Rainbowsix -LONEWOLF- Walkthrough - Guide for Rainbow Six: Lone Wolf
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Rainbow Six: Lone Wolf Walkthrough/FAQ By:Monroe Walden _____ Tom Clancy's | _ \ _ _ _ _ _ _ __ __ ___ _ __ __ | |_| | / / \ \ | | | | | | | \ / \ |\ /| | _| | | \ \ / / | _ / | |_| | | | | \| | |||/ |||| ||/\|| \ \ | | \ \/ / | | \ \ | |-| | | | | |\ | |||\ |||| | | _\ \ | | / /\ \ |_| \_\ |_| |_| |_| |_| \_| |__/ \__/ \_/\_/ |___| |_| /_/ \_\ -LONE WOLF- Type: FAQ/Walkthrough Platform: Sony Playstation and PSone By: Monroe Walden Email:firstname.lastname@example.org Version: 0.3 ____________________ |------CONTENTS------| |____________________| |1. Legal Information| |2. Updates | |3. Introduction | |4. Story | |5. Walkthrough | |6. Weapon List | |7. Email | |8. Credits | |____________________| ______.__ /_ _____/ / /' /---------------------\ /--1.Legal Information--\ ================================================================================== === ============ This guide is protected by the Copyright Law. Anything copied from it must be done so with the consent of Monroe Walden. This guide can only be found at the following site:www.cheatcodes.com Should you find it anywhere else, I would be grateful if you could notify me at the above address. I will prosicute anyone who I find with a(n)illegal copy of this walkthrough,I will also request you pay me for anything you have changed in this walkthrough. ================================================================================== === ============ ______.__ /_ _____/ / /' /-----------\ /--2.Updates--\ ================================================================================== === ============ Version 0.1 Only level one & two walkthrough at the moment! But rest assured that I'll soon have the other levels done. Finished writing story.(version 0.1 is no longer in existence) ================================================================================== === ============ Version 0.2 Added levels three and four (with maps). Added all the usual stuff that goes at the end of a FAQ (email, credits etc.) as well as some minor additions to the story. (version 0.2 is no longer in existence) ================================================================================== === ============ Version 0.3 Created:11/20/02 Added an entire new section (Weapons) and mission five. Changed the general presentation somewhat. This guide can now be found at cheatcodes.com! NOTE: I plan to add a Tips & Hints section to this Walkthrough in version 0.4 ================================================================================== === ============ ______.__ /_ _____/ / /' /----------------\ /--3.Introduction--\ ================================================================================== === ============ Welcome to my Rainbow Six: Lone Wolf walkthrough! Why Rainbow Six: Lone Wolf? 'Coz I've got the game and I've finished it and it's easy and no one else has written one. The fact remains that this is one of the shortest First Person Shooters on the Playstation, nay, ever. It has only five short levels! But it's damn hard at first, and this walkthrough is intended to help those hopelessly stuck. This is my first attempt at a complete walkthrough ================================================================================== === ========= ______.__ /_ _____/ / /' /---------------\ /--5.Walkthrough--\ ================================================================================== === ============ Mission One: Operation Arctic Phoenix Objectives: Locate access path, Infiltrate Xander's cabin Recommended Kit: Primary weapon - 7.62mm PSG-1 Sniper Rifle Secondary weapon - 9mm 92FS Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: South of village shops _ KEY: e=enemy __ __________ _____/ \___________ i=insertion point | |________ ____| | | _____/\____i__\ r=recommended | |e____| | | ____e___3__ g|________ | | | \ insertion point / |___|g|________ | e|_| | | \ g=gate | _____ 4 | |________ |___ ___| \ d=door | __| | | | | e |_____| | | | |e | | | e | \ |___ | | | | \ / |____| 5 | | | \ | /\ | | 2 | | | \/ | | | e | | e | | | ______ \ | _______ | | | e | | \ | | | | | ______ | | | | | d ____| _| e | | | | | | | d | | | ______|______|_e|_____ / | | |_______| |_____ ______| | | | | | \______________e___________| |_r___1___| |___ ___| | |_|i________| Note: I apologise for the crudeness of the map, but it should help to understand the walkthrough. I realise that it's slightly out of proportion, but it should aid you to locate the terrorists. The same applies for all the maps in this walkthrough. 1.As soon as you start press pause and turn on night vision (in future I'll take it for granted that you'll use night vision yourself without me reminding you). Now turn left to face the wall and walk up to it. Strafe slowly right by repeatedly pressing R2 and take out your pistol. An enemy will soon appear in the roofed corridor, so crouch and peep round the corner then fire like there's no tomorrow. It will take a few tries but eventually you'll kill him before he kills you. 2.Now enter the corridor and crouch, advancing slowly until the outline of another terrorist becomes visible. Use the scope on your Sniper to pop him in one hit then stand up and aim right through the opening to see another terrorist who you should deal with the same way. Now look across the square - a sniper stands high up on the building opposite, so show him who the real sniper is. Turn further right so you are looking between this building and the one you faced at the beginning of the level. Press L2 repeatedly but don't touch the directional pad and soon another enemy can be seen behind a wall. Kill him then face the second enemy you killed and walk over to that area, ignoring the two guards on the path behind (it's not necessary to kill them). 3.Hold X to open the gate and you materialise on a path. Follow it until you see a terrorist with his back turned. Kill him for his incompetence and open the next gate further ahead. 4.Opposite you, behind the fountain is another victim for your sniper. Now look right a little and slowly move forward until you see another enemy who will also see you, so be quick with the rifle. 5.Walk over to the fountain then turn 135 degrees right to see another sniper who you should kill (he's in between the two houses). Now go back to the fountain and walk forwards until you see the last enemy of the level. Near his body is the door you should open to finish the level. ================================================================================== === =========== Mission Two: Operation Silent Shelter Objectives: Rendez-vous with Xander, Retreat to extraction point Recommended Kit: Primary weapon - 10mm MP5 10A2 Submachine Gun Secondary weapon - 9mm 92FS Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: South of water fountain KEY _ e=enemy __ __________ _____/ \___________ i=insertion point | |________ ____| | | _____/\_______\ r=recommended | |_____| | |e i__________ g|________ | | | \ insertion point / |___|g|________ | |_| | | \ g=gate | e _____ | |________ |___ ___| \ d=door | 6 __| | | | | |_____| | | | | e | | | | \ |___ | | | | \ / |____| | | | \ | /\ | | | | | e \/ | | | | | e | | | ______ \ | _______ | | | | | | \ 5 |2 | | | | ______ | | | | | d ____| _| | | | | | | | d 3 | e | | ______|______|__|_____ / | | e|4______| 1 |_____ ______| | | | | | \______________r___________| |_________| |___ ___| | |_|_________| Note: Remember that no enemies appear until you 've entered Xanders hut. 1.Enter the cabin through the same door as you did in the previous mission (Arctic Phoenix). You'll see an opening on the right hand side in the hut, so walk into this bedroom place and the alarm will be sounded and laser grid in the house set off. 2.Don't go into the next room just yet - if you look left through the window you'll see a terrorist with his back turned - easy prey. Unload a few rounds into him _then_ go back to the entrance area. 3.You'll see some lasers, so crouch under the high one (the low lasers can't be avoided, so beware). In the next room is a fireplace on the right and windows on ths left, with a big laser in the middle. Start to advance, and as soon as you hear "Hey, you!" retreat, as there are people behind the windows. There is no easy way to avoid them, but I suggest waiting a while then venturing back into the room. The exit is to the right after the fireplace. 4.In this room there is a door opposite and a window to the left. Go over to it and hopefully a terrorist will be standing there - another easy kill. Now open the door and toss a flashbang out with a QUICK tap of R1 (don't hold it down) and rush out and look left immediately. You should eliminate the stunned enemy here. Step back when the flashbang explodes (being careful of the laser behind you). 5. Round the corner of the hut is a guard patrolling. You can either chuck a flashbang or go all out and run from behind cover (I prefer the latter method) to deal with this threat. Beware, as there is another guard nearby who may or may not rush up to you. If not you'll have to take him out yourself by peeping round the corner and firing until you're sure he's dead. 6.Move round the corner of the house next to the cabin to see _another_ patrolling threat, so using the time old peep-round-the-corner-and-fire tactic send him to meet his friends. Walk over to the gate and take out your flashbangs. Open it then run away to the left and while the gate is still open (not very long) and chuck in the flashbang. It takes practice and skill to execute this, but if you manage killing the terrorist behind is easy. Just walk along the path to finish the mission. ================================================================================== === ============ Mission Three: Operation Rapid Fox Objectives: Locate and free Xander Recommended Kit: Primary weapon - 7.62mm PSG-1 Sniper Rifle Secondary weapon - 9mm 92FS Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: Beggining of cave (the only one anyway) KEY | | _______ e=enemy | |/ | _____ r=recommended | h |_ | \ insertion point | | __ | __ \ h=hostage (Xander) | e e | / \ | | |e \ ___ | | / | | | | \ ___ / \ | | / | | | | \ / \ / \ |_ e | / \ / | | \/ \/ \ | | | / 4__/\ \/ | \ 3 e ____ e\ | |5| _/ \_/ \ / \ __ | | \____ / \ | / \ / \ / \ 2 | | 1 | | _ | | e | \_/ \__/ \__ | | r| | | | | | | __|| | ____| | | | | | e\ | |____| | | | | |__/ / |__ ___| | |_| | | / \ | |___/ | ___________| \/ 1. Put on your night vision and walk past all the crates. Look right and slowly advance until you see the first enemy. Snipe him, as he shouldn't even see you. 2. Turn around and take the left path. This leads to a raised area with a crate. Once you reach the crate crouch and move forward until you can see the torso of another guard. Take aim, fire, then return to the first guy's body. 3. Follow the winding path until you reach a beam with a light hanging from it. Through here is a large expanse with an enemy who can't even see you at the other end. Deal with him and move on. 4. You'll soon come across another cavern, and there is a wall of rock sticking out which will provide cover from the enemies within. Press L1 to aim and R2 to strafe out slowly, and as soon as one of the bad guys comes into sight, shoot (remember that there are two of them). 5. You'll soon come to a fork: take the right path and you will soon come across a doorway. Through it you should be able to see two enemies across the room, both behind crates. Shoot them both then put your back to the left side of the doorway. You should be able to see a terrorist who will immediately see you. Be quick, as it would be a shame to die at this point. When you've killed him the room should be clear so run over to Xander and wait for him to get up and...hey presto! Mission complete! ================================================================================== === ============ Mission Four: Operation Stone Feather Objectives: Locate Theissan cabin, free Xander's brother Recommended Kit: Primary weapon - 10mm MP5 SD10 Submachine Gun Secondary weapon - 0.45CAL M23 SD Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: North of Extraction Point KEY _____________ _____/ _ \ e=enemy / | | | | _____ \___ i=insertion point | | | | | | h | \ r=recommended | |_| |_| |_e_d_| __ \ insertion point | e_3__ | | | h=hostage | ___ | || | __ | (Xander's brother) __| | | |____||__|| | | d=door __/ |___| e 2| | | / __e _ |__| | / |___| _ | | ___e | / ___ _ | | | || |e e| / | | e| | | | |_||____| 1| | e |___| | | |_| /\r\ | |_| __________________/ | e ____/ | / | ___/ | __/ /i/ 1. As soon as the loading screen disappears, press R1 like crazy, do nothing else! This will kill a terrorist who would otherwise have killed you. Now crouch, put on night vision and turn towards another enemy who you should eliminate quickly. Look to where his body lies and strafe right until you see another target who you should deal with in the same way. This can be tricky- I recommend the use of a flashbang to help. 2. Walk near to his body and turn right between the two cabins. Take a left, crouch and slowly advance until you see another bad guy next to the hostage's house. Empty a round into him then run to to the door (don't open it though). 3.Crouch and look to the window. Retreat a bit then chuck in a flashbang. Open the door, run in and look left to see a dazed terrorist. Shoot him, go up to the hostage then start to leave the house. He'll follow, so just wait a few seconds while he makes his way to the extraction point and it's mission complete! (That must be the shortest mission walkthrough ever in the history of video games...however, it is the best path in this very short level). ================================================================================== === ============ Mission Five: Operation Cold Talon Objectives: Recommended Kit: Primary weapon - 10mm MP5 SD10 Submachine Gun Secondary weapon - 0.45CAL M23 SD Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: North of Barn (Thanks to KAZAA for telling about this weapons set, which I used but changed slightly). | | _______________________________/ \ ____________________/ | | / | | / 3 ____________e_______________d_ r| | | | | e 1___| \ KEY \ | | |_ | | | | e=enemy | | | _| d=door / | | |___ i=insertion point | | | e| r=recommended \ | _____________d____| ___| insertion point |___ | | e |_ | | | | 2 | | / |___________| | _| | | e |_| | | |___ | | | | e/ \_______|_| | \ \ |________| | | \ \ / i | \ \______________________/ | \__________e____________ | \_______ | \_________________| INSIDE THE HOUSE 1F ____________________________________ddd______ | | | | | | / | | |____| | |_|_|_|_|_| /__| | | | | |___| | |__ e | | 5 | | | | |_ | |____________ | |_|____4_______ | | | | | | | |_______________|______| |___ ___ _ | | | |___| |___| |_|| |_________________ddd______| |___________e__ | | | | | | ___ ___ | ||___| |___| | |____e_____________| 2F __________________ | | | | | ___ | | | | e | | | | | |__|___|______ | | | | | | | |____ | | | | | | |____|______ | | | e | | |_______ ____| | | |____| |_____| |_5__| 1. There is an enemy immediately in front of you when you begin. Crouch and stay still until he's gone then do the necessary things (e.g. put on night vision and change trigger group). When he returns shoot him straight away. Wait awhile and hopefully at least two enemies will come to examine his body. 2. When they are dealt with look left and walk around this area dealing with various threats. One terrorist is in between the barns, so strafe and shoot to kill him. Another walks along the edge of the cliff and another is opposite on the other side of the chicken pen (don't approach too much and hopefully he won't even see you). Don't worry too much about ammo, make survival your priority. 3. Walk around the house, leaning over the cliff with your pistol out on the way. An enemy will walk across below you, so use your vantage point to pop him in the head a couple of times. Now go to where 3 is marked on the map and blast away at the enemy patrolling here. There may be another from inside the house, so beware. If not, take out the flashbangs, hold down R1 then press X to open the door. Release the trigger button then run away until you hear an explosion. Quickly return and take out the dazed terrorist. 4. Follow the corridor until you see a doorway on your right. Enter and go to the other doorway on the left. Here you should see some crates and an enemy behind. Shoot him in the head with your pistol (the position you need to be in in order to do this is marked as 4 on the map.) Now enter this room, go up to his body and look through the doorway on your right. Position yourself so that you can throw a flashbang into the room. Chuck one in then run in and kill the stunned enemy. 5. Go to the stairs behind you and start to climb them. As soon as you hear "Hey, you!" retreat. Position yourself so that you can see the bottom half of a person if they were standing at the top of the stairs, but they can't see you. Soon an enemy will stand in exactly that position, so kill him with minimum hassle. Climb up the stairs again, and retreat once more when the other terrorist spots you. Repeat the process to kill him too, and finish the mission and the game. You will then be congratulated by John Clark, and the credits will appear. Congratulations! You've finished Rainbow Six: Lone Wolf! (Yeah, I know there are more impressive things to do, but at least you now have an excuse to sell the game - if you can find anyone gullible enough to buy it). ================================================================================== === ============ ______.__ /_ _____/ / /' /----------------\ /--6.Weapons List--\ ================================================================================== === ============ Weapon: 5.56mm M4 Assault Rifle Trigger Group: Single, burst or fully-automatic Game Description: A compact version of the M-16, the M4 Carbine is commonly used when the firepower of an assault rifle is needed, but the weight and size is not. It is commonly used by US and Israeli special forces. It comes standard with a single and full auto trigger group. My Comments: I find this to be a little inacurate, and because of a quick fire rate your clip empties in seconds. It makes a lot of noise, and is therefore useless for stealth missions (which most are in this game). Anything it can do the SD10 can do better and more silently. Not highly recommended. ================================================================================== === ============ Weapon: 10mm MP5 10A2 Submachine Gun Trigger Group: Single, burst or fully-automatic Game Description: The preferred Submachine Gun of counter-terrorist operatives around the world, Heckler & Koch's MP5 is known for its reliability and accuracy, even when firing on full automatic. Rainbow uses the 9mm MP5A4 fitted with single, triple and full-auto trigger group. My Comments: This ideal for mowing enemies down, especially at close range, which is why I use it in level two. However, its accuracy falters at long range, and it can take 15- 20 bullets to kill an enemy fifteen metres away. Always useful if you need to be sure of killing a terrorist before he kills you, but at the price of almost an entire magazine. ================================================================================== === ============ Weapon: 10mm SD10 Submachine Gun Trigger Group: Single, burst or fully-automatic Game Description: Terrorists throughout the world fear Heckler & Koch's MP55D. Its integral silencer is so effective that the report of the bullet is miniscule compared to the click of the bolt operating. Rainbow uses the MP55D5 whenever both accuracy and stealth are essential. My Comments: This Submachine Gun is more reliable, silent and accurate than its noisier brother, but at the cost of firing rate. No enemies hear it because, as the game boasts, it is very silent. As the focus of the game is essentially on stealth, this is a real bonus. If only it had the range of a sniper rifle this would be the only weapon you would need in the whole game. ================================================================================== === ============ Weapon: 12 Gauge SPA5-12 Shotgun Trigger Group: Single shot Game Description: The SPA5-12 is a fully automatic combat shotgun capable of emptying its nine- round clip in 2.255. This makes it ideal for quickly clearing a room of all hostiles. My Comments: Bah. This is pretty much useless. Only about two enemies in the entire game are close enough to warrant the use of a close range weapon, and those too far will take 5-6 shots to kill, by which time you'll be mincemeat. You have to use the make-it-known-that- you're-here-then- retreat-and-pick-them-off-when-they-come tactic to successfully finish any of the five missions in the game, and there has to be a handy wall for this to work. The only good thing about this is that it kills in one shot if the enemy is close enough. ================================================================================== === ============ Weapon: 7.62mm PSG-1 Sniper Rifle Trigger Group: Single shot Game Description: Arguably the most accurate off-the-shelf sniper rifle available. A favourite of police forces around the world, the PSG-1 comes standard with a 6x sight and fires the NATO 7.62mm round. My Comments: Because this is the only long range weapon in the game, and because most enemies in the game are more easily killed from a distance (most don't even see you if you're far enough away) this is an indispensable gun. You can finish the game with it if you want, no trouble. It kills in one shot, and the only possible disadvantage is if an enemy near you has seen you you probably won't have time to take aim before you die. ================================================================================== === ============ Weapon: 0.45CAL M23 SD Pistol Trigger Group: Single shot Game Description: The specially designed sound and flash suppressor on this HK MK23 virtually eliminates muzzle flash and provides more than 35DB (Decibels) of sound reduction. An essential part of any Rainbow mission requiring both firepower and discretion. My Comments: This does not do as much damage as the 9mm Beretta, and has a smaller clip (13 bullets compared to 20 in the 9mm) but it is silenced, so it won't bring enemies rushing forth if you use it. It takes about five shots to kill, but that counts for both close and long range, so at least you'll know what to expect. I usually take this, as it allows for a more stealthy approach. ================================================================================== === ============ Weapon: 9mm 92FS Trigger Group: Single shot Game Description: The Beretta 92FS is Rainbow's 9mm pistol of choice. Its primary advantage is low recoil and a large magazie compared to its bulkier .45. My Comments: You can fire pretty fast with this, faster than with the silenced pistol, but don't forget that nearby enemies will hear you. It has a large magazine and can kill in three shots if you're close enough to the target. Avoid in stealth missions when enemies are close by. ================================================================================== === ============ Weapon: Flashbang Trigger Group: N/A Game Description: Capable of stunning adversaries wit a combination of bright flash and loud report, flashbangs are commonly tossed into rooms to "prepare" rooms prior to entry. The valuable seconds gained while potential hostiles from the stun effects can mean the difference between life and death to a tactical team. Also known as distraction devices or stun grenades. My Comments: This is an immensly useful weapon. You throw it like a grenade, and its blast radius is quite large. Its effects last about ten seconds, which is plenty of time for you to blast the victims. Almost every level in the game has several situations where they come in handy. The only disadvantage is that if you are near the explosion you will see white (the equivalent of being "stunned") for ages. Also, you only get three per mission. ================================================================================== === ============ Weapon: Frag Grenade Trigger Group: N/A Game Description: the M6I Fragmentation Grenade is the standard issue grenade used by infantry around the world. While its blast radius is small, an overhand throw is still necessary to safely clear the blast radius in the open. My Comments: I rarely use these, because in order to kill an enemy with one you need to be in a position which will make you vulnerable, and considering how quickly you die on this game this is not good. the blast radius is very small, so an enemy has to be really near to it when it blows to be killed by it. ================================================================================== === ============ ______.__ /_ _____/ / /' /---------\ /--7.Email and authors notes--\ ================================================================================== === ============ If for some reason you wish to email me (preferably it will have something to do with Rainbow Six: Lone Wolf or this walkthrough) do so at the address at the top of this FAQ. I accept contributions/suggestions and if I add them to this document you will be given full credit (as you can see, the credits list is somewhat small at the moment, so please, if you have an idea, email me). If you spot a mistake/something I've missed out and are correct you will also be credited. If you're stuck and my walkthrough isn't detailed enough write and I'll help if I can. HOWEVER.. Don't send me junk mail, spam, advertisments etc. because I'M NOT INTERESTED! Also, make the subject something like "Rainbow Six: Lone Wolf". This WILL NOT BE THE LAST version of this walkthrough I wright the next walkthrough (version 0.4) may contain a Tips and Hints section. ================================================================================== === ============ ______.__ /_ _____/ / /' /-----------\ / / /--8.Credits--\ ================================================================================== === ============ www.cheatcodes.com for wanting this FAQ. You, for wanting to read it , thus giving it a reason to exist. ================================================================================== === ============