Paladin Faq - Guide for Final Fantasy XI
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Paladin Faq ==================================================================================== Table of Contents: I. Introduction to My Guide II. Paladin a. Paladin Quest b. Paladins Role in a Party c. Tanking Advice d. Paladin Job Combinations e. Race Choice for Paladin f. Ability/Trait List g. Spell List III. Paladin Equipment Recommendations a. Lvl 1-10 Paladin b. Lvl 11-20 Paladin c. Lvl 21-30 Paladin d. Lvl 31-40 Paladin e. Lvl 41-50 Paladin ==================================================================================== ==================================================================================== I. Introduction to My Guide ==================================================================================== Welcome to my Paladin Faq guide. Im not very good at introductions, so uhh yeah youve read the other faqs before, dont screw around with this faq (selling it, whatever), and I hope you get the best from every bit of it. I do have a Final Fantasy XI official guide from BRADYGAMES that has helped me become the paladin that I am now, so this guide has everything you need to know. Of course, I encourage you to buy the guide (its only like $15.00 anyways but then of course there would be no point in me making this if you were all going to buy the guide ), because my guide can only do so much. If you find any errors or for any reason want to give me an e-mail, my e-mail address is [email protected] ==================================================================================== ==================================================================================== II. Paladin ==================================================================================== This section explains everything about the Paladin Job. A. Paladin Quest The Paladin quest is fairly challenging for a lvl 30 war going out on his own. Id advise (if you dont have any help) that before you leave Kazham to get some safety exp (because I guarantee you WILL die in Davoi), and deleveling right before you finish this quest is not what you need to top off your day with a big smile on your face. To activate the Paladin Quest, go to Southern Sandy and head left from the west gate entrance. Further down this road is a fork, take the right road and keep heading forward until you head into a fort-type-of-thing. Keep making your way into the structure until you find a man named, Balasiel. He will give you your paladin quest. Talk to him, and he will give you his first task, by selecting yes when he asks you for some training. This can be done before lvl 30, if you want to get a head start on it. Balasiel tells you to fetch an item, called the Revival Tree Root that can be dropped from Spooks in King Ranperres Tomb. Or save yourself the trouble and buy one in the Auction House for around 200 gil. Once you have it, go back to Balasiel and give him the root. You then obtain the Spatha, and by talking to him a second time he assigns you his second task. This also can be done before attaining lvl 30. Go to Ordelles Caves and bring back the Stalactite Dew to him to prove you were there. Ordelles Caves can be found in area (F-6) of La Theine Plateau. In the caves, head to area (G-7), near a small waterfall. Examine the ??? and then quickly run over to the other ??? to obtain your Stalactite Dew. Return to Balasiel, to get a Squire Certificate. Almost done! (phew!) The final task can be obtained after attaining lvl 30. Balasiel reads you a book from the Book of Tasks. After he reads from it, go to Victory Square, and on the castle wall tops is a guard, Cahaurme. Talk to her and your receive the Book of the East. Then talk to the second guard, Baurise, who will give you the Book of the West. Now, to Davoi. Davoi can be found in the lower right corner of Jugner Forest. Youll immediately recognize the beastmen banners held up at the entrance. Inside, head to area (E- 10), using the waterways to avoid Orcs. Sneak and Invisible always helps. If you have trouble getting there, try doing a /sea to find someone at a high level to help you. Worked with me. (H-10) contains a Disused Well, and inside it, the Knights Soul, the last piece to your Paladin quest. You might have to fight a slime monster to get to it, though, so be prepared for anything. After obtaining the Knights Soul, head back to Sandy and give Balasiel one last return. Hell give you a Kite Shield, and the ability to use Paladin. Congratulations. Youre now a Paladin. B. Paladins Role in a Party For those of you who dont know what a tank is I feel sorry for you. I dont know how you made it this far. But for those of you who do, congratulations. Paladins do nothing but tank. And theyre well suited for it. Tanks take the hits from the enemy. When the puller of the party (the guy who goes out to find a monster, then brings it back to the party so they can fight it) brings in a monster, the tank uses Provoke to gain hate, and that hate makes the monster attack the tank. Hate is only liked by tanks. If a lot of hate is on the tank, thats a good thing. High level spells like Cure III might attract a monsters attention, straying the monster away from the tank, and at the person who casted it. This means, that the caster caused enough hate that the total of hate she/he had was greater than the amount the tank had. To balance hate out, a tank can use Provoke every 30 seconds, to maintain hate. Why tank? So that the damage isnt spread out on everyone. If one person takes damage, the healer (the white mage), only has to focus on healing one person. Besides youd rather have one person who can take hits tanking rather than one who dies in two hits of the enemy. Bottom line, Paladins tank, nothing else. If a party ever told you to be the DD (damage dealer), give them the . . . and disband the hell out of that party. C. Tanking Advice Tanking is not too difficult to master. Its not as easy as being a DD, because you have to constantly make sure the monster is attack you, and only you. Below is some tanking advice. Paladins at the levels of 10-14 should start every battle by: Provoke -> cast Cure on his/herself -> use Provoke every 30 seconds (you can see a timer on your ability menu) to keep hate on you -> if agro (hate) is lost, use Cure on yourself until either the hate is back on you, or your Provoke is ready (in which case you would use Provoke) -> continue to cast Cure on his/herself when HP gets low to keep hate. Paladins at the levels of 15 -> 29 should start every battle by: Provoke -> Shield Bash (if its ready) -> cast Cure II on his/herself -> use Provoke every 30 seconds -> use Cure II on yourself to gain hate if Provoke isnt ready -> continue to cast Cure/Cure II on his/herself when HP gets low to keep hate. Paladins at the levels of 30 ->54 should start every battle by: Provoke -> Shield Bash (if its ready) -> Sentinel (if its ready) -> cast Cure III on his/herself -> use Provoke every 30 seconds -> use Cure III on his/herself if Provoke isnt ready - > continue to cast Cure II/Cure III on his/herself when HP gets low to keep hate. Paladins at the levels of 55 and higher should get the basic idea by then. Heres a shorter version of what to do for quick reference: Monster comes in -> Provoke -> Shield Bash -> highest Cure spell on self -> continue to cast cure on self to maintain hate -> use Provoke every 30 seconds. D. Paladin Job Combinations Below are some Job combinations involving the Paladin. Paladin as a Main Job Paladin/Warrior Rating: 10/10 (best tank you'll find) The only combination that should ever be used in parties. With Provoke, Defender, Double Attack, and the occasional Defense Boost, Paladin/Warriors are the ultimate tanks. Paladin/White Mage Rating 8/10 (not in parties) This combination is quite useful when soloing (although high levelers dont solo). With the added MP bonus the White Mage sub Job gives you, hate would be very easy to gain, however Paladins cannot rely only on magic alone to keep hate. Warrior should always be subbed in parties. Paladin/Dark Knight Rating 0/10 (just don't do it) This combination is the best combination in the game. Thats what you would think at first. But in the end, what you get is an added bonus to Strength from Dark Knight, and a deduction to Vitality. Basically, a Warrior without Double Attack, or Berserk not to mention Provoke. NEVER USE THIS COMBINATION. Paladin as a Sub Job Warrior/Paladin Rating 8/10 (low MP, but a good Vitality) Warrior/Paladins get improved HP and Vitality but lack MP. Paladins as a main Job barely has enough MP on its own, and when you sub Paladin it halves the already seemingly halved MP. What you get is a Warrior that can cast a few cures, then has to rest up to gain back what little they have. Beastmaster/Paladin Rating 8/10 (helpful for soloing, which bst do) This combination is great for Beastmasters. Although the same applies to Beastmaster as Warrior does when subbing Paladin, the extra curative MP comes in handy in difficult situations. E. Race Choice for Paladin Every race has its pros and cons of every Job. Below is a list of what races do well in what with the Paladin. Hume Paladins Rating 9/10 Decent HP and mix of other stats. With an MP supply that comes second only to Tarutarus. In my opinion, they can keep hate better in parties than Elvaan or Galka with the added MP. As for their lower HP compared to the other two races, they have enough MP to make up for the lost HP and more. Personally, my favorite combination of race and Job. Mithra Paladins Rating 8/10 Decent HP and mix of other stats. Just like the Hume Paladins, with the exception to their high Dexterity and Agility scores. Although they have lower Vitality than the Humes, they have higher Agility, to evade a handful of attacks thrown at them. Elvaan Paladins Rating 9/10 Considered the best Paladin race to choose to most. With more HP than Humes or Mithras, and excellent Strength and Vitality scores to match, Elvaans only flaw is their low MP. However, their Mind score can increase the potency of their cure spells, allowing more HP to be recovered, and in turn, more hate added. Galka Paladins Rating 9/10 Another favored race of the Paladin. With the best HP and Vitality in the game, Galka Paladins resemble towering walls. Just like Elvaan, they too lack MP, but they dont have the high Mind score like the Elvaan to make up for it. Tarutaru Paladins Rating 7/10 Tarutaru Paladins are not the greatest choice to pick, for they have low HP and Vitality, both which are needed to support a Paladins needs. What they do have, is MP, LOTS of it. And if they keep a close eye on their HP they can keep their hate and their HP up all at once. F. Ability/Trait List Job Abilities -Ability- -LVL- -Interval- -Duration- -Effect- Invincible | 1 | 2:00:00 | 0:00:30 | Ignores physical damage. Holy Circle | 5 | 0:05:00 | 0:03:00 | Resist Undead to all party members. Shield Bash | 15 | 0:10:00 | N/A | Stuns target. Minor hate. Sentinel | 30 | 0:05:00 | 0:00:30 | Enhances defense. Cover | 35 | 0:05:00 | N/A | Stands yourself between pty member. Rampart | 62 | 0:05:00 | 0:00:30 | Enhances def of all party members. Job Traits -Trait- -LVL- -Effect- Undead Killer | 5 | Gives you an edge when fighting Undead. Defense Bonus | 10 | Improves your defense against physical attacks. Resist Sleep | 20 | Gives you a slight resistance against sleep. Defense Bonus | 30 | Improves Defense Bonus trait. Resist Sleep | 40 | Improves Resist Sleep trait. Defense Bonus | 50 | Improves Defense Bonus trait. Resist Sleep | 60 | Improves Resist Sleep trait. Defense Bonus | 70 | Improves Defense Bonus trait. Resist Sleep | 75 | Improves Resist Sleep trait. G. Spell List -Spell- -LVL- -MP- -Effect- Cure | 5 | 8 | Restores targets HP. Banish | 7 | 18 | Deals light elemental damage to an enemy. Protect | 10 | 9 | Enhances targets defense. Cure II | 17 | 24 | Restores targets HP. Shell | 20 | 18 | Enhances targets magic defense. Cure III | 30 | 46 | Restores targets HP. Protect II | 30 | 28 | Enhances targets defense. Banish II | 34 | 74 | Deals light elemental damage to an enemy. Flash | 37 | 25 | Temporarily blinds target. Good agro. Shell II | 40 | 37 | Enhances targets magic defense. Protect III | 50 | 46 | Enhances targets defense. Raise | 50 | 150 | Revives target from KO. Cure IV | 55 | 88 | Restores targets HP. Holy | 55 | 100 | Deals light elemental damage to an enemy. Shell III | 60 | 56 | Enhances targets magic defense. Protect IV | 70 | 65 | Enhances targets defense. ==================================================================================== ==================================================================================== III. Paladin Equipment Recommendations ==================================================================================== This section gives you examples of how I leveled my Paladin. A. Level 1-10 Paladin Weapon: lvl 1 Bronze Sword, lvl 7 Xiphos, lvl 9 Spatha Shield: lvl 1 Lauan Shield, lvl 8 Maple Shield, lvl 9 Aspis Head: lvl 1 Bronze Cap, lvl 7 Leather Bandana, lvl 10 Faceguard Body: lvl 1 Bronze Harness, lvl 7 Leather Vest, lvl 10 Scale Mail Hands: lvl 1 Bronze Mittens, lvl 7 Leather Gloves, lvl 10 Scale Fingered Gauntlets Legs: lvl 1 Bronze Subligar, lvl 7 Leather Trousers, lvl 10 Scale Cuisses Feet: lvl 1 Bronze Leggings, lvl 7 Leather Highboots, lvl 10 Scale Greaves Ear1: lvl 10 Onyx Earring Ear2: lvl 10 Onyx Earring Ring1: lvl 1 San dOrian Ring, lvl 1 Bastokan Ring, lvl 1 Windurstian Ring Ring2: lvl 1 Ascetics Ring, lvl 10 Saintly Ring Neck: lvl 7 Justice Badge Back: lvl 4 Rabbit Hide Waist: lvl 7 Leather Belt B. Level 11-20 Paladin Weapon: lvl 11 Bee Spatha, lvl 18 Fire Sword Shield: lvl 9 Aspis, lvl 20 Decurions Shield Head: lvl 10 Faceguard, lvl 17 Lizard Helm Neck: lvl 7 Justice Badge Body: lvl 10 Scale Mail, lvl 17 Lizard Jerkin Hands: lvl 10 Scale Mittens, lvl 17 Lizard Gloves Legs: lvl 10 Scale Cuisses, lvl 17 Lizard Trousers Feet: lvl 10 Scale Greaves, lvl 17 Lizard Ledelsens Ear1: lvl 10 Onyx Earring Ear2: lvl 10 Onyx Earring Ring1: lvl 1 home nation ring, lvl 14 Stamina Ring Ring2: lvl 10 Saintly Ring, lvl 14 Stamina Ring Back: lvl 4 Rabbit Mantle, lvl 12 Travelers Mantle, lvl 18 Dhalmel Mantle Waist: lvl 15 Warriors Belt+1 C. Level 21-30 Paladin Weapon: lvl 18 Fire Sword, lvl 22 Kaiser Sword, lvl 27 Gladius Shield: lvl 20 Decurions Shield, lvl 28 Kite Shield Head: lvl 21 Beetle Mask, lvl 24 Iron Mask, lvl 29 Eisenschaller Neck: lvl 7 Justice Badge, lvl 26 Holy Phial Body: lvl 21 Beetle Harness, lvl 24 Chainmail, lvl 29 Eisenbrust Hands: lvl 21 Beetle Mittens, lvl 24 Chain Mittens, lvl 29 Eisenhentzes Legs: lvl 21 Beetle Subligar, lvl 24 Chain Hose, lvl 29 Eisendrechings Feet: lvl 21 Beetle Leggings, lvl 24 Greaves, lvl 29 Eisenschuhs Ear1: lvl 10 Onyx Earring Ear2: lvl 10 Onyx Earring Ring1: lvl 14 Stamina Ring Ring2: lvl 14 Stamina Ring Back: lvl 18 Dhalmel Mantle, lvl 28 Wolf Mantle Waist: lvl 15 Warriors Belt +1 D. Level 31-40 Paladin Weapon: lvl 32 Strider Sword, lvl 36 Holy Sword, lvl 38 Divine Sword Shield: lvl 28 Kite Shield Head: lvl 29 Eisenschaller, lvl 40 Iron Musketeers Armet Neck: lvl 26 Holy Phial Body: lvl 29 Eisenbrust, lvl 40 Breastplate Hands: lvl 29 Eisenhentzes, lvl 40 Iron Musketeers Gauntlets Legs: lvl 29 Eisendrechings, lvl 40 Cuisses Feet: lvl 29 Eisenschuhs, lvl 40 Iron Musketeers Sabatons Ear1: lvl 10 Onyx Earring, lvl 35 Wing Earring/lvl 33 Pigeon Earring Ear2: lvl 10 Onyx Earring, lvl 35 Wing Earring/lvl 33 Pigeon Earring Ring1: lvl 14 Stamina Ring/lvl 40 Electrum Ring Ring2: lvl 14 Stamina Ring/lvl 40 Electrum Ring Back: lvl 28 Wolf Mantle, lvl 37 Cavaliers Mantle Waist: lvl 15 Warriors Belt +1 E. Level 41-50 Weapon: lvl 32 Strider Sword, lvl 42 Honor Sword, lvl 47 Knights Sword, lvl 50 Tactic Magicians Espadon Shield: lvl 28 Kite Shield, lvl 43 Heater Shield Head: lvl 40 Iron Musketeers Armet Neck: lvl 26 Holy Phial Body: lvl 40 Breastplate, lvl 45 Brigandine Armor, lvl 50 Iron Musketeers Cuirass Hands: lvl 40 Iron Musketeers Gauntlets Legs: lvl 40 Cuisses, lvl 50 Iron Musketeers Cuisses Feet: lvl 40 Iron Musketeers Sabatons Ear1: lvl 35 Wing Earring/lvl 33 Pigeon Earring Ear2: lvl 35 Wing Earring/lvl 33 Pigeon Earring Ring1: lvl 14 Stamina Ring/lvl 40 Electrum Ring Ring2: lvl 14 Stamina Ring/lvl 40 Electrum Ring Back: lvl 37 Cavaliers Mantle Waist: lvl 48 Life Belt ==================================================================================== ==================================================================================== That's the end of my faq, so please give me an email at [email protected] and tell me what you thought. Author's always like a complement! <(^_^)>