Sims: Bustin' Out
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Movin' Out And In - A Help Me Guide
Movin' Out And In - A Help-me-I'm-Stuck Guide By email@example.com 1. Getting To Know Your Sim 2. Figurin' Out What's Wrong 3. Movin' Out Of Mom's House 4. A Bit About Free Play 5. Mad Scientist Career Fast Track 6. Da Legal Things _____________________________________________________ 1. Getting To Know Your Sim Jumping straight in here...for those of you who played The Sims for PC or console (the original), you'll get the gist of what The Sims is about. MAXIS broke their backs makin' sure it came out great and they still are making the new Sims game: Urbz: Sims In The City Cool Fact: You'll find these facts all through this guide. Usually they're just a fun fact, but sometimes could hold valuable info for the current topic. Here's a run-down on creating a sim... NAMING YOUR SIM: The start is giving your sim a last and first name. PERSONALITY: Choose a star sign or fine-tune the details yourself. CLOTHING: Play dress-up. Or just let your imagination run free. Cool Fact: When a new sim rings the bell, greet them. You'll unlock a new piece of clothing. HEAD: Give your sim a shave. Or a freeky hairstyle. Maybe an earring. The clothing and head has nothing to do with the sim. The PERSONALITY is what counts. Here's the best personality for any sim: NEAT Of all the things to sacrifice, neat is one of them. Neat just decides if the sim cleans up stuff automatically. OUTGOING Outgoing sims want to socialise more. Shy sims will have an easier time spending alone, as the outgoing ones have their social bar decay faster. ACTIVE Lazy sims have a hard time getting out of bed or staying standing. Their comfort score goes down faster. PLAYFUL More playful sims need fun since the fun score goes down faster. NICE Another one to sacrifice. Nice just determines if a NPS (Non-Playable-Sim)will give out positive or negative reactions to other sims. Cool Fact: Outgoing sims love the Romance Channel on TV, Active sims watch the Action channel, Playful sims like the Cartoon channel, and non-Nice sims watch the Horror channel. __________________________________________________________ 2. Figurin' Out What's Wrong This part is all about the motives. First we'll cover the cheapest ways to keep the motives high. HUNGER: Buy a Refridgerator and a microwave. When a sim has at least three cooking points, throw in a stove. The phone is good for Pizza. HYGIENE: Get a shower, and put a sink in the kitchen. ENERGY: Buy the cheapest bed (Spartan Special)or at least a loveseat (2-seater)or couch (3-seater). SOCIAL: A phone is good for calling friends. COMFORT: A chair, of course. A bathtub will ensure comfort with hygiene, and most toilets provide a small dash of comfort. BLADDER: Duh, whadda you fink? A toilet, sheesh. Of course, you could save money, if you LIKE wetting the floor and embarassing your sim. FUN: Get the cheapest TV you can afford, right off the bat. A stereo can be good when you have the cash. ROOM: Put plenty of windows and make sure there are no urine puddles, trash, dirty plates or anything of the sort around. Sims have their own way of telling you something smells fishy... HUNGER: Sims will grab their stomach and point to their mouth. HYGIENE: Sims will smell something, take a sniff at an armpit, then..."Ew!" ENERGY: Sims will topple then wake up. SOCIAL: Sims will cry. COMFORT: Sims will crouch and put their hands over their heads. BLADDER: Sims will grab their crotch. Things get tense and, in a moment, damp. FUN: Sims will look around and make a motion which looks like a glance at a watch. Cool Fact: Apart from these symptoms, a speech bubble will appear over their heads with a picture of the problem. __________________________________________________ 3. Movin' Out Of Mom's House The Bustin' Out story part. Starting the game, your sim finds him/herself at a place similar to Club Rubb. A sim of the opposite sex appears, and calls out to your sim. After a brief kissing session, Mom appears. You really need therapy. Waking up, your sim finds that Malcolm is stealing your scooter! Mom tells you that he is taking stuff from everyone around. Time to climb a career ladder. GOALS Activate double speed- Reward: Money Press R to complete the goal. Use the toilet Reward: Maid on the phone Select the toilet and press A on Use. Eat something to fill hunger Reward: More Money After Mom cooks food, select the plate and press A on Get A Plate. If your sim is hungry, (s)he will do it automatically. Do something fun Reward: Even More Money Watch the fish, watch TV, listen to the music, or just read a book until the goal is satisfied. Look in the newspaper for a job Reward: Your scooter, Dudley's Trailer (Move/Visit) or Mimi's Place (Move/Visit) Select the newspaper, then select Find A Job. Either Mimi or Dudley will arrive with your scooter depending on the job you took. Cool Fact: While you're at Mom's House, stock up on cooking points and mechanical points (Bookcase), Creative points (Art Canvas), and Charisma points (mirror). _____________________________________________________ 4. A Bit About Free Play In Free Play, you have no goals to do. You just play...freely! Although, you can't visit other places in Free Play, which is a bummer. Cool Fact: In The last Sims games, there were about six or seven Free Play lots. In the Bustin' Out version, there's only three. Pretty stupid. You start off with 20,000 Simoleons (currency in sim games), which actually, is just enough to build and fill a small house. If You moved into Free Play Lot 1 or 2, but didn't Destroy Lot, then you have a better chance of affording better items. Cool Fact: Around 9 every morning, the newspaper girl comes. And every three days around 1, the bill comes. There is one cool thing about Free Play. You get totally different careers from the main game. _____________________________________________________ 5. Mad Scientist Career Fast Track This part is for all you bummed out players out there who just want to get to Malcolm's Mansion quickly. MOM'S HOUSE Select the toilet, then speed up gameplay while you're on it to complete two goals. Watch the fish after, then eat some food. Dance to the music if the fun goal is not met, then get three cooking points. Get three mechanical points and throw the old newspaper away. Get to know mum up to 100. When the new one comes, get Fashion Victim career. Move out to Mimi's Place! MIMI'S PLACE Fix the espresso machine, get three creative points, go to work. When you get promoted buy the drink counter and place it where it used to be. Use it to get another cooking point or more. Get to know Mimi until the relationship bar hits 100. Take the Mad Scientist Career and move out to Dudley's Trailer! DUDLEY'S TRAILER Get to know Dudley until 100. Go to work in a good mood and get promoted. Work on your body with the exercise machine. Invite your mom over and get your relationship with her to 100. Don't forget to clean up trash! Get another promotion. Move out to Goth Manor! GOTH MANOR Swap a kitchen counter for a fridge, put a microwave and sink in there. Use the machine in the greenhouse to earn Logic points, and the organ to get creative points. Visit Shiny Things Labs and use the workbench and plasma coil to get mechanical points to the max. Make friends with both Mortimer and Bella. If Dudley, Mimi, or Mom's relatonship drops, pay them a visit and rise it up again. Get promoted, and work on your charisma. Get promoted again. Before you move again, visit Dudley's Trailer, and steal the fern near the beat-up car. Move out to Shiny Things Labs! SHINY THINGS LABS Make friends with both Vaughn and Makino. Don't forget to visit other friends to keep their scores up! Use the Invention Workbench to build five Rocket Gnomes. Move the gnomes outside using the Build/Buy menu. Serve food and throw a party. When the party starts (a dialog box will remind you), fire the rocket gnomes one by one. After the fifth has been up and xploded, the Hypnotize social will be unlocked. At the first opportunity go and pay a visit to Studio 8. Use the hypnotize on either Archie or Charity to unlock a new object - that cool door in the labs. Go to work and get promoted. Need more friends? Throw a party and sims from all over will come for you to talk to. Need more skills? Buy an object that will suit your sims needs. Get promoted again. Move out to The Octagon! THE OCTAGON Make friends with General and Maxine. Upgrade the place and get promoted. Visit Club Rubb and have an all-out fight (Attack)with Bing. But make sure you have a high body skill. Visit Shiny Things Labs and steal a computer. Visit old friends and get the scores at 100 again. Get promoted again. Before you go, eliminate Senator Landgrabb. When Malcolm comes around, invite him in, and if you have Miss Gyrotech, program it for Defense and it'll attack Malcolm. Or if you don't have Miss Gyrotech, wall Malcolm into a room without a toilet (make sure he hasn't used the toilet before you do it). Move out to Malcolm's Mansion! MALCOLM'S MANSION Put a new section of building at the upper left side of the mansion and fill it with skill stuff. Get promoted one more time to unlock the Mad Scientist Career Gnome. To view it, Activate the temple at the front yard. Congrats! The Mad Scientist Career is finished! I suggest you stay at the mansion going to work until you have a ton of money. Then go ahead and choose another job. _____________________________________________________________ __________________ 6. Da Legal Things Copyright 2004 firstname.lastname@example.org Current FAQs since completion of this guide: 16