My FAQ and Walkthrough - Guide for Crimson Skies: High Road to Revenge

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        By: Infinity63
        Version: 2
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    Table of Contents
 1  Version History
  1  Version 1
  2  Version 2
 2  The Planes of Crimson Skies
  1  Introduction to Planes
  2  Devastator
  3  Dust Devil
  4  Coyote
  5  Desert Fox
  6  Brigand
  7  Bulldog
  8  Doppelganger
  9  Piranha
  10 Dauphin
  11 Mini-Gyro
  12 Constable
 3  Areas (Coming Soon)
 4  Manuvers (Coming Soon)
 5  Tokens (Coming Soon)
 6  Walkthrough
  1  Introduction to My Walkthrough
  2  The Morning After
 7  Stories (Coming Soon)
 8  Hints (Coming Soon)
 9  FAQ
  1  Introduction to My FAQ
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   1.1  Version 1
I created the Planes' section and the FAQ section and, of course, the whole FAQ.

   1.2  Version 2
Fixed a few mistakes, started the walkthrough (I'll be adding more), and, I think 
that's about it.
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   2.1  Introduction to Planes
Here are the planes of Crison Skies and what they do. Defense, speed, offense, and 
effectiveness are rated on a scale of 1 to 10 and overall is an average of the four. 
And it was easy to rate the first three, considering that the game itself gives them 
to you, but, effectiveness is how effective I find them. I'm also asuming the given 
planes are upgraded too.

   2.2  Devastator
This is a well-balanced plane and also the plane you start with so it’s good for 
beginners. Now the good stuff: the primary fire for this plane is six wing mounted 
machine guns and the secondary is a single rocket, you have 25 of these. Although 
this is a decent plane, most people will probably favor a plane more suited to their 
preferences. This can be upgraded for 14 tokens and $4200.
Defense-7
Speed-6
Offense-7
Effectiveness-7
Overall-6.8

   2.3  Dust Devil
Another well-balanced plane, but this one is harder to use than the Devastator. This 
plane is adept at quickly destroying single targets, although you may need good 
tracking abilities for moving targets. The primary fire of this plane is four wing 
mounted machine guns and the secondary is 350 rounds of duel mounted chain guns. 
This costs 12 tokens and $3600 to upgrade.
Defense-6
Speed-6
Offense-5
Effectiveness-8
Overall-6.3

   2.4  Coyote
This is my favorite plane, it’s good for taking out multiple, less-armored targets 
(planes, electrical cores, etc.). This has four mounted machine guns for primary 
fire and two fireballs are launched (one from each wing) as the secondary, you have 
25 shots, use them well. To upgrade this you pay $3600 and 12 tokens, a worthy 
investment.
Defense-6
Speed-7
Offense-7
Effectiveness-8
Overall-7

   2.5  Desert Fox
I don’t like this plane much, even though its secondary weapon allows you to engage 
multiple enemies at once, it’s easy to bite off more than you can chew. This has 
four mounted machine guns  for primary fire, and the secondary is a group of cluster 
missiles which you have 40 shots of. This costs $3600 and 12 tokens to upgrade, 
don’t waste money or tokens on it unless it’s the last plane you need upgraded. By 
the way, this is the kind of plane you want to trick your friends into using in a 
multiplayer dogfight.
Defense-4
Speed-9
Offense-6
Effectiveness-3
Overall-5.5

   2.6  Brigand
This is a zep-killer, you will not find a more powerful plane; the more armored your 
target is, the more fun it is to nuke ‘em. This has six, count ‘em, six wing-
mounted, alternate-fire cannons, can launch a single rocket capable of massive 
damage (30 shots), and even has a twin-cannon on the back (press A to get there). 
You should upgrade this as soon as possible, it costs an expensive 16 tokens and 
$4800.
Defense-9
Speed-2
Offense-10
Effectiveness-9
Overall-7.5

   2.7  Bulldog
This is the fastest plane available to you, it’s best at quickly swooping in on a 
target and delivering low to mid damage. I usually only use this plane for races and 
missions where I have to collect items quickly, I don’t like it for much else. It 
has a mounted twin-cannon and a shotgun cannon with 30 shots. Also, it costs 12 
tokens and $3600 to upgrade.
Defense-4
Speed-10
Offense-7
Effectiveness-4
Overall-6.3

   2.8  Doppelganger
This is the only plane that comes near matching the Brigand in terms of destructive 
power and has the same uses as it too. It has a cockpit mounted twin-cannon and the 
secondary fire is a massive single burst cannon with 24 devastating shots. Like the 
Brigand, you should upgrade this right away, at least it’s cheaper, $4200 and 14 
tokens.
Defense-10
Speed-2
Offense-9
Effectiveness-9
Overall-7.5

   2.9  Piranha
I like this plane, even though the Die Spinne use it. Although this is good against 
other planes and AA guns, it isn’t as effective on large targets like zeppelins, its 
secondary doesn’t seem to affect them much. Its secondary is a burst of electricity 
that leaves enemies with little evading ability, and that’s when you hit them with 
your four machine guns, oh, and you have 25 electrical bursts. This plane costs 
$4200 and 14 tokens to upgrade. One more thing, this plane has a very wide wing 
span, so don’t try to fit it into narrow spaces.
Defense-7
Speed-5
Offense-8
Effectiveness-7
Overall-6.8

   2.10 Dauphin
This is the only seaplane in your arsenal, does being a seaplane make any 
difference whatsoever, no, just thought I’d mention it. But it does have a twin 
mounted cannon and fires five rockets at once as the secondary, it has 25 shots. 
And, it costs 10 tokens and $3000 to upgrade, cheap isn’t it?
Defense-7
Speed-4
Offense-7
Effectiveness-5
Overall-5.8

   2.11 Mini-Gyro
You’re not even gonna be able to trick your friends into this one, it has no defense 
to speak of, and moves at a noticeable pace only when boosting. It can stop and 
hover though, and has 20 sniper shots and you can zoom in by pressing A, but, it 
only has two machine guns, a whole two. And, this is pretty funny, it can’t be 
upgraded. Oh, and it can’t do any fancy maneuvers either.
Defense-1
Speed-2
Offense-1
Effectiveness-1
Overall-1.3

   2.12 Constable
What can I say, this plane sucks. It’s only available in multiplayer, but I don’t 
suggest using it or you’ll be reduced to a moving target. It’s primary fire is a 
duel mounted cannon and it’s secondary is a single chain gun with 250 rounds. And 
like I said it is only available in multiplayer, so it can’t be upgraded.
Defense-3
Speed-7
Offense-3
Effectiveness-2
Overall-3.8
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   6.1  Introduction to My Walkthrough
Here is where I tell you how I play through the game, this isn't what you have to 
do, this is what I do. If you want to follow this walkthrough, great, if you don't, 
whatever.

   6.2  The Morning After
This mission is a tutorial, and after you beat the game, this level is skipped. 
Okay, with that out of the way, follow Betty until you see three weather balloons, 
shoot ‘em down. Now go on until you see three guard towers, destroy those too. After 
progressing a bit, Betty will tell you to brake, so brake. Now Betty tells you to 
pull an Immelmann, press down on both sticks to accomplish this feat. Now go to 
Betty, the Pandora is just up ahead, boost to get there. The Pandora is being 
guarded by two desert foxes and a guard tower, destroy them. After you’ve finished 
with them, a third and fourth fox will come in, do I need to repeat myself? Now 
you’ve got the Pandora back, wasn’t that the most fun you’ve ever had?
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   9.1  Introduction to My FAQ
This is where you ask me questions about the game or my FAQ. Ask your questions via 
web form and ask them clearly. But don't ask questions that can be answered in your 
manual, if you don't have one, you lost it, not my fault.

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