Battlefield 2: Modern Combat
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Battlefield 2: Modern Combat for Xbox 360 Multiplayer Guide Table of Contents I. Introduction II. Version History III. General Strategies IV. Class Strategies V. Game type Strategies VI. Map Strategies VII. Vehicles Strategies VIII. Acknowledgements and contact info IX. Legal Stuff I. Introduction Hi there, this is sk8erguyjake. This is my second guide, the other one I wrote was Ghost Recon Advanced Warfighter Multiplayer Guide. This is another multiplayer guide, that will give you the player, tips on how to become a better online player. I will give tips for each map, but most of them are going to give tips for conquest, the main multiplayer game mode. This guide will also include general tips, and Class Strategies. The hard thing about writing a guide for this kind of game is, that there are so many different ways to play it, there is so much going on, that now I have to bring some method to the madness. I hope you enjoy this guide, I have put a lot of hard work into writing this up, but have really enjoyed it. II Version History Version .05 April 16, 2006 I just started my guide, I wrote up the introduction and general tips section of the guide. Version .06 April 17, 2006 I added the class strategies, of assault and special ops. Version .07 April 18, 2006 Finished up the general tips, and game type tips and then did backstab and bridge too far. Version .1 April 19, 2006 Wrote The hidden gold and deadly pass. Version .15 April 20, 2006 Wrote up frostbite and Littlebigeye maps, as well as the stop drop and shoot section of my general tips. Version .2 April 21, 2006 Wrote up honor map. Version .25 April 22, 2006 Wrote up Full frontal map part. Version .3 April 23, 2006 Wrote up Dammage Version .35 April 24, 2006 Wrote up Coldfront. Version .4 April 25 Wrote up missile crisis. Version .5 April 26, 2007 Got a lot done today, wrote up Russian border, harbor edge and Hidden. Version .6 April 27, 2006 Wrote up The Nest and SpecialOp Version .7 April 28, 2006 Just finished up my guide, wrote up the Vehicle parts, Acknowledgements, and Legal info. Version .8 May 5, 2006 Added some to the strategize and work with your teammates bit. Version .9 May 16, 2006 Added a part to the humvee section and acknowledgements part. Version 1.0 May 26, 2006 Changed acknowledgements and contact info a bit, as well as some grammar. Version 1.1, June 5, 2006 Added fgbgames.com to my list of sites where It's legal to hold this guide. Version 1.2 Changed some little stuff, just a couple of mistakes I made. III General Strategies 1. Strategize and work with your teammates This is extremely important, because the team that works together, is usually going to beat the team that doesn't. Having everyone work together on capturing certain spawn locations, or going to capture the flag, that kind of thing, is extremely important. If it be having tanks surround a spawn location, or if it be taking out an enemy sniper, teamwork is of the utmost importance. With so many vehicles, and things to do, it's really important to coordinate the attack, instead of turning it into a chaotic, explosive filled uncoordinated free-for-all. To any of those who have played this game much online, often it's really hard to actually coordinate attack plans. Most people just run around and think their going to get more points because their not really working together. Often though when you're playing you'll actually get more points as you work together because your team can help you get points. When your playing in a game and your teammates are active and doing a lot, it makes your opponents teams job that much harder. All of a sudden they've got to think, should we go get that flag back or this one, and then they'll sort of be split, and if they don't work together, their just going to wander around and it will be easy for you to capture flags and rack up kills. 2. Know where everything is on the Map Knowing where everything is on the map, is very, very important. Knowing where all the vehicles, flags, GTAMs and the artillery strike computer is very helpful. Knowing little nooks and crannies, and little areas to hide in just gives you a competitive edge over your opponents. When your opponents don't know as much as you do, it makes their job much harder. When you know where everything is, you can better react to the many situations that you'll be faced with in this game. 3. Choose the right Class, to fit your situation. The Battlefield Franchise has always been based upon class combat. Choosing the right class is of the utmost importance, and always has been. From battlefield 1942, to Battlefield 2: Modern Combat (BF: MC), it's still basically the same system. Being the right class can put you in either a terrible, or great way to handle a situation. Lets say you're an assault, and you get killed by a tank near your base. The best person to spawn as is an engineer, because he has a bazooka, making him extremely effective against tanks. 4. Learn and Master your Vehicles One of the things that the Battlefield series has always prided itself up is the use of vehicles. The use of vehicles is extremely important. If it be just getting to another part of the map, or defending an area, the use of vehicles is what makes Battlefield the game it is. Tanks, Helicopters, humvees and go carts are just a part of the arsenal at your disposal. If you can master your vehicles, that will give you a huge advantage over your competitors, better preparing you for the situations that you'll have to handle. Whenever you are driving a tank, or something like that, always be careful of barrels, and fences and stuff, because that just kills your vehicle. 5. Get Creative with your Weapons BF: MC is famous for the arsenal of weapons that they give you. Get creative with your C4, Bazookas and grenade launchers. These weapons are here for you to use. An example of good use of C4, is to sneak into a base and just plant C4 charges on tanks or helicopters, and have them get blown up. Always try and use what you've been given and make the best of what you got. If you're a spec ops and you see a tank coming at you, the best thing to do is plant some C4, if you're an engineer the answer is pretty obvious (bazooka). If you're a support, try and mortar strike, and if you're a assault, the best thing to do is hide and call for some backup. You have to get creative with all of the things you've been given, because BF: MC is an ever changing game, so you have to be ready for anything that's thrown at you. 6. Try and think of what your opponents going to do next Try and think of what your opponent s are going to do when they capture a flag, what areas their going to head towards, because if you know what their going to do, you can beat them to it and make the right preparations. If you know their going to go to a certain flag, you can do something to counter that, or if the artillery strike has become available, and you're in a helicopter, it's not a bad idea to head to the strike and kill anyone going to it, while you or an ally activate it. 7. Stop Drop, and Shoot! Often, when I see an enemy the smart thing to do is just tap the left trigger twice, putting you in a prone position. What this does, is make you much more accurate, and it lowers your profile, making you a lot harder to hit. It also makes you a little harder to see, but mainly you become much moreaccurate, and harder to hit. 8. Early 'chuting, causes sniper shooting! Wheneveryour in a helicopter, and you've decided to bail for Whatever reasons if it be GTAMs or lasers, or your just jumping out to get to a Sniping spot, never open your parachute toouickly. If you do that, you're a black dot against the blue sky. Your parachute just stands out against the sky, and if any of your enemies are a good shot, you'll plummet to your death. Often I wait until I'm only maybe 10, 15 feet off of the ground until I decide to open my chute. IV Class Strategies Assault Assault are your multipurpose soldier, who are proficient Against infantry, and are good on maps without too many vehicles, such as Little Big Eye. They have hand grenades, a grenade launcher, Assault rifle, smoke Grenades and a pistol. UP Smoke Grenades Whenever you need to be hidden my something, this is the thing to do. Lets say your trying to capture a flag, but you know there's a sniper. Chuck some smoke into the flag area, run in and capture it, making it impossible for the Sniper to get a good shot at you. RIGHT Hand grenades These are useful for finessing into tight little corners, or trying to throw them over some walls or something. If you can't quite see your enemy, these are better to use than the launcher, but when your enemy is in sight, use the launcher. The one thing you can do with this though that you can't with the launcher is "cook" it. By holding the trigger, and then releasing it will blow up quicker. DOWN Pistol I'm not really sure on why you would use this, other than if you run out of ammo, or if you have snuck up on a sniper, and want to just cap him once in the head. Other than that, this isn't really all that useful. LEFT Grenade Launchers These are extremely effective against humvees, and if theres a couple of enemy soldiers close together. They can go pretty far, but you should pretty much use them like you would use regular grenades. The difference with these is that they explode on impact. Where as grenades explode within a couple of seconds, these things blow up as soon as they hit something, making them effective against humvees, and even infantry. Special Ops This is by far my favorite class. They have a silenced scoped SMG, C4 flasbangs, a silenced pistol, and a knife. UP Knife These are almost useless, unless you've ran out of all of your ammo, which is highly unlikely When I sneak up on a sniper, it's a lot more fun to get the knife kill, but other than that, there really isn't a whole lot of use for these. RIGHT Flashbangs These are good for just stunning your opponents, because as soon as you walk into a flashbang, everything goes white, and you are pretty much blinded for several seconds. I don't use these much, because whenever there's a pack of enemies, and I'm a spec ops. I pull out my C4 and make the whole place go BOOM! DOWN Silenced Pistol This pistol is the same as the others except it's silenced, but That doesn't really matter. LEFT C4 This is probably my favorite weapon, you can do so much with it. You can use it to sabotage the enemy base. One of the cool thibgs about C4 is that C4 can explode through a level of a building. An example, your playing on backstab as an American. Your heading towards flag 4, and when you get in the building, you can stick some C4 on the top, blow it up, and if any enemies were above it, they'd be dead. The C4 can go through walls and stuff, making it very very useful. Another thing I do, is when I'm capturing a spawn location, I'll plant some C4 next to the doorway and wait for someone to come through, if they do, well, you can probably guess what happens. Sniper This is, well, the sniper class. Extremely effective at long range, but terrible at close. The problem is that if you're a sniper, and an assault or spec ops is anywhere near to you, your just going to end up with your face in the ground. They have a laser targeter, sniper rifle, GPS, and smoke grenades. UP GPS This little thing brings up all of the enemies on the map, for a second or two. Tell all of your allies before you do it, so that they can know where everyone is. It's extremely useful for planning what flags you'll be taking and stuff like that. RIGHT Smoke grenades This is the same as the assault ones, and can be used to cover Yourself when your being under fire from another sniper. DOWN Silenced Pistol It's the same pistol, but more important, because at close range, your sniper rifle is practically unusable. LEFT Laser Targeter This is an extremely useful weapon, unique to the sniper. It works like a GTAM where you have to lock on to whatever your firing at. It can fire at choppers, or tanks, any armored unit. Often a strategy I use is laser target the guy halfway, he'll start hearing the beeping sound, and then he'll get out of the tank, or humvee what have you, and then you cap him. Engineer These engineers are armed with a shotgun, bazooka, land mines, pistol and a blowtorch which can heal vehicles. Thee are extremely effective against armored units, including tanks, humvees, and the such. The shotgun is effective at close, but bad at longer ranges. UP Blowtorch The blowtorch has the ability to heal allied vehicles, there's not really any strategy to using this, just use it on a vehicle. RIGHT Land mines These are very useful, because if a vehicle or infantry goes over it, it blows them up and kills them. Laying these on bridges and choke points, makes it a lot harder for them to get tanks, and humvees inside your zone. They can be taken out just by shooting them. Lay these on choke points, and bridges,such as Bridge too far, is a perfect example of where mines could be very useful. You could place them on the bridges, and in the narrow spots. DOWN Pistol It's the same pistol you have always have, no different, the Same bstrategy. LEFT Bazooka The bazooka is a vital part of the engineers kit. It will take Out humvees, and other small armored units in one hit, and tanks in two. It's also good against copters, but it's pretty hard to hit them. Support The support gunner is very good at defending positions, they have a heavy machine gun that they walk around with. They're armed with a machine gun, a mortar strike, a pistol, a auto injector and frag grenades. Everyone loves a medic and that's what these guys have. The have an auto injector giving them the ability to heal allies three times. UP Auto injector I love this thing, it gives you the ability to heal allies, and Heal yourself. The animation is great, when they show him injecting himself. It gradually heals the person all the way up. Everyone loves a medic, and you'll become the favorite man on the team walking around with this thing. RIGHT Frag Grenades These are the same grenades you always have, no different. DOWN Pistol It's the same pistol that you have had the whole time. LEFT Mortar strike The mortar strike is really useful. What it is is a mini Artillery strike. You stand still, aim it at the place you want it to land on and it will send a small mortar strike. Their really good when you have a few guys hanging out in a small area, ie a few guys waiting for the helicopter to spawn, have the mortar land right in the middle of them, having death just rain down upon them. V. Game type strategies A. Conquest This is the main mode of BF:MC. The way it works is that each team starts out with a certain amount of ticket, or points. The more flags you hold, the more you cause their tickets to drain down. The team with the most tickets at the end of the limit is declared the winner. Have everyone working together on certain flags, and try and think of what the other team is going to do when they capture a certain flag. Often it's hard to capture certain flags because that's where the enemy is spawning. So what I will often do is swing all the way around and capture one of the flags that are sort of out of the way. Those will be easy to capture because no one will be spawning there. Then your allies can spawn at your newly acquired spawn point, and you can surround the spawn point your trying to get. Often when I'm writing the FAQ's up for each guide, I'll identify the"swing point", the point that is key to winning the game, if there is one point that is key to holding. B. Capture the Flag This is the other game mode, and I'm sure it's very familiar to those who have played first person shooter. Usually when you play capture the flag, the maps are made a lot smaller. Use vehicles to go back and forth scoring really quick. When someone has the flag, try and cover him as he's coming back, so send someone to go and help him get back safely. Often I will set land mines or C4 by my flag and whoever gets near gets blown up. Having a couple of people defending the flag is not a bad idea either. VI Map Strategies Backstab If there's one map you want to be familiar with, it's this one. This map seems to be a favorite with the community. There are 7 flags, but the Ones inside the village are the ones that are really get all of the action. 3, 4 and 5 are the flags with the most action and if you can hold these, you'll do fine. A nice little tip that I have on flag 4, is if your below the balcony that the flag post is on, you can put C4, and blow it up and if anyone is above it they'll be dead. That's a nice way of taking out anyone who was capturing or defending the flag. If you're the American, your at a distinct disadvantage. You don't have helicopters, where as the MEC have two. TThe thing is that if you're a American, make sure that those 30mm's are being used, because those things can take out choppers very effectively. Having a couple of snipers isn't a bad idea either considering that they'll be able to take out the choppers with their laser targeting. If you're the MEC have some people get in the choppers and drop out and capture spawn points 4 and 5. The guys in the humvees can get 2 and 3 easily. Then have everyone start spawning at flags 4 and 5. As an MEC, only you have helicopters, so take advantage of that. Have some people be engineers so that they can take out the 30 mm's because that's the only mechanized unit that will really be able to take the chopper out, other than the GTAM. Bridge too Far If you're a sniper, then this is your map. All of the skyscrapers you can land on and snipe, so you can really be effective. My favorite sniping spot is the building with all of the red Chinese writing on it. The writing provides cover, and it's especially effective at covering flags 3 and 2, because the writing provides shade, and it makes it really hard to see snipers up there. If you're a helicopter pilot, get ready to dodge some GTAMS, Because there's one in each base and one out by flag three, and another out by flag 4. On this map the key is holding flag three. Flag three is really the "swing point", because America will usually be able to hold flag 2, and the Chinese will usually be able to hold flag 4, so that leaves flag three in the middle, that's really the area you have to focus on. There are plenty of tanks and humvees, so being an engineer isn't a bad idea, because this map has a lot of vehicular action. I recently got an email from a guy, gamertag is eovnu87435ds. He told me about this great spot on this map, and he was even awesome enough to attach pictures to help explain. I'll just quote him straight from his email. "in bridge too far if you are the chinese faction there is a major unguarded shortcut to the american base. At the main chinese base directly in front of the helipad there is a building with a ramp to walk up top. It is the perfect size for a jeep to fit through. Take the jeep and go fast enough to fly over the wall and onto the grass behind it. Most people think that this area is "out of bounds" but it isn't. Drive along the river, all the way past the middle set of buildings until you see the three buildings next to the american base. Go in between the 2nd and 3rd and park your jeep behind the crates. If you're a sniper you can pick off people from behind the fence, and if you're a special ops or engineer you can sabotage their vehicles with C4 or landmines. Even when I get killed sniping at their base, the other team never learns to guard that way even when I do it 8 or 9 times a round." Now this guy even gave me pictures to help explain which I am hosting on photobucket.com. The link to these pictures are: S85.photobucket.com/albums/k69/sk8erguyjake/?action=view¤t=Ramp.jpg&slideshow=true&interval=3 This is the slideshow showing you where to go. Again thanks to this guy, this guy is just awesome for explainging this to me. Deadly Pass This map was made for the assault. It's extremely similar to Backstab, in the sense that all of the fighting, is going on inside of the city. There really isn't much action outside. Flag 2 is just sort of hanging out in the middle there, no one really ever goes to get that flag, so you can probably capture it and then just leave it and forget about it. It's really difficult to get vehicles inside of the city, so this isn't a good engineer map. The vehicles on this map really don't play a part on this map, because some of the streets get really narrow making it hard to get your tanks in there. Even when you do get It in the city, engineers can just pop out of a corner and drill you, so vehicles just don't make a big difference. All of the fighting is really for flags 3, 5, and 6. The MEC will be able to hold flag 4, Americans will usually be able to hold flag 2, but the other 3 are up for grabs. The Black Gold If you can, be the MEC. The MEC have control of half of the oil tanker by the time the Americans can even make a push at anything. If the MEC are smart,they'll hop on the GTAMs and just shoot down the choppers before they can do anything. Their aren't any ground vehicles at all in this level, and really the only way the Americans are going to win are if they can just rush one of the flags and get it, but even then, their surrounded by 4 other MEC flags. The only advantage that the Americans have is that they have lots of choppers, so they could do an areail attack, but the GTAMs will put a stop to that. Another strategy I use as an American is to have a chopper drop him off in the rear, behind the flags where all the fighting is, for instance, flag two. You should be able to capture it easily, then all of the Americans will start spawning there, then you can put up a real fight, because if your first rush fails, your team will lose. LittleBigEye This map has a somewhat crazy name, and the combat is just as crazy. There are 8 flags, but pretty much each flag is within 100 meters of the next. There really aren't any vehicles in this map, except for the humvees and the Chinese go kart things. There aren't any tanks or helos so being an engineer isn't really a good idea. It's just mainly infantry combat, so if your good as an assault, you'll fit right in here. Often one of the strategies I use on thismap is to take my humvee up around the top and capture one of the flags in the very back, for instance, If I'm Chinese, I'll swing all the way around and getflag 7 or six. When you are driving your humvees around, be careful of falling into the ditch where the plane wreckage is. Once you get it stuck in there, it's really hard to get it out. Frostbite This is an extremely linear map. There are 30 mm's spawning at Chinese flags 1 and 2. It's smart to have another guy riding along in the 30 mm's because the rocket launcher on the top is really powerful, and effective against armored units. This is also one of the maps that features the new snow mobile. It has a machine gun on it, but it's really hard to actually get a kill with it, considering that to aim it, you have to steer the whole snow mobile. If the main road becomes too clogged with tanks and enemy soldiers, you can actually go through the trees and around the back way on your snow mobiles. Often on this map, all of the fighting is going on around in two flags, so the smart thing to do is swing all the way around and capture one of the flags behind it. The thing on this map, unlike in a map like deadly pass, or backstab, is the fact that all of the flags are pretty much in a line, so where as in backstab, all of the fighting is in flags 3,4 and 5, but in frostbite, it's usually only one flag for each team that's really getting any action. That's why it's so good to flank them, but especially on this map. Honor The way this map is designed is that there are 3 flags on one island and too on the other. Again, for this map, I'm going to identify the "swing point". For me, flag 3 and flag 4 are really the "swing points", because flag 2 Is really near the American base. The Chinese might be able to hold on for a bit, but not for long. Same thing goes for flag 5, because it's just right next to the Chinese base. Flag's 3 and 4 are really the only areas that are switching sides every 5 minutes. Often on this map when I'm American, and everyone's just fighting over flags 3 and 4, I'll swim across the river and go retake flag 5 from the Chinese. Now bear in mind, 3 minutes later, it's under Chinese rule again, but what it does is (A) give me points, and (B) cause a little diversion. Then some of the guys might come back to get flag 5, enabling my team to get flag 3 and or flag 4. The same strategy can be used against the Chinese to get flag 2, but it's a little harder because lots of guys are spawning at flag 2, especially if they don't have flag 3. Full Frontal This is a pretty small map, with only 5 spawn points, and only 3 of those can be captured. Really, the key is just holding 2 out of those 3. Each base spawns with a couple tanks and humvees, but the tanks can actually make a difference on this level, because the roads are wide enough that you can actually get them in there and fight. There are plenty of bombed out buildings and stuff to take cover in, so if you are driving a tank in there, be careful of engineers ambushing you. The swing point on this map is flag 3, because flag 4 will usually be held by the Americans, and flag 2 will normally be held by the MEC, so if you can hold flag 3 the whole game, that will go a long way towards you winning the game. Since the map is so small, often something that I'll do is go And infiltrate the enemies base, steal a tank and then go capture a flag, or help my teammates capture one. Owning the other team, to the point that they are trapped in their base, you can set C4 or landmines, and when the come in their tanks, you blow them up!!! Dammage This has 5 flags, and I think all of them can be captured. There are 2 on the dry Island, and 3 on the flooded out city. Often during the flooded out city, when your trying to capture maybe flag 2 or 3, it's really hard because the main road is just too clogged with infantry and 30 mm's. Lets say that everyone's fighting over flag 3. Often I'll hop in a boat and swing around and either capture some of the flags on the mainland, or swing around and get flag 2. That's the thing is that since there is water and since you have boats, it really gives you freedom to strategize, because you don't have to worry about tanks going in the water and taking you out. Another smart strategy to do is set land mines on the bridge, because if you do that it will pretty much make it impossible to really get their vehicles over the bridge and onto your side. ColdFront This map favors the EU to the highest. At the beginning of the game, they're holding all of the flags except for the Chinese base. There is also a GTAM at flag 2, so anyone trying to do some helicopter attacks won't last long. Each base has some armored units, 120s, and 30 mm's. If are unfortunate enough to be Chinese, don't even go for flag 2. That's pretty much where all of the guys are spawning. Try and capture flag 4, or maybe flag 3. Their expecting you to go for flag 2, so that's where their all going to be. The landscape is really mountainous, riddled with trees and stuff like that to take cover in. Often what I do is spawn as a sniper and go to the top of a hill and cover one of the bases. Even if I don't shoot anybody, I can still provide valuable information. Plus, on this map when you do get a kill and the camera goes towards where you are. He's going to have a really hard time seeing where you were with all of the trees and stuff. He may have a vague idea of where you are, but nothing more than that. Take advantage of the trees,because if you move through them, it's going to be really hard for anyone to see you, where as if your just strolling along the main road, you won't last a minute. Missile Crisis This map really favors the Chinese because at the beginning of the game, they hold all of the flags except the EU base. You can make their tanks and vehicles virtually useless by closing the bridge up, and then planting mines in front so that if they do get through, well if their careless, they'll get blown up. Often when playing as an EU, all of your enemies are spawning at flag 2, so try and sneak around and get flag 4 or 3 because those will be easy to get. This map plays a lot like coldfront, in the sense that one team has only one flag, and the other has 3 or 4. When you're the EU and your trying to get flag 2, make sure to send up an infantry to open the gate, so that your tanks can come in and wield destruction!! Russian Border This is an urban map, but unlike backstab and deadly pass you can actuallyget vehicles in the city and use them effectively. There are plenty of flags and their all close together and accessible. It is an urban environment but not too close together. The main strategy on this map, is use the vehicles as much as possible. Although that sounds like a "well yeah thanks a lot captain obvious" it really makes a bigger difference than a lot of other levels. Make sure to use the humvees because you can pretty much get to anywhere on the level in one of those and it's much quicker and all of that. Again, on backstab or deadly pass, you really cant do that, but in this map you can, so take advantage of that. For these reasons, this isn't a bad engineer map, because there are so many vehicles and you'll be seeing a lot of them for the above stated reasons. Having a bazooka and laying some landmines in choke points wouldn't hurt. There really isn't a swing point, or a specific strategy I can really give you on this map, because it's just urban fighting with lots of vehicular combat. Harbor Edge This is definitely another map that the sniper can play a huge part in. It's dark, and there are some choke points, namely the bridge and the Area surrounding it. Placing some landmines on the bridge wouldn't be a bad idea. The best sniping spot for an American is by flag 2, inside that building because you can cover the whole bridge where all of the fighting is. You can use your tanks and stuff, but it's a tighter squeeze to get it in, and since it's dark and there is tons of rubbish laying around, be really careful of people trying to bazooka you or c4 you. The swing point on this map is flag 3. It's near the bridge, where all of the fighting is, where as flag 4 and 5 are kind of tucked back in the corner. If your team can hold flag 3, you will under most circumstances win the game. Another thing to remember on this map is that this is one of the few maps in the game where all of the flags can be captured, so if your just killing the other team, have some people defend the flags so that you can just kill of the whole team. Hidden This is a very similar map to black gold in the sense that the Chinese have control of the whole island. The one thing that the US does have over the Chinese is the "minibird" or the small helicopter. That thing can really dip and dive and dodge GTAMS and lasers much easier than a Blackhawk or other big chopper can. It also spawns quicker so make sure to get good use out of that. In total, the US has 3 choppers, the minibird, and two blackhawks. The problem is, that since were on an island there isn't much cover for the chopper to dodge GTAMS or lasers, so you may not last long. Use the chopper to drop guys out over the flags, because that's their best use. IF you hang up there for too long, your just going to get GTAMed. (is that a word?!!) Snipers can play a big part in this map, because of all of the foliage, and the view they can get covering flag 2 and other parts of the beaches and all of that. On this map try and trap the other team down by flag 5. It takes a long time to get out of that flag and out on the battlefield, so if you can pin the other team there, to the point that that's there only flag, they won't be able to get out or capture any flag. Again, try to avoid having your team get stuckin there at all costs, because if you that is your last flag, your team will lose. Also, like harbor edge, you can capture all of the flags, so try and trap the other team in flag 5 and then just rush them. The Nest This is an interesting map in the sense that it's similar to Russian border, because you can get vehicles in the city, but you have to lower the bridge. There are choppers on each side, so their will be air warfare, but like hidden there's not much cover for you to dodge around at. If you don't go through the bridge you can get in the city area by going by flag 4, but try getting the bridge lowered so you can bring in the heavy stuff. On this map all of the fighting is in the city, but it's like Russian border, because it's more of an open urban environment. The vehicles can't capture, but you can help your allies capture by covering their back. The way to look at this map is like a sand castle, with a moat, Because you can have one other way of getting in other than the bridge, but to really win you have to have that bridge down so you can bring in the tanks. Special OP This map is very similar to frostbite, in the sense that all of the flags are lined up, but the main difference is that there are two flags on the American side, and the rest are on the Chinese. Now by the looks of it the map strongly favors the Chinese, but I think it really helps the Americans is that they have boats, and choppers so they can just rush out and capture the first flags. If you're playing as an American, you MUST get flag 3 as quickly As possible. This map is very similar to Omaha beach in battlefield 1942, in the sense that you have to get a foothold, so that you can advance up the island. What will often happen on this map is that all of the fighting will be by flag 3 and 4, so don't forget, on this map you can capture all of the flags, so try and swing around and maybe get flag 5 or 6 if you're an American, or flag 1or 2 if your Chinese. If your playing as Chinese the smart thing to do is just rush out and get flag 3 as fast as possible, because if you hold that, you can keep them off of your island for good. VII Vehicle Strategies In this section, I will give tips on each of the vehicles in the game, how to use them, and the best way to take them out. I will also cover any differences between the vehicles, such as the Chinese and American Hummers and the such. The Humvee This is one of your most basic vehicles in the game, because it gives you the ability to travel from place to place extremely quickly, and is outfitted with a 50 Cal, and in the Chinese Case, a grenade launcher. How to Use Them: Well, there's not much strategy here, you just Drive around to places, but having someone on the fifty Cal isn't a bad idea. Even against tanks the fifty cal can do something, actually it can take out tanks, without a whole of of effort, just make sure that whoever is driving keeps the car moving AT ALL TIMES, because if you don't, that tank will put a hole in that Humvee. Another thing that is often smart is that before you drive off, set some C4 to the humvee. Then if your rolling towards an infantry you can just hop right off and blow the whole thing up. Thanks to Walker Chance for this tip. How to take them out:The Grenade Launcher is effective against infantry and other Humvees, but be careful to not shoot the ground, or you'll seriously damage your Humvee or if you hit something really close to you it will really hurt. How to take them out: Well, pretty much any explosive will destroy these things. If it be C4, a Rocket Launcher, Grenade launchers, or chopper rockets, one hit and your dead. Actually just about any gun, especially a 50 CAL or a support gunners machine gun can really put this thing out of commission. The 120 mm tank This is another extremely important vehicle, because it has the ability to pretty much just shoot and blow up anything. It's somewhat slow, but it makes up for that with heavy armor. How to Use Them: One of the things that you have to remember about these things are is that the shell doesn't drop at all when shot over a distance. If you played Battlefield 1942 and remembered the old tanks they had, you really had to compensate for the distance, because it would drop, but that's all gone. It's pretty much instant too, so you can actually shoot choppers out of the sky. The only problem is that the reloading mechanism is slow, and in a tank battle, whoever hits the shot first on the enemy, 99% of the time, will come out on top. Also, always be careful of barrels, and fences and stuff, because that will just destroy the tank. How to Take them out: Well, a bazooka is good for distance, and 50 Cals can take them out, but one of my favorite ways of taking them out is to sneak up with a little packet of C4 and have the tank go boom-boom. One thing to remember is that depending on how much health is left, it may take two C4 Packets. When you do plant that first C4 on the tank, one of two things will happen. Either he'll jump out because he'll hear the beeping noise, or he'll stay in the tank, which you should probably plant a second one, unless there is smoke coming out of the tank, in which one will do the trick. Using another tank or chopper will work as well. The 30mm Tank This is similar to the 120, but has weaker firepower, but has a greater rate of fire. Some of them are outfitted with big rockets on the top, or a locking device, much like a GTAM. They're a little faster than the 120s, but weaker firepower How to Use Them: These are very good against lightly armored units, because they have a much higher rate of fire, so a couple of shots and that humvee is gone, where as with a 120 if you miss, that humvee has time to turn a corner and escape. Often they are outfitted with rockets and GTAM lockerslike I said earlier, but if a 120 and a 30 mm meet, 120 should come out on top. The best thing to do as a 30 mm is just keep moving, because if that tank driver is any good, he'll put a hole through you. How to take them out: Well, it's pretty much the same as the 120 mm, C4 and bazooka's will do the trick. Only thing is be careful if your flying a chopper over one because he may lock onto you and take you out. The Helicopter or FFAR This might be my favorite vehicle overall, it's so much fun to fly, and it's so fun to just pull up behind an enemy humvee and drill it. How to Use Them: First thing to do is to try both of the control settings.I use the alternate helicopter controls, whereas some use the default ones. There are two differences between choppers. The American chopper fires twice as quickly as the Chinese and MEC, but would take only one rocket from a chopper, where as the Chinese and MEC chopper fires twice as slowly but could take two chopper rockets. Often when I'm tracking down a ground unit I drop altitude and go forward, what that does is point the aiming sight to the ground so that you can shoot whatever is on the ground. Be careful of GTAMs and Laser Targeters because they will be a hassle and depending on how good you are, can take you out. When you're getting targeted it will start beeping, so if you want to bail, do it then. I usually try to dodge it, which isn't crazy hard, because all you have to do is just try to have the missile hit the ground or crash into a building. Like on bridge too far, it's easy to have it hi a building. How to Take Them Out: Well, the number one way to take them out is by GTAMing them or laser targeting. You can also bazooka them, which is Really hard, or take them down with a 30, 120, or 23 mm. 50 Cals work as well, but GTAMs and Laser targeters are the best way to. One of the really hard ways to do it is to snipe the pilot out. On each chopper he'll be on the left side, that is, the snipers right side of the chopper, the pilots left. It's really hard, and if you can, lasering or GTAMs are much more advisable. 23 mm Anti Air This thing appears on very few maps and appears on the MEC side. This thing is outfitted with big machine guns that can take out infantry and choppers very good. It will get killed against tanks though, because the machine guns don't do as much damage as a 120 shell would. How to use them: Well, it's pretty much the same thing as the tanks, but is effective against infantry and choppers, it's pretty much just an armored unit with big heavy machine guns, it's not really a tank. How to tank them out: C4, Bazookas, landmines and other vehicles all apply, it's the same as the other tanks. LV Patrol boat This thing is your only water vehicle in the game, and is useful in the sense that often the enemy is covering a bridge or choke points, when you can just go across the river, because then they won't be able to cover you as well. How to Use Them: The controls are a little sluggish and can be hard to control, but whenever you see another boat, hop on that grenade launcher, or 50 CAL because it won't take much. There isn't much strategy, other than try to use it to sneak around your enemies base. How to take them out: These things don't have much stamina so a grenade, tank shell, bazooka, or chopper rocket will take them out of commission The Skimobile or Skidoo This thing can go really fast and is good at weaving through trees and stuff. It has a 5.56 mm machine gun fitted onto it, but it's really hard to actually kill people with it. It is actually new to the 360 version, because this wasn't in the original Xbox version. How to Use them: These things are really fast, you just have to use them to as transportation. The one thing though that is good is that since it's so quick and small, it can weave through trees when going down the main road would have been suicide. Can anyone say FrostBite?!! How to take them out: It's going to be near impossible to actually hit one of these things with a bazooka, but the snowmobile provides no cover so if often the best way to take the guy out is just shoot him off the snowmobile. Then after he's dead, the snow mobile will still be there, so you can hop right on it. Of course 120 mm and 30 mm's wouldn't be bad against them either. VIII. Acknowledgements and Contact Info I want to thank EA for coming out with a very fun title, that will keep me interested for a while, I want to thank you the reader, for sitting through this, and for all of the support I've gotten from my family and all of that. I really want to thank gamefaqs for letting me get this thing posted. I look forward to adding to this guide as I'm sure maps will come along for download, also as I play I'll probably add more to this guide. If you have anything you want to tell me about, any tips, compliments, constructive criticism, whatever, I check my email just about every day, so I'll try and get right back to you., I'll give you credit for any tips you want toput in, you can email me at firstname.lastname@example.org Thanks to the following people for submitting tips to my guide Walker Chance, for the Humvee/C4 trick Eovnu87435ds for the bridge too far spot and the photos. IX Legal Info You cannot reproduce, copy or post my guide anywhere without previous written consent, except for personal use. If you do these things without my consent I will take legal action. To get consent email me at the above email address. The websites that are allowed to post this FAQ are gamefaqs.com,neoseekers.com, aol.com,supercheats.com, gamespot.com and 360box.co.uk. Copyright 2006 sk8erguyjake