Rally Racing FAQ - Guide for Gran Turismo 3: A-Spec
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GGGGG TTTTT 33333 RRRR AAA L L Y Y Gran G T 3 * R R A A L L Y Y Turismo G GG T 333 RRRRR AAAAA L L Y 3 G G T 3 * R R A A L L Y Rally GGGGG T 33333 R R A A LLLLL LLLLL Y Guide By Wolf Feather/Jamie Stafford [email protected] Version: 1.0 Completed: Bastille Day 2001 ==================================== CONTENTS Spacing and Length Permissions Introduction Fast Advancement Dirt Driving Wet-conditions Driving Circuit Tips and Warnings Contact ==================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for appropriate font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ==================================== PERMISSIONS This guide may ONLY be posted on FeatherGuides, GameFAQs.com, PSXCodez.com, Cheatcc.com, Absolute-PlayStation.com, InsidePS2Games.com, RedCoupe, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com, vgstrategies.com, and neoseeker.com. Permission is granted to download and print one copy for personal use. ==================================== INTRODUCTION Rally racing in the Gran Turismo series is almost exclusively dirt-based, unlike games exclusively devoted to Rally racing. Those who have played the Rally events in Gran Turismo 2 will certainly recognize almost all the Rally circuits in GT3, and will certainly appreciate the exquisite detail paid to the visuals. However, as in the rest of GT3, the new physics engine makes it virtually impossible to drive the same car (perhaps a Peugeot 206 Rally Car) the exact same way in both GT2 and GT3. Also, some of the returning circuits have much more pavement than before, although the majority of these circuits are still dirt-covered. The major change in Rally racing from GT2 to GT3 is in the actual racing format itself. In Gran Turismo 2, you compete against a ghost version of a particular vehicle for only one lap around a circuit, therefore dust is not an issue. However, GT3's Rally format uses multiple laps per race, against an actual (non-ghost) opponent. Further, GT3's maniacal attention to detail includes large clouds of dust (for dirt-based races) to greatly obscure your vision if you are not in the lead. Fortunately, the spray issue in the wet-conditions races is only slightly annoying, and does not truly obscure your vision. An important notation used in Gran Turismo 3 is the II designation. The name of a circuit followed by II means that the race is actually run in reverse of its standard direction. For example, Tahiti Challenge of Rally is run clockwise, while Tahiti Challenge of Rally II is run counterclockwise. Unfortunately, GT3 does not include the Pike's Peak courses from GT2's Rally mode. However, the Suzuki Escudo (THE car of cars!!!!!) is still a part of the game - it can be purchased for 1,000,000 credits, or won by winning ALL Rally mode events. ==================================== FAST ADVANCEMENT One of the best tips concerning the Rally events is actually part of a larger plan for GT3 as a whole. Winning the Gold Trophy in ALL tests for a given level in the License Tests will give you a high-powered car which can then easily win virtually any race, thus amassing cars and money quickly. However, some people (myself included) are quite content enough with achieving a Bronze Trophy for each of the License Tests. This is where Rally comes in. Take the time to acquire a car and keep adding parts, entering the same vehicle in as many races as you can win. During this process, as you win cars, sell them, and use the money for more parts for your dedicated car - unless you win a car which can give you a much greater horsepower output when maxed out. In my case, I use a Mitsubishi Lancer Evolution VII GSR(J), maxed out to 565HP. Once you have all the horsepower your chosen vehicle can accommodate, buy dirt tires and head for the Rally events!!! You will likely need to spend time seriously thinking about tuning your car (done in the Settings menu), but once you find the right settings for your vehicle, you can compete on virtually all the circuits in Rally mode and have a very good chance at winning each race. ==================================== DIRT DRIVING After completing a number of races on pavement, driving on dirt can be a radical change for newcomers to Rally racing. As in standard pavement racing, speed, braking, and racing line are all important, but - in my opinion - they all take a back seat to steering in Rally racing. Dirt is much more difficult for the tires to accurately grip to give you the traction necessary to brake, accelerate, and turn cleanly. Essentially, everything comes down to anticipation, even moreso than pavement driving because of the element of severely-reduced traction. Learning to control a sliding vehicle is key - the direction of the slide, the speed of the slide, the positioning of the wheels, and other factors all influence how you can get around a corner or how you can either hold or get back on the optimal racing line. Without question, Rally racing can be frustrating at first, especially the mostly-dirt circuits. Of course, the Rally License Tests will give you a chance to learn how to control your vehicle on various Rally circuits in differing situations. Even after the Rally License has been acquired, it may be beneficial to complete each Rally License Test several more times - both to reinforce the driving techniques, and to become more familiar with these courses. Dirt Driving Payout: Race Credits 1 5.000 2 10.000 3 20,000 Winning all three races at a given circuit in the given direction results in winning a Rally car. The number of laps per race (varies by circuit): Circuit Race Laps Tahiti Challenge of Rally (II) 1 2 2 3 3 5 Tahiti Maze (II) 1 2 2 3 3 5 Smoky Mountain Rally (II) 1 3 2 5 3 7 Swiss Alps (II) 1 3 2 5 3 7 I was able to win ALL the dirt-based Rally competitions using a Mitsubishi Lancer Evolution VII GSR(J) with these parameters and parts: Ride Height 117mm front, 117mm rear Shock Absorbers Level 9 front, Level 9 rear Camber Angle 1.0 front, 0.5 rear Stabilizers Level 3 front, Level 3 rear Gear Ratio Auto Setting: Level 22 Downforce 0.19 front, 0.41 rear Active Stability Level 14 Management TCS Controller Level 7 Parts Acquired Suspension/Semi-racing, Sports Brakes, Muffler and Air Cleaner/ Racing, Port Polish, Full-engine Balancing, Racing Chip, Clutch/ Triple Plate, Flywheel/Racing, Driveshaft/ Carbon, Transmission/ Full-racing, Limited-slip/1.5-way, Turbo Kit Stage 3, Intercooler/ Racing, Sports Tires, Dirt Racing Tires, Lightweight Stages 1-3 ==================================== WET-CONDITIONS DRIVING One (very dirty) word: hydroplaning. The biggest problem in these wet races is sliding. While you obviously need to put down A LOT of power to try to win the races, that power constantly risks to slide you out of control. Should a slide ever make you completely spin around, you may as well just quit the race and start over, because you will NEVER be able to catch up with your opponent. Fortunately, if you are following closely behind your opponent, spray from the other vehicle is not such an issue that your vision is truly obscured. Granted, the spray of water is rather annoying, but you can still generally see what is ahead. If you have a powerful enough car, you can use it for the dirt AND wet-conditions Rally races. However, take care in coming out of the slow chicanes, as using too much power can cause of spin. Wet-conditions Driving Payout: Race Credits 1 5.000 2 10.000 3 20,000 Winning all three races at a given circuit in the given direction results in winning a Rally car. The number of laps per race: Circuit Race Laps Super Special Route 5 (Wet) (II) 1 2 2 3 3 5 I was able to win ALL the wet-conditions Rally competitions using a Mitsubishi Lancer Evolution VII GSR(J) with these parameters and parts: Ride Height 117mm front, 117mm rear Shock Absorbers Level 9 front, Level 9 rear Camber Angle 1.0 front, 0.5 rear Stabilizers Level 3 front, Level 3 rear Gear Ratio Auto Setting: Level 27 Downforce 0.19 front, 0.41 rear Active Stability Level 14 Management TCS Controller Level 7 Parts Acquired Suspension/Semi-racing, Sports Brakes, Muffler and Air Cleaner/ Racing, Port Polish, Full-engine Balancing, Racing Chip, Clutch/ Triple Plate, Flywheel/Racing, Driveshaft/ Carbon, Transmission/ Full-racing, Limited-slip/1.5-way, Turbo Kit Stage 3, Intercooler/ Racing, Sports Tires, Dirt Racing Tires, Lightweight Stages 1-3 ==================================== CIRCUIT TIPS AND WARNINGS Tahiti Challenge of Rally: Be careful when transitioning between pavement and dirt. About halfway around the circuit, the set of three jumps can easily cause you to find yourself sideways and smashing against a barrier. Tahiti Maze: Perhaps the best thing to do here is simply ride the rails, especially if you are trying to catch up to the leader. Be careful when transitioning between pavement and dirt. Smokey Mountain Rally: The 'front stretch' is now entirely pavement; however, it would be wise to slow just before cresting the final paved jump. There are a number of jumps all around the circuit which are quite likely to send you first airborne, then into a barrier or mountainside. Swiss Alps: This long, winding circuit has numerous hairpins which can either help you to catch up if you are behind, or can quickly put you behind if you are in the lead. Beware the transition to and from the bridge. Tahiti Challenge of Rally II: Be careful when transitioning between pavement and dirt. About halfway around the circuit, the set of three jumps can easily cause you to find yourself sideways and smashing against a barrier. Tahiti Maze II: Perhaps the best thing to do here is simply ride the rails, especially if you are trying to catch up to the leader. Be careful when transitioning between pavement and dirt. Smokey Mountain Rally II: The 'front stretch' is now entirely pavement. Especially in this (clockwise) direction, there are a number of jumps all around the circuit which are quite likely to send you first airborne, then into a barrier or mountainside. Take care to slow down just before cresting the hill in the first turn; failure to do so will certainly launch you airborne and into a barrier, allowing your opponent to slip past you and gain a hefty lead before you can regroup. Swiss Alps II: This long, winding circuit has numerous hairpins which can either help you to catch up if you are behind, or can quickly put you behind if you are in the lead. The evening sun casts dark shadows over virtually ALL of the circuit, so intimate knowledge of the course is required to even have a chance of winning here. Beware the transition to and from the bridge; on approach, the dark shadows mask the narrowness of the bridge opening, so a flawless racing line here is absolutely essential. Super Special Route 5 (Wet): Of course, the wet conditions will have you sliding around the circuit at almost all times, so the real trick is to control your sliding and make the vehicle slide in a manner conducive to winning. Be careful coming out of Turn 7 and heading into Turn 8 (the first timing point), as the vehicle will naturally want to slide out into the open area to the left on exiting Turn 7, and a barrier suddenly narrows the entry into Turn 8. To the extent possible, ride the rails. Super Special Route 5 (Wet) II: Of course, the wet conditions will have you sliding around the circuit at almost all times, so the real trick is to control your sliding and make the vehicle slide in a manner conducive to winning. To the extent possible, ride the rails. Do not let yourself get distracted by the beautiful moon. As you come out of the tunnel (the final turn), take care not to slide off into Pit Lane or ram the Pit Lane barrier on exit. ==================================== CONTACT For rants, raves, etc., contact me at [email protected] To find the latest version of this and all my other PSX/PS2 game guides, visit FeatherGuides at http://www.angelcities.com/members/feathersites/ ==================================== ======================================================================= Wolf Feather Jamie Stafford ======================================================================= Just as there are many parts needed to make a human a human, there's a remarkable number of things needed to make an individual what they are. - Major Kusinagi, _Ghost in the Shell_ =======================================================================