Rainbowsix -LONEWOLF- Walkthrough - Guide for Rainbow Six: Lone Wolf

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Rainbow Six: Lone Wolf
Walkthrough/FAQ
By:Monroe Walden

     _____      Tom Clancy's
    |  _  \   _ _ _   _   _   _   __   __              ___   _  __    __
    | |_|  | / / \ \ | | | | | | |  \ /  \ |\  /|     |  _| | | \ \  / /
    |  _  /  | |_| | | | |  \| | |||/ |||| ||/\||      \ \  | |  \ \/ /
    | | \ \  | |-| | | | | |\  | |||\ |||| |    |      _\ \ | |  / /\ \
    |_|  \_\ |_| |_| |_| |_| \_| |__/ \__/ \_/\_/     |___| |_| /_/  \_\
                             
                               -LONE WOLF-


                             Type: FAQ/Walkthrough
                             Platform: Sony Playstation and PSone
                             By: Monroe Walden
                             Email:redneck_deer_hunter_1989@yahoo.com
                             Version: 0.3
                                  ____________________
                                 |------CONTENTS------|
                                 |____________________|                    
                                 |1. Legal Information|
                                 |2. Updates          |
                                 |3. Introduction     |
                                 |4. Story            |
                                 |5. Walkthrough      |
                                 |6. Weapon List      |
                                 |7. Email            |
                                 |8. Credits          |
                                 |____________________|
          ______.__  
         /_  _____/
          / /'
 /---------------------\
/--1.Legal Information--\
==================================================================================
===
============
  This guide is protected by the Copyright Law. Anything copied from it must be 
done 
so with the 
consent of Monroe Walden. This guide can only be found at the following 
site:www.cheatcodes.com 
Should you find it anywhere else, I would be grateful if you could notify me at 
the 
above 
address. I will prosicute anyone who I find with a(n)illegal copy of this 
walkthrough,I will also request you pay me for anything you have changed in this 
walkthrough.
==================================================================================
===
============

     ______.__  
    /_  _____/
     / /'
 /-----------\
/--2.Updates--\
==================================================================================
===
============
Version 0.1 
Only level one & two walkthrough at the moment! But rest assured that 
I'll soon have the other levels done. Finished writing story.(version 0.1 is no 
longer in existence)
==================================================================================
===
============
Version 0.2
Added levels three and four (with maps). Added all the usual stuff that 
goes at the end of a FAQ (email, credits etc.) as well as some minor 
additions to the story. (version 0.2 is no longer in existence)
==================================================================================
===
============
Version 0.3
Created:11/20/02
Added an entire new section (Weapons) and mission five. Changed the 
general presentation somewhat. 
This guide can now be found at cheatcodes.com!   NOTE:
                                              I plan to add a Tips &  
                                                  Hints section to this 
						Walkthrough in version 0.4	
										
									
	                                               
==================================================================================
===
============
       
       ______.__  
      /_  _____/
       / /'
 /----------------\
/--3.Introduction--\
==================================================================================
===
============
  Welcome to my Rainbow Six: Lone Wolf walkthrough! Why Rainbow Six: Lone 
Wolf? 'Coz 
I've got 
the game and I've finished it and it's easy and no one else has written one.
 The fact remains that this is one of the shortest First Person Shooters on the 
Playstation, nay,
ever. It has only five short levels! But it's damn hard at first, and this 
walkthrough is 
intended to help those hopelessly stuck. This is my first attempt at a complete 
walkthrough
==================================================================================
===
=========

       ______.__  
      /_  _____/
       / /'
 /---------------\
/--5.Walkthrough--\
==================================================================================
===
============
 Mission One: Operation Arctic Phoenix
 Objectives: Locate access path, Infiltrate Xander's cabin
 Recommended Kit:
  Primary weapon - 7.62mm PSG-1 Sniper Rifle
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang                                                     
  Slot two - Primary Magazine                 
 Recommended Insertion Point: South of village shops  _                KEY: 
e=enemy
     __                   __________            _____/ \___________        
i=insertion point
    |  |________     ____|          |          |     _____/\____i__\       
r=recommended
    |  |e____|  |   |  ____e___3__ g|________  |    |             | \      
insertion 
point
   /            |___|g|________   |         e|_|    |             |  \     g=gate
  |       _____      4         |  |________         |___       ___|   \    
d=door   
  |    __|     |               |           |   |      e |_____|       |      
  |   |        |e              |           |   |                  e   |
   \  |___     |               |           |   |                      \
   /      |____|     5         |           |   |                       \
  |                  /\        |           | 2 |                        |
  |                  \/        |           |   |                      e |
  |                  e         |           |   |               ______    \
  |        _______             |           |   |               e     |   |
   \      |       |            |           |   |     ______   |      |   |
    |     |       d        ____|          _| e |    |      |  |      |   |
    |     d       |       |               |   ______|______|_e|_____ /   |
    |     |_______|       |_____    ______|  |           |     |    |    |
     \______________e___________|  |_r___1___|           |___    ___|    |
                                                             |_|i________|

Note: I apologise for the crudeness of the map, but it should help to understand 
the 
walkthrough.
I realise that it's slightly out of proportion, but it should aid you to locate 
the 
terrorists. 
The same applies for all the maps in this walkthrough.
 
 1.As soon as you start press pause and turn on night vision (in future I'll take 
it 
for granted 
that you'll use night vision yourself without me reminding you). Now turn left to 
face the wall
and walk up to it. Strafe slowly right by repeatedly pressing R2 and take out 
your 
pistol. An
enemy will soon appear in the roofed corridor, so crouch and peep round the 
corner 
then fire like
there's no tomorrow. It will take a few tries but eventually you'll kill him 
before 
he kills
you. 
 2.Now enter the corridor and crouch, advancing slowly until the outline of 
another 
terrorist
becomes visible. Use the scope on your Sniper to pop him in one hit then stand up 
and aim right
through the opening to see another terrorist who you should deal with the same 
way. 
Now look
across the square - a sniper stands high up on the building opposite, so show him 
who the real
sniper is. Turn further right so you are looking between this building and the 
one 
you faced at
the beginning of the level. Press L2 repeatedly but don't touch the directional 
pad 
and soon 
another enemy can be seen behind a wall. Kill him then face the second enemy you 
killed and walk
over to that area, ignoring the two guards on the path behind (it's not necessary 
to 
kill them).
 3.Hold X to open the gate and you materialise on a path. Follow it until you see 
a 
terrorist 
with his back turned. Kill him for his incompetence and open the next gate 
further 
ahead. 
 4.Opposite you, behind the fountain is another victim for your sniper. Now look 
right a little 
and slowly move forward until you see another enemy who will also see you, so be 
quick with the 
rifle. 
 5.Walk over to the fountain then turn 135 degrees right to see another sniper 
who 
you should
kill (he's in between the two houses). Now go back to the fountain and walk 
forwards 
until you 
see the last enemy of the level. Near his body is the door you should open to 
finish 
the level.
==================================================================================
===
=========== 
 Mission Two: Operation Silent Shelter
 Objectives: Rendez-vous with Xander, Retreat to extraction point
 Recommended Kit:
  Primary weapon - 10mm MP5 10A2 Submachine Gun 
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
 Recommended Insertion Point: South of water fountain                      KEY

                                                      _                    e=enemy
     __                   __________            _____/ \___________        
i=insertion point
    |  |________     ____|          |          |     _____/\_______\       
r=recommended
    |  |_____|  |   |e i__________ g|________  |    |             | \      
insertion 
point
   /            |___|g|________   |          |_|    |             |  \     g=gate
  |    e  _____                |  |________         |___       ___|   \    
d=door   
  |  6 __|     |               |           |   |        |_____|       |      
  |   |        | e             |           |   |                      |
   \  |___     |               |           |   |                      \
   /      |____|               |           |   |                       \
  |                  /\        |           |   |                        |
  |    e             \/        |           |   |                        |
  |                  e         |           |   |               ______    \
  |        _______             |           |   |              |      |   |
   \    5 |2      |            |           |   |     ______   |      |   |
    |     |       d        ____|          _|   |    |      |  |      |   |
    |     d     3 | e     |               |   ______|______|__|_____ /   |
    |    e|4______| 1     |_____    ______|  |           |     |    |    |
     \______________r___________|  |_________|           |___    ___|    |
                                                             |_|_________|

Note: Remember that no enemies appear until you 've entered Xanders hut.

 1.Enter the cabin through the same door as you did in the previous mission 
(Arctic 
Phoenix). 
You'll see an opening on the right hand side in the hut, so walk into this 
bedroom 
place and the
alarm will be sounded and  laser grid in the house set off.
 2.Don't go into the next room just yet - if you look left through the window 
you'll 
see a 
terrorist with his back turned - easy prey. Unload a few rounds into him _then_ 
go 
back to the 
entrance area.
 3.You'll see some lasers, so crouch under the high one (the low lasers can't be 
avoided, so 
beware). In the next room is a fireplace on the right and windows on ths left, 
with 
a big laser
in the middle. Start to advance, and as soon as you hear "Hey, you!" retreat, as 
there are people
behind the windows. There is no easy way to avoid them, but I suggest waiting a 
while then 
venturing back into the room. The exit is to the right after the fireplace.
 4.In this room there is a door opposite and a window to the left. Go over to it 
and 
hopefully
a terrorist will be standing there - another easy kill. Now open the door and 
toss a 
flashbang
out with a QUICK tap of R1 (don't hold it down) and rush out and look left 
immediately. You 
should eliminate the stunned enemy here. Step back when the flashbang explodes 
(being careful of
the laser behind you). 
 5. Round the corner of the hut is a guard patrolling. You can either chuck a 
flashbang or go
all out and run from behind cover (I prefer the latter method) to deal with this 
threat. Beware,
as there is another guard nearby who may or may not rush up to you. If not you'll 
have to take
him out yourself by peeping round the corner and firing until you're sure he's 
dead.
 6.Move round the corner of the house next to the cabin to see _another_ 
patrolling 
threat, so
using the time old peep-round-the-corner-and-fire tactic send him to meet his 
friends. Walk over
to the gate and take out your flashbangs. Open it then run away to the left and 
while the gate 
is still open (not very long) and chuck in the flashbang. It takes practice and 
skill to execute
this, but if you manage killing the terrorist behind is easy. Just walk along the 
path to finish 
the mission.
==================================================================================
===
============
 Mission Three: Operation Rapid Fox
 Objectives: Locate and free Xander
 Recommended Kit:
  Primary weapon - 7.62mm PSG-1 Sniper Rifle
  Secondary weapon - 9mm 92FS Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
 Recommended Insertion Point: Beggining of cave (the only one anyway)      KEY

  |  | _______                                                             e=enemy
  |  |/       |                _____                                       
r=recommended      
  | h         |_              |     \                                      
insertion 
point      
  |             |     __      |  __  \                                     
h=hostage 
(Xander)
  |  e  e       |    /  \     | |  |e \             ___ 
  |             |   /    |    | |  |   \    ___    /   \
  |             |  /     |    | |  |    \  /   \  /     \
  |_     e      | /       \  /  |  |     \/     \/       \ 
    | | |        /  4__/\  \/   |   \  3        e   ____ e\ 
    | |5|      _/   \_/  \     /     \      __     |    |  \____
     /   \    |      /    \   /       \    /  \ 2  |    | 1     |
    |  _  |   |   e |      \_/         \__/    \__ |    |      r|
    | | | |   |     |                           __||    |   ____|
    | | | |   |     e\                         |   |____|  |
    | | | |__/       /                         |__      ___|
    | |_|           |                             |    /
     \              |                             |___/
      |  ___________|
       \/


 1. Put on your night vision and walk past all the crates. Look right and slowly 
advance until
you see the first enemy. Snipe him, as he shouldn't even see you.
 2. Turn around and take the left path. This leads to a raised area with a crate. 
Once you reach 
the crate crouch and move forward until you can see the torso of another guard. 
Take 
aim, fire,
then return to the first guy's body.
 3. Follow the winding path until you reach a beam with a light hanging from it. 
Through here
is a large expanse with an enemy who can't even see you at the other end. Deal 
with 
him and move
on.
 4. You'll soon come across another cavern, and there is a wall of rock sticking 
out 
which will
provide cover from the enemies within. Press L1 to aim and R2 to strafe out 
slowly, 
and as soon
as one of the bad guys comes into sight, shoot (remember that there are two of 
them).
 5. You'll soon come to a fork: take the right path and you will soon come across 
a 
doorway. 
Through it you should be able to see two enemies across the room, both behind 
crates. Shoot them
both then put your back to the left side of the doorway. You should be able to 
see a 
terrorist
who will immediately see you. Be quick, as it would be a shame to die at this 
point. 
When you've
killed him the room should be clear so run over to Xander and wait for him to get 
up 
and...hey 
presto! Mission complete!
==================================================================================
===
============
 Mission Four: Operation Stone Feather
 Objectives: Locate Theissan cabin, free Xander's brother
 Recommended Kit:
  Primary weapon - 10mm MP5 SD10 Submachine Gun
  Secondary weapon - 0.45CAL M23 SD Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
 Recommended Insertion Point: North of Extraction Point                    
KEY          
                             _____________
                       _____/ _           \                                e=enemy
                      /  | | | |  _____    \___                            
i=insertion point
                     |   | | | | | h   |       \                           
r=recommended 
                     |   |_| |_| |_e_d_| __     \                          
insertion 
point 
                     |            e_3__ |  |     |                         
h=hostage 
                     |  ___       |    ||  | __  |                         
(Xander's 
brother) 
                   __| |   |      |____||__||  | |                         d=door
                __/    |___|  e            2|  | |
               /    __e           _         |__| |
              /    |___|      _  | | ___e        |
             /  ___    _     | | | ||    |e     e|
            /  |   | e| |    | | |_||____|      1|
           | e |___|  | |    |_|              /\r\
           |          |_|  __________________/
           |    e     ____/
           |         /
           |     ___/
           |  __/
           /i/            

 1. As soon as the loading screen disappears, press R1 like crazy, do nothing 
else! 
This will 
kill a terrorist who would otherwise have killed you. Now crouch, put on night 
vision and turn
towards another enemy who you should eliminate quickly. Look to where his body 
lies 
and strafe
right until you see another target who you should deal with in the same way. This 
can be tricky-
I recommend the use of a flashbang to help.
 2. Walk near to his body and turn right between the two cabins. Take a left, 
crouch 
and slowly
advance until you see another bad guy next to the hostage's house. Empty a round 
into him then 
run to to the door (don't open it though). 
 3.Crouch and look to the window. Retreat a bit then chuck in a flashbang. Open 
the 
door, run in
and look left to see a dazed terrorist. Shoot him, go up to the hostage then 
start 
to leave the
house. He'll follow, so just wait a few seconds while he makes his way to the 
extraction point 
and it's mission complete!
(That must be the shortest mission walkthrough ever in the history of video 
games...however, it
is the best path in this very short level).
==================================================================================
===
============
 Mission Five: Operation Cold Talon
 Objectives: 
 Recommended Kit:
  Primary weapon - 10mm MP5 SD10 Submachine Gun
  Secondary weapon - 0.45CAL M23 SD Pistol
  Slot one - Flashbang
  Slot two - Primary Magazine
 Recommended Insertion Point: North of Barn                                 
 (Thanks to KAZAA for telling about this weapons set, which I used but changed 
slightly).
                            

                                                            | |
                            _______________________________/   \
       ____________________/                             |      |           
      /                                                  |      |
     /    3   ____________e_______________d_            r|      |          
    |        |                              |  e     1___|       \           KEY
     \       |                              |        
|_                                
      |      |                              |          |                     
e=enemy
      |      |                              |         _|                     
d=door
     /       |                              |        |___                    
i=insertion point
    |        |                              |           e|                   
r=recommended
     \       |            _____________d____|         ___|                   
insertion point
      |___   |           |                   e       |_
      |   |  |           |                     2       | 
      |  /   |___________|                      |     _|
      | |     e |_|      |                      |    |___
      | |       |        |          e/           \_______|_| |
       \ \      |________|          |                        |
        \ \                        /                  i      |         
         \ \______________________/                          |
          \__________e____________                           |
                                  \_______                   |
                                           \_________________|


                                   INSIDE THE HOUSE
                                          1F
                      ____________________________________ddd______
                     | | | | | |  / |   |       |____|             |
                     |_|_|_|_|_| /__|   |   |                      |
                     |          |___|   |   |__           e        |
                     |         5        |   |  |                   |
                     |_                     |  |____________       |
                     |_|____4_______    |   |               |      |
                     |              |   |   |_______________|______|
                     |___   ___   _ |   |                          |
                     |___| |___| |_||   |_________________ddd______|
                     |___________e__    |
                     |                  |
                     |                  |
                     | ___        ___   |
                     ||___|      |___|  |   
                     |____e_____________|


                                        2F
                                __________________
                               |                  |
                               |                  |
                               |   ___            |
                               |  |   |   e       |
                               |  |   |           |
                               |__|___|______     | 
                               |             |    |
                               |             |    |
                               |____         |    |
                               |    |        |    |
                               |____|______  |    |
                               |              e   |
                               |     |_______ ____|
                               |     |       |____|
                               |_____|       |_5__|

 1. There is an enemy immediately in front of you when you begin. Crouch and stay 
still until he's
gone then do the necessary things (e.g. put on night vision and change trigger 
group). When he 
returns shoot him straight away. Wait awhile and hopefully at least two enemies 
will 
come to 
examine his body.
 2. When they are dealt with look left and walk around this area dealing with 
various threats. 
One terrorist is in between the barns, so strafe and shoot to kill him. Another 
walks along the 
edge of the cliff and another is opposite on the other side of the chicken pen 
(don't approach 
too much and hopefully he won't even see you). Don't worry too much about ammo, 
make 
survival 
your priority.
 3. Walk around the house, leaning over the cliff with your pistol out on the 
way. 
An enemy will 
walk across below you, so use your vantage point to pop him in the head a couple 
of 
times. Now go
to where 3 is marked on the map and blast away at the enemy patrolling here. 
There 
may be another
from inside the house, so beware. If not, take out the flashbangs, hold down R1 
then 
press X to 
open the door. Release the trigger button then run away until you hear an 
explosion. 
Quickly 
return and take out the dazed terrorist. 
 4. Follow the corridor until you see a doorway on your right. Enter and go to 
the 
other doorway 
on the left. Here you should see some crates and an enemy behind. Shoot him in 
the 
head with your
pistol (the position you need to be in in order to do this is marked as 4 on the 
map.) Now enter 
this room, go up to his body and look through the doorway on your right. Position 
yourself so 
that you can throw a flashbang into the room. Chuck one in then run in and kill 
the 
stunned 
enemy.
 5. Go to the stairs behind you and start to climb them. As soon as you 
hear "Hey, 
you!" retreat.
Position yourself so that you can see the bottom half of a person if they were 
standing at the 
top of the stairs, but they can't see you. Soon an enemy will stand in exactly 
that 
position, so 
kill him with minimum hassle. Climb up the stairs again, and retreat once more 
when 
the other 
terrorist spots you. Repeat the process to kill him too, and finish the mission 
and 
the game. You
will then be congratulated by John Clark, and the credits will appear. 
Congratulations! 
You've finished Rainbow Six: Lone Wolf! (Yeah, I know there are more impressive 
things to do, but
at least you now have an excuse to sell the game - if you can find anyone 
gullible 
enough to buy 
it).
==================================================================================
===
============

       ______.__  
      /_  _____/
       / /'
 /----------------\
/--6.Weapons List--\
==================================================================================
===
============
Weapon: 5.56mm M4 Assault Rifle

Trigger Group: Single, burst or fully-automatic

Game Description: A compact version of the M-16, the M4 Carbine is commonly used 
when the 
firepower of an assault rifle is needed, but the weight and size is not. It is 
commonly used by
US and Israeli special forces. It comes standard with a single and full auto 
trigger 
group.

My Comments: I find this to be a little inacurate, and because of a quick fire 
rate 
your clip 
empties in seconds. It makes a lot of noise, and is therefore useless for stealth 
missions (which
most are in this game). Anything it can do the SD10 can do better and more 
silently. 
Not highly
recommended.
==================================================================================
===
============
Weapon: 10mm MP5 10A2 Submachine Gun

Trigger Group: Single, burst or fully-automatic

Game Description: The preferred Submachine Gun of counter-terrorist operatives 
around the world,
Heckler & Koch's MP5 is known for its reliability and accuracy, even when firing 
on 
full 
automatic. Rainbow uses the 9mm MP5A4 fitted with single, triple and full-auto 
trigger group.

My Comments: This ideal for mowing enemies down, especially at close range, which 
is 
why I use
it in level two. However, its accuracy falters at long range, and it can take 15-
20 
bullets to
kill an enemy fifteen metres away. Always useful if you need to be sure of 
killing a 
terrorist
before he kills you, but at the price of almost an entire magazine.
==================================================================================
===
============
Weapon: 10mm SD10 Submachine Gun

Trigger Group: Single, burst or fully-automatic

Game Description: Terrorists throughout the world fear Heckler & Koch's MP55D. 
Its 
integral
silencer is so effective that the report of the bullet is miniscule compared to 
the 
click of
the bolt operating. Rainbow uses the MP55D5 whenever both accuracy and stealth 
are 
essential.

My Comments: This Submachine Gun is more reliable, silent and accurate than its 
noisier brother,
but at the cost of firing rate. No enemies hear it because, as the game boasts, 
it 
is very 
silent. As the focus of the game is essentially on stealth, this is a real bonus. 
If 
only it had
the range of a sniper rifle this would be the only weapon you would need in the 
whole game.
==================================================================================
===
============
Weapon: 12 Gauge SPA5-12 Shotgun

Trigger Group: Single shot

Game Description: The SPA5-12 is a fully automatic combat shotgun capable of 
emptying its nine-
round clip in 2.255. This makes it ideal for quickly clearing a room of all 
hostiles.

My Comments: Bah. This is pretty much useless. Only about two enemies in the 
entire 
game are 
close enough to warrant the use of a close range weapon, and those too far will 
take 
5-6 shots to
kill, by which time you'll be mincemeat. You have to use the make-it-known-that-
you're-here-then-
retreat-and-pick-them-off-when-they-come tactic to successfully finish any of the 
five missions
in the game, and there has to be a handy wall for this to work. The only good 
thing 
about this is
that it kills in one shot if the enemy is close enough.
==================================================================================
===
============
Weapon: 7.62mm PSG-1 Sniper Rifle

Trigger Group: Single shot

Game Description: Arguably the most accurate off-the-shelf sniper rifle 
available. A 
favourite
of police forces around the world, the PSG-1 comes standard with a 6x sight and 
fires the NATO 
7.62mm round.

My Comments: Because this is the only long range weapon in the game, and because 
most enemies in
the game are more easily killed from a distance (most don't even see you if 
you're 
far enough 
away) this is an indispensable gun. You can finish the game with it if you want, 
no 
trouble. It
kills in one shot, and the only possible disadvantage is if an enemy near you has 
seen you you 
probably won't have time to take aim before you die.
==================================================================================
===
============
Weapon: 0.45CAL M23 SD Pistol

Trigger Group: Single shot

Game Description: The specially designed sound and flash suppressor on this HK 
MK23 
virtually
eliminates muzzle flash and provides more than 35DB (Decibels) of sound 
reduction. 
An essential
part of any Rainbow mission requiring both firepower and discretion.

My Comments: This does not do as much damage as the 9mm Beretta, and has a 
smaller 
clip (13 
bullets compared to 20 in the 9mm) but it is silenced, so it won't bring enemies 
rushing forth
if you use it. It takes about five shots to kill, but that counts for both close 
and 
long range,
so at least you'll know what to expect. I usually take this, as it allows for a 
more 
stealthy
approach.  
==================================================================================
===
============
Weapon: 9mm 92FS

Trigger Group: Single shot

Game Description: The Beretta 92FS is Rainbow's 9mm pistol of choice. Its primary 
advantage is 
low recoil and a large magazie compared to its bulkier .45. 

My Comments: You can fire pretty fast with this, faster than with the silenced 
pistol, but don't 
forget that nearby enemies will hear you. It has a large magazine and can kill in 
three shots
if you're close enough to the target. Avoid in stealth missions when enemies are 
close by. 
==================================================================================
===
============
Weapon: Flashbang

Trigger Group: N/A

Game Description: Capable of stunning adversaries wit a combination of bright 
flash 
and loud 
report, flashbangs are commonly tossed into rooms to "prepare" rooms prior to 
entry. 
The valuable
seconds gained while potential hostiles from the stun effects can mean the 
difference between 
life and death  to a tactical team. Also known as distraction devices or stun 
grenades. 

My Comments: This is an immensly useful weapon. You throw it like a grenade, and 
its 
blast 
radius is quite large. Its effects last about ten seconds, which is plenty of 
time 
for you to
blast the victims. Almost every level in the game has several situations where 
they 
come in 
handy. The only disadvantage is that if you are near the explosion you will see 
white (the 
equivalent of being "stunned") for ages. Also, you only get three per mission. 
==================================================================================
===
============
Weapon: Frag Grenade

Trigger Group: N/A

Game Description: the M6I Fragmentation Grenade is the standard issue grenade 
used 
by infantry 
around the world. While its blast radius is small, an overhand throw is still 
necessary to safely
clear the blast radius in the open.

My Comments: I rarely use these, because in order to kill an enemy with one you 
need 
to be in a
position which will make you vulnerable, and considering how quickly you die on 
this 
game this is
not good. the blast radius is very small, so an enemy has to be really near to it 
when it blows
to be killed by it.
==================================================================================
===
============

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   /_  _____/
    / /'
 /---------\
/--7.Email and authors notes--\
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===
============
 If for some reason you wish to email me (preferably it will have something to do 
with Rainbow
Six: Lone Wolf or this walkthrough) do so at the address at the top of this FAQ. 
I 
accept
contributions/suggestions and if I add them to this document you will be given 
full 
credit (as
you can see, the credits list is somewhat small at the moment, so please, if you 
have an idea,
email me). If you spot a mistake/something I've missed out and are correct you 
will 
also be
credited. If you're stuck and my walkthrough isn't detailed enough write and I'll 
help if I can.
HOWEVER.. Don't send me junk mail, spam, advertisments etc. because I'M NOT 
INTERESTED!
Also, make the subject something like "Rainbow Six: Lone Wolf". This WILL NOT BE 
THE 
LAST  version of this walkthrough I wright the next walkthrough (version 0.4) may 
contain a “Tips and Hints” section.
==================================================================================
===
============

     ______.__  
    /_  _____/
     / /'                    
 /-----------\              
/          /
/--8.Credits--\
==================================================================================
===
============
www.cheatcodes.com for wanting this FAQ.

You, for wanting to read it , thus giving it a reason to exist.
==================================================================================
===
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