Space Quest 6
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"Planethopper FAQ" Guide for Space Quest 6
Game Name:Space Quest VI-Roger Wilco in the Spinal Frontier Type of game:Point-and-click adventure Creator:Sierra On-line Game Copyright:Sierra On-line, 1996 Game content age rating:13 and up (My opinion) "T"-13 and up(ESRB's opinion) Game Content indicators:Violence, gross deaths for Roger, Mild language, difficulty level, Visual Innards Type of guide:FAQ/Walkthrough when Planet Hopping Author:Chaz5000 E-Mail:Alvintex_99@yahoo.com Guide copyright:Chaz5000, 2001 Guide content age rating:10 and up Guide content indicators:Discussion of Violence, description of some of Roger's deaths, Mention of Innards Version Number:1.00 Date of Creation:September 10, 2001 Chapter 4:Planet-hopping After being sucked into the Super-Double-Reverse-Anti-Anomaly, you discover that your ship has stalled out! Punch the flashing blue button to activate your Holographic Co-Pilot. Pull the two latches under the dash and open the glovebox. Grab the items inside, and stand up. Open the closet and grab Roger's suit and helmet. Put both on, and exit the ship. Grab the sign and jumper cables from the trunk, and put the sign on the fin of your ship. After a few moments, someone shows up. Read the recall notice, and use the information contained within to properly hook up the cables. After you get the engine going, grab the fish from the Nacelle and enter the ship. Open up the access panel next to the closet. Put some glue on the cracked crystal. Now open back up the DataCorder and grab the gem inside it. Put some glue on it, and stick it to the crystal. Close the panel, sit down, press the intiation button, and *POOF*, you're off for Delta Burksilon. Once you're at Delta Burksilon, leave your ship and go down to Lab A. Talk to Beleauxs, then use your hand icon on the box of Hi-Tek stuff. Take the Moddie and return to your ship. Sit down and press the power button. Press the big PTS button, then the small one on top of the dash. Take the photo, then press the small button again. Grab the second photo, and peel both apart in your inventory. Place the first positive and the second negative on the blue monitor. Press the initiation button and head back to Polysorbate. When you arrive, talk to your faithful companion to beam down and recieve a transport signaller. Once you arrive, head west to Implants-N'-Stuff, and talk to Fester Blatz(Yes, the very same one from SQ3!). Look at the "Brain-dead" sign next to him, and give him the Moddie. Return to the beamdown point with your Cyberspace Jack, and use the signaller. Once aboard, return to the cockpit and press the "Initiation" button. Return to Delta Burksilon, and go back to Lab A. Sit down at the computer and press the Cyberfunctions button. When prompted, insert the jack and you're surfin' the net!