One-On-One Guide - Guide for NBA Live 2003

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================================================================
ONE-ON-ONE GUIDE
By VimBaller
Version: 1.1
--Fixed a few things; for example, my FREESTYLE CONTROL: DEFENSE 
section was rather unfinished...
-Version 1.0
--I don't expect to have to update, but I got this sneeking 
suspicion that I'm gonna have to.
================================================================
----TABLE OF CONTENTS----
I. THE SPIRIT OF ONE ON ONE BALLING
II. SPECIAL MOVES
  IIa. FREESTYLE CONTROL: DEFENSE
  IIb. FREESTYLE CONTROL: STANDING STILL (Haven't Dribbled Yet)
  IIc. FREESTYLE CONTROL: STANDING STILL (Dribbling)
  IId. MOVING
  IIe. "X" MOVES
  IIf. OTHER(S)
III. SITUATIONS
--IIIa. LITTLE VS. LITTLE
--IIIb. LITTLE VS. BIG
--IIIc. BIG VS. BIG
--IIId. BIG VS. MEDIUM
--IIIe. MEDIUM VS. LITTLE
--IIIf. MEDIUM VS. MEDIUM
IV. HONOR HALL
V. CONCLUSION
================================================================
I. THE SPIRIT OF ONE ON ONE BALLING ||
===================================//
     Possibly the greatest showdown on the planet, one on one 
basketballing is the ultimate showcase for displaying your talent 
in the game. For ballers like myself, one-on-one is where the 
spirit of balling rests at. It's you versus the opponent. There's 
no one there to stop you - but there are people there to watch 
you, to cheer you, to boo you, to raise up your ego, to tear down 
your confidence.
     But for the baller, there is only two people there. And one, 
must lose.

================================================================
II. SPECIAL MOVES ||
=================//
     Freestyle Control is a system in which one can determine each 
and every move that his/her person makes. Simply put, it's the 
most unique thing since the Tomahawk [jam], and it's only on _NBA 
Live 2003_.
     Here are the moves for F.C... followed by your unpredictable 
"X" moves.

----------------------------------------------------------------
IIa. FREESTYLE CONTROL: DEFENSE |
-------------------------------/
     Not the greatest weapon, as you can use X to steal more 
efficiently, the only use for the C-Stick on D is simple:

--Contest The Shot - Up: While standing still or moving, the 
player can raise his/her hands, reducing the likelihood of a shot 
being knocked down in the face.

----------------------------------------------------------------
IIb. FREESTYLE CONTROL: STANDING STILL (Haven't Dribbled Yet) |
-------------------------------------------------------------/
     In short, this is just useless junk. Well, mostly.

--Back There - Down (Back): This move makes the player palm the 
basketball, and lean forward, while bringing the ball back, 
slightly over the spine. Useful for teasing, but not for any 
overall effect, as it is hard to form anything out of this.

--Stops - Left or Right: Either way, you'll not be accomplishing 
anything.

--Turn Around - Rotate from Up to Down, or from Left to Down 
(Clockwise). This may take a few tries. However, when 
accomplished, the player should be back-to from his/her previous 
position. This is the only move in this category that is worth the 
movement, as you can dribble out of it VERY quickly.

----------------------------------------------------------------
IIc. FREESTYLE CONTROL: STANDING STILL (Dribbling) |
--------------------------------------------------/
     The moves in here are fun to do, and are key for getting a 
defender to lean.

--Dribbling Between The Legs - Left-Right-Left-Right, etc.: Doing 
this is, for lack of a better word, fun. After a while, though, 
it's nice to shoot the ball. Acting this out a few times, or just 
once to cross to either hand, usually throws off a defenders 
timing.

--Back-Step - Down (Back): Need room? Use this to take a quick 
step back, and then launch your shot as soon as possible.

--Jab-Step - Up (Forward): Not guaranteed to work every time, this 
move should make your defender think you're about to drive. That 
would be a no-no. So if your opponent does fall for it, pop the 
shot quickly to avoid the block.

--Still Crossover - After -Dribbling Between The Legs-, press in 
the prior direction again, and your player will bring the ball 
outwards with a hand, then scoop it back in. This can, sometimes, 
get the opponent to lean in either direction. This is, however, 
not exactly recommended for non-CPU matches.

----------------------------------------------------------------
IId. MOVING |
-----------/
     Be the little train that could. Or, rather, the player that 
does.

--Crossover - Left/Right: This works seldomly, but when it does, 
one must laugh. Simply put, you can crossover in either direction, 
than move the D-Stick in the opposite direction  to swing the 
player the other way. Devilishly useful, albeit not realistic. 
Sometimes, though, like when you're standing still and dribbling, 
the player will simply dribble between his or her legs, and go 
either way. This can sometimes screw an opponent up.

--Spin - Rotate Down (Back) to Left/Right, or Up (Forward), or 
Down (Back): Self-explanatory, and most useful for setting up a 
quick shot or drive.

--Modified Spin - (When the ball is in the left hand) Rotate Left 
to Down (Back): Instead of spinning with the ball, the player 
spins, taps the ball under the arm without the sphere, and 
continues on once grabbing the ball. I started using this move 
once I saw it on this game. Quite decent. This version of the spin 
cuts the time of the original almost in half, setting up something 
easier - though it doesn't have such a wide berth as the original.

--Behind The Back - (When the ball is in the right hand) Rotate 
Right to Down (Back): Ah, the sweet B.T.B. Great to watch. Doing 
this move on a drive usually gets you the lane, but not always. 
Make sure the defender is on your right side when you do this, 
'cause you don't want it to read your move and steal it from 
you... do you?

----------------------------------------------------------------
IIe. "X" MOVES |
--------------/
     Unpredictability is good, but not exactly when you wanna do 
something specific. When pressing the X button, either of the 
following may result:

A mixture of a jab and a fake crossover.
A spin.
Going behind the back.

Wow? Not really. The first of the three is X-clusive, though, and 
it's... neat.
----------------------------------------------------------------
IIf. OTHER(S) |
-------------/
     What? Didn't think there were other moves to do? Shame, 
shame. If so, than kudos to you, but still. Never doubt!

--Backing Down - L: This is best if you're a big man, but little 
boys such as myself can do it too. Once you're close enough, slam 
it home... or otherwise. Sometimes it is best to turn and pop a 
fade-away...

--Fade-Away - Push D-Stick in opposite direction and then press B: 
Key for probably and hopefully not getting blocked, unless you're 
speaking Tyrone Bogues vs. Yao Ming + Shawn Bradley. This is a 
great, fluid shot that anyone can do.

--Faster, Young Grasshopper--Sprinting - R: Sprinting is good. Do 
so.

--Shot Faking - Tap B: No matter what, if you do this repeatedly, 
the CPU-opponent will jump, allowing you to either dribble or pop 
one. If it's a human-controlled adversary, though... it may work, 
and it may not. It's probably best to do this only at the 
beginning, but it's OK to chance it.

--Taking The Charge - Hold Y: Very still you will become, and 
taking the charge is nice. 'Cause you get the ball. Just do it 
only, and I mean ONLY, when you're sure that you're gonna get 
plowed into.

================================================================
III. SITUATIONS ||
===============//
     It's not always the same thing over and over... or is it?
     There are only three different ways you play one-on-one: You 
go into that mode at the Game Modes screen - You call the 
Isolation in a game - Or you become part of a one-on-one race down 
the courts.

----------------------------------------------------------------
IIIa. LITTLE VS. LITTLE |
-----------------------/
     In cases like these, you can do one of three things:

--A) Outshoot your opponent... you better have a good shooter, 
mind...

--B) Outrun your opponent. Just sprint left and right over and 
over until something opens up. Not only is this incredibly 
annoying, it is actually useful when you're in a jam.

--C) Play defensively. Foul every-time the other person has too 
much of an open shot, or block it, or hurry back and grab the 
rebound.

     None of them is a guaranteed win, of course. The battle of 
the guards can only be won by a determined juker and jiver... and 
shooter, and whatnot... But multiple fakes, fade-aways, Freestyle 
Control moves should put the game away.
     If you're the defensive force, contest every shot. It's 
really all you can do, while sticking to the opponent like white 
on rice on a paper plate wrapped in a napkin with milk and sugar 
donuts in a snow storm.

----------------------------------------------------------------
IIIb. LITTLE VS. BIG |
--------------------/
     David vs. Goliath? I don't know that story...

----AS THE LITTLE ONE----
     All you can do is use your speed. Take all the open shots you 
get, but make sure they're not too... weird. Every time you got a 
lane, take it - it may not open again. If you can, draw the big 
opponent close, and then leave him in the dust... which you can't 
see, of course...

----AS THE BIG ONE----
    DON'T play up-close. You'll get burned. Easily. So play back, 
and grab every rebound. Keep at medium-range so you can perform 
successful and easy transitions. If you've got a good shooter, 
like Keith Van Horn of the Philadelphia 76ers, don't be afraid of 
pulling up and popping a shot from beyond or within the arc.

----------------------------------------------------------------
IIIc. BIG VS. BIG |
-----------------/

----OFFENSE----     
     It's all about backing down hitting easy shots on the 
offense. It's really not all that hard... or exciting, for that 
matter.
     
----DEFENSE----
    Defensively, all you gotta do is guard up close and contest 
the shots, as well as accept being backed down so you can take the 
charge. 
     
    Don't fool with it and try the A.I. Crossover - jst take your 
time on either side of the spectrum.

----------------------------------------------------------------
IIId. BIG VS. MEDIUM |
--------------------/

----AS THE BIG ONE----
     Don't forget, you're bigger. Block-block-block. Block 
everything. And don't let-up. Just don't fall for the shot-fake, 
and don't really block every time. Grab the rebounds and back the 
opponent down on offense.

----AS THE MEDIUM ONE----
     Fade-aways and shot-fakes are key, here, as well as using 
what speed you have over the larger opponent. Don't pop shots in 
the face - it'll probably get swatted, and that's not cool. Take 
the lane when you got it, and do not, I repeat, do not let the big 
one get close to the basket.

----------------------------------------------------------------
IIIe. MEDIUM VS. LITTLE |
-----------------------/

----AS THE MEDIUM ONE----
    Don't lay the ball out in front of you - you are, most likely, 
the slower of the two. Back down and let-up, and hit close shots. 
Don't take any chances. Watch the lanes, and take the charges if 
you can. If possible, block the shot, or force the opponent out of 
bounds. And please, don't be awed by a possible dribbling 
onslaught.

----AS THE LITTLE ONE----
    Now is probably the best time to utilize the step-back. Run 
in, stop, step-back, or pop a fade-away, or combine the two. Don't 
become a slouch and take every lane you got. Watch for the 
defender standing still - you don't wanna lose the ball over some 
offensive foul. Take the outside shot as well, 'cause the opponent 
shouldn't be guarding you up close (if it is, burn to the hoop and 
put it in). Shot-fakes are good, too.
    On defense, play up close and steal the ball every chance you 
get. If you foul the offender, so what? Just start the routine 
over. Watch for shot-fakes and the occasional special move. If 
you're getting backed down, take the charge as soon as possible.

----------------------------------------------------------------
IIIf. MEDIUM VS. MEDIUM |
-----------------------/

----OFFENSE----
     Take it in at a desirable pace, but watch for the hand that 
could be reaching in. You are neither fast nor slow, so remember 
that the pace is determined by you alone. Wait for your shot, and 
take it. Attempt to rebound on everything, and back down your 
opponent only if you're sure to score.

----DEFENSE----
    Let the offender come to you, and then stick on it. If the 
opponent gets a step on you somehow, foul him or her as quick as 
possible. The human-controlled opponent may just charge right on 
in, so take it if possible. Don't fall for shot-fakes; take it 
away when s/he brings it back down.

================================================================
IV. HONOR HALL ||
==============//
     Somehow, someway, this person or thing has made an effort 
somewhere along the lines to bring me closer, or further, away 
from the completion of this FAQ.

--VimBaller: Me. Obvious reasons.
--Electronic Arts: Many years have gone by, and I can still count 
on these boys and girls do bring me virtual jock-joy. They've done 
it again with NBA Live 2003.
--Dr James A. Naismith: He created basketball.

================================================================
V. CONCLUSION ||
=============//
    It's been fun making my first FAQ, and you can count on more 
to come. Note that I made this FAQ off of sheer memory (game is 
elsewhere at the moment), so if there's anything wrong or 
something I forgot, please notify me. You will, of course, get 
full credit.

Contributor Page: 
http://gamefaqs.com/features/recognition/31627.html
-
E-Mail: VimBaller@hotmail.com
MSN Messenger: ''
AOL Instant Messenger: VimBaller

================================================================
VI. LEGAL WHATNOT ||
=================//
     This document is copyright 2003 VimBaller. You take any 
information from this document without my consent, I become 
hostile. -_-.



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