Tom Clancy's Splinter Cell: Pandora Tomorrow
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Multiplayer Guide for SPY TEAM
Tom Clancy's Splinter Cell: Pandora Tommorow Multiplayer Guide Made by: Automatic (Automatic_M16) For use with: www.cheatplanet.com and www.ektclan2.cjb.net NOTE: FURTHUR EXPLANATION OF BUTTONS TO PRESS FOR SAID ACTIONS ARE NOT PROVIDED, check the Controls first. ---------------------------The complete handbook for noobs (SPY EDITON)------------- ----------------- FOR SPIES x Contents x FOR SPIES 1- Gametypes(1) 1b- Gametypes Cont'd with rules(1) 1B- Objectives(1) 3- Items = Pros VS Cons(1) 4- Proper use of a map(1) 5- How/When to use certain items(1) 6- "Get out of trouble"(1) 7- What to do, what not to do(1) 8- Vision Modes PROs VS CONs(1) MISC x contents x MISC 1- Tips & Hints 2- Glithces 3- Weakspots (when to attack) 4- Lingo (slang) used in this game x x x x x x x x x x x x x x x x x x x x x X X x x x x x x x x x x x x x x x x x x x x x x x SPY CONTENTS -- GAMETYPES There are two types: Official and Created, created gametypes are more fun and add a new spin. :: Nutrilization ::(official) :: Extraction ::(official) :: Sbaotage ::(official) :: Deathmatch ::(created) :: Tag ------::(created) :: Predator ::(created) :: President ::(created) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SPY CONTENTS -- GAMETYPES CONT'D WITH RULES Now as we all know, there are objectives/rules that you have to follow. ::Nutrilization ::== 3 NDI33, 2 spies, 2 mercs, You must hack all three (by moving in front of them and pressing "A") ::Sabotage ::== 2 NDI33, 2 spies, 2 mercs, You must hack all two (by placing a modem (down on the D-Pad) close to a NDI33, but in a dark area.) ::Extraction ::== 3 NDI33, 2 spies, 2 mercs, You must recover 3 NDI33 tubes (by going in front or side on terminal and pressing "A") Then carry it back to your base. ::Deathmatch ::== 0 NDI33, 1-2-3 spies, 1-2-3 mercs, You must kill the opposing team (Have fun) :: Tag------ ::== 0 NDI33, 3 spies, 1 merc, You must kill the merc but, do not get killed yourself as you only have one life, if you die first, you're a merc next round. (Have fun) :: Predator ::== 0 NDI33, 3 spies, 1 merc, Stick together and determine a leader:Follow him and kill the merc (No gas grenades and you must hide until you can actually grab him from behind. :: President::== 0 NDI33, 1 spy, 3 mercs, You must kill the merc with the flashlight (have fun) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SPY CONTENTS -- Items = Pros VS Cons Since this is Splinter Cell you'll be getting some gadgets, "How do I use them?" here you go! :: GAS GRENADES ::== Equip them and then equip your Electro P90 (thats what I call it) aim just above desired point and press the Left Trigger PROS= Can make a merc fall asleep = Makes for a quick getaway CONS= Takes long to knock a merc out (2 gasses usually, 6 seconds) = Doesn't really help unless you have to escape. :: FlashBangs ::== Equip them and then equip your Electro P90, aim just above desired point and press the Left Trigger PROS= Can disorient a merc, allowing you to escape = Makes merc lose hearing for a shot time, do you can run behind him. CONS= Doesn't disorient merc for long 2 seconds at most = He won't be effected if he turns around :: Sticky Camera(s) ::== Equip them, then equip you Electro 90, aim at desired point and press the Left Trigger PROS= Knocksout a merc real fast (Instantly) = Handy if you want to see where the merc is CONS= Your a "sitting duck" while using your camera = Mercs can shoot it out if they see it :: Spy Bullet(s) ::== Equip them, then equip you Electro 90, aim at mercenary and press the Left Trigger PROs= You can find out exactly where the merc is = You can listen to his communications with his team-mate (Hold "WHITE") CONS= Doesn't help you in any way :: Alarm Snare(s) ::==Equip them, then equip you Electro 90, aim at a motion detector, or laser and press the Left Trigger PROs= Can make a merc go a completly different way than where you are going CONs= Don't use it close to you (use common sense) = And it still sets off an alarm :: Chaff Grenades ::== Equip them and then equip your Electro P90, aim just above desired point and press the Left Trigger PROs= Disables mercs ability to switch to Motion, and Electro vision, and sniper mode = Makes his screen a bit fuzzy = And disables elctronics (Cameras, Lasers, Laser Mines, etc.) = And the mercenary cannot reload CONs= If he is already in sniper mode, he can still use it = Thats all it does to him XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SPY CONTENTS -- PROPER USE OF A MAP (darkness and platforms) NOTE: USES "Warehouse" as an example Well now that you are a master of gadgets, lets move on to the actual Splinter Cell part shall we? :: DARKNESS ::= When in darkness you are invisible, but don't just go to any dark area find a small one like against a wall or something, because a merc will look in all the dark areas so do't stay in one spot to long- And usually he will check behind corners :: LIGHTS ::= When in lighted area you are at risk, but fear not spy, mercs are usually careless in bright areas, get behind a wall and go for the kill. :: Platforms ::= When in dark/light areas there will be things you can get up on (bookcases, servers, boxes, etc.) and wait for a merc to walk by you and from there you have to options- 1: Jump on him (takes away half of mercs health and KO's him 2: Wait for him to walk by, drop down, and grab his neck :: Small but a bit big hallways ::= Ever heard of the split jump? Because why would a merc look up in a hallway?!-- Position yourself rel close to either side of the hallway, press "Jump" twise and boo-yah, ready in wait for a foolish merc to run under you. :: "Hang-spots" ::= Well where you... hang. Easy hiding spot, but remember, if he looks at the ledge, he might see you hands so use wisely. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SPY CONTENTS -- WHEN TO USE CERTAIN ITEMS Come on don't waste it :: GAS GRANADES ::= Use either from afar, or UCaP (Up close and personal) with either the "Right Tregger" or "Left Triggger" (QUICK USE) :: Flashbangs ::= Use either from afar, or UCaP (Up close and personal) with either the "Right Tregger" or "Left Triggger" (QUICK USE) :: Chaff Grenades ::= Use either from afar, or UCaP (Up close and personal) with either the "Right Tregger" or "Left Triggger" (QUICK USE) :: Sticky Cams ::= Use from afar and wait for merc to run by and then emit smoke, "Y" to KO him instantly. :: Alarm Snares ::= Use from afar and shoot onto a passive defence (I.E, Cameras, Motion Detectors, Laser Detectors, etc.) :: Spy bullets :: Use from afar, shoot the merc with your "quick taze" (Primary Fire), then aim, and shoot the Spy bullet. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SPY CONTENTS -- "GET OUT OF TROUBLE" Your gonna die, unless you check out these "quick escapes", with my Scenario Master 2000 (kidding) 1- Your infront of a merc, he's shoot at you, there are two things you can do > A: Use a flashbang, run behind him and hid or grab him >B: Use smoke and run away. 2- A merc sees you and is sniping at you, there are three things you can do >A: Shoot a chaff grenade and run >B: Shock him to get him out of snipe-mode and hide, or >C: Shoot smoke and run up to him and take a chance 3- You have been tazered by a merc and your asleep (for now) he sets down a lazer mine, you can do only one thing you can do >A: Kiss your ass goodbye. 4- You have been tazered by a merc and your asleep (for now) but you friend distracts him while you wait to get up, you can do two things >A: get up get health, and hide >B: get up and grab the merc shooting at your friend and kill him 5- He's luanching grenades at you and all you can do is run, you can do 2 things >A: Take cover and try to gas/shoot/stickycam him before he gets you or >B: Run away and hope he does see where your going. 6- Your low on health, you can do two things >A: Look for health >B: Say "Screw it" and try to take out the merc 7- A merc is chasing you, if you slow down he can tazer you, you can do 2 things >A: Throw down a flash bang, duck and stop so he runs right past you >B: throw down gas and run away, he can't follow you now XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SPY CONTENTS -- WHAT TO DO, WHAT NOT TO DO Don't be stupid, take your time. :: DO's :: 1- Hide and wait for a merc to run by you, and grab him 2- Follow any direction in "Get out of trouble" 3- Double team the merc from both sides for an easy kill 4- Make like a decoy and distract the merc, while you friend grabs him ::DON'Ts :: 1- Run in front of a merc and draw you gun 2- Run in front of a merc and try to grab him without using any grenades 3- Run around the merc (you get tazered no dout) 4- Stand in front of a merc (DUH!) 5- Jump on your friend and laugh 6- Run way while the merc has "RED" vision on (motion detecting) 7- Knock him out if you have him grabbed, just kill him man 8- Stop playing this game XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SPY CONTENTS -- VISION MODES PROS VS CONS WOW.. i look cool in thermal. shut up :: Thermal Mode :: PROS= Can see thru boxes (most) and can see others in the dark = Looks cool CONS= Merc can see you if he uses Electro Magnetic Vison :: NightVision :: PROS= Can see in the dark CONS= Merc can see you if he uses Electro Magnetic Vison :: Binoculars :: PROS= Can hear what merc is saying if you aim at his head = it can zoom in CONS= Merc can see you if he uses Electro Magnetic Vison :: Electro P90 :: PROS= Doesn't run out of ammo (its energy) = tazes a merc for 1 second CONS= Merc can see you if he uses Electro Magnetic Vison = it still has to recharge XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX MISC CONTENTS -- TIPS AND HINTS HINTS AND TIPS ARE SCATTERED THRU OUT THIS GUIDE MISC CONTENTS -- GLITCHES YEAH, LIKE I WANT UBISOFT TO READ THIS AND THEN FIX THEM. :) MISC CONTENTS -- WEAKSPOTS (WHEN TO ATTACK) SCATTERED THRU OUT GUIDE MISC CONTENTS -- LINGO Talk like a pro :: Map ::= The current level (EX: Change the map) :: Spawn ::= Where you start out, your base (EX: I can get into your spawn) :: switch over::= Change teams (EX: Hey switch over) :: Red mode ::= Motion Tracking (EX: Watch out he has red mode on) :: Blue mode ::= Electro Magnetic Vision (EX: Don't turn on anything he has blue mode on) :: Cam Him ::= Use a sticky camera to knock him out (EX: Hey cam him real quick) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX THANK YOU FOR READING THIS ----------------CONTACT ME---------------- AIM: Inuyashablades Yahoo! IM: swatmaster7 E-Mail: email@example.com Gamertag on xbox-live: Automatic M16 **DO NOT USE THIS GUIDE WITHOUT MY PERMISSION, IF YOU WOULD LIKE TO USE THIS THEN ASK ME FIRST DON'T BE A DUMBASS** Property of Automatic, EAS, EKT, ECOU, All rights reserved Copyright 2005