My Complete Halo 2 Guide - Guide for Halo 2
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Complete Halo 2 guide Written by Spartan3 Legal Disclaimer: This guide is written and owned by Spartan3. Any attempts to claim this is strictly prohibited and legal actions can and may be taken. Do not steal this guide or copy off it, or else legal actions will be taken. All of this information belongs to Spartan3. Table of Contents 1. Enemies Covenant 1.1- Grunts 1.2- Jackals 1.3- Eites 1.4- Drones 1.5- Hunters 1.6- Brutes 1.7- Prophets Flood 1.8- Infection 1.9- Combat 1.10- Carrier Robots 1.11- Sentinels 1.12- 343 Guilty Spark 1.13- 2401 Penitent Tangent 1.14- Enforcer 2. Vehicles Human 2.1- Warthog (M41 LAAG gun) 2.2- Warthog (M68 Gauss Cannon gun) 2.3- Scorpion 2.4- Pelican Covenant 2.5- Ghost 2.6- Banshee 2.7- Wraith 2.8- Spectre 2.9- Shadow 2.10- Phantom Other 2.11- Gondola 3. Weapons Human 3.1- Magnum 3.2- SMG 3.3- Battle Rifle 3.4- Shotgun 3.5- Sniper Rifle 3.6- Rocket Launcher 3.7- Frag Grenade 3.8- Human Turret Covenant 3.9- Plasma Pistol 3.10- Plasma Rifle 3.11- Needler 3.12- Carbine 3.13- Beam Rifle 3.14- Brute Shot 3.15- Fuel Rod Cannon 3.16- Energy Sword 3.17- Plasma Grenade 3.18- Brute Plasma Rifle 3.19- Plasma Cannons Other Weapons 3.20- Sentinel Beam 4. Allies 4.1- Helljumpers 4.2- Marines 4.3- Johnson 5. Multiplayer Maps 5.1- Coagulation 5.2- Lockout 5.3- Ascension 5.4- Beaver Creek 5.5- Burial Mounds 5.6- Colossus 5.7- Headlong 5.8- Ivory Tower 5.9- Midship 5.10- Waterworks 5.11- Zanzibar 6. Campaign Level Walkthroughs 6.1- Armory 6.2- Cairo Station 6.3- Outskirts 6.4- Metropolis 6.5- Arbiter 6.6- Oracle 6.7- Delta Halo 6.8- Regret 6.9- Sacred Icon 6.10- Quarantine Zone 6.11- Gravemind 6.12- Uprising 6.13- High Charity 6.14- Great Journey 7. Secrets 7.1- Envy skull 7.2- Grunt Birthday Party skull 7.3- Sputnik skull 7.4- Ghost skull 7.5- Assassins skull 7.6- Mythic skull 7.7- Blind skull 7.8- IWHBYD skull 7.9- Catch skull 7.10- Unnamed skull 7.11- Black Eye skull 7.12- Thunderstorm skull 7.13- Angry skull 7.14- Iron skull 7.15- Famine skull 7.16- Scarab Gun 7.17- Campaign tips 7.18- Multiplayer tips _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Section 1- Enemies _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1.1- Grunts Grunts, it makes me sad to think they can actually be a part of the Covenant. They come in several easy forms that die with about 3 shots from even the worst guns. Although they are easy, in packs on Ledgendary you can mess you up pretty good. Covenant Name: Unggoy Types: Yellow (Minor), Red (Major), Green (Gunner), Black (Spec-Ops) Perferred Weapons: Plasma Pistol, Needler, Plasma Grenade 1.2- Jackals Jackals are an easy foe but can pose a small challenge on Ledgendary. The Snipers are especially brutal on Ledgendary and will need to be taken down with a good weapon. Covenant Name: Kig-Yar Perferred Weapons: Plasma Pistol, Beam Rifle Types: Green shield (minor), Orange shield (major), no shield (sniper) 1.3- Elites Elites are the hardest type of enemy in the game by far. A single Elite can take even someone up to my standards of success down by its lonesome on Ledgendary. If you don't watch yourself it can take you out very easily, so find cover when fighting them. Covenant Name: Sangheili Perferred Weapons: Plasma Sword, Plasma Rifle, Carbine, Plasma Grenades Types: Minor (Blue), Major (Red), Stealth (Grey), Spec-Ops (Black), Ranger (Jetpack), Zealot (Golden), Honor Guards 1.4- Drones Drones are a formidable fighting force on the Covenant. They will use their precise shooting abilities and ability to go to higher locations to kill you easier on Ledgendary. They are one of the toughest opponents in the game because they move around alot and avoid shots. Covenant Name: Yanme Perferred Weapons: Plasma Pistol, Needler Types: None specified 1.5- Hunters Hunters are likely the most annoying enemies in Halo 2. They will block all of their orange flesh with their alloy shield. Tactics against them are to throw a grenade at them, then shoot at them once they turn around and hit them in the flesh. They are an easy opponent despite the large appearance. Covenant Name: Lekgolo Perferred Weapons: Fuel Rod Cannon Types: None specified 1.6- Brutes Brutes, ah yes. A tough opponent with the normal SMG, Magnum, or Plasma Pistol. But if you get the Brute Plasma Rifle and the Plasma Rifle they are so easy. The Carbine is the best weapon against them because 3 headshots takes them down, but watch out for berserk mode. Covenant Name: Jiralhanae Perferred Weapons: Brute Plasma Rifle, Brute Shot, Plasma Grenades Types: Minor, Major, Captain, Honor Guard 1.7- Prophets Prophets are the leaders of the Covenant. Only once will they be battled and are extremely easy. About 4-5 melees will take them down, so don't sweat these guys. Covenant Name: Prophets Perferred Weapons: Unknown Types: Unknown 1.8- Flood Infection Form The Infection Form are really easy opponent but watch out for them when you're shield is down. It will kill you with even one of them. Covenant Name: Well... er... they aren't Covenant. Perferred Weapons: None Types: None 1.9- Flood Combat Form The Flood Combat Form is so annoying that without the Sword or Shotgun they make me rip my hair out. It takes forever with Battle Rifles, Magnums, SMGs, Plasma Pistols, and many more guns to take them out. Trust me, you will HATE them in Ledgendary. Especially when they have Snipers. Covenant Name: Um... if they were Covenant they might be "Zombie People" Perferred Weapons: Pretty much anything they can get their back from the dead hands on. Types: None 1.10- Flood Carrier Form Carrier Flood are annoying and deadly. Basically a walking frag, they explode when either they get close to you or you shoot them down. hey can kill you with one explosino even on easy, but Ledgendary is pretty much a definite death usually. Covenant Name: Would likely be "Bloated Demon" Perferred Weapons: THey don't use weapons. Types: None 1.11- Sentinels Sentinels are an easy enemy. I've only got killed by them once on Ledgendary because I was stupid and tried to fight with a skull. lol, it was a pretty short match, the skull did nothing to it. Covenant Name: Unknown Perferred Weapons: Sentinel Beam Types: Minor (orange beam), major (blue beam) 1.12- 343 Guilty Spark Well, you don't fight him, but you get to be on his side for a little bit. He talks using big words and is the Monitor of Installation 04. Covenant Name: The Oracle Perferred Weapons: None Types: None, he's one of a kind. 1.13- 2401 Penitent Tangent He is a rather annoying monitor. He is similar to Guilty Spark, but instead is the Monitor of Installation 05. He does not fight you. Covenant Name: None Perferred Weapons: None Types: None 1.14- Enforcer Think about it, do you know what an Enforcer really is? Not many know its real name, but I do. The Enforcer is the big shield dude that fires rockets high into the air plus needle-like red missiles that are relatively weak. They are found around Sentinels, by their selves, or with other Enforcers. Covenant Name: None Perferred Weapons: None Types: None _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Section 2- Vehicles _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 2.1- Warthog (M41 LAAG gun) The original Warthog is still very strong and reliable, but has nothing on the Gauss Cannon. The power of this is overwhelming and it is useful to use when in Campaign. Controlling It: A- Brake, R Trigger- horn, L Trigger- E-Brake, R Joystick- View/steer, L joystick- accelerate, brake/reverse. 2.2- Warthog (M68 Gauss Cannon gun) A powerful package all put into one stationary gun. This thing tears down your usual enemy in, say, one, maybe two hits. It is rarely found in the game and it is very hard to use when the Marines are driving like idiots. Controlling: Look at M41 LAAG Warthog. 2.3- Scorpion The Scorpion is the most powerful thing in the game. No discussion. It takes down anything in mere milliseconds. It shoots farther in less time than the Wraith so dodging is harder. It also has a secondary weapon, which is a powerful machine gun. Controlling: Left joystick- Move, Right joystick- move angle of view/turret, right trigger- fire cannon, left trigger- fire machine gun 2.4- Pelican The Pelican is the UNSC dropship which is used to place Marines into battle quickly. It is fast and has decent guns armed on it. It is also sometimes used to extract and drop off vehicles. 2.5- Ghost The Ghost is the best multiplayer vehicle and overall vehicle in the game. It is fast, likely the most powerful against Elites and Spartans, and is small so it can fit through smaller spaces. It has paralyzing guns that are phenominal on multiplayer. Controlling: Left Joystick- move or strafe, Right Joystick- adjust elevation of fire/steer, Right Trigger- fire weapons, Left Trigger- Boost, A button- airbrake 2.6- Banshee The banshee is the second best vehicle in the game in my opinion. It is fast, has VERY powerful guns, and has good dodge moves. I am glad it isn't only in two levels and one of them it's only a short amount of time. This time it's in several levels. Controlling: Left Joystick and Up- Accelerate, Left Joystick and Down- Decelerate, limited hovering, Left Joystick and left or right- Strafe to either side, Right Joystick- change view/direction, steer. Right trigger- Fire Plasma Cannons, Left Trigger- Boost, B button- Fire Fuel Rod Cannon, A and Left joystick up- Loop, A plus Left Joystick right or left- Barrel Roll. 2.7- Wraith The Wraith is a powerful machine. Believe it or not it is pretty fast and can easily run over people. It has the most powerful Covenant weapon on it known to man except the Scarab Gun. Controlling: Left Joystick- Move or strafe, Right Joystick- change view or steer, Right Trigger- Fire, Left Trigger- Boost 2.8- Spectre The Spectre is the worst thing put in Halo 2 besides the Plasma Pistol and Magnum. It is horrible, weak, and gets crushed all the time by the shield dude. It has the worst gun ever in the back and little support. It is supposed to be the Covenant Warthog, but it isn't too great of a ride. Controlling: Left Joystick- Move and strafe, Right Joystick- change view or steer, Right Trigger- fire plasma cannon (gunner only), Left trigger- Boost, A button- Air Brake 2.9- Shadow The Shadow is I believe the only vehicle you cannot drive. There might be another I'm not thinking of but this is all I have. Well it is basically a Covenant transport bus with a Plasma Cannon on the roof. It can hold a Ghost or 8 passengers. 2.10- Phantom The Phantom is the new Covenant Dropship that has 3 weapons. Two turrets on the side and one turret in the front. You can't destroy this, but if you destroy it's guns, it usually retreats without dropping off the passengers or if they are vehicles they might get destroyed. 2.11- Gondola The Gondola is basically a vehicle that drives over water. It is only used on Regret to transport you to the temples. It is fairly large and somewhat fast. It doesn't really serve as much more than transport from the island to the temple. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Section 3- Weapons _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 3.1- Magnum The Magnum is the UNSC's own personal laughably weak gun! It is horrible, has little ammo, and is used mostly as a last resort weapon. Don't use this unless you HAVE to. Meaning you're up against a sword Honor Guard with only this. Official Designation: M6C Magnum SideArm Projectile Type: 12.7MM Semi, Armor Piercing Dual-wield: Yes Damage: Medium Range: Close Accuracy: Medium Rate of Fire: Medium Autofire Capability: Manual Magazine Capacity: 12 bullets Ammunition (additional): 48(4 magazines) Reload Speed: Slow Melee Attack: Average Scope: No 3.2- SMG The SMG is one of the weakest guns in the game. It has extremely small ammunition and it takes forever to kill Elites with this. People believe this is the remake of the Assault Rifle, but it isn't. It is really the Battle Rifle. Official Designation: M7/Caseless Sub Machine Gun Projectile Type: 5MM Dual-wield: Yes Damage: Low Range: Close Accuracy: Low Rate of Fire: High Autofire Capability: Continuous Fire Magazine Capacity: 60 bullets Ammuntion(additionally): 180(3 magazines) Reload Speed: Slow Melee Attack: Average Scope: No 3.3- Battle Rifle The REAL imposter of the MA5B Assault Rifle we came to know and love in Halo: Combat Evolved. It is the weakest gun with scope in the game, but the power is still highly effective. It shoots 3 burst rounds at a time and is quite useful on far away enemies. Official Designation: BR55 Rifle Projectile Type: 9.5MM Dual-wield: No Damage: Medium Range: Medium (high with scope) Accuracy: Medium (high with scope Rate of Fire: Medium Autofire Capability: Short Bursts Magazine Capacity: 36 bullets Ammunition(additional): 108(3 magazines) Reload Speed: Slow Melee Attack: Slow Scope: 2x 3.4- Shotgun The Shotgun is horrible at medium range and long range. You basically have to be about 5 inches from your enemy to hit them perfectly. It is a powerful gun at short range, but at long range, you're better off with anything else. Official Designation: M90 Shotgun Projectile Type: 8-Gauge Magnum Dual-wield: No Damage: High Range: Very Close Accuracy: Low Rate of Fire: Low Autofire Capability: Manual Magazine Capacity: 12 bullets Ammunition(additional): 36(3 magazines) Reload Speed: Very Slow Melee Attack: Fast Scope: No 3.5- Sniper Rifle The Sniper Rifle is tied for the best long range weapon in the game. It is one of the most powerful guns in the game and is a flat out killer in multiplayer. This is also very useful in Campaign when enemies don't see you coming and you want to kill them and not get killed. Official Designation: S2 AM Sniper Rifle Projectile Type: 14.5MM Armor-Piercing, Fin-Stabalized Discarding Sabot Dual-wield: No Damage: Very High Range: Very Long(with scope) Accuracy: Very High(with scope) Rate of Fire: Low Autofire Capability: Manual Magazine Capacity: 4 bullets Ammunition(additional): 20(5 magazines) Reload Speed: Slow Melee Attack: Average Scope: 5x, 10x 3.6- Rocket Launcher The Rocket Launcher is the strongest gun in the game. The only competition it has is the Fuel Rod, which I don't think is as good. It shoots rockets obviously and now has a homing-in feature added to it. Official Designation: M41 SSR MAV/AW Projectile Type: 102MM Shaped-charge, high-explosive tracking rockets Dual-wield: No Damage: Very High Range: Long Accuracy: High Rate of Fire: Low Autofire Capability: Manual Magazine Capacity: 2 Rockets Ammunition(additional): 6(3 magazines) Reload Speed: Slow Melee Attack: Slow Scope: 2x 3.7- Frag Grenade The Frag Grenade is a high explosive force. It can go very far ranges and can kill almost anything or destroy it in 1-2 grenades. The Frag is a nessacary key in Campaign and can be quite useful at times in multiplayer. Official Designation: M9 HE-DP Fragmentation Grenade Damage: High Range: Long Ammunition(additional): 4 grenades 3.8- Human Turret The turret mows down anything in its path. It is no doubt a quick killer and is definately helpful in Ledgendary on Outskirts and many more parts containing it. It is a great multiplayer weapon too. Projectile Type: 30 Caliber Damage: Medium Range: Long Accuracy: Medium Rate of Fire: High Autofire Capability: Continuous Fire Ammunition: Unlimited Scope: No 3.9- Plasma Pistol The Plasma Pistol is about 5 times worse than the Magnum. Think about the Magnum then decrease its strength by about 5 times. In other words, it's horrible. It uses a battery charge and has very slow fire. Ammunition: Superheated Plasma Dual-wield: Yes Damage: Low Range: Close Accuracy: Medium Rate of Fire: Low(charged shots), Medium(rapid bursts) Autofire Capability: Manual Energy per Round: 0.5%(15% charged) Ammunition: 100% Overheating: Average Melee Attack: Fast Scope: No 3.10- Plasma Rifle The Plasma Rifle is fairly strong, but is extremely useful against Elites due to the fact that it stuns on hit which allows you to kill them without being shot at. This gun is the best all around against Covenant and Flood. It is also good against Sentinels. Ammunition: Superheated Plasma Dual-wield: Yes Damage: Medium Range: Close Accuracy: Medium Rate of Fire: High Autofire Capability: Continuous Fire Energy per Round: 0.5% Ammunition: 100% Overheating: After about 6-7% Melee Attack: Fast Scope: No 3.11- Needler The Needler is a funny weapon. When you get overkills, the enemies explode in pink crystals. It still has the homing-in feature and shoots extremely fast paired with another Needler. Ammunition: Crystalline Projectiles Dual-wield: Yes Damage: Low to High Range: Long Accuracy: Homing Rate of Fire: High Autofire Capability: Continuous Fire Magazine Capacity: 30 Needles Ammunition(additional): 90(3 magazines) Reload Speed: Average Melee Attack: Fast Scope: No 3.12- Carbine The Carbine is extremely effectives against Grunts and Brutes in particular. Headshots are fairly easy to get with this, but they are extremely powerful. They take Brutes out in 3-4 headshots on average. Ammunition: Energy Projectiles Dual-wield: No Damage: Medium(high with scope) Range: Medium(high with scope) Accuracy: High Rate of Fire: Low Autofire Capability: Manual Magazine Capacity: 18 Projectiles Ammunition(additional): 72(4 magazines) Reload Speed: Average Melee Attack: Average Scope: 2x 3.13- Beam Rifle The Beam Rifle is a powerful package. It is the new Covenant Sniper Rifle manned only by Jackals. It has the same scope capabilities as the normal Sniper Rifle, but shoots a Beam instead of human bullet. Ammunition: Accelerated Particle Beam Dual-wield: No Damage: Very High Range: Very Long(with scope) Accuracy: Very High(with scope) Rate of Fire: Low Autofire Capability: Manual Energy per Round: 5-6% Ammunition: 100% Overheating: After 2 shots in quick succession. Melee Attack: Medium Scope: 5x, 10x 3.14- Brute Shot The Brute Shot is a very powerful weapon. It is known more as a wicked melee weapons due to the rusty blade at the bottom that cuts into enemies. It shoots grenades at a strong force. It is very helpful against Brutes and Flood Combat Form. Ammunition: Grenades Dual-wield: No Damage: High Range: Long Accuracy: Medium Rate of Fire: Medium Autofire Capability: Manual Magazine Capacity: 4 Grenades Ammunition(additional): 12 Reload Speed: Slow Melee Attack: Slow Scope: No 3.15- Fuel Rod Cannon The Fuel Rod Cannon is almost as powerful as the Rocket Launcher. The only downside to them are the shots take a while to reach farther distances and are unacurate because the enemies have a long time to strafe or get past the shot. Ammunition: Explosive Energy Projectiles Dual-wield: No Damage: Very High Range: Far Accuracy: Low Rate of Fire: Medium Autofire Capability: Manual Magazine Capacity: 5 Explosive Bullets Ammunition(additional): 25(5 magazines) Reload Speed: Medium Melee Attack: Slow Scope: 2x 3.16- Energy Sword The Energy Sword is flat out awesome. It kills almost everything on 1-2 hits and makes Ledgendary a whole lot easier at close range. This thing has the capability to lunge or melee. Damage: Very High Range: Close Combat Melee Attack: Fast 3.17- Plasma Grenade The Plasma Grenade is a powerful weapon used at medium to long range. It is also extremely humourous to use against Grunts. If you hit them and stick it to them, they will roll on the ground, run to their teammates and kill them, or run around in helpless circles and explode. Damage: High Range: Long Ammunition(additional): 4 Grenades 3.18- Brute Plasma Rifle The Brute Plasma Rifle is one of the game guns. It is more powerful than the regular but overheats quicker than the regular because of the fact that it shoots quicker than its counterpart. Ammunition: Superheated Plasma Dual-wield: Yes Damage: Medium Range: Medium Accuracy: Medium Rate of Fire: Very Fast Autofire Capability: Continuous Fire Energy per Round: 0.5% Ammunition: 100% Overheating: 6-7% Melee Attack: Average Scope: No 3.19- Plasma Cannons The Plasma Cannons are both horrible. They are both weak and one has a slow fire accuracy. Although this weakness, they do have unlimited continuous fire on both of them. Ammunition: Superheated Plasma Damage: Medium Range: Long Accuracy: Medium Rate of Fire: High Autofire Capability: Continuous Fire Ammunition: Unlimited Scope: No 3.20- Sentinel Beam The Sentinel Beam is a Forerunner weapon used by Sentinels and Heretic Elites on occasions. It is powerful enough to kill Flood Combat Form in a matter of 2-3 seconds, but overheats very quick and has small amount of ammo. Ammunition: Unknown Dual-wield: No Damage: Unknown Range: Low Accuracy: Medium Rate of Fire: Continuous Autofire Capability: Continuous Fire Energy per Round: 1% Ammunition: 100% Overheating: After 19% Melee Attack: Slow Scope: No _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Section 4- Allies _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4.1- Helljumpers Helljumpers, or ODST (Orbital Drop Shock Troopers) will only appear on Delta Halo and look extremely similar to Spartans. They are basically grey-ish Spartans but not as strong. They are helpful in the game. So enjoy them while you get them. 4.2- Marines Marines are smarter and more tactical now. Remember in Halo: Combat Evolved when you killed them in order to help yourself? Now you will find them as important helpers. They have the capabilities to drive the Warthog, letting you be at the gun without playing co-op! So don't kill them because they are valuable to you. 4.3- Johnson There are many rumors to how he survived the first Halo. Some reports say he wasn't able to be consumed by the Flood due to a liver disease, and some more. Although he doesn't tell us in Armory. He plays a decent sized role in the game and plays with you in Outskirts. He is invincible I found out because he survived 10 grenades, several Sniper blows, and other gun blasts. Well have fun with him on your team. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Section 5- Multiplayer Maps _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 5.1- Coagulation Coagulation is my favorite map. It is basically a new version of Blood Gulch containing Banshees, new bases, and the new guns. It is good for 2 flag CTF, Neutral Bomb Assault, and Slayer. The vehicles in it are 2 Ghosts, 2 Warthogs, 2 Banshees. 5.2- Lockout Lockout is one of the most popular Live maps out. Although it has no vehicles, it offers great fun due to its complexity. It is sort of a snow level. The best modes for it are 1vs1 Slayer, Rockets, Juggernaut, Oddball, 1 Flag CTF 5.3- Ascension Ascension is a great multiplayer map that offers interesting sites and a decent size level. It is a fun level to experiment on and have freedom. The best mode for it are 1vs1 Slayer, King of the Hill, Juggernaut, Oddball. The vehicle on it is a Banshee, which there is only one of. 5.4- Beaver Creek Beaver Creek is the smallest map in multiplayer. It is a remake of the old Battle Creek except newer bases, more feaures, and newer guns. It has many places to experiment in. The best modes of it are 2 Flag CTF, Neutral Bomb, Slayer, Juggernaut, Oddball. There are no vehicles in this map. 5.5- Burial Mounds This is a medium size base that has little amount of vehicular support. It offers fun and some experimental value. It isn't a very popular map. The best modes in it are 1 Flag CTF, Territories, Crazy King, Lowball. The vehicles are Warthogs, and Ghosts, 1 of each. 5.6- Colossus Colossus, as said by the name, is big. It is basically a storage of Forerunner gas. The caption for that explains it. "Numerous scientific expeditions have failed to reveal what the Forerunners intended with all this damn gas." Well there are many things to try on this level and it offers some fun explorations and battle zones. The best modes for it areMulti-flag CTF, Neutral Bomb Assault, Team Slayer, and Team King. There are no vehicles in this map. 5.7- Headlong Headlong is pretty much a destroyed Metropolis except without the same exact layout and no Scarab of course. It takes place on New Mombassa, a key part to Hal o2 for some reason. I believe this is the only Earth based multiplayer map, but I'm not completely sure. This map consists of halfway completed bridges and many indoor/outdoor environments. The best modes are 1 Flag CTF, Team Oddball, and Territories. The vehicles in it are a Banshee, 2 Warthogs, and 2 Ghosts. 5.8- Ivory Tower This map is an arena-like version of Zanzibar and Outskirts. It is similar to that of abeach environment crammed into a greenhouse type wall. There is no water, but the middle offers great battles, and fun battles can take place during walks through hallways. Overall this level is fun. The best modes for it are Slayer, 1 Flag CTF, 1 bomb Assault. There are no vehicles in it. 5.9- Midship Midship takes place in the middle of a Covenant warship. Hence the name Midship. It is extremely small, likely the second smallest map in the game to beaver Creek. It is very fun though. The bottom and top levels in the middle of it offer great places to battle at. They will be the main area to battle for the reason that there are many corridors leading to it. NOTE TO SNIPERS: you will absolutely hate this level, because it is so small that there are no sniping spots almost. Compared to all the other levels this is horrible with sniping. The best modes for this map are Slayer, Territories, 2 Flag CTF, Juggernaut. there are no vehicles in this game. 5.10- Waterworks Waterworks, one of the biggest levels there are. The glory of this level is uncomparible. It is the 2nd best map in my opinion because of the Wraith. This map is almost impossible to memorize, even I get lost in it! It gets annoying in small games like 1vs1 Slayer matches because you CANNOT find the enemy. The best maps on this map are Multi Flag CTF, Snipers, Team Oddball. The vehicles are 2 Wraiths, 2 Ghosts, 2 banshees, and 2 Warthogs. 5.11- Zanzibar The famous map that was known about before anything else. This map was the first played by most people when they came home with 55$ less. It is a beach level, containing many indoors corridors, a windmill, and many vehicle options. This map is overall one of the best for its range of combat areas and environments. The best modes for this map are 1 Flag CTF, Assault, and Territories. The default vehicles in it are a ghost and 2 Warthogs. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Section 6- Campaign Level Walkthroughs _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 6.1- Armory Objective: Complete the training diagnostics. Difficulty(all difficulties): .1/10 Walkthrough: _________________ -=One Size Fits All=- _________________ You will start your magnificant campaign in a room with training and testing machines. You will be at a targeting machine. You will have to look up and down at flashing lights, which will help you with your looking pitch. It will also let you choose whether or not you want the aim to be on Inverted or not. Choose and then leave this area and go to the energy shield test. It's not nessacary to go right away, because getting used to walking around and stuff is a key in this early part of the game. When you're ready, step into the machine the Gunnery sergeant is in front of. He will start talking, and you will eventually get the option to press the action button, X. This will start up the energy shield test machine, and it will lower you shield, then reload. You will notice it is extremely effecient, and reloads faster. Also, no health bars, which makes it easier because you reload your health all the way, no matter how low it is. (NOTE: This can also be bad, because you HAVE to find cover immediately when the shield is down) After the energy shield test is seconds from being completed, a door will open and out comes Sergeant Major A.J. Johnson, all dressed up in a white suit. He is coming to get you so you can get into battle. Him and the Gunnery Sergeant will exchange some words about your status, then Johnson will walk into the elevator he came out of. Join him and then exit once you reach the destination. Then, enter the tram car, and ride along until you reach the Marines cheering and clapping for you. Congrats, you have beaten the official first level. Your mom will be proud, lol. Now onto the harder part, combat. 6.2- Cairo Station Objective: Repel the Covenant boarders and defuse the bomb setup by the Covenant. Difficulty on Easy: 1/10 Diffuculty on Normal: 2.2/10 Difficulty on Heroic: 3.1 Diffuclty on Ledgendary: 5.5 Walkthrough: Ok, you start out at Cairo Station, hence the name Cairo Station. So you will notice a group of Marines going down stairs. Follow them down the stairs and grab a Battle Rifle and either one or two SMGs. SO go into the next room along with your fellow Marines. If you want to try to shoot first, note that the SMG will automatically move up when consistantly fired. The Covenant will become latched onto the station, and your first combat is about to begin ____________________ -=Home Field Advantage=- ____________________ >>Repel the Covenant boarders The door will blast open in an explosion, and enemy Grunts and Elites. Take them out and grab a Plasma Pistol or Rifle if nessacary. The Elites you should notice are fairly large in numbers and strength. They go down after a couple shots, but are capable of being defeated. Then, some Elites will appear above the bulkhead where the original battle took place. So, go through the area where the original enemies came from and turn right into the hallway. Take out the Covenant here and then move on. You will have to turn right and go up the staircase. Then, go through the door containing the green lights. Go through the next area and up the staircase. You will be led into a room above enemy Covenant forces, so either get onto the turret or jump through the opening and battle. There are many places to go here and hide behind, but I would just go out and lay open fire onto the enemies. Note that there will be enemies in the small hallways on either side of the room and enemies on the higher platform above you. When done here, go to the end of the room on the left side and up the stairs. You are now at Hangar Bay A-01 when you exit the door. You are above an area containing a Covenant ship that releases troops. You can go down and battle, throw grenades and hope they hit, or take control of the turret. On ledgendary this area can be quite hard because of all the Elites, but you like hard. The grenades are on the ramp, so take them and kill the enemies. The Marines will talk about the Malta, so go down to the bottom floor and look at the door behind the Pelican. This door will explode open and enemies will come out, so take them out quickly. When it does, take out the Elites and Grunts as quickly as possible. Go into the door they were at and take a left. Go to Hangar Bay A-02 next. Take out the Grunt manning the Plasma Cannon on the floor above you as quickly as possible to prevent damage. Kill the enemies that come out of the ship and wait a while. An explosion will come, and you now have a mission. The Covenant dropped a bomb, you have to find it. ______________ -=Priority Shift=- ______________ Well, go down the steps and you will be met by a friendly Elite. Kill him, then the pack of Grunts with him. Afterwards, go to the dnof the room and through the door. You will be met by an Elite guarding the area. Kill him then go up and take out the camoflaged Elite in the center of the room. Then, go up to where the Gunnery Sergeant was at before he died and kill the two Elites up there. You might consider taking his Shotgun and using it for the up close action. Do as you wish, then go through to the next room. This room is a little room with many pathways to different areas. There will be plant tubs in random areas here, and on a landing aout 3 feet above you there are Covenant held platforms. Go from platform to platform and then take out all Covenant forces that stand in your way. Sorry everybody for the long wait. I have been very busy with school, and haven't had the time to do this. I now manage my own website also, which has become pretty busy. The website is: http://smgdude3.proboards43.com/ and my name on it is StealthSpartan3. If you have any questions, comments then Email me: [email protected] or IM me StealthSpartan3