Perfect Strategy - Guide for Star Wars: Episode 1 - The Phantom Menace

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GAME:-STAR WARS:EPISODE 1-THE PHANTOM MENACE
BY:-SMIT SHAH [INDIAN]
TO:-CHEAT CODES.COM


Star Wars: The Phantom Menace Walkthrough
Level 1: Trade Federation Battleship
Mission: Get to the hangar bay 
In this level you play Obi-Wan. As a droid enters, you notice the conference room 
fill up with poison gas. You can talk to the droid if you want, but do it quickly. 
Exit the room, and have your lightsaber handy. 
Kill all the droids in the immediate area (you can also use force push). Qui-Gon 
will help you. In the room to the left of the conference room, you can find a 
thermal detonator in a compartment ("use" the handprint icon). There is also a full 
health powerup in the little round room (service closet). In the other room to the 
right of the conference area, the compartment has a blaster with 250 shots. 
At the end of the hallway, there is an R2 unit fixing a broken door. Be careful, to 
the right of him are 2 battle droids waiting in ambush. Kill them, then go through 
the service closet and use the control panel to open the broken door. If you need 
it, grab the full health powerup in the compartment to the left of R2 droid. 
Go through the newly opened door and you end up in a hallway. To the left is a 
destroyer droid carousel and a dead end. Destroyer droids are a nightmare! It is 
possible to kill the destroyer droids by having their shots reflect off your 
lightsaber and back at them, but this takes practice. The thermal detonator will 
hardly put a dent in them, so don't waste it. You really need a proton missile 
launcher, which you don't have yet. And at this point, you probably haven't had 
enough practice to take them out with your saber. You don't have to go left, but if 
you are quick, go beyond the destroyer droid carousel to the worker droid, and kill 
her immediately before she can release them. 
If you chose not to go left, go right, down the hallway, and your path is blocked by 
a locked door. Go into the open control room on the right near the locked door and 
use the handprint panel. It will open up a hidden area with a battle droid in it 
directly across from you. Go across and kill the battle droid. There's a full health 
in the service closet, but it will only open if the R2 unit is in this room with 
you. If he's not already there, go back down the hallway and find the R2 unit (he 
may be hiding behind the destroyer droid carousel or he may have been destroyed) and 
coax him into this room. He should then open the service closet for you. Then use 
the handprint panel to unlock the big door. 
Follow Qui-Gon and go straight ahead all the way to the next intersection. The trade 
federation viceroy closes the blast doors (you may even get a quick glimpse at him), 
and you are ambushed by more destroyer droids. These guys have personal shields and 
are hard to kill. So follow Qui-Gon's advice: tuck your tail between your ass, Jedi-
boy, and get the hell out of there! Go right, and another locked door blocks your 
path. Take the small opening to your left. You run down a long hallway, but the 
floor gives way and you fall into a shaft. You are separated from Qui-Gon and on 
your own for the rest of this level. 
Follow the catwalk into a hangar, and watch as your ship is blown to bits. Keep 
going down the path. Maintainance droids are cleaning this area, and can electrocute 
you to death if you're not careful. Avoid walking too close in front of or behind 
them, or they will zap you. Use your blaster (not your saber) from far away to kill 
them. 
This area is a bit of a maze, but it's not very big. Keep to the right side of the 
maze until you come to a door with a red, double triangular symbol on it. Face the 
door. Then go to the area to the left where you will find a handprint panel that 
opens this door (note the same triangle symbol near the panel). If you find yourself 
at the ventilation fan (or blades in the floor) then you've gone too far. Just turn 
around and you should see the control panel on the wall. 
Use the control panel, and run as fast as you can back to the triangle-symbol door 
you passed earlier. There is a maintainence droid inside, so let him pass first. Go 
inside quickly and use the handprint. Notice the double circle symbol -- it opens a 
door with this same symbol on it. Exit the room, go straight until you hit a wall, 
then right into the newly opened door. The doors are timed so if you don't make it, 
you'll have to do it all over again. The control panels and two doors are in such 
close vicinity so you can't get lost too easily (I hope). 
Follow the new path past the fan into another cramped hallway. The fork to the left 
will take you to a room with 3 battle droids and a full health powerup. After you're 
done taking them out, go back down the hallway. There's a grate in the floor. If you 
can manage to jump the grate, you'll come to a room with a thermal detonator. Go 
back, and the grate will give way under your feet. Go straight until you reach an 
intersection with 2 blue doors and a red door. There are a lot of battle droids here 
to kill. They'll come out the right door first, then the door straight ahead. After 
that, look at the hallway behind you for more droid action. 
Directly across from the red door is a room with two boxes and a pit in the floor. 
The box on the right has a full health powerup hidden inside it. Push the box into 
the pit to reveal it, and hopefully hopefully you'll take out a droid or two in the 
process. Jump down into the pit and kill any battle droids that are left. Turn 
around and use the handprint to open up the big doors. Talk to the Neimoidian for 
background information. Go into the service closet on the left and use your 
lightsaber or blaster to destroy the power generator (the lights will go out). The 
red door should now be open. 
To get out of the pit, just jump up onto the ledge or wait for the small elevator to 
lower/raise and exit the room. Fight more droids. Go through the red door. 
Immediately go to the elevator to the left and use it, because there is a 
starfighter droid (the big one with pointy legs) on the ground. If it's not there, 
walk forward a little bit to trigger its arrival before you get on the elevator. 
Kill the battle droid waiting for you on the upper platform. To make the starfighter 
droid disappear, go through the small, open hallway about 2-3 feet (relatively 
speaking). When the starfighter sees that it has nothing to kill, it will go away 
(you can watch him leave to the left through the grates). It should now be gone for 
good. 
Once its gone, exit the hallway and take the elevator back down to the ground. Kill 
any battle droids that are left. There is a small health powerup on top of one of 
the crates. Snatch it. And do you see that bottom crate sticking out? It's just 
begging to be touched. If you move it, you can find a secret room with a thermal 
detonator and a small health powerup. In the upper right corner of this room, you 
can pull out another crate and find a secret room within a secret room. This second 
room has a proton missile launcher with 5 missiles. 
If you want a nice view of the hangar bay, exit into the blue tunnel off to the 
side. Once you're through, go back up the elevator onto the upper platform. (If you 
missed it earlier, you can use the panel and go through the big door to find 3 
droids and a full health powerup). From the upper platform, go back into the hallway 
(where you hid from the starfighter) and continue forward until you find yourself on 
a catwalk. Keep walking, and you'll soon hear Qui-Gon say "Obi-Wan." He's on the 
left catwalk below you. Wait for him to speak. Follow his directions, and find a way 
offplanet. 
Keep walking until you reach a dead end where an elevator should be (look for the 
square-shaped metal on the ground). You need to find a way to bring the elevator up 
to this area. Go down the path near the elevator, and it's time to play the moving 
catwalk game. There is a purple barrier blocking your path. Go left, press the 
control panel to move the barrier. The barrier is now blocking the path that you 
just came from, and freeing the path that was blocked before. Follow the new path 
until you get to another control panel. Press it, and it will activate a moving 
catwalk to your left. Quickly cross it and press the control panel at the end. This 
control panel calls up the elevator. Wait on this catwalk until it moves back into 
place on the other side. Once in place, use the control panel on this catwalk one 
more time. This will move the purple barrier back into its original position. Exit, 
and now you are free to use the elevator. 
At the bottom of the elevator, you will find yourself on the lower catwalk where Qui-
Gon was. There is only a dead end to the left. So go the other way (right) towards 
all the battle droid ships. A couple of hovering platforms with droids on it will 
start rising up towards you. You can fight them or just keep running forward. A 
platform on your left (near the dead end you're coming up on) will have a control 
panel on it. Walk onto this platform, and the level will end. 
Star Wars: The Phantom Menace Walkthrough
Level 2: Swamps of Naboo
Mission: Find Qui-Gon 
You start this level on top of a mound in the water. Turn left, and start swimming. 
There should be a dry clearing between two trees on the left. If you can't find it, 
just keep swimming along the perimeter of the swamp until you do, you'll come upon 
it eventually. 
Once in the clearing, you'll meet up with several battle droids, and a blaster with 
250 shots. After you kill the droids, jump into the water, go left, and keep going 
straight until you come to an uphill path and find Jar Jar Binks. Talk to him. He 
runs away from the "meccaneks." Follow him by turning around and taking the left 
path (it goes downhill). You are dumped into the water. Swim left or right (there's 
a lone droid to the left), and you will come to a clearing with Jar Jar high up on a 
rock pedastal. In one corner of this clearing, there is a full health powerup near 
two droids. After you kill the two droids and grab the health, you can double jump 
onto the nearby rock pillar and snatch the thermal detonator. Don't forget to kill 
the droid patrolling a small ledge near Jar Jar. 
To reach Jar Jar, go around the rock he's on and move the big, square hollow log to 
it (the indentation in the grass serves as a path showing you where you should put 
the log). Don't use force push to move objects, it won't work. The default "use" key 
is the spacebar, so use the spacebar in combination with the arrow keys to move it. 
Jump up, cross two logs, and jump up onto higher ground. You'll cross a third log, 
but don't cross it all the way. There's nothing on the other side, except about 10 
droids with your death on their minds. Instead, turn left, and look down. You should 
see Jar Jar on the ground below you. 
Jump down (grab the gungan energy balls on the rock on the way down if you can) and 
follow Jar Jar. Have your saber handy, there are about 7 more droids to fight. Jump 
into the water, and to the right there is an alcove with a small health powerup. 
Follow Jar Jar out of the water (despite what he says there is no safe place!). And 
watch out for a group of those little round creatures. In groups, and if you stay in 
one place too long, they'll start munching on you. Just run past them quickly and 
jump over the small stone wall. 
From the stone wall, jump into the water. In the upper right there is a small alcove 
with a full health powerup. Go back out and continue forward. Kill a couple of 
droids, and then you'll reach a series of staggering earth platforms. Do what Jar 
Jar says and "jump to the top." Once on top, you'll see Jar Jar run away from the 
meccaneks (mechanics). 
Follow Jar Jar down a small hill, and you'll come to an intersection. Now would be a 
good time to save your game. The left path will lead you to more droids than you can 
handle, and the right path will take you to Jar Jar who's high up on a cliff that 
you can't reach. You have to find another way to reach him, so take the center path, 
and watch out for the falling trees! Keep going ( relatively) straight until you hit 
a wall and can't go straight anymore. From here, go left. You should see a little 
rock with a small health powerup on it. From this rock, you want to go right (pick 
up the gungan energy balls in the alcove to the left of the rock if you want). 
You should now be at a pond with a couple of big (and killer) fishies. If you're 
unsure about your jumping prowess and are worried about falling into the water, use 
your blaster to kill the big fish first (or you'll become fish food). There are a 
few dry islands sticking out of the water that you'll need to jump across. Your goal 
is to get to the shore on the far side. Or if you've killed the big fish, you can 
just swim to the small clearing on the right and jump up onto the final platform. 
On this last earth platform, there is a rock sticking out slightly. You'll need to 
make a running double jump off this rock to reach the next area. Once across, 
continue forward, and make another running double jump off the log onto the butte 
where Jar Jar is waiting. Talk to him, and he'll take off. 
This is an area where a lot of people seem to have trouble. You'll have to make two 
running double jumps to reach Jar Jar on the other side. But there's a STAP (a droid 
on a flying machine) attacking you from overhead. It will develop a flight pattern, 
so just wait and watch for it. You can try to take it out (jump up and whack it with 
your saber) or when it's out of range, you can try jumping or taking the vine 
across. Be wary of the vine at this point though, because if you're hit, you'll get 
knocked off. In any case, save your game so you don't have to find your way back 
here again. To find the pond if you get knocked down, turn around, keep hugging the 
right wall and continue forward. The pond should be on the right and is not very far 
away. 
Once on the other side, follow Jar Jar again. You'll come to an area with a deep pit 
and a moveable log. Push the log into the pit. Pull and push it to the other side, 
then jump up. And here is where you need to do a running single jump (or double 
jump, depending on where you're standing) to reach the vines. Once on the vine, go 
all the way right and press the spacebar to let yourself down again. 
Now would be a good point to save your game. 
You'll meet up with Jar Jar and a buttload of droids. If Jar Jar dies, the level 
ends (you're near the end in any case). You can kill the droids with whatever 
weapons and ammo you have, but the quick and fun way is to use the heavy repeating 
cannon to the left. Get behind it and press the spacebar. You have to position 
yourself just right or it won't work. You can move the repeating cannon left or 
right, and you can also move it up and down. Remember that you are moving the back 
of the cannon, so if you want to shoot up, you need to press the down key. And if 
you want to shoot down, press the up key. 
There are destroyer droids hiding inside the two crates on the far side, so try not 
to shoot the crates if you can help it. Also, try not to walk too close to those two 
crates, because that can also trigger the release of the destroyer droids. Whack the 
crate next to you (near the cannon) and you'll find a blaster. There is a full 
health powerup right next to this crate. After the battle has ended, follow the path 
on the right side and you'll find Qui-Gon and Jar Jar. That's the end of this level. 

Star Wars: The Phantom Menace Walkthrough
Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks 
Follow Qui-Gon and Jar Jar by walking straight until you reach Boss Nass's chambers. 
After the short conversation with Boss Nass, talk to Qui-Gon. Exit the room. Go left 
into the next bubble and grab the gungan energy balls off the red lounge-couch. 
Exit, go straight (past the aquarium), and enter the next small bubble. It's a 
transport bubble that looks like a dead end. Turn around in the transport, and to 
the right of the entrance, you should see a small button that looks like a bullseye. 
Press the button to operate the transport. 
Exit the transport when it stops, and your only path out of there is blocked by 
guard Gungans who don't like outlanders. There are two ways out of this situation. 
You can follow Qui-Gon's advice and not kill any of them, or you can go on a 
shooting rampage. My first time through I went on a shooting spree (the dark side is 
strong in my family), and I took great pleasure in silencing those pesky little 
gungan punks who kept calling me a murderer! If you want to preserve ammo, then take 
the light side path, because once you kill one Gungan, they'll all start coming 
after you. 
To get past the guards the proper Jedi way, use force push or a gungan energy ball. 
Some guards may still occasionally attack, but just use force push on them to keep 
them at bay. If you force push them too many times you may kill them, so be careful. 
And keep in mind that there are no health packs on this level. It's the game's way 
of telling you about the non-violence protocol you should be following for this 
level. 
Get past the guard in this first bubble with your preferred method, and go down the 
long hallway and into another bubble. Shoot or force push the guard and go left down 
another hallway. In this third bubble there is black carpet and a yellow circle 
pattern on the floor. You may hear Jar Jar say "hey, any help here would be hot." 
He's in the bubble lift on the right that is closed off to you. If you walk towards 
it (between the two red couches), the lift will leave. If you haven't pissed off the 
guards by killing their buddies, you can talk to the guard between the red couches 
and get a key pass. Despite what he says, it is not needed to get through any doors 
or to complete the level. 
Continue forward down another long hallway, and you'll come to an area with three 
white circles on the ground. They are pillars, and once you enter the area, two of 
the pillars will start to rise. Looking down, number the pillars 1 (left), 2 
(center), 3 (right). Pillar 3 (which has a slightly different pattern than the other 
two) will take you back up to the starting balcony if you need to start the puzzle 
over. 
Now, you can do this puzzle the easy way or the hard way. The easy way is to jump 
down immediately upon entering this area and stand on pillar 2. The pillar will 
rise, and from here you can double jump to the balcony with the two gungan guards on 
it. However, if pillar 2 rose before you could get on it, then get on pillar 3 and 
jump back onto the balcony you started from. 
From the starting balcony, make a running jump to pillar 1, turn slightly and make 
another running jump to pillar 2. From pillar 2, double jump onto the guard balcony. 
Once past the guards, you'll come to another transport bubble. Push the button. 
Exit, and say your prayers as you walk down this long hallway, because you are about 
to come upon the bubble of pure evil! This jumping puzzle is a problem for a lot of 
people. Not only do you have to jump, but you have to jump onto the next platform 
quickly because the one you're standing on will sink when you land on it. There are 
a couple of strategies to make this work, but you will need quick and nimble fingers 
and it will be difficult in any case. Once you land on the first platform, quickly 
turn slightly and make either a single jump or double jump onto the next pillar. 
Repeat with the other pillars. There is sufficient time to jump to the next pillar, 
so try not to rush through the jump. If you want to save yourself some frustration 
(although not much), forget about the pillar with the blaster on it, you don't need 
it that badly. 
After you get past this puzzle, continue forward down a ramp. The bubble on the left 
has gungan energy balls and the bubble on the right also has gungan energy balls. 
Continue all the way to the end and use another transport bubble. 
Exit the transport when it stops, follow the left path, and you'll come to a timed 
puzzle. You need to press the button on the right and RUN up the circular ramp to 
the door (and moving tube) that it opens. If the door is closed when you get there, 
you'll have to do it all over again. If you fall into the pit below, just move the 
box near the ledge and jump up. However, if you're too high up when you fall, you'll 
die. You may wish to save your game before you attempt the puzzle. 
Once through the door, you'll come to a bubble with a Gungan guard and a locked 
passageway. Talk to him. Tell him that you need to find the detention area, and that 
you have the security key. Then use your Jedi mind trick to convince him you must be 
very important to have a pass. He should open the door for you (walk towards it to 
coax him if it's still closed). 
In the next bubble, you'll find a locked door with a red swirl symbol on the right. 
Go left down a ramp and you'll come to a bubble with a transparent forcefield in the 
floor. It's protecting the swirl-shaped control panel beneath your feet. In this 
room, there are pillars covering 3 corners, but the northwest corner is open (if 
it's not, exit the room and re-enter until that pillar lowers). In the open corner 
is a button up high, but you can't reach it. Move the box to this area and push the 
button. Turn around, and you'll notice one of the pillars has lowered and revealed 
another button. Continue the process until all the buttons have been pushed. 
Once the forcefield is open, jump on top of the swirl control panel in the pit. It 
will change from green to red to let you know it's active. Exit, go up the ramp and 
straight across through the newly opened door. 
Yet again, here is another timed jumping puzzle. Jump down into the pit, move the 
box to the pillar with the button on it, then get on top of the box. Press the 
button, quickly jump on top of the pillar, make a running double jump to the far 
balcony, and go through the door. If the door closes on you, start over. 
Once through the door, talk to the Gungan. He will help you control the bubble 
lifts. Continue down the path to the next transport bubble. Once past the guard, 
you'll come to a bubble where you can either go left or right. Going right won't do 
you any good right now (Jar Jar will lead you that way when he's released). To find 
Jar Jar, take the left path, down the ramp, past the guards, and into Jar Jar's 
detention cell. Talk to him. Follow him (get out of his way if he's not moving) and 
he'll lead you to another transport bubble. After you arrive, exit, and you'll meet 
up with Qui-Gon. End of level 3. 

Star Wars: The Phantom Menace Walkthrough
Level 4: Gardens of Theed
Mission: Reach the palace gates 
Let me start out by saying that this level and the next one are very evil!! There 
will be lots of killing and dying (yes you will die!). I would have cheated on this 
one but the cheat codes weren't available yet when I played the game. 
You start the level on the wrong side of the bridge to the palace. On the balcony 
across from you a battle tank is shooting at you. You'll come upon this same tank at 
the end of the level. But for now, you have to navigate the outer gardens in order 
to reach the palace gates that the tank is guarding. 
Be careful, there's a huge waterfall to your left that will kill you. You can try to 
take a running double jump onto the big pillar and jump down onto the smaller 
pillars, but I found it easier just to swim. Jump into the water, and quickly swim 
upstream (hug the right wall). Eventually you'll reach some steps on the right. Go 
up, then you'll find a small pond area. Jump into the water as far away from that 
small waterfall as possible (or it will suck you into it and you'll have to swim 
upstream again). 
There are a couple of concrete blocks in the water that you can jump onto for a 
little bit of relief from the big killer fishies. Against one wall are 3 tiny 
waterfalls. Face it. One the left side of the waterfalls is a small ledge and a set 
of stairs. That's where you want to head. Once up the stairs and on the ledge 
against the wall, you'll have to jump across the 3 waterfalls. Once past it, you 
come to a seemingly dead end. It is impossible to do a running double jump onto the 
next platform. But there is a tiny release lever (it's black/silver) on the platform 
across from you, slightly to the right. Shoot at it or use force push, and it will 
release a bridge. 
Cross the bridge, go around the corner, and fight a few droids. There's a pink 
forcefield surrounding a dam. To the left on the other side is another control lever 
that you can shoot/push to release the forcefield. The dam will now be about 2 
inches under water (relatively speaking). Jump down onto it, cross it (be careful 
not to fall off) and don't forget the small health powerup once you're on the other 
side. There's a lone droid patrolling the area as well, so blast him. 
Follow the path around a couple of corners, and you'll come to an area with three 
Theed soldiers. You can run up the steps to the left and let them take out any 
droids nearby, or you can help them (I suggest wimping out, you'll need all your 
health VERY soon). After the shootout is over, a soldier should go up the stairs 
into your hideout (go out and come back in if he needs a bit of coaxing). Talk to 
him and he should give you a light repeating blaster with 300 shots. 
Now is the perfect time to save your game. You'll thank yourself for it in a couple 
of minutes. 
Continue forward, and you'll come to an area that will make you cry. A small in-game 
movie sequence reveals that battle droids, tanks, and ships have commandeered the 
garden. On the right side there is a battle tank, which will make bantha fodder of 
you in two seconds if you try to take it headon. Instead, you are forced to take the 
left path, and must navigate the garden maze to get back to the right side near the 
battle tank. There aren't many words of wisdom for this one. This is a shoot 'em up 
sequence! Either cheat or be quick and nimble with the fingers. 
There are 4 quadrants, or 4 main sections to the maze. Each quadrant has a different 
entrance and exit point. Quadrants are easy to identify because they have green 
grass. There is concrete pavement between the different quadrants. The active battle 
tank and a few droids will be patrolling the main path on the side. You must avoid 
them for now. 
After the cut scene, go left, and you'll be attacked immediately by 2 droids. Whack 
them with your saber quickly. Go straight, and you'll see about 7 droids in a corner 
area. If you have any flash grenades or a thermal detonator left, now is a good time 
to use one to take out this group (stand as far back as possible). Use your saber on 
any strays. If you're out of grenades, use a few gungan energy balls to temporarily 
disable the battle droids while you finish them off with your saber. Or if all else 
fails, use the repeating blaster the Theed soldier gave you. 
A disabled battle tank is blocking your path forward. But to your right is the first 
quadrant with a full health powerup, which you probably need very badly at this 
point. Follow the maze and you'll see the grass turn to concrete. This is the exit 
point of quadrant one. To the right is the main path with the active battle tank and 
a few battle droids. To the left is a disabled battle tank. You are relatively safe 
from the tank's blaster fire behind the maze walls. Cross the concrete pavement to 
the next quadrant, which is slightly off center and to the left (look for the green 
grass). 
In quadrant two, you'll have to fight more droids. They are spread apart so whacking 
them with the saber should do the trick. Don't use your flash grenades in this area 
because there are 2 Theed soldiers here you want to keep alive. If you find a downed 
soldier that is alive, talk to him and he will give you the password to open the 
security gate you'll encounter later on. If he's dead, don't worry about it, there's 
an alternate way into the plaza. There should be a light repeating blaster with 300 
shots in the corner near the downed soldier. If he's dead and his body is not there, 
the weapon may or may not be available for you to snatch. 
After fighting the battle droids and talking to the downed soldier (or finding his 
body), it is time to exit this quadrant. The concrete pavement you see this time is 
the main path. You will be near a corner, and the battle tank is patrolling the 
immediate area. Directly across from you is a white fence. If you quickly run across 
and jump over it, you can find a small health powerup (and two battle droids). There 
are also 3 big blocks here. You can pull the middle block out, and you'll find a 
room behind it hiding a proton missile launcher with 5 shells. 
Now, look at the main path that the battle tank is on, and observe its patrolling 
movements. You want the battle tank to pass you, and when it's heading in the 
opposite direction that you want to go, run like hell around the corner. 
Continue forward, and there will be a disabled battle tank blocking your path 
straight ahead, and another one to the left. Your only option is to enter the third 
quadrant, where battle droids are already attacking you. There is a small health 
powerup in one corner of this quadrant. 
Cross over to quadrant four. As you cross the concrete pavement, to your right are a 
bunch of stacked crates, and to the left near the entrance to quadrant four are 2 
stacked crates. DON'T go to the right. If you walk too close to the crates, it will 
trigger the release of two destroyer droids hiding inside. 
In quadrant 4 are a few more battle droids to kill. Exit the quadrant. The path to 
your left is blocked by rubble. There is a small health pack near the rubble. Go 
right, around a couple of corners, and you'll come to some stacked crates on the 
right. Kill the droids near the crates. You are now on the other side of crates the 
destroyer droids are in, so they can't get you from here. There is a small health 
powerup on one of the crates. Jump up and get it. From here, you can take out any 
battle droids ahead of you from afar with your blaster (and save some of your 
health). 
All the droids should be dead now. On your left is a gazebo (the little round 
building) with a small health powerup inside. Go around the corner. 
If you need a save game to get past the garden maze area, download L4 After Garden 
Maze or see the Cheats section for more info. The save game will bring you to this 
point of the walkthrough, and you do have the password. 
Continue forward, and you've finally come upon the security gates. The soldier will 
ask you if you know the passcode. If you do, tell him and the gate will open. Go 
through it, and you'll be at the dead end of an abandoned plaza. 
If you don't know the password, he'll show you another way around. Follow him around 
the corner, past the gazebo, and up a set of covered stairs. He'll open a door, but 
the droids inside will kill him. 
Go inside and take out the 2 droids in front of you. Turn the corner, and take out 2 
more droids. Before you exit the hallway and go into the main hall (look at the 
change of pattern in the floor) there is a secret area on the right wall. Look for 
an uneven pattern. Pull the block out and you'll find a full health powerup. Now go 
into the main hall, and take out the battle droids on the ground. Once that's done, 
run back to the small hallway for cover. If you have any flash grenades left, run 
into the main area and force push the droids on the balcony to disable them, then 
take them out with a grenade. Push the red button and a door will open in one 
corner. 
If you're low on health, and have any energy balls left, throw them at the droids to 
stun them (or try force push), quickly use the red button, and enter the newly 
opened door in the corner. Once you're through on the other side, the door will 
close behind you and the droids can't blast you. You are now in an abandoned plaza. 
From the abandoned plaza, follow the only path forward. To your left, you'll see a 
small walkway that leads to a tiny courtyard with a starfighter droid and one or 
more downed soldiers. There's also a full health powerup that's taunting you. The 
starfighter will blow up if you get too close. If you're low on health, you may not 
survive. But if you really need that healthpack, go back outside the walkway. As far 
back as you can (so you're not hurt when it blows up), and with the starfighter in 
sight, use your blaster to shoot it. When the starfighter has been destroyed, grab 
the healthpack, and say your apologies for killing those poor innocent soldiers, you 
murderer! 
Head onward until you come to a small pool with a big fish and a set of stairs on 
the left. There's a lone droid in the area. The wall on your right (across from the 
stairs) has a small ledge with some weeds (not that kind!) or flowers in it. Double 
jump on to it. From here, you can jump into the bushes straight ahead. You'll find a 
proton missile launcher with 5 missiles in this secret area. 
Now, go up the stairs, press the button, and this will make the water in the pool 
rise so you can swim to the other side. Make sure that big fishie swims out of the 
pool through a tiny hole first. Then jump in and swim around the corner. To your 
left you can see some stairs and a button under water. Get out of the pool, go up 
another set of stairs, and find another button. This will lower the water level. Go 
back down the stairs and a button that was previously underwater is now dry and 
accessible. Press it to release a bridge nearby. 
Go up the stairs, head right, and look at the new bridge. This is the small pond you 
were at near the beginning of the level. If you want some extra goodies ignore the 
bridge for now, and keep going past it. You'll come to a dead end courtyard with a 
bench, two balconies, and a button. Press the button, and the windows in the balcony 
will open. Pull and push the bench near one of the balconies and jump up. Don't 
forget to snatch the proton missile launcher with 5 shells that was behind the 
bench. 
In one balcony, you'll find a thermal detonator (always handy). Cross the vine to 
the other balcony (or use the bench again), and you'll get a proton missile launcher 
with 5 shells (you need these to kill destroyer droids) and a small health powerup. 
Go back to the bridge and cross it. Shoot or force push the release lever on the 
platform across from you to release another bridge. Cross it. Before you go up the 
stairs, notice that there are 4 columns in this area with potted plants on them. 3 
of them are very short. The last column is taller than the others. It is on the left 
near the closed window, and the flower bed. Jump on top of it, and you will find a 
thermal detonator hidden in the plant on top. Now you can go up the stairs, and 
watch out for the bomb on the ground (there are more like it in the courtyard with 
the tank). An alternate way of getting to this area with the bomb on the ground is 
to jump down from the secret balcony that had the thermal detonator in it (and go 
down the stairs to find the other thermal detonator). 
Around a couple of corners, there is a battle tank guarding the palace gates, so 
you'll have to be quick. The palace has two gates that must be opened before you go 
can through. The release levers for both palace gates are up high in a window, 
there's one to the left and one to the right of the stairs. There's also a concrete 
block on each side of the stairs. 
For now, run past the tank and cross to the far side of the stairs. Jump on top of 
the concrete block and you should see a release lever in the window near you. Force 
push or shoot it, but be quick because the tank can destroy the block you're 
standing on. There is also a small path off to the side with a full health powerup. 
If you need another full health powerup, there is a low level OPEN window to the 
right of the stairs. Jump up, kill the battle droid inside, and grab the healthpack. 
Now you need to move the second release lever. Go to the right side of the stairs. 
There are two different ways you can to this. The first is to jump up on the 
concrete block. Once on the tall block, you will have to jump to see the release 
lever, it's in a very high window. Jump and shoot, or jump and force push to release 
it. I was very lucky. The tank managed to shoot the release lever as it was aiming 
at me (because I was jumping up and down trying to shoot the release lever). 
The second way to get the release lever is to go into the corner to the right side 
of the stairs (don't step on the land mines). There is a closed window to the right 
that is low, and a closed window that is slightly higher up to the left. You will 
need to jump on the ledge of lower level window, then from there jump on to the 
ledge of the higher level window. From this higher level window, double jump into 
the open window above you with the release lever. Shoot it or force push it, and the 
last door is now open. Go through the gates, and the level ends. Whew! 
 
Star Wars: The Phantom Menace Walkthrough
Level 5: Escape from Theed
Mission: Protect the Queen; Reach the hangar 
In this mission you have to make sure the Queen is not killed, otherwise the level 
automatically ends. You both need to reach the hanger safely. If you are separated 
from the Queen because you are scouting ahead, and you get a message that she has 
died, next time check back on her more often, or don't stray too far from her. 
Unless you are following this section of the walkthrough from beginning to end, it 
is impossible to give an exact strategy that everyone can use. That's just the 
nature of this level and the enemy AI. Enemies can attack unexpectantly, you may 
have left the queen at a different point than I did, or done things in a different 
order than I've done here (which will definitely affect your game). For this level, 
I'm providing one of the strategies I used to finish it. Just keep keep your eyes 
(and ears) open, check on the queen often, and protect her as best you can from the 
droids. 
You start the level separated from your comrades (how original), and the Queen is 
running from gunfire, so follow her. Go up the stairs, to the right, then left, 
through a circular room, and down some stairs to the garden. Kill a couple of battle 
droids along the way. The queen should tell you that there's a secret path behind 
the statue. If she doesn't lead you to the statue or she's still somewhere behind 
you, go back to her and let her lead you. Push the statue forward and make sure 
there's a big enough path for her to get through or she won't follow you. 
Once through, keep going up the stairs until you get to a door that is jammed. 
You'll have to make a running double jump to the balcony on the other side. But 
first, force push the droid off the balcony. Once across and near the window, jump 
down to a secret balcony below you. Here you'll find a proton missile launcher with 
5 shells, which you're definitely going to need. Jump back up and go through the 
window into the room. Push the button to let the queen inside. Listen to the queen 
and take the blaster with 250 shots and a small health powerup (you would have done 
it without her permission anyways). 
Exit, make sure the queen is following you, and go down a few steps. The queen will 
tell you that she'll stay there while you scout ahead. Remember to come back and 
check on her from time to time during your battles, because even though you can 
clear the area of droids and go a little further, more droids will come back when 
you're back is turned and try to kill her. 
Go down the stairs and droids will start attacking you. Go right, and take out a few 
droids. Go back to the left path. You'll be greeted by a couple of battle droids. 
Kill them, and continue forward until you come to a dead end. There's a door to the 
right, and an open room above you. First, jump up and grab the ledge above you. Kill 
the droid and take the light repeating blaster with 300 shots. Jump back down and 
kill any battle droids you see. Make sure you check on the queen at this point 
because more droids should be attempting to silence her snotty little attitude right 
now. 
After you check on the queen, go back down the left path and through the door on the 
right. Ignore the boy, jump onto the upper level, and grab the full health pack. 
Talk to the boy, and tell him it's safe to return to his mother. Follow him to his 
mother (the door near the queen) and you should get another full health pack for 
saving her son. You can save this health pack for later. 
Talk to the queen and take her with you. Go forward, keep to the left side, and 
you'll eventually come to a courtyard with a big battle tank shooting at you. A 
locked security gate is to the right. The queen will stop on the left side of the 
courtyard and be in a relatively safe area. The queen will tell you that you need to 
open the gate, talk to her and tell her to make a run for it when you get the gates 
open. Make sure you kill any battle droids in the area before you scout ahead. 
You'll need to get up on the bridge. From the courtyard, go up the stairs on the 
left, kill a couple of droids on the way, and around the corner on the bridge is a 
wounded soldier asking for water. If you want to help him, jump off the bridge near 
him where there's a broken side railing and you can see a small path. Follow the 
path around the corner and up the stairs. There's a shield here, but if you pick it 
up the downed solider may not talk to you while it's active (he doesn't offer 
anything useful anyways). There's also a flask of water and a fusion coil (which 
you'll need for the next level). Push the red button to open the door and you'll be 
back on the bridge with the wounded soldier. 
Go across the bridge, and the door at the end has a droid and a small health pack. 
Exit, and continue down the side balcony and go through the windows (you may need to 
check on the queen again beforehand). Walk through the door on the left and cross a 
small covered bridge. Right after you cross the bridge into another room, notice the 
side door on the right. You'll find a blaster with 250 shots behind it. Cross 
another covered bridge and go into the last room. 
Walk towards the exit and you'll find yourself at the top of some stairs. To your 
left in the corner is an open window. Crawl inside, and you'll find a light 
repeating blaster with 300 shots on the floor. In the compartment is a full health 
powerup. There's also an R2 unit and a dead person (kind of makes you wonder if R2 
had anything to do with it). If your shield is still active, you may not be able to 
fit in the window, so come back here when it has worn off. 
Go down the stairs and you'll end up in a small courtyard behind the battle tank. 
Show the lone droid near the battle tank the pretty color of your lightsaber, and 
then whack the tail end of the tank with your saber to make it move out of your way. 
Once the tank has moved, you can push the red button in the corner and open the 
locked security gates. If you go up the other set of stairs in this area, you can 
free a wimpy prisoner and he may give you a thermal detonator (but don't take his 
advice about using the detonator on the tank). 
Find your way to the queen. If she took your advice and made a run for it when the 
doors opened, she'll be in the new area beyond the security gate. If not, or you 
told her to wait, go back to her in the courtyard and tell her the gates are open, 
then make a run for it. If you really want to waste your ammo, it is possible to 
kill the battle tank (it'll take a very long time). 
Now would be a good time to save your game. 
In the new area past the gates, kill the three droids coming at you on the ground. 
And watch out for the two droids in the window above you. Use your saber to reflect 
the shots back at them. A word of warning: DON'T kill any of the battle droids on 
either side of the archway near the stairs, because this will trigger the release of 
more destroyer droids than you can handle. If you leave those battle droids alone, 
you will only have to deal with 2 destroyer droids. If not, then it is possible to 
still get through the level (I had about 6 destroyers my first time through). 
Off to the side is an R2 unit. Leave him alone, you'll need him there when you 
return to Theed later on in the game. 
Talk to the queen and she should lead you to the stairs on the right (remember, 
don't kill the battle droids here). Tell her to follow you up the stairs. Make sure 
you quickly run ahead of her and don't let her catch up, otherwise she'll get ahead 
of you and into the path of the destroyer droids on the other side of the arch. But 
you also want to make sure she is not left far behind on the stairs, or the battle 
droids might get her. 
You'll cross a small bridge (the archway) and come to a room. In the compartment is 
a full health powerup, and on the floor is a proton missile launcher with 5 shells. 
Go to the exit on the far side, and you can see some stairs leading down. Make sure 
the destroyer droids are NOT in this area when you go down, wait for them to pass. 
They patrol the area in a predictable circular pattern. 
Now would be a good time to Save your game. 
When the destroyer droids are gone (wait for them to come around at least once so 
you can observe their patrolling patterns), go down ONE set of stairs and turn 
right. Wait for the destroyer droid to roll into your line of sight, and shoot it 
with your proton missile launcher. Try to get in your first shot before its shields 
come up. Two to three shots should do it. And remember, you can always run up the 
stairs back into the room for safety. 
After the first destroyer is history, go down another set of stairs on the left, 
turn right, and walk forward just a little bit (don't walk too far forward or the 
droids under the archway will start shooting at you). There is another destroyer 
droid moving around in a circular pattern. Wait for him to be in your line of sight, 
and get him with your proton missile. 
Go back into the room (or to the bridge if you ran a little too fast) and get the 
queen. She should follow you (if not, run into her or talk to her to coax her into 
moving). Once she starts moving out of the room, stay out of her way. If you are 
lucky and you didn't destroy any of the battle droids under the archway, there 
should be no more destroyer droids in the area. She'll walk directly to the locked 
blast doors on the far side. Follow her there. Go down the steps near the blast 
doors, and take out the two droids on the bottom (one will come out of a door). 
In order to open the blast doors, you need to go up another set of stairs that you 
passed on your way to the blast doors. Look for the star symbol on the ground, and 
there are stairs near there. Go up and talk to the rude woman if you want. She'll 
tell you (if you're nice) how to open the blast doors. There's a full health in the 
bedroom around the corner if you need it. Go out the window, hang a right, and 
you'll see a rope above you. Jump up and cross to the other side. Once across, jump 
onto the outer balcony and go through the glass door. Find the red button that opens 
the blast doors, and exit through the bottom level. 
Get the queen through the blast door (if she hasn't already gone through), and when 
she stops, tell her to stay put while you scout ahead. There will be 2-3 battle 
droids near some land mines, so show them the butt end of your blaster. When you 
come to a bridge that's raised, jump over it and get into the boat. You can talk to 
the boatman if you like. And yes, there really is a deadly waterfall at the end of 
the river. From the boat, go into the room, get the blaster with 250 shots, and go 
up the stairs onto the balcony. Shoot or force push the release lever on the balcony 
across from you to make the bridge go down. Now the queen can cross. 
Go back for the queen and she'll follow. Make sure she doesn't step on any land 
mines (shoot and destroy them first if you have to), and stop stepping on her dress. 
Once you cross the bridge, she'll start running ahead of you and leading you. 
You'll come to a courtyard with a fountain, and the queen will stop. Save your game 
here. Go forward a little bit, and the queen will say "we're trapped." Around the 
corner are 2 battle droids and a droid using a heavy repeating cannon. Ignore them 
for a moment, because there are more battle droids coming from behind you. Take them 
out. Then kill the two battle droids in front of you. 
If you need it, there's a small health powerup in a room on the other side of the 
fountain. But there's also a battle droid in there. 
There will be one droid left operating the heavy repeating cannon. Once you take 
this droid out, a destroyer droid will appear, so be prepared. Look up above you 
near where the queen is standing. There's a ledge you can jump on. Jump up and cross 
it all the way to the end. You may see two battle droids to your left that you can 
take out from up here. Now, carefully look to your right and you'll see the cannon 
droid. Jump down behind him, and take him out quickly with your saber. The queen 
should start running towards you. If not, quickly go get her and lead her away. A 
destroyer droid may show up near the fountain, so get behind the heavy repeating 
cannon and use it. Or if you have any proton missiles left, that will also work. 
When it's safe, the queen will run ahead a little bit and stop on the right side, 
near a corner with two doors. She'll stay there until it's "safe." Go into one of 
the doors and talk to the man. Ask him for help, and he'll open up the door next to 
it and you can find a full health pack and a floating seeker droid. 
Save your game here. You're almost near the end of the level. 
Exit, and make sure there are no droids behind you that can take out the queen as 
you move forward. Continue forward, and you're almost near the end. There are a few 
soldiers hanging about, talk to them if you want, but they aren't very good at 
fighting for you. 
You'll come to a big courtyard. On the right is a fountain, two destroyer droids, 
and a blaster with 250 shots. Unless you are desperate for ammo, it's not worth it. 
To the left is the hangar, but there are a lot of battle droids guarding it. Now 
would be a good time to use your flash grenades (or better yet, your thermal 
detonator) if you have any left. 
Once you've made junkyard metal of the droids, go back and get the queen. Lead her 
to the outside of the hangar where she'll stop. Talk to her and tell her to stay put 
while you scout ahead. Go inside the hangar and kill 3 more battle droids. Go back 
out to the queen and tell her you need to get to her ship. At the far end of the 
hanger is Qui-Gon and company. End of level. 
Star Wars: The Phantom Menace Walkthrough
Level 6: Mos Espa
Mission: Find Anakin, Jar Jar, Podracer parts 
Comprehensive trading strategies revealed in my new Mos Espa Trading Guide halfway 
down. 
This level is fairly easy as you don't have to fight a lot of people. Avoid getting 
too near a party of Jawas or they'll start shooting at you to protect their precious 
junk. Once you shoot one Jawa, you'll have to shoot them all. And it's hard to 
survive in Mos Espa with tons of Jawas after your hide. Try to keep your hands free 
of weapons, so people don't think you're about to attack them (although you will 
still occasionaly be attacked regardless). If someone starts attacking you, just run 
and they usually won't follow you. 
If you want to make it a little bit interesting, go to the dung worm seller (at the 
entrance to blue street) and walk through the dung worms on the rug. You'll hear 
interesting comments from the slave boys and other inhabitants, like "you smell like 
bantha poodoo." 
This is a level in which one event will trigger another to occur. This means that 
you pretty much have to do things in a certain order to complete the level. If 
something is not happening for you, then please follow this section of the 
walkthrough carefully (before emailing me), as the actions here are listed in the 
correct order. 
In this level, you play Qui-Gon for the first time. This means the only weapon you 
start with is a lightsaber. First, turn around and go behind the the ship. There's a 
pile of boxes near the ship, and you will find 5 flash grenades. Then head out away 
from the ship, and you'll meet up with a lot of sand people (Tusken Raiders) as you 
walk forward. Two of them have guns, take those out first (one is in the corner, the 
other is far to the left). The Cirle Jerk move is a good technique here, especially 
since you're being surrounded by sand people and possibly herded into a corner. You 
may also which to try the jump and spin move. When you're done, follow the path in 
the desert sand, and it will lead you to the city of Mos Espa. Jar Jar and Padme may 
or may not be with you at this point, but it doesn't matter because you'll all meet 
up at the end of the level. 
There are 4 major streets in the city, and although you can't read the language, 
there are 4 different colors on the signs: red, black, blue, and orange. Red street 
is the one you are on when you enter the city, and is the "main" street. From the 
city entrance, on the right side of red street you will first find black street, and 
if you keep going further down, blue street. On the left side of red street you'll 
find orange street. 
At the end of orange street is Watto's shop, who has the T-14 hyperdrive generator 
that you need. But you can't get into his shop that way until after Anakin leads you 
to him, through the junkyard. And you have to find Shmi so she can lead you to 
Anakin. Shmi will not show up at her house until you find out about both Anakin and 
Watto from the cityfolk, so start talking to people! 
First, as you enter the city, talk to the woman selling hydroponic vegetables on the 
left. Ask her about the T-14, and she'll tell you about Watto. Continue forward 
until you reach blue street. Go to blue street. At the entrance to this street is 
the dung worm seller on the right, and on the left is a merchant area with a tent 
(the merchant may or may not be there). To the right and behind the tent is a small 
alley. Go down it a little bit and you'll find a small health pack. 
Return to the merchant tent and blue street, continue forward, and the road will 
curve to the left. But before you go around the curve, talk to the merchant in the 
corner who says "stand back mister because I'm going to slash all my prices!" First, 
ask him how business is doing, he'll tell you about the podraces. Ask him to show 
you his podracer out back. He'll go through the door next to him, and in his 
backyard you can find a full health pack. Then talk to him again, ask about the T-14 
hyperdrive generator, and use your Jedi mind trick to get him to tell you where 
Watto's shop is. [If you don't ask this merchant about business as the very FIRST 
dialog option when you talk to him, he may not let you behind his house]. 
Continue down blue street. Soon you will reach the second curve to the left in the 
road. Keep going until you see a big green beast on the left, and Padme will be 
across from it on the right. Talk to Padme. You have to find Anakin, while she 
searches for Jar Jar. 
Remember where that beast is across from Padme. In the building next to it is a blue 
elephant-man creature taking a bath. Later on in the game this is where you'll find 
Jar Jar (because Padme is NOT quite capable of finding him herself). 
A fun thing to do in this area is find the Jawa's near Padme. They've got a secret 
hideout that they are protecting. There's a heavy repeating cannon in this room. You 
can use the cannon and blast all the Jawa's (and green beasties) in sight. But save 
your game first before you try it. It's a fun diversion, but it has dire 
consequences (i.e. 100 hateful Jawas and cityfolk on your tail). When you're done, 
restore your save game. 
Continue on your path past Padme and you will come upon the slave quarters with a 
bunch of little slave boys running around. Talk to one of the slave boys, and he'll 
tell you where to find Shmi. Keep going until you reach a dead end, and there will 
be a little street to the left, where you'll find Shmi. Talk to her, agree to free 
Anakin from slavery, then follow through the door to the backyard. 
In one corner of this big backyard, there is a blaster near two Jawas. You will need 
a blaster very desperately on the next level (where it is lacking), so grab blasters 
on this level whenever you can. 
Talk to Anakin near the podracer. He'll take you to Watto. Follow him through the 
small door (where the metal just fell on the ground) straight ahead to the junkyard. 
You will need to do some running double jumps in the junkyard. You'll be taking a 
slightly different path than Anakin, because he's small and can get through tiny 
crawlspaces. Follow him as best as you can. You'll come to an area with a big white 
pillar, and a droid operating a machine with some nasty looking blades in front. You 
need to get onto the lower platform near the pillar, and make a running double jump 
onto the pillar. Then you have to make another double jump onto the roof (looks like 
metal grating) on the right. Follow Anakin across a plank, and it falls beneath your 
feet (too many bantha burgers, eh). 
If you go left, the droid with the machine will bust through the wall and come 
towards you. So walk to the right, and some Jawas should break down the wall. Follow 
them about 2 feet and there's a small hallway to the left. You'll need to come back 
here. For now, go forward into the desert. You'll find a small health powerup, and a 
fuel convertor. The Jawa's will start shooting at you for snatching their goods, so 
run back towards that hallway. Continue down the hallway until you come to an area 
with a box. Move the box agaist the wall that has a "see-through" box on top and 
you'll see Anakin on the other side. Jump up, and keep walking until you reach 
Watto's shop. 
Talk to Watto (the flying creature). This is where a lot of people seem to get stuck 
because they don't know how to read a manual. When Watto says "whaddya want" you 
need to press the spacebar (or whatever the "use/talk" key is for the PSX version) 
to talk to him. Try to trade for a T-14. If you trade him your Naboo fusion coil, 
you will get a hydrospanner, one fuel convertor, or two fuel convertors. What you 
receive depends on the order you chose the dialog options. You don't have to trade 
him the coil if you don't want to, there are other ways to trade in this city. Make 
sure you don't leave the shop until Watto mentions a bet. And don't forget to pick 
up your trade item off the ground when the conversation is over. 
Outside Watto's shop, talk to Anakin. He needs parts (a servo control and mass 
coupler) for his podracer, which you'll have to do some trading to get. You can't 
trade for podracer parts until you find out from Anakin that he needs them (and he 
won't mention them until you make a bet with Watto). Next, talk to Padme. You'll 
have to find Jar Jar 'cause she couldn't do the job right. 
Talk to one of the blue Twi'lek girls standing nearby. In the next level, you'll 
meet up with this Twi'lek and Jabba will loan you money. 
Now let's find Jar Jar, and rescue a couple of people before you do some trading. 
You are on orange street right now. Go forward. Before you exit orange street, there 
is a red door to your left that you can go through. On the bed are 5 flash grenades. 
Once you grab it, a floor gun will shoot you, but those flash grenades will come in 
very handy for the next level. 
Exit orange street and you'll end up on red street. Turn left, and keep going until 
you find blue street on the right. Follow it around two left turns until you come to 
the big green beast (right before you get to the slave quarters). Go into the 
building next to it (the bathhouse), and you'll find Jar Jar and elephant boy 
engrossed in manly conversation. Talk to Jar Jar and tell him to go to Watto's. 
There's a small health powerup in the corner if you need it. 
Exit back out to blue street (don't go out the door Jar Jar went through). Head 
towards the slave quarters. Before you reach the dead end, you'll see Yak-Face. He's 
whining because some thugs took over his house. Go up the stairs on the left into 
his house. You can either shoot the thugs or use your Jedi mind trick to reason with 
them. Exit out the back way, and jump over the balcony to the ground. There are 2 
thieves out here trying to rob Vek Drow (the merchant in the corner). Kill them. 
Talk to the Vek, and he'll lead you inside his shop. Keep talking to him and he'll 
eventually give you an engine binder for saving his life. 
Exit through the front door, and you'll find yourself at the dead end of red street. 
Ahead on the left is a hammerhead lady in a pink dress, sitting next to some stairs. 
If you don't see her, you may have a video card problem (she "disappeared" on me 
even though I could still hear her speak). Talk to her. Find her son Tomo, who's a 
captive of Captain Neg. Unfortunately, it's not as easy as walking up the steps to 
his door. Guns in the floor will come out and shoot you, so you have to find another 
way in. Go back down, and look at the balcony on the side. Look up, and you'll see a 
rope that leads to it. You'll have to find a way to get to that rope, because it's 
too high to jump on from the ground. 
Go back to orange street. There is an area where you can go up the stairs into 
someone's room. Go up, through the room, and come out on the other side. If the 
owner is in or near the house, floor guns may come up and shoot you on your way 
through. You are now on a ledge. Follow the ledge all the way around until you come 
to a rope. You'll have to jump to this rope to reach another balcony. Once across, 
you find yourself in Selbuba's room with a couple of his whores. There's a blaster 
with 250 shots in one corner, but once you grab it, a floor gun will start shooting 
at you. Exit, and you find yourself on another ledge. Follow it until you get to 
another rope. This rope leads to the balcony of Captain Neg's house. Cross it. You 
may get knocked down by blaster fire from one of Captain Neg's guards who comes out 
a side door on the ground. If that happens, kill him so you don't get knocked down 
on your next try across. 
Once you're across, kill the droid and the lady that looks like a nun (she sure 
doesn't act like one). There are 2 cages, one has a monster in it that breaks free. 
You'll have to kill him. Watch his movement patterns on the ground and it's possible 
to kill him from the stairs using your blaster and saber. You can also jump on top 
of the boy's cage and fight the beast from there. It will take a little bit longer, 
but just keep whacking the beast with your saber when he's near the cage, and you 
can kill him without being injured very much. Or, if you can get to the beast before 
he breaks free, you can trapping him in his cage and whacking him with your saber. 
If you're brave, there's a small health powerup on the ground. 
Once the beast is dead, free the boy and talk to him. Go around to the side and use 
your saber on the power generator that's keeping the side door closed. Follow the 
boy through the door and around the corner to his mother. Talk to her and she'll 
give you a repulse booster. 
If you want a blaster (you'll need it for the next level) talk to Mat Rags (in a 
blue outfit with a pointy hat) inside or just outside the bar on black street. If 
you complement him and are nice to him, he will give you a krayt dragon tooth. Go to 
the hydroponic vegetables lady (at the city entrance) and she will trade you a 
blaster for it. 
If you need another small health pack, go all the way to the end of black street. On 
the right is a Jawa and a big green beast. Go around them (to the right), and you'll 
find it near one of the corners. 
Now it's time to trade for podracer parts. Ultimately, you want to get a mass 
coupler and servo control . When you have both of these items, go back to Watto's 
shop and talk to Anakin. Let him know you have the parts and the level should end. 
Mos Espa Trading Guide
The following is a list of all the different trade options. Two things determine the 
direction you can move in the trading process: the item you received from Watto, and 
what you traded away first (after Watto). I'm providing such descriptive options 
because most people get stuck when they are in the middle of the trading process, 
and the first item they traded away affects the rest of the trade. So just look at 
what item you received from Watto, what you've traded away, and you should have the 
rest of the solution. 
You CAN kill people for parts. But when you take them to Anakin, he will say that he 
won't take things from a murderer like you! It's kind of funny. 
If you saved Vek Drow (the merchant being robbed) and Tomo (the kid in the cage) 
BEFORE you talked to Anakin outside Watto's shop, then you couldn't get the engine 
binder and repulse booster from them at that point. You will have to talk to Anakin 
first, where he must tell you he needs a servo control and an mass coupler. This is 
the trigger that will allow you to start trading for podracer parts. Then you may go 
back to the people you saved, and the other merchants, to get the podracer parts 
The most common problem is finding an extra fuel convertor. Make sure you get the 
fuel convertor from the Junkyard Jawa's in the desert. When the Jawa's broke down 
the wall in the junkyard, you should have followed them into the desert to get the 
fuel convertor. If you didn't, you'll have to go back down to the slave quarters 
(end of blue street), through Shmi's house to the backyard, and through the junkyard 
again. 
Another way to get an extra fuel convertor is from Barbo's Thug. AFTER you have a 
Servo Control in your possession (or it may not work), go to Barbo's shop (near 
Padme and Watto's). Talk to him and ask him if he wants to trade for podracer parts. 
He should say no, and let you out to the back of the shop. If the door closes, talk 
to him again and make sure you get through quicker this time. There will be one or 
more thugs out back, and be careful because a floor gun will start shooting at you. 
Grab the fuel convertor in the corner, and jump onto the platform near the wall. On 
the other side, you'll find yourself near the entrance to the city. Just keep the 
wall on your left side as you walk, and you'll come to the entrance fairly quickly. 
The last way to get an extra fuel convertor is down on blue street. Go to 
the "slashing prices" merchant. Turn around, and you should see the "blue street" 
sign near where the road curves across the street. To the left of this sign is what 
looks like someone's tent. To the left of the tent is an empty stall with a brown 
tarp covering the top. Right behind this empty stall is a very tiny alley. Depending 
on how you've done your trading, a fuel convertor may show up here if you need it 
(and not beforehand). 
People and Places
Watto: Watto is easy to find, since you should have already dealt with him at this 
point. His shop is at the end of orange street. 
Teemto: You can find Teemto in the bar (cantina) on black street. He's the little 
drunk alien fellow. 
Mawhonic: Mawhonic has a podracer repair shop on blue street . Find the R2 unit 
working on a podracer, and you've found Mawhonic's shop. Go between the pods to get 
to the back of his shop. 
Barbo: Barbo's a slow guy, and he's always chatting with the guard by the stairs on 
orange street. His shop is close to where Padme is standing (near Watto's). You will 
have to coax Barbo into his shop. Either stand in his shop and wait about 30 
seconds, or go bug him by the stairs, and run back to his shop and wait again. He'll 
show up eventually. Don't mind trick Barbo for a servo control, it's a fake trick 
and you will never a servo control from him that way. 
Cheesy Merchant: This guy is in a corner on blue street . You better stand back 
mister, because he's going to slash... all his prices! 

Watto gave you a hydrospanner
Trade Option 1 Requires: repulse booster, engine binder, hydrospanner 
Fuel Convertor: Jedi mind trick Teemto OR get from Junkyard Jawas OR blue street 
alley 
Servo Control: trade your fuel convertor and repulse booster to Barbo 
Mass Coupler: trade your engine binder and hydrospanner to Mawhonic 
Trade Option 2 Requires: repulse booster, engine binder, hydrospanner 
Servo Control: trade your engine binder and repulse booster to Teemto 
Fuel Converter: trade your hydrospanner to Mawhonic 
Extra Fuel Convertor: get from Junkyard Jawa OR Barbo's Thug OR blue street alley 
Mass Coupler: trade your two fuel convertors to the "slashing prices" merchant on 
blue street 
Watto gave you one fuel convertor
Trade Option 1 Requires: repulse booster, engine binder, 1 Watto fuel convertor 
Servo Control: trade your engine binder and repulse booster to Teemto 
Extra Fuel Convertor: get from Junkyard Jawas OR Barbo's Thug OR blue street alley 
Mass Coupler: trade two fuel converters to the "slashing prices" merchant 
Trade Option 2 Requires: repulse booster, engine binder, 1 Watto fuel convertor 
Servo Control: trade Barbo your fuel convertor and repulse booster 
Extra Fuel Convertor: jedi mind trick Teemto 
Extra Fuel Convertor #2: get from Junkyard Jawas or Barbo's Thug OR blue street 
alley 
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant 
Watto gave you two fuel convertors
Trade Option 1 Requires: repulse booster, engine binder, 2 Watto fuel convertors 
Servo Control: trade repulse booster and fuel convertor to Barbo 
Extra Fuel Convertor: mind trick Teemto OR Junkyard Jawas OR from Barbo's Thug OR 
blue street alley 
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant 
Trade Option 2 Requires: repulse booster, engine binder, 2 Watto fuel convertors 
Servo Control: trade your engine binder and repulse booster to Teemto 
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant 
Watto gave you nothing (you didn't trade with him)
Trade Option 1 Requires: repulse booster, engine binder, Naboo fusion coil 
Fuel Convertor: mind trick Teemto OR get from Junkyard Jawas OR blue street alley 
Mass Coupler: trade your Naboo fusion coil and engine binder to the "slashing 
prices" merchant 
Servo Control: trade your fuel converter and repulse booster to Barbo 
Trade Option 2 Requires: repulse booster, engine binder, Naboo fusion coil 
Servo Control: trade your engine binder and repulse booster to Teemto 
Fuel Convertor: get from Junkyard Jawas 
Extra Fuel Convertor: get from Barbo's Thug OR blue street alley 
Mass Coupler: trade your two fuel convertors to the "slashing prices" merchant 
 
Star Wars: The Phantom Menace Walkthrough
Level 7: Mos Espa Arena
Mission: Find Jabba; Find Watto; Find Anakin 
Weapons are pretty scarce on this level, and there are 2 boss monsters you have to 
fight. If you did not carry over any weapons from the previous level, the secret 
areas at the beginning of this level are critical to finishing the game (unless 
you're a whiz with your saber). 
Don't enter the Arena gates just yet. From your starting position, go all the way 
left. You'll find some thugs up against a wall and near a round building. Kill them. 
To your left, there is an opening in the canyon wall. Follow it, and you'll be led 
to a sandcrawler. Jump up and kill any sand people inside. The room to your left 
will have a small health pack. The room to the right (use the control panel) has an 
R2 unit and a blaster. Let the R2 unit out, and get the blaster. Make sure you 
protect the R2 unit, because there may (he doesn't always show up) be a Tusken 
Raider on the cliff ledge as you're leaving the sandcrawler. It'll shoot at R2. So 
get in front of the R2 unit when you first let him out if you have to, head towards 
the exit, shoot or force push the Raider, let R2 down the ramp, and then return for 
your blaster powerup. 
Exit back to the arena entrance area (but don't go in) and this time go to your 
right. There is a little round building with a locked door. Find the R2 unit (he 
should be in the area if he wasn't destroyed) and coax him towards the door and 
eventually he should open it. Inside are 5 flash grenades. 
Go back past the gates again, around the green beastie, and in one of the corners is 
a merchant (Grendle) selling "chokie." You must choose the following dialog options, 
in this specific order, to get the thermal detonator. First, ask him how dried 
chokie is made, and whether he sells anything else. Ask about the thermal detonator, 
say you're a farmer, and when he asks, say that you're helping a farmer friend. He 
will direct you to another merchant. 
Go inside towards the entrace of the arena. To the left is the dweezel and pallie 
merchant (Anabar). Talk to him. Ask him if he sells anything else, then ask about 
the thermal detonator. You will have to use a jedi mind trick to make him take your 
republic credits. 
When you're done, find the blue Twi'lek lady from the last level, she's right next 
to the gates. Talk to her and she'll lead you to Jabba. Follow her up the stairs. Do 
what she says and just follow the path. Eventually you'll find a room with a button. 
Before you press that button, save your game. 
Once you push the button, you will be dropped into a pit. Walk towards the money 
(peggats), and Jabba will say some things via his translator droid. If you are 
relatively nice to Jabba, he may throw you a small health pack during the middle of 
the fight. This does not always happen though. End the conversation. 
Now it's time to fight Jabba's Champion. What a nightmare! Don't use the thermal 
detonator or you'll hurt some spectators. And if that happens, you'll die very 
quickly from angry people after the fight is over. There are quite a few strategies 
to beating the Champ. The easist depends on you acting very quickly after you pick 
up the peggats. Get your saber out, and head over to the door that the monster comes 
out of. Stand there (don't walk on the spikes or you'll lose health) and when the 
monster comes out, hold down your attack key. The monster will try to push you back, 
but keep pushing the forward key and holding down your attack key. Trap him in the 
little door and don't let him get any further out. The combination of your saber 
whacks and the floor spikes will do great damage to him. You can kill the monster 
this way VERY easily and quickly, and not lose many (if any) health points. The red 
health bar for the monster may not show up if you choose to attack him this way, but 
he will still die if you are hitting him. 
For other strategies, you may have to die several times, and observe the monster's 
movement. You can try the jump and slash, jump and slash technique with your saber. 
If you have any flash grenades (from the beginning of this level or carried over 
from the last level), you can try using force push, throw a grenade, and repeat that 
process until it's dead. Save your game. 
If you need a save game to get past this area, download L7 Jabba's Champ or see the 
Cheats section for more info. The save game will bring you to this point of the 
walkthrough (immediately after the Champ has been killed). 
Once he's dead, exit the room and you find yourself in a bar. You can go into 
Jabba's throne room if you want, but it's not necessary. If you talk to the blue 
Twi'lek girl a couple of times, she has a change in attitude towards you. Well, at 
least you can take pleasure in knowing that her station in life will never be above 
that of Jabba's dancing whore (which is a rather uncouth thing for a Jedi to think, 
so keep it to yourself). You can also have a quick chat with Jabba before you leave 
if you wish. 
On the far side of the bar there's a group of podracer fans blocking the entrance 
into the arena stands. You can find a secret health pack if you leave the bar out of 
the only available exit. You'll see some merchants selling items, a few Jawas, and 
several steps. Keep going until you come to some stairs that have 2 ropes overhead. 
One rope is slightly lower than the other rope. This is a very tricky jump. You'll 
have to run and double jump to get on the first rope, and then IMMEDIATELY jump 
again to get to the second higher rope. You need momentum to get to the second rope, 
so the entire process needs to be in one smooth, continuous motion. 
Shimmy across to the left, and you'll eventually find yourself in a room with a 
locked door. There is no button to open it on this side. Immediately to your left is 
an open window. Carefully exit, and you'll find yourself on a balcony. To your right 
is another tricky jump. There's a tiny balcony (with a nice tile pattern) that you 
can jump onto. You'll have to run and double jump to get onto it. Inside the room, 
you'll find an alien man sleeping. Talk to him, tell him your Anakin's friend, and 
he'll open up a cabinet for you with a full health powerup. 
Now go back to the bar and talk to Teemto (the drunk alien). Use your jedi mind 
trick to make him lead you to the human on the other side of the bar (across from 
the band). He's the guy from Watto's junkyard. There's a small health pack here, so 
use it if needed. Talk to the human, and he's not very helpful. Talk to Kreg, his 
hammerhead friend sitting next to him, who says the human is friendlier with a few 
drinks in him. Go to the bar. Make sure you're right up against it, and near the 
corner (I couldn't get the droid to talk to me unless I was near the corner). Wait 
for the bartender droid to initiate conversation with you, and then get a juri juice 
(you will not get a juri juice until Kreg tells you the human can be bribed with 
drinks). Take it to the human. Go back to the bar and get another drink for his 
friend. 
The drunk human will now talk to you. He'll take you to Watto. When he says "wait 
here", don't wait. Follow him up the stairs and through the newly opened door. Keep 
going until you reach Watto on the balcony. Talk to Watto and place your bet. 
Exit back to the bar. Go around the bar, past Jabba's throne room, and the arena 
stands that were previously blocked is now accessible. Go down to the bottom of the 
stairs. Jump over the wall into the arena, and go straight ahead to find Anakin in 
his podracer. 
If you die (you shouldn't) then just take the long way around by going to the right, 
across the long bridge, up a hill, past a couple of domed buildings. At the second 
domed building is a guard who trades podracer parts. If you have a fuel convertor 
left over from the last level, you can try to trade it to him for a blaster (the 
guard will not be here anymore when you chase the thief up here). When done, go down 
the stairs. Go straight and you should find Anakin near his podracer. 
Anakin yells at you that a thief just stole his ignition capacitor (if he doesn't, 
just run after the little blue creature that just took off). It will lead you near a 
spare parts yard with a full health against the far back wall, then into a trench 
with some sand people. Before you chase the thief any further, go to the end of the 
small trench and enter a dead end tunnel. You'll find another full health powerup. 
The "end" of the tunnel is actually a door. Open it with your "use" key (spacebar) 
and you'll find 5 flash grenades . Continue chasing the blue creature, he should be 
heading back towards Anakin. Follow him up the stairs, or just go up the stairs if 
you can't see him. At the top, go into the domed building. The creature is there (if 
he's not, go find him and chase him there), but it doesn't have the part you need. 
Don't bother killing him, you won't get it that way. Instead, move the block on the 
back wall. 
There is a small health pack in the corner, and another small health pack in the 
pit. Be careful, because after you engage the boss man, guns may come up in the pit. 
Now would be a good time to save your game. 
Now it's time to beat another boss monster. One strategy to beat him is to stand 
just barely in the doorway until you can just see the boss guy and start shooting. 
This is the best and quickest strategy. The thermal detonator you should have gotten 
at the beginning of the level will also come in handy here (just make sure you're as 
far away from the room as possible when it explodes). If you snatched the flash 
grenades from the end of the trench tunnel, use them. You can use other strategies 
(I did it the hard way) if you want to test your skills. If you're low on ammo or 
have already run out, this is the strategy I used (because I didn't have any other 
weapon left). 
Use your saber and draw the boss man to one of the corners where a gun will come up 
out of the floor. Don't get too close to him or his personal shield will go up, and 
he can partially heal with the shields up. Whack the bossman, and when the gun comes 
up, you can just whack it because it's within reach right there. That way you don't 
have to run towards it and lose precious health from the boss shooting you in the 
back and the gun shooting you as you run towards it. After you destroy one gun, go 
to another corner where another gun will come up and draw the boss man to that and 
so on. You may have to die a few times to see which guns will pop up first, or to 
fine tune your strategy. The overhead saber twirl move may come in handy, if you're 
any good with it. 
If you need a save game to get past this area, download L7 Boss Thief or see the 
Cheats section for more info. The save game will bring you to this point of the 
walkthrough, and you will have the ignition capacitor already in your inventory. 
Grab the ignition capacitor off the floor when the boss is dead. Once you have the 
part, return it to Anakin who's in his podracer now, and talk to him to end the 
level. 

Star Wars: The Phantom Menace Walkthrough
Level 8: Encounter in the Desert
Mission: Distract Darth Maul 
You can't kill Darth Maul in this level (with the exception of a strange bug), so 
don't try. This can be a quick or painfully long level depending on your skill with 
the saber. There is not much to do here. Your main purpose is to distract Darth Maul 
while your crew tries to get themselves and the hyperdrive generator to the ship 
safely. If one of your crew dies or the hyperdrive generator is destroyed, the level 
ends. Now is a good time to start practicing your saber moves on Darth Maul, because 
you'll need to be good at it to beat him during the last level. Try some jump and 
slash, overhead saber, and saber twirl moves on him. 
First, exit the city. Right outside the city are some probe droids that shoot at 
you. It's best to take these out before you go any further and come to Darth Maul, 
because it's very troublesome trying to fight Maul with these little buggers 
shooting at you at the same time. It's a bit hard to get these probes with your 
saber because they can fly high up. You can try to use force push to disable them 
temporarily, and then take them out with your blaster or saber. 
You'll come to a mountain pass, and Darth Maul will cause a rockslide to block your 
path. Nothing but a saber will work on him, so don't waste your ammo. You need to 
injure him to about half way on his health bar, and then he'll run to the other 
side. There's a full health powerup in the landspeeder in the corner. Notice the big 
rocks on the ground? You can destroy them with your saber. If you try to run to the 
speeder for the health during the middle of battle, Darth Maul can use his force 
powers to smash your face with those rocks. So destroy them ahead of time. Once 
Darth is about halfway down on his health, he'll run away. 
There is a small platform near the fallen rockslide that you can jump onto. Push a 
big rock out of the way to reveal an opening, and go through to the other side. Now 
would be a good time to save your game. 
If you want to make short work of this level, at the beginning of the first battle 
you can completely ignore Maul and come to this rock and go through to the other 
side. Either way, the whole point is to delay Darth Maul while your crew and the 
generator get aboard the ship safely. 
Here's part 2 of fighting Darth. When you first see Maul, don't walk towards him 
immediately. Try to let him come to you, so he passes the hyperdrive generator on 
his way to you. You may have to walk a little bit forward to lure him to you. You 
don't want to battle him too near the hypderdrive, because he'd rather take a couple 
of pot shots at the generator. Once the hypderdrive or one of your crew is 
destroyed, the level will end. 
After he comes to you, try to keep yourself between the ship and Darth. Use force 
push to keep him away from the hyperdrive. There's a full health near the ship if 
you need it, although if you try to run for it, Darth may try to run for the 
generator and your crew. Try not to stray too far from the ship, in one corner are 
some nasty sand people. 
You only need to distract Maul for a couple of minutes. After enough time has 
passed, go towards the ship and the level should automatically end. If you are 
already near enough to the ship when you are fighting Maul, the level will end when 
everyone is safely aboard. 
Star Wars: The Phantom Menace Walkthrough
Level 9: Coruscant
Mission: Find Senate Chambers, Protect/Rescue the Queen 
In this level you play Captain Panaka. I didn't particularly like this level because 
Panaka and the Queen are both weak characters to play (I miss my saber!). The R-65 
Heavy blaster is interesting though, because the shots can bounce off walls. You 
need to protect the Queen in this level, so remember to check up on her if she's 
behind you somewhere. 
You start the level on a floating landing platform. Take the R-65 heavy blaster with 
100 shots right near the ship. Make absolutely sure you save about 50 shots from 
this R-65 blaster for the boss monster at the end of this level. In one corner of 
this platform is a light repeating blaster with 300 shots. When you walk towards 
your taxi, your driver and the taxi are destroyed by a flying hover cannon. Use your 
blaster to destroy the hover cannon, and then take out any enemies nearby. Quickly 
get to the platform with the droid and talk to him. Have him take you across the way 
to the tourism office. 
Go inside and talk to the reception droid. Continue forward around the corner and 
talk to the guy behind the counter. He's not very helpful. There's a full health 
pack in the control room behind him (on the ramp near the black door), but you might 
want to save it. Continue through the black door until you come to the tourism droid 
selling tickets for the city tour. It costs 200 republic credits, which you don't 
have. You can try to sell your electrobinoculars to the tourists in the waiting 
lounge, but it won't work. If you talk to the lady, she'll provide a hint for the 
city password later on in the game. 
Go back to the area with the R2 unit and the man behind the desk. There is a door 
here that leads to another landing platform outside. Talk to the man with the wicked 
looking horns on the right, and he wants to sell you two tour tickets for 100 
credits. Walk across the platform to the other side and talk to the man in blue. 
Don't be greedy. Sell him your electrobinoculars for 100 credits. Go back to the 
first guy and buy the tickets, but he wants them for a different price. Keep talking 
to him until he sells both tickets for 100 credits (total). 
You may be attacked on your way back in by more thugs. Kill them, and use the health 
pack in the office if you saved it from before. Go back to the ticket droid, and she 
will open the door for you (talk to her if you have to). Go through, and you have to 
fight another flying hover cannon that's shooting at you (it also destroys the tour 
ship). You'll have to find another way to the Senate Chambers. 
To your right is a warehouse. There's a pit with a lot of crates, and a lift that is 
in the bottom position. This is preventing you from getting to the area on the other 
side. You need to get that lift into the upper position because the queen won't 
follow you into the pit (she sure is picky for someone who doesn't have a lot of 
options right now). 
There are 2 moveable boxes in the pit. One box is behind a blue forcefield in the 
corner, and the other box is the opposite corner (it's grey with yellow mold). You 
will need both boxes to complete this puzzle. 
Move the yellow moldy box. Hidden behind the box in the corner is a panel that you 
can move. Behind it is a light repeating blaster with 300 shots. Move the moldy box 
to the wall on the far side with the broken railing. Jump up, and go to the control 
room. There's a full health pack here. There are also 2 levers here you can use. The 
red lever on the left will move the lift into the upper/lower positions, and it will 
also turn off the blue forcefield. The blue lever on the right will give a nasty 
electric shock to the R2 unit encased in glass and piss him off. He'll come out and 
shoot at you for doing that to him. 
Pull the left lever to move the lift into the upper position, and in the process it 
will turn off the forcefield. Wait until the lever pops back into the up position, 
and use the lever again to move the lift back into the bottom position. Go to the 
corner in the pit where the blue forcefield was. You now have access to a second 
box. Push this box onto the lift itself. Go back to the control room and pull the 
red lever again to make the lift go up. 
Now you have one box on the lift (where you need it). Move the remaining box to the 
side of the lift, and use it to jump on top of the lift. In the process of moving 
the box, you may hear the queen scream for help, but you can't save her at this time 
(she's being kidnapped, not killed). 
Once on top of the lift, move the box forward to the area that drops off into the 
chasms of the city (you can't move it past the blue line on the floor). There's a 
panel here that controls a floating platform. The platform is high up though, and 
you can't reach it from the ground. Move the box into position, use the panel, jump 
onto the box, and then jump onto the platform when it arrives. Now would be a good 
time to save your game. 
Once on the other side, there are more enemies and a hover cannon to fight. You can 
take cover between all the crates. The crate stacked on top of one of the other 
crates has a light repeating blaster with 300 shots. Push it onto the ground to 
reveal it. The hover cannon shooting at you will fly in a predictable 
counterclockwise pattern. You don't have to fight if you don't want to, you can just 
make a run for it. 
You can't get through huge doors, but there is a ledge to the right. There are two 
windows, and inside one of them an enemy is shooting at you. If you kill the thug in 
the window, you can find a small health pack. Walk on the ledge to the second window 
and the grates will fall down, allowing you access. Follow the dark hallway and use 
the handprint panel at the end (it opens the next vent). Turn right, and go out 
another window to the ledge. You'll have to jump over the crack to get to the next 
ledge, and through the vent. 
Follow the path to the storage room. There are two boxes here you can move. One box 
is on the ground, and reveals an area behind it with a small health powerup. In this 
secret corridor, there's a hidden panel on the wall near the red light. You'll find 
a R-65 heavy blaster behind it. Outside in the storage room, there's a box stacked 
on top of another box. Push it to the ground and you'll get a R-65 blaster with 100 
shots. 
Exit the storage room into a merchant area. You can talk to them if you wish. Go up 
the stairs, and use the only available lift (the open one on the far left) which 
will take you to a dark area with several doors. Behind one of these doors you'll 
find 2 small health powerups (the last health powerups available on this level), 5 
flash grenades, and a light repeating blaster with 300 shots. Be careful though, 
because behind the other doors are enemies. You'll have to kill a couple of them (or 
all) to disable the forcefield guarding the lift. Once done, use the lift and you 
end up in the dredges of the city. Watch out for the spiders, and follow the dark 
hallway to a huge door. You can go to the room to the left and talk to the man if 
you want. He'll provide a password for getting back into the city. Beyond the big 
door is the forbidden area, where outlaws rule. 
Once through the doors, you'll come across a lot of beggars wanting money and food 
(panhandlers are timeless it seems), none of which you have. They'll start attacking 
you later for being "mean" so you may as well just kill them now. 
Follow the path, and you come to a seemingly dead end. Use the handprint control 
panel, and the wall will lower. Quickly run on top of it and wait. It will soon 
raise you to an upper level. 
Use the control panel, and when the wall comes down, run straight across it into 
another room. There are two control panels here. Turn around and face them. The 
panel on the left controls the blocked wall in front of you. The panel on the right 
controls the blocked wall on the other path that you passed on the way to this room. 
Quickly press the panel on the left, the press the panel on the right. Run towards 
the wall coming down, and then quickly run to the right twice. The path should be 
clear, but if you run into a blocked wall, you'll have to push the panels all over 
again (it's timed). 
Press another control panel. When the wall comes down, run straight ahead. You 
should be in a room with some stacked boxes. The box on top has a white passkey that 
you need, so push the box onto the ground to reveal it. 
Push the lever, and when the wall comes down, take the path to the right. Use your 
key pass on the white panel. Enter the room, take out the bad guy, and rescue the 
queen. Don't forget to take the red lift key that the bad guy dropped when he died. 
Use the panel, and when the wall comes down, run straight ahead. Get onto the lift 
and use the red lift key on the red panel. If you are having problems using the red 
key, you should hear a clicking sound and the dull red panel should turn bright red. 
Just walk right up to the panel and bump against it or use the "use" key and it 
should work. Get on the lift (make sure the queen is with you). At the bottom, go 
forward until your path is blocked by a bottomless pit. 
This may seem like a diabolical puzzle, but it's not that hard. Turn right, and use 
the lever. The door across the pit closes, but it reveals a lever in the other 
corner. Go to that lever and use it. The bridge moves and now you can cross the pit. 
Make sure you take the queen with you across the bridge at this point. So cross the 
bridge, and turn left. Use the lever the queen is standing next to. The bridge moves 
again. Go to the other opposite corner and use that lever. The blocks move. Go to 
the next lever (the one you pushed when you first started this puzzle) and use it. 
The door opens, even though you can't see it (you should hear it though). Go back to 
the other lever (don't cross the bridge) and use it again to move the blocks. Now 
the open door is revealed. 
Continue forward. Use the panel to open the door. And use the next panel to operate 
the lift. You'll come to a password protected door. The answer is "Coruscant has 
lovely sunsets." If you provide the wrong password, floor guns will come up and 
you'll have 10 seconds to vacate the area. Now is a good time to save your game. Go 
inside the door and defeat the boss man. 
This guy is a Coruscant Mercenary. He is tougher than sin, especially since you're 
playing Panaka, who's a fairly weak character. Most of the time the mercenary will 
be right up in your face. If you have any flash grenades, when you first enter the 
room and he's coming out of the other door, throw them at him quickly before he 
nears you and that should take him out. If not, try jumping and running around a lot 
and shooting him when he's not so close. Try to lure him near one of the power 
columns. If you shoot the column when he's near it, it will blow up and stun him. 
Try to get in a few shots while he's stunned. If you saved ammo from your R-65, this 
is a good time to use it. He can reflect the shots of your regular blaster, but not 
the R-65. The R-65 can pierce his armor. 
If you need a save game for getting through this part, download L9 After Mercenary 
or see the Cheats section for more info. The save game will bring you to this part 
of the walkthrough. The Merc is dead, and you're free to continue. 
When you're done with him, go through the door, forward onto the lift, and across 
the moving platform. There's a long conversation with the Senator, and the level 
ends. 

Star Wars: The Phantom Menace Walkthrough
Level 10: Assault on Theed
Mission: Queen - Get into the palace and protect Panaka / Obi-Wan - follow and fight 
Darth Maul 
In this level you play both Queen Amidala and Obi-Wan (you keep switching between 
characters and scenes, which is kind of annoying). It's a good idea to save your 
game at the beginning of each character switch. The Queen is a weak character 
(anyone without a saber is!) and this is evidenced by the fact that her starting 
weapon is a wimpy droid stunner. As the Queen, you need to protect Captain Panaka, 
because if he dies the level ends. As Obi-Wan, your mission is to just fight and 
follow Darth Maul where ever he goes. 
This is another level in which fighting strategies will be slightly different for 
everyone. It all depends on where you leave Panaka, if you tell him to scout ahead 
or if you scout ahead, what enemies you kill, or if you run past them, and so forth. 
You don't always have to destroy every enemy, sometimes running out of the area will 
work and they won't follow you. The desciptions I give here are for the strategies 
that I used, but there are many other strategies you can employ. 
First you start out as Obi-Wan. Turn right, and lead the crew forward into the 
hangar bay, and you meet up with Darth Maul again. As suddenly as it began, you are 
no longer Obi-Wan. 
Now are you the Queen. Save your game. Getting through some of this level should be 
easy (well, at least familiar), because you've been here before (only now you're 
following the path in reverse). 
Grab the 5 flash grenades behind you. Go forward, and fight some droids. On your 
left is a room with the man guarding the small weapons room. Talk to him, and he'll 
open the door next to you. Grab the seeker droid and the blaster with 250 shots. 
Exit, and continue onward. 
You'll come to a small courtyard with a fountain. In one corner is a ledge up above 
with 5 flash grenades. In another corner is a small health powerup. In the room near 
the fountain is a thermal detonator and a battle droid. 
Panaka may comment that it's too quiet, or that there's more droids ahead. If he 
says "we've got problems, move out" pay attention. That means the destroyer droid is 
coming up behind you. Once you past the first fountain area, the destroyer droid 
won't follow you around the corner. 
On your way out of the fountain courtyard, blast the droids, and then go around the 
corner. You'll come to the bridge. There's a balcony and room to the right, except 
the boat has been destroyed so you can't get in that way. There is a tiny buttress 
near the balcony. Get onto it, then then from there you can jump, and hang off the 
railing. Hoist yourself up. You'll find a small health powerup, and down the stairs 
is a proton missile launcher with 5 shells. 
Across the bridge and around the corner is a droid using a heavy repeating cannon. 
Save your game. Kill the droid operating it, then get behind it and blast everything 
in sight. There are about 10 battle droids and 3 destroyer droids. When the area is 
cleared, continue forward, but be prepared because there is a destroyer droid around 
the corner. You can take him out with your proton missile launcher, or if you're 
quick you can run back to the heavy repeating cannon. If you choose the latter, make 
sure you don't hit Panaka because he will be up ahead near the destroyer droid. When 
the path is clear, go around the corner to the blast doors. You will switch 
characters. 
Now are you Obi-Wan in the hangar bay. Save your game. Help Qui-Gon fight Darth 
Maul. There's a full health powerup to the right, and a small health powerup to the 
left. You need to get Maul about halfway down on his health bar (none of Qui-Gon's 
hits affect this). Try to destroy any boxes on the ground because Darth Maul will 
starting throwing them at you. After Darth Maul's health is about halfway, he'll 
escape through a side door. Follow him. 
Now you're the queen again. Save your game. The blast doors are now open. Talk to 
Panaka, and tell him to scout ahead while you cover him. Go through. Once past the 
doors, on the left is a set of stairs going down. There's a destroyer droid that 
way. Quickly run past it and if you don't turn around and go back that way, it 
shouldn't bother you. If it does, you should have some proton missile launchers left 
that you can use. 
In the meantime, follow behind Panaka and if you told him to scout ahead, he should 
blast the droids for you. He will stop on the right side behind a wall of 
flowers/bushes for some protection. And don't shoot the droids under the archway 
unless you want more destroyers on your tail! 
Go up the stairs off to the right and into the room (you've been here before). Use 
the compartment to get a full health powerup. If Panaka is still down below, go talk 
to him and get him to follow you. 
Go up through the room, across the bridge, and down the stairs. Kill the 2-3 droids 
off to the side, but don't shoot the droids under the archway behind you. The 
security gates are locked again. In an alcove to the right is an R2 unit and a 
wounded soldier. Talk to the wounded soldier. Talk the the R2 unit and have him open 
the machinery room door near the soldier. Go inside and shoot the generator until 
it's destroyed. 
If the R2 unit has been destroyed and is not there, you'll have to get a keypass 
from the soldier. Then you'll need to go back up the stairs, across the bridge, 
through the room, exit outside, and off to the left (near the star symbol on the 
ground) is the red door. Use the keypass control panel to open it, and push the red 
button inside the room. This will open the machinery room door near the wounded 
soldier. Go to the machinery room and destroy the generator. 
The security gates are now open, go through and kill any droids. Your path is 
blocked by a pink force field. Talk to the wounded soldiers if you want. There are 3 
ways to destroy the pink forcefield. But first, let's gather some goodies that 
you'll need. Talk to Panaka near the soldiers and tell him to wait there. 
Go into the small courtyard behind you (where the tank used to be from the first 
Theed level) and up the stairs on the right to the prisoner Obi-Wan released. If Obi-
Wan did not release him on the first Theed level, he may not be there. Talk to him 
and he will give you a proton missile launcher with 5 shells, and 10 flash grenades 
(2 sets of 5 each). 
After you're done talking to him, go down the stairs, go straight across the small 
courtyard, and go up another set of stairs. Before you go through the door on the 
left, look at the open window with a red light coming from it. Jump up in there, and 
you'll find a full health powerup in the compartment. Back outside, go through the 
door. 
Go through the room and you'll cross a very short covered bridge. Go through another 
room, and you'll come to another short covered bridge. Before you cross it, go into 
the room on the left and snag the full health powerup. Continue forward into the 
last room. 
Exit out the window, along the balcony, and you'll come to one side of the bridge 
that is blocked by the pink forcefield. Kill the battle droid guarding the room up 
here. Go inside the room and you'll find a proton missile launcher with 5 shells. 
Jump down through the broken side railing into the big courtyard below, where Panaka 
is waiting. 
The first way to get rid of the pink forcefield is to have Panaka take it out. Save 
your game first. He will throw two thermal detonators at it, which will destroy it. 
If he was injured too much in battle during this level, he may not survive the blast 
(so you'll be thankful for that save game). If he can't survive the blast, reload a 
save game and you'll have to take it out. Use your proton missiles and flash 
grenades to destroy the generator inside the forcefield. If you did it right, the 
pink forcefield should shrink in size. Keep pelting it with your ammo until it's 
destroyed. Try placing yourself where Panaka was standing on the stairs when he 
tried to take it out. 
The third way of getting around the forcefield has more to do with either luck, a 
bug, or previous actions in the level. I don't know what actions sets this third 
option in motion. After R2 opened the machinery door for me and I destroyed the 
generator, Panaka went ahead of me into the courtyard. I didn't talk to him, but 
went around this part of the level grabbing goodies, and he was not in the courtyard 
when I came back. If he's not in the courtyard, just go up the stairs by the wounded 
soldier. You'll come to the bridge, and you can jump down the broken railing. I 
found Panaka on already on the other side. 
In any case, once you're past the forcefield, you'll round a corner where evil R2 
(astromech) droids are waiting in ambush. If you followed Panaka and he's not too 
far ahead, he'll help you take them out. Before you go up the stairs, go down the 
dead end path. Up on the ledge is a battle droid and a full health powerup. There's 
nothing in the room where the little lost boy used to be. Continue on your journey 
up the stairs, and go into the door on your left. The lost boy's mother will open a 
door in the back for you where you'll find a light repeating blaster with 300 shots. 
Follow Panaka up the stairs, and grab the full health as you go through the room. 
You'll go down some stairs, past the statue, into the garden, and finally to a 
balcony with the other soldiers. Talk to Panaka, and the queen's part of the level 
will end. 
Now you're Obi-Wan again. Save your game. This is the last sequence to this level. 
There's a small health pack on the left. DON'T cross the catwalk yet or the level 
will end. You have to fight Darth Maul a little bit, and then both Maul and Qui-Gon 
will start crossing the catwalk. Follow them. Qui-Gon will tell you that the choice 
is yours. Jump over Qui-Gon to reach Darth, and the catwalk will give way under your 
feet. Qui-Gon makes it to the other side. 
After your fall off the catwalk, turn around. There's an alternating blue 
forcefield. When it goes off, walk into the next circular area. Don't go any further 
and don't pass any more forcefields. Walk to the left and a small compartment will 
open up and you'll automatically enter. End of level. 

Star Wars: The Phantom Menace Walkthrough
Level 11: The Final Battle
Mission: Queen - Find throne room / Obi-Wan - Defeat Darth Maul 
This is the final level of the game. To get through the various security doors as 
the queen, you need to find different colored keypasses. As Obi-Wan, you'll be doing 
a lot of dangerous jumping games, so you may want to save your game before and after 
each jump. 
You start as out the queen. Go left, past the open room, and on the right are two 
control panels on the wall. You can use the right panel and it will reveal a full 
health. If you stick around, a red droid will come and open up the left control 
panel for you. It has a blaster with 250 shots. 
Continue the other way, and you'll find a white security door that needs a white 
passkey. To your left you'll see a soldier standing near 3 doors. If you pissed 
around waiting for the red droid and the hidden panel, he may have gotten killed in 
the meantime. It doesn't really matter. The only thing he was there for was to tell 
you not to open the door behind him to the room of death (the center door) and that 
you need passkeys to get through the various security doors throughout the level. 
If you are brave and really quick with your fingers, you CAN defeat all the battle 
and destroyer droids in the room of death. Open the center door, and then run, 
dodge, and jump your way straight ahead to the door at the back of the room. Have 
your finger over the jump key, because there is a destroyer droid that may try to 
block your path to that back door. Use the control panel to open it, and quickly go 
right to get out of the enemy line of fire. Inside this room you will find a thermal 
detonator, a light repeating blaster with 300 shots, a blaster with 250 shots, and a 
small health pack. 
You can use your thermal detonator to take out some of the droids. Be very careful, 
though. If you are low on health, there is nowhere you can run and you WILL take 
damage when you use the thermal. You can also take out a few droids near your secret 
hideout using your blaster. Move forward until you can just barely see the battle 
droid or destroyer droid at the top of your screen, then take them out. 
After you're done killing all the droids, exit out of the room of death to your 
starting position. Turn around and face the room you just exited. 
Go into the room on the right, kill the two battle droids, and move the cabinet 
(there's a small health underneath it). Move the cabinet across the hall into the 
other room, where there are two more droids waiting. Kill them, and push the cabinet 
under the the green control panel that's high up on the wall. Push the button, and a 
secret passage is revealed. On the other side is the room where the prisoners are 
being held. One of them is Cyrus, and has the white passkey. Talk to him. (NOTE: If 
you used the thermal detonator in the room of death, you may have killed Cyrus. If 
you did, when you enter the prisoner room the white passkey will be on the floor.) 
Exit back out to the main area, and go to the white security door. The control panel 
is hidden beneath an outer casing, so it's inaccessible right now. In the corner 
next to the panel is a passkey reader machine that you have to use in order to 
reveal the white control panel. Once that's done, use the control panel. The door 
will open. 
You are now Obi-Wan. Save your game. Go through the door, and prepare for a jumping 
game made from hell. Believe it or not, you will have to navigate most of these 
circular platforms and elevators from one side of the room to the other in order to 
reach the catwalk that Qui-Gon and Darth Maul are fighting on. 
There is a droid on this first ring. Kill it. Your goal in this part of the game is 
to get onto the left side of the room. Go all the way left, past 2 rings with pink 
forcefields, until you come to a dead end ring with a droid on it. Kill it or force 
push it off. When the elevator comes, get onto it. Ride it all the way to the top 
ring, and get off. From this vantage point, you can see Darth Maul and Qui-Gon 
fighting. 
Look around, and you'll see a door against a wall just below you. There is a ring 
(with a pink forcefield coming out of the center) that leads to the door. You'll 
have to double jump down onto this ring. 
Go through the door, and kill 2 droids. Open the next door, and you're on a catwalk. 
The first control panel you come to on the left turns on the lights. Go to the end 
of the catwalk, and this control panel will get rid of the blue forcefields. Go back 
to the first control panel. Opposite of this is a small area that juts out. Get onto 
it. You need to get across to the other catwalk. 
At this point these platforms are too far apart for you to jump across. You only 
need to get one of the platforms to extend. You can throw a gungan energy ball onto 
the platform on the other side, and it will short out the control panel next to it. 
This will cause that platform to extend a little. Or you can just force push the 
same control panel. Another option is to use the middle control panel on your side 
(go all the way around it to see the panel), which will extend the platform on your 
side a little bit. Save your game before you jump. If you miss, the fall will kill 
you. Once one or both platforms are extended (they won't meet), make a running 
double jump to the other side. 
On the other side, kill any droids that are bothering you, and go through the door 
where you'll find 4-5 more battle droids. There is a secret panel in the wall next 
to the control panel that opens the door. Open it, and you'll find a full health 
powerup. Go through the next door, and you'll end up on a dead end ring. Walk 
forward a little bit, and you'll switch characters again. 
Now you are the Queen. Definitely save your game here. There's a buttload of battle 
droids, droids operating heavy repeating cannons, and destroyer droids down the long 
hallway to the left. At the start of this section, you see a door straight ahead of 
you. If you want to gather some goodies to help beat the droids on this level, you 
need to find a way to open it. 
But first, you'll need to kill the first set of repeating cannon droids. Let Panaka 
take out a couple of droids around the corner before you move into the corridor. An 
easy way to take out the repeating cannon droid is to walk forward very slowly until 
you can just barely see it at the top of your screen. Use your blaster to destroy 
it, and then take out any strays. Turn around, and head back towards Panaka. There's 
a control panel on the right wall, near the point where the wall curves inward. This 
will open the door in the corner that leads to all the goodies. 
Head towards that door, go inside up a long ramp, and through the strange silver 
doors at the top. Inside the round room, kill the two droids. Turn around and face 
the door you just came through. On the right is a BLUE control panel. Use it, and a 
proton missile launcher with 5 shells will fall out of the compartment. To the right 
is a ledge. Jump out onto it, and go through the open window on the left. At the 
bottom of the stairs, turn around. There is a hidden panel on the wall between the 
two stairs. Inside you'll find a full health pack and a thermal detonator. 
Exit the room. If you did not kill the first set of repeating cannon droids 
beforehand, they will be right outside this room as you exit. Go get Panaka on the 
left and continue down the hallway. Take out the second repeating cannon droid using 
the same method I recommended for the first. Walk very slowly towards it until you 
can just barely see it on your screen, and take it out with your blaster. 
Continue forward and you'll run into some destroyer droids. Let Panaka destroy them. 
Behind the first door you run past on your left is a weapons stash. Inside is a 
light repeating blaster with 300 shots, a small health pack, and a blaster with 250 
shots. But wait, there's more. There's a secret panel in the corner. Use it. Inside 
you'll find a room that has a blaster with 250 shots, a light repeating blaster with 
300 shots, and a small health pack. You can hide in these rooms while Panaka is 
taking out the destroyers. You may have to go back in the hallway to lure the 
destroyers to Panaka. 
As you continue forward, a closed door on your right will suddenly open, revealing 
another destroyer droid. Let Panaka have it. Panaka may be playing the "poor wounded 
soldier" role and standing as far back from the battle as possible near where you 
started this seciton of the game. If Panaka isn't helping you out, you'll have to 
take them out yourself. 
Finally you've come to your last set of repeating cannons droids. The cannon is on 
the left side of the wall. Use the same strategy as before to take it out. Or use 
whatever other goodies you may have on you. Open the door on the left and you enter 
a new hallway. 
There are four doors here. The door to your left has the blue passkey reader 
machine. The door to the right has a full health powerup in a compartment. Go all 
the way down the hallway to another blocked door. On the left is a room with the 
blue pass, but it also has a destroyer droid. Let Panaka take it out. The door on 
the right also has a destroyer droid, but there's nothing useful in there, so don't 
open it. Once you have the blue pass, go back to the room with the passkey reader 
and use it. Some stray battle droids may attack on the way there and back. Then go 
back to the blue security door and use the blue control panel. 
At the end of the hallway to your right is the red passkey reader. There's also a 
room here with a moveable cabinet. On the tiny ledge of the pillar near this room is 
the red passkey. Downstairs is another moveable cabinet near the elevator. There's 
also a destroyer droid or two, and a few battle droids lurking about. Let Panaka 
kill them, or kill them with whatever tactic you've developed thus far. 
To get the red passkey, you'll need to move the cabinet that's near the elevator 
under the broken railing near a pillar. Then go into the room next to the passkey 
reader and push the cabinet through the broken railing so it lands on the cabinet 
below. If it is not perfectly stacked, that's ok. Move the stacked boxes to the 
other pillar with the red passkey, then go back upstairs, jump over the balcony onto 
the box, and snatch the red passkey. Go back upstairs and use the red passkey 
reader. 
PSX USERS NOTE: I've had a few reports that there is no broken railing or elevator 
in this area. As I don't have a Playstation, I am unable to confirm this. However, 
the point of the puzzle is to get the cabinet on the upper level on top of the 
cabinet on the lower level. If there is an unblocked edge where you can launch the 
upper level cabinet over the edge, and if there's a nook near this edge where you 
can position the lower level cabinet, then that's what you need to do. Paul Starke, 
who played the PSX version, gave me the following information on how he beat this 
puzzle: 
"FYI: I never did find that "broken railing" in the room with the red key, nor did I 
find an elevator on the lower level. I was able to grab the red key by positioning 
myself atop the railing alongside the red key, and jumping towards it. Perhaps this 
is where the playstation version differs from the PC version, or perhaps I have a 
flawed game. In any event, thanks again for your time and patience." 
On the bottom floor, open the door with the newly revealed red control panel. You'll 
find a light repeating blaster with 300 shots, 2 small health packs, and a blaster 
with 250 shots. The go up to the red security door, use the panel, and walk forward 
a little bit. You'll switch characters. 
You are Obi-Wan again. Save your game. Your goal in this part of the game is to make 
your way to the other side of the room. Walk onto the ring. Look down. There's a 
droid walking on a ring just below you with a pink forcefield in the center. You 
want to get on the ring one level below the droid. Get on the elevator. There are 3 
levels to the elevator you're on now, but the elevator only stops on the top and 
bottom ring. Get off on the middle ring. From here, you need to make a running 
double jump onto the next nearest ring below you (with the pink forcefield). It may 
not seem possible, but it is, so keep trying. 
Go forward, and you'll reach another dead end ring (pink forcefield) with a droid on 
it. Kill it. Right below you is a ring with an elevator. Again, make another running 
double jump. You may want to wait until the elevator is in the down position because 
when I jumped, I barely made it and actually rolled onto the elevator. Had the 
elevator not been there, I may have gone through the hole in the center to my death. 
Take the elevator to the top. 
If you need a save game to get through this part, download L11 Elevator 1 or see the 
Cheats section for more info. The save game will bring you to this part of the 
walkthrough, and put you on the elevator right after the jump. 
Kill the droid at the top, and then go through the door. There is a box behind the 
grate against one wall (near the control panel). You need access to it. Use the 
panel to call the elevator up. Use it again and quickly get on the elevator to go 
down. Against one wall is a small ledge. You'll have to run and double jump to get 
up there. Push the button, and it will move the grate upstairs to one side. The 
grate is timed, but you have plenty of time before the grate will move back to its 
original position. Go up the elevator, and pull the box out of the wall and onto the 
elevator. Use the control panel again to make the elevator go down. 
You need to move the box to the area where all the blue forcefields are blocking 
your path. Off to the left side side is a small ledge that's out of your reach. Move 
the box to it and jump up. This control room will operate the blue forcefields. You 
need to maniuplate them so you have a clear path to the room on the other side. 
Pretend the controls are the faces on a clock. Starting on the wall with 3 panels, 
and going left to right, it should be: 9:00, 9:30, 3:00. On the other wall with the 
5 panels, from left to right, it should read: 9:30, 3:00, 9:30, 3:00, 9:30. The path 
should now be clear. Go to the other side, up the elevator, and out the door. 
Now you are the Queen again. Save your game. Immediately kill the droid behind the 
heavy repeating cannon. Use the cannon to kill a buttload of battle droids and 
destroyer droids. Go up the stairs. If you have any proton missiles left (you better 
hope you do) use them on the destroyer droids up here. Once up the stairs, there's 
an open door on the left. Right next to the door is a statue. If you destroy it (I 
had to use a proton missile launcher because the blasters didn't work) you will find 
a full health pack. Now go into the room, out the window, and walk along the ledge. 
You'll run into one battle droid on the way to the next open window. Get the full 
health pack in this room. 
A door on the side leads to the throne room (the other leads back to the area with 
the big stairs that you were just at). Go through the side door and kill a few 
droids. Before you talk to the Viceroy, open the door opposite of where you just 
came in. Talk to Panaka and make sure he follows you into the room. If you doesn't 
follow you, just make sure the door is open at least. Talk to the Viceroy, and your 
final battle has begun. Kill the droids. If Panaka followed you in the room, he 
should help you. If not, and the doors are open, he should come running in to help 
you. Once all the droids are destroyed, talk to the Viceroy and you switch 
characters one last time. 
Now you are Obi-Wan, and the level is almost done. Save your game. Walk out onto the 
right side of the ring. Look down. There's an elevator. You have to jump onto the 
elevator either as it's coming up or going down. If you do it as it's starting to 
come up, it may be easier. If you do it as it's going down and you wait too long, 
you may die because the jump "down" is too far. 
If you need a save game to get past this part, download L11 Elevator 2 or see the 
Cheats section for more info. The save game will bring you to this part of the 
walkthrough, and place you on the elevator after the jump. 
This elevator has 3 levels. It'll stop on the top and bottom ring, but you need to 
get off on the middle ring. Once on the middle ring, follow the path (past 2 rings 
with pink forcefields) until you come to another dead end ring. Get on the elevator. 
There are 4 levels to this elevator. You want to get off on the ring that's one 
level below the top ring. Walk forward onto the last ring, and from here you can 
jump onto the catwalk (finally!!). But Qui-Gon and Darth Maul are no longer fighting 
on the catwalk. 
Go through the door to your left, and watch out for the red forcefields alternating 
on and off. Go through to the end where Darth Maul and Qui-Gon are fighting. 
Here's the final battle. Save your game. Up on ledges on both sides of the pit are 
full health packs in hidden blue panels. One easy strategy to defeating Maul is to 
force push him into the pit. But when he's near the edge, he may jump up over you 
and away from it. When you have him near the edge, get your saber out. Whack him a 
few times to keep him there temporarily, then quickly force push him again until he 
falls into the pit. Another strategy (if you're lucky) is to position yourself in 
one of the corners and take him out with a couple of proton missiles. Or you can go 
the old fashioned route and duel him saber to saber. Watch out, he'll use red 
lightning and throw boxes at you. After Darth Maul dies, go talk to Qui-Gon. End of 
game. 
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