Final Fantasy XI

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Paladin Faq

                                       Paladin Faq

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Table of Contents:

        I.	Introduction to My Guide
        II.	Paladin
                a.	Paladin Quest
                b.	Paladin’s Role in a Party
                c.	Tanking Advice
                d.	Paladin Job Combinations
                e.	Race Choice for Paladin
                f.	Ability/Trait List
                g.	Spell List
        III.	Paladin Equipment Recommendations
                a.	Lvl 1-10 Paladin
                b.	Lvl 11-20 Paladin
                c.	Lvl 21-30 Paladin
                d.	Lvl 31-40 Paladin
                e.	Lvl 41-50 Paladin
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I. Introduction to My Guide
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  Welcome to my Paladin Faq guide. I’m not very good at introductions, so uhh… yeah 
you’ve read the other faqs before, don’t screw around with this faq (selling it, 
whatever), and I hope you get the best from every bit of it. I do have a Final 
Fantasy XI official guide from BRADYGAMES that has helped me become the paladin 
that I am now, so this guide has everything you need to know. Of course, I 
encourage you to buy the guide (it’s only like $15.00 anyways… but then of course 
there would be no point in me making this if you were all going to buy the guide…), 
because my guide can only do so much. If you find any errors or for any reason want 
to give me an e-mail, my e-mail address is royalknight0007@yahoo.com.
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II. Paladin
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  This section explains everything about the Paladin Job. 


A. Paladin Quest
  The Paladin quest is fairly challenging for a lvl 30 war going out on his own. 
I’d advise (if you don’t have any help) that before you leave Kazham to get some 
safety exp (because I guarantee you WILL die in Davoi), and deleveling right before 
you finish this quest is not what you need to top off your day with a big smile on 
your face. 
  To activate the Paladin Quest, go to Southern Sandy and head left from the west 
gate entrance. Further down this road is a fork, take the right road and keep 
heading forward until you head into a ‘fort-type-of-thing’. Keep making your way 
into the structure until you find a man named, “Balasiel”. He will give you your 
paladin quest. Talk to him, and he will give you his first task, by selecting yes 
when he asks you for some training. This can be done before lvl 30, if you want to 
get a head start on it. 
  Balasiel tells you to fetch an item, called the “Revival Tree Root” that can be 
dropped from Spooks in King Ranperre’s Tomb. Or… save yourself the trouble and buy 
one in the Auction House for around 200 gil. Once you have it, go back to Balasiel 
and give him the root. You then obtain the Spatha, and by talking to him a second 
time he assigns you his second task. 
  This also can be done before attaining lvl 30. Go to Ordelle’s Caves and bring 
back the “Stalactite Dew” to him to prove you were there. Ordelle’s Caves can be 
found in area (F-6) of La Theine Plateau. In the caves, head to area (G-7), near a 
small waterfall. Examine the “???” and then quickly run over to the other “???” to 
obtain your “Stalactite Dew”. Return to Balasiel, to get a “Squire Certificate”. 
Almost done! (phew!)
  The final task can be obtained after attaining lvl 30. Balasiel reads you a book 
from the Book of Tasks. After he reads from it, go to Victory Square, and on the 
castle wall tops is a guard, Cahaurme. Talk to her and your receive the Book of the 
East. Then talk to the second guard, Baurise, who will give you the Book of the 
West. Now, to Davoi.
  Davoi can be found in the lower right corner of Jugner Forest. You’ll immediately 
recognize the beastmen banners held up at the entrance. Inside, head to area (E-
10), using the waterways to avoid Orcs. Sneak and Invisible always helps. If you 
have trouble getting there, try doing a /sea to find someone at a high level to 
help you. Worked with me. 
  (H-10) contains a “Disused Well”, and inside it, the “Knight’s Soul”, the last 
piece to your Paladin quest. You might have to fight a slime monster to get to it, 
though, so be prepared for anything. After obtaining the Knight’s Soul, head back 
to Sandy and give Balasiel one last return. He’ll give you a Kite Shield, and the 
ability to use Paladin. Congratulations. You’re now a Paladin.


B. Paladin’s Role in a Party
  For those of you who don’t know what a ‘tank’ is… I feel sorry for you. I don’t 
know how you made it this far. But for those of you who do, congratulations. 
Paladins do nothing but tank. And they’re well suited for it. 
  Tanks take the hits from the enemy. When the ‘puller’ of the party (the guy who 
goes out to find a monster, then brings it back to the party so they can fight it) 
brings in a monster, the tank uses ‘Provoke’ to gain hate, and that hate makes the 
monster attack the tank. Hate is only liked by tanks. If a lot of ‘hate’ is on the 
tank, that’s a good thing. High level spells like Cure III might attract a 
monster’s attention, straying the monster away from the tank, and at the person who 
casted it. This means, that the caster caused enough ‘hate’ that the total of hate 
she/he had was greater than the amount the tank had. To balance hate out, a tank 
can use Provoke every 30 seconds, to maintain hate. Why tank? So that the damage 
isn’t spread out on everyone. If one person takes damage, the healer (the white 
mage), only has to focus on healing one person. Besides you’d rather have one 
person who can take hits tanking rather than one who dies in two hits of the enemy.
  Bottom line, Paladin’s tank, nothing else. If a party ever told you to be the DD 
(damage dealer), give them the “. . .” and disband the hell out of that party. 


C. Tanking Advice
  Tanking is not too difficult to master. It’s not as easy as being a DD, because 
you have to constantly make sure the monster is attack you, and only you. Below is 
some tanking advice.
  Paladins at the levels of 10-14 should start every battle by: Provoke -> cast 
Cure on his/herself -> use Provoke every 30 seconds (you can see a timer on 
your ‘ability’ menu) to keep hate on you -> if agro (hate) is lost, use Cure on 
yourself until either the hate is back on you, or your Provoke is ready (in which 
case you would use Provoke) -> continue to cast Cure on his/herself when HP gets 
low to keep hate.
  Paladins at the levels of 15 -> 29 should start every battle by: Provoke -> 
Shield Bash (if it’s ready) -> cast Cure II on his/herself -> use Provoke every 30 
seconds -> use Cure II on yourself to gain hate if Provoke isn’t ready -> continue 
to cast Cure/Cure II on his/herself when HP gets low to keep hate.
  Paladins at the levels of 30 ->54 should start every battle by: Provoke -> Shield 
Bash (if it’s ready) -> Sentinel (if it’s ready) -> cast Cure III on his/herself -> 
use Provoke every 30 seconds -> use Cure III on his/herself if Provoke isn’t ready -
> continue to cast Cure II/Cure III on his/herself when HP gets low to keep hate.
  Paladins at the levels of 55 and higher should get the basic idea by then. Here’s 
a shorter version of what to do for quick reference:

  Monster comes in -> Provoke -> Shield Bash -> highest Cure spell on self -> 
continue to cast cure on self to maintain hate -> use Provoke every 30 seconds.


D. Paladin Job Combinations
  Below are some Job combinations involving the Paladin.

Paladin as a Main Job

Paladin/Warrior   Rating: 10/10 (best tank you'll find)
  The only combination that should ever be used in parties. With Provoke, Defender, 
Double Attack, and the occasional Defense Boost, Paladin/Warriors are the ultimate 
tanks.

Paladin/White Mage   Rating 8/10 (not in parties)
  This combination is quite useful when soloing (although high levelers don’t 
solo). With the added MP bonus the White Mage sub Job gives you, hate would be very 
easy to gain, however Paladins cannot rely only on magic alone to keep hate. 
Warrior should always be subbed in parties.

Paladin/Dark Knight  Rating 0/10 (just don't do it)
  This combination is the best combination in the game. That’s what you would think 
at first. But in the end, what you get is an added bonus to Strength from Dark 
Knight, and a deduction to Vitality. Basically, a Warrior without Double Attack, or 
Berserk… not to mention Provoke. NEVER USE THIS COMBINATION.

Paladin as a Sub Job

Warrior/Paladin  Rating 8/10  (low MP, but a good Vitality)
  Warrior/Paladin’s get improved HP and Vitality but lack MP. Paladins as a main 
Job barely has enough MP on its own, and when you sub Paladin it halves the already 
seemingly halved MP. What you get is a Warrior that can cast a few cures, then has 
to rest up to gain back what little they have.

Beastmaster/Paladin  Rating 8/10 (helpful for soloing, which bst do)
  This combination is great for Beastmasters. Although the same applies to 
Beastmaster as Warrior does when subbing Paladin, the extra curative MP comes in 
handy in difficult situations.


E. Race Choice for Paladin
  Every race has its pros and cons of every Job. Below is a list of what races do 
well in what with the Paladin.

Hume Paladins  Rating 9/10
  Decent HP and mix of other stats. With an MP supply that comes second only to 
Tarutarus. In my opinion, they can keep hate better in parties than Elvaan or Galka 
with the added MP. As for their lower HP compared to the other two races, they have 
enough MP to make up for the lost HP and more. Personally, my favorite combination 
of race and Job. 

Mithra Paladins  Rating 8/10
  Decent HP and mix of other stats. Just like the Hume Paladins, with the exception 
to their high Dexterity and Agility scores. Although they have lower Vitality than 
the Humes, they have higher Agility, to evade a handful of attacks thrown at them.

Elvaan Paladins  Rating 9/10
  Considered the best Paladin race to choose to most. With more HP than Humes or 
Mithras, and excellent Strength and Vitality scores to match, Elvaan’s only flaw is 
their low MP. However, their Mind score can increase the potency of their cure 
spells, allowing more HP to be recovered, and in turn, more hate added.

Galka Paladins  Rating 9/10
  Another favored race of the Paladin. With the best HP and Vitality in the game, 
Galka Paladins resemble towering walls. Just like Elvaan, they too lack MP, but 
they don’t have the high Mind score like the Elvaan to make up for it.

Tarutaru Paladins  Rating 7/10
  Tarutaru Paladins are not the greatest choice to pick, for they have low HP and 
Vitality, both which are needed to support a Paladin’s needs. What they do have, is 
MP, LOTS of it. And if they keep a close eye on their HP they can keep their hate 
and their HP up all at once. 


F. Ability/Trait List

Job Abilities
-Ability-	 -LVL-	   -Interval-	   -Duration- 	  -Effect-
Invincible	|  1	|   2:00:00	|   0:00:30	| Ignores physical damage.
Holy Circle	|  5	|   0:05:00	|   0:03:00	| Resist Undead to all 
party members.
Shield Bash	|  15	|   0:10:00	|     N/A	| Stuns target. Minor hate.
Sentinel	|  30	|   0:05:00	|   0:00:30	| Enhances defense.
Cover		|  35	|   0:05:00	|     N/A	| Stands yourself between 
pty member.
Rampart		|  62	|   0:05:00	|   0:00:30	| Enhances def of all party 
members.

Job Traits
-Trait-		 -LVL-		-Effect-
Undead Killer	|  5	| Gives you an edge when fighting Undead.
Defense Bonus	|  10	| Improves your defense against physical attacks.
Resist Sleep	|  20	| Gives you a slight resistance against sleep.
Defense Bonus	|  30	| Improves Defense Bonus trait.
Resist Sleep	|  40	| Improves Resist Sleep trait.
Defense Bonus	|  50	| Improves Defense Bonus trait.
Resist Sleep	|  60	| Improves Resist Sleep trait.
Defense Bonus	|  70	| Improves Defense Bonus trait.
Resist Sleep	|  75	| Improves Resist Sleep trait.


G. Spell List

-Spell-	  	  -LVL-	  -MP-		-Effect-
Cure		|   5	|   8	| Restores target’s HP.
Banish		|   7	|   18	| Deals light elemental damage to an enemy.
Protect		|   10	|   9	| Enhances target’s defense.
Cure II		|   17	|   24	| Restores target’s HP.
Shell		|   20	|   18	| Enhances target’s magic defense.
Cure III	|   30	|   46	| Restores target’s HP.
Protect II	|   30	|   28	| Enhances target’s defense.
Banish II	|   34	|   74	| Deals light elemental damage to an enemy.
Flash		|   37	|   25	| Temporarily blinds target. Good agro.
Shell II	|   40	|   37	| Enhances target’s magic defense.
Protect III	|   50	|   46	| Enhances target’s defense.
Raise		|   50	|   150	| Revives target from KO.
Cure IV		|   55	|   88	| Restores target’s HP.
Holy		|   55	|   100	| Deals light elemental damage to an enemy.
Shell III	|   60	|   56	| Enhances target’s magic defense.
Protect IV	|   70	|   65	| Enhances target’s defense.
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III. Paladin Equipment Recommendations
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  This section gives you examples of how I leveled my Paladin.

A. Level 1-10 Paladin
	Weapon: lvl 1 Bronze Sword, lvl 7 Xiphos, lvl 9 Spatha
	Shield: lvl 1 Lauan Shield, lvl 8 Maple Shield, lvl 9 Aspis
	Head: lvl 1 Bronze Cap, lvl 7 Leather Bandana, lvl 10 Faceguard
	Body: lvl 1 Bronze Harness, lvl 7 Leather Vest, lvl 10 Scale Mail
	Hands: lvl 1 Bronze Mittens, lvl 7 Leather Gloves, lvl 10 Scale Fingered 
Gauntlets
	Legs: lvl 1 Bronze Subligar, lvl 7 Leather Trousers, lvl 10 Scale Cuisses
	Feet: lvl 1 Bronze Leggings, lvl 7 Leather Highboots, lvl 10 Scale Greaves
	Ear1: lvl 10 Onyx Earring
	Ear2: lvl 10 Onyx Earring
	Ring1: lvl 1 San d’Orian Ring, lvl 1 Bastokan Ring, lvl 1 Windurstian Ring
	Ring2: lvl 1 Ascetic’s Ring, lvl 10 Saintly Ring
	Neck: lvl 7 Justice Badge
        Back: lvl 4 Rabbit Hide
	Waist: lvl 7 Leather Belt

B. Level 11-20 Paladin
	Weapon: lvl 11 Bee Spatha, lvl 18 Fire Sword
	Shield: lvl 9 Aspis, lvl 20 Decurion’s Shield
	Head: lvl 10 Faceguard, lvl 17 Lizard Helm
	Neck: lvl 7 Justice Badge
        Body: lvl 10 Scale Mail, lvl 17 Lizard Jerkin
	Hands: lvl 10 Scale Mittens, lvl 17 Lizard Gloves
	Legs: lvl 10 Scale Cuisses, lvl 17 Lizard Trousers
	Feet: lvl 10 Scale Greaves, lvl 17 Lizard Ledelsens
	Ear1: lvl 10 Onyx Earring
	Ear2: lvl 10 Onyx Earring
	Ring1: lvl 1 home nation ring, lvl 14 Stamina Ring
	Ring2: lvl 10 Saintly Ring, lvl 14 Stamina Ring
	Back: lvl 4 Rabbit Mantle, lvl 12 Traveler’s Mantle, lvl 18 Dhalmel Mantle
	Waist: lvl 15 Warrior’s Belt+1

C. Level 21-30 Paladin
	Weapon: lvl 18 Fire Sword, lvl 22 Kaiser Sword, lvl 27 Gladius
	Shield: lvl 20 Decurion’s Shield, lvl 28 Kite Shield
	Head: lvl 21 Beetle Mask, lvl 24 Iron Mask, lvl 29 Eisenschaller
	Neck: lvl 7 Justice Badge, lvl 26 Holy Phial
	Body: lvl 21 Beetle Harness, lvl 24 Chainmail, lvl 29 Eisenbrust
	Hands: lvl 21 Beetle Mittens, lvl 24 Chain Mittens, lvl 29 Eisenhentzes
	Legs: lvl 21 Beetle Subligar, lvl 24 Chain Hose, lvl 29 Eisendrechings
	Feet: lvl 21 Beetle Leggings, lvl 24 Greaves, lvl 29 Eisenschuhs
	Ear1: lvl 10 Onyx Earring
	Ear2: lvl 10 Onyx Earring
	Ring1: lvl 14 Stamina Ring
	Ring2: lvl 14 Stamina Ring
	Back: lvl 18 Dhalmel Mantle, lvl 28 Wolf Mantle
	Waist: lvl 15 Warrior’s Belt +1

D. Level 31-40 Paladin
	Weapon: lvl 32 Strider Sword, lvl 36 Holy Sword, lvl 38 Divine Sword
	Shield: lvl 28 Kite Shield
	Head: lvl 29 Eisenschaller, lvl 40 Iron Musketeer’s Armet
	Neck: lvl 26 Holy Phial
	Body: lvl 29 Eisenbrust, lvl 40 Breastplate
	Hands: lvl 29 Eisenhentzes, lvl 40 Iron Musketeer’s Gauntlets
	Legs: lvl 29 Eisendrechings, lvl 40 Cuisses
	Feet: lvl 29 Eisenschuhs, lvl 40 Iron Musketeer’s Sabatons 
	Ear1: lvl 10 Onyx Earring, lvl 35 Wing Earring/lvl 33 Pigeon Earring 
	Ear2: lvl 10 Onyx Earring, lvl 35 Wing Earring/lvl 33 Pigeon Earring
	Ring1: lvl 14 Stamina Ring/lvl 40 Electrum Ring
	Ring2: lvl 14 Stamina Ring/lvl 40 Electrum Ring
	Back: lvl 28 Wolf Mantle, lvl 37 Cavalier’s Mantle
	Waist: lvl 15 Warrior’s Belt +1

E. Level 41-50
        Weapon: lvl 32 Strider Sword, lvl 42 Honor Sword, lvl 47 Knight’s Sword, 
lvl 50 Tactic Magician’s Espadon
	Shield: lvl 28 Kite Shield, lvl 43 Heater Shield
	Head: lvl 40 Iron Musketeer’s Armet
	Neck: lvl 26 Holy Phial
	Body: lvl 40 Breastplate, lvl 45 Brigandine Armor, lvl 50 Iron Musketeer’s 
Cuirass
	Hands: lvl 40 Iron Musketeer’s Gauntlets
	Legs: lvl 40 Cuisses, lvl 50 Iron Musketeer’s Cuisses
	Feet: lvl 40 Iron Musketeer’s Sabatons
	Ear1: lvl 35 Wing Earring/lvl 33 Pigeon Earring 
	Ear2: lvl 35 Wing Earring/lvl 33 Pigeon Earring
	Ring1: lvl 14 Stamina Ring/lvl 40 Electrum Ring
	Ring2: lvl 14 Stamina Ring/lvl 40 Electrum Ring
	Back: lvl 37 Cavalier’s Mantle
	Waist: lvl 48 Life Belt
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  That's the end of my faq, so please give me an email at royalknight0007@yahoo.com 
and tell me what you thought. Author's always like a complement! <(^_^)> 

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