opponent Snapmare Back Kick - Link command to Snapmare Front/Back Strike - Medium grapple on standing opponent Suplex or Snap Suplex - Strong grapple on standing opponent Back Drop - Light back grapple on standing opponent Back Lock - Medium back grapple on standing opponent School Boy - Strong back grapple on standing opponent Superplex - Near strong turnbuckle attack on normal opponent Jumping Axehandle - Light/medium aerial attack on standing opponent Double Dropkick - Strong aerial attack on standing opponent Choke Hold - Strong back grapple on opponent on one knee Stomp - Light ground attack, face up in any position except near head Back Stomp - Light/medium/strong ground attack, face down, any position Scissor Head Lock - Light ground attack, near head, face up Choke Hold - Medium ground attack, near head, face up Head Figure Four - Strong ground attack, near head, face up Short Arm Scissor - Medium ground attack, sides of arms, face up Armbar - Strong ground attack, sides of arms, face up Leg Grapvine - Medium ground attack, sides of feet, face up Half Boston Crab - Strong ground attack, sides of feet, face up Leg Lock - Medium ground attack, near feet, face up Boston Crab - Strong ground attack, near feet, face up Camel Clutch - Strong ground attack, near sides of arms, face down AKIRA ===== Double Arm Suplex - Strong grapple on groggy standing opponent Dragon Suplex Pin - Strong back grapple on groggy standing opponent Standing Dropkick - Medium turnbuckle attack on groggy opponent Elbow Strike - Near standing groggy opponent, light strike Jumping Chop - Strong aerial attack on standing opponent (F) AKIRA's Splash Pin - Splash Position, medium aerial attack Antonio Inoki ============= Twisting Neckbreaker - Strong grapple on opponent on one knee Neckwrench Suplex - Strong grapple on groggy standing opponent Inoki Special Punch - Medium grapple on opponent on one knee Inoki Special Punch - Medium grapple on normal standing opponent (F) Octopus Lock - Strong back grapple on groggy standing opponent Strong Backdrop - Light back grapple on groggy standing opponent Back Chokehold - Strong back grapple on normal standing opponent (F) Inoki Windmill Kick - Very far strong turnbuckle attack (F) Inoki Windmill Kick - Far standing opponent, strong strike Don Frye ======== Lifting Slam - Strong grapple on opponent on one knee Neckwrench Suplex - Strong grapple on groggy standing opponent Spear - Light grapple on groggy standing opponent (F) Mounted Side Punches - Light ground attack, near feet, face up Back Body Drop - Strong Irish whip attack on groggy opponent Frye's Crossface - Strong ground attack, near feet, face down El Samurai ========== Side Powerbomb Pin - Strong grapple on groggy standing opponent Tilt-a-whirl Piledriver - Light grapple on groggy standing opponent DDT - Light grapple on groggy standing opponent (51%) (F) Reverse DDT - Medium back grapple on opponent on one knee Mahistrol Cradle - Strong grapple on opponent on one knee Tornado DDT - Strong turnbuckle attack on normal opponent Hurricanrana - Strong turnbuckle attack on normal opponent (51%) Hurricanrana Pin - Strong Irish whip attack on groggy opponent Great Muta ========== Front Slam - Light grapple on groggy standing opponent Dragon Screw - Strong grapple on groggy standing opponent Piledriver - Strong grapple on groggy standing opponent (51%) Dragon Suplex Pin - Strong back grapple on groggy opponent (F) Green Mist - Medium Strike, close Green Mist into Hurricanrana - Strong turnbuckle attack on groggy opponent (51%) Muta's Elbow Drop - Strong ground attack, away from upper body Muta's Figure Four - Strong ground attack, near feet Handspring Elbow - Very far strong turnbuckle attack Handspring Elbow to Bulldog - Link command to Handspring Elbow Notes : Muta's green mist attacks can only be done a maximum of three times. If you do it a fourth time he'll go through the same animation but nothing will come out. Hashimoto Shinya ================ Shinya Slaps - Link command to light strike on standing or whipped opponent Flipover DDT - Strong grapple on opponent on one knee Flipover DDT - Strong grapple on groggy standing opponent (F) Avalanche DDT - Strong grapple on groggy standing opponent (51%) Dangerous DDT - Light grapple on groggy standing opponent (51%) Spinning Chop - Strong Irish whip attack Jumping Chop - Strong aerial attack on standing opponent Hiroyoshi Tenzan ================ Mongolian Chop - Near standing opponent, strong strike (51%) Powerbomb - Strong grapple on groggy standing opponent Dragon Screw - Strong grapple on groggy standing opponent (51%) Piledriver - Strong grapple on opponent on one knee Manhattan Drop - Medium Irish whip attack on groggy standing opponent Hurricanrana - Near strong turnbuckle attack on groggy opponent (51%) Diving Moonsault - Splash Position, strong running aerial attack Top Rope Windmill Kick - Strong aerial attack on standing opponent (F) Tenzan's Diving Headbutt - Strong aerial attack on downed opponent (51%) Tenzan's Chop - Light ground attack, near head, face up Headcrusher - Medium ground attack, near head, face up Tenzan's Boston Crab - Strong ground attack, near feet, face up Tenzan's Sharpshooter - Strong ground attack, near feet, face up (51%) Jumbo Tsuruta ============= Gutwrench Slam - Light grapple on groggy standing opponent Front Slam - Light grapple on groggy standing opponent (51%) Double Arm Suplex - Strong grapple on groggy standing opponent Piledriver - Strong grapple on opponent on one knee Overhead Belly to Belly - Medium Irish whip attack on groggy opponent Jumping Knee Strike - Far medium turnbuckle attack Alpha Back Lock - Medium back grapple on opponent on one knee (F) Strong Backdrop - Strong back grapple on groggy standing opponent Back Drop Pin - Strong back grapple on groggy standing opponent (51%) Jyushin Thunder Lyger ===================== Powerbomb Pin - Strong grapple on groggy standing opponent Avalanche DDT - Strong grapple on groggy standing opponent (51%) Lyger Bomb - Strong grapple on groggy standing opponent (101%) Mahistrol Cradle - Strong grapple on opponent on one knee Powerbomb - Light grapple on groggy standing opponent Tilt-a-whirl Piledriver - Strong grapple on normal standing opponent (51%) Dragon Screw - Strong grapple on normal opponent (101%) Lyger Frogsplash - Splash Position, medium aerial attack Diving Headbutt - Strong aerial attack on downed opponent (51%) Rolling Windmill Kick - Far standing opponent, strong strike Rolling Windmill Kick - Strong Whip to corner Hurricanrana - Near strong turnbuckle attack on groggy opponent (51%) (F) Super Avalanche DDT - Near strong turnbuckle attack on groggy opponent (101%) Romero Special - Strong ground attack, near feet, face down Shooting Star Press - Splash Position, medium aerial attack (101%) Kazuo Yamazaki ============== High Kick - Near standing opponent, strong strike (F) Side Arching Kick - Near standing groggy opponent, medium strike Dragon Screw - Strong grapple on groggy standing opponent Hook Kick - Strong grapple on opponent on one knee Back Chokehold - Medium Irish whip attack on groggy opponent Note : Kazuo Yamazaki's favorite arts also mentions "kicks". Kazuyuki Fujita =============== Jackhammer - Strong grapple on groggy standing opponent (F) Spear - Light grapple on groggy standing opponent Alternate Suplex - Strong grapple on opponent on one knee Overhead Belly to Belly - Medium Irish whip attack on groggy opponent Strong Backdrop - Medium back grapple on groggy standing opponent Keiji Mutoh =========== Front Slam - Light grapple on groggy standing opponent Dragon Screw - Strong grapple on groggy standing opponent Standing Armbar Lock - Strong grapple on groggy standing opponent (51%) Mutoh's Elbow Drop - Strong ground attack, away from upper body (F) Mutoh's Figure Four - Strong ground attack, near feet, face up Top Rope Dragon Screw - Near strong turnbuckle attack (51%) Handspring Elbow - Very far strong turnbuckle attack Handspring Elbow to Bulldog - Link command to Handspring Elbow Diving Moonsault - Splash Position, strong running aerial attack Mutoh's Dragon Suplex - Strong back grapple on normal standing opponent (51%) Dragon Into German Suplex Pin - Continue to hold down Mutoh's Dragon Suplex Note : For the German Suplex Pin link, once you hit the Dragon Suplex, hold down the move like how you would keep on a submission (hold the left stick down in analog mode, hold down >< in digital mode). Not keeping it down results in a normal Dragon Suplex pin. As far as I can tell, this is the only Dragon Suplex that actually does that, so that's why I've giving it a unique name. Kendo KaShin ============ Twisting Neckbreaker - Strong grapple on normal standing opponent (F) Standing Armbar Lock - Strong grapple on groggy standing opponent (51%) Surfboard Stretch - Strong ground attack, near feet, face up Top Rope Armbar - Near strong turnbuckle attack (51%) Face Stretch - Near medium turnbuckle attack on normal opponent Kensuke Sasaki ============== Powerbomb - Light grapple on groggy standing opponent Powerbomb Pin - Strong grapple on opponent on one knee (F) Northern Lights Driver - Strong grapple on groggy standing opponent Dragon Screw - Strong grapple on groggy standing opponent (101%) Dragon Screw Lift into Pin - Light grapple on groggy opponent (51%) High Angle Backdrop - Medium back grapple on opponent on one knee Leg Scissor Alpha - Strong ground attack, near head, face up Sharpshooter - Strong ground attack, near feet, face up (51%) Ground Ankle Lock - Medium ground attack, sides of feet, face up Reversed Leg Lock - Strong ground attack, sides of feet, face up (51%) Facecrusher - Very far strong turnbuckle attack Top Rope Belly to Belly - Near strong turnbuckle attack Kohji Kanemoto ============== Falcon Arrow - Strong grapple on groggy standing opponent Front Slam - Light grapple on groggy standing opponent Tilt-a-whirl Piledriver - Strong grapple on opponent on one knee Small Package - Strong grapple on opponent on one knee (101%) (F) Tiger Suplex Pin - Strong back grapple on groggy opponent (51%) Dragon Suplex Pin - Strong back grapple on groggy opponent (101%) Hurricanrana Pin - Strong Irish whip attack on groggy opponent Diving Moonsault - Splash Position, strong running aerial attack Note : Front Slam is the best setup for the diving moonsault, by the way. Manabu Nakanishi ================ Jumping Knee Drop - Strong ground attack, near or away from head Spear - Light grapple on groggy standing opponent Bearhug into Belly to Belly - Strong grapple on groggy standing opponent (F) Body Press Submission - Strong grapple on opponent on one knee Backbreaker - Medium back grapple on groggy standing opponent Back Body Drop - Strong Irish whip attack on groggy opponent Top Rope Belly to Belly - Near strong turnbuckle attack Super Back Body Drop - Near strong turnbuckle attack (51%) Masa Saito ========== Dragon Screw - Strong grapple on groggy standing opponent Facelock - Medium back grapple on opponent on one knee Shoulder Clench - Light back grapple on opponent on one knee Back Chokehold - Medium Irish whip attack on groggy opponent Note : I have no idea what is Masa Saito's favorite art. Any ideas? Masahiro Chono ============== Boot to Cheek - Near standing opponent, medium strike Twisting Neckbreaker - Strong grapple on opponent on one knee Piledriver - Strong grapple on groggy standing opponent Octopus Lock - Strong grapple on groggy standing opponent (51%) (F) Arm and Head lock - Medium ground attack, sides of arms, face up (F) STF - Strong ground attack, near feet, face up (51%) (F) STF - Strong ground attack, near feet, face down Cross STF - Strong ground attack, near feet, face down (51%) Reversed Leg Lock - Strong ground attack, sides of feet, face up (51%) Nozomi Endoh (SECRET CHARACTER) ============ Dragon Screw - Strong grapple on groggy standing opponent Standing Samoan Drop - Strong grapple on opponent on one knee Powerbomb Pin - Strong grapple on opponent on one knee (51%) Spear - Light grapple on normal standing opponent (51%) Double Arm Suplex - Strong grapple on normal standing opponent (51%) Standing Powerbomb Pin - Strong grapple on groggy standing opponent (51%) Dragon Suplex Pin - Strong back grapple on groggy standing opponent (51%) Hurricanrana Pin - Strong Irish whip attack on groggy opponent Strong Backdrop - Medium back grapple on opponent on one knee Headcrusher - Medium ground attack, near head, face up Leg Drop - Medium ground attack, near sides of arms, face up Romero Special - Strong ground attack, near feet, face down Standing Dropkick - Medium Irish whip attack Face Stretch - Near medium turnbuckle attack on normal opponent Jumping Chop - Medium aerial attack on standing opponent Diving Headbutt - Strong aerial attack on downed opponent (51%) Note : To unlock Nozomi, finish G1 Climax Tornament with Sachie Koike. Not sure if there's a difficulty requirement; I got her after finishing on Hard. Nozomi follows the Sachie tradition of having just about every other move there is in the game! Don't know her favorite art though. Riki Chosyu =========== Piledriver - Strong grapple on opponent on one knee DDT - Strong grapple on opponent on one knee (101%) Standing Powerbomb Pin - Strong grapple on groggy standing opponent (F) Sharpshooter - Strong ground attack, near feet, face up (51%) Rikidouzan ========== Front Slam - Strong grapple on opponent on one knee Strong Neckwrench Suplex - Strong grapple on groggy standing opponent Strong Backdrop - Any back grapple (51%) (F) Chop to Neck - Near standing opponent, strong strike Chop to Face - Near standing opponent, light strike Running Chop to Face - Light Irish whip attack (F) Running Chop to Neck - Strong Irish whip attack Headlock and Punch - Far strong turnbuckle attack Sachie Koike (SECRET CHARACTER) ============ Standing Armbar Lock - Strong grapple on normal standing opponent Dragon Screw - Strong grapple on normal standing opponent (51%) Octopus Lock - Strong grapple on groggy standing opponent Powerbomb Pin - Strong grapple on groggy standing opponent (51%) Hook Kick - Light grapple on groggy opponent (51%) DDT - Light grapple on groggy opponent (101%) Mahistrol Cradle - Strong grapple on opponent on one knee Tiger Suplex Pin - Strong back grapple on groggy standing opponent (51%) Hurricanrana Pin - Strong Irish whip attack on groggy opponent Overhead Belly to Belly - Medium Irish whip attack on groggy opponent Diving Moonsault - Splash Position, strong running aerial attack Back Drop Pin - Light back grapple on groggy standing opponent (51%) Surfboard Stretch - Strong ground attack, near feet, face up Face Stretch - Near medium turnbuckle attack on normal opponent Note : To unlock Koike, simply win the G1 Climax League at any difficulty level. Heck, that's a lotta moves for a teen idol, don't you think? Don't know her favorite art(s) though. Satoshi Kojima ============== Koji Cutter - Strong grapple on opponent on one knee Standing Powerbomb Pin - Strong grapple on groggy standing opponent Pumphandle Slam Pin - Medium back grapple on groggy standing opponent Carrying Pin - Strong Irish whip attack on normal opponent Kojima's Jumping Splash - Very far strong turnbuckle attack (F) Kojima's Elbow Drop - Link command to Kojima's Jumping Splash Top Rope Koji Cutter - Near strong turnbuckle attack on groggy opponent (51%) Shinjiro Ohtani =============== Spinning Powerbomb Pin - Strong grapple on groggy standing opponent Dragon Screw - Strong grapple on groggy standing opponent (101%) Seated Powerbomb Pin - Strong grapple on opponent on one knee Small Package - Strong grapple on opponent on one knee (101%) (F) Dragon Suplex Pin - Strong back grapple on groggy standing opponent Hurricanrana Pin - Strong Irish whip attack on groggy opponent Rope Bound Dropkick - Medium aerial attack on downed opponent (51%) Note : If you enter a link command while performing the Spinning Powerbomb you will keep spinning... and spinning... and spinning... After some five or so revolutions, if finally relent and go for the pin, if the opponent kicks out, you get dizzy and collapse! Tadao Yasuda ============ Big Boot - Strong strike, close Standing Samoan Drop - Strong grapple on groggy standing opponent (F) Tiger Driver Pin - Strong grapple on groggy standing opponent (51%) Double Arm Suplex - Strong grapple on opponent on one knee Chokeslam - Medium Grapple on opponent on one knee Irish whip to chokeslam - Medium Irish whip attack Irish whip to big boot - Strong Irish whip attack on groggy opponent Tadao's Splash - Very far strong turnbuckle attack Splash to Double Arm Suplex - Link command to Tadao's Splash Tatsuhito Tokaiwa ================= (F) Triple Powerbomb - Strong grapple on groggy standing opponent Double Powerbomb To DVD - Link command to Triple Powerbomb Pin Double Powerbomb to Seated Pin - Link command to Triple Powerbomb (51%) Standing Powerbomb Pin - Strong grapple on opponent on one knee Jumping Knee Drop - Strong ground attack, near or away from head Tatsumi Fujinami ================ Twisting Neckbreaker - Strong grapple on opponent on one knee Standing Powerbomb Pin - Strong grapple on opponent on one knee (51%) Dragon Screw - Strong grapple on groggy standing opponent Triangle Back Lock - Strong back grapple on normal standing opponent Back Choke Hold - Strong back grapple on groggy standing opponent Ground Choke Hold - Strong back grapple on opponent on one knee (F) Dragon Lock Choke Hold - Link command to Back or Ground Choke Hold Backdrop into Backbreaker - Medium back grapple on opponent on one knee Yuji Nagata =========== Back Body Suplex - Light grapple on groggy standing opponent Dragon Screw - Strong grapple on groggy standing opponent Back Body Suplex Pin - Strong grapple on opponent on one knee (F) Back Drop Pin - Strong back grapple on groggy standing opponent Side Figure Four - Strong ground attack, sides of feet, face up (51%) Top Rope Belly to Belly - Near strong turnbuckle attack (51%) ~CheatMan~